#gtfo-lore
1 messages Β· Page 208 of 1
here is somewhat where decoding into different ascii libraries started
if you go up you can see it decoded from brainfuck to the actual values
at least a couple attempts
i saw the decimal values
13 appears too many time for it to be a normal character no?
so i assumed it was the same as 32 in that case
where it was just formatting
13?
The carriage return
i don't see much 13
at least dictating from what mac got
ah i see
you are looking at the original one
he messed up the translation program he made
didn't adjust for the starting values
no problem
guess that's the other 4-man squad's info
4-man?
but i see only 3
we are not the only squad that been send into the complex
there
100% this before i go at it for like a couple days? xD
I think that's more like biometric code of each member
well, not 100% but the best we have
Well alright then :D
you can also check the pinned one
Depression here i come
no, that one is still wrong
some chars are different
oh god
105 110 108 107 118 111 120 32 60 66 74 80 67 80 79 65 13 118 120 111 115 112 70 119 122 112 32 127 125 111 123 67 13 113 122 125 133 32 120 97 118 123 95 47 13 32 32 32 100 127 127 32 129 107 128 106 104 130 102 104 13 32 32 32 113 119 122 133 32 129 118 128 127 130 132 68 117 130 129 70 13 32 32 32 133 127 132 126 32 117 130 129 46 133 119 132 131 134 136 70 48 13 32 32 32 32 32 32 136 126 135 119 117 137 47 135 130 140 139 13 32 32 32 143 128 129 132 121 118 142 130 141 129 127 143 47 140 142 133 69 49 71 48 13 32 32 32 32 32 32 144 146 145 131 32 149 146 133 133 150 13 32 32 32 150 152 151 132 32 156 137 155 136 134 157 117 134 154 154 119
Oh
well we need to get a full translation working
god damnit i have to spend another 45 minutes translating this one
this is the right one
yes lol
alright good
sick.
then i will probably post the nordic ascii translation of this one
since that's the ascii they would have on their computers while writing the game
still contains a lot of a and e variations
i see a couple general lowercase english
above ~130 it's special letters
god I've spent so much time on this i have gotten a feel for the ascii table
105 110 108 107 118 111 120 60 66 74 80 67 80 79 65
118 120 111 115 112 70 119 122 112 127 125 111 123 67
113 122 125 133 120 97 118 123 95 47
100 127 127 129 107 128 106 104 130 102 104
113 119 122 133 129 118 128 127 130 132 68 117 130 129 70
133 127 132 126 117 130 129 46 133 119 132 131 134 136 70 48
136 126 135 119 117 137 47 135 130 140 139
143 128 129 132 121 118 142 130 141 129 127 143 47 140 142 133 69 49 71 48
144 146 145 131 149 146 133 133 150
150 152 151 132 156 137 155 136 134 157 117 134 154 154 119
```this seems to be the format
with decimal representation
seems isn't good enough
yea well making the assumption that 13 is a special character
for this specifically there needs to be certainty
and 32 is space
13?
carriage return
ah
well send the non formatted versionas well and I'll correspond it with the table
.
here it is with indents and stuff
118 120 111 115 112 70 119 122 112 127 125 111 123 67
113 122 125 133 120 97 118 123 95 47
100 127 127 129 107 128 106 104 130 102 104
113 119 122 133 129 118 128 127 130 132 68 117 130 129 70
133 127 132 126 117 130 129 46 133 119 132 131 134 136 70 48
136 126 135 119 117 137 47 135 130 140 139
143 128 129 132 121 118 142 130 141 129 127 143 47 140 142 133 69 49 71 48
144 146 145 131 149 146 133 133 150
150 152 151 132 156 137 155 136 134 157 117 134 154 154 119```
yeee
alright then
i should send them in about an hour or so
either that or in about 16 hours
aight
Is there a vid of d1 where people dont talk over schaeffer? Got the audio bug at the last second and im not replaying d1 to hear it
I guess a better question is. But not really fit for this channel. How do we have a needle disabler. In a horror game but no subtitles?
GTFO development in a nutshell
Subtitles for bot voicelines
but nothing for lore voicelines
amazing right
Not really, Fireblade's clear is actually the only video I've seen of it at all.
Most people get the sound bug, sadly.
I got it literally as i popped the last tumor
pain
just realized when firing the burst rifle the ejected casings look like 9mm, wonder why we using such weak calibers for fighting monstrosities?
were broke
Its not exactly a military base
^
Were using scavenged supplies from a mine and lab
Frankly the shit we do have is a miracle
i see
was thinking it was to preserve the equipment in the lab, like the sniper using hollow point rounds and the mines using shaped charges
prevent too much overpenetration
Nah its basically salvaged and modified civilian equipment
π§
Consider our masks dont even really protect from much
Maybe the gases youd find in a mine, or certain chemical leaks.
well i was thinking gas masked protect you from chemicals but not so much biological threats if the air is saturated
But they arent rated for the biohazards we encounter
If anything we wear them to protect our faces from the sleepers hits
The facility has active air filtration in most spots
I'd rather the mask take that than get blinded
Also keeps blood out of our eyes. Killing sleepers can have signifigant splash
So how many prisoners do we think the warden has at its disposal?
Thanks
Np
Im leaning toward 8 originally 12.
Our 4 obviously. The other unnamed team we occasionally run interference for. And schaeffer whos now rouge and his KIA teammates
don't forget all the KDS operatives we found at the end of R5E1
I forgot how many though
I missed R5 so anything regarding that is new to me
ah gotcha
Only beat r5a1 before taking a break. Been here since r1 otherwise
Lol
it's ok I embrace it
I have 12 dialog options smh
straight outta skyrim
let me guess, someone stole your sweetroll?
hello sir can I have 3 carrots
sure that's 50 gold
you can sell them back to me for 3 gold if you want
eeeeeeverythings for sale my friend, everything! if I had a sister, I'd sell her in a second
oops this is lore channel
eh fuck it
I just realized we leave the MWP in the slot at the end of b1
The mission to reclaim that must have been interesting
Welcome
and take another one on d1 lol
Okay, I am attempting to decode the WRDN Log, and no one has mentioned the Japanese, Korean and Chinese yet, as when I translated the Brainfuck code i got - innnxrz <BKQCQQC#y{rvvH{~v οΎοΎuοΎH#wοΎοΎ οΎ ~a}οΎa/# fοΎοΎ οΎmοΎmlοΎln# w}οΎοΎ οΎοΎοΎοΎοΎIοΎοΎK# οΎοΎοΎοΎ οΎοΎ.οΎοΎοΎοΎοΎοΎK0# οΎοΎοΎοΎοΎοΎ0οΎοΎοΎοΎ# οΎοΎοΎοΎοΎοΎοΎοΎοΎοΎοΎοΎ 0οΎ οΎ’οΎK2M1# οΎ€οΎ¦οΎ¦οΎ οΎͺοΎ©οΎοΎοΎ# οΎοΎ―οΎ―οΎ οΎ΄οΎοΎ΄οΎοΎοΎΆοΎοΎοΎΆοΎΆοΎ
I noticed other people just had boxes, does this help
?
maybe
the boxes are just characters that discord cant read, so this is definitely a step
I used a different Decoder for the code
the first one gave me boxes, but another gave me these
What is KDS deep?
A storage unit for KSOs
Whats a KSO?
Kovac Security Operative
It sounds like they would be more trained than us the prisoners
We are KSOs based on logs
Cretasium presumably
but what the thing that teleport people ?
See above
Its called Artifact 7, but I dont know if the matterial itself was named
Probably just call it alpha material after the planet until told otherwise
If you check out the meatball enemies closer, you can tell they have a very similar structure on their backs that of Artifact 7
Could be basically a part of them that allows for teleportation maybe?
I theorized its a reality anchor of some sort. Tied to a particular location or universe. Acting like a bridge
Touching it lets you step through.
Think of it like touching your reflection on a mirror
So are they trying to establish life on the new desert like environment?
I know in B1 a log commented that the plants they tried to bring along, died instantly during teleportation.
Hmm
So what mainly got in the way of their efforts?
Nam-v and the sleepers found around the 2km mark i imagine
So are the sleepers a result of NAM-V?
They broke into a chamber and discovered sleepers and things went sideways
no
yeah I've gotten this before
it makes no sense when translated with the full ascii library
i remember there being crudely around 300
maybe something like 30 across
and in columns of 10
i think there might have been a log actually that said how many were getting transported to KDS Deep
best thing to do is to translate it to the nordic ascii
I'll do it in about 8 hours
since we got a new and most correct version of the code
I was listening to a player on a stream try to decode the numbers above while they were waiting in the lobby and I overheard them say that they thought some lines translated to the word 'long' ? When I first saw the indents (3 spaces each) I immediately assumed it was more code. Does that seem possible?
the player specifically was BavonZF
currently nothing translates to anything specific except speculation that the first word is initiate
this is what you should look at
I've reproduced the values myself as well. I'm playing the numbers game with them in python.
well only thing we can do with them is painfully turn them into ascii until we learn the d-block cipher
what is a d block cipher?
it's the cipher almost all logs have
they are in english of course
but transmission is made while being encoded
then they get decoded in the terminal
So this a standard process that has occurred before?
sorry, I'm new
I heard that there was a decoding thing and I wanted to learn all about it because it's been a while since the last one I learned about live.
How far back in chat do I need to go to get up to speed?
Brainfuck code, doing some things, so far I have inlkvox <BJPCPOA
vxos
aV_dT"RANGE ERROR
having an issue with the 3rd line
oh so you're changing the brainfuck code itself?
fixing
I've been playing with this all evening ever since Digi introduced the link and I overheard you toying with it
Im in a thing called Execute Brainf**k Online
so the coding could actually be used for something
however it is not formatted right, so it needs to be fixed slightly (like the french kinda did)
I have a feeling if we solve it....E1 could be a Go?
---.<<<+++++.>>>>-.+++.<.<<<<<.>>>>>>+++++.--.<-.>--.<<<<--β.<<<.>>>>>>++.>-.+++.++++++++. after this, if I change anymore, the code breaks
Hi guys I just finished D1 but we sped through the final voice log: ||Is the big reveal that the warden is an AI and what else did she say?||
we do kind of know
he's speculating if he's programmed to say this
and we may be the warden
if only my D1 audio didn't cut out >:(
Biocom was attacked and launched with the WRDN module
on the santonion website, in the Corrupted files
this code we are trying to decode is located at the bottom of the XXX-4-WRDN.LOG
oh ye that was me
R5 had a couple of logs which pointed to that
it was in thousands
multiple logs in r5 indicated warden is BIOCOM and an AI.
Specifies Digital Intelligence
Is there anywhere like a google doc or something with all the currently known logs/lore
yep check the pinned messgaes
Sick thanks
I dont think there is all of R6 in there
Yeah I figured
just a wild question
has anybody tried asking the peeps at r/arg for help with the code?
stuff like this is kinda their thing ya know
even if their not invested getting more minds in on it couldnt hurt
hmmmm.... maybe, but I would like to keep trying myself
No reason we cant do both
Reading up on the use of Brainfuck, it appears to be a code that was probably used to help bypass some BIOCOM protocals and allow it to run WRDN
then remove the problems that BIOCOM would have for it being there, so it thinks WRDN is normal?
No clue, anything regarding r5 is a mystery to me. But it makes sense. Imagine there would be some kind of backdoor that could be exploited
I could be rememebering wrong, there is an R6 log that does mention Andrew Clinton would have access to that.... however I don't think Andrew is behind it, arrows point to Anders and Andre
Devs probably watching us Suffer as they laugh at us go in the wrong direction.... or worried we gettin close!
which level is this?
oh havent done it yet
there is, the warden is the BIOCOM
not digital
i remember someone specifying the type
but i don't remember what it was
it was me
it's decision intelligence
an AI backed by a learning algorithm geared towards management, to distribute tasks and manage personnel based on information received on the circumstances of the situation they're in
ah yeah ty echo
first terminal d2
yoooo epic
So the log: EBDT-TYUF965.LOG (Found in R5A3) mentions running UnDoIt to find an article that was "wiped from the Mambo registry." Is there a real world equivalent that would help solve the brainf**k code? Or am I just grasping at straws?
the code is some brainfuck code that then is corrupted or the output got messed up by the d-block cipher
I was referring to the UnDoIt aspect. I am not familiar with software by that name, hence my question.. Though such an application may not be applicable in this situation.
could you post that log then?
EBDT-TYUF965.LOG (Found in R5A3)
Mambo Media Services mail server
From: Franke Fische
To: Derek Larwood
Date: August 15th 2042
Attachment: UnDoIt Recovery file #B-10374-NXZ-06
RE: Hydrostasis article
Derek,
I had to run UnDoIt to find this article. Iβm guessing Kovak didnβt want their name in the spotlight? It was wiped from the Mambo registry entirely. Well, not entirelyβ¦
Let me know if you need more,
Franke
Science Weekly
Friday November 2nd, 2035
Wake Me When We Get There
Report from Lance Overmars, ESA correspondent, Kourou Spaceport
With next monthβs launch of the ESAβs Red Alpha manned mission to Mars, we take a look at the unexpected investors backing the historic flight to our celestial neighbor.
Red Alpha is scheduled to take flight on December 13th. Just a few weeks from now, the long journey to Mars will begin with a nerve-racking countdown from Mission Control, here at the Kourou Spaceport. Next, there will be a thunderous roar as the Phoenix Engines ignite their 400,000 kg payload of LOX and RP-2 fuel to send Red Alpha screaming up and out of the atmosphere. Finally, a riotous round of applause will be heard from mission control and the viewing gallery. At least, thatβs what the ESA hopes will happen, and their recent track record suggests this launch will be as routine as their previous 14 missions, all of which have been executed without a hitch. Theyβre getting pretty good at it.
/* log continues with the rest of the article pertaining to the mars mission. Was omitted as it was too long and not relevant to my current point*/
and two
That's what i'm not understanding
are alpha one & two supposed to be bases on the alpha planet ?
or are these two names for the same planet ?
might just be referring to different locations
Has anyone made progress with the output of the brainfuck program?
red alpha
alpha one and two are outposts
currently no
aight, thx
UnDolt has almost nothing to do with it
it's like the wayback machine
just a way to find an old version of the article
ey, anyone had any progress in cracking that cipher?
oh wait
someone asked the exact thing above me two hours ago

someone have a link to the latest progress then?
latest progress literally almost isn't progress
best we have is values from the brainfuck code
after that it's gone
we just haven't deciphered it further
someone started fixing it
but it didn't really go anywhere
only thing i've managed to do is a manual translation
It might have been the code used to get the WRDN into the BIOCOM
and in some decodes it mentions E1GO
So if we solve it 10 chambers might bless us with E1
105 110 108 107 118 111 120 60 66 74 80 67 80 79 65
118 120 111 115 112 70 119 122 112 127 125 111 123 67
113 122 125 133 120 97 118 123 95 47
100 127 127 129 107 128 106 104 130 102 104
113 119 122 133 129 118 128 127 130 132 68 117 130 129 70
133 127 132 126 117 130 129 46 133 119 132 131 134 136 70 48
136 126 135 119 117 137 47 135 130 140 139
143 128 129 132 121 118 142 130 141 129 127 143 47 140 142 133 69 49 71 48
144 146 145 131 149 146 133 133 150
150 152 151 132 156 137 155 136 134 157 117 134 154 154 119
This one ?
yes
K
So we have the value, now we have to figure out what each means
yes
What have been tried so far to decrypt it ?
turning it into ascii
only legible thing currently is the first word being initiate and there specifically being mentioned E1GO
could be random chance that we got that
but who knows
(except the devs)
And they wont confirm or deny if we get warmer
Well
yup
we don't want confirmation in any way
the more lore to figure out the better
the good thing about encryption is that you rarely get more than one valid message/sentence after decrypting
So we'll definitely know if what we get is correct or not
at least we know that it's most likely the d-block cipher
Knowing the first word is possibly key to deciphering the rest, I am working on something at the moment that might be able to crack it
@minor saffron what you using now?
Magic
Noted. I'll prepare my wizard hat.
Hmmm.
You know, the mention of the dblock cipher interests me
I wonder if there's a clue in the mentions of it in the logs.
Lot of ciphers operate off of keys, after all.
I am happy there is a 69 in the code
I've gotten it down to
inlkvox
<bj
pcpoa
vxospfwzp
DEL}o{c
qz}U
Xav{_/
dDELDEL
QkPjhRfh
qwzU
QvPDELRTDuRQF
UDELT~
uRQ.UwTSVXF0
X~WwuY/WR??
?PQTyv?R?QDEL?/??UE1G0
????
?????
????
??????uV??w
? = I dunno
DEL = Delete
Can anyone point me in the direction good lore-rich playthrough videos for Rundowns 1-5? I just started playing 6, and I would like to see what has come before.
Not really playthrough, but you can read it all, the lore was never really a gameplay thing
i remember @white moth made a couple videos
don't have the links currently though
On Youtube?
yes
I gotcha
This is my newest one going over R1-R4
Iβm making one on R5-R6 but I canβt get my friends on to complete the level
This video goes over the GTFO Lore from Rundowns 1 to 4, it also talks about the back story of the sleepers in GTFO as well as the reason we are in a massive complex in the game.
Thank you guys so much. I did a much better job and put in way more time into this video and I am working on the next one which will go over GTFO R5-R6 Lore. Sorry for...
If you watch my other outdated video it goes over R5-R6 but the stuff talking about R1-R4 isnβt accurate
Thanks. I'll check it out!
Ty
Iβm gonna get some people together hopefully tmr and complete the rest of the rundown
I got 6 to go
But only 5 and important
hey
im trying to put together a little meme video whilke im waiting to get D1-D4 done
anyone have any hints at what the prisoneers eat/drink?
no
but like actual facts
i might @ the devs
i want to know
nobody has ever asked the question
wait
im just gonna email 10 chambers
they will answer
they like their community
right?
Iβd assume it would be tubes within the HSU giving them nutrients and vitamins
^
If not a tube then syringes hooked up elsewhere 
yuh
ok
thank you
i made a post on reddit
just in case
anyone has anything
Well contrary to Popular Belief, they do infact not eat Mountain Dew and Doritos. Instead it is not confirmed but highly likley that the prisoneers are tube fed when they go into Hydrostasis since it is basically a medically induced coma.
thats what i have
sounds good bro
π
Bro is that the 20 dollar 4foot long?
i just wondered why the EBDT-4QS-QVB.AUD file wasnt on the wiki but on notion / here
i'll add it today
i have to add a lot of r6 logs
just possibly compile them into one message
if i remember it was a project for tighter defense near the meteorite
not sure but i think that's what it is
it's more than a medically induced coma, intubation would be needed, but more to maintain the water levels in their body over time, their metabolism is extremely low while in hydrostasis. it's an artificial form of cryptobiosis maintained by the HSU, where the body's functions are slowed down to the point where you can't measure a heartrate or blood pressure, and for all intents and purposes, they are "dead". prior to resuscitation, the front of an HSU is blank, but once resuscitated, the front of the HSU lists information on blood pressure, heart rate, vital signs. it being used for deep space travel means you could be in there for DECADES and only age maybe a day or two without needing to care about food or water. there's fake hormones that are directly tied to this, like OSIP, based on DSIP, a hormone used to keep the body in a very deep sleep, and the lowest brain function a human naturally has. OSIP would be lower than that.
yeah true, but they still have to get some nutrients and water since canonically we arr out of an HSU for a couple hours per expedition
if we truly didn't eat or drink in any way we would be dead of dehydration by r3
They could eat Military rations or something when they have check ups, like the second set of Lore logs
Just think about the wrinkly fingers after exiting the HSU XD
which logs
probably no, since there is basically no moisture inside
i suppose they are wearing gloves which might do it
but it won't really matter seeing how slow their metabolism is
Huh. I was under the impression that they were submerged with O2/nutrition intubation.
still trying to wrap my head on what the desert area was about all of a sudden
it's Red Alpha
a planet you get transported to
we still dont know what they were doing over there do we
we do
after getting samples of the crystals from the meteorite, they accidentally learnt that touching them teleports you
i guess i missed out something?
i suppose it's a lot
from then on they managed to make the wave form projector
(i believe using artifact 7 but i'm not sure)
then they managed to transport people and materials to Red Alpha
making Alpha 1 and Alpha 2
the outposts were then attacked by flyers and the kraken
that's a simple way to explain it
Is the story in the Beta relevant to the release?
technically yeah
but there wasn't much in beta
unless by beta you mean early access
Hey so, Hammerstein said the chambers in the fossil could not have been formed naturally, and could be made by something redacted.
Yall something was alive in that thing at some point and that's one hell of a reveal.
Also unrelated to above, yall think it's likely the spitters are an invasive species originating from Alpha Planet?
d2 terminal near the high bulk door
Can someone explain to me the entire lore that we know rn? I play the game a lil but itβs about these 4 guys that were too cracked at life so they were brought underground to fix problems? Like are the electricians?? Pls explain
lol that's a hell of a lot to explain
woods was a marine in a war in turkey who survived his group being wiped out and being hunted down for 17 days, but when he returned to duty as a clerk on the barracks for people to buy smokes and stuff, he snapped, turning a shotgun onto a lot of his fellow marines, killing them. he was an extreme religious fundamentalist, seeing his acts as one of jihad or holy war. for this, he was offered up into the legion program, where his memory was wiped, and he was brainwashed to work as a soldier for Kovac Defense Services
hackett was a kid growing up on a small island around ireland, who killed one of his brothers as a child, and grew up a sociopath. with no emotions, he joined Kovac as a soldier, but after having orders not to let a village leave or move, he killed dozens of women and children to achieve it. he felt nothing, and felt guilty that he felt nothing, volunteering for the legion program so as to wipe his memory, in the hopes he might come out of it a better man than he was before.
dauda was a doctor who was in hiding for his unethical practices and experimentation, before being hired by santonian mining corporation to do medical experiments and research on their behalf. he did so, but is wracked with incredible guilt and nightmares, and stuffed himself into a hydrostasis unit to avoid death as the complex was being destroyed. he was taken into the legion program because he was in that hydrostasis unit.
and bishop was an intern for santonian mining company who tried to blackmail someone in dreyfus, one Janson Davies. this led to him being stationed in venezuela, where tensions broke into civil war, with him expected to die for being a foreigner. he survived, and was instead inducted into the legion program, with all his personal history wiped away.
Question about interactions between prisoners. We've been playing a lot with the bishop bot lately as a three stack, but in our last run we got a bishop hackett interaction while having a dauda bot. Do the prisoners only interact if both of them are players?
no, interactions are pretty few and far between and happen with certain things like killing scouts or taking fall damage
Yeah we had the one where bishop makes fun of someone for falling. Which had us all have to take a few minutes to recover from the line cause we weren't expecting it. Hackett started cracking back but that was the first time I ever noticed that they have unique interactions with eachother.
+++++++++++++++[>++>+++>++++>+++++>++++++>+++++++>++++++++<<<<<<<-]+++++++++++++++>>>>>>.+++++.------.---.>------.<++++.>++.<<<<<<++.>>.++++++.>--.++++++.<+.>.--.<-----.<<<-----.>>>>>>>----.++.<.++++.--------.<<<+++++.>>>>---.+++.<.<<<<<.>>>>>>+++++.-----.<-.>----.<<<<--------.<<<.>>>>>>++.>--.+++.++++++++.<<<<<<.>>>>>+++++++.<+++++++.>----.+++++.<-----.<<<++.<<.>β¦>>>>+++++.>++++..<<<<<.>>>>>++.<+++++++.>--.<---.----.>++.<------.++.<<<<<.>β¦>>>>+++++++++.++++++.+++.>>.<<<<<<.>>>>>--.<----------.>--.-.+++.++.<<<+.>>--.>-----.-.<<<++.<<<.>β¦>>>>>>.<-----.>---.<-.<<<<<.>>>>.>>-----.-.<<<<<-.>>>>>++++.<<++.>>--.-.+++.++.<<<<.<++.<<.>β¦β¦>>>>>>.<.>--.<<.----.>>++.<<<<<--.>>>>>----.<++++.>+++++.--.<<<<<<<.>β¦>>>>>>++++.<----.+.+++.<++++.---------.>>---.<----.>--.<---.----.>++.<<<<<.>>>>>--------.++.<++++++.<<<--.<++.>++.<-.<<.>β¦β¦>>>>>>++.++.---.<----.<<<<<.>>>>>>++++.-------.<++..>++++.<<<<<<<.>β¦>>>>>>.++.---.<--.<<<<<.>>>>>>+++++.<+++++.>--.<---.----.>++.<<-.>.>--------..<<++.
inherit <BIOCOM>
primeCore wrdn;
flow main/
arr threat[]
flow report<con>
with con.report>0
threat.plus
while\threat.lng<0>/
proc sleep
proc threat[all]
funky, i imagine the plaintext might be more code that could directly mention intentions or goals
+++++++++++++++[>++>+++>++++>+++++>++++++>+++++++>++++++++<<<<<<<-]+++++++++++++++>>>>>>.+++++.------.---.>------.<++++.>++.<<<<<<++.>>.++++++.>--.++++++.<+.>.--.<-----.<<<-----.>>>>>>>----.++.<.++++.--------.<<<+++++.>>>>---.+++.<.<<<<<.>>>>>>+++++.-----.<-.>----.<<<<--------.<<<.>>>>>>++.>--.+++.++++++++.<<<<<<.>>>>>+++++++.<+++++++.>----.+++++.<-----.<<<++.<<.>...>>>>+++++.>++++..<<<<<.>>>>>++.<+++++++.>--.<---.----.>++.<------.++.<<<<<.>...>>>>+++++++++.++++++.+++.>>.<<<<<<.>>>>>--.<----------.>--.-.+++.++.<<<+.>>--.>-----.-.<<<++.<<<.>...>>>>>>.<-----.>---.<-.<<<<<.>>>>.>>-----.-.<<<<<-.>>>>>++++.<<++.>>--.-.+++.++.<<<<.<++.<<.>......>>>>>>.<.>--.<<.----.>>++.<<<<<--.>>>>>----.<++++.>+++++.--.<<<<<<<.>...>>>>>>++++.<----.+.+++.<++++.---------.>>---.<----.>--.<---.----.>++.<<<<<.>>>>>--------.++.<++++++.<<<--.<++.>++.<-.<<.>......>>>>>>++.++.---.<----.<<<<<.>>>>>>++++.-------.<++..>++++.<<<<<<<.>...>>>>>>.++.---.<--.<<<<<.>>>>>>+++++.<+++++.>--.<---.----.>++.<<-.>.>--------..<<++.
inherit <BIOCOM>
primeCore wrdn;
flow main/
arr threat[]
flow report<con>
with con.report>0
threat.plus
while\threat.lng<0>/
proc sleep
proc threat[all]
slight update for formatting, think one of the replaces was off but message is the same
it might be lua
what a strange language to pick but maybe
i havent read in lua in years
so ive no clue anymore
i'm not really sure, just reads like lua to me
had to check one of my ex girlfriend's code a few times, some sort of "test" or something, it kinda flows the same sort of way though
could be, what languages are similar to lua?
i'm not too familiar with any language, so what different functions are used and how they're used will be the tell as to what the code is in
I am well out of my depth - just standing on the shoulders of giants, shout out to the French Discord guys as they did most of the work on this one
how'd you parse the numbers into letters? what was the cipher there
damn they're epic
i knew they were close when you could see the frequency distribution match up with spaces and line breaks
https://santonianindustries.com/backend/readFile/XXX-4-WRDN; the array setup is legitimate brainf*** code but the output uses βββ¦ these need to be substituted
β -> ---
β -> --
… -> ...
oh god i haven't seen lua being used in years
this is how it looks on mobile lmao
actually reading through the code you posted earlier, it looks like wrdn is as we could have thought before, a process that was injected remotely into the BIOCOM system, inheriting it's functions, so all of it's managerial and decision making code, and then adding an array to read "threat" based on reports from the BIOCOM code
issue is that this still doesn't work out with it being lua
nvm to long
roblox uses it lmao
also how exactly did you change the code as to make it make sense somewhat
haven't played in years
me either
gmod too
and iirc unity supports it??? don't quote me on that though my dad has more time spent in unity than me
unity supports most languages
it does
unfortunately you missed out on it's golden age, it's a bit sad to look at it now
true
really funny how people censor the word brainfuck
π
also it might just be lua or a type of it
been awhile since I've coded anything so I'm a bit rusty here
it's some type of loop function though
idc what proc sleep means
I'm a native english speaker and I understand how offensive it can be, even in legitimate context. I work on the premise that I wouldn't say it to my Gran then I won't post it on a public forum!
or con.report or
makes sense
check the line above
faie point
it's an if statement
yes I know that
if threat = 0
sleep
con.report though raises the threat
so I'm wondering what it is
and what proc stands for
proc threat [all]
process
threat process
is this the wakeup sequence for... hydrostasis?
don't remember the rest of the log
mayhap
alright so looking at the code, it appears to be a reaction process to outside threats
which put the warden in danger
so there could be different people trying to access the BIOCOM/warden
ah could be
i think it's inheriting biocom's detection systems of biological threats throughout the complex and using that information to create a threat level sort of heatmap of the complex to influence what the prisoners are sent to do
explains how it sorts them into danger ratings
like some C expeditions are deeper than some D
but D are harder
yuh yuh
so it's not depth but threat level within garganta
yuh I think that makes the most sense
i dont but it was a surprise
One is near the start the other is near the bulkhead
Is the Warden an AI confirmed? Is BIOCOM another AI that manages the complex operations?
Okay.. but are there any other AI that manages the complex?
not at the moment
So I am thinking... in the future rundowns will the prisoners send down to some sort of central control centre to plug&connect the Warden into the complex system? π€
the warden is already connected
so basically when the Garganta facility was started, Saitonian Mining approached Kovac Security for security services
Kovac recommended that they install BIOCOM in the facility to run the security and other things in the facility.
Later Warden infiltrates BIOCOM and takes over the whole thing
Hmm but if itβs connected canβt it just turn off door alarms etc and why would it screw up the reactor R1D1 or get breach alarm when trying to create uplinks etc
R1d1 reactor goes off because "MANUAL override detected! Alarm triggered"
from what I understand, Warden does not have the full access to all the areas
so
we still have to override certain alarm doors to access it
Oh... alright. Thx for the info
no problem
sometime , i find some cocoon looks like a brain with a tail
or a cocoon with eyes
creepy
yeah because automatic would be from the internal garganta ststems
the warden is an outer system so any actions it does are manual
it had but not anymore
the BIOCOM had almost full access until it tried to reroute power to KDS Deep
if it did the whole electrical system would blow up
technically it's connected but not really
it loosely inserted itself into the internal systems
but it have no further access
kind of like the average user on a website
the admin can see and change the code while the user can only view
to change things you need to somehow break unto the administration system
I'll record it when i go do c2ex
Could you ping me when you do that maybe?
alright
I'm a bit curious, what if BIOCOM is like a living entity of sorts and not just some computer AI?
it's specifically mentioned that it's a military AI developed by Kovac and the US military
Ah, I see.
Kinda thought that since it was called BIOCOM, it'd maybe have some organic parts to it.
i think someone managed to figure out what the acronym was but don't remember
I think BIO probably just refers to the fact that it's managing KSOs (who are biological humans).
I interpreted the logs as the WRDN being BIOCOM under a different protocol, it seems like the logs suggest that the WRDN has extremely limited access largely because BIOCOM had very limited access.
exactly
the warden us just the BIOCOM but with different tasks
same AI under the hood
Biocom was for managing operatives right?
Maybe its short for BIOlogical asset COMmand or some such
Bio im not sure but com was almost certainly Combat Operations Management
ahh yes i forgot about that
something close to that yeah
So⦠i just did B1.
I have a feeling we made life a lot harder now that the dimensional bridge is open and the floaty tentacle death monsters can enter the facility at will
Im assuming the floaty deathtacles are on friendly terms with the sleepers and will probably get confirmation of that in B2 or C1
Which leads me to believe they are somehow related
Since the running theory on sleepers seems to be that its a parasite caused mutation could it be that the sleeper is a first stage of sorts? That theres not enough biomass for the sleepers to continue growing and changing further along so they go into hibernation
Since tentacles seem to be a pretty coherent theme among the sleepers&Co i would go so far as to think about giants and scouts being further along the evolutionary path
Going from sleeper to giant to scout to deathtentancle
they cant enter at their will I think
the only enter when we open the inter dimensional bridge
why couldn't thr flyers theoretically float up the elevator shaft
I hope theres enough sentry guns up top to make that a non-issue
welp the wardens problem not ours :3
On B1 when you get teleported back youre never told that the dimensional bridge cant be closed
Which leads me to believe its still openβ¦..
not mah problem.
Until it wakes us up to defend
Still i dont think its an issue. B team was likely sent in to retrieve the MWP after us
Without that the link was likely forcibly closed
tfw r7b1 is a flyer only level
the bridge is permanently open
his issues are our issues
i imagine something related to air pressure
they are evolved to live in higher pressure conditions
Considering we get the matter wave projector back in d1. Presumably the warden managed to shut it down and send another team to retrive it
Probably cut off the power
so with the main story levels being a thing
are side levels still canon or just fun concept levels
Cannon but not connected to the story
Maybe the side levels are just us running distraction while the other teams do things?
Like getting the matter wave thing back
"Not enough power for nav data decryption. Start auxillery generator"
Its stuff that needs to be done, but dont directly involve the main story
So I just started playing the game one of the main things I've wondered are the sleepers from another dimension or are they extra terrestrial in nature. I got like a million questions but this is the main one and I was wondering if any lore buffs could answer.
We donβt know anything for sure, but you can definitely see human features on their heads if you get up close. They appear to be the transformed bodies of people.
Some of the possible causes - extraterrestrial virus unearthed in meteor crater, human-engineered bioweapon, extradimensional invaders, ?????, and more!
It is implied that they are human beings infected by NAM-V
NAM-V that somehow managed to escape the complex & became a pandemic
There are mentions of a parasite as well
What is unclear is how there exists so many sleeper variations (especially mothers & tanks), what is the warden's final objective & what red alpha is (earth in future, a far away exoplanet, a planet in another dimension, etc...)
My personal theory is that the sleepers are infected humans that evolve further and further but lack the necessary nutrition to do so and go into hibernation
With red alpha being a habitable potentially earth planet in another dimension where the infection weither it be viral or parasitic originated from
the logs and such are connected lorewise
yeah mainly to assist other prisoners in other parts of garganta
sleepers appear to be mutated humans and the flyer ones are the originally evolved ones from red alpha
it's the meteorite
i can explain in detail if you want
currently nam-v causing sleepers is possible since they mention that they don't know the long term effects but we haven't seen earth's surface so we can't tell if that's the case
also there are no logs from the surface showing that there was any sleeper threat
they say that nam-v is a parasite that can go through a class A Hazmat Suit
first part is the most likely correct part but the second one still doesn't have enough proof to be a thing yet
Assuming, by OSHA standards, that would be a Level A hazmat suit? (I work with Hazmat all the time, just curious.)
good question
Sorry, when I think Class D I just think of like hard hats and safety harnesses
the answer is yes
Interesting, thanks!
i reversed them again
although don't mistake hazmat classes and hazmat suit classes
Haha no worries, I was like: "Oh no, am I going to have to learn video game terminology again?"
also the only cause is the meteorite that teleported and hit earth
and killed the dinosaurs if i remember
also i think I've deduced that the only cause of the meteorite to hit earth is to teleport accidentally through the crystals
otherwise the outer planets would've destroyed it
go ahead and ask anything you want
but for that question: the sleepers appear to be mutated humans while the kraken and flyers are the endemic species on red alpha
and regular sleepers are considered the same species
also for sleepers variations, thankfully we will learn a lot when we go to the meteorite at 2000m
im not sure what rating our masks are in game but they dont seem to help with infection. so going through class a's would make sense to my uninformed self
the masks are class C if i remember
but by class A i mean the log that mentioned dealing with nam-v
not sure which one but i think it was by WHO
nam-v is a kind of airborne parasite that can go through class A hazmat suits
which means it can chew its way through the nylon
So basically the parasite can go through airtight seals?
yes
it can go through a suit specifically designed to keep someone isolated from the world
also it would be very helpful if someone posts the log that mentioned it since I can't
r5 right?
yeah im looking through the r5 archive for it right now
ty
Well i'm legit curious about the mother in particular
As it seems to "copy" human behaviors
people's behavior is highly dictated from their DNA
women have more of a motherly behavior since they evolved to have that role in life
the form is probably a thing about mutations
since we don't know about every type of sleeper as you said, there might be some quadrupedal variants
possibly
makes sense for it to exist seeing as the big mother does
although from an ecological and game development standpoint is seems weird
if it were to exist in the hive that are the sleepers, then it would be to protect something
the mothers ?
yes
also i don't know what their tumors are used for tbh
yeah cant find anything regarding a parasite in the r5 archive but CDCX-1154-V.LOG is interesting. talking about the surface outbreak
if there would be a big tank, there should be a big mother
could you post it?
like are they fetuses or some sort of "growth hormone" ?
There was a big mother in R5, wasn't there?
could be
yeah
yes
i expect to see one in R6E1
CDC National Alert System ID-01123-DC086
YELLOW tag: sec-clr private: tier 2, .gov, Milit. Des. A7 and above. Read receipt required
.
14 cases of unknown contagion/virus in Dade Country, Florida. R0 > 9
Highly contagious. Patients present acute neuralgia, anaphylaxis and malacia. Note the r n
aught β extreme caution advised. Erroneous diagnosis of Hermansky-Pudlak syndrome possible
. Full C-Lab/Chem testing required plus biopsy submission to CDC central (Atlanta).
Cellular mutation expected, correlated only. Mortality rate unknown, trench reports indica
te unresponsive to chemo/rad treatments, so >50% expected.
Drill wipe down procedures pending potential epidemic. Med drops standing by, request id:
NAM-V_G0.
hmm
so then it's not from r5 logs
probably is in the santonian website terminal
i dont think its in r4, and corrupted just throws up nothing as expected
couldnt have beenn r3 could it?
corrupted gives nothing?
nothing relevant
yeah most of them are just different stuff
then i have no idea who posted that log
i suppose I'll have to scroll up in chat for a couple hours and find it
during the waiting for 1.0 scraping at the bottom of the lore barrel time
everything i can find refers to it as a virus
the only one that refers to who, is this one
Mambo Media Services news wire
Manchester Eye
Mar 18th, 2053
Growing Concern over NAM-V
by Duncan Keith
Saturday night at the Manchester Royal Infirmary. Usually, the emergency room sees a stead
y influx of patients. Itβs busy; but no more than they can handle. the Infirmary is well s
taffed and stocked and has a reputation for dealing with patients quickly and efficiently.
But not tonight. Tonight over 250 people crowd the waiting rooms. As one patient is seen,
treated, and released, 2 more take their place at the end of the line. There are no beds l
eft, not enough personal protective equipment for the medical staff, and a barely containe
d sense of panic among the cast-down faces of those waiting in hope that they donβt have β
the Stoopsβ. This is a hospital clinging on, desperately trying to weather the storm. The
storm of the NAM-V virus.
Since the WHO officially labeled the NAM-V virus as a pandemic, the number of reported cas
es has spiked. In part that is due to a more concerted testing effort, but it is also a si
gn of just how quickly this virus is spreading. Unlike previous pandemics (Hook, COVID19 β
21, Respo-Z2), this one debilitates its victims. There is no stay-at-home solution. If yo
u have NAM-V, you need medical support. The long-term effects of the virus are still unkno
wn, but once you start to feel the tightening in your bones and the persistent hallucinati
ons you will need medical supervision, or the end will be swift. Medical intervention is t
he only thing that can slow the decline. Even if the patient does manage to survive the in
itial onslaught of the virus, it will remain in their system and can strike again without
warning. Once you are isolated with NAM-V, you stay isolated.
β¦ story continues on page 7
looking through the chat i remember everything and can see like topic eras
that's the image that made the whole thing
@rich blaze posted it and then we got no confirmation from anyone knowledgeable in lore
yeah that's the santonian terminal british hospital report
i wont say its impossible. but looking through the most recent logs since it was confirmed to be a contagion. i personally cant find anything calling it a parasite
I did what?
that message without a source
i remember the outbreak thing being a mild controversy back then, since covid was fresh on everybodies minds
i'll keep looking after some food
Here is the original log : https://www.notion.so/ab68b94496bd4b27bec291de65ebd510?v=4330fedca48c4676b5fee1edafa15638&p=e42bda18f22a46df8d3efe49ededcfe3
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.med_core/DLockwoodA074.flagged
Dean,
As requested, I have compiled the analysis of the affected subjects.
The subject's physiological changes do seem to be permanent. The ossification of the fibrous cartilage in both the spine and menisci appears to start at
the brain stem and spreads rapid...
Thank you very much Im loving this game so far and the world is so cool
no problem
fucking yes thank you
alright very good
must have glanced over it. thanks for finding that
seems two fold then
virus piggybacks on a parasite and spreads in the host
just strike me as odd the governmental agencies dont seem aware of the parasite
They do though, don't they? I remember logs that state that their meant for higher end military eyes and required a confirmed read receipt sent back - unless I'm mistaken on that.
the US military worked with Kovak yes
At least it was the CDC log for NAM-V.
Ahh, okay.
I haven't finished out R6 yet, still going through trying to find all of the lore bits.
Oh nice, so itβs a parasite that spreads the virus.
I'm a lore geek, honestly. I bought this game when R1 launched, but I had school and stuff that I had to focus on, so I'm trying to play catch-up now lmao.
well ask anything you want
I've literally spent more hours figuring out lore with people than 2x my gtfo playtime
A vague TL;DR of what I know so far is:
We're prisoners being sent down by The Warden (which I personally speculate to be an AI akin to The Red Queen from Resident Evil) in the Chicxulub crater, in a place called The Complex owned by SSIC, to complete tasks to either retake or recover previous projects/research left behind after the outbreak of NAM-V/whatever it is that is causing the Sleepers to exist.
The current rundown being a ||research project gone wrong using the crystals researchers have found which opened up another plane of existence/paradoxical event which may have brought the parasite/virus to us through the creatures on the other side|| or something along those lines.
I don't know if I'm on the right track, but from what I've been able to piece together, that's what I'm more or less understanding.
Very well, I'm going off of what little I honestly know.
I haven't been able to get a lobby of people to be quiet during voice-acted moments.
the warden is the BIOCOM hacked with new protocols
the complex is called Garganta, owned by Santonian Industries
it was made as an iridum mine since prices rose up exponentially
they dig to 1.5km as the goal was
then during a DeepScan they found the large mass that is the sleeper origin meteorite
nam-v soon broke out after they started digging into it
the current rundown is just exploring another part of the complex
the crystals teleport someone to another dimension onto planet Red Alpha by using quantum entanglement only when touches
it didn't bring the sleepers here, the meteorite had them
if you want a detailed explanation of anything just ask
Gotcha, now my ignorance has been cast away.
that's the surface level lore of the game
there is a lot more that's super interesting
Though, I will say: isn't the Warden BIOCOM theory just that in it's current state (unless more is explained in R6 that I've yet to experience), being that there is only a single log that makes a vague statement about it?
people, general phenomena, biology, ecology ect
multiple logs
it was already basically confirmed in r5
before the warden BIOCOM takeover log appeared
yeah chase has a good timeline
although a lot of r6 and santonian website terminal logs are missing as of the last time i checked
but as always you can just ask :)
Oh, is there an SSIC website??
anyway i have to sleep a bit
yes
Dope, I'll look it up.
https//santonianindustries.com
Thanks! I'll be sure to scour that, too.
Do we have the D3 audio log right before extreme?
Seemed neat, but fuck is it in a bad spot.
I don't have the Audio, but I can describe what it talks about if you need
Ha. Going through the logs, and I like that they're referencing the current Covid outbreak.
Go for it.
Basically, local Fauna of the other world have been picking off the stranded expedition, with the fauna exhibiting signs of more coordination than random attacks.
KSO are next to useless because they are "only" patrolling the zone and occasionally Killing stuff. The recording somehow made it back to Graganta (With Bishop most likely) and a text part where you see that Stokes (C1 Audio Lady) asked for it, the sender expressed his condolences.
RIP.
nope, just coincidental
No covid19 is name dropped several times
How are the prisoners' sustained? I assume they need to be fed at some point even with them only being out of stasis for rundowns.
tubes
^
makes sense. i assume they have canteens or drinking tubes while doing tasks. while warden may be willing to use them for their bidding it would kinda be embarrassing for a failure to be caused by heat stroke or dehydration.
They meant iv tubes in the HSU units
More likely a feeding tube since you can't pump nutrients directly into the bloodstream. But yeah for food that makes sense.
But in mission i assume they have some sort of water supply so they dont kneel over half way through mission.
Honestly they might not be. In hydrostatis your basically functionally dead and theorized to be kept in a syntheic amniotic fluid to prevent cell decay
According to the logs at least
Well i'm assuming there is something put in them for when they're out of stasis so they're not distracted by hunger.
Maybe a feeding tube is used for the wake up process
But depending on the length of the mission that might not be needed all that often
And not sending them in with a water supply is just asking for failure.
imagine losing a team to heat stroke or dehydration
The warden does not care about our long term survival is the thing
yeah but i assume they want to avoid stupid reasons for failure
Were assets to be used, expended, and tossed aside
They're probably going to be well fed.
I'd expect that wouldn't be very expensive in hydrostasis.
If were preserved in a amniotic fluid i imagine a nutrient solution is also infused at the same time actually
Hours of possibly high exertion/high stress
Beside providing water for during tasks would be a fairly easy thing to do if it did increase the chance of success.
Pure nutrients delevered directly to the cells
But thats not how hydration or nutrition works
you guys reckon it's a meta joke that the private military service is called Kovac when Kovaak's is an aim trainer on steam?
We are medically dead for up to years at a time in HSU's were past the point of realism here
When im back at my pc i'll see if i can find the log that talks about it
you could hydrate someone via IV but nutrition has to be adsorbed through the intestines.
And Stasis isn't necessarily impossible at least on a theoretical level. Same thing with cryogenics (which are being actively researched in RL last i checked)
The breakthrough that Kovac Research hopes will answer these questions is called Hydrostas
is β a process that allows humans to be held in a state of suspended animation for weeks,
months, even years at a time without suffering any ill-effects. The nuts and bolts of the
process are a closely guarded secret, but sources speculate that the procedure likely uses
a synthetic amniotic fluid to sustain and protect the body while it is in an induced coma
tose state. In this state, the body is β for all intents and purposes β dead, but no cell
deterioration or physical decay occurs. For the human in Hydrostasis, the heart, and time
, stops.
EBDT-LEX0378-EFL.LOG in archive005 on the santonian website
But regardless i think its fairly safe to assume prisoners have a supply of water on their person for use. otherwise heat stroke might be what might kill most teams, MOPP gear is hot sweaty uncomfortable bullshit, i imagine the outfits the prisoners have would be basically wearing a sauna .
exactly prisoners' are assets. My thoughts is that while warden is perfectly willing to use them to further their goals, i imagine losing an asset to something fairly easy to prevent would be pretty wasteful. regardless of wardens identity i imagine warden doesn't like to needlessly lose an asset.
i dunno, that requires the assumption that the warden even thinks like us. its a hijacked military ai. that see's everything in the facility as a threat. i dont think it even factors in the potentiality that we survive long enough for that to matter
i mean the discription of D4 basically reads as. you will die, that is a risk i am willing to take
Well seeing as they have stasis pods, giving a prisoner a camelback or something would be fairly easy to do.
assuming any are on site
its a mine, most of that stuff is likely already down there in well stocked panic rooms in the case of collapse
we already scavenge most of our shit and dont go down with a full pack of ammo
the warden likely just says "tough shit, if you need it you can find it"
who knows? either way i'm on the side of "lets give them water so they don't fall over dead before they even meet contact"
im leaning toward "get fucked nerd, if you need it its down there" considering were not even given a full pack of civilian gear
somebody mentioned one of the machine gun appears to eject 9mm casings
were getting bottom shelf ramshackle crap and the bare minimum in equipment
not even our flashlights are standardized, and we dont even get masks rated for the infection it knows we'll encounter
remember 2% survival rate is considered good.(at least it was that might be retconned) you dont equip the goons meant to die for someone else with your best crap
lol to be fair i'm talking about a water container, not exactly hard to come by.
Yeah but the world is supposedly dead
If the person carrying dies, its gone
Cant get more
The warden has to pick and choose what it gives out for the highest chance of success
And most of the time, were not it
You dont give an hours worth of ammo to someone you dont expect to last 15 minutes. Its why we get half our load and need to scavenege more
Check the 'Superman, Superbug' log:
Demons, to Ebola and the SARS Covid outbreaks in the early part of the
century, the Superbug always returns stronger and more resilient than before;
so, what are we doing to fight them?...```
It might not be the *current* outbreak of SARS Covid, but a reference to the 2002-2004 SARS outbreak -- Now that I think about it, it might be referencing to the 02-04 timeline instead of our current outbreak.
Still, I enjoy it.
For sure, I'm just going off of 'early century' which, I guess technically we are still in the early portion of the 21st century.
OH, you're right. I missed that.
Have been really enjoying reading over these logs, though. Looking forward to delving further in to the lore. Need to figure out how to use the official SSIC website.
Click the santonian icon then missing image. And a terminal will open
Works just like the game
Right, just trying to figure out file names and stuff.
I am not the brightest crayon in the cookie jar when it comes to DOS. Lmfao.
use list to get the archives
cd arichive00x accesses them
x being the number
and then read [filename].log
blueprints of garganta?
good god
this place is massive
can you imagine how many rolls that would be if physical?
Oh man, now that I think about it...
So my mom used to be the zoning/planning head for a (small) town, and there was an ordinance where contractors or homeowners had to have plans for the entire build, and then a plan for each individual room on a separate piece of graph paper for each room.
A small town home was a small stack of paper. I can only imagine Garganta if it were that way.
A small forest died just for that
Especially when you get into specifics like plumbing and electrical
I imagine there are seperate documentation for that alone
And physical sheets have to exist im sure, redundancy. They cant rely on just computers
All of the Jeffries Tubes, too (I love that this reference is made, btw).
Oh, I meant to ask this earlier: with the Legion project, is it safe to say that the prisoners have their memories wiped after each mission? I assume it's done to prevent PTSD or other psychological traumas from forming?
Or would it be something that no longer exists/is done?
is there somewhere I can listen to the audio logs from R6?
I know that most, if not all, of the text logs have been added to the notion.so link in the pins, but I think audio logs are still being gathered at the moment.
I'm waiting on the twist that warden is a dog like one of the endings in Silent hill.
i'm really just looking for the triggered audio logs up to C1, so far
I can't find anything on YouTube or through search engines. I'd assume we'll start seeing them pop up in the next couple of weeks.
The memory whipes are just long term exposure to hydrostasis. I doubt its an actual procedure for the warden but is likely unavoidable
We probably remember the events of a rundown or two. But lose it inbetween
Understood. When I was listening to the audio logs for the characters, it sounded like their memories were being wiped through a mixture of narcotics when put in to hydrostasis.
But I think it makes more sense that the long term exposure is the actual culprit.
Nah its just hydrostasis. Narcotics wouldnt have time to do their job because its literal suspended animation. Time stops for the suspendee.
There was a space mission implied to have failed because the astronaughts lost their memories in transit
they seem to still remember the enemies though
they're at least familiar with sleepers and scouts
Ah, okay, I misunderstood what was said in Bishop's log. I thought I heard "Ehh give him 10 cc's of ___ and we'll try him again in 3 months," when it was something completely different.
Strong memories seem to survive
Woods is still religious
Stuff like muscle memory and strong defining characteristics ya know
Which makes sense considering we can still effectively use our guns
I'm still eagerly waiting to see what the brainFuck code ends up being. Hopefully it's not just a red herring.
Been trying to have a crack at it since I enjoy cyphers, myself.
But my biggest downfall is that I have zero programming knowledge outside of what conversion programs offer.
I was just about to pop in here and say I was looking into the brainfuck code lol. My main questions is, why are there "em dashes" mixed in with the brainfuck code? They aren't a part of the language and my compiler just skips right past them, should they be replaced with regular hyphens for subtraction?
You've seen the French transcription of it?
I've been taking a peek at that Google doc, yeah.
Although I suppose converting the numbers into something intelligible will be the real hurdle.
It is possible, though it's hard to know, that we're expected to hold this information until we receive some sort of clue to decoding it.
the output I get from just entering the text as it appears includes two sets of squigly brackets { } that properly close and nest each other, as if this is supposed to be some kind of script or program run on a computer
innnxrz <BKQCQQCy**{rvvH{~v ΒΒuΒHwΒΒ Β ~a}Βa/fΒΒ ΒmΒmlΒlnw}**ΒΒ ΒΒΒΒΒIΒΒKΒΒΒΒ ΒΒ.ΒΒΒΒΒΒK0ΒΒΒΒΒΒ0ΒΒΒΒΒΒΒΒΒΒΒΒΒΒΒ 0 Β’ΒK2M1€¦¦ ΒͺΒ©ΒΒΒΒΒ―Β―Β Β΄ΒΒ΄ΒΒΒΆΒΒΒΆΒΆ
I bolded the brackets here
What exactly is your input to get that? I'm getting braces that are incomplete like what's shown in the google doc: '}o{'
Better way to ask that question: what did you change that your program was skipping?
OH nevermind, I see what you changed.
.. I think.
copy pasting the code exactly how it appeared in the doc gave me that result I posted above, I just ctrl c ctrl v without changing anything yet
Interesting. When I paste the code in to a converter, I'm getting what the google doc is getting. I don't have any closed braces at all.
send me a link to that doc
very possible there was a text formatting error in the copy of the log I'm using, that would account for the em dashes and elipses all over the code
They did convert the em dashes and ellipses in the doc.
okay perfect, that's the difference. Must just be a coincidence that my code had properly nested brackets? I do wonder why the minus and dots were replaced by em dashes and elipses in the first place though
I'm not entirely sure. Is it possible that it's not exclusively brainFuck and has a bit of injected custom code?
Mind you, I have zero programming knowledge.
So I'm just throwing random ideas.
they assume in the doc that the elipses correspond to three dots, and that the em dashes corespond to one hyphen, but what if an em dash is meant to represent two hyphens?
That's a good theory, I don't think that those elipses and hyphens were used for no reason
wait, there are both en dashes and em dashes in the code, but the doc assumes they are all just meant to represent a dash
It would make sense since most generic software uses two hyphens per em dash.
but then what does the en dash mean?
Well, in a grammatical context, an em dash is twice the length of an en dash. Em dashes are used similarly to parenthesis or commas, where en dashes are used for complex adjectives or to show a range of time; for example '1945-1947'
Unfortunately Discord doesn't automatically apply the em/en dash.
so an em dash is the length of the letter m, and google tellsme it can be represented as two hyphens, an en dash is the length of the letter n and has a particular grammatical use but the question is how many dashes does it represent
Technically, an en dash is half the length of an em dash.
I don't believe it would represent one hyohen, as the text already includes regular hyphens by themselvfes
But an en dash is slightly longer than a hyphen.
move the brainfuck pointer to fractional cells lol
Point me in the direction of what that means? I assume that would be Fractional Programming for Comm Systems?
I'm just joking here, I'll show you
WAIT WAIT WAIT, I think I might have found something, but this could also be a red herring.
'Dashes' programming language.
Brain fuck is all about manipulating a pointer through memory to change values on a line of cells that stretch infinitely. This is labeled here as "program memory" and the black cell is where the pointer is, the joke is that an en dash would bring the pointer in between two cells, doesn't mean anything tho just a dumb joke
ooh, dashes programming language?
wooooooaah that's awesome!
YO, I need to check if those combos appear in the code rn
I have only done a few changes so far in line 2, but:
I'm 99% sure I've messed this up already, so I might need to try a few times to make sure I haven't borked it.,
Okay, I tried replacing the elipses with three dots and the en dashes and em dashes with their corresponding brainfuck character they represent in the dashes programming language and got complete nonsense still, a lot more unprintable characters so I think that's not working for now but worth looking more into, I'll try some other stuff
the brainfuck was already solved guys
Was it? I've not seen anything about it.
like 2 days ago ^
No pins/updates to anything.
Still I had fun messing with it, you got a link? I'd love to see how it was done
ill find it
this
yessir
same, and yeah it looks like it's in the lua scripting language, which is the language I have the most experience with so that's cool. Let me see what they changed to make it work
Guess I'll pay more attention to this channel from now on. 
π
he just replaced em dashes with three dashes and en dashes with two, I was about to try that too lol
man I hate having lore just exist in a discord channel where you have to scroll forever to find anything all listed in one huge topic. god I miss forums
yuppp
@shut mountain
Damn, missed this.
Thank uuu
love u big time
What were the differences from what you did compared to the French analysis?
Oh, I see, so some of the characters were misinterpreted.
wait, an idea with what the french guys found
the biggest stuff they returned from the dashes section was numbers, almost all in 3 digit groupings
maybe it's AES encoded
the section of +, -, >, and whatnot
Yes, the recent pin is the section of +, -, and > decoded.
is that both the ciphertext and plaintext then?
Yes, it's the brainfuck followed by the plaintext version.
well that could have been a bit more clear lol
Also, I'm pretty sure the 3 digit thing is literally just individual cells when the French decoded their transcription of it.
?
i've run into encrypted codes in the same fashion once or twice before, once in the code in this description for an album on youtube, all the code seems to be in the same sort of 3 digit structure
i don't know for sure though, i'd have to look deeper into that sort of thing to see what comes out
I mean, it could be encoded that way, but it is also literally just the values for each cell.
Many of which are carriage return or indents iirc.
Talking about: [105, 110, 108, 107, 118, 111, 120, 32, 60, 66, 74, 80, 67, 80, 79, 65, 13, 118, 120, 111, 115, 112, 70, 119, 122, 112, 32, 127, 125, 111, 123, 67, 13, 113, 122, 125, 133, 32, 120, 97, 118, 123, 95, 47, 13, 32, 32, 32, 100, 127, 127, 32, 129, 107, 128, 106, 104, 130, 102, 104, 13, 32, 32, 32, 113, 119, 122, 133, 32, 129, 118, 128, 127, 130, 132, 68, 117, 130, 129, 70, 13, 32, 32, 32, 133, 127, 132, 126, 32, 117, 130, 129, 46, 133, 119, 132, 131, 134, 136, 70, 48, 13, 32, 32, 32, 32, 32, 32, 136, 126, 135, 119, 117, 137, 47, 135, 130, 140, 139, 13, 32, 32, 32, 143, 128, 129, 132, 121, 118, 142, 130, 141, 129, 127, 143, 47, 140, 142, 133, 69, 49, 71, 48, 13, 32, 32, 32, 32, 32, 32, 144, 146, 145, 131, 32, 149, 146, 133, 133, 150, 13, 32, 32, 32, 150, 152, 151, 132, 32, 156, 137, 155, 136, 134, 157, 117, 134, 154, 154, 119], right?
yeah
cause from that album secret message dealio, it has this whole big block of encrypted text in it's description
It's already been decoded though, so there's probably nothing more to it.
yeah, you're right
a medical student's assessment of the common infected:
Before i begin, there are three things to take note of
- this infection bears similarity to other earth infections, just on a much grander, bigger scale.
- It has some loopholes; how are they drawing nutrition? How does the Mother morph and Grandmother Morph work?
- what are the flying balls?
- The common infected -
Humanoid shape, significant trauma to hands, head, lower abdomen. Usually intact legs and arms. "fang-like" structures protruding from head of Striker Morphs, Black; egg-like protrusions from the heads of Shooter-Morphs.
Primary look-over shows many of them are unblemished on the sites normally shot or struck; many do not have the significant trauma signs shown from combat, or fighting, suggests a more insidious infection route.
Recommended Viral nature, but from comparisons to human parasites; specifically taenia solus and T.Saginata; neurocysticercoses and cysticercoses in general seem to explain both the brittleness and the tape-worm like attack appendage.
...