#gtfo-lore

1 messages · Page 246 of 1

celest pagoda
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Given the Warden voice collection thing having ended right before we got an announcement on r6.5, I feel like the note of new enemies could very vaguely hint at the voice lines being used for something terrifying, like the mimic. Although the logs could be what the lines will be used for, the duplicate lines makes me belive otherwise.

south lake
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I was thinking the voices could be used for enemies as well, but heavily distorted and garbled

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Who knows, though.

analog frigate
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could be if we get closer to the meteorite

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but the repeating lines isn't very assuring

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i'd imagine it's two things: more prisoners or the mimic/sleepers in general

south lake
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Inb4 the meteorite is a Sleeper and what spoke to that one doctor

subtle verge
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Would be interesting if the voices were disembodied -- like the prisoners are slowly descending into madness, or perhaps they're memories that are coming back since the Warden can't reach that far down?

analog frigate
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would coincide with what schaeffer said

subtle verge
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Idk, I've always enjoyed that Lovecraftian "descent into madness" vibe.

south lake
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We've no idea if the memories are suppressed mechanically or simply because of constant use of HSU caskets

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My bet is on the latter

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Or are you saying because the Warden can't reach that far down, we would be on an effectively extended expedition and thus be away from our HSUs for long enough to start regaining memories?

analog frigate
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it's regarding to what schaeffer said

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that the warden can't affect you when you reach that far down

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the signal is too weak

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hypothetically it could be a mix of BIOCOM/warden influence and the HSUs that cause the memory suppression

south lake
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Sure, it can't force you to obey, but afair extensive if not total amnesia is a major side effect of constant HSU use

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I don't think we've had any suggestion that the Warden is capable of altering memories, have we?

analog frigate
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not really

south lake
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My money remains on "extended expedition results in being away from the HSUs long enough that snippets of memories start coming back"

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Maybe assisted via MWP malfunction?

analog frigate
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well it does make sense

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our access down into garganta is limited to the main shaft

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since the mine was originally planned for 1.5km, maybe they didn't extend the shaft down to 2km+

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so we would have to go in some other manner which takes a long period of time

south lake
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I could see something going wrong with the MWP that results in us being stranded temporarily, tbh

analog frigate
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but then the whole "HSUs could cure NAM-V" is a bit awkward

south lake
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And, they were able to reach the meteorite weren't they?

analog frigate
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yes

south lake
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Wasn't that over 2km down?

analog frigate
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around that yes

south lake
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And afair the hole we use to get in isn't part of the mineshaft

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But part of the facility that got blown up during that incident

analog frigate
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the one we have used up until now is

analog frigate
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but the shaft was just the original part of the mine as far as we know

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since an explosion able to create that wide a hole and from so deep would just almost destroy the entire facility

south lake
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I could see a shaft having been there at one point

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But given the extreme disrepair in the floors at the various drop-off points, it's clear that is a mine shaft no longer

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Probably not since the incident

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Which would make sense since whatever the hell fired that beam was probably best left alone at that point, lest it destroy the entire facility

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Or worse, hit the reactors next time

analog frigate
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well the reactors aren't that dangerous as far as we know

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since they almost definitely aren't nuclear

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unless they went mad

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the location of garganta is in a high-risk area next to the edge of a tectonic plate

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earthquakes are not uncommon

south lake
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Sure, but a fissile material leak is a fissile material leak

analog frigate
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true

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but depends on what fissile material

south lake
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Anything strong enough to power a reactor would likely be extremely dangerous to surrounding life

analog frigate
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last we theorised over it, it seems most likely to be biofuel of sorts

solar nova
analog frigate
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reactors work on a mechanical principle, not a material based one

solar nova
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After all, we're jumping through hoops constantly just to go anywhere in Garganta.

analog frigate
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well it can go almost anywhere

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since it's mostly incorporated in the systems of garganta

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as per the last logs that is

south lake
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The only way I could see Warden not being able to reach us tbh is if we didn't/weren't able to restore power to a floor and it was totally blacked out

analog frigate
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but still limited access due to the power re-routing attempt

analog frigate
south lake
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Given it can interact with things even whilst Emergency power is active, albeit in a severely limited fashion

solar nova
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Maybe, but there is the log that suggests the tasks "better suited for automation" are what we're stuck doing because of BIOCOM's poor coverage.

Might also explain why we need so many uplinks to maintain local networks, might be that BIOCOM needs remote access to work in some regions.

south lake
analog frigate
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area

south lake
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Or sublimely, rather

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...

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Autocorrect why

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*sublevel

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I hate this phone lmao

analog frigate
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yeah that's why you just turn off autocorrect and fix the text when needed yourself

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a bit more effort but worth it

south lake
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Haven't found an option to do that yet

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Wherever it is on this phone, it's buried

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Anyway

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By area do you mean a small section of a floor, or the entire floor?

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Because I'm talking a total, level-wide blackout

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Not even emergency power active

analog frigate
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i don't know but i would suppose a section

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although it's in all zones

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depends on what you count as a floor

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if the floor is the map, then yes, it's the entire floor

south lake
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Yes

analog frigate
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but i would assume it can still have signal from an upper floor

south lake
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Since we're basically exploring specific sublevels when we get dropped down

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And sure, but lack of Warden accessibility on that floor could mean every floor after that is also blacked out

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Say a reactor seized and couldn't be fixed or something

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That would be a good premise for the depths of the complex actually, power can't be restored past that point and even E-Power has failed, so it's just pitch black with only your flashlights for light

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No guidance from the Warden since it can't reach that far down without power, but no interference either

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Maybe Schaeffer trying to guide you over comms?

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Would definitely be a tense as hell level

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Not being able to see anything without potentially alerting sleepers

solar nova
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In defense of the blackout idea...
R4C3:

Locate and extract FRT (Fog Repeller Turbine) before this part of the facility is closed off. Do not damage the equipment.

This might be referring to R5D1:

Quadrant reactor needs to be shut down so that security systems go offline and grant access to deeper parts of the structure.
Very low prisoner survival rate expected.

It doesn't really need to be a floor, either. It might be the case that large areas of the complex just aren't functioning and we're leap frogging between reactors and uplinks, both between sublevels and between sections of the complex, to give the WRDN eyes in those places.

south lake
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Would be a good change of pace too. So far we've had the comforts of (industrial) modernity to run around in

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Or, not really comfortable, but familiar.

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Putting players in the pitch black, maybe in cave systems leading to the meteorite that haven't been set with anything other than work lights and shit would be unfamiliar and unnerving

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Would really play on that fear of monsters and the possibility of nyctophobia

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And with the random spawns, would have a sense of tension no matter how many times you run it, since in a pitch black environment like that, any lack of coordination could be run ending if you alert too many sleepers. Plus no doors in a cave system, so sound would carry far

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That is, of course, if the devs ever intend for us to be able to reach the meteorite

solar nova
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I feel like we surely will, although the form of it is unclear.

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It might also be far in the future if the idea of the story rn is that the WRDN needs some kind of remote access to it.

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Might be related to KDS Deep?

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That elevator goes somewhere.

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The blackout idea would explain why we haven't used it yet, as well. Just because we have it, doesn't mean the WRDN can make effective use of it rn.

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Not sure what Calle is talking about, btw.
BX CX DX, maybe the X is hinting at something special and new?
Might also just be talking about the new environment that's mentioned but not explained for R7.

subtle verge
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They use 'X' instead of a number. The rundowns below for 2023 are also labeled 'X' and such.

dull crest
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Flyers go brrrtttz

south lake
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Hear me out, Calle

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Fliers

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But they have HMGs literally ducktaped to their tentacles

eternal talon
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Big fliers

south lake
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That would actually be kinda hilarious to have as an April Fools mob

dull crest
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Fliers, with knifes ducktaped to their tentacles

south lake
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Except instead of attacking you they just flail around uselessly like a cat with tape on its foot

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Flinging their tentacles trying to get them off because it's screwing with their ability to fly straight

finite vine
eternal talon
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@frail pollen i know you probably can't say what the "new enemies" are, but can you give us a number of them to expect?

frail pollen
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at least 1

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you're welcome

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glad i could be helpful

final sentinel
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:O

harsh saffron
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neat 👍

final sentinel
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excitement rising

eternal talon
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but enemies is plural...

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do you even grammar?

frail pollen
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life is plural

eternal talon
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no. lives is the plural

frail pollen
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i don't think we've ever specified enemy vs enemies, it's aalways been plural

eternal talon
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you haven't?

final sentinel
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man im so excited!

frail pollen
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¯_(ツ)_/¯

eternal talon
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well drats

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new priority epeditions (yellow) or just the standard optional (Grey) missions?

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for the 3 coming with 6.5?

final sentinel
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probly no prio

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idk tho

finite vine
vivid yacht
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what about E tiers i miss my Es

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EEEEEEEEEE

harsh saffron
frail pollen
vivid yacht
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Roadmap is a lie i think theyre gona prank us and add E1 - E5

harsh saffron
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would be funny

finite vine
final sentinel
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hmmm weird

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imagine they just throw us for a loop and give B7, C7, D7 with no inbetween

harsh saffron
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Maybe the spin of the ext is that these 3 levels will have something unique between them and they will literally be named BX etc.

finite vine
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they could be procedural gen levels? they don’t really have a specific number so... idk. i honestly doubt it though.

vivid yacht
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Sad there are no extra As

subtle verge
solar nova
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I'm much less sure of that, but maybe.

finite vine
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yea it’s a possibility but idk. seems unlikely

subtle verge
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I'm just going based off of the 2023 expedition X.X description. I'm not going to say I'm 100% positive, but I feel very confident with the idea.

solar nova
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In Rundown X.X, every level is a level where the players split up.

full hull
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Putting in my prediction now, new enemy is a shadow tank

eternal talon
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allens

solar patio
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Although I'd take a thousand shadow tanks over a flyer varient

lilac island
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don't speak of a flyer variant

full hull
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That was mostly a meme guess, my actual one is something from red alpha

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A big and slow flyer varient wouldn't be the worst thing

solar patio
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Really hope it's something that really adds a lot to the experience.

solar patio
full hull
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Why?

lilac island
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it could be a scout flyer like in final destination.. although I'd love to see just a massive flyer scooting around

solar patio
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I really dislike flyers, they're okay sometimes, but they really ad way less than any of the conventional enemies

full hull
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I mean flyers do add more challenge, I'd take a normal wave over flyers any day

solar patio
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Not as interesting challenge really, I like enemies that inventivise teamwork or planning, not just aiming well.

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Although obviously that's part of it too

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Plus they seem way more generic then the sleepers on their design, the normal strikers and shooters are so unique.

solar patio
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they just seem so human but also so inhuman. The enemy designs really are what drew me to this game originally

eternal talon
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Remember the wall tumors were a thing introduced in r2.

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At least it isn't the tumors.

south lake
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Tumors? You mean Wall Meat.

shut mountain
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Jolly Ranchers of The Complex if you will

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I do wonder if they are edible if you remove the bulps

smoky sigil
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they’re a strikers butt taped to a wall

subtle verge
quick grove
final sentinel
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I just wanna say a massive shout out to the devs for the ping system being real enough to impress my game developer friend upon taking him into the game for the first time

dim scroll
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what

solar nova
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The command prompt-esque terminals are real good, yeah.

final sentinel
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apparently the ping system uses real ping terminology/technology

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like ping time, delay, and connections

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he's developing a MOBA so I don't understand most of it but apparently he was super impressed

dim scroll
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Main reason why no one shat on that feature

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for now

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😳

final sentinel
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Bruh no that feature cannot be shat on

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don't u dare

subtle verge
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I will say: I'm glad that the lore in GTFO is scripted and presented using English instead of translating it over. Elden Ring has a sloppy translation job and a lot of the lore has completely incorrect implications, and that drives me insane as a lore enthusiast. I won't even get started on the German subtitle translations for ER, though. A complete laughable mess.

eternal talon
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Dragons dogma pog

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Actually uses fluent latin

harsh saffron
subtle verge
harsh saffron
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Oh yeah definitely, right after my 2nd play through ^^
I really don't want to be in the position of the person translating all the stuff, I imagine Japanese to English is already pretty difficult for the tons of text/audio in the game.

solar nova
final sentinel
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yeah!

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apparently

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he really liked it

harsh saffron
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I just wish they didn't name half their characters starting with "R" or "M" 😄

south lake
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Such an underrated game

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Legit the only game I've played that balances the silly with the serious really well, and lets you throw goblins at other goblins, or death-hug a boss after setting yourself on fire to burn it to death

toxic wagon
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I didn't know this was Dragon's Dogma Lore

south lake
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I didn't know you were a moderator

subtle verge
gaunt imp
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You know I’ve always wondered the sleepers come from during alarm scans from rooms that have already been cleared. I’d like to think that they climb through the vents and breakout through there while bigger guys can break through walls

toxic wagon
subtle verge
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There's more specific details that can support the theory, though I'm not in the right mind to remember them in particular. I'm sure someone else can cover that one.

gaunt imp
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But in that case couldn’t we perhaps find then roaming through levels?

solar nova
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It's a very neat explanation of diversion objectives and alarms in general.

gaunt imp
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Searching for us

solar nova
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We're diverting "hostile biomass" or "roaming biomass," which implies there's a massive swarm of the things filling up entire sections of the complex and they need to be encouraged to pick up and move.

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Also explains where alarm waves come from if the sound is attracting hunting parties to come check it out. Surge alarms might be particularly close to where a lot of sleepers have amassed, error waves might imply there's just generally a lot of sleepers around but spread out.

south lake
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Could be a situation where they've been conditioned by the constant presence of insertion teams from the WRDN to only react to alarms. A literal dinner bell, if you will.

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This, of course, hinges on the theory that their only goal is to "eat"

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Which would explain - to a degree - why they're dormant until alerted. No food means they need to conserve what energy they have VIA hibernation.

subtle verge
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I don't think we've really seen any evidence of consumption, have we? I mean, I know we've seen torn-to-pieces corpses, but I don't think we've seen any evidence of feeding, to my knowledge.

gaunt imp
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Their

solar nova
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We know from the EF-01 expedition logs, the second one specifically, that flyers use something like "hunting strategies," so other sleeper variants are probably similar. It would also be a compelling explanation of why the complex got overrun at all, clearly the sleepers aren't just chilling 24/7, they must be expansionists to some extent.

gaunt imp
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What that queen is I don’t know

solar patio
solar patio
solar nova
gaunt imp
# solar patio Maybe there are multiple?

No I’d like to think of it this way, the deeper down we go the more sleepers we find, the queen would be more protected where she’s at than it is at the entrance

subtle verge
# gaunt imp That’s true, that kinda makes me feel like this is an ant colony type thing wher...

As someone who has raised a few ant colonies, they do have a very similar behavior pattern to ants, and we've made that connection quite a few times, but we don't have the necessary proof to really say how they work. There are theories of colony-like behavior, there are theories of pheromone reaction, etc. etc.

It's something we're still trying to figure out with only a few leads at best.

solar nova
solar patio
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Because both human presence and loud audio is required for them to be kept somewhere.

solar nova
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If they are a colony, chances are they just use some kind of loose command structure based on what individuals are doing and finding.

solar patio
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As someone who hasn't raised any any colonies lol

solar nova
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So, if individuals find prey, they might go back to notify others, or if they die and their corpses are found, a similar thing might happen.

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And this could snowball if sleepers return to the swarm, bring more sleepers with them, and then they also return, as this will repeatedly strengthen the signal that there's prey/danger/etc.

solar patio
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I'm just saying, it also DOES seem like they definitely communicate with each other and can divert off into different symbiotic roles, which seems like the best evidence for the hivemind theory, there has to be some way for them to decide when they need scouts or mothers and issue commands to large groups of them.

solar patio
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Only when some other stimuli comes to them do they react.

solar nova
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Well, that is a hunting strategy.

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It might be territorial as well, though, if that's what you mean.

solar patio
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They basically are always dormant, excluding scouts which also don't directly hunt either, they exist to defend the dormant horde while they're vulnerable. But you're correct that it could definitely be hunting strategy, a ambush predator type of deal and the scout is what springs the trap

subtle verge
solar nova
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They do seem to be vaguely territorial in how they invest in specializations. Stacking a lot of titans in one spot, having chargers or tanks holding hub areas, etc., seems like a way of claiming and protecting space.

subtle verge
solar nova
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It's specifically a high investment into a specific spot.

solar patio
solar nova
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Which is a bit weird w/out some kind of collective objective.

solar patio
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Like the investment into making certain sleepers into scouts to watch over specific groups of enemies implies high levels of organization.

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Same with what raylot72 said about stacking giants together or other strategies as such

subtle verge
# solar patio It's an interesting dilemma, how are they issuing tactics and orders on a massiv...

My theory maintains that it's a pheromone response, because that's how ants, bees, wasps, etc. tend to behave: when the colony is in need of more warriors/queens/etc. the part of the colony responsible for taking care of the young or the queen will secrete a pheromone that affects the young into creating what the colony is in need of, the default option, of course, being the average worker, or in this case, the average sleeper.

south lake
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Pheromones would be more likely I think, given that sound echoes quite a distance down there, like gunshots

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And yet if you shoot from far enough outside a room, the Sleepers within won't respond

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(That's most likely just game mechanics but still)

solar patio
subtle verge
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It also gives some form of credence to when a scout screams, the large blue pulse that we see could be a condensed form of pheromone that reacts to something in the air, or is itself a chemical compound similar to what we can see in deep sea creatures.

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However, that is pure speculation versus what we actually know.

solar patio
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That's a good point though

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Why would the shockwave be blue?

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It isn't just sound

solar nova
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So, if individuals find prey, they might go back to notify others, or if they die and their corpses are found, a similar thing might happen.
And this could snowball if sleepers return to the swarm, bring more sleepers with them, and then they also return, as this will repeatedly strengthen the signal that there's prey/danger/etc.
This specifically is how I understand ants to (often) communicate. They take only a few actions independent of the other colony members, but they still all act individually. A pheromone signal can be ignored or reinforced, and this serves as a very loose voting system ants can use to make decisions in response to one another's signals.

south lake
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Given the significance of blue in this whole thing

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Cyanobacteria in the fog, the fog itself, the blue shockwave from Scout screams

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They could be using an altered form of the Cyanobacteria as a kind of pheromone analogue?

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And given cyanobacteria is heavier than air, and most if not all of the fogged areas are down low compared to the Z-level that expeditions start on, rather than permeating the entire room it's in

solar patio
south lake
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Its constant use could result in the fog just being a byproduct of it being thrown about by activity disturbing it, and then falling into niches in the floor structure

subtle verge
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Well, we can take a look at bioluminescence in that regard. Bioluminescence comes in colors that vary from blue to red, and it has to do with its chemistry, consisting of the substrate luciferin and an enzyme called luciferase.

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Whether that's what the sleepers use or not, I couldn't tell you.

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However we actively observe that in deep sea creatures.

south lake
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They definitely have some form of bioluminescence going on, at least

solar patio
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But it's possible, theoretically

south lake
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Whether it's Luciferase-based or otherwise, like you said, no idea

solar patio
south lake
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There's most likely some other naturally bioluminescent enzymes and bacterium elsewhere in the galaxy that we don't know of

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And given the parasites most definitely do not come from Earth..

solar nova
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If it's a lot of chemicals dormant in the air, the scout might just be triggering a chain reaction to send a signal.

south lake
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And aye, I'm talking of the glow in their scanning state, and when they're alerted

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They go from a dull amber to an angry red

solar nova
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If true, would imply that scouts require stagnant air and a well-established colony to function.

south lake
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That's gotta be bioluminescence-based

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But what causes the bioluminescence, no idea

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Most bioluminescent bacterium and enzymes on Earth emit blue light on a spectrum. I know there's violet as well, but I'm not entirely sure if there's red or not

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To use an example, the bacterium that wash up on some beaches, and when disturbed, emit a blue or green glow

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Which in large enough quantities can cause the entire shore to shine with a ghostly light

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I'm pretty sure it's bacterium, at least Thonk

solar patio
solar nova
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Thought it was a protist, but don't remember.

south lake
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Nothing of the sort. I'm simply saying that whatever's causing the glow, it has to be bioluminescence-based.

subtle verge
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Well, the bioluminescent chemicals glow when exposed to oxides.

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And there are red bioluminescent creatures, however that tends to be very specific species of coral.

south lake
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So it must be some unknown extrasolar compound.

subtle verge
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I'm unfamiliar with any fish species that has a naturally occurring red bioluminescence.

south lake
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Hm.

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What if it's gas based?

solar nova
south lake
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Like shop sign lights, to use a basic example.

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I know there's some gases that will glow red when exposed to certain temperatures

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Though.. I've not heard of any chemical gas that alters its color based on temperature.

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IE orange -> red

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It's usually just one color.

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Bacteria and enzymes have a definite leg up in that regard, since mixing gases can be uh..

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Potentially explosive

solar patio
south lake
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Red is generally the least visible type of light, if I remember correctly

solar patio
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I guess it's very speculative as our sample size is currently 1

south lake
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Or at least, here on Earth it is

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As our atmosphere makes blue light far more visible

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So our biology is tuned to pick up on that wavelength easier than, say

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Red or green

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Though green is also highly visible

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But not as visible as blue

solar nova
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They're hiding it from us?

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I knew it.

south lake
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..Punk was stating that they don't know of any fish species that has red bioluminescence. Not saying there aren't any.

craggy hollow
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and i'm saying there are

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so now you know

south lake
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Not really that helpful, but thanks I guess?

subtle verge
# craggy hollow hard wrong

I mean.. I don't see how I'm wrong if I stated I was unfamiliar with any. Currently reading up on some that have red light. But thanks?

craggy hollow
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you're both quite welcome

subtle verge
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As I'm reading, there are no fish species that can naturally create red light, however the Loosejaw can appear and even see the color red. The Loosejaw creates the standard blue-green light, however it's able to reabsorb the emitted colors through its photophores and the chemical reaction of this occurring causes it to glow red, albeit is nearly invisible to the human eye.

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It creates its own night vision, essentially, and other species of fish that deep can't see the color red at all.

solar patio
subtle verge
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However in the deep ocean, red is nigh impossible to see because it's one of the slowest wavelengths of all light. That's why a lot of bottom feeders in the deep ocean have red scales, because it more or less renders them invisible to predators.

solar patio
solar nova
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Could be a biproduct, or serve some actual function for sleepers.

subtle verge
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Perhaps. Though, I'm curious as to why they may even produce the light at all. We know that some of the sleepers have black bulbous eyes, but it makes no evolutionary sense for them to have them because they aren't forward-facing, assuming they're predator creatures.

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(Forward-facing meaning predatory, for those unaware).

solar patio
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Black bulbous eyes?

subtle verge
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Yeah, the standard sleeper has a range of black eyes.

solar patio
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Really?

solar nova
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I know hybrids and the kraken(s?) have them.

solar patio
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Am I just blind

subtle verge
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They're very hard to see in-game.

solar patio
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You don't mean the tumors, correct?

subtle verge
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Correct.

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Seeing if the Wiki has a picture of it, one moment.

solar nova
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Immediately left and slightly above crosshair.

eternal talon
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yee. kraken has black pits of death and despair

solar nova
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(Not the big red tumor).

eternal talon
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otherwise known as eyes

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the red meaty thing is probably just actually a tumor

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i mean it certainly has the texture of coagulated blood, not sure what'd lead it to being glowing, though

solar patio
#

Also about the point of evolution, the sleepers aren't technically a species of life all on their own, the parasite is the actual creature, the whole humanoid body was created/transformed recently in order to fit the parasites, NAM-V, or the unknown central intelligences goals.

#

The actual internals species isn't native to earth.

eternal talon
solar nova
#

We'd expect whatever creates sleepers evolves, though.

eternal talon
#

well yeah

solar patio
#

They could have had other sleepers made from other alien fauna

eternal talon
#

the parasite evolves and incorporates parts of the dna of the things it infects

solar patio
eternal talon
#

hence mother sleepers in the complex

#

using human biology to fuel the horde and increase their numbers

solar nova
eternal talon
#

it's fair to say it's adopted a few traits of theirs aswell, whatever those could be.

solar patio
#

Right but the eyes teeth tumors are the parasite working imperfectly with human DNA, the organism would have evolved a certain, way but has to make use of another lifeform(humans) which evolved separately, therefore causing inconsistencies and logically inconsistent traits

solar patio
subtle verge
#

It's really hard to see because the wiki has somewhat low-res images, but:

Red = previous human eye
Green = mix of tumors and pure black bulbous eyes.

eternal talon
subtle verge
#

Presumably the parasite's eyes.

eternal talon
#

green? i swear that looks yellow

#

MAYBE lime

solar nova
#

Same

subtle verge
#

It's more lime.

#

I can't see brighter greens all too well, sorry. Lmao.

solar nova
#

I think it's the background.

eternal talon
#

i hope one of the new enemies is something we haven't seen before

#

as big of a jump as r6 was with the floaties, a whole new infected species

#

possibly either whatever the mimic is or an infected precursor (allen)

solar patio
eternal talon
south lake
#

My guess is it'll be something that's following the floaters through the Jump Gate that the WRDN failed to seal

eternal talon
#

god with what we've already seen in terms of tech, i wonder what an infected allen would look like/function like in terms of gameplay

#

obviously infected they wouldn't use their tech,

south lake
#

I'm also guessing that forcing the Jump Gate shut will be one of our objectives

#

Eventually, if not next Rundown

subtle verge
#

IT IS OUR SALVATION, BROTHERS. OUR SOULS CAN FINALLY BE CLEANSED BY THE ELDER GODS.

#

Ia! Ia!

eternal talon
#

like infected humans don't use tools, but if it has cybernetics or non physical modifications, they may still work while the parasite is controlling it

#

consider the iron lords in destiny with SIVA

south lake
#

We kinda fucked off after the WRDN told us to run, so we have no idea if the Jump Gate is even still open

solar patio
south lake
#

But given the consistent presence of floaters after that, it most likely is

#

And they're probably still filtering through as they find it

eternal talon
#

given we have the mwp in d1, the warden sent a team to close the jump gate we left open in b1 (and get the mwp), so that's probably not a big problem

south lake
#

I don't think the MWP is key to that

#

Part of it, but even with the MWP socketed, the WRDN couldn't close the Gate

eternal talon
#

well, we left it in the machine.

#

and they didn't come through before we put it in

solar nova
south lake
#

Aye, but AFAIK we know that could just be a different Matter Wave Projector

eternal talon
#

if say, the team the warden sent took it out, i'd think it'd stop them coming through

eternal talon
#

since most of r6 was just recovering a few select artifacts from all over

solar patio
#

Maybe

eternal talon
#

it's fair to say there aren't THAT many

south lake
#

Two isn't an impossibility, though

eternal talon
#

and as far as we have seen, there are only two jump gates. a primary in b1, and a backup in d1.

solar nova
#

Imo, it's probably just that the specific regions we're exploring have some kind of access to destination alpha, but we just haven't visited anywhere like that until now.

south lake
#

More a heavily mutated husk of what was the original host

solar patio
#

Right

eternal talon
solar patio
#

Makes sense

eternal talon
#

like ONE being a miniboss. a rare encounter

#

we see hundreds of floaters across r6

south lake
#

That last bit is what makes me think the Jump Gate is still open.

solar patio
#

Do you mean from a lore perspective?

#

Or just a coolness perspective

south lake
#

To use a very rough metaphor

#

Just because you take the key out of the lock doesn't mean the door isn't still open.

eternal talon
#

especially at the rate they were warping through the portal at the end of b1

eternal talon
#

this is advanced alien tech. i highly doubt it would function with the device removed

solar patio
#

In other words we have no idea if it would work or not

eternal talon
#

anything the allens had is from what we have seen, hundreds of times more advanced than anything humanity has ever made

south lake
#

Given that the WRDN wasn't able to shut the Gate, and the presence of similar crystalline structures in Alpha 1, I'm honestly still of the opinion that the presence of said crystals effectively jammed the "door" open

eternal talon
south lake
#

Not a1 as in the rundown level

#

Alpha 01, the encampment

#

The place we go when the Gate fails to be closed

#

..Or was that Alpha 02?

eternal talon
#

you talking about d1?

south lake
#

I forget

eternal talon
#

d1 is alpha 1

#

b1 is alpha 2

south lake
#

Whatever level it was on

eternal talon
#

it would be pretty major if there were "crystaline structures" found

south lake
#

Uh

eternal talon
#

the best we'd managed to find at all, was sandstone carvings in a circle

solar nova
#

W8, there are some tho.

#

There's crystals in B1.

eternal talon
#

the crystals, yes.

south lake
#

When we went through the Jump Gate, there were plenty of crystalline structures jutting out of the ground, tf you talking about

eternal talon
#

but not structures, not buildings.

south lake
#

...

eternal talon
#

those seem to be natural and grow

#

they aren't artificial

south lake
#

I never said they were artificial. You're taking specific words too literally again.

solar nova
#

"Structure" as in "formation," lmao

eternal talon
#

there is no connection between them and the portal though

south lake
#

We don't know that.

eternal talon
#

in a1 we literally teleport in right next to a fucking massive one

solar nova
#

There is between them and the MWP, at least possibly.

eternal talon
#

and d1 is littered with them

#

yet d1 didn't stay locked open.

south lake
#

We don't know what the makeup of the crystals on the other side is, only that they look extremely similar to the ones in the MWP.

#

And size could be the factor.

#

The little ones might not have been strong enough to influence the Gate. A large one could have.

eternal talon
#

the ones in b1 and in d1 are the exact same game model though

#

the ones in the cliff at the right side of d1, and near the base camp in b1

south lake
#

Right. I'm getting off this topic.

eternal talon
#

i scoured those levels all the way through for countless hours

#

i have like 30 pictures of the bloody plants even.

eternal talon
#

you know what these distant sandstorms remind me of?

#

they are just so insanely massive given the scale comparison to MOUNTAINS of all things

#

the tallest sandstorms ever recorded on earth were 1.6km (5,200ft) high, and these look fucking MILES high

final sentinel
#

My man using Imperial and metric in the same sentence

eternal talon
#

in comparison, one of the largest blizzards in american history, the "great white hurricane" had winds of 80 miles per hour, with a windchill temperature of -32 degrees Celsius. IN MARCH.

#

though sadly there isn't much information online that i was able to find of antarctic blizzards

#

which i would assume would reach into a range of likely -120 degrees.

dim scroll
#

The lowest ever recorded was around -90°C

eternal talon
#

i was including windchill, but yeah

#

the great white hurricane, without windchill included, was -14 degrees.

#

there is a really neat windchill calculator online

full hull
#

What are the chances red mesa is mars? Considering both sanatonian and Kovac were interested in the first manned mission to mars

dim scroll
#

Red mesa ?

#

isn't it named red alpha ?

full hull
#

Red alpha yeah sorry

#

No clue why I keep getting it's name confused as red mesa

analog frigate
#

for two reasons

#

1: they completely lost all connection to the team sent over
2: the star system is not the same

#

also i doubt they would go to mars and not realise it at some point

full hull
#

Didn't know about point 2

analog frigate
#

it's just that it really doesn't match

#

also that moon thing isn't possible for mars

full hull
#

Also we've only been to red alpha intentionally 3 times I think, the first time all communication was lost and the second and third was this rundown

south lake
#

Red Alpha was the name of the failed mission to Mars, it's not the name of the planet we get teleported to.

#

The only similarities between the two is that the encampments are referred to as Alpha 01 and Alpha 02.

subtle verge
#

Another point that detracts from the Mars theory: there is breathable air on EF-01, whereas Mars does not have breathable amounts of oxygen.

finite vine
#

^thats honestly the man drawback. along with the existence of liquid water.

#

also there is what appears to be sandstone and sand on destination alpha, where as mars is mostly made up of iron oxide (the red stuff)

solar patio
#

And the crystal things

#

Forgot the name

cobalt mulch
#

iridium oxide or sth?

#

ahh on mars nvm

subtle verge
#

I don't know if that's the crystal material.

solar patio
analog frigate
solar patio
#

Oh I thought those gray formations where Cretasium. Is that not the going theory?

#

My b

analog frigate
#

not really

#

np

#

the issue is, the crystals have the supposed property of some type of teleportation

#

cretasium has never been mentioned to have any of that

#

even though people have been in contact with it and it was under a compositional evaluation

solar patio
#

I've never really thought about it, although that does seem obvious now

subtle verge
blissful helm
#

I’m not really into the lore but I was wondering if anything this rundown pointed to an extension?

analog frigate
#

looking at past rundows pointed towards it

#

it was sort of expected that there probably would be an extension

#

in lore i'm not so sure

#

but i suppose the question introduced during this rundown have to be answered somehow

blissful helm
#

Yeah

#

Ok, thanks

celest pagoda
#

The leak seems to mention something shirtless with green pants. Probably a coincidence, but:

harsh saffron
#

I forgot about these guys, good picture btw

final sentinel
#

where were these?

solar axle
harsh saffron
#

R4D2

hot burrow
#

What if those guys are the new danger 👀

eternal talon
strong solstice
#

R4D2!

#

at the end

analog frigate
#

so we are going to be seeing them again

harsh saffron
eternal talon
#

hopefully in higher poly jesus...

eternal talon
harsh saffron
eternal talon
#

what the fuck

#

what's the context?

harsh saffron
#

nothing ^^

eternal talon
#

what's the objective in r4d2?

#

where is this room in the level?

#

is this the first time we ever see a tank?

#

it looks like a bloodbath

final sentinel
#

OH THIS PICTURE

#

I was wondering what this was

harsh saffron
#

clear a path
Last room before extraction
nope, first was C1

strong solstice
#

first time you see a tank is in r4c1

#

i think this is second

eternal talon
#

this is what i'd imagine dauda's audio log would look like if it had a visual

final sentinel
#

circle around it!

strong solstice
#

that's rhe context (:

final sentinel
#

Jeez

eternal talon
#

who are the people and why do they all have identical attire?

final sentinel
#

So the tank just killed them all and went back to sleep

eternal talon
#

they certainly don't look like KSOs, since we drop in full outfit.

harsh saffron
hot burrow
#

Probably staff or some other shit we don’t know

eternal talon
#

also..

#

why haven't those corpses rotted to any degree at all?

#

humans rot in a matter of months

#

and the timescale we have for when the game takes place is in YEARS

final sentinel
#

Oh yeah, are there any corpses in floodways?

eternal talon
#

something in the air wouldn't kill all microbacteria and yet still allow us to breathe

hot burrow
eternal talon
#

it is insanely difficult to remove all elements that cause decomposition. basically impossible, really.

eternal talon
#

nothing like this level of preservation

final sentinel
#

Oh ok

#

I just realized that I don’t remember seeing any

#

Maybe I’m just blind

eternal talon
#

this is.. for all intense and purposes..

#

insanely impossible

#

like not even remotely worth considering this being a factual possibility in normal circumstances.

#

i mean it's weird normal corpses in the complex are still around in a stage of black putrefaction, but this is just a bit much.

full hull
#

Maybe fresh corpses?

final sentinel
#

I mean we have no clue what’s in the air

eternal talon
#

dakstar

final sentinel
#

Bruh ik how biology works

eternal talon
#

nothing in the air, even science-fiction wise could both kill all microorganisms and allow us to breathe in the same space

full hull
#

Or it's something not fully human

final sentinel
#

I’m talking ab the particles of infection

#

And this is a game

eternal talon
final sentinel
#

There could completely be something that does that in this universe

eternal talon
#

from living entities, to erosion with rocks and materials, to radioactive decay

#

the only thing i could think of off the top of my head is https://en.wikipedia.org/wiki/Thermobaric_weapon s, but even that is a bit much given, after the explosion, they'd just come back

A thermobaric weapon, also called an aerosol bomb, a vacuum bomb or a fuel air explosive (FAE), is a type of explosive that uses oxygen from the surrounding air to generate a high-temperature explosion. The fuel–air explosive is one of the best-known types of thermobaric weapons.
Thermobaric weapons are almost 100% fuel and as a result are signi...

#

also the tank is still there, and very well alive.

#

fuck, some microorganisms can survive YEARS IN THE VACCUM OF SPACE called tardigrades

full hull
#

Creatures from DESTINATION could have a reduced rate of decomposition considering everything else on DESTINATION seems to have an accelerated rate of decomposition, so to survive creatures from there would have to have a relatively slower rate of decomposition

eternal talon
#

these are human corpses.

full hull
#

Look at them, how human do they really look?

#

They look human like but not human

eternal talon
#

80% give or take 5%

full hull
#

I'd go more 70-75%

eternal talon
#

fundamentally, you can't just ignore decomposition. it is the basis for... well just about everything with how life works in general

#

it's about as important as photosynthesis

full hull
#

Also these could be very fresh corpses

full hull
harsh saffron
#

Tank just ripped them out of the HSUs lying around

full hull
#

Issue is, that outfit looks nothing like ours

eternal talon
full hull
#

Yes but why else would that thing be in one?

eternal talon
#

weapons and equipment could have some leeway in terms of lore

#

but we aren't in specialized suits

#

we are dropped directly into the facility

#

down a giant ass whole

#

with zero prep time, as we wake up as we go down

full hull
#

Maybe we don't have many guns and equipment but a surplus of prisoners so we send down naked men as scouting units

#

Nearly naked men anyway

eternal talon
#

the warden's most valuable team is a team of 4.

#

why would it just send a team of 30 men

#

and why would they just all bumrush the same room and get fucked by the tank?

#

it's already dangerous enough moving around as teams of 4 without waking sleepers

#

we have no info to support larger team sizes

#

especially with the cranes being only able to carry 4 hsus at a time

full hull
#

Suicide men, send down to scout ahead and told they can't turn back

eternal talon
#

they can't scout if they are dead, medic.

full hull
#

WRDN decided to keep sending these guys down to the same room to find out what is there

#

Eventually sent us

#

Maybe they are meant to look for a safe room, idk

#

Find somewhere without sleepers

harsh saffron
eternal talon
#

the warden doesn't have an endless supply of scouts, this isn't warhammer 40k

#

it doesn't even get access to KDS deep until later in that rundown

#

so it's really tight for soldiers at that time

full hull
#

Maybe survivors but that wouldn't explain the matching outfits

eternal talon
#

given there is only 30k at all in the complex from what the logs say was brought into the complex,

#

and 25k of those being stored in kds deep,

#

those aren't good numbers to just toss around

harsh saffron
#

I think its just a storage room for HSUs (and Neonate HSUs) and the tank got in there and killed them all, would also explain why we were sent there to begin with

full hull
#

Although they do seem to be equiped to somewhat exist in the complex, they are using the green latex to form masks and gloves it seems

eternal talon
#

the only thing i could possibly think of is them being """"NEW""""" to the legion project, and not being fully trained and issued gear before the place went to shit, but that doesn't explain why the warden would send a scout team also in that state.

full hull
#

All we really know is that they are fresh corpses and probably human then?

harsh saffron
#

sounds vague enough for gtfo lore yeah

full hull
#

New theory, sanatonian decided sending people up to the surface for morale was too expensive and took too long so they hired abunch of very strange strippers for morale instead, these are them

harsh saffron
#

10/10 Theory

full hull
#

Well cock outline

eternal talon
#

this is the only mention we have in all available logs about Garganta's storage capacity for HSUS. 32,000 total and only 8,000 available at the time of that expedition is not a lot of soldiers at the WRDN's disposal.

#

wait wait wait wait wtf

eternal talon
harsh saffron
#

multiple actually

eternal talon
#

wait, multiple neonates

final sentinel
#

oh lol there's one in the corner

eternal talon
#

what the fuck was the point of rundown 2 if there is just half a dozen of the bloody things in this one room?

harsh saffron
#

theres like a "elevator" system in the back with like 3 spots for neonates

final sentinel
#

well tbf this place was unknown at the time

#

and it might have had to be a specific child

eternal talon
#

still doesn't explain why kovac has neonates in the first place

#

this isn't halo.

full hull
#

Neonate seems to be some kind of artificial womb

#

DNA read/write enabled

#

So they are used to grow/create genetically modified people

#

But why?

#

Human DNA is said to be able to store massive amounts of data right? Are they using them as human hard drives? Honestly I doubt sanatonian/Kovac is that immoral

final sentinel
#

tank wanted that tasty neonate

#

but it couldnt open it

full hull
#

Juicy children flesh

#

Nice and supple

#

Maybe growing perfect soldiers or something

subtle verge
#

This is some galaxy brain tinfoil hat here: but what if Project Legion isn't actually a memory wipe system, but instead a cloning process? Or perhaps instead of a cloning process, it's to create a synthetic "perfect" human / soldier / ??? using the neonates since they're reading/writing DNA sequences?

full hull
#

More likely that tin foil hat theory

subtle verge
#

'Cause a single strain of DNA can hold up to around 215 Petabytes of information, or 215,000 Terabytes.

full hull
#

More so cork board covered in pictures and red string theory

#

Which the the perfect level for GTFO lore

subtle verge
#

Pseudo Quake IV vibes.

full hull
#

We need a temporary name for them

#

I propose green pants

celest pagoda
# eternal talon where did this picture come from????????????????

R4D2 ending. I have many more pictures of this place (although that one is not my own, from old lore convo). There were piles of bodies, appearing as though they were dumped there. Lots of normal HSUs, all empty IRC. The neonates HSUs appeared to still have neonates in them. Resuscitation units were in the room as well. There was no context as to what went down in that room.

ALL of the bodies were wearing the same clothing, and given what we know now I'd assume they are dead KSOs (or possibly workers). The bodies were more intact than the others around Garganta, so I don't think the Tank killed them. I assume it was NAM-V. The SMC might of run out of actual places to store bodies, hence the dumped piles of bodies.

#

How or why the Tank is there? No idea.

celest pagoda
#

Heres some of the important images incase they are wanted

subtle verge
#

The second image strangely looks like a very early stage of sleeper transformation.

#

Like the patterns on the body.

#

Alternatively, it could have just been a "bring your kink to work" day.

celest pagoda
full hull
#

Going by the writing and the logo on the "clothes" they did work for sanatonian

full hull
#

The pile of bodies seems to be in a hospital esque room

#

Maybe they were medical patients?

#

Maybe these people were infected with NAM-V which is what is preserving their bodies?

celest pagoda
full hull
#

Infected enough to not decompose but treated enough to not turn

full hull
#

Also prisoners turned operatives would be in combat gear while still prisoner prisoners hopefully wouldn't be kept at gargantua

celest pagoda
#

But also, we know KSOs were stored in HSUs. Although I assume they wouldn't be in combat gear in stasis when Garganta was still active, the main 4 are ALWAYS in their gear.

full hull
#

HSUs probably have medical applications

celest pagoda
# full hull HSUs probably have medical applications

This is somewhat the case IRC. Dauda was stated to be infected with "the virus", assumingly NAM-V. Since we know HSUs keep the body in a "technically dead" state, it gives reason as to why he hasn't succumb to the nightmare that is NAM-V.

#

His body just aint progressing in between expeditions while in stasis.

full hull
#

You can also keep people in an HSU to study different stages without them progressing

celest pagoda
#

imagine that though, y i k e s.

full hull
#

I mean your unconscious in the HSU so eh

#

Hell they could have even agreed to it

#

Tell them they are sick with an incurable disease, but they can be put into stasis and removed when they have a cure

celest pagoda
#

Honestly, I think anyone who knew that they had NAM-V would take that deal

#

its either that, or go out in one of the worst ways possible

full hull
#

Exactly

celest pagoda
#

You know, that actually would be motive behind body dumping too. Too many infected, not enough resources.

full hull
#

I'm not fully sure it was body dumping we saw

#

I won't say they didn't do body dumping but they wouldn't have done it in the hospital room

#

Also, cremation exists

subtle verge
celest pagoda
full hull
#

To be fair bring your kink to work day is kinda likely

full hull
solar patio
analog frigate
#

doc has gone off the rails apparently

full hull
#

See no evil, speak no evil, hear no evil

#

He's imitating these monkeys

subtle verge
#

Iwazaru, Kikazaru, and Mizaru (left to right).

full oar
full hull
#

Iirc doc has gotten in trouble before for confirming something so they probably don't want to risk it

solar patio
full hull
#

Also this is GTFO, a dev confirming something would make it too easy

#

What if tank is a former neonate?

subtle verge
shut mountain
#

Yeah, listen. For some reason whenever D0c does something people can sometimes take it a bit too far and think it's always tied to the game. For example one time he had Saturday or something as his status while he was waiting for Rascal's arrival. People thought it was a rundown release date LMAO. So he is cautious a bit as people can reaaaally reach sometimes

#

Same for me, I love reading through you guy's convos, but I rarely binge in cause there were times when people thought as an admin what I say is A, either a confirmation or B, me purposefully leading people away from the truth. Which would be hard cause I don't know anything more than you guys LMAO

subtle verge
#

To be fair: what you say tends to be law. 👀

#

Well, either that or fanfic of shirtless Hackett but that's another story for another day.

shut mountain
#

Discord Lore ≠ GTFO lore
I only know the discord lore LMAO

#

👵 Back when I joined the server only had 40k members, and the alpha was not even out by a long-shot. I have seen things.

#

But yeah GTFO

#

I just have headcanons mostly

subtle verge
#

Jokes aside: I'd like to think it's become a meme of some sort to have fun with Calle, D0c, and the rest of the admin/mod team when they chime in on some things. Though, I definitely see time and time again when people take it way too far.

shut mountain
#

Shirtless Hackett could be a very important part of the lore

#

Just saying

#

cough

#

at Calle

quick grove
solar patio
#

yes, umm VERY important

shut mountain
#

at the devs

subtle verge
#

Maybe one of them could one day be Hackett exclusive apparel.

analog frigate
subtle verge
#

They removed our bellybutton. D:

solar patio
#

is the belly button HACKETS?

#

we just cracked it, ladies and gents

shut mountain
#

Honestly looking at that huge stack of bodies I am really wondering if they have at least genetically engineered them to some extent or if these are those "burned" bodies from a log. They just look all a bit too same, but it might as well be saving resources and time on moddeling

shut mountain
quick grove
solar patio
#

to be fair, humans tend to look the same when they're shaved, starved and have their faces covered

subtle verge
#

After seeing that screenshot, I'm taking a step back and looking at previous theories that we have deemed 'plausible but not likely' and... well... cloning was one of them.

shut mountain
#

I'd not say cloning directly but maybe engineering? Bass-boosting people, turning them into something else. They are "coded" after all

subtle verge
#

I think I more lean into the synthetic side of things, but at this point I'm really open to just about anything.

shut mountain
#

And Dauda might have something to do with it

#

Cause of the whole "I will not be killed by the things I have created" etc etc

#

So lets say you engineer humans, that maybe bysets the DNA and if parasites are correct, the parasite would have an easier time modifying the body wouldnt it

#

Or I dunno

#

Time for me to play sims :D you all have fun theorising

subtle verge
#

I think it's just creating synthetic life, really. Test tube babies genetically engineered to be whatever KDS would deem perfect by its standards.

subtle verge
shut mountain
#

When we find Shaffe

#

Write it down so if it ever happens I'll remember LMAO

subtle verge
#

Got it, captain!

#

Going in my notes in my personal discord.

solar nova
#

I'm curious what the enviro is gonna be.

#

Mining, Research, Service, or new, and what under that?

full hull
#

Wait a minute patch notes said new stairs

#

We are getting a new tileset

full hull
#

Would explain why there are neonates in that room too

solar nova
#

In 6.5? Probably not.

#

Also, not sure the patch note in specific, but stairs are sometimes a part of how disparate tiles hook up to each other.

full hull
#

Ah true

solar nova
#

Was actually a stairwell used in R1 that I don't think we've seen since, not sure if it's still in game or got removed for w/e reason.

#

It connects tiles between high and low elevations, so maybe it's just very rare. You'll usually get a massive ladder instead.

full hull
#

Also if any of you care we can try and find out something about 6.5 if we measure how many characters would be in each black bar then guess words

subtle verge
#

I'd personally love to see a massive spiral staircase; either cylindrical or rectangular flights.

full hull
#

Could sleeper pathing handle that?

#

I guess better than ladders

solar nova
#

The one I'm remembering was kind of a rectangular spiral.

subtle verge
#

Can't say I remember that one.

solar nova
#

R1B2 z23, one of the key zones, the foggy af one.

subtle verge
#

I just like the thematics of it; reminds me of one of my favorite books: House of Leaves by Danielewski.

frail pollen
#

But Rav pretty much hit the nail. Plus the lore is for you guys to figure out and come to conclusions and then see if it's true or not as time passes and as you get more lore and such. Not for me or any dev to confirm or deny anything

#

I do love reading the theories though

quick grove
frail pollen
#

mhmm

quick grove
full oar
#

Just a quick idea regarding the trailers
Since the first one was dauda and 1.0 was hacket I believe does anyone think the 2.0 trailer will be woods or bishop same for 3.0 and so on?

quick grove
#

We won't know

#

It depends

#

Maybe schaeffer is the next voice

smoky sigil
#

what if the voices sent to warden was for the mimic

#

like it’s gonna mimic loads of random gamers

dim scroll
#

Probably

#

or there could be more mimics

quick grove
quick grove
eternal talon
#

i'll try to find the pic hold on

#

steam forums be nasty tho, so many angry people about checkpoints and removal of content.

#

such salt.

quick grove
#

They have le skille issue

eternal talon
#

where did that "skill issue" meme even come from anyway?

quick grove
#

God if i know

eternal talon
#

but anyway,

#

whatever the voices were on about,

#

we'll know in r6.5

quick grove
#

Yup

#

Or even R7

smoky sigil
south lake
#

Inb4 Calle was the mimic all along, and he needed the voice samples to expand his repertoire of impersonations so his ventriloquy career can really start getting off the ground

#

(I'm kidding, of course)

subtle verge
#

I, for one, welcome our Calle Overlord.

shut mountain
#

Me too

analog frigate
#

there has already been extensive proof of calle's dominion

#

there is no welcoming it, as we have been under his reign for some time already

frail pollen
#

@shut mountain can you please tell us about the Lore around ||Shirtless Hackett||

shut mountain
#

I'm so glad you asked

#

whips out the 101 pages long powerpoint presentation

frail pollen
#

do they have more text on them than your school ppt's?

shut mountain
#

No...

#

I need to step up my lore game

subtle verge
#

I would be genuinely surprised if Ravenna didn't actually have a PowerPoint on Shirtless Hackett.

#

👀

analog frigate
#

i'd imagine it's longer than the sleeper analysis

subtle verge
#

And far more accurate.

analog frigate
#

suspiciously accurate

subtle verge
#

... Almost as if she were the sole inventor of Shirtless Hackett.

shut mountain
#

🤫

#

Don't tell the devs

subtle verge
#

I'm requesting that for apparel.

south lake
#

At this point they should make a merch shirt with "If found, please return to: Hackett" on the back near the collar

#

Bet Ravenna would snap that up in a heartbeat

rocky shuttle
#

that voice log gives me chills ngl

solar nova
#

Wiki has all logs as well, but the database is really good for viewing them all together.

rocky shuttle
#

is the database linked in the archive discord?

solar nova
#

I think so?

#

If not, it's in pins:

subtle verge
#

Either it's for Schaeffer's Mimic or it'll be some kind of influx of returning memories.

#

Or it could be something far more devious. Who knows? I'm excited for it.

dim scroll
#

It could be some random voicelines for other prisoners

swift oasis
#

what do we know about ancien alliens (except that the artifacts seems to be from their technology

#

)

analog frigate
#

nothing

swift oasis
#

so we just know that artifacts are not from earth i guess

#

yikes

analog frigate
#

we haven't seen any direct proof of them

#

we know someone or something has made the artefacts and mwp

#

just not what

eternal talon
#

we've seen bits and bobs about their technology and what it's capable of, but nothing about the species themselves.

#

in regards to their appearance, physiology, just about anything. not even their motives.

full hull
#

We have reason to believe that ancient Mayan were in contact with aliens/sleepers yes? Flea demons and all that

#

Then it is possible aliens built the pyramids in GTFO lore

#

Or whatever grand structures Mayans built

solar carbon
#

Thats Egyptians….

#

Mayans is like Aztec stuff-

analog frigate
#

he's talking about the mayan temples

#

which technically count as pyramids

analog frigate
#

exactly

dim scroll
final sentinel
#

I think they meant areas of the world

#

i could be wrong

#

oh I see structures

eternal talon
solar nova
#

Probably a "dug too deep" aesthetic.

#

Sleepers have just been chilling for several million years, and then some greedy corporation let them out, gave them food, gave them space to grow, etc.

#

What I'm trying to say is that GTFO is actually a LotR spin-off.

final sentinel
#

bruh

#

"Fly, you fools"

harsh saffron
#

Intriguing theory

#

I like it

elfin willow
#

I don't really pop in here too often, but I'm curious as to why the sleepers look like they're praying, covering the heads/cowering, etc

#

If anyone's got any theories or info on that

final sentinel
#

maybe they're covering their ears

#

or conserving energy

analog frigate
#

it's the natural position when most muscles are contracted

final sentinel
#

ohhhhhh

#

coool

analog frigate
#

that's why fetuses for example are like that

elfin willow
#

praying?

final sentinel
#

like how spider curl up their legs?

#

when they die

analog frigate
#

they work differently

final sentinel
#

ohok

analog frigate
#

their legs bend on "blood" pressure

#

basically just hydraulics

final sentinel
#

this is why im in Computer Engineering

analog frigate
#

so when they lose pressure and curl up

elfin willow
final sentinel
analog frigate
#

just their muscular system

#

that's just how having inactive or somewhat contracted muscles would look like

#

which they most likely would doing since the idea would be to save energy

elfin willow
#

Sounds like too much of a coincidence if you ask me

analog frigate
#

i don't see any religious connections into the fetal position

final sentinel
#

yeah I think it's just a resting state

#

honestly the stander-uppers seem more interesting

analog frigate
#

"resting state"

elfin willow
#

Tbh, I always viewed as them looking like they're cowering in fear of something or praying for something to go away

analog frigate
#

it appears as if their muscular system contracted and seized up

analog frigate
final sentinel
#

do we know why they have no fingers?

eternal talon
#

this guy's just got pegs.

#

on all limbs. no fingers or toes.

analog frigate
#

i'll send a small study on them although take it with a spoonfull of salt since it was written some time ago

solar nova
analog frigate
final sentinel
#

i mean weren't they human?

analog frigate
#

there you go

solar nova
#

Humanoid shapes seem more like an archetype for pre-existing roles and classes.

final sentinel
#

ty!

eternal talon
analog frigate
eternal talon
#

it depends on the host species.

solar nova
analog frigate
#

that's genetic difference

solar nova
#

It seems more like they're copying human forms, probably as a shortcut to being well-suited for local terrain.

analog frigate
#

exactly what i was typing

dim scroll
#

Hope we get more info about how "advanced" enemies (tank, mothers, chargers, scouts, hybrids) are made 😳

analog frigate
#

from that point on, they can just replicate that and be self-sustaining

analog frigate
#

most likely at least

dim scroll
#

wdym by birth

harsh saffron
solar nova
#

This is also why it's speculated that fliers might be similar in form to the allens.

dim scroll
#

Something hatching them ?

analog frigate
#

yes

dim scroll
#

Tank really seems like several chargers fusing tbh

analog frigate
#

that's a thing we can sorta take out of scouts and shooters

eternal talon
#

this stuff being looking like mgalekgolo

dim scroll
#

Scouts could be a "deviant" from female shooter evolution

analog frigate
#

scouts appear to be a genetic mutation enabling a defensive mechanic against intruders

dim scroll
#

Mother is a freaking mystery tho

analog frigate
#

which derived from shooters

dim scroll
#

Dunno about hybrids as well

analog frigate
dim scroll
#

Yeah

#

hence why i wish there are more info about it

analog frigate
#

this is still all within probability

#

thankfully

dim scroll
#

i recall they studied sleepers at some point ?

#

Along with the pMother sample or whatever

analog frigate
#

not in in-game logs

dim scroll
#

correct

#

it's mostly based on what we see in game

analog frigate
final sentinel
#

honestly the one I'd like to learn ab are shadows

analog frigate
#

we've had long discussions over them

dim scroll
#

Yeah

analog frigate
#

short story: they make no sense in any known laws of physics

dim scroll
#

mostly about how freaking weird they are when you consider light bending & transparency

#

As if they have both a state of full opacity and a state of full transparency 😳

analog frigate
#

yeah but you can see the issue in that

#

if you want a detailed explanation as to why, go ahead and ask

solar nova
dim scroll
#

Chargers' goo is kinda weird tho

analog frigate
eternal talon
#

what kinda sci-fi mumbo jumbo explains the effects from the machines?

dim scroll
#

Where does it come from tho

analog frigate
#

basically a lack of pigmentation is being albino, white

analog frigate
#

most sleepers lack pigmentation

#

or a lot of it at least

dim scroll
#

Yes

eternal talon
#

chargers have goo? isn't it like 90% calcified armor?

dim scroll
#

But chargers aren't literally as black as void

eternal talon
#

like some crustaceans have?

analog frigate
#

then chargers appear to have too much pigmentation

dim scroll
#

They have something viscous covering them

final sentinel
#

yeah wait what if chargers are like the stage before shadows

eternal talon
#

chargers are crabs

analog frigate
final sentinel
#

ik

analog frigate
dim scroll
#

Shadows are mutation

ashen jay
final sentinel
#

but they do have some camoflauge

dim scroll
#

that's for sure

solar nova
solar nova