#gtfo-speed-running
1 messages Ā· Page 13 of 1
It wouldn't, though.
its just that the volatility doesnt matter as much
changing between players also technically gives advantages
thats why i said break rules would need to change
since you pretty much double breaks
for free
The category just isn't realistic
for a speed
If you want to full-game, you should always do it casually.
Any% is already a 2-3 day investment.
100% w/ extremely lax play was already a 4-day investment.
W/ 15 hour sessions, you're hitting 45 hours of breaks across 5 days, which is only 5 hours of spare break and a pretty strict requirement that nobody have IRL responsibilities for those 5 days.
Nvm, 36 break hours.
So ~14 hours of leeway.
But needing an extra day is always GG.
and it's still 5 days.
An alternative to 8-man is to have better ways of declaring and verifying breaks.
So, if you made 100% a two weekend run...
You'd just need to declare your intent clearly that you're stopping until next weekend.
if you do 14 hour sessions with 10 hour breaks you basically dont run out of breaks ever, so you can realistically do even longer breaks
and yes its supposed to be a commitment
why not do 12 player runs if you allow 8
Good old "foot in the door effect"
asking for 8 players first is already a massive step
i couldve understood asking for fill in in the rules
I think that subs would be kind of massive for the approachability of the category. Runs being able to die on the spot because one person has something else come up is kinda brutal.
i can agree on that
at that point a few other questions pop up
does a sub need to be noted ahead of time?
if a sub doesnt play do they get put on (likely no, but thats a shitty job then)
if they basically only play 1 mission, or worse. Play a mission that then gets a free reset due to a bug, do they get put on the boards
What happens if teams start swapping out 1 after another in a queue. So they get extra break time. Do teams that dont run with a sub just get worse off
But if you make a rule against that (say stop parties from swapping more than twice), what happens if people still need to go/crash or whatever
These feel like valid concerns for a competitive category with a lot of interested parties that want fair competition.
GTFO% is not that.
if you want to run it casually
why not do that?
100% GTFO% is extremely far from that.
i think a sub rule is feasible
I mean, that's kind of my point.
There is no point in even having it on the board w/ current rules.
there is
if you lock down for it
which is hard
but theres hundreds of games with hundred hour long runs
which have like 0-2 runs
you know
funnily
its way easier
to just buff the break rules
than to add players
most speedruns of these lengths are no life checks..
That is why I mentioned the two-weekend idea.
.
ah
So, if you had a special kind of break
that could be worked out
but obviously would force parties to stop running casually of any levels they didnt run yet for their gtfo%
where you don't use any breaktime, but it's a one-time deal (w/ limitations so you can't just return to it a month later or something).
I think w/ the right kind of intent requirements it shouldn't matter.
i think that would be very much pheasable
limiting it to a "technical" 1 week (so you can resume on the next weekend or free day if you work on weekends)
i.e. if you are using this kind of break, you need to declare beforehand
"we come back to runs on X day, at Y time"
hmm
yea youd have to pre call out when you start the runs and the logs would show that (tho would need to regarding time zones as always)
you cant start earlier than that
hmm
the question would still be leniency
so lets say you stop on r5e1 (not ran yet)
and say yo start on saturday in 1 week at 5pm
but then they start at 5:20
they couldve had 1 attempt of r5e1 full send strat trying to get it
Actually, doesn't this already exist for long breaks?
Full send R5E1
until you get it
and then end your long break
in a way ye
i think for both we can add a simple rule
that you need to declare when you start the game
and the game needs to be on by then
the logs would show that you run if you do or not
and I don't think there are any real efforts to offline run this.
there might be in the future
i wouldnt count it out just for the heck of it
i think adding the rule in general for big breaks to declare when you run and having the game on by then is good
Possible? Maybe.
Likely? No, not really.
It is a niche category
for a niche game
that is on the way out.
even streaming doesnt necessarily mean someones watching
you could stream on kik
no one watches
then you cut the vod to when you had a successful run after break
Overall:
-
Add a skip break possibility to full game speedruns. Max 7 days. The time of restarting has to be declared ahead of time and the game has to run by then
-
the declaring for when to restart and game running also applies to other big breaks where there is no footage
since you dont actually need to start running exactly on the time, just have the game running. someone being late wont throw the run into jepoardy
Don't necessarily need to have game running, just have it cut into your time probably.
Maybe multiple solutions to the same problem.
if no game running it counts for time would make sense ye
but eh
if you say 5pm and start game at 5:01
that would be weird
but that can always be argued under moderators/verifiers leniency
Should also be easy to offer some discretion
If the group has gone in order for every single level
and their next level is like a 30 minute run
thats what i meant with leniency ye
Prolly 10 minutes start lag is okay.
it will depend on the situation
What if Pitski boots their game 25 minutes late?
Do you give the benefit of the doubt?
I would š š š
It happens sometimes you know
the offline can be cheated quite massively currently
would be nice to make it better
what ray said about niche category niche... should be used as a reason to make it as accessible as possible
and not the opposite
and deffinitely dont do this 8 player thing 
defeats the purpose
if you speedrun half the game and another team does the other half, you did not speedrun the whole game
yea the major part is how
I think having even two sub 2
For a 6 player team makes it way more reasonable
Which I might point out even if you donāt allow it is completely doable and undetectable within the runs
If we just hand over the keyboard in real life with no comms literally nothing changes
What specifically?
Because at a glance it doesn't look like Steam cares.
Specifically, it looks like there may be some ToS against account sharing, but it's trivially easy to avoid and also could be legitimized via family share.
But literally you couldnāt stop this from happening
if you wanna argue for doing it
then just shut it
thats not an argument for allowing more players lol
having multiple people play, not using account share
iirc
but ye, technically being caught swapping players during a run invalidates it if caught
logs show different time zones
Not necessarily.
so all players need the logs then frosty ?
End of the day, I just think the category is ass.
6 players
if you wanna run it casually just run it?
It's just mild constraints on what is mostly a personal achievement.
you arent forced to abide by src
yeah but literally the speedrunning game is so fucking small
What do you mean
like making 100 runs that no one will do is kinda cringe gtfo100% with 6 players is very reasonable you canāt muilt run
and is actually completeable on a human scale
It is also such a lame answer because if we are just first here we would literally say the exact same shit back
The thing is getting 5 days off in a row for anyone scheduled as an adult is hard. 6 players makes this run completeable on a weekend scale
while not being sleep deprived
you have not read above
i think a good thing would be allowing over multiple weekends
idk
maybe just get good
^^^
yeah minimum
If we are looking at around 25h runs, then to me as a completely neutral speedrun opinion to break it into two 12h or so segments seems perfectly fine
Not any%
100% is long as fuck
Oh, 100% run. Nevermind.
The 100% currently isnāt
40+ hours marathon run, even with some sleep in-between, seems quite unhealthy
Idk subs for this long of a run really shouldnāt be a 100% not a thing though a lot cna go wrong over 40 hours. My power went out three times in any%
Imagine if any of those were permanent do we just lose because of weather?
Maybe agree on a maximum number of segments it must be completed in ?
If you have a really hard issue you could "burn" one segment in order to account for it
you are already allowed to take breaks btw (20 hours immediate, 15 for every 20 hours of play (non break) time being added after
there is none
Yeah but segments in terms of how it works on a human scale
If my power goes out and eats up the break time when everyone else can play?
it just sucks for everyone involved
and us getting to play after isnāt the same as us getting to play now
that happens to all other runs in the world too
plus theres plausible breaks
if your power is out
anyway
from my side i will stay on no for extra players
a 7 day max break (with detailed restart) should be fine
allows 2 weekends + the normal breaks
Again, there is a lack of analogous types of runs. Coop speedruns and marathon speedruns are both individually rare categories that require special considerations.
u have to play more than 80h to get to the point where you require more than 50% playtime
anything before that allows so much break that you can play less than 50% of the time
lock in bro
its not that crazy
š
if u dont have time to run the whole game consider not running the whole game 
As far as I'm concerned, everyone complaining about rules or rule suggestions being too lax hasn't even participated in the any% category.
I don't know why your opinion should matter.
If you don't mean IGT, 80h is 3 days, which is not the current 100% requirement, and assumes you play 15h a day.
As already mentioned, 100% is at least a 5 day 15h day endeavor.
These are categories that nobody runs, and you do not have times on.
There is no reason not to giga-relax the rules on it.
I would honestly be surprised to see more than a couple teams running it
you could say that abt literal single levels in this game
whos gonna speedrun like 60% of the levels in this game?
like one team
It is a niche, within a niche, in a niche game
āļø
100% is a niche category sure, but like ray said, why not relax the rules on it?
currently it has more interest than most other levels in the game
but by nature of it being so long of a run, it's hard to find a group for it
i just dont really get why youre so against allowing subs
more subs could be harder to moderator, maybe also something with speedrun.com setup and/or current rules
there will apparently be a "skip"
for a week
also you can literally just not run by src rules
it being the only run in the game that allows it makes sense
because its so much longer than anything else youd do
subs would make the logistical side of things much easier
subs just arent smth i see happening
but they won't be allowed as it currently stands from what everyone is saying so
theres other ways to make it easier which we have already applied or are to be added
yea and theyre good changes but i just dont know why everyones so against subs
i love submarines
thats what im saying
Again, provide any run of comparable length that involves coordination a comparable number of people.
the rules are already giga relaxed
subs are smth entirely different
that would be 75 hours lol and i dont think its 75 hours of a run 
75h IGT or 75h of runtime?
Because 50% playtime is normal if you are running for 15h.
You will have some downtime
and 9h breaks
how is 50% playtime normal for IGT what
who spends half their time in the lobby screen
50% playtime including long breaks
long breaks dont account for playtime
they are breaktime 
if you play 5 days at 15 hours you play 75 hours and used 36 hours of breaktime. You also have 29 hours of break time left which you didnt use
What is the argument exactly
you can play 14 hours per day without losing breaktime
you dont need to play 75 hours
you get a skip break
because I don't think it's true that you can have 40h playtime, 40h downtime, and have enough longbreaks.
you can legit work a full day and not have to use skip breaks
while also sleeping
where are you getting 40h playtime and 40h downtime on top of breaktime?
you spend over 50% of your playtime ingame
This has nothing to do w/ the skip.
.
also idk why you are asking for subs
and not for more breaktime
smth we can easily change and adjust
20h breaks after every 20h playtime
is so easy to achieve
also this is what i meant
75hours over 5 days of playtime
even lowballing thats 55+ hours of ingame time
you saying 100% takes 55+ hours
we can up it to 20 hour of break after 20 hours of playtime
and suddenly its even more comical
I do think 20 hour break time would be better.
I don't think there is good evidence that 100% is only 40-50hrs rn.
Ray is actively trying to organize an attempt for GTFO100%, and I keep looking at it going "hm, maybe I could do that", I'm on holidays right now and have a lot of free time, and then I look at the reality of the time requirement. And we're in different timezones so getting good playtime in on a day would require me messing up my sleep schedule. And I am routinely away from my PC for a day and we'd have to magically not hit one of those days or else destroy our breaks or force the long break. And the amount of breaks that you get when actually trying to grind for a day does not seem healthy. And it's just like "welp, guess I can't actually do that".
Ray has done an any% run. Jish has been in both any% runs. Both of them played extensively in Nuggie's 100%. These are the people saying that subs would work wonders for the feasability of the category.
I think it's already clear that having subs would make the logistics of planning/playing the run a lot easier, but then you have to deal with the logistics of moderating and creating rules + any additional requirements that revolve around the fact that substitutes are allowed
Add in concerns about the spirit of the game ("can you really say it was you who ran it if you didn't play the level?") and the question of whether subs get credited if they never play (or what they'd do while waiting for their time to play) and there's a bit more to consider
That being said I don't really have a horse in this race, but I figured I should bring up a summary of what's already been said so it's closer on hand to be discussed/worked through, were it to be on the table
You can 100% say you ran it if you only ran parts relay runners run races while only running parts
Hockey players win the game even tho they arenāt part of any scoring lines
Like idk man
90 minute football match: has subs
50 hour impossible organizational feat: no subs
While their standard and burden of excellence is much higher
idk subs would the best for the category both on a social level of gtfo community where all teams are piece made
and good logistical when everyone has adult lives.
My final words on it idc where it goes but if it really only moderation concerns then I am really disappointed
Thats a relay race
imagine if someone started sprinting for you in the middle of your running part and you could sit down
crazy that marathons dont have subs huh
Your comparisions are actually completely awful this time lol
Hockey?
lol
They also had ridicoulus amounts of break time left over
Thats also not even considering that we can adjust breaktime upwards (already brought up by myself)
Thats not even considering that we can add the skip break (brought up by ray)
And tbh. If you dont have time to run with other people much, why the hell would you attempt to do a marathon run 
How does (final) time work in GTFO%? Can you fail attempts and retry, the failures adding to the final time, like in a hitman speedrun? I know it's probably in your best interest to just restart if you take a lot of time restarting on a mission that you should have beat but I just mean in terms of submission rules. I tried looking in this chat and perusing the speedrun(dot)com rules but I don't really see anything about this category (besides the current conversation about subs and breaks ofc). I'm not interested in running it, I'm just curious.
it should be in the rules
Time is run time of each level taken out of logs added together.
Resets for a failed level are allowed, but Fail time counts too in the same way success does.
Should a gameplay breaking bug appear the team can reset for free in said level.
Sorry, been away and just caught up with the discourse for 100%. @placid marten are we saying that we are allowed a week break if declared when we will restart instead of having to play it all straight through?
Or did I misunderstand and itās still in consideration phase?
Just want to clarify before scheduling is solidified for this
Thats still in consideration phase
The break time will increase to 20 hours every hours to make it easier for players to plan as long as they arent working full time
It will be in general necessary from now on to say when the break will end (lets say you stop at midnight and want to resume at 10am, you say in 10 hours)
Game has to run by then for any of the 4 players.
Just let me know if you want to schedule this soon
I have been discussing this with as many people as i can. But incase i need to hurry i will
I think the illicit use of drugs to keep the runners awake should be considered
of course it needs to be under the table
but it should be its own category
Ah yes, cocaine%
spitter dust
i can deal some
ive got 2 packs
Reported
Ayo
true what if i get injured while sitting in my chair for 50h
itll be happening sometime in the coming month id guess, probs will figure out a time after nuggies done with any% next weekend
nuggies gonna run any% again, or whatcha mean?
my oh my, gl team
verifying the r1b1 from the any%
and i cant believe ray isnt 100% knowledable about r1b1 spawns 
i am so sad
tbf knowing you only have to visit 5 zones due to how IDs spawn and that they always back spawn (aside from 41) are the only 2 things to know for the level
Almost none of these levels are interesting speeds, ngl.
most of the levels aren't interesting full stop
R1B1 is
if only it wasnt bound by rng
oh also
@bleak crane @wind cliff
R1B2 key map is correct (as im just verifying the run)
you just had to check for 3rd key in the lines, not 2nd (2nd is for zone 20 hsu)
R6d2 > r1b1
no shit 
R2C1 speedruns for Rundown/GTFO% sucks so bad 
like wtf
R2D1 is just annoying for cell spawns but breh the hells that level
What's wrong with it? Terminal rng?
Ngl
If your complaint with a level is RNG-related, I'm not sure I care.
Arguably a benefit to marathon-type runs is that RNG matters significantly less, both in terms of its on-average affect on time spent and on the player's need to interact with that RNG in unfun or uninteresting ways.
R3C1 has probably some of the most scuffed combat of the R1-R3 levels, it's just better than a lot of other content.
nah rng is not the issue for it (like it takes extra time but that isnt rly what i care for)
R2C1 for me just feels so fun with how it slowing down slightly ruins the experience for me
better than a lot of other content? Huh
R3C1?
r3c1...
whats wrong with r2c1?
tbf its mostly that i dislike how the run feels in the inbetween of full send and truly save
full send obviously just doesnt work in gtfo% or rundown%
a full send is just not worth it, the stacked alarm wave + scouts and shooters will likely melt the terminal person and you still have to deal with so much small stuff rushing in
you probably just clear the 204 alarm, then rush into uplink, cancel scout waves (if they havent spawned in yet) and shadow alarm
then during shadow alarm you clean up the remnants and get some loot from the zone
I think that is what we did or we killed scout
yea
we had some issue as we had a full aggrod 206 running after us (rushing into 203s deepest room so getting out was annoying)
it makes the whole level feel kinda bad for me
i enjoyed the 116 R2C2 run a lot more. Its very unoptimized but you basically still full send, just with shitty rng
Did you do r2%
practice/learning runs until eva's connection died
as goat said
Hani hadnt ran some missions (and not rly ran the speeds) and neither did goat or frosty for most of them
and yea then my internet died on D1
in the safe routings ye
R2B2 optimized just wont happen in a rundown or gtfo%
not that anyone knows the optimization (cuz people dont watch runs lol)
but ye R2D1 is probably the only real non linear one
Moving cells right
cuz of the 3 way split
yea
you plug 3 cells during alarms basically in optimal run logistics
but in gtfo/rundown% you plug all outside of alarms which costs you like 20-30 seconds
Yeah
You want to avoid downs
Kinda sus if a cell plugger goes down
Eva are the start commands allowed
In speeds
from what ive seen theres a solid bit of time safe for A-Btiers
C1 i think will probably end up being similar to the last gtfo%
C2 depends on rng (fuck that) with 116 9 minutes is the goal, without it should be 7
D1 i think 20 is fine, D2 40
E1 idk yet, 30 is probably normal in the end
why?
There is an r8e2 strat
yea its basically a wipe in singular level run and costs more time than it would save in gtfo%
That uses them
spawn capping?
First class 6 you can make go away
And you have accesses to deative alarms
So just very good idea
if there would be one that tps you that would be different
Yeah understandable
I think there is like maybe 4 cases I. The entire game it can be used
If only you had access to a spawn small shooter command
also from what ive seen gtfo% is basically into 4 level types
- doesnt matter what you do (auto scrollers (r1c1, r6c3 etc)
- route/knowledge checks where you safe half a min to 3 minutes due to level prep/knowledge (theres a lot of this)
- forced save routes where you dont wipe if played safe but cash in some time (R3C1, R6D1)
- challenging missions where you play for speed after survival (R8E2, cell skip etc)
That sounds sick if it works
The main issue with the commands is they would always be useful if we could turn off the error right away
The ability to drain heat right away is pretty useful
We just canāt turn them off unless the level allows it
Tbf i feel like it would be too much to code
unless its just a deac alarms
Which would be abused
Ye
also ill hopefully finish verifying r7 and r8 today
@wind cliff the pseudo brazil skip ending goes so hard LOL
i love how i kind of knew what was coming
It felt like the calm before the storm from nuggies perspective
yea
i blame void tbh
jish calling it out cleanly (no nek) and with decent time aswell smh
Huge Congratulations to @wind cliff @bleak crane @versed echo @crimson holly who are the first 4 players to beat a Full Game/GTFO% any% Speedrun!
With a total verified ingame time of 25 hours 47 minutes 1 second and 624 milliseconds they have beaten the game in just a bit over 1 days full ingame time.
They spend just a bit under 31 hours of total playtime on this run, taking only a singular sleeping break.
https://www.speedrun.com/GTFO/runs/megkd13y
now i retire from verifying until the next run (please send help)
Right on time before the next run.
Why does solo r1a1 suck and how can I use logs to make tool refill spawn on my path
just learn the tool refill boxes
You ran to the wrong box, reset
i know most of them but if they're not on path then gg too slow to pb/wr
had a run where every resource spawned in 49A, that was funny
theres this one guy who was really good at spawning tool refills in his speedruns but he disappeared for some strange reason
hmmm maybe you should incorporate those tactics into your runs goat
Its only r1a1
āOnlyā
?
I need to learn these ways
Show me how its done big man, game isn't difficult for you
What are u struggling with
š
Goat is speedrunning the level solo (no bots), trying to get a very fast time. (You are in the speedrunning channel)
They can beat the level just fine
if i'm playing on form and take time to loot i never lose the alarms
nah nah first attempt into r4e1 they thought it was ez so they must know what they talking about
maybe
what can i say, i wanted to see how people would respond
@placid marten What is the odds calculation?
Yeah right
yea
per seed you can only get 1 unique one per zone
its actually why overload is incredibly stable for speeds (even on runs with full spawns)
its insane how it took us 63 attempts tho with 1/64 odds
very fitting
63 runs + 2 where we didn't get to check, yeah?
iirc kenny said 61 + 2 no checks
ah
until halfway point we actually were suuper close to it the whole time (2 doubles and fitting amount of singles)
it takes ages tho even with the reset point only being like 5 min in
6 hours or so total
I'd say it still feels better than resetting other levels during drop, but that's because you get to play a bit which is stimulating
its also more interesting to reset due to a terminal than a key
now we get to reset for both in PE runs :)
but I made the keymap for sec as well so runs should get a little easier
yea
for sec i just dont like C (but its low odds anyway) and we obviously dont care for the rare ass key in D+ for main
but generally we run like 90%
Doubles arenāt surprising
Greater than a 1/16 chance
3/16 chance if you check all 3 terminals
Very common ngl
like if you reset
after one miss term
It isnāt 3/16 to get doubles
it is 1/16 to get doubles
well youd check all 5 main zone terminals
but if you check all 3 terms before reset it is a 3/16 chance for doubles
No all zones
Idk if you understand getting two consecutive terminals isnāt that rare if you only want 2 copies not 3
3/16
if you try 2 times (as in actual instant double) and you check all zones
then the chance for a double is just 1/4
or 4/16
since first is 1/1 (if you check all zones)
and then its 1/4 for it to be the same again
idk where you get 3/16 from 
First off I am assuming you want doubles in the main zone so it is a 1/4 roll
Then get conductive rolls you need to hit one of 3 possible combinations
1 2, 1 3, 2 3 of which there is really good l oods for that
3:16
it is actually like 12/64 but it reduces
you can get central-central
1 - 1
2- 2
3 - 3
if you mean an overall double
then the chance is massively higher than 3/16
No
you are incorrect
Write out the permutations
you can clearly see it
?
You two are really making me wish I could do math rn
Your adding the branches it is conditional probility?
also idk why you are even talking about inner doubles
when you reset the moment its not inner in any%
I donāt think you know how this works
Okay so it is 1/16 for doubles for your runs
cool
See my initials comment
@glass cradle @native crest if you were grabbing a chip label 1 2 3 4 out of an urn what are the odds of drawing 1 exactly twice given 3 draws with replacement
Remember to show your work and write down your assumptions
oh bruh you are talking about exactly twice
Yeah
also to explain off of this
if youd play a
inner - outer - inner
as a double
then youd also play a a
inner - outer1 - outer1
or
outer1 - inner - outer1
or
outer1 - outer1 - inner
but we dont
at least not for any%
yea that part was obvious
we talked about the odds for an inner double generally being higher than 1/16
but its a first 2 tries inner double into 3 tries inner triple which we were gunning for
in PE we run whatever (in a way) so thats where we get the split doubles (on multiple options aswell)
but we also do teamscans for all zones unless first terminal is an inner one
This is the 1 2 1 3 2 3 thing
btw jish
Did you know that its not, not 2 but 3 tiles that are borked in R8C1 š
people rly be letting of the og r7d1 polish hate
the level barely even worked if you wanted it too
Are R7 and 8 really that poorly optimized? They're the only ones I hear about like that
its kind of a curse that comes with the devs trying to add new things
But well, for both of these levels its 1. that they use a completely borked objective and 2. they ⦠feel kinda rushed (and from recent interview they prob were)
No just two levels are so poor compared to other things
^
Gotcha, so expect those two to just break on me and be happy if they don't
eh nah
R7D1 got a MASSIVE amount of fixes over the last years
and most of R8D1s issues you wont rly feel
it can still happen tho
but very unlikely
(Moving elswhere)
It's 50/50 it either happens or it doesn't
Omg Okg correct sander
Sorry for dropping your real name
My bad
It's 9/64 for inner double, and 10/64 if you include triples.
we just got really unlucky š
Just wait for my R9 debut
im waiting
Good luck prisoners, I leave today
Stay safe, take care
we will miss you 
take care man
Good luck man we're all gonna miss you š«”
@rustic bridge The thing in media is about:
C-foaming both bosses, insta kill pmom, leave and kill tank later
vs
Don't c-foam bosses, insta kill pmom, leave and use ctrip to kill tank on sec door
Ye?
(assuming only a single ctrip)
yeah but you dont really have to ctrip tank on door ig
but yeah
wait
Im talking about how you ctrip when they are in each other, but dont when they arent
because pmom is on the right and not blocked by tank
and if everyone does their job right then its just the most time efficient way to do it
Yeah, when both are together, ctrip every time because it is too inconsistent otherwise. If they spawn apart then this ^
yep
That's what you're talking about?
yeah
I think you literally realised why we liked the former strat. You don't need the ctrip to kill tank on sec door, so ctripping early just means that tank doesn't get any free damage off.
yeah but if they arent in each other you can nuke pmom so much easier and safer and save just a bit of time
but ctripping is always when they are in each other
Where is the time save? From one players additional DPS during the time where they would otherwise be placing the ctrip?
the time spent placing ctrip can be spent running because they should be the furthest behind
This seems to assume that placing and shooting a ctrip is slower than the players who kill pmom.
also having slight extra dps is faster (even if less likely to do anything)
You could also argue in reverse that if that person isnt placing trip they could be ahead where they get an earlier door pull
Its not much times safe. But placing ctrip for them split apart is slower for sure
if the other players take that long to kill pmom then i think theres a bigger issue
I just donāt think you know how long it takes tbh
I find it sick tho that theres a ctrip spot for both
itās still very quick but I fail to see how placing and shooting a cfoam trip is slower than a pmom kill
if they arent in each other
and im the person who watched people do it a fuck ton of time while also being the one who proposed it ages ago
its faster
ok what guns
Yeah, the DPS of your HEL Rifle/HEL Gun really matters while your double scatter burst cannon are shooting. Letting tank get multiple licks for free and potentially aimpunching a scatter shot definitely doesn't matter.
2 scatter, bc and hel gun
this is why i said
if they
arent
in each other
youāre missing the point
you ctrip if they are
tank isnāt going to be afk in the brain
What about my statement changes when they spawn apart.
Spawning apart changes the DPS of HEL Gun???
pmom is closer to the right where you run
and they are further away from each other which makes it safe
Which part.
THIS
ok
AND THIS
And what does that change in regards to tank kicks
also ignoring the hel gunner running up as the first guy vs being the last person there
plus, a singlr bc burst and 4 scatter shots just baaaarely miss the kill in theory. This happens in about 1 second
Licks*
aimpunching a scatter would definitely not matter
The time difference is completely negligible while the safety difference is not
lol ok I'm outta this argument good bye
ctrip is meant to get rid of that danger
lmao
How are they both the same amount of danger?
also btw, beth do you know whether they spawned on top of each other in og too?
never saw it in og
i thought they could swap spots in og
might be misremembering
pretty sure their spots were the same in og
yea
Im going to try and explain this one time and if you rlly canāt see it then its just doomed
If you foam both regardless of where they are, pmom dies before tank can get licks off and you can go do scan
If you foam pmom, tank will get licks off and depending on what you were able to bring, you may not have meds to use there and then it actually becomes a risky place, at the cost of a second or two, completely inconsequential,
But if time save is the big concern here, a point tru made is that if you foam both bosses there, you can actually use meds in the shadow zones allowing you to push 2nd zone faster and not worry about a shadow giant lick at all. It actually makes the rest of the run more stable and allows you to go faster, ultimately saving you more time than your only foaming pmom strat
so in conclusion I think the theoretical time loss that you may take from getting the somewhat precise spot to ctrip both is completely irrelevant
because you will want meds there and you could use the meds in other places to also save time
saying its the same speed isnt true
saying its the same risk isnt true
I donāt know why youād risk the run that far in for 3 seconds
(from frostys running pov and my watching experience)
Its generally not that risky
there is a risk, but whether you care about that with a medi is on the runners
you can take 2 licks from tank with meds and you get scatter shots in before tank licks anyway
i definetly see the viewpoint of "we are 1 min ahead of WR, lets play safe"
Sure, the strat in isolation is faster, in the context of the full run you can use meds elsewhere to probs save more time tho
So I donāt think it matters
thatās abt all I have left to say
Iāve talked in circles enough today
Facts
I would never have guessed that from the last year and a half of arguing about logs
did someone say speed???
SpeedGoose š
yes
Gotta go fast!!?!??
Where the fighting
give us something stupid and pointless to argue about
r1a1 is the hardest speedrun
nay tbh
fuck the checkpoint
done it before
its interesting but not rly my thing
its funny to watch while working on stuff tho
we fixed the enemy rando and man
me when i select cfoam launcher and it makes my speedrun 10s faster
logs
logs is cheating guys
lawless sounds stupid too
call it free sleeper or something
freepers
Theres no more lawless
freepers
you were running to the box anyways, try again
hey guys im just getting into speedrunning this game! any advice after my first run? thanks!
#gtfo-media message
Tryed farting?
you can break doors down instead of opening them
maybe use bat
!
how ot use bat?
press alt+f4 to skip the level you're doing
thank you friend!
R1a1
breddy
Real?
Wemod with logs any% cat
It is possible to phase skip Kraken by getting enough excess damage on each tumor pop
with old sniper i could actually see it being a huge save if it works
9 shots from sniper
Then 3 client snipers shoot at roughly the same time
do this 4 times and you shouldnt need to do the 5th tumor
it works
ugh i hate how this means you want to play 4 snipers again
would be a cool time save tho
?
you only need 12/16 extra bullets
or 12/12
without host sniper
and the set up is 3 sniper shots per player plus 10 dmr
12?
12 extra sniper shots worth of damage
For R6D1:
In order to skip the final phase you need to deal 1200 excess damage during the 4 earlier phases.
Sniper deals 120.1800375 damage. So if you had minimal HP tumors then 10 sniper shots of excess damage just barely does enough.
With a realistic set-up you need 11 shots of excess damage. You get 16 shots. Hit 11/16 and you phase skip.
in an optimal setting you do 12 technical shots per tumor + host chip dmg
With 4 snipers (if played perfectly) you safe yourself 4 shot delays of sniper. Which is pretty noticeable
But this requires perfect play which is unlimely
You have 16 chances, 4 players 4 pops
Host and client can both get damage on the pop.
why not abuse client tumor lag
i mean like, host shooting tumor will only get a hit if hes first to shoot it no
for a pop
Na as long as host damage happened after the clients have sent their packets
but before the pop
if you minmax wouldnt it be better still for host to lower tumor hp with a main weapon (like dmr) while the other snipers reload
You can have host run non-sniper and rely on clients hitting 11/12.
Or you can run 4 sniper and only need 11/16 (with a possible bad case of host shooting too early and you only get 1 shot ahead on that pop).
But like, just don't have host shoot early.
yeah
4 snipers is better
BUT you dont have to if hot box is worse
it also frees up player to kill flyiers
idk
Simple set-up with 4 snipers:
1 spams 12 DMR while 3 do 2 shots each. Snipers reload. Do 3 more sniper shots. 3-2-1 all 4 shoot.
i think for slow clears it is better
it litteraly saves time to run 4
just not gonna be noticeable outside of optimal play
unless there is a better set up for damage than 9 sniper
3 vs 4 is just for consistency
thats probably the easiest way to do it
With 4 snipers you need 11/16 on the 3-2-1. With 3 snipers you can have someone (host) on non-sniper and hit the 11/12.
this is doable
just need to solve flyers
burst sentries go brrr
yup
There might be a 10-required set-up instead of an 11-required. But it's very tight and it's likely that the required weapon will run into issues with fall-off.
but optimal spots?
if you hold near central stair case theres the void spot that kills a fuck ton
its a shame we dont have og r6 sniper
but the math has changed
might legit get a sub 9
ye
r8b2 - only would matter for 100% run
should work
R8e2, just not worth i think
BACK PATCH TIME š¤
well š
Today is the time i suffer in r8e2 solo glitched
GL
Also worth mentioning, you can consider client choke-mods instead of Sniper. Lets you get a lot more excess damage, but much more variance (Kraken positioning, fall-off)
do solo kracken cycle skip 
did a few test attempts yesterday
got through 50% of the skip
Was at around 1:10 pace while wasting ~15 min
Imagine doing objectives on r8e2
you high roll close tumors on r8e2
and use choke mods
plus scatter
And you can cycle skip
....
fair
but also mathing that out (and high rolling anything on r8e2)
We know we were meming about the 4 choke mod r8e2 for max kracken save
if objectiveless didnt exist and youd have to kill kraken (same skip but you enter slightly earlier into the in bounds again) then this would actually matter for kraken fight lol
holy fuck
for objectiveless solo
you need to start with 100%
98-99% fall dmg through the oob
(if you are more than 1 person someone just carries medi)
@urban nest
when are we next getting new speedrun drama?
in 4 days
twice in one week? what a treat
:3
devious smile
wait what did i miss
youtube comments
can we elaborate team š
most recent thing
go
check comments
i am just now learning that there was stuff from last week which i had no clue about
what
same no idea
r8a1 sucks, it's not even the bushes, it's the enemy spawn variance
you can get very nice rooms or absolutely fucked rooms
you can get 2 shooters or 10
R8e2
Spawns suck
You can have 20 shadows or a boss
the eternal plight of speedruns
it either sucks or sucks less
and even the runs that suck less you lose half the time
and then that really sucks
neither
lmao checks out
what if i need to kill 5 room enemies instead of 1 room enemy
but there's enough timesave in the rest of the level...
idk at least i'm consistently faster i guess
whatever happens i won't win, only way to win is to lose and get the time anyhow
and then stop playing this awful game
@vernal glen mario kart race when
minecraft boat race when
obstacle course when
Thats true when will we have a minecraft boat race
Ye when?
This isn't GTFO speedrunning talk š¤ āļø
there is no yapping of any kind
@placid marten Are you interested in having more verifiers?
well yea
(tho they would have to ask obama to join since i cant add verifyers)
im always down to help people with how to verify aswell etc etc
did you ask 
did you ask for someone else
the uncertainty it kills me 
hope u have some metaphorical gtfo tacos
tako
cute
cube
borito :D
isnt tako a charscter
it me ah
omg now my runs will finally get verified
You canāt verify our runs we need to find void 2.0
Jish void came into vc a couple hours ago and asked how you were and how the pc is
thank you
@drifting citrus I'd be wary of going too hard with theoretical splits. Splits in this game (unlike many other games where sum of best is actually useful) are not independent. I would assume that the calculation is naive and has no way of accounting for fast splits that come at a necessary expense for other splits.
As in, it is very easy to get a gold split by just ignoring every box, ruining your stam, leaving enemies alive and losing all your health.
Your dataset would (hopefully) be free of any particularly particularly egregious examples of this, but you'll still have lots of splits that are faster because all necessary looting was done in the previous split etc.
So a "theoretical" sum of bests does not do a good job of actually conveying how fast a run can physically go.
in the case of R6C1 the best splits are independent because of how the level works, however in cases where there is a timegate, such as r4e1 reactor section/r5b4 or sections where players split up and open multiple zones simultaneously such as r5e1 current wr strat the splits will break automatically.
r2e1 might be the best example of a level that does indeed realistically break because of issues such as stamina or looting, however while it is almost impossible to get stamina resets or looting an entire zone with only 3 players opening a single box each and the 4th pulling the alarm, it is still technically a possibility.
R6C1 is one of the few levels where I think the sum of bests is 'close' to being an accurate representation of a physically possible run
I personally haven't really ran a level where stopping to take time to loot from the actual level is indeed a timeloss so I can't say which ones could be these levels
but I can say it applies to almost all A/B tiers and even some C and D tiers
I think its more of a fun thing rather than a serious determination of best time possible. More for those type of levels being like, "wow, the best splits done in runs adds up to this time, cool"
at least for me
Yeah you can do that for sure
Some levels its cool to see
That's why I said be wary of going too hard with it
Like yeah, a/b tiers and some c to d tiers
Seeing best possible time with current splits is cool
Fun brrr number go low, but need to remember caveats for real runs
I'd say for some levels it is useful, it is a good metric to know how far behind or ahead u are at a certain point, but I am currently making the tool with the intention of allowing people to edit most things about the runs so that the splits can actually be useful
for example: r2a1 sum of best splits would probably yield a sub 4 possible
Yeah i worded my stuff wrong
But best theoretical time isnt something you aim for
In most games
yea, that is obvious... a tool is as useful as we make it.
Also @drifting citrus how much of this are you building from scratch? Stuff like livesplit exists and accepts autosplitter plugins
one fun fact: i managed to get a "theoretical" sub 25 r5b4 using 3 runs from void's glitched runs
I am essentially building the entire thing from scratch, livesplit does kinda some of the work
but it is VERY bad for GTFO
it runs into almost all the issues above and can't be used to properly edit runs
I am treating this autosplitter more as a database than an actual autosplitter since it has the ability to select which runs u take into account, edit them, merge splits together for certain runs or levels
i have even a semi scripted/kind of rules u can set for each level where it merges certain splits together
so for example it could be used for r5e1 current wr strat so the splits don't get absolutely fucked by your team splitting and doing 2 sections simultaneously
also another peeve i have with with livesplit is the language used being their own... it is questionable at best, so making the project from almost scratch with only gui libraries and other basic rust libraries allows me to learn something too not just scratch my head non stop at how to make ASL do what i want
I never looked too deep into it (the stuff I do with our splits is pretty basic) but I recall some of their newer LiveSplitOne stuff was supporting much more generic autosplitters
Unless the ASL is for manipulating the database stuff you want to do
tbf autosplitter would most realistically work for training
also another issue with livesplit is it isn't accurate for the gtfo timer, my timer is the same as the timer in the logs. (there is a bug that causes it to fuck up when a leap second happens or timezone changes mid run (such as summer time))
everything else falls under the issues tru has brought up that are obvious
essentially u use ASL to control the livesplit ui, and then write the entire rest of the program in C#
I mean autosplitter is 'useful' on every single level if you just only do comparisons to WR
So you know if you're ahead/behind
got a fix for it planned, merging splits manually once the run finishes
and u can see the split is fucked cause the time goes from 1min to 8seconds
1min average split across god knows how many runs
I think the bigger ruiner was the door closing behind us...
hey i mean the splits weren't ruined by that xd
the run was, but the splits were fine xd
i have also tried to plan out a function that can detect automatically splits which seem "too good" and then it is used to flag the split and ask u what happens with this one, but it has some edge cases where it just fails
awh i missed the fun
i simply take splits manually from yt vids of runs and use that as my sample
and then see how stuff compares, and add some context if necessary
Guys
Ye, same pretty much. I wrote a script that turns yt timestamps into something slightly prettier
Can we make fun
Of someone
I need to bully someone
Speedrunning has been so boring
I know something we can make fun of
@rustic bridge when ever I take fall damage I think of you
Random jumping
Nah, that was just funny
I speak fluent Jishish, so I understood immediately
So it was just funny
me
hmm now im curious
might make my unpaid intern work easier
"hey goat split this run"
"yes beth"
do you like Tate or something and can you express it in a public chat
what
who...
I can upload it in a few hours when I'm home
Just a python script
š
An amazing comment
back to bed, have fun in my absence
I always miss the juicy stuff man
gtfo chat is a treat
Andrew Tate is right
If you remove what he is wrong about
@candid jackal https://github.com/tru0067/GTFO-splits_calculator
So yes right about uhhhhhhhhhhhhhhhhhhhhhhhhh
Help me out here
peter didnt tell me
what that would be unfonatly
Nothing
@median quarry
you should read through the logs
it is great
Lmfao
wooh, i got through all (but the massive any%) runs 
The e tiers runs were gaming ngl
More pbs soon
wait until i post all my 30 minute a tier speedruns
No intent to go fast
you do know this is a legit thing?
pls stop tru from breaking into your house
Bread*
Bread
gotta get the bread bin out
bread
Weird question. Who do you think is/was (and if) the Voldemort of GTFO Speedrunning?
i'm sorry can you rephrase this in terms that don't use reference to a vitriolic briton who succumbed to black mold exposure and spent their entire recent years parading against marginalised communities in bad faith?
talking about that waste of breath aside, i'm not quite sure what the question is asking to begin with
i dont think theres ever really been a voldemort tbh
drama in speedrunning has never been deep enough to really compare to smth like that
toxic clique are the obvious answer cause theyre banned from speedrunning
4 use tool
tbh the first thought that came to my mind was kaneki and whatever the hell he said, remember some stuff around that
but besides that there's never really been a supervillain i guess
it just comes back to what i said
ill become it dw
well even then i don't know enough about kaneki
pitski was a good arc though
og r4
yeah i didnt interact with the community until end of last year
should've back in og r1 lmao
what would make you a speedrunning supervillian tho?
well first i think you'd need to be good at the game
become like the spaceuk of GTFO