#gtfo-speed-running
1 messages · Page 2 of 1
Like you can still do these things, but they aren’t as fun is my point
yeah, alarm clean up aren't the same :/
Tbh if they didn't want us to hammer everything they would've given the hammer a finite ammo counter
(that's a joke)
imagine ur hammer can break
that would make the game shit
but im all for it
imagine hammer refill packs
now its finally balanced
Yea sure fuck it what's the worst that could happen
Get some duct tape and metal sheets to repair damage
Maybe some welding equipment
this is some weird convo
"stamina is bad because i can't melee wave"
"let add a feature that break the hammer = can't melee wave"
it was a joke
The hammer thing is clearly a joke, pardon the intrusion but the whole stamina vs no stamina thing is just an opinion no? Its preference so at the end of the day I don't see too much of a reason to debate it heavily, stamina will just be around now, doubt they'll remove it but I see no harm in reminiscing about when stamina wasn't a thing either
nah I just wanna have infinite ammo it’s fine
well, you're doing the same?
Games too hard after all
i'm not cursing you
i didn't insult you
now you're pulling the "it's a headache man, we can't have opinion man"
what do you like about stamina alpha? Genuinely curious
i feel the same as no stamina
it do be a headache man, i can't have opinion
patronize?
Gerz said it herself
There are online dictionaries should you need one
it change nothing other than "clearing wave with hammer"
but low and behold, you can still do it, it's just not with 2+ Hybrids
and now you're patronize me
it doesn’t change much of course, you’re right about that
it’s still annoying tho
if i'm right about that, then what?
It changed a lot , if you look at the way you think abbout waves and positions on where to run
repositioning is also kinda rough in solo now
it's still only affected solo, which is not many do and not intended for the game
3 down 1 alive gives the same effect
In a full team setting it doesn’t matter cause now instead of hammering u just shoot right
Not every time thats true but still
if you're 3 down then it isn't the game fault
is it?
like everyone was saying A LOT already, the game give you a lot of resources
those things still happen tho
You’re not always playing perfectly lol
Or maybe you’re in a pub and 3 go down
not perfect, but "tactical"
It’s not uncommon
you can plan things
it's a team game
and if it's relied on you "running far away and then run back"
Those thing happen, i get it
but then you failed, you grow
you get better
if i can hold Shift W and win game, i would have done that years ago
oh wait, i did
cool I guess
idk what you want me to say to that lol
gonna be honest team I can’t say I’m going into a pub planning literally anything I am simply just playing the game
Most generic answers i have seen In a whyle
a 1 up situation doesn’t mean I’m instantly going long
comedown my guy
i haven't insult you once
get a drink @upbeat tusk
I’m gonna shoot it all if I can, repositioning is harder tho so stamina does affect that
i already have
At the end of the day stamina just means u shoot more lol
and both of u need to to stop this con
so it does change something 
idk man, i'm just talking to gerz here
it's a heated convo but not that much to call people "attention seeker"
uh oh
alt
time will stick
r2a1 is kinda cute
tbf thats a mission with 0 stamina impact
ALT, bleh
I don’t think that’s a can of worms we wanna open team
all the cool kid is doing that
i mean its not a can of worms anymore since its accepted now (unless you mean alt vs og)
I meant logs
anyone who legit thinks logs are bad for speedrunning hasnt speedrun that much imo…
Do you want to reset 5000 times for best key over 50 hours or 5000 times in 5
if I was to get into speedrunning I’d much rather do ones that don’t just involve key rng
i mean, same?
congrat
but sadly thats not many missions
the whole game is rng
yeah
r1d1 is fun to do
Maybe alt r5e1 will be good guys 
no rng but scans (and ammo i guess)
Scans on that can be rough
my personal belief is that it's up to you to make the run, I don't like the idea of resetting for specific RNG elements
but hey I might have a slightly romanticised view of speedrunning, at least for this game
That’s most speedruns tho 😔
You are moreso resetting for viable rng
Youd legit reset the moment you didnt get the key anyway
the game does it's stuff, it's up to you to do yours
That’s why I avoid stuff like r1a1
the run will get to the point of min-max route
that's a really cool thought
Doesnt have to ve the case
but when you see people doing the same rng
@candid jackal
General speedruns (see rundown% where resetting between levels isnt allowed) make you deal with what you get
just to get that perfect time
but in a normal run youd reset anyway
Enemy spawns also can highly effect a run, lets say i break a door and get hit with 2 giants
You cant get a quicker time with H key in r1a1 vs C/G/F :^ )
Litteraly impossible
but have fun trying
A god seed is usually not checkable anyway
and logs check for VIABLE runs.
Making you run more than if you didnt
run r2e1 with I cell 😛
vs good J cell
if you're running so much that you're recognising seeds I don't mind at all, but I don't like the idea of logs/external assistance
you think i only run training and a1s?
its info the game gives you
i'll add to this, imagine there is this one really good rng that ONE team or player got it and get the WR
and again. I can see this opinion in gather missions (r1b1, r2c2) but not for key missions
That reminds me, I’ve had 2 times recently where a big charger has been right behind a door I opened
pretty funny
Anyone who actually did speedruns on missions with keys knows youd just reset anyway if you didnt get one of 3 good keys
if people want to beat that WR, they will have to aim for that RNG or better
R1B1 whould like to prove you wrong
i think Eva here know a really good RNG
?
r2b1 is also rng bound
Key itself can have a difference of over 20 seconds
and youll run 100 times before you get any good key
The scan can waste time or make your run
yes
but you are more likely to get a an actual run with logs
Youll run any good key that isnt an insta 10 sec delay
Then it comes down to skill and scan again
it's still RNG base
I got a good key but the scan took ages
yes
but a bad key + good scans wont be better than a good key + good scans
and you are hunting for the best time
the runner right now don't know how to look at good scan vs bad scan
its different from races where its a mix
but if they ever did, well, they'll be gunning for it
and we're back at Step 1: "Look at log"
Yeah
We can only check key objective items (and only vaguely at times)
and im fine with that
i wouldnt want seed hunting
that sucs
its just weird to me when people tell me logs are cheating in a non gather objective mission
its like they havent run that before and think we magically summon the key
well, runner will memorize the rng of the level that they are running
if you guy didn't use log
the same will happen either way
"is the best id spawn in A?"
if not, restart
that example can be key, cell, fog turbine....
All I’m saying is try r1a1 without logs and enjoy spending even more time (literally days) trying to get even a sub 3min
Wdym bread, they just gotta run for b hsu every run
i mean theyll only get like 15 runs at best per hour
ignoring keys that means theyll only need to run like 4 hours til they get one statstically
Oh shit didnt insta find key since it was somewhere in H? Too bad. Oh wait hsu was 2nd in B? 

aimbot
Movement macros
I define “external” as something outside the scope of an object. Logs in GTFO are bound within the scope of GTFO since it’s reading game files generated by the game itself.
Recognizing seeds are almost impossible without logs too, rarely do you get the same seed to occur. If we delve deeper and try to seed a run, we’d have to essentially take the entire code generated for the level and edit the game so we get that seed again, impossible to do unless you get the game files, which you can also consider calling them logs.
Logs are considered information given to you prior/during the run. It tells you if it’s a viable run, saving us time in more than just resetting. If we know where the key, terminal, HSU, etc. (Warden Objective items), then we can path directly to them instead of using the terminal to ping, etc., optimizing time.
For runs that are very RNG dependent, it saves so many hours. Let’s take Bread’s example of R1A1. That level is very RNG dependent because of the pair you have to roll to get a god run (you have to get the key and HSU in very good positions). But the probability of rolling that is extremely low. We got god run and it took many resets before that. Bread ran R1A1 more than I have and probably has reset at least 10x-20x more than I have.
There are some levels where logs can’t help you completely. Take R7D1 for instance. I ran R7D1 for a solid 2 weeks to get my semi-god run of 4 terminals in main. Logs would only help during the search for the bulkhead key, but the rest relies on scan RNG + terminal location, which isn’t shown by logs at all. My terminal spawns also can’t be checked by logs. The god run for R7D1 has a probability of 0.0024 chance of spawning, excluding the factor of god bulkhead key spawn. If R7D1 terminals could be checked with logs, I would’ve saved a whole lot of time with this level.
To be honest you have played runs in this game. If you did for a while you will understand why we do it this way. Seeding does provide a large difference in degree of knowledge over a seed. Logs gives us a most key objective items such as keys, gather items and sometimes hsu/terminal placement. Any resource sleeper spawns, scans still remains random and is where most of the skill is in the game. Logs just removes an element of randomness where we would be going for one box for key either way it just makes resets faster.
And if you want to tell us to just reset more without playing gtfo runs idk kinda lame
Yes I understand that if you're chasing records or trying to get the fastest possible time you'd be using logs to lessen the time investment, I didn't explicitly say that, but I'm not stupid
That still doesn't mean I have to find logs agreeable, whether they're considered external or not is down to semantics/personal opinion
No, I don't speedrun and I doubt I will, if I did I'd be running with friends without the intention of breaking records
For speedruns in which objective items have few viable locations, using logs does not provide an unusual advantage, and instead just limits the amount of investment in a run before resetting. This serves to save runners time and reduce frustration. This is less contentious.
For speedruns in which objective items have many viable locations, using logs does provide an unusual advantage, as it allows runners to path directly to the correct item location without requiring the use of a terminal. (E.g. gather levels.) This is more contentious.
less about viable locations and more about number of items to get and how spread out they are
R1A1 has over 50 key spawn locations but logs dont make the runs "better", just reduce the amount of time spent in no value runs
but yea, generally this
It's also worth noting that sometimes the two situations can be mixed. Using logs to check if R2C2 even gives you enough IDs in the 3 zones you check would not be as contentious as using logs to know all the ID locations.
The run is only viable if enough IDs spawn in those zones, but within a "viable run" there are many "viable locations" for the actual IDs to be.
I'm really using "viable" as very all encompassing.
Isn't repeating seed a bug from R6 - R7 before alt:R1 ? The devs incorrectly used zone number instead of some kind of current_time info to seed
You still get repeat seeds just more unlikely now
the seed that seeds the seed wasn't random
so on fresh boots when things haven't been offset much you would get the same ones often
to the point where you could write down numbers of sec doors because in the small pool you had it was very likely that the same 1/1000 number would be the same seed
To be honest it is because currently there is like 12 people who run levels that aren’t e tiers
And if you want to do that you just should an no one will stop you
I think that no matter what you do, there's going to be RNG involved in every run so blaming the devs for a game that constantly changes so that it doesn't become boring is not the way.
besides, every run can be improved no matter the "seed"
Logless category:
Impossible to check. It could devolve into people acting like they arent using logs. And you know the funny? It would look any different since logs DO NOT CHANGE how you play the level
Seeded category? It was already talked about, but comes down to
- entry hazard will be way higher than logs. Since logs are 1.1 non mandatory for a lot of missions
1.2 a lot easier to use than modded (or whatever wed use to set a seed) - deciding on a seed for each singular level (what makes the seed, is it best spawns times only? Then stuff like r2e1 seeded is A cell, god scans. Same for any other missions)
Impossible to compete in levels without logs? Lets first take out all the levels that obviously dont get impacted from logs (r1c1, r1d1, r2b2, r2d1, r2e1, r7d1, r7d2, r7e1)
Now we still have levels that logs help with rng by making you run more viable runs. But the logs themselves dont change the strats in a major way.
R2B1, R2B4, R2C1, R2D2, R7B1, R7A1 (funnily enough, we have 3 5:34s. 2 with logs, 1 without)
If enough people were to start wanting seeded runs and it could be implemented easily then theres nothing against it
Its just an actual can of worms if you wanna compare it to minecraft
you can only check if people didn't use log is when they are streaming
oh @placid marten I met your friend @median quarrygenderman just 5 minutes ago
and people could just upload a vid and pretend it's a stream
just type into a discord channel what the thing is
Wat?
Oh legenderguy
back to topic
Logless category is impossible to verify and makes no sense to anyone who knows what they do
people act like logs give you magical rng control
And tru said it earlier. Yes in gather missions its noticeably different. But those were notoriously SHIT to speedrun before
because guess what. They had way too much rng
I also feel like levels that give you a lot of resources also add RNG to runs
its moreso if you need a lot of ressources
most levels you want stuff but its fine if you get only some of it
EXACTLY
usually thats only like specific things like foggies, 1 ammo/tool pack
r2c1 not getting any fogs c foam or res
Seeding would be modifying game files (aka modded). MC has that feature built in. GTFO doesn’t.
There’s a huge difference in skill to modify and code the certain run for GTFO. It requires coding skills, so yes, entry hazard and also violation of modifying game files rule.
Tbf the modifying rule stands because of those reasons and would obviously be lifted for a seeded category (at least partially)
MC is also definitely coded differently. It can read a seed and be able to generate a level based on that. However, GTFO seeding would have to edit massive data blocks into the game files itself via VSCode, nothing like you see in Minecraft. The best comparison between seeded GTFO and Minecraft would be seeded GTFO and Minecraft Java Edition w/ mods. The MC speedrunning board doesn’t accept modded runs, only vanilla.
comparing logs to minecraft seeding lol
seeding would be similar to seeding
logs are similar to minecraft debug stuff
which they use for the non seeded runs
L comparison
Logs is F3 in minecraft. Using logs to quickly reset a run is entirely different to a seeded run
Всем привет!
Ищу тиму для игры в GTFO

logs are just a list of information
seeds are one strand of numbers that are used by the world generator
how was there a mix up?
ok where do i find the speedrunning lore
matpat interview
🤨
I don't understand the whole logs thing, but I also don't see why seeded runs would or should get backlash or discounted. Don't speedrunning communities normally just categorize these things?
I also understand concern from people who think that there's inconsistency or bias with what's decided as legitimate or not
Unless I'm reading this entirely wrong, which if that's the case my bad.
You can't argue against methods that give an inherent advantage but equally defend one's seemingly only because either everyone is doing it or the inherent advantage takes longer to get
its dumb
There's my manifesto. I need to go back to seeding my wife.
youre better off not looking into it
average player thinking
"i saw this guy doing this run without using logs, so you should too"

it happen on every speedrun community (that i know of)
If enough people wanted to run seeded runs, then we could make a category for those.
But it would be a category with a very high barrier to entry (seeding runs for GTFO is hard compared to games with easy seed entry, and would require modification of the game files) and a category with a very large and potentially boring aspect of seed hunting (looking for the optimal seed out of the millions there are would be difficult to say the least).
Likely because of those reasons, it does not seem that there is enough demand to create a seeded category.
My point is, who are you to decide that
I'm not sure I follow, what do you mean that I have "decided" there @languid narwhal
Just do what normal people do and post the cheese emoji under solos you don't like
I apologize. I took your assuming of a general consensus with you arguing a fact.
No worries!!
@languid narwhal The only reason why you would say that speedrunning communities categorize seeding is because some other speedrunning boards (I.e Minecraft) has seeding.
However, there are a couple things to note out:
- Seeding is built into Minecraft
- GTFO doesn’t have seeding built in
- Seeding is near impossible to do in GTFO and would require modding and vast amount of CS work.
- We don’t allow game modifications in the GTFO speedrunning board
- You can’t compare GTFO seeding and Minecraft seeding. 2 different things. Like previously mentioned, GTFO logs is basically Minecraft F3 debugging
- Minecraft speedrunning board doesn’t accept modded runs (i.e Fabric and Optifine/Forge). Also, majority of boards don’t accept modded gameplay for speedrun (because of modification of game files). So by extension, we wouldn’t allow seeding, since again, it’s modification of game files and would be considered modded
No speedrunning community has ever categorized modded runs and probably never will. The closest thing will probably be an entirely separate board for modded itself, but really defeats the purpose of speedrunning.
If you speedrun Minecraft on modded where you could download hundreds of mods for better QoL and OP weapons and stuff, you’d obviously get a better run. But speedrunning usually categorizes vanilla gameplay only. And for good sense too, since it can already be quite difficult to speedrun vanilla on a level playing field.
minecraft speedrun are also going to change
you're now have to play on a server to speedrun
Which usually would be similar to modded rundowns itself.
The rare exception being mods MADE for speedrunning. For example if everyone wanted to run seeded runs and someone did the work for it
To explain it a bit since the whole drama thing couldve actually went down a lot more smoothly.
Seeded runs would get backlash because there are currently rules in place that are against it. (See Voidspace comments). These rules got set by the majority/active community back in the day.
So as tru said, if enough people were interested the category would get discussed about. And in the end even if it would not be allowed, just because it isnt on speedrun.com doesnt mean you cant run it.
Others already explained why seeded runs dont work well for gtfo, meanwhile with logs some people cried for inconsistency. This usually just stems from a lack of knowmedge tho.
Logs have barely any impact compared to seeds, they currently only reduce (not set) major rng for resetting.
Do Logs add an inherent advantage? Yes because they allow you to realize a run doesnt work earlier, meaning you get to actually run „speedrunnable“ runs more often.
You are still at the mercy of any rng in the level. The exception (which already got discussed multiple times) are gather missions (such as R1B1, id gathering) where they pose a major advantage. Ill talk about the issue of checking for this in a second
So, do logs give you an actualy inherent advantage? No
You would usually run to the best key spor aswell, meaning you dont change the speedrun loop. It pretty much just makes speedrunning more accessable, especially with the very low barrier of entry to logs.
The issue, which resulted in them being accepted pretty much with no way against it, is tho that someone using them is undetectable. Banning an undetectable „help“ just doesnt work :/
the people that got banned did so mostly for their toxic conduct, something thats obviously against the rules and even against speedrun.com TOS
the speed running hacking is insane
Dream gets outed
the person who outed Dream gets outed
and so forth
it's hackers exposing hackers
the moderator bought a server and tell people if they want to speedrun, they have to log into that server to speedrun
which the server will run a check that check everything
@upbeat tusk what?
(Minecraft speedrunning)
Very recently
"New" cheater got caught after a long time of cheated runs, so new rules
Damn, imagine lags ☠️
Gonna be hard to calculate time
Props on them though
For tryna stop cheating and stuff
Where do you find those news/new rules?
also the number of people speedrunning minecraft lol
thats one of the biggest speed games
gigantic ass server or what
oh yeah for sure
Trackmania once did something rly cool aswell for catching cheaters. Usually it happens when cheating happened and they find ways against it
I don't actually know if that rule is in effect or not yet, it's definitely in the works if it isnt
I think alpha probably knows more than me, I just watch one of the big runners
yes
explain 
cuz i remember somebody bringing it up back in 2021 and every said that a server wouldnt make sense
Not the cheating scandal
I dont remember there being direct talk about a moderator checked speedrun server
in said video
o.O
the cheater said, there is no way you can check if the guy is cheating or not if they only upload to youtube
the guy have been cheating for year
In the video it mentions top players must use a client
Where the client checks game files
Something about connecting
different than a server no?
Kinda
it wasn't even hacking
the way the "speed run" was put in for entry was through video
and the dude lazily spliced runs together to make it seem like a single run
it's amazing no one caught the video edits
true
Well he also modified game files
So a client side checksum would catch that
he did everything
hello.. can i ask something about speedrunning here.
Yes
if i submit a run, other then the video wat should i provide..
cause i see provide logs, but idk how to do that.
You only need to provide logs if the verifiers ask for it, #bug-reporting has info on how to get the logs of a particular session
aight.. thanks for the info..
Yeah im late to reply , seems you got it 🙂
u help too.. dont worry..
iv submit my run..
may the speedrun council decide my fate..
Epic🔥
sankyuu

Hm
?
where can i find the discord server d4rkeva showed with the images for where key things mean they are in the logs, in the logs tutorial vid
i can invite you if you want
it was mostly there to get all infos together neatly for the people working on it
we will port it onto the main speedrun server and speedrun.com the coming weeks
i would appreciate that, won't screw up anything just want to see the relevant stuff
we have made it so only people that actually work on it or give infos have the ability to change the important channels anyway
lemme send you a dm
makes sense lol
video's really cool btw, only problem is low enough resolution that i can barely read anything lmao
yeah 
I only realized that once i had it uploaded
I would really recommend @versed echo new video (in guides n reviews)
The guide i made was mostly to show how to open the logs and explain the basics. (With everything in the description)
oh lmao
i was
actually going to try to make something somewhat similar to wardenmapper xD
saves me some time then!
yeah
bless the archi
also would've been much more primitive lol so very handy
We are currently doing finishing touches
Weve got everything but r2d1, r7b2, c3 and d1 mapped
And about half of them are in wardenmapper already
nice, that's awesome lol
now just to get it all into wardenmapper and the base maps into a google doc
Then the last few guides
until r3 drops
and we do maps for all those levels
Darkeva, whats the diffirence between lawless any % and Lawless 100%..

any is just complete the level
100% is complete all objectives
but very irrelevant for the old rundowns
yep
100% is only on R7 levels right now. And for those only B2, B3, C2, C3 and D1
what the hell was going on in media earlier
dont ask questions you dont want the answer to
i think i have a general picture so i just want specifics so i think i do indeed want the answer
ok so you know like
overwatch
how theres like 2 teams and they go fight
it like that
hope this helped
very helpful thank you
peter explained what happened in gtfo chat
at some point
just stalk the messages
„Explained“
you think i care enough to go search previous messages
cause you are very wrong
with a very twisted view
i can explain tmrw if nobody does rn. But i gotta sleep
gn
gn
team im not gonna lie i think the toxic clique makes some good points
am i going down a dark path
rixia ill tell u all the lore if you carry me
Hm?
Peter the horse is here
🏇

@native crest There's a difference in uplink terminals + reactor codes
Reactor codes aren't found in logs are do require another terminal
Hence, take Bread's spreadsheet. Since that isn't readily found i.e found easily, then it'd be a hassle to either gather codes manually (which they did) or have the trouble of trying to insource it from another team
However, everyone can do uplink since it is found in logs
I typed a great big long thing and you just sniped me so gimme a second to adjust it
Game-mechanic wise, R7E1 before update would've been a major bottleneck
Since you either had a major disadvantage or a major advantage
However, there is no gap between uplinks between teams
Word-wise, there isn't another "terminal" to go to for uplinks
1 terminal
Exception would be C3 PE, which no one has tested out yet
I posted it in a comment in the video, but I think it's worth bringing up here too.
Is there a ruling on if speedy uplink terminals should be allowed in speedruns?
I know that they are currently allowed, in that there is no rule that explicitly forbids them. But I suspect this may be a case of the tech having been discovered and just swept up into runs without any explicit discussion of if the tech should be allowed.
To me it seems to go against the spirit of the rule "You have to get to terminals for Codes, even if you know the code beforehand". I would say that the spirit of that rule is 'you cannot input codes before having an in-game way of knowing them'. Whether the codes are accessible from game logs or by using a speadsheet doesn't seem like a transformative difference to me.
Furthermore, it seems to make using game logs compulsory for achieving competitive times. While I think it's fine to use game logs if you so desire, I do not think they should become a requirement.
Adjusted to address the distinction between accessing codes from game logs vs spreadsheet brute force style stuff
It is a major tranformative difference
One is exclusive info gathering
One is accessible to the entire public
Hence major advantage or disadvantage
The ruling of going to terminal for codes was exclusively for R7E1
Speedy uplink falls under both terminal animation cancelling and logs, both of which are allowed in any% restricted
So there was a ruling to begin with
How to use game logs is only 'accessible' because the information has been released (this is a good thing).
If the information spreadsheets for reactor codes had been released then they would also be 'accessible'.
I'm not sure if there is a sufficiently large distinction, and I think it is worth a discussion of whether there is a big enough difference.
I know that it is currently allowed. But as I said, I feel that this is a case of it being discovered and incorporated without a discussion of whether it should be allowed.
If
A team that collected the codes and never distributed them would always hold the competitive advantage
Not to throw Bread under the bus, but I dont think anybody ever asked nor did they ever share it
A team that figured out how to use game logs and never distributed that knowledge would have a competitive advantage.
What is the difference?
Logs were known by everyone in the community
That's the difference
Hence why we are also making information accessible as well
Regarding logs being a requirement, while it isn't, it does make a more competitive space
But it'll never be a requirement
Logs can't predict scan rng or hsu rng
So in theory you'll be able to get a better run than a team using logs
Majority of the time logs are only used to reset and find certain warden objectives
To be fully honest restricted any% should probably exclude uplinks but at the same time no one runs uplink levels with uplink skips
Like we have 3 category’s for a reason
All else being equal it makes completing uplinks faster than can be achieved without using game logs.
So teams with equal scan rng, one using logs, and one not, would not be on an equal playing field.
In the case of knowing where objective items are, game logs do not provide an inherent competitive advantage. A team not using game logs can still route to the optimal spawn location and reset if it is not there.
And currently restricted any% and any% are the same
Uplinks are def an advantage that is why logs in general should just be moved to any %
We might be removing any%
That defeats the purpose
So stick it in lawless or any% restricted
Only reason why there's talk is because there is almost nothing in any%
Like every other speed game
Well it is almost like there is no difference currently between the categories
That too
So logs black hopping and maybe some deactivating alarm sections
Then bang
We have 3 categories
As a verifier, it would be too difficult to tell if a team is using logs or not
So rely on the competitive integrity of the runners. It's not like there's an incentive to cheat. There's no money on the line.
It's not difficult, it is straight up impossible.
You already rely on the integrity of the runners in terms of seeding.
We are a speed game with less than 20 runners currently
Not exactly
We have tools to check for seeding
Just make uplink terminal a special case?
This is quite literally a case in which using logs is no longer invisible. They do the terminal faster
Yeah use the 3 things we have made
Each code has to be explicitly shown on the hud before you can put in uplink_verify
Idk seems like easy solution
I would disagree with that statement
Both, in fact
It's not easy for logs to be stuck in any%
👁️
And we do have new players actually
You just haven't looked yet and we haven't mentioned it 😂
Idk man gtfo logs time is cool but it isn’t the same game as gtfo as true mentioned.
If we ran the typically 3 categories true to its word, Jish, then terminal animation cancelling wouldn't be allowed, hence all R7A1 runs would have to be put into any% and logs would be impossible to check for
Feels like if we are growing 3 category’s with healthy definitions is a must
We'd have to solidify the lines between the 3 categories
Yeah
yeah because we have no lines between the two
The only one any is the Koreans
Who don’t understand our system ??
The only one in any% is Kenny
The r7e1 is any%
Was there an R7E1 any%?
?
There was never an R7E1 any% jish
Only the chinese team that deleted their video
And peter's
Peter said any% and technically any% restricted
The Chinese team
But it was already put into any% restricted
Always been any% restricted
Yeah like it should be
Current time right now is placeholder
But idk man seems like there should be 3 categories
If there were more runs in it then there wouldn't be talk
Kenny is the only one that has an any% time
In R7A1
Ok guess I just have to be a true any restricted runner to fix the game
you guys should just add it in, time will tell that people will run it or not
It's already in 
Been in since day 1
And time has already told
No literally there is no lines between the runs
If I was uploading any of the runs I route and take part in
At this point, if you need someone to explain it to you, ask Eva
What tech
why is the any% rule so weird
i thought any% would be anything goes, like using glitch
it just doesn't look like the tradition speedrun
Yeah stupid change tbh
I don't remember why it was changed
Idk, half the speedrun boards say otherwise
you guys could change it back since it's a little confuse to read
idk man idc anymore
it was always either glitch or glitchless
or well, any% and glitchless
i'm not bother, but just a little confuse with the naming, that's all
Yeah man you and me both and I play in the runs
Probably ask another verifier why they changed it
I haven't got a clue
Aka I don't remember
Idk most of the runs I am in void should probs be moved to any%
we could ask the mods again
I think it was transition phase when I joined
It was
But there is like three verifies that run and no Admins that run currently idk man
If it was glitchless%, NMG, and glitch then it'd probably be easy
logs would still be impossible no matter what
That is fine tbh most of the shit we run is nmg
Then we can have a category for the people that don’t want to do it
So it be there if they want it
?
That doesn't make sense
If anything it would be blended together, no detection
Not 2 separate categories
Unless I'm misinterpreting?
no worries I give up
Wait till Eva shows up
The last of the trio
Voice his opinions
In the meantime, if anyone is confused:
Terminal Animation skipping + logs are both allowed in any% restricted, hence by extension sped uplink is allowed
Any% may be removed (we have talks)
Perhaps a rollback on categories?
Idk
Probably would have to talk to the other admins on rollback
It was also in the rules button too, prechange era
With the NMG, glitchless, etc.
Any% (lawless), Any% Restricted (some minor glitch), glitchless (still allow logs since can't really detect)
for glitchless, is it banned to use terminal skip on uplink (or make it faster)?
No, because it's a glitch
Terminal animation skip is a glitch by definition
Doorbug is a bug by definition
So doorbug = lawless
Terminal animation skip = glitch
ok, then it should be 100% glitchless then, logs still allow
idk logs is that big of a deal since it just help you with restart
Depends on where you look
i speedran other game myself, learn all of the rng that can happen and just run in 1 direction.
they could run it without the logs, it just that they can do restart later than other people which is 3 seconds into a game
eh... 3 categories is enough
well, that's a different thing to talk about
Is invisible giant bug allowed in restricted
There is no difference between these words I think
There is
invisible giant?
We had to define it today Jish
Because I needed to know difference for my video
Bug is game breaking
Glitch is not
You can shoot the left shoulder off and then shoot an un breaking head
Or the right it doesn’t matter
is it a glitch or desync issue
No
Glitch, Jish
There is an actual difference in definition
Search it up
Eva had to for me
tru type a little long, so let see what he has to say
There is a difference between bug (programming) and bug (gameplay).
Bug (programming) is anything not working as intended. Bug (programming) can cause glitches.
Bug (gameplay) is a genuinely functionality breaking problem.
Glitch is a minor break in gameplay.
Jish is probably thinking of bug (programming).
probably
Yeah what the word actually means
Words have different meanings in different contexts. Here the context was unclear, so entirely understandable.
Well if you told me you were thinking CS wise lol maybe I could clarify further
Shoulda known tho since you do cs
Okay cool love that
language. smile.
Not descyn the head just doesn’t have a trigger to go away when you break the shoulder
Yeah
You can just shoot head
Save on 1.5 main ammo
Allows pr to kill in 1 mag from front
Lol
a minor inconvenience
but a good one
Chargers dont have heads
It works with chargers just no head multi
It also works with strikers
And shadows
But they don’t have enough health
And shadow scouts
Lol
lol

tank scout
there is actually a way to complete the uplink in a similar manner. Its just way more of a hassle. (You technically have to do right code -> wrong code -> right code in a loop) this is roughly half as quick as the current skip but is perfectly doable without logs.
Logless category does not work
unless you trust every runner to not use them for it. And the runs would be the absolute same as log runs with the exception of gather mission
„Most people be honest“ doesnt work. 1 dishonest person would ruin it. And having a category where theres no distinction makes no sense
technically more btw
Its just that roughly 12 of the runners (i know of) arent english speaking
regardind what i said below. This would make no log uplink skip impossible aswell. And that one needs no help
Any% usually is the fastest way to play a game without completely breaking it. Banning specific glitches (for us its doorbug/shooter bug rn)
(what is shooter bug?)
It was 1 category before
Then we made 3:
The ones we have right now
Making shooters miss you unless they have higher elevation than you
Regarding the categories
Uplink skip certainly is debatable. The point tru made makes sense.
Depending on if we rly want the lowest category to be glitchless,
or glitchless with semi intended mechanics (this way standard terminal skip would stay)
Otherwise This would lead to a good portion of runs to be moved to any%. (Example, r2b3, r7a1, r7d2). With the exact same run plus 1-2 seconds time being done in glitchless
Question for everyone who was reading here. Its something ive been thinking about in context to the 3 categories:
What is the opinion on moving:
Uplink skip to the middle category but leaving normal terminal skip in the lowest?
Other things to possibly include in the current any% category
Deactivate alarms tech
Ladder foam?
Hmm not sure ladder foam is fine, deactivate allarms can be tricky lets say the old R6 D3 where you could turn off more than was intended you could say
yea
Its moreso so that we can make any% distinct from both lawless (easy) and restricted
ladderfoam is technically abusing a bug
Is it?
I mean we can both agree that its not intended right?
Sleepers having a limit on ladders most likely is. But them being frozen on them to completely stop alarm waves for up to 4 minutes probably not?
Also hi tru 
Well i whould take it as lets say a perma foamed door or ground at specific hallways
isse with ladder foam is that you can keep them stuck for up to 4 minutes with just 60% foam sometimes
meanwhile door and ground foam barely last 20 seconds with that
Im mostly just pointing these out so we can make any% more distinct
cuz @wind cliff made a good point earlier
Unintended consequence of intended mechanics. It's an abuse for sure, but it's hard to say it's a truly gamebreaking bug. I'd love to see a category with banned ladder foam, but it'd be hard to find a reasonable defense.
Not that we need a reasonable defense. "no enemy = boring" is fine with me, but I know others have stricter morals regarding such things.
Yup
i wouldnt put it in lawless (like door bug)
but any%
same as uplink skip would be
Dont feel like its even close to the same
if the speedrun community finds an agreement
if bugs had to be close to the same all the time wed have a million categories
Its also noteable how much ladderfoam speeds up runs its used in
Dont take me wrong btw. I can argue in both directions 
I've still got a lot of thoughts swirling around regarding categories, so I can't present a fully formed opinion.
The only thing I am pretty sure on at the moment is regarding lawless...
I think that inherently any category that allows boosters will have a reduced level of competitiveness/player interest. Booster farming sucks, no one wants to do it. But it's still nice to have a category for it so that runs involving boosters can be showcased to see just how far you can take the game.
Furthermore, it doesn't make any sense to split each category into booster/boosterless. There's not enough demand and it would lead to a lot of dead categories. So as a result it makes the most sense for boosters to be allowed only in the most 'extreme' category.
So, by having boosters allowed, our most extreme category is inherently going to have reduced competitiveness, and be more of a showcase/exhibition style category.
The other observation is that certain highly gamebreaking glitches (blackhopping) also have reduced player interest, and are often only run in a showcase style anyway.
Thus (to me), it makes sense to put these in the same category.
Yes, it means lawless would have a mix of booster runs and non-booster runs, and it'd really be a bit of a hodge-podge of runs that can't really be compared, but that doesn't matter because it's not really a competitive category already. It'd be a category for showcasing just how broken you can make the game. It'd be the category for going "oh hey, did you see the 1:01 crazy glitchy R8F1, damn that was wild" and then continuing on with your day and not trying to beat it because it's a gloriously silly and broken category and if you want the competitiveness of trying to beat times then other categories already suit that better.
TLDR: put blackhopping and boosters into lawless and make it into a showcase/exhibition category
Of course, this would effectively nullify any% as it currently exists, which would open up room for a new category where we draw a line between some of the currently allowed glitches/abuses/techs. I don't know where this line would go, and it would require a lot of discussion.
effectively this just comes back to the general discussion rn + blackhops
ye! but I think fixing current any% is a good prerequisite for discussing any kind of new any%
imo logs is a non topic at this point
The infos are being distributed fairly and they are undetectable + runs mostly dont change whether you have them or not
Terminal skip imo is by far the smallest glitch. And is the closest to an intended mechanic aside from deactivate alarms. But with way less impact
Imo this should also be allowed in all categories
The others to discuss rn are:
- blackhops
- deactivate alarms
- ladder foam
- uplink skip
(what are blackhops?)
movement tech that lets you move at sprint speed while carrying heavy stuff like cells
Completely ignores slowdown of stamina (and spear) or heavy objects in return for worse maneuverability and the inability to fight while moving
Once stopped youll be at max stam
where would i go about learning these less-than-intended mechanics?
stupid hard without macros, so very inconsistent and generally not fun to put into runs
in roughly 1 week
Either on the speedrun discord or speedrun.com
We are currently working on making guides rhat are easy to understan
iirc most speedrunning players can do 1-3 somewhat consistently
but 5+ is where it gets unreliable. And youd want at minimum 10+ if not an unlimited chain in many levels

I forwarded the topic to the mod/verifyer chat
Where does the name blackhop come from
Backhop and momentum hop make more sense than black hop
So let me get this straight, by using logs to check the needed commands you can basically terminate a whole 3 code uplink in 10 seconds or less
I've seen void's video
Am I interpreting that correctly?
I wont comment any further other than saying that it's hilarious
I've never speedrunned and I'll probably never do it, dont worry I wont use that stuff
But now I have some context to what you guys were talking about before
technically speaking, it's just a more advanced usage of the "terminal skip" where you use a smaller command to skip the animations of longer commands, you "just" skip the uplink animation where it accepts the correct code and goes to the next one
That's the gist on how it works
for the uplink thing you're changing it to rng instead
if you dont use logs
you can still do it at the exact same speed
you just hope you get the codes right
the advantage isn't that you're faster
which would be what, 1/(800^3) in terms of probablity?
you also skip the failed part with the annimation skip
so like
you can just try again
instantly
and the gathering codes thing with that spreadsheet i already told you was because of a bug
that has been fixed now
i can still see the point of it needing logs to be applicable
making any% more distinctive truly wouldnt be bad
Unfortunately :(
unless you're gonna gather info on 2bil seeds
I miss my r7e1 reactor codes skip
which you'd probably use a mod for
if you dont allow logs we will still be faster with the skip thing
you will still have a disadvantage if you're not willing to use the tech
it is what it is
unless you start fully banning everything
same with the bhop
currently not allowed to chain specifically?
but single jump is fine
it's the same principle tho
you can jump once with your carry item
you can jump once for your reload
too many bugs in this game to ban everything 
you do shit by accident even
I accidentally seeded my run 🥹
hate it when that happens
its ok as long as you dont beat R2E1 wr
tbf you can „ban“ or rather „move“ the glitches to any%
Making any% an actual category
Could be this for restricted:
- Blackhops, chaining jumps is forbidden and pretty obvious
- uplink skip. Make it so the code has to be visible on the screen.
- deactivate alarms and ladder foam would also be quite obvious
that uplink thing doesn't make sense cuz it kinda clashes with how uplinks were probably meant to be
who's screen
fast uplink without use of extra tech is not exiting the terminal but learning the code through a friend
the funny thing is
the fastest tech without logs
is
terminal skipping each verify uniquely
but since it clears the screen you gotta put in a wrong code
so it shows the actual X07 or whatever again
huge
6 or 8
Oof
Thats rough
1/216
for a 3 code uplink
if its 6
wait nvm
First ones free
you say that but you make me reset R1A1 460 times
But a 5 code with 6 would still be a 1/1296
i mean a 1/1296 (more likely even higher) for smth like R2B3 is not funny
still its an issue
the ruling „need to see the codes on screen“ wont be enough. Since youll lose around 3+ seconds per code that way if you guess wrong
would have to be smth like „cant terminal skip on uplink unless its the last code“ 
how i used inverted quotes to beat the R2E1 wr
Hm?
„seeded run"
if you mean this „
Then thats just how it works where i live keyboard wise lol
I didn't know that about French keyboards

He's not french though? 🤔
Final warning ⚠️
The only way i can not put the lower one
Is if i type a 2nd one (making it go up) and then the word and then another one. And then delete the lower one 😐 yeah nah
He's either French or whatever black dragon is
Those are the two I know
Nationalities
🗿
LMAO
You assume too much beep
Sorry I am ignorant
Americans 🙄
how are u gonna check terminal rules if there's no pov of terminal usage
what if i bhopped while the recording guy looked away
devious
accidently** broken keyboard
yeyeye
Its not like you cant catch that
and if it happens that results in a reject and probably a small time ban or smth similar
We also rely somewhat on the integrity of the runners
codes dont show if you are far away
what if I start spear kiting when the recording guy isn’t looking
people cheat in minecraft speedruns
they get catched
Eva….
They BARELY get catches
Thats actually not true
Biggest scammer wasn’t caught till he admitted

I mean how many cases in gtfo have there been of people cheating
I can think of pitski and that’s it
the rly rly good ones dont
she is so speedy with her hopping you cant catch her
Lea 
If anything Eva MC is Single-player, GTFO is multi
Recordings would have to differ a bit
hi ily big fan
Wesley makes good points w/ blind eyes
<3
you're not allowing the shooter thing currently
you literally have no way of knowing for all 4 players lol
I mean, for uplink, you could tell by just how fast Warden Objective is done
But you wouldn’t notice unless you were looking for it
But you can’t catch bhopping if it isn’t “shown”
Etc.
Thats the verifyer job then
projectile bug happens without the player themselves noticing 
This is true
I mean, it always our job
But even MC verifiers, mods, admins miss stuff sometimes
We’re bound to too
in how many scenarios is a person never looking in the direction of any teammate who might be carrying a heavy object
I mean yea
People running in front of them
we are humans
Eva
in the end its always down to the integridy of the runners
do you trust the runners mr eva
and then once they turn around the heavy object is still right next to them? -> easy find
If we did R7A1 I don’t even have to look at you carrying HSU the entire level
And you could be bhopping when I’m NOT looking at you
Then walk when I am
nah thats calculatable
you cant go faster than a certain speed
what if there was a mistake eva
and we got back on track with it
you didnt see the mistake
and the one recording never looked in that direction? Not once?
you didnt see how it caught back up
I’m just saying there is human error factor and ambiguous POV
Obviously be best for different video POVs for sure
And it does come down to integrity
You can’t force people to record
So its nailed on integrity more
you can :p
not necesarily actually
Forcing everyone to record could cause backlash
but thats usually exceptions
obviously
but i tell ya
It says majority of boards require it, as stated by speedrun.com (and the respective boards)
if anyone is mental enough to subtly cheat in every speedrun
Do you think theyll never be catched?
They may or may not
The same thing is going on rn
i dont see your point
the only way to circumvent this
is to have only 1 category
that allows all glitches
more so my point was that you're making it harder and harder for yourself the more things you ban from the other categories
Regardless, I’ve already stated it’s nailed down to the integrity of the runners
This is also works pretty clearly
Wanna break the rules and think you wont get caught? Fuck around and find out what happens?
I doubt any of the active runners would
You also have to realize there is a possibility they dont get caught
tbf its not hard to check for most situations
I don’t think it matters that much team
you gotta realize that intentionally looking away or uplink skipping is noticeable
I said uplink skipping was noticeable already?
thats always the case void..
Until they do
only 2 speedrun teams 
2 speedrun teams
but over 20 speedrunners
?
Wesley you should start bhopping when no one’s looking
See how long it takes for people to notice
I mean he could
its specificaly with heavy objects
If it was noticed it’d just be placed into any%
where its noticeable
eh
Hed get asked first
I’m only stating in terms of point a to b straight line
that… isnt gonna do anything?
Stamina
Yea but it’ll be really funny
Liquid 👀 XD
why would it not do anything eva
Wait dods that bug actually block the bottom right version ID?
did you forget that bhop is so much more than just heavy item
i know
but all the recording player just randomly looks away while on extract?
eva did you know you can go from r7c2 bulkhead key zone first room all the way to generator cluster without losing momentum
Definetly not sus :^ )
I think it’s pretty funny
Everyone would be running wouldn’t they?
I just download a mod that lets me run with heavy obj. Problem solved
💀
just have more latency
Thats insane
Eva host
I wish I recorded it man
new rule do not hold shift while carrying item
ah yes loosing speed to gain speed :^ )
he grab the code tho
the code for what?
the reactor

you're too limited
Okay so bhop to reactor in advance
What even is this argument
you can't think of a possible level where the last code would be deep

I’m so lost
Trolling at this point
we do a little hopping
litteraly the only case where i can see what you mean
is r7e1
and the runner/code getter is the one who bhops
and many other places but smaller
you can remove player outline in settings
💀
like bruh
Imagine you can go the whole way from final code in r7e1 reactor to the extraction with bhop
you can
Doesn’t player outlines basically become minuscule and disappear at long distances too?
holy shit
yeh
my time has come friends
iirc names still bounce with jumps tho?
Yea but it’s small
yeah but it matters
what if i just jumped normally
I’m not saying it doesn’t
if you jumped normally 5 times in a row youd fuck the run
no because im carrying a cell


Yep right guys
all runs lawless now
im just gonna make food
deal with that shit yourself


I don’t even remember what the original conversation was about

that seems like a good idea tbh
can we speedrun Minecraft in gtfo
Unless they implement it into the actual game I don’t think it will ever be allowed
True!
seeded levels would be 0 enemies for most stealth
cuz they all spawn in rooms you dont go to
yup

?



