#gtfo-lore

1 messages Β· Page 208 of 1

analog frigate
#

^

#

here is somewhat where decoding into different ascii libraries started

#

if you go up you can see it decoded from brainfuck to the actual values

#

at least a couple attempts

upbeat flare
#

i saw the decimal values

#

13 appears too many time for it to be a normal character no?

#

so i assumed it was the same as 32 in that case

#

where it was just formatting

analog frigate
#

13?

upbeat flare
#

The carriage return

analog frigate
#

i don't see much 13

#

at least dictating from what mac got

#

ah i see

#

you are looking at the original one

#

he messed up the translation program he made

#

didn't adjust for the starting values

upbeat flare
#

Ahh gotchu

#

Appreciate it :)

analog frigate
#

no problem

snow yarrow
#

guess that's the other 4-man squad's info

analog frigate
#

4-man?

lofty cave
#

but i see only 3

snow yarrow
upbeat flare
#

100% this before i go at it for like a couple days? xD

snow yarrow
#

I think that's more like biometric code of each member

analog frigate
upbeat flare
#

Well alright then :D

analog frigate
#

you can also check the pinned one

upbeat flare
#

Depression here i come

fervent lagoon
#

some chars are different

analog frigate
#

oh god

fervent lagoon
#

105 110 108 107 118 111 120 32 60 66 74 80 67 80 79 65 13 118 120 111 115 112 70 119 122 112 32 127 125 111 123 67 13 113 122 125 133 32 120 97 118 123 95 47 13 32 32 32 100 127 127 32 129 107 128 106 104 130 102 104 13 32 32 32 113 119 122 133 32 129 118 128 127 130 132 68 117 130 129 70 13 32 32 32 133 127 132 126 32 117 130 129 46 133 119 132 131 134 136 70 48 13 32 32 32 32 32 32 136 126 135 119 117 137 47 135 130 140 139 13 32 32 32 143 128 129 132 121 118 142 130 141 129 127 143 47 140 142 133 69 49 71 48 13 32 32 32 32 32 32 144 146 145 131 32 149 146 133 133 150 13 32 32 32 150 152 151 132 32 156 137 155 136 134 157 117 134 154 154 119

upbeat flare
#

Oh

analog frigate
#

well we need to get a full translation working

upbeat flare
#

OK

#

IS THIS ONE THE RIGHT ONE

analog frigate
#

god damnit i have to spend another 45 minutes translating this one

fervent lagoon
#

this is the right one

analog frigate
#

ah good then

#

you 100% sure?

fervent lagoon
#

yes lol

agile plinth
#

alright good

upbeat flare
#

sick.

agile plinth
#

then i will probably post the nordic ascii translation of this one

#

since that's the ascii they would have on their computers while writing the game

#

still contains a lot of a and e variations

#

i see a couple general lowercase english

#

above ~130 it's special letters

#

god I've spent so much time on this i have gotten a feel for the ascii table

upbeat flare
#
105 110 108 107 118 111 120  60 66 74 80 67 80 79 65 
118 120 111 115 112 70 119 122 112  127 125 111 123 67 
113 122 125 133  120 97 118 123 95 47 
   100 127 127  129 107 128 106 104 130 102 104 
   113 119 122 133  129 118 128 127 130 132 68 117 130 129 70 
   133 127 132 126  117 130 129 46 133 119 132 131 134 136 70 48 
      136 126 135 119 117 137 47 135 130 140 139 
   143 128 129 132 121 118 142 130 141 129 127 143 47 140 142 133 69 49 71 48 
      144 146 145 131  149 146 133 133 150 
   150 152 151 132  156 137 155 136 134 157 117 134 154 154 119 
```this seems to be the format
#

with decimal representation

agile plinth
#

seems isn't good enough

upbeat flare
#

yea well making the assumption that 13 is a special character

agile plinth
#

for this specifically there needs to be certainty

upbeat flare
#

and 32 is space

agile plinth
#

13?

upbeat flare
#

carriage return

agile plinth
#

ah

#

well send the non formatted versionas well and I'll correspond it with the table

agile plinth
#

alright then

#

i might be able to do it and sleep

fervent lagoon
#

here it is with indents and stuff

118 120 111 115 112 70 119 122 112    127 125 111 123 67
113 122 125 133    120 97 118 123 95 47
         100 127 127    129 107 128 106 104 130 102 104
         113 119 122 133    129 118 128 127 130 132 68 117 130 129 70
         133 127 132 126    117 130 129 46 133 119 132 131 134 136 70 48
                  136 126 135 119 117 137 47 135 130 140 139
         143 128 129 132 121 118 142 130 141 129 127 143 47 140 142 133 69 49 71 48
                  144 146 145 131    149 146 133 133 150
         150 152 151 132    156 137 155 136 134 157 117 134 154 154 119```
upbeat flare
#

yeee

agile plinth
#

alright then

#

i should send them in about an hour or so

#

either that or in about 16 hours

upbeat flare
#

aight

shadow igloo
#

Is there a vid of d1 where people dont talk over schaeffer? Got the audio bug at the last second and im not replaying d1 to hear it

#

I guess a better question is. But not really fit for this channel. How do we have a needle disabler. In a horror game but no subtitles?

dim scroll
#

GTFO development in a nutshell

#

Subtitles for bot voicelines

#

but nothing for lore voicelines

#

amazing right

solar nova
#

Most people get the sound bug, sadly.

shadow igloo
#

I got it literally as i popped the last tumorpain

lilac island
#

pain

ebon viper
#

just realized when firing the burst rifle the ejected casings look like 9mm, wonder why we using such weak calibers for fighting monstrosities?

graceful lotus
#

were broke

shadow igloo
#

Its not exactly a military base

leaden dagger
#

^

shadow igloo
#

Were using scavenged supplies from a mine and lab

#

Frankly the shit we do have is a miracle

ebon viper
#

i see

#

was thinking it was to preserve the equipment in the lab, like the sniper using hollow point rounds and the mines using shaped charges

#

prevent too much overpenetration

shadow igloo
#

Nah its basically salvaged and modified civilian equipment

lilac island
#

🐧

shadow igloo
#

Consider our masks dont even really protect from much

#

Maybe the gases youd find in a mine, or certain chemical leaks.

ebon viper
#

well i was thinking gas masked protect you from chemicals but not so much biological threats if the air is saturated

shadow igloo
#

But they arent rated for the biohazards we encounter

#

If anything we wear them to protect our faces from the sleepers hits

#

The facility has active air filtration in most spots

ebon viper
#

big striker would probably cave your face in

#

or the tank

shadow igloo
#

I'd rather the mask take that than get blinded

ebon viper
#

ya

#

something over nothing

shadow igloo
#

Also keeps blood out of our eyes. Killing sleepers can have signifigant splash

shadow igloo
#

So how many prisoners do we think the warden has at its disposal?

shut mountain
#

Thanks

shadow igloo
#

Np

shadow igloo
leaden dagger
#

don't forget all the KDS operatives we found at the end of R5E1

#

I forgot how many though

shadow igloo
#

I missed R5 so anything regarding that is new to me

leaden dagger
#

ah gotcha

shadow igloo
#

Only beat r5a1 before taking a break. Been here since r1 otherwise

leaden dagger
#

ah gotcha

#

oops

#

I'm an npx

#

npc*

shadow igloo
#

Lol

leaden dagger
#

it's ok I embrace it

#

I have 12 dialog options smh

#

straight outta skyrim

#

let me guess, someone stole your sweetroll?

graceful lotus
#

hello sir can I have 3 carrots

leaden dagger
#

sure that's 50 gold

#

you can sell them back to me for 3 gold if you want

#

eeeeeeverythings for sale my friend, everything! if I had a sister, I'd sell her in a second

#

oops this is lore channel

#

eh fuck it

shadow igloo
#

I just realized we leave the MWP in the slot at the end of b1

#

The mission to reclaim that must have been interesting

supple gorge
#

Yo

#

I'm here for the lore

shadow igloo
#

Welcome

snow yarrow
minor saffron
#

Okay, I am attempting to decode the WRDN Log, and no one has mentioned the Japanese, Korean and Chinese yet, as when I translated the Brainfuck code i got - innnxrz <BKQCQQC#y{rvvH{~v οΎƒοΎƒuοΎ‚H#wツナヘ ~a}οΎ‚a/# fοΎ†οΎ† ネmネmlハln# w}タヘ ハοΎŠοΎ‰οΎŒοΎŽIホヘK# ヘヘヘフ ヘフ.ミチミマメヤK0# οΎ”οΎŒοΎ”οΎοΎ€οΎ–0οΎ•οΎοΎšοΎš# οΎžοΎοΎοΎ“οΎ„οΎ„οΎžοΎ’οΎžοΎ’οΎ‘οΎ 0οΎ οΎ’οΎ—K2M1# οΎ€οΎ¦οΎ¦οΎ– οΎͺᄅリリᆳ# ᆳᆵᆵリ οΎ΄οΎοΎ΄οΎοΎœοΎΆοΎƒοΎœοΎΆοΎΆοΎ…

#

I noticed other people just had boxes, does this help

#

?

fervent lagoon
#

maybe

#

the boxes are just characters that discord cant read, so this is definitely a step

minor saffron
#

I used a different Decoder for the code

#

the first one gave me boxes, but another gave me these

clear furnace
#

What is KDS deep?

gilded vine
#

A storage unit for KSOs

clear furnace
#

Whats a KSO?

gilded vine
#

Kovac Security Operative

clear furnace
#

It sounds like they would be more trained than us the prisoners

gilded vine
#

We are KSOs based on logs

snow yarrow
#

btw what's that black ore call?

#

tathun or ..?

#

I forgor the name[

gilded vine
#

Cretasium presumably

snow yarrow
#

I mean the thing that can teleport people

#

is that the Cretasium?

gilded vine
#

Idk if it was ever given a name

#

Cretasium prevents teleporting

snow yarrow
#

but what the thing that teleport people ?

gilded vine
snow yarrow
#

the black ore inside the MWP

#

okey..lol

shut mountain
#

Its called Artifact 7, but I dont know if the matterial itself was named

shadow igloo
#

Probably just call it alpha material after the planet until told otherwise

shut mountain
#

If you check out the meatball enemies closer, you can tell they have a very similar structure on their backs that of Artifact 7

#

Could be basically a part of them that allows for teleportation maybe?

shadow igloo
#

I theorized its a reality anchor of some sort. Tied to a particular location or universe. Acting like a bridge

#

Touching it lets you step through.

#

Think of it like touching your reflection on a mirror

languid walrus
#

So are they trying to establish life on the new desert like environment?

shadow igloo
#

Research base i assume

#

Maybe that would have come later if shit didnt go down

languid walrus
#

I know in B1 a log commented that the plants they tried to bring along, died instantly during teleportation.

shadow igloo
#

Hmm

languid walrus
#

So what mainly got in the way of their efforts?

shadow igloo
#

Nam-v and the sleepers found around the 2km mark i imagine

languid walrus
#

So are the sleepers a result of NAM-V?

shadow igloo
#

They broke into a chamber and discovered sleepers and things went sideways

leaden dagger
agile plinth
#

it makes no sense when translated with the full ascii library

agile plinth
#

maybe something like 30 across

#

and in columns of 10

#

i think there might have been a log actually that said how many were getting transported to KDS Deep

agile plinth
#

I'll do it in about 8 hours

#

since we got a new and most correct version of the code

silk tide
#

I was listening to a player on a stream try to decode the numbers above while they were waiting in the lobby and I overheard them say that they thought some lines translated to the word 'long' ? When I first saw the indents (3 spaces each) I immediately assumed it was more code. Does that seem possible?

#

the player specifically was BavonZF

agile plinth
#

currently nothing translates to anything specific except speculation that the first word is initiate

silk tide
#

But what if the first line is the cipher?

#

each word is 7 characters

#

ignoring the >

agile plinth
silk tide
#

I've reproduced the values myself as well. I'm playing the numbers game with them in python.

agile plinth
#

well only thing we can do with them is painfully turn them into ascii until we learn the d-block cipher

silk tide
#

what is a d block cipher?

agile plinth
#

it's the cipher almost all logs have

#

they are in english of course

#

but transmission is made while being encoded

#

then they get decoded in the terminal

silk tide
#

So this a standard process that has occurred before?

#

sorry, I'm new

#

I heard that there was a decoding thing and I wanted to learn all about it because it's been a while since the last one I learned about live.

#

How far back in chat do I need to go to get up to speed?

minor saffron
#

Brainfuck code, doing some things, so far I have inlkvox <BJPCPOA
vxos
aV_dT"RANGE ERROR

#

having an issue with the 3rd line

silk tide
#

oh so you're changing the brainfuck code itself?

minor saffron
#

fixing

silk tide
#

I've been playing with this all evening ever since Digi introduced the link and I overheard you toying with it

minor saffron
#

Im in a thing called Execute Brainf**k Online

#

so the coding could actually be used for something

#

however it is not formatted right, so it needs to be fixed slightly (like the french kinda did)

#

I have a feeling if we solve it....E1 could be a Go?

#

---.<<<+++++.>>>>-.+++.<.<<<<<.>>>>>>+++++.--.<-.>--.<<<<--–.<<<.>>>>>>++.>-.+++.++++++++. after this, if I change anymore, the code breaks

tawdry wind
#

Hi guys I just finished D1 but we sped through the final voice log: ||Is the big reveal that the warden is an AI and what else did she say?||

graceful lotus
#

there is no confirmation of what the warden is

#

it's just sheaffer going insane

minor saffron
#

we do kind of know

graceful lotus
#

he's speculating if he's programmed to say this

#

and we may be the warden

#

if only my D1 audio didn't cut out >:(

minor saffron
#

Biocom was attacked and launched with the WRDN module

#

on the santonion website, in the Corrupted files

#

this code we are trying to decode is located at the bottom of the XXX-4-WRDN.LOG

icy swift
#

oh ye that was me
R5 had a couple of logs which pointed to that

icy swift
minor saffron
#

Specifies Digital Intelligence

icy swift
#

yes

#

and it was indicated that BIOCOM was hacked/taken over by something

desert flame
#

Is there anywhere like a google doc or something with all the currently known logs/lore

minor saffron
icy swift
#

yep check the pinned messgaes

desert flame
#

Sick thanks

minor saffron
#

I dont think there is all of R6 in there

desert flame
#

Yeah I figured

shadow igloo
#

just a wild question

#

has anybody tried asking the peeps at r/arg for help with the code?

#

stuff like this is kinda their thing ya know

#

even if their not invested getting more minds in on it couldnt hurt

minor saffron
#

hmmmm.... maybe, but I would like to keep trying myself

shadow igloo
#

No reason we cant do both

minor saffron
#

Reading up on the use of Brainfuck, it appears to be a code that was probably used to help bypass some BIOCOM protocals and allow it to run WRDN

#

then remove the problems that BIOCOM would have for it being there, so it thinks WRDN is normal?

shadow igloo
#

No clue, anything regarding r5 is a mystery to me. But it makes sense. Imagine there would be some kind of backdoor that could be exploited

minor saffron
#

I could be rememebering wrong, there is an R6 log that does mention Andrew Clinton would have access to that.... however I don't think Andrew is behind it, arrows point to Anders and Andre

#

Devs probably watching us Suffer as they laugh at us go in the wrong direction.... or worried we gettin close!

solar nova
icy swift
#

which level is this?

solar nova
#

It's the last zone before the final unlock door.

icy swift
#

oh havent done it yet

analog frigate
analog frigate
#

i remember someone specifying the type

#

but i don't remember what it was

lilac island
#

it was me

#

it's decision intelligence

#

an AI backed by a learning algorithm geared towards management, to distribute tasks and manage personnel based on information received on the circumstances of the situation they're in

analog frigate
#

ah yeah ty echo

analog frigate
#

first terminal d2

leaden dagger
#

yoooo epic

surreal harbor
#

So the log: EBDT-TYUF965.LOG (Found in R5A3) mentions running UnDoIt to find an article that was "wiped from the Mambo registry." Is there a real world equivalent that would help solve the brainf**k code? Or am I just grasping at straws?

analog frigate
#

the brainfuck code is actual real world code

#

it's not something invented by 10c

analog frigate
surreal harbor
analog frigate
#

could you post that log then?

surreal harbor
#

EBDT-TYUF965.LOG (Found in R5A3)

Mambo Media Services mail server
From: Franke Fische
To: Derek Larwood
Date: August 15th 2042
Attachment: UnDoIt Recovery file #B-10374-NXZ-06
RE: Hydrostasis article

Derek,
I had to run UnDoIt to find this article. I’m guessing Kovak didn’t want their name in the spotlight? It was wiped from the Mambo registry entirely. Well, not entirely…

Let me know if you need more,
Franke

Science Weekly
Friday November 2nd, 2035

Wake Me When We Get There
Report from Lance Overmars, ESA correspondent, Kourou Spaceport

With next month’s launch of the ESA’s Red Alpha manned mission to Mars, we take a look at the unexpected investors backing the historic flight to our celestial neighbor.

Red Alpha is scheduled to take flight on December 13th. Just a few weeks from now, the long journey to Mars will begin with a nerve-racking countdown from Mission Control, here at the Kourou Spaceport. Next, there will be a thunderous roar as the Phoenix Engines ignite their 400,000 kg payload of LOX and RP-2 fuel to send Red Alpha screaming up and out of the atmosphere. Finally, a riotous round of applause will be heard from mission control and the viewing gallery. At least, that’s what the ESA hopes will happen, and their recent track record suggests this launch will be as routine as their previous 14 missions, all of which have been executed without a hitch. They’re getting pretty good at it.

/* log continues with the rest of the article pertaining to the mars mission. Was omitted as it was too long and not relevant to my current point*/

dim scroll
#

What's exactly the name of the planet ?

#

Alpha one ?

graceful lotus
#

and two

dim scroll
#

That's what i'm not understanding

#

are alpha one & two supposed to be bases on the alpha planet ?

#

or are these two names for the same planet ?

graceful lotus
#

might just be referring to different locations

warped wigeon
#

Has anyone made progress with the output of the brainfuck program?

analog frigate
#

alpha one and two are outposts

dim scroll
#

aight, thx

analog frigate
#

it's like the wayback machine

#

just a way to find an old version of the article

fiery lance
#

ey, anyone had any progress in cracking that cipher?

#

oh wait

#

someone asked the exact thing above me two hours ago

#

someone have a link to the latest progress then?

analog frigate
analog frigate
#

after that it's gone

#

we just haven't deciphered it further

#

someone started fixing it

#

but it didn't really go anywhere

#

only thing i've managed to do is a manual translation

minor saffron
#

It might have been the code used to get the WRDN into the BIOCOM

analog frigate
#

possibly

#

since the first word appearing to be initiate

minor saffron
#

and in some decodes it mentions E1GO

#

So if we solve it 10 chambers might bless us with E1

analog frigate
#

maybe

#

but i believe they will give us E1 no matter what

dim scroll
#

105 110 108 107 118 111 120 60 66 74 80 67 80 79 65
118 120 111 115 112 70 119 122 112 127 125 111 123 67
113 122 125 133 120 97 118 123 95 47
100 127 127 129 107 128 106 104 130 102 104
113 119 122 133 129 118 128 127 130 132 68 117 130 129 70
133 127 132 126 117 130 129 46 133 119 132 131 134 136 70 48
136 126 135 119 117 137 47 135 130 140 139
143 128 129 132 121 118 142 130 141 129 127 143 47 140 142 133 69 49 71 48
144 146 145 131 149 146 133 133 150
150 152 151 132 156 137 155 136 134 157 117 134 154 154 119

This one ?

analog frigate
#

yes

dim scroll
#

K

analog frigate
#

brainfuck values

#

mac got the correct value tranformation

dim scroll
#

So we have the value, now we have to figure out what each means

analog frigate
#

yes

dim scroll
#

What have been tried so far to decrypt it ?

analog frigate
#

turning it into ascii

#

only legible thing currently is the first word being initiate and there specifically being mentioned E1GO

#

could be random chance that we got that

#

but who knows

#

(except the devs)

minor saffron
#

And they wont confirm or deny if we get warmer

dim scroll
#

Well

analog frigate
#

yup

#

we don't want confirmation in any way

#

the more lore to figure out the better

dim scroll
#

the good thing about encryption is that you rarely get more than one valid message/sentence after decrypting

#

So we'll definitely know if what we get is correct or not

analog frigate
#

at least we know that it's most likely the d-block cipher

minor saffron
analog frigate
#

hopefully

#

that would be amazing

fiery lance
#

@minor saffron what you using now?

minor saffron
#

Magic

fiery lance
#

Noted. I'll prepare my wizard hat.

#

Hmmm.

#

You know, the mention of the dblock cipher interests me

#

I wonder if there's a clue in the mentions of it in the logs.

#

Lot of ciphers operate off of keys, after all.

minor saffron
#

I am happy there is a 69 in the code

#

I've gotten it down to
inlkvox
<bj
pcpoa
vxospfwzp
DEL}o{c
qz}U
Xav{_/
dDELDEL
QkPjhRfh
qwzU
QvPDELRTDuRQF
UDELT~
uRQ.UwTSVXF0
X~WwuY/WR??
?PQTyv?R?QDEL?/??UE1G0
????
?????
????
??????uV??w

#

? = I dunno

#

DEL = Delete

dim scroll
#

ye DEL comes back often

#

also that WR??

#

might be WRDN

minor saffron
#

possibly

#

I'll see if I can relate those numbers to DN

graceful kiln
#

Can anyone point me in the direction good lore-rich playthrough videos for Rundowns 1-5? I just started playing 6, and I would like to see what has come before.

minor saffron
#

Not really playthrough, but you can read it all, the lore was never really a gameplay thing

analog frigate
#

i remember @white moth made a couple videos

#

don't have the links currently though

graceful kiln
analog frigate
#

yes

white moth
#

This is my newest one going over R1-R4

#

I’m making one on R5-R6 but I can’t get my friends on to complete the level

#

If you watch my other outdated video it goes over R5-R6 but the stuff talking about R1-R4 isn’t accurate

graceful kiln
#

Thanks. I'll check it out!

graceful lotus
#

oh I watched this the other day

#

it's very well made

white moth
#

Ty

#

I’m gonna get some people together hopefully tmr and complete the rest of the rundown

#

I got 6 to go

#

But only 5 and important

white moth
#

hey

#

im trying to put together a little meme video whilke im waiting to get D1-D4 done

#

anyone have any hints at what the prisoneers eat/drink?

slim fractal
#

Doritos and MT dew

#

For the meme video it’s got to be a meme

white moth
#

no

#

but like actual facts

#

i might @ the devs

#

i want to know

#

nobody has ever asked the question

#

wait

#

im just gonna email 10 chambers

#

they will answer

#

they like their community

#

right?

slim fractal
#

I’d assume it would be tubes within the HSU giving them nutrients and vitamins

leaden dagger
#

^

white moth
#

that

#

makes snese

leaden dagger
#

it's basically a medically induced coma state

#

they'd have to tube you

slim fractal
#

If not a tube then syringes hooked up elsewhere TT_shrug

leaden dagger
#

yuh

white moth
#

ok

#

thank you

#

i made a post on reddit

#

just in case

#

anyone has anything

#

Well contrary to Popular Belief, they do infact not eat Mountain Dew and Doritos. Instead it is not confirmed but highly likley that the prisoneers are tube fed when they go into Hydrostasis since it is basically a medically induced coma.

#

thats what i have

leaden dagger
#

sounds good bro

white moth
#

thanks

#

its just gonna be a short

leaden dagger
#

πŸ‘

white moth
#

i love this photo i made

#

perfect

#

it explains what they eat

slim fractal
#

Bro is that the 20 dollar 4foot long?

lofty cave
#

whats the point of project insight?

#

whats this about

acoustic quest
#

i just wondered why the EBDT-4QS-QVB.AUD file wasnt on the wiki but on notion / here

agile plinth
#

i have to add a lot of r6 logs

#

just possibly compile them into one message

agile plinth
#

not sure but i think that's what it is

lilac island
# white moth Well contrary to Popular Belief, they do infact not eat Mountain Dew and Doritos...

it's more than a medically induced coma, intubation would be needed, but more to maintain the water levels in their body over time, their metabolism is extremely low while in hydrostasis. it's an artificial form of cryptobiosis maintained by the HSU, where the body's functions are slowed down to the point where you can't measure a heartrate or blood pressure, and for all intents and purposes, they are "dead". prior to resuscitation, the front of an HSU is blank, but once resuscitated, the front of the HSU lists information on blood pressure, heart rate, vital signs. it being used for deep space travel means you could be in there for DECADES and only age maybe a day or two without needing to care about food or water. there's fake hormones that are directly tied to this, like OSIP, based on DSIP, a hormone used to keep the body in a very deep sleep, and the lowest brain function a human naturally has. OSIP would be lower than that.

agile plinth
#

yeah true, but they still have to get some nutrients and water since canonically we arr out of an HSU for a couple hours per expedition

#

if we truly didn't eat or drink in any way we would be dead of dehydration by r3

minor saffron
#

They could eat Military rations or something when they have check ups, like the second set of Lore logs

river mantle
#

Just think about the wrinkly fingers after exiting the HSU XD

analog frigate
#

i suppose they are wearing gloves which might do it

#

but it won't really matter seeing how slow their metabolism is

river mantle
#

Huh. I was under the impression that they were submerged with O2/nutrition intubation.

analog frigate
#

nope

#

not submerged in anything that is

analog needle
#

still trying to wrap my head on what the desert area was about all of a sudden

analog frigate
#

a planet you get transported to

analog needle
#

we still dont know what they were doing over there do we

analog frigate
#

we do

analog frigate
#

after getting samples of the crystals from the meteorite, they accidentally learnt that touching them teleports you

analog needle
analog frigate
#

i suppose it's a lot

analog frigate
#

(i believe using artifact 7 but i'm not sure)

#

then they managed to transport people and materials to Red Alpha

#

making Alpha 1 and Alpha 2

#

the outposts were then attacked by flyers and the kraken

#

that's a simple way to explain it

heavy lodge
#

HackettPing DaudaPing BishopPing WoodsPing ...

#

πŸ‘

lilac island
#

Is the story in the Beta relevant to the release?

analog frigate
#

technically yeah

#

but there wasn't much in beta

#

unless by beta you mean early access

celest pagoda
#

Hey so, Hammerstein said the chambers in the fossil could not have been formed naturally, and could be made by something redacted.

Yall something was alive in that thing at some point and that's one hell of a reveal.

#

Also unrelated to above, yall think it's likely the spitters are an invasive species originating from Alpha Planet?

analog frigate
#

d2 terminal near the high bulk door

dawn tangle
#

Can someone explain to me the entire lore that we know rn? I play the game a lil but it’s about these 4 guys that were too cracked at life so they were brought underground to fix problems? Like are the electricians?? Pls explain

lilac island
#

lol that's a hell of a lot to explain

#

woods was a marine in a war in turkey who survived his group being wiped out and being hunted down for 17 days, but when he returned to duty as a clerk on the barracks for people to buy smokes and stuff, he snapped, turning a shotgun onto a lot of his fellow marines, killing them. he was an extreme religious fundamentalist, seeing his acts as one of jihad or holy war. for this, he was offered up into the legion program, where his memory was wiped, and he was brainwashed to work as a soldier for Kovac Defense Services

#

hackett was a kid growing up on a small island around ireland, who killed one of his brothers as a child, and grew up a sociopath. with no emotions, he joined Kovac as a soldier, but after having orders not to let a village leave or move, he killed dozens of women and children to achieve it. he felt nothing, and felt guilty that he felt nothing, volunteering for the legion program so as to wipe his memory, in the hopes he might come out of it a better man than he was before.

#

dauda was a doctor who was in hiding for his unethical practices and experimentation, before being hired by santonian mining corporation to do medical experiments and research on their behalf. he did so, but is wracked with incredible guilt and nightmares, and stuffed himself into a hydrostasis unit to avoid death as the complex was being destroyed. he was taken into the legion program because he was in that hydrostasis unit.

#

and bishop was an intern for santonian mining company who tried to blackmail someone in dreyfus, one Janson Davies. this led to him being stationed in venezuela, where tensions broke into civil war, with him expected to die for being a foreigner. he survived, and was instead inducted into the legion program, with all his personal history wiped away.

#

Question about interactions between prisoners. We've been playing a lot with the bishop bot lately as a three stack, but in our last run we got a bishop hackett interaction while having a dauda bot. Do the prisoners only interact if both of them are players?

lilac island
#

no, interactions are pretty few and far between and happen with certain things like killing scouts or taking fall damage

#

Yeah we had the one where bishop makes fun of someone for falling. Which had us all have to take a few minutes to recover from the line cause we weren't expecting it. Hackett started cracking back but that was the first time I ever noticed that they have unique interactions with eachother.

dawn tangle
#

That u chocolate swirl

#

Thank*

austere apex
#

+++++++++++++++[>++>+++>++++>+++++>++++++>+++++++>++++++++<<<<<<<-]+++++++++++++++>>>>>>.+++++.------.---.>------.<++++.>++.<<<<<<++.>>.++++++.>--.++++++.<+.>.--.<-----.<<<-----.>>>>>>>----.++.<.++++.--------.<<<+++++.>>>>---.+++.<.<<<<<.>>>>>>+++++.-----.<-.>----.<<<<--------.<<<.>>>>>>++.>--.+++.++++++++.<<<<<<.>>>>>+++++++.<+++++++.>----.+++++.<-----.<<<++.<<.>…>>>>+++++.>++++..<<<<<.>>>>>++.<+++++++.>--.<---.----.>++.<------.++.<<<<<.>…>>>>+++++++++.++++++.+++.>>.<<<<<<.>>>>>--.<----------.>--.-.+++.++.<<<+.>>--.>-----.-.<<<++.<<<.>…>>>>>>.<-----.>---.<-.<<<<<.>>>>.>>-----.-.<<<<<-.>>>>>++++.<<++.>>--.-.+++.++.<<<<.<++.<<.>……>>>>>>.<.>--.<<.----.>>++.<<<<<--.>>>>>----.<++++.>+++++.--.<<<<<<<.>…>>>>>>++++.<----.+.+++.<++++.---------.>>---.<----.>--.<---.----.>++.<<<<<.>>>>>--------.++.<++++++.<<<--.<++.>++.<-.<<.>……>>>>>>++.++.---.<----.<<<<<.>>>>>>++++.-------.<++..>++++.<<<<<<<.>…>>>>>>.++.---.<--.<<<<<.>>>>>>+++++.<+++++.>--.<---.----.>++.<<-.>.>--------..<<++.

#

inherit <BIOCOM>
primeCore wrdn;
flow main/
arr threat[]
flow report<con>
with con.report>0
threat.plus
while\threat.lng<0>/
proc sleep
proc threat[all]

leaden dagger
#

epic that doesnt help very much but good work

#

a threat array tf does that mean

lilac island
#

it's code

#

allllll code

leaden dagger
#

yes

#

which language tho, i cant tell

lilac island
#

funky, i imagine the plaintext might be more code that could directly mention intentions or goals

austere apex
#

+++++++++++++++[>++>+++>++++>+++++>++++++>+++++++>++++++++<<<<<<<-]+++++++++++++++>>>>>>.+++++.------.---.>------.<++++.>++.<<<<<<++.>>.++++++.>--.++++++.<+.>.--.<-----.<<<-----.>>>>>>>----.++.<.++++.--------.<<<+++++.>>>>---.+++.<.<<<<<.>>>>>>+++++.-----.<-.>----.<<<<--------.<<<.>>>>>>++.>--.+++.++++++++.<<<<<<.>>>>>+++++++.<+++++++.>----.+++++.<-----.<<<++.<<.>...>>>>+++++.>++++..<<<<<.>>>>>++.<+++++++.>--.<---.----.>++.<------.++.<<<<<.>...>>>>+++++++++.++++++.+++.>>.<<<<<<.>>>>>--.<----------.>--.-.+++.++.<<<+.>>--.>-----.-.<<<++.<<<.>...>>>>>>.<-----.>---.<-.<<<<<.>>>>.>>-----.-.<<<<<-.>>>>>++++.<<++.>>--.-.+++.++.<<<<.<++.<<.>......>>>>>>.<.>--.<<.----.>>++.<<<<<--.>>>>>----.<++++.>+++++.--.<<<<<<<.>...>>>>>>++++.<----.+.+++.<++++.---------.>>---.<----.>--.<---.----.>++.<<<<<.>>>>>--------.++.<++++++.<<<--.<++.>++.<-.<<.>......>>>>>>++.++.---.<----.<<<<<.>>>>>>++++.-------.<++..>++++.<<<<<<<.>...>>>>>>.++.---.<--.<<<<<.>>>>>>+++++.<+++++.>--.<---.----.>++.<<-.>.>--------..<<++.
inherit <BIOCOM>
primeCore wrdn;
flow main/
arr threat[]
flow report<con>
with con.report>0
threat.plus
while\threat.lng<0>/
proc sleep
proc threat[all]

#

slight update for formatting, think one of the replaces was off but message is the same

lilac island
#

it might be lua

leaden dagger
#

what a strange language to pick but maybe

#

i havent read in lua in years

#

so ive no clue anymore

lilac island
#

i'm not really sure, just reads like lua to me

#

had to check one of my ex girlfriend's code a few times, some sort of "test" or something, it kinda flows the same sort of way though

leaden dagger
#

could be, what languages are similar to lua?

lilac island
#

i'm not too familiar with any language, so what different functions are used and how they're used will be the tell as to what the code is in

austere apex
#

I am well out of my depth - just standing on the shoulders of giants, shout out to the French Discord guys as they did most of the work on this one

lilac island
#

how'd you parse the numbers into letters? what was the cipher there

lilac island
#

i knew they were close when you could see the frequency distribution match up with spaces and line breaks

austere apex
analog frigate
leaden dagger
#

this is how it looks on mobile lmao

lilac island
#

actually reading through the code you posted earlier, it looks like wrdn is as we could have thought before, a process that was injected remotely into the BIOCOM system, inheriting it's functions, so all of it's managerial and decision making code, and then adding an array to read "threat" based on reports from the BIOCOM code

analog frigate
#

issue is that this still doesn't work out with it being lua

leaden dagger
#

nvm to long

leaden dagger
analog frigate
#

also how exactly did you change the code as to make it make sense somewhat

analog frigate
leaden dagger
#

me either

lilac island
#

gmod too

analog frigate
#

never played gmod

#

kinda didn't have an opportunity to buy it :/

lilac island
#

and iirc unity supports it??? don't quote me on that though my dad has more time spent in unity than me

leaden dagger
#

unity supports most languages

analog frigate
#

it does

lilac island
analog frigate
#

lua is supported

#

or it can be Nlua

leaden dagger
#

true

analog frigate
#

really funny how people censor the word brainfuck

leaden dagger
#

πŸ˜‚

analog frigate
leaden dagger
#

been awhile since I've coded anything so I'm a bit rusty here

#

it's some type of loop function though

#

idc what proc sleep means

austere apex
leaden dagger
#

or con.report or

analog frigate
leaden dagger
#

faie point

analog frigate
#

it's an if statement

leaden dagger
#

yes I know that

analog frigate
#

if threat = 0
sleep

leaden dagger
#

con.report though raises the threat

#

so I'm wondering what it is

#

and what proc stands for

#

proc threat [all]

analog frigate
#

process

leaden dagger
#

threat process

#

is this the wakeup sequence for... hydrostasis?

#

don't remember the rest of the log

analog frigate
#

hmm

#

there might be some threat involved to the warden

leaden dagger
#

mayhap

analog frigate
#

alright so looking at the code, it appears to be a reaction process to outside threats

#

which put the warden in danger

#

so there could be different people trying to access the BIOCOM/warden

leaden dagger
#

ah could be

lilac island
#

i think it's inheriting biocom's detection systems of biological threats throughout the complex and using that information to create a threat level sort of heatmap of the complex to influence what the prisoners are sent to do

leaden dagger
#

that was my initial tought

#

thought

analog frigate
#

explains how it sorts them into danger ratings

#

like some C expeditions are deeper than some D

#

but D are harder

leaden dagger
#

yuh yuh

analog frigate
#

so it's not depth but threat level within garganta

leaden dagger
#

yuh I think that makes the most sense

lofty cave
#

does anyone have audio log from C2?

#

when the guy is speaking with something

twilit girder
#

i dont but it was a surprise

lilac island
#

where is the log?

#

like is it behind a bulkhead objective?

graceful lotus
#

One is near the start the other is near the bulkhead

heavy lodge
#

Is the Warden an AI confirmed? Is BIOCOM another AI that manages the complex operations?

icy swift
#

WArden is BIOCOM

#

BIOCOM was installed first then warden took over BIOCOM

heavy lodge
#

Okay.. but are there any other AI that manages the complex?

icy swift
#

not at the moment

heavy lodge
#

So I am thinking... in the future rundowns will the prisoners send down to some sort of central control centre to plug&connect the Warden into the complex system? πŸ€”

icy swift
#

the warden is already connected

#

so basically when the Garganta facility was started, Saitonian Mining approached Kovac Security for security services
Kovac recommended that they install BIOCOM in the facility to run the security and other things in the facility.
Later Warden infiltrates BIOCOM and takes over the whole thing

heavy lodge
#

Hmm but if it’s connected can’t it just turn off door alarms etc and why would it screw up the reactor R1D1 or get breach alarm when trying to create uplinks etc

gilded vine
#

R1d1 reactor goes off because "MANUAL override detected! Alarm triggered"

icy swift
#

from what I understand, Warden does not have the full access to all the areas

#

so

#

we still have to override certain alarm doors to access it

heavy lodge
#

Oh... alright. Thx for the info

icy swift
#

no problem

jade vale
#

sometime , i find some cocoon looks like a brain with a tail

#

or a cocoon with eyes

#

creepy

agile plinth
#

the warden is an outer system so any actions it does are manual

agile plinth
#

the BIOCOM had almost full access until it tried to reroute power to KDS Deep

#

if it did the whole electrical system would blow up

agile plinth
#

it loosely inserted itself into the internal systems

#

but it have no further access

#

kind of like the average user on a website

#

the admin can see and change the code while the user can only view

#

to change things you need to somehow break unto the administration system

agile plinth
lofty cave
agile plinth
#

alright

indigo gale
#

I'm a bit curious, what if BIOCOM is like a living entity of sorts and not just some computer AI?

agile plinth
indigo gale
#

Ah, I see.

#

Kinda thought that since it was called BIOCOM, it'd maybe have some organic parts to it.

agile plinth
#

i think someone managed to figure out what the acronym was but don't remember

solar nova
#

I think BIO probably just refers to the fact that it's managing KSOs (who are biological humans).

#

I interpreted the logs as the WRDN being BIOCOM under a different protocol, it seems like the logs suggest that the WRDN has extremely limited access largely because BIOCOM had very limited access.

agile plinth
#

exactly

#

the warden us just the BIOCOM but with different tasks

#

same AI under the hood

shadow igloo
#

Biocom was for managing operatives right?

#

Maybe its short for BIOlogical asset COMmand or some such

gilded vine
#

Bio im not sure but com was almost certainly Combat Operations Management

icy swift
agile plinth
sour hedge
#

So… i just did B1.
I have a feeling we made life a lot harder now that the dimensional bridge is open and the floaty tentacle death monsters can enter the facility at will

#

Im assuming the floaty deathtacles are on friendly terms with the sleepers and will probably get confirmation of that in B2 or C1
Which leads me to believe they are somehow related

#

Since the running theory on sleepers seems to be that its a parasite caused mutation could it be that the sleeper is a first stage of sorts? That theres not enough biomass for the sleepers to continue growing and changing further along so they go into hibernation

#

Since tentacles seem to be a pretty coherent theme among the sleepers&Co i would go so far as to think about giants and scouts being further along the evolutionary path
Going from sleeper to giant to scout to deathtentancle

icy swift
graceful lotus
#

why couldn't thr flyers theoretically float up the elevator shaft

sour hedge
graceful lotus
#

welp the wardens problem not ours :3

sour hedge
sour hedge
shadow igloo
#

Still i dont think its an issue. B team was likely sent in to retrieve the MWP after us

#

Without that the link was likely forcibly closed

graceful lotus
#

tfw r7b1 is a flyer only level

agile plinth
agile plinth
agile plinth
#

they are evolved to live in higher pressure conditions

shadow igloo
sour hedge
#

Probably cut off the power

graceful lotus
#

so with the main story levels being a thing

#

are side levels still canon or just fun concept levels

shadow igloo
#

Cannon but not connected to the story

sour hedge
#

Maybe the side levels are just us running distraction while the other teams do things?

#

Like getting the matter wave thing back

shadow igloo
#

"Not enough power for nav data decryption. Start auxillery generator"

#

Its stuff that needs to be done, but dont directly involve the main story

quick wind
#

So I just started playing the game one of the main things I've wondered are the sleepers from another dimension or are they extra terrestrial in nature. I got like a million questions but this is the main one and I was wondering if any lore buffs could answer.

raw island
#

We don’t know anything for sure, but you can definitely see human features on their heads if you get up close. They appear to be the transformed bodies of people.

#

Some of the possible causes - extraterrestrial virus unearthed in meteor crater, human-engineered bioweapon, extradimensional invaders, ?????, and more!

dim scroll
#

It is implied that they are human beings infected by NAM-V

#

NAM-V that somehow managed to escape the complex & became a pandemic

#

There are mentions of a parasite as well

#

What is unclear is how there exists so many sleeper variations (especially mothers & tanks), what is the warden's final objective & what red alpha is (earth in future, a far away exoplanet, a planet in another dimension, etc...)

sour hedge
#

My personal theory is that the sleepers are infected humans that evolve further and further but lack the necessary nutrition to do so and go into hibernation
With red alpha being a habitable potentially earth planet in another dimension where the infection weither it be viral or parasitic originated from

agile plinth
agile plinth
agile plinth
agile plinth
#

i can explain in detail if you want

agile plinth
#

also there are no logs from the surface showing that there was any sleeper threat

agile plinth
agile plinth
subtle verge
#

Assuming, by OSHA standards, that would be a Level A hazmat suit? (I work with Hazmat all the time, just curious.)

agile plinth
#

good question

subtle verge
#

Sorry, when I think Class D I just think of like hard hats and safety harnesses

agile plinth
#

the answer is yes

subtle verge
#

Interesting, thanks!

agile plinth
#

i reversed them again

#

although don't mistake hazmat classes and hazmat suit classes

subtle verge
#

Haha no worries, I was like: "Oh no, am I going to have to learn video game terminology again?"

agile plinth
#

ah no

#

my mistake sorry

agile plinth
#

and killed the dinosaurs if i remember

#

also i think I've deduced that the only cause of the meteorite to hit earth is to teleport accidentally through the crystals

#

otherwise the outer planets would've destroyed it

agile plinth
#

but for that question: the sleepers appear to be mutated humans while the kraken and flyers are the endemic species on red alpha

#

and regular sleepers are considered the same species

agile plinth
shadow igloo
agile plinth
#

the masks are class C if i remember

#

but by class A i mean the log that mentioned dealing with nam-v

#

not sure which one but i think it was by WHO

#

nam-v is a kind of airborne parasite that can go through class A hazmat suits

#

which means it can chew its way through the nylon

frosty tide
#

So basically the parasite can go through airtight seals?

agile plinth
#

yes

#

it can go through a suit specifically designed to keep someone isolated from the world

#

also it would be very helpful if someone posts the log that mentioned it since I can't

shadow igloo
#

r5 right?

agile plinth
#

not sure

#

either r5 or the santonian website terminal

shadow igloo
#

yeah im looking through the r5 archive for it right now

agile plinth
#

ty

dim scroll
#

As it seems to "copy" human behaviors

agile plinth
#

people's behavior is highly dictated from their DNA

#

women have more of a motherly behavior since they evolved to have that role in life

dim scroll
#

Ye

#

it's more about its form actually

#

rather than the "spawn babies" part

agile plinth
#

the form is probably a thing about mutations

#

since we don't know about every type of sleeper as you said, there might be some quadrupedal variants

dim scroll
#

yeehaw

#

i wonder if we'll get a "big tank" soon

agile plinth
#

possibly

#

makes sense for it to exist seeing as the big mother does

#

although from an ecological and game development standpoint is seems weird

#

if it were to exist in the hive that are the sleepers, then it would be to protect something

dim scroll
#

the mothers ?

agile plinth
#

yes

dim scroll
#

also i don't know what their tumors are used for tbh

shadow igloo
#

yeah cant find anything regarding a parasite in the r5 archive but CDCX-1154-V.LOG is interesting. talking about the surface outbreak

agile plinth
#

if there would be a big tank, there should be a big mother

dim scroll
#

like are they fetuses or some sort of "growth hormone" ?

subtle verge
#

There was a big mother in R5, wasn't there?

agile plinth
#

could be

dim scroll
#

yeah

agile plinth
dim scroll
#

in R5D1

#

there was one in R4E1 as well & R3D1

#

R4E1 had a tank alongside her

agile plinth
#

i expect to see one in R6E1

shadow igloo
# agile plinth could you post it?

CDC National Alert System ID-01123-DC086

YELLOW tag: sec-clr private: tier 2, .gov, Milit. Des. A7 and above. Read receipt required
.

14 cases of unknown contagion/virus in Dade Country, Florida. R0 > 9

Highly contagious. Patients present acute neuralgia, anaphylaxis and malacia. Note the r n
aught – extreme caution advised. Erroneous diagnosis of Hermansky-Pudlak syndrome possible
. Full C-Lab/Chem testing required plus biopsy submission to CDC central (Atlanta).

Cellular mutation expected, correlated only. Mortality rate unknown, trench reports indica
te unresponsive to chemo/rad treatments, so >50% expected.

Drill wipe down procedures pending potential epidemic. Med drops standing by, request id:
NAM-V_G0.

dim scroll
#

i really expect a big tank

#

😳

agile plinth
#

so then it's not from r5 logs

#

probably is in the santonian website terminal

shadow igloo
#

i dont think its in r4, and corrupted just throws up nothing as expected

#

couldnt have beenn r3 could it?

agile plinth
#

corrupted gives nothing?

shadow igloo
#

nothing relevant

agile plinth
#

yeah most of them are just different stuff

#

then i have no idea who posted that log

#

i suppose I'll have to scroll up in chat for a couple hours and find it

#

during the waiting for 1.0 scraping at the bottom of the lore barrel time

shadow igloo
#

everything i can find refers to it as a virus

#

the only one that refers to who, is this one

#

Mambo Media Services news wire
Manchester Eye
Mar 18th, 2053

Growing Concern over NAM-V
by Duncan Keith

Saturday night at the Manchester Royal Infirmary. Usually, the emergency room sees a stead
y influx of patients. It’s busy; but no more than they can handle. the Infirmary is well s
taffed and stocked and has a reputation for dealing with patients quickly and efficiently.

But not tonight. Tonight over 250 people crowd the waiting rooms. As one patient is seen,
treated, and released, 2 more take their place at the end of the line. There are no beds l
eft, not enough personal protective equipment for the medical staff, and a barely containe
d sense of panic among the cast-down faces of those waiting in hope that they don’t have β€œ
the Stoops”. This is a hospital clinging on, desperately trying to weather the storm. The
storm of the NAM-V virus.

Since the WHO officially labeled the NAM-V virus as a pandemic, the number of reported cas
es has spiked. In part that is due to a more concerted testing effort, but it is also a si
gn of just how quickly this virus is spreading. Unlike previous pandemics (Hook, COVID19 –
21, Respo-Z2), this one debilitates its victims. There is no stay-at-home solution. If yo
u have NAM-V, you need medical support. The long-term effects of the virus are still unkno
wn, but once you start to feel the tightening in your bones and the persistent hallucinati
ons you will need medical supervision, or the end will be swift. Medical intervention is t
he only thing that can slow the decline. Even if the patient does manage to survive the in
itial onslaught of the virus, it will remain in their system and can strike again without
warning. Once you are isolated with NAM-V, you stay isolated.

… story continues on page 7

agile plinth
#

looking through the chat i remember everything and can see like topic eras

#

that's the image that made the whole thing

#

@rich blaze posted it and then we got no confirmation from anyone knowledgeable in lore

agile plinth
shadow igloo
#

i wont say its impossible. but looking through the most recent logs since it was confirmed to be a contagion. i personally cant find anything calling it a parasite

rich blaze
#

I did what?

agile plinth
#

that message without a source

shadow igloo
#

i remember the outbreak thing being a mild controversy back then, since covid was fresh on everybodies minds

rich blaze
#

Oh, sorry if I didn't source, but it's very much a log

#

lemme find it

shadow igloo
#

i'll keep looking after some food

rich blaze
#
Chase's Notion on Notion

D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.med_core/DLockwoodA074.flagged

Dean,

As requested, I have compiled the analysis of the affected subjects.

The subject's physiological changes do seem to be permanent. The ossification of the fibrous cartilage in both the spine and menisci appears to start at
the brain stem and spreads rapid...

quick wind
agile plinth
#

no problem

agile plinth
#

alright very good

shadow igloo
#

must have glanced over it. thanks for finding that

#

seems two fold then

#

virus piggybacks on a parasite and spreads in the host

agile plinth
#

yup

#

kinda like the ruled out fog theory

shadow igloo
#

just strike me as odd the governmental agencies dont seem aware of the parasite

agile plinth
#

well

#

they aren't supported by the two richest companies in existance

subtle verge
#

They do though, don't they? I remember logs that state that their meant for higher end military eyes and required a confirmed read receipt sent back - unless I'm mistaken on that.

agile plinth
#

the US military worked with Kovak yes

subtle verge
#

At least it was the CDC log for NAM-V.

agile plinth
#

past that there is no written cooperation between anyone

#

any governments that is

subtle verge
#

Ahh, okay.

#

I haven't finished out R6 yet, still going through trying to find all of the lore bits.

agile plinth
#

have fun!

#

ah, nice to have more people ask questions

raw island
subtle verge
#

I'm a lore geek, honestly. I bought this game when R1 launched, but I had school and stuff that I had to focus on, so I'm trying to play catch-up now lmao.

agile plinth
#

well ask anything you want

#

I've literally spent more hours figuring out lore with people than 2x my gtfo playtime

subtle verge
#

A vague TL;DR of what I know so far is:

We're prisoners being sent down by The Warden (which I personally speculate to be an AI akin to The Red Queen from Resident Evil) in the Chicxulub crater, in a place called The Complex owned by SSIC, to complete tasks to either retake or recover previous projects/research left behind after the outbreak of NAM-V/whatever it is that is causing the Sleepers to exist.

The current rundown being a ||research project gone wrong using the crystals researchers have found which opened up another plane of existence/paradoxical event which may have brought the parasite/virus to us through the creatures on the other side|| or something along those lines.

I don't know if I'm on the right track, but from what I've been able to piece together, that's what I'm more or less understanding.

agile plinth
#

oh boy that's quite incorrect and a lot missing

#

so:

subtle verge
#

Very well, I'm going off of what little I honestly know.

#

I haven't been able to get a lobby of people to be quiet during voice-acted moments.

agile plinth
#

the warden is the BIOCOM hacked with new protocols

#

the complex is called Garganta, owned by Santonian Industries

#

it was made as an iridum mine since prices rose up exponentially

#

they dig to 1.5km as the goal was

#

then during a DeepScan they found the large mass that is the sleeper origin meteorite

#

nam-v soon broke out after they started digging into it

#

the current rundown is just exploring another part of the complex

#

the crystals teleport someone to another dimension onto planet Red Alpha by using quantum entanglement only when touches

#

it didn't bring the sleepers here, the meteorite had them

#

if you want a detailed explanation of anything just ask

subtle verge
#

Gotcha, now my ignorance has been cast away.

agile plinth
#

that's the surface level lore of the game

#

there is a lot more that's super interesting

subtle verge
#

Though, I will say: isn't the Warden BIOCOM theory just that in it's current state (unless more is explained in R6 that I've yet to experience), being that there is only a single log that makes a vague statement about it?

agile plinth
#

people, general phenomena, biology, ecology ect

agile plinth
#

it was already basically confirmed in r5

#

before the warden BIOCOM takeover log appeared

subtle verge
#

Gotcha.

#

I'll go read through the logs in the pins to get more detailed info.

agile plinth
#

yeah chase has a good timeline

#

although a lot of r6 and santonian website terminal logs are missing as of the last time i checked

#

but as always you can just ask :)

subtle verge
#

Oh, is there an SSIC website??

agile plinth
#

anyway i have to sleep a bit

agile plinth
subtle verge
#

Dope, I'll look it up.

agile plinth
#

https//santonianindustries.com

subtle verge
#

Thanks! I'll be sure to scour that, too.

agile plinth
#

well I didn't type the hyperlink correctly but you get it

#

cya for now

solar nova
#

Do we have the D3 audio log right before extreme?

#

Seemed neat, but fuck is it in a bad spot.

rich blaze
#

I don't have the Audio, but I can describe what it talks about if you need

subtle verge
#

Ha. Going through the logs, and I like that they're referencing the current Covid outbreak.

rich blaze
# solar nova Go for it.

Basically, local Fauna of the other world have been picking off the stranded expedition, with the fauna exhibiting signs of more coordination than random attacks.
KSO are next to useless because they are "only" patrolling the zone and occasionally Killing stuff. The recording somehow made it back to Graganta (With Bishop most likely) and a text part where you see that Stokes (C1 Audio Lady) asked for it, the sender expressed his condolences.

solar nova
#

RIP.

shadow igloo
#

No covid19 is name dropped several times

grim flicker
#

How are the prisoners' sustained? I assume they need to be fed at some point even with them only being out of stasis for rundowns.

supple gorge
#

^

grim flicker
#

makes sense. i assume they have canteens or drinking tubes while doing tasks. while warden may be willing to use them for their bidding it would kinda be embarrassing for a failure to be caused by heat stroke or dehydration.

frosty tide
#

They meant iv tubes in the HSU units

grim flicker
#

More likely a feeding tube since you can't pump nutrients directly into the bloodstream. But yeah for food that makes sense.

But in mission i assume they have some sort of water supply so they dont kneel over half way through mission.

shadow igloo
#

Honestly they might not be. In hydrostatis your basically functionally dead and theorized to be kept in a syntheic amniotic fluid to prevent cell decay

#

According to the logs at least

grim flicker
#

Well i'm assuming there is something put in them for when they're out of stasis so they're not distracted by hunger.

shadow igloo
#

Maybe a feeding tube is used for the wake up process

#

But depending on the length of the mission that might not be needed all that often

grim flicker
#

And not sending them in with a water supply is just asking for failure.

#

imagine losing a team to heat stroke or dehydration

shadow igloo
#

The warden does not care about our long term survival is the thing

grim flicker
#

yeah but i assume they want to avoid stupid reasons for failure

shadow igloo
#

Were assets to be used, expended, and tossed aside

solar nova
#

I'd expect that wouldn't be very expensive in hydrostasis.

shadow igloo
#

Keep in mind were only active for hours at a time as well

#

Maximum 3 or 4 hours

shadow igloo
grim flicker
#

Hours of possibly high exertion/high stress
Beside providing water for during tasks would be a fairly easy thing to do if it did increase the chance of success.

shadow igloo
#

Pure nutrients delevered directly to the cells

grim flicker
#

But thats not how hydration or nutrition works

unborn steppe
#

you guys reckon it's a meta joke that the private military service is called Kovac when Kovaak's is an aim trainer on steam?

shadow igloo
#

We are medically dead for up to years at a time in HSU's were past the point of realism here

#

When im back at my pc i'll see if i can find the log that talks about it

grim flicker
shadow igloo
#

The breakthrough that Kovac Research hopes will answer these questions is called Hydrostas
is – a process that allows humans to be held in a state of suspended animation for weeks,
months, even years at a time without suffering any ill-effects. The nuts and bolts of the
process are a closely guarded secret, but sources speculate that the procedure likely uses
a synthetic amniotic fluid to sustain and protect the body while it is in an induced coma
tose state. In this state, the body is – for all intents and purposes – dead, but no cell
deterioration or physical decay occurs. For the human in Hydrostasis, the heart, and time
, stops.

#

EBDT-LEX0378-EFL.LOG in archive005 on the santonian website

grim flicker
#

But regardless i think its fairly safe to assume prisoners have a supply of water on their person for use. otherwise heat stroke might be what might kill most teams, MOPP gear is hot sweaty uncomfortable bullshit, i imagine the outfits the prisoners have would be basically wearing a sauna .

grim flicker
# shadow igloo Were assets to be used, expended, and tossed aside

exactly prisoners' are assets. My thoughts is that while warden is perfectly willing to use them to further their goals, i imagine losing an asset to something fairly easy to prevent would be pretty wasteful. regardless of wardens identity i imagine warden doesn't like to needlessly lose an asset.

shadow igloo
#

i dunno, that requires the assumption that the warden even thinks like us. its a hijacked military ai. that see's everything in the facility as a threat. i dont think it even factors in the potentiality that we survive long enough for that to matter

#

i mean the discription of D4 basically reads as. you will die, that is a risk i am willing to take

grim flicker
#

Well seeing as they have stasis pods, giving a prisoner a camelback or something would be fairly easy to do.

shadow igloo
#

assuming any are on site

#

its a mine, most of that stuff is likely already down there in well stocked panic rooms in the case of collapse

#

we already scavenge most of our shit and dont go down with a full pack of ammo

#

the warden likely just says "tough shit, if you need it you can find it"

grim flicker
#

who knows? either way i'm on the side of "lets give them water so they don't fall over dead before they even meet contact"

shadow igloo
#

im leaning toward "get fucked nerd, if you need it its down there" considering were not even given a full pack of civilian gear

#

somebody mentioned one of the machine gun appears to eject 9mm casings

#

were getting bottom shelf ramshackle crap and the bare minimum in equipment

#

not even our flashlights are standardized, and we dont even get masks rated for the infection it knows we'll encounter

#

remember 2% survival rate is considered good.(at least it was that might be retconned) you dont equip the goons meant to die for someone else with your best crap

grim flicker
#

lol to be fair i'm talking about a water container, not exactly hard to come by.

shadow igloo
#

Yeah but the world is supposedly dead

#

If the person carrying dies, its gone

#

Cant get more

#

The warden has to pick and choose what it gives out for the highest chance of success

#

And most of the time, were not it

#

You dont give an hours worth of ammo to someone you dont expect to last 15 minutes. Its why we get half our load and need to scavenege more

subtle verge
# lilac island nope, just coincidental

Check the 'Superman, Superbug' log:

Demons, to Ebola and the SARS Covid outbreaks in the early part of the
century, the Superbug always returns stronger and more resilient than before;
so, what are we doing to fight them?...```

It might not be the *current* outbreak of SARS Covid, but a reference to the 2002-2004 SARS outbreak -- Now that I think about it, it might be referencing to the 02-04 timeline instead of our current outbreak.
#

Still, I enjoy it.

shadow igloo
#

Btoh are possible until they elaborate

#

Outbreaks plural though

subtle verge
#

For sure, I'm just going off of 'early century' which, I guess technically we are still in the early portion of the 21st century.

#

OH, you're right. I missed that.

#

Have been really enjoying reading over these logs, though. Looking forward to delving further in to the lore. Need to figure out how to use the official SSIC website.

shadow igloo
#

Click the santonian icon then missing image. And a terminal will open

#

Works just like the game

subtle verge
#

Right, just trying to figure out file names and stuff.

#

I am not the brightest crayon in the cookie jar when it comes to DOS. Lmfao.

shadow igloo
#

use list to get the archives

#

cd arichive00x accesses them

#

x being the number

#

and then read [filename].log

solar nova
shadow igloo
#

blueprints of garganta?

#

good god

#

this place is massive

#

can you imagine how many rolls that would be if physical?

subtle verge
#

Oh man, now that I think about it...

#

So my mom used to be the zoning/planning head for a (small) town, and there was an ordinance where contractors or homeowners had to have plans for the entire build, and then a plan for each individual room on a separate piece of graph paper for each room.

#

A small town home was a small stack of paper. I can only imagine Garganta if it were that way.

shadow igloo
#

Especially when you get into specifics like plumbing and electrical

#

I imagine there are seperate documentation for that alone

#

And physical sheets have to exist im sure, redundancy. They cant rely on just computers

subtle verge
#

All of the Jeffries Tubes, too (I love that this reference is made, btw).

#

Oh, I meant to ask this earlier: with the Legion project, is it safe to say that the prisoners have their memories wiped after each mission? I assume it's done to prevent PTSD or other psychological traumas from forming?

#

Or would it be something that no longer exists/is done?

toxic moon
#

is there somewhere I can listen to the audio logs from R6?

subtle verge
#

I know that most, if not all, of the text logs have been added to the notion.so link in the pins, but I think audio logs are still being gathered at the moment.

grim flicker
#

I'm waiting on the twist that warden is a dog like one of the endings in Silent hill.

toxic moon
#

i'm really just looking for the triggered audio logs up to C1, so far

subtle verge
#

I can't find anything on YouTube or through search engines. I'd assume we'll start seeing them pop up in the next couple of weeks.

shadow igloo
#

We probably remember the events of a rundown or two. But lose it inbetween

subtle verge
#

Understood. When I was listening to the audio logs for the characters, it sounded like their memories were being wiped through a mixture of narcotics when put in to hydrostasis.

#

But I think it makes more sense that the long term exposure is the actual culprit.

shadow igloo
#

Nah its just hydrostasis. Narcotics wouldnt have time to do their job because its literal suspended animation. Time stops for the suspendee.

There was a space mission implied to have failed because the astronaughts lost their memories in transit

toxic moon
#

they seem to still remember the enemies though

#

they're at least familiar with sleepers and scouts

subtle verge
#

Ah, okay, I misunderstood what was said in Bishop's log. I thought I heard "Ehh give him 10 cc's of ___ and we'll try him again in 3 months," when it was something completely different.

shadow igloo
#

Strong memories seem to survive

#

Woods is still religious

#

Stuff like muscle memory and strong defining characteristics ya know

#

Which makes sense considering we can still effectively use our guns

subtle verge
#

I'm still eagerly waiting to see what the brainFuck code ends up being. Hopefully it's not just a red herring.

#

Been trying to have a crack at it since I enjoy cyphers, myself.

#

But my biggest downfall is that I have zero programming knowledge outside of what conversion programs offer.

plush knot
#

I was just about to pop in here and say I was looking into the brainfuck code lol. My main questions is, why are there "em dashes" mixed in with the brainfuck code? They aren't a part of the language and my compiler just skips right past them, should they be replaced with regular hyphens for subtraction?

solar nova
subtle verge
#

I've been taking a peek at that Google doc, yeah.

solar nova
#

Although I suppose converting the numbers into something intelligible will be the real hurdle.

#

It is possible, though it's hard to know, that we're expected to hold this information until we receive some sort of clue to decoding it.

plush knot
#

the output I get from just entering the text as it appears includes two sets of squigly brackets { } that properly close and nest each other, as if this is supposed to be some kind of script or program run on a computer

#

innnxrz <BKQCQQCy**{rvvH{~v ƒƒuΒ‚Hw‚… ~a}Β‚a/f†† ˆmˆmlŠlnw}**€ ŠΒŠΒ‰ΒŒΒŽIŽKŒ Œ.’”K0Β”ΒŒΒ”ΒΒ€Β–0Β•ΒΒšΒšΒžΒΒΒ“Β„Β„ΒžΒ’ΒžΒ’Β‘ 0 Β’Β—K2M1€¦¦– Βͺ©˜˜­­¯¯˜ Β΄ΒΒ΄ΒΒœΒΆΒƒΒœΒΆΒΆ

#

I bolded the brackets here

subtle verge
#

What exactly is your input to get that? I'm getting braces that are incomplete like what's shown in the google doc: '}o{'

#

Better way to ask that question: what did you change that your program was skipping?

#

OH nevermind, I see what you changed.

#

.. I think.

plush knot
#

copy pasting the code exactly how it appeared in the doc gave me that result I posted above, I just ctrl c ctrl v without changing anything yet

subtle verge
#

Interesting. When I paste the code in to a converter, I'm getting what the google doc is getting. I don't have any closed braces at all.

plush knot
#

send me a link to that doc

subtle verge
plush knot
#

very possible there was a text formatting error in the copy of the log I'm using, that would account for the em dashes and elipses all over the code

subtle verge
#

They did convert the em dashes and ellipses in the doc.

plush knot
#

okay perfect, that's the difference. Must just be a coincidence that my code had properly nested brackets? I do wonder why the minus and dots were replaced by em dashes and elipses in the first place though

subtle verge
#

I'm not entirely sure. Is it possible that it's not exclusively brainFuck and has a bit of injected custom code?

#

Mind you, I have zero programming knowledge.

#

So I'm just throwing random ideas.

plush knot
#

they assume in the doc that the elipses correspond to three dots, and that the em dashes corespond to one hyphen, but what if an em dash is meant to represent two hyphens?

#

That's a good theory, I don't think that those elipses and hyphens were used for no reason

#

wait, there are both en dashes and em dashes in the code, but the doc assumes they are all just meant to represent a dash

subtle verge
#

It would make sense since most generic software uses two hyphens per em dash.

plush knot
#

but then what does the en dash mean?

subtle verge
#

Well, in a grammatical context, an em dash is twice the length of an en dash. Em dashes are used similarly to parenthesis or commas, where en dashes are used for complex adjectives or to show a range of time; for example '1945-1947'

#

Unfortunately Discord doesn't automatically apply the em/en dash.

plush knot
#

so an em dash is the length of the letter m, and google tellsme it can be represented as two hyphens, an en dash is the length of the letter n and has a particular grammatical use but the question is how many dashes does it represent

subtle verge
#

Technically, an en dash is half the length of an em dash.

plush knot
#

I don't believe it would represent one hyohen, as the text already includes regular hyphens by themselvfes

subtle verge
#

But an en dash is slightly longer than a hyphen.

plush knot
#

move the brainfuck pointer to fractional cells lol

subtle verge
#

Point me in the direction of what that means? I assume that would be Fractional Programming for Comm Systems?

plush knot
#

I'm just joking here, I'll show you

subtle verge
#

WAIT WAIT WAIT, I think I might have found something, but this could also be a red herring.

#

'Dashes' programming language.

plush knot
#

Brain fuck is all about manipulating a pointer through memory to change values on a line of cells that stretch infinitely. This is labeled here as "program memory" and the black cell is where the pointer is, the joke is that an en dash would bring the pointer in between two cells, doesn't mean anything tho just a dumb joke

#

ooh, dashes programming language?

subtle verge
#

"It's possible to convert any brainfuck program in to a Dashes program"

plush knot
#

wooooooaah that's awesome!

subtle verge
#

OH

#

Like I said, this could be a red herring, BUT...

plush knot
#

YO, I need to check if those combos appear in the code rn

subtle verge
#

I have only done a few changes so far in line 2, but:

#

I'm 99% sure I've messed this up already, so I might need to try a few times to make sure I haven't borked it.,

plush knot
#

Okay, I tried replacing the elipses with three dots and the en dashes and em dashes with their corresponding brainfuck character they represent in the dashes programming language and got complete nonsense still, a lot more unprintable characters so I think that's not working for now but worth looking more into, I'll try some other stuff

leaden dagger
#

the brainfuck was already solved guys

subtle verge
#

Was it? I've not seen anything about it.

leaden dagger
#

like 2 days ago ^

subtle verge
#

No pins/updates to anything.

plush knot
#

Still I had fun messing with it, you got a link? I'd love to see how it was done

leaden dagger
#

ill find it

subtle verge
#

Oh.

#

Well, I at least had fun trying to figure it out myself.

leaden dagger
#

yessir

plush knot
#

same, and yeah it looks like it's in the lua scripting language, which is the language I have the most experience with so that's cool. Let me see what they changed to make it work

subtle verge
#

Guess I'll pay more attention to this channel from now on. ihavenofacebutiwillstillscream

leaden dagger
#

πŸ˜‚

plush knot
#

he just replaced em dashes with three dashes and en dashes with two, I was about to try that too lol

#

man I hate having lore just exist in a discord channel where you have to scroll forever to find anything all listed in one huge topic. god I miss forums

leaden dagger
#

yuppp

subtle verge
#

GTFO forums when

#

Teasing.

solar nova
#

Damn, missed this.

solar nova
solar nova
lilac island
#

wait, an idea with what the french guys found

#

the biggest stuff they returned from the dashes section was numbers, almost all in 3 digit groupings

#

maybe it's AES encoded

solar nova
#

What's encoded?

#

We have the full message, no?

lilac island
#

the section of +, -, >, and whatnot

solar nova
#

Yes, the recent pin is the section of +, -, and > decoded.

lilac island
#

is that both the ciphertext and plaintext then?

solar nova
#

Yes, it's the brainfuck followed by the plaintext version.

lilac island
#

well that could have been a bit more clear lol

solar nova
#

Also, I'm pretty sure the 3 digit thing is literally just individual cells when the French decoded their transcription of it.

lilac island
#

what was the process by which it was cracked?

#

i'm not so sure about that

solar nova
#

?

lilac island
#

i've run into encrypted codes in the same fashion once or twice before, once in the code in this description for an album on youtube, all the code seems to be in the same sort of 3 digit structure

#

i don't know for sure though, i'd have to look deeper into that sort of thing to see what comes out

solar nova
#

I mean, it could be encoded that way, but it is also literally just the values for each cell.

#

Many of which are carriage return or indents iirc.

#

Talking about: [105, 110, 108, 107, 118, 111, 120, 32, 60, 66, 74, 80, 67, 80, 79, 65, 13, 118, 120, 111, 115, 112, 70, 119, 122, 112, 32, 127, 125, 111, 123, 67, 13, 113, 122, 125, 133, 32, 120, 97, 118, 123, 95, 47, 13, 32, 32, 32, 100, 127, 127, 32, 129, 107, 128, 106, 104, 130, 102, 104, 13, 32, 32, 32, 113, 119, 122, 133, 32, 129, 118, 128, 127, 130, 132, 68, 117, 130, 129, 70, 13, 32, 32, 32, 133, 127, 132, 126, 32, 117, 130, 129, 46, 133, 119, 132, 131, 134, 136, 70, 48, 13, 32, 32, 32, 32, 32, 32, 136, 126, 135, 119, 117, 137, 47, 135, 130, 140, 139, 13, 32, 32, 32, 143, 128, 129, 132, 121, 118, 142, 130, 141, 129, 127, 143, 47, 140, 142, 133, 69, 49, 71, 48, 13, 32, 32, 32, 32, 32, 32, 144, 146, 145, 131, 32, 149, 146, 133, 133, 150, 13, 32, 32, 32, 150, 152, 151, 132, 32, 156, 137, 155, 136, 134, 157, 117, 134, 154, 154, 119], right?

lilac island
#

yeah

#

cause from that album secret message dealio, it has this whole big block of encrypted text in it's description

solar nova
#

It's already been decoded though, so there's probably nothing more to it.

lilac island
#

yeah, you're right

agile plinth
#

you back on the brainfuck code?

#

yeah it's been finally decoded

vague loom
#

a medical student's assessment of the common infected:
Before i begin, there are three things to take note of

  1. this infection bears similarity to other earth infections, just on a much grander, bigger scale.
  2. It has some loopholes; how are they drawing nutrition? How does the Mother morph and Grandmother Morph work?
  3. what are the flying balls?
  • The common infected -
    Humanoid shape, significant trauma to hands, head, lower abdomen. Usually intact legs and arms. "fang-like" structures protruding from head of Striker Morphs, Black; egg-like protrusions from the heads of Shooter-Morphs.

Primary look-over shows many of them are unblemished on the sites normally shot or struck; many do not have the significant trauma signs shown from combat, or fighting, suggests a more insidious infection route.

Recommended Viral nature, but from comparisons to human parasites; specifically taenia solus and T.Saginata; neurocysticercoses and cysticercoses in general seem to explain both the brittleness and the tape-worm like attack appendage.

agile plinth
#

alright so

#

specify what infection exactly, they hibernate until awoken, the flyers are a big topic