#gtfo-lore

1 messages · Page 242 of 1

full hull
#

How would they have been undiscovered for so long?

#

Do we know what sleepers use for energy?

finite vine
#

Yea I have been wondering about this as well. If this were true, that would mean that sleepers would of already been inside the egg before santonian employees even broke through it.

#

For that to happen, the myans would have to of gotten all the way down there somehow.

finite vine
#

now that I think about it, if sleepers were found inside the egg when santonian employees opened it, it makes more sense for the sleepers to be infected myans, because humans have only existed for a fraction of the time that the meteor has been buried under the ground.

full hull
#

Unless we encounter an enemy that Kool aid man's it's way through a wall, and I hope we do, I'm not gonna believe that sleepers managed to seal themselves so far down

#

Or had managed to get back to the surface from the meteor

finite vine
#

or cave systems...

#

the deepest cave system in the world is 2,212 meters deep

full hull
#

Actually bullets seemed pretty effective on it

#

I doubt we would have had too much of an issue

finite vine
solar patio
#

It doesn't seem in the same vein as all the more interesting sci Fi enemies.

full hull
finite vine
#

this is something we know absolutely nothing about unfortunately

full hull
solar patio
full hull
#

Hmmmm, somehow or another the sleepers came to the surface clashed with the Mayans abit, then starved out before they were encountered next?

#

Or the Mayans wiped them out

solar patio
#

They did have a lot of technology and architecture for their time.

full hull
#

I doubt the Mayans got that deep

#

They had alot but not 1,500 feet deep tunnels alot

solar patio
#

Agreed, yeah.

full hull
#

Actually they probably would have had to go much deeper than that even to encounter sleepers

finite vine
full hull
#

Mayans were "good" relative to their time but nowhere near comparable to modern stuff

solar patio
#

Maybe just NAM-V then? They just got sick and died and that's what the whole flee demon thing is about? It seems more likely that a microscopic virus traveled closer to the surface then large multicellular organisms.

#

I agree I agree, I'm just wondering what the deal is...

finite vine
#

I just wonder how sleepers are created honestly.

#

and when they were initially encountered and where

full hull
#

With what we currently know I don't think we can really say that it was NAM-V they experienced, it's hard to justify the Mayans ever contacting it

finite vine
#

It makes me think that sleepers are not naturally occuring, because Dauda said in his audio log that he "brought them upon the world"

solar patio
#

It's in the exact same location

full hull
#

Something we might find out in the future

solar patio
full hull
solar patio
#

Like hybrids for example, that name implies genetic manipulation.

finite vine
#

and sleepers were encountered sometime before october 2053

solar patio
#

Actually how did Sanatonian know what was know to build Garganta? It seems through the logs that it wasn't just a mining mission, they knew something was down there...

#

It seems as though there was something important about that location in particular. It can't just be that they decided to make sleepers

full hull
#

They noticed a massive fucking deposit of "iridium" and went to try and mine all of it before anyone else got a piece of it

finite vine
# solar patio Actually how did Sanatonian know what was know to build Garganta? It seems thro...
Chase's Notion on Notion

Private encryption//SMC mail server
From: Andrew Clinton B035
To: Janson Davies A001
Date: September 03rd 2049
Subject: Found it

Mr. Davies,

I wanted to confirm that we have indeed found what we’re looking for. There’s a sediment layer running from dig site 10F (near Chicxulub) out to a few kilometers off the coast (we’re calling it La Vena...

#

yea they thought what they found was iridium, so they build this giant complex.

full hull
#

Turns out it's not iridium but instead some never before seem material

finite vine
#

then they actually found cretasium 77a, and the "egg"

#

somewhere below 1500 meters

solar patio
#

That further weakens the theory about sleepers being entirely manmade then. They either stumbled upon sleepers or some precursor to them

full hull
#

Maybe the material produced some kind of radiation that creates sleepers/NAM-V and we started to play around with the dosages and the like creating different kinds of sleepers?

solar patio
full hull
#

The parasites are just a theory no?

finite vine
finite vine
full hull
#

Or do we have a log confirming the existance of the parasites?

#

Ah

#

My current base theory is that sleepers occured naturally then we started to play around to increase the success rate

solar patio
#

Plus sleepers can survive without major internal organs and brain matter. This implies further that the central control center is not in the human hosts themselves.

finite vine
#

My current theory is that NAM-V was found lingering near the perimeter of the egg, which explains the weakened symptoms of the initial workers who got close to the egg while digging. Then when the employees broke into the egg, the full version of NAM-V was released.

Sleepers and parasites were either found inside the egg, or just parasites were found inside the egg. Then parasites + NAM-V + human makes sleepers. Or sleepers are a result of human experimentation using something they found inside the egg.

full hull
#

The parasite probably isn't present in all sleepers, for example shooters seem to need their head and don't seem to have any kind of parasite

solar patio
# full hull My current base theory is that sleepers occured naturally then we started to pla...

I'd add a little to that, I would say that somehow, whatever the genetic precursor to the sleepers is, was within the meator that hit Chicxulub. Then somehow they came in contact with humans and created what we know as sleepers. To me it seems impossible that sleepers are organisms solely evolved separately, besides their appearance multiple logs have confirmed that humans change into them.

solar patio
full hull
#

Could there be some kind of sleeper hivemind kind of system and the meteor was sent out to try and spread the infection/sleepers?

finite vine
solar patio
#

It seems likely that there is some form of hive mind or at least communication between the sleepers, but I highly doubt they are sofisticated enough to launch interstellar missions.

finite vine
solar patio
#

And humans simply missed something about the nature of the apocalyptic event due to the millions of years passing

full hull
#

Also we very much were experimenting with NAM-V, the syringes are proof of that, you gain benefits from being infected

finite vine
solar patio
finite vine
#

Or advance some initial variant they found the into sleepers we see

solar patio
finite vine
solar patio
#

Lol that's why I said theoretical

finite vine
#

lol my bad

solar patio
#

This is deep speculation XD, there is a lot we don't know.

finite vine
#

Yea its just I always hear people saying that destination alpha is the origin of the MWP, except that it is also possible for it to be the destination.

full hull
#

We can't really do much but speculate and make theories off of thoose speculations, there's very little solid lore

solar patio
#

Maybe, and this is going WAAAY out on a limb but perhaps the occupants of the ship we're heading to red alpha as suggested by the word destination, in order to deal with the source of the infection, maybe @Medic is right about the hive mind, and somehow the sleepers on earth are connected to the varients on red alpha, maybe those are sleepers of a different organic life form, similar to how aliens in alien can infect other animals and gain different forms.

#

They do seem quite similar to ants, being able to evolve certain sleeper for different purposes, ants have soldiers gathers queens nurturer, sleepers have strikers, scouts, giants, and mothers.

#

The scout varients are particularly interesting to their biology, the evolution to have a unit with the ability to protect the horde when in their hybernation was so useful, that it actually evolved in multiple different paths, like how having a queen to lay eggs for ants was so useful nearly all ants have evolved to produce queens.

#

Same with they way they do it as well, queens start out as normal larva who are fed royal jelly in order to change their biology, scouts seem to have a similar process where shooters can change into scouts.

full hull
#

Mothers really confuse me

#

They make it seem like strikers aren't mutated humans but instead simply birthed from mothers

solar patio
#

To be more clear, they are mutated humans

#

They are the embryos that humans carry inside them.

#

The mother could lay parasites inside the human embryos that it carries causing them to develop as sleeper from conception

#

Just a thought.

full hull
#

So a pregnant person becomes a sleeper and their children become infected and "cloned" to create more sleepers?

subtle verge
full hull
#

Requiring the host to be pregnant would explain the rarity

solar patio
#

Plus mothers seem to be evolved from strikers.

#

Which are all male

full hull
#

Mothers seem to be their own offshoot

#

They don't share much similarities with anything

subtle verge
#

I'm not necessarily doubting it, but there is a theory out there that states that certain variants of sleeper are created in regards to what the hive would need at that point in time.

#

The default being the striker, of course.

solar patio
#

They creat them for their hybernation periods

#

Create*

full hull
#

How related do we think pustules are to the sleepers?

#

They seem almost too specialized to be an evolution

solar patio
#

And mothers bear a lot of similarities to strikers.

full hull
#

Like?

solar patio
#

The mouth head is the main one but also the host within its chest instead of head and also the lack pustules and lumps

solar patio
#

I don't know why but it definitely is relevant somehow

full hull
#

I now have a mental image that all pustules are actually just female sleepers and imagined one pushing itself out of the wall

solar patio
#

😂

full hull
#

No problem

solar patio
#

But do you see what I'm saying about mothers? The traights between different types of sleepers determined by their sex and the mother has a lot of the sexual characteristics of the strikers, which is really weird considering the name mother.

quick grove
#

Hmmm

subtle verge
#

I'm not entirely sure how the poppers are made, however, it might also coincide with my theory about the toxic fog to a degree.

quick grove
#

Most of the sleeper varieties we see are mutations y'all know that right

subtle verge
#

But there are also theories that sleepers are created based upon the host's DNA, determining the weights of the outcome.

solar patio
#

Ohh or the parasites can mutate a womb and can create embryos for the host body to fertilize, therefor basically acquiring asexual reproduction in a roundabout way

#

Not mutate, mimic

subtle verge
#

Even humans can reproduce asexually to a degree, with the use of bone marrow.

solar carbon
#

Who said they even use normal reproduction?

solar patio
subtle verge
#

Now, that leads to a lot of ethical problems and generational problems, of course.

full hull
#

What if mothers are created when pregnant women are infected and their child is "cloned" repeatedly creating many baby strikers?

solar patio
solar carbon
#

Story behind this big lad?

solar patio
#

She definitely does something with baby strikers lol

full hull
solar carbon
#

lmao

solar patio
#

Maybe he's like a conjoined twin lol

solar carbon
#

Ima put these on the wiki also

#

Since the tank wiki pics are pretty crap

solar patio
#

Or the tank is created through genetic manipulation, he does seem to be part charger.

solar carbon
#

He is part charger

#

Think about it

toxic wagon
#

I like to think Tank was based off the suggestion about wanting an Absolute unit that hinders the team

solar carbon
full hull
#

He has cancer, don't make fun of him

solar patio
full hull
#

There does seem to be some kind of spikey extra strong material that grows on chargers, tanks, etc

solar patio
subtle verge
#

So the theory that I've seen the most in regards to the larger enemies such as mothers, chargers, tanks, hydras, etc. and that I tend to agree with the most: they're there to protect something deemed important by the hive. Similar to warrior ants protecting worker ants, etc.

full hull
#

hydras?

subtle verge
#

The ones with three tongues.

full hull
#

Isn't that a tank?

solar patio
#

Different name for a tank

subtle verge
#

I think they're the same, I'm not entirely sure. I first heard the term Hydra this rundown.

solar patio
#

Like how giant are titans or franks

#

Or mothers are birthers

full hull
#

Gotcha, he listed both so I got confused

toxic wagon
#

calls spitters "Gushers"

full hull
#

My team calls hybrids strikers and I hate it

toxic wagon
solar patio
full hull
#

Shadow mothers

toxic wagon
#

charger mothers

full hull
#

When?

toxic wagon
#

charger daddys

#

imean tanks

solar patio
full hull
toxic wagon
solar patio
#

Shadow babies lol

#

That'd be a nightmare.

toxic wagon
full hull
solar patio
full hull
#

They would just glitch over the place even more

subtle verge
#

We also know there are different variations of the hive, too. For example, the blood door sleepers have deeper shade of red in their skin tone than the standard sleepers we see in the corridors. For exactly what reason, couldn't tell you.

toxic wagon
#

Charger babies: "Why are you running? Why are you running?"

full hull
#

I swear the scariest thing I've seen in this game was a moonwalking charger scout

full hull
solar patio
solar patio
#

They have like almost black heads

subtle verge
solar patio
#

Interesting, that could be true, I just thought that was because they were coming from the walls.

#

Like they were hiding in the tunnels and alarms or scouts called them out or something

#

But you might be right.

full hull
#

GTFO needs to get abit better with enemy spawning, I've had waves spawn on top of me twice now

toxic wagon
#

kinda wish they'd jump out of vents like in dead space

solar patio
toxic wagon
#

would be cool for another traversal method to different zones

full hull
#

First time was on C3, 2 we're going ahead stealthing the sleepers while we took out the waves

solar patio
#

You can Use 3 c foam blobs to foam them, and a new turret that can shoot through vents really well

#

That'd be so cool

full hull
#

That or they were getting loot, I forget

solar patio
full hull
#

Gotcha, I wish it checked to spawn 2 rooms away from everyone

#

Shit my heart out the first time it happened

toxic wagon
solar patio
full hull
solar patio
full hull
#

Which are the 2 times I've had waves spawn on me

solar patio
#

Yup, because why would you leave an alarm room. All the scans are in there.

full hull
#

But having a room clearing team and a hold the line team doesn't seem to cheese it much

solar patio
#

Say "room clear, move up"

#

Then you just keep holding the last room.

full hull
#

Fair enough

quick grove
#

Is this lore discussion hmmm

solar patio
#

Lol there was a slight digression, we've been talking about lore

quick grove
#

Hmmm yes yes

#

What was the lore discussion even about

eternal talon
eternal talon
eternal talon
eternal talon
eternal talon
eternal talon
eternal talon
eternal talon
eternal talon
eternal talon
swift oasis
analog frigate
#

it started some time ago

eternal talon
#

yes, it means aliens.

analog frigate
#

when the theory of aliens making stuff appeared

#

they just really like allen wrenches for some reason

eternal talon
#

it's just mildly amusing to say allen instead of alien, okay?

subtle verge
#

Allow me to throw a 🔧 wrench 🔧 in that plan.

Would be really cool to have a wrench weapon, actually.

toxic wagon
#

Where is Dauda's passive Med efficiency

eternal talon
spice cloud
subtle verge
#

Phew, that's a loaded one. WoodsThonk

full hull
#

I'm hoping that now that we had the official release we might get some more clear lore

solar patio
#

I think the forced dialogue in R6 is not good, Why would a door force you to listen to someone's private diary? Just hide it in a terminal log, encourages terminal use more.

subtle verge
#

I would disagree with that take. We have to remember that R6 is the 1.0 release, which means a lot of people have bought the game and don't know anything about the game's lore or setting outside of what can be visibly seen. Sprinkling in a little bit of audio lore with main objective doors makes sense so that the world doesn't feel repetitive or empty to newer players.

#

We also have to remember that newer players may not know that there are logs on computers, as a lot of people just see the main objective and want to complete that before they even realize there are logs.

solar patio
# subtle verge I would disagree with that take. We have to remember that R6 is the 1.0 release,...

that's true, but kinda an inherent problem with the rundown system, you will miss stuff from previous rundowns. I'm all for rundowns having maybe old logs that relate to the information that new players won't have. This rundown does very little to clear up who the hell Schaeffer is or all of the other things that people would have missed. And yes, they might not know that there are logs in terminals, but there is a big sign at the top of the terminal interface that says "1 log on this terminal", plus if someone types "commands" it will instantly be made clear that terminals can have logs on them. If someone is paying even a small amount of attention to what's happening around them they can figure out how logs work. Plus regardless of the release, it's an unsubtle way of communicating information, It's fun to have to search for tidbits of lore and piece together the story as a community.

finite vine
#

I do prefer lore given through environmental storytelling or terminal logs. but honestly, I do not really see the forced dialogue as much of a problem.

solar patio
#

also the priority expeditions seem to be the main source of lore overall. So its definitely a relevant conversation

harsh saffron
#

I agree with Punk here:
A1 is the most basic introduction to Schaeffer you can give to new players. He is talking to the prisoners, he obviously has some mental/memory problems, knows about the Warden, mentions that he instructed us to to go deeper in the past etc. You don't really need to know about his past to not be confused by logs left by him in C2 for example. They don't have to list his prior job and friends or whatever to understand whats going on.

I can't really tell you how many players I watched or read on various occasions that didn't even know the game had any lore to begin with, not just newer players, even some who played for a few Rundowns. I wasn't sure about the super aggressive "in-your-face" storytelling in the beginning but it's definitely worth if it means more ppl are aware of and interested in the lore (because that's one of the best parts of the game in my opinion).

Also think about the awesome stuff they could do with the automatic audio logs in the future:
Warden protocol objective; the lights turn off; complete silence for a few seconds; and then the thing Schaeffer talked to, begins talking to us.
Or idk Schaeffer giving us security codes to move forward while delaying hordes behind us (would have to have subtitles forced on for that one, so you aren't soft locked without sound).
But that kinda should probably stay a feature for a few missions, when you replay A1 and have to listen to Schaeffer for 1min again and again, it gets kinda annoying.

small bobcat
#

A running/chasing sequence where we get temporarily cut off from warden and schaefboy tries to actively help us would be cool

#

I imagine the team holding down a terminal while he looks for a code, and gets progressively more panicked as whatever it is is closing in, for that hit of suspense

smoky sigil
#

do we know if schaeffer has guns and is searching for resources like us or he just has a hammer

harsh saffron
smoky sigil
#

tf is the mimic creature?#

harsh saffron
#

the thing hes talking to in the C2 log

#

mimics a human voice, hence the name

small bobcat
smoky sigil
#

which rundown C2?

harsh saffron
#

this one ^^

dim scroll
solar nova
#

Even the EF-01 expedition is all on terminals.

subtle verge
#

I'd agree with that: I'd say 95% of what we know about the world has come from logs outside of the main objective expeditions.

solar patio
solar nova
#

I still don't think that's true, though.

solar patio
#

Really?

#

All of the red alpha stuff?

#

Seems like the main part of r6

solar nova
#

It's
-Destination Alpha.
-Lore-related objectives.
-Schaeffer losing his shit.
-Stokes logs.

subtle verge
#

A lot of juicy lore, absolutely. But more world-building and overall lore comes out of other missions.

#

I will say: if we look at the amount of lore that comes out of main objective missions versus side objectives, the ratio is 18 to 14, however within that group of 18 are all of the major audio logs.

#

If we remove the audio logs, it goes down to 12 to 14.

solar patio
#

Are there really 32 logs?

#

Wow

subtle verge
#

There's technically more, but there are some listed that don't have a mission listing.

#

Either because A: they're universally in the logs among all missions, or B: they're just not added in.

#

I didn't add those in.

solar patio
#

Maybe you guys are right, It definitely isn't a huge issue or anything, I just remember the C1 stokes logs being really a little silly and taking me a little out of it.

#

It definitely isn't a main concern or anything, there are a lot of things I'd like to see before someone even thinks about that. Especially since it appears like 5 times

harsh saffron
#

Yeah no worries my first reaction to the lore being thrown in your face wasn't 100% positive either ^^
That was in B1 where almost every terminal had logs too, so you didn't really have to "search" for them

toxic wagon
subtle verge
#

Yeah, my first stroll through the 1's was interesting. I thought it was cool at first, but it got somewhat annoying around C1; not because of the lore itself, but because I was progression locked while a monologue was being thrown at me.

#

I'm the kind of player that's like: "Let me get through the mission, experience the content, and then I'll go back for the lore so I can study it and understand it."

solar patio
#

Lol, I love taking it really slow and experiencing every inch.

harsh saffron
#

I just take the fastest route to every terminal, my team loved waiting for the fog clearing up in C2 because I was listening to the logs first 🙂

solar patio
full hull
#

Here me out, Schaffner is the warden

harsh saffron
toxic wagon
#

Me playing the audio log in B1 while getting shot

subtle verge
#

Ahh yes, another 'Schaeffer is the Warden' meme. SantonianWhatElse

#

Everliving.

analog frigate
#

eh, i doubt that's the case

#

we have a lot more proof of calle being the warden

harsh saffron
#

true

subtle verge
#

Calle pls

analog frigate
#

getting his lunchbox, gathering ingredients, the level of smarts

#

straight up calle

full hull
#

The warden is just some dude who got stuck dealing with the prisoners in a dead end job, he can't leave because the prison can't find any replacements for him

harsh saffron
#

also they can't make Schaeffer the Warden, I would have to remove one of the wiki pages 😡

harsh saffron
subtle verge
toxic wagon
#

Pic of warden vs Pic of Calle

#

They are the same person

harsh saffron
#

insert "they're the same picture" meme

toxic wagon
#

@ spiken#5833 dont deny it. We know

rare scaffold
#

The R6C2 audio log where schaefer talks to this mystery thing is so cool

#

excited to find out wtf that is, snatcher perhaps? :p

subtle verge
#

Nah, he explains in a previous log that it closely resembles a human, white ashy skin, and that it was torn apart by the others while trying to speak in a voice that wasn't its own.

harsh saffron
#

@native shell playing v1.WRDN.2
wasn't it just v1.WRDN before? WoodsThonk
I actually don't remember

rare scaffold
#

yo since when has there been a warden bot?

subtle verge
#

It's playing V4 now.

harsh saffron
#

Ok, I feel trolled, it changed to.4 😄

rare scaffold
#

or was I just blind lmao

harsh saffron
#

sometimes its there, sometimes its not

rare scaffold
#

neato

subtle verge
#

Wait, hold on.

#

That's a new Wrdn bot.

#

The old one was cycled out.

harsh saffron
#

meta lore PirateSimon

subtle verge
#

@frail pollen IS THIS YOUR DOING? I will "Old Man Yells at Clouds" you!

rare scaffold
#

👀

#

quick, check the source code for to see if you can spot the hidden encrypted message

#

lol

subtle verge
harsh saffron
#

and we are at .5 FingerGuns

quick grove
solar nova
#

Hey, our first explicit association of WRDN with "The Warden"

harsh saffron
#

true

subtle verge
#

Very true.

harsh saffron
#

Acronym Definition
WRDN Western Region Disability Network (Australia)

#

google says its that actually PirateSimon

quick grove
#

What

solar nova
#

It's just very heavily implied that we are KSOs and we're probably being sent down by BIOCOM.

quick grove
solar nova
#

The WRDN is also... I mean... it's "warden" without any vowels, come the fuck on.

harsh saffron
#

and we went to .6
I just image Doc sitting there, updating every 20 mins ^^

quick grove
#

Oh so the new warden bot went from 0.1 to 0.6

eternal talon
#

is it a countdown?

solar nova
#

I'd give it a 50/50 on being a countdown or just being some weird thing rn.

eternal talon
#

@dull crest any insight?

full hull
#

Countdown to new rundown

eternal talon
#

pleeeease?

full hull
#

Oh I have an idea

#

.6 for rundown 6

#

It will go to .7 for rundown 7

eternal talon
#

or .65

full hull
#

it would be .6.5 not .65

eternal talon
#

or if they really wanna torture us, make it go up by 0.01 every day

#

.61

#

.62

#

esc esc

#

then make it go past .65 and all the way to 6.5

full hull
#

.6.1 not .61, .61 denotes rundown 61 while .6.1 denotes rundown 6 version 1

eternal talon
#

i thought we were talking decimals

full hull
#

Only when it comes to math

#

.6.1 denotes that it's still .6 but a different version of .6

#

Whereas .61 would denote a different thing than .6

solar nova
#

Welp, over and hour w/ no announcements.

#

Good chance of a red herring by now.

harsh saffron
#

dont think they will release anything in the middle of the night again, R6 was just special in that sense
eu timezones btw

solar nova
#

Probably.

#

I'd still favor 50/50 since extensions don't usually get much explicit build-up and the R6 build-up was, at the time, "this probably isn't directly teasing R6," and then it was.

#

More against now, though, since it's stopped at .6 w/out any news.

#

Sporadic update time as well.

eternal talon
#

how long has it been since r6 dropped?

solar nova
#

3 months, apparently a little over 5 weeks of development time.

eternal talon
#

i remember hearing somewhere that if we had an extention, it would have dropped sometime around feb 3rd, since that's relatively when r5's dropped

solar nova
#

If it is an announcement, chances are it's 6.5, or development speed is so good rn that they've already got R7 rolling out (but this isn't that likely given what little communication they've provided suggests).

solar nova
#

As opposed to them going on winter vacation immediately after dropping the rundown.

#

So, actually would be around this time if they've decided they want to do an extension.

eternal talon
#

if it is an extension, how do you think they'd take the story now?

#

i've got no bloody clue where they'd go from here

solar nova
#

Probably no priority missions for extensions, is my guess, but there's no precedent.

eternal talon
#

that's assuming it's not another r2-3, and it's a loose end.

#

which would suck.

solar nova
#

I mean, they'll probably tie up their loose ends.

eternal talon
#

we still don't know what the neonate was for

solar nova
#

But odds are that any extension we get will be "classic GTFO," just missions.

eternal talon
#

if anything, i'd assume the extension would involve the Nam-v gene sample we got in d1.

solar nova
#

w/ vague objectives and such.

solar nova
eternal talon
#

do you think they'd keep pink accessible?

#

since unlike destination which is priority assignments, pink is for doing all mains

#

same thing with all secondary and all overload palettes.

full hull
#

We fight our way aross and then up and out of the complex to hand deliver the gene sample to a team on the surface

eternal talon
#

so in an extension where they add more mains secondaries and overloads, it would change.

eternal talon
#

the WRDN we work for is a rogue AI

full hull
#

What log was that that gave us all of humanity is dead?

eternal talon
#

just reusing KSOs, since all we really are are private soldiers.

eternal talon
#

they did math, but the biggest lead is the WHO broadcast

#

left to replay over the radio for like 10 years.

full hull
#

Did we get percentages or numbers?

harsh saffron
#

we have the R-naught and some logs confirming that they have no cure, aka everybody who gets infected dies

eternal talon
#

according to their math, there are about 30k humans left on the surface.

#

likely in severely isolated pockets

full hull
#

Did they do the math using our current population?

eternal talon
#

no, the population in 2057

#

er,

#

the time it reached the surface

full hull
#

Didn't know we got that number

solar nova
#

Probably used a population projection.

full hull
#

I'll have to reread the logs

eternal talon
#

it's not explicit, medic.

#

they used info from the WHO & CDC logs and calculated it.

full hull
#

Gotcha

subtle verge
full hull
#

Ah

eternal talon
#

there's nobody left in the complex really, other than schaeffer i guess.

#

we as KSOs are all mindless slaves to biocom, and thus, the warden

#

we do not have the free will to think or question orders.

subtle verge
#

We also didn't account for cross-species infection, either, as there are no logs that state one way or another.

eternal talon
#

so feasibly it could be much worse.

#

not that you can really get much worse than 99% of humanity being dead, though

subtle verge
#

But essentially: a perfect world scenario for NAM-V is 99.98% of humanity infected and dead within a year.

Going by average numbers, we can expect that number of death within ±5 years.

#

I guess I should also say that was calculated with current social response to Covid-19.

finite vine
finite vine
subtle verge
finite vine
# full hull What log was that that gave us all of humanity is dead?

well there is no log that says that 99% of humanity is dead. its just a speculation. the only facts we have is from a log that says the WHO think that there is a 90% chance that NAM-V is located in all continents, which was dated in 2053 I think. That's it. Also accounting for the NAM-V rNaught of 17. We don't know what NAM-V does to people long term, and it is very possible that a group/ organization found a way to mitigate their exposure to NAM-V. It is also possible that a significant amount of humanity is dead. However, there is not really enough info to say that 99% of humanity is dead.

finite vine
full hull
#

Going off a 90% that a disease is located in all continents and getting to 90% of humanity is dead is a huuuuuuuge stretch

eternal talon
#

talk to daraxus and punk, i didn't make the report.

#

they did that ages before i got back into gtfo lore

finite vine
full hull
#

If they aren't able to be sure if it's present then the symptoms are probably fairly muted or hard to detect, besides even if it's a 100% death rate and spreads well deaths could AT MOST maybe number 1 billion

eternal talon
finite vine
finite vine
eternal talon
#

you know project legion was designed to make soldiers that won't question orders, right?

finite vine
#

was it? or are those just KSO's

eternal talon
#

we ARE ksos

finite vine
#

some of us are not though

#

like dauda

full hull
#

Covid has about 500 million total cases I doubt NAM-V will be able to spread as much as covid and would likely have much much harsher restrictions if it had a high death rate

#

What exactly is a KSO?

eternal talon
#

kovac security operative

finite vine
#

the line is honestly blurry between kso's and project legion

#

its confusing

eternal talon
#

it's not.

#

a kso is a soldier under the legion project

full hull
#

Yeah

eternal talon
#

that's why they are called "operatives" and not staff, or security.

#

they are tools.

finite vine
#

so all project legion personnel are mindless robots?

full hull
#

Yeah

finite vine
#

? they are not though

eternal talon
finite vine
#

Schaeffer disobeyed

full hull
#

Schaeffer broke free

#

Schaeffer is also insane

eternal talon
#

because he broke free, and as far as we know he is the ONLY ONE who ever managed to.

#

and he did that by being lost deep down below the facility out of the warden's range

#

his entire team got wiped out and he was the last man standing

finite vine
#

also where are you getting the definition "disobeyed"/"mindless" from? the log where it describes a KSO walking into a closet, standing there for 5 min, and walking back out, right?

full hull
#

Do we even know if schaeffer exists?

eternal talon
#

he was a kso in the same vein dauda is. he was an employee for santonian, but got forced into the program

full hull
#

Like Schaeffer could be the monster that he described

finite vine
eternal talon
finite vine
#

like what log

full hull
#

Warden tells Schaffner go deep to do thing, Schaeffer doesn't know a specific don't go this deep law and walks out of his influence

eternal talon
#

i'd asusme he just wandered down on his own

full hull
#

Hell the elevator could have fallen too

#

Schaeffer might also be a mimic like sleeper

eternal talon
finite vine
eternal talon
finite vine
eternal talon
#

it is stated in a Kovac log that project legion is designed to make the perfect soldiers.

finite vine
#

could u possibly link the logs?

eternal talon
#

they wouldn't be perfect if they could just go away and do their own thing

#

that, and the rebbecca stokes log shows bishop being essentially a drone and ignoring the staff before going to a kovac only zone

eternal talon
finite vine
#

I honestly find it hard to believe that we are being mind controlled.

small bobcat
#

Well to be fair we dont really have a choice, we just get dropped into the shit and only warden can extract us

finite vine
#

as for the KSO's that worked for BIOCOM before garganta became overrun, and before WRDN took over, why did they follow BIOCOM's commands?

#

because they were brain washed? or was it because they had their memories erased so they knew no better.

full hull
#

I mean I'm sure you could manage to live down in the complex for awhile

#

There seemed to be living plants in hydrophonics beds, if any of them are edible then the food issue is solved

finite vine
#

its basically a prison though

#

no way out of a pit 1000m deep

full hull
#

Better than having your entire life be killing sleepers

finite vine
#

I mean not really

#

because you have no hope then

#

unless you are like schaeffer, and are somehow moving around

full hull
#

You have the hope of living out the rest of your life in peace

finite vine
#

imagine spending 50 years inside a pit

#

in the dark

small bobcat
#

I actually wouldnt count on that since there seems to be sleepers everywhere

full hull
#

Imagine spending 50 years wondering when someone is gonna make a misstep and get you all killed

full hull
finite vine
#

also true

full hull
#

There's power down there, you won't be in the dark

finite vine
#

well no vitamin d from the sun, leads to depression

#

no human interaction

#

but same thing applies to prisoners in HSU's lol

#
Chase's Notion on Notion

D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.kds_ops/MGantusB623.flagged

From: Angela Klein A106
To: Marcus Gantus B623
Date: May 4th 2054
Subject: Re: Odd log entries - please review

Marcus,

We have seen similar issues with operatives making statements that seem to come out of nowhere, but that's usually related to some outside st...

#

the KSO described in this log just acts like a robot

eternal talon
#

stokes log with bishop also reinforces this.

#

listening to audio logs rn btw

finite vine
#

I was asking how the KSO's just blindly follow orders

eternal talon
#

they cannot disobey.

#

we don't know HOW

#

they just do

#

they are injected with tons of chemicals and drugs we don't know of during their stay in hydrostasis

#

and god knows whatever conditioning behind the scenes

#

and it's not necessarily blindly

#

we go and find schaeffers' terminal.

#

we enter code "RESIST"

#

we can do some stuff on our own, but we can not disobey with what the warden tells us to do.

#

if anything, we as the main team probably have more freedom than the other teams the WRDN controls, since we keep coming back alive.

#

it wants to keep it's best team in action

#

or atleast that's what i'd like to think.

finite vine
#

yea. im remembering what schaeffer said. "they pump us with chemicals", and "make us forget". so its probably a mixture of the memory loss and chemicals during hydrostasis.

However, the prisoners we play as seem like they have the option to disobey. There honestly probably is not a need to pump chemicals into the prisoners the WRDN controls, because if they don't cooperate they will be left in garganta to die.

eternal talon
#

and the closet guy.

#

they physically cannot disobe

#

disobey

finite vine
eternal talon
finite vine
#

read what I said again

eternal talon
#

also this is a BIOCOM thing

#

not warden

subtle verge
#

Do we disobey? I'm pretty sure we complete all directives that is required of us and we never seem to question it or defy them. Of course this is just a devil's advocate statement.

eternal talon
#

even reading that terminal isn't disobeying, since we still do our job. it's sidestepping.

#

we have a little control, yes, but we can not go against biocom.

small bobcat
#

Ya we never actually disobeyed any orders

finite vine
# finite vine read what I said again

"However, the prisoners we play as seem like they have the option to disobey. There honestly probably is not a need to pump chemicals into the prisoners the WRDN controls, because if they don't cooperate they will be left in garganta to die."

Where as when garganta was in normal operation, without being overrun by sleepers, the KSO's need to be controlled because they are normally in safe environments. they are not being dropped down into a pit with no way out.

subtle verge
#

But, then again, there is that looming 'if we don't do it, we don't go home,' notion.

eternal talon
full hull
#

What makes it seem like we have the option to disobey?

finite vine
#

if thats how its done

eternal talon
#

tell that the the WRDN.

#

that runs biocom

#

the same system that controlled the ksos back then too.

#

and all of Kovac for that matter.

subtle verge
eternal talon
#

if you reaaaaly wanna go it that way, then we are "unwilling yes-men"

finite vine
full hull
#

This can actually give us a decent theory for how Schaffner escaped, he went on a mission long enough that the chemicals wore off enough for him to start resisting

finite vine
#

which is free thinking

eternal talon
full hull
#

Also you can be unable to disobey orders while still having some free will

#

For example you can complain about your job while you are doing it

finite vine
full hull
#

The prisoners are being forced to do their jobs, they aren't being forced to like them

eternal talon
#

it's biocom

#

the warden isn't a seperate thing

#

they are the same

#

they are the same network

finite vine
#

ok. then why was it renamed to WRDN? and why was the WRDN package injected into BIOCOM?

eternal talon
#

presumeably warden renamed itself to warden

finite vine
#

the fact that we dont know is not my point. my point is that somehting most likely changed about BIOCOM when WRDN was injected into it

eternal talon
#

yes but that doesn't make it NOT biocom

finite vine
#

yea I know.

eternal talon
#

biocom runs literally everything kovac related

#

and almost all security in garganta

full hull
#

Things get renamed all the time

subtle verge
#

Just a side thought that I have.

finite vine
full hull
#

What makes you feel that we have more free will

eternal talon
eternal talon
finite vine
eternal talon
#

again, bishop in the stokes log

#

you can't ingore that

#

it's literally one of the 4 main characters

full hull
#

We aren't being told to have no personality, we are being told to do X objective and to not do anything against the WRDN

#

Bantering doesn't harm the warden or objective

eternal talon
subtle verge
# finite vine its honestly because we dont wanna die in a pit lol

Uhhh I mean yeah, there is definitely that aspect. I just wonder if there are alternative reasons outside of that, say something along the lines of Dauda's 'we're all infected' line and we want to get this stuff done so we can prevent that horrible death if we are infected.

full hull
#

It's not ONLY do the objective, it's just you have to do the objective and you can't work against the WRDN, otherwise the rest is up in the air

solar nova
subtle verge
#

But that's a side thought, as I said.

solar nova
#

Something like that, anyway.

#

The engineer's intentions are unclear.

eternal talon
#

engineer?

solar nova
eternal talon
#

i don't understand

solar nova
#

If somebody builds a bridge, they are the engineer of that bridge.

finite vine
# eternal talon you can't ingore that

yea, but like I said before, that was before garganta was overrun, so a significant amount of time has passed.

also think about it, you are a military company trying to make a soldier (KDS - sub 2058 ish), you brainwash them and try to control them (KSO). you have to find a way to control them, because the outside world is normal, and you want to use these soldiers in conditions where it would be easy for them to rebel against you, so you need to control them.

then, once WRDN was injected into BIOCOM (sometime after 2050) and had the prisoners, it didn't need to mind control them, because they were being sent into a pit, with no way out. if they didn't obey the WRDN, the would not be picked up from the pit, and they would be left to die.

KSO's have less freedom because they are used in situations where they can rebel easily
Prisoners have more freedom because they are used in situations where if they rebel, they starve in a pit.

eternal talon
solar nova
eternal talon
#

there is no reason not-to

finite vine
eternal talon
#

and many reasons why you should

eternal talon
solar nova
#

Although engineer is probably a bit broader.

eternal talon
finite vine
#

isnt this jordy, a worker?

eternal talon
#

i dunno

#

okay, so @finite vine i found it

#

this is why i said the warden thought schaeffer died and stopped sending him orders

finite vine
#

The first log we hear Schaeffer from, he says that he lost his team, and he is not going back up. He has free will. We literally listened to the log on the same terminal he recorded it on, right? So if he was deep enough to break the wardens connection, then why was our connection not broken?

eternal talon
#

part of his rambling

eternal talon
#

afik we don't pass 2km down

finite vine
#

I think we went on the same expedition as Schaeffer right?

eternal talon
#

no

#

the warden has access to hundreds, maybe a couple thousand teams of KSOs

finite vine
eternal talon
#

because he left it there for us to find it like he says IN THE LOG?

#

to tell us to go deeper

finite vine
eternal talon
#

that doesn't mean that's where his team was when they got wiped out

#

he could have been down there for years.

finite vine
#

ok true

#

there are honestly some plot holes. In one of his logs he literally says "I can hear you opening doors" but once we get into the levels, no doors are open

eternal talon
#

he is telling you to go even deeper down

#

he is luring us to where his team got wiped

solar nova
eternal talon
#

to try and get us free

#

the only way he knows how

#

how he did.

finite vine
finite vine
# eternal talon see? right here

just the fact that the lore implies that we can enter the code resist into a terminal shows that the prisoners can think freely to an extent

solar nova
finite vine
#

I mean thats what im saying

solar nova
#

Especially if he's now a solo.

eternal talon
#

it's not psychological. it's a physical thing it would seem. drugs, chemicals, or otherwise.

finite vine
#

well this could mean that he decided to not go back up to the surface. it could really mean alot.

solar nova
#

That's not implied at all.

#

Hell, "routine in the machine" is extremely metaphorical.

finite vine
#

bro we need more info. give us r7 or r6.5 already lmao

solar nova
#

"broke my programming" sounds to me like "I'm not following the WRDN's orders."

#

Besides, drugs and the sort aren't super necessary when you can feed the prisoners a story ("complete the objective and get out," "work together or die together," "we have no choice") to control them, in addition to hydrostasis preventing prisoners from constructing long-term plans.

eternal talon
#

what is the level of their intelligence?

solar nova
#

Probably the usual colony structure.

eternal talon
#

AHAHAHAHHAAHAHHAHAHA

solar nova
#

I take this as evidence that the dark pigmented sleepers are indeed serving as "hunters" that roam the complex in search of prey or threats.

eternal talon
#

"YOU CANT TALK TO THEM, YOU CANT TALK TO ANY OF THEM, THEIR ROBOTS"

#

I FOUND IT

#

IT'S THIS VOICE LOG!

#

@finite vine

#

AHA!

solar nova
#

This doesn't change much?

eternal talon
#

it means i win

finite vine
#

lol

#

what log?

solar nova
#

KSOs pre-WRDN (or pre-WRDN being very open about its existence) are clearly not like the prisoners we play as.

eternal talon
finite vine
#

^thats pre-WRDN

solar nova
eternal talon
#

it's bishop!

#

what else do you want???

solar nova
#

Yes, pre-WRDN Bishop.

finite vine
#

yea but its literally years and years ago...

eternal talon
#

WARDEN = BIOCOM

finite vine
#

NO

solar nova
#

Yes, but no.

eternal talon
#

THEY ARE THE SAME SYSTEM

finite vine
#

then why was the name changed and why did someone go through the trouble to hack it?

solar nova
#

One of the major changes the WRDN makes to BIOCOM is how it handles KSOs.

finite vine
#

also, its the time difference.

eternal talon
#

that has no bearing on the ksos

#

they are tools

#

the same as terminators are tools for skynet.

#

just a means to an end

solar nova
#

KSOs are literally NPCs for BIOCOM, but the WRDN gives them much more freedom to think and act than the original version of BIOCOM did.

eternal talon
#

regardless of who's technically in control

eternal talon
solar nova
eternal talon
#

this goes to show, no. they are not completely free.

finite vine
#

@eternal talon you are talking about the bishop that was a KSO under control by Kovac who knows how many years ago. the bishop now is under control by the WRDN, and he is obviously different.

eternal talon
#

kovac is under control of biocom

finite vine
#

humans

eternal talon
#

the entire point of the biocom system is to run kovac

solar nova
eternal talon
#

they feed it data, it feeds them orders

finite vine
solar nova
#

The prisoners we play as are not "robots" as described in the EF-01 log.

finite vine
eternal talon
#

@analog frigate help

#

you are the big brain data dump of information

#

gives infos pls

solar nova
#

Again, a characteristic that seems to differentiate the WRDN from BIOCOM is that it allows KSOs to have more individuality than the original BIOCOM.

#

I don't think there's much info that would sway me, I've held this view in response to the R6 logs that describe KSOs (the "strange BIOCOM behavior" log and the 2nd EF-01 expedition log).

eternal talon
#

^

solar nova
eternal talon
#

the warden would have no reason to cripple itself

#

by making it's soldiers not under it's control

solar nova
#

"The WRDN is not a counter-intel AI" is a completely compatible position with the views I'm defending.

solar nova
eternal talon
#

what are you talking about?

solar nova
#

Individuality is a feature, not a bug. If I had to guess, KSOs that can think for themselves are just better equipped to adapt to the situations we encounter in the complex.

Again, the WRDN seems to be treating the complex as a guerilla war against the sleepers, and chances are that KSOs with individuality are better suited for winning a guerilla war than KSOs that can only follow step-by-step instructions.

eternal talon
#

we don't know what the warden wants

#

literally anything from saving humanity, to saving itself.

solar nova
#

I don't think that it's unfair to infer that prisoners having more self-determination is conducive to what the WRDN's goals are.

eternal talon
#

schaeffer is a threat to the warden

#

it is turning it's forces against it

solar nova
#

Not really, at least not right now.

eternal talon
#

schaeffer literally tells us to "FIGHT BACK AGAINST THE WARDEN"

#

the man by himself, no

solar nova
#

From what we know so far, Schaffer is really just a crazy person that spent 200 hours soloing R4E1. He doesn't seem to actually have any recruits yet.

eternal talon
#

but turning the few soldiers it has is a problem for it.

eternal talon
solar nova
# eternal talon schaeffer literally tells us to "FIGHT BACK AGAINST THE WARDEN"

If I tell you I'm going to kill you in real life, you should still report me obv, but I'm probably not an actual threat. On the other hand, if I were a person literally outside your house saying I'm going to kill you, that's a lot more fucking real.

Schaeffer is, for now, all bark and no bite to the WRDN, it doesn't seem like it cares that much for now for w/e reason.

eternal talon
toxic wagon
solar nova
#

Sure, but we haven't (yet) actually gone against the WRDN.

toxic wagon
#

Our prisoner team is just Built Different

solar nova
#

And nobody else has, apparently.

eternal talon
#

i wonder how 10c would handle that.

toxic wagon
#

(Sometimes stupid)

solar nova
#

Big shrug tbh.

eternal talon
#

picking a team in-game. team warden or team schaeffer. (unique missions maybe?)

toxic wagon
#

Pvp

eternal talon
#

no pvp

toxic wagon
eternal talon
#

splitting a rundown in half with a choice per-player at the end of a1 would be interesting

finite vine
# solar nova Individuality is a feature, not a bug. If I had to guess, KSOs that can think f...

yea this is a good analyzation. during dr durants log on destination alpha, he literally said the KSO's are just blindly following orders, and are not allowing them to go back to the jump zone to instantiate a matter wave to go back to garganta, which actually got a lot more people killed because they were just ordered to sit in a cave. so the difference between KSO's and Prisoners are that the Prisoners can adapt to situations more than the KSO's

#

which is needed when fighting sleepers

eternal talon
#

technically still, 3/4ths of our team are KSOs.

#

there are bound to be residual effects.

#

from such heavy control

finite vine
#

they were KSO's. they are no longer under Kovacs rule (I assume).

#

Kovac Security Operative. they do not work for kovac anymore, they are under the wardens control.

eternal talon
#

KSO is just the term for soldiers under project legion

finite vine
#

Its a term for a soldier being controlled by Kovac

solar nova
#

Well, I think you could consider any person taking orders from BIOCOM to be a KSO.

finite vine
#

once kovac is no longer in possession of the KSO's, who ever gets them can do anything they want with them.

solar nova
#

Not necessarily Kovac.

eternal talon
#

all kovac security are not all KSOs, but all project legion soldiers are KSOs.

solar nova
#

Wouldn't it be not all KSOs are from the legion, but all legion soldiers are KSOs?

finite vine
#

I think project legion really has no ties to the current prisoners, except that some of them once went through project legion. I believe that the WRDN is honestly using anyone it cant get its hands on.

solar nova
#

Like, I'd still say Dauda is a KSO, because he's a prisoner under the WRDN.

finite vine
quick grove
#

dauda is not KSO

solar nova
#

No, I consider Dauda a KSO by definition because he is a prisoner.

quick grove
#

he's a scientis/ doctor who put himself in hydrostatus

finite vine
finite vine
#

Dauda never worked for Kovac as a security operative, and never took orders from Biocom, so I dont think he was a KSO.

eternal talon
#

there can't be any new KSOs after kovac fell.

#

i don't think dauda would qualify.

finite vine
#

yea I think the definition of a KSO is someone that took orders from BIOCOM and worked for Kovac

#

then the WRDN is just using the KSO supply and anyone else available

#

like dauda

#

and potentially schaeffer

solar nova
#

I view "KSO" as describing a person's being commanded by BIOCOM, not an occupation under Kovac. KSOs are defined by their relationship to BIOCOM, not by their relationship to Kovac.

#

Therefore, all prisoners are necessarily KSOs.

finite vine
#

I mean KSO stands for Kovac Security Operatives.

eternal talon
#

it's not called bso

finite vine
#

because the WRDN was injected

solar nova
#

The WRDN is still a version of BIOCOM, so everybody under the WRDN's command is also under BIOCOM's command.

solar nova
# finite vine I mean KSO stands for Kovac Security Operatives.

Language doesn't work this way. I know there are examples of this exact issue, where reading terminology too literally fails to match the phrase's actual meaning. It seems super clear to me, personally, that KSO is, in essence, a noun describing any human that BIOCOM commands.

#

"Kovac" is more-so a stamp of authorship.

finite vine
#

You are failing to look at the big picture. KSO's worked for Kovac and followed BIOCOM's orders. KSO's are created and brainwashed through Project Legion. This all occurs before the WRDN was injected, and before the sleepers overran the complex. KSO's are strictly Kovac owned and trained.

The WRDN's prisoners are used by some entity or person/ group of people. They consist of anyone the WRDN can get his hands on. KSO's stored in hydrostasis, and people like Dauda who used hydrostasis as shelter. This all takes place at a separate time as well, after garganta was overrun.

Calling Dauda a KSO implies that he went through Project Legion and worked for Kovac as a KSO before garganta became overrun, which he did not.

I mean thats how im interpreting it anyways.

solar nova
#

Do you know what RITZ crackers are?

finite vine
#

yea

#

Its the same thing with BIOCOM and WRDN. The WRDN exists within a different time period as BIOCOM, and the WRDN is an attachment to BIOCOM, potentially run by someone other than Kovac.

#

I know we already had that conversation though lol

eternal talon
#

it's an AI

finite vine
south lake
finite vine
#

lol

solar nova
# finite vine yea

If the RITZ brand's owners, Mondelez, decided tomorrow that they were going to rebrand RITZ crackers for w/e reason, and every box since them were instead labeled "Mondelez crackers," would it be wrong in a year, 2 years, 10 years, you get the idea, to still call these RITZ crackers?

What about if RITZ lost its rights to the cracker, and the company went out of business, but something company called "Killian" started selling "Killian crackers" with an identical design? Would it be wrong to call them RITZ crackers?

south lake
#

Technically, yes to both.

eternal talon
finite vine
solar nova
#

Language does not work this way.

south lake
#

Legality does. Which is why I said technically.

finite vine
#

anyway that is not the same situation that KSO's are in. they go though different processes than the WRDN's prisoners go though. used for different things too.

solar nova
#

Nobody gives a shit what a court of law rules about company ownership.

eternal talon
#

temper, temper.

south lake
#

Right. If you're gonna get pissy about this, you can continue this topic on your own, because I'm not taking part in it.

#

Anyway.

#

Honestly, I would say that the term "KSO" applies in a general sense, if only because we don't really have an alternative term to use except 'Prisoner'.

finite vine
#

We have basically had this conversation before so we better stop now lol

south lake
#

And if you think about it, they're not controlled by Kovac, no, but they're still technically "generi-brand" security operatives.

solar nova
finite vine
#

"Calling Dauda a KSO implies that he went through Project Legion and worked for Kovac as a KSO before garganta became overrun, which he did not."

south lake
#

Rayalot, WRDN has - to what limited knowledge we have - overwritten BIOCOM, meaning that BIOCOM effectively doesn't exist anymore.

#

Regardless of how you view the intricacies of language, overwriting a program effectively deletes that program and replaces it with something else.

#

With similar functionality in this case, yes

#

But it is still a different program

eternal talon
#

C# and C++

finite vine
solar nova
solar nova
south lake
#

You're assuming that BIOCOM is still "running in the background" as it were. We have no indication to believe that it is, only that WRDN has appropriated what files it had access to, and the codebase that allows it to function.

#

It is, quite literally, acting similar to a virus

#

A virus that appropriates a program does not mean it is that program

solar nova
finite vine
solar nova
#

It's not like malware at all in that respect.

solar nova
finite vine
#

just because they are in the same "branch" (wrdn) does not mean they have the same title

solar nova
#

KSOs don't seem to be a specific branch, they just seem to be whoever serves under BIOCOM.

finite vine
south lake
finite vine
# solar nova KSOs don't seem to be a specific branch, they just seem to be whoever serves und...

"KSO's worked for Kovac and followed BIOCOM's orders. KSO's are created and brainwashed through Project Legion. This all occurs before the WRDN was injected, and before the sleepers overran the complex. KSO's are strictly Kovac owned and trained. "

"The WRDN's prisoners are used by some entity or person/ group of people. They consist of anyone the WRDN can get his hands on. KSO's stored in hydrostasis, and people like Dauda who used hydrostasis as shelter. This all takes place at a separate time as well, after garganta was overrun. "

south lake
#

No? I implied no such thing.

solar nova
#

I'm asserting as much.

south lake
#

A virus is not both a virus and the program it's overwritten.

#

A virus is a virus is a virus. It does what it's programmed to do, whether that involves utilizing another program's codebase or not.

solar nova
#

Well, that's not entailed by being a virus.

south lake
#

The existence of the codebase does not mean the original program is still active or even present

solar nova
#

It's just not typically practical for malware to inherit an existing class in some other infrastructure.

south lake
solar nova
#

This isn't just code sitting in the background.

#

The WRDN explicitly uses BIOCOM's code.

south lake
#

That doesn't mean that the WRDN is also BIOCOM. It is not operating strictly within BIOCOM's parameters. It is not limited as BIOCOM is.

#

It operates in a similar manner to BIOCOM, but that also does not mean that it's BIOCOM. You're relying on the concept of inheritance far too much

solar nova
#

Which is more likely?
A child class will defer to the parent class's functions and data fields, but will have features unique to itself.
A child class will have totally different functionality from the parent class, and disable or completely change most of the parent class's functions and data fields.

south lake
#

It doesn't matter what's more likely, what matters is what's happening.

#

And so far, all signs point to the latter.

solar nova
#

I mean, the game devs being game devs means they have coders on-staff, I doubt they're going to go all in on comp sci woo when they can be pretty realistic about it.

south lake
#

That's neither here nor there. You don't see any code developers commenting on this topic, do you?

#

As I've said, you rely far too much on the "That's not how inheritance works" argument

solar nova
# south lake And so far, all signs point to the latter.

No? I have the complete opposite impression. It seems like the WRDN is doing almost all of the stuff BIOCOM does, but with key differences. It commands a body of people in hydrostasis, tells them what to do, is trying to accomplish objectives at all costs, is acting as a combat DI, etc., but it's adherence to outside influence (and what its objectives are in general) and how it commands its body of soldiers are different.

#

Bro, I literally study CS.

south lake
#

Ah yes, the classic "I have a degree in XYZ" counterpoint.

solar nova
#

I'm not claiming any degree.

south lake
#

Similar idea.

#

Anyway.

#

Just because it acts similar to BIOCOM does not mean that it is BIOCOM. I've said this already.

#

If you were making the argument that they're both a specific type of AI, yes, I agree.

#

But - to use another example - you're arguing the point that an apple is an orange, and you're being extremely pedantic about it on top of that.

#

And outright hostile when pressed on the topic, going by earlier.

solar nova
#

Your child classes inherit from parent classes in OOP because you want your child class to do most of the things the parent class does, but you want it to have new functions or different functionality for the parent's functions. You wouldn't really inherit a parent class if it were radically different.

My impression is also that BIOCOM's codebase is probably largely a lot of back-end functionality, stuff like performing calculations, storing data, maintaining itself and associated equipment, etc. There's not much reason to make sweeping changes to any of the technical load for something like BIOCOM.

south lake
#

You wouldn't really inherit a parent class if it were radically different. This is disingenuous.

solar nova
#

I don't think so?

south lake
#

WRDN was very clearly designed to take over BIOCOM's functions, radically different or no.

solar nova
south lake
#

We're not discussing outside of the game's lore. We're discussing WRDN and BIOCOM specifically.

solar nova
#

If the existing functions aren't at least good archetypes to build from, and I'm replacing 80-90% of the code altogether, why would I use inheritance instead of just making a new class altogether?

south lake
#

If you want to discuss out-of-game concepts, take it elsewhere. This is the Lore channel.

solar nova
#

Well now you're being bad faith.

south lake
#

Am I, really? You're the one that's getting a mite tetchy whenever people disagree on your "WRDN is BIOCOM" theory.

solar nova
#

I have some confidence that the devs probably wouldn't have mentioned inheritance at all if it didn't have narrative significance, and I think they should have some understanding of how it usually plays out in software design.

#

I haven't had anything to complain about for the "WRDN is BIOCOM" thing.

#

I think claiming a RITZ cracker isn't a RITZ cracker under new ownership in branding is a lost cause to argue against, so I'll opt to inflammatory.

south lake
#

So far you seem to take issue with anyone disagreeing with your theory about how inheritance works with a program we know next to nothing about, and haven't ever seen in operation in the real world.

solar nova
#

Bro, you're reading a lot of ill-will into my arguments.

#

I enjoy arguing.

#

I think I'm right, and I think you should agree with me.

south lake
#

I don't, and at this rate won't. Deal with it.

solar nova
#

Okay?

south lake
#

I'm open to discussion, but if you want things to get outright volatile (your comment about enjoying arguments), that's not what this channel is about, and I'm not going to play into that any further.

solar nova
#

Why would you consider arguments to be a negative?

#

Also, what have I said that's particularly inflammatory after anything to do with RITZ crackers?

subtle verge
#

Not saying it is, it just gave me the vibes.

solar nova
#

It's not impossible, ofc, that those necessary parts aren't actually that important to what makes the SoT the SoT, but my inclination is that this isn't the case for BIOCOM and the WRDN. The differences we observe to me seem like they'd probably either be pretty narrow or redesigns of existing infrastructure (for example, the objective stack is still probably a data field the WRDN uses, or if it's different it's probably just been changed from a stack to a different list structure).

subtle verge
#

I could see the argument for and against the paradox, I think. Replace BIOCOMs "worn out" objective stack with WRDN's stack, then replace it's administrative power with a WRDN's administrative power. It's still, objectively, the same systems, but is it still BIOCOM?

I don't know, I think I agree with you more than I do the concept of the paradox.

dull crest
subtle verge
#

Out with the old Warden, in with the new!

smoky sigil
#

thought i was the straitest man i could be

#

but that pfp

quick grove
#

What pfp

smoky sigil
dull crest
smoky sigil
#

🅿️

dull crest
#

Or is it that we are all dead? Lost style.

analog frigate
harsh saffron
#

oh hey Warden went to .7 🙂

dim scroll
#

oh 🅱️oi

eternal talon
eternal talon
harsh saffron
#

makes R7 more likely than R6 ext at least
or it just keeps going up until .100 just for fun

eternal talon
#

Dont

harsh saffron
#

Do

eternal talon
#

Not

eternal talon
analog frigate
#

they are essentially the same neural network base, although the WRDN has different protocols and directives

#

about the "more freedom to think" part, we can't exactly confirm

#

we don't have enough from when the BIOCOM was in charge to compare with

dim scroll
#

Are we sure that everyone, including the person that injected the WRDN code into BIOCOM, is dead ?

eternal talon
#

No, but its been at least half-a decade with the age of disrepair we see in game, and through 6 rundowns, not a sign of a single person

subtle verge
#

We aren't 100% certain, though we can make incredibly educated guesses with visual cues and what we've seen through logs thus far.

dim scroll
#

indeed

eternal talon
#

Other than Schaeffer

full hull
#

It could just be that the complex is abandoned

#

No clue how many people got evacuated to the surface

dim scroll
#

None supposedly

eternal talon
#

But I mean Schaeffer was in HSU like us, he wasn't just down there

eternal talon
#

I doubt anybody made it out

full hull
#

Fair enough

eternal talon
#

The only real concern is the WHO getting in much later on, and that's IF they, or any real organization for that matter, still exist by 2060-2065 or whenever the game starts in r1.

dim scroll
#

Actually nothing mentions when did the warden start sending prisoners into the complex

#

Maybe it was a year before R1

#

or five

#

😳

eternal talon
#

Well, maybe, but we are the protagonists.

#

Our squad

#

So it would make a bit of sense if we are at least close to the first squad the WRDN woke up

#

If not the first

subtle verge
#

If I remember correctly, the last log that had an alive human other than us was 2054. The WHO repeater message was 2057. It is possible that R1 started around that timeframe.

analog frigate
#

but then it wouldn't coincide with the brainfuck wake up requirements code

eternal talon
#

Closet too.

subtle verge
#

Which I think was 2052/53?

dull crest
eternal talon
#

Because scientifically speaking something like a virus doesn't qualify as being alive if I remember correctly, so an AI definitely wouldn't.

smoky sigil
#

im so confused

#

is @dull crest a real person

subtle verge
#

Define "real"

smoky sigil
#

big bruh hours

subtle verge
#

Calle is as real as you and I am, alas he is but an enigma. I think that's what makes him a really cool community manager.

eternal talon
#

They are the community manager

smoky sigil
#

ok

smoky sigil
#

🅿️ushin

eternal talon
smoky sigil
#

he's watching

rare scaffold
#

New update when warden bot hits a certain number :p

#

Its just loading lol

finite vine
# subtle verge If I remember correctly, the last log that had an alive human other than us was ...

There is a log from 2056 describing the events of a human still in Garganta. https://www.notion.so/BIOCOM-audio-intercept-860f5b5e30304a4fa8f9e554b95a4bdd

Chase's Notion on Notion

../BIOCOM
audio intercept
meta3.date_stamp(561125.160643)
concern begins/..

//transcript follows...

D017
You're not listening to me I am getting no response at all not a bounce back the message is getting there nothing is coming back so it

RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]

D017
Right so is the ne...

eternal talon
#

oh my god!

#

it's the old rundown 1 bot!

subtle verge
eternal talon
hot burrow
#

I message that thing asking if he wanted to play C2 lol

dull crest
#

Did it... respond?

analog frigate
#

well it's a "bot", but not a bot

hot burrow
eternal talon
dull crest
quick grove
#

It went to v1.WRDN.7

harsh saffron
#

that is indeed true

eternal talon
#

yeah?

#

it did that this morning

#

seriously nobody but me notice?

harsh saffron
eternal talon
harsh saffron
#

I've seen it in a few channels actually ^^

eternal talon
#

i haven't, lol

harsh saffron
celest pagoda
#

Checked the SMC website, nothing changed

#

y e t

harsh saffron
#

yeah, I've checking for the past few days thenboom

celest pagoda
#

same

harsh saffron
#

I was even searching if they created a website for KDS or dreyfus yet ^^

celest pagoda
#

S a m e. I'd love to have a little web based adventure for GTFO

#

imagine

harsh saffron
#

ctf but the flag is lore

lilac island
#

So just to be clear, GTFO takes place in the Garganta facility, not the Chicxulub one right?

quick grove
#

@harsh saffron

harsh saffron
lilac island
#

The external walls at Gar§|nta have been poured and I have been given an estimate of 8 weeks for curing before we can start drilling the primary shaft. I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waiv²¾s and NDAs. I want to assure you the report will indicate the accident happened at the mining operation [unintelligible] and not at Garganta. If any official agencies do raise concerns over our methods, they will direct their attention to the Chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in.

#

Am I missing a log that explains them being the same? I remember other logs implying they're separate sites too.

subtle verge