#gtfo-speed-running

1 messages Ā· Page 13 of 1

placid marten
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8 players just make it even more volatile

bleak crane
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It wouldn't, though.

placid marten
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its just that the volatility doesnt matter as much

bleak crane
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You can have 3 people be busy

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and still have 5 options

placid marten
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changing between players also technically gives advantages

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thats why i said break rules would need to change

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since you pretty much double breaks

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for free

bleak crane
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The category just isn't realistic

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for a speed

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If you want to full-game, you should always do it casually.

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Any% is already a 2-3 day investment.

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100% w/ extremely lax play was already a 4-day investment.

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W/ 15 hour sessions, you're hitting 45 hours of breaks across 5 days, which is only 5 hours of spare break and a pretty strict requirement that nobody have IRL responsibilities for those 5 days.

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Nvm, 36 break hours.

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So ~14 hours of leeway.

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But needing an extra day is always GG.

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and it's still 5 days.

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An alternative to 8-man is to have better ways of declaring and verifying breaks.

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So, if you made 100% a two weekend run...

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You'd just need to declare your intent clearly that you're stopping until next weekend.

placid marten
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if you do 14 hour sessions with 10 hour breaks you basically dont run out of breaks ever, so you can realistically do even longer breaks

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and yes its supposed to be a commitment

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why not do 12 player runs if you allow 8

candid jackal
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Good old "foot in the door effect"

placid marten
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asking for 8 players first is already a massive step

i couldve understood asking for fill in in the rules

native crest
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I think that subs would be kind of massive for the approachability of the category. Runs being able to die on the spot because one person has something else come up is kinda brutal.

placid marten
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i can agree on that

at that point a few other questions pop up

does a sub need to be noted ahead of time?
if a sub doesnt play do they get put on (likely no, but thats a shitty job then)
if they basically only play 1 mission, or worse. Play a mission that then gets a free reset due to a bug, do they get put on the boards

What happens if teams start swapping out 1 after another in a queue. So they get extra break time. Do teams that dont run with a sub just get worse off
But if you make a rule against that (say stop parties from swapping more than twice), what happens if people still need to go/crash or whatever

bleak crane
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These feel like valid concerns for a competitive category with a lot of interested parties that want fair competition.

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GTFO% is not that.

placid marten
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if you want to run it casually
why not do that?

bleak crane
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100% GTFO% is extremely far from that.

placid marten
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i think a sub rule is feasible

bleak crane
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I mean, that's kind of my point.

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There is no point in even having it on the board w/ current rules.

placid marten
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there is

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if you lock down for it

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which is hard

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but theres hundreds of games with hundred hour long runs

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which have like 0-2 runs

bleak crane
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I don't think I would say it's "hard"

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It is full-stop a "no life" check

placid marten
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you know

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funnily

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its way easier

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to just buff the break rules

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than to add players

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most speedruns of these lengths are no life checks..

bleak crane
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That is why I mentioned the two-weekend idea.

placid marten
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did i miss that?

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let me reread

placid marten
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ah

bleak crane
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So, if you had a special kind of break

placid marten
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that could be worked out

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but obviously would force parties to stop running casually of any levels they didnt run yet for their gtfo%

bleak crane
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where you don't use any breaktime, but it's a one-time deal (w/ limitations so you can't just return to it a month later or something).

bleak crane
placid marten
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i think that would be very much pheasable

limiting it to a "technical" 1 week (so you can resume on the next weekend or free day if you work on weekends)

bleak crane
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i.e. if you are using this kind of break, you need to declare beforehand

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"we come back to runs on X day, at Y time"

placid marten
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hmm
yea youd have to pre call out when you start the runs and the logs would show that (tho would need to regarding time zones as always)

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you cant start earlier than that

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hmm

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the question would still be leniency

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so lets say you stop on r5e1 (not ran yet)

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and say yo start on saturday in 1 week at 5pm

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but then they start at 5:20

they couldve had 1 attempt of r5e1 full send strat trying to get it

bleak crane
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Actually, doesn't this already exist for long breaks?

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Full send R5E1

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until you get it

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and then end your long break

placid marten
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in a way ye

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i think for both we can add a simple rule

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that you need to declare when you start the game

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and the game needs to be on by then

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the logs would show that you run if you do or not

bleak crane
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Ngl

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I think this type of run always requires and favors streaming

placid marten
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yea

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it will always

bleak crane
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and I don't think there are any real efforts to offline run this.

placid marten
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there might be in the future

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i wouldnt count it out just for the heck of it

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i think adding the rule in general for big breaks to declare when you run and having the game on by then is good

bleak crane
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Possible? Maybe.

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Likely? No, not really.

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It is a niche category

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for a niche game

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that is on the way out.

placid marten
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even streaming doesnt necessarily mean someones watching

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you could stream on kik

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no one watches

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then you cut the vod to when you had a successful run after break

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Overall:

  • Add a skip break possibility to full game speedruns. Max 7 days. The time of restarting has to be declared ahead of time and the game has to run by then

  • the declaring for when to restart and game running also applies to other big breaks where there is no footage

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since you dont actually need to start running exactly on the time, just have the game running. someone being late wont throw the run into jepoardy

bleak crane
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Don't necessarily need to have game running, just have it cut into your time probably.

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Maybe multiple solutions to the same problem.

placid marten
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if no game running it counts for time would make sense ye

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but eh

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if you say 5pm and start game at 5:01

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that would be weird

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but that can always be argued under moderators/verifiers leniency

bleak crane
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Should also be easy to offer some discretion

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If the group has gone in order for every single level

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and their next level is like a 30 minute run

placid marten
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thats what i meant with leniency ye

bleak crane
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Prolly 10 minutes start lag is okay.

placid marten
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it will depend on the situation

bleak crane
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What if Pitski boots their game 25 minutes late?

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Do you give the benefit of the doubt?

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I would šŸ™ šŸ™ šŸ™

placid marten
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1 of 4 players has to start game by then

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if you cant have that work

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then oof

covert cypress
vernal glen
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the offline can be cheated quite massively currently

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would be nice to make it better

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what ray said about niche category niche... should be used as a reason to make it as accessible as possible

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and not the opposite

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and deffinitely dont do this 8 player thing XD

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defeats the purpose

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if you speedrun half the game and another team does the other half, you did not speedrun the whole game

placid marten
wind cliff
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I think having even two sub 2

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For a 6 player team makes it way more reasonable

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Which I might point out even if you don’t allow it is completely doable and undetectable within the runs

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If we just hand over the keyboard in real life with no comms literally nothing changes

bleak crane
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or use a shared Steam account.

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You just log in.

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and play

rustic bridge
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thats cringe

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also bannable

bleak crane
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What specifically?

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Because at a glance it doesn't look like Steam cares.

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Specifically, it looks like there may be some ToS against account sharing, but it's trivially easy to avoid and also could be legitimized via family share.

wind cliff
placid marten
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if you wanna argue for doing it

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then just shut it

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thats not an argument for allowing more players lol

candid jackal
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iirc

placid marten
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but ye, technically being caught swapping players during a run invalidates it if caught

rustic bridge
bleak crane
wind cliff
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so all players need the logs then frosty ?

placid marten
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we can always ask

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so yesnt

wind cliff
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But literally this run maybe we should look at the nuggies run

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For guidance tbh

bleak crane
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End of the day, I just think the category is ass.

rustic bridge
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yeah it is ass

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itts not meant to be casual

wind cliff
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6 players

placid marten
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if you wanna run it casually just run it?

bleak crane
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It's just mild constraints on what is mostly a personal achievement.

placid marten
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you arent forced to abide by src

wind cliff
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yeah but literally the speedrunning game is so fucking small

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What do you mean

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like making 100 runs that no one will do is kinda cringe gtfo100% with 6 players is very reasonable you can’t muilt run

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and is actually completeable on a human scale

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It is also such a lame answer because if we are just first here we would literally say the exact same shit back

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The thing is getting 5 days off in a row for anyone scheduled as an adult is hard. 6 players makes this run completeable on a weekend scale

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while not being sleep deprived

rustic bridge
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i think a good thing would be allowing over multiple weekends

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idk

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maybe just get good

unreal spindle
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If we are looking at around 25h runs, then to me as a completely neutral speedrun opinion to break it into two 12h or so segments seems perfectly fine

wind cliff
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Not any%

covert cypress
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100% is long as fuck

wind cliff
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100% it is 40 hours played wel

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The any% is actually completeable on a human scale

unreal spindle
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Oh, 100% run. Nevermind.

wind cliff
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The 100% currently isn’t

unreal spindle
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40+ hours marathon run, even with some sleep in-between, seems quite unhealthy

wind cliff
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Idk subs for this long of a run really shouldn’t be a 100% not a thing though a lot cna go wrong over 40 hours. My power went out three times in any%

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Imagine if any of those were permanent do we just lose because of weather?

unreal spindle
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Maybe agree on a maximum number of segments it must be completed in ?

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If you have a really hard issue you could "burn" one segment in order to account for it

placid marten
wind cliff
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Yeah but segments in terms of how it works on a human scale

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If my power goes out and eats up the break time when everyone else can play?

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it just sucks for everyone involved

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and us getting to play after isn’t the same as us getting to play now

placid marten
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that happens to all other runs in the world too

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plus theres plausible breaks

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if your power is out

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anyway

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from my side i will stay on no for extra players

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a 7 day max break (with detailed restart) should be fine

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allows 2 weekends + the normal breaks

bleak crane
vernal glen
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u have to play more than 80h to get to the point where you require more than 50% playtime

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anything before that allows so much break that you can play less than 50% of the time

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lock in bro

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its not that crazy

rustic bridge
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šŸ™

vernal glen
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if u dont have time to run the whole game consider not running the whole game NOWAYING

bleak crane
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As far as I'm concerned, everyone complaining about rules or rule suggestions being too lax hasn't even participated in the any% category.

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I don't know why your opinion should matter.

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If you don't mean IGT, 80h is 3 days, which is not the current 100% requirement, and assumes you play 15h a day.

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As already mentioned, 100% is at least a 5 day 15h day endeavor.

rustic bridge
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tbh i agree. if you dont have the time just dont run it

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same with any%

bleak crane
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These are categories that nobody runs, and you do not have times on.

rustic bridge
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100% is a stupid category

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run it if you want

bleak crane
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There is no reason not to giga-relax the rules on it.

unreal spindle
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I would honestly be surprised to see more than a couple teams running it

covert cypress
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you could say that abt literal single levels in this game

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whos gonna speedrun like 60% of the levels in this game?

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like one team

unreal spindle
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It is a niche, within a niche, in a niche game

rustic bridge
covert cypress
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100% is a niche category sure, but like ray said, why not relax the rules on it?

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currently it has more interest than most other levels in the game

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but by nature of it being so long of a run, it's hard to find a group for it

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i just dont really get why youre so against allowing subs

rustic bridge
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i mean it would be the only run in the game that allows it

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idk tbh

candid jackal
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more subs could be harder to moderator, maybe also something with speedrun.com setup and/or current rules

rustic bridge
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there will apparently be a "skip"

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for a week

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also you can literally just not run by src rules

covert cypress
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it being the only run in the game that allows it makes sense

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because its so much longer than anything else youd do

candid jackal
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subs would make the logistical side of things much easier

placid marten
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subs just arent smth i see happening

candid jackal
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but they won't be allowed as it currently stands from what everyone is saying so

placid marten
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theres other ways to make it easier which we have already applied or are to be added

covert cypress
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yea and theyre good changes but i just dont know why everyones so against subs

indigo quarry
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i love submarines

covert cypress
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thats what im saying

bleak crane
placid marten
placid marten
bleak crane
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Because 50% playtime is normal if you are running for 15h.

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You will have some downtime

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and 9h breaks

placid marten
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how is 50% playtime normal for IGT what

royal briar
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who spends half their time in the lobby screen

bleak crane
placid marten
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long breaks dont account for playtime
they are breaktime d4rkevblank

if you play 5 days at 15 hours you play 75 hours and used 36 hours of breaktime. You also have 29 hours of break time left which you didnt use

bleak crane
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What is the argument exactly

placid marten
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you can play 14 hours per day without losing breaktime

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you dont need to play 75 hours

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you get a skip break

bleak crane
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because I don't think it's true that you can have 40h playtime, 40h downtime, and have enough longbreaks.

placid marten
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you can legit work a full day and not have to use skip breaks

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while also sleeping

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where are you getting 40h playtime and 40h downtime on top of breaktime?

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you spend over 50% of your playtime ingame

bleak crane
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This has nothing to do w/ the skip.

placid marten
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???

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you said

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50% of playtime

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is ingame time

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while its way closer to 80%

bleak crane
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Read original context.

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This is something Wesley said that I replied to.

placid marten
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also idk why you are asking for subs

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and not for more breaktime

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smth we can easily change and adjust

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20h breaks after every 20h playtime

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is so easy to achieve

placid marten
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you saying 100% takes 55+ hours

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we can up it to 20 hour of break after 20 hours of playtime

and suddenly its even more comical

bleak crane
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I do think 20 hour break time would be better.

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I don't think there is good evidence that 100% is only 40-50hrs rn.

native crest
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Ray is actively trying to organize an attempt for GTFO100%, and I keep looking at it going "hm, maybe I could do that", I'm on holidays right now and have a lot of free time, and then I look at the reality of the time requirement. And we're in different timezones so getting good playtime in on a day would require me messing up my sleep schedule. And I am routinely away from my PC for a day and we'd have to magically not hit one of those days or else destroy our breaks or force the long break. And the amount of breaks that you get when actually trying to grind for a day does not seem healthy. And it's just like "welp, guess I can't actually do that".

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Ray has done an any% run. Jish has been in both any% runs. Both of them played extensively in Nuggie's 100%. These are the people saying that subs would work wonders for the feasability of the category.

candid jackal
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I think it's already clear that having subs would make the logistics of planning/playing the run a lot easier, but then you have to deal with the logistics of moderating and creating rules + any additional requirements that revolve around the fact that substitutes are allowed
Add in concerns about the spirit of the game ("can you really say it was you who ran it if you didn't play the level?") and the question of whether subs get credited if they never play (or what they'd do while waiting for their time to play) and there's a bit more to consider

That being said I don't really have a horse in this race, but I figured I should bring up a summary of what's already been said so it's closer on hand to be discussed/worked through, were it to be on the table

wind cliff
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Hockey players win the game even tho they aren’t part of any scoring lines

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Like idk man

native crest
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90 minute football match: has subs
50 hour impossible organizational feat: no subs

wind cliff
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While their standard and burden of excellence is much higher

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idk subs would the best for the category both on a social level of gtfo community where all teams are piece made

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and good logistical when everyone has adult lives.

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My final words on it idc where it goes but if it really only moderation concerns then I am really disappointed

placid marten
placid marten
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Your comparisions are actually completely awful this time lol

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Hockey?

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lol

placid marten
fading snow
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How does (final) time work in GTFO%? Can you fail attempts and retry, the failures adding to the final time, like in a hitman speedrun? I know it's probably in your best interest to just restart if you take a lot of time restarting on a mission that you should have beat but I just mean in terms of submission rules. I tried looking in this chat and perusing the speedrun(dot)com rules but I don't really see anything about this category (besides the current conversation about subs and breaks ofc). I'm not interested in running it, I'm just curious.

placid marten
crimson holly
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Sorry, been away and just caught up with the discourse for 100%. @placid marten are we saying that we are allowed a week break if declared when we will restart instead of having to play it all straight through?

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Or did I misunderstand and it’s still in consideration phase?

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Just want to clarify before scheduling is solidified for this

placid marten
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It will be in general necessary from now on to say when the break will end (lets say you stop at midnight and want to resume at 10am, you say in 10 hours)

Game has to run by then for any of the 4 players.

placid marten
teal fulcrum
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I think the illicit use of drugs to keep the runners awake should be considered

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of course it needs to be under the table

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but it should be its own category

candid jackal
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Ah yes, cocaine%

teal fulcrum
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spitter dust

placid marten
rustic bridge
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Reported

sand hemlock
vernal glen
covert cypress
placid marten
covert cypress
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yea hes running it next weekend

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we're gonna schedule 100% after that probs

candid jackal
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my oh my, gl team

placid marten
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verifying the r1b1 from the any%
and i cant believe ray isnt 100% knowledable about r1b1 spawns Kappa
i am so sad

candid jackal
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r1b1 is waste of time

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no knowledge required, silly level

placid marten
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tbf knowing you only have to visit 5 zones due to how IDs spawn and that they always back spawn (aside from 41) are the only 2 things to know for the level

bleak crane
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Almost none of these levels are interesting speeds, ngl.

candid jackal
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most of the levels aren't interesting full stop

placid marten
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R1B1 is

if only it wasnt bound by rng

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oh also
@bleak crane @wind cliff
R1B2 key map is correct (as im just verifying the run)

you just had to check for 3rd key in the lines, not 2nd (2nd is for zone 20 hsu)

glass cradle
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R6d2 > r1b1

placid marten
placid marten
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R2C1 speedruns for Rundown/GTFO% sucks so bad d4rkevblank
like wtf

R2D1 is just annoying for cell spawns but breh the hells that level

royal briar
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What's wrong with it? Terminal rng?

bleak crane
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Ngl

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If your complaint with a level is RNG-related, I'm not sure I care.

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Arguably a benefit to marathon-type runs is that RNG matters significantly less, both in terms of its on-average affect on time spent and on the player's need to interact with that RNG in unfun or uninteresting ways.

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R3C1 has probably some of the most scuffed combat of the R1-R3 levels, it's just better than a lot of other content.

placid marten
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nah rng is not the issue for it (like it takes extra time but that isnt rly what i care for)

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R2C1 for me just feels so fun with how it slowing down slightly ruins the experience for me

placid marten
sand hemlock
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r3c1...

bleak crane
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Absolutely.

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There are so many more enemies than most other levels in R1-R3.

placid marten
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Is there hybrids in r3c1?

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oh wait

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You mean enemies

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And not enemy types

glass cradle
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whats wrong with r2c1?

placid marten
# glass cradle whats wrong with r2c1?

tbf its mostly that i dislike how the run feels in the inbetween of full send and truly save

full send obviously just doesnt work in gtfo% or rundown%

wind cliff
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You can probs full send 204

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Just not the blood door

placid marten
# wind cliff You can probs full send 204

a full send is just not worth it, the stacked alarm wave + scouts and shooters will likely melt the terminal person and you still have to deal with so much small stuff rushing in

you probably just clear the 204 alarm, then rush into uplink, cancel scout waves (if they havent spawned in yet) and shadow alarm

then during shadow alarm you clean up the remnants and get some loot from the zone

wind cliff
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I think that is what we did or we killed scout

placid marten
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yea

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we had some issue as we had a full aggrod 206 running after us (rushing into 203s deepest room so getting out was annoying)

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it makes the whole level feel kinda bad for me

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i enjoyed the 116 R2C2 run a lot more. Its very unoptimized but you basically still full send, just with shitty rng

wind cliff
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Did you do r2%

candid jackal
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practice/learning runs until eva's connection died

placid marten
# wind cliff Did you do r2%

as goat said

Hani hadnt ran some missions (and not rly ran the speeds) and neither did goat or frosty for most of them

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and yea then my internet died on D1

wind cliff
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oof

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Most of the levels are pretty liner

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Tho like not any crazy speed routes

placid marten
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in the safe routings ye

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R2B2 optimized just wont happen in a rundown or gtfo%

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not that anyone knows the optimization (cuz people dont watch runs lol)

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but ye R2D1 is probably the only real non linear one

wind cliff
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Moving cells right

placid marten
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cuz of the 3 way split

placid marten
# wind cliff Moving cells right

yea
you plug 3 cells during alarms basically in optimal run logistics

but in gtfo/rundown% you plug all outside of alarms which costs you like 20-30 seconds

wind cliff
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Yeah

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You want to avoid downs

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Kinda sus if a cell plugger goes down

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Eva are the start commands allowed

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In speeds

placid marten
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from what ive seen theres a solid bit of time safe for A-Btiers
C1 i think will probably end up being similar to the last gtfo%
C2 depends on rng (fuck that) with 116 9 minutes is the goal, without it should be 7
D1 i think 20 is fine, D2 40
E1 idk yet, 30 is probably normal in the end

placid marten
wind cliff
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There is an r8e2 strat

placid marten
wind cliff
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That uses them

placid marten
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spawn capping?

wind cliff
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He

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ye

placid marten
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oh sick

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i dont think theres currently any reason theyd be disallowed

wind cliff
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First class 6 you can make go away

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And you have accesses to deative alarms

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So just very good idea

placid marten
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if there would be one that tps you that would be different

wind cliff
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Yeah understandable

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I think there is like maybe 4 cases I. The entire game it can be used

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If only you had access to a spawn small shooter command

placid marten
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also from what ive seen gtfo% is basically into 4 level types

  1. doesnt matter what you do (auto scrollers (r1c1, r6c3 etc)
  2. route/knowledge checks where you safe half a min to 3 minutes due to level prep/knowledge (theres a lot of this)
  3. forced save routes where you dont wipe if played safe but cash in some time (R3C1, R6D1)
  4. challenging missions where you play for speed after survival (R8E2, cell skip etc)
placid marten
wind cliff
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The ability to drain heat right away is pretty useful

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We just can’t turn them off unless the level allows it

placid marten
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Tbf i feel like it would be too much to code

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unless its just a deac alarms

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Which would be abused

wind cliff
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Ye

placid marten
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also ill hopefully finish verifying r7 and r8 today

wind cliff
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The clutch

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0.0

placid marten
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@wind cliff the pseudo brazil skip ending goes so hard LOL

wind cliff
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Did you see how close it was

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To not needing it

placid marten
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i love how i kind of knew what was coming

It felt like the calm before the storm from nuggies perspective

wind cliff
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We were a second slow

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On not getting code

placid marten
#

yea

#

i blame void tbh

#

jish calling it out cleanly (no nek) and with decent time aswell smh

placid marten
#

Huge Congratulations to @wind cliff @bleak crane @versed echo @crimson holly who are the first 4 players to beat a Full Game/GTFO% any% Speedrun!

With a total verified ingame time of 25 hours 47 minutes 1 second and 624 milliseconds they have beaten the game in just a bit over 1 days full ingame time.
They spend just a bit under 31 hours of total playtime on this run, taking only a singular sleeping break.
https://www.speedrun.com/GTFO/runs/megkd13y

#

now i retire from verifying until the next run (please send help)

bleak crane
#

Right on time before the next run.

candid jackal
#

Why does solo r1a1 suck and how can I use logs to make tool refill spawn on my path

glass cradle
#

You ran to the wrong box, reset

candid jackal
#

had a run where every resource spawned in 49A, that was funny

weary oriole
#

theres this one guy who was really good at spawning tool refills in his speedruns but he disappeared for some strange reason

rustic bridge
#

hmmm maybe you should incorporate those tactics into your runs goat

lunar chasm
#

Its only r1a1

placid marten
candid jackal
lunar chasm
#

What are u struggling with

placid marten
#

šŸ’€

native crest
#

They can beat the level just fine

candid jackal
#

if i'm playing on form and take time to loot i never lose the alarms

delicate flare
#

nah nah first attempt into r4e1 they thought it was ez so they must know what they talking about

#

maybe

candid jackal
#

what can i say, i wanted to see how people would respond

bleak crane
#

@placid marten What is the odds calculation?

wind cliff
#

(1/4)^3 assuming independence

#

Apparently only one terminal can ever roll per zone

bleak crane
#

I guess because first matters, it would be, yeah.

#

Oh, interesting.

wind cliff
#

Yeah right

placid marten
#

yea

#

per seed you can only get 1 unique one per zone

#

its actually why overload is incredibly stable for speeds (even on runs with full spawns)

#

its insane how it took us 63 attempts tho with 1/64 odds

#

very fitting

wind cliff
#

Expected

#

Crazy it follows the true distribution this quickly tho

candid jackal
#

63 runs + 2 where we didn't get to check, yeah?

placid marten
#

iirc kenny said 61 + 2 no checks

candid jackal
#

ah

placid marten
#

it takes ages tho even with the reset point only being like 5 min in

#

6 hours or so total

candid jackal
#

I'd say it still feels better than resetting other levels during drop, but that's because you get to play a bit which is stimulating

placid marten
#

its also more interesting to reset due to a terminal than a key

candid jackal
#

now we get to reset for both in PE runs :)

#

but I made the keymap for sec as well so runs should get a little easier

placid marten
#

yea
for sec i just dont like C (but its low odds anyway) and we obviously dont care for the rare ass key in D+ for main

#

but generally we run like 90%

wind cliff
#

Greater than a 1/16 chance

#

3/16 chance if you check all 3 terminals

#

Very common ngl

placid marten
#

huh

wind cliff
#

like if you reset

#

after one miss term

#

It isn’t 3/16 to get doubles

#

it is 1/16 to get doubles

placid marten
#

well youd check all 5 main zone terminals

wind cliff
#

but if you check all 3 terms before reset it is a 3/16 chance for doubles

wind cliff
placid marten
#

it would be all 4 then

#

central and 3 side zones

wind cliff
#

Idk if you understand getting two consecutive terminals isn’t that rare if you only want 2 copies not 3

#

3/16

placid marten
#

if you try 2 times (as in actual instant double) and you check all zones
then the chance for a double is just 1/4

#

or 4/16

#

since first is 1/1 (if you check all zones)

#

and then its 1/4 for it to be the same again

#

idk where you get 3/16 from d4rkevblank

wind cliff
#

First off I am assuming you want doubles in the main zone so it is a 1/4 roll

#

Then get conductive rolls you need to hit one of 3 possible combinations

#

1 2, 1 3, 2 3 of which there is really good l oods for that

#

3:16

#

it is actually like 12/64 but it reduces

placid marten
#

jish

#

1 2, 1 3, 2 3?

#

theres 4 zones

wind cliff
#

It is combinations of which wave you hit

#

You hit on wave 1 2, 2 3, 1 3

placid marten
#

you can get central-central
1 - 1
2- 2
3 - 3

#

if you mean an overall double

#

then the chance is massively higher than 3/16

wind cliff
#

I mean central terminal double

#

3/16

#

Overall double is 1/2

placid marten
#

it would still be higher

#

than 3/16

wind cliff
#

you are incorrect

#

Write out the permutations

#

you can clearly see it

#

?

turbid osprey
#

You two are really making me wish I could do math rn

wind cliff
#

Your adding the branches it is conditional probility?

placid marten
#

also idk why you are even talking about inner doubles
when you reset the moment its not inner in any%

wind cliff
#

I don’t think you know how this works

wind cliff
#

cool

#

See my initials comment

#

@glass cradle @native crest if you were grabbing a chip label 1 2 3 4 out of an urn what are the odds of drawing 1 exactly twice given 3 draws with replacement

#

Remember to show your work and write down your assumptions

placid marten
wind cliff
#

Yeah

placid marten
#

but we dont

#

at least not for any%

wind cliff
#

Hence it will go to 1/16

#

Because you don’t check all 3 waves

placid marten
#

yea that part was obvious
we talked about the odds for an inner double generally being higher than 1/16

but its a first 2 tries inner double into 3 tries inner triple which we were gunning for

#

in PE we run whatever (in a way) so thats where we get the split doubles (on multiple options aswell)
but we also do teamscans for all zones unless first terminal is an inner one

placid marten
#

btw jish
Did you know that its not, not 2 but 3 tiles that are borked in R8C1 šŸ’€

wind cliff
#

Idc

#

R8c1 is the worst level in the game polish

#

wise

placid marten
#

people rly be letting of the og r7d1 polish hate

#

the level barely even worked if you wanted it too

turbid osprey
#

Are R7 and 8 really that poorly optimized? They're the only ones I hear about like that

placid marten
wind cliff
placid marten
#

^

turbid osprey
#

Gotcha, so expect those two to just break on me and be happy if they don't

placid marten
#

eh nah

#

R7D1 got a MASSIVE amount of fixes over the last years

#

and most of R8D1s issues you wont rly feel

#

it can still happen tho

#

but very unlikely

#

(Moving elswhere)

native crest
wind cliff
#

Sorry for dropping your real name

#

My bad

bleak crane
wind cliff
#

I thought 64/3 -> 16

#

Very good at math 🤔

rustic bridge
round kite
#

Just wait for my R9 debut

rustic bridge
#

im waiting

versed echo
#

salute Good luck prisoners, I leave today

candid jackal
#

Stay safe, take care

placid marten
rustic bridge
native crest
#

@rustic bridge The thing in media is about:
C-foaming both bosses, insta kill pmom, leave and kill tank later
vs
Don't c-foam bosses, insta kill pmom, leave and use ctrip to kill tank on sec door
Ye?

#

(assuming only a single ctrip)

rustic bridge
#

yeah but you dont really have to ctrip tank on door ig

#

but yeah

#

wait

#

Im talking about how you ctrip when they are in each other, but dont when they arent

#

because pmom is on the right and not blocked by tank

#

and if everyone does their job right then its just the most time efficient way to do it

native crest
rustic bridge
#

yep

native crest
#

That's what you're talking about?

rustic bridge
#

yeah

native crest
rustic bridge
#

yeah but if they arent in each other you can nuke pmom so much easier and safer and save just a bit of time

#

but ctripping is always when they are in each other

native crest
#

Where is the time save? From one players additional DPS during the time where they would otherwise be placing the ctrip?

rustic bridge
#

the time spent placing ctrip can be spent running because they should be the furthest behind

native crest
placid marten
#

also having slight extra dps is faster (even if less likely to do anything)

You could also argue in reverse that if that person isnt placing trip they could be ahead where they get an earlier door pull

Its not much times safe. But placing ctrip for them split apart is slower for sure

rustic bridge
#

if the other players take that long to kill pmom then i think theres a bigger issue

covert cypress
#

I just don’t think you know how long it takes tbh

placid marten
#

I find it sick tho that theres a ctrip spot for both

rustic bridge
#

ive literally ran it

#

we did the strat

covert cypress
#

it’s still very quick but I fail to see how placing and shooting a cfoam trip is slower than a pmom kill

rustic bridge
#

if they arent in each other

placid marten
#

and im the person who watched people do it a fuck ton of time while also being the one who proposed it ages ago

rustic bridge
#

its faster

placid marten
#

its not like weve never seen this kill

#

if they are its always better to trip

covert cypress
#

ok what guns

native crest
#

Yeah, the DPS of your HEL Rifle/HEL Gun really matters while your double scatter burst cannon are shooting. Letting tank get multiple licks for free and potentially aimpunching a scatter shot definitely doesn't matter.

rustic bridge
#

2 scatter, bc and hel gun

rustic bridge
#

if they

#

arent

#

in each other

covert cypress
#

you’re missing the point

rustic bridge
#

you ctrip if they are

covert cypress
#

tank isn’t going to be afk in the brain

native crest
#

What about my statement changes when they spawn apart.

#

Spawning apart changes the DPS of HEL Gun???

rustic bridge
#

pmom is closer to the right where you run

native crest
#

Spawning apart changes tank getting licks???

#

Which part changes.

rustic bridge
#

and they are further away from each other which makes it safe

native crest
#

Which part.

rustic bridge
covert cypress
#

ok

covert cypress
#

And what does that change in regards to tank kicks

placid marten
#

also ignoring the hel gunner running up as the first guy vs being the last person there

plus, a singlr bc burst and 4 scatter shots just baaaarely miss the kill in theory. This happens in about 1 second

covert cypress
#

Licks*

rustic bridge
#

the tank licks dont matter either way

#

you will get licked either way

native crest
#

aimpunching a scatter would definitely not matter

placid marten
#

so you agree

#

It for safety

#

but slower

rustic bridge
#

you get shots in before he licks

#

scatter shots

#

btw

native crest
#

The time difference is completely negligible while the safety difference is not

rustic bridge
#

it is safer

#

bc

#

they arent in each other

native crest
#

lol ok I'm outta this argument good bye

rustic bridge
#

ctrip is meant to get rid of that danger

covert cypress
#

lmao

rustic bridge
#

How are they both the same amount of danger?

placid marten
#

also btw, beth do you know whether they spawned on top of each other in og too?

covert cypress
#

never saw it in og

rustic bridge
#

might be misremembering

covert cypress
#

pretty sure their spots were the same in og

placid marten
#

yea

covert cypress
# rustic bridge How are they both the same amount of danger?

Im going to try and explain this one time and if you rlly can’t see it then its just doomed

If you foam both regardless of where they are, pmom dies before tank can get licks off and you can go do scan

If you foam pmom, tank will get licks off and depending on what you were able to bring, you may not have meds to use there and then it actually becomes a risky place, at the cost of a second or two, completely inconsequential,

But if time save is the big concern here, a point tru made is that if you foam both bosses there, you can actually use meds in the shadow zones allowing you to push 2nd zone faster and not worry about a shadow giant lick at all. It actually makes the rest of the run more stable and allows you to go faster, ultimately saving you more time than your only foaming pmom strat

#

so in conclusion I think the theoretical time loss that you may take from getting the somewhat precise spot to ctrip both is completely irrelevant

placid marten
#

i dont think they foam pmom beth

#

o.O

#

they just nuke it and then run

covert cypress
#

same concept tho

#

I don’t think the time save there matters

placid marten
#

eh its a risk vs about 3+ second time safe thing

#

like, i can see both sides

covert cypress
#

because you will want meds there and you could use the meds in other places to also save time

placid marten
#

saying its the same speed isnt true
saying its the same risk isnt true

covert cypress
#

I don’t know why you’d risk the run that far in for 3 seconds

rustic bridge
#

if you have no meds then yeah you ctrip

#

obv

placid marten
#

(from frostys running pov and my watching experience)
Its generally not that risky

there is a risk, but whether you care about that with a medi is on the runners

rustic bridge
#

you can take 2 licks from tank with meds and you get scatter shots in before tank licks anyway

placid marten
#

i definetly see the viewpoint of "we are 1 min ahead of WR, lets play safe"

rustic bridge
#

yeah 100%

#

doesnt mean the strat isnt faster

covert cypress
#

Sure, the strat in isolation is faster, in the context of the full run you can use meds elsewhere to probs save more time tho

#

So I don’t think it matters

#

that’s abt all I have left to say

#

I’ve talked in circles enough today

rustic bridge
#

people dont like changing opinions

#

or even discussing them

eternal dust
covert cypress
#

I would never have guessed that from the last year and a half of arguing about logs

barren canyon
#

did someone say speed???

quartz kernel
#

SpeedGoose šŸ‘

barren canyon
eternal dust
teal fulcrum
#

Where the fighting

glass cradle
#

give us something stupid and pointless to argue about

placid marten
#

nay tbh
fuck the checkpoint

glass cradle
#

im already bored

#

reset

#

you should play rando its rly fun

placid marten
#

its funny to watch while working on stuff tho

wind cliff
#

we fixed the enemy rando and man

vernal glen
#

me when i select cfoam launcher and it makes my speedrun 10s faster

teal fulcrum
#

logs is cheating guys

#

lawless sounds stupid too

#

call it free sleeper or something

#

freepers

placid marten
teal fulcrum
#

freepers

glass cradle
indigo quarry
#

hey guys im just getting into speedrunning this game! any advice after my first run? thanks!
#gtfo-media message

eternal dust
#

Tryed farting?

wind cliff
#

maybe use bat

#

!

indigo quarry
royal briar
indigo quarry
#

thank you friend!

round kite
#

R1a1

magic osprey
#

hello

tranquil tulip
#

breddy

rustic bridge
teal fulcrum
#

Wemod with logs any% cat

wind cliff
#

new r6d1 time save......

#

cycle skip

#

..................

native crest
#

It is possible to phase skip Kraken by getting enough excess damage on each tumor pop

placid marten
#

9 shots from sniper
Then 3 client snipers shoot at roughly the same time

#

do this 4 times and you shouldnt need to do the 5th tumor

placid marten
#

ugh i hate how this means you want to play 4 snipers again

#

would be a cool time save tho

wind cliff
#

well 4 snipers doesnt save time

#

because of the set up and the requirements

placid marten
#

?

wind cliff
#

you only need 12/16 extra bullets

#

or 12/12

#

without host sniper

#

and the set up is 3 sniper shots per player plus 10 dmr

placid marten
#

12?

wind cliff
#

12 extra sniper shots worth of damage

placid marten
#

10 sniper shots pop a tumor no

#

so you need 10 of extra dmg

wind cliff
#

fall off plus the extra damage means it is like 11

#

but 12 to be sure

native crest
#

For R6D1:

In order to skip the final phase you need to deal 1200 excess damage during the 4 earlier phases.

Sniper deals 120.1800375 damage. So if you had minimal HP tumors then 10 sniper shots of excess damage just barely does enough.

With a realistic set-up you need 11 shots of excess damage. You get 16 shots. Hit 11/16 and you phase skip.

placid marten
#

in an optimal setting you do 12 technical shots per tumor + host chip dmg

With 4 snipers (if played perfectly) you safe yourself 4 shot delays of sniper. Which is pretty noticeable

But this requires perfect play which is unlimely

native crest
#

You have 16 chances, 4 players 4 pops

#

Host and client can both get damage on the pop.

placid marten
#

why not abuse client tumor lag

wind cliff
#

we do

#

?

placid marten
#

i mean like, host shooting tumor will only get a hit if hes first to shoot it no

#

for a pop

wind cliff
#

Na as long as host damage happened after the clients have sent their packets

#

but before the pop

placid marten
#

if you minmax wouldnt it be better still for host to lower tumor hp with a main weapon (like dmr) while the other snipers reload

native crest
#

You can have host run non-sniper and rely on clients hitting 11/12.

Or you can run 4 sniper and only need 11/16 (with a possible bad case of host shooting too early and you only get 1 shot ahead on that pop).

#

But like, just don't have host shoot early.

placid marten
wind cliff
#

yeah

#

4 snipers is better

#

BUT you dont have to if hot box is worse

#

it also frees up player to kill flyiers

#

idk

native crest
#

Simple set-up with 4 snipers:
1 spams 12 DMR while 3 do 2 shots each. Snipers reload. Do 3 more sniper shots. 3-2-1 all 4 shoot.

wind cliff
#

i think for slow clears it is better

placid marten
#

it litteraly saves time to run 4

#

just not gonna be noticeable outside of optimal play

wind cliff
#

unless there is a better set up for damage than 9 sniper

#

3 vs 4 is just for consistency

placid marten
native crest
wind cliff
#

just need to solve flyers

placid marten
#

burst sentries go brrr

wind cliff
#

yup

native crest
#

There might be a 10-required set-up instead of an 11-required. But it's very tight and it's likely that the required weapon will run into issues with fall-off.

wind cliff
#

but optimal spots?

placid marten
#

if you hold near central stair case theres the void spot that kills a fuck ton

wind cliff
#

welp

#

sounds good

#

funny clears

#

it also works for r8b2 and r8e2?

placid marten
#

its a shame we dont have og r6 sniper

wind cliff
#

but the math has changed

placid marten
#

might legit get a sub 9

wind cliff
placid marten
wind cliff
#

BACK PATCH TIME šŸ¤“

placid marten
#

well šŸ’€

Today is the time i suffer in r8e2 solo glitched

wind cliff
#

GL

native crest
#

Also worth mentioning, you can consider client choke-mods instead of Sniper. Lets you get a lot more excess damage, but much more variance (Kraken positioning, fall-off)

wind cliff
#

do solo kracken cycle skip ConfusedUlf

placid marten
#

did a few test attempts yesterday

got through 50% of the skip

Was at around 1:10 pace while wasting ~15 min

placid marten
wind cliff
#

and use choke mods

#

plus scatter

#

And you can cycle skip

#

....

placid marten
#

fair

but also mathing that out (and high rolling anything on r8e2)

wind cliff
#

We know we were meming about the 4 choke mod r8e2 for max kracken save

placid marten
#

if objectiveless didnt exist and youd have to kill kraken (same skip but you enter slightly earlier into the in bounds again) then this would actually matter for kraken fight lol

placid marten
#

holy fuck

#

for objectiveless solo

#

you need to start with 100%

#

98-99% fall dmg through the oob

#

(if you are more than 1 person someone just carries medi)

placid marten
#

@urban nest

candid jackal
#

when are we next getting new speedrun drama?

urban nest
candid jackal
#

twice in one week? what a treat

urban nest
#

:3

vernal glen
summer merlin
#

devious smile

rustic bridge
candid jackal
#

youtube comments

urban nest
candid jackal
#

most recent thing

#

go

#

check comments

#

i am just now learning that there was stuff from last week which i had no clue about

urban nest
#

same no idea

queen kernel
#

Next ween is 363 days

candid jackal
#

r8a1 sucks, it's not even the bushes, it's the enemy spawn variance

#

you can get very nice rooms or absolutely fucked rooms

#

you can get 2 shooters or 10

wind cliff
#

Spawns suck

#

You can have 20 shadows or a boss

candid jackal
#

the eternal plight of speedruns

#

it either sucks or sucks less

#

and even the runs that suck less you lose half the time

#

and then that really sucks

wind cliff
#

Maybe

#

The enemies shouldn’t be ignored

candid jackal
#

hey wait

#

is 20 shadows or a boss better

wind cliff
#

neither

candid jackal
#

lmao checks out

candid jackal
candid jackal
#

but there's enough timesave in the rest of the level...

#

idk at least i'm consistently faster i guess

#

whatever happens i won't win, only way to win is to lose and get the time anyhow

#

and then stop playing this awful game

queen kernel
#

@vernal glen mario kart race when

vernal glen
#

minecraft boat race when

summer merlin
#

obstacle course when

queen kernel
eternal dust
queen kernel
#

idk

rustic bridge
#

This isn't GTFO speedrunning talk šŸ¤“ ā˜ļø

summer merlin
#

there is no yapping of any kind

native crest
#

@placid marten Are you interested in having more verifiers?

placid marten
placid marten
#

did you ask NOOOOvanish
did you ask for someone else

the uncertainty it kills me d4rkevLUL

native crest
#

I'm thinking about it

#

I have a decent amount on my metaphorical GTFO plate

delicate flare
#

hope u have some metaphorical gtfo tacos

placid marten
#

tako

#

:^ )

summer merlin
#

tako

dim shale
#

cute

summer merlin
#

cube

delicate flare
summer merlin
#

isnt tako a charscter

delicate flare
#

it me ah

candid jackal
wind cliff
rustic bridge
native crest
#

@drifting citrus I'd be wary of going too hard with theoretical splits. Splits in this game (unlike many other games where sum of best is actually useful) are not independent. I would assume that the calculation is naive and has no way of accounting for fast splits that come at a necessary expense for other splits.

As in, it is very easy to get a gold split by just ignoring every box, ruining your stam, leaving enemies alive and losing all your health.

Your dataset would (hopefully) be free of any particularly particularly egregious examples of this, but you'll still have lots of splits that are faster because all necessary looting was done in the previous split etc.

So a "theoretical" sum of bests does not do a good job of actually conveying how fast a run can physically go.

drifting citrus
#

r2e1 might be the best example of a level that does indeed realistically break because of issues such as stamina or looting, however while it is almost impossible to get stamina resets or looting an entire zone with only 3 players opening a single box each and the 4th pulling the alarm, it is still technically a possibility.

native crest
#

R6C1 is one of the few levels where I think the sum of bests is 'close' to being an accurate representation of a physically possible run

drifting citrus
#

I personally haven't really ran a level where stopping to take time to loot from the actual level is indeed a timeloss so I can't say which ones could be these levels

#

but I can say it applies to almost all A/B tiers and even some C and D tiers

rustic bridge
#

I think its more of a fun thing rather than a serious determination of best time possible. More for those type of levels being like, "wow, the best splits done in runs adds up to this time, cool"

#

at least for me

native crest
#

Yeah you can do that for sure

rustic bridge
#

Some levels its cool to see

native crest
#

That's why I said be wary of going too hard with it

rustic bridge
#

Like yeah, a/b tiers and some c to d tiers

#

Seeing best possible time with current splits is cool

native crest
#

Fun brrr number go low, but need to remember caveats for real runs

drifting citrus
rustic bridge
#

Yeah obv

#

Its easier to just see the time save possible in runs

drifting citrus
#

for example: r2a1 sum of best splits would probably yield a sub 4 possible

rustic bridge
#

But best theoretical time isnt something you aim for

#

In most games

drifting citrus
native crest
#

Also @drifting citrus how much of this are you building from scratch? Stuff like livesplit exists and accepts autosplitter plugins

drifting citrus
#

one fun fact: i managed to get a "theoretical" sub 25 r5b4 using 3 runs from void's glitched runs

drifting citrus
#

but it is VERY bad for GTFO

#

it runs into almost all the issues above and can't be used to properly edit runs

#

I am treating this autosplitter more as a database than an actual autosplitter since it has the ability to select which runs u take into account, edit them, merge splits together for certain runs or levels

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i have even a semi scripted/kind of rules u can set for each level where it merges certain splits together

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so for example it could be used for r5e1 current wr strat so the splits don't get absolutely fucked by your team splitting and doing 2 sections simultaneously

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also another peeve i have with with livesplit is the language used being their own... it is questionable at best, so making the project from almost scratch with only gui libraries and other basic rust libraries allows me to learn something too not just scratch my head non stop at how to make ASL do what i want

native crest
#

I never looked too deep into it (the stuff I do with our splits is pretty basic) but I recall some of their newer LiveSplitOne stuff was supporting much more generic autosplitters

#

Unless the ASL is for manipulating the database stuff you want to do

placid marten
#

tbf autosplitter would most realistically work for training

drifting citrus
#

also another issue with livesplit is it isn't accurate for the gtfo timer, my timer is the same as the timer in the logs. (there is a bug that causes it to fuck up when a leap second happens or timezone changes mid run (such as summer time))

placid marten
#

everything else falls under the issues tru has brought up that are obvious

drifting citrus
wind cliff
#

When the door opens twice in a pb run of r8e2

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And ruins the spluts

native crest
#

I mean autosplitter is 'useful' on every single level if you just only do comparisons to WR

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So you know if you're ahead/behind

drifting citrus
#

and u can see the split is fucked cause the time goes from 1min to 8seconds

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1min average split across god knows how many runs

native crest
drifting citrus
#

the run was, but the splits were fine xd

#

i have also tried to plan out a function that can detect automatically splits which seem "too good" and then it is used to flag the split and ask u what happens with this one, but it has some edge cases where it just fails

candid jackal
#

awh i missed the fun

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i simply take splits manually from yt vids of runs and use that as my sample

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and then see how stuff compares, and add some context if necessary

wind cliff
#

Guys

native crest
wind cliff
#

Can we make fun

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Of someone

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I need to bully someone

#

Speedrunning has been so boring

native crest
#

I know something we can make fun of

wind cliff
#

@rustic bridge when ever I take fall damage I think of you

native crest
wind cliff
#

Oh no

#

It is my turn

wind cliff
#

ngl

native crest
#

I speak fluent Jishish, so I understood immediately

#

So it was just funny

urban nest
candid jackal
#

might make my unpaid intern work easier

wind cliff
#

Until you do something stupid we don’t make fun yet

candid jackal
#

"hey goat split this run"
"yes beth"

wind cliff
# urban nest me

do you like Tate or something and can you express it in a public chat

wind cliff
#

Don’t be Beth’s bitch

wind cliff
#

Lore you don’t know

#

Let me see if I can find it

wind cliff
native crest
#

Just a python script

urban nest
#

šŸ’€

wind cliff
#

An amazing comment

candid jackal
#

back to bed, have fun in my absence

native crest
#

@candid jackal My script makes output like:

#

Can also do comparisons:

rustic bridge
glass cradle
#

gtfo chat is a treat

wind cliff
#

If you remove what he is wrong about

native crest
median quarry
wind cliff
#

what that would be unfonatly

median quarry
#

Nothing

wind cliff
#

you should read through the logs

#

it is great

median quarry
#

Lmfao

placid marten
#

wooh, i got through all (but the massive any%) runs Onikara_Error_500ezgif

wind cliff
#

More pbs soon

covert cypress
wind cliff
covert cypress
#

im trying to go fast

#

theres just a guy breaking into my house

#

for every runj

placid marten
placid marten
round kite
covert cypress
#

Bread

candid jackal
#

gotta get the bread bin out

urban nest
#

bread

pastel gull
#

Weird question. Who do you think is/was (and if) the Voldemort of GTFO Speedrunning?

candid jackal
#

i'm sorry can you rephrase this in terms that don't use reference to a vitriolic briton who succumbed to black mold exposure and spent their entire recent years parading against marginalised communities in bad faith?

#

talking about that waste of breath aside, i'm not quite sure what the question is asking to begin with

covert cypress
#

drama in speedrunning has never been deep enough to really compare to smth like that

#

toxic clique are the obvious answer cause theyre banned from speedrunning

rustic bridge
#

4 use tool

candid jackal
#

tbh the first thought that came to my mind was kaneki and whatever the hell he said, remember some stuff around that

#

but besides that there's never really been a supervillain i guess

covert cypress
#

it just comes back to what i said

rustic bridge
#

ill become it dw

candid jackal
#

well even then i don't know enough about kaneki

covert cypress
#

no ones important enough to be a voldemort

#

its just dumb drama

candid jackal
#

ya pretty much

#

people say stupid shit

covert cypress
#

pitski was a good arc though

rustic bridge
#

wish i was in the community enough for it

#

when was it?

covert cypress
#

og r4

candid jackal
#

og r4 iirc

#

R4A2 GO GO GO GO GO

rustic bridge
#

yeah i didnt interact with the community until end of last year

#

should've back in og r1 lmao

#

what would make you a speedrunning supervillian tho?

candid jackal
#

well first i think you'd need to be good at the game

rustic bridge
#

become like the spaceuk of GTFO

candid jackal
#

secondly i think you'd need to be a bad person

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who the fuck is spaceuk

covert cypress
#

i learnt about this earlier today!!

#

geometry dash guy who was a cheater right?

rustic bridge
#

he was the "best" geometry dash player and got outed for faking all completions harder than kenos

#

which is like a top 50 demon