#gtfo-lore

1 messages · Page 199 of 1

molten tundra
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i mean, almost everything we're discussing here is just theory

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some discuss clone theory as deconfirmed though

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as in, explicitely shown to be inaccurate

hasty pier
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it's neither deconfirmed or confirmed anywhere

molten tundra
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🤷‍♂️

hasty pier
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just an explanation that some people believe in and others don't

molten tundra
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personally

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i'm leaning towards it until i'm given a better explanation

hasty pier
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same here

rich blaze
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Personaly, I don't run by this theory so I don't base them on it to be fair
Especially with the memory tampering things that have been released with R5

molten tundra
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There needs to be an explanation as to why the same prisoners have apparantly interacted with every rundown so far and still are alive, and have also not exploded from nam-v contamination

gilded vine
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Once again, we could be getting disinfected

molten tundra
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while still having "low expected survival rate"

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even though our survival rate is... 100%

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like, warden either sucks at math

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or something is up

hasty pier
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ye

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i doubt we're just supersoldiers

molten tundra
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i mean hilariously, you get closer to super soldier with every death

rich blaze
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Last one I don't quite know

molten tundra
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but still

rich blaze
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but for the first, I always handwaved it as defeat is non canon, and our team has been sent after others that failed

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but YMMV on that one

molten tundra
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see, i can "suspend disbelief" heavily to ignore that

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but the "low expected survival rate" and "you always succeed and the warden never sends you first even after 5 consecutive rundowns of seeing you complete every mission"

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is just... bizzare

rich blaze
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You don't send an elite team scouting

molten tundra
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yeah

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but then why would the expected survival rate for the non scout ace team that has never failed you

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for their briefing

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say "low expected survival rate"

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they're not doing the scout mission

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they're the ones you expect to win

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also, we never get any scouted info

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🤷‍♂️

rich blaze
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Anyway, consdering how deep the biology rabbit hole goes in this game (I had to search through patents for christ sake)
it's kinda weird we never got anything on cloning

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Although, there's a passage that might interest y'all

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as it actually might point towards it

molten tundra
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could be the devs are hoping to keep it hidden for some

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big reveal

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tweeeest for those who aren't really doing too much theory crafting

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they've played their hand close on everything else so far

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so it'd track

rich blaze
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   sent to recycling? We track both organ and tissue stocks here so
   we can trace the history should we need it.```
molten tundra
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i've read that line before, but the term recycling is interesting

hasty pier
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so they collect pieces of people

molten tundra
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organ harvesting ofc

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but the question is

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are they building more people or just stocking up organs for medical procedures

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🤷‍♂️

rich blaze
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Personally I think it might just be financing through organ black market

molten tundra
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clone theory would prefer the former

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the latter has all sorts of explanations tho

rich blaze
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but Clones theory is a good one too

hasty pier
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should we need it
seems to imply that they plan to use the body parts internally

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either medically or for building people

rich blaze
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Idk if you're on the archive server, but @pulsar crater had a good theory on memory usage and control

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it used pieces I gatherd from R4 objectives and Bishop's log in R5A3

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And it'd seem weird for cloning to actually get the repressed memories

molten tundra
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depends

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if they want the clones to actually have the memories of the people they're cloning (say, to retain combat experience), doing some sort of a reverse constructive brain scan, it makes perfect sense. It'd also explain how they have all sorts of knowledge and experience about the creatures they're fighting.

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rather than going in blind every time

hasty pier
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yeah they seem to only remember the expeditions they go through and none of their past

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which would be beneficial if you just want emotionless soldiers

molten tundra
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although i think its implied perhaps that dauda does remember his past and simply chooses not to speak on it

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since he wasn't put through the program and just hops in a pod to escape the sleepers during the incident

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so im not sure how he'd tie into this

hasty pier
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dauda is a weird case

molten tundra
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i mean him not speaking on it makes sense

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because he sees himself as responsible

rich blaze
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Bishop basically remembers through the power of hate

hasty pier
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maybe the warden sees that dauda's memories are actually beneficial for him as a prisoner?

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since dauda would have a better understanding of the virus/sleepers

molten tundra
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we don't even know if the warden has access to teh memory altering facilities that were used to set up bishop, hacket & co the way they are, or just the HSU and deployment stuff

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so its possible dauda just had a higher than average mission success rate when deployed and warden took notice

hasty pier
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true

molten tundra
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dauda's implied high level knowledge of what was going on though would probably only be helpful for him when interacting withthem

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that's a head start on all the people who don't

devout geyser
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How many logs have been found from the extension?

pulsar crater
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not sure

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im just waiting for your big lore conglomerate to be posted

graceful lotus
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quite a bit

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I'm guessing near 20

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c3 is a gem in of itself for logs

fiery hollow
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Q: What did the charicters do to be in prison?

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well to be prisoners

wild merlin
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Woods (I believe, I may have the wrong person) had a violent episode and killed people with a shotgun on a military base

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The others idk

fresh juniper
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Guess I'm using the shotgun when I play as him from now on

wild merlin
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Nice

fiery hollow
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ok I got woods anyone else know the other

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(others)

fresh juniper
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For Hackett it must be his thighs I guess because did you look at them lmaoo

burnt light
fresh juniper
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Man needs a permit for those

wild merlin
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I think if you look on the official wiki and look up the characters it is in there somewhere

silver vine
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You can know why they're in the complex with audio logs in A2

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Woods killed 20 militaries in the name of god
Dauda worked for the complex before
Bishop tried to blackmail the CEO of Dreyfus
Hackett killed innocent people and wanted to join the program to have his memory erased

fiery hollow
silver vine
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So, it's not really a prison where people are punished for their crimes.
It's a complex, deep underground where you can't leave and they're kept "prisoners" to do the dirty work of the Warden in the complex

fiery hollow
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So in a way they are on death row because it is so dangerous

silver vine
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A non official death row piloted by a Private Company if you want yeah

fiery hollow
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so what is the benifet of doing this?

silver vine
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We don't know the ultimate goal of why we're doing the Warden's work in the complex

fiery hollow
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I guess a clear criminal record?

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in exchange

silver vine
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No, we're probably never leaving

finite vine
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well death row inmates are still used as legion operatives, like woods

silver vine
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When we're not dropping in the complex, we're kept in HSU (sleeping module), mostly

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When you launch the lobby and have the dropping cinematic, you're just waking up from your HSU unit

scenic wagon
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is there a difference between Legion and Insight?

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are they used interchangable or are they 2 different things? ICR

finite vine
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Im sure they are 2 different things

royal gull
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Project Insight is a company in charge of laboratory experiences and Deep Reach progression. Legion is a secret program that enrols people willingly (or not) to do the Warden chores after their memory was wiped.

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Not 100% accurate though

graceful lotus
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well we don't know about that last part

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were not sure of the exact connection between the legion and warden just yet

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I doubt it's that direct though

golden dune
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Did I read somewhere that theres a seperate server that has archieved lore? Instead of ongoing discussion? Thanks!

graceful lotus
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I don't think so, not to my knowledge at least

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you can watch some youtube channels that sum up the past rundown lores though

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or read the wiki

royal gull
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There's a remote terminal with compiled logs from previous rundowns

sinful robin
# devout geyser How many logs have been found from the extension?

I got 27 logs from the extension in my google drive. Don't know if I'm missing any but don't think so. Only one I'm confused about and haven't found is the "FTR-044-V.LOG" that's in the corrupted folder on the website but it might not be in game. All the other corrupted ones are though

devout geyser
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did you share that here?

sinful robin
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yup

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should also be a bit higher up in this chanel

devout geyser
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POG those are all the ones i've found as well

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which means i can post my database now ravehoe

sinful robin
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Noice

hidden flint
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GUYSSS

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GUYS

sinful robin
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Hmm?

hidden flint
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i've accessed the santonian's secret terminal

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idk if its new or not

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i just feel like a kid in a candy store rn

red steppe
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lol

sinful robin
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Awesome how you have stumbled upon it

hidden flint
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here i'll stream it in gen 1

sinful robin
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Play around with it a little and see what you can find

hidden flint
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theres sooooo much here tho

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and its not in the game

sinful robin
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It has been discovered already though but there's lots of fun stuff to read on there

hidden flint
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oh

sinful robin
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The corrupted folder is worth keeping an eye on as time goes on

hidden flint
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it was the first thing i opened

sinful robin
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They occasionally add some stuff there

hidden flint
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i just went thru crp-991 a and b

graceful lotus
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it basically stores all the past and current logs

hidden flint
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ooooooooo

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i love it soooo much

sinful robin
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And sometimes teases future logs

hidden flint
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D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.exec_branch/APirosA134.flagged
Mr. Girauld

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what is this?

devout geyser
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what part of it

hidden flint
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the second and third line

devout geyser
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not completely sure, but it's just like the internal address of the email

hidden flint
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so we don't know who Mr.Girauld is?

devout geyser
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he's sebastien girauld

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operative science director at KDS

hidden flint
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and we are doing a kds level in e1

devout geyser
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KDS Deep

hidden flint
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what does it mean?

devout geyser
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a deep storage of KSOs for Legion

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(kovak security operatives)

timid lance
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kovak deep storage

devout geyser
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no

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kovak defense services

timid lance
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eh it was a guess

hidden flint
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legion?

devout geyser
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It's finally time to release my GTFO Lore Database! I've included every log and character from the game so far, and added labels so you can follow common themes of GTFO. I intend to keep adding information as we learn more... maybe I'll add a glossary next! curious Anyways, enjoy!

slim fractal
devout geyser
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sorry had to do a little advertising goosedance curious

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anyways

hidden flint
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as someone else links a database in

hidden flint
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unless

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your the same person

devout geyser
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lmao i am

slim fractal
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lmao i am

spice elk
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lmao I am

devout geyser
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p.s. anyone can make comments on the pages curious

hidden flint
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what kind of person has 3 accounts?

graceful lotus
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a gamer

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D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.kds_ops/HLordeB273.flagged
Harriet,
That’s a BIOCOM access key. BIOCOM is a self-governing DI entity. I don’t run it. No one “runs” it. If it needs more power, it tries to get it. Other than that I have no idea why it made this request. If you have any more questions, run them by a flagged supervisor first. I’m busy keeping you alive.
Andre
———————–
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.kds_ops/APirosA134.flagged
Mr. Piros,
I have been alerted to multiple attempts to access Garganta’s power control system. This system is, as far as I know, entirely off-limits to KDS and yet, as you can see below – you are attempting to reroute power to unit B-7 (that’s KDS Deep) for some reason. Had the system approved the request, the grid would have overloaded and almost every subsystem in the entire facility would have shut down.
Care to explain?
PCS alert: unauthorized access logged
Date: 04/05/2054
AccessID#: 29$525GVTHR2%456FS
WRDN: override
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault)
Request denied. Limits exceeded. PID override false.
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault
Request denied. Limits exceeded. PID override false.
Request received:
generator_A-01, redirect(HSU vault)
generator_A-03, redirect(HSU vault)
generator_A-05, redirect(HSU vault)
generator_A-07, redirect(HSU vault
Request denied. Limits exceeded. PID override false.
Port closed.
Please contact a CPDS administrator.

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can someone explain this

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whoops

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so what is KDS deep?

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is it a location?

devout geyser
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end of e1

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a vault of HSUs containing KSOs

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for Legion

dense saffron
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It's pretty much all but explicity stated BIOCOM is the warden right

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Like we can all agree BIOCOM is most likely the warden

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In the access log for the generators it literally says "WRDN: override"

graceful lotus
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ah

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does that mean we're getting new prisoners next rundown?

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seems likely

devout geyser
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bruh

dense saffron
devout geyser
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wait that would make so much sense

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character customization

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new prisoners

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influx protocol

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making all these KSOs available

burnt light
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Prisoners need to find an acronym dictionary
So BIOCOM is something that wants stuff so it finds the way to get that stuff regardless of anything else. So everyone could be dead and the thing still trying to reroute power or sending people down to get crates. I don't think everyone is dead, or retired, or the complex is empty, tho. Wouldn't make sense to "send prisoners to retrieve and open baby hsu/hisec cargo" if no one is gonna use it. This independent entity still needs someone giving it some specific tasks for others to do, even if it's just Kovak people wanting more plants or cryo crates for research.
Also, WRDN doesn't mean Warden, right? Like, doesn't directly mean that. It's just a convenient acronym that can be seen as a word easier to pronounce and goes well with the theme of people feeling like prisoners and having someone/something giving orders and making sure everything works, and someone at Garganta or KDS thought "that sounds cool" and went with it. Right?
It took me so long to get my thoughts in order and write this, I feel stupid.

lilac island
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if it is a completely independent entity, then no, it doesn't need input or oversight from anyone else. again, even before what happened, people working there are directly saying nobody has control over it and are wondering why BIOCOM is doing what it's doing. as for WRDN, it most likely is just "Warden", there's a lot of computerized programs or tasks you can put into a computer's command terminal that uses "squished" abbreviation rather than just using 1 letter 1 word abbreviation. I think that someone gave it that name who was overseeing the production or use of BIOCOM due to it's control over the HSUs and the prisoners.

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personally i'd find it more dumb to have an abbreviated name where 1 word is 1 letter where they clearly thought of the abbreviation before they came up with what it actually stood for

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actually whats more interesting to me is i think that log's mentioning of the PID override being false and mentioning exceeding limits directly reflect the beta rundown's expeditions, as their objectives were to retrieve PIDs and to overload the power grid

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with that being successful in achieving BIOCOM's goals, the rundown protocol was thought up

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or "thought" up rather

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or if the beta rundown isnt canon, it still matches up with rundown protocol 1

burnt light
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The beta was made part of the rundown 1, yes

rich blaze
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For me

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I think the warden is actually OVERRIDING the BIOCOM call

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which would mean Harriet Lorde would be one of the wardens

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wait nevermind

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It's not actually the case

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I can't read

burnt light
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The thing is, that entity needs a goal, even if it's just keeping everything running. If it doesn't have one, I don't think it'd keep giving tasks. Why would it? And the objectives don't seem random but leading towards something. Like, get those IDs so you can access lower levels, get this item so you don't die in the next expedition, start up/shut down a reactor so power goes wherever it wants, and similar stuff. Since it also controls HSUs, I can also get the hormone related objectives. But what's with the get plant samples, get cargos and such? Why would it need it if no one is gonna use them, and how does it know if that's the case?
That's my point, why a (probably) non-physical entity needs those things if no one is telling it they need them

dense saffron
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what those goals are is anyone's guess, it seems even when the complex was operational the people in it didn't know what it was doing

burnt light
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I mean... ye, I guess no one knows, and we'll have to wait and see.
I'll go back to lurking and reading what clever people write.

scenic wagon
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“That’s a BIOCOM access key.
BIOCOM is a self-governing DI entity. “
DI eh? Digital Intelligence?

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What’s the difference between an AI, and a DI…

hasty pier
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assuming DI is actually digital intelligence, that would imply that the warden is likely someone's mind uploaded, not an artificial intelligence that was created to be the warden

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though it would be a bit of a stretch to assume that's what DI stands for with what we know imo

scenic wagon
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That’s what it was. DI is someone’s mind in sci-Fi stories

hasty pier
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oh, is it a common term?

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my bad lol

scenic wagon
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No I’ve seen it in a few other places.

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Not that common. I just happen to know what it means from other sources

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At least in this context. Could mean something else in some other context

scenic wagon
lilac island
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as for DI, i swear i've heard about it before, when talking about the different types of artificial intelligence, but I can't remember what it stood for

scenic wagon
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Digital Is my guess. IDK for sure tho

dim scroll
devout geyser
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we know what the r2a1 cargo was

scenic wagon
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Wait no. Wrong cargo. Icr the r2a1 cargo

cunning light
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pMother samples ?

scenic wagon
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that was r3 I believe... or was it. bah, ICR

solar nova
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R2

keen bobcat
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Not sure if anyone posted this but its on A3

scenic wagon
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I havent seen any of the wiki guys post it

devout geyser
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it's in my database

scenic wagon
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the one you cant post yet?

devout geyser
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i already did

scenic wagon
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oh, wait then what was the one about not being able to post it for 4 days

devout geyser
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all the logs have been posted already so i'm free to post whatever i want

scenic wagon
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facepalm fair enough

graceful lotus
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whos xavier lightfoot?

rocky shuttle
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who

scenic wagon
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whoot whoot whoot

royal gull
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Considering infos in that log and the last audios about our characters in R5A3. Above list is used on Bishop to wake him up faster if I recall in LEGION Program.

rich blaze
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why would he be a prisoner? He's litteraly the one getting the delivery

royal gull
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My bad changed it to fit in the lore. Misread the line

pulsar crater
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they use n-33S to make him more susceptible

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flushing the pod and such woke him

rich blaze
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It reminds me

rich blaze
pulsar crater
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yes

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seems familiar LOL

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reminds me of GLPS usage as well

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@rich blaze could the two be used together?

rich blaze
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Might, I'm not a neuroscientist by any means

pulsar crater
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time to contact one 😳

rich blaze
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They could be used depending on what you need

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Considering how little we do know, bleh

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Also, N-33S is also related to the neural system after all

scenic wagon
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does Scaeffers log in C-2 mean anything? go down to 1100 meters, and enter the code Resist

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wait...

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hold on

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wasent there a terminal in C-3 that needed a password

silver vine
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yes 🙂

scenic wagon
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well that was simple 😄

rocky shuttle
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The funny thing was i kept talking about that before the extension came out and when i saw c3 was below 1100 meters, i kept reminding myself to try resist in every terminal. And then i forgot

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So i had to go back

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And do it again

graceful lotus
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the only terminal you can type resist in is password protected

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apologize to the other 20 terminals you wasted memory on

rocky shuttle
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no

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because when I went back, i knew where the terminal was

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so i didnt try

scenic wagon
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so are what level the personnel are stationied on corresponding to their Security clearance? I.E Schaeffer is C067, and he supposedly has T2 clearence (I believe) while Davies has t3 I believe. or maybe I could be reading it wrong

devout geyser
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schaeffer is tier 4

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and davies is 5

dense saffron
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schaeffer was tier 2, then got bumped to tier 4

scenic wagon
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Also. Scaeffers message in c-3 gives me some ideas… he be trying to VIVA LA RESISTANCE Santonian/Dreyfus?

pulsar crater
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let me find a transcript of the log

scenic wagon
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Oh I remember it “ they try to keep us seperated so we can’t think”

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Just listened to it like an hour ago

pulsar crater
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well KDS and the warden are who send us down, theyre only working for SMC to provide security/piece of mind that the sleepers and their objectives are being met

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as far as I know

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could be wrong

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@scenic wagon on the topic of who are we uploading data to it could potentially be the warden itself or even KDS/SMC since we technically work for the two of them

wispy saddle
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Is this stuff you actually seen and put together in game or is this all just collected from this server from people who had the skill to make it into the missions and gather the data from the terminals?

pulsar crater
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This is all collected/theorized off lore entries through the rundown

wispy saddle
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Like is this second or firsthand

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Ahh theorized so some secondhand hopefully it’s accurate

pulsar crater
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I theorize and base it off log entries throughout the rundown and put a ton of thought into it before I talk about it

wispy saddle
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Nice

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Are there any good logs or anything on E1? The only missions i need to beat now are D2 and E1 so haven’t log searched much there only played both a handful of times

pulsar crater
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E1 has a log that was moved down if I recall, iirc if you search E1 here you might find a ton of the logs

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on the lore database we dont really keep track of what level they come from

wispy saddle
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Ohh you’re just working on a database not off actually playing the missions?

pulsar crater
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I dont work on the database, ive seen many of these logs in game though I just dont go out of my way to look for them when we have a catalog with order/all the audio logs.

scenic wagon
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The santonian website has a list of all the previous rundown logs. One sec

pulsar crater
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we also have a conglomerate

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in the pins

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the link from nyuna has chase's lore database

scenic wagon
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Or just use chases database yea

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Its not a real website tho. More of an ARG

solar nova
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The only HSUs not used for legion would arguably be staff who entered them to survive (like Dauda).

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Everything indicates that HSUs are exclusively used for legion. KDS just runs legion, KDS staff isn't housed in KDS deep.

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@scenic wagon

scenic wagon
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Yea I’m here. But why would there not be at least SOME KDS personnel there just so they could. I dunno, have them report back on the sleeper’s current activity

solar nova
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Because they would suffer permanent memory loss.

devout geyser
scenic wagon
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KDS is contracted to Santonian. And by extension Davies

solar nova
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Also, presumably KDS staff would join legion on trips down.

scenic wagon
solar nova
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It makes no sense for them to be housed in HSUs as a part of normal protocol, and those who used HSUs to survive almost certainly don't remember they worked for KDS (probably true of Dauda and absolutely true of Schaeffer).

solar nova
devout geyser
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i think they could have been used for other purposes

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but KDS deep is likely just Legion

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actually it definitely is

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but the other HSUs around the complex don't have to just be legion

scenic wagon
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That would work as a explanation. Til you remember some of SSIC administration are in HSU’s. r1a1 for example

solar nova
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I find it unlikely that staff would be housed such that their memory is at risk personally, and every log mentioning HSUs thus far suggests they are specifically tied to Legion.

solar nova
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It's also pretty old lore, prior to them hiring a writer.

scenic wagon
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I’m aware. Dauda. Bishop… technically…

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Eh. Maybe not Bishop. But Dauda. Yea. And how did Dauda even get sent down to begin with?

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He was in an entire different area AFAIK

solar nova
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Presumably the Warden got access to his HSU at some point. We don't know where Dauda entered one or how the Warden acquires its current stock of prisoners.

scenic wagon
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So let’s see. Speaking of the Warden. Is there any relation between it and the BIOCOM logs? Or are they 2 separate entities and I’m making a head- canon out of it?

solar nova
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Besides the mention of WRDN, very inconclusive, but I'll call Chekhov's gun and say it's probably the Warden.

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The log is also reminiscent of the text shown on-terminal when verifying a reactor shutdown.

#

Also interesting that the WRDN and the Warden both wanted access to KDS Deep.

scenic wagon
#

Watch I call a shoot the shaggy dog trope and all this speculation is useless cuz the original 4 prisoners die in between r5 and six

#

Eh. They’ll be FINE…

devout geyser
scenic wagon
solar nova
#

The timeline is really interesting, it seems to paint the picture that they had been holding out against sleepers pushing up through the complex for a very long time.

#

The lockdown report is roughly half a year prior to the final log we have where KDS is still active.

manic shuttle
#

So the whole complex was completly shut off for an entire year before they send us?

solar nova
#

Only issue is we don't know the current year.

scenic wagon
#

This is the most active I’ve seen the lore tab in awhile. Usually it takes 2-3 hours before someone replies 😄

solar nova
#

Clearly it's after April 5th, 2054, though?

manic shuttle
#

Its usually active at the beggining of the rundown and thats it

solar nova
#

This is also the most robust the lore has ever been.

scenic wagon
manic shuttle
#

I member when r3 was the "lore" rundown

#

lel

solar nova
#

Possibly, but might not be explosion damage.

#

I remember when R2 had loads of logs that amounted to a single email.

manic shuttle
#

r2b2 email?

solar nova
#

R2A1, R2B2(thought it was 4?), R2C2, R2D1, R2E1.

#

5 logs

#

1 email

#

Looks more like the rundown holes, as explosions shouldn't tear through solid rock over just tearing through doors or the open space of the complex.

scenic wagon
#

Hahaha I remember reading all the screens in the datacentre that eventually got compiled into one big incident report… should still be around here somewhere actually

#

Ah. Found it! The pin in this channel from 12/20

manic shuttle
#

I still wonder whats going up outside, do the sleepers go outside since theres that many holes in the complex?

#

not like it matters since we are always 1000 meter below the ground

scenic wagon
#

The fact that the order to not weld the reactor door is posted twice caused me to laugh knowing that SOMEONE had to have done it for it to be repeated twice

scenic wagon
#

The only level below 1000 I believe is C-3

#

We will probably get to sub 2000 sometime though considering the personnel were given warnings to stop there

#

If they ignored them or not. Who knows

graceful lotus
#

there are quite a few levels below 1000

#

c3 is the only one below 1100

scenic wagon
#

Ah that’s what it was. 🙂

graceful lotus
#

R4D2, R4E1, R5C1, R5C3 and R5D2 are all sub 1000

#

we're getting a bit deeper every rundown

dense saffron
pulsar crater
#

wasnt he a pit boss for SMC

dense saffron
dense saffron
scenic wagon
dense saffron
#
John,

Congratulations on hitting the target. We're ahead of schedule.

All Garganta personnel will be working in 24 week blocks. Traffic in and out
of Garganta will be strictly monitored by Kovac security. No off site travel
will be authorized. Let your team know that there will be no exceptions.
That's why we pay them well.

If any of your team cannot handle it, we are willing to terminate contracts
now. We will implement the new schedule starting September 15th. Failure to
request contract termination by then will be deemed as acceptance of the new
terms, and now contract papers will be drafted.

Stop calling it the hole.

Andrew Clinton B035``` this log specifically, to me, implies that schaeffer is independent
scenic wagon
#

how so?

dense saffron
#

lol the log got snipped by the bot, damn

pulsar crater
#

they did say its an opinion*

dense saffron
# dense saffron There's a log that talks about the explosion, describing it as a "energy surge /...
Anyway, I didn’t understand a lot of what the nerds were talking about but I did get that they sent a probe in to inspect the chamber. They’ve got KSOs holding off Sleepers left and right but they’re keeping it held down then suddenly BOOM. I know you must have felt it. We were topside and we felt it. Honestly, I thought the walls were going to collapse and we’d all be drowned then I remembered I built them so NAH WE GOOD.
 
I don’t know what it was though. Some kind of energy blast that fucked up anything in its path and left behind these molten passages. Like shit isn’t mad enough already on this job, now we got laser beams shooting at us.
 
Fucken. Nutz.```
#

there we go

scenic wagon
#

Contract papers could refer to anything. NDA's, anything relating to the machinery,

dense saffron
#

yeah the contract papers to me at least make it sound like it's an outside company

solar nova
#

I guess the R4 objectives where we get tons of proteins and hormones is to maintain the KDS Deep HSUs.

#

A lot of setting up for this moment.

manic shuttle
#

I tought it was mostly the implant booster what we were getting

solar nova
#

The audio logs in A3 and a lot of the logs talking about supplies seem to suggest proteins and hormones are required to run HSUs, so that's probably what the huge stock we have is for.

lilac island
#

molten passages implies that the energy blasts are the reasons for the way that the entryways to expeditions look, rather than it being a result of the overheating of the server room

molten tundra
#

where are the logs in a2

graceful lotus
#

last room

#

the one with the cargo

#

the terminal is in the smack center of the room

#

you'll hear a buzzing sound

molten tundra
#

is it the one with like 500 logs

#

i tried listening to one and didn't get much other than buzzing

placid basin
#

Yeah because you need to find 4 from the logs

burnt light
#

The good ones are larger. If I remember correctly, the size number starts with 4 instead of 1.

royal gull
molten tundra
#

i'll take a look. its a bit annoying for that one cuz i can't easily solo to the end to listen

dull orchid
#

any updated lore

#

that i can readup on haha

graceful lotus
#

if you want a data base check the pins

#

though it's organized by the logs so it's really hard to get an overview of what is happening

#

unless you want to spend a few hours reading it

wet condor
#

I am convinced that BIOCOM is the warden

#

In the 2nd woods interview log the interviewer says "BIOCOM sees all"

#

I think the interviewer could be Jansen Davies

#

Although it seems unlikely as the CTO of Dreyfus probably wouldnt be doing something like interviewing a legion operative

#

Jesus their memory wipe shit worked really well on Hackett, he doesnt remember that he killed his own brother let alone his name

scenic wagon
#

he remembers his name

wet condor
#

his brothers name

scenic wagon
#

when asked he repliedi with Aiden

#

oh

#

😄

#

yea, it worked on half of them except for Woods and maybe Dauda

wet condor
#

Bishop?

#

He remembered Davies

scenic wagon
#

bishop only really started panicking when they mentioned HSU's

wet condor
#

Anyone got a vid of the snatcher in E1?

dim scroll
#

Do you really think there is a "snatcher" in E1 ?

gilded vine
#

Gotta look again to find it

lilac island
naive quail
#

here I am thinking that 'oh yeh, am prisoner, go on adventure' was the entire plot

devout geyser
#

LOL

lilac island
#

its literally like the payday 1 lore vs payday 2 lore meme except its payday 2 lore vs gtfo lore

lilac island
solar nova
#

@devout geyser Yo, you mind if I post the lore database to the reddit?

devout geyser
#

sure

solar nova
#

Were some of the website logs not in-game?

pulsar crater
#

i actually wonder that too

burnt light
#

Some logs are called differently, some logs that were separated in game are shown as one in the website, but as far as I can tell, even the logs in the corrupted folder are in game now. But I might be wrong tho.

#

I am, in fact, wrong. The first log shown in the corrupted folder on the website might not be in game but I have no way to check right now.

sinful robin
#

The only log from the website that I have yet to find in-game is FRT-044-V from the corrupted folder talking about KDS Deep and BIOCOM trying to reroute power to it

#

As far as I know, I've checked every single terminal

devout geyser
#

yea that was the only one that is not ingame

lilac island
#

Does anyone have a good video on lore?

graceful lotus
#

@lilac island
wowinfinitebagger has 2 summing up the basics
Professor Scaler has 2 on the recent r3/r4 lore

#

that should help you most of what is going on

lilac island
#

Nice nice thank you

pulsar crater
#

reading the timeline aids you too

#

helped me alot

graceful lotus
#

its pretty lengthy though

pulsar crater
#

yeah

surreal swift
#

r5c3 is the only expedition in r5 that has drop cage depth >1100m

#

has anyone actually tried entering "RESIST" into a terminal and achieved some kind of result

pulsar crater
#

yes

surreal swift
#

what did they find

pulsar crater
#

audio log

surreal swift
#

really

#

just an audio log

pulsar crater
#

yes

surreal swift
#

laem

#

what did it say

pulsar crater
#

i dont recall which it is

surreal swift
#

thx

unborn steppe
#

so do the characters have any dialogue when listening to the new audio logs? I know they comment on the ones in A2

royal gull
#

I can't find the logs mentioning cretasium and the reason they went for the core at Deep Reach excavation.

burnt light
#

WKRP-817-CIN.LOG (MSL report K-UX-DeepScan) is the one about cretasium.
I can't find any talking explicitly about the the core or Deep Reach either.

silver vine
real pewter
#

i think they have

#

but idk if it played after you finished the logs

solar nova
#

I don't remember any reaction dialogue either?

royal gull
#

There's no reaction dialogue in the game. Not yet.

small bobcat
#

what is in KDS Deep? I know what the acronyms stand for but it sounds ominous as hell

dim scroll
#

You mean what's inside the level ?

#

or what contains the room for the terminal + what does the command do ?

small bobcat
#

nah what the level entails, environments and lore wise

#

i only just finished A1, prolly not gonna make it all the way down there before this rundown ends

dim scroll
#

Well the level is in the mining environment (or whatever its name is), heavily occupied by toxic fog & the command in the last terminal (KDS DEEP CRISIS OVERRIDE) removes all the fog (by restarting a gigantic vent ? idk). The last room is filled with HSUs

hasty pier
#

kds = kovac defense system, basically they were the security team for the facility before... well, everyone died. at the very end of the level, you find a massive room lined with tons of hsus, presumably housing KSOs (kovac security officers) in hydrostasis

dim scroll
#

Isn't the command supposed to open the said HSUs ?

hasty pier
#

probably?

#

i think it's to prepare them for deployment in the facility

dim scroll
#

That might be it

#

However i don't get the link between D1 & E1

small bobcat
#

wait, are we assumably gonna just set em loose in the complex? Not extract the units?

dim scroll
#

There's tons of them

#

probably impossible to extract them all

hasty pier
#

this rundown has a lot of lore pieces on memory wipes and that, the warden will probably utilize them in the field as prisoners rather than save them

#

i doubt that e1 is a rescue mission

dim scroll
#

There should be a pic of the last room somewhere

#

give me a sec

solar nova
#

We're going deeper brother

dim scroll
#

Found it

#

@small bobcat

#

Good luck extracting everyone here

small bobcat
#

holy shit

hasty pier
#

there's also another elevator in that room

dim scroll
#

yup

hasty pier
#

similar to the one you drop down in every expedition

dim scroll
#

What i don't understand however is why didn't they send the prisoners through this elevator first

hasty pier
#

so it's heavily implied it's going to be a forward drop point

#

lack of access most likely

#

that's why had to do the override

#

it may not connect to the surface

dim scroll
#

So something above the elevator was completely blocking the access for this elevator

small bobcat
solar nova
#

I would assume that tether attaches to a ceiling not far above.

hasty pier
#

yeah

#

it''s already nearly a km underground

#

building an elevator to go even deeper than that sounds like a structural nightmare

small bobcat
#

if theyre not gonna extract the units back to the surface, they wouldnt have to send the prisoners down all the way from the surface either

hasty pier
#

so breaking it up into two smaller ones makes sense

#

yeah

small bobcat
#

i wonder if the guys in there are aware that the complex is now home to a literal army of freaks

dim scroll
#

They probably know

hasty pier
#

in the hsus?

dim scroll
#

Otherwise they wouldn't be stucked in HSUs

small bobcat
#

yeah

hasty pier
#

they might have pulled a dauda and hid inside of the hsus to save themselves

solar nova
#

The HSUs are almost certainly all legion or people who used them as a last resort to escape death.

#

They wouldn't remember anything.

#

At least, they would remember very little.

hasty pier
#

yep

#

someone mentioned that r4 was all about gathering proteins/hormones to prepare the hsus, which i found really interesting

small bobcat
#

ohhhhhh

hasty pier
#

especially since there wasn't a clear objective to r4, at least on the warden's end.

small bobcat
#

R5 "Rebith"

#

it is VERY heavily implied to that end

dim scroll
#

What about R4D2's cargo then ?

solar nova
#

OSIPs and GLPs are both hormones I think, and cryo cases contain a protein according to their query description.

dim scroll
#

Since it doesn't seem to look like B3's cargo

hasty pier
#

i don't remember what the cargo said on query tbh

dim scroll
#

idk if it's even possible to query what's inside the cargo

solar nova
#

Cargo we don't know anything about besides the one in R2 being the "pmother trial samples."

#

Query had nothing, I checked all of these items way back.

hasty pier
#

cargo could really be anything - hormones, maps, ids, whatever. the warden needs quite a lot of different parts to keep moving through the complex

solar nova
#

We also know that there were a number of terminal commands we needed to enter and a few dataspheres to work with.

small bobcat
#

so, i dont know any of the lore but from what you guys said, the monsters and assumably mutations were a hostile and violent takeover?

solar nova
#

I think I had the text for those written down at some point...

hasty pier
dim scroll
#

That's globally it

solar nova
#

A1:
Collect HDDs.
Establish uplinks to upload HDD data.
A2:
Collect cryogenic cases for IGF-1 proteins.
Collect HSU DNA core.
Disable life support for HSUs in "sector 108."
B1:
Distribute power cells (for Z085 power cluster).
Start up reactor (for Z085 power cluster?).
B2:
Stabilize climate control w/ gen cluster.
Adjust temperature in "sublevel 821."
Collect OSIP enzymes.
C1:
Retrieve nFrame data via data sphere.
Establish uplink (Retrieving neural imprinting protocols).
C2:
Collect GLP-1 hormones (as congeners).
Collect PIDs.
Retrieve corrupted data sphere.
D1:
Start up reactor (quadrant's main power source).
Route power to "quadrant 038H."
D2:
Clear a path from z91 to z102.
Power gen cluster linked to air purification.
Retrieve cargo.

dim scroll
#

Some dudes even killed themselves because of it

#

Like the guy that jumped on the drill's head

hasty pier
#

hm

#

still not sure why we disabled hsu life support in a2

dim scroll
#

No idea tbh

hasty pier
#

perhaps they were compromised by the sleepers/became infected in hydrostasis?

dim scroll
#

How would the warden know that though

#

Especially on A2 ?

#

It's near the surface

#

It wouldn't have surprised me if it were C3 for ex

hasty pier
#

the warden knows quite a lot, it can probably monitor the status of hsus remotely

hasty pier
#

uhhh

#

it's in a3

#

i don't have a screenshot handy

solar nova
#

Chase has a bunch documented in the pins.

hasty pier
#

it's in the resource room iirc

solar nova
#

He's got a site set up for it.

small bobcat
#

aight, thank you

hasty pier
#

this is the one i was talking about

solar nova
#

@devout geyser Yo, you should probably document what's in special terminal commands for COMMANDS.

hasty pier
#

he mentions that the KSOs are keeping it somewhat held down, so we can assume that the sleeper threat wasn't exactly an overnight sweep

solar nova
#

Not sure whether any of the sublevels, sectors, quadrants, etc. will ever actually be meaningful, but you never know.

#

Some logs mention those ideas, so it could easily be relevant in the distant future.

silver vine
hasty pier
#

i'd imagine that if maintaining hsus actually did require a significant amount of power, we would be doing it more often tbh

#

that stands out to me because it's the first and only time we've done it, yet we're interacted with hsus since the start

silver vine
#

We're doing that in R5B1

small bobcat
#

huh, he made no mention of when they started showing up

solar nova
#

The logs do mention that certain interactions w/ KDS Deep could overload the power grid, so it could easily be the case that it requires a lot of extra energy to function.

hasty pier
#

hmm

#

probably just a gameplay thing then

silver vine
#

But in R4 a lot of mission where related to power. Some only for that like B1 and D1

hasty pier
#

yeah for sure

#

though in every rundown there are a number of levels about getting more power, typically through the reactors

dim scroll
#

E1 was focused on power too

silver vine
#

We're even starting a freaking reactor in E1 extreme. Like Warden so thirsty for power we go that deep for it

hasty pier
#

i still believe that the main reason the warden sends us to e1 is to secure schaefer tbh

#

the reactor was probably just done because it was along the way

dim scroll
#

I think the reactor was intended too

#

if we were to secure schaeffer we wouldn't have cells with us in the first place

#

It just worsened the whole situation

hasty pier
#

the cells were to lift the lockdown on the zone

#

and if we didn't do that we'd die before we reached schaefer

solar nova
#

3 reactor startups in R4, 3 reactor startups in R5, some cell objectives, and some gen clusters for climate control.

#

A lot of the path clearing is allegedly to "assess threats" or create a diversion that can clear other more densely populated areas of the complex.

silver vine
#

I think there is purpose behind every reactor / cell gathering. Opening deeper path in the same rundown (like it's explicitly said in R5C2 intel) or just harnesting power.
The fact that the last level / difficulty of R4 is a reactor and we open up R5 by overriding the lockdown (meaning we didn't need the reactor to do it) makes me believe R4 was really just about power gathering

#

And if the end of R5 is powering something up, for me it all make sense

hasty pier
#

i don't think the override in a1 is the same as the one in e1

#

completely different sectors at very different depths

silver vine
#

I just mean the end of R4 isn't linked to the beginning of R5

#

so R4 ending has a meaning on its own rather than opening the path for R5

hasty pier
#

i agree that the ending of r4 is separate from r5, but i honestly would find it kinda dull if the culmination of r4 was just more power to work with.
the warden likely has access to other reactors nearby, and i believe that the primary reason we were even sent into r4e1 was to secure scaefer or confirm his demise.

solar nova
#

Personally, I don't think the WRDN gives a shit about Schaeffer.

#

Oh, just realized that A2 might be counted as a 4th reactor if we're rerouting its power to something else.

hasty pier
#

a2 is what a normally functioning reactor is supposed to be, given that we don't have to do a startup sequence for it

#

we just reroute the power from a low priority sector to presumably somewhere more important

dim scroll
#

Instead of disabling the HSU ?

hasty pier
#

r5a2

solar nova
#

R5 ^

dim scroll
#

oh ok

#

If R5A2 is an already-working reactor then ye

hasty pier
#

it's the exact same tile as the r4b1/r5c2 reactor

silver vine
#

I don't really think the point of R4E1 was Schaeffer but I don't really remember what schaeffer related thing we we're looking for in here

solar nova
#

In the case of R4A2, I would assume disabling life support for HSUs would just free up power for a reactor that is already providing power to something important.

silver vine
#

The intel of R5D1 is related to disabling life preserving system (I would guess HSU) to gather power too. Even if it's a reactor shutdown

#

Shut down power in a quadrant to redirect it, even deeper

hasty pier
#

makes sense

#

for whatever reason i thought that shutting down life support was meant to kill the sleepers, i never thought it was about disabling hsu life support lol

solar nova
#

Opening passages was the goal of the R1 reactor shutdown as well, and this leads to R2.

hasty pier
#

extreme is to disable life support

solar nova
#

Ahh

silver vine
#

And also R4A1 is related to R3, I checked the intel and it's "Rundown protocol 3.0 completed. Acces from R3D1 established."
That's not the case with R5A1. That's why it make me think R4 was gathering realted : Osip, GLP, Power

silver vine
small bobcat
#

fuuuck reading the logs gave me really wide insight

solar nova
#

So the neonate was related to security access?

#

Interesting, guess we never got a particularly strong answer on what that was about besides us accessing its data.

silver vine
#

Neonate is R2 ?

solar nova
#

We get it in R2.

#

R3 we cash out.

silver vine
#

Oh, the end of R4A1 intel : "Comprehensive research data required for further development" and the mission was HDD related

#

So I guess after R3 we still ned more data ==> R4 is datacenter centric also

hasty pier
#

hdds probably contained info on how to get the hsus ready

dim scroll
#

R5A2 also had a HDD

hasty pier
#

r4 as a whole seems to be just a setup for the ending of r5e1

dim scroll
#

Wouldn't that be the reason the R5 is named Rebirth then ?

hasty pier
#

that, and the whole respawning cocoons lol

dim scroll
#

that too

solar nova
#

Yeah, R4 has lots of:
-Resource collection
-Data collection
-Security item and DNA collection
-Climate control management
-Power collection and rerouting
-Unknown cargo

And this is also true of R5.

silver vine
#

Another theory could be the the OSIP and GLP gathering is for the booster with have now.
Neonate could be also Booster related.

dim scroll
#

Ah yes, lets consume the child

hasty pier
#

i think the neonate was to open access

#

but the hormones could be for the application of boosters as well as the hsus

solar nova
#

Boosters seem to be very much their own thing imo.

#

Especially considering we have logs explicitly dealing with dosing various compounds in the context of HSUs, I think the case for that is considerably stronger.

silver vine
#

I rather them be their own thing, but we also have logs mentioning them

hasty pier
#

do we know what the artifacts are exactly?

solar nova
#

I would assume they're like syringes, and probably related to sleepers.

#

Just checked, apparently related to KDS.

#

Might not be that special, then.

#

Although there are weird substances in the core of artifacts.

hasty pier
#

a quick look at the logs tells me that the boosters are composed of PRDM proteins, so maybe the artifacts are clusters of the proteins that the warden can recombine?

#

a bit odd that they're just lying about all over the place, but that could just be gameplay

small bobcat
delicate heron
#

One of the logs actually talks about the artifacts being similar origin to some "egg" they found with a probe

#

"Sector analysis complete. The mass extends 2,215 (+/- 372m) meters from apex
to nadir. Width estimate is 1,247 meters (+/- 208m). As suspected, it is
largely made up of the newly discovered Cretasium 77a material, and
surrounded by a thin membrane of iridium. Further analysis is required to
determine if the material composition mirrors the artifacts. The data
suggests the composition of the "egg" is not identical to the artifacts, but
shares properties. This suggests a similar origin."

solar nova
#

Apparently they affect gene expression.

#

Very interesting.

hasty pier
#

i don't think i've seen that one

silver vine
#

Reading the Intel of R4 and R5, R5B1 isn't about power but retrieving DNA, my bad on this

solar nova
#

MSL report K-UX-DeepScan

delicate heron
#

Its the MSL report K-UX-DeepScan in the Lore Database thats pinned

small bobcat
#

i believe this egg is the core they mentioned, but i have no idea

#

but still so many questions unanswered\

solar nova
devout geyser
#

you would think 27 logs would clear the story up, but we are just left even more confused

#

it did fill in some pretty big holes in the story tho

silver vine
#

No more confused, but with as much question as before ^^

#

Which is damn good lore

solar nova
#

R5Ext is by far the most lore we've gotten at once.

small bobcat
#

seems like it's still unclear where the hell the sleepers came from, but god damn did they keep working even with those things attacking the miners

hasty pier
#

i don't think that the artifacts mentioned in the msl report are the same as the artifacts we use to create boosters

silver vine
solar nova
#

Possibly.

#

I do suspect we're getting a lot of info dumped on us just because development is more optimistic rn.

devout geyser
#

i still want to know what was the biomass that was spreading throughout the complex right before autogen

small bobcat
#

yeah, they might be related to the virus and parasite, but we still have no beginning of when they showed up and when the sleepers start actually come to be

devout geyser
#

in one of the datacenter screens

small bobcat
#

god damn i want to git gud and go deep with you guys

solar nova
#

R4 and R5 pre-ext definitely felt like it was stalling a bit.

small bobcat
#

but alas im still a fresh rookie and only managed to get past A1

solar nova
#

Few big reveals, just adding to what we had mostly.

hasty pier
#

if the composition of the artifacts mentioned in the msl log are at least similar to the mass, it wouldn't make sense for the warden artifacts to be similar. boosters are mentioned to be composed of protein, and the mass has an extremely low % composition of carbon. the warden would have to pull some magic to make protein boosters out of .54% carbon.

small bobcat
#

if it be like so, these artifacts might be the ones we havnt seen yet?

delicate heron
#

Didnt the log say they are not of similar composition to the mass?

#

but likely of similar origin

solar nova
#

Ammonia-based life!?

royal finch
#

We're all out here theorizing... but i still wonder... who's Warden? 👀

#

The most asked, prolly still unsolved question

delicate heron
#

The warden is the friends we make along the way

royal finch
#

theories go

#

LOL

solar nova
#

Given we have a fictional material (compound? element?), it could be some sort of fictional protein.

#

Would be kind of weird to specifically identify an unknown material as a protein, though.

small bobcat
#

theres still a lot for us to see i think, whats the dept the majority of C, D, and E levels take place at

#

?

hasty pier
small bobcat
#

the logs mentioned that things start going ballers above 2km

royal finch
#

The biomass is pulsating so im gonna assume its alive. Maybe a new enemy, or some kind of parasite itself? 👀

royal gull
solar nova
#

Ah, that's what the 77 is on about.

royal gull
#

I suppose it's worth at least as much as iridium, and given the core is massive (2215 meters top to nadir and 1247 width), it's worth billions

hasty pier
dim scroll
hasty pier
#

for reference, most isotopes of iridium are between 180-190 amu

small bobcat
#

things go straight H.R.Gigers prolly

solar nova
#

Wondering what "pmother trial samples" were.

#

Seems to be related to the neonate if we kicked off R2 w/ it.

hasty pier
#

implies that they experimented upon the pmother in r3d1 in the past

solar nova
#

I seriously doubt the pmother is an enemy.

hasty pier
#

granted, i have no clue what the samples themselves are

#

isn't it referred to as a pmother by the warden?

solar nova
#

No, never.

dim scroll
hasty pier
#

maybe the community names got in my head lol

dim scroll
#

Except if they used a freaking cfoam cannon

royal gull
dim scroll
#

then sealed it away

small bobcat
#

pmother? Is that a special Mother variant?

dim scroll
#

Yeah, you find it in R5D1

#

It's a gigantic mother with horns

small bobcat
#

no

dim scroll
#

way more HP & more babies iirc

#

that size

small bobcat
#

NO

solar nova
#

People called it the pmother, but it's not named that officially anywhere, and I seriously doubt it's related to the trial samples.

dim scroll
#

Well what would be called pMother otherwise

solar nova
#

Literally anything else related to neonates.

hasty pier
# royal gull I'm not good with elements, but I supposed cretasium 77a was mentioned because o...

chemical nomenclature means that if you specify an element name - X, you are referring to a specific isotope of an element with a weight in Xamu (i.e. carbon - 12 would have a weight of 12amu, but still would only remain at an atomic number of 6). the cretasium - 77 implies that it has a weight of 77amu, which would likely give it an atomic number vastly different to that of iridium, though it could be a non-standard naming practice because i have no clue what 77a means.

dim scroll
#

So something that gives birth to the said infants that are sealed in the neonates ?

hasty pier
#

thank you 9th grade chem lmao

dim scroll
#

Would be kinda sick tho

solar nova
#

It could be that, it could be something like a DNA sample that helps us identify the particular neonate we need, it could be something that helps us reactivate the neonate HSU, etc.

dim scroll
#

That would be a weird name to call it pMother tbh

solar nova
#

No?

dim scroll
#

why would you call a DNA Sample a pMother ?

#

You could call it Parent DNA or something like that

hasty pier
#

do we know what the neonate was exactly?

#

was it a full human or...?

dim scroll
#

wasn't it an infant ?

solar nova
#

Parent mother seems perfectly on-point, not to mention if it's a chemical the P could stand for anything while mother would just mean you're "mothering" the neonate.

#

We don't know, although it's probably human.

dim scroll
#

i didn't play R2 but i recall you have to open it

#

and for a while you can see what's inside

hasty pier
#

you don't in r2

#

r2 you just grab it

dim scroll
#

oh

solar nova
#

It's just a leathery cover in R3.

dim scroll
#

was it R3 ?

solar nova
#

Yes.

dim scroll
hasty pier
#

r3b2 (?) you unseal it and see the outline of a child iirc

dim scroll
#

It strangely looks like a mother's tumor

hasty pier
#

whatever it is, it's alive

#

and i'm not sure why the warden needs it to be connected to the nframe

dim scroll
#

probably for retrieving data

fair lion
#

biocom growing a human body for itself honkhonk

dim scroll
#

😳

#

No idea why it would need such data though

#

Not to mention if these experiments weren't recent (compared to the complex's collapse date), they should have enough data

hasty pier
#

looking at the wiki, the hsu reads "modified synapsis path" and "DNA read/write enabled"

dim scroll
#

Ayo we making mothers but they help us in expeditions

hasty pier
#

please

dim scroll
#

😔

small bobcat
#

maybe it is one of the keys to understanding the monsters

dim scroll
#

What's interesting for now is that they never mentioned people being infected

#

yet we see the monsters having human-like forms & patterns

solar nova
#

They kind of do, though?

dim scroll
#

Wdym ?

#

Mentioning infection ?

small bobcat
#

they mentioned people being infected by the parasites and virus, but we are missing the link when they transform into the monsters we see

dim scroll
#

I surely missed important logs then

small bobcat
#

you can check it in the latest pin, tag is NAM-V iirc

fair lion
#

i'm surprised we're getting this much in early access

small bobcat
#

what we have now is just the start of the infection (no mention of the virus/parasite origin either) then skip to casual mentioning of sleepers and monsters

dim scroll
#

I see mentions of infection on the surface (for now)

solar nova
#

Potentially relevant logs:
-Analyst Report
-Subject Analysis
-CDC National Alert System

dim scroll
#

Yup

#

There is indeed the mention of a virus

#

Any log mentioning the pm ?

solar nova
#

Don't believe so.

#

There was a log dealing with a parasite, but I can't find it now...

#

Oh, that is subject analysis

#

nvm

small bobcat
#

we may get additional lore in the subsequent rundowns where we potentially go deeper

dim scroll
#

So the subject analysis log seems to describe someone becoming a regular sleeper

#

I wonder how the other sleepers are made ngl

small bobcat
#

i still want a broader and more complete picture of what went down and how did the complex go the way it did

graceful lotus
#

waiting for that day E1 is actually the lowest level

small bobcat
#

that'd be crazy

#

maybe a long ass rundown from A to Z

wet condor
#

I just finished D2 and I have no idea what shit just kicked off

#

Why did we have to evacuate?

#

Im curious to know what would happen if you dont put in the final verification code after 10mins

#

Does the whole place just blow up?

solar nova
#

Repeat wave prolly?

#

Can't extract either

devout geyser
#

btw, you can click this button and swap to board view

#

if you want to see logs grouped to NAM-V, Project Insight, etc.

solar nova
#

Oh, that's what board view does.

#

Cool.

heavy lodge
#

Have a feeling that the extraction scan is just for uploading the expedition’s memories. After the scan Warden activate some sort of kill switch that kill them. Going to “forward exit” is just the Warden trying to drain some last remaining value of the squad to clear out the sector.

devout geyser
#

not clone theory again cry

real pewter
#

but is it wrong tho

#

there are no elevator at the extraction

#

the warden just told you to go to this location and "the end"

devout geyser
#

e1 has an elevator scared

slim fractal
real pewter
#

are we - the players count as KSO?

#

or are we just another unit

small bobcat
#

Hold up, i thought A1 extraction was a cargo elevator

solar nova
#

They probably send an elevator down.

royal gull
wet condor
#

If the warden killed everyone at the end of each mission he'd eventually run out

#

It's in everyone's best interest to get the guys out

real pewter
#

why don't the warden just, leave the elevator right there at extraction

#

instead of waiting for the extraction scan to finish, and THEN send the elevator down

solar nova
#

I mean, it's a pretty nice view.

#

We really need to take it in.

real pewter
#

it would be more epic that the warden actually send the elevator down

#

it also give you the "immersion" as well when you're fighting the waves and looking at the elevator dropping down at the same time

#

for now, we're just -> go to extraction scan -> finish scan -> black screen

#

it's like you just "die"

heavy lodge
# real pewter there are no elevator at the extraction

Ye and also some levels like R4E1, the Warden can just tell the squad to go back to the spawn to extract them back to surface but instead it/they ordered the prisoners to go to the forward exit point which is basically “clear the part of the sector”.

small bobcat
#

I mean, we always play as the same crew, if we be not clones, we'd be the super lucky squad who survived everything from R1 up to now

#

Prolly the warden's favorite crew at this point

scenic wagon
#

What made the sleeper pods?

#

I doubt the sleepers made them

#

Maybe it’s like the Zerg. There is a guiding intelligence or something

pulsar crater
#

all we know is it is a biomass like material

#

that was mentioned when they drilled down below 2000m

#

not any logs mentioning pods or anything

#

so we dont really know

#

@devout geyser do you know anything?

raw perch
devout geyser
scenic wagon
#

@devout geyser know anything about sleeper pods from your bug hunting experiences? Any logs mentioning them?

devout geyser
#

scenic wagon
#

I’ll take that as a no

devout geyser
#

I don’t even know what you mean by sleeper pod

scenic wagon
#

The black things on the ceiling

pulsar crater
#

respawn pods

scenic wagon
#

That spawn sleepers

shut mountain
#

Ya mean the cocoons

devout geyser
#

OH yeah no nothing

scenic wagon
#

Lol. So many different names

shut mountain
#

In game they use the name cocoons DancyMyers Thats why we were confused about what ya meant by pods

graceful lotus
#

let us torch cocoons

#

flamethrower type beat

royal gull
#

I wish cocoons had their animation to repop sleepers with a slimy sfx.

devout geyser
#

would love an extermination type quest

#

destroy all cocoons in the area

royal gull
devout geyser
#

it may come one day. that's just a lot of coding they could put into other things i guess

royal gull
#

Maybe one day when sleepers won't merge into walls

waxen widget
#

make it spawns huge swarms of baby strikers

finite vine
waxen widget
#

at least shooting spitters makes them spit but nothing happens with cocoons.

worthy flower
#

would be fun to sync blast a set of cocoons

#

then the room respawns are permanently reduced.

#

they certainly have collision

small bobcat
#

Oh i would love to expend some ammo popping cocoons to reduce or stop respawning

shrewd stone
#

What's Legion

gaunt plover
#

legi - on deez nuts

solar nova
#

<3

devout geyser
#

forgot the level for a few of them

solar nova
#

DEACTIVATE_AIR_FILTRATION must have been R5D1? OPEN_SECURITY_DOORS and RELEASE_CONTAINMENT should be R5C2 and R5B3 respectively just based off what I remember.

devout geyser
#

ty

#

disable life support was on 2 levels

solar nova
#

I don't remember where that's used at all, actually.

#

Besides A2 obv

solar nova
#

Yeah, I actually have no idea what level that was in, I've gone through every objective in my head and checked the wiki and I have no recollection of when this was used.

graceful lotus
#

the wiki does miss like half of them

rocky shuttle
#

I actually think there was a disable life support last rundown

solar nova
#

Right, but there should be another one somewhere in R4 or R5.

rocky shuttle
#

I don't recall one for R5 but yeah, i think there was one in r4

graceful lotus
#

There was one probably in R4

#

I don't remember which one

rocky shuttle
#

I remember it being one where

solar nova
#

R4A2Extreme

rocky shuttle
#

You type in the command and it spawns a bunch of sleepers and hybrids

solar nova
#

but that's the known one

#

I'm talking about the 2nd one

#

I don't recall it anywhere.

surreal lark
#

R4A2 overload was the disable life support

#

The extreme for it was hsu iirc

#

No other level has disable life support

rich blaze
# shrewd stone What's Legion

A KDS (Kovac) project which is alluded to be reprogramming of people to make them soldiers while forgetting all previous memories, all of our current "prisonners" seem to be part of it. It seems to induct people with the exception of Hackett who went there voluntarily

royal finch
#

This is getting funky SantonianWhatElse

devout geyser
rich blaze
#

it deffo looks like he got inducted into it tho

shrewd stone
#

i mean, he did Unspecified Bad Crimes and he agreed to join the project to not get sent to the Hague or whatever

devout geyser
#

he was part of project insight

#

sealed himself into an HSU to escape the sleepers

scenic wagon
shrewd stone
#

were Santonium or Insight or whoever specifically looking for Sleepers? What i'm gathering from the logs is that Sleepers have been around for a while and whenever there's an earthquake in the area, some Sleepers would escape and fuck up the Mayans or whoever

graceful lotus
#

I don't think so

shrewd stone
#

Like obviously their plan also involved the Legion project, and the cryopods,

#

and by They i mean "any of the relevant megacorps who seem to be working together"

graceful lotus
#

I think the hole released the virus that made people sleepers or something

#

they do mention a lot of mutated people

#

and we do see many bent over dead people in the complex

#

it probably points to some kind of virus rather than sleepers coming out of the ground

shrewd stone
#

i assumed the dead people just didn't manage to fully gestate through the Sleeperfication process

#

i mean they're doing Downward Dog and everything

graceful lotus
#

yeah

shrewd stone
#

but what i mean is, this has been happening for millenia

#

but now SMC is digging deeper than has previously been exposed

graceful lotus
#

they've released quite a lot of lore for being in early access

#

I wonder if we'll get all of it by 1.0

shrewd stone
#

TBH im waiting for there to be enough that someone makes a comprehensive video

graceful lotus
#

there are a quite a lot of videos

shrewd stone
#

re: things that arent just in the data files, what was up with the goo baby in Rundown 3?

graceful lotus
#

but r5 itself has had so much lore that it basically covers half the piece

shrewd stone
#

like, that was before i started playing and also i'll probably never get to any exciting lore stuff in game since my friends and i only barely managed to do r5A1

graceful lotus
#

just spend 5 hours reading chases database

shrewd stone
#

but like, is that a Sleeper baby?

graceful lotus
#

no

#

it's just a normal baby I think

shrewd stone
graceful lotus
#

yes

graceful lotus
#

oh I think you meant the normal baby

#

also wiki 005 updated level cards when >:(

shrewd stone
#

Oh wait, so was the HSU a normal baby in a pod, but in order to put it into a Neural Frame, whatever the fuck that is, it has to be "processed" into goo?

#

Like you just put a frozen baby into a blender?

graceful lotus
#

you never know

#

I started playing in r4ext so I'm not too sure

shrewd stone
#

Oh cool so Sleeper outbreak has spread to Florida

#

fun fun fun

graceful lotus
#

it already spread there 300 years ago

shrewd stone
#

when? I just see the CDC outbreak doc

graceful lotus
#

it's florida\

burnt light
#

On a side note, processing the neonate consisted in three parts.
First, resuscitate it. Put it into a machine that didn't shake it but it moved it around a bit, and then it's ready to be opened, just like our HSU at the beginning of every map.
Second, depressurize it. Simply opening it. Kinda the same process we do with the High Sec Cargo now in R5B3. There you got what you see in the picture above.
Finally, connect it to the nFrame. Same thing we do with the dataspheres but with the baby. Injecting or extracting something from it. And then we left it there.
There's also a page about it in the wiki https://gtfo.fandom.com/wiki/Process_Neonate
Why this happened? What exactly was the neonate? Maybe some day we'll know.

wet condor
#

Could be a storage medium for data?

#

I mean 1 gram of DNA is enough for 215PB, so an entire baby worth of usable DNA material is like easily in the 10s of 1000s of exabytes

#

In the auto-gen log it says the data is redistributed, perhaps a large part of the data was backed up onto the vessel

scenic wagon
graceful lotus
#

cursed

cold harbor
#

could sleepers have originated from trying to use fully grown people has information storage devices + something with the parasite?

#

and maybe people infected with the NAV virus arent at risk of death until their dna has been modified for storage, as the prisoners have been living “fine” while infected

wet condor
#

I'm more inclined to believe that its like the cadou out of re village

#

Virus inside a parasite as a vector

small bobcat
#

I wonder what the master goal of the warden would be

lilac island
#

Containment/eradication of the infected I would imagine.

#

To that end this rundown seems to be accelerating that process somewhat with the influx protocol.

small bobcat
#

Ya, we seem to be getting a huge influx (lmao) of manpower

#

If this isnt a rescue op that is

lilac island
#

That would be an interesting take. Maybe Warden was running out of prisoners? That would explain why IP was activated, in order to attain a legion of new manpower from deep within enemy territory

graceful lotus
#

But the level cards always say "Prisoners are expendable" or something like that

solar nova
#

BIOCOM also wanted access to KDS Deep very early on, before KDS had ceased operations entirely.

solar nova
#

To add, I think this would suggest it's not necessarily low on prisoners (although I'd expect this to at least be a consideration), but it probably has some purpose for KDS Deep that it's been pursuing from the beginning.

#

Most likely KDS Deep has exclusive access to deeper regions of the complex, or it's just got the best access to certain areas of the complex that are also deeper down.

small bobcat
#

Ya some guys pitched the idea that it might become a forward base

#

And we are going ever deeper

scenic wagon
#

rimshot

wary portal
#

does KDS means kyro drop site ?

graceful lotus
#

it means kovak defensive systems

dull orchid
#

hope we are just 1 patch away from official released

#

so we can know more about the lores

graceful lotus
#

what

#

since when was 1.0 r6

dim scroll
#

he said "hope we are" , not "we are"

gilded vine
#

never

#

Theres a possibility

graceful lotus
#

ah

#

nevermind my bad I scanned it too quickly

dim scroll
#

I don't think R6 will be the last rundown before the official release (not because of lore, but because of too many things to fix)

graceful lotus
#

yeah

#

I'm guessing r8 or r9

dim scroll
#

i'd say R10 tbh

graceful lotus
#

yeah

#

until the extras section on the roadmap is done I doubt we'll be seeing a new rundown

wary portal
#

id say even r11

graceful lotus
#

Matchmaking: Menus Matchmaking: Kick / Ban Matchmaking: Server Migration Matchmaking: Matchmake with groups Player character customization Expedition rewards Gear progression Progression linked expeditions Menu localization Steam achievements Gamepad support Updated weapon animations Updated player melee animations

#

yeah quite a bit to go through

#

assuming we get 3 rundowns a year honestly it may not be that long

dim scroll
#

And all of this is without the bugfixing / balancing

graceful lotus
#

that too