#gtfo-lore
1 messages · Page 263 of 1
Deciding context and intent is half the point of investigating the lore. Sometimes it's incorrect, sure, but you can't always be right 100% of the time, so if something doesn't add up, you adjust and try again.
Investigating lore is supposed to be fun. But when you're out here getting all bent out of shape and effectively shouting anyone down that's questioning you in the moment, you're also effectively pissing on that. Yes, debates happen. Sometimes they're heated. Welcome to society. But when you're screaming at people for daring to decide what "only the devs can", it provides nothing of value and just serves to smash people's desire to contribute with their own theories and ideas.
Ive been completely lost with all these new theories
Some of them are cool but others
I just don’t understand
And that's fine. A wrong path still narrows down what's left to explore until you find the one moving forward.
Ya
it is true though. you can't state one thing as fact without reasonable assessment.
we can theorize on it's intent, and i think it's clear we have different view on what it means,
but you can't say for certain that a specific viewpoint is verifiably true without evidence
Completely sidestepping my point.
?
the devs are the only ones that know what a log truly means.. how is that not true?
that's a pretty basic statement
i'm not going to back down. we do not write the game and it's story. the developers do. unless it comes from them directly, NOTHING AT ALL in here is certifiably true.
i may be just as wrong as he is on what the log means
but that does not matter.
Blunt it is then. You say it's not your intent to gatekeep the game lore, correct?
if you are going to start picking fights i'm not going to waste my time with you.
I'm asking you an honest question.
But sure, call it picking a fight when I'm calling you out on behavior that sounds like gatekeeping, despite the fact not so long ago you were upset and worried that people might see it as such, and stated it wasn't your intent to do so.
This being true isn't really what's in question, it's how you're using this fact in argument that's pretty gatekeepy, and unproductive.
It's too early for this shit. Let's take it a step back, folks.

Also, good morning and I love you all.
:3 I seem to have arrived in time for drama
Healthy discussions and back-and-forth are good, but when it gets to the point where we're going at each other's throats over semantics, bad faith arguments, or [insert whatever here] we need to realize that and take a breath. We don't have to like each other, but in this channel it's all love.
this is why i left the conversation
And I appreciate that, thank you.
same as r2 in terms of completion rate.
8.5% survival rate not bad
R5C1 has some horrific pass rate
2.29%
holy moly
how tough was it?
no idea, i didn't play r5.
2 big rooms full of giants that respawn
And a S alarm at the very start of the level
^
i know a lot of new players (well, even myself but I was only doing it in pubs) were having a hard time of it probably because of the stark difference between b tier and c tier
Mental
Yeah I could understand new players feeling like they just got bludgeoned in the back of the head with that
So like…how do the sleepers operate, biologically?
The general consensus is that sleepers react to sound, but if that’s the case then why don’t they activate when a prisoner fires their weapons merely one room away? How come the sound of the lock melter don’t set them off? How come the sounds of the hacking tool don’t set them off?
Is it that sleepers don’t actually hear sound, but rather pick up on very specific frequencies of stimulation?
to me it would explain why flashlights set them off
You can tell I haven’t taken one look at the wiki, but I am curious to learn more about how these creatures function as individuals as well as a hivemind
Well, in regards to sound,
They (the sleepers on earth) have been underground hibernating for a very extensive period of time
Creatures like bats are also sensitive to sound and light due to their cave/nocturnal nature
Personally I think it's something along those lines
In regards to a hivemind, they don't have one. The source on that I don't have, other than it was said alot in here and I don't remember from who originally
They do have a hive though, that much is visible from scouts and such
Well I mean it's a question
You should have because it's what you know
No shame in it
You said something you thought to be true.
But what’s with the selective hearing? Lock melters and hacking tools do make noise, but sleepers don’t seem to pick up on that unless you fail a hacking cycle of course
That, I have no idea
Though it's a bit strange they'd only hear the fail, it could just be a gameplay thing honestly
As to how they don't hear gunshots from rooms away, I don't think that's meant to be canonical, it's just how their AI loads
You can shoot while a door is closing or opening and it won't wake them because their ai isn't loaded
doors opening are kinda loud too, they dont mind
You can exploit this same sort of thing in levels like c1, since the sniper's range is longer than the sound it produces
It's just weird gameplay quirks
along with the melting vanishing bodies
That too
Well that I can forgive
Inb4 r7 corpse physics and having to crawl over the hordes of dead sleepers after an alarm door
but the blood spatters are cool in r6, 3 bursts hold a chokepoint and guns fire too, after action done, the choke is covered in blood :)
Sleepers crawling on the walls and ceiling :3
Pretty sure in R1 they start breathing when you open a door. But it really slows down the gameplay
yeah but isn’t that the point?
no because they all glow at the same time
all of them
even ones on the other side of the room
lmao i realize my answer has nothign to do with this statement. I wanted to say slowing down gameplay that way is just annoying
C3 time
some missions you are forced to go fast
Tbf, free sync, and free information.
but the sync is not different from the sync we get now
Although the extra sensitivity in R1 was really annoying (and I'm not even sure how it works).
extra sensitivity?
i remember r1 had shooters that would just belt out a scream whenever they were woken up
Tells you where every single enemy in the room is, mainly.
yeah that's the good part (:
Very aggressive movement and multi-kill strategies are much less safe in R1, and it's unclear precisely why.
Enemies just randomly wake up to lights, movement, etc. when they wouldn't normally.
huhh
if anything i remember this happening more for newer rundowns
but that could just be it happening a lot less than r1 and i wasn't knowledgeable enough then to realize (:
I find it very consistent in newer rundowns, but I'm also much better acquainted with the game's stealth mechanics since R3.
Things were much more mysterious in R1-R2, especially R1.
stealth did not feel different when i revisited R1
R2 was kind of a transitional period.
yeah because r3 was pretty short so players started experimenting stuff
Things got super optimized.
It would be nice
To be able to pick one item that you could have forever
Regardless of weapon rotations
HEL Gun
bullpup rifle
Arbalist
cringe
Based
I'm a sucker for everything burst and burst cannon sounds like a weapon straight up my valley
R3 Rifle my beloved 
Give me anything and I’ll make it work
Any Sentry. Use more gun
Let's keep lore chat on topic, please. 
lore
-insert crazed new theory here-
There's a confirmed E tier on rundown 7
odds on this one having an E2?
Do you reckon each rundown will have the story levels with more lore in? I hope they don't do that to E1 and water down the difficulty to make the lore more accessible
They won't make it easier for lore
And defo more story levels
I also wonder about the precedent they have set for themselves with the climactic boss battle in this rundown
the lore is awesome af and I can't wait to see the new continuation
There have been boss battles before
Nothing like the Kraken though
true
I hope we either fight more krakens or more types of bosses
It was awesome af
Just fighting another Kraken as the final boss again would be a bit of a let down
true
Kraken error while Schaeffer explains his morning routine 👀
poggers
But also making a new boss each time... is that going to mesh with the lore they planned, and it is also going to take a chunk of development time to make an enemy that is only going to be used very infrequently
The kraken must have taken some work, so I wonder when we will see him next
I just want more Kraken/Floater lore in general. Or something about the construction of Alpha 1-3
Alpha 4 time?
R7 will feature Beta 1-5
Not to be confused with the Beta tier missions 😉
I wonder what sets them apart
I'm just joking ^^
xP
Though floater lore will defo have to be expanded
but I can see us not returning to Destination till R8
Considering we have the genome data
Nah, the environment will get used at least once but yeah maybe it actually is Beta X or somthing
The new environment in R8 could be the Fossil, already kinda expected that with R6
Destination was a complete surprise right? like no mention of it in previous rundowns?
Yup
then good chance we have similar surprise again
I saw this and thought: Nice! we go into the fossil!
https://mcusercontent.com/641903374c86bfa00614750d8/images/85030a16-3d9a-5279-55c7-8211decf0690.png
welcome to this random piece of rock in the first mission 
No idea honestly
I can only think of them storing the MWP there before they figured out how to make it less... dangerous
after one of their labs was disintegrated by it
snatches every san
San the snatcher
Yes
Holy shit it’s CoolBeanz
Holy macaroni it's MaitrePatate
Holy shit is that a pipe bomb in my mailbox
what exactly was the genome data we got in DX?
like most things, we don't really know. I suspect it has something to do with NAM-V or the native species/ organisms of Destination Alpha (the Kraken & the Flyers).
mmm righto
the genome data revealed that nam-v is a bio weaponized form of vagina dentata
Nooooooooo
you might want to ask @merry frost
he knows a lot about GTFO's lore
wtf
I want R7 now, NEED ANSWERS!!! If we dont meet schaefer there Ill be so sad about it
Spoiler : we won't
In Rundown 20 we will
This better not be a deez nuts joke
We don't even know if the virus uses DNA, just as likely it uses RNA
Snatcher in elevator, scarryyyy 🫣
Hello havent really played around with lore much but i was just curious if we have a target depth for the mine or wherever the game takes place
The initial planned depth was 1500m (which was reached roughly 2 years after the construction began)
And I don't think we have any logs with plans for deeper drilling so far
there has been logs noting of miners below 2K depth
Oh yeah true, forgot about those
And total expected depth we could potentially reach should be around 3,500 metres if you include the total size of the Egg with the depth that they reach it at
Thank you. I wasnt sure but i came across the fact that each mission has a little depth number and got curious where we were in terms of things

How much logs do you have in total?
~127
Including logs through emails and through the Santonian website.
or logs on ingame monitors
I think I left out the ones on monitors
I come to 140
I combined some like the R2 ones for exmaple
R2 is also only one log for me
But i deleted the doc where I wrote that down, so I can't say why we differ that much rn ^^
I'm gonna count them real quick, give me a second
nvm found the doc again
Did you count logs that have a text and an audio portion as 2 logs maybe?
Because I treated those as one
no
hm I probably just forgot the website logs then
rundown 6 = 71
True, just counted them again 👍
Agreed with the 43 in R5 but which is the 7th log in R3?
and additionally the auto_gen_status.log + the Biotracker event log on the monitors.
r3 - star-250789.log?
Got that one
look at gtfo wiki, there are all 7
Yeah but 2 of those are combined into the one thats listed at the top
Doesnt make it better because then its 5 and not 6 and my list is wrong anyway ^^
So gtfo wiki has 137 without the morse code, I additionally have the auto_gen_status.log, the Biotracker event log and a screenshot that came via email from 10 chambers Collective. So 140 logs. ^^
The latter is Schaeffer's admissions process including his police report card.
I'm assuming I just ignored the external stuff when counting for whatever reason (+ I can't count)
Ok yeah just counted them again, I just forgot the website/email logs
where are they mentioned?
I recommend only using Tau gen until we have fully investigated the issue with Sigma gen. The Pretoria lab is running some tests on our GOs and our remaining Sigmas to isolate the behaviors you mentioned.
I don't think genesis
because they refer to the Tau and Sigmas by full name
so why not genesis? unless it was something else
'general operators' (?)
possibly something that will have more light shined on it later
Genesis Operatives I'm p sure.
It is a bit weird, though.
As far as I can tell, this shortcut "Go`s" is only mentioned once at this point.
It's short for Genesis Operatives if you're looking at it contextually.
"...(GOs) Genesis Operatives and our remaining Sigma Operatives..."
Are then the Sigma and Tau gen the subsequent generation of Genesis?
Also makes sense since Bishops ID is GO-1395
and they tell him he's a Genesis in his 2nd interview
Had already checked whether I had perhaps mistaken and the "O" is not perhaps a "0" (zero). gg
I would assume Genesis is the first Generation. Would have the fitting name.
they are not subsequent I assume, more just perform different roles in the squad
Genesis take leadership roles in squads
Sigma are currently not in as far as I am aware
only Tau, FOs and OOs
That's my take from the ID codes applied to the operatives in squads
what is meant by FOS and OOs?
the other two types we are yet to find out about
If genesis type and Tau type are currently a part of squad comp, then the F and O type are the remaining 2 to find out about
though this is under scrutiny considering that one of the Sigma types was self harming and may be one of our own squad(?) unsure though
Are they developing multiple generations for a single team of 4 to balance the weaknesses and strengths of the individual?
Like the ultimate squad where everyone has their designated roles
Like how Dauda is the medic, Hackett is good with computers etc
Bishop is team leader(?)
jo
Woods is an engineer(?) will have to double check these as it is mentioned somewhere
Woods may be Sigma gen which may prove me entirely wrong
Not sure if it necessarily has anything to do with the professions, maybe more with their personalities?
Inevitably, Hackett's instinctive cruelty was unleashed on a peacekeeping mission that could not have gone wrong.
Woods - The brutality of combat transformed him from a spiritual man into a ticking time bomb.
Way to prove may be matching Wood's ID with the one that has the religious symbols (0-2056)
One of shafers logs mentions one of them going to MIT or something
NVM
its literally writen in the summary
Woods is the one with the religous symbols
designated later as F-2056
- Can you send photos of the self-harm you indicated with 0-2056? We need to confirm if the scarring is indiscriminate or definitely religious. Our records show this operative has exhibited similar behavior before, despite multiple resets.
Faulty
GO-1395 is bishop
Very possibly
DAUDA, ABEO T-3701
Dauda is Tau
HACKETT, AIDEN O-4711
So F may stand for faulty
but O is currently unknown
Dr.Abeo Dauda T-3701
Isaiah Woods F-2056
Aiden Hackett O-4711
Frank Bishop GO-1395
So Woods used to be 0-2056 but then became F-2056
that means woods and hackett were originally from the same generation until they did something to woods and he became "F-generation"?
Could 0 be sigma? and F faulty?
I think so
faulty - could be, since they had never gotten rid of his inner side to God
Could have been the repurposing stuff they mentioned
When or where mentioned?
About recycling operatives gimme a sec
"those embedded behaviors are going to surface and we should develop a curriculum to deal with them rather than throwing them on the trash heap."
which log is it
Psychological encoding
sep 3rd 2050
"Can you send me a list of the operatives you marked as faulty and
sent to recycling? We track both organ and tissue stocks here so
we can trace the history should we need it." - Behavioral anomalies among Sigma gen. June 8th 2052
We have several quads where operatives marked as Faulty have assumed a leadership role, making me question our classification criteria.
what does the rise project have to do with all this?
a new generation like the Creature at DX end?
Basically a program which apparently supersedes and replaces the Legion program
I personally think the goal was to grow from scratch clones or people to fight unquestioningly
Which are ... faultless?
And when they came across the parasite, they then jumped to using that as a base to create monster-like humans or human-like monsters
kinda
Programs like this are expensive
If you could have your own cheaply produced sleepers that you can mind control perfectly unlike the operatives
then it beats the legion program
Of course this is a bit iffy
And likely wrong
We know that they were experimenting on growing things from embryos into full creatures, potentially like Unit-22
and possibly the mimic
Exact specifics are still unknown to us
O is Omicron.
They go by the Greek alphabet.
Admittedly, there isn't an "F" in the Greek alphabet, but if we line it up with our alphabet, it would be Zeta.
Phi
phi is the closest to F in greek
potentially not, given that G is genesis, the convention may not be consistent
Though you are likely right
If F stands for Faulty, the Greek alphabet does not matter at this point. Since F should actually be sorted out.
If F stands for faulty, it could just distinct faulty ops from the rest, thus discounting their inclusion from the Greek alphabet system
Meaning that there’s an extra degree of separation between them and extra ops
i’m personally of this theory too
What are the chances the Warden is growing more people to like, repopulate the world or something
Close to nil, I'd wager
What reason does it have to put what few resources it has access to towards repopulating the planet? If it needs maintenance it has a perfectly capable stock of humans in HSUs, and is more than capable of explaining what needs to be done VIA stack orders
If humanity goes extinct, that's a major problem for its long-term "survival", but not an immediate issue due to the aforementioned HSUs
That’s assuming that it doesn’t have a goal outside of self-preservation. It doesn’t think like a selfish person does
If someone loaded instructions into the WRDN protocol specifically, it will prioritize both self preservation and the completion or at least furtherment of those instructions
It doesn’t make it the good guy by any means, if it decides that the best way to save the human race is to hybridize them with Sleepers and let them loose on the world so be it, kind of like what happened in SOMA with the WAU
But I agree that having the WRDN’s ultimate goal being the salvation of the human race does not mesh at all with the storytelling tone I’ve seen thus far unless it was twisted far beyond recognition
Kind of a monkey’s paw thing
More likely the WRDN protocol would be to control the things that live in the pit and ensure the safety of KDS’s most important assets, which would be the HSUs, KSOs and any other things it deems worthy down there
Even if they are treated like tools, KSOs are valuable resources, and the methods to create them even more so
I’m so bored I wish someone would tell me I’m wrong and why but I don’t KNOW any of y’all good enough yet to ping u and scream “DEBATE ME BRO”
Sorry man. Too busy to bother.
No worries. Y’all have lives
Considering that Project RISE is the project that was initiated to procure synthetic humans, I don't necessarily think that WRDN is tasked with the revitalization or preservation of human life in or outside of Garganta. The WRDN views the KSOs and Specimen as nothing more than tools (at least for the time being) and doesn't necessarily care about the well being of them; only that its needs and desires are fulfilled. There's no real proof to this, however: I believe that the WRDN is using the neonates (Specimen 22 for example) as a means to traverse freely throughout the complex, a way for itself to gather intel without the requirements of having the prisoners traverse the complex to activate generators or retrieve specific documents or the need to bypass certain security locks, where it has a very high chance of failure (see Warden's stats for R5 as an example) should the prisoners/KSOs be used.
All that to say: we don't really know the Warden's directive, or why it does what it does, or what its end goals are.
how do we know that project RISE was a project with the goal of creating synthetic humans?
I thought its purpose was still mainly unknown. idk I probably missed something...
I don't think it's necessarily definitive however we got a big hint or a point in the direction from some logs in 6.5. Let me get the references really quickly; will update this post with them.
[https://www.notion.so/RETURN-query-rise-root-tree-int_server-1024_ciph-tier5-all-72d724eb801648ea9e98bef50df64916 ]
33B606C8EB #3021 - “... need to accelerate the growth of the Rise embryos if we are to…” -flagged
AAD223BC80 #1002 - “... can complete the Rise project with your help. Imagine the possibilities if…” - flagged
B6A108AC43 #4913 - “... are not clones. RISE uses existing genetic material, but the resulting…” - flagged
It's incredibly vague, but I think it points in that direction.
Considering the description that Schaeffer also provides us in his first audio log regarding our "Mimic" and the in-game appearance of Specimen 22, I think those would support that a fair amount.
dangit i lost my wip i was writing out
but yeah i didn't know much about project rise
We don't have a summary of Project Rise, do we?
of rise?
we don't really know much at all.
you wanted a full summary of project legion, i could give you that in 30 seconds.
for rise, i couldn't do if it you gave me a month
all we know is that it's supposed to be an alternative to the legion project with biological engineering, it would seem.
RISE has been the bane of our research thus far. All mentions of it are incredibly vague or just in passing.
I have an alternative theory where WRDN is both hooked up the KSO's and vice versa, where the returning of the emotional behaviours of the quads under extreme stress is imprinting and creating emergent behaviour in the WRDN, giving it a partial emotional intelligence on top of its bio-logical intelligence. This emotional drive is giving it a desire to escape garganta, but to do that it has to create a body for it to escape in. Using the RISE project and neonatals from R4 it has been growing its own body to escape. Specimen 22 we originally thought was it but there were too many inconsistencies and is more likely a red herring from the previous RISE project attempts.
Still a few holes
The reason that I think this may be possible for the emotional imprinting on the WRDN is because of the few hints that hydrostasis may be causing the memories to potentially being shared across KSO's. Where they are remembering being each other. This meshing of minds is clearly causing a lot of the unwanted side effects however I think Shafer is using it to his advantage to create allies among the KSO's to escape the WRDN
My problem is, he is querying data on rise now
After he already did all that stuff with the neonates in 2 and 3
So they can't be related
And if you were to say "the logs are old", well the wrdn hasn't been there before, simply because we go to the extended levels in the first place after d1 to get the data n' stuff
Afik we have rough dates on when every single rundown takes place
Because we talked about this before, but came to no conclusion
^
the other issue is, power to the neonatal unit we use in r3 is guess what.. turned on in r5
every fucking time, so many weird discrepancies
the rise query has no timestamp
fair
^ @rocky wraith
Also fluctuating power in cx
Certainly is not a stable place to store data long term
Yet we find it
wdym "neonatal unit"
like the actual neonate hsu? because we resuscitated that in r3
the warden does not really need to "visit" a terminal in a rundown to send logs to them. like the expedition does not need to be "unlocked" in a rundown for a log to get there. I would imagine that the warden, if it wanted to store a log on a terminal, it could do it remotely if it had access. and there is really no way of knowing if it had access or not.
also, we don't even know if the rise query was done by the warden or queried during the wardens time.
@finite vine
"calculating load…
...
peak_load == 720 MWs
current load = 230MWs
...
init_rise(.g, .t,.f, .o)
updating init_rise() objectives():
asset: generator_A-01, redirect(HSU vault)
asset: generator_A-03, redirect(HSU vault)
asset: generator_A-05, redirect(HSU vault)
asset: generator_A-07, redirect(HSU vault)
asset: generator_B-01, redirect(HSU vault)
asset: generator_B-03, redirect(HSU vault)
asset: generator_B-05, redirect(HSU vault)
asset: generator_B-07, redirect(neonatal)
wait()"
final asset.
not the hsu, the place where we resuscitate it
which has no power until r5.
apparently
well it had power because we resuscitated it
the unit had green lights on it and the neonate hsu lit up after feeding it through.
we turn on all these generators to get to kds deep in r5.
i'm not saying it makes sense
quite the opposite
like the schaeffer discrepancy.
which levels did we do this in? I didn't really play r5 that much.
also how do u know if they are the same generators
i didn't either, you'd have to ask @past matrix
"I have been alerted to multiple attempts to access Garganta’s power control system. This system is, as far as I know, entirely off-limits to KDS and yet, as you can see below – you are attempting to reroute power to unit B-7 (that’s KDS Deep) for some reason. Had the system approved the request, the grid would have overloaded and almost every subsystem in the entire facility would have shut down. "
it seems to me like it would explicitly say "KDS deep" or something like that
I dont see kds deep anywhere in here...
that IS the neonatal redirect generator
"I have been alerted to multiple attempts to access Garganta’s power control system. This system is, as far as I know, entirely off-limits to KDS and yet, as you can see below – you are attempting to reroute power to unit B-7 (that’s KDS Deep) for some reason. Had the system approved the request, the grid would have overloaded and almost every subsystem in the entire facility would have shut down. "
i put it in bold for you
this was talked about extensively, if you'd've clicked the chat i linked previously
cool, yea it seems like b-07 is in kds deep. so these two logs are definitely related.
we know the dates of every rundown now also
because of this.
we have the date for r3
what are the dates
so with that, and the wrdn twitter, we have the dates to every rundown to date
i literally just linked the post.. hold on
^
thanks, im curious to see what u guys found.
a discrepancy
just like the schaeffer one
power to neonatal before the generator is turned on
soooo
weird shit
im pretty sure the "neonatal unit" and the resuscitation machine we used in r3 are not the same thing.
this is literally the second discrepancy, in the lore i've found, which isn't alot but it's wierd that it's happened twice
it is the neonatal ward
not just the machine
ok so why does that matter, we have not even used the neonatal ward yet?
How do we know KDS Deep doesn't have its own Neonatal Ward?
just cold storage in r2 where the baby was found and then the machines in r3
because it's being rerouted FROM kds deep
based on the log, it seems like it does
to an outside location
the neonates are a part of project rise
not the legion program,
which KDS deep is designed and built for.
Could be that the WRDN needed additional power for the Neonatal Ward, not necessarily that it didn't have any.
also @south lake the neonates aren't a part of Kovac at all, it's dreyfus and SMC
well we don't really know that. we don't even know if the hsu vaults that the b-07 generator are redirecting to are located within KDS deep. also, what is "unit b7" it might not be the same as "generator b-07" is a "generator" and a "unit" the same thing?
the hsu vaults likely are, but that's not the important part of that log.
we do know that, since r3 doesn't take place in kds deep.
what is "unit b7" it might not be the same as "generator b-07" is a "generator" and a "unit" the same thing?
that's not really the problem, it's that again, like the schaeffer discrepancy, it's an issue of time
we use the neonatal ward in r3 years before r5 takes place and it gets power
dude, i sent you the log in text.
^thats really the only thing that matters, because we are trying to relate the rise power direct log to the email log about gargantas control systems.
"I have been alerted to multiple attempts to access Garganta’s power control system.
the log is talking about the generators
You literally just implied that the Neonatal Ward had no power, but whatever man.
yeah, it shouldn't have
that is indeed the problem
So it's both not the problem and is the problem? Make up your mind.
I still do not see how that is a problem... we haven't even heard of, used, or seen the neonatal ward.
then i can't have a reasonable conversation with you.
Shocker.
lmao. im just trying to understand your thought process dude.
if you don't think r3 was taking place in the nonatal ward then there isn't a conversation to be had
specifically what part of r3?????
like the whole thing?
most of it
lmao what expeditions specifically
because to me, it looked like none of it was taken place inside a neonatal ward.
b2, c1 d1
where are you even getting your definition of this "neonatal ward"
the generator log says neonatal
meaning; relating to newborn children (or other mammals):
all of these places took place in normal environments within the complex... i really dont see how you are relating these expeditions to a "neonatal ward"
The generator log doesn't say where the Neonatal Ward is.
yea but what is a neonatal ward? is it a place? like a storage facility? we have no documentation at all.
it doesn't matter where specifically it is, the fact that it isn't in kds deep is the thing
you wouldn't work with babies in a warehouse
we do imprinting and all sorts in various labs of r3
Trying to say we've already been there but you're also saying it doesn't matter where it is? You're making zero sense.
yea, but who is to say that those places are specifically a neonatal ward?
i'm not going to say the same thing repeatedly.
my point is, we have no idea what this "neonatal ward" is.
The log does not specify a location for the Neonatal Ward that's having power redirected to it. It could be anywhere within the facility. There's no definitive reason to believe that it has anything to do specifically and solely with Rundown 3.
facts
For all we know there's multiple Neonatal Wards.
There might also not be
We don't know
we literally don't even know where these "HSU vaults" are...
also "unit b7" is likely not the same thing as "generator b-07"
you are completely wrong if you'd read the log, but okay. lmao
well I only say that because "generator b-07" is a generator, and is located outside of KDS deep. and "unit b7" seems to be some kind of machine or unit inside of KDS deep. they are not the same.
bruh
i'm completely done
why do you think "unit b7" is the same as "generator b-07"?
tell me, what do you think generates power, skyrope?
now don't strain yourself
Patiently waiting for the "because duh-theyre-labeled-the-same" answer
lmao
a generator
"I have been alerted to multiple attempts to access Garganta’s power control system. This system is, as far as I know, entirely off-limits to KDS and yet, as you can see below – you are attempting to reroute power to unit B-7 (that’s KDS Deep) for some reason. Had the system approved the request, the grid would have overloaded and almost every subsystem in the entire facility would have shut down. "
Or you can call Sky an idiot, that works too.
don't give me that edeon, the only thing you do here is complain whenever i send messages
this says that power (likely from a conduit or a generator) is being REROUTED to a device, unit B7
That's literally what you just did though?
** Had the system approved the request, the grid would have overloaded and almost every subsystem in the entire facility would have shut down. "**
Had the system approved the request, the grid would have overloaded and almost every subsystem in the entire facility would have shut down. "
if b7 WASNT a generator, why would the grid have overloaded from too much power?
this isn't complicated
I'm mostly just curious why you get so bent out of shape whenever people honestly question you, rather than automatically agreeing with you or leaving it alone
machines can overload themselves.
yea it happens alot
because you guys do nothing but refute every single sentince i say and make me go in circles quoting the same logs, over, and over, and over, and over
and you don't care what the logs say
like lostty, im just trying to understand your thought process, im not trying to criticize you or anthing like that.
you'll find some way to throw it out the window
Asking questions is refuting, TIL
occam's razor doesn't exist to you, it's a blender
shove all the logs you dont like into it and pretend they dont exist
logs are fact
they are the ONLY evidence for the most part we get.
for anything at all
Logs also omit a shitload of context, FYI
the thing is, a lot of these logs can be read and understood a ton of separate ways, so it is up to us to come together and figure out what it is really saying. you could think a log means one specific thing and I understand it as something else.
Context is extremely important when determining what goes where in an investigation
it heavily implies in like 4 different places it's about power generation, how is that interpretive?
and in two, it explicitly talks about the power grid
well, actually it never mentions power generation. it only mentions power redistribution. units can become overloaded with power and crash entire power grids
its what happens when too much power is being drawn from a generator
which is exactly what they are talking about in the log
it says, that if power is rerouted to b7, it would overload the system. you can blow a fuse from either too much, or too little power.
however, it is categorized with the rest of the generators in the other log
and nowhere else in GTFO is anything labeled as b7
and afik one of the logs in r5 is explicitly b7 when you query it
though that one i only have a second hand source, i didn't play r5.
this is a great example of what i was saying. you think a log means one thing, while i read it as another.
You say the logs are fact. We're not disputing that. We're disputing the assumptions and inferences you make using those logs.. You're assuming it's talking about the exact same Neonatal Ward you say is in R3, even though it says nothing of the sort, it doesn't even say where this Neonatal Ward is that's having power redirected to it.
And like I said earlier, there could be multiple Neonatal Wards
we don't know for sure
`24x neonatal HS units
12x cases N-33S_endocrine_stimulator
12x cases gambogic amide ampules
4x catalyzer chambers
16x Synthetic NGF protein clusters
Delivery Confirmation:: B-522 Xavier Lightfoot
Note: Goods received by KDS representative #00118-G at Zone 45 Area B checkpoint as per instructions.`
yea exactly. why the hell would you need to give power to a generator? generators don't require power to operate in laymen's terms, they produce power. so that means "unit b7" is not a generator. that's how I see it.
ok? I don't really see the relevance.
i don't know the why, i know that it says that the request was denied because it would overload it
we've only heard of or seen the one place that work is done on neonates
ok that's the problem. you need to understand the why. you cant just ignore why it would overload the system.
and only this one place is referenced
some things we can not know the why
we don't know the why on anything the wrdn is up to
The lack of reference to other Neonatal Wards does not guarantee the lack of existence of those wards.
yea, but that is a very complex problem. an overloaded power grid is not
we dont know the how schaeffer's hsu ended up where the wrdn could get it
Or more bluntly, just because we haven't heard of it yet doesn't mean it doesn't exist. Quit assuming.
another complex problem
this is basically the same problem
what
the generator b7 is in r5 that we turn on.. but we use it in r3
how do you know we turned it on in r5?
my man. you are looking into this way to deeply. that log is not describing what we did.
anyway if it was, it is a longshot with what the info we have.
bro
did you think you could convince me otherwise?
i'm more than content with my obersavtions and facts.
there is over a dozen references to the neonatal in r3.
and not a single one to anywhere else
occam's razor is a rule for a reason
we get very little info in gtfo
and it's not worth considering something when evidence points towards otherwise.
this discovery led to us dating every single rundown
I don't see the relevance. im not debating that we didn't use the neonate in r3?
oh yea... did u link those dates?
yes
twice.
here is a third.
and this info wasn't just me, it was me warden, coolbeanz, duck, and amanes all in the chat.
we were talking about this for a while
I was guessing tho, thats just an assumption
"calculating load…
...
peak_load == 720 MWs
current load = 230MWs
...
init_rise(.g, .t,.f, .o)
updating init_rise() objectives():
asset: generator_A-01, redirect(HSU vault)
asset: generator_A-03, redirect(HSU vault)
asset: generator_A-05, redirect(HSU vault)
asset: generator_A-07, redirect(HSU vault)
asset: generator_B-01, redirect(HSU vault)
asset: generator_B-03, redirect(HSU vault)
asset: generator_B-05, redirect(HSU vault)
asset: generator_B-07, redirect(neonatal)
wait()"
^^^^ this log could literally be from anytime... did we redirect generator b-07 to a neonatal unit in r5??? did we input this code in r5?? did we redirect any of the other generators to the hsu vaults in r5?? I don't see the "almost certain" proof that this log is describing what we did in r5
https://www.notion.so/Timeline-0e93a62e8cfd44b3a36beb4ab245a2d0?p=80805958a8554193a11e4752a48189cf here is the full log
PCS alert: unauthorized access logged
Date: 06/17/2063
AccessID#: 29$525GVTHR2%456FS
WRDN: override
ready:_
conduit_gather()
updating...
validating dict[ ]…
asset: cerebrospinal_fluid, 15000/15000
asset: X-gen_compound_catalyst, 15000/15000
asset: N-33S_endocrine_stimulator, 15000/15000
asset: NGF_protein, 15000/15000
a...
ok thanks that fills in alot of gaps lmao
how so?
^
so, i had the power in r3, but the debate is that the other log says the generators were in KDS deep
which we don't go to until later
gimme a sec
I thought they were rerouting power to kds deep, not starting a generator in it?
https://www.notion.so/6399e10ea26844a0b17c3e9c981bbf83?v=1c05a18a9ee34749890f6484c69c1061&p=a06673d6392e4499a730313998f3c20c @finite vine this stuff is i believe only gathered as an objective by us in either r4 or r5
ACCESS -BIOCOM -29$525GVTHR2%456FS
Instantiating BIOCOM.net(CLI)...
ready:_
conduit_gather()
executing...
validating dict[ ]…
asset: cerebrospinal_fluid, 3749/15000
asset: X-gen_compound_catalyst, 2530/15000
asset: N-33S_endocrine_stimulator, 4522/15000
asset: NGF_protein, 7924/15000
asset: Nyxos_HSU_NN3_unit, 3602/15000
...
the log says it is redirecting to(neonatal) and the other log says b7 is in kds deep
hmm
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.kds_ops/HLordeB273.flagged
Harriet,
That’s a BIOCOM access key. BIOCOM is a self-governing DI entity. I don’t run it. No one “runs” it. If it needs more power, it tries to get it. Other than that I have no idea why it made this request. If you have any more questions, run them by a flagged sup...
i don't know who would ever design a power grid where it uses more power than it produces, that just seems like a horrifically bad idea
it happens all the time
It sounds like stuff we collected in those Rundowns but the names don't really match up. For example we collect Glucagon peptide hormones (GLP-1 Canister) and Omega-sleep-inducing peptides (OSIP Hormone). Could still be another team tho I guess...
yea the log describes power being rerouted to a unit in KDS deep
if it was, then that would just raise the question of why not accessing KDS deep earlier
asset: generator_B-07, redirect(neonatal)
unit B-7 (that’s KDS Deep)
how is this a stretch
i don't get it
GLP-1 works like a superpowered short lasting insulin(platypus use it for venom) OSIP I'm not familiar on
You can redirect power without accessing it right(?)
this log is 2054
it's different
KDS deep was still accessible then
And these are't the stuff on the list btw
NGF is probably a growth factor, x-gen probably and enzyme mix
I think somebody here once explained that Omega sleep would basically be the science fiction-next step after what we have currently. Honestly too long ago to remember ^^'
Probably genome specific targeting peptides, like antibody specific stuff
this can be further supported by the ficticious chemical "OSIP" or "Omega Sleep-Inducing Peptide", based off of DSIP or Delta Sleep-Inducing Peptide, which is a chemical naturally produced in the brain that seems to put humans in their lowest mental functioning
Yeee, I could understand that but it doesn't make complete sense since we already have HSU. Unless it's a critical component of HSU?
Maybe, or its for something thats not in an HSU
R7E1: Catch a Mother alive by putting it to sleep
new syringe: OSIP-Syringe
I was literally just thinking "What would we need to put to sleep... fuuuuuuuuuuuu"
^^
what was r4e1
Put cells into generator ---> escape through big mom and tank at exit
moving
Tank error
mobile
that clearly says moTile tho
for the first like 5-10 minutes
yes it literally also means mobile
motility and mobility mean the same
(especially of plants, organisms, and very small forms of life) able to move by itself
very tiny contextual difference
^^^^
totally didn't look that up, I knew that
XP, I only know the meaning from writing an essay on cell motility
D2: Reactor startup; breaks at like the last code; warden tells us to leave asap; 3 tanks spawn and chase you down
so d2 never turned on?
yeah it never turned on. We completed the reactor verification and shit but its implied that it had to be shut down again
(startup test 2 of 4 warms up)
TEMPERATURE ANOMALY DETECTED, INTENSIFYING SEQUENCE...
(startup test 3 of 4 warms up)
-WARNING! -- CRITICAL TEMPERATURE REACHED! SEQUENCE CORRUPTED... DOOR TO ZONE 288 UNLOCKED
(Startup test 4 of 4 warms up)
ERROR! -- CRITICAL MALFUNCTION -- SEQUENCE TERMINATED!
STAND BY FOR VERIFICATION CODE
WARNING! -- MASSIVE BIOREADINGS APPROACHING!
(reactor performing high intensity test, this lasts for a few seconds instead of the normal minute or two)
REACTOR TEST SEQUENCE: HIGH INTENSIVE TEST
SECTOR LOST! --- EVACUATE IMMEDIATELY THROUGH ZONE 293!
(security verification)
REACTOR TEST SEQUENCE: SECURITY VERIFICATION!
INPUT THE VERIFICATION CODE!
(reactor completes)
.. DOOR TO ZONE 293 OPENED BY EMERGENCY SEQUENCE. EVACUATE IMMEDIATELY!
PUSH FORWARD TO EXTRACTION POINT!
I wouldn't doubt if the Warden sends another group to do something somewhere to give power to Insight
tbh I always thought it was talking about the fog that sunk
I remember when extension came out I was thinking it would be like a walking spitter or something
I can see this being what the other teams did during r4/r5
or maybe there was just an expedition that we did but off-screen
its something that would have most likely happen during r5 but at the same time it just doesn't make sense to have happened during r5
I just had a thought that has some interesting implications in regards to the "whoever designed this security system was a real a-hole" thing: intangible in-world elements, such as the trails and markers for bioscans. Are these visible to anyone in the vicinity via hologram-like technology, or are they made visible to the prisoners via the HUD overlay on their visors?
I would assume they are only visible to people using the HUD displayed through their masks.
it’s honestly a really smart security system though.
It doesn't make sense because the thing is in kds deep which we go to in r5, but it's used for r3. It's weird, if the intended way to interpret "unit b7 = generator_b07" then it would create another issue in the timeline
Though to a much lesser degree than the Schaeffer discrepancy
Which, honestly is still a pretty fucking massive thorn
Can't wait to see how they explain that one, because it can't possibley have nothing to do with the allens
It's just so... weird
I still think ur interpreting that log incorrectly. Power was redirected to KDS deep, so "unit b7" is likely not a generator, but a unit that uses power.
they are both b7 though
TEMPERATURE ANOMALY DETECTED, INTENSIFYING SEQUENCE...
"The reactor's probably busted, but let's crank that power generation anyway!"
Nice job, WRDN.
lol
WRDN gangster until he runs out of prisoners to send down
Yeah true, could be both ^^
Where can I find the hardcore on point lore for this game?
Tried to find some lore about the monsters but all I found was theories
You can check out the pins in this channel for some introductions/summaries but we don't have really any concrete info on the different enemies sadly.
Those are limited to theories for now.
Depends on what you mean by "lore about the monsters" they devs never give us ANYTHING concrete practically ever.
The sleepers originate from a parasite and a virus uncovered from the meteor beneath garganta. They form a mutualistic pair. The virus has an incredibly fast infection rate and a 100% death rate in those infected
That's pretty much what I expected thanks
I was looking for this type of lore
The parasite once in control of a host uses its genetic data to manipulate it and create the different forms you see in-game; strikers, giants, scouts, esc
Dam ty
Read the "for dummies" doccument in the pins of this channel. It's an in-depth summary of most lore currently available
That's exactly what I was looking for but couldn't find it online xd
Ty
From 2050~ to 2063
Because we only have: There is a Virus and there is a Parasite and that's it ^^
The rest are theories
All the lore we have is drip fed from logs. All of the voice and text logs can be found on the notion.so (also in the pins) or the wiki.
Oh that makes sense
I haven't seen any lore apart from the logs
It'll probably be some resident evil type stuff
Meaning death
Meaning exploring every nook and cranny of every single level to extract every ounce of information, valuable or not.
That's the good thing
You've gotta do that yourself instead of having it explained
It would be so nice if this game had a straight-forward story, and not a game of where's waldo
Yeh lmao
I was like dam things games dope where's ma lore but there wasn't detailed stuff
Can't blame them
It isn't exactly cod zombies popular
I really like obscure story telling. It's so much more interesting to have the player root around and piece things together themselves. Of course sometimes that way of telling a story can kind of fall flat but I feel like it fits GTFO really well.
Really adds to the horror and mystery elements of what is happening.
I don't know... Feels like blue balling.
Dark souls is at least a whole game and provides you with necessary puzzle pieces of the bat
Having to wait 6 months for rundown release to read another 20 vague logs consisting of corporate staff talking banter and boring ass automated system reports is... Uh... Subpar, dare I say?
We have exactly 2 interesting stories going in: Shaufer and the Egg.
It's cool until some of the logs are just straight-up useless lorewise
or when shit is stretched wayyy too much
I'm 95% Shaufer will die soon enough, being infected with the virus and all that. Probably will become a mutated boss. Once that done the Egg is all that matters, and what do we do after that? Get to the "ending" and then what? GTFO 2: Destination Boogaloo?
I remember back in r2 when there was like 6? logs all containing a piece of a single email, or in R3 how there was a log that was a continuation of a previous log but only adding like 3 new words
they'll introduce another project that we've never heard of up to this point and then spend a few more rundowns slightly teasing it
The thing that bothers me the most is that there is very little mentioning of sleepers
The only 2 I can remember is Shaufer talking about them in Extended audio logs and one random log talking about having to grind through them to get anywhere.
No initial encounter report, no first engagement report, no autopsy or anything.
As far as most interesting things go - the sleepers are definetely in the top 3 and there just nothing.
Some reactors you turn up the temp to turn the fissile material into slag, creates toxic byproducts that are non-fissile and causes the reactor to shut down without having a runaway reactor, only a ball of molten meltdown
There is a 4 month gap in logs that I think is where we first encounter the sleepers. Between March and August 2053. Because it is in October where Shafer mentions them for the fist time and he seems rather unsurprised about them. September is where the autopsy is mentioned alongside the massive rise in injuries both KSO and miners. Because of the KSO injuries I suspect they were fighting sleepers at that point, but the tight lipped KSO's and miners won't say a word to the MRT, meaning that the very existence of sleepers is classified on a need-to-know basis.
However it is also likely that reports of sleepers are highly suppressed. SMC was still issuing statements that NAM-V is harmless and just an irritant. And when the miners began developing slumped postures and spinal deformations, the companies response was "Don't talk about it!".
It only took 2 months from rumours of the virus to the term "Stoopers" being in circulation. Past that is the 4 month black hole where we are needing more logs and information, and likely when the "sleepers" began appearing
We know there was an autopsy, but of course we don't get to read that
There is the log in current extension that has the gag order against the medical staff; forget exactly which one.
But the guy complains about being left in the dark, along with the rest of the team.
Ah, yes. The autopsy report. Tell your doctors to heal the wounded but don't let them study it
Thonk
Thanks, bby. 
Also why the fuck they call it a "battlefield"
If they are talking about psychosis and stuff relating to nam-v
Wish I didn't lose my voice over the last 4 days being sick, my video would done already 
But we get a lore video by Scaler soon, so that's going to be very nice 
Tbh I don't know what content there would be for a video, given 90% of the lore is speculative,
It'd take one update for the video to be out of date,
And you can't as simply update it as you can a .txt
You can get a pretty good timeline of the events prior to the game events with very minimal speculation. You can't explain everything that way but still better than nothing ^^
Well yeah, that's what the for dummies doc is, but still that's only a couple paragraphs
I guess. It's never a bad thing to have multiple ppl explaining things. Some ppl will rather watch a video than reading a document and vice versa.
I mean yeah, that's why audiobooks exist
You can also have different levels of depth for these things. You can summarise the events of the game in about 1 minute if you break it down enough. 1 hour videos about the same thing aren't necessarily better/worse.
There is no way in fuck itd take an hour to cover all gtfo lore
That's like dragging it out an extra 45 minutes minimum
Talk about ad revenue
Read every log and play every audio log ---> ez 😎
Who is scaler anyway? I've literally never seen them in here
Probably the biggest GTFO-only youtuber (that I know of)
There are a ton of people who never step on Discord too.
Yeah, but those people generally don't dig into the lore anywhere near we do
Or who use different handles on social media
There are hundreds of error filled posts on YT and reddit
I mean fuck, something like the coordinates, we cracked that cipher in here
That lore is inaccessible to anyone NOT visiting these channels
They could just check the wiki or the data base, Ray and I both put that stuff there later
You put the coordinates on the wiki? Under what?
below the log
I know about a large German gtfo fan page that has a ton of Lore and I have only seen the main contributor here a few times. Its still very organised and nice to read etc.
By having access to every log you can figure out a ton of lore just by yourself, it just can take longer than having 10 ppl working on it at the same time.
That's just the same feedback loop of confirmation bias though
One person can't solve all this, it's a clusterfuck of oddities and has more holes than Swiss cheese
Think about it, yesterday me and sky spent hours arguing over a single fucking character in a log
You of all people should know that just because someone doesn't talk in a given channel doesn't mean they don't see what's going on.
Wdym? I talk in here every day.
That is the exact one I am inferring from yush
Because they are likely fighting sleepers not psychosis
Did it talk about the miners who seemed to show signs of pre-transformation (stooping/spinal deformities) showing signs of cognitive decline or anything like that? Where they still up and talking with other people?
I've seen them do a tonne of level analysis on how to complete the missions, beyond that I don't know
We can infer that from other logs yeah
Stoopers
Infer what, sorry.
From the psychologist logs
It is implied that beyond the crippled spine, they are still mentally active as they are still seen as possibly returning to work
Interesting! I get it now ty
Similar to the T-Virus in that regard. Interesting.
It's something called 'disease burden' where the damage caused by the disease is measured by how much it debilitates the population. Eg. Flu gives someone the sniffles and fever etc, knocks them out of the work force for a few days to a week. While Polio can cripple a child and leave them incapable of being productive. Thus one causes more burden than the other.
It's like how bioweapon viruses don't have to kill to be effective, they just have to cause enough of a burden to the population to cause collapse
I'd be very interested to see a medical report on a patient in the midst of transforming. Would be really intriguing to see if they have increased metabolism or suffer from shared delusions or anything like that.
Good point. You angling that this is some kind of bioweapon then?
Check log: Subject Analysis
Not at all
Gotcha
just giving some info
Also check the psychologist logs as they show a small sample of the mental effects
Will do! Even if it has no basis on anything I really like the idea of it being a bioweapon tbh. The idea of these things being hyper advanced white blood cells or anything even remotely related to that is terrifying.
What in the world would the end result or total organism be if that hypothetical were true. shudders Fun to think about.
I think best guess is shown to us in the form of nemesis
Right...right...
Lostty and me disagree here, but I think the nemesis is distantly evolved kind of Allen that has changed over the course of 65 million years
Imagine if that thing was just a whisker or a transit system for the fliers. Nothing more than a bioorganic tunnel. I have no idea what it was. Havent got that far yet; so I'm sure yall know more. But again just fun to think about it like that.
Yush
given that it spawned many of the fliers from inside it, I think it functions as a carrier
Aye that was my thought too. Like a bio organic APC or Aircraft Carrier
Makes me think of John Dies At The End or I Have No Mouth And I Must Scream
xP
This is most likely, yeah
Question is whether the fliers grow directly from it and are deployed from it, or are they grown at a separate biomass and symbiotically use the carrier as a carrier?
Well that's just the same thing we disagree on
Personally I think the floaters are infected creatures themselves, and the hive is using the kraken to transport the other infected organisms, but they aren't one in the same
I haven't heard anything about white blood cells in relation to nam-v, and I'm not sure on the topic of it being a bio weapon that got out of control, though it's possible
Oh word. Just was kind of way to contextualize it for my brain I guess. Not literal white blood cells. Just like a super advanced approximation. It would be interesting...
Well not really, it depends on what you mean
Sorry if this is super basic but what exactly did they do at the Alpha outpost to wake up or...uh...make the Kraken engage them?
The parasite is the one that does the majority of the mutation
In alpha one we download the basic database package for NAM-V
The kraken just kinda shows up
Just a ton of noise?
I don't know I don't think so
Interesting...
Just sorta gameplay. There are no alarms blaring on alpha one
Right. From a gameplay point of view it just your icing on the cake - big boss.
If you remove that point of view it's pretty weird though. Like if it wasn't just for gameplay. It would seem that it was alerted somehow?
Well, to be totally fair, catwalks are fallen and busted and the place is a disaster,
It's likely that it probably was just hanging out over there, and had attacked the place before
But I mean I can't really tell you for certain
I suppose, though through the boss fight it just sorta straifes back and forth along the cliff
Certainly an interesting creature addition to all of the roster. Brings up a lot of questions for me.
My thought process is that one of the two organizations must have done something pretty big time there to draw it's attention. But that's obviously just my speculation. Just wondering if they were messing with the Wave Matter Projector or artifacts...something along those lines.
Team insight were experimenting on the artifacts of the Hammerstein collection for years
Gotcha. So it had to be something new then; by that logic
Sorry again if this is basic or poorly thought out. But what is the significance of Rundown Tiers? Several Cs are lower than the first D so it's not a depth thing. Is it thematic in what the crew is trying to accomplish along that tier?
I'm wondering in relation to what an E tier means I suppose.
Their just harder levels
Afik it's a 4th wall kind of thing
Gotcha
It's both not lore related and it's the difficulty the warden assigned certain expeditions
Nothing special
as far as I am aware though, the order of them is canonical
A1 -> b1 -> c1 -> d1 esc esc
Completing each teir fully before the next one
In order of when what happens
Oh really? So then it'd be B2-C2-D2? And C3-D3? etc
In 6.5,
The order of the rundown is:
A1
B1
b2
C1
c2
c3
D1
d2
d3 (d4 is not cannon)
Bx
cx
dx
Ah. Okay.
D4 not being cannon is why the name is what it is then. I was wondering about that. Had to look it up, haha. Really want to play it now 👀
Where is D4 stated as non canon?
Cause people say D0c apparently said it but I can't find that famed message anywhere
I can confirm it exists, not sure where it was posted.
He essentially told us not to read into it that much, and that it didn't have significant lore implications.
That doesn't mean it's not canon then.
"Don't read into it too much" is different from "D4 never canonically happened"
Yeah, that's fair.
It's either non-canonical, an isolated phenomenon, or we should interpret it in light of other information rather than the other way around.
Doc deleted the message because he was tired of the constant pings when someone would quote it.
His explanation can be summarized as: the teleportation with the data cubes is not canon, as they were testing out new changes they had made with dimensional gameplay. Logs are still canon.
There's no lore implications outside of the logs.
In D4, not in general
canon
You can just explain it with the name of the expedition and everything is fine.
Aka the chars think thats what happening.
Ah, so a literal nightmare
Yeah, sorry, should have clarified that -- D4's teleportation mechanics aren't canon.
Yeah, its in the name of D4
Cryptoamnesia is a memory bias. It's when someone experiences a forgotten memory but doesn't recognize the memory at all, so they think it's something new and/or original.
So a joke, a song, a thought, a name, etc. The person in question isn't trying to intentionally, say, plagiarize something because they think it's an original idea, while in reality it's something that they may have heard or experienced as a child.
Pretty odd phenomenon tbh. So does it mean that they're experiencing that in the HSU? Memories coming back or something?
Yes and no. There is a log that depicts KSOs sharing memories that aren't their own, and there have been scenarios where a KSO has regained small portions of their memory over a period of time that they remain outside of the HSUs; see Schaeffer as an example, despite him not being a KSO.
"you are a legion of..." ..
Schaeffer lost his memory after tossing himself into an HSU, however he has regained quite a bit over the course of time he's stayed out of the HSU, though this process has definitely affected his psyche (on top of being infected with NAM-V, allegedly).
I just finished BX and heard that log. Felt bad for the dude.
they're difficulty based and location-based
for example in r1-r3 its a depth thing (and subsequently, a difficulty thing)
r4-r6 its just a difficulty thing
Yo, that's him!
next up: lostty discovers youtube " :D "
To answer that question from earlier, I do in fact delve into the lore quite a bit. I haven't made a lore video in a while, but I did just recently update my GTFO timeline. If you're interested, you can find every email log and audio log in chronological order here: https://www.sutori.com/en/story/gtfo-timeline--nvae3E7n3mFVRFR4or4pyXrq
A Work In Progress Timeline For GTFO Lore Logs. (R5) - December 19th, 2027 Janson D. talking to Dean L. about a "friend" who is "hoping" to visit Valencia soon. This person is confirmed to be Frank Bishop himself. (R5) - January 25th, 2028 Dean L. responding to Janson D. about Bishop arriving in Valencia as well as the civil unrest rising in Val...
"There are hundreds of error filled posts on YT and reddit"
-Today at 11:32AM
pls notice the big jk smiley behind :)
Not really.
It's literally the exact same thing. Just different formatting
I guess we don't need anything except the Santonian website then, its all the same in different formats 
Santonian website isn't in order, doesn't include info on staff, the notion.so does everything
So, no. The santonian website is lacking information that that notion has, that's the difference there
The information is there tho. Its not like we made that info up.
That's not what I said
Thats the point, formatting makes stuff accessible
It's there but you have to dig for it.
This sutori page does the exact same thing as the notion, albeit worse since it can't be easily searched through
"The santonian website is lacking information that that notion has" isn't that exactly what you said?
"It's not like we made that info up"
Isn't that exactly what you said?
You made it sound like the database somehow created that info.
No. The notion has everything neatly sorted and easy to sift through without spending months cataloging names every time you want to look something up
All the logs are stored together, you can search by rundown, person, it is extremely versatile
Yeah if thats what you want to do, then the database is really good. If you just want the timeline, then I would say Scalers version is better.
How? It's a timeline. All it is is logs in order, that isn't hard
it fits less information on one screen, gives less detail when skimming, and you'd need to zoom in on each and every picture to actually even read them
-It has the years clearly visible in the middle -better for knowing where you are (pretty important for a timeline)
-You can jump to specific years with the side menu
You need to click on the logs to read them on the database too ^^
i don't need to zoom into them once i click on them
you don't need to jump to specific years on notion, they are all listed compactly together
you can see full lists of like 3-4 years at once
this also has years in the middle, or you can use the standard view and have them to one side. options.
Is that positive? For finding specific dates?
yeah, i posted comparison pictures above
I can see that, i asked if you think its better for finding specific dates
absolutely. you can search function dates through inspect element, or just read through them. with a top-down timeline like he has setup, you have to scroll allll the way up or down when going between specific logs
the notion has all of the relevant data on one line per log, no digging needed
If you read through a timeline; why would you want to "jump between logs"?
it is EXTREMELY helpful
if you are reading through a timeline for the first time, a list would be better as scaler has, but that takes much too long if you are ever going to use it more than once
but at that point, a summary would suffice if you only plan to use it once
Ok, so assuming the case that somebody just wants to get a rough feeling for the timeline so they aren't lost
- they want to read the logs themselves instead of a summary
- they don't intend to research the lore every day
- they don't want to learn about every persons personal backstory
In that case, would you agree that Scalers timeline is better?
"they don't intend to research the lore every day"
"they don't want to learn about every persons personal backstory"
to i detect a hint of sacasm?
Yes, for fun purposes ^^
the question is still serious tho.
i'd still say it's a 50/50 depending on their preferences.
Ok, then I would argue that they are not the same, because there are differences that ppl can choose between.
i agree. they aren't the same, one is objectively better in almost every way.
Thats not how "objectively" works but at least you agreed that they aren't the same, thanks.👍
in almost every category they are objectively better. -wording.
In this scenario we have
-one side only having 1 "category" - the timeline
-and one side having multiple "categories" including a timeline
We can only compare them in the only thing they both contain; the timeline. And that isn't just objectively better for one of them, otherwise we wouldn't debate about which one we like more "subjectively".
i think it's worth it to the conversation that the notion has all that other stuff built around its timeline.
Yeah it has different formats, that are not the timeline, attached to it, does that influence the quality of the timeline?
i would say yes.
And I would say no ^^
And i would say whatever
Neat timeline Scaler, thanks for taking the time to put that together :)
scaler appeared?
I often forget you can pin messages, thankyou.
I could have just linked the actual thing instead, damn I'm smart 
Happens to the best, Mr.Duck
Thx 
He popped in for a few moments yesterday. :)
been super busy haha, hard to be everywhere at once 😅
I FIGURED OUT WHAT THE pMOTHER SAMPLES ARE!!!!
well partially
I was going through my notes for a transfection assay I had done a few months back and I came across something that I recognised. The plasmids we use in the transfection start with a small 'p' followed by the designation in all caps letters and numbers.
Plasmid nomenclature uses the small p followed by caps
pMOTHER samples are DNA plasmids
Do you want this to be exchanged with what is currently pinned?
Thats pretty neat 👍
That is super dope. Good stuff!
I'm hyped af
Looking back through the updated mission summaries to see if the pMOTHER samples are used again
I swear I have looked through 10 different playthroughs of R3D1 to figure out what happens to the neonate in the nFrame and literally every single youtuber makes it their goal in life to look away and not see what is going on
It gets poked by a massive needle from above
yeee, am trying to work out if the pMOTHER samples are ever used again. As far as I can tell they haven't
And the very cool thing we can assume from the pMOTHER samples since they are plasmids. Is that they can be used for transfection!!!!
I think we were carrying a cargo in R4D2 overload but I'm not sure if that has the same label on it
oooo
And I don't remember what we carry in R6C2 secondary. If that's the cargo or the R5 Kovac box
from what I can conclude from having the plasmids. I think we can speculate that there are more than a few types of sleeper/human hybrids
Specimen 22, possibly the neonate, the mimic
AND/OR whatever the pMOTHER samples are used to make
I was expecting the plasmid samples to be transfected into the neonate, but I can't find any evidence of that
@pine agate nice summery you get a slow clap 👏 👏 👏
Do you suppose it's possible that what we see in the test tubes in B1 (I think? The malformed sleepers floating in the test tubes) could be a direct result of this?
Researchers studying the pMOTHER samples and trying to reproduce or figure out how it works?
Very likely
The way basic molecular biology and gene studying happens is to introduce mutations and see what goes wrong
so all the malformed and 'wrong' sleepers in tubes
are ones that have been engineered to have mutations in genes.
the arrising phenotype helps determine what the gene is for and how it works
So all those malformed sleepers could have been helping in producing these plasmids that contain DNA that the scientists can modulate however they want
The great thing about plasmids are that they are very easy to manipulate (you can practically design them now and send an order for it)
Essentially this is what all that genome data is for
The pMOTHER samples could also be the DNA that we have been genome sequencing in R6
By shotgun sequencing approach
TY for this, it is a big help!
I only worked on the R5 Extension level descriptions and the whole change of format from note to PDF. So Warden and the rest of the peeps who worked on it deserve most of the credit 
The genome data was on destination though
Which is a point of weirdness
In a decrepit mountaintop outpost, and down in a fucking mineshaft
Which.. is more than a little weird for sensitive bio data
Could be they were studying the flier genome
or the carrier
likely murderlysed by the carrier lol
You mentioned this before though, they'd need a sterile work environment for that
Easily achieved with a bit of ethanol
it's surprisingly easy to genome sequence anything you come across. The difficulty is in figuring out what it all codes for
Chief, I don't think rubbing alchohol is going to fix your issues when you are working in a freaking mine
The dust in the air alone would cause problems
Which is why you generally have a fire going nearby to burn up and keep air particulates away from the setup
trust me, its easier than you would imagine
Certainly not ideal
The closer to ideal is having stronger computers, not cleaner environment
The terminals in Destination would have a hell of a time processing the data, probably why it took them so long
Dx has 3 computers, and they aren't even on the same network, as we have to hack into each one individually
Massive compartmentalisation, often for security reasons, peak paranoia
I dunno who'd be trying to steal their data 3,000 light years away from earth
could be that each one contained a different section of contiguous DNA
Considering the effects of NAM-V
I wouldn't be surprised if the different departments were hyper paranoid of each other
even in the real world, in academics a lot of scientists are pretty paranoid about getting their data stolen
Although the specific reason of why the genome data is there is beyond me
We are still missing a lot
it should be the same
I don't think there's any time where they've changed an objectives textures or anything, even if it makes sense to be different
nothing really happens; just a needle goes into a little hole on the artificial womb
something I haven't seen brought up in a very long time is how after the neonate is secured into the nFrame, a birther will spawn in and the alarm will stop
i dont know if it would have any relevance to the whole "pMother" thing but it is weird imo
And the neonate is left there as far as we know?


