#gtfo-lore
1 messages · Page 264 of 1
we probably won't go back for it or anything; devs seem to have tried to phase out the neonate objectives with the r5 box and the datasphere
So does anybody have any idea of the lifecycle of the enemies? I always thought that the strikers were mutated/infected people but with the reveal of the mother and it birthing baby strikers I am wondering. Do we have any lore on the creatures?
nothing conclusive rn.. there are some dead body props that are sleeper-like still wearing pants but don't prove / disprove anything
Nothing on their behaviour either...
I'm particularly curious about their seizures they have when alerted
To me it always looked like something inside of them tries to wake up, rather than the sleeper itself.
Like the sleeper is a shell and whatever inside is what's reacting, shaking them around
Either that or that's them jump-starting their hearts
personally i love the scream animation with the rotating torso and the "slap ground" thing after it, spectacular mocap stuff
what is the hearsay system?
There's no conclusive lore on the biology of the Sleepers, though Daraxus and a few others are slowly fixing the old theory on that.
the hearsay system is basically a spy system of sorts in which employees can record things
ohh ok
although higher ups use them to check on them
but it's generally just a recording thing
Anti-gossip system 
it really depends on which sleepers you are talking about
is there anywhere where i can get a solid grasp on the lore
cause im browsing the wiki and it makes no sense to me
in the pins there are a couple summaries and also chase's timeline
Chase's timeline has all of the available text logs and audio logs https://www.notion.so/GTFO-Timeline-0e93a62e8cfd44b3a36beb4ab245a2d0 (the Wiki has them, too), and yeah, there is a TL;DR of the lore, and a full summarization of the lore in the pins.
since there are kind of two somewhat separate ecosystems
perfect, thank you
we have the humanoid sleepers within garganta, which as far as we know sorta separate into two groups
the one's that were born, and the ones that mutate
then there are the ones on destination which we don't know much about
Technically we can't even call them sleepers as we never seen them sleep
except that they are mutated from whatever life was on the actual planet
as in the sleeper species
are nam-v and the parasite separate entities or are they related?
they are related in origin as far as we know
The infected would be a more broad but accurate term, but KSOs have very limited vocabulary
although if they are completely separate in terms of genetics, we don't know
They seem to be separate entities that have a very unique interaction
The virus is exceptionally lethal and for all we know wiped out human civilisation outside of garganta
The parasite - supposedly - prevents the lethal conclusion and instead transforms the infected into what we know as sleepers
*supposedly by estimates
Virus escaped garganta, but parasite did not
So everything outside is dead, everything inside mutated
well even if the parasite escaped, it couldn't have gone out of the exclusion zone
It's unknown whether it not this symbiosis is somehow intended or a complete accident
But seeing how organised the sleepers are, with different mutations taking specific roles within the hive...
Either their symbiosis or a result of exceptionally long coexistence or it's a bio weapon. No evidence towards either.
We have VERY little info on the nature of sleepers. Kinda cursed.
they definitely have specifically evolved to become a hive-like species
Maybe we'll have something solid by the time rundown 20 releases LUL
something i've wondered about.. .. all that construction on multiple sites on alpha..
clearly they had a peaceful time period where exploration and construction were possible.. but later, d1, alpha2 is totally destroyed save one terminal and a shack.. what happened?
unknown
did they trigger something, did the "natives" somehow notice the intrusion and started eradicating human life or sth
intriguing stuff
It seems that Kraken found them
and btw the "biggest fan" thing on bx looks very dope as does the same fan (presumably) from below on dx. cool stuff.
Biggest fan?
bx, before doing the alarm bit, look around, there's a huge propeller spinning closeby, covering a hole on the ground
you go inside that facility
I remember something like that... Vaguely...
i believe in DX
if you look up then you can see both the fan and the crane above it
yeah, scaler's guide has him glimpse up, very briefly (at least)
i haven't really looked at DX but iirc it's something close to what garganta was
mining/research facility
yep, kinda unfinished as the behind-door darkzones had just ladders and metal sheets for walkways etc
yeah, with the zone 0a
hopefully r7 gives us some more goodies on the time humanity spent on alpha, what we've heard is kinda horrible
the extension really changed our ideas on how long durant stayed there
before it was max a month or two
now it seems like they had a complete longtime operation there
Also where the hell did they get the resources from
probably teleported them in
We're they sent with them during the initial incident?
that's way too much resources to send at once
Exactly
we know they sent supplies multiple times
I don't remember anything about them trying to support the first doomed expedition
Supplies were sent in the same way that the teams were sent in, however I don't think they went in at the same time.
Durant mentions that the plants he sent thru were sent three days prior.
Why though
they supported the expedition since it wasn't doomed from the start
at first it was just an actual expedition
then something happened after some time
https://docs.google.com/document/d/1jBbP19K92U3AlH2rXsUtKHtBkT0OGT3Fqx-1C2Z_B_U/edit?usp=sharing
punk's theory on a possible sabotage mentions it
Jansen x Gustavo Theory Written & Theorized by: PunkthulhuSpecial Thanks to: Daraxus, Dagga, Rayalot72, Infinite Duck, & the GTFO Lore Community! In R6B1 we are able to hear a voice log from Dr. James Durant titled: 'XXX-X2-ERQQ.LOG" In this log, we hear the names Alice, Ben, and Gustavo as ...
I mean you lost contact with your pathfinders, literally no way to communicate. I understand trying sending in food and water blindly in the hopes that they'll survive, but construction sets to setup an entire base / system of outposts? That's... Wishful thinking?
they probably didn't know
the expedition was organised by dr. stokes
and she had no idea about it
e.g. why some random operatives took bishop through a door they can't access
which was a part of that project my memory apparently doesn't like
not rise, not legion
i forgot but someone else knows
project insight
there we go
As I mentioned previously, they more-than-likely sent supplies to the destination first before any personnel. I'd imagine they sent in some kind of remote observation device before they sent any personnel in.
the hammerstine probe
That's the one.
It makes sense to do that first otherwise you're sending people into an unknown, potentially cruel, fate.
@analog frigate bx and dx are near to b1 aswell
@analog frigate here is a better picture of the giant fans btw
Have any new "companies" appeared in the game in GTFO with Rundown 6 or 6.5?
still only the ones before
no one new was introduced yet
as far as i know at least
Only thing into that direction is us getting a logo for Project Insight on the MWP. But yeah just a bunch of new ppl, no companies.
same way they'd do moon colonization irl
u go in big hole, monsters
This guy gets it
Anyone figured out wheter we really are in a time loop?
Pretty much confirmed in R6A1 innit?
Cryptomnesia kinda himts at it too
Hole, monster, overseerer
Computer good, alien hole kill humanity
Color schemes
No, we aren't in a time loop; at least that we're aware of, though it's not entirely off the table, I suppose. Cryptoamnesia is the belief that an idea that you have is a completely unique idea, when in fact it's an idea you have had in the past or is something that you've seen before that you just don't remember.
It's a very common memory bias in musicians, poets, artists, etc.
The mechanics and stuff of d4 isn't cannon.
"Don't look too much into it" ≠ "It isn't canon"
Lore Timeline for the game GTFO.
Professor Scalers character backstory video: https://www.youtube.com/watch?v=W6o4DjIwPhQ
GTFO Lore Database: https://www.notion.so/GTFO-Lore-Database-94aac69799e14948b3f9f418761c6cd0
GTFO Wiki lore category (check the individual log pages for each Rundown): https://gtfo.fandom.com/wiki/Category:Logs
Official GT...
@harsh saffron My br0ther, this video is phenomenal. Well done!
Tyvm 
Would you be offended if I pinned this for future use?
Of course not, go ahead ^^
I could watch videos like this for hours. Heavily reminds me of those old fallout new vegas lore videos by TheNthApple
10/10
Thank you ^^ 
It's clear lots of time and effort went into this. This is great work!
Other Ways to Say “Thank You So Much” and “Thank You Very Much” in Writing
Thank you kindly ^^
just got back into the game has there been any changes to the lore?
whats specimen 22
he doesnt look very healthy
What HSU does to a mf
arent the prisoners in HSUs while their not being sent down to hell?
and no i havent seen thay i only joined when rundown 6 was released
I took it from a captain alpha vid
There were many of them
everywhere in that room
There were piles as well
There are many HSUs in that room so they probably came off them
No idea why though
What's weird to me is how they started piling themselves up
Found that YT thumbnail which shows it well
tbh I doubt its supposed to be other specimens, just people in HSUs
they're much smaller and also have different skintones and shit
im thinking maybe somebody else came after and piled the bodies up the warden hasnt just send us here we know that from the text things we get from each mission so maybe a different team came by im not sure
i think they are just people in HSUs the room looks like an infirmary so maybe they were waking people from them or something
Why would they do that though
There is legit no purpose to do so unless you want to burn the bodies
Which is mentioned in some logs but doesn't seem to be related to this
Except if HSUs prevent their skins from decaying for some reason ? 😳
burning anything underground is a VERY bad idea
Indeed
the air will get toxic fast
I hadn't heard the 10:30 audio log before huh
true im just thinking up of ideas we see clear evidence of them being alive at some point (some of them clearly crawled to their spots) but a giant corpse pile doesnt make sense unless its to dispose of them like you said
its at the start of CX. literally right next to where you drop is the terminal
he's talking about pollution, nothing to do with nam-v
and it could be the case we know HSUs are meant to keep the person inside alive for extended durations so it woudnt be a stretch to say whatever the hell happens in there stops decomposition
Everything to do with it
My thought process is that the guys in green were failed trials of either the Warden's or something else, seeing as they're very likely to be synthetic "humans" in layman's terms.
no, literally the log isn't. it's.. just listen to the log
in cx real quick
I know that one
it sounds like he is, but at the end its clear he isnt
but this one in the video is differnet
@harsh saffron
yo
audio log at 10:30
beanz wants to know
isn't it the CX log at the start?
like 90% sure
cx beginning is him talking about the digging in the ocean
^
what would the trials be for it could be the thing we are collecting samples for but then why would they be out of their pods
https://www.notion.so/CX-Flux-191a4191dccf43b39eeb36634155af54?p=990fbd8e078a40f1a4f6bf8f3b16188e PTJ-CRU-9D9
yup, I'll have to look that up, the audios are the ones I didn't write down in the script
Listen to this, then listen to the one in the video. They are literally completely different
Everyone has their own thought process and theory on it, but mine is that the Warden is using Specimen 22 as a mobile version of itself or a way to gather information in places that Warden has no access to. The piles of bodies are either ones that died to the Sleepers, or they weren't able to survive outside of their HSUs for whatever reason.
That's my theory, though.
its interesting but the warden has the expedition teams for accessing the facility doesnt it why would it need a separete person
https://gtfo.fandom.com/wiki/Rundown_6.0_Logs#EBDT-4QS-QVB.AUD
That's the one I used there, its from the santonian website
he is talking about the state of truth audio you play
yeah thats the one
Yup he found it
Allegedly, through one of Schaeffer's audio logs, they can survive Sleeper attacks (unconfirmed). He goes to explain that one was torn apart right in front of him, but it kept talking "in a voice that wasn't its own" and was eventually left alone. In another log, we can hear it walking through and talking to Sleepers as if they were normal humans but it wasn't triggering them awake while Schaeffer is terrified and being as quiet as he can.
That's assuming that what is described is one-and-the-same.
the last time i heard shaeffer talk he sounded really insane from what im gonna guess is being stuck there for god knows how long so im noe entirely sure how true that is
13:28 "we don't really know if the warden is a protocol or an ai" WDYM
we literally do
We get a lot of context from before he went into the HSU with the 6.5 extension. He descended into madness after he escaped from the HSU that he put himself in. It's also noted that he contracted NAM-V according to Specimen 22, so that is progressing his mental decay by quite a bit.
I remember that part of the first mimic log Schaeffer says something under his breath that's hard to hear. Something along the lines "Gosh(?) (There's/is there) more than one.."
Can't say I remember that at all. I'll go give it a listen to see if I missed that. 
I believe it's right before he says "when the creatures first saw it".
@harsh saffron 13:28: "we don't really know if the warden is a protocol or an ai or something else"
Oh, wow, you're right. "Gosh, more than one..."
so there could be more than one of those things that dont piss off sleepers?
Maybe Warden has, or had, multiple subjects that Schaef interpreted as one being.
Or, in some way, these bodies share a consciousness.
Holy shit, hold the phone. Gravy your ears are a blessing. I think that confirms that our "mimic" as being one of the Specimens.
What are you guys talking about
The Mimic/Specimen from the audio logs.
i don't hear it
well assuming the sleepers are some kind of hivemind wich they feel like it could be whoever these specimens are have a link to it so they dont get "detected" as a threat
Mmmmm hot
Ay thanks👍
1:10-1:13, iirc.
👀👀
Well yeah after taking over an DI it would act as one I guess. Can't really tell you if it was a protocol or an AI used for the takeover.
"It's my fault, it's all my fault... Gosh more than one..."
Oh my god this is kinda' big, actually. This means that all of those failed Specimens were made in attempts to be undetected by the Sleepers, and eventually Warden got it right with 22.
that doesn't neccessarily confirm anything
Or, rather, mostly right.
i'm booting into the game rn
that audio log sounds hella spliced
loading into c2 to confirm
Couldn't be undetected by the Scout.
Then again, that's what happens when you bump into one.
What’s going on now? I look away for 1 second
@analog frigate what are your thoughts when you have the time? I remember us discussing this topic pretty heavily for a while.
i'm going in to verify rn
that part of the log is.. weirdly structured, if that is actual audio
i just listened to the SC3-1BG-98.LOG log did shaffer just talk to whatever the specimen is
hes clearly having a conversation with something
The robot-like voice is our "Mimic" / Specimen friend.
i can but you'll have to sum it up into one message since i'm ill and brain fog is upon me
You know, I was wondering what that nFrame data could be used for, considering there was a tonne of processing involved, but now it seems more and more likely that the Warden is trying to control the specimens using the nFrame data and controlling them more directly(?)
i see it says that their not that different is it trying to say that its human?
close to human but not quite
Oof. Hope you get to feeling better, my guy. 😦
Gravy pointed out something in the very first audio log of Schaeffer's monster logs. Schaeffer states: "Gosh, there's more than one..." when referring to our Mimic/Specimen friend. When he states that it speaks in a voice that's not its own, it's getting ripped apart by the sleepers and has no fear. This heavily reminds me of the moment where he's killing Specimen 22; there's no fear in its voice, but its still trying to plead for its life.
Implying that all of the corpses in green pants and hats could be failed versions of Specimens where Warden was attempting to create a version that wouldn't alert Sleepers... in my opinion, of course.
What if specimen 22 was the final one, which is why it was pleading more so than the previous ones?
I think that one little sentence that we've missed implies and more-than-likely confirms that our "mimic" is a Specimen.
that is so weird
it's structured like it's unrelated to his rantings but injected into the middle of the log
it's literally entirely out of sync with the rest of the log
like from a recording studio standpoint, it is very clearly not right
it's a flat cut at the start of "there's more than one"
this is very likely added recently
that's not normal audio splicing
i dont think it was the last one the warden probably is making more but listen to its voice for a second it sounds incredibly robotic i think its more likely its being controled by something else as assposed to being an living being
when was this recording added to the wiki?
It definitely sounds weird, but it's happened a couple of times in his logs iirc. Manic episodes are wild in that regard.
there might be different types
no this isn't manic
i'm in-game rn
this is a flat cut in the audio
Oh I already believe it's controlled by the warden
this is a audio software level thing identifiable as a cut
this isn't anything to do with speaking
so im asking, was it changed? and do we have any previous versions
It's posted in the Timeline, and as far as I'm aware, the file hasn't been edited unless Ray changed it.
There's no changelogs, my guy. I don't know what to tell you.
I believe you.
not to do with the notion
this log was likely changed
like the board in CX was
i'm asking when our saved recordings of it are from
I'm saying: if it was changed in-game, there's no changelog about it, nor has the original uploads been changed/edited from the Wiki/Timeline.
the board in CX wasn't in the changelog
some of these lore things weren't mentioned
it was added later afik, yksb
There one was log with fucked up audio timing
A bit of a stretch here, but S22 is also referd to as unit22 IIRC. DX's debrief mentions "potential to enhance unit masking". Maybe this refers to 'masking' the specimens presence to the sleepers. If it was undetected by most sleepers, but alerted a scout, maybe the Warden I attempting to fully mask its presence.
^the audio log in B1 was kinda out of sync like that, but they added the correct version on the santonian website. The B1 log had Teale and her patient talking over each other.
that would make sense it might also be refering to an effort to make the prisoners jobs by having some kind of countermeasure for detection but then again the warden doesnt exactly seem to care much about us
Yes, thats the one.
That one sounds pretty normal to me, the 2nd log where they talk to each other has these awkward B1 audio log breaks in it as well tho.
Btw. When sleepers attack us - are they attempting to infect us or tear us apart?
Another reference to the body burnings mentioned in the state of truth logs by the other guy
it's a flat cut in the audio
here is the .wav if someone else wants to have a look at it
it's not sync
it's a splice
tried putting it through a spectogram to see if maybe theres something there nope nothing
Well that's the point
It's a cut.
Also it's from in-game, so the ambience and monsters will play a factor, so sadly can't be 100% clean
any idea where i can find a cleanner version i didnt see any dowload links (then again maybe i missed them)
will do
so a little late but:
i do think that is very possible. it definitely is some creation by kds or smc, due to the robotic voice that it has, and how it ties to the chips that were supposedly installed in those exact specimens and then malfunction from magnetic forces. that then ties into how the clocks in a specific zone were off by a certain time due to what probably are magnetic fields. the only thing i dislike is how specimen 22 has a bullet hole and doesn't seem like schaeffer beat it to death like he did in the log, although then we get back into what he said as well for wondering how many of them there are. that leads me more to believe that he killed another one in that specific log, although we didn't find it yet.
i do really think that it's extremely likely specimen 22 was some experiment (probably related to the rise project), that then malfunctioned and became the horror thing that it is. it would also explain the giant amount of bodies that we find in r4(don't remember which), with those being failed experiments.
and i have some base to make a prediction: the dead bodies in r4 we found were torn up by the tanks we find it that room (i believe there was one), but they were failures, they couldn't regenerate or something similar. then the mimic is a somewhat successful version of the experiment (what i suppose we can technically call specimen 22), with it having some regeneration, although apparently not enough, except it was flawed in that the chip controlling it malfunctioned from some magnetic ore or something affected it.
then schaeffer could've killed specimen 22 or some other one, and that's about the end of the road
my personal opinion is that this is what the rise project is about
since we have nothing on it except that it's about the neonates (from which specimen 22 could've come from)
then we can branch off into possibilities:
1- it's to somehow experiment with sleeper dna or something similar, and learn about the species
2- now that they are genetically grown with superior regeneration and complete control due to the chip, to replace the legion program and actually form the perfect soldier - genetically modified to be extremely durable, can be trained through the data gotten from the prisoner's neural cortexes and become perfectly trained soldiers with any background, and have zero personality since they are lab grown and controlled from the moment they start existing
personally i would bet on the ladder, since that's the more logical route that the rise project would go with the current info we have
also it's called Rise
to rise above something, to be better
sorry for the giant text dump, but i had no other way to put it into words
might make a doc when i have the time
and again, sorry for the very late reply, life decided that my birthday present was going to be to get ill 
Happy birthday and get well soon 
Happy Birfday and feel better! 
End of Dx, in the room you may have seen in R5C3 (Big screens, multiple levels)
also when did we first find out about the mimic since i'm dense and can't find it
that should be R6C2
nah, thats C2
ah
I could be wrong but I think we didn't hear about it before
you probably aren't
qq, where did you get conclusion about "chip"?
Happy Birthday man, get well soon
Happy Birthday!
So just how loud is the Scout anyway?
In comparison to our real life decibel scale, that is
Good question
Previously on DX when a scout has screamed at me my volume was lowered (due to a bug) for the level for some time. If we are counting that as hearing loss it may put it in the range of 130-150 😉
the ones that were mentioned to be in use and malfunction after a certain threshold of magnetic interference
Especially when you can hear it loud and clear 3/4 rooms apart
louder than gunfire for sure
awesome effect the blue shockwave has on fog btw, i love it
iirc our characters don't wear much in terms of ear protection
but then we get into how the sound impenetrable walls work
which is a lost cause
I'd bet it's not a out the sound attracting a wave through but something else
(was demo'ing a software called Kauna for a friend, a visual audio eq)
Without ear protection the amount of gunfire not causing physical damage is kinda unrealistic, so its hard to gauge based on that. One argument is that the scout triggers enemies from further away but that could be the nature of the scout scream rather than the volume
also can anyone check the pitch in hz of the scream?
since it could coincide with the possibility that sleepers are deaf to higher frequencies and that's why lock melters and such don't wake them
ah
then i assume the blue wave thing isn't what is waking them up
more so possibly spreading a hormone alerting others
i'd say the normal audio distance thing is controlling the near-wakeups.. the wave is purely game mech
which does make sense since they don't wake people up in adjacent rooms with closed doors
doesn't even wakeup ppl in the same open space 40+ meters or so afar
yeah, so could be to spread pheromones through the air
and then that somehow goes over to a group of sleepers
this is all a bit farfetched though
the fact that they materialize out of the ceiling or thin air 2 rooms away is gold that it doesn't "just happen" like in other games
does anyone know where the lore terminal or what log specifically hints what the warden mainly wanted from r4
The 2 logs are in the 2nd half of DX. Can't link them rn, cause I'm on my phone. (If you mean the logs I'm thinking about
)
Should be before and/or after the alpha section. I meant 2nd half in terms of all the logs in the level ^^
got it thanks!
It's loud enough to temporarily deafen the player and mutes other sounds for a small period
A gunshot has a range of 140-165db to give a bit of reference. Considering that as a baseline, we can assume a scout's whoop and scream starts around 60-70db (talking human voice range) and scales up to around, I'd say, about 175-180db?
That would be my best guess. Add a few to the top end, maybe.
That's assuming its scream is all sound, of course.
so for my understanding the warden wants the chips i guess from A1 ? and the Protein Sequencers Nyxos from C2 ? 🤔 regarding the lore of R4
Dunno about chips, we're collecting "comprehensive research data" iirc.
Basically nFrame data and other stuff as far as I am aware
Why do glow sticks from the year 2050 last a minute
Gameplay
Although honestly why not extend them? They are already one of the least valuable pick ups unless its that one super dark room in the entire level
Are the glow sticks from the store lore accurate
2063
Bought from the lowest bidder
that feels like it might accually be the case considering the guns you get
goddamn peashooters
I mean... They at least don't jam, so they're not that bad.
We could get LA80 on initial release LUL
i mean can you imagine your gun jamming while they bust down the door
Could make for a fun little situation I can tell you that much
I believe gun jamming could be a cool mechanic, it just needs to be very carefully balanced
Something like 0,1% chance to jam on any given shot, but it can only happens once every 10 minutes or so with a cooldown
To exclude a possibility of someone hitting that galaxy level jackpot
the thing is with how many rounds you go through looks at any alarm that 0.1% can become very annoying the cooldown is a solution but i dont think its an ouright cure for it
I mean that's supposed to be about 1/1000 rounds
You don't get that much with 100% UZI
I think some of the guns use subsonic rounds judging from how quiet some of them are to each other
i mean maybe? would make sense to reduce the noise even if gameplay wise it doesnt do anything
and what weapons would you say they are i havent noticed anything before wanna see if i can notice it now
Submachine gun, when you listen to it and the bullpup compared to something like the machine gun.
Is there any info on how the sleepers react to different light wavelengths/spectrums? Like they dont react to the glowsticks at all. Is there any info on like infrared or UV or anything like that?
Nah, none.
Sleepers are a big bland spot in the lore. Thy exist and can bite, that's about all we know.
They also don't react to light made by fog repellers.
Gotcha.
how are they P shooters? just the sounds?
no the guns sound good and feel great to use i guess to me they always gave off the gun from the lowest bidder kind of vibe
Some them maybe. Stuff like the hel gun feel like really nice sci fi weapons.
In that case maybe not the lowest bidder
But
It's experimental and could blow up
So give it to the expendables!
I don't think the warden went to an online auction lol. I think probably what happened was that there was a large arsenal of weapons originally in the complex but many were lost and destroyed as Garganta was lost and the warden now only has a haphazard few left to equip us with.
it explains why he has such high quality weapons but not ones that are reliably of military quality.
doesnt he litterally call us expendable in the brief thing for C3
More or less. We're a decoy in that one it says.
I think we're pretty expendable. it's been in the brief for multiple missions.
and that would make sense explains why we have something like the hel gun and then something like the scattergun (wich to me feels like something made from multiple shotgun parts)
Yeah or why some of sights are non uniform or weird. He's just using whatever he has.
well the project were uh "volunteering" for was said to be pretty big so i woudnt be suprised if the guy just has thousands of people to throw in this hell
yup just hand em a gun and a hammer and off in the hole they go
Yup for example I think for R6C3 but for sure R5B4 We are used as a decoy to clear an area for another team of operators.
Do you know about kds deep?
Because yes there are definitely thousands.
also explains why we start with 50% ammo. The warden is rationing.
that does make me wonder just what the hell wwere we helping them do because in C3 atleast the lights go out the filters and some of the other stuff were they like powering something on?
Probably has to do with the neonate?
im thinking it mightve been a reactor like we do in D1 here but im not sure
probably starting up cells or fans or reactors to get to their objective.
Diverting power from unneeded subsectors to power something related to it?
Just a thought.
could be but last i checked oxygen underground sounds important
I'm also coming from a pretty different/wild train of thought than most tbh.
My theory is the Warden is corrupted by whatever is going on with the NAM-V
And is not acting on humanity best interests any longer
probably considering the loud as hell alarm that plays during mos of these i would seriously like to talk to whoever idea that was
anyway I don't think this is a spoiler not from this rundown. it's from R5. But basically in R5E1 we went deep into a place known as KDS deep where thousands of members of project legion were stored in HSU pods and we inputted a terminal command to give the warden full access. SO there are definitely a lot more of us.
Shaeffer also hints at it in some R5 logs about building an army.
Thousands of sleeping soldiers. Waiting to be awakened.
im guessing lore wise he isnt just sending us in each one of these missions (the small dialogue when you select the mission not counting) unless he doesnt switch out prisoners from doing work orders unless they die
im going to assume giving the warden acess to all of this was a mistake
Could the Nemesis by responsible for what break through all the layers in Garganta? Sorry to be random. Just thought about how it moves and it's shape and it kind of clicked.
Always wondered since the metal is facing upwards
No. lore wise our team of prisoners has remained pretty constant. Bishop. Woods. Hackett. Dauda. I think all the other teams of prisoners are simultaneously doing other missions.
Acc. to logs, it's almost certainly the energy blast that came from the fossil.
Damn...
Maybe they even have their own rundowns lol
It was hyper condensed, eh? That...is interesting
I think it's too big anyway.
i mean thinking about it the whole rundown system is just gameplay the facility sounds big enough to where you could have hundreds of teams going through the place
Does that point to the energy being from a device or something fired it?
I'm trying to figure out how energy could maintain it's shape and form like that without warping the entire deck
Not sure, logs say that people broke into a chamber, were probing it, and then it just blew up.
And the only thing i can think of it being from a weapon system or somethign like that
and this raises another question for me how does the warden know how to pick people to make a team i mean whats his garantee these guys wont just shoot each other
It is probably some sort of device or weapon, though. That or there's some kind of energy storage that results in that sort of "drill" that malfunctioned.
Agreed. It points to it most likely being something technologic like that.
Yeah I bet they do have tons of teams all doing work. We are probably one of their tops teams considering how much we get trusted with. But I do think the rundown system is lore biased. Maybe the warden uses rundowns to just categorize what prisoners should do what. Who knows.
Well the legion program definitely sets up it's soldiers to be more controllable and wipes their memories as well. But furthermore what's really interesting is that in shaeffer's hideout there is a log where shaeffer picks a team that he needs for something. a team that matches our squad exactly. This seems to imply that shaeffer somehow has some role in the personnel of out team.
hm can you point me to the log the most i know of shaffers is the insane man who escaped and now talks to us every once in a while
I really like the idea of the NAM-V being a byproduct of something. I said earlier I like to think of them as white blood cells. What if you looked at it from a mechanical point of view? What if the substance was something like an oil we pump through machinery and it was highly mutagenic/unstable under certain conditions
The people at Garganta accidentally crack open a very important machine and cause the pressurized substance to erupt
Yeah To fully understand Shaeffer you would have had to play R5 and even r4(which I didn't). But most of everything you need to know is in R6. The log I'm referring to is in Cx in the secret hideout on the side of the main room.
I don't know if you read logs on terminals but it is definitely worth doing.
Really cool lore stuff.
il have to take a look
Should all be on the lore database, btw, this one is categorized as "planning".
https://www.notion.so/f46c0c48ecc14044b46d3093a7bf80cb?v=b161b05ae0c549489a92d244962c4167&p=9bc83561587442f59067ea2c5018d362 here that's the one.
and as for schaeffer having a role in choosing personnel it could be that facility staff trained or otherwise programmed the warden with psychological profiles of all the soliders and he makes assumptions based on that its not perfect as we know more than a few teams dont make it out but those who do are confirmed as good picks
Yeah that's pretty likely.
oh and as for being one of the top teams like you mentioned earlier i think that is probably whats going on but part of it is also just him saying if they die il just replace them as we ARE used as decoys for something else
this was interesting to listen to so schaeffer does know us to some extent (atleast to the point where he knows what each of our characters specialise in) why would he pick us specifically though and does he know we are esentially following him
Oh I'm sure he knows haha. Remember A1's audio log? Furthermore I'm assuming he picked us in particular to somehow help jumpstart his "revolution" He list several particular skills that our characters all have. The bigger question is. How did he get the warden to pick us too? is it just a coincidence that all the people he needs for his plan are all on one team already? I don't think so. So either he somehow manipulated the wardens systems a long time ago. Or the warden is using us as bait.
or else some possibility I haven't yet considered.
i think its likely bait or maybe its kind like what happens in portal where ratman makes chell the player character the perfect candidate for testing knowing shed have the skills needed to kill glados
I don't think he was picking by already set teams because he comes to each conclusion separately.
Hmm but how?
well the place is filled with computers right? it woudnt be a stretch to say he could use his credentials to edit the prisoners files
Did he hack the wardens systems? Seems unlikely considering how much power the warden holds over Schaeffer?
hmm
Maybe...
it seems that details are what an Ai like the warden would notice. But maybe there was some backdoor somehow.
keep in mind that the warden is an AI it has to follow its programming wich is take care of garganta one rogue guy woudnt be too much of a concern to him assuming he doesnt interfere with his objectives
wich other than speaking to us in the logs (wich the characters are assumed to not remember anyway due to the mind wipes) he doesnt do too much
and its not too much of a stretch to guess the warden thinks schaeffers dead he went on a mission his team died and he never did go to the extraction so could be the warden assumed he just died
Could be could be.
I don't know how much control the warden has over us. He seems to know instantly when things happen during missions which leads me to believe he is remotely monitoring everything that's happening somehow. Maybe he even has implants to see through out eyes. As well as monitoring the state of the facility through the data that he's getting from basically everything that's operational. Anyway it seems like he'd know about Schaeffer at least.
in Dx he seems to suspect from the audio log that Schaeffer beat subject 22 to death and asked us to confirm it.
we accually know how he sees whats happening and communicates with us its through some kind of neural interface its mentioned on the wiki somwhere but i cant find it
Oh really? Didn't know that.
as for monitoring the facility it is probably through data he gets from various sensors throughout it but doesnt seem to have full control (as evidenced by us needing to do uplinks with terminals and the reactor bootups needing to be manuelly triggered)
Yeah agreed. Garganta was meant to be run by humans not one all powerful system
yup if the corpses around the place wasnt already a clue
also can i ask if we ever figured out just what infection is? i remember back when i got the game we didnt know much has that changed in any way
Nah, there are some theories but nothing confirmed I think.
i see currently im assuming its just something coming out of whatever hole gargantua was made in and seeping into the facility as whenever the ventilation system turns off it just appears
Yeah don't think we know. it has some contradictions that are confusing.
alright good to know
thanks for helping me accually understand whats going on
it in fact has mostly been
Currently we have 3 possible theories on what could be causing the fog to be toxic:1 - Toxin, something like Sarin 2 - Parasite, something microscopic in nature 3 - Dust, most likely Cretasium We have managed to rule out it being a parasite and dust. Below are listed proofs of it being the thre...
well not 100% log proven, but as close as we can get with the information from the environment
Wait...so, the whole civilization is gone due to NAM-V, and warden sends prisioners in the complex to find cure?
Well, we can't confirm that it's GONE gone, but according to some calculations the civilisation collapsed for sure.
But no, Warden is not trying to find a cure. Hes doing something else.
In DX he mentioned "potential to improve unit masking".
He seems to be trying to breed artificial humans that are completely invisible to sleeping hive.
For what ends though - who knows. Maybe trying to create humanity 2.0.
Maybe it's trying to create a vessel to transfer itself into and escape the complex.
Or maybe its stuck doing some mission kovac gave to it before collapsing with the rest of humanity.
Personally I wish it was the latter as it would give extra tragedy to this whole ordeal, but I don't think writers will go there. Too depressing and it's hard to make something interesting out of it.
so i am rehearing the audio logs now and then and regarding the log from b1 in alpha 1 one of the reason the tether link got cut off was because the dr speaking had 3 theories and one of them was that someone falsified the data when the prope was sent back. either it was falsified by kovac because they hoped those people gather data and die there in order to deny eyewitness then establish the link again to retrieve the data however bishop survived as the only person from the team or it was by whatever else there is in alpha like luring your prey but i don't think for a food source more like they want to observe and learn what the creatures (humans) do and behave like
also really curious what happened to humanity above ground but seeing how no one gives a shit that a giant facility as gargantua is destroyed i think civilization either collapsed or somehow this entire region is under quarantine which i doubt
it's under martial law
or atleast it was.
go have a read of the "for dummies" document in the pins
Kovac worked with contacts in the Mexican government to setup an exclusion zone around Garganta
within, kovac had total control
it depends on when this was. as we know there were long-term settlements on Destination, as seen in the giant mining facility in BX and DX
maybe they were set up afterwards. what irritates me is bishop. if he got his memory whipped when he got sent with the team to alpha 1 because he is the only one survived and must have seen some shit. and in the character log he didn't mention anything of him seeing unnatural stuff. now it could be because maybe the lore wasn't yet present
Cool, thanks for info
Every stay in hydrostasis wipes memories. He as a KSO at this point, is essentially a mindless drone and not as free to think as he is later in the game when we play.
It is fair to assume he would have either forgotten, or have not had the mental capacity in the first place to come to such conclusions for a report.
That also is assuming the character log is AFTER the venture to destination, which it likely wasn't as all character logs are when they are first being put into the program, and by the time insight is digging into Allen technology we are very far along in the timeline
if his mind was so fucked up by the Programm and he couldn't think anything i wonder how he is the only one that came back/survived
Go read the logs. Basically Their mind is wiped however they can be programmed with full combat protocols and they maintain muscle memory completely. There is also the fact that under high stress environments, fractions of their memories can return as well as their original personality. KSO's are living weapons remember its no wonder he survived
KSOs are just drones in human flesh
I believe the expedition leader laments as much
He tries to talk to him and all bishop responds with is "awaiting next objective" or something like that
Because that's all they do - they just complete biocom's objectives. Don't think, don't talk, just act.
Which begs the question how did bishop survived... Did he went full doomguy on the fliers? "I don't know who I am and what I must do, but all I know is that I must kill"
With the massive stress they have gone through as well as the returning of their personalities, it can be assumed that warden is using their own motivation to push them through objectives when out of contact with the warden
I reckon he hid for much of it
I know they were backed into a cave finally, Bishop could have sat with his back to the wall and prayed
Or covered himself in the bloated corpses of other members to hide
Or just sat there for days, gun pointed at entrance, just breathing
A fucking turret in human form
I reckon hiding under corpses, given that the fliers don't seem to want to eat them
We didn't see any when we were at destination, did we?
No blood, no guts anywhere...
Just abandoned camps
There were corpses everywhere what are you on about???
I haven't seen a single one o_O
On B1 there are 2 corpses within 20 seconds of running
On C1 the arena is filled with corpses on all sides
On D1 its abandoned and I don't remember seeing corpses
And none in DX assuming that's destination too
Defo destination, the mountains match
But on B1 and C1 defo corpses on destination
I seriously haven't noticed any... Was too busy surviving in C1
I have a serious case of tunnel vision
here are some from B1
yeeeee
Hm. It even looks like they were halfway transforming into sleepers...
No a single proper one... Minus specimen.
very few corpses look like they aren't going through the transformation
Sometimes you can find the clothes where someone was "reassembled" covered with blood and stuff
no corpse tho which is peculiar
Near teleportstion device in B1 there's a weird corpse
It has the skull, but no body. Just empty clothes.
yush
It's like the sleeper vomited out the skull and moved on.
But the clothes are too nearly placed... Very weird.
It's like the man got vaporised where he was laying
"So what did you do today?"
"I went around on a horror game screenshotting all the corpses I could find"
the black substance on the mouth looks like its its cull or i dunno
i still wonder how these freaks can survive without half of their body being present
Heavy case of dead spacing me thinks
Did you know that cockroaches don't have a brain?
Bodies are so overrated
Instead they have one general nervous system along their entire body.
Their CNS moves to be primarily in their upper spinal column
I think
It's why occiput damage is high
i think maybe it has something to do with the yellow roundlike substance inside the body
The "egg" shaped things
I always assumed that's what happened to dead space necromoprhs. Whatever transforms them creates a single nervous system across the body, hence why dismemberment works.
Perhaps sleepers work on the same principle. Although it doesn't explain extra headshots damage, so there's clearly SOMETHING inside their head, but it's not vital enough.
If you look on CX in the secret room you can see them in good detail
they really do look like eggs
They could also be cysts or tumours
forbidden gobstoppers :)
Why do we even even wear gas masks
Parasite doesn't give a shit, we are clearly already super infected
in cx? do you have a screenshot?
nupe, but we can hop in there if you want and I'll show you
Lul
Probably to prevent further virus infection
ooooh wait
Let me beat CX just to stare at some balls in a secret room
I know what you are talking about
CX is super fast with the current 2 terminal skip
The what
the speedrum strat
I don't wanna know actually
Eh, not much to stare at in BX
Minus the destination facility
I still don't understand how they build that
Shafer messages
Sites like that take years to build
Garganta completed the top section in like 2 years
They are speedy
Presumably 2040 tech helps a lot
yup
though that massive structure is still tough to concieve in that time frame
though tbh we don't know when they stopped
are bx and dx the same facility?
We know they started teleporting at least after 2054 but when they stopped is unknown
because of the giant vent at the top
yes
it is assumed the security doors lead into the same mountain facility
so the alarm from bx is the reason dx is such a fucked up place
hmmmm
Frankly I don't understand what keeps triggering sleepers
Like, there's no sound
The UI tells us there an alarm, but there's no actual alarms
Some there actually is
No red flashing lights, no WEE WOO screaming from loudspeakers
I thought I heard alarms before
Not in R6, you didn't
How are you man
Gucci, you?
I feel a weird sense of dejavu...
Lmao
I haven't played previous rundowns, but I swear I thought alarms sometimes blared on the doors
fhe flyers give off sound
Perhaps I can't fucking hear them behind the goddamn music...
we have to understand that these creatures maybe work as a hive mind
I should try turning it off
VEry likely,
Super immersion
The music is great :((
music is too good though
maybe the flyers alert them
lets you know when all the enemies are gone
Is it really?
Yes
Same drums and some weird techno sound
is kiting and cheesing lore accurate
Yeah, listen for the change in music from when you kill the last sleeper
Battle music when it hits the fan.
ALL RIGHTS GO TO 10 CHAMBER COLLECTIVE AND SIMON VIKLUND I DO NOT OWN ANY OF THIS.
In BX and DX I assume the reason the sleepers awake is because the force shutdown in BX is because there are alarms triggered deeper inside. And in DX it could be teleportation and fliers
yush
Hmmm you might be right lol, listenning it again and it’s... something
btw i was curious how many female bodies are merged as mom
I meant pure aesthetics. Sounds generic. Although the weird tension tracks that plays in C3 and some other places always catches me off guard.
Love this
cause i think two wombs aren't enough for a dozen baby sleepers and how do babies walk so fast since they are so deformed and have barely any limbs lol
Fast babies
One womb is enough
Since they just got out of mommy, they are all slippery and wet, which is why they are so fast!
but I think these are two female bodies
Possibly
The sleepers really are bizarre
I think there may be a good chance that a lot of sleepers do not form from the transformation
But are instead grown from the respawn cocoon like things
True
Also a good chance that mothers and others are made from the scientists messing about
Isn't there a mother in one of the fluid tanks?
Can sleepers be described as lovecraftian or just body horror?
Body horror
Love craftian is horror beyond comprehension and cosmic horror
this is just body horror
Irl pfp of Artek ^
^ kraken starring at the cliff camp
Like it still has a huge part of its body hidden in D1
Does it truly float?
Or do those tentacles reach the ground?
There's no fucking way
A mass that big?
And it's thicc enough to tolerate bullets? No way
It would have to be one giant ball made 99% of gas
So either it's space magic or there's something holding it
space magic
remember the floaters and shooters all fire "energy"
that homes in
I don't think it's gas
Assuming those tentacles are like legs... That would make far more sense
I swear I had a picture in mind for reference, but not anymore
One of the things I worry about, is WHY it has to be that big
Just imagine a jellyfish walking th earth with the tentacles, that'll be the concept
Beeg squid
Things usually end up big because there's simply enough resources to support it. Ie species on a constant brink of starvation tend to evolve into smaller bodies to be able to work with what theyre given
On a fucking desert planet though... The only thing that makes sense is the same shit that happened to Dead Space hive mind. Just ALL the organics fusing into one creature.
it does
They probably have some unknown form of sustenance or they're hyper-efficient when hibernating or hunting.
and also floating on gas really doesn't make sense
it's been bugging me since r6 launched
gas doesn't work since it doesn't tilt at all when swinging its tentacles around, and also where would you put it
stab
There
If it wasn't flying, think about how long it's tentacles would have to be
We are on top of a fucking MOUNTAIN!
Also, was pretty sure we could see the ends of the tentacles in d1 by looking down under the cliff
Still more understandable than that thing being able to fly. It looks like it weights as much as a big plane...
They swim through air like its water. Fliers basically move like piranhas.
Unless they are a radically different form of organics - that should be impossible without space magic shenanigans.
I can answer this if it hasn't been answered yet: the prisoners aren't wearing gas masks at all, actually. They're wearing standard respirators; the kind that you could find at a hardware store. It's to prevent irritants and tiny rock/dust shards from entering our lungs and shredding them from the inside.
Ah. Alright.
Toxic infection we can handle. Some dust can’t risk it
Generally speaking: proper gas masks, like other high-end PPE (see SCBA gear & n95 masks for example), are fitted to the individual since we all come in different shapes and sizes. In this case, however, we take the military shortcut and just use a generalized size that fits our facial features and use the strap system to pull it tight.
Irritants can still get in, but the vast majority of it are warded off and it doesn't affect us in the slightest bit.
actually highly understandable because it would really suck to be fighting off sleepers only to begin coughing up your lungs mid fight
For sure. It's a huge problem in real-world scenarios, too, when you have disaster relief organizations or NPOs coming to help, especially when volunteers visit foreign countries. People go in with cloth masks and come back with diseases or a nasty respiratory sickness because they weren't wearing proper PPE. Sometimes my real job helps make lore-related things a bit easy. Lmfao.
A good example is 9/11, where a massive chunk of the people that were pulling out victims all developed severe lung diseases and cancers because of the contaminants in the air.
That's exactly it. Even people in proper PPE were coming out with that kind of stuff, but that's another rabbit hole of PPE w/ variables such as proper fittings, self-containment gear, irritant/viral load, etc.
yup
Pretty sure the reasoning for that is that the cyanotic(?) bacteria in the infection fog is able to slip through even the tiniest gaps in breathing filters, eventually.
I remember it being mentioned in one of the logs.
Well to be fair unlike dead space's necromorphs, sleepers are still living. As parasites, there hosts are largely and most likely kept alive, though to what degree is uncertain, as it's not so much reanimating tissue but repurposing it.
Unless the parasite moves the brain somewhere else in the body without severing any connections, considering the enormous, toothy split in the skull that effectively turns it into another esophagus, I'd argue in terms of consciousness that the hosts are dead
In terms of consciousness most certainly, but the bodies aren't dead
Or the numerous protrusions that very likely go into the skull and brain
So it would be reason to understand that there are likely still some organs or such that are neccessary to keep the host alive, moreso as a meat puppet, than anything still similar to a human
Well, a body without a brain to drive it in this case is just a motile sack of flesh. Not exactly "alive" by traditional definition.
Well that depends on how you classify "alive"
I would say by traditional definition, yes, the body would still be "alive"
Cells reproducing, biological functions continuing, esc esc
The point of a parasite is to hijack and take advantage of a host to suit its needs.
Yes, I know.
As a human they are long "gone", but the body is still active, for its new purpose given to it by the hive
I think it's more likely, honestly, that the parasite somehow redirects those subconscious/autonomous functions normally controlled by the brain - IE breathing and such - into itself, and the Parasite itself becomes the new "brain"
Since for that flesh to remain active - barring extreme mutation excluding the need for such things - it would need oxygenated blood, nutrients, etc.
Yeah
or you go over to a sleeper prepare to kill it and cough and wake it up then uh your entire body swiftly gets rearanged into multiple pieces
btw why the prisoners (expecialy the 4 control by player) still "human" instead mutated into sleeper/ infected with nam-v?
Hydrostasis. They can be treated for diseases in there.
it also probably has to do with the incubation period for nam-v it takes time for it to mutate the host and since hsus but the enire body in well stasis the virus would get stasited with it
There are hints in a log that Hydrostasis could cure NAM-V, but that just might as well could be the scientists in the log not knowing what the fuck they are talking about
isnt this why they wear the masks?
No, deadly gas/mist/dust
They are stated as "Infected" in the afterstage HSU status prompt
And in the intro too
The mask probably also helps with dangerous dust & contaminants in the Underground
ah i see
Im fairly certain the "infected" meter in game has nothing to do with NAM-V
As it only rises in status when in toxic fog, tumors, and using unclean syringes.
The "infected" bit only really comes into play with the infection fog, which was surmised to be cyanobacteria-related IIRC
And that bacteria in one or two logs, from what I remember, was stated to be able to find its way into even full on hazard suits after a time
Which means you would basically need a hazard suit with a closed-air circulation system to not get infected
The log about stuff "finding their way in" was about the parasites
Though tbf, all those are good potential vectors of the virus
especially the fog
Also the cyanobacteria was a theory that Daraxus and myself came up with. IIRC there aren't any logs regarding that.
I can't imagine why the infection doesn't pertain to NAM-V
Even if it probably does, it might be something of a misnomer.
NAM-V or the parasite might produce some kind of airborne poison that we're inhaling instead.
Fairly common for bacteria to have a spore form which is deadly when aerosolised like anthrax.
But because it's a virus, it is small enough to be suspended in fog on its own
Like the green fog could easily be fog with high conc of NAM-V
The syringes were mentioned to have similar debilitating effects as NAM-V
And the tumours are ripe with NAM-V because they are infected in the first place
Like it just makes sense
Yeah, but it doesn't super translate to gameplay if we're not converting it to some kind of poison (and the anthrax mechanism works here, too), as it can hurt us pretty quickly, but can be removed just as fast using some kind of fluid to seemingly wash it off.
Yeah that's indeed akward...
Maybe if it was called POISONING instead it would make slightly more sense and not confuse us
Because there's no fucking way you can wash off a virus with some disinfectant package
And we are 100% already infected so it makes absolutely no sense
The disinfection packs could work as temporary reprieves if they contained a mix of anti-virals or as a transfusion system that can lower the viral load. It doesn't fit perfectly gameplay wise. But in the lore side it fits most accurately
Plus considering that the highest exposure to the infection is topically, it makes sense to wash with a disinfection pack as that would follow the general principles in dealing with such things irl
Has anyone made a lore timeline yet? I’m tempted to try making one myself
In a text format or a video?
If I made one it’d be in text format but video format would be fantastic 👀
I know of some timelines in text format
https://docs.google.com/document/d/1lN3PWji7YjF4WUFZtfw-xAKsJU27H6MenuuNQ163kbA/edit This one by Kenny
https://www.sutori.com/en/story/gtfo-timeline--nvae3E7n3mFVRFR4or4pyXrq This one by Scaler
https://www.notion.so/Timeline-0e93a62e8cfd44b3a36beb4ab245a2d0 On the database by Chase/Ray you also have a viewmode for sorting the logs by date.
And I made a video timeline recently for the early parts of the lore that we can date https://www.youtube.com/watch?v=_wZwIp81xt8
Frosty made a full text version and I almost forgot that one ^^ #gtfo-lore message
YOO thank you so much!! will be saving these ...
Any ideas on what this stuff on the ceiling is?
Idk if it has changed but, back in R1 people were calling it a “nest”
But it could of changed or people just forgot about it
It's goop don't question it
I don't know how much this holds up but I do know that from r1-r4 (dont know about r5/r6), it only appeared in expeditions with chargers, so that might be something to do with it
Wait
Did Cfoam used to be white and they changed it to green?
Or its the lighting that makes it green?
I would say it looks pretty yellow, so it looks more like actual construction foam now
it did use to be really white yeay
They changed cfoam just about every rundown
Used to be white, now it's foam yellow.
FIND OUT NEXT RUNDOWN WHAT THE COLOUR WILL BE
Can we get pink?
Make it RGB
Does it appear over rupture points like in D4?
Because if so it could be molten leftover from the October boom
October boom
The surge, the energy release, the eggstatic climax
No
It's a big flat room
First room we ever encounter chargers
huh, looks like charred flesh
Afik none of the zones it is found in have any indication of the explosion
The only thing it really reminds me of is Mgalekgolo worms
Hunter worms
Yeah
Look at this first picture
It's the only one I've ever seen posted that actually shows its detail up close
It's like a big fleshy wall
But on the ceiling
definitely fleshy
and the pattern of vessels look similar to the sleepers
Its definitely related to the sleepers somehow
Well yeah, no way that's natural
I don't think it's a nest,
Because that already exists as a ceiling tile
In the respawn and mother rooms
And it looks vastly different
I really wonder what r7 would bring lore wise, if anything major
There’s going to be a log that talks about pizza day
r4c1
So I played CX and there were a few invisible enemies on the level, does anyone know the origins of them
one theory once was that all enemies in the game are gonna turn invisible once "mature", but nothing conclusive. cool game mechanic most likely. 😄
dunno where you heard that theory but that's very unlikely
p sure it was a discussion here, ctrl-f fails.. ah well
when in doubt, @analog frigate
shadows are extremely weird
for their origin, they probably are a mutation that appeared when they began maturing or something similar
for how they work? they don't
shadows bend light in a physically impossible way and we haven't figured out an explanation yet
@lilac island
So it's all just theories
currently yes
all theories, but interesting nonetheless
though to be fair, we know quite a lot in fact before the events of the game, it's just during that we are mostly clueless on.
This is gonna sound stupid, but this 15 second meme is what I spent my entire morning doing. I'm not that good at it :<
Vlc media player is a nightmare to navigate for overlays and such. I kept getting corrupted output files for seemingly no reason
https://www.youtube.com/watch?v=p6Xsp0XfnIY I'm so happy this guy did a vid on them
Go to http://www.audible.com/roanoke or text roanoke to 500 500 to get your free trial
Deep under the surface of Earth in the Chicxulub crater formed after an asteroid impacted the planet 66 million years ago, a science endeavor would begin to discover something below. As this expedition and mining project was launched, this would ultimately res...
A lot of the comments just reading them now are talking about fungus... which is incredibly wrong
¯_(ツ)_/¯
Okay, yeah, only a couple minutes in and this video is incredibly wrong
We know exactly why santonian decided to dig where they dug
This is disappointing
WHERE DID THIS COME FROM?!?!
This guy does a lot of these type of vids
mostly just going over the changes in the monster hes looking at
Don't bother. It's so very inaccurate it's as if no research into the lore was done at all
Which is sad, because usually this guy makes fantastic lore videos
Dunno about that, it seems surprisingly fine.
It's largely focused on environmental storytelling, so I'd say it's all fair game.
This is essentially a similar idea to Daraxus's google doc theories about fog and sleepers.
I'm watching it right now, some of things he is saying is disproveable just by reading the logs we have right now
He says that there was no reason why santonian decided to dig down to where they did. Fundamental things like that
We know exactly why santonian decided to dig there, they detected a huge mass of eridium
He quotes the wiki a few times so I would blame the wiki for some of the "mistakes" 
The Wiki has all the logs too though
Because they're not using logs.
They're entirely looking at the environment.
He says the infection is a fucking fungus
The fungal idea was also not that out there before we got logs confirming NAM-V and there being parasite.
14:04
I know.
Yes, but it says that video was made TODAY
They're not using logs, so I don't think it matters that much.
1 hour ago in fact
Mhm
For a channel that exclusively does deep dives into lore and biology, it is not something you can just ignore
wait they comfirmed that?
It would serve to misinform people watching it
Aaaaages ago
i didn't know lol i just looked at how the flyers and such work AHAHAAHHAHA
ONE POINT FOR ME BOYSSSS
This right here is why it is important, ray
i thought they are parasites i mean when i play with ppl i always call them parasites
If a 700k sub Youtuber makes a lore video that presents clever theories about GTFO's enemies based on what's visible in the environment, I don't think trying to gatekeep people for not reading through 100+ logs is worthwhile. This seems like a very positive thing for the game, people can be pointed to logs apart from that.
To be super clear, there's a virus and a parasite, we don't really know which does which.
If a 700k youtuber says something that is wrong and against confirmed lore, that is a problem
He doesn't say he is ignoring the logs
For those watching it it is as if everything is truth
its not, cause the lore of this game isn't given in a good and mannered way and one mistake on it can throw you off in a bad hole
More than anything, I just like that the video is well-reasoned rather than being crazy bullshit. It's wrong, but it's not baseless, and these are literally things that have been discussed at length in this channel because they're interesting as hell.
like how matpat said the knight is the pale king in hollow knight just cause some things threw him off to that area
They probably do not know that they exist, or where they're all compiled.
I hope he does more videos about the other sleeper types
Like, just consider if this were released in R1.
It would easily be one of the best examples of speculative analysis the game could ask for at the time.
Ahh so this is why someone was saying frosty gatekeeps the lore channel lol
In r6 EVERY terminal has a log. Not knowing they exist is not doing his research
I know that, look at my message history, I was one of the originators of that.
We do. Nam-v is the virus. The parasite is unnamed.
I think you can both appreciate the influence and a discussion that the video provokes and criticize aspects of it.
It depends really.
The influence is great, to get GTFO out there, but when the influence is stating false information, then it is a problem
I have no problem with the author, I love his other work
I watch his videos all the time
This one sadly is just so very very wrong, shockingly so because of how easy it would be to disprove fundamental facts stated in the video
It's not preachy, it's fact. His statements in the video were wrong, and could/would lead to misinformation because of his large influence
It is as simple as that
It's not preachy, it's fact.
This sort of attitude, and the condemnation it motivates, is the problem.
It's true though, you cannot deny that
You could just say "it's a solid analysis, but they're missing a lot of information that they could have included since they haven't read the logs" and leave it there.
None of the "THIS IS MISINFORMATION, I CAN'T BELIEVE HOW INACCURATE THE VIDEO IS, SO MUCH OF THIS IS BLATANTLY FALSE."
If you were a part of a religion, and the president of your country goes on national TV making verifiable false statements about it, claiming it as such isn't preachy, it's the right thing to do
Nobody wants misinformation
The only difference here is a coating of sugar.
I'm being blunt as a sledgehammer
How you present your ideas does actually matter. You are not just criticizing the video, you are condemning it as having committed some great moral wrongdoing.
Big difference.
It has not
Then present yourself differently, because the way you've talked about the video up till now is super toxic.
The videos fundamental facts that it theorizes upon are disproveable. It is a sad truth, but a truth nonetheless that the theory crafting is wasted
Okay, yeah, only a couple minutes in and this video is incredibly wrong
We know exactly why santonian decided to dig where they dug
This is disappointing
Don't bother. It's so very inaccurate it's as if no research into the lore was done at all
Like, wtf?
Literally telling people not to watch it because it's so bad.
Chill the fuck out.
Context being "mostly just going over the changes in the monster he's looking at"
->
Don't bother.(looking at the changes stated) it's so very inaccurate(the information provided) its as if no research into the lore(logs) was done at all
I didn't say not to watch it. I said not to look into it.
I don't believe you're arguing in good faith.
Please take a step back and consider the atmosphere you contribute to in this channel.
It is not said anywhere that the video is only based on what is visible in-game. And as duck stated, he quotes the wiki several times.
If mentioning that it's not worth looking into his theory because they sadly aren't true and are missing vital information that would greatly change them makes me the bad guy, then I guess I deserve it.
I want to change that to 1 time I recognised a quote 🦆
But I won't change my stance. Youtube isn't the best platform for GTFO lore because of how fluid it is, and how easily it is for lore videos like this to get things wrong, then give misinformation due to being either made with incorrect information, or being out of date.
The complex is an enormous facility with hundreds of laboratories, hallways and rooms all interconnected in a sprawling fashion. Deep beneath the surface, the facility has top side entrances, with A level expeditions typically exploring areas of the facility between 400 to 600 metres deep. The deepest parts of the facility are over a kilometre beneath the surface.
thats the one thing I heard because I read that the day before ^^
It's so weird he wouldn't have noticed a single log in his research
They are referenced everywhere
Hmmm, the thing is is that theories do not need to be 100% factual. It's always good if they are, but in the end to quote google a theory is "a supposition or a system of ideas intended to explain something, especially one based on general principles independent of the thing to be explained." idea is an important concept to grasp here. Also don't forget that the GTFO lore is extremely convoluted. Its one thing to have the lore, but there are a lot of in-game context that he would be missing not just because of his own fault, but the rundown system
True, that's the main reason all the lore is archived in a dozen places between rundowns
Most of them you only know about if you are in this channel or server
the santonian website aint plastered everywhere
you need to be part of the community to at least knee hight to know its existence
wikis are wikis, which means you should always view them with heavy source criticism
and notino is kinda hidden, isnt it
only people who are around these parts know it
For us it might be easy to say just check the source but if you try and observe from how someone from a outside perspective could view the game
Maybe, though it's in the pins and there are several databases
then you will be able to see that doing that research might not be as easy to do
Still, doing a video on the lore, you'd think something as fundamental to it as the logs would have been seen
Even just seeing a mention to even one of them, as it's how 99% of the story in gtfo is conveyed
As duck said, that's a quote directly from the wiki. The logs are on almost every single page with the rundowns
Well, that's just a nature of online video platforms is it not.
I think the lad did an okay job with the sources he has used, and I know better where I do know better, but I also cannot expect him to know every single piece of the lore. And again, doing research for GTFO from a outside perspective is probably not as easy to do as you imagine.
Logs are not on the main page
at least the category is not
If you have not played the game, would you know they exist
With the sources he used, yeah the video was interesting, it's just sad because it could have been so much more
This guy makes THE BEST lore videos out there
It's just so sad
There we go, now that a lot better feedback
Honestly, what you could do
is link him the lore pages, the notino link
let him know about all these links that he probably missed by accident
Who knows, he might see it and make a 2.0 with now fully aware of all these community ran databases
with santonian, wiki and notino combined
