Given the Warden voice collection thing having ended right before we got an announcement on r6.5, I feel like the note of new enemies could very vaguely hint at the voice lines being used for something terrifying, like the mimic. Although the logs could be what the lines will be used for, the duplicate lines makes me belive otherwise.
#gtfo-lore
1 messages · Page 246 of 1
I was thinking the voices could be used for enemies as well, but heavily distorted and garbled
Who knows, though.
could be if we get closer to the meteorite
but the repeating lines isn't very assuring
i'd imagine it's two things: more prisoners or the mimic/sleepers in general
Inb4 the meteorite is a Sleeper and what spoke to that one doctor
Would be interesting if the voices were disembodied -- like the prisoners are slowly descending into madness, or perhaps they're memories that are coming back since the Warden can't reach that far down?
would coincide with what schaeffer said
Idk, I've always enjoyed that Lovecraftian "descent into madness" vibe.
We've no idea if the memories are suppressed mechanically or simply because of constant use of HSU caskets
My bet is on the latter
Or are you saying because the Warden can't reach that far down, we would be on an effectively extended expedition and thus be away from our HSUs for long enough to start regaining memories?
it's regarding to what schaeffer said
that the warden can't affect you when you reach that far down
the signal is too weak
hypothetically it could be a mix of BIOCOM/warden influence and the HSUs that cause the memory suppression
Sure, it can't force you to obey, but afair extensive if not total amnesia is a major side effect of constant HSU use
I don't think we've had any suggestion that the Warden is capable of altering memories, have we?
not really
My money remains on "extended expedition results in being away from the HSUs long enough that snippets of memories start coming back"
Maybe assisted via MWP malfunction?
well it does make sense
our access down into garganta is limited to the main shaft
since the mine was originally planned for 1.5km, maybe they didn't extend the shaft down to 2km+
so we would have to go in some other manner which takes a long period of time
I could see something going wrong with the MWP that results in us being stranded temporarily, tbh
but then the whole "HSUs could cure NAM-V" is a bit awkward
And, they were able to reach the meteorite weren't they?
yes
Wasn't that over 2km down?
around that yes
And afair the hole we use to get in isn't part of the mineshaft
But part of the facility that got blown up during that incident
the one we have used up until now is
that's why there are seemingly spikes that point up
but the shaft was just the original part of the mine as far as we know
since an explosion able to create that wide a hole and from so deep would just almost destroy the entire facility
I could see a shaft having been there at one point
But given the extreme disrepair in the floors at the various drop-off points, it's clear that is a mine shaft no longer
Probably not since the incident
Which would make sense since whatever the hell fired that beam was probably best left alone at that point, lest it destroy the entire facility
Or worse, hit the reactors next time
well the reactors aren't that dangerous as far as we know
since they almost definitely aren't nuclear
unless they went mad
the location of garganta is in a high-risk area next to the edge of a tectonic plate
earthquakes are not uncommon
Sure, but a fissile material leak is a fissile material leak
Anything strong enough to power a reactor would likely be extremely dangerous to surrounding life
last we theorised over it, it seems most likely to be biofuel of sorts
not necessarily
I feel like this is just "BIOCOM can't give you commands in areas it can't reach."
reactors work on a mechanical principle, not a material based one
After all, we're jumping through hoops constantly just to go anywhere in Garganta.
well it can go almost anywhere
since it's mostly incorporated in the systems of garganta
as per the last logs that is
The only way I could see Warden not being able to reach us tbh is if we didn't/weren't able to restore power to a floor and it was totally blacked out
but still limited access due to the power re-routing attempt
we've had cases of total blackout
Given it can interact with things even whilst Emergency power is active, albeit in a severely limited fashion
Maybe, but there is the log that suggests the tasks "better suited for automation" are what we're stuck doing because of BIOCOM's poor coverage.
Might also explain why we need so many uplinks to maintain local networks, might be that BIOCOM needs remote access to work in some regions.
Of an entire floor? 
area
yeah that's why you just turn off autocorrect and fix the text when needed yourself
a bit more effort but worth it
Haven't found an option to do that yet
Wherever it is on this phone, it's buried
Anyway
By area do you mean a small section of a floor, or the entire floor?
Because I'm talking a total, level-wide blackout
Not even emergency power active
i don't know but i would suppose a section
although it's in all zones
depends on what you count as a floor
if the floor is the map, then yes, it's the entire floor
Yes
but i would assume it can still have signal from an upper floor
Since we're basically exploring specific sublevels when we get dropped down
And sure, but lack of Warden accessibility on that floor could mean every floor after that is also blacked out
Say a reactor seized and couldn't be fixed or something
That would be a good premise for the depths of the complex actually, power can't be restored past that point and even E-Power has failed, so it's just pitch black with only your flashlights for light
No guidance from the Warden since it can't reach that far down without power, but no interference either
Maybe Schaeffer trying to guide you over comms?
Would definitely be a tense as hell level
Not being able to see anything without potentially alerting sleepers
In defense of the blackout idea...
R4C3:
Locate and extract FRT (Fog Repeller Turbine) before this part of the facility is closed off. Do not damage the equipment.
This might be referring to R5D1:
Quadrant reactor needs to be shut down so that security systems go offline and grant access to deeper parts of the structure.
Very low prisoner survival rate expected.
It doesn't really need to be a floor, either. It might be the case that large areas of the complex just aren't functioning and we're leap frogging between reactors and uplinks, both between sublevels and between sections of the complex, to give the WRDN eyes in those places.
Would be a good change of pace too. So far we've had the comforts of (industrial) modernity to run around in
Or, not really comfortable, but familiar.
Putting players in the pitch black, maybe in cave systems leading to the meteorite that haven't been set with anything other than work lights and shit would be unfamiliar and unnerving
Would really play on that fear of monsters and the possibility of nyctophobia
And with the random spawns, would have a sense of tension no matter how many times you run it, since in a pitch black environment like that, any lack of coordination could be run ending if you alert too many sleepers. Plus no doors in a cave system, so sound would carry far
That is, of course, if the devs ever intend for us to be able to reach the meteorite
I feel like we surely will, although the form of it is unclear.
It might also be far in the future if the idea of the story rn is that the WRDN needs some kind of remote access to it.
Might be related to KDS Deep?
That elevator goes somewhere.
The blackout idea would explain why we haven't used it yet, as well. Just because we have it, doesn't mean the WRDN can make effective use of it rn.
Not sure what Calle is talking about, btw.
BX CX DX, maybe the X is hinting at something special and new?
Might also just be talking about the new environment that's mentioned but not explained for R7.
They use 'X' instead of a number. The rundowns below for 2023 are also labeled 'X' and such.
Flyers go brrrtttz
Hear me out, Calle
Fliers
But they have HMGs literally ducktaped to their tentacles
Big fliers
That would actually be kinda hilarious to have as an April Fools mob
Fliers, with knifes ducktaped to their tentacles
Except instead of attacking you they just flail around uselessly like a cat with tape on its foot
Flinging their tentacles trying to get them off because it's screwing with their ability to fly straight
yea that’s what I was thinking. that would definitely be terrifying.
@frail pollen i know you probably can't say what the "new enemies" are, but can you give us a number of them to expect?
:O
neat 👍
excitement rising
life is plural
no. lives is the plural
i don't think we've ever specified enemy vs enemies, it's aalways been plural
you haven't?
man im so excited!
¯_(ツ)_/¯
well drats
new priority epeditions (yellow) or just the standard optional (Grey) missions?
for the 3 coming with 6.5?
yes 
i don’t think the shaft we use in game is the main shaft that initially had a depth of 1.5 km. the one we use seems to be one of those “energy burst” tunnels.
R7
reeeeeee
Roadmap is a lie i think theyre gona prank us and add E1 - E5
would be funny
it is odd that the expeditions are listed as BX, CX, and DX, instead of B3, C4, and D5. we know that 3 expeditions are being added, so why weren’t the numbers given?
hmmm weird
imagine they just throw us for a loop and give B7, C7, D7 with no inbetween
Maybe the spin of the ext is that these 3 levels will have something unique between them and they will literally be named BX etc.
they could be procedural gen levels? they don’t really have a specific number so... idk. i honestly doubt it though.
Sad there are no extra As
I guarantee the roadmap was updated well before R6's release. I'd assume they didn't know how many levels they wanted to officially make at the time.
I'm much less sure of that, but maybe.
yea it’s a possibility but idk. seems unlikely
I'm just going based off of the 2023 expedition X.X description. I'm not going to say I'm 100% positive, but I feel very confident with the idea.
In Rundown X.X, every level is a level where the players split up.
Putting in my prediction now, new enemy is a shadow tank
I really hope it isn't a varient, plus shadow tank doesn't seem like it adds much.
Although I'd take a thousand shadow tanks over a flyer varient
don't speak of a flyer variant
That was mostly a meme guess, my actual one is something from red alpha
A big and slow flyer varient wouldn't be the worst thing
Really hope it's something that really adds a lot to the experience.
Yes it would, in my op
Why?
it could be a scout flyer like in final destination.. although I'd love to see just a massive flyer scooting around
I really dislike flyers, they're okay sometimes, but they really ad way less than any of the conventional enemies
I mean flyers do add more challenge, I'd take a normal wave over flyers any day
Not as interesting challenge really, I like enemies that inventivise teamwork or planning, not just aiming well.
Although obviously that's part of it too
Plus they seem way more generic then the sleepers on their design, the normal strikers and shooters are so unique.
they just seem so human but also so inhuman. The enemy designs really are what drew me to this game originally
Remember the wall tumors were a thing introduced in r2.
At least it isn't the tumors.
spitters?
Tumors? You mean Wall Meat.
Jolly Ranchers of The Complex if you will
I do wonder if they are edible if you remove the bulps
they’re a strikers butt taped to a wall
Mmm... I love a good gusher snack.
I just wanna say a massive shout out to the devs for the ping system being real enough to impress my game developer friend upon taking him into the game for the first time
what
The command prompt-esque terminals are real good, yeah.
apparently the ping system uses real ping terminology/technology
like ping time, delay, and connections
he's developing a MOBA so I don't understand most of it but apparently he was super impressed
I will say: I'm glad that the lore in GTFO is scripted and presented using English instead of translating it over. Elden Ring has a sloppy translation job and a lot of the lore has completely incorrect implications, and that drives me insane as a lore enthusiast. I won't even get started on the German subtitle translations for ER, though. A complete laughable mess.
I always switch between reading the subtitles and just listening to the dialogue each time. Only really makes sense for the crab cooking man with the slight accent tho, maybe I should stop with the subtitles ^^
Even audible dialogue is butchered in translation. I don't wanna' spoil any of it, obviously, but I'd recommend giving it a search after you beat the final boss.
Oh yeah definitely, right after my 2nd play through ^^
I really don't want to be in the position of the person translating all the stuff, I imagine Japanese to English is already pretty difficult for the tons of text/audio in the game.
Oh, like literal connection ping?
I just wish they didn't name half their characters starting with "R" or "M" 😄
Yoo, Dragon's Dogma is the shit
Such an underrated game
Legit the only game I've played that balances the silly with the serious really well, and lets you throw goblins at other goblins, or death-hug a boss after setting yourself on fire to burn it to death
I didn't know this was Dragon's Dogma Lore

You know I’ve always wondered the sleepers come from during alarm scans from rooms that have already been cleared. I’d like to think that they climb through the vents and breakout through there while bigger guys can break through walls
We've tossed ideas around here and there, and one thing we've noticed is, along with the blood doors, the alarm specific sleepers have a small difference of color in their flesh. A lot of us theorize that they're specifically mutated/born to be "hunting parties." Though, keep in mind that is pure speculation and theory.
There's more specific details that can support the theory, though I'm not in the right mind to remember them in particular. I'm sure someone else can cover that one.
Yeah that’s what I’ve thought, I called them raiders
But in that case couldn’t we perhaps find then roaming through levels?
It's a very neat explanation of diversion objectives and alarms in general.
Searching for us
We're diverting "hostile biomass" or "roaming biomass," which implies there's a massive swarm of the things filling up entire sections of the complex and they need to be encouraged to pick up and move.
Also explains where alarm waves come from if the sound is attracting hunting parties to come check it out. Surge alarms might be particularly close to where a lot of sleepers have amassed, error waves might imply there's just generally a lot of sleepers around but spread out.
Could be a situation where they've been conditioned by the constant presence of insertion teams from the WRDN to only react to alarms. A literal dinner bell, if you will.
This, of course, hinges on the theory that their only goal is to "eat"
Which would explain - to a degree - why they're dormant until alerted. No food means they need to conserve what energy they have VIA hibernation.
I don't think we've really seen any evidence of consumption, have we? I mean, I know we've seen torn-to-pieces corpses, but I don't think we've seen any evidence of feeding, to my knowledge.
That’s true, that kinda makes me feel like this is an ant colony type thing where they are protecting the queen of anything in there home turf
Their
We know from the EF-01 expedition logs, the second one specifically, that flyers use something like "hunting strategies," so other sleeper variants are probably similar. It would also be a compelling explanation of why the complex got overrun at all, clearly the sleepers aren't just chilling 24/7, they must be expansionists to some extent.
What that queen is I don’t know
Error alarms aren't really functionally different from standard ones though, they're attracted to the noise and they keep coming and coming till it stops
Maybe there are multiple?
Probably. It seems like they have to actually find prey to take interest in an area, otherwise the WRDN would presumably just set up a bunch of loud noises in a big empty area and call it a day.
No I’d like to think of it this way, the deeper down we go the more sleepers we find, the queen would be more protected where she’s at than it is at the entrance
As someone who has raised a few ant colonies, they do have a very similar behavior pattern to ants, and we've made that connection quite a few times, but we don't have the necessary proof to really say how they work. There are theories of colony-like behavior, there are theories of pheromone reaction, etc. etc.
It's something we're still trying to figure out with only a few leads at best.
There are less of them, though, which would make sense if the intended aesthetic is that of lots of spread out enemies roaming about.
Could also just be a less potent alarm, though.
Definitely is a lot truth to that, perhaps the loud noises awaken them, but they use some kinda of advanced sonar detection system? Or they can "see" in an unconventional method unknown to us.
Because both human presence and loud audio is required for them to be kept somewhere.
If they are a colony, chances are they just use some kind of loose command structure based on what individuals are doing and finding.
I wonder if the hivemind theory is at all tempered by the fact that they need to psychically scream to wake up other enemies?
As someone who hasn't raised any any colonies lol
So, if individuals find prey, they might go back to notify others, or if they die and their corpses are found, a similar thing might happen.
And this could snowball if sleepers return to the swarm, bring more sleepers with them, and then they also return, as this will repeatedly strengthen the signal that there's prey/danger/etc.
I'm just saying, it also DOES seem like they definitely communicate with each other and can divert off into different symbiotic roles, which seems like the best evidence for the hivemind theory, there has to be some way for them to decide when they need scouts or mothers and issue commands to large groups of them.
Although sleepers don't seem to search out prey on their own
Only when some other stimuli comes to them do they react.
Well, that is a hunting strategy.
It might be territorial as well, though, if that's what you mean.
They basically are always dormant, excluding scouts which also don't directly hunt either, they exist to defend the dormant horde while they're vulnerable. But you're correct that it could definitely be hunting strategy, a ambush predator type of deal and the scout is what springs the trap
Hivemind is very unlikely, as if it were truly a hivemind, everything would wake up if one room were awakened.
They do seem to be vaguely territorial in how they invest in specializations. Stacking a lot of titans in one spot, having chargers or tanks holding hub areas, etc., seems like a way of claiming and protecting space.
And we can see that each sleeper, flyer, etc. has its own sentient thought process to perform a specific action on its own accord.
It's specifically a high investment into a specific spot.
Goes back to the theory @Sten had earlier that likely they're all protecting something within their territory.
Which is a bit weird w/out some kind of collective objective.
It's an interesting dilemma, how are they issuing tactics and orders on a massive scale if there isn't a hivemind.
Like the investment into making certain sleepers into scouts to watch over specific groups of enemies implies high levels of organization.
Same with what raylot72 said about stacking giants together or other strategies as such
My theory maintains that it's a pheromone response, because that's how ants, bees, wasps, etc. tend to behave: when the colony is in need of more warriors/queens/etc. the part of the colony responsible for taking care of the young or the queen will secrete a pheromone that affects the young into creating what the colony is in need of, the default option, of course, being the average worker, or in this case, the average sleeper.
Pheromones would be more likely I think, given that sound echoes quite a distance down there, like gunshots
And yet if you shoot from far enough outside a room, the Sleepers within won't respond
(That's most likely just game mechanics but still)
Could just be that they hear sound on a different level than we do, some types of signals are more audible to them then others
It also gives some form of credence to when a scout screams, the large blue pulse that we see could be a condensed form of pheromone that reacts to something in the air, or is itself a chemical compound similar to what we can see in deep sea creatures.
However, that is pure speculation versus what we actually know.
So, if individuals find prey, they might go back to notify others, or if they die and their corpses are found, a similar thing might happen.
And this could snowball if sleepers return to the swarm, bring more sleepers with them, and then they also return, as this will repeatedly strengthen the signal that there's prey/danger/etc.
This specifically is how I understand ants to (often) communicate. They take only a few actions independent of the other colony members, but they still all act individually. A pheromone signal can be ignored or reinforced, and this serves as a very loose voting system ants can use to make decisions in response to one another's signals.
Given the significance of blue in this whole thing
Cyanobacteria in the fog, the fog itself, the blue shockwave from Scout screams
They could be using an altered form of the Cyanobacteria as a kind of pheromone analogue?
And given cyanobacteria is heavier than air, and most if not all of the fogged areas are down low compared to the Z-level that expeditions start on, rather than permeating the entire room it's in
this makes a lot of sense, they don't strike me as very singularly intelligent. Like each individual sleeper doesn't seem capable of understanding complex plan on it's own, but they do have basic functioning to act independently, the higher level planning is done through a network of signals
Its constant use could result in the fog just being a byproduct of it being thrown about by activity disturbing it, and then falling into niches in the floor structure
Well, we can take a look at bioluminescence in that regard. Bioluminescence comes in colors that vary from blue to red, and it has to do with its chemistry, consisting of the substrate luciferin and an enzyme called luciferase.
Whether that's what the sleepers use or not, I couldn't tell you.
However we actively observe that in deep sea creatures.
They definitely have some form of bioluminescence going on, at least
But it's possible, theoretically
Whether it's Luciferase-based or otherwise, like you said, no idea
You mean the glow in their scanning state?
There's most likely some other naturally bioluminescent enzymes and bacterium elsewhere in the galaxy that we don't know of
And given the parasites most definitely do not come from Earth..
If it's a lot of chemicals dormant in the air, the scout might just be triggering a chain reaction to send a signal.
And aye, I'm talking of the glow in their scanning state, and when they're alerted
They go from a dull amber to an angry red
If true, would imply that scouts require stagnant air and a well-established colony to function.
That's gotta be bioluminescence-based
But what causes the bioluminescence, no idea
Most bioluminescent bacterium and enzymes on Earth emit blue light on a spectrum. I know there's violet as well, but I'm not entirely sure if there's red or not
To use an example, the bacterium that wash up on some beaches, and when disturbed, emit a blue or green glow
Which in large enough quantities can cause the entire shore to shine with a ghostly light
I'm pretty sure it's bacterium, at least 
So you think maybe the glow inside their bodies is the bioluminescent signals, that they might use to communicate? Like that's the stored date that's being sent to to them from the central Intelligence.
Thought it was a protist, but don't remember.
Nothing of the sort. I'm simply saying that whatever's causing the glow, it has to be bioluminescence-based.
Well, the bioluminescent chemicals glow when exposed to oxides.
And there are red bioluminescent creatures, however that tends to be very specific species of coral.
So it must be some unknown extrasolar compound.
I'm unfamiliar with any fish species that has a naturally occurring red bioluminescence.
It might serve as a broadcast to roaming hunters that there's prey/threats/etc. at the source of the signal.
Like shop sign lights, to use a basic example.
I know there's some gases that will glow red when exposed to certain temperatures
Though.. I've not heard of any chemical gas that alters its color based on temperature.
IE orange -> red
It's usually just one color.
Bacteria and enzymes have a definite leg up in that regard, since mixing gases can be uh..
Potentially explosive
But is that just because of how ocean life has evolved? Or is there an actual biological reason that red bioluminescence couldn't develop in a separate biosphere?
Red is generally the least visible type of light, if I remember correctly
I guess it's very speculative as our sample size is currently 1
Or at least, here on Earth it is
As our atmosphere makes blue light far more visible
So our biology is tuned to pick up on that wavelength easier than, say
Red or green
Though green is also highly visible
But not as visible as blue
hard wrong
..Punk was stating that they don't know of any fish species that has red bioluminescence. Not saying there aren't any.
Not really that helpful, but thanks I guess?
I mean.. I don't see how I'm wrong if I stated I was unfamiliar with any. Currently reading up on some that have red light. But thanks?
As I'm reading, there are no fish species that can naturally create red light, however the Loosejaw can appear and even see the color red. The Loosejaw creates the standard blue-green light, however it's able to reabsorb the emitted colors through its photophores and the chemical reaction of this occurring causes it to glow red, albeit is nearly invisible to the human eye.
It creates its own night vision, essentially, and other species of fish that deep can't see the color red at all.
Can most fish not see the color red?
Most fish can see wavelengths that range from UV to red, though a lot of freshwater fish have a more narrow range depending on if they're a bottom feeder, a predator, etc.
However in the deep ocean, red is nigh impossible to see because it's one of the slowest wavelengths of all light. That's why a lot of bottom feeders in the deep ocean have red scales, because it more or less renders them invisible to predators.
Very interesting, I guess it means that it could be theoretically possible for the sleepers to use it.
Could be a biproduct, or serve some actual function for sleepers.
Perhaps. Though, I'm curious as to why they may even produce the light at all. We know that some of the sleepers have black bulbous eyes, but it makes no evolutionary sense for them to have them because they aren't forward-facing, assuming they're predator creatures.
(Forward-facing meaning predatory, for those unaware).
Black bulbous eyes?
Yeah, the standard sleeper has a range of black eyes.
Really?
I know hybrids and the kraken(s?) have them.
Am I just blind
They're very hard to see in-game.
You don't mean the tumors, correct?
Immediately left and slightly above crosshair.
yee. kraken has black pits of death and despair
(Not the big red tumor).
otherwise known as eyes
the red meaty thing is probably just actually a tumor
i mean it certainly has the texture of coagulated blood, not sure what'd lead it to being glowing, though
Also about the point of evolution, the sleepers aren't technically a species of life all on their own, the parasite is the actual creature, the whole humanoid body was created/transformed recently in order to fit the parasites, NAM-V, or the unknown central intelligences goals.
The actual internals species isn't native to earth.
they have multiple species we have seen in their fold. humans, whatever the floaties were, and what the kraken is/was
We'd expect whatever creates sleepers evolves, though.
well yeah
They could have had other sleepers made from other alien fauna
the parasite evolves and incorporates parts of the dna of the things it infects
Not in the short term of human existence
hence mother sleepers in the complex
using human biology to fuel the horde and increase their numbers
Sure, but in the past, assuming it isn't synthetic.
it's also had 65 million years with the allens in the meteor underneath the yucatan.. so...
it's fair to say it's adopted a few traits of theirs aswell, whatever those could be.
Right but the eyes teeth tumors are the parasite working imperfectly with human DNA, the organism would have evolved a certain, way but has to make use of another lifeform(humans) which evolved separately, therefore causing inconsistencies and logically inconsistent traits
Yeah but they didn't encounter humans during that time
It's really hard to see because the wiki has somewhat low-res images, but:
Red = previous human eye
Green = mix of tumors and pure black bulbous eyes.
it learned how to use human reproduction (in the case of the mother) in only 10 years
Presumably the parasite's eyes.
Same
I think it's the background.
i hope one of the new enemies is something we haven't seen before
as big of a jump as r6 was with the floaties, a whole new infected species
possibly either whatever the mimic is or an infected precursor (allen)
It's definitely green don't worry
your good, i knew what you meant. you only used two colors
My guess is it'll be something that's following the floaters through the Jump Gate that the WRDN failed to seal
god with what we've already seen in terms of tech, i wonder what an infected allen would look like/function like in terms of gameplay
obviously infected they wouldn't use their tech,
I'm also guessing that forcing the Jump Gate shut will be one of our objectives
Eventually, if not next Rundown
IT IS OUR SALVATION, BROTHERS. OUR SOULS CAN FINALLY BE CLEANSED BY THE ELDER GODS.
Ia! Ia!
like infected humans don't use tools, but if it has cybernetics or non physical modifications, they may still work while the parasite is controlling it
consider the iron lords in destiny with SIVA
We kinda fucked off after the WRDN told us to run, so we have no idea if the Jump Gate is even still open
I don't understand the flyers from a lore perspective at all, how are they related to the parisites exactly? What is that improbable creature in alpha one?.
But given the consistent presence of floaters after that, it most likely is
And they're probably still filtering through as they find it
given we have the mwp in d1, the warden sent a team to close the jump gate we left open in b1 (and get the mwp), so that's probably not a big problem
I don't think the MWP is key to that
Part of it, but even with the MWP socketed, the WRDN couldn't close the Gate
So, the current guess is that sleepers might be mimics of species the colony encounters, allowing them to adapt to the environment more easily by varying their body type, so they might be modelled after the architects of the fossil.
Aye, but AFAIK we know that could just be a different Matter Wave Projector
if say, the team the warden sent took it out, i'd think it'd stop them coming through
ehhhh that's a bit unlikely, given how unique and rare the hammerstein collection artifacts seem to be
since most of r6 was just recovering a few select artifacts from all over
So flyers were originally a native lifeform to alpha 1?
Maybe
it's fair to say there aren't THAT many
Two isn't an impossibility, though
and as far as we have seen, there are only two jump gates. a primary in b1, and a backup in d1.
Imo, it's probably just that the specific regions we're exploring have some kind of access to destination alpha, but we just haven't visited anywhere like that until now.
Given the parasite's propensity for mutating its host, it's probably safe to say the floaters are nothing like what they originally infested
More a heavily mutated husk of what was the original host
Right
honestly, yeah, they could possibly be infected allens, but i just hope not. they don't seem all that special. something humanoid with unique mechanics than just flying shooters would be SO MUCH BETTER
Makes sense
That last bit is what makes me think the Jump Gate is still open.
To use a very rough metaphor
Just because you take the key out of the lock doesn't mean the door isn't still open.
well i mean, we have it in d1, so whatever the time gap inbetween b1 and d1, could realistically let a ton in
especially at the rate they were warping through the portal at the end of b1
well yes, but this isn't a human key for a human door.
this is advanced alien tech. i highly doubt it would function with the device removed
I think alien is the key word
In other words we have no idea if it would work or not
anything the allens had is from what we have seen, hundreds of times more advanced than anything humanity has ever made
Given that the WRDN wasn't able to shut the Gate, and the presence of similar crystalline structures in Alpha 1, I'm honestly still of the opinion that the presence of said crystals effectively jammed the "door" open
wdym crystaline structures in a1?
Not a1 as in the rundown level
Alpha 01, the encampment
The place we go when the Gate fails to be closed
..Or was that Alpha 02?
you talking about d1?
I forget
Whatever level it was on
it would be pretty major if there were "crystaline structures" found
Uh
the best we'd managed to find at all, was sandstone carvings in a circle
the crystals, yes.
When we went through the Jump Gate, there were plenty of crystalline structures jutting out of the ground, tf you talking about
but not structures, not buildings.
...
"Structure" as in "formation," lmao
there is no connection between them and the portal though
We don't know that.
in a1 we literally teleport in right next to a fucking massive one
There is between them and the MWP, at least possibly.
We don't know what the makeup of the crystals on the other side is, only that they look extremely similar to the ones in the MWP.
And size could be the factor.
The little ones might not have been strong enough to influence the Gate. A large one could have.
the ones in b1 and in d1 are the exact same game model though
the ones in the cliff at the right side of d1, and near the base camp in b1
Right. I'm getting off this topic.
i scoured those levels all the way through for countless hours
i have like 30 pictures of the bloody plants even.
you know what these distant sandstorms remind me of?
Provided to YouTube by CDBaby
The City Must Survive · Piotr Musiał
Frostpunk (Original Soundtrack)
℗ 2018 11 bit studios
Released on: 2018-10-18
Auto-generated by YouTube.
they are just so insanely massive given the scale comparison to MOUNTAINS of all things
the tallest sandstorms ever recorded on earth were 1.6km (5,200ft) high, and these look fucking MILES high
My man using Imperial and metric in the same sentence
in comparison, one of the largest blizzards in american history, the "great white hurricane" had winds of 80 miles per hour, with a windchill temperature of -32 degrees Celsius. IN MARCH.
though sadly there isn't much information online that i was able to find of antarctic blizzards
which i would assume would reach into a range of likely -120 degrees.
The lowest ever recorded was around -90°C
i was including windchill, but yeah
the great white hurricane, without windchill included, was -14 degrees.
there is a really neat windchill calculator online
What are the chances red mesa is mars? Considering both sanatonian and Kovac were interested in the first manned mission to mars
most likely not
for two reasons
1: they completely lost all connection to the team sent over
2: the star system is not the same
also i doubt they would go to mars and not realise it at some point
Didn't know about point 2
it's just that it really doesn't match
also that moon thing isn't possible for mars
Also we've only been to red alpha intentionally 3 times I think, the first time all communication was lost and the second and third was this rundown
Red Alpha was the name of the failed mission to Mars, it's not the name of the planet we get teleported to.
The only similarities between the two is that the encampments are referred to as Alpha 01 and Alpha 02.
Another point that detracts from the Mars theory: there is breathable air on EF-01, whereas Mars does not have breathable amounts of oxygen.
^thats honestly the man drawback. along with the existence of liquid water.
also there is what appears to be sandstone and sand on destination alpha, where as mars is mostly made up of iron oxide (the red stuff)
Cretasium-77a?
I don't know if that's the crystal material.
Yup thank you
not confirmed but likely not
Oh I thought those gray formations where Cretasium. Is that not the going theory?
My b
not really
np
the issue is, the crystals have the supposed property of some type of teleportation
cretasium has never been mentioned to have any of that
even though people have been in contact with it and it was under a compositional evaluation
I've never really thought about it, although that does seem obvious now
Yeah, that's my thoughts as well.
I’m not really into the lore but I was wondering if anything this rundown pointed to an extension?
looking at past rundows pointed towards it
it was sort of expected that there probably would be an extension
in lore i'm not so sure
but i suppose the question introduced during this rundown have to be answered somehow
The leak seems to mention something shirtless with green pants. Probably a coincidence, but:
I forgot about these guys, good picture btw
where were these?
This makes sense of course. They are definitely removing the bellybuttons of whatever that is
R4D2
What if those guys are the new danger 👀
where did this picture come from????????????????
so we are going to be seeing them again
there are also "new stairs" mentioned tho, that sounds pretty intimidating as well
hopefully in higher poly jesus...
idk where you got "mesa" from, DESTINATION as it's called in the name of r6, has nothing to do with the mission to mars aside from the fact the community for a time, used the term "red alpha" to call the location since it didn't have a name. going with destination, is quite the reason as to why avoiding confusion is important.
@eternal talon here is another pic from that room, thought you may be interested
https://static.wikia.nocookie.net/gtfo_gamepedia_en/images/4/48/Tankr4d2.jpg/revision/latest?cb=20201112232447
nothing ^^
what's the objective in r4d2?
where is this room in the level?
is this the first time we ever see a tank?
it looks like a bloodbath
clear a path
Last room before extraction
nope, first was C1
this is what i'd imagine dauda's audio log would look like if it had a visual
circle around it!
you open a room and that's what you see inside
that's rhe context (:
Jeez
who are the people and why do they all have identical attire?
So the tank just killed them all and went back to sleep
they certainly don't look like KSOs, since we drop in full outfit.
Tbf its one of those nice doors ^^
Probably staff or some other shit we don’t know
also..
why haven't those corpses rotted to any degree at all?
humans rot in a matter of months
and the timescale we have for when the game takes place is in YEARS
Maybe the same reason none of the other corpses did, something in the air
Oh yeah, are there any corpses in floodways?
something in the air wouldn't kill all microbacteria and yet still allow us to breathe
Ya. I’ve seen a few
it is insanely difficult to remove all elements that cause decomposition. basically impossible, really.
yes, but always in the same state of decay as any other corpse in the entire game
nothing like this level of preservation
this is.. for all intense and purposes..
insanely impossible
like not even remotely worth considering this being a factual possibility in normal circumstances.
i mean it's weird normal corpses in the complex are still around in a stage of black putrefaction, but this is just a bit much.
Maybe fresh corpses?
I mean we have no clue what’s in the air
dakstar
Bruh ik how biology works
nothing in the air, even science-fiction wise could both kill all microorganisms and allow us to breathe in the same space
Or it's something not fully human
everything decomposes. everything.
There could completely be something that does that in this universe
from living entities, to erosion with rocks and materials, to radioactive decay
the only thing i could think of off the top of my head is https://en.wikipedia.org/wiki/Thermobaric_weapon s, but even that is a bit much given, after the explosion, they'd just come back
A thermobaric weapon, also called an aerosol bomb, a vacuum bomb or a fuel air explosive (FAE), is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion. The fuel–air explosive is one of the best-known types of thermobaric weapons.
Thermobaric weapons are almost 100% fuel and as a result are signi...
also the tank is still there, and very well alive.
fuck, some microorganisms can survive YEARS IN THE VACCUM OF SPACE called tardigrades
Creatures from DESTINATION could have a reduced rate of decomposition considering everything else on DESTINATION seems to have an accelerated rate of decomposition, so to survive creatures from there would have to have a relatively slower rate of decomposition
these are human corpses.
80% give or take 5%
I'd go more 70-75%
fundamentally, you can't just ignore decomposition. it is the basis for... well just about everything with how life works in general
it's about as important as photosynthesis
Also these could be very fresh corpses
Going off this image they could be other prisoners being sent down which would explain how the corpses are fresh
Tank just ripped them out of the HSUs lying around
Issue is, that outfit looks nothing like ours
we don't look like that in our hsus. we stay in full kit
Yes but why else would that thing be in one?
weapons and equipment could have some leeway in terms of lore
but we aren't in specialized suits
we are dropped directly into the facility
down a giant ass whole
with zero prep time, as we wake up as we go down
Maybe we don't have many guns and equipment but a surplus of prisoners so we send down naked men as scouting units
Nearly naked men anyway
the warden's most valuable team is a team of 4.
why would it just send a team of 30 men
and why would they just all bumrush the same room and get fucked by the tank?
it's already dangerous enough moving around as teams of 4 without waking sleepers
we have no info to support larger team sizes
especially with the cranes being only able to carry 4 hsus at a time
Suicide men, send down to scout ahead and told they can't turn back
they can't scout if they are dead, medic.
WRDN decided to keep sending these guys down to the same room to find out what is there
Eventually sent us
Maybe they are meant to look for a safe room, idk
Find somewhere without sleepers
I mean, if you send down 50 ppl and they all die, you know something is not right 
Thats kinda scouting
the warden doesn't have an endless supply of scouts, this isn't warhammer 40k
it doesn't even get access to KDS deep until later in that rundown
so it's really tight for soldiers at that time
Maybe survivors but that wouldn't explain the matching outfits
given there is only 30k at all in the complex from what the logs say was brought into the complex,
and 25k of those being stored in kds deep,
those aren't good numbers to just toss around
I think its just a storage room for HSUs (and Neonate HSUs) and the tank got in there and killed them all, would also explain why we were sent there to begin with
Although they do seem to be equiped to somewhat exist in the complex, they are using the green latex to form masks and gloves it seems
the only thing i could possibly think of is them being """"NEW""""" to the legion project, and not being fully trained and issued gear before the place went to shit, but that doesn't explain why the warden would send a scout team also in that state.
All we really know is that they are fresh corpses and probably human then?
sounds vague enough for gtfo lore yeah
New theory, sanatonian decided sending people up to the surface for morale was too expensive and took too long so they hired abunch of very strange strippers for morale instead, these are them
10/10 Theory
The visible cock in this image supports my theory
Well cock outline
this is the only mention we have in all available logs about Garganta's storage capacity for HSUS. 32,000 total and only 8,000 available at the time of that expedition is not a lot of soldiers at the WRDN's disposal.
wait wait wait wait wtf
why is there a neonate in that room?
multiple actually
wait, multiple neonates
oh lol there's one in the corner
what the fuck was the point of rundown 2 if there is just half a dozen of the bloody things in this one room?
theres like a "elevator" system in the back with like 3 spots for neonates
well tbf this place was unknown at the time
and it might have had to be a specific child
Neonate seems to be some kind of artificial womb
DNA read/write enabled
So they are used to grow/create genetically modified people
But why?
Human DNA is said to be able to store massive amounts of data right? Are they using them as human hard drives? Honestly I doubt sanatonian/Kovac is that immoral
This is some galaxy brain tinfoil hat here: but what if Project Legion isn't actually a memory wipe system, but instead a cloning process? Or perhaps instead of a cloning process, it's to create a synthetic "perfect" human / soldier / ??? using the neonates since they're reading/writing DNA sequences?
More likely that tin foil hat theory
'Cause a single strain of DNA can hold up to around 215 Petabytes of information, or 215,000 Terabytes.
More so cork board covered in pictures and red string theory
Which the the perfect level for GTFO lore
Pseudo Quake IV vibes.
The pants greener part of the patch notes probably refers to these guys too
We need a temporary name for them
I propose green pants
R4D2 ending. I have many more pictures of this place (although that one is not my own, from old lore convo). There were piles of bodies, appearing as though they were dumped there. Lots of normal HSUs, all empty IRC. The neonates HSUs appeared to still have neonates in them. Resuscitation units were in the room as well. There was no context as to what went down in that room.
ALL of the bodies were wearing the same clothing, and given what we know now I'd assume they are dead KSOs (or possibly workers). The bodies were more intact than the others around Garganta, so I don't think the Tank killed them. I assume it was NAM-V. The SMC might of run out of actual places to store bodies, hence the dumped piles of bodies.
How or why the Tank is there? No idea.
Heres some of the important images incase they are wanted
The second image strangely looks like a very early stage of sleeper transformation.
Like the patterns on the body.
Alternatively, it could have just been a "bring your kink to work" day.
Assuming this is this case, maybe the tank was simply one of the bodies that got a bit too funky in the mutation department.
Going by the writing and the logo on the "clothes" they did work for sanatonian
lol
The pile of bodies seems to be in a hospital esque room
Maybe they were medical patients?
Maybe these people were infected with NAM-V which is what is preserving their bodies?
This too. Id assume the simmilar clothing signaled KSOs (like prison garb, etc), but it could also be stuff like medical gowns.
Infected enough to not decompose but treated enough to not turn
Green is generally more medical while orange would be prisoner
Also prisoners turned operatives would be in combat gear while still prisoner prisoners hopefully wouldn't be kept at gargantua
True. Quite a few mixed signals in the room. The bodies appear to be from HSUs, hinting at KSOs, and then there's some on medical tables, hinting at patients.
But also, we know KSOs were stored in HSUs. Although I assume they wouldn't be in combat gear in stasis when Garganta was still active, the main 4 are ALWAYS in their gear.
HSUs probably have medical applications
This is somewhat the case IRC. Dauda was stated to be infected with "the virus", assumingly NAM-V. Since we know HSUs keep the body in a "technically dead" state, it gives reason as to why he hasn't succumb to the nightmare that is NAM-V.
His body just aint progressing in between expeditions while in stasis.
You can also keep people in an HSU to study different stages without them progressing
I wouldnt put that past the SMC/Dreyfus, they would ABSOLUTELY do that to some poor guy.
imagine that though, y i k e s.
I mean your unconscious in the HSU so eh
Hell they could have even agreed to it
Tell them they are sick with an incurable disease, but they can be put into stasis and removed when they have a cure
Honestly, I think anyone who knew that they had NAM-V would take that deal
its either that, or go out in one of the worst ways possible
Exactly
You know, that actually would be motive behind body dumping too. Too many infected, not enough resources.
I'm not fully sure it was body dumping we saw
I won't say they didn't do body dumping but they wouldn't have done it in the hospital room
Also, cremation exists
Glad my degeneracy could get a small lol. 
Good point, didnt think abt that. We know the SMC has done so before
To be fair bring your kink to work day is kinda likely
I mean, this guy has a hard on atleast
can you confirm this is canon?
doc has gone off the rails apparently
Iwazaru, Kikazaru, and Mizaru (left to right).
does it have something important lore wise
Iirc doc has gotten in trouble before for confirming something so they probably don't want to risk it
for some reason I always thought the tank killed em
Also this is GTFO, a dev confirming something would make it too easy
What if tank is a former neonate?
This hasn't happened, and even if it has, it was never and will never be made public.
Yeah, listen. For some reason whenever D0c does something people can sometimes take it a bit too far and think it's always tied to the game. For example one time he had Saturday or something as his status while he was waiting for Rascal's arrival. People thought it was a rundown release date LMAO. So he is cautious a bit as people can reaaaally reach sometimes
Same for me, I love reading through you guy's convos, but I rarely binge in cause there were times when people thought as an admin what I say is A, either a confirmation or B, me purposefully leading people away from the truth. Which would be hard cause I don't know anything more than you guys LMAO
To be fair: what you say tends to be law. 👀
Well, either that or fanfic of shirtless Hackett but that's another story for another day.
Discord Lore ≠ GTFO lore
I only know the discord lore LMAO
👵 Back when I joined the server only had 40k members, and the alpha was not even out by a long-shot. I have seen things.
But yeah GTFO
I just have headcanons mostly
Jokes aside: I'd like to think it's become a meme of some sort to have fun with Calle, D0c, and the rest of the admin/mod team when they chime in on some things. Though, I definitely see time and time again when people take it way too far.
Shirtless Hackett could be a very important part of the lore
Just saying
cough
at Calle
yes, umm VERY important
at the devs
I mean.. take a look at the screenshots above. There are some shirtless individuals up there.
Maybe one of them could one day be Hackett exclusive apparel.
there was a mention in the patch notes about someone being shirtless 
They removed our bellybutton. D:
Honestly looking at that huge stack of bodies I am really wondering if they have at least genetically engineered them to some extent or if these are those "burned" bodies from a log. They just look all a bit too same, but it might as well be saving resources and time on moddeling
Bruh dont get me hyped up
Im gonna be dissapointed
Hmm yes probably where the mimic comes from
to be fair, humans tend to look the same when they're shaved, starved and have their faces covered
After seeing that screenshot, I'm taking a step back and looking at previous theories that we have deemed 'plausible but not likely' and... well... cloning was one of them.
I'd not say cloning directly but maybe engineering? Bass-boosting people, turning them into something else. They are "coded" after all
I think I more lean into the synthetic side of things, but at this point I'm really open to just about anything.
And Dauda might have something to do with it
Cause of the whole "I will not be killed by the things I have created" etc etc
So lets say you engineer humans, that maybe bysets the DNA and if parasites are correct, the parasite would have an easier time modifying the body wouldnt it
Or I dunno
Time for me to play sims :D you all have fun theorising
I think it's just creating synthetic life, really. Test tube babies genetically engineered to be whatever KDS would deem perfect by its standards.
Have fun! Sims stream when?
I'm curious what the enviro is gonna be.
Mining, Research, Service, or new, and what under that?
They could be what the neonate grows into as neonates do have genetic read/write enabled
Would explain why there are neonates in that room too
In 6.5? Probably not.
Also, not sure the patch note in specific, but stairs are sometimes a part of how disparate tiles hook up to each other.
Ah true
Was actually a stairwell used in R1 that I don't think we've seen since, not sure if it's still in game or got removed for w/e reason.
It connects tiles between high and low elevations, so maybe it's just very rare. You'll usually get a massive ladder instead.
Also if any of you care we can try and find out something about 6.5 if we measure how many characters would be in each black bar then guess words
I'd personally love to see a massive spiral staircase; either cylindrical or rectangular flights.
The one I'm remembering was kind of a rectangular spiral.
Can't say I remember that one.
R1B2 z23, one of the key zones, the foggy af one.
I just like the thematics of it; reminds me of one of my favorite books: House of Leaves by Danielewski.
😎
I've never gotten in trouble for saying something here like that
But Rav pretty much hit the nail. Plus the lore is for you guys to figure out and come to conclusions and then see if it's true or not as time passes and as you get more lore and such. Not for me or any dev to confirm or deny anything
I do love reading the theories though
Even the whole mimic creature thing?
mhmm
Just a quick idea regarding the trailers
Since the first one was dauda and 1.0 was hacket I believe does anyone think the 2.0 trailer will be woods or bishop same for 3.0 and so on?
what if the voices sent to warden was for the mimic
like it’s gonna mimic loads of random gamers
Most likely i hope
i read on the steam forums, calle said "we will know in r6.5"
i'll try to find the pic hold on
steam forums be nasty tho, so many angry people about checkpoints and removal of content.
such salt.
They have le skille issue
where did that "skill issue" meme even come from anyway?
God if i know
pretty self explanatory tbh
Inb4 Calle was the mimic all along, and he needed the voice samples to expand his repertoire of impersonations so his ventriloquy career can really start getting off the ground
(I'm kidding, of course)
I, for one, welcome our Calle Overlord.
Me too
there has already been extensive proof of calle's dominion
there is no welcoming it, as we have been under his reign for some time already
@shut mountain can you please tell us about the Lore around ||Shirtless Hackett||
do they have more text on them than your school ppt's?
I would be genuinely surprised if Ravenna didn't actually have a PowerPoint on Shirtless Hackett.
👀
i'd imagine it's longer than the sleeper analysis
And far more accurate.
suspiciously accurate
I'm requesting that for apparel.
At this point they should make a merch shirt with "If found, please return to: Hackett" on the back near the collar
Bet Ravenna would snap that up in a heartbeat
well, i just figured out what the voice samples are probably for:
that voice log gives me chills ngl
Should check out lore database.
Wiki has all logs as well, but the database is really good for viewing them all together.
is the database linked in the archive discord?
Either it's for Schaeffer's Mimic or it'll be some kind of influx of returning memories.
Or it could be something far more devious. Who knows? I'm excited for it.
It could be some random voicelines for other prisoners
what do we know about ancien alliens (except that the artifacts seems to be from their technology
)
nothing
we haven't seen any direct proof of them
we know someone or something has made the artefacts and mwp
just not what
we know jack diddly about dem allens.
we've seen bits and bobs about their technology and what it's capable of, but nothing about the species themselves.
in regards to their appearance, physiology, just about anything. not even their motives.
Legendary
We have reason to believe that ancient Mayan were in contact with aliens/sleepers yes? Flea demons and all that
Then it is possible aliens built the pyramids in GTFO lore
Or whatever grand structures Mayans built
exactly
You understand that Mayans and Aztecs are totally different people right ?
given the mayans were around thousands of years ago, that still leaves 64 million years of fuck all we know about inside the meteor, so it's safe to say with about 90% accuracy that the allens are long dead and whatever the flea demons they encountered were either sleepers or sleeper variants.
Probably a "dug too deep" aesthetic.
Sleepers have just been chilling for several million years, and then some greedy corporation let them out, gave them food, gave them space to grow, etc.
What I'm trying to say is that GTFO is actually a LotR spin-off.
I don't really pop in here too often, but I'm curious as to why the sleepers look like they're praying, covering the heads/cowering, etc
If anyone's got any theories or info on that
it's the natural position when most muscles are contracted
that's why fetuses for example are like that
praying?
they work differently
ohok
this is why im in Computer Engineering
so when they lose pressure and curl up
This one makes sense for when they're cowering, but that doesn't really explain why they look like they're at sunday mass
oh its just the natural way the legs exist
it's nothing related to praying
just their muscular system
that's just how having inactive or somewhat contracted muscles would look like
which they most likely would doing since the idea would be to save energy
Sounds like too much of a coincidence if you ask me
i don't see any religious connections into the fetal position
yeah I think it's just a resting state
honestly the stander-uppers seem more interesting
"resting state"
Tbh, I always viewed as them looking like they're cowering in fear of something or praying for something to go away
it appears as if their muscular system contracted and seized up
well their mental capabilities have been discussed for some time and i doubt it's something related
do we know why they have no fingers?
i'll send a small study on them although take it with a spoonfull of salt since it was written some time ago
Probably just not something worth investing into. From an evolutionary perspective, it's probably just not a form they can mimic.
Google Docs
The Nature of Sleepers Table of contents Introduction Anatomy Ecology Behavior Relation to Endemics Infection Results Future Topics Acknowledgements and References. This document is the legal property of the Santonian conglomerate of companies. Any attempt to reproduce, resell or edit this do...
i mean weren't they human?
there you go
Humanoid shapes seem more like an archetype for pre-existing roles and classes.
ty!
human sleepers were human.
hypothetically the humanoid ones appear to be
it depends on the host species.
Probably not, since they can be spawned from anomalous flesh and birthers.
that's genetic difference
It seems more like they're copying human forms, probably as a shortcut to being well-suited for local terrain.
exactly what i was typing
Hope we get more info about how "advanced" enemies (tank, mothers, chargers, scouts, hybrids) are made 😳
from that point on, they can just replicate that and be self-sustaining
birth
most likely at least
wdym by birth
Not sure I want a very detailed description about that tbh 
This is also why it's speculated that fliers might be similar in form to the allens.
Something hatching them ?
yes
Tank really seems like several chargers fusing tbh
that's a thing we can sorta take out of scouts and shooters
this stuff being looking like mgalekgolo
Scouts could be a "deviant" from female shooter evolution
scouts appear to be a genetic mutation enabling a defensive mechanic against intruders
Mother is a freaking mystery tho
which derived from shooters
Dunno about hybrids as well
again, genetics are unknown but there are a lot of possibilities
i recall they studied sleepers at some point ?
Along with the pMother sample or whatever
not in in-game logs
yeah that's a thing but only file and sample names
honestly the one I'd like to learn ab are shadows
we've had long discussions over them
Yeah
short story: they make no sense in any known laws of physics
mostly about how freaking weird they are when you consider light bending & transparency
As if they have both a state of full opacity and a state of full transparency 😳
yeah but you can see the issue in that
if you want a detailed explanation as to why, go ahead and ask
It's probably just a heavier shooter, similar to how chargers are heavier versions of strikers.
Chargers' goo is kinda weird tho
pigmentation
Where does it come from tho
basically a lack of pigmentation is being albino, white
Yoohoo teleports
Yes
chargers have goo? isn't it like 90% calcified armor?
But chargers aren't literally as black as void
like some crustaceans have?
then chargers appear to have too much pigmentation
They have something viscous covering them
yeah wait what if chargers are like the stage before shadows
chargers are crabs
that wouldn't make sense
ik
why would they
Shadows are mutation
The name gives it away, it's a cross between a shooter and a striker.
but they do have some camoflauge
that's for sure
Seems more like polymorphism.
Hybrid is a community name, it's not literally a cross.



