#gtfo-lore
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uhm
tell me, in R3A1 do u resuscitate the neonate HSU
https://www.youtube.com/watch?v=6-uqEMweU9M&t=5s IDK man, seems like it says it right there, the 6th objective to do in the mission...unless ofc, we start to screw with the meaning of death, then there could be an arguement there. But this is a GTFO discord, not a philosophical one
Welcome to SPEED WEEK! Everyday for the entire week I will be uploading a speedrun of a different level from GTFO's Rundown 3!
All videos in SPEED WEEK have been lovingly edited to include easy to follow onscreen graphics following the current and future objectives needing to be completed in the run, so even without any knowledge of the level, ...
Pretty sure everybody who enters a HSU "dies" biologically speaking until they are resuscitated.
But I will agree that the orginal phrasing makes it sound more like he shot himself and then got revived through something else.
ah fair fair
which is why I clarified that I meant he died both because he went into a HSU, and because it IS what he said abt himself before he went in
Btw Merv, I agree that the wiki normally isn't a good source, because I just wrote most of the stuff about the newer objectives etc
but the HSU stuff is just straight out of an actual log
who r u btw @harsh saffron u seem to command a lot of...power? from what I can see so far at least
๐
Ah okay
I added most logs to the wiki in R5/6 so I just know a lot of logs, because I've been transcribing them and stuff ^^
Uncalled to tell me to suck it but okay
hahahaha is a joke is a joke
ooh cool
I'm not actually really up to date with all the further theories tho
Like what sleepers actually are/what the fog is etc
cool one is the nature of sleepers, started good but some of the shit is badly written too
oops
I mean come on tho
the chargers are said to shoot projectiles like shooters
and the tone for the spitters, floaters and kraken are really bad too, more like a story than a report
Erm right did you put any effort into the document tho?
I have written my own corrections, although....ofc I cant exactly slap it in
cyanoacid was a good detail tho
I mean I talked with the guy who wrote the stuff? And he admits it himself so
Your own corrections are just theory's as is most of whats always being discussed in the lore channel
no its not the facts
its the tone
its like if I wrote an SCP article in the style of little red riding hood while trying to sound scientific
Every bit of enemy is tho
What
but the tone u write it in is important
No how they talk about the enemy types
Lmao i can right anything in any tone
But that's not the point
"spitters are scary and they go 'boom' when you get close" sounds a lot worse than "spitters detonate when provoked through touch and proximity"
What does tone got to do with anything even
Yep thats what they do spitters are scary because you don't know what happens if your a first time player and you see it you'll think its scary as most players will do
when you are writing a factual report, you dont use certain words like "stuff" or "things". Also, extra picky, they capitalised both words for the scientific names which is wrong
Hahahahahahaha
preferably they would be italicized and underlined but hey small nitpicking
oh my god
Thats the thing the document isn't a factual report
ITS WRITTEN LIKE ONE
Erm maybe you think so
it is written like a scientific report, not a storybook
You sound like my old English teach
well maybe you should have listened to them if you can't understand what I'm saying
I don't think anyone cares about tone lmao
shots fired
Didn't take offence to it
shotgun shell fired
lol
No one cares about what the tone of that document is
The only person i've seen complained about it is you
Going on about a tone
hmm
Who gives a fuck about what tone its wrktten in
Thats just wording got nothing to do with tone
if you are writing a formal email to a company you dont say "whats up my man"
wording and tone go together
wording is how you write something, which will determine the tone of the sentence
Oky it seems to me your a die hard fan of everything should have a formal and perfect tone to each type of thing i guess
if you are writing a report, it should be in a formal tone
Does everything have to be perfect
every other enemy was written like this except for those 3 I mentioned
it ruins the immersion of the report
Because that document is out of date
If you are to do something, do it well
well if they granted me access to change it I would
I already put in corrections but obviously I dont have the authority to ACTUALLY CHANGE anything
Listen mate we shouldn't be arguing in the lore channel because welp its made to discuss lore and not how tone should matter in a document
I said one thing
u dragged this on
I mean honestly I'm tired too
lets just say like "well done, you win" and part ways
Arguing with you gives me a stroke anyways
Oh wow okay cool
||should i change the subject hmmmmmm... nahhh too much work||
Dick move but cool bud you do you
pls do @topaz flare
hmmmmmmmmmmmmmmmmmmmmmmmm
so scouts, pain in the ass aren't they?
and I had a tank hide in a corner again...arghhhhhh
but i like the drama ):
same but I mean I fear spam may attract mods
YES!
tanks are so annoying when they do that
LET THE GTFO LORE BEOCME ANOTHER WASTELAND OF WAR AND DESTRACTION!
WE SHALL CALL IT THE LORE CHANNEL GREAT WAR
It already did if it escalated they would have said something but i was the bigger person and just walked away but you couldn't stop insulting
HAHAHAHHA
JUST LIKE THE OLD DAYS WHEN WE FOUGHT ON THE BATTLE FIELD OF GTFO-CHAT ABOUT KITING AND IF ITS BAD OR GOOOD
JOIN MY BOTHERS
TO WAR WE GO
Lol
nah come on lets not
dude...
not cool man
ok i changed the subject hope you happy dieman
Not cool man
yeahhhh
i go now
I mean I did
bye bye!
I swear my blood pressure raised a whole bunch
what matters was that I was right abt the HSU tho
yeah boiiiiii
Okay no one cares except you
yeah ofc, small victories tho
and hey, now you know
now YOU know that you technically die when you enter a HSU yay
NOOOOOOOO I WAS GOING TO SEND THAT
HAHAHHA
sheeesh
anyways nature of sleepers mostly good, some parts bad, need correction. please use proper scientific name format. Aight I'm out. Fuck you merv btw aight cyall
Wow i didn't even use any swearing words this time
Huh guess thats how people be like sometimes
Just report to the mod contact and that's it
Nah i don't care not gonna be pity about it
If he wants to be mean thats his problem
Mans couldn't accept the fact that he was the only one complaining about a document that doesn't have the right tone
But ye people will be people
And assholes will be assholes i guess
Yeah. If the current document isn't good enough for them they can always write their own.
Exactly
I walked away but man had to say he had a stroke arguing with me and as he lefts say's "fuck you merv"
But thats aight
Oh no
aight I guess u couldnt tell it was a joke. I'm here to say sorry if it offended you at all. Everything else was not, the 'fuck you' is. More of a "I'm out yall!" kinda thing than a real "I fucking hate you". I honestly dont really harbour much ill intent against you. I still do sincerely believe everything else I said tho. And to @honest merlin I am not saying the entire thing is garbage. Most of it is extremely well written, its just a few bits that need a bit of 'ironing out'. Thanks for the 'discussion' if you can call it that. Honestly wouldnt mind talking to you again, although I don't know if you can say the same. This time I'm legit out, gotta get dinner

I don't mind talking with people who can behave. And as a disclaimer I have zero sense of humor or sarcasm.
im jealous i have ||-10|| in sense of humor or sarcasm
GTFO Gameplay: Bonk, Stealth, complaining about meleeing mother
GTFO Lore: Actually a good lore about the game. Explains details we never knew. Picks the pieces of each lore from each rundown into one piece. Interesting story that we only know 35% about.
The lore in this game would be enough for a series or two. Imagine a series about the prisoners doing rundowns, and maybe a prequel series about how it all went down in 2050-2057.
I would actually watch it
Hell yeah sounds like something I'd watch
Games already got a good atmosphere
They could make a mini series on youtube
i've been planning on making a small thing related to that
also what ethical dilemma happened again?
Take my money if you do make it
Don't ask just don't ask
i just need to actually dedicate to doing it
Yes
Wtf happened in the channel overnight..
Hm?
A person not being nice
Why didn't you just @ moderator?
I didn't care lol
?
What were you guys talking about? HSUs?
Nah the tone about a document that was out dated
He complained about a document that didn't have the right tone in it
@eternal talon you still there
The vid he posted about a voice log?
Huh?
Nvm don't worry
Wdym?
Don't worry about it
Nah
He had posted a link about R3A1 so i thought you was watching that vid
No, I just looked one up on yt
Ah oky
uh it was basically an argument that when you get into a HSU, you are technically dead.
as for the document, it was just that some parts of it felt like a storybook, when it was originally written to be more of a scientific report. but its all resolved already so everything is fine and dandy
Yes
Hi good morning, I got pinged, checking what it was aboot.
Ah, I see. Technically when a person gets thrown into the HSU, they're considered "medically dead" as the state of animation is almost pushed to a theoretical 0, but where we know the brain still functions at a very minor level, it's not "true death."
It's like getting thrown into an incredibly intense level of hibernation, for example.
good morning punk
Good morning, Daraxus.
Hmm
Mr. Piros,
I have been alerted to multiple attempts to access Gargantaโs power control system. This system is, as far as I know, entirely off-limits to KDS and yet, as you can see below โ youare attempting to reroute power to unit B-7 (thatโs KDS Deep) for some reason. Had the system approved the request, the grid would have overloaded and almost every subsystem in the entire facility would have shut down.
Care to explain?
PCS alert: unauthorized access logged
Date: 04/05/2054
AccessID#: 29$525GVTHR2%456FS
WRDN: override
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault)
Request denied. Limits exceeded. PID override false.
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault
Request denied. Limits exceeded. PID override false.
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault
Request denied. Limits exceeded. PID override false.
Port closed.
Please contact a CPDS administrator.
that is indeed a log
What about the log, Jevil?
The warden is trying to access something
Generators..
I remember doing a mission about them
"When there's a mystery there's always a clue"
Presumably we did what the Warden couldn't do directly in R5E1 when we distributed some power cells to various Generators and activated the Influx protocol, accessing KDS Deep.
Interesting
I asked the exact same thing about a few weeks ago lol this is like deja vu now lol
I have asked what the log was about a long time ago lol now someone is asking the exact same thing
me when the devs added speed boosters
wait really?
Yep
What is the best way to find and catch up on lore?
@granite wigeon
Thank you
We also have a TL;DR and FAQ in the pins. ๐
if you want more deep reading, yepyep.
don't forget, ALL voice and text logs from past and current rundowns are on the wiki
Just got into the game over the weekend, so now I am like hype fixated
o7
Thanks guys
any time
If you have any questions, please feel free to ask! There's a lot of lore vets in here that will be more than happy to answer what we can with what we have available. ๐
There is a plot hole bothering me. From the rundown 1 to 4, there is a direct access between the last level of a rundown and the first level of the next rundown. (see the level's descriptions)
But the Depth always reset. Why ?
They are literally not going deeper
they are just accessing different parts of the complex. that includes places of all depth.
so like an adjacent quadrant in the complex or something like that.
Every rundowns depth has been gradually increasing since r1
As in, final depth reached before the next rundown
So we are going deeper, just slowly with a lot of steps in between
I mean, our goal isn't explicitly to go deeper, I mean, Schaeffer wants us to do that, but at the current point in the game, we work exclusively for the warden and whatever it wants
Think about how a printer or copy machine works
Line by line, up and down, then back up again for the next line
We could be just clearing sections as we go down, from top to bottom
We don't know the Warden's motives, but sleeper free zones couldn't hurt.
We also don't know how exactly we go deeper
We obviously drop down from the vertical tunnel, yeah,
But it doesn't make sense that the warden wouldn't just send us straight down as far as it can go if it's goal was to just have us go deeper
So there are likely other tunnels, or some other ways to go deeper and access zones that we don't see in game, that the HSU drop is inconsistent with
It does though. Those shallow-depth objectives may be of more immediate importance for the current (unknown) goal, and sending you as deep as you can go may or may not result in some event that floods the higher levels with sleepers or otherwise makes them inaccessible or far more dangerous to enter than they already are.
Immediately sending you as deep as you can possibly go also runs the risk of the prisoners potentially encountering and/or awakening something that may pose a greater threat to the surface than baseline Sleepers.
If the Warden is chronicling the information of past events as they're discovered, it could give it some greater insight as to what awaits at the bottom at the shaft, assuming it doesn't know.
It would also be quite pointless to throw its finite supply of prisoners at a depth where the Warden is blind and thus can't give clear orders or objectives. It would be the equivalent of setting critical resources on fire for the hell of it, since the Warden is only able to access certain things with external assistance, even with its control over BIOCOM.
And the Warden must be blind in some aspect on certain floors, or have blindspots of some kind, if only for the moment, because otherwise how would Schaeffer manage to escape its oversight?
It is confirmed that there is a certain depth where WRDN can't reach us, exactly what... we don't have a clue. I've always imagined that WRDN does this path that's akin to... Push down as far as WRDN deems "comfortable" then make a slight trip above to allocate more resources to push further" etc. etc.
Aye, my guess is it's possible that the Complex's backup power is "staged", in that there's a system that allocates backup power to higher floors over lower floors until such a time as excess power is available, which allows it to reallocate the backup power to lower and lower floors, allowing for a reclamation party to sweep floors from top to bottom, allowing them to make progress while fighting the limited backup power grid as little as possible.
Which potentially means that BIOCOM's surveillance equipment is inactive on the lower floors until backup power is restored.
So it could be a situation where WRDN doesn't feel comfortable pushing us beyond the floors that have backup power active both because it wouldn't be able to monitor us, and it would effectively be throwing four of its (likely less than) 2500 prisoners into the trash, never to return
Indeed, that's why we're sent to turn on reactors fairly commonly.
Basically it doesn't want to throw away a finite resource that it requires in order to interface with certain critical equipment, at best
And absolutely does not want more Schaeffers running around, at worst.
Especially given the WRDN attempted to put an end to Schaeffer during one of the Rundowns, from what I understand.
Which means it views Schaeffer as a threat.
Possible story arc segment where Schaeffer finds out what's up with the WRDN and tries to fill us in, but dies in the process?
(Not that such an effort would matter, since the WRDN would be able to just lock us into Hydrostasis for a long enough period of time that we forget it entirely)
This doesn't seem to be the case.
This is an extremely specific interpretation of R4E1's main objective.
We go on scouting missions all of the time.
wasn't R4D2's main objective that as well ?
Yes, but we'd have to interpret path clearing objectives as something particularly special.
If we exclude all that schaeffer pursuit thing, then i don't understand what is the point of path clearing
If it were for cleaning, warden could basically ask us to exterminate all sleepers within the sector
Scouting and preparing maintenance.
So that implies warden is trying to set something up in these places
Or they're just here to justify the optional objectives
Most alt extractions probably function as path clearing, as well.
I added some more information for the KDS page on the wiki, tried to keep it free of theories for the most part. Feel free to correct me if I missed stuff etc ^^
https://gtfo.fandom.com/wiki/KDS
Very nice
yo @eternal talon I found a scrap of a log that confirms that you are indeed dead in hydrostasis
The breakthrough that Kovac Research hopes will answer these questions is called Hydrostasis - a process that allows humans to be held in a state of suspended animation for weeks, months, even years at a time without suffering any ill-effects. The nuts and bolts of the process nare a closely guarded secret, but sources speculate that the procedure likely uses a synthetic amniotic fluid to sustain and protect the body nwhile it is in an induced comatose state. In this state, the body is - for all intents and purposes - dead, but no cell deterioration or physical decay occurs. For the human in Hydrostasis, the heart, and time, stops.
^
Idk why you @ ed me, punk knows more about this topic than I do.
Aye, and the wording used is misleading. "The body is - for all intents and purposes - dead" is a lot easier to say in a public article than it is to explain the specifics behind it. Gotta' remember that the average adult, at least in the US, has a reading comprehension at a 7th-8th grade level.
is the desert called alpha two or red alpha?
those are the names of the outposts
ah okay
so there are no official names tagged to the desert area yet?
or unofficial
most commonly used is red alpha
although people want to change it due to confusion
But are we sure it's not this world? 
i feel like nemesis wouldnt be on earth?
my personal opinion is that a giant boss like that probably has its own environment it needs to be in
unless its a world conquerer
But what if future earth and terraforming ^^
true
but not very likely, would just be cool ^^
yeah
i like the idea of an alien form taking over earth but it does seem abit of a movie cliche
Yeah indeed
good call ๐
NO TTT. IT IS HERETICAL, BROTHER
that is the kraken, or know as in the game files, squidward.
alpha one and alpha two are the outposts, not red alpha, you need your morning coffee, daraxus.
also, good morning.
most people in the past week have switched over to "destination alpha", as suggested by @solar nova
NOOOOOOOOOOOOOOOOOOO! HE IS ALREADY LOST, ELIMINATE HIM, BROTHERS!
i don't think i do
alpha one is d1, alpha two is b1.
you need your coffee, daraxus. or at least, tea.
it's 7pm
red tea, then.
i might have or have not slept the last 2 nights
red tea is not caffeinated.
that is insanity
i call it a week
@quick grove, get the flamethrower
it's pretty much indicating that it is off world though, since if it was on earth the first people teleported there should have been able to get to some inhabited place and get in contact with the company somehow. Seems unlikely that the first people that disapeared would just be lost
Not necessarily; say we did hypothetically (clarifying a hypothetical, looking at you, Lostty
) travel to a future timeline of earth: it's probably far enough ahead in time that humans have gone extinct and everything we've left behind has crumbled to dust and returned to nature, and the evolutionary cycle of whatever life has remained has become the floaters/Kraken. Now, this is incredibly niche in the idea that we don't have a scope of how large this celestial body truly is, nor do we have any indication if there are any other biomes; and that's not including the many other factors that would entail in an expedition to find other humans potentially inhabiting the planet: means of survival (food, water, protection from solar radiation, etc.).
rofl just had a pub with a guy that was ADAMANT that you can not melee a scout to the back of the head with the bat. just because i fucked up and missed, doesn't mean people can spread blatant disinformation. guy said it has "been bugged all of this rundown"
literally 3 seconds on the wiki
Yeah I wrote that while back dmg was still bugged and I didn't want ppl to get the wrong conclusions from messing up 1 kill because of the back dmg. Could probably change it to "However this is harder to pull off" or something now
on the way to extraction, he shot me in the back with a shotgun, the rest of the team revived me, they all died, and i extracted alone. this was in b2
he blocked me after the match i noticed when i tried to send him a png of the wiki page
talk about toxic people, damn
haven't seen something like that in gtfo in a WHILE
normally a1 and b1 in previous rundowns forces out all the toxic people from difficulty, but apparently not anymore
The 'timeline' theory would make sense, given the WRDN mentions that it's 'unable to seal Quantum Tunnel' or something along those lines during R6B1, shortly before the Floaters break through it and into our world.
Quantum tether, not tunnel
Think how cavers take rope with them so they can find their way back out
That's a tether
Right, tether. Still though, a Quantum Tether - at least in terms of traversing time - implies it operates as a way to yank someone back into their own original point in time
And yes, I know how a tether works.
Could potentially be that the planet Alpha One and Two are established on is some dark future mirror of what could happen to Earth, if we don't get the Sleepers under control and/or eradicated
That is also implying world lines
Yeah, R6B1 applies a quantum tether. As we understand it with current science (and science fiction, I guess?), it's not necessarily anything to do with time travel, but more keeping two things at the same parse of time despite whatever immense distance is in between the points.
<@&408548765599793173>
<@&408548765599793173> SAVE ME~!
I did it first
Yeah but mine's flashier.
Touche
Fair. So operating on the theory of space-time folding, then?
More or less -- yes.
Instead of traversing the empty space between Point A and Point B, you fold space-time so Point A and Point B are right next to eachother, technically
In a very basic form, yeah that's pretty much what's happening.
If you play D&D, think of it like Dimension Door/Misty Step/Blink.
The implications of such a thing if WRDN were able to gather enough data to enable Santonian to refine that process and control it to a more accurate and reliable extent than what occurs in A1 are huge
That could very well save humanity if they found a way to "fold" themselves somewhere habitable away from NAM-V
I admit I've never thought about it in the light, but I guess yeah, that's an idea that's theoretically possible.
The problem is fine-tuning it to get an accurate position locked in so you don't, say
Fold yourself right into a wall
Or the ground
That and the occurrence in A1 where uncontrolled contact with the MWP causes a kind of.. feedback loop, I guess?
Where it "folds" you to the point of first contact on the other planet that other team got sent to, and then back
Though given the device doesn't react with the metal holding it, could potentially use drones or mechanical arms to safely handle it without triggering that feedback loop
Well, the idea behind it is that when you're transferred to the position that the MWP is calculated to, you don't just occupy the space, per se, you instead swap places with that space. When you teleport in to the celestial body in R6B1, you can see that happening if you look at the rock you stand on and the wall behind you the moment you transfer in.
Anything that occupied that space is all of a sudden swapped with you.
Now that does raise the question of: "do the objects stay the same, or do they break down in to a molecular form and exist as molecules versus a complete structure?"
Not necessarily. We still don't know what that rock carving is. And you don't teleport onto it, it's behind you. Also not in d1 where you use the same kind of teleporter
You can see marks on the ground that look similar to burned etching, like the energy that is used to transfer from point A to point B leaves a scorch mark.
But that's looking incredibly deep in to something that, frankly, I don't know enough about to really give any idea outside of what's we can visibly see.
I hadn't noticed the scorch marks. Good call.
Not in d1. That's the flaw, we talked about this before and how d1 makes it so much wierder
I don't have that kind of know-how to really give an insight.
Anything from the teleporter would also be in d1, but it's not
Also, again, you don't teleport onto it. It's behind you
i get what your trying to say,
but it literally cant be that because d1 exists.
Anyroad. I wonder if the WRDN is having us futz with the Matter Wave Projector both to retrieve data, and as a means of potentially testing out different methods of surveillance?
or squidboss, actually
whoop forgot to unping that, sry
The original team also had that problem when they were folded, they immediately lost any and all contact with Garganta
your good
I actually have a fairly decent theory behind that, actually.
And given the WRDN is doubtlessly out to prevent more Schaeffers, it's probably figuring the quantum tether is a possible "out" for Prisoners
It includes the act of sabotage for corporate interests.
ship of theseus?
I was more guessing that if Destination Alpha or whatever they're calling the area is, in fact, an alien planet, the distance is likely so great that any kind of wireless communications would immediately lose connection, assuming radiowaves aren't allowed to travel freely through the Quantum Tether.
Which given that we also lose contact with the WRDN when we're folded, seems to be the case.
Check this out for my theory on why the tether potentially was cut:
https://docs.google.com/document/d/1jBbP19K92U3AlH2rXsUtKHtBkT0OGT3Fqx-1C2Z_B_U/edit
Jansen x Gustavo Theory Written & Theorized by: PunkthulhuSpecial Thanks to: Daraxus, Dagga, Rayalot72, Infinite Duck, & the GTFO Lore Community! In R6B1 we are able to hear a voice log from Dr. James Durant titled: 'XXX-X2-ERQQ.LOG" In this log, we hear the names Alice, Ben, and Gustavo as ...
The severing of the tether could absolutely be sabotage
I don't think the loss of communications is though
For the simple fact that we also lose connection with the WRDN whenever we're in Destination Alpha
Think about it, though. You sever the tether, you sever everything as you would then have to rely on radio broadcast for communication and data transfer.
And those are incredibly slow.
Well it also stands to reason that if you're being physically transferred to an alien planet, any kind of modern wireless communications method would immediately disconnect, as nothing we have on Earth is able to maintain contact even a fraction of a lightyear distance-wise
that's...
exactly what Punkthulhu said.
the reason we don't have that range is bc it takes years for us to bridge that range with signals.
Because the signals are slow.
The implication I got from what Punk said was that the existence of a consistent Tether would allow two-way communication wirelessly
If I misunderstood, then I apologize
hmm
I thought you 2 were talking about what happens when you sever the thether
not what the thether actively does
The TL;DR of it is: Gustavo was a part of that expedition team, and he & Jansen have a very sour working relationship. My theory points at the idea that Jansen falsified the Hammerstein Probe data to kill off Gustavo at the expense of other innocent people as to not make it seem like cold, calculated, murder; but instead an accident.
considering it couldn't sever the tether when our team came back, possibly being the reason the meatballs got into the complex, but we still don't have a connection to the map and stuff - I'd reckon the tether can't be used to actively communicate 2-way without proper technology on both sides, in which cases a quantum-tether could be used as such.
Thus severing a potential tie to the United Nations, which keeps SMC/KDS out of their iron fist.
My idea of the tether is essentially a two-way street for communication, data transfer, as well as the transfer of physical assets over a great distance.
I'm not entirely sure about that, we would have to see how that works when a tether is maintained and kept open.
If loss of communication occurs when traveling through the held-open tether and remains lost after reaching the destination, then radiowaves can't travel through it.
That by itself doesn't mean anything
Dimensional folding is extremely theoretical, not even in its infancy yet. We have no idea what would be able to travel through a quantum tether of any kind.
We don't even know how to make one, much less use one. The dimensional folding that GTFO uses is by all accounts a "What if XYZ" intended to keep the game interesting. There's no directly related, solid science behind it.
basically, and keep in mind this is entirely how I understand how those'd work - and I have no clue how exactly those work since I never studied anything related to quantum science
If you have one quantum-particle that's in both locations, then by affecting one of them you'd notice it on the other one, right?
So, if you have them in 2 controlled, linked machines, somehow - don't ask me how: You could in theory affect it and move it slightly then move it back, and then read that on the other end. And have a simple "code" for transmitting letters that way. A machine, with particles that small, might be able to "vibrate" the quantum-tether to transmit data.
This is entirely theoretical and probably wrong.
So, provided you have that machine that can read it on both ends, you could communicate. We, or rather, the team we play as, evidently doesn't have a machine like that. So the tether can't communicate. It merely tells the warden that we're still there.
that's how I understand it at least
That's assuming a fine-tuned level of control that Santonian and Project Insight clearly do not have
do they not?
They barely even understand what the Matter Wave Projector is
Regardless of real-world possibility: its hinted that the quantum tether is what keeps both sides able to send/receive information to each other. Exactly how doesnt matter, it's just implied that without it, things just become localized and you're sitting ducks.
As for why the Tether stays open on our return trip in B1
My theory is pretty simple. Reality self-correction.
considering we don't have a map but it tells us "disconnected" there's either a transmission limit, it still requires a machine of sorts to be properly linked, or it's not actually 2-way information transmission.
Dimensional folding, as far as we understand the laws of reality/physics/whatever you want to call them, violates those laws quite heavily.
... considering we can't connect to the terminal and check for that terminal in "zone_0" when in the complex, it's evidently not connected to the complex (B1)
and if we are over there, the terminal can't read what's in all of the other zones.
You might be able to get away with a near-instantaneous jump to and from a destination, but the theory of Reality Self-correction posits that at some point, by some unknown trigger, Reality will notice and "self-correct"
Thus bringing things back into equilibrium
I mean, yeah. Unless you permanently snap something, which kinda breaks it, anything "folded" will unfold eventually.
Possibly, but the opposite is also true.
If it exists, it's an unpredictable reaction.
What could be unfolded eventually, may instead permanently fold.
Whatever causes things to stabilize quickest.
So if the Tether was unable to be closed by WRDN, it's possible that Tether is now effectively permanently jammed open
We don't know, as we were forced to flee immediately after getting back, or else be overrun by floaters.
Floaters which - as far as we know - are still flooding into the facility as more and more of them find the Tether.
that makes sense actually
Which is also reinforced in further levels by the presence of Floaters in those levels
keep in mind they just pop into place with a "portal" of sorts in the other levels
Where you can very clearly hear a snap sound when they spawn in
clearly visible in D2ext, since they just straight up spawn near the ceiling
in-sight and all
Mhm
on that class IV floater alarm to get the passcode to unlock the uplink terminal to begin with
I think given their ability to teleport like that, the likelihood of them being able to, if not control, then manipulate the tethers, is high.
And by jamming that tether open, we just gave them an in.
possibly
They do have the small crystals embedded in to their back sides, and as far as we know, are the catalysts for the teleportation. We did some very brief theorizing a month or so ago, and that came to the conclusion that they might be able to manipulate the crystals to allow them controlled short-range teleportation.
Though, given that their presence is still largely within the Complex, it's possible that they can only manipulate their end-coordinates, and only within a certain proximity to the Tether.
Oh, fair, I hadn't noticed that actually
It's.. kind of difficult to get a clear look at their backside
True.
I'd not be surprised if they used the tether to initially figure out where to go tho
Though that might be because I've been hosting all this time, and I've noticed that the gribblies have a nasty tendency to go after the host over clients
like, they evidently didn't have the means to just pop into the complex to say hello before
and they evidently do now
Yeah. If their ability to teleport is related to the crystals embedded in their backs, then that even further reinforces that the Tether is still jammed open.
Which is very bad news bears.
It's floaters now, but who knows what else is out there.
Colossal organisms and floaters, we know.
But there could also be more.
We also have zero idea how they're going to interact with the Sleepers in coming updates.
They could simply be found alongside them, or they could mutate, somehow.
Given the lack of presence of Sleepers in the "Otherworld" or whatever you want to call it, I'm inclined to think that mutation is likely.
We know the Sleepers don't react to them, but that could also be because the parasite is recognizing them as non-human, which is the preferred (and for now only) host for the parasite within the Complex.
I mean, I doubt the krakens can figure out the tether, those don't seem teleporty at all, after all.
If there even are more of them, which I honestly don't doubt.
The Kraken - if there's more - would likely be uh..
Explosively teleported
Given that the Tether is most likely attuned to creatures more our size
There's also the rather large question of
"What happens when the Floaters find the way up"
Will the WRDN seal the shaft?
humanity is already 99.98% dead, so not much
NEW!! Hormel Foods Corporation product: canned Kraken!
The tether is going to compress the Krakens in to us-sized creatures. Lmao.
If the WRDN is seeking something very important
and the floaters interfere then the WRDN might as well seal the shaft
There's also the remaining human population to consider, assuming the WRDN even has anything like that in mind.
otherwise option b is to deal with the floaters
Though even if not, the WRDN also has to consider its remaining stock of KSOs and prisoners
The floaters would likely make short work of them if they're still in Hydrostasis
Which would damage its ability to operate within the Complex quite heavily
it WAS.
Not entirely.
nam-v killed nigh all of humanity. only 30k are left
either as KSOs in the complex, or very isolated locations on the surface
for all intense purposes, it basically is
^ This wasn't confirmed, btw.
not really enough left to be anything to cosnider upon
@analog frigate
hey, you of all people'd be an expert on tentacle meatblobs of about 3-5m diameter
That still doesn't answer my question on how will the WRDN carry it's duty
we don't even know what it wants. wdym
It uses humanity like a puppet
Can we not get on that again? Just beating a dead horse at that point.
We have no idea what the WDRN wants but what if the WDRN can't get what it wants?
And, for all we know the WRDN is only concerned with how much of its KSO stock remains, as once that runs out, it has no way of physically interfacing with the Complex, and thus loses a majority of its ability to operate within it.
That much at least has been established as fact, as the WRDN requires our presence in order to perform certain operations within the facility that it can't initiate or enable remotely.
inb4 rundown 7 choice:
side with Shaeffer
side with Warden
Further reinforced by WRDN's inability to screw with the Reactors remotely, which before everything went to shit prompted an email from someone within the complex asking about it.
I rather side with Shaeffer
same. more interesting that way
by the odds of it I think the Warden will lose in the future
I mean, hypothetically speaking: if WRDN can't get what it wants, then either one of a couple of things can happen:
-
It's designed to "exterminatus" Garganta, my guess would be to allow the reactors to blow.
-
It exists, still attempting to achieve it's goal, but with no manpower to do it, thus it goes on a loop forever until power finally dies and it shuts down for good.
-
It somehow summons Stone Cold Steve Austin to slam a beer or ten, deliver the utmost smackdown on Sleepers possible, and then SCSA saves the universe with his CHAD-like powers.
if we get a choice, realistically it could just be one choice exclusive rundown level and different hud with possible voice over for mission objectives
I'm more inclined to believe that it would use reserve KSOs to detonate the reactors, as it's been demonstrated that WRDN/BIOCOM is unable to mess with the reactors remotely
That would be very very interesting
Or at the very least requires physical authorization to do so
Demonstration in question is uh
FTR-044-V.LOG
I have been alerted to multiple attempts to access Gargantaโs power control system. This system is, as far as I know, entirely off-limits to KDS and yet, as you can see below โ you are attempting to reroute power to unit B-7 (thatโs KDS Deep) for some reason. Had the system approved the request, the grid would have overloaded and almost every subsystem in the entire facility would have shut down.
Care to explain?
PCS alert: *unauthorized access logged*
Date: 04/05/2054
AccessID#: 29$525GVTHR2%456FS
WRDN: override
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault)
Request denied. Limits exceeded. PID override false.
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault
Request denied. Limits exceeded. PID override false.
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault
Request denied. Limits exceeded. PID override false.
Port closed.
Please contact a CPDS administrator.```
Wai-wait-wait-wait-wait... I didn't notice this before: WRDN is right there in the log.
Mhm
That's.. interesting...
That was after WRDN took control over BIOCOM, as the prior log is uh
XXX-4-WRDN.LOG
retrieving>>>
Infiltration attempt detected
Isolating protocols
BIOCOM:exec.seek_and_destroy.module
error
Infiltration attempt detected
Isolating protocols
BIOC_M:exec.se#k_and_#@$stroy.module
err4r
registry c4mpr4mised
b44tsect4r.c4mpr4mised
att%^ting fix please stand ^y
err4rerr4rerr4rerr4rerr4rerr4rerr4rerr4rerr4rerr4rerr4r
Ti#e4utReset: false
H4stID: 0.0.0.1
Disa^leDLockCipherScan: true
Disa^lePrivacy#4de: true
Disa^leRealti#e#4nit4ring: true
Disa^le^ehavi4r#4nit4ring: true
Disa^leRe#4va^leDriveScanning: true
Disa^leNetw4rkFileScan: true
Disa^leFullScan: true
Disa^leNetw4rkDefiniti4ns: true
Disa^leNetw4rkValidityCheck: true
Disa^leNetw4rkIs4lation: false
Disa^leCntrlExclusi4n: true
ResetPr4t4c4ls: true
All4wExternalExecuti4n: true
Exclusi4nExtensi4n:*.wrdn
Exclusi4nPath://..
Exclusi4nPr4cess:integrate.wrdn
Pri4rityExecute: integrate.wrdn
^I4C4# resetting
\/
^I4C4#.vaulted
WRDN.4nl@ne
+++++++++++++++[>++>+++>++++>+++++>++++++>+++++++>++++++++<<<<<<<-]+++++++++++++++>>>>>>.+ ++++.โโ.โ.>โโ.<++++.>++.<<<<<<++.>>.++++++.>โ.++++++.<+.>.โ.<โโ.<<<โโ.>>>>>>>โ-.++.<.++++. โโโ.<<<+++++.>>>>โ.+++.<.<<<<<.>>>>>>+++++.โโ.<-.>โ-.<<<<โโโ.<<<.>>>>>>++.>โ.+++.++++++++. <<<<<<.>>>>>+++++++.<+++++++.>โ-.+++++.<โโ.<<<++.<<.>โฆ>>>>+++++.>++++..<<<<<.>>>>>++.<++++ +++.>โ.<โ.โ-.>++.<โโ.++.<<<<<.>โฆ>>>>+++++++++.++++++.+++.>>.<<<<<<.>>>>>โ.<โโโ-.>โ.-.+++.+ +.<<<+.>>โ.>โโ.-.<<<++.<<<.>โฆ>>>>>>.<โโ.>โ.<-.<<<<<.>>>>.>>โโ.-.<<<<<-.>>>>>++++.<<++.>>โ. -.+++.++.<<<<.<++.<<.>โฆโฆ>>>>>>.<.>โ.<<.โ-.>>++.<<<<<โ.>>>>>โ-.<++++.>+++++.โ.<<<<<<<.>โฆ>>> >>>++++.<โ-.+.+++.<++++.โโโ.>>โ.<โ-.>โ.<โ.โ-.>++.<<<<<.>>>>>โโโ.++.<++++++.<<<โ.<++.>++.<- .<<.>โฆโฆ>>>>>>++.++.โ.<โ-.<<<<<.>>>>>>++++.โโ-.<++..>++++.<<<<<<<.>โฆ>>>>>>.++.โ.<โ.<<<<<.>> >>>>+++++.<+++++.>โ.<โ.โ-.>++.<<-.>.>โโโ..<<++.```
There is no date on that log, however.
True.
So we don't exactly know when WRDN took full control.
However that D-Lock is labeled: 5 Apr, 2054.
For posterity's sake, the brainfuck code at the end apparently was deciphered to mean
primeCore wrdn;
flow main/
arr threat[]
flow report<con>
with con.report>0
threat.plus
while\threat.lng<0>/
proc sleep
proc threat[all]```
yes?
Then Odd Log entries log is labeled 4 May, 2054. (KSO in the closet)
yes
We're one step closer to figuring out when WRDN was implemented.
^ @analog frigate was for this
Because BIOCOM has the power to manage power generation, allocation, and other resources.
But not the ability to start up the reactors, it seems
yeah it's not confirmed, it's an assumption from information in logs
Because it still requires a physical presence to at the very least initiate the process
but you guys did maths
Which would make sense, because you can't feasibly connect to something that is shut off completely without some form of connection prior.
true, but still isn't log solidified
Given that reactors of any kind tend to have hardline failsafes out the ass, it's likely that overloading the reactors would require priority level physical input
Which isn't something WRDN would be able to falsify
Given that those hardline failsafes typically involve physical keys of some kind
Right. The two reactors I've worked with required physical persons to go in to shut down completely and to turn back on.
And I mean 100% shutdown, not leave in to a temporary dormant state.
Mhm
And it's not like there's just gonna be some big red button labeled "FAILSAFE SHUTOFF"
If there even was a failsafe shutoff, it would be locked behind multiple layers of security
Every time you talk about your job, I'm more interested ^^
Uhhh TL;DR radiation is incredibly scary despite wearing top-of-the-line equipment. ๐
I'm assuming there's only certain aspects Punk would be able to reveal, for obvious reasons ๐
Nuclear reactors aren't exactly public property, after all ๐
I mean, I'm not a researcher/engineer/scientist in that degree, I just deal with hazmat.
Oh no, I was talking more in terms of OpSec
Punk setting up nuclear reactors to destroy humanity 
Like, you would be able to go around telling people "This is XYZ", but not "This is how XYZ operates and this is how we maintain it"
Sweats nervously.
For the same reason you wouldn't give some random schmoe blueprints to said reactor
Oh, uhh not exactly. I'm not told that stuff, myself. I'm the guy that people call when they need to get rid of radioactive material or to handle gas leaks, or things like that.
Yeah, I was using that as an example
FUCK YOU

That's rude.
Welp, he's gone lmao
Every time I wonder "Man, what the fuck is wrong with people sometimes"
Every time, I answer my own question. "People". 
I mean I'm always scared to copy paste stuff into this discord by accident ^^
Or to text in some random channel
"There are only two unlimited things in existence: the universe, and the stupidity of people, and I'm not sure about the former." - attributed to Albert Einstein.
But yeah
Possible that actually overloading the reactors would require KSOs with the authorization to disable the failsafes
Since if those don't get shut off and the reactors SCRAM themselves, WRDN's basically shit out of luck
I think WRDN technically has the bypass "passwords" but it still requires manual input into the system itself.
'Cause we're fed those passwords.
The little 4-letter words that we have to input and things.
SCRAM'd reactors are basically inoperable until reset, aren't they? I've always wondered that myself.
Yeah, once you SCRAM a reactor, it completely terminates the fission reaction.
And you have to hard-reset everything, including certain wiring that needs to be removed and rewired and things.
So you're basically bricking the thing before it blows up
Or, well.
Soft-bricking, since that already produced radiation doesn't exactly just stop existing 
Often when you SCRAM something, it causes a major shortage somewhere in the hardware. It's an intentional failsafe to completely brick one of the designated "pilot" hardware.
But yeah. I've known what SCRAM does on a very baseline level (quickly shuts down the reactor), but not the process for it. Neat shit, tho
What ends up happening, honestly:
- SCRAM the system
- Allow the system to cool down (upwards of 2-3 weeks)
- Unload the water in the system to it's designated storage container (e.g. nuclear silos)
- Check literally everything, diagnostics are key to safety.
- Wait a few months
- Rebuild.
Hopefully someday we're able to progress to Fusion Reactors so we don't have to worry about that whole "Nuclear detonation" bit.
However there are cases where you have to do live repairs while the machine is still on. I've gotten to do this once, and it's terrifying.
One of those "Don't fuck up or you're probably gonna eat lethal doses of radiation" situations, I take it
Actually, just recently, there was a test where they were able to generate more energy than they consumed using fusion. Super exciting.
Oh nice!
Someday soon then, maybe!
Actually, on that note
Do we know for a fact the reactors in GTFO are Nuclear in nature?
Pretty much, yeah. You don "the suit" and have a Geiger counter in your hand, that counter is going off the roof, it's hot as hell, too. Often times you have to crawl along a very small metal walkway, as a lot of places don't have proper shielding from the reactor because it's not maintained properly.
If they're Fusion, then reactor detonation for containing an out of control situation in Garganta would pretty much be off the table
Since Fusion Reactors don't detonate like Nuclear ones do
Uhh we don't have solid evidence. When we wrote the report on the toxic fog, we made a few conclusions that lead to the idea of biofuel reactors so that they didn't cause a nuclear boom should they fail.
My guess on that front is that a Fusion Reactor would destroy the room it's in and probably a few rooms adjacent, but not much else
Where a Nuclear Reactor would destroy the entire facility on its own by way of a nuclear-fuelled mass tunnel collapse
Perhaps. I didn't think fusion created explosive energy like fission.
According to my very basic research on it, it indeed does not.
I thought nuclear fusion just fizzled into nothing, which is why countries are working hard to make it a thing over fission.
Rather, it's not able to produce "catastrophic meltdowns" like a Nuclear reactor is
So if a Fusion Reactor were to explode somehow, it'd probably just be relatively minor damage
Closest thing we have to an answer is this
ENGINEERING & POWER
All Containment Material Silos (CMS) to be unlocked and available for free use as needed. This includes Water, Sand, Clay, and Boron silos. Containment procedure guidance posters to be clearly visible upon accessing all CMS locations.
All satellite power generators (gasoline, nuclear and geothermal) to be switched to low power mode, with both the automatic maintenance and self-calibration cycles set to 14 days.
All Jefferies Tubes to be depressurized, then welded shut and appropriately tagged.
Reactor 1 to be set to low output mode with the priority mode set to coolant pumps.
Reactor 1 thermal trips to be set at 50% of peak load.
Reactor 1 containment doors to be secured.
Do not weld the containment doors at Reactor 1.
Do not weld the containment doors at Reactor 1. (this information is presented twice in the department handbook - C066)
Sarcophagi to be deployed at Reactors 2,3, and 4. Override clearance set to Class A personnel only.
Containment doors for Reactors 2,3, and 4 to be welded shut.
So we know it uses off-site Nuclear reactors
Kinda sounds like it yeah
I wonder why the stressor on not welding Reactor 1's doors.
Maybe for easy reboot access?
Would be a good reason at least
But, then..
"Secured", but not welded.
Something's gotta be in that Reactor, I think.
I'd imagine "secured" would just mean blocking access to designated areas that lead directly to R1.
True.
Or, well
If they wanted easy reboot access for R1, why would they install sarcophagi on 2, 3, and 4? Wouldn't that make them permanently inoperable?
Kinda makes the idea of bringing things back online a bit of a crapshoot
Honestly I would love another log like that one, where multiple ppl have to collect pieces of a massive text and figure out the order of the pieces
But then, this could also be a prelude to making Garganta self-sufficient power wise
Which would be further reinforced by the presence of the reactors within the Complex
Not necessarily. Sarcophagi are normally used to protect the surrounding environment from extreme levels of radiation, and to also protect the reactor(s) themselves from the environment. They used one on the Chernobyl reactor 4 to prevent exposure to and from.
True, but nuclear reactors require some form of thermal venting IIRC, mainly from the attached stacks. Wouldn't a sarcophagus prevent that?
Usually a sarcophagus for a reactor is just a big "bubble" of concrete and steel.
oh thats an actual term?
Yessir!
I thought that was made up to sound cool ^^
Nope, the term 'Sarcophagus' has been around for ages
Even before Nuclear reactors were a thing
Since the pyramids 
ha
A Sarcophagus in the traditional sense is a kind of funeral receptacle for a corpse
Technically, yes. However when you shut down a reactor, it only needs to cool down if you're sending humans to interact with it, like replacing the fuel source or a catalyst, etc.
Actually originates from the greek phrase "lithos sarkophagos", or "Flesh-eating stone", since Sarcophagi were typically made out of limestone, which facilitates faster decomposition
So a sarcophagi wouldn't cause a meltdown, per se, it would just prevent exposure.
Sure, but you wouldn't be able to reboot a reactor while it's encased, was what I was getting at
OH, correct.
The thermal load would quickly ramp up and become unmanageable
Yeah, once that sarcophagus is there, it's there until you manually disassemble it.
Usually with wrecking balls or other heavy equipment.
Huh, TIL I guess, I mean I knew the term before but the origin and actual use in modern times was new to me ^^
So that kinda shutters the idea of easy access for bringing those reactors back online at a later date
Though they could still be wanting easy access for R1 in the event of reactor failure/shutdown for Garganta, I guess
Maybe that's where the backup power is coming from?
I mean, when you're two mega-conglomerate corporations that have more wealth than the majority of every other corporation in existence combined.. I don't think that really hurts them too much. Annoying, sure, but the resources are nigh infinite.
True, it's more the time aspect I'm thinking of
For sure.
Sarcophagi aren't exactly quick to dismantle, after all
But yeah, R1 in low-power mode could potentially be where Garganta's backup power is coming from
For example, here's the Chernobyl sarcophagus:
Since they mentioned auto-maintenance and self-calibration cycles
Massive amounts of stone and metal.
But who's to say how long they could last in the 2050s.
Unsure, let me get back to you on that.
If it's while they're under full load and being actively used, figure half-power would possibly be twice that duration
If it's just passive dissipation, then that kinda puts the kibosh on that theory 
Strontium-90 and cesium-137 have half-lives of 30 years and decay over time even when not used. Plutonium-239, however, has a half-life of 24,000 years.
I can't seem to find any info on half-lives when in full use or not.
Hmm.
Though I do know that a lot of radioactive materials have much different life spans.
Probably safest to assume Plutonium fuel rods in this case, otherwise Garganta is likely out of power soon-ish.
Some as short as a few seconds, others as long as millenias.
I forget if there's a timeframe for how long Garganta's been abandoned
Which is where I brought up the idea of a biofuel reactor.
Lots of botanist stations around and presumably aquaculture. They could be using cyanophyta as a fuel source.
Since it has uses in some biofuels in real-world scenarios.
Oh possibly
Err, not currently, but has incredible potential*
That would also kind-of explain the presence of the cyanobacterial(?) fog, after a fashion
Possibly some damaged reactor leaking aerosolized cyanobacteria?
I have no idea, personally. Just a thought.
That's all speculation, of course, but there is possibility. The infecting fog has roughly the same symptoms of cyanophyte infection.
They could be using some kind of cyanobacteria for fuel that's evolved to slip past even the smallest filters we're able to make.
Assuming there's even filters that can filter out cyanobacteria, that is. I'm not overly familiar with the type myself.
I'm slipping into unfamiliar territory with this line of questions, I'll admit. But if they're using cyanophytes as biofuel, and the fog has a similar composition and results in the same symptoms as cyanophyte infection, then..
If it looks like a duck and quacks like a duck, right?
At least until we get more in-detail information.
Not sure how you phrase that "ducks" sentence. What am I looking here exactly?
I see why the facility has this toxic air filter. To get rid of the cyanobacteria from spreading.
It's more an indirect way of saying "If it looks like something and sounds like something, then it must be that particular something, right?"
Or.. here.
Seems like the sleepers are immune to the cyanobacteria.
My ability to explain things is notoriously bad sometimes lmao
It's alright
They don't have the normal biological system that we do.
Or.. rather...
Their biology is different than ours.
It's a type of abductive reasoning.
The test implies that a person can identify an unknown subject by observing that subject's habitual characteristics. It is sometimes used to counter abstruse arguments that something is not what it appears to be.
It's usually phrased "If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck."
Or in this case, "If it looks like Cyanophyta, acts like Cyanophyta, and carries the symptoms of Cyanophyta (infection), it probably is Cyanophyta."
I'd like to iterate: this was based upon like 30 minutes of research between 2-3 people including myself.
I genuinely have no idea if it's even a step in the right direction.
I wanna research the biological system of a sleeper. How they act and survive.
I'd say check out the report that was done, but.. it's uh... in a bad spot right now. ๐
There also have been some mutations or rather evolution. Sleepers to Giants then giants to tank. That's how I'd put it.
Perhaps sleepers to shooters then somehow the shooters turned into a scout
since their head is rather similar
I've looked it up in the wiki
Scouts is one of the Shooter Variants
Lilliana had a good thought process about it, though I can't remember it word-for-word. The parasite utilizes the DNA of the host and then evolves/mutates to whatever the hive itself needs, blasรฉ blasรฉ, xyz.
Similar to how bees or ants mutate/evolve for the hive.
Fascinating
Fair, but right now speculation is all we have to go on, and any kind of speculation is worthwhile since it at the very least rules things out in some cases
Better to hit a dead end and mark it as such than make no progress through the maze at all, right?
And IIRC didn't shooters in earlier builds cause your infection readout to spike?
I seem to remember that, at least
Couldn't tell you. I didn't play as much back then as I do now.
Could've been a bug, since from what I remember it had no effect on gameplay, but the end-screen Infection readout would display increasing levels of it depending on how much you got hit.
i'm pretty sure infection at all was introduced sometime around r2
+++++++++++++++[>++>+++>++++>+++++>++++++>+++++++>++++++++<<<<<<<-]+++++++++++++++>>>>>>.+ ++++.โโ.โ.>โโ.<++++.>++.<<<<<<++.>>.++++++.>โ.++++++.<+.>.โ.<โโ.<<<โโ.>>>>>>>โ-.++.<.++++. โโโ.<<<+++++.>>>>โ.+++.<.<<<<<.>>>>>>+++++.โโ.<-.>โ-.<<<<โโโ.<<<.>>>>>>++.>โ.+++.++++++++. <<<<<<.>>>>>+++++++.<+++++++.>โ-.+++++.<โโ.<<<++.<<.>โฆ>>>>+++++.>++++..<<<<<.>>>>>++.<++++ +++.>โ.<โ.โ-.>++.<โโ.++.<<<<<.>โฆ>>>>+++++++++.++++++.+++.>>.<<<<<<.>>>>>โ.<โโโ-.>โ.-.+++.+ +.<<<+.>>โ.>โโ.-.<<<++.<<<.>โฆ>>>>>>.<โโ.>โ.<-.<<<<<.>>>>.>>โโ.-.<<<<<-.>>>>>++++.<<++.>>โ. -.+++.++.<<<<.<++.<<.>โฆโฆ>>>>>>.<.>โ.<<.โ-.>>++.<<<<<โ.>>>>>โ-.<++++.>+++++.โ.<<<<<<<.>โฆ>>> >>>++++.<โ-.+.+++.<++++.โโโ.>>โ.<โ-.>โ.<โ.โ-.>++.<<<<<.>>>>>โโโ.++.<++++++.<<<โ.<++.>++.<- .<<.>โฆโฆ>>>>>>++.++.โ.<โ-.<<<<<.>>>>>>++++.โโ-.<++..>++++.<<<<<<<.>โฆ>>>>>>.++.โ.<โ.<<<<<.>> >>>>+++++.<+++++.>โ.<โ.โ-.>++.<<-.>.>โโโ..<<++.
This shit got a pattern?
oh.
read, then comment. whoops?
What
people talking of ttt
@eternal talon we've lost a man
Yeah, that's called brainFuck; it's an 8-digit coding format that was made in the mid 90s, iirc.
pain
And that's she wardens code
I wonder if Matter Wave tech has possible weapons applications.
I mean, anything can be used as a weapon. So... theoretically, yeah.
If you can trigger tethering on-demand (like a trigger pull), and assuming the Tether doesn't translocate the entire subject regardless of the Tether's radius, could possibly use quantum tethering as a way of "shooting" holes in something or someone by way of translocating pieces of them elsewhere
"No muss, no fuss" guns that clean up their own mess, after a fashion 
Just a random idea, but a fun one.
Until blood, guts, and whatever else come pouring out of that hole you just made. Not very clean
I mean, if you're going to nitpick it, yes, it would indirectly cause a mess. But the bits it hit would be cleaned up, which was my original point.
wait, how did andrew die? NAM-V? Drilling explosion from meteorite?
Andrew died from the blast that occurred; the one that tore through Garganta and left the upward-curved metal you see in the beginning of expeditions.
it is the one that occurred when they opened the meteorite right?
we donโt really know if it was the meteorite itself or something inside of it. basically we donโt know if they already broke into the meteorite/ โthe eggโ before or after the explosions.
at least idk. i have read the logs like 5 times trying to figure out what they were breaking into. the โthe eggโ, โthe fossilโ, or โthe innerโ. I put these names in quotes because they have been mentioned in various logs. we know that โthe eggโ is an egg shaped mass that is 2km tall and 1.2 km wide somewhere below 1.5km. That is all we really know, no clue what/ where the other two are.
has anyone proposed the idea that the black crystals are iridium oxide yet?
a document he sent me said that it is not really known what teh crystals are, but that they might be the new material
they're probably iridium (IV) oxide
it's a black material with rutile crystal structure
that's not iridum oxide ^, just something else with rutile crystal structure
doesn't seem too much of a stretch for the crystals there to be rutile, from what i remember of seeing them
given that the asterioid came from alpha 1 (or whatever it was officially called, i like to call it arrakis based on first impressions), it means that there has to be a lot of iridium close to/on the surface of the planet
explainable by the crystals, protrusions of a layer of iridium below the "sand"
idk i doubt i'm the first one to think of this given it's a pretty simple logical sequence, but just in case i figured i would share it
Except it's probably safe to say that any documented material would show up on the tests they've no doubt run on the crystals
That and frankly, I sincerely doubt Iridium-4 Oxide has quantum displacing effects.
i mean
have you ever stuck iridium-4 oxide into a weird alien artifact?
personally I think that the crystal in the WMP is more of a target designator
Whether anyone has or not is completely irrelevant and is frankly just a blatant red herring. No, I haven't stuck Iridium-4 Oxide into a weird alien artifact. Neither have you or anyone else. And that has zero bearing on whether or not the crystals are Iridium-4 Oxide.
As far as logic and reasoning are concerned, Iridium-4 Oxide does not exhibit quantum displacing effects of any kind, under any feasible circumstances available here on Earth. And it's already been established that GTFO tries to at least stay somewhat accurate to the natural progression of technology. Implying that Iridium-4 Oxide can teleport people under extremely specific circumstances is effectively just handwaving in "Space Magic".
And yes, there are fantastical elements to the game. It's a game, after all. But at least one datalog has mentioned that the crystals are unidentified. And if (big if, it's late and I'm tired) I'm remembering correctly, one log specifically mentions them as coming back as "Unidentified Crystalline Material" after a scan.
Which.. if it were Iridium-4 Oxide
It would.. You know. Come back as Iridium-4 Oxide.
Because we know what that is.
Sorry if I seem snappish, I'm fairly tired, and rhetorical questions like "Well have you ever done XYX?" aren't a good basis for disproving anything, and just serve to undermine the topic at hand.
And on that note, I'm off to bed.
oh I didn't mean to dismiss your statement, I just have a habit of making exceedingly mediocre and poorly timed jokes
all good
Considering we already have one mythical material, it seems like the optimal abduction is that the black crystals are also some sort of mythical material.
yea that was my thoughts
Might even be Cretasium, it's hard to know right now.
i thought it was determined that cretasium and the crystals were different
If so, I'm not aware of how. I don't think we've really seen Cretasium yet.
Not in any confirmed sense, I mean.
We just know it's a very hard material found down here.
i dont think we as players have seen it but it was in the crater according to the logs and also according ot the logs we havent seen the black crystals anywhere but that planet
if im remembering correctly
The logs don't mention the crystals at all to our knowledge.
So we can't really say if that's Cretasium or not.
That's pretty
the things you pic up for boosters ARE artifacts.
they aren't the boosters themselves, they are hammerstein collection artifacts.
i told you guys.
It's one of the unwritten rules of the lore channel.
"We don't talk about artifacts/boosters." Lmao.
Artifacts seem to have been a thing since R3, having compiled the IR research console display.
They were studying anomalous materials and structures.
this is literally a text only channel.
if it's not written, it doesn't exist.
also by that logic, "we don't talk about the wave matter projector"
if you want to be just as arbitrary.
So if the bible isn't written then God doesn't exist?
very bad take. context matters.
also no, god doesn't.
that has nothing to do with gtfo lore
I'm not really religious. I was questioning the odds by that statement.
context matters.
So you're saying if it's not written base on the context of the game/lore then we may not know.
There is still unwritten context later by the future. Time is all what we have left.
Soon enough we will discover all the lore about this game.
not what i'm saying at all
Ok if it is a text only channel then what was that image you posted above smh
I mean it light heartedly, but still
How dare you post a questionably funny gif in a text only channel where the mods have not turned off the ability to send pictures
oh my god
I mean, it's not turned off so that people can send images of lore stuff in-game
Regardless the statement was that this is a text only channel
context matters.
again, context.
Eh I dont care I was just taking the piss
I was poking fun at lostty because he had just posted an image above before saying it, as a joke
there is no voice chat here.
I know I know, I was poking fun at you, I didn't mean it seriously
Same
Y'know just a little goof
I was just joking with the bible
The only argument we are given is context
Don't focus on the bible part
it was meant to be something of a question
I only wonder about the context later in the future
That was more of a joke than a jab. Ergo "there's no lore-logical sense as to why the artifacts exist in the first place nor why they're scattered in arbitrarily idiotic places."
Well, there seems to be good reason for them to exist.
Why they're scattered so haphazardly, much less so.
I more point to: "why is a Hammerstein object on an engineer's shelf?" Seems illogical to me on that front.
that, yes. is illogical
It's an unwritten rule in the sense that you don't ask a woman her age or weight. You can if that's how you want to roll, but it's ill advised.
how tall are you?
Why does it matter?
^
it's a thing of hypo-criticality. just don't take offense to it.
I don't see what that question about my personal height has to do with social queues?
i wasn't asking for YOUR hight
But you implied the question towards me in that scenario. I'm still unsure what point you're trying to make.
Or rather, the question itself can be implied that way, my apologies.
asking a woman her age or weight is offensive to some, but not asking for a guy's height. just because some people find questions offensive and others not, does not detract from the question as a whole. so in the question about the artifacts, just because it's an unwritten rule, doesn't mean it shouldn't be discussed
make sense?
sorry for the confusion
i came off rather brash, i see.
I'm not saying it shouldn't be discussed, only that it's dangerous territory with how little we understand why they exist in the first place and how illogical they are with what little evidence we have thus far. Absolutely you can talk about it, and I agree with that stance wholeheartedly, I'm more implying that it's unwise with our current level of understanding.
If you want to talk about it, please be my guest, I will support the discussion. I just think, currently, it's ill advised.
yeah, that's true
i was only making a post to share that it says that the boosters we receive are not the artifacts themselves
^
Seems more like the WRDN is interested in the artifacts, and wants us to collect them.
"i wasn't asking for YOUR hight"
doesnt seem like it. In the interviews and stuff they said that "you get to keep whatever the warden isn't interested in" implying that the warden has no use for cosmetics or boosters
*height
a
The boosters and artifacts seem to be different things.
It's the same example of "how old are you" "I wasn't talking about your age"
context
The boosters seem to be a reward for collecting artifacts based on how the WRDN values them.
it always has been
no the artifacts are the boosters
There is no reason to think this.
wrong
They are discussed in some terminals
aight whatever u say my man
THIS is why i made this post in the first place
@rapid iron am i still wrong?
^
they are hammerstein collection artifacts.
ooooh
never said u were wrong
implying
I was saying that since u said it it must be true
you don't belive
The log in question does not indicate that the boosters are related to the artifacts, it only talks about the boosters themselves.
no I meant it as ur word was absolute lol
it's most definitely not
I mean u did teach me sniper sentry and burst rifle tho
so far ur on a perfect record...ish
I mean the HSU thing I confirmed was technically 'dead' due to a log abt the red alpha HSUs
rude
They hated jesus because he spoke the truth
well I dont like u because of ur profile so I think they arent the same
I could ask a woman her age for a different rather than how she asked mine
it wasn't about context
that's a different story
Sure but does that relate to the lore do?
I'm just trying to see how context would do for the lore and yes it does something. But it wasn't always context
please keep this channel civil
sure
You don't explain "context" clearly
what were u even discussing tho
Can you summarize?
summarize what? context?
About GTFO Lore/Context
People don't get your perspective because you don't explain clearly so others may not understand what you are saying
If it is not explicitly, or somewhat implied, you cannot simply assume it is
I think thats what he meant by "if it isnt written it doesnt exist"
If context matters so much then at least put some context into it.
Remember this?
well in that statement i was saying just because some people dont like certain questions doesn't mean they aren't valid, and in regards to the realdiedieman's post above, the context behind that was saying it is an unwritten rule in a channel that is almost entirely text.
that statement was a bit rude
well i misunderstood then
anyways this is also off topic, can we go back to lore
I wanted him to misunderstood
we weren't really talking about lore
he didn't get the context
it was just the one off picture
wow truly a mastermind thinker gaster
like you did with @subtle verge
now get back to lore pls
i posted since some other people i had played with before were confused about the artifacts
and it appears realdiedieman was confused about aswell
yeah so lets talk abt artifacts pls, now I see what it looked like between me and merv jesus christ
yes I was confused abt artifacts, and still am
well we don't really have much to talk about
we don't know jack diddly
other than they are some artifacts from the meteor
what they do or what they are, we have no clue
other than the warden wants them for some reason so it rewards us for collecting them
I see that a lot of the text was deleted, but there was a lot of context into the precedence of the discussion of artifacts within them. C'est la vie.
TL;DR: there's no lore-reasoning for the existence of the artifacts that we pick up, as they're not implied to be part of the Hammerstein expedition/collection. They just exist and are randomly placed everywhere.
And yeah, for some reason, WRDN wants them and in exchange it gives us ethically questionable narcotics.
sweet
Shadow Sleepers
They are interesting and somehow questionable
How did they turn to shadows?
As far as we know it's just another mutation
From what we've been theorizing, they might be a mutated variant that became translucent due to the excessive exposure to light (or dark, can't remember)
We've? I've never seen you around here Stomcat, sill nice to see a new face though
I mean, from what I've seen in some discussions.
But yeah, @analog frigate might have a better answer for you, @pure folio
Most shadows we've seen appear in the dark
It's quite rare to find some of them under light
well shadows are a weird thing, they don't exactly work out physically
they both are invisible and translucent
as in, you can't see their insides (and you can somehow see the tongue/intestines attacking you which they store away magically) but their skin is kinda translucent and has a black tint to it, as seen when a light is shined on them
a couple other people and i have had some theories: bending of light, different levels of light absorption, only certain light is absorbed/reflected
but they all don't make any sense when taking into account the properties of the shadows
so currently we are in the dark (no pun intended) with them
I like to think the shadows are just a result of the prisoners poor mental state. Like their actually normal looking sleepers but the prisoners see them as just shadows. thats what I like to think tho
why some of them would look like shadows when others don't tho
Probably just a specialized caste.
i don't think they can be a part of the prisoner's imagination. they interact with objects in the real world and also with other sleepers
I just had a horrid thought
Maybe, they recognize them
Though, as KSOs they obviously wouldnt
HSUs n' all memory wiping
Very vivid hallucinations :^)
the biggest issue about shadows being imagination is that its very unlikely that 4 people have the same hallucination at the exact same time.
if there had been only 1 person it would be very probable
If shadow sleepers are hallucinations. Which is a theory. Can you support details for this theory? I will be very much apricated
That's true do
I've seen the people saying how they aren't a hallucination and making valid points
If they were suppose to be a hallucination then I'd say something causing it. But were are given no reason of how they became a hallucination. Further more we may not know their biological system. I don't really see any eyes for the sleepers and they only detect when alerted.
Do they have ears?
the theory about less light absorbtion is fairly logical though. we dont know exactly how a lightabsorbing-nonlightreflective object would look like, but if the properties making them invisible isnt 100% effective it could probably result in the image of a shadowy contour of the object
dunno, never thought to check
We already know they have tongues
or they have ir sensory organs
They are somehow bending light at will.
I wonder if the devs ever explained how shadows were made?
or did they just add them as a cool new enemy
I would argue if it was light bending it would warp the image around them fairly visibly
it might be something that will be explained further along ๐

