So, chrysolite stone doesn't actually exist. The name has been used to refer to different stones over the years and at least two of those, peridot and moldavite, have been found in meteorites. Fun fact, both two stones are green, same as malachite and variscite. I don't know the origins of these last two. I believe peridot and moldavite are use for high quality jewellery while the other two are, like, the cheap version, but I can't say for sure. I don't know if this has been discussed before or even if it's important at all, but I found that info and felt like sharing.
#gtfo-lore
1 messages · Page 191 of 1
Yeah I tried looking into useful properties from malachite and variscite when the rundown released. I came up with nothing and thought it was interesting that those are names for missions
The only thing worthwhile I found was potential locations where those gems could be mined. Which I saw mexico and brazil if I remember correctly.
I remember something saying we're in mexico, but nah, we in brazil.
🥸
just finished collecting and listening to all the terminal logs. It seems like schaefer have been traveling down the mining sites and leaving audio logs behind. D2 explains a lot about the audio logs. However, the emails are a different story that I haven't read because I was on a collecting spree 😄
Now, I have one last place and it's a tough one...E1 Extreme. I tried to get a team of four there but we kept eating it at the reactor room because of the super-short timer.
@solemn star chrysolite, variscite, and malachite are notable for one thing: they all share a green hue, with malachite and variscite sharing the same color as spitters, and with spitters often showing up with fog, i'm fairly certain that it's meant to be an association of the color with the aspects of infection.
someone brought up the idea of the reason that alarm doors are closed and have the alarms and bioscans active is due to a lockdown event. i'm almost certain that this is exactly the case due to B3's randomized terminals.
the defragmented text logs on that level are all detailing lockdown and evacuation protocols put in place by someone. i gotta get some more screenshots, but it divulges information on things like jefferies tubes being marked and sealed off, for people to get to elevator shafts to use a pneumatic elevator system in order to get to designated egress points, with protocols not to stop at any point between them. personnel should have ID on them, and should they not have ID on them, they should be kept in a KDS holding facility to be questioned (presumably in the event of whatever causing the lockdown being an infiltrating terrorist or something). there's information on setting reactor power settings low, and having a strong amount of coolant going through.
another detail with the scattered terminals, there's a lot of biotracker surveillance information with groups of unknown biomass (creatures, presumably) spreading incredibly quickly through randomized but growing sets of sub levels and security zones. this is most significant due to the timestamp: 53 10 11, the very same timestamp as provided through the automatically generated server status log that was redistributed across all terminals in the complex. the major event which left the complex in the state that we see it in is on October 11th, 2053. that's our date of the inciting incident. worth noting, it seems that this was something they prepared for, as, don't quote me on this, but i think the date of the lockdown procedures being put into place was October 7th, 2053. i might well be wrong on that.
the pneumatic elevators being used as an escape route by personnel as they evacuate the facility also happens to be the same pneumatic elevators the players use to enter and escape the complex
Wall of text
Question.. Today I found a terminal in A1 with an audio log file.. it a interesting conversation .. how many others terminals are with this lore of the game?
there are 3 others in this rundown, 2 in R3
Ye 3 more audio logs, Most (if not all) missions have a normal log in em
@real pewter tl;dr: defrag terminals on R4B3 are lockdown and evacuation procedures, biotracker terminals on R4B3 tie directly to auto_gen_status.log, putting October 11th, 2053 as the day the complex became what it is
nice
the other audio log is in C1 where you put in the data sphere AND D2 at zone 97?
Yes, ||And one in E1 idk the zone||
E1's audio log is in zone 461
the terminal makes a distinct beeping sound, hard to miss
do you think the sleepers would attack an unmanned/remote drone
if it made noise yeah
they were probably decommissioned or just turned off during a breach in containment or loss of power
they got cable coming off of them right? like they'd actually be plugged in somewhere to run
ye, but who used cable on robot , that would be suck.
depends, it could carry it's own cable and be plugged in later because it's got a battery
so if a work order was in for a specific area you just put the cable into a wall socket and let it run
Im a bit late to the party, but the security door in d1 (before the warden door) doesnt require a bio scan. Is that potentially because of our new contact was down there? Does anyone think some of the reasons we are sent down is because he is sabotauging things?
who is "he"
No, some security doors just dont have bioscans.
Has there been any developments lorewise with this extension? I've been catching up but the wiki doesn't have logs from this extension update
Rundown ext came out 3 days ago, it gonna take a little for people to process the logs on good quality
Yes, we’ve found out more about scaeffer, the name of the virus, symptoms, more dates etc.,
Also we’ve been given new terminals that have fragmented parts of logs.
all good ty guys
The virus part could just be a little covid thing.
I believe they said there was no correlation
Fair enough.
Planned. Kek
Clearly proof that devs are in fact behind Covid
don't say it don't say it don't say it Fffffffffff-- "Viral Marketing"
Hmm, I just noticed the guns are rusting
How come the sentient fog in R4E1 initially all stayed on the ceiling then turns infectious and fell down after placing the two cells into the generators?
disable filter i guess
I can't be the only who notices that the devs keep using the untarred chargers in stuff, right?
Like in the ext rundown photo they use the untarred charger in a wave, and it seems like theres some map in the background.
Im wondering if they might be hinting at something big.
untarred?
ah
we just need to feather them
my theory is that they are the same enemy but the black tar has dripped onto the ingame ones from the lasagna ceiling
chicken wing 🤪 chicken wing 😜 good theory 😋 bestie 😝
i apologize for that my pet cow took my phone while i was watering my dog

Dude you were not watering me stop lying 😠
oh shit it’s my dog
... c'mon guys, especially you @stone vine you know to keep this chat on topic
anyways have you cracked the datastream code yet
i will make it up to u doc don’t worry give me a couple hours
keep the non-serious lore jokes to another channel please
its actually a part of GTFO canon that Bishs dog is the father
I think im missing maybe 2 words in the begining and most likely just one "." in the end
i never had a google doc i think
i have a word doc with them all though
also the wiki will have them all soon
Ill send it once i get the e1 audio added
Google Docs
(Possibly written by Boris Stanchovich C066 or another rank C066 personnel) Date of report: October 07 2053 Report #SAMD-C066-32 This task is beyond my usual scope, but due to recent events I have been asked to compile a lockdown procedure for the Garganta Facility. I advise that all procedures ...
I spent all night on this bs ;-;
( i changed it so people can comment now, ig if u wanna like do some better analysis on it)
yeah
Garganta is the complex
p=p

it’s the fragments
yeah there was a reason it took me so long lol just replaying first zone of b3 over and over for fragments
uhhhh not yet i don’t think
i only know of like 4 logs
this one, the two a3 logs, and e1 log
wait warden do you have the scaeffer logs on ur slideshow thing because i want to look at the file sizes
@stone vine i am so disappointed
you need to format that document Lol
actually ill do it oop

GTFO will become real in 3...
2...
and hella chunky
I'm almost positive Garganta and the complex are the same thing. It would be very strange for there to be so much information about Garganta if it wasn't the place where the game actually takes place. Plus, the name is basically perfect considering we start every mission by plunging down a "throat" into the earth.
As far as I know, the only reason for the idea that the complex and Garganta are different places is that email from Clinton in which he mentions redirecting attention away from Garganta and towards "the Chicxulub operation," which people assumed meant the complex. But earlier in the email almost the exact same phrase is used, only he says "mining operation" instead of "Chicxulub operation." And the two sites would have to be physically close (maybe even connected) or it seems like it would be a weak cover up. Clinton also mentions a "primary shaft" in the same email, which further lines up with the complex.
Hey peeps, Question if anyone minds answering: What is the best way to learn about the lore in game? Terminal logs? Thank you.
yes and there’s a complete list of logs on the wiki @opaque elk
I've been thinking much the same - from what I can see, the "complex" (as we call it) is Garganta and there was a mining operation nearby/above it on the surface as a cover. They would have to cover up the big ass complex, and how to do that better than with a mining operation at that point? It literally allows them to "claim" the underground area there private property.
I have no clue how I ever got to this, but I always believed the entire thing to just be one big complex - except they obviously would not call it "The Complex", like, what.
I always thought it was one big thing, with the mining operation at the surface and the first 100-200 meters maybe and below that it's Garganta, with Garganta being kept secret from the surface since it's below the mining operation. Just my take.
When we say Garganta, are we referring to Garganta del Diablo? Or that the facility itself is referred to as "The Throat" basically?
The main goal of Santonian Mining Company is to extract irridium masses and sell it after the skyrocket in prices on March 29th 2049. They planned a digging site we assume is the mining site; where we find mining tools, drilling machines and shafts. Some expeditions take place in such environment.
We also have very few information about the first time they drilled through the grounds, except for "Deep Reach" excavation which allowed them to gather not only irridium, but also biomasses we see through the laboratories. The fact that they had to build laboratories and get research equipment in a mining complex tends to believe SNC did not expect to find anything else but minerals.
From my perspective it is highly probable Garganta is another facility that SNC covered to find out how to make profit on what they found deep below.
i mean them finding biomasses unexpectedly just points to the idea that it was planned initially solely as a mining operation and adjusted thereafter once they realized there was more to be done there
doesn’t really change much in the idea that “the complex” was probably right next to where the mining was being conducted
maybe those were surviving employees? xd
yeah i’m always curious about that— like is it contractual or are they actually being sent down against their will
Given they're kept in cryo/stasis when not on missions, I'd be willing to bet it's against their will
yeah, maybe prior workers who couldn’t be let out because of exposure reasons being forced to do this
especially because one prisoner wears the shirt of an associated company which seems odd
Which one wears that?
hackett i think, santonian industries on his shirt
i definitely think the warden is functioning in the capacity it was meant to by whoever programmed it (assumably dreyfus or whoever is overseeing the entirety of the mining/research operations)
True, however it could make some modicum of sense - theorized AI rampancy does involve potential fixation or emulation or others
potentially, yeah. just feels like whoever is overseeing this wouldn’t be so careless as to let the warden program run if it’s defunct, especially with so much classified material at hand
The potential implications of the end objective of R3 are fairly horrifying
Apologies, R2, not R3
Which leads into all of R3, which is horrifying on its own
wasn’t r2 the pMother rundown
Yeah
heard that r2 was great, sad i missed out
R3 you fought the pMother
big momma/mother/birther
I thought hacket was the only one that went on his own will given he is the only one who doesn’t get there memory wiped
Today, people are arrested and there is a business around incarceration. If GTFO is still taking place in our world, I don't see it being any different, and I expect it to be even worse
Maybe it's not a literal thing. Remember what Jordy said, "it feels like a prison". If the place feels like a prison, you are a prisoner, and whoever is in charge might be called a warden.
tbh all four prisoners probably worked for santonian
^^
and the employees wouldn't be able to be just released, since they know stuff they shouldn't
Same facility iirc
I wouldn't be surprised if it is the same facility just different "sections"
seems big enough
cities also have different "quarters" that usually are not an actual quarter of the city so
The logs make explicit mention that Garganta complex is one facility, the other is the meteor complex that I can't remember the name of
Chicxulub yeah, thanks
Which is a mining facility for iridium and other precious metals
they don't explicitly mention they are different facilities
It's not super explicit but it's fairly heavily implied
I think Warden and me discussed whether it's just the same location or similar earlier
I think they are pretty much at the same location, just at different "depths", and we've never been at a surface location in this gam
unless I missed something major in the earlier Rs
Well, they do say "cage depth ___ meters" for each mission
yes
So highly doubt there'd be anything surface ever
there should be, why would ther ebe not
it does not correlate
cage depth 400m just means you go 400m down, it tells you absolutely NOTHING about whether surface exists or not
Yeah they're both in the Yucatan peninsula fairly certain
I mean, it's just the elevator in this case
just because I have a basement at 400m depth and one at 800m and label them as such I don't have a house at the surface
bad analogy but I think it gets the point across
and I think you mentioned earlier that chixulub (dunno how to write that) was a cover-up for garganta at a later point - albeit in the beginning the main purpose - and as such they should be similar
Honestly we may not know 100% until next Rundown or later anyways
no reason to make a cover up 100km away, what would that cover, it's a seperate thing at that point
true too scotty
dont wirte me an full thing just say no god dam it
I honestly still doubt that the complex was always named "The Complex", I would not be surprised if it had a name and since it's big and underground "the complex" was a nickname that took hold
sorry im doing something so ya give me a moment
but seriously, how deep can the crane go
It's either going to be Chicxulub complex or Garganta complex
Uhhhh, allegedly 1000+ meters
I mean if it's just ridiculous well done chains or extensions you could probably make something like that, albeit it seems like a huge waste of money
the real thing to ask is to how dose the sleepers move like they are all around the complex how tho as they all sleeping
^^
They levitate using their ego /s
no, that's a scout-only ability - they can make a helicopter-movement with their tentacles and take off
think of that in a mission, you're in this big multi-floor room and suddenly a scout helicopters up or down a level and lands and then spreads their tentacles
and they are all speared around that perfactly
Tentacopter, patenting it now
so one thing i noticed while playing and taking in some details is that the ventilation is turned off and because of how deep it is, there shouldn't be enough oxygen to supply the human body and sleepers are humans infected by a type of fungi so.. the sleepers use some other source of energy other than oxygen?
actually maybe that's why they're always sleeping
We're not 100% sure what the sleepers are yet
they look like fungi to me
They are allegedly humans infected with something
they may be some alien kind and they also can infact humans
space fungi
Overpowered yeast infection
maybe and they use humans as host it explains kinda the big guys as we know fungis can make big guy
The big bois are a good question all on their own
They're HUGE, what sort of mutagen is needed to make someone that size of absolute unit?
a network of fungi?
well we kinda know that they are sleepers that are in the infaction fog too much because of that B1 is full of it
well it's like fungi when they're releasing spores
and now we just have to know how the hell they move and boom the case is open
and move when we not down there aka moveing in the complex
they spend their time sleeping collected enough oxygen a fuel and use that to move to attack?
makes sense to me
in my head they have an inside clock
I would not be surprised if the warden had an approximate sleep cycle and send us down during the time they are the least active (only guards that check up that sleepers can sleep, aka scouts, are awake)
they obviously move between expeditions
the chixclub operation, the mining operation, the complex, garganta, iridium mining facility, etc. are all the same. we have just been visiting different parts of it
because if you look up when you droping down its night time
true, it's always night time
Oh! Cool, thanks for the clarification
and they are fungi so they may have an enternal clock or use the humans enternal clock
to know when its night or not and they move around in day time and scouts just being sure the hive is good to go
humans have an internal clock already so maybe they're using that
yep as i said so ya scouts are just watching the hive as night guards and in the day light they the one sleeping
most likely
sorry, i read internal as external since you spelled it wrong
but there is something wrong with this idea
ya sorry (the problem is the mother)
it's ok
because mother makes babys so we dont know how that works
doesn't matter to day/night cycle
of other stuff, mothers might just be their own thing
tanks are also wide fucking awake
anyways, i have a friend to play with who is on an adventure with me to complete the entire rundown so see you later
and we cant really say the mother is the queen as there may be 2 or more in some room
have fun and suffer well ;)
GL
mothers/birthers =/= queens, I thought that was obvious
no as if we think this is an hive
we don't think if it has a leader, not every hive has a leader
so you saying that sleepers are chaos hive?
i.e. fungi "hives" are ONE organism with many bodies, not multiple
so it doesn't necessarily mean "there's a leader or mother of mothers or something"
maybe
Don't know what's more terrifying
wouldn't be surprised if there was no queen above the mothers
One mind many bodies or many minds and many bodies
well there could be one...
who knows
...
yup, we don't know yet - I'd just be open for both possibilities and not automatically default to "there is a leader"
we dont have to look far estlo
the snatcher may still be in the game but in other forms soo if i want to guess thats what i guess
might just be an enemy type we haven't been introduced to yet
I don't think the snatcher, in the nature of what it appears to be, is a leader
I doubt they ever introduce an immortal moving enemy - unless they limit it to a certain room with a good detection/stealth balance
well snatcher is not moveing it was ment to be the killer of the last person maybe in that vid we went to far down in the belly of the beast some will say
we already have immortal position-locked enemies, the wallblobs, so I would not be surprised if they made something like that whilst limiting the area it has
maybe in the future we'll also see an expedition of "get that and that data" and whilst we do that the large ass biomass we saw between levels in the floor/ceiling starts spreading and shutting off earlier rooms so it's timed, that would likely be immortal
who knows xD
if this game ever ends i want the last bloody level to be 7 hours long and you have to kill the warden and the complex
just nuke both we know there is most likely nukes down there
how badly beaten to death is the parasite angle?
Dont know much about the robots yet
they dance
@gusty vault they look like exo-frames or construction arms/loading arms to me
is there a wiki article or something on this, or do I just have to read all of the messages here to understand the lore?
Yes. It’s in the gtfo wiki
cool
oh the ceiling lasagna?
some of what you mentioned is on the GTFO wiki, it's entirely possible that the ceiling lasagna is related to the sleepers
I was discussing with someone else that it seems like either a prion parasite or a fungal infection kind of like a mixture between the Parasyte anime and the fungus from TLOU, the main giveaways being the bulbs that occasionally come out when you kill enemies
would be interesting if the meteorite chunk that drove dinosaurs to extinction carried a dormant virus/fungus
which is entirely possible given our knowledge of archaeobacteria
Yeah, but the main feature of prions is that they infect the brain and overwrite protein creation and absorption, which I think could lead to the extreme DNA change we see in sleepers and the extreme photosensitivity showcased by dead bodies found covering their eyes
just kind of making parallels to reality I guess haha
yeah, prions arent alive
by the most literal definition of being alive
unless youre talking about the bird
yeah it's a specific protein that causes rampant abnormal protein growth
some parasites do freaky stuff, like commandeer the nervous system or hijack instincts to make a host do something in order to propagate. Zombie ants, snails, they are larvae inside the bugs while transferring to the real host (predators of those things). With the way the "infection fog" works, I'd say it's actually micro-eggs that react to things like body heat. I'd say it's a parasite because there would be people immune to it, and exposure to it with the disinfection packs might jump start the immune system. It would also explain why there can be clouds of it that persist as a vector, why they surround certain things, and why you can get rid of them with the disinfectant. Might be a collection of tiny parasites working to form a super-organism (hive mind)
Current timeline of all of the ingame logs
https://my.visme.co/view/w48w1prk-gtfo-lore-timeline
Updated for R4://Extention
epic
where can i find the rundown extention logs?
If anyone has added them, they'd be one {{Rundown 004}}
yeah they're not on the wiki yet unfortunatley
what do we think about the E1 log. Sounds like Schaeffer see's something and runs away.
so did we have the explaination for the meat blob that appear in the wall/floor/structure in lower level?
Hm, burn it with fire
you mean the ball sacks?
i would love to if the dev didnt announce that they wont add the flammenwerfer
those meat thing with vein that appear in some room , especially like mother room that look like the tumor on mother/father back
i would love for the dev to make a new enemies that spawn above us from those lawl
so you have chosen death
just add more thing for you to say "oh fk" in-game ,lawl
i dont like enemys comeing out of no where sorry got to say no to that
not in this game
thought those thing make me wonder if there actually an very huge creature infected the facility and we actually been running in it body
unless its the snatcher
wth is the snatcher
... @lilac island you explain i be back
well this was categorized as a horror game so you should be expecting stuff like that :v
though this game havent been able to give much of a horror vibe
as such when we see a room filled with enemies we only see as it a puzzle we need to solve not a scary situation
im back snatcher is was an enemy that was ment to attack the last teammember
as i know
you mean like that one tentacle thing in the first trailer with the mapper/cutting tourch?
yeah,that one was creppy.till now i still no idea what it is,was assuming it was the model for big boy's tongue
well would be cool to have more horror element
till now all we did was to shot/hammer/blow them or sneak around
gtfo dosen't put horror in enemys or jump scares that much
it puts it in the map the feeling of going inside of the darkness
well yeah, till now it more like an fps action game with puzzle and stuff more than horror
this game is not an fps action if you think it is you playing the game wrong
that what i feel lawl, i mean it would be somewhat scary for first timer,but eventually you will feel it normal
^^
For new comers it is more a scary/tense game than a action shooter game: I never see them running straight into levels and shoot down everything, they much prefer stealth and shit in their pants whenever something glows. But it's more relevant in general chat than lore. Better close the debate or move it to another channel.
yeah, the moment you start feeling the gurgling monsters ready to wake up the other 10 guys to murder you in the room as "normal," you know you understand most elements of GTFO.
Having an enemy that can open doors and traverse rooms would add -alot- to the horror element. Right now you always feel safe when standing in an empty room because nothing will ever overcome you.
Yeah, that's why an enemy that would open doors and stalk you would screw up the entirety of expectations. Even if they just added an enemy that never uncloaked but just was able to open doors and follow you the whole time would throw the whole game into question because people wouldn't know what the fuck was happening when that door opened while you were all 2 rooms down
it's also why they hate the idea, because they think they know precisely how things will play out. Making an enemy that just watches you but does things like hide on the ceiling with active camo, opening doors to follow you & only appears to aid the spawned wave, would screw up too much of their comfort zone.
I say have a cortex-uplink enabled enemy that is more than happy to be aware of what you've done, committing to hit and runs. opening doors, disables mines/unfoams/open doors you wandered too far away from. Spy type enemies. You people wanted a challenge, how bout one that subverts your meta?
i agree to some extent about the running through things being normal at some point, i just find it enjoyable to play the game as though i'm just starting out. I don't do meta strategies for most things, technically i don't make the most out of what i have like a speedrunner does, but i don't give a shit, it's far more fun to play into the horror of things, even if i'm not actually scared
not a fan
reeeeeee
well in warframe, there is a type of enemy that when you kill it, it kinda evolves and in next missions it chases you until you kill it again.
Where is the lockdown procedure log?
What does this refer to, I can't find that this log exists.
Very interesting.
I read his name as boris sandwich-
yes yes yes please that would be so cool
Suggestion it
Where did you compile all these informations ? What levels and supports ? (terminals ? lab interfaces ? something else ?)
Can you pm me his/her Discord Id so I can talk with ?
In the datacenter environment there are screens on the walls. One thing that can be displayed there starts with "ebdf data stream". In the middle there are random pieces of that text that was linked, now you have to put it together and restart missions until you get all the text pieces.

cursed
I love finding lore. Other than terminal logs, any other way to find little tidbits?
lab displays, terminal commands, the environment
the environment
What do you think they did here?
they made this place biiiiiiiiig

YO IS THAT DAUDA FROM GTFO
OH SHIT HACKETT IS HERE TOO
What exactly is the clicking sound from the sleepers produced by? Teeth? Spittle? A tongue? Just vocal cords?
super slow mo taser
simon viklund eating an orange
Hackett IRA
creaky neck after long sleep
well what if there is never an end, or if there is its a betrayal like ending
so it is established the cryostasis is for objects/inanimate things and hydrostasis is specifically to keep something or someone alive, yea?
sure feels like it
Who?
idk,im sure there was a guy with voice and way of talk that i never heard b4
he said something like "dont die/give up on me my friend"
His name is Schaeffer.
wait,that him?
Even the Logs file name is kind of his name zzz
Which character was hosting?
New dialogue is available if someone besides Woods is host.
Yeah I do find a lot of new dialogues in this rundown
wait where do you find character names?
I noticed sometimes your character or other teammates have different voice actors but I wasn't aware there was actual characters
{{characters}}
hmm so one of the log in E1 did mention the Snatchers ,but it also end with Schaeffer being chased by sleeper (just like us when we doing E1 lawl) , so that could be a hint for somthing ?
since it seemed to be some sort of call (the ringing before you open the terminal) i'm thinking it's a live feed
so he was trying to call whatever team he heard being attacked by snatchers in r5, but accidentally called us
so foreshadowing
could be both since it hard to know in there,wherever if you calling the right one or what you heard is right
yea that is the only hole
ooo maybe he's there already but we are not
and that's why e1 is in lockdown, but he managed to escape thru the e1 entryponit
I doubt they add a new type of monster since the roadmap does not include it for the next rundown
I remember watching a video like months ago about the development of the game, and the hardware and software they were using. I think the video was on one of the hardware companies' youtube channel. And they showed really old footage from probably some tests builds. The enemies were a bunch of cylinders and spheres. And there was this big monster, kind of a tank as we know now, but instead of just licking you, it grabbed you smoker-from-l4d style. Maybe that'll be the new big baddy.
Might search for the video later. Maybe someone else remembers it too.
this bad boy right?
That one right there
I believe that was the tank's original design. it's a guess though
maybe it was the design of the snatcher? 🤔
doesn't just smack, it picks the player up off the ground there
no the snatcher was shown in one of the trailers with a longer, thinner tentacle
ya and that thing was ment to eat your brain out most likely
So, I was just reading the timeline from the logs people have found, and it kind of looks like the "disease" sprouted up after the tsunami and massive earthquake, while also destroying a large area. So has anyone else come up with any conclusions as to where the "disease" came from? Personally from reading it, as well as how the emails sound pretty suspicious to me, I'm thinking it's either from a facility where it was being developed/researched, or it sprouted from somewhere in the earth's crust after the earthquake, like an old thermal pocket, or just generally very deep in the earth.
Plus, immediately after, they begin "relief efforts", and began to construct a facility over where they believe it originated/is being contained, and drilled a giant hole into it..
But one thing doesn't make sense to me. The facility was already there, but it looks as though something burst from the earth, and the drill just managed to find that open pocket of space. Like, go into a match, look behind you, from where you just dropped, and look at the edges, most of it shows as if something burts up from the earth.
NAM-V first appears in 2052, where as the earthquake happened in 2049. My guess is it's coming from somewhere really deep in the facility
In R4B3 extreme there's a bridge built on top of the hole.
Where are all the terminals with lore logs in them for this rundown??
check pins and first pin.
@lilac island
R4 Log Locations:
||A1: 35||
||A2: 44 / 109||
||A3: 28||
||B2: 89||
||B3: 126||
||C1: 78 / 311||
||C2: 12 / 55||
||C3: 322||
||D2: 97||
||E1: 461||
so whats the verdict on the snatcher? is it gonna be a room based enemy like the scout and just patrol
or will it be something smart? like maybe it knows to go after lone prisoners
Should be R1A1 at 421m
network alpha was actually 427 feet, not meters
or at least, that's what the voice line for it says
maybe it didnt show feet in game but just said feet
which would put us just slightly lower than 130m below the surface
someone asnwer fast where is suppose to be the first terminal massage for the guy that ran away
that yo can find it stuff in C3 and E1 (the massages)
C1, D2, and E1.
I feel like an angle the story might be taking is that Schaeffer is immune.
He's going through infection fog and has been down here for presumably a very long time without becoming a sleeper himself.
ya but still i cant stop thinking that they gave us an hint on that we are clones
in the 2017 vid and in the logs its keep saying i remmber and i think when ever we die our memory just gets put en in another clone from the cortex
I am looking for the last text fragment of the log file "Reported by: Boris Stanovich C066 (Report Analyst, Medical Dept.)
Date of Report: October 07th 2053
Report: # SAMD-C066-32 " (please whisper me if you have it)
Hey guys i'm wondering myself , in the A3 mission, they ask you to reach zone 30 and to get out...but why would they ask you to exit when the foundation is the one that sent us in the complex ?
idk what he means but I THINK he's trying to say why would they send you in to reach zone 30, just to pull you out afterwards. What was the reason for the Warden wanting Zone 30 open?
I am assuming that canonically the prisoners do every objective, so the objective is to turn off the filters, get the OSIP vials, and open all bulkheads. That other shaft in zone 30 might also give better access to other parts of the facility
Wait, filters are B3. A3 is floodgates
Path clearing objectives have, in the past, been to create diversions or investigate threats.
In R2B1 we're diverting a large amount of aggressive sleepers out of the area we visit in R2B2. In R4D2 we're "surveying threat severity" by passing through a number of zones.
In A3 it seems we're clearing the area for maintenance work.
Really makes it feel like the upper levels are still fine, and we're just doing the dirty work in the "abandoned zones".
Cause even if it's a facility, it should have a few upper levels for management, while the lower levels like A1 and beyond, are for R&D, or maintenance.
Oookey thanks!
They do talk about evacuating the lowest levels of the complex, so it might just be that the A tier is a part of that.
Has the prisoners being clones been ruled out?
There are lines of dialogue from the 2017 trailer, as well as pieces of the voice logs that have given me this impression. Just a theory I remember hearing, that I think is possible the more i look at it
it's not been ruled out for certain, but it's more implied that they aren't clones through Schaeffer's dialogue.
schaeffer was a part of a group of four, just like us, but the other three died, and he was left to his own devices. how, we don't know, but we know that he didn't want to go back, so he stayed and wormed his way through the complex.
it's not 100%, but it kind of gives the implication that they weren't ever cloned, and were all unique individuals who were sent down, and that schaeffer just happened to get away. it also brings up the fact that if we're clones, why would schaeffer's group ever be sent down by the warden?
logically it makes more sense now that we aren't clones
prior to schaeffer, it did seem that way
yeah, that too. it seems pretty often that we're securing areas where there's a lot of HSUs. as for going through ptsd, i'm pretty sure the implication is that their memories are heavily messed with, leading to them not really being sure of anything, rather than being shellshocked
they don't really exhibit signs of ptsd
just more the emotions that sort of come with losing your memory
Does anyone recognize the gas masks on the steam backgrounds? Are those new characters or hints for character customizing?
Character Customization confirmed for R5!?!??!?!
most likely
nope, i mean those mask images have been around since R3 started i'm pretty sure
if not earlier
im saying in full not for the mask in full they most likely going to add customization in R5
hope so
I mean The wallpaper had different sights on guns
give me that iron sight
There arent any there 
NOOOOOOOOOOOOOO
But same. I want irons
Using the comics Bloodshot as a reference for "kindof cloning", a loop using prisoners emotions such as fear, need to see the sun or willing to survive can be useful to force them into dangerous missions. Plus it's super cheap
hopping some guys up on fear inducing chemicals and sending them into the pit sounds like something the warden would do
I literally started playing this game yesterday but from my understanding of the lore so far is that some private owned prison is sending infected and mentally unstable prisoners to idk
I'm prolly wrong
yea, that's a very very scuffed and wrong canon lul
I'm sure someone else can explain the general gist much better than me and I have no time rn but that is defo not it
i mean that’s really not that far off lol
it’s a private supercorporation with an ai named the warden regulating “prisoners” to send them on retrieval and other various missions in a complex that had some sort of outbreak during research @scenic hound
W-wait thats illegal
ooooooooooo
100% the warden is an AI? I mean I personally think so too
we can never know as the devs never really add lore for the warden or for the sleepers ):
and their ability to get controls of the terminals in game
What does a warden door mean then? Other then just a fancy door. Unless that is just a nickname and I've been baited.
Hasn't doc said they're actually Apex doors
Warden doors
Looks like it in the logs
it isnt entirely an AI, the number of mess ups that the warden has just kind of says to me that part of it is AI due to the clinical and mathematical way it handles information, but with probably a skeleton crew making sure things are working -- probably only a skeleton crew in case its not expected for the rundown protocol to work
is it possible that sleepers/shooters are infected humans of some kind? Not necessarily zombies, but more like a fungus? The models for the creatures have certain parts of them that look like fungi of different kinds, plus the tentacles of scouts remind me heavily of fungal roots.
thoughts?
This has been talked about
cool. good to know I'm not the only one
I wasn't around for the baby but what was the deal with that
I know they like, preserved baby organs to host information or something
the tentacles of the scout actually make me think a lot more of the ribbon worm, since a lot of the sleepers tend to have worm like tongues, too
Just something the warden wanted us to take care of
I c
Might see it later
we're not 100% sure on the deal with the baby, but connecting it to an n frame gives the impression that we were writing DNA data onto it, or imprinting DNA from someone or something for whatever reason. we weren't harvesting organs or anything like that, and judging by a lot of the missions for R4, we're actually getting hormones and proteins important for child development, leading to it kind of being thought that we're actually growing the thing
might not seem like it, but R4 is still connected to the baby
That's pretty interesting, I didn't think it was a full baby given the size and how the hsu kinda seems like it's just a bunch of organs, but the growing the baby thing might be interesting
What would be the point though, immunity to the infection?
the HSU basically was keeping it within, as warden said, essentially an artificial womb
nah, it wasn't meant to feed or grow it, the neonate was in stasis
same hydrostasis that we're put under between drops, the same hydrostasis that we find so many people in, but yeah, we resuscitate it and leave it connected to an N Frame, we're not actually sure what the deal is with regards to that
it's referred to in game as "neonate HSU"
Hmm, maybe the lab personal is in like an emergency preservation chamber, and we're trying to clone the people
literally every single reference after that point is as just an HSU
I remember you took some dude's dna in that mission right
could still be a womb, but it's definitely not for the purposes of nourishment
Or rather that rundown
okay, but if it was the case, i'm pretty sure it would have spent a good amount of time growing in the time before we actually get to it
it's a womb in the sense that it's a soft body pouch that keeps the thing alive, but not in the sense of nourishment or growth. it's a carrying case.
i don't think they necessarily freeze them either, if all the cells in the body were frozen, we'd just as well die, due to water expanding when frozen
don't think it's how HSU works, but i don't know what the reason for them being in what's called cold storage would be
i don't know much about current artificial wombs, but if they're just meant to act like normal human wombs, then they are meant to stimulate growth just as much as they're meant to protect the child within it
which i doubt is the case with neonates within HSUs, they do have an umbilical cord like thing, but with the size of the HSU, it's hard to know what the deal is there. i mean, it's not like we're pulling it from a connected food thing or anything like that, we basically just pulled it off of a rack.
i think the womb in the HSU is just meant to keep the kid within prenatal conditions without stimulating growth, essentially just keeping the kid alive and in the same state as they would be in just prior to birth, in order to keep the child as "tabula rasa" so to speak as possible, so they can do what they want with it when they need to without any complications
Nah
Probably just low enough to slow protein and enzyme activity, but warm enough to keep it alive
So we're approaching near freezing point but not quite there yet
Might see like 5 celsius maybe
Not quite freezing yet, but pretty close if the goal is restricting enzyme activity ya know
i don't think any artificial womb tech is comparable to an HSU, i'm pretty sure their goals are different
it's only alive and functioning after we resuscitate it, after which point we can see diagnostics on the kid, like iirc a heartrate. up to that point, nothing. i think that while in HSU, the heart isn't beating, they're just sort of kept in a weird state between being alive and being dead
which it's possible that that isn't the case, but it just seems that way
ah, yeah, here we go
the vital signs aren't visible until after resuscitation, implying that while they're in full stasis, they don't have their basic bodily functions like a pulse.
the HSU is likely meant as a means of essentially "turning off" a person, slowing down their metabolic functions to the point where they're still technically not dead, but can likely last several decades before resuscitation, so long as the HSU is functioning
i don't think that the womb is working as a womb at all due to it being in stasis like this, and at this point is likely exclusively used to keep the child in prenatal living conditions to allow for the DNA read/write to not have any hitches when the HSU is resuscitated
it's possible it could have worked as a womb before that point, we don't know, but at least once we get our hands on it, it's definitely not feeding it or anything since it can't really process the food
i know some animals do this in the natural world on their own, i think tardigrades do it, but they essentially shut down their entire body's functions, only to come back at a much later date
cryptobiosis, that's what it's called
yeah, as in, if the body isn't functioning as it would outside of stasis, no pulse, no biological metabolism being visible or known, it wouldn't be capable of digestion. it would just sort of be there, in cryptobiosis, waiting for resuscitation to return to normal vitals as though nothing were different
it'd be like hitting the pause button on the functions of a living organism while they're inside the HSU, and when it's brought out, it's like hitting play again
i would reckon that HSUs are a way of inducing artificial cryptobiosis in humans so as to store them and keep them safe for whatever reason they see fit.
it would make sense with the HSUs we take DNA from, though we still don't know the current time, so it might only be a short time from the inciting incident, but if it was too long, we'd really only be finding skeletons inside the HSUs we'd be trying to extract DNA from
they can't be properly dead, but they clearly aren't having proper biological function, either
gif? pretty sure that the closed captions say want, and yeah, it sounds like want, and it's in line with how the devs refer to them as well in their documentary
kinda new to lore, is each rundown a different facility?
no
@wary hinge Please keep this channel on topic
is that officially made?
or is it just a gif someone made
then it's likely meant to be confusing and not give us a straight answer either way, all of the dev videos and the trailer itself seem to refer to the warden in terms of "they want" instead of "it wants". though honestly that in itself could just be that someone had a typo once or twice or didn't think about it all that much and it happens to play into the confusion
i'd assume that it's likely want, as in "they want", as they don't know or think to refer to the warden in gendered terms, but recognize it as a controlling group of people or general institution, it's common to refer to that in the context of "they want" vs "it wants", even when referring to something like "the man" in the context of some controlling government or institution, people don't often refer to "the man" in gendered male terms, but as in "you're just giving into what they want"
well for your first question we are grabing the data
we grabing everything that is importuned to the warden
for secend in my head we are just clones that have there memorys with the cortex (and also yes)
so how i think it works is that the cortex retrieves our memory out of are dead bodys and than sends them to a new body
yes but we cant never be sure as they dont give us a lot of lore on that side of stuff
because there is a key word here that no body gives a shit about as i see called i remmber/did i do this before and such
this key words are not just random in my eyes
no, we're not doing research in the complex. the reason we're doing maintenance missions is because they're considered necessary to open up other sectors within the complex, or are actively needing to be stopped due to possible further danger. there are some expeditions within a tier which are stated to be mandatory in order to do another mission within the same tier, even though, gameplay-wise, it isn't. this can be seen in R2B1 and R2B2, with R2B1 stating that an excessive amount of biomass is within R2B2, requiring R2B1's expedition as a diversion to allow access to R2B2. In gameplay, though, it's not actually necessary to do those missions in that order, and I'm pretty sure it's implied that they happen at the same time
as for the prisoners, it's been up in the air for a while, it used to be the leading possible theory is that they're clones, but the introduction of a fifth, non playable prisoner, who leaves audio messages for us, named Schaffer, kind of squashes that a bit, as he admits that his group of prisoners died except for him, and he managed to escape by sneaking around and going deeper into the complex.
that and the way that the warden twitter account simply refers to how many prisoners have died and survived sort of implies the same sorta deal, that the player characters aren't clones, they're one group of many who just happen to be lucky enough to make it through.
Hey all been loving the game so far; got into the game during Rundown 3 so I'm sad I missed a lot of the lore. I hate to ask this but i've looked around on the web/discord adn can't find anything. Is there a good "lore" explanation of Rundowns 1 - 3? I want to start finding the lore in Rundown 4 to add onto it but finding somewhere to start would be great. Thanks!
Wow. Thank you so much for that... i do appreciate it. So are the rundowns all in different facilities or are we just in different parts of a large facility or is that even known?
The same facility, The Complex
thanks as well for that summation @lilac island ; I've been checking every screen I come across in R4 and haven't found any lore (but maybe I've missed it - and I'm only on C1)
screens, is there a keyword for searching logs
oh wow
thank you!
Ah i didn't know Logs was a thing either so thats amazing to know!
Any Body Talk in Spanish? I need help for Lore of GTFO in this lenguaje. Thanks :D
And, i tried write history in this universe. 🙂
#lfg-latin-america or the server in #highlighted-communities dedicated to Spanish speakers
Thanks :)
do we have a summary of the lore so far anywhere?
Our nice @lilac island wrote a good summary just yesterday, here
#gtfo-lore message
You can also check the pinned messages for the timeline and the wiki for the complete logs
Nice
So I was doing B1 the other day, and I heard a very disconcerting sound. It sounded like a very regular hammering noise, interspersed with what sounded like either scraping metal or muffled screaming, or both. I was wondering if anyone knows anything about it and/or has an example of it. I heard from another player that it may be Morse code but I haven’t been able to find any more information.
^Hello
Scroll to the bottom and you will find audio and text logs. There is a recording for what you heard in R4B1
Thank you!!
Update: I don’t think that was the sound I heard. The one I heard followed a very similar pattern but was mixed in with scraping/screaming noises
you're probably meaning a door covered in blood, those are doors which have enemies banging on the other side, and when you open it, a massive horde is spawned on the other side, fully awake, and you gotta kill them all
they're not necessarily lore important i don't think, they're just doors you gotta deal with
actually i have a meme i saved from reddit that basically explains the deal with it
this is by far the best explanation for blood doors
r3d1 blood door to extraction was awesome
i didn't even get that far, blood doors to extraction are always annoying, especially if they've got an alarm attached
lorewise, i wonder why they're awake
likely just random, i mean, if we can wake them up just by walking, it would make sense if a rock falling or the ground settling could wake them up
even if we don't see that happen ourselves
why the blood tho 
and why are they trying to go through the door and not go somewhere else
actually yeah, maybe the reason they're awake is that they already were awake
someone or something managed to get the door closed as some people were being chased or something, leading to maybe the door getting bloody from that or from someone or something getting crushed in the door
Do we know anything about how the sleepers were made
And how there are giant ones when they are made from humans?
would be cool in R5 we can find schaefer dead teammates
If we did, it would probably be like the other dead bodies.
but with gas masks
Yeah.
Perish
oh shit
lmao
saw nothing
a really wild boss/main objective for a D or E level floor could be killing other prisoners
quick question: Do the rundowns of R4 have a buildup in it? Think back to how rundown 2 and 3 were connected with the Neonate HSU that was collected in R2D1 and that same HSU being processed in R3E1. Is this also true for R4?
The way I see R4 is a lot of small tasks, which are also reflected by the main objectives and rundown names like Foster Nucleus and Growth
I believe we are getting acces to a new part of the complex
we entered from r3d1,thats why in the intro it says point of entrace D1
but we droping?
There a lot of emphasis on fog so maybe we are, moving the fog from parts of the complex to get acces to it
hm
Or we’re flushing out scaheffy
Judging by the theme of the objectives, we're specifically getting ready to power up a large chunk of the facility, as well as either open up new areas, establish connection to dormant systems, or tie up loose ends the Warden doesn't want lying around. It's possible he's using the power for something else as well, but it's no coincidence that we need so much power from reactors. Especially after R4D2.
That room he's in though, that's important. No doubt about it.
R4E1 is essentially taking care of all the remaining biomass threats in this area as well as unlocking a wider or deeper part of the facility
which is the second part of what I said no?
since putting in the cells lifts a lockdown, but it would be a bit silly to assume that it only lifts lockdown in the E1 sector]
are they
Yeah look at their ‘mouths’
since im from rundown 4, idk if logs from previous rundowns let us know more about the nature of sleepers, but i swear that one of the devs said that they aren't human or weren't human
Yep that’s what I heard! Thank you!
Its logical for A-C3 to be connected cuz they are all part of the extention
I'd rather focus on the rundowns that are not part of the extention, since that was all that we were supposed to get
but E1 provides some juicy lore G/3 😩
R5 schaefer final boss
As a player it irritates our lungs ||and reduces our max health up to 99/100%||. Lorewise, we are not sure if it is the origin of the complex demise. It surely is related to ||the virus NAM-V which caused suicide, wandering workers, psychotic problems when there still was workers and miners deep down below(R4A3/R4B3.||
What was that big cieling thing in the first rundown? Believe it was the room that introduced the invisible bastards
It is only referred among players as a big biomass, there is no logs related to it for the moment. You can also see it on R4C2 in the circle room at the beginning.
Plot twist, it is indeed Mister snatcher which capacity is to reproduce the voice of its preys. It wants us as its next meal and drags us below.
What makes us think Schaefer is the is the final boss?
Is it that stuff you can see at the start of R4C3 as well if you look down from the entrance?
yes the lasagna
it drips down onto the chargers and causes the spikes like stalagmites
After those "Clear a path to the exit" expedition done by the prisoners , will the Warden send their own personnel down to complete their further objective(s)?
many of them are not clearing to an "exit" per se, but rather clearing towards another area
i.e. in A3 we have to clear to zone 30 (iirc), which allows us to reach B3 lore-wise
@median stag
Whats the lore in E1?
Just that audio log as far as I know
Well I wanna see what that enemy looks like
There is no new enemy
Plot twist it all leads to Epsteins island and hes the final monster
lol
dunno if nam-v is related to the fog or not. i figured the fog was sort of a chemotroph's wet dream, just being a cocktail of chemicals that are toxic to breathe in, but are usable food for some microorganisms within deep, isolated cave structures.
Epstein turns into half sleeper. He’s alive, and when you beat him he tells you the truth. Epstein didn’t kill himself. He got snatched.
not even a meme that's recent, off with his head
Please keep this channel serious and on-topic, as per the description and pins
where do sleeper come from? are they the product of the "infection" fog when it reaches 100% on a human?
a3/b3/c3 logs give some more insight on the virus
where can i check them?
we still don't really know what the connection is between nam-v and the sleepers, as we still see a lot of sleeper-like biomasses in containers in labs subsections of the complex. fog would be an instant go to for it, except the disinfection packs and stations do away with it, and as far as we know, that's the extent of it. it's likely that they're separate, unrelated things.
the hand of whatever shit we're dealing with has many, many fingers, we see many variations in enemies and threats, and it's unlikely that it's any different with regards to both infectious fog and the nam-v virus
and there's an implication that the virus spreads to people like a regular virus would, which isn't as supported in game by what's going on with the fog
hey so which levels have logs? im having trouble finding them.
I think literally every level has one
(by zone #)
A1: 35
A2: 44 / 109
A3: 28
B2: 89
B3: 126
C1: 78 / 311
C2: 12 / 55
C3: 322
D2: 97
E1: 461
thanks man
Hello, where do I go if I want to read the lore about this game? Have anyone gathered the facts and written af story or something?
I'm just really curious for the story behind the complex, how it started and how the miners turned into sleepers
I think you can find the logs on the wiki, in the rundowns' pages. The logs are pretty much where all the lore is. Then you have a timeline and some more info the pinned comments.
How and why exactly all went to hell and what was happening in the Complex before that still speculation.
After R5 I’d like to piece everything together somewhere and flesh out the known lore
In which logs is the Nam-V mentioned?
Thanks
This is a really odd way of explaining scaefers story arc


schaeffer's name is just slowly losing more and more letters from his name
saefer
scfr
sfr
Sr

god i wanna know more about the nam-v
does it cause infection? does it cause sleepers?
I wanna know what that room at the end of D2 is
a disaster
likely the biomass / evacuation from the data terminals
I didn’t think of that
Any idea as to why the virus has those few particular nicknames (stoop virus, the pits)? Do any of those names imply something that could be linked to the sleepers? I ask cause I'm not a native speaker and maybe i'm missing something
I think "The Pits" might be a play on words, considering the location is a deep pit and being "in the pits" is slang for being depressed.
The Garganta Flu is because the complex is called Garganta
"stoop" can mean to bend over. maybe the people who suffered from it had a tendency to bend forward, sorta like the sleepers do? that one isn't clear.
yeah i think it's more a reflection of the symptoms the virus causes
with the suicide part, the effects of decomposition along with the virus may be the cause of transformation
this would not happen if the bodies were disposed properly, but from seeing some of the mangled up corpses in some of the levels, they probably werent disposed
i dont know what crack im smoking right now but hopefully it makes some sense
a virus can always mutate. perhaps while it started only causing depression and some other psychological effects, it mutated (either randomly or as a result of experimentation) and resulted in the sleepers
stoop is likely just because of the association of the word "stoop" with "stooping down" or being in a low point
not because of bending over
okay yeah I could see that
it's more likely the same association as being in the pits, just being depressed
i still lean on the side of the virus not being "the sole cause" or anything like that, just one of the many different and diverse ways in which the complex is hostile and inhospitable to humans
i don't even think it's related to fog infection, as we don't see any mention of fog in the logs talking about it, nor any mention in the logs of using the disinfection stations or packs
one thing of note is how close it is relative to when the outbreak happened, being less than a year prior
and it's important to note that if this was something that is as prevalent as the logs seem to indicate, that this would be something that would likely affect a huge amount of the complex' staff, to the point where the evacuation protocols set up within the days leading to the outbreak would basically be useless, as much of the staff would turn into sleepers if that was the case. that and we see a sudden, very fast move into the fucked state of the complex given the bio tracker logs
another thing to note is the way that KDS officers were meant to keep security in check and specifically to hold anyone not capable of identifying themselves properly, something which implies that santonian, or dreyfus, think that this could have been something along the lines of a terrorist attack.
Like how the outbreak happened in the first Resident Evil movie? : D
So, for the E1 audio log
at the very end, you can hear schaeffer scream VERY faintly
on the left ear after hes being chased by something.
it's been considered that he may have been chased by something
and got hurt most likely
he is pretty much confirmed being chased. if you listen you can hear very heavy foot steps. like, a t-rex almost.
yea
might be a tonk there
if he's dead or alive, I guess we can only find out in the future
i dont think its a tank, because tanks take very calculated, fast, and small steps.
whatever is chasing him has heavy footsteps and is kind of like a mindless t-rex chasing him
Titan?
titans dont scream like that.
sounds like something fucking peeling open a door and then running after him
sounds terrifying
to me those are all screams or noises from this monster. it could be a snatcher, its def something new. to me it sounds like a voice from a sleeper
its like a roar, announcing its presence, which makes sense with its t-rex like nature.
Listening again it doesent sound like schaefer screaming
i think its the T-rex
It does to me
most likely, cause after the first loud noise, you hear tumbling of objects, implying he ran long before or he hid
but its strange, cause you'd think we wouldve seen this thing because its on the same terminal.
I need to put this on the wiki 😭
or it could be a fairly unique creature that followed him, so we haven't seen it yet because it's just pretty unique (at least in this area of the complex) and only chases him
would make sense for it to be a snatcher too
why would he not be chased by a snatcher
you can hear a slight voice in the scream, but that could just be the audio quality
he is alone (what the snatcher hunts), and he is running
thing won't capture shit if it can't be speedy
well thats assuming that the snatcher is the thing from the end of thej first trailer is the snatcher, which seems unlikely with the striker noise queueing the tentacle
What if snatcher and tentacle are different enemies...
possible
how do you know?
the enemy from end of first trailer has been dubbed the snatcher by the community
yes and it is not just a tentacle
but Schaffer refers to us having fought snatchers
he thinks we have
well we arent the only prisoners
so either we have fought snatchers already but dont remember OR sleepers are snatchers
he doesn't know if, I mean, he only knows we here
and that too
true
Rok there is an answer for that...
because assuming that once 1 team completes the mission, the warden doesnt send anyone else
the thing i been saying all along that we are clones with the same memory
so, that team died to the snatchers
this log just leaves us with more questions than answers lol
its GTFO what do you want?
story team at 10cc doin good
its still clear that we remmber things but you guys dont want to accept
There is no evidence that we are clones
idk if we are clones, I think we are like remote controlled humans controlled by the warden
yes but the memorys are planted as we remmber the past kinda
i personally think thats really really unlikely because yes we are growing a human, but look how much effort is needed for 1. how would each player be a different clone?
hence the hud etc
The hud allows the warden to send us updates on the objective
But i dont think that we are “remote controlled”
well no, thats easily disproven by the different personalities and free choices
think about it for a moment we are in HSU units in the 2017 vid we heard alot about remmbering ppl and remmbering we were here
I mean, the game start is very obvious memories of us being bonked by what looks like a tonk
or is that not canon?
are rouge prisinor is talking about doing the recording at C1
IMO that’s because we were former workers of santonian
i think thats more like a teaser for whats featured in this rundown, or a clip from previous teams
(sorry for miss spelling for everything first XD) and also not all of us we only know 1 of us maybe 2 worked for santonian
and the cortex can inplant memory's so we know how to deal with sleepers or other kind of things down there is really not out of reach but we cant say its a fact as we dont have any lore for us and for the sleepers that much
i think the cortex is more for the warden observing us
it's intrinsically linked with the cortex connection u establish when logging in
whilst the connections are being done there are errors, which are the short flashes we see
meaning it's either in the upload system or our memories
cause its cortex interface, and in c2 it implies that the warden saw they were loligagging and 'encouraged' them to get fucking moving
imo ofc
it's the only real thing we have about the characters, that cortex uplink and initialization
well remember, it says cortex interface but thats def a viable theory. but imo i think that people being clones is BS
the cortex is weird as its in your brain so you can put anything in the memory as well i think
i dont know for sure because once more we dont have any lore on that
maybe R5 will give us more info on that, if we meet the other dude
because its almost impossible to upload memories, they need to send billions of unknown signals and checmicals to the brain that we dont even understand. but of course its a game so idk lol
the only way we can make sense out of it is to bring mat pat XD
it's set like 30 years in the future of a world similar to ours, and we are starting with neural implants
it might be a bit of a jump but I fully expect tech to progress to that point within 50-60 years
even if only minor memory fuckery and not fully
would make sense considering the prisoners don't seem to remember everything, that's just the players
i personally think that humanity to get to a point of cyber human advancements as in memory uploading and cloning, wont happen for at least a hundred years. the brain is such a complicated thing that we dont fully understand yet
well, there's a reason why parts of gtfo are science fiction
so if we just say that that world has that advancement, as unlikely as it indeed is, that would make sense imo
even if only partly with incomplete uploads or the like
ye im just being a nerd lol. i def think its very considerable
Rundown 2 "infection" because infection
Rundown 3 "the vessel" because the Neonate hsu
Rundown 4 "contact" because contact with Schaeffer?
Every rundown level had a focus to an end goal, everything in rundown 4 seems to be about progressing the rundown or maintenance.
R5 "Cohesion" ?
or maybe we wont hear about schaffer for a while
10cc let him breath and let theories run wild before they bring him back?
that said we are already theorising about him so who knows
Knowing the devs they will prob not bring him back for a while
Cough state of truth
@topaz flare
Leta assume you are right for the clones since i cannoy agree or disagree but we do not keep our memory
Since:
"what do you think they did here"
If we are the bodies scattered around the levels and we do share their memories theres no point asking in every room what they used for
Or
Someone always explaining to not touch the tentacles or not move when they glow
the clone part may be not true but memory thing its very possible in my head but we cant know for sure
We as tools to the warden will have advantage if we keep the whole memory for him and us since making new clones takea time and resources andbwe are forced to do the mission anyway other wise there will be no elevator
Im ready to accept the clone but why the memory what ia your idea
They dont know where are they going or what enemies are facing
What memories are keeping then
the memorys don't need to be there for us to know
the warden puts it in there so we can do his stuff as when we fail we die but we are comeing back and back over and over again and the lore is keeping saying the same key words for memory inplant
i remmber them/they are diff ppl everytime/suddenly i am awake and i am calm/ did i do this before and more that i forgot ngl its a lot
but we cant know for sure as there is not a lot of lore on our side that we are trying to find
the only way we can know for sure is to keep waiting on key words or someone like our friend down there that i cant spell his name (sorry but i really cant spell his name ): ) tells us whats happening
I alwayw accepted the trailer as one of the infected talking
Cuz we are never calm... If we wake up in hsu and we are dropped (cuz before that we are stored somewhere)
Elevator drop.... Screams / panic
At the start of thr trailer when they describe the "enemy" they showcase us... Screaming and intruding
It comes every night....
We are comming and they are sleeping
nice catch
didn't consider it from the opposite side before, as in a sleeper remembers flashes of their human mind and describes us
and we do enter every night, when they are sleeping, as they are most likely NOT sleeping (similar to humans) in daytime - how else would they move everywhere and all
and the scouts guard them during the night
blood doors are... well. dunno how the blood got there but the sleepers don't like it, maybe the smell keeps them awake so they get angry at the door???
maybe but somebody in the team is talking most likely as the other things in the vid dose not match
but now that i rewatched maybe
because it really makes sense
In that case, there a couple of things that I don't get.
When the narrator is talking about screaming, they say "I don't hear them". The common sleeper react to sound. At least, to the sounds made by those intruders, yet they can't hear?
And then, why is Dauda talking?
well it gose by the other line as well i dont hear them but i know they screaming at me aka flashlights
its a hive mind as we all think well at least i think
I dont hear them but they are screaming
The other infected around the narrator.
As they slowly become what they are consumed by the parasite / infection
If we accept that their evolution doent only start from a mother's baby
After all they have very human linrs and faces (mother / scout / charger) so we can assume that there was some dna mixing or a human hoat was taken over or converted
So they are screaming in agony / fear as they turn but at the end theres no escape from the fate that awaits them.
well state of truth is a 1 off thing, we finished it, we completed the audio log. shaeffer is a major character repeating finding new things. not a single audio log split in half.
Maybe not, maybe Schaeffer is with state of truth?
@ruby cape that was really interesting regarding the evolution you put in media. I had a different theory behind the different sleeper types that more worked off biological polymorphism instead of defined evolution lineages.
Reasoning: If we relate to existing earth creatures and animals, you can see dimorphism across many species of animals. Ants in particular usually operate in a colony with a single queen, but their appearances can diverge from the workers through to soldiers, drones, queens, etc. A single species can be divergent in appearance due to multiple stimuli, both external and internal, that switch on and off specific genes to produce a desired morphology.
A hypothesis is that the sleepers as a whole derive from the ‘basic’ striker morphology (baby strikers being from the mama), but based on the sleeper’s necessities, environments, and possibly any ‘food’ type intake, as the sleepers grew from the babies they would then adapt the different appearances and specialties you can see in the expeditions.
Then again, the entire sleeper mob is strongly hinted at being human manufactured, so they could’ve made all the different strains, which means both our theories are incorrect.
GTFO Sleeper Evolution Theory becoming a real college subject
but how can they evolve that fast?
state of truth gave insight into how powerful dreyfus is, since it pointed out how many different things they have their hands in. it also set up KDS, which we've now pretty much found out is a security company acting as a private military for dreyfus, with implications that if state of truth got shut down, it was literally dreyfus sending a hit squad
and as for schaeffer, if he got hurt or is screaming at the end of the E1 audio log, then he could just as well be a one off thing too
schaeffer is a prisoner, most likely not with state of truth if that's the case, half the prisoners we play as have connections to santonian, and the HSUs we find all over the place in the complex are santonian, be it employees or otherwise, which would make me think that prisoners are just pulled from HSUs left in storage
i'd expect most information until it gets out of early access to be small chunks of information that give peep holes into minor parts of the big picture. i know we're all wanting it, but we aren't really gonna get the full picture of how things are going to go for likely a good while
not really - unfortunately there is still too little information as to the specifics of sleeper morphology, and significantly omitted knowledge/data about research into the virus. The most we can glean was a lot of research into plants found within Garganta and their chemical/rare metal content.
all you can do is put on your tin foil hat and throw a lot of theories around
the species could be from either underground or from an asteroid, thus it would have evolved somewhere else and could have just been made extant in gtfo earth
harsh environmental pressure will cause a lot of divergent ecological niches to be filled by different clades of plants and animals
ah
not in less than 100 years in human sized animals tho
It is still unknown at this time that is the species are native to earth or they came from the unknown outer space
like not as divergent as the sleepers are
chicxulub crater is not 100 years old or less
and the virus, we don't know that are they native or they are from the meteorite
so when did the sleeper infestation first happened?
we know they are mutated humans
you're forgetting that the location that the complex is at has been there since the literal end of the dinosaurs @broken mason, assuming that there's some kind of cavern or cave in that location, there has been more time than there was in movile cave, where there's a very similar situation of an isolated ecosystem evolving to meet the demands of such an environment
but that doesn't explain mothers which gave birth to baby sleepers, that looks exactly like mutated humans
sleeper infestation, as we see it during the time of the rundown protocols, happened on October 11th, 2053
what's the year we got sent down?
we don't know
how tf are the sleepers surviving scince end of dinosaurs also how do they reproduce? if its asexual (only through mothers) then they would evolve very slowly
Schaeffer log year?
@upbeat frost we also don't know
no date on Schaffer log
They are probaly some kind of parasite
that infected humans in the complex when we mine for iridium
ok so what are they parasitising?
@broken mason we don't know anything about how they reproduce, nor do we know that the sleepers were necessarily what was there
sleepers be like ohh yes yummi cave moss my favorite!
maybe they hybernate scince dino period? or the charger mass is like a food store?
sleepers have very anthropomorphic features, human ears, human noses and eyes in the case of chargers, entire faces in terms of mothers, it's unlikely that these anthropomorphic creatures would be ones that were there since the fall of the dinosaurs.
even us humans hadn't been evolved at that time, as at that time, mammalian creatures would have been small and rodent-like
good point
therefore the sleepers are at MOST 200,000 years old in their current form'
or their genetic code allows them to copy us in some way
i don't think that's the case either, i don't think that sleepers were something that naturally came about
mothers bring up a really odd case because of the fact that they straight up give birth to the same sort of anthropomorphic creatures as we see in other sleepers, but as we've already pretty much established, they couldn't have just happened to evolve features that were THAT close to human in isolation
yeah i wonder if its like the virus in fallout that makes super mutants from regular people
hmm
either there's some sort of mutation going on, some sort of parasitism going on, or there's foul play in some respect
what if santonian was doing it weyland-yutani style so almost no survivors were found except schaeffer
schaeffer isn't a survivor from before the infestation
Priority one: Protect specimen
he's a prisoner, just as we are when we're sent down there. he was sent down as a part of the rundown protocol
his teammates died, and instead of just trying to get to safety and go back up, he decided to leave them behind and try to find his way out on his own, away from the warden
he also thinks we are 1 person : brother I hear you
maybe he never had teammates and thinks we are the same
There's a thing at the start of the game
no, he establishes in the D2 log that "there were four of us"
oh?
recommended something: Retire
man i must have been deaf
So it means that we are supposed to get retired?
we're not recommended to be dropped down into the complex yeah
but warden goes nah these guys are good keep them
essentially
hmm
when the scout screams there is a light wave that travels so far
it maybe small organisms in the air reacting to scout and send light signals further
bioluminescent 'spores' stimulated by sound waves of a certain frequency is possible and can emit enough light to, say, draw the attention of sleepers from nearby rooms to the source of disturbance 🙂 The complex is hella dusty
I know it's probably a game-bug or how the scout scream is designed, but i do like how when the scout screams in a deep fog area, it briefly gets rid of the fog that you can see everything - kinda like a refractory period where the infectious 'gas' reacted to the sound by lighting up, expending energy to become transparent, and then had to take a brief amount of time to become translucent again. Hope they keep it
Has there been any indication of what created the shadows?
Never, just videogame magic like always
i just reckon that the scout scream is a quirk that was done for visual flair to really send home the idea that it ain't just where the scout screamed that you fucked up with
and yeah, there is nothing in nature that really behaves like the shadows, i figured that they were an enemy that were thought up when testing the lighting engine by turning off the rendering of entities but keeping their ability to cast shadows, and then someone looked at an enemy and understandably said "holy shit we gotta do something with this"
okay, im still in the dark, what are the creatures?
Monsters
fair enough
You’ll find out eventually
fair
The real answer is we don't know they didn't give us that much lore but we know it's a kind of biomass
so
almost something like the flood?
I feel like there have been hints that it is an infectious mutagenic bioform. At least that is my impression from reading the old logs on the wiki.
wouldn't say it's like the flood all that much, i mean originally i thought that they were something akin to the annelids from system shock due to the fact that the older videos and stuff had the tongues look like annelid bodies
I'm curious who built that facility. It is freaking huge. The scope of that project would consume the world's budget for years.
I can't even imagine how much concrete that thing needs.
santonian mining corporation is responsible for the general oversight of the operation itself, with their parent company being Dreyfus Industries, a company that essentially is a megacorporation, with their hands in seemingly every industry you can think of. they have enough power to basically control half the world, and are willing to shut down dissenters or people who know what kind of things they're up to, as can be seen with the use of a security contractor as a means of shutting down a conspiracy radio station. different parts of the production of the facility was handled by different companies that were outsourced and kept in the dark by Dreyfus, making sure to pick companies that didn't ask questions, as they weren't willing to give them information. santonian is in charge of the genuine operation of mining, with the implication being that the main goal of the complex is to mine for Iridium, an element which is becoming increasingly expensive and increasingly used in many different facets of daily life.
however, it seems that they might have stumbled upon some stuff that wouldn't be typical, leading to them expanding the purpose of the complex to house research laboratories and datacenters, then being used to study the things they've found within their project, dubbed "Deep Reach".
I wonder at what point they lost control of the facility and it became over run with monsters.
when people started turning into sleepers
But is the entirety of the complex even over run? Like the lower we go the worse it gets right so are the upper levels of the complex still staffed and rather than focusing on mining operations are they focusing on reclaiming the parts of the complex they lost to get the data/resources in there
or am i under the wrong assumption
wHATIS THE WARDEN
We don't know
The Warden is the warden.
ah yes, the floor is made out of floor
so there are 4 environments introduced now Refinery, Dig site, Lab and Data center
yep
well, considering there seems to be a giant destroyed shaft that goes through the middle of the facility, I'd guess there was something big that happened
okay, i must know, is the phrase for hitting with the hammer, "wumping"
Since shaped charges were a thing in GTFO
is it possible it's a giant mine or a reactor blew up?
u forgot storage hehe
oh
^ that is the warden @spare veldt
That was a joke, we think that it is either an AI or a group of people, but people here thinks that it's an AI more than a group of people
not really as flood was a entity but we think its a fungi that uses humans as host well i do
say,anyone know what happened in E1 for it to be lockdown b4 we been sent there?
prob mf schaeffer
thak you
Okay
Schaeffer might be the center of rundown 005
contact #2?
maybe, I think contact was the rundown name to promote matchmaking which was heavily requested
ok fellas so i found a bit of lore in this game so heres my story so far WARNING story is complicated!! if you dont understand... its not rly my problem lol
still typing
nah, its a little far fetched
so in the 1st rundown there must have been an expreriment of an unknown creature AKA sleeper being tested and it went all wrong so the prisoners were ordered to murder the sleepers and find a cure or hsu somthing then in rundown 2 there was an infection leak and the people who was there got infected and turned into sleepers so we was doing not only the same thing we was also ordered to stop the infection leak and secure the area then in rundown 3 there was a child we had to resucerect and then i found a log and the warden was saying somthing on what they was going to do with the sleepers (i think) and when we resureccted it i think somthing happened in rundown 4 when they was doing somthing with the child maybe
the reason why i think in rundown 4 somthing was wrong is because there was a log full of errors in rundown 4
not a bad assumption, but we play as prisoners when the complex is already abandoned and flooded with sleepers. This shows that the virus has been spreading for a very long time and killed the population of workers in the complex
you can view back some logs with staff talking about the NAM-V virus spreading.
THE WHAT?! the virus was called the nam_V virus was causing the monsters?
ok ok ok wait
yeah
so i know this is gonna be a no but what if they messed with the HSU dna sample of the nam-V virus was in the barrels to contain it but how did it get out??? hmmmm... could there have been a sabotage possibly?
because there cant have been a accident
im pretty sure that they would not have been a accident of a very dangerous virus
hmmm fair point i guess but what about the leak there cant have been a accident because im pretty sure they would learn their lesson still think sabotage??
yes
uh huh yeah but we still need to know about the sabotage and i know this seems crazy but what IF the warden is sabotaging us secretly??
yeah kinda was expecting that because of course thats stupid
what if somebody caused the infection in rundown 2 in the first place and is secretly making more sleepers not only to infect them but maybe to take control of the complex and prisoners?
because there cant have been an accident and it cant be the warden and not the prisoners but MAYBE the workers?
ok
tell you what somebody go be a detective and do some digging around and bring me the intel and i will see if i can analyse it or put it in this chat and let me know ok?
same as the hearsay. they were not added inbetween r3 and r4 lolol
ok that was fun talking about the lore about this game its inresting
im gonna go play now see you next detective work
I recently updated the summary of rundown 004 so you can expand your knowledge of the lore and know what may be coming
I think I figured out what these things are, or maybe a close estimate
These things not all of them are human, or once were, the are some other sort of parasitic species, because with those mothers spitting out baby strikers these things must be based of human anatomy, the humans that did turn, are like the base building block they are made from
With the giants, or as I call titans, arent infected humans like strikers or shooters, they are the ones born and grown by the mothers, these things are like 9ft tall, so there is no way they were human
The brood mothers, or mothers, are the very first of the species, which continue to pop out these things, if you take them all out, that may be the end of the big guys, but the strikers and shooters, are turned humans, you would have to find a way to completely eradicate thile spore or parasite
That's just my theory though
But who knows I may be completely wrong
maybe lab grown?
So anyone got lucky and listened to the Audio Log with the Doctor and patient/Worker who was trying to ask for leave from the mine. I some how got lucky and listened to it in A1 out of all places.
That's not luck that is where that particular audio file is located
yeah the same logs always appear in the same places
Really now? Ive ran A1 several times
yeah you can always find that particular log at that particular terminal
NEVER have I gotten that specfic audio log
Was helping guide my friends through the game first time.
I SWEAR! LMFAO Thats why im intrigued. Literally the first time.
yeah the terminals that have audio logs aren't random, they spawn at the same terminal on maps that have it, you might just not thought to look through them or just thought they were randomized because of how they seem like they're random to come across when just going through a map
never know what terminal you might find one on, unless it's playing a big loud noise like in R3A1 and R4A1
all of them play noises now
oh for real? damn i haven't gone back to play anything again yet so woop
About the second hypothesis, with the nam-v being inoculated among the workers I have a theory that relies only on the nam-v itself:
If nam-v is an acronym, it could stand for neuro-accelerator modification virus since we see a lot of neuronal tools through the Complex. Plus there is a log in R3 that states about drugs being used on workers with downside effects. My new hypothesis is that those drugs for higuher productivity may have caused the nam-v outbreak.
This hypothesis is highly false, just because it only relies on nam-v meaning itself. But I found the outcome pretty interesting.
ну так че с лором
извини, но мы не знаем русский, это не легко за мы сказать за ты, за это дискорд англииский. sorry if my russian is bad, i'm not as learned in it as i'd like. but yeah, it's not as easy for most of us to get you that info since most of this discord slants english
Wtf
makes sense
New theory chunk:
Nam-V does its thing in garganta, but then spreads elsewhere (maybe on the surface to a city or something) and it's origin becomes a public mystery (maybe state of truth knows something here?) we can infer the virus escaped due to the internal emails discussing the importance that the Nam-V is should not be called "garganta flu" as slang, -that could link it to the mining operation at garganta (which would be bad for Dreyfus/Santonian's Buisness)
So the spread gets out of control and upper managment at Dreyfus pull the plug on Garganta, locking down the entire mine (placing sarcophagi on reactors, welding doors, setting security alarms on doors and such). The workers remaining in the mine at the time of lockdown? they die and possibly turn into sleepers or sleeper food.
Now this is a mine, so if we can assume there are multiple shifts of workers, so what does Dreyfus do with the other shifts that are still above ground in Dreyfus-owned housing? They are imprisoned and segregated into different buildings (like prisoners). Any group of prisoners on the surface with the virus is either treated or killed so the virus cannot spread further.
Now Dreyfus have a bunch of people who know what the virus is and where it came from, so they can never be allowed to re-enter society. But what should they do with all this manpower lying around in the prison? Why not set it to work back below ground, either vaccinated against Nam-V or with the Equipment to brave it, they are sent back into the complex to complete the wardens objectives or die trying -either way Dreyfus wins (work done /vs/ one less loose end).
The warden may have also been created as a department of Dreyfus to keep the prisoners in check during their stay in the prison and underground.
Dreyfus then gets to finish what it needs to in garganta, and to silence any public reception that might hurt their brand and buisness.
Hey sorry for the possibly silly question but where is this "update" available? the GTFO wiki?
yea
Thank you! 🙂
np
I do have one more question; I feel like when I go into a termianl and type "logs" I only ever receive the same Log in every single terminal (apologies I don't have it readily available now) but no matter what level i'm in. reviewin gthese logs on the Wiki is amazing but are logs specific to terminals in levels or just levels themselves?

