#gtfo-lore

1 messages · Page 191 of 1

burnt light
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So, chrysolite stone doesn't actually exist. The name has been used to refer to different stones over the years and at least two of those, peridot and moldavite, have been found in meteorites. Fun fact, both two stones are green, same as malachite and variscite. I don't know the origins of these last two. I believe peridot and moldavite are use for high quality jewellery while the other two are, like, the cheap version, but I can't say for sure. I don't know if this has been discussed before or even if it's important at all, but I found that info and felt like sharing.

solemn star
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Yeah I tried looking into useful properties from malachite and variscite when the rundown released. I came up with nothing and thought it was interesting that those are names for missions

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The only thing worthwhile I found was potential locations where those gems could be mined. Which I saw mexico and brazil if I remember correctly.

pale gull
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I remember something saying we're in mexico, but nah, we in brazil.

scenic wagon
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facepalm 🥸

stuck wren
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just finished collecting and listening to all the terminal logs. It seems like schaefer have been traveling down the mining sites and leaving audio logs behind. D2 explains a lot about the audio logs. However, the emails are a different story that I haven't read because I was on a collecting spree 😄

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Now, I have one last place and it's a tough one...E1 Extreme. I tried to get a team of four there but we kept eating it at the reactor room because of the super-short timer.

lilac island
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@solemn star chrysolite, variscite, and malachite are notable for one thing: they all share a green hue, with malachite and variscite sharing the same color as spitters, and with spitters often showing up with fog, i'm fairly certain that it's meant to be an association of the color with the aspects of infection.

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someone brought up the idea of the reason that alarm doors are closed and have the alarms and bioscans active is due to a lockdown event. i'm almost certain that this is exactly the case due to B3's randomized terminals.

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the defragmented text logs on that level are all detailing lockdown and evacuation protocols put in place by someone. i gotta get some more screenshots, but it divulges information on things like jefferies tubes being marked and sealed off, for people to get to elevator shafts to use a pneumatic elevator system in order to get to designated egress points, with protocols not to stop at any point between them. personnel should have ID on them, and should they not have ID on them, they should be kept in a KDS holding facility to be questioned (presumably in the event of whatever causing the lockdown being an infiltrating terrorist or something). there's information on setting reactor power settings low, and having a strong amount of coolant going through.

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another detail with the scattered terminals, there's a lot of biotracker surveillance information with groups of unknown biomass (creatures, presumably) spreading incredibly quickly through randomized but growing sets of sub levels and security zones. this is most significant due to the timestamp: 53 10 11, the very same timestamp as provided through the automatically generated server status log that was redistributed across all terminals in the complex. the major event which left the complex in the state that we see it in is on October 11th, 2053. that's our date of the inciting incident. worth noting, it seems that this was something they prepared for, as, don't quote me on this, but i think the date of the lockdown procedures being put into place was October 7th, 2053. i might well be wrong on that.

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the pneumatic elevators being used as an escape route by personnel as they evacuate the facility also happens to be the same pneumatic elevators the players use to enter and escape the complex

real pewter
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Wall of text

vale lava
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Question.. Today I found a terminal in A1 with an audio log file.. it a interesting conversation .. how many others terminals are with this lore of the game?

lilac island
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there are 3 others in this rundown, 2 in R3

flat halo
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Ye 3 more audio logs, Most (if not all) missions have a normal log in em

lilac island
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@real pewter tl;dr: defrag terminals on R4B3 are lockdown and evacuation procedures, biotracker terminals on R4B3 tie directly to auto_gen_status.log, putting October 11th, 2053 as the day the complex became what it is

real pewter
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nice

stuck wren
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the other audio log is in C1 where you put in the data sphere AND D2 at zone 97?

flat halo
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Yes, ||And one in E1 idk the zone||

charred vault
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E1's audio log is in zone 461

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the terminal makes a distinct beeping sound, hard to miss

keen loom
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do you think the sleepers would attack an unmanned/remote drone

sand jungle
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if it made noise yeah

real pewter
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what about those robot in Datacenter

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clearly no damage to them

keen loom
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they were probably decommissioned or just turned off during a breach in containment or loss of power

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they got cable coming off of them right? like they'd actually be plugged in somewhere to run

real pewter
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ye, but who used cable on robot , that would be suck.

keen loom
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depends, it could carry it's own cable and be plugged in later because it's got a battery

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so if a work order was in for a specific area you just put the cable into a wall socket and let it run

solemn star
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Im a bit late to the party, but the security door in d1 (before the warden door) doesnt require a bio scan. Is that potentially because of our new contact was down there? Does anyone think some of the reasons we are sent down is because he is sabotauging things?

upbeat frost
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who is "he"

stone vine
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No, some security doors just dont have bioscans.

unborn steppe
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Has there been any developments lorewise with this extension? I've been catching up but the wiki doesn't have logs from this extension update

manic shuttle
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Rundown ext came out 3 days ago, it gonna take a little for people to process the logs on good quality

stone vine
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Yes, we’ve found out more about scaeffer, the name of the virus, symptoms, more dates etc.,

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Also we’ve been given new terminals that have fragmented parts of logs.

unborn steppe
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all good ty guys

lilac island
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we found out there was a virus at all

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i see a floppa in here too now

pale gull
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The virus part could just be a little covid thing.

dapper hedge
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I believe they said there was no correlation

pale gull
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Fair enough.

devout geyser
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nah the devs have like 10 rundowns planned out in advance jfkek

late basalt
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Planned. Kek

keen loom
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plandemic

silk garden
surreal quail
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don't say it don't say it don't say it Fffffffffff-- "Viral Marketing"

upbeat frost
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Hmm, I just noticed the guns are rusting

heavy lodge
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How come the sentient fog in R4E1 initially all stayed on the ceiling then turns infectious and fell down after placing the two cells into the generators?

real pewter
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disable filter i guess

stone vine
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I can't be the only who notices that the devs keep using the untarred chargers in stuff, right?

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Like in the ext rundown photo they use the untarred charger in a wave, and it seems like theres some map in the background.

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Im wondering if they might be hinting at something big.

sacred moon
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untarred?

stone vine
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this ^

sacred moon
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ah

lilac island
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we just need to feather them

devout geyser
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my theory is that they are the same enemy but the black tar has dripped onto the ingame ones from the lasagna ceiling

stone vine
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chicken wing 🤪 chicken wing 😜 good theory 😋 bestie 😝

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i apologize for that my pet cow took my phone while i was watering my dog

devout geyser
neon cypress
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Dude you were not watering me stop lying 😠

stone vine
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oh shit it’s my dog

frail pollen
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... c'mon guys, especially you @stone vine you know to keep this chat on topic

stone vine
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i’m sorry

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i was trying to make a joke but it got out of hand

devout geyser
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anyways have you cracked the datastream code yet

stone vine
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i will make it up to u doc don’t worry give me a couple hours

frail pollen
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keep the non-serious lore jokes to another channel please

neon cypress
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its actually a part of GTFO canon that Bishs dog is the father

stone vine
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the data stream stuff yeah that’s what i’m working on atm

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i have abt 3/5 done

harsh saffron
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I think im missing maybe 2 words in the begining and most likely just one "." in the end

devout geyser
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i never had a google doc i think

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i have a word doc with them all though

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also the wiki will have them all soon

devout geyser
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Ill send it once i get the e1 audio added

stone vine
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I spent all night on this bs ;-;

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( i changed it so people can comment now, ig if u wanna like do some better analysis on it)

stone vine
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yeah

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Garganta is the complex

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p=p

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it’s the fragments

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yeah there was a reason it took me so long lol just replaying first zone of b3 over and over for fragments

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uhhhh not yet i don’t think

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i only know of like 4 logs

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this one, the two a3 logs, and e1 log

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wait warden do you have the scaeffer logs on ur slideshow thing because i want to look at the file sizes

devout geyser
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@stone vine i am so disappointed

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you need to format that document Lol

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actually ill do it oop

stone vine
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format the document ;-;

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i see, thanks chase lmfao

red steppe
rose cradle
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GTFO will become real in 3...

pale gull
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2...

stone vine
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and hella chunky

teal hemlock
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I'm almost positive Garganta and the complex are the same thing. It would be very strange for there to be so much information about Garganta if it wasn't the place where the game actually takes place. Plus, the name is basically perfect considering we start every mission by plunging down a "throat" into the earth.

As far as I know, the only reason for the idea that the complex and Garganta are different places is that email from Clinton in which he mentions redirecting attention away from Garganta and towards "the Chicxulub operation," which people assumed meant the complex. But earlier in the email almost the exact same phrase is used, only he says "mining operation" instead of "Chicxulub operation." And the two sites would have to be physically close (maybe even connected) or it seems like it would be a weak cover up. Clinton also mentions a "primary shaft" in the same email, which further lines up with the complex.

opaque elk
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Hey peeps, Question if anyone minds answering: What is the best way to learn about the lore in game? Terminal logs? Thank you.

dapper hedge
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yes and there’s a complete list of logs on the wiki @opaque elk

sacred moon
# teal hemlock I'm almost positive Garganta and the complex are the same thing. It would be ver...

I've been thinking much the same - from what I can see, the "complex" (as we call it) is Garganta and there was a mining operation nearby/above it on the surface as a cover. They would have to cover up the big ass complex, and how to do that better than with a mining operation at that point? It literally allows them to "claim" the underground area there private property.

I have no clue how I ever got to this, but I always believed the entire thing to just be one big complex - except they obviously would not call it "The Complex", like, what.
I always thought it was one big thing, with the mining operation at the surface and the first 100-200 meters maybe and below that it's Garganta, with Garganta being kept secret from the surface since it's below the mining operation. Just my take.

pure dragon
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When we say Garganta, are we referring to Garganta del Diablo? Or that the facility itself is referred to as "The Throat" basically?

royal gull
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The main goal of Santonian Mining Company is to extract irridium masses and sell it after the skyrocket in prices on March 29th 2049. They planned a digging site we assume is the mining site; where we find mining tools, drilling machines and shafts. Some expeditions take place in such environment.
We also have very few information about the first time they drilled through the grounds, except for "Deep Reach" excavation which allowed them to gather not only irridium, but also biomasses we see through the laboratories. The fact that they had to build laboratories and get research equipment in a mining complex tends to believe SNC did not expect to find anything else but minerals.
From my perspective it is highly probable Garganta is another facility that SNC covered to find out how to make profit on what they found deep below.

dapper hedge
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i mean them finding biomasses unexpectedly just points to the idea that it was planned initially solely as a mining operation and adjusted thereafter once they realized there was more to be done there

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doesn’t really change much in the idea that “the complex” was probably right next to where the mining was being conducted

pure dragon
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That just brings up a better question

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Why the prisoners?

tacit garden
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maybe those were surviving employees? xd

dapper hedge
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yeah i’m always curious about that— like is it contractual or are they actually being sent down against their will

pure dragon
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Given they're kept in cryo/stasis when not on missions, I'd be willing to bet it's against their will

dapper hedge
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yeah, maybe prior workers who couldn’t be let out because of exposure reasons being forced to do this

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especially because one prisoner wears the shirt of an associated company which seems odd

pure dragon
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Which one wears that?

dapper hedge
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hackett i think, santonian industries on his shirt

pure dragon
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Yeah, it is

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Perhaps the warden is a rogue AI?

dapper hedge
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i definitely think the warden is functioning in the capacity it was meant to by whoever programmed it (assumably dreyfus or whoever is overseeing the entirety of the mining/research operations)

pure dragon
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True, however it could make some modicum of sense - theorized AI rampancy does involve potential fixation or emulation or others

dapper hedge
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potentially, yeah. just feels like whoever is overseeing this wouldn’t be so careless as to let the warden program run if it’s defunct, especially with so much classified material at hand

pure dragon
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The potential implications of the end objective of R3 are fairly horrifying

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Apologies, R2, not R3

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Which leads into all of R3, which is horrifying on its own

dapper hedge
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wasn’t r2 the pMother rundown

pure dragon
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Yeah

dapper hedge
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heard that r2 was great, sad i missed out

harsh spire
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R3 you fought the pMother

upbeat frost
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big momma/mother/birther

sharp pollen
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I thought hacket was the only one that went on his own will given he is the only one who doesn’t get there memory wiped

silver vine
# pure dragon Why the prisoners?

Today, people are arrested and there is a business around incarceration. If GTFO is still taking place in our world, I don't see it being any different, and I expect it to be even worse

burnt light
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Maybe it's not a literal thing. Remember what Jordy said, "it feels like a prison". If the place feels like a prison, you are a prisoner, and whoever is in charge might be called a warden.

devout geyser
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tbh all four prisoners probably worked for santonian

sacred moon
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^^

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and the employees wouldn't be able to be just released, since they know stuff they shouldn't

devout geyser
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the complex is 100% garganta

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just another name

topaz flare
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yep i think in R3 we were in another?

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and then came to fix this mess now

pure dragon
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Same facility iirc

sacred moon
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I wouldn't be surprised if it is the same facility just different "sections"

seems big enough
cities also have different "quarters" that usually are not an actual quarter of the city so

pure dragon
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The logs make explicit mention that Garganta complex is one facility, the other is the meteor complex that I can't remember the name of

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Chicxulub yeah, thanks

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Which is a mining facility for iridium and other precious metals

sacred moon
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they don't explicitly mention they are different facilities

pure dragon
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It's not super explicit but it's fairly heavily implied

sacred moon
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I think Warden and me discussed whether it's just the same location or similar earlier

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I think they are pretty much at the same location, just at different "depths", and we've never been at a surface location in this gam

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unless I missed something major in the earlier Rs

pure dragon
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Well, they do say "cage depth ___ meters" for each mission

sacred moon
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yes

pure dragon
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So highly doubt there'd be anything surface ever

sacred moon
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there should be, why would ther ebe not

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it does not correlate
cage depth 400m just means you go 400m down, it tells you absolutely NOTHING about whether surface exists or not

pure dragon
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Yeah they're both in the Yucatan peninsula fairly certain

sacred moon
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I mean, it's just the elevator in this case
just because I have a basement at 400m depth and one at 800m and label them as such I don't have a house at the surface
bad analogy but I think it gets the point across

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and I think you mentioned earlier that chixulub (dunno how to write that) was a cover-up for garganta at a later point - albeit in the beginning the main purpose - and as such they should be similar

pure dragon
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Honestly we may not know 100% until next Rundown or later anyways

sacred moon
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no reason to make a cover up 100km away, what would that cover, it's a seperate thing at that point
true too scotty

topaz flare
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dont wirte me an full thing just say no god dam it

sacred moon
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I honestly still doubt that the complex was always named "The Complex", I would not be surprised if it had a name and since it's big and underground "the complex" was a nickname that took hold

topaz flare
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sorry im doing something so ya give me a moment

sacred perch
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but seriously, how deep can the crane go

pure dragon
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It's either going to be Chicxulub complex or Garganta complex

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Uhhhh, allegedly 1000+ meters

sacred moon
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I mean if it's just ridiculous well done chains or extensions you could probably make something like that, albeit it seems like a huge waste of money

topaz flare
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the real thing to ask is to how dose the sleepers move like they are all around the complex how tho as they all sleeping

sacred moon
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^^

pure dragon
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They levitate using their ego /s

sacred moon
# pure dragon They levitate using their ego /s

no, that's a scout-only ability - they can make a helicopter-movement with their tentacles and take off
think of that in a mission, you're in this big multi-floor room and suddenly a scout helicopters up or down a level and lands and then spreads their tentacles

topaz flare
pure dragon
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Tentacopter, patenting it now

sacred perch
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so one thing i noticed while playing and taking in some details is that the ventilation is turned off and because of how deep it is, there shouldn't be enough oxygen to supply the human body and sleepers are humans infected by a type of fungi so.. the sleepers use some other source of energy other than oxygen?

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actually maybe that's why they're always sleeping

pure dragon
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We're not 100% sure what the sleepers are yet

sacred perch
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they look like fungi to me

pure dragon
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They are allegedly humans infected with something

topaz flare
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they may be some alien kind and they also can infact humans

sacred perch
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space fungi

pure dragon
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Overpowered yeast infection

topaz flare
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maybe and they use humans as host it explains kinda the big guys as we know fungis can make big guy

sacred perch
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the people thought that it was a "fun guy"

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please dont kill me

pure dragon
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The big bois are a good question all on their own

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They're HUGE, what sort of mutagen is needed to make someone that size of absolute unit?

sacred perch
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a network of fungi?

topaz flare
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well we kinda know that they are sleepers that are in the infaction fog too much because of that B1 is full of it

sacred perch
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well it's like fungi when they're releasing spores

topaz flare
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and now we just have to know how the hell they move and boom the case is open

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and move when we not down there aka moveing in the complex

sacred perch
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they spend their time sleeping collected enough oxygen a fuel and use that to move to attack?

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makes sense to me

topaz flare
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in my head they have an inside clock

sacred moon
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I would not be surprised if the warden had an approximate sleep cycle and send us down during the time they are the least active (only guards that check up that sleepers can sleep, aka scouts, are awake)
they obviously move between expeditions

devout geyser
topaz flare
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because if you look up when you droping down its night time

sacred moon
pure dragon
topaz flare
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and they are fungi so they may have an enternal clock or use the humans enternal clock

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to know when its night or not and they move around in day time and scouts just being sure the hive is good to go

sacred perch
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humans have an internal clock already so maybe they're using that

topaz flare
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yep as i said so ya scouts are just watching the hive as night guards and in the day light they the one sleeping

sacred moon
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most likely

sacred perch
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sorry, i read internal as external since you spelled it wrong

topaz flare
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but there is something wrong with this idea

topaz flare
sacred perch
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it's ok

topaz flare
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because mother makes babys so we dont know how that works

sacred moon
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doesn't matter to day/night cycle

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of other stuff, mothers might just be their own thing
tanks are also wide fucking awake

sacred perch
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anyways, i have a friend to play with who is on an adventure with me to complete the entire rundown so see you later

topaz flare
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and we cant really say the mother is the queen as there may be 2 or more in some room

sacred moon
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have fun and suffer well ;)

sacred moon
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mothers/birthers =/= queens, I thought that was obvious

topaz flare
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no as if we think this is an hive

sacred moon
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we don't think if it has a leader, not every hive has a leader

topaz flare
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so you saying that sleepers are chaos hive?

sacred moon
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i.e. fungi "hives" are ONE organism with many bodies, not multiple
so it doesn't necessarily mean "there's a leader or mother of mothers or something"

topaz flare
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maybe

pure dragon
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Don't know what's more terrifying

sacred moon
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wouldn't be surprised if there was no queen above the mothers

pure dragon
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One mind many bodies or many minds and many bodies

topaz flare
sacred moon
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who knows

topaz flare
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...

sacred moon
topaz flare
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we dont have to look far estlo

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the snatcher may still be in the game but in other forms soo if i want to guess thats what i guess

sacred moon
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might just be an enemy type we haven't been introduced to yet

topaz flare
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lets hope we can kill it

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and end it as an boss fight

sacred moon
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I don't think the snatcher, in the nature of what it appears to be, is a leader
I doubt they ever introduce an immortal moving enemy - unless they limit it to a certain room with a good detection/stealth balance

topaz flare
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well snatcher is not moveing it was ment to be the killer of the last person maybe in that vid we went to far down in the belly of the beast some will say

sacred moon
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we already have immortal position-locked enemies, the wallblobs, so I would not be surprised if they made something like that whilst limiting the area it has
maybe in the future we'll also see an expedition of "get that and that data" and whilst we do that the large ass biomass we saw between levels in the floor/ceiling starts spreading and shutting off earlier rooms so it's timed, that would likely be immortal

who knows xD

topaz flare
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if this game ever ends i want the last bloody level to be 7 hours long and you have to kill the warden and the complex

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just nuke both we know there is most likely nukes down there

surreal quail
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how badly beaten to death is the parasite angle?

gusty vault
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what do the robots in the data centers do

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👀

placid basin
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Dont know much about the robots yet

sand jungle
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they dance

covert delta
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@gusty vault they look like exo-frames or construction arms/loading arms to me

lilac island
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is there a wiki article or something on this, or do I just have to read all of the messages here to understand the lore?

late basalt
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Yes. It’s in the gtfo wiki

lilac island
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cool

devout geyser
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oh the ceiling lasagna?

covert delta
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some of what you mentioned is on the GTFO wiki, it's entirely possible that the ceiling lasagna is related to the sleepers

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I was discussing with someone else that it seems like either a prion parasite or a fungal infection kind of like a mixture between the Parasyte anime and the fungus from TLOU, the main giveaways being the bulbs that occasionally come out when you kill enemies

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would be interesting if the meteorite chunk that drove dinosaurs to extinction carried a dormant virus/fungus

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which is entirely possible given our knowledge of archaeobacteria

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Yeah, but the main feature of prions is that they infect the brain and overwrite protein creation and absorption, which I think could lead to the extreme DNA change we see in sleepers and the extreme photosensitivity showcased by dead bodies found covering their eyes

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just kind of making parallels to reality I guess haha

fresh solar
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yeah, prions arent alive

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by the most literal definition of being alive

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unless youre talking about the bird

covert delta
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yeah it's a specific protein that causes rampant abnormal protein growth

surreal quail
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some parasites do freaky stuff, like commandeer the nervous system or hijack instincts to make a host do something in order to propagate. Zombie ants, snails, they are larvae inside the bugs while transferring to the real host (predators of those things). With the way the "infection fog" works, I'd say it's actually micro-eggs that react to things like body heat. I'd say it's a parasite because there would be people immune to it, and exposure to it with the disinfection packs might jump start the immune system. It would also explain why there can be clouds of it that persist as a vector, why they surround certain things, and why you can get rid of them with the disinfectant. Might be a collection of tiny parasites working to form a super-organism (hive mind)

devout geyser
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Updated for R4://Extention

topaz flare
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GJ chxse

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👍

stone vine
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epic

broken mason
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where can i find the rundown extention logs?

frail pollen
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If anyone has added them, they'd be one {{Rundown 004}}

amber nimbusBOT
broken mason
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yeah they're not on the wiki yet unfortunatley

tame goblet
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what do we think about the E1 log. Sounds like Schaeffer see's something and runs away.

orchid seal
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so did we have the explaination for the meat blob that appear in the wall/floor/structure in lower level?

stoic vector
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Hm, burn it with fire

orchid seal
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i would love to if the dev didnt announce that they wont add the flammenwerfer

orchid seal
topaz flare
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ahhh bio mass

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just bio mass i tought the babys were in the ball sacks?

orchid seal
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i would love for the dev to make a new enemies that spawn above us from those lawl

topaz flare
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so you have chosen death

orchid seal
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just add more thing for you to say "oh fk" in-game ,lawl

topaz flare
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i dont like enemys comeing out of no where sorry got to say no to that

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not in this game

orchid seal
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thought those thing make me wonder if there actually an very huge creature infected the facility and we actually been running in it body

topaz flare
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unless its the snatcher

orchid seal
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wth is the snatcher

topaz flare
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... @lilac island you explain i be back

orchid seal
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though this game havent been able to give much of a horror vibe

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as such when we see a room filled with enemies we only see as it a puzzle we need to solve not a scary situation

topaz flare
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im back snatcher is was an enemy that was ment to attack the last teammember

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as i know

orchid seal
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you mean like that one tentacle thing in the first trailer with the mapper/cutting tourch?

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yeah,that one was creppy.till now i still no idea what it is,was assuming it was the model for big boy's tongue

topaz flare
#

nope it was snatcher

#

scary af

orchid seal
#

well would be cool to have more horror element

#

till now all we did was to shot/hammer/blow them or sneak around

topaz flare
#

gtfo dosen't put horror in enemys or jump scares that much

#

it puts it in the map the feeling of going inside of the darkness

orchid seal
#

well yeah, till now it more like an fps action game with puzzle and stuff more than horror

topaz flare
#

this game is not an fps action if you think it is you playing the game wrong

orchid seal
#

that what i feel lawl, i mean it would be somewhat scary for first timer,but eventually you will feel it normal

royal gull
#

For new comers it is more a scary/tense game than a action shooter game: I never see them running straight into levels and shoot down everything, they much prefer stealth and shit in their pants whenever something glows. But it's more relevant in general chat than lore. Better close the debate or move it to another channel.

surreal quail
#

yeah, the moment you start feeling the gurgling monsters ready to wake up the other 10 guys to murder you in the room as "normal," you know you understand most elements of GTFO.

green burrow
#

Having an enemy that can open doors and traverse rooms would add -alot- to the horror element. Right now you always feel safe when standing in an empty room because nothing will ever overcome you.

surreal quail
#

Yeah, that's why an enemy that would open doors and stalk you would screw up the entirety of expectations. Even if they just added an enemy that never uncloaked but just was able to open doors and follow you the whole time would throw the whole game into question because people wouldn't know what the fuck was happening when that door opened while you were all 2 rooms down

#

it's also why they hate the idea, because they think they know precisely how things will play out. Making an enemy that just watches you but does things like hide on the ceiling with active camo, opening doors to follow you & only appears to aid the spawned wave, would screw up too much of their comfort zone.

#

I say have a cortex-uplink enabled enemy that is more than happy to be aware of what you've done, committing to hit and runs. opening doors, disables mines/unfoams/open doors you wandered too far away from. Spy type enemies. You people wanted a challenge, how bout one that subverts your meta?

lilac island
#

i agree to some extent about the running through things being normal at some point, i just find it enjoyable to play the game as though i'm just starting out. I don't do meta strategies for most things, technically i don't make the most out of what i have like a speedrunner does, but i don't give a shit, it's far more fun to play into the horror of things, even if i'm not actually scared

cobalt timber
#

not a fan

upbeat frost
#

reeeeeee

lost ore
#

well in warframe, there is a type of enemy that when you kill it, it kinda evolves and in next missions it chases you until you kill it again.

upbeat frost
#

that'd be cool

#

fighting it in B levels and fight it again in D tier

solar nova
#

Where is the lockdown procedure log?

#

What does this refer to, I can't find that this log exists.

worthy cove
solar nova
#

Very interesting.

stoic vector
#

I read his name as boris sandwich-

cunning pasture
royal gull
worthy cove
#

I linked to a msg

#

Pokedish did all this ask him

royal gull
#

Can you pm me his/her Discord Id so I can talk with ?

harsh saffron
#

In the datacenter environment there are screens on the walls. One thing that can be displayed there starts with "ebdf data stream". In the middle there are random pieces of that text that was linked, now you have to put it together and restart missions until you get all the text pieces.

stone vine
topaz flare
lime sentinel
#

I love finding lore. Other than terminal logs, any other way to find little tidbits?

devout geyser
#

lab displays, terminal commands, the environment

solar nova
#

the environment
What do you think they did here?

devout geyser
#

they made this place biiiiiiiiig

stone vine
hot burrow
#

YO IS THAT DAUDA FROM GTFO

hot burrow
#

OH SHIT HACKETT IS HERE TOO

twilit phoenix
#

What exactly is the clicking sound from the sleepers produced by? Teeth? Spittle? A tongue? Just vocal cords?

neon cypress
#

super slow mo taser

charred vault
#

they probably don't have a larynx anymore

#

and just make guttural noises

upbeat frost
#

simon viklund eating an orange

pale gull
#

Hackett IRA

broken mason
#

creaky neck after long sleep

stoic vector
#

well what if there is never an end, or if there is its a betrayal like ending

topaz flare
#

like what warden just leaves us down there

#

or hackett leaves us down there to die

keen loom
#

so it is established the cryostasis is for objects/inanimate things and hydrostasis is specifically to keep something or someone alive, yea?

sacred moon
#

sure feels like it

fading perch
#

say anyone know who the new guy in E1?

#

pretty sure i never heard him b4

placid basin
#

Who?

fading perch
#

idk,im sure there was a guy with voice and way of talk that i never heard b4

#

he said something like "dont die/give up on me my friend"

heavy lodge
#

His name is Schaeffer.

fading perch
#

wait,that him?

placid basin
#

Even the Logs file name is kind of his name zzz

solar nova
#

Which character was hosting?

#

New dialogue is available if someone besides Woods is host.

placid basin
#

Yeah I do find a lot of new dialogues in this rundown

cursive needle
#

wait where do you find character names?

#

I noticed sometimes your character or other teammates have different voice actors but I wasn't aware there was actual characters

frail pollen
#

{{characters}}

amber nimbusBOT
orchid seal
#

hmm so one of the log in E1 did mention the Snatchers ,but it also end with Schaeffer being chased by sleeper (just like us when we doing E1 lawl) , so that could be a hint for somthing ?

devout geyser
#

since it seemed to be some sort of call (the ringing before you open the terminal) i'm thinking it's a live feed

#

so he was trying to call whatever team he heard being attacked by snatchers in r5, but accidentally called us

#

so foreshadowing

orchid seal
#

could be both since it hard to know in there,wherever if you calling the right one or what you heard is right

devout geyser
#

yea that is the only hole

#

ooo maybe he's there already but we are not

#

and that's why e1 is in lockdown, but he managed to escape thru the e1 entryponit

royal gull
#

I doubt they add a new type of monster since the roadmap does not include it for the next rundown

devout geyser
#

well they are just planning now

#

we shall see

burnt light
#

I remember watching a video like months ago about the development of the game, and the hardware and software they were using. I think the video was on one of the hardware companies' youtube channel. And they showed really old footage from probably some tests builds. The enemies were a bunch of cylinders and spheres. And there was this big monster, kind of a tank as we know now, but instead of just licking you, it grabbed you smoker-from-l4d style. Maybe that'll be the new big baddy.
Might search for the video later. Maybe someone else remembers it too.

rose cradle
burnt light
#

That one right there

timid lance
#

I believe that was the tank's original design. it's a guess though

rose cradle
#

maybe it was the design of the snatcher? 🤔

bronze trout
#

or the immortal?

#

he's awfully big

lilac island
#

doesn't just smack, it picks the player up off the ground there

timid lance
#

no the snatcher was shown in one of the trailers with a longer, thinner tentacle

topaz flare
#

ya and that thing was ment to eat your brain out most likely

frigid bluff
#

So, I was just reading the timeline from the logs people have found, and it kind of looks like the "disease" sprouted up after the tsunami and massive earthquake, while also destroying a large area. So has anyone else come up with any conclusions as to where the "disease" came from? Personally from reading it, as well as how the emails sound pretty suspicious to me, I'm thinking it's either from a facility where it was being developed/researched, or it sprouted from somewhere in the earth's crust after the earthquake, like an old thermal pocket, or just generally very deep in the earth.

#

Plus, immediately after, they begin "relief efforts", and began to construct a facility over where they believe it originated/is being contained, and drilled a giant hole into it..

But one thing doesn't make sense to me. The facility was already there, but it looks as though something burst from the earth, and the drill just managed to find that open pocket of space. Like, go into a match, look behind you, from where you just dropped, and look at the edges, most of it shows as if something burts up from the earth.

dense saffron
heavy lodge
#

In R4B3 extreme there's a bridge built on top of the hole.

lilac island
#

Where are all the terminals with lore logs in them for this rundown??

stray viper
#

check pins and first pin.

solar nova
#

@lilac island
R4 Log Locations:
||A1: 35||
||A2: 44 / 109||
||A3: 28||
||B2: 89||
||B3: 126||
||C1: 78 / 311||
||C2: 12 / 55||
||C3: 322||
||D2: 97||
||E1: 461||

keen loom
#

so whats the verdict on the snatcher? is it gonna be a room based enemy like the scout and just patrol

#

or will it be something smart? like maybe it knows to go after lone prisoners

wet condor
#

Anyone know what the highest level up is?

#

The level with the least cage drop depth

harsh saffron
#

Should be R1A1 at 421m

topaz flare
#

hm

#

soo the highest we been from geting to the surface is 421m??!?!

lilac island
#

network alpha was actually 427 feet, not meters

#

or at least, that's what the voice line for it says

#

maybe it didnt show feet in game but just said feet

#

which would put us just slightly lower than 130m below the surface

topaz flare
#

someone asnwer fast where is suppose to be the first terminal massage for the guy that ran away

#

that yo can find it stuff in C3 and E1 (the massages)

solar nova
#

C1, D2, and E1.

solar nova
#

I feel like an angle the story might be taking is that Schaeffer is immune.

#

He's going through infection fog and has been down here for presumably a very long time without becoming a sleeper himself.

topaz flare
#

ya but still i cant stop thinking that they gave us an hint on that we are clones

#

in the 2017 vid and in the logs its keep saying i remmber and i think when ever we die our memory just gets put en in another clone from the cortex

devout geyser
#

oh really?

#

is it just a garbled snippet from the log

ember goblet
#

I am looking for the last text fragment of the log file "Reported by: Boris Stanovich C066 (Report Analyst, Medical Dept.)
Date of Report: October 07th 2053
Report: # SAMD-C066-32 " (please whisper me if you have it)

fresh barn
#

Hey guys i'm wondering myself , in the A3 mission, they ask you to reach zone 30 and to get out...but why would they ask you to exit when the foundation is the one that sent us in the complex ?

solar nova
#

What do you mean exactly?

#

The same reason we extract on every expedition?

hardy glacier
#

idk what he means but I THINK he's trying to say why would they send you in to reach zone 30, just to pull you out afterwards. What was the reason for the Warden wanting Zone 30 open?

willow nova
#

I am assuming that canonically the prisoners do every objective, so the objective is to turn off the filters, get the OSIP vials, and open all bulkheads. That other shaft in zone 30 might also give better access to other parts of the facility

#

Wait, filters are B3. A3 is floodgates

solar nova
#

Path clearing objectives have, in the past, been to create diversions or investigate threats.

#

In R2B1 we're diverting a large amount of aggressive sleepers out of the area we visit in R2B2. In R4D2 we're "surveying threat severity" by passing through a number of zones.

#

In A3 it seems we're clearing the area for maintenance work.

frigid bluff
#

Really makes it feel like the upper levels are still fine, and we're just doing the dirty work in the "abandoned zones".

#

Cause even if it's a facility, it should have a few upper levels for management, while the lower levels like A1 and beyond, are for R&D, or maintenance.

fresh barn
#

Oookey thanks!

solar nova
#

They do talk about evacuating the lowest levels of the complex, so it might just be that the A tier is a part of that.

hardy sandal
#

Has the prisoners being clones been ruled out?

#

There are lines of dialogue from the 2017 trailer, as well as pieces of the voice logs that have given me this impression. Just a theory I remember hearing, that I think is possible the more i look at it

lilac island
#

it's not been ruled out for certain, but it's more implied that they aren't clones through Schaeffer's dialogue.

#

schaeffer was a part of a group of four, just like us, but the other three died, and he was left to his own devices. how, we don't know, but we know that he didn't want to go back, so he stayed and wormed his way through the complex.

#

it's not 100%, but it kind of gives the implication that they weren't ever cloned, and were all unique individuals who were sent down, and that schaeffer just happened to get away. it also brings up the fact that if we're clones, why would schaeffer's group ever be sent down by the warden?

#

logically it makes more sense now that we aren't clones

#

prior to schaeffer, it did seem that way

#

yeah, that too. it seems pretty often that we're securing areas where there's a lot of HSUs. as for going through ptsd, i'm pretty sure the implication is that their memories are heavily messed with, leading to them not really being sure of anything, rather than being shellshocked

#

they don't really exhibit signs of ptsd

#

just more the emotions that sort of come with losing your memory

worldly gyro
#

Does anyone recognize the gas masks on the steam backgrounds? Are those new characters or hints for character customizing?

flat halo
#

Character Customization confirmed for R5!?!??!?!

topaz flare
#

most likely

lilac island
#

nope, i mean those mask images have been around since R3 started i'm pretty sure

#

if not earlier

topaz flare
#

im saying in full not for the mask in full they most likely going to add customization in R5

lilac island
#

hope so

late basalt
#

I mean The wallpaper had different sights on guns

topaz flare
late basalt
#

There arent any there kek

topaz flare
#

NOOOOOOOOOOOOOO

late basalt
#

But same. I want irons

royal gull
#

Using the comics Bloodshot as a reference for "kindof cloning", a loop using prisoners emotions such as fear, need to see the sun or willing to survive can be useful to force them into dangerous missions. Plus it's super cheap

keen loom
scenic hound
#

I literally started playing this game yesterday but from my understanding of the lore so far is that some private owned prison is sending infected and mentally unstable prisoners to idk

#

I'm prolly wrong

sacred moon
#

yea, that's a very very scuffed and wrong canon lul

#

I'm sure someone else can explain the general gist much better than me and I have no time rn but that is defo not it

dapper hedge
#

i mean that’s really not that far off lol

#

it’s a private supercorporation with an ai named the warden regulating “prisoners” to send them on retrieval and other various missions in a complex that had some sort of outbreak during research @scenic hound

fresh barn
#

W-wait thats illegal

scenic hound
#

ooooooooooo

keen loom
#

100% the warden is an AI? I mean I personally think so too

stray viper
#

Most likely

#

The way the structure their sentences even in their twitter

topaz flare
#

we can never know as the devs never really add lore for the warden or for the sleepers ):

stray viper
#

and their ability to get controls of the terminals in game

celest wind
#

What does a warden door mean then? Other then just a fancy door. Unless that is just a nickname and I've been baited.

stray viper
#

Hasn't doc said they're actually Apex doors

late basalt
#

Warden doors

celest wind
#

Looks like it in the logs

lilac island
#

it isnt entirely an AI, the number of mess ups that the warden has just kind of says to me that part of it is AI due to the clinical and mathematical way it handles information, but with probably a skeleton crew making sure things are working -- probably only a skeleton crew in case its not expected for the rundown protocol to work

lilac island
#

is it possible that sleepers/shooters are infected humans of some kind? Not necessarily zombies, but more like a fungus? The models for the creatures have certain parts of them that look like fungi of different kinds, plus the tentacles of scouts remind me heavily of fungal roots.

thoughts?

hot burrow
#

This has been talked about

lilac island
#

cool. good to know I'm not the only one

dense kelp
#

I wasn't around for the baby but what was the deal with that

#

I know they like, preserved baby organs to host information or something

lilac island
#

the tentacles of the scout actually make me think a lot more of the ribbon worm, since a lot of the sleepers tend to have worm like tongues, too

hot burrow
#

Just something the warden wanted us to take care of

dense kelp
#

I c

hot burrow
#

Might see it later

dense kelp
#

Just good ol baby organs needing recycling then

#

Gotcha

#

Thanks

lilac island
#

we're not 100% sure on the deal with the baby, but connecting it to an n frame gives the impression that we were writing DNA data onto it, or imprinting DNA from someone or something for whatever reason. we weren't harvesting organs or anything like that, and judging by a lot of the missions for R4, we're actually getting hormones and proteins important for child development, leading to it kind of being thought that we're actually growing the thing

#

might not seem like it, but R4 is still connected to the baby

dense kelp
#

That's pretty interesting, I didn't think it was a full baby given the size and how the hsu kinda seems like it's just a bunch of organs, but the growing the baby thing might be interesting

#

What would be the point though, immunity to the infection?

lilac island
#

the HSU basically was keeping it within, as warden said, essentially an artificial womb

#

nah, it wasn't meant to feed or grow it, the neonate was in stasis

#

same hydrostasis that we're put under between drops, the same hydrostasis that we find so many people in, but yeah, we resuscitate it and leave it connected to an N Frame, we're not actually sure what the deal is with regards to that

#

it's referred to in game as "neonate HSU"

dense kelp
#

Hmm, maybe the lab personal is in like an emergency preservation chamber, and we're trying to clone the people

lilac island
#

literally every single reference after that point is as just an HSU

dense kelp
#

I remember you took some dude's dna in that mission right

lilac island
#

could still be a womb, but it's definitely not for the purposes of nourishment

dense kelp
#

Or rather that rundown

lilac island
#

okay, but if it was the case, i'm pretty sure it would have spent a good amount of time growing in the time before we actually get to it

#

it's a womb in the sense that it's a soft body pouch that keeps the thing alive, but not in the sense of nourishment or growth. it's a carrying case.

#

i don't think they necessarily freeze them either, if all the cells in the body were frozen, we'd just as well die, due to water expanding when frozen

#

don't think it's how HSU works, but i don't know what the reason for them being in what's called cold storage would be

#

i don't know much about current artificial wombs, but if they're just meant to act like normal human wombs, then they are meant to stimulate growth just as much as they're meant to protect the child within it

#

which i doubt is the case with neonates within HSUs, they do have an umbilical cord like thing, but with the size of the HSU, it's hard to know what the deal is there. i mean, it's not like we're pulling it from a connected food thing or anything like that, we basically just pulled it off of a rack.

#

i think the womb in the HSU is just meant to keep the kid within prenatal conditions without stimulating growth, essentially just keeping the kid alive and in the same state as they would be in just prior to birth, in order to keep the child as "tabula rasa" so to speak as possible, so they can do what they want with it when they need to without any complications

dense kelp
#

Nah

#

Probably just low enough to slow protein and enzyme activity, but warm enough to keep it alive

#

So we're approaching near freezing point but not quite there yet

#

Might see like 5 celsius maybe

#

Not quite freezing yet, but pretty close if the goal is restricting enzyme activity ya know

lilac island
#

i don't think any artificial womb tech is comparable to an HSU, i'm pretty sure their goals are different

#

it's only alive and functioning after we resuscitate it, after which point we can see diagnostics on the kid, like iirc a heartrate. up to that point, nothing. i think that while in HSU, the heart isn't beating, they're just sort of kept in a weird state between being alive and being dead

#

which it's possible that that isn't the case, but it just seems that way

#

ah, yeah, here we go

#

the vital signs aren't visible until after resuscitation, implying that while they're in full stasis, they don't have their basic bodily functions like a pulse.

#

the HSU is likely meant as a means of essentially "turning off" a person, slowing down their metabolic functions to the point where they're still technically not dead, but can likely last several decades before resuscitation, so long as the HSU is functioning

#

i don't think that the womb is working as a womb at all due to it being in stasis like this, and at this point is likely exclusively used to keep the child in prenatal living conditions to allow for the DNA read/write to not have any hitches when the HSU is resuscitated

#

it's possible it could have worked as a womb before that point, we don't know, but at least once we get our hands on it, it's definitely not feeding it or anything since it can't really process the food

#

i know some animals do this in the natural world on their own, i think tardigrades do it, but they essentially shut down their entire body's functions, only to come back at a much later date

#

cryptobiosis, that's what it's called

#

yeah, as in, if the body isn't functioning as it would outside of stasis, no pulse, no biological metabolism being visible or known, it wouldn't be capable of digestion. it would just sort of be there, in cryptobiosis, waiting for resuscitation to return to normal vitals as though nothing were different

#

it'd be like hitting the pause button on the functions of a living organism while they're inside the HSU, and when it's brought out, it's like hitting play again

#

i would reckon that HSUs are a way of inducing artificial cryptobiosis in humans so as to store them and keep them safe for whatever reason they see fit.

#

it would make sense with the HSUs we take DNA from, though we still don't know the current time, so it might only be a short time from the inciting incident, but if it was too long, we'd really only be finding skeletons inside the HSUs we'd be trying to extract DNA from

#

they can't be properly dead, but they clearly aren't having proper biological function, either

lilac island
#

gif? pretty sure that the closed captions say want, and yeah, it sounds like want, and it's in line with how the devs refer to them as well in their documentary

lilac island
#

kinda new to lore, is each rundown a different facility?

flat halo
#

no

devout geyser
#

@wary hinge Please keep this channel on topic

lilac island
#

is that officially made?

#

or is it just a gif someone made

#

then it's likely meant to be confusing and not give us a straight answer either way, all of the dev videos and the trailer itself seem to refer to the warden in terms of "they want" instead of "it wants". though honestly that in itself could just be that someone had a typo once or twice or didn't think about it all that much and it happens to play into the confusion

#

i'd assume that it's likely want, as in "they want", as they don't know or think to refer to the warden in gendered terms, but recognize it as a controlling group of people or general institution, it's common to refer to that in the context of "they want" vs "it wants", even when referring to something like "the man" in the context of some controlling government or institution, people don't often refer to "the man" in gendered male terms, but as in "you're just giving into what they want"

topaz flare
#

well for your first question we are grabing the data

#

we grabing everything that is importuned to the warden

#

for secend in my head we are just clones that have there memorys with the cortex (and also yes)

#

so how i think it works is that the cortex retrieves our memory out of are dead bodys and than sends them to a new body

#

yes but we cant never be sure as they dont give us a lot of lore on that side of stuff

#

because there is a key word here that no body gives a shit about as i see called i remmber/did i do this before and such

#

this key words are not just random in my eyes

lilac island
#

no, we're not doing research in the complex. the reason we're doing maintenance missions is because they're considered necessary to open up other sectors within the complex, or are actively needing to be stopped due to possible further danger. there are some expeditions within a tier which are stated to be mandatory in order to do another mission within the same tier, even though, gameplay-wise, it isn't. this can be seen in R2B1 and R2B2, with R2B1 stating that an excessive amount of biomass is within R2B2, requiring R2B1's expedition as a diversion to allow access to R2B2. In gameplay, though, it's not actually necessary to do those missions in that order, and I'm pretty sure it's implied that they happen at the same time

#

as for the prisoners, it's been up in the air for a while, it used to be the leading possible theory is that they're clones, but the introduction of a fifth, non playable prisoner, who leaves audio messages for us, named Schaffer, kind of squashes that a bit, as he admits that his group of prisoners died except for him, and he managed to escape by sneaking around and going deeper into the complex.

#

that and the way that the warden twitter account simply refers to how many prisoners have died and survived sort of implies the same sorta deal, that the player characters aren't clones, they're one group of many who just happen to be lucky enough to make it through.

bitter prairie
#

Hey all been loving the game so far; got into the game during Rundown 3 so I'm sad I missed a lot of the lore. I hate to ask this but i've looked around on the web/discord adn can't find anything. Is there a good "lore" explanation of Rundowns 1 - 3? I want to start finding the lore in Rundown 4 to add onto it but finding somewhere to start would be great. Thanks!

bitter prairie
#

Wow. Thank you so much for that... i do appreciate it. So are the rundowns all in different facilities or are we just in different parts of a large facility or is that even known?

green bison
#

thanks as well for that summation @lilac island ; I've been checking every screen I come across in R4 and haven't found any lore (but maybe I've missed it - and I'm only on C1)

#

screens, is there a keyword for searching logs

#

oh wow

#

thank you!

bitter prairie
#

Ah i didn't know Logs was a thing either so thats amazing to know!

lean turtle
#

Any Body Talk in Spanish? I need help for Lore of GTFO in this lenguaje. Thanks :D

And, i tried write history in this universe. 🙂

lean turtle
#

Thanks :)

willow creek
#

do we have a summary of the lore so far anywhere?

burnt light
willow creek
#

Nice

past aspen
#

So I was doing B1 the other day, and I heard a very disconcerting sound. It sounded like a very regular hammering noise, interspersed with what sounded like either scraping metal or muffled screaming, or both. I was wondering if anyone knows anything about it and/or has an example of it. I heard from another player that it may be Morse code but I haven’t been able to find any more information.

karmic cobalt
#

^Hello

#

Scroll to the bottom and you will find audio and text logs. There is a recording for what you heard in R4B1

past aspen
#

Thank you!!

#

Update: I don’t think that was the sound I heard. The one I heard followed a very similar pattern but was mixed in with scraping/screaming noises

lilac island
#

you're probably meaning a door covered in blood, those are doors which have enemies banging on the other side, and when you open it, a massive horde is spawned on the other side, fully awake, and you gotta kill them all

#

they're not necessarily lore important i don't think, they're just doors you gotta deal with

#

actually i have a meme i saved from reddit that basically explains the deal with it

#

this is by far the best explanation for blood doors

devout geyser
#

r3d1 blood door to extraction was awesome

lilac island
#

i didn't even get that far, blood doors to extraction are always annoying, especially if they've got an alarm attached

devout geyser
#

lorewise, i wonder why they're awake

lilac island
#

likely just random, i mean, if we can wake them up just by walking, it would make sense if a rock falling or the ground settling could wake them up

#

even if we don't see that happen ourselves

timid lance
#

why the blood tho thonking

#

and why are they trying to go through the door and not go somewhere else

lilac island
#

actually yeah, maybe the reason they're awake is that they already were awake

#

someone or something managed to get the door closed as some people were being chased or something, leading to maybe the door getting bloody from that or from someone or something getting crushed in the door

willow creek
#

Do we know anything about how the sleepers were made

#

And how there are giant ones when they are made from humans?

real pewter
#

we do know schaefer exist

#

so other "prisoner" should be there as well

hot burrow
#

would be cool in R5 we can find schaefer dead teammates

pale gull
#

If we did, it would probably be like the other dead bodies.

hot burrow
#

but with gas masks

pale gull
#

Yeah.

pale gull
#

Perish

hot burrow
#

oh shit

pale gull
#

lmao

hot burrow
#

saw nothing

keen loom
#

a really wild boss/main objective for a D or E level floor could be killing other prisoners

lilac island
#

quick question: Do the rundowns of R4 have a buildup in it? Think back to how rundown 2 and 3 were connected with the Neonate HSU that was collected in R2D1 and that same HSU being processed in R3E1. Is this also true for R4?

The way I see R4 is a lot of small tasks, which are also reflected by the main objectives and rundown names like Foster Nucleus and Growth

manic shuttle
#

I believe we are getting acces to a new part of the complex

#

we entered from r3d1,thats why in the intro it says point of entrace D1

topaz flare
#

but we droping?

manic shuttle
#

There a lot of emphasis on fog so maybe we are, moving the fog from parts of the complex to get acces to it

topaz flare
#

hm

pale gull
#

Or we’re flushing out scaheffy

rose sierra
#

Judging by the theme of the objectives, we're specifically getting ready to power up a large chunk of the facility, as well as either open up new areas, establish connection to dormant systems, or tie up loose ends the Warden doesn't want lying around. It's possible he's using the power for something else as well, but it's no coincidence that we need so much power from reactors. Especially after R4D2.

lilac island
#

R4D2 is mainly clearing papa out

#

so to summarise its mostly small tasks

rose sierra
#

That room he's in though, that's important. No doubt about it.

gilded vine
#

R4E1 is essentially taking care of all the remaining biomass threats in this area as well as unlocking a wider or deeper part of the facility

lilac island
#

no

#

R4E1 is about installing powercells

gilded vine
#

which is the second part of what I said no?

#

since putting in the cells lifts a lockdown, but it would be a bit silly to assume that it only lifts lockdown in the E1 sector]

willow creek
#

What is the infection?

#

Why don’t sleepers get affected by it? They’re humans too

gilded vine
#

are they

willow creek
#

Yeah look at their ‘mouths’

gilded vine
#

since im from rundown 4, idk if logs from previous rundowns let us know more about the nature of sleepers, but i swear that one of the devs said that they aren't human or weren't human

past aspen
lilac island
#

Its logical for A-C3 to be connected cuz they are all part of the extention

#

I'd rather focus on the rundowns that are not part of the extention, since that was all that we were supposed to get

gilded vine
#

but E1 provides some juicy lore G/3 😩

real pewter
#

R5 schaefer final boss

royal gull
# willow creek What is the infection?

As a player it irritates our lungs ||and reduces our max health up to 99/100%||. Lorewise, we are not sure if it is the origin of the complex demise. It surely is related to ||the virus NAM-V which caused suicide, wandering workers, psychotic problems when there still was workers and miners deep down below(R4A3/R4B3.||

willow creek
#

What was that big cieling thing in the first rundown? Believe it was the room that introduced the invisible bastards

royal gull
#

It is only referred among players as a big biomass, there is no logs related to it for the moment. You can also see it on R4C2 in the circle room at the beginning.

royal gull
willow creek
#

What makes us think Schaefer is the is the final boss?

idle burrow
#

Is it that stuff you can see at the start of R4C3 as well if you look down from the entrance?

devout geyser
#

yes the lasagna

#

it drips down onto the chargers and causes the spikes like stalagmites

heavy lodge
#

After those "Clear a path to the exit" expedition done by the prisoners , will the Warden send their own personnel down to complete their further objective(s)?

sacred moon
#

many of them are not clearing to an "exit" per se, but rather clearing towards another area

i.e. in A3 we have to clear to zone 30 (iirc), which allows us to reach B3 lore-wise

wet condor
#

Whats the lore in E1?

#

Anyone got a audio log for E1?

wet condor
#

Whats the lore in E1?

burnt light
#

Just that audio log as far as I know

wet condor
#

Well I wanna see what that enemy looks like

flat halo
#

There is no new enemy

tropic mulch
#

Plot twist it all leads to Epsteins island and hes the final monster

wet condor
#

lol

devout geyser
#

recording without fog or turbine

lilac island
#

dunno if nam-v is related to the fog or not. i figured the fog was sort of a chemotroph's wet dream, just being a cocktail of chemicals that are toxic to breathe in, but are usable food for some microorganisms within deep, isolated cave structures.

spring cedar
#

Epstein turns into half sleeper. He’s alive, and when you beat him he tells you the truth. Epstein didn’t kill himself. He got snatched.

lilac island
#

not even a meme that's recent, off with his head

devout geyser
dusk falcon
#

where do sleeper come from? are they the product of the "infection" fog when it reaches 100% on a human?

devout geyser
#

a3/b3/c3 logs give some more insight on the virus

dusk falcon
#

where can i check them?

devout geyser
#

check pins, should be at the bottom of the imgur album

#

or here: {{Rundown 004}}

amber nimbusBOT
lilac island
#

we still don't really know what the connection is between nam-v and the sleepers, as we still see a lot of sleeper-like biomasses in containers in labs subsections of the complex. fog would be an instant go to for it, except the disinfection packs and stations do away with it, and as far as we know, that's the extent of it. it's likely that they're separate, unrelated things.

#

the hand of whatever shit we're dealing with has many, many fingers, we see many variations in enemies and threats, and it's unlikely that it's any different with regards to both infectious fog and the nam-v virus

#

and there's an implication that the virus spreads to people like a regular virus would, which isn't as supported in game by what's going on with the fog

quick falcon
#

hey so which levels have logs? im having trouble finding them.

flat halo
#

I think literally every level has one

charred vault
#

(by zone #)
A1: 35
A2: 44 / 109
A3: 28
B2: 89
B3: 126
C1: 78 / 311
C2: 12 / 55
C3: 322
D2: 97
E1: 461

quick falcon
#

thanks man

shadow dawn
#

Hello, where do I go if I want to read the lore about this game? Have anyone gathered the facts and written af story or something?
I'm just really curious for the story behind the complex, how it started and how the miners turned into sleepers

burnt light
devout geyser
#

After R5 I’d like to piece everything together somewhere and flesh out the known lore

limpid flume
#

In which logs is the Nam-V mentioned?

limpid flume
#

Thanks

manic shuttle
#

This is a really odd way of explaining scaefers story arc

pure crown
manic shuttle
lilac island
#

schaeffer's name is just slowly losing more and more letters from his name

#

saefer

#

scfr

devout geyser
#

sfr

pure crown
#

Sr

devout geyser
#

god i wanna know more about the nam-v

#

does it cause infection? does it cause sleepers?

wooden otter
#

I wanna know what that room at the end of D2 is

devout geyser
#

a disaster

wooden otter
#

Looked like it

#

Lotta bodies

devout geyser
#

likely the biomass / evacuation from the data terminals

wooden otter
#

I didn’t think of that

limpid flume
#

Any idea as to why the virus has those few particular nicknames (stoop virus, the pits)? Do any of those names imply something that could be linked to the sleepers? I ask cause I'm not a native speaker and maybe i'm missing something

signal bear
#

I think "The Pits" might be a play on words, considering the location is a deep pit and being "in the pits" is slang for being depressed.

#

The Garganta Flu is because the complex is called Garganta

#

"stoop" can mean to bend over. maybe the people who suffered from it had a tendency to bend forward, sorta like the sleepers do? that one isn't clear.

hallow vault
#

yeah i think it's more a reflection of the symptoms the virus causes

red steppe
#

with the suicide part, the effects of decomposition along with the virus may be the cause of transformation

#

this would not happen if the bodies were disposed properly, but from seeing some of the mangled up corpses in some of the levels, they probably werent disposed

#

i dont know what crack im smoking right now but hopefully it makes some sense

signal bear
#

a virus can always mutate. perhaps while it started only causing depression and some other psychological effects, it mutated (either randomly or as a result of experimentation) and resulted in the sleepers

lilac island
#

stoop is likely just because of the association of the word "stoop" with "stooping down" or being in a low point

#

not because of bending over

signal bear
#

okay yeah I could see that

lilac island
#

it's more likely the same association as being in the pits, just being depressed

#

i still lean on the side of the virus not being "the sole cause" or anything like that, just one of the many different and diverse ways in which the complex is hostile and inhospitable to humans

#

i don't even think it's related to fog infection, as we don't see any mention of fog in the logs talking about it, nor any mention in the logs of using the disinfection stations or packs

#

one thing of note is how close it is relative to when the outbreak happened, being less than a year prior

#

and it's important to note that if this was something that is as prevalent as the logs seem to indicate, that this would be something that would likely affect a huge amount of the complex' staff, to the point where the evacuation protocols set up within the days leading to the outbreak would basically be useless, as much of the staff would turn into sleepers if that was the case. that and we see a sudden, very fast move into the fucked state of the complex given the bio tracker logs

#

another thing to note is the way that KDS officers were meant to keep security in check and specifically to hold anyone not capable of identifying themselves properly, something which implies that santonian, or dreyfus, think that this could have been something along the lines of a terrorist attack.

heavy lodge
#

Like how the outbreak happened in the first Resident Evil movie? : D

chilly prairie
#

So, for the E1 audio log

#

at the very end, you can hear schaeffer scream VERY faintly

#

on the left ear after hes being chased by something.

sacred moon
#

it's been considered that he may have been chased by something

#

and got hurt most likely

chilly prairie
#

he is pretty much confirmed being chased. if you listen you can hear very heavy foot steps. like, a t-rex almost.

sacred moon
#

yea

#

might be a tonk there

if he's dead or alive, I guess we can only find out in the future

chilly prairie
#

i dont think its a tank, because tanks take very calculated, fast, and small steps.

#

whatever is chasing him has heavy footsteps and is kind of like a mindless t-rex chasing him

broken mason
#

Titan?

chilly prairie
#

titans dont scream like that.

devout geyser
#

sounds like something fucking peeling open a door and then running after him

#

sounds terrifying

chilly prairie
#

to me those are all screams or noises from this monster. it could be a snatcher, its def something new. to me it sounds like a voice from a sleeper

#

its like a roar, announcing its presence, which makes sense with its t-rex like nature.

broken mason
#

i think its the T-rex

devout geyser
#

It does to me

chilly prairie
#

most likely, cause after the first loud noise, you hear tumbling of objects, implying he ran long before or he hid

#

but its strange, cause you'd think we wouldve seen this thing because its on the same terminal.

broken mason
#

yeah maybe he left before the roar

#

he could have sent it as an email?

devout geyser
sacred moon
#

or it could be a fairly unique creature that followed him, so we haven't seen it yet because it's just pretty unique (at least in this area of the complex) and only chases him

would make sense for it to be a snatcher too

broken mason
#

idk if its a snatcher

#

why would a snatcher run?

devout geyser
#

Oh i change my mind

#

I dont think it sounds like Schaeffer screaming

sacred moon
chilly prairie
sacred moon
#

he is alone (what the snatcher hunts), and he is running
thing won't capture shit if it can't be speedy

chilly prairie
# broken mason why would a snatcher run?

well thats assuming that the snatcher is the thing from the end of thej first trailer is the snatcher, which seems unlikely with the striker noise queueing the tentacle

broken mason
#

well a snatcher is a tentacle right?

#

I reckon its a t-rex or dog type sleeper

devout geyser
#

What if snatcher and tentacle are different enemies...

broken mason
#

possible

chilly prairie
broken mason
#

the enemy from end of first trailer has been dubbed the snatcher by the community

topaz flare
#

yes and it is not just a tentacle

broken mason
#

but Schaffer refers to us having fought snatchers

sacred moon
#

he thinks we have

chilly prairie
broken mason
#

so either we have fought snatchers already but dont remember OR sleepers are snatchers

sacred moon
broken mason
topaz flare
#

Rok there is an answer for that...

chilly prairie
#

because assuming that once 1 team completes the mission, the warden doesnt send anyone else

topaz flare
#

the thing i been saying all along that we are clones with the same memory

chilly prairie
#

so, that team died to the snatchers

broken mason
#

this log just leaves us with more questions than answers lol

topaz flare
#

its GTFO what do you want?

broken mason
#

story team at 10cc doin good

topaz flare
#

its still clear that we remmber things but you guys dont want to accept

devout geyser
#

There is no evidence that we are clones

broken mason
#

idk if we are clones, I think we are like remote controlled humans controlled by the warden

topaz flare
#

yes but the memorys are planted as we remmber the past kinda

chilly prairie
broken mason
#

hence the hud etc

devout geyser
#

The hud allows the warden to send us updates on the objective

#

But i dont think that we are “remote controlled”

chilly prairie
topaz flare
#

think about it for a moment we are in HSU units in the 2017 vid we heard alot about remmbering ppl and remmbering we were here

sacred moon
#

I mean, the game start is very obvious memories of us being bonked by what looks like a tonk

or is that not canon?

topaz flare
#

are rouge prisinor is talking about doing the recording at C1

devout geyser
chilly prairie
topaz flare
#

(sorry for miss spelling for everything first XD) and also not all of us we only know 1 of us maybe 2 worked for santonian

#

and the cortex can inplant memory's so we know how to deal with sleepers or other kind of things down there is really not out of reach but we cant say its a fact as we dont have any lore for us and for the sleepers that much

chilly prairie
#

i think the cortex is more for the warden observing us

devout geyser
#

yeah

#

and when we all go down, they terminate the connection and let us die out

sacred moon
chilly prairie
#

cause its cortex interface, and in c2 it implies that the warden saw they were loligagging and 'encouraged' them to get fucking moving

sacred moon
#

imo ofc

#

it's the only real thing we have about the characters, that cortex uplink and initialization

chilly prairie
topaz flare
#

the cortex is weird as its in your brain so you can put anything in the memory as well i think

#

i dont know for sure because once more we dont have any lore on that

sacred moon
#

maybe R5 will give us more info on that, if we meet the other dude

chilly prairie
#

because its almost impossible to upload memories, they need to send billions of unknown signals and checmicals to the brain that we dont even understand. but of course its a game so idk lol

topaz flare
#

the only way we can make sense out of it is to bring mat pat XD

sacred moon
#

it might be a bit of a jump but I fully expect tech to progress to that point within 50-60 years

#

even if only minor memory fuckery and not fully
would make sense considering the prisoners don't seem to remember everything, that's just the players

chilly prairie
sacred moon
#

well, there's a reason why parts of gtfo are science fiction

so if we just say that that world has that advancement, as unlikely as it indeed is, that would make sense imo

even if only partly with incomplete uploads or the like

chilly prairie
#

ye im just being a nerd lol. i def think its very considerable

#

Rundown 2 "infection" because infection
Rundown 3 "the vessel" because the Neonate hsu
Rundown 4 "contact" because contact with Schaeffer?
Every rundown level had a focus to an end goal, everything in rundown 4 seems to be about progressing the rundown or maintenance.

broken mason
#

R5 "Cohesion" ?

#

or maybe we wont hear about schaffer for a while

#

10cc let him breath and let theories run wild before they bring him back?

#

that said we are already theorising about him so who knows

devout geyser
#

Knowing the devs they will prob not bring him back for a while

#

Cough state of truth

placid fossil
#

@topaz flare

Leta assume you are right for the clones since i cannoy agree or disagree but we do not keep our memory

Since:
"what do you think they did here"
If we are the bodies scattered around the levels and we do share their memories theres no point asking in every room what they used for

Or

Someone always explaining to not touch the tentacles or not move when they glow

topaz flare
#

the clone part may be not true but memory thing its very possible in my head but we cant know for sure

placid fossil
#

We as tools to the warden will have advantage if we keep the whole memory for him and us since making new clones takea time and resources andbwe are forced to do the mission anyway other wise there will be no elevator

#

Im ready to accept the clone but why the memory what ia your idea

#

They dont know where are they going or what enemies are facing

What memories are keeping then

topaz flare
#

the memorys don't need to be there for us to know

#

the warden puts it in there so we can do his stuff as when we fail we die but we are comeing back and back over and over again and the lore is keeping saying the same key words for memory inplant

#

i remmber them/they are diff ppl everytime/suddenly i am awake and i am calm/ did i do this before and more that i forgot ngl its a lot

#

but we cant know for sure as there is not a lot of lore on our side that we are trying to find

#

the only way we can know for sure is to keep waiting on key words or someone like our friend down there that i cant spell his name (sorry but i really cant spell his name ): ) tells us whats happening

placid fossil
#

I alwayw accepted the trailer as one of the infected talking

Cuz we are never calm... If we wake up in hsu and we are dropped (cuz before that we are stored somewhere)
Elevator drop.... Screams / panic

At the start of thr trailer when they describe the "enemy" they showcase us... Screaming and intruding

#

It comes every night....

We are comming and they are sleeping

sacred moon
#

nice catch
didn't consider it from the opposite side before, as in a sleeper remembers flashes of their human mind and describes us

#

and we do enter every night, when they are sleeping, as they are most likely NOT sleeping (similar to humans) in daytime - how else would they move everywhere and all

and the scouts guard them during the night

blood doors are... well. dunno how the blood got there but the sleepers don't like it, maybe the smell keeps them awake so they get angry at the door???

topaz flare
#

but now that i rewatched maybe

#

because it really makes sense

burnt light
#

In that case, there a couple of things that I don't get.
When the narrator is talking about screaming, they say "I don't hear them". The common sleeper react to sound. At least, to the sounds made by those intruders, yet they can't hear?
And then, why is Dauda talking?

topaz flare
#

well it gose by the other line as well i dont hear them but i know they screaming at me aka flashlights

#

its a hive mind as we all think well at least i think

placid fossil
#

I dont hear them but they are screaming

The other infected around the narrator.
As they slowly become what they are consumed by the parasite / infection

If we accept that their evolution doent only start from a mother's baby

After all they have very human linrs and faces (mother / scout / charger) so we can assume that there was some dna mixing or a human hoat was taken over or converted

So they are screaming in agony / fear as they turn but at the end theres no escape from the fate that awaits them.

chilly prairie
# devout geyser Cough state of truth

well state of truth is a 1 off thing, we finished it, we completed the audio log. shaeffer is a major character repeating finding new things. not a single audio log split in half.

broken mason
#

Maybe not, maybe Schaeffer is with state of truth?

errant coral
#

@ruby cape that was really interesting regarding the evolution you put in media. I had a different theory behind the different sleeper types that more worked off biological polymorphism instead of defined evolution lineages.
Reasoning: If we relate to existing earth creatures and animals, you can see dimorphism across many species of animals. Ants in particular usually operate in a colony with a single queen, but their appearances can diverge from the workers through to soldiers, drones, queens, etc. A single species can be divergent in appearance due to multiple stimuli, both external and internal, that switch on and off specific genes to produce a desired morphology.
A hypothesis is that the sleepers as a whole derive from the ‘basic’ striker morphology (baby strikers being from the mama), but based on the sleeper’s necessities, environments, and possibly any ‘food’ type intake, as the sleepers grew from the babies they would then adapt the different appearances and specialties you can see in the expeditions.

Then again, the entire sleeper mob is strongly hinted at being human manufactured, so they could’ve made all the different strains, which means both our theories are incorrect.

ruby cape
upbeat frost
#

but how can they evolve that fast?

lilac island
#

state of truth gave insight into how powerful dreyfus is, since it pointed out how many different things they have their hands in. it also set up KDS, which we've now pretty much found out is a security company acting as a private military for dreyfus, with implications that if state of truth got shut down, it was literally dreyfus sending a hit squad

#

and as for schaeffer, if he got hurt or is screaming at the end of the E1 audio log, then he could just as well be a one off thing too

lilac island
# broken mason Maybe not, maybe Schaeffer is with state of truth?

schaeffer is a prisoner, most likely not with state of truth if that's the case, half the prisoners we play as have connections to santonian, and the HSUs we find all over the place in the complex are santonian, be it employees or otherwise, which would make me think that prisoners are just pulled from HSUs left in storage

#

i'd expect most information until it gets out of early access to be small chunks of information that give peep holes into minor parts of the big picture. i know we're all wanting it, but we aren't really gonna get the full picture of how things are going to go for likely a good while

errant coral
# ruby cape GTFO Sleeper Evolution Theory becoming a real college subject

not really - unfortunately there is still too little information as to the specifics of sleeper morphology, and significantly omitted knowledge/data about research into the virus. The most we can glean was a lot of research into plants found within Garganta and their chemical/rare metal content.

#

all you can do is put on your tin foil hat and throw a lot of theories around

broken mason
lilac island
upbeat frost
#

ah

broken mason
#

not in less than 100 years in human sized animals tho

upbeat frost
#

It is still unknown at this time that is the species are native to earth or they came from the unknown outer space

broken mason
#

like not as divergent as the sleepers are

lilac island
#

chicxulub crater is not 100 years old or less

upbeat frost
#

and the virus, we don't know that are they native or they are from the meteorite

#

so when did the sleeper infestation first happened?

#

we know they are mutated humans

lilac island
#

you're forgetting that the location that the complex is at has been there since the literal end of the dinosaurs @broken mason, assuming that there's some kind of cavern or cave in that location, there has been more time than there was in movile cave, where there's a very similar situation of an isolated ecosystem evolving to meet the demands of such an environment

upbeat frost
#

but that doesn't explain mothers which gave birth to baby sleepers, that looks exactly like mutated humans

lilac island
#

sleeper infestation, as we see it during the time of the rundown protocols, happened on October 11th, 2053

upbeat frost
#

what's the year we got sent down?

lilac island
#

we don't know

broken mason
#

how tf are the sleepers surviving scince end of dinosaurs also how do they reproduce? if its asexual (only through mothers) then they would evolve very slowly

upbeat frost
#

Schaeffer log year?

lilac island
#

@upbeat frost we also don't know

broken mason
#

no date on Schaffer log

upbeat frost
#

that infected humans in the complex when we mine for iridium

broken mason
lilac island
#

@broken mason we don't know anything about how they reproduce, nor do we know that the sleepers were necessarily what was there

broken mason
#

sleepers be like ohh yes yummi cave moss my favorite!

upbeat frost
#

Idk, if they exist from dinosaur period

#

there is an ice age which froze the planet

broken mason
#

maybe they hybernate scince dino period? or the charger mass is like a food store?

lilac island
#

sleepers have very anthropomorphic features, human ears, human noses and eyes in the case of chargers, entire faces in terms of mothers, it's unlikely that these anthropomorphic creatures would be ones that were there since the fall of the dinosaurs.

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even us humans hadn't been evolved at that time, as at that time, mammalian creatures would have been small and rodent-like

broken mason
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therefore the sleepers are at MOST 200,000 years old in their current form'

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or their genetic code allows them to copy us in some way

lilac island
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i don't think that's the case either, i don't think that sleepers were something that naturally came about

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mothers bring up a really odd case because of the fact that they straight up give birth to the same sort of anthropomorphic creatures as we see in other sleepers, but as we've already pretty much established, they couldn't have just happened to evolve features that were THAT close to human in isolation

broken mason
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yeah i wonder if its like the virus in fallout that makes super mutants from regular people

upbeat frost
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hmm

lilac island
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either there's some sort of mutation going on, some sort of parasitism going on, or there's foul play in some respect

upbeat frost
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what if santonian was doing it weyland-yutani style so almost no survivors were found except schaeffer

lilac island
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schaeffer isn't a survivor from before the infestation

upbeat frost
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Priority one: Protect specimen

lilac island
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he's a prisoner, just as we are when we're sent down there. he was sent down as a part of the rundown protocol

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his teammates died, and instead of just trying to get to safety and go back up, he decided to leave them behind and try to find his way out on his own, away from the warden

broken mason
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he also thinks we are 1 person : brother I hear you

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maybe he never had teammates and thinks we are the same

upbeat frost
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There's a thing at the start of the game

lilac island
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no, he establishes in the D2 log that "there were four of us"

broken mason
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oh?

upbeat frost
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recommended something: Retire

broken mason
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man i must have been deaf

upbeat frost
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So it means that we are supposed to get retired?

lilac island
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we're not recommended to be dropped down into the complex yeah

upbeat frost
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but warden goes nah these guys are good keep them

lilac island
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essentially

upbeat frost
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hmm

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when the scout screams there is a light wave that travels so far

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it maybe small organisms in the air reacting to scout and send light signals further

errant coral
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I know it's probably a game-bug or how the scout scream is designed, but i do like how when the scout screams in a deep fog area, it briefly gets rid of the fog that you can see everything - kinda like a refractory period where the infectious 'gas' reacted to the sound by lighting up, expending energy to become transparent, and then had to take a brief amount of time to become translucent again. Hope they keep it

idle burrow
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Has there been any indication of what created the shadows?

manic shuttle
lilac island
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i just reckon that the scout scream is a quirk that was done for visual flair to really send home the idea that it ain't just where the scout screamed that you fucked up with

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and yeah, there is nothing in nature that really behaves like the shadows, i figured that they were an enemy that were thought up when testing the lighting engine by turning off the rendering of entities but keeping their ability to cast shadows, and then someone looked at an enemy and understandably said "holy shit we gotta do something with this"

lilac island
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okay, im still in the dark, what are the creatures?

vapid brook
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Monsters

lilac island
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fair enough

pale gull
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You’ll find out eventually

lilac island
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fair

topaz flare
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The real answer is we don't know they didn't give us that much lore but we know it's a kind of biomass

lilac island
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so

lilac island
vapid brook
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I feel like there have been hints that it is an infectious mutagenic bioform. At least that is my impression from reading the old logs on the wiki.

lilac island
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wouldn't say it's like the flood all that much, i mean originally i thought that they were something akin to the annelids from system shock due to the fact that the older videos and stuff had the tongues look like annelid bodies

vapid brook
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I'm curious who built that facility. It is freaking huge. The scope of that project would consume the world's budget for years.

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I can't even imagine how much concrete that thing needs.

hot burrow
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SANTONIAN Industries

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built it

lilac island
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santonian mining corporation is responsible for the general oversight of the operation itself, with their parent company being Dreyfus Industries, a company that essentially is a megacorporation, with their hands in seemingly every industry you can think of. they have enough power to basically control half the world, and are willing to shut down dissenters or people who know what kind of things they're up to, as can be seen with the use of a security contractor as a means of shutting down a conspiracy radio station. different parts of the production of the facility was handled by different companies that were outsourced and kept in the dark by Dreyfus, making sure to pick companies that didn't ask questions, as they weren't willing to give them information. santonian is in charge of the genuine operation of mining, with the implication being that the main goal of the complex is to mine for Iridium, an element which is becoming increasingly expensive and increasingly used in many different facets of daily life.

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however, it seems that they might have stumbled upon some stuff that wouldn't be typical, leading to them expanding the purpose of the complex to house research laboratories and datacenters, then being used to study the things they've found within their project, dubbed "Deep Reach".

devout geyser
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santonian built it but

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mcallister aggregates supplied the concrete

vapid brook
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I wonder at what point they lost control of the facility and it became over run with monsters.

hot burrow
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when people started turning into sleepers

neon cypress
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But is the entirety of the complex even over run? Like the lower we go the worse it gets right so are the upper levels of the complex still staffed and rather than focusing on mining operations are they focusing on reclaiming the parts of the complex they lost to get the data/resources in there

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or am i under the wrong assumption

spare veldt
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wHATIS THE WARDEN

flat halo
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We don't know

vapid brook
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The Warden is the warden.

lilac island
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ah yes, the floor is made out of floor

upbeat frost
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so there are 4 environments introduced now Refinery, Dig site, Lab and Data center

hot burrow
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yep

signal bear
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well, considering there seems to be a giant destroyed shaft that goes through the middle of the facility, I'd guess there was something big that happened

lilac island
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okay, i must know, is the phrase for hitting with the hammer, "wumping"

upbeat frost
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Since shaped charges were a thing in GTFO

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is it possible it's a giant mine or a reactor blew up?

upbeat frost
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oh

upbeat frost
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^ that is the warden @spare veldt

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That was a joke, we think that it is either an AI or a group of people, but people here thinks that it's an AI more than a group of people

hot burrow
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or a dog

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sorry

upbeat frost
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what's the link in your status

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Ok

hot burrow
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thats what it is

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interesting video

topaz flare
fading perch
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say,anyone know what happened in E1 for it to be lockdown b4 we been sent there?

devout geyser
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prob mf schaeffer

spare veldt
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thak you

lilac island
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Schaeffer might be the center of rundown 005

topaz flare
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contact #2?

lilac island
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maybe, I think contact was the rundown name to promote matchmaking which was heavily requested

lone python
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ok fellas so i found a bit of lore in this game so heres my story so far WARNING story is complicated!! if you dont understand... its not rly my problem lol

lilac island
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still typing

prisma burrow
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also contact could mean hostile contact made with the tank

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but MM also fits

lilac island
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nah, its a little far fetched

lone python
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so in the 1st rundown there must have been an expreriment of an unknown creature AKA sleeper being tested and it went all wrong so the prisoners were ordered to murder the sleepers and find a cure or hsu somthing then in rundown 2 there was an infection leak and the people who was there got infected and turned into sleepers so we was doing not only the same thing we was also ordered to stop the infection leak and secure the area then in rundown 3 there was a child we had to resucerect and then i found a log and the warden was saying somthing on what they was going to do with the sleepers (i think) and when we resureccted it i think somthing happened in rundown 4 when they was doing somthing with the child maybe

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the reason why i think in rundown 4 somthing was wrong is because there was a log full of errors in rundown 4

lilac island
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not a bad assumption, but we play as prisoners when the complex is already abandoned and flooded with sleepers. This shows that the virus has been spreading for a very long time and killed the population of workers in the complex

lone python
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ok i guess so but i think thats what happened

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MAYBE

lilac island
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you can view back some logs with staff talking about the NAM-V virus spreading.

lone python
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THE WHAT?! the virus was called the nam_V virus was causing the monsters?

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ok ok ok wait

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yeah

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so i know this is gonna be a no but what if they messed with the HSU dna sample of the nam-V virus was in the barrels to contain it but how did it get out??? hmmmm... could there have been a sabotage possibly?

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because there cant have been a accident

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im pretty sure that they would not have been a accident of a very dangerous virus

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hmmm fair point i guess but what about the leak there cant have been a accident because im pretty sure they would learn their lesson still think sabotage??

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yes

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uh huh yeah but we still need to know about the sabotage and i know this seems crazy but what IF the warden is sabotaging us secretly??

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yeah kinda was expecting that because of course thats stupid

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what if somebody caused the infection in rundown 2 in the first place and is secretly making more sleepers not only to infect them but maybe to take control of the complex and prisoners?

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because there cant have been an accident and it cant be the warden and not the prisoners but MAYBE the workers?

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ok

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tell you what somebody go be a detective and do some digging around and bring me the intel and i will see if i can analyse it or put it in this chat and let me know ok?

lilac island
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just go to wiki

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we did the hard work already

devout geyser
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same as the hearsay. they were not added inbetween r3 and r4 lolol

lone python
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ok that was fun talking about the lore about this game its inresting

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im gonna go play now see you next detective work

lilac island
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I recently updated the summary of rundown 004 so you can expand your knowledge of the lore and know what may be coming

lilac island
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I think I figured out what these things are, or maybe a close estimate

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These things not all of them are human, or once were, the are some other sort of parasitic species, because with those mothers spitting out baby strikers these things must be based of human anatomy, the humans that did turn, are like the base building block they are made from

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With the giants, or as I call titans, arent infected humans like strikers or shooters, they are the ones born and grown by the mothers, these things are like 9ft tall, so there is no way they were human

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The brood mothers, or mothers, are the very first of the species, which continue to pop out these things, if you take them all out, that may be the end of the big guys, but the strikers and shooters, are turned humans, you would have to find a way to completely eradicate thile spore or parasite

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That's just my theory though

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But who knows I may be completely wrong

heavy lodge
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maybe lab grown?

dull veldt
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So anyone got lucky and listened to the Audio Log with the Doctor and patient/Worker who was trying to ask for leave from the mine. I some how got lucky and listened to it in A1 out of all places.

surreal lark
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That's not luck that is where that particular audio file is located

hallow vault
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yeah the same logs always appear in the same places

dull veldt
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Really now? Ive ran A1 several times

hallow vault
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yeah you can always find that particular log at that particular terminal

dull veldt
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NEVER have I gotten that specfic audio log

devout geyser
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then you've never checked that terminal

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Lol

dull veldt
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Was helping guide my friends through the game first time.

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I SWEAR! LMFAO Thats why im intrigued. Literally the first time.

lilac island
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yeah the terminals that have audio logs aren't random, they spawn at the same terminal on maps that have it, you might just not thought to look through them or just thought they were randomized because of how they seem like they're random to come across when just going through a map

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never know what terminal you might find one on, unless it's playing a big loud noise like in R3A1 and R4A1

devout geyser
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all of them play noises now

lilac island
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oh for real? damn i haven't gone back to play anything again yet so woop

royal gull
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About the second hypothesis, with the nam-v being inoculated among the workers I have a theory that relies only on the nam-v itself:
If nam-v is an acronym, it could stand for neuro-accelerator modification virus since we see a lot of neuronal tools through the Complex. Plus there is a log in R3 that states about drugs being used on workers with downside effects. My new hypothesis is that those drugs for higuher productivity may have caused the nam-v outbreak.

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This hypothesis is highly false, just because it only relies on nam-v meaning itself. But I found the outcome pretty interesting.

glossy pine
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ну так че с лором

lilac island
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извини, но мы не знаем русский, это не легко за мы сказать за ты, за это дискорд англииский. sorry if my russian is bad, i'm not as learned in it as i'd like. but yeah, it's not as easy for most of us to get you that info since most of this discord slants english

lilac island
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Wtf

neon cypress
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makes sense

broken mason
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New theory chunk:
Nam-V does its thing in garganta, but then spreads elsewhere (maybe on the surface to a city or something) and it's origin becomes a public mystery (maybe state of truth knows something here?) we can infer the virus escaped due to the internal emails discussing the importance that the Nam-V is should not be called "garganta flu" as slang, -that could link it to the mining operation at garganta (which would be bad for Dreyfus/Santonian's Buisness)

So the spread gets out of control and upper managment at Dreyfus pull the plug on Garganta, locking down the entire mine (placing sarcophagi on reactors, welding doors, setting security alarms on doors and such). The workers remaining in the mine at the time of lockdown? they die and possibly turn into sleepers or sleeper food.

Now this is a mine, so if we can assume there are multiple shifts of workers, so what does Dreyfus do with the other shifts that are still above ground in Dreyfus-owned housing? They are imprisoned and segregated into different buildings (like prisoners). Any group of prisoners on the surface with the virus is either treated or killed so the virus cannot spread further.

Now Dreyfus have a bunch of people who know what the virus is and where it came from, so they can never be allowed to re-enter society. But what should they do with all this manpower lying around in the prison? Why not set it to work back below ground, either vaccinated against Nam-V or with the Equipment to brave it, they are sent back into the complex to complete the wardens objectives or die trying -either way Dreyfus wins (work done /vs/ one less loose end).

The warden may have also been created as a department of Dreyfus to keep the prisoners in check during their stay in the prison and underground.

Dreyfus then gets to finish what it needs to in garganta, and to silence any public reception that might hurt their brand and buisness.

bitter prairie
lilac island
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yea

bitter prairie
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Thank you! 🙂

lilac island
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np

bitter prairie
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I do have one more question; I feel like when I go into a termianl and type "logs" I only ever receive the same Log in every single terminal (apologies I don't have it readily available now) but no matter what level i'm in. reviewin gthese logs on the Wiki is amazing but are logs specific to terminals in levels or just levels themselves?