#gtfo-speed-running
1 messages · Page 4 of 1
OH BROTHER
man
im having too mucb fun
take that as an estimate
LOOOOL
my conversation was so prodotive
can we talk about how eva streamed on a weekday for 7h
now we are hear
did he actually get to play
stays winning obvs
reset every time cell is in 598 or too far in 599
instead of coming up with a strategy that accounts for the rng factor
you guys are aware you can be right AND not be pricks right
if cell is in I and youre 2 minutes behind why would you run the rest out when you're already behind your PB?
im just curious
598 thing i can understand^
you can still try I
but if youre too far behind sure go reset
but u guys reset in spawn for 599 anyways
you guys can get pb with cell in fucking h 598
WE resdet cell h 598 because it cant be PB
theres the difference
we do because we were trying strats that used the cfoam on small ladder
its experimenting
even so u guys spend more time resetting instead of coming up with a strategy to account for cell rng
thats what we do in 599 too my dude
u guys are used to logging
and resetting for your best odds
and thats how it changes the runs
with logs vs without
rick. i played speedrunning long before logging was a thing
we are still figuring it out, we grouped up with a team we haven ran with before
kill a man if you have to experiment and work with a team in a team game
and we barely run once a week if at all
im aware eva
which is why its confusing when u say
it doesnt change the run
when it clearly affects the overall strategy for getting the logged item
also can i just say
this defense of "it sucks to reset all the time"
really doesnt work
because no one has a gun to your head telling you to do this
it doesnt change the possible time
it doesnt change how you play the actual run
it changes your time of resetting mindlessly, something i know from a lot of the runners they hated about gtfo speedruns
and again, before you bring it up. i know that gather missions are actually changed by logs
if the nature of the speedrun isnt someting you enjoy
just leave it
dont change the rules to benefit to you specifically
or run other levels
there are so many levels that you can run and learn to optimize
and get records
withouit logs
but you choose to do mostly levels you can get WR with logs only
if you dont like those levels just dont play them
stop let them cook
ok 
i think thats what we do, thats what i do at least. ~~we ~~ I havent ran r7c3 or r7c2 because we I have just found more levels more enjoyable (theres more levels but obv im not gonna type out everything)
i run all levels lol
wheres the r7e1
:DDDDDD
.
oh god
so you dont like playing skil based levels
you dont like playing rng based levels
man...
its on the list (for me and jish) but other levels are coming before it cause there more fun (for me at least)
its impossible to have a discussion with you guys
Alright lads we're kinda running in circles here, keep it civil or move on
no
i was beginning to think this chat was basically hidden somehow
^
wouldnt blame them tbh LOL
eva justin wants to know if you want the worls best bio tracker
idk, seems like if this wasnt a troll comment he would ruin the run or criticize what we do then make fun of the runs with you guys
plus no one beats jo(edit:e)mie bio in my eyes :)
ye i think im done in general, i need to do hw anyways :/
good luck with hw mr bread
ty ty
i would like to compare a hypothetical run between log and no log:
no log: run to the spot where you'd like the key to be in, if it's not there, reset. if it is, run to the next part that level gen would determine, run to best spot, if it's not right reset, rinse and repeat however many times is applicable
log: start level, see if it's where you want them to be, if not reset
if all levels went like this then the only actual difference is just when you see that the stuff is where you want them
so presumably then for eva, where you're running for the relevant objects doesn't change, just when he resets does
so then, no, the strats aren't any different
lots of comparisons get made to minecraft, this is like multi-instance or whatever it's called, where they generate a bunch of seeds at the same time and then run whichever one looks the best to them immediately

basically minecraft that run 8 seeds at once

minecraft speedrun allow runner to run like 8 seeds at once for random seed run
true completely forgot about that
its always crazy to me how they can see the stuff they need that quickly
also a very clear way to show it
running the game 24/7
in how the runs are pretty much the same
yeah, + a different mod that shows the world as it's generating rather than needing to wait for it to finish generating
= faster resets
yea
ive tried speedrunning super mario before, the skill some people have from thousands of hours is insane
i ran payday 2 for at least thousand of hours already
that's why it felt weird when this log thing is bad
basically memorize the entire game rng and just run into the direction of the best rng route
yep
and i would also like to say that if there was some way to legitimately tell if someone used logs rather than just assuming it's in the best spot and then resetting if it's not, then i would be all for splitting them
but i don't understand how you would tell that if the runs went the way they would if you were playing optimally
some of the heist over there, when you run it, you can instantly see an instant restart, because if you spawn in the wrong location, then restart at 3 seconds into the heist
you would need people to stream their display
i feel like for a certain group of people heres its actually not the speedrunning or checking to see whats possible timeswise thats interesting
but then people with 2 monitors will just have the log file on the other monitor
its boasting about whatever
Majority of streamers have more than 2+ monitors
Hence why I mentioned it previously
the issue is 4 people would need to do so
with multiple screens (and people could lie about how many they use)
also forcing people to stream is ... most likely not making speedrunning more popular
i think the closest to being able to check logs is smth someone i just talked to came up with
And forcing them onto a platform as well is bound to get backlash, since not every content creation platform is equal/good
make everyone in the lobby send their logs post session if the run was top 3~ for a level. This can still be circumvented tho and as @coral pelican me just said, for most levels this just means the exact same times
how would that help with knowing if someone used logs or not though?
logs update when you go deeper into a level
so you could tell if someone kept spam resetting in drop
so just how long the resets are?
but you could still just reset early enough
Short to very short, dependent on level
But then again, it can be circumvented by "faking" it
i think you misunderstood my question lol
i was saying "so you would use how long the resets are in the log files to determine if they were using logs to find good runs or not"
gamer time
pretty much
Not strictly saying how long the resets are
But how the level generation is interrupted
fair enough, but same general concept right
just not strictly time
Yea, should be
make them record with a physical camera watching their entire room so you can see everything they can 
If forced, invasion of privacy
of course, it's the only way
For a theoretically maximally optimized run, yes, there is no difference in how the run itself looks. Logs don't change the optimal spawn locations. This is R1A1 at the moment.
However, for a run that is not maximally optimized, a run using game logs does look different. The run not using game logs would typically use the terminal to discover spawn locations, and the route would incorporate different strategies to account for routing to the terminal/several different spawn locations at once. Meanwhile, the run using game logs would just run to the known spawn location. This is R2E1 at the moment.
It is unclear that all runs will eventually reach such a highly optimized state such that game logs do not impact how the run itself plays. Gather levels in particular are likely to never reach such a state.
However, using game logs will always change how "speedrunning" looks (faster resets, which allows more runs with competitive seeds). Some people prefer this way of "speedrunning". Some do not. As far as I'm concerned we should just cater to both groups (more on my proposal on how to do this later, unlike some, I allow time for my opinions to form and I'm still thinking about ways to do this).
R2E1 (as many other runs) doesnt actually have anything you can check with logs btw
We just remember the spawn points and run by them checking for them
However, if you ran a level long enough, you would have a relative idea to where things could spawn, discarding the use of the terminal. So in any level, you could just run to a spawn point w/o logs and if it's not there, reset.
Gather levels truly are the big points here, since they usually have such high rng in their spawns that you can easily gain 10 seconds just by the difference of opening 1 wrong locker
Holy why so much argument around logs for r2e1 then holy moly
So in theory, routing from terminal -> WO shouldn't be considered
because they dont actually wanna argue about it
i don't think there was much for that, i think they were just trying to flame eva for being shit or something
remember. I made a guide about it. The first comment was that i suck even while cheating
i tried to explain myself and why logs are allowed and got called a pedo
Logs is a read-only file already
If you open it, edit it, then save it, it will save as an entirely new file
Then a new log will pop up
GTFO needs read/write access from Windows
As for all 3rd party software
No, you also can't prevent logs from generating
can you make the folder itself read only though? like would that prevent gtfo from writing to it?
It's data dumping
Read only would cause GTFO to not be able to write to it
And you as a user would still be able to read it
Just not write anything in it
But as an admin you would be able to override it anyway
So no point
right
but if you made the logs folder read only
gtfo couldn't right a log to it
so you couldn't use logs for certain runs?
I don't know
Haven't tried
But I am going to leer to the side that it would just break the game
But not something spectacular like you think it would
Even if that works...how do you verify?
yeah hadn't quite figured that out yet either
was just open brainstorming
If anything, the most plausible thing that would happen is it would just create an entirely new folder
brainstorming? mb shouldn't interrupt
One that is write/read
We're not going to stop logs generating. We're not going to make every runner install an invasive mod. We're not going to make everyone record. We're not going to make everyone put a camera in their room. Can we please stop suggesting stuff like this.
PLEASE
what would be remotely invasive about preventing logs from generating if it didn't cause problems to the game itself?
Would probably break laws and EULAs and stuff
And speedrun rules
So yea
Very true
I'm not trusting that considering how easy it would be to insert a rootkit
Jish and his idea of creating an invasive mod
Not stopping generating logs
Two different things
i agree the mod could be very very dangerous
Ya know, sometimes the simplest solution is the best one 
just wondering why they're so against preventing logs if it was an option
TRUUU: Don't Speedrun.
Yes, invasion of privacy and breaks speedrun rules

i just realized
The simplest is ... just allow logs and maybe has a special rule targeting terminal uplink
people said they do want no log category since some people might not wanna learn that
but installing a mod for that is gonna be way harder
That's not what the drama above was about lol
It was just logs in general
we need the dev to compile the log file so no one can read it
yea
this is already being discussed and we even made a poll regarding it 

uplink skip is most likely leaving restricted
Simply just make a category for no logs and a category for logs
tru actually made one of the best points for uplink skip having to go from restricted
All this detection bullshit is such a waste of your time
You just trust the integrity of the people running
Is it really that hard
yes
I didn't speedrun GTFO, but how a speedrunner don't want to learn things? When I speedrun B4B I tried to remember any tumor spawns and any tricky grenade position that others posted
the funny thing is
i can agree. and you know why? because a run with logs vs no logs will look the same
but imagine if logs actually made runs quicker
then you would feel like garbage
if someone acted like they didnt use logs
but did
the problem with just trusting, is if stuff gets bigger than it is
if somehow this game got a bigger speedrunning scene
and stuff got actually competitive
then it would be such an easy way to cheat
Would look bad on the verification team too, not being able to detect anything just because the community said to just run on integrity and is being stabbed right in the back
it do feel weird isn't it
coughs in 4 use tool
Also there's a huge amount of speedrunning that's running "timer" like liveSplit/wSplit, that's basically another program monitoring some in-game data that is not directly shown
oh mem based autosplitters? yeah that i feel like would be... a bit more sketch than reading a text file
i mean weve recently found out that using recording software such as obs gives you a big advantage over runners that dont use it.
Pretty unfair. I think me make a no recording category? Especially since those recording softwares are 3rd party
(joke)
granted it's just the timer
but
it's just C# code
it can still write to files and stuff
those are perfectly fine in games with loads. Great addition to speedgames!
yeah, not arguing against autosplitters and stuff lol
just saying, that could be a bit more dangerous than logs are
since you can have the autosplitter file still write a file to your desktop or something
this is not getting abigger speedrunning scene team
i hate to break it to you LOL
Ah yes, team I got WR run no 3rd party software OBS, Notepad++, no VS Code, no logs, no bullshit, all vanilla, no modded, GTFO 1 use 3rd party software bundled w/ 1st party Windows 10
There's also speedrun community that will release official splitter config
the point
your head
i dont get why detection is such a big thing everyone is hard tunneling on right
like if u find a way to stop people from using logs for example right
people who want to cheat
will just find another way to cheat
Beth, it's required by speedrun.com.
nearly no active runner wants logless
"game wont grow", so we dont need to change it right. since we wont get new people?
doesnt roberts group want logless
because if you can't detect it, then what's the point of separating them
it just leaves it open to someone cheating if they wanted to
they are banned
We don't just go "oh, here's a run, just verify it". No, we are required to analyze the runs.
That's literally speedrun.com TOS.
and they dont even run levels where logs have an impact
so because theyre banneed from the website means their opinion on speedrunning is irrelevant
not meta
team
That's why detection was brought up.
yes, people that dont interact with something and are banned from a community for only inciting drama dont have their opinion get taken into consideration regarding categories for that community
It's also best to prevent cheating in the future as well.
why make a category for people that wont be able to run it?
yeah beth sure
im not wasting my time with this anymore man good luck figuring this out team
We do care about their opinion, and I personally respect their speedrun skills, that's why we're here to have a discussion?
we're disregarding this entire argument yes
that's why this channel has been lit up for over an hour
acting like speedrun.com TOS isnt a thing
acting like communitys arent allowed to ban people for being assholes
where did i say u arent allowed to ban them
and i legit still try to listen to their opinion
i never said they arent assholes
contrary to them doing the same to me
quick question
is their ban permanent
Also please dont say we are disregarding something when we are actively discussing it
while you are disregarding points others make without acknowleding them

noooo you changed your name 
Didn't we... just have the drama about the entire point?
then why should they care about what the src rules
they can't submit to it then just run with whatever rules you want
if you care about stuff being "accurate" to your own rules then make your own thing to track valid times?
you're gonna have to anyway if you're banned so what's the point
I am so lost with that statement
btw this is a point wesley made before that still stands 100% true
you can still speedrun
they are just banned from the speedrun community discord for bad behaviour and from speedrun.com gtfo for the same issue
if i would be forced to do every level with door bug
then id probably just not do it
and not upload
and just do my own thing
i mean that's kinda besides the point anyway
it's not like their runs would be rejected if they weren't banned
they're obviously still doing runs anyway
just since they can't be put on src then why should they even pay attention to src rules
I have never seen them civil once
eh actually idk
i guess i can kinda see still caring about what the rules are
that is the toxic clique void
Always shitting on something :/ doesn't even have to be about rules it would be just targeting other people
Yes, and that's what the entire past 2 hours was about, Gerz.
fwiw they clearly do care about going fast in the game
which is a good aspect
crazy
We didn't ignore their points.
theyve made 2 good points in all their discussions.
- why isnt seeded a thing (explained)
- kaneki still a verifyer
suprise both are mostly resolved
active not-banned runners then
i guess only u guys get a say? is that what im supposed to take away?
runners that have to adhere to the rules
yes beth
thats why we made a poll to get the community opinion
to disregard it all and ban everyone so i can have all the WRs
thats what you wanna say?
thats a different thing completely ok
im on about logless category
why are you guys so against a logless category
i dont see the issue
We have many points.
detection is a fair point but i dont think it matters as much as u guys think it does
Impossible detection being a big one, and please don't go on about "no detection"
Also, running logs doesn't change any skill or rng in the map; it is not seeded and we didn't magically increase our skill by 1000%
We are still bound by RNG
In more than 1 ways
- detection
- same ceiling
- same run strat
- reduces needless rng while still keeping every run unique
Resetting vs changing map layout are 2 very different things
and beth, we have been thinking way more about how to implement a no log category
than any of them
just put a logless run vs log run side by side for a comparision
weve been going over way more possibilites

Only difference would be the time to get a run, not a faster time itself
Which was Eva's point
basically, ye
i'm making a joke
it basically copy-paste a video into 2 sides
Logs = F3 in MC, for those that wanted a comparison
its not the best tbh
It isn't
but the closest
you guys should make a video where you put the same video on both side
Log and logless
for shit and giggle
im so sad that i delete runs if we get a better one (or the same time)
cuz i could just post a 5:34 (or 5:38) without logs vs a 5:40 with logs or 5:34 with logs
side by side
really would like to hear the difference aside from us being happy when we find the key
You could easily achieve the same time w/ logs for my R7D1 speedrun too
I didn't even use logs then bc that level is fucked
And I didn't make a keymap
i still kinda think it would be valuable to have for levels where it really matters like collection levels
but then, there, where the difference would be way bigger, it's still be hard to actually verify whether or not they did
yeah
Time w/ logs and time w/o logs for R7D1 would be virtually the same
we are currently discussing a way
but checking whether somebody used logs is still an issue
i feel like
the most you could do would be
say "hey i think you got those things a bit too fast, thus we suspect you for using logs"
and that person gets banned if they just got a bit too lucky
what's stopping the guy from logs run putting their run on logless
Nothing but integrity
Which is basically what beep and Beth are relying on
Which doesn't fly w/ us or speedrun.com TOS.
You give us a way to fix detection, then we talk. You have to fix ALL points about it
You can't just "let it slide"
unimportant aside
it's strange seeing everyone typing out speedrun.com instead of src like i'm used to seeing
Didn't watch runs and verify them without reason
Is it even allowed by just relying on integrity, I mean didn't speedrun.com TOS mandates responsibilities?
many people here dont rly speedrun/watch speedruns etc
so :I they wouldnt rly check what it means
Either complete no or it is very, very restricted and small
I don't recall the exact wording
But it's there on speedrun TOS.
when are you guys going to be done patting eachother on the back
like you?
where's the patting each other on the back
is having discussions and sharing a viewpoint not allowed
discussion = patting each other back
Yeah we kinda have similar opinions and might just sit in our comfort zone. Please inspire us and give your argument about logs.
But civilly 🙂
trying to be
just put the logless category up Eva, i beg you or other mod
We can't just do that
Justin's Immunity Island is a community server made of GTFO elites with an emphasis on freedom of speech and determination. We look to facilitate high-level team play whilst enforcing a standard of consensual toxicity to build character and tenacity. Players will strengthen both their communication, social, and GTFO skills under a team of authentic Americans.
I’m learning a lot about speed running gtfo that’s for sure
or just make Any% a complete wasteland where everything goes.
ayo
We fixed the problem. We made Any% what it's supposed to be.
oh god whats this pasta from it looked familiar
Unleash the boosters as well
change lawless% back to any%
More like seeing a clash that shouldn't be happening in the first place :/ I just wish it was more widely understood
when can we expect you to run 
True, but I’m picking out the solid parts
naming is something that we can always change lol
not the point tho rn
I’d love to. But I must warn I still have much to learn lol!
Teach me
yeah names are a whole other discussion that i have some opinions on
but it's not that important rn
Watch my speedrun guides 
And Eva's too
I watched the door one the other day. Very detailed
And upgraded from intern to employee. Very nice
its about the experience
improving the time and understanding how the run goes
get in vc with them and play chess while resetting for 7 hours straight
like i said, it's about the experience
I used to love the spear, but I’ve come to use and agree the hammer is ultimately batter
Eva and I played chess while resetting R1A1 😂
He destroyed me 
get clapped kiddo
Yes, hammer is more flexible
Can sprint go brrrrr
Right? Usually I’d get downed because the spear would slow me down
clearly u dont use the spear like i do
STAY WINNING
Well I was pretty new and still inexperienced so I’m sure that’s true. Gotten a lot better at kiting. Been trying to run the simple levels with bots and then lowering it to soloing. I think I panic too much on waves lol!
Then there’s @placid marten who’s chilling while doing class 4’s
I nearly had him at one point
Just got so distracted
🥲
get clapped kiddo
unrelated
void
why tf do you make your tutorials at 10295:3 aspect ratio
please get a normal ratio like 4:3 thanks
Adobe is fucking up with me
I'm running a 3440x1440p monitor right?
So I record at that resolution as well
Then, when I edit in Adobe Premiere Pro and use the YT preset, it fucks up the entire sequence
Like, there's a solid black border around all clips
So in the end I made my videos with a 42:19 aspect ratio or something wild
does the yt preset include what resolution to render at lol
Yes
that's probably why then :p
Either YT UHD or HD
Yes, but I had to change the sequence settings as well
Like, every setting regarding clips had to be resized
It was horrible
Discovered it w/ the doorbug tutorial
Looked wayyy too small
In the end, while exporting, I manually swapped the resolution to 3440x1440
So that's why its a weird aspect ratio
It's like 1920x800
Think it is 1920x804 exactly
yeah i figured the answer would boil down to "that's what screen i have"
just is so awkward to look at with a non-stupid monitor :p
Then if you have 3440x1440p, it'll be that
you know
It should just have 2 black cinematic bars top bottom right?
solution
record clips at a normal aspect ratio
pretty sure you can type them in manually?
like 99% sure you can
cause i've done that to record 2 2560x1440p monitors together
5120x1440 video file woo
image received
it's because you're in the wrong screen lol
set the canvas res in the video tab
ma dude
that thing you sent me
is just gonna downscale the canvas
your canvas is set to your monitor size
you can set your canvas to whatever size you want
you could set it to 64x64
I see you voxy
It's the same resolutions
send me another pic of the video tab lol
kk
bro it's a combo box, means you can also highlight and type in it
Yea, but I tried that previously and it fucked up bad
Like that's where the black box around the clip originated from
true eva
i mean yeah that'll also cause a problem with that
I got the best monitor just to get frames
you'd have to also change the game res

We actualy told void that when he showed us what he was gonna get
HELL NAH
just for recording the clips broooooo
i mean i can understand that lmao
but here's the fun thing
you can change it back when you're done recording
lmao
sees them
but doesnt see them
Can play

I DOOOOO
I can now
I have more than 2 FPS now
AND I HAVE MAP AWARENESS
I SWEAR
LESS SKILL ISSUE


then everything recorded will be 43:18 forever
wiiiiiiiiidddeeeeee
looks like your recordings will forever only be slightly cinematic
Only if you knew someone that was a professional video editor to help with aspect ratios and resolutions 
Kenny why you not make those awesome maps for the newer* levels like you did for r7
I'll get around to it, busy with IRL stuff
Ah fair enough
They take a lot of effort, couple hours per map
I got the base screenshots for all the levels tho, so I just gotta do the photoshop and illustrator parts
Oh jeez wow, I didn't think they'd be that long
Well thank you for them, they're very cool
Yeah, basically I have to screenshot, stitch, cutout the background, repaint over the map with a clean version, add the outline glow and then add in the clean background. and thats just to get the clean look
Then in illustrator I have to add all my vector graphics, so I made one for every icon on the map (except the ladder ICF with them) and then make sure I got every zone number and area correct, the type of door, and all that
🥹 well I didn’t uh, really talk to you a lot until recently 
I'm super approachable
idk which makes that sentence funnier: the image you posted or your pfp on the side.
I know this is from a while ago, but I was reading through the backlog and; do you actually believe that logs are closer to vanilla than seeding? im genuinely confused here, because that seems completely backwards to me
i can kinda see that for certain levels tbh (r1a1)
but broadly speaking yeah i don't think i can really agree with that either
especially collection levels
i can also see it being true for levels where logs don't really help, but that's sort of a given i think
can you explain this further?
I think it is simply that in two of these scenarios, players know where everything is, and in one of them, players don't. Using logs and constantly resetting is kind of just like a more time consuming version of seeding, where the seed is random, but you don't have to play any that aren't perfect
Yes, but how is seeding closer to vanilla than using logs? Unless I misunderstood
misunderstood
oh, no, I meant that logs are closer to seeding than vanilla
Theres also a bigger difference between seeded and logs compared to logs and normaly gameplay.
^ from eva's message
Ahh I see, yeah they way it was written I didn't have enough context
But yeah completely seeded runs would have little to no RNG, because even enemy placements are seeded. The only thing that would be semi random is alarm wave spawning areas and enemy composition of those waves.
it just culls the RNG a little bit :)
It would turn into a seed hunt at that stage, because the person that can find the seed with the fastest scans would win
if it was some how configurable what seed you ran, then everyone would run the same seed and the leaderboard times would basically be all the same
and I think you still need RNG to make speedrunning interesting, just like look at Minecraft for example
people speedrun minecraft seeds all the time tho
Yes, because it's built into the game
not that gtfo has a big enough community to justify categories for each individual seed that someone finds, but still
using logs isn't built into the game, but everyone's fine with those it seems
GTFO doesn't allow seeding, period
i mean, that's not strictly true
to also look at minecraft, set seed is still pretty competitive cause of those things that are variable
and human ability is variable enough to make that difference
Set Seed Minecraft still has RNG for Chest loot, and dragon perch and of course mob spawning
is this a troll
well yeah that's kinda the point lol
There is no difference in log runs and no log runs besides time saved in resetting. You're still going to "hunt" for the best "seed" (i.e key spawns, etc.)
how is that a troll?
In both, you're still heavily reliant in RNG
there's literally a mod for seeding
is there? interesting
i wasn't aware of that lol
but i think he means unmodded
Game rule 4, no game modifications.
Same goes with MC
All speedrun.com boards have that rule
are we seriously not counting wardenmapper as a game modification?
It's not?
If you watched my video, I explained it
WardenMapper doesn't modify any file, rather, reads a file
I believe modding is classified as directly writing changes to the game and forcing the version number to change
You can make the argument that Notepad++ reads a file
it is clearly a huge advantage
Logs, correct?
perhaps game modification was the improper term
yes
What advantage do you gain?
okay hold on
Let's hear your point
knowing where everything is???
i don't think anyone can argue that logs don't present a massive advantage for collection levels
If you ran the level a million times, you would have a general sense where everything spawns
Some levels also have a limited amount of locker spawns where a key can only generate in so much
So w/o logs, you achieve the same "seed"
A run w/o logs would be running to the most optimal locker, seeing it's not there, and resetting
A run w/ logs does the same thing, but just earlier
It's not making the game faster
Collection levels obviously are differed
It's going to be harder to remember where things spawn
But for something like keys, HSU, cargo, there is no difference
is this not what seeding does?
if you happen across the perfect seed, you can restart your game 100 billion times in order to find it again, seeding does the same thing but just earlier
is this not a similar argument to voidspace's?
this is why i said i don't disagree with the vanillas - logs -- seeding thing from earlier for r1a1
cause on levels like that, logs is essentially resetting until you get a key+hsu placement equivalent to a seeded run
Seeding requires modding
GTFO has no support for a seed-input generation, if that makes sense
And even trying seeding is very, very difficult
High barrier to entry
barring that, are they not extremely similar?
No, because one removes nearly 90% of RNG, the other doesn't
By simplying alternating enemy spawns, runs would be 0 action
No enemies, all down to scans
I see your taking it to the extreme, Yes technically there is a 'limited' number of seeds, so if you played every single one of them, you would eventually double back to a previous played seed. But for practical reasons, it would be physically impossible for a single person to actually see all those seeds
GTFO also updated seeding mechanisms with the release of ALT:// rundownds
yes, it is an extreme, but I am just trying to highlight the parallels between my argument for seeds and voidspace's argument for logs
The only parallel that exists is finding the best spawns
However, it's a weak link
Because in seeding, you can alter where everything is
In logs, you cannot
i lost track of what the discussion here was tbh
you can, by restarting over and over and over, as people do for 6 hour livestreams
But you can't replicate it, aka input the seed
You'll be able to roll the level again
you can replicate the most important part
But you won't be able to force it to come back
Not sure if I'm making sense
Hopefully I am
would you argue that item placement is not the most important part of level generation?
what difference does it make? people are just going to keep restarting until they spot the perfect seed again
Yet that perfect seed won't be perfect and won't be the same
Because scan RNG
Enemy spawns
Anything that can't be edited vs edited
You can craft your own seed, technically
That's why
so if scans and enemy spawns were randomized in seeding, you would be okay with it?
They wouldn't ever be
this is a hypothetical
hypotheticals my dude
not the point
still a hypothetical
if you could seed item placement, but not enemys+scans etc
would you be okay with that
Then there isn't really a discussion
Because that defeats the entire purpose of seeding
At least, that's how I understand it
if i understood right
the point was just that
if item placement could be seeded
then it would just be a faster version of logs resetting
If hypothetically there was a in game tool (not modded) that allowed you to set the key and other objective items (like cells, HSU) to a specific locker/location for every run. I would be somewhat okay with that
team theres too many hypotheticals i keep thinking of ben shapiro
If it wasn't modded, it would be completely fine
what I want to know is, if seeding did what logs did, but faster, would you be okay with it
again, I know that this is not something that will ever happen, it is a hypothetical
It would have its category
modifying your session seed without modding
wow would be crazy
is that existed
No, I wouldn't
The verification team wouldn't allow it
Again, kinda links back to, yknow, inplementation
i think this right here is generally people's point
Modifying = modding
????
it used to be session seed was based on time you started games
you change effect the seed
without any game code
i mean you still probs could
if we knew how they seeded the session seed generator
use autohotkey to start the game at the exact same times every time, ez seeding
what about other external ways of changing the game, like bhop scripts or host pausing
Macros are allowed for bhops
and pausing?
There's a specific rule for macros
You know theres a reason why I didn't like that set seed bug and never talked about it
what's host pausing
Pausing is just a waste of time?
You'd be losing time in the run itself
I don't see the advantage there?
is that that thing i've seen videos of in media lately
void, have you seen the videos in media?
It's a disadvantage for someone to pause, drop out, wifi bad, etc.
yeah true but at the same time
it used to exist
God if set seed bug was discovered by the general player base, the game would have been fucked
idk if this works, but this one https://discordapp.com/channels/408196129470152705/585063132553281556/1069045217958842560
I know, I experience the set seed bug multiple times in R3D1 speedruns way back in the day
What's the issue behind it?
anyways there are ways to seed without modding
I don't think it was ever specified
if doing it was faster than not, would you be okay with it?
so idk if modding should be an arbitrary line
the tank isn't moving at all?
Believe it had something to do with dsync?
it basically has no ai?
No, I meant how to cause it
oh, I cant say that
Like, I heard he unplugged his wifi or something
server rules?
all I can say is that is is vanilla
he definitely did not unplug his wifi LOL
no
i will not say anything else but
Without back patching you cant set seed anymore
it has to do with alt +tabbing, but my point is that it is completely external and doesn't modify the game, should it be allowed?
how do they make the random seed. idk what it is based on anymore
We'd ask for game files and sort from there 
Do I look like I made the bug fix?
no.... unless you where doc red the entire time
I'm the guy who did it, I can assure you that its not modded
Is there a way to turn my 3 use tool into a 4 use tool if I reset enough? (Asking for a friend)
Yes, but I'd still ask for game files if you ever submitted a run like that
here we go again
Makes no difference
wait, the entire game files?
[Comment Redacted]
It's an anomaly, so must be looked into
if no modifications were found, would you still accept the run?
Yes
i don't think that'd be kosher lol
wouldn't that count as piracy
it would be in lawless
Okay then yea
It would go in lawless
It is a major bug it seems too
So fits perfectly
No, because mods reserve the right for game files
And all the verifiers have the game already

i mean, sure, but sending the entire game's files is still, yknow, uploading an entire game online
Technically piracy is illegal
Look one of the reasons I don't like the set seed bug that used to exist was due to how TERRIBLE it was. Quit the game everytime, rejoin the lobby and drop in. like bruhh adding so much extra time and hassle. But the enemy placements were also the same, and you could memorize where all the resources were. Plus it wasn't the same seed for every single person. So someone could just have a god first set seed, whilst other people didn't
Doubt anyone on the verification team would pirate it
We're not going to ask for .exe file
We'll ask for the major bulk
Including logs
that might work ig, idk laws towards that stuff lol
whatever, is besides the point i suppose
for the people that would speedrun before using logs was a thing would you actually just reset every time you got an objective item that wasn't in the optimal location? and if it was like a hormone mission how many had to be unoptimal for you to reset? Did you even reset?
(@ me in reply plz)
Kenny and Eva definitely have experience with that
Some of the others are rarely present
And others are just gone
we did when bread and i started
e1 lawless
he is here
wesley came
it really depends but yeh speedrunning has mostly been a lot of resets
one thing for example thats really important to the other group is that on hard levels you often aren't running optimal
you are safing in certain ways so you can actually survive
this means that a run with worse spawns can be faster if you safe less
so for those levels you dont necessarily reset as often
but again depends
if there's a massive diff very early on
you just reset and get the good one instead of the bad one
like if u wanna use R2E1 just imagine that you start in the 2nd zone
you would not consider the terminal at all
just pull one of the blood doors
you didn't reset on the hard levels as often only because its too hard to let more runs go to waste
that makes sense. thank you for the responses.
i even think that the hard levels are still hard enough that if 2 teams are both willing to use logs it would be more skillful due to both teams getting consistent good spawns so the time save comes down exactly to safing less or possibly a brain game of just having faster routing
Since R2 it was basically just reset, run to the point where the run continue and if the objective wasn't there, reset repeat
My experience was mainly R7A1 on that one.
Yes at some point the run became so optimised that having the wrong card spot even without logs was an instant reset, Except that you lost 2 to 3 min each time.
R6A1 was worse with the only viable times able to be done with one specific spot in one of the two zones (It decreased dramatically the chance of any run going through)
and the clear advantage thing is a very mute point because i can literally watch tons of wr runs on many games and yes generally if it's not the most boring run ever they will likely do things you wouldn't normally do that will give them an advantage
im rly sorry for the skilled players but yes speedruns often aren't just how good you are at the game in its normal state
very true, but there should be a space for them. pure skill, no bugs, no external info.
Many "hard"runs are already that
yeh but then you'll have to accept that once a run is good enough
you will get rng compositions that can NOT beat a previous record
They're not optimised enough that any spawn will not matter
See r7b3 where you constantly live on the edge and the keycard spawns are less important than actually managing to finish the run
you're only making the better times more realistic by using the info the game gives you
very cool that ppl made the point of you make the run with the cards you're dealt but it's simply wrong once a good enough run has been achieved
also is it really external if its a file the game creates
or does the external thing ppl keep talking about still refer to the wrong information of reading files
your operating system can read files
you can do this directly from the commandline
you do not need to install anything extra to be able to read files
you could install something that makes it prettier, easier to read, parses it
but the info is already available to you
Like I've always been saying, it's first party already
GTFO is the 3rd party
The game already gives you info
It's up to you to read it and interpret it
That's the concept of logs itself
we use "external" files all the time
for maps
cuz each zone has its set containers
there's plenty of info you can store yourself that will help you
but you'll store it in an external file
and then read the file to get your info back
you could write note to use it in the run later
speedrunner do that all the time, it just that, the game write that note FOR you
it's not that reading the files isn't possible, it's that it shouldn't be acceptable. third-party, first-party, i don't really care. being able to see the spawns without in-game finding them feels against the nature of speedruns where dealing with the rng is the challenge. SAVE FOR SEEDED RUNS, where we don't have that. while it's perfectly fine to read the logs it isn't something I view as in-line with the game.
like in contrast, people say ladder foam is broken but that's an in-game mechanic that isn't intended but can be used. you can stumble across that. reading the logs, to me at least, is in contrast to the spirit of a run. for me, i draw the line at anything that requires you to leave the game itself, but others (who have obv gone through the pain of probably 100s of resets, if not more) are fully justified in wanting a method of more consistent times. they are attempting to create the closest thing to a seeded run basically.
the point is that dealing with the rng isn't the challenge of this game
Technically we don't know if ladder foam is intended or not
so if i use a notepad to remind myself to take a left at a specific corner is bad?
We'll have to ask the devs that
its not a rogue game
In every other speedrunning board, glitchless category still contains small minor glitches and external sources as well
lmao
you can run the game without reading log just fine, it will be identical to the guys who read logs file
no. but knowing you have to take a left because the key is in the left zone and not the right before even finding out, in my opinion, is.
no, you memorize it
Even w/o logs, you would come to the same conclusion
You don't need terminal
you know the key can spawn there already because you run the game 100 of times
its purely achieving better times quicker
while i see your point
all it instead results in
is you go left anyway, cause the key spawning left is faster
and then it's not there, and you reset
we skip through a bunch of times that would have sucked
^ there we go
people that speedrun game will memorize the rng
i was referencing (i think it's) R7A1 where you don't know if the key to the checkpoint door is in zone 46 or 47.
and will stick you the fastest route
It doesn't matter
unless you always just check left cause that's fastest.
if the fastest is to go left, then most speedrunner will go left
Then you roll for the closest locker
you get free terminal time on R7A1
it is in fact not a time loss, because you check during the HSU scan
then you figure out which side is more likely to have a good key
then just go there over and over
you can check zone for free
you know at least the zone
FREE
you either reset 3 seconds after you pressed drop
or you reset after 5 mins of running
i mean, yes
but then
take a level identical to r7a1
except you aren't forced to sit at a terminal for x amount of time
but yeh imagine easy level and random guy gets 1/1000 spawn and didn't actually make any significant mistake
if no logs
there was one optimal spot you'd always go for
soon™️ to be ALT://R6A1
no one sane will try to beat him
this is true and why i can't decide where i stand on this argument. my brain doesn't understand only running for optimal location and resetting but ig that's the nature of a speedrun. nvm nvm. for the third time today i've been convinced again.
i can absolutely 100% see the argument for collection levels
It's probably cause you haven't tried
cause i doubt anyone would actually successfully reroll a collection level for optimal spawns
we can't give you a better answer because there is no better answer right now
good spawns sure but still
the collection levels were very clearly avoided prior to logs
^ try speedrun any game
how join? (and what if my times are abysmal?)
wait genuine question since everyone here is about that SPEED. how do i go fast and manage my stamina because i am constantly out of breath.
run on a treadmill every so often, your stamina will increase in no time
i do slide. i still am just always 110+ pulse
For example, R7B1 Collection case can not be predicted by logs, and you have to reset around 8 minutes into the run if the spot is not optimal. So no one wants to run this level (and also the level having a memory leak doesn't help)
It's 1 in 8 something chance
There's gonna be another video about it coming out
I'm just taking a break rn
There's specific timings you need to match
we did run R7B1 a couple times
i would appreciate that video as well cause i just kinda wing the sliding and don't know if i'm doing it any good
Huge. I will wait for the bhop video and the slide video then. I watched the doorbug one and still can't do it :)
same....
okay so
what's bhopping in current version
is it same as before just like more precise or something?
Like what category?
If so, it's being determined
Currently however it's stuck in any%
no
what is it lol
Oh
a jump keeps the momentum you started the jump with
and you can chain them to permanently keep the momentum going
tap space or hold space?
Bhops require even more precise timing
so you slide to get higher speed then jump at perfect time or something?
I'd argue starting on Training is the best way to get into it, no RNG, just you and understanding different techniques/optimising your pathing/dealing with enemies at small stakes to improve your time (towards the mythical 4:08)
To the point you basically have to macro it
you can chain them by just spamming or by actually timing it precisely
(also my timings must be ABYSMAL cause i always slow down till i'm just hoping 2 inches forward at a time)
and dont get hung up on the macro thing because you shouldn't restrict hardware
change your perception of a jump input
it doesn't have to be difficult to spam it
what if..... we rebind jump to mousewheel down and infinity scroll?
the macro, just like the tools for logs is so you can use it without much bs
but is bhopping only a speed thing now or does it still not alert?
epic
0.0
it never registers as a landing on host side
i mean you dont insta alert
it behaves the same as if you were to walk
so you CAN still alert
so like old bhopping but only for client?
how do i make dauda host?
what fps do u get
probably not doing it right yet then
wdym?
your timing i mean
like the bhop timings are off?
yes
i see i see
you get slowdown as a bug seemingly if low fps
yeah i'm notoriously bad at movement even though it's the one thing i've always wanted to get good at (across games)
its rly epic in some games
it is. the only game i got decent (movement wise) in was Rocket League but who even cares about that game anymore
although i've attempted in cs, celeste, and valorant (not really much base movement here).
@fading snow
Yesnt. The more optimized the run got the more you reset. (Which is btw what we do with logs aswell)
Tbf in this level youd still have a 50% chance for the run to just not work
Then a 10 sec time loss on 1st key
Then a possible 30 sec time loss on 2nd key. Thats massive considering the time is down to below 12 minutes
I discovered a correlation in R1 with how the terminal listed HSU's and their position in the level. It wasn't fully consistent, but there were a few HSU's which were static, so if the objective HSU number was in one of those slots, I knew from the first terminal where it was. https://pasteboard.co/Me03VgdQIL9i.png
I think I might be the oldest speedrunner for GTFO still around
If we dont allow logs
It just goes back to the same running principles just that every runner wastes more time of their life per bad run. (I dont consider resetting itself wasting time, but spending more time on it with no difference in the run is a weird take to want)
you can check that one ahead of time cuz are stuck on a terminal
Youve always run both zones anyway. But both zones only have roughly 2 viable keys. So if its neither of those you reset
We are actually working on guides for that
But due to… obvious reasons. We didnt get much progress yesterday
I kept forgetting my stance and then re-remembering as people reconvinced me but I'm pretty sure where I stand now is logs is fine for any mission that isn't uplinks or collections. the fact that runners just go to the most optimal spot regardless and reset or continue based on if the item is there, means that logs just make that process faster.
I was getting confused because I assumed logs would just be used to find the object, not see if it was in the optimal location. for example if key was in third locker of the room rather than first but you guys seem to just reset if it's not in the most optimal spot (at least in the less difficult missions).
Man cant believe it. All these people arguing how great seeded would be and they dont even run the only seeded level we have smh
Damn kenny 73 years old 
in spite of my stance i still want to see r2d2 done in one uplink cycle.
I mean sometimes there can be several locations that are quite close in how good they are, in that case it would be true that using the logs is helping you "find" the item and go to the right container
For uplinks themselves they dont change anything unless you do uplink skip
Which we can easily just „forbid“ from the lowest category
Gather missions, as always. I can see. But these missions were also avoided by speedrunners before for obvious reasons
yeah i was referencing logs for uplink skip
I personally (my opinion) think that uplink/reactor skip should definitely be bumped up a category and is definitely detectable (due to the speed they do the thing)
R2d2? Thats not an uplink






