#gtfo-lore

1 messages · Page 190 of 1

keen loom
#

I'd imagine not, if the HSU is powered or had been powered

upbeat frost
#

I think it is powered by a control unit outside

#

like in A2 there is a command disable life support

gritty vapor
#

why are we 4 considered expendable after everything we've gone through aka the 4 rundowns so far

#

its like bruh we murdered over 5 bootleg alien queens and 1 big ass alien queen, 2 tanks and god knows what else if we count prisoner efficiency as canon difficulty

tame goblet
#

Warden might not means us, Warden could have sent hundreds down before us and deemed them as expendable. Then when he's confident he sends us down. We don't know enough about the prisoners and the warden to really know.

devout geyser
#

we do know now though

gritty vapor
#

so were like cleanup squad?

#

since im gonna assume canonically, the prisoners get everything done first try lmao

devout geyser
#

the warden has sent many other groups before us. this is mentioned in the d2 log. these are the groups that are deemed "expendable", give us the interrupted communication when we drop down, and provide the warden stats on twitter

#

we are the canon group who ends up finishing everything

gritty vapor
#

imagine if the floors were filled with dead bodies from other prisoners on real time lul

devout geyser
#

well some of the dead bodies on the floor are other prisoners lmaoo

gritty vapor
#

i cant even recognize them, i just see a lot of flesh and blood

tame goblet
#

they're a tad pixilated x)

gritty vapor
#

wait if were cleanup squad essentially, how did the neonate go back to us in rundowns 2 and 3?

#

or items that we have to bring like dataspheres or related

tame goblet
#

wat

gritty vapor
#

i mean uh

#

think r3d1, did someone take the neonate first or were we the first ones to go there

devout geyser
#

well, in R2E1 it seemed like there were alot of missing neonates

#

in R3D1 we must have just gone to a unique nframe

lilac island
#

we can't tell if the corpses are prisoners or not, they're too low quality

#

the ones that have clothes seem to be wearing white jumpsuits with a santonian logo on them, not comparable to the prisoners we play as

#

but with regards to the player characters, i don't really think that it's necessarily meant to be that the player character group is like some special group or something, i would think that there's some sort of cloning business going on because it seems like the prisoners' memory is completely fucked, to the point where they might actually be remembering doing the same thing before

#

but we can't really be sure of that, either

#

the memory thing seems consistent from both the 2017 trailer and schaeffer's messages, but we can't be sure that theres any cloning stuff going on

orchid seal
#

well the "context interface lost" when we fail give me a vibe of the prisoner actually being controlled/remotely watched

#

and the loading screen where we "inject" give the vibe of that too

viscid notch
#

If you listen to what Daruda says in the 2017 game awards trailer it's implied that the 4 prisoners are different every time but the characters are the same

orchid seal
#

kinda give off a feeling of the prisoner being controlled like a puppet lel

viscid notch
#

Daruda speaks like he is aware that "someone", presumably the original owner of the body, is with in him

#

so yeah. I think what Rein says is probably the case. Same people, different bodies each time

orchid seal
#

yep hence they are "expendable" as everytime you die that its the prisoner not the character

#

feel like it more of a "possesion" since they do feel pain when get hit/down

#

still it just a theory

viscid notch
#

Yeah the trailer strongly implies that the characters are not welcome in the bodies. "They are screaming at me...", "...such hate and anger..."

#

It also makes it seem like Daruda is living a fairly normal life outside of these "dreams"

orchid seal
#

forgot which one is daruda though

viscid notch
#

he just wakes up after as part of his every day routine

hot burrow
#

He is the black guy

lilac island
#

well, prisoner lives being expendable doesn't really say anything as to whether the prisoners are clones or if they're expendable for any reason. Dauda is the guy from nigeria, and as for the stuff about dauda living a normal live around the supposed dreams he has, thats most likely just something to do with either marketing or outdated info, but that same sort of vibe is carried over by the messages left by schaeffer, where he questions whether he had been there or done that before

late basalt
#

So the common thought is that he’s seen multiple prisoner group. However the ones the players control never die, the failures are not canon. This group is somehow unique, enough to warrant being deployed even tho they are unfit for redeployment

hot burrow
#

Spooky

viscid notch
#

I feel as if thought the failures and the level reset is just because it's a game. Nothing lore related

late basalt
#

Yep

viscid notch
#

also, what makes the idea of Daruda living normally out side of the dreams not canon out dated?

lilac island
#

i mean either that or it's just coincidence, or yeah the failures and stuff is just that its a game and they manage to make it through every time

late basalt
#

Cause that’s when the game was a lot different. A lot of the story probably has changed. So many don’t take that as canon anymore

orchid seal
#

well if the dev changing the story for each rundown or make the storyline different each time

late basalt
#

I mean a massive tone change in the game. Not a different arc

lilac island
#

the idea of dauda living a normal life outside of the dreams and expeditions is most likely outdated because it comes from an old trailer where a lot of things have changed, including one of the character's names. it's good to look at as a means of tonesetter or as a means of supporting speculation about certain aspects of what we have seen within the game, rather than as a concrete piece of evidence for much. this is also contradicted by the mere fact that we wake up and go to sleep within hydrostasis units at the beginning and end of each expedition. i doubt that we get to go free once we're topside -- we are prisoners, after all.

hot burrow
#

Rip north

late basalt
#

Rip north

hot burrow
#

There was an old voice line from Hackett where he talks about cells

lilac island
#

there are things we can expect to be consistent with the 2017 trailer by comparison to the current game though, stuff like the way the warden is referred to and what seems to be an induced amnesia or almost sort of a dissociative amnesia seen in the prisoners

hot burrow
#

"Wish the warden could give us cells like this"

#

Or something like that

viscid notch
#

If I remember correctly, North was changed because of game play reasons and not due to lore reasons. (we use the word north to describe direction so it would be confusing to have a character by that name)

hot burrow
#

People thought woods was north and north was woods

viscid notch
#

Exactly. I think the game has changed due to gameplay feed back but I don't really see why the lore would change that much

lilac island
#

the reason they changed it was because they themselves thought there were too many O sounds in the names of the characters, don't think it was feedback or that people mistook them or anything

#

regardless, a change is a change, and a change of a character name is a lore change even if the change wasn't because of an in-lore reason

#

it makes it less reliable as a source of information

torpid wind
#

well i do agree with rein and cookie about the prisoner being controlled and it same people but different prisoner

#

i mean the context established and context interface lost screen have a image of a brain with neuron and stuff ,which give off a feeling of something about access to the mind or w.e

dense saffron
#

I think they're the same people but their memory is constantly wiped

scenic wagon
#

I love how me and my group were talking bout how the prisoners ended up as prisoners and then we start talking about bishops past only for one guy to be like “ wait who’s bishop?”

viscid notch
#

Bishop is in prison because he moved horizontally

royal gull
viscid notch
#

Have you ever played chess?

#

on a more serious note, I don't think there's any signs of what crimes the prisoners are in prison for

#

Maybe they're in captivity without any criminal offence even

lilac island
#

i don't think it has to do with a penal system or governmental judicial system whatsoever, the cruel treatment of prisoners and association with a private operation and private corporation, along with the costs of needing to supply the prisoners with weapons and tools along with the mere idea of what they are sent down to do just makes me think that this is an operation done by a private company in some way associated with santonian and dreyfus, though in what way, we don't know

#

it's very possible it's without offense, though, just prisoners for prisoners' sake

green burrow
#

Don't the prisoners refer to the Warden as 'they' in the trailer as well?

lilac island
#

i dont think they do, but when referring to them they say "want" as in "what they want" as opposed to "wants" as in "what he/she/it wants", which is not to really say much, it's a neuter pronoun that tells us nothing, they can be a plural group (and probably are), or they can be a single person pulling the strings

solar creek
#

There is a lot of talk about whether the prisoners are employees of Santonian Industries or actual prisoners. Can we elude to the fact that they might be both? based on the audio log that we've heard in R4A1. I think it's safe to assume that a lot of the employees within the company where stuck there due to secrecy of the work. Jordie clearly wants to leave and emphasizes during the log that he isn't happy with his work environment, but his therapist basically tells him he signed a contract and that the company basically owns his ass. She also has access to the hearsay system and based on e-mail logs we've found on terminals only a select group of people even knew about it, because it was supposed to be installed in secrecy. Is it possible that the company drugged these people and forced them into HSU's if their contract expired, or they took desperate action to try to escape? Essentially making them prisoners, but not actually prisoners because they were forced to be in the position that they are in. Due to the complex nature of the work that they were carrying out they could have snuck some fine print into their contracts like I don't know freezing them in an HSU unit? In a lot of rundowns we are trying to access old HSU units, so a lot of employees were actually already in the HSU units, so this is a possibility.

devout geyser
#

i think warden is a collective of people

lilac island
#

I would agree with the idea that prisoners being people who left or had their contract expired just to keep them there, but with the sheer number of prisoners sent into the complex, along with the amount of HSUs we find within the complex, it's safe to say that that would only be a portion of the prisoners kept around

#

i'd think that it's most likely that not all people within HSUs are prisoners, and not all prisoners are santonian employees, along with there being a big unknown as to how santonian and dreyfus relate to the warden, though they 100% do.

scenic wagon
#

Then again. Woods and Dauda saying “ what do you think they did here?” This place is big sorta disproves that They are workers

#

Idk

lilac island
#

woods and dauda are also the same people who aren't known to have any connection whatsoever to santonian, unlike hackett who has an unknown relation but wears a santonian logo, and bishop, who is listed as the page author on the santonian website

scenic wagon
#

Of which devs haven’t done anything with. Santonian site is just taking up space rn

keen loom
#

does anyone have the descriptions and objectives of the previous rundown's levels? I'm a R4 noob

flat halo
#

The wiki has em

hot burrow
#

R1- A1-HSU B1-id search B2-HSU C1-reactor C2-search D1-reactor

#

R2- A1-cargo B1- clear a path B2-Power cells B3- uplinks B4- find a fog turbine C1 uplink C2 find ids D1- power up a generator cluster D2-reactor E1- baby hsu

#

R3- A1-baby mission A2- power up a generator cluster A3- reactor B1- uplinks B2- baby hsu mission C1- HSU D1- baby mission

#

That's all the objectives

keen loom
#

gotcha thanks guys

scenic wagon
#

R4 A1 Info recovery . A2 cargo b1 generator power b2 generator power c1 nframe c2 gfuel gathering d1 reactor d2 GTFO

solar nova
#

A1:
Collect HDDs.
Establish uplinks to upload HDD data.
A2:
Collect cryogenic cases for IGF-1 proteins.
Collect HSU DNA core.
Disable life support for HSUs in "sector 108."
B1:
Distribute power cells (for Z085 power cluster).
Start up reactor (for Z085 power cluster?).
B2:
Stabilize climate control w/ gen cluster.
Adjust temperature in "sublevel 821."
Collect OSIP enzymes.
C1:
Retrieve nFrame data via data sphere.
Establish uplink (Retrieving neural imprinting protocols).
C2:
Collect GLP-1 hormones (as congeners).
Collect PIDs.
Retrieve corrupted data sphere.
D1:
Start up reactor (quadrant's main power source).
Route power to "quadrant 038H."
D2:
Clear a path from z91 to z102.
Power gen cluster linked to air purification.
Retrieve cargo.

errant coral
#

Work in progress smooth-brain theory: we were in Garganta All Along.

neon cypress
#

I got a theory right what if its just sleeper for sleeper and objective for gameplay

devout geyser
#

the complex is garganta

#

so yes we were in garganta all along

upbeat frost
#

scaeffer is one of the first prisoners to survive?

late basalt
#

That we know

upbeat frost
#

down in there

#

Well I wonder what happens when sleepers killed their targets

#

they go back to sleep or somethin?

errant coral
#

Another WIP Smooth brain theory: Andrew Clinton either created or is the direct alias of the Warden

late basalt
#

Possible but smugshrug

devout geyser
#

janson davies and andrew clinton are like the leaders of the complex

#

no clue bout the warden

#

its possible

errant coral
#

Andrew Clinton feels like the overseer of Garganta project, but Janson sounds like more the CEO

devout geyser
#

ye

#

andrew is clearance level 2 but janson is 1

errant coral
#

Surprising someone with D clearance had access to Hearsay then?

lilac island
#

i would say that it's most likely that andrew clinton is someone from santonian, with davies being something of a supervisor from dreyfus

#

or, at least, it wouldn't be surprising since it seems that that's the dynamic between them, that davies is something of an overseer to the project

errant coral
#

Janson is most likely the one that signs off on the final project iterations and authorises the funding. Clinton is mainly the one seeking authorization - overseer or Sr Project Manager could be an accurate job description for him.

#

also of interest: either the Garganta construction project was pushed back/delayed 2+ years, or Hearsay was installed maybe months after Garganta's construction was completed

devout geyser
#

do you want the timeline?

upbeat frost
#

yez

devout geyser
upbeat frost
#

cause I missed R1 & R2, thank you sir

#

and what are those big holes found through the Data center?

devout geyser
#

likely the autogen explosion at the bottom of the timeline

#

but it's interesting because they've obviously built after the explosion

errant coral
#

@devout geyser i made a spreadsheet with the log lore timeline but this is so much more clearer (minus the back and forth and name dropping i think)

#

what are your thoughts on placing EBDT_29FH-011.LOG (about the yellow drug potency, R3A1)? would you put it in 2050

scenic wagon
#

So did the server room explosion/ data transfer happen before, or after the disaster/outbreak/sleepy boi virus happened?

viscid notch
#

I'd imagine one disaster caused the other but I don't think there's any evidence showing what happened first

real pewter
#

with all the logs, i could say that: R4 is the beginning and then we got to R1

devout geyser
#

???

#

the rundowns are definitely in chronological order

gritty vapor
#

maybe the description in r1d1 deeper meant schaeffer? he keeps mentioning deeper, and in the interrupted comm, theres only 1 person left according to it

lilac island
#

no, just a coincidence i'm pretty sure

#

but yeah, the rundowns are in chronological order, R1D1 gave access to R2A1, you get the neonate in R2E1, you imprint/connect the neonate in R3, and then you seemingly collect a lot of data as well as hormones and proteins relating to early human development

#

@gritty vapor i think the interrupted comm actually has the last survivor just commit suicide

gritty vapor
#

the first levels literally say "pathdown from rundown x.0 completed"

devout geyser
#

yeah and r4 said entrypoint r3d1

#

on intro screen

real pewter
#

the logs is not in order tho

solar nova
#

Why would they be?

#

They're just files on random terminals.

lilac island
#

that is something to keep in mind, i doubt they'd go that route for story stuff but maybe

scenic wagon
#

I like how Andrew told someone who isn’t supposed to know about hearsay to expand the conduits to make room for hearsay

lilac island
#

i mean the only reason we know that he wasn't supposed to know about it was because of andrew telling him to do that

scenic wagon
#

well then you just made us all not trust you :D
in all seriousness though I dont think it would be suprising

wind mason
#

GTFO is making me learn about the Chicxulub Impact
thinksmart

tame goblet
#

Irridium

lilac island
#

also worth looking into is that romanian cave that was blocked for 5 million years

#

iridium deposits are more common in meteors, as during the earth's formation, the density of iridium would have caused it to sink into the core where we can't really reach

#

this would make chicxulub an enticing offer for a mining operation, if difficult due to about half the crater being underwater, causing flooding concerns

#

big thing thats interesting to be about the romanian cave that i didn't know about before is the fact that there's a high amount of toxic gases in the cave, which are ultimately processed by chemotrophic creatures and thereby sustain the ecosystem in the cave, which reminded me a lot of the fog we tend to deal with in game

scenic wagon
#

🤔 Secret tunnel between the complex and romania?

gritty vapor
#

imagine that tunnel level just being a 10 hour walk

royal gull
devout geyser
#

OMG

#

wait that can't be a coincidence

scenic wagon
topaz flare
#

E1 run for your life level hm

karmic ore
real flax
#

I think the giants are regular strikers/shooters/chargers that have grown due to long exposure in fog. Ever since r1 the giants were mostly found in foggy areas.
Mothers make fog and babies. The babies probably evolve into regular strikers. Maybe we will see baby shooters spawn as well eventually.

tame goblet
#

R2B2. Very fun level.

gritty vapor
#

maybe lorewise the previous prisoners died nearby and the sleepers stayed there?

royal gull
#

R2B2 if I recall, the early level was indeed full of giants sleeping. It makes no sense lorewise, except if power cells or generators do have an impact on sleepers but I doubt it.

hollow river
#

btw do we have some origin of the spitters?

tame goblet
#

Lorewise there were just a fuck ton of giant there. It was a heavy area for "aggressive biomass" which is the giants. In R2B1 "Sacrifice" our job is to lure some of the giants away to make it safer for when we enter R2B2.

royal gull
# hollow river btw do we have some origin of the spitters?

We have no definite informations about them, only assumptions. I personnaly think they grew on walls and evolve from microscopic scale, where infectious fog once was. It is a also a specific lifeform that was found in the excavation Deep Reach, then moved in the complex during Santonian activities.

lilac island
#

R2B2 was a level that i loved a lot, but yeah R2B1 was meant exclusively to draw some of the excessive amount of creatures in R2B2 away from R2B2 so that it would be feasible to go to R2B2 at all, by using the apex door alarm

#

@royal gull information can basically just be inferred, the example that is as close as i can think of, is the romanian cave that was locked away, with life evolving down there, isolated, for 5 million years

#

the cave was filled with toxic gasses which were determined to be consumed/produced by chemotrophic life that lived there, with some biproduct compounds allowing for other forms of life to coexist despite the incredibly harsh conditions

#

this directly parallels the spitters in their sort of dynamic being in the complex, though not 100%

#

it would seem that the spitters are just as they are, cessile, growing in dark areas of the complex

#

assuming it to be a chemotrophic creature, it would seem that it evolved a self defense mechanism that allowed it to grow to the size we see them at in the complex, with that defense mechanism being to spit out some of the chemicals that it uses as sustenance when other creatures get close, causing harm to the threat and keeping the spitter safe enough to reproduce

#

though everything else about it, and well that info itself is just speculative based on what we see and what info can be found outside the game

torpid wind
#

well if only we are allowed to get rip of them since why need defense mechanism when it can't even be killed ConfusedUlf

lilac island
#

dunno, probably would be cool to shoot them out but i'm assuming you can't because being able to kill them deletes their threat and function

lilac island
#

Where tf did the sleepers come from, tf happened to the facilitys and what is the thing with tumours on it's back?!?

lilac island
#

we don't know, we don't know and we don't know

#

there are things that can aid in speculation and give context, but we don't know the actual events that caused the creatures we see, nor why they exist, nor what in itself has happened to the complex

atomic bluff
#

where in D2 is the terminal with a log

dense saffron
#

First surge door next to cluster 5

atomic bluff
#

the overload zone?

late basalt
#

No

broken mason
#

down the high root?

late basalt
#

Main path. The first loot room

broken mason
#

how many scan doors in?

atomic bluff
#

is it the red room

late basalt
#

Next to cluster 5. The surge

#

Same exact room

broken mason
#

do you have to go through the surge door?

atomic bluff
#

thats gonna be a tough nut to crack as a duo if so

late basalt
#

It’s in the surge zone

broken mason
#

hmmmm

atomic bluff
#

ok

#

ty btw

dense saffron
#

it's just default surge spawns iirc so you can easily kite them back to spawn

broken mason
#

Well we did it, one of the best rounds of gtfo I've played. Didn't finish, but we strayed from the beaten path and got the log

broken mason
#

I wonder what task Schafer will give us

#

"ay ein Choko from da cafe up da staiers an' on de left ye

#

also if we ever see him 100% he will be behind glass

#

unless warden gets us to kill him

#

can we join Schafer against the warden?

#

Schafer gets control of a crane and becomes mission controller no.2

#

like Bain vs Locke and that in payday

late basalt
#

Scaefer is north kek

broken mason
#

bruh

#

so many questions R5 when lol

#

also isnt gtfo 1 yr old now?

rose cradle
#

yepp it birthday today 🎈🎉

broken mason
#

🥳

heavy lodge
#

👏

placid basin
#

Also my birthday lol

#

Only realized that GTFO released on my birthday last year lol

neon cypress
#

happy birthday!!!!!!!!!!!!!!!!!

sand jungle
#

but.... then....

#

this can't be current day can it?

lilac island
#

FIEHE60

#

localhost login of a santonian terminal, if that helps

pale gull
#

Could be current day.

lilac island
#

it can't be current day

#

a lot of the logs we have are timestamped between 2049 and 2053

#

it may just be an internal time

#

MOBO probably killed its battery

#

although the local host suggests the warden is operating on a virtual machine software

#

i would say that it's more than likely just that it's a reference to when the game came out, with the 1987 being a nice little info nugget for us

#

or people should dig through every pixel of every frame to pull apart every detail to get a broader idea of anything more

lilac island
#

Someone can say what the company Kovak in GTFO is ?

rose cradle
#

i'm not sure it means anything, but the localhost login code from the anniversary video is different in the twitter video and the youtube video

#

like i said, dunno if it means anything, just pointing out the little details 🤔

#

the youtube video says Santonian Strategic Investment Company instead of Garganta

#

so something fishy is going on with the two videos having different details

royal gull
#

Nice shot ! Did not see the difference, it may be useful in the next weeks, we'll see

devout geyser
#

wait you're onto something

#

1987-2019 is SSIC, 2009-2053 is Kovak

rose cradle
#

is kovak something new that we haven't heard of before?

#

i realize Masked was just asking that question before

devout geyser
#

omg they did lol

#

it seems oddly familiar... but i am not sure

hardy ferry
devout geyser
#

THAT'S WHAT IT IS

#

KDS is actually mentioned 3 times

hardy ferry
devout geyser
#

this one too

#

it's referring to KDS

rose cradle
#

i feel like the years on the video (1987-2019 SSIC; and 2009-2053) have some meaning to it

#

i know people already mentioned 2019 just being the release year for GTFO, but now that we have this kovak shit going around, i think it kinda adds onto something with the years

#

2009 might mean the year when SSIC bought out KDS or something, and used their name for garganta to protect their brand and identity if anybody came snoopin around to the place

devout geyser
#

i dont know that doesn't make sense

#

kds is offered in 2050

vivid rain
#

I believe 2053 refers to the copyright that SSIC has, leading me to also think that's the current time we are in right now - As even if the copy righter died instantly after receiving it, it would last for 70 years, not expire in 2053 for no reason.

devout geyser
#

hmm autogen was 2053

lilac island
#

Yep, and a lot of things are different between the two videos, I really want to dig myself into the Lore, but except in the log,where can we find it in game ?

devout geyser
#

you can find all of the logs on the wiki, the autogen is on every terminal in game

lilac island
#

Ok ok, so everything we know, it's thanks to the logs ?

devout geyser
#

pretty much

lilac island
#

Ok thx, I saw it before but didn't pin it on my browser

#

And also, have we already saw the Zone 45 before ?

#

It's mentioned on the C2 Log

vivid rain
#

ye, R4A2

lilac island
#

Ah ! The audio Log Zone no ?

rose cradle
#

wait, what exactly is the autogen log?

devout geyser
#

basically datacenter blew up and generated that log on all terminals

lilac island
#

I think, du to the difference between both of the 1 year videos, there is something hidden behind

#

Maybe it's over-interpretation but from my point of view, it's to big to be nothing

rose cradle
#

yeah, they wouldn’t have different details on the videos for no reason

rose cradle
lilac island
#

Maybe, or maybe not, the big hole in C1, it's seems something was build after the explosion

devout geyser
#

yeah i don't know

#

autogen was october 2053

#

if the video is saying that present day is still 2053, that doesn't leave much time inbetween

lilac island
#

But, the explosion, append, they build, and after that the sleeper problem ? Did we have a date for their apparition ?

#

TThere is still many things I still don't know, I will read and come back later (An theorize because I love Theorize)

dense saffron
#

sleepers (or a variation of them) have to have been known about while the facility was operational, considering the labs have sorta "proto-sleepers" in the vats

lilac island
#

Ok ok, proto sleepers ? Do we know more about them ?

vivid rain
daring tendon
#

They sold the copyright to Weyland-Yutani Corporation

upbeat frost
#

lol

pale gull
#

That seems impossible

teal hemlock
#

I don't think the 2053 date suggests that the current date is 2053, just that the system being used to display the information hasn't been updated since 2053

pale gull
#

Why is everyones mental Eval unstable?

late basalt
#

60 being 2060 lol

royal gull
# pale gull Why is everyones mental Eval unstable?

For the moment it's only part of the general atmosphere, being in contact with grotesque monsters and sent as expendable prisoners surely has downside effects on our character. In the future they may add another mechanic around, as they did for infection level.

lament temple
#

but you see what REALLY matters is the "NRV Probe Reaction"

pale gull
#

No idea what that is.

lilac island
#

Never heard about it

pale gull
#

It's a tiny thing that appears when you start up the game.

lilac island
#

NRV = Nerve ? Maybe, maybe not ?

pale gull
#

Might be the injection reaction.

lilac island
#

mental status is random, as is nrv reaction

#

i've been corpsed before and had stable mental status

#

all that info is generally randomized with some of it pointing to not being recommended only to be overrided by the warden

pale gull
#

You think the prisoners are deathrow inmates or just any prisoner?

lilac island
#

i don't think the prisoners are a part of ANY penal institution -- i don't think they're criminals of any sort, just prisoners to the warden

#

reason being that we find hydrostasis units, the same sort the prisoners wake up in, all across the complex, with the only indication as to their significance being that they are santonian mining corporation employees

#

we find an administrator's HSU in R1A1, and a security officer's HSU in i think R1B1 or R1B2 or something

real pewter
#

r1b2

lilac island
#

our best assumption right now is that the prisoners are just groups of santonian workers in HSUs that are being brought up as different areas of the complex are cleared, with those HSUs acting as another set of prisoners to be sent down later

#

with the log from R4D2 we now have confirmation that it's not the case that the playable group is cloned, they're just one of many, and only the successful runs count, with them just being very lucky

atomic bluff
#

kinda random musing here, but something that is interesting to me is the fact that despite the complex being so deep underground, the air is relatively cool

#

there are exceptions with very real mines but supposedly the deeper you go the hotter its supposed to get, it should be like 40 C for my not so american friends on the disc

pale gull
#

(Fahrenheit sucks)

atomic bluff
#

farenheit makes sense for people, I am not water

#

but it is also irrelevant to the point that the complex is likely a bit brisk

#

despite being very deep underground

royal gull
#

The fact that we as prisoners are able to breathe down there suppose that there is still vent systems working, some logs also say that we change temperature in the compex (R4B2 extreme). So the complex may be at ambiant temperature

atomic bluff
#

possible, but I find it unlikely, as it is possible that is one exception such as a certain quicksilver mine in California, which at just 60 meters deep, is 115 F, yet has a seperate branch a further 100 meters deeper, which is naturally 58 F year round. Also while I was brushing up on this I found a different mine with a deep heat issue, which was forced to pump cool air in hot air out etc. saying the amount of heat they pulled out every day was comparable to a small coal plant's power output, yet they could only lower the temp to 100 F consistently. Not to say ofc that the complex couldn't produce better results if it needed to, we've all seen the reactors and generator clusters down there, but that could certainly be why it's so important to the warden for us to constantly be fixing the power and ventilation systems

royal gull
#

I really wish they'd implement such game mechanic, rooms with overheat, makeing you loose health 🙂

atomic bluff
#

that would be really really cool

#

maybe the characters can complain about wearing so many layers for once lol

#

hey maybe that can be the gimmick of getting power on, its super hot and your visor fogs up constantly but then when you complete the main objective the ventilation kicks in and the area cools rapidly

royal gull
mighty crest
#

Tfw that one guys has a tactical vest but it gives him no tactical advantage

atomic bluff
#

Feels like the same with the gas masks in fog ngl

teal hemlock
#

It's possible that the masks are protecting us from ambient levels of infection stuff, but the denser fog is too thick for them to handle

atomic bluff
#

Would make sense but wouldn’t that destroy the filters and render them useless? Thats how my mask works I have to replace the filters often. Maybe the fog is something the masks aren’t rated for like how you can have a painting mask won’t protect you from certain kinds of gas

lilac island
#

some areas would make sense to be hotter, but i'm pretty sure a lot of the reason has to do with the gigantic shafts that go from surface to god know how deep that are about 50 or 60 feet across at least acting as a means of temperature ventilation,you can hear wind moving when you're near them, and as it is hotter deeper, i would presume it's positive pressure sending air up the shafts

#

the masks aren't gas masks, i'm fairly certain that they're just on our faces in order to feed us data through the HUD

#

as in, they're not meant for breathing, but rather for the visor

teal hemlock
#

There are clearly filters on them, and it would make sense for there to be spores/small amounts of infectious material even in the non-foggy air

lilac island
#

if it's meant to filter infectious materials and spores, it wouldn't go to shit the instant you went into toxic fog

#

they aren't meant to be prepared for what they're sent into, and the mouthparts on the masks don't look like any kind of filters i've ever seen

#

it would actually make sense if that was their walkie talkie type thing, allowing the prisoners to talk to each other at longer distances like what we see

#

and if it's not, then it's worth asking whats up with that

#

the visor at least is 100% for the HUD, and at most only doubles as eye pro, rather than being dedicated to eye protection. we can see that just through the HUD having curves to it like it's on a screen, it's meant to evoke the contours of the visor on the face

teal hemlock
#

They probably have all of that stuff (comms, HUD) in there, but they 100% have filters too. The masks look very similar to firemens' helmets.

#

It's probably like Church said and the fog is just something they're not rated for, like particulate filters in a gas

lilac island
#

if they're filters, they're really small and have a very small surface area with which to diffuse any kind of material at all. if anything, i would say that it's leftover mining masks, only meant to handle dust, rather than any sort of infectious material, or any kind of fogs, or any kind of gas at all

#

which would actually make sense

#

especially with the fog repellers being made specifically to handle particularly fine dust particles that can get past those masks

rose cradle
#

not sure if its intentional or not ¯_(ツ)_/¯

lilac island
#

it 100% is, it's a logo

rose cradle
#

hah thought so, just felt dumb and i thought i was seeing things

copper pollen
#

Fog being humid makes it a more active vector for microbes. It permeates clothing as well so the virus can "swim" on you and find the cuts etc. You'd need hazmats for this. Gas masks cover your humid parts so that's the main danger to you prevented, but I'm pretty sure you have to get decontaminated before taking it off.

#

Possibly HSU are antiseptic.

upbeat frost
#

hmm

#

since I got interested in Scaeffer for no reason

#

As the description of D2, Unknown hostile life form

#

maybe Scaeffer was trying to complete the mission so he went deeper?

teal hemlock
#

I assumed it meant the tank at first, even though that isn't the first encounter. But "subjacent quadrant" does make it sound like there's something new that's deeper. I wonder if the name "Growth" has anything to do with the large biomasses that we've seen a few times now, like on the ceiling in C2.

tall anchor
stuck wren
#

anyone found any other lores on the terminals? I only found the A1 and A2 terminals

tall anchor
#

you should be able to find the rest on the wiki

stuck wren
#

that's no fun...I wanna hear the audio clips, emails and etc

#

so far, I didn't find anything in B1

tall anchor
#

I mean

#

You can try them all, props to you if you do

stuck wren
#

I'm currently working on it...the only problem is finding them all. A1 have a really good audio

tall anchor
#

I mean, they're all there for sure, I can tell you with 100% certanty that all logs have been recorded in game

finite vine
#

there is an audio log in c1 and d2

stuck wren
#

i'll have to take a look at them then

stuck wren
#

Audio in C1 @ datasphere room. It's starting to get good

#

email about accepting a contract in C1 extreme at the bad terminal

solar nova
#

Assuming that repeat zones indicate a new section of the complex and that all lower numbers are used within that section, then there are at least 1069 zones in the complex, at least three sections of the complex, and each section must contain at least 765 zones, 241 zones, and 63 zones (highest zone numbers for a zone used once, a zone repeated twice, and a zone repeated three times).

lilac island
#

Missions where you can also find some logs :

||There is also a written log in B2 (Don't know which zone, maybe 295 ?) An other in C2, and the sound played when you open the first security door on the left of B1||

solar nova
#

||A1's log is in z35B.||
||A2's logs are in z44B and z109A.||
||B2's log is in z89.||
||C1's logs are in z78A and z311.||
||C2's logs are in z12C and z55.||
||D2's log is in z97.||

lilac island
#

The Father ?

teal hemlock
#

A less common name for the Tank

late basalt
#

Frank Sr. And tbh I still doubt it, especially after we’ve seen it in C1. Probably more to it

lilac island
#

Oh ! thx

late basalt
#

That’s not a bug kek it’s dumb tho

lilac island
#

i am annoyed that people keep calling schaeffer scaeffer based on outdated filenames

#

if you're serious then i'm far more annoyed unless you have some information to back that up beyond a hunch

#

since right now we have more ideas to support a hunch in the other direction

#

i would like to see more jordie though

late basalt
#

@lilac island but it is scaeffer not Schaeffer

night dawn
#

.

lilac island
#

it is not scaeffer, check the game files again

late basalt
#

That’s not allowed thinkingdead

lilac island
#

but that's why people are calling him scaeffer and not schaeffer as it's pronounced, they looked at outdated filenames

timid lance
#

it's schaeffer, that's the standard way to spell it and there's no text available to the players that says it's scaeffer

orchid bramble
#

wait does looking at the a image from the santona website in notepad count as check the files?

tall anchor
#

no

#

Datamining would be if you opened up the game and read the code & that kinda stuff

#

Inspect element is far from it lmao

devout geyser
#

i am just calling him Scaeffer because i know it is wrong 🤪 but it should technically be Schaeffer, phonetically and lore-wise (shephard)

#

and i’m not sure if it’s Jordie or Jordy

#

in the end it does not matter until we see his name written down in-game

late basalt
#

Just like scaeffer

dense saffron
#

Anyone who thinks Schaeffer is jordie is tone deaf, they sound nothing alike

late basalt
dense saffron
#

brain dead

royal gull
#

The answer is deeper

stone vine
neon cypress
#

canonically what does the mother sac juice taste like

hardy ferry
#

It taste like cancerous tumors

lost hemlock
#

Someone hit me with a FAT piece of lore. Im Genuinely curious about the lore of the game

placid basin
dense saffron
#

check pins

upbeat frost
#

How does infection work

broken mason
#

Caps ur max health

#

Overheal will decay over time

upbeat frost
#

I mean lore wise, sorry for non-specified question

devout geyser
#

im guessing it is what turns people into sleepers, and our gas masks are enough to prevent that but not enough to stop the health damage

upbeat frost
#

Ah

topaz flare
#

well in my eyes sleepers are not human infected like ya humans can get infected

#

but that dosen't explain the big strikers or shooter

devout geyser
#

but the models prove that they are humans

upbeat frost
#

yes

devout geyser
#

like strikers have a human face, just split open

upbeat frost
#

if there is a level that shows a human transform from the fog

#

that'd be cool, but how about the green sweats?

pale gull
#

Why would there be any other human down there than the four prisoners?

devout geyser
#

well schaeffer is down there bc he escaped the warden

dense saffron
#

schaeffer be vibing at +1000 meters

upbeat frost
#

If we see him get mauled by a R5 mini boss we riot

flat halo
#

Hopefully we can team kill schaeffer

neon cypress
#

^ facts

#

kill him for his name being spelt weird

placid basin
#

Mean

devout geyser
#

im gonna make a schaeffer wiki page soon

#

also update all of the pages that are like 1 year old

#

when we had no clue what garganta was etc

#

btw anyone can edit the wiki 😅 everyone always asks

heavy lodge
#

How come the fog disappears during the generator restart then comes back gradually afterwards??

broken mason
#

which level?

#

R3A2 lol?

lament temple
#

my guess is like a power reset or something

#

the lights also turn off before it happens

fallow canyon
#

B2 and D2 are the only maps with generator clusters

broken mason
#

my guess is that as the gens are powered that power goes into anti fog, but once they are back to full capacity the energy starts getting used for whatever the warden wants

#

thus the fog comes back

hollow river
#

I don't believe humans transform into sleepers. They resemble that organism from the movie "Thing". If I remember correctly, the organisation was working on the DNA data storage, probable experimented with humans. Maybe they look like humans because of that.

upbeat frost
#

alright alright

#

what's the meaning of motile?

#

or is it the fog

devout geyser
#

just another word for mobile

hot burrow
#

I think I got a good idea what's in E1

upbeat frost
#

ah, big buddy

#

let's unearth what is it expedition team!

#

let's make predictions first

#

?

#

nah just the definition of motile to think of what is it

pale gull
#

mo·tile
/mōdl,ˈmōˌtīl/
Learn to pronounce
adjective
1.
ZOOLOGY•BOTANY
(of cells, gametes, and single-celled organisms) capable of motion.
"males produce small motile gametes"
2.
PSYCHOLOGY
relating to or characterized by responses that involve muscular rather than audiovisual sensations.

upbeat frost
#

big spitter

pale gull
#

That could just be the poisonous fog.

upbeat frost
#

It may be a giant slug

hot burrow
#

Snatchers Scout

upbeat frost
#

hmm, maybe something that looks E P I C

hot burrow
#

Sadly I won't be able to fight it

upbeat frost
#

Together we can

hot burrow
#

I'm on vacation for 2 weeks

upbeat frost
#

If the warden is pranking us and it's Schaeffer?

hot burrow
#

Lol

upbeat frost
#

big Schaeffer boss fight

pale gull
#

schaeffer is just vibing.

lilac island
#

If you want, I've just find a Log in A3, can I send it ?

upbeat frost
#

sure

placid basin
#

So long

lilac island
#

aw, was just about to post that myself

#

so, NAM-V. is this the infection?

mighty crest
#

Seems like it

hot burrow
#

Could be something different

mighty crest
#

Or it could be an unmutated version

rose cradle
#

any other logs or lab monitors found yet?

cursive glen
#

i love the idea of like

#

a slightly distressed suit is sending an email to all as there's like a war going on outside his door between an army of mercs and zombies

#

"Despite what you may have heard, the situation is very much under control." BANG

pale gull
#

It could be a little joke about covid

cursive glen
#

i mean

#

NAM-V isn't too far off of nCoV in 2019-nCoV

#

also

#

I feel like having a bot named The Warden on the Discord is a hint, but I'm not sure

frail pollen
hot burrow
#

D0c had to switch it's pfp

#

Cuase people keep comparing it to the warden / apex door

lost ore
#

name of the virus revealed 😮

heavy lodge
#

So... new update, with levels added.

#

Probably gonna get some interesting information from E1

lost ore
#

not only new levels, even tools and weapons

#

also already there's a log in a3 that reveals something interesting

burnt light
#

Do we trust high level Santonian staff, like Clinton? Like, he's lying and everyone has gone crazy, right?

frail jay
heavy lodge
solar nova
sacred moon
flat halo
#

Water feature confirmed

sacred moon
#

... yeah, I figured as much. Why can we open it tho..? Does it have any use? Does it set the scene for a water mechanic in R5 in the future???

red steppe
#

is zone 156 even in c3

wooden linden
lilac island
#

actually, the symptoms of the infection are different to that of NAM-V

#

now that i'm looking at these logs, anyways

#

the infection only seems to give a cough

willow nova
#

Cough could just be early stages of the virus, it could progress as time goes on. We have a date that the logs were made, but (at least not that I'm aware) we don't have a date of our expedition

lilac island
#

we've had multiple dates regarding logs for a while, i think the most recent it goes to is some time in 2053

#

yeah we've never known the time of our rundowns. as for the virus, given there's very little info, we should probably wait for more before making judgements about it, but it's definitely something significant

#

has anyone actually gotten into E1 yet? any logs there?

sweet frost
topaz flare
#

nice.

lilac island
#

those are the randomized terminals, other data from them that seems new is attempts to update outdated software that fail and require manual on-site installation, as well as attempted connections to different IP addresses that time out, and connections to data hubs occasionally failing

sacred moon
lilac island
#

yes, but beyond that and their health going down and their vision blurring, there's no symptoms, so it doesn't match the symptoms mentioned by the doctors for the NAM-V virus

solar nova
sacred moon
#

uh

#

isn't that a bad idea?

worthy cove
#

which terminal is this

#

possible maybe E1 objective is trying to get him dead

sacred moon
#

like you have to talk

frozen kindle
#

Wait so it's confirmed that the monsters are infected humans?

topaz flare
#

that would be cool and scary as he may come for us because at A3 we open an gate and that gate idk where it gose to but i know it has to do something with the lore

#

ya and as i saw the thing you are saying is most likely is going to be in a water

#

because i dont think that thing is going to be on land

lilac island
#

floodgates make sense for the complex

#

most of the chicxulub crater is under the gulf of mexico

topaz flare
#

ya

lilac island
#

it's possible something might be up with water, but it's likely just maintenance

#

matpat's brand new theory: GTFO MONSTERS ARE UNDERTALE MONSTERS??? WHERE IS SANS?????

solar nova
#

An underground complex, in general, probably has to account for flooding.

#

They are peak riverfront property.

stone vine
#

i took a ton of photos of those defrag things yall want me to make a folder and send them here?

stone vine
#

found a temp

#

18 celsius

#

is the complex temperature

#

(or 64.4 farenheit so pretty avg temp)

frigid galleon
#

The auto gen file was made cause the servers exceeded 38 degrees celsius right? So an offset of 20 degrees was enough cause for the automated systems to scatter the logs, interesting.

stone vine
#

Well 20 degrees celsius jumps from around 60 to over 100 degrees in farenheit, thats a lot, definitely going to fry a server. Also, there was a reason why it was overheating in the first place.

#

Also, I got something else, a lockdown protocol was set in place 4 days before the servers fried, ill find the log one second.

#

The date recorded is october 7th, 2053

#

Also not sure if this has been brought up, but the numbers A01.91, A32.33, and A82.92 are brought up on the terminals that provide the stated function

#

Such as A01.91 being client server events, A32.33 being update control, and A01.91 being service control

#

There are 2 photos in that ^

#

Another thing I would like to note is the biomass reports

#

These "unknown biomass" were likely sleepers, my view on it is that it has something to do with those holes in the ground. Something must have ripped through the floor, frying the servers, and then as we know sleepers use these as transportation.

#

They must have filtered up through the holes.

#

Also it does say subzone, im wondering if the server room is farther up.

#

Also, the whole point of growth is to surveil the tank for the error alarm in E1.

#

Thats what the survey threat severity is probably for, if Warden located a single one of these several unknown biomass than he would definitely send prisoners to go see how hard he was to kill.

lilac island
#

@stone vine the random terminals are randomized, the data they show are generally random, too. no conclusive data can be ascertained from it beyond the general overarching info on the terminals

stone vine
#

Yeah, I know...?

#

When did I ever say the data was specific, I just said they had functions

#

The biomass surveilance says sub no matter what, that isnt randomized.

#

Just interpreting what it could possibly be.

lilac island
#

just saying, screenshots of it doesn't say much beyond the new stuff

and "sub" is just "sub level", as in a part of the complex. that wouldn't be randomized to begin with

#

what sub level its on, what zones it says, those would be

stone vine
#

Ok, could be, Im just stating would it could be.

spare temple
#

heated. I like it.

stone vine
#

Thus why I said "im wondering"

lilac island
#

nah, not heated or anything, just kind of mentioning it. i think if we got screens of different protocols being run it'd be useful, but i thought that they were saying they had a bunch of screenshots of the same protocol with different numbers

stone vine
#

No, I was saying I had screenshots of the fragmented stuff?

lilac island
#

you said defrag stuff, it comes off as just being screenshots of the ones that say defragmentation, my misunderstanding

#

the biomass is interesting for another reason though

stone vine
#

Nice :), thankyou.

#

Also, what is it interesting for?

lilac island
#

if all those terminals are supposed to be abandoned, why would they be tracking biomasses? it implies they had breaches before, OR, someone was there recently relative to when they player characters get there

stone vine
#

Well, they had zones in containment because they knew about the virus already.

#

They likely had surveillance for them.

#

Also, these tracks happened the same day as the servers crashed.

#

So they weren't abandoned "yet", this was a final data sendout as the servers were failing.

#

So the final status of the complex before it became overrun.

#

I also wouldn't dismiss the fact that a complex that contains bioscans for security doors wouldn't have surveillance for the biomass within the complex. Also, as it states "unidentified" meaning they were scanning already known subjects aka humans.

#

Biomass can be any living creature, a biomass simply means an organic mass.

#

Im pretty sure I had screenshots of a terminal talking about containment stuff one second...

#

Also the logs about the Nam_V virus, or what the sleepers have, show they already knew about it and were advising locking down segments of the complex.

lilac island
#

actually hang on a second

stone vine
#

Whats up

upbeat frost
#

so we know they got task forces

stone vine
#

Aren't silos like missle casings/ containers...

#

Interestingly around the size of a hole in the complex

upbeat frost
#

an outbreak happens, why would they send task forces?

lilac island
#

the date on the bio tracker surveillance log i'm pretty sure is the exact same date as the date of the auto generated server status log

stone vine
#

They don't have task forces, they do have KDS tho.

upbeat frost
#

they should be sending medical staffs

lilac island
#

BISH

stone vine
#

KDS security officers run with the KDS protocol I have terminal photos aswell.

lilac island
#

I'LL END YOU

#

GET IN HERE

#

silos aren't exclusive to missiles. Containment Material Silos would be those big glass tubes containing bunches of biomass

stone vine
upbeat frost
#

So the holes are the E1 big buddy climing up?

stone vine
#

Oh yeah, I understand that, thats why I said missle cassings/ c o n t a i n e r s

lilac island
#

but, okay, we have a date for a major breach type of event, now, coinciding with both bio tracker surveillance readings across different sub levels and several different security zones, that being October 11th, 2053. this date seems to be the date in which shit hit the fan to leave the facility in the state that it's in when the rundowns take place. some defragmented data gives a small insight into the nature of KDS, with KDS personnel being referred to as officers. with their mentionings in being a method of containing the spread of the State of Truth radio station, we can infer that they're likely an outsourced security force, or, more accurately, appear that way for PR purposes, while being an unofficial private army

#

it wouldn't be out of line for a company as powerful as Dreyfus to be able to have that kind of force at their finger tips

lost ore
upbeat frost
#

the mothers gave birth to small strikers

lilac island
#

it's kind of up in the air still, though there 10000% is a connection to humanity there, i mean, come on, strikers still have ears, and chargers still have human faces, though their horns break through it

lost ore
#

well, the mutations are somehow like inside out. the mouth of the striker is one example. also the sleepers arent zombies.

upbeat frost
#

maybe their first generations are humans

#

but when they make more they aren't anynore

stone vine
#

No, the sleepers aren't zombies, correct. Humans were likely infected by some fungus and its pumping their heart and their vital organs for them. It essentially joins with the body and acts as the vital organs.

lost ore
#

from what it seems, santonian had lots of workers inside the complex.

stone vine
#

Also, theres a large mention of suicide in the new logs.

#

Does anyone have any of those logs?

lost ore
#

yeah. and also daydreaming and wandering, specially in lower levels. possible origin of the scout behaviour?

upbeat frost
#

It's a virus

lost ore
upbeat frost
#

or some parasitic creature that is small

lilac island
#

we don't have a true idea of how the virus plays into things

upbeat frost
#

the NAM-V maybe a lie santonian made up to cover it

lilac island
#

there's a separate log that's from the medical staff

upbeat frost
#

what did they say?

lilac island
#

it's not a cover up, but them clamping down on the name most definitely is a cover up, hang on, it's in chat somewhere

lost ore
#

actually no, its confirmed the name is nam-v, and the workers made some other names like the garganta flu per example

lilac island
#

the virus isn't a cover but the clamping down on making sure it's only referred to as NAM-V is a cover up for PR purposes

upbeat frost
#

and why did they send a task force down there instead of medical staffs

lilac island
#

likely for the same reason they intended on using a private security company staffed with "officers" to take down a radio station, to keep people from finding things out

upbeat frost
#

so for a cover up

lost ore
#

knowing about the lab in rundown 3 probably something more was experimented. remember that audio saying "the experiment... of the lock containment"

upbeat frost
#

big mommy in R3

lilac island
#

what audio do you mean @lost ore

lost ore
#

in a1 on rundown 3, when you have to take the neonate, in the first audio log you can hear a broken audio saying that

lilac island
#

that's not what it says

upbeat frost
#

the state of truth

lilac island
#

"welcome to the enlightenment" is what it says, it's a garbled section of the audio log it's from

lost ore
#

nono

lilac island
#

if you mean the audio you hear before you get to the terminal, then yeah, it is

lost ore
#

that was i was talking about

lilac island
#

it's a snippet of the same audio log, just garbled, it's the words "welcome to the enlightenment" completely garbled up, just as with the audio log in R4A1 having the words "I just want to go home" super garbled

upbeat frost
#

why is this complex abandoned?

stone vine
#

Ok, so the reason I brought up suicide before was because you know how all the dead workers are in the same hunched over position. It almost looks like theyre cradling themselves and trying to console themselves.

#

The virus symptoms explain perfectly why they are all in this position.

#

And its likely they cannibalised eachother in a craze causing the mass amounts of dead bodies.

lost ore
#

yeah, makes sense. its kinda similar to the necromorph virus of dead space

upbeat frost
#

And 4 prisoners with a gun just annihlate them

stone vine
#

Also, we know 100% we are in Garganta now.

lost ore
#

yeah

lilac island
#

we don't know necessarily why it happened yet, but on October 11th, 2053, a major, seemingly complex-wide breach occurred, with unknown biomasses spreading throughout different sub levels and security zones within the complex. at the same time, an overheat of the main servers occurred, causing an automatically generated status log to be spread to almost all terminals on the complex' network

upbeat frost
#

We never find a big corpse in a hunched over position

lilac island
#

the corpses, i reckon, are corpses, not from suicide

upbeat frost
#

some of the corpse have splitted head

#

or something coming out of their mouth

lost ore
#

that's true. it seems that the virus kills them and possibly after that it mutates their bodies.

upbeat frost
#

Possibly, like zombe

lilac island
#

but from being attacked. not everyone has a gun, and you see corpses with a lot of strange stuff going on, such as, yeah, what he said, strange growths protruding from different orifices and splitting open the forehead. there's also corpses you can find hidden under desks and tables, people killed in hallways, groups in corners or near doors. it would seem that they were probably trying to run, hide, keep themselves safe, or they knew they couldn't keep up and gave up.

upbeat frost
#

but virus requires an active cell, dead cells are unsuitable for virus

lilac island
#

we don't know if the virus itself is responsible, judging by the way that there's a lot of differing types of growths, it's likely that there's a whole ecosystem that they wound up stumbling into that was hostile to our presence

lost ore
#

yeah. however they dont behave like zombies. they are capable to find the shortest route to the enemies, and even make signals to their partners. you can see a lot of times that the sleepers point their hands to you when screaming, indicating intelligence.

upbeat frost
#

They always call for their species for help

lilac island
#

and judging by the fact that there's a lot of fungal-like growths, such as the charger horns and the shooter heads, it's not just fungus, and it's likely not a virus either

upbeat frost
#

like pack hunters to take down a stronger prey

lilac island
#

i would say that the pointing isn't intentional, just the way that they act when they scream, they wretch when they do it, using all the strength in their body to scream

upbeat frost
#

scoot

lilac island
#

it's likely a defense mechanism, same with the way that sleepers are spread about, and the way that scouts walk around, they're like a hivemind

upbeat frost
#

and their vocal cords are not at their neck, and head

#

They developed a new location of their communication organs

lost ore
#

i saw a lot of times that a sleeper after awakening pointed their hand to me and screaming later. they somehow have some human intelligence. possibly the virus is mixed with something more, the famous biomass.

lilac island
#

to paraphrase from metro 2033, it's probably like it's own organism, with it's own nervous system, there to protect it's body from intrusive foreign bodies: us

upbeat frost
#

how did tanks and mothers happen if humans are the host

lilac island
#

i don't think that it's intentional, i think it was just a quirk of the mocap acting, in my experience they put a lot of strain into their body as a whole when they yell

lost ore
#

probably the actual hive is the biomass, composed by lots of microorganisms, which somehow mutate the bodies and make the sleepers.

#

the virus is just the point of the iceberg

upbeat frost
#

So far nobody knows the thingie in E1

lost ore
#

i always have suspected that the eggs inside the sleepers are actual microorganisms controlling the body and mutating it for their own purpose.

upbeat frost
#

invisible parasites

lost ore
#

yeah. cause the sleepers aren't exactly dead. their previous owners (humans) are dead, but the new organism is alive somehow. they aren't walking corpses basically.

upbeat frost
#

it may be a new type of parasite

#

The armor of heavily mutated ones are strong enough to ignore high-penetration power bullets

lost ore
#

yeah

solar creek
#

NAM-V, Neurological Autonomous Mutation Virus?

upbeat frost
#

Nice name buddy

stone vine
#

No Ants Mom Virus

upbeat frost
#

So it's corona but in Garganta

stone vine
#

Oh yeah, and I'd likely say the host actually needs to be alive to turn into a sleeper. All of the dead bodies we find are mid- transformation so they die and it cuts of the virus from spreading. So, I assume that means the fungus really does only re-purpose vital organs and controls them itself. So, I wouldn't say that sleepers are dead(they aren't zombies) they're just unconscious the whole time.

#

But I'm not sure how a cure would work as it would need to reverse so many physical aspects of the body and it would need to readapt to functioning on its own.

#

Its possible that far into infection they could reverse your physical appearance and maybe restore consciousness but keep the stuff causing the virus inside of you.

#

Or at some point or another it just isnt possible.

lilac island
#

there's things about it that don't perfectly fit one clade of something doing what we see in the creatures, with some fungal-like growths, along with more animalistic changes, with some connection to a virus. it doesn't seem like it's one particular doing, but multiple biological factors that work in tandem, a sort of symbiotic conjoined hive-mind that uses biology from fungal, animal, and viral forms in order to take bodies for itself

stone vine
#

Yes, it appears testing on humans that contained the NAM-V virus wasn’t uncommon and likely the reason so many variants actually exist. For example, D2 growth displays the tank we saw in C1 appearing to be in a natural testing station where it flew into a fit and killed everyone in the room as well as knocking everything down before it was shut in and kept there to hibernate over the course of the complex becoming abandoned. It entirely appears this is some kind of mix between mothers, big strikers, and chargers. And it was likely created by the complex researchers themselves along with things like the P-Mother from R3. Also, more and more objectives seem to contain things like hormones and insulin containers, why would a mining facility need any of that? The only reason they would is if they were conducting testing on a living being. The question is though, how did they spread so much. In E1 there are so many tanks, how did that many even come into existence. And if they have the possibility to be that abundant, then how much bigger do sleepers actually get. I wouldn’t be surprised if a queen sleeper existed that acted as head of the colony. This is an idea i’ve been set behind for quite a while now. But, nothing does explain the loud screams when a wave spawns or the fact the sleepers that come from the hole are an entirely different color. It seems as though they are being kept in some sort of environment where they would thrive, some kind of nest. And something could truly send them out of that nest to observe and attack anything that proposes a threat. Another thing that backs this up is scout waves. How would sleepers a level below hear a scout? Well, there’s literally no way they could, something else would have to retrieve the message first and then relay that to the sleepers. Scout screams aren’t loud at all. And, the scream that comes with the wave is not actually the sound a wave even makes- nor have the power too.

#

It’s either a large group of sleepers or something that is just inherently larger.

#

Also, colonies typically have queens so the idea of there being a sleeper queen isn’t far fetched.

#

(I apologize for somehow leading off into an entirely different subject lmao)

devout geyser
#

jordy definitely had the virus in the audio log

stone vine
#

Oh, yeah, for sure lmao

#

He was coughing a ton and sounded like we do when we are infected

#

But who cares about Jordy lol we need to go contact scaeffer using the hearsay >:D

#

I wonder if it was scaeffer who sent out the morse code in b1, would be cool if it was and he was still alive in the complex somewhere

heavy lodge
#

There a .rec from Scaeffer in E1

stone vine
#

oh, that’s right, I did find a hearsay log with the new terminals i’ll send it in a second

#

oh there is? please send it :0

heavy lodge
#

Saw it from RandomKenny's stream

stone vine
#

I mean, he wasn’t lying when he said he needed to go deeper huh

#

And maybe he’s gonna keep going downwards ;)

devout geyser
#

do we have a theory abt the new lab displays or do i have to wait to share mine uvu

stone vine
#

The defrags or what in specific

heavy lodge
#

At the end of the recording he seems trying to escape sleeper or something

stone vine
#

also i wonder if it’s like the decryption logs and you can piece some together because i got a few that look like they fit into the same category

lilac island
#

i didn't realize last night that the defrag terminals had bits of log information till i actually read them, i thought they were like other lab terminals and just had random randomized info about stuff we can't see

stone vine
#

i’ll go watch kenny’s stream recording in a minute

#

i wanna see scaeffer go brrr

devout geyser
#

i spent hours examining lab displays

#

think i have all the variants explained

surreal quail
#

was it ever covered with the drop zone corridors have their bends and damage going upward like something drilled out of the facility

stone vine
#

Ok continue chase what did u find

devout geyser
#

but i cannot share uwu

#

10 day blackout

stone vine
#

ok i’ll take a look aswell then

#

all of the research and shit is in those terminals they give off a ton of info

lilac island
#

big fun fact, the terminal in A3 matches some of the expedition names

devout geyser
#

onwards and downwards?

lilac island
#

yep

devout geyser
#

i love how much detail the devs put into this type of stuff

stone vine
#

Are we just following scaeffer around at this point lmao

devout geyser
#

yes

stone vine
#

Wait- warden knows scaeffer exists

devout geyser
#

hmm

#

potentially, but personally i think not

#

unless it's a trap

#

to see if we attempt to escape or sum

stone vine
#

Chase, warden can see what we see correct, so they have likely seen scaeffer

lilac island
#

the warden more than likely does know of schaeffer's escapades

devout geyser
#

i dunno

stone vine
#

Warden is likely using scaeffer

lilac island
#

they've at least heard his logs through us

stone vine
#

Go deeper, repeating in his head, something is deeper right, and who gave him that objective in the first place

devout geyser
#

whoever helped him disconnect from the cortex

#

was my guess

stone vine
#

Why on earth does scaeffer want to go deeper, no sane person would do that without command but i don’t think he’s very sane

#

And if scaeffer hypothetically knew we existed and are following him around, is he leading us to something

#

And, how the fuck is scaeffer not dead, he’s been soloing every level dude what an actual god

surreal quail
#

has all the security stuff so he doesn't set off alarms, closes & locks all the doors behind him to troll

heavy lodge
#

Lol it's like in COD npc can open the doors that the players can't.

devout geyser
#

i mean, based on the e1 log, he does not sound like he is not dead anymore dankengine

stone vine
#

Scaeffer is a bad teammate smh warden should have blown up the neural link

devout geyser
#

lmao what link

#

she gone

surreal quail
#

either that or the infected don't consider him a threat/consider him a friend and he's more free to move about

stone vine
#

jsjsjsjsjs

#

Errrr i mean didnt he get attacked by a sleeper tho-

solar nova
#

We know he gets interrupted by one, but it doesn't really sound like he dies imo.

stone vine
#

Sorry guys my bad i’ll go ask scaeffer how he feels rn from that sleeper

devout geyser
#

nah the devs would not kill him yet

surreal quail
#

lel

stone vine
#

Yeah he’s too much of a major plot point he’s even got a rundown named after him

lilac island
#

does anyone actually have footage of the log yet?

stone vine
#

Finding nemo- no finding scaeffer

#

Instead of a mentally deranged blue fish we bring a group of mentally deranged middle aged men to find scaeffer

devout geyser
#

FINDING NEMO-

#

LMFAOOOOOOO

surreal quail
#

he mutated into the thing that burrowed out of the facility and made the entry points 😛

stone vine
#

Scaeffer built different

#

🧍‍♀️

devout geyser
#

if i get in trouble for this, it was worth it

stone vine
#

LMAO

#

HSJAJASHHSJS finding scaeffer is in business

devout geyser
#

act natural everyone

stone vine
#

uhhhhh i’m watering my dog nothing special

devout geyser
#

im folding my dishes

lilac island
#

no new enemy was added with this extension, right?

stone vine
#

scaeffer was added

solar nova
#

Naw.

lilac island
#

schaeffer just walks up and knocks a motherfucker out

devout geyser
#

do you guys think that schaeffer caused the lockdown in E1

stone vine
#

tbh yeah scaeffer is just problematic like that

lilac island
#

likely either him, or whatever is supposedly chasing him

#

or whatever is supposedly chasing him making him accidentally set it off

stone vine
#

how would he set it off though, like a terminal command or what

#

did he open something up... 🧐

lilac island
#

dunno, it could be any number of things to set it off

stone vine
#

yeah we gotta figure that out hmm

#

hold on i’ll go ask him

lilac island
#

oh yeah, another thing, OSIP hormones are gathered in R4A3

devout geyser
#

oh i need to update the depth chart

stone vine
#

yes chase do it SCpoliteWTF

devout geyser
#

btw. i hate to be the bearer of bad news. but his name is actually schaeffer cz_power_cry

#

meaning shephard

stone vine
#

scaeffer sounds better

devout geyser
#

i mean you can definitely call him whatever you want

stone vine
#

yes 🙌

devout geyser
#

but the log names point to schaeffer :(

stone vine
#

shhhhhhh who needs hs

#

or i mean i should say sssssss

devout geyser
#

lmao

stone vine
#

sould*

surreal quail
#

mmm, naming symbolism

surreal quail
#

wait, the neural link is still connected to any infected that would have one right?

vivid rain
versed bronze
worthy cove
#

Brother

hot burrow
#

Snatchers

#

Let's go

dapper hedge
#

so assuming the warden hears these audio logs vicariously, makes me feel like we're hunting schaeffer more than anything

hot burrow
#

I hope snatcher are in R5

dapper hedge
#

oh, shit, yeah

#

agreed

late basalt
#

Disable life support

#

Unless it wasn’t owo

dapper hedge
#

poor schaeffer

#

homie's already in a living hell and now getting hunted by the other "alive" people in the area

worthy cove
#

open every floodgates turning off all the infection filters in the complex PirateSimon

dapper hedge
#

he's a unit, no way some floodgates take him down

late basalt
#

Also. The photo in the email about the extension. Is it me or does that look like a floodgate like on a dam in the background

#

New tile set OwO

dapper hedge
#

what i think is interesting is schaeffer's knowledge of the hearsay system

worthy cove
#

maybe their objective, when they get sent down, was about the hearsay system

dapper hedge
#

potentially, but i want to believe that someone in the upper echelons of this operation is helping schaeffer out. helping him disconnect from the cortex, maybe somehow giving him directions through the hearsay system which is why he knows about them, security access so he doesn't set off all the alarm doors

gusty vault
#

is there a video laying out the lore for R4?

#

just a general overview of what we know now

half basin
#

i'd want that aswell, but the lore people are probably still piecing some things together, like the lab display stuff uwu
would share aswell but 10 days blackout aaaa

pale gull
#

schaeffer just tryna vibe.

#

Also i see more value in capturing schaeffer than killing him tbh.

stone vine
#

Oh yeah- if scaeffer used a hearsay to record a message couldn’t other people have done the same? Like it’s possible that we could get other hearsay recordings in the future as the com terminals are everywhere. Now that I think about it, it would be useful if we used the communications radios to speak to scaeffer. I assume the name contact has to do with scaeffer, it’s possible we do need to reach him at some point like he reached out to us.

#

cough devs pls add cool radio objective cough

tame goblet
#

Have we figured out what the cell phone ring in E1 is yet?

#

Ah its a log

stone vine
#

Has anyone recorded it yet

half basin
#

wesley did, he put up a vid

pale gull
#

It would be cool to find out more about our characters.

tame goblet
#

Wonder what happened to Schaffer, he kind of just stopped talking in the log and something happened.

upbeat frost
#

he ran

half basin
#

he booked it away from something

lilac island
#

the defragmented lab logs are all portions of the same log

#

a report put together by someone specifically for a full facility lockdown scenario, detailing information on how medical supplies should be handled, escape routes, jefferies tubes and their sealing after having been used, reactor power settings, how people should get to pneumatic elevators, how the elevators should go, how identification should go, etc.

solar nova
#

Shhhh, snatchers! Let them snooze.

upbeat frost
#

what will snatchers do when you wake them up

stiff yoke
#

hug you

solar nova
#

I'm like 90% sure that snatchers are what Schaeffer calls the sleepers.

pale gull
#

Well they probably grab you and pull you away, and sleepers don't do that.

solar nova
#

It makes absolutely no sense for him to talk about snatchers attacking us if it's a new enemy nobody has even seen.

#

Especially if he isn't literally watching the fight, he's definitely talking about sleepers.

pale gull
#

do sleepers snatch people tho?

solar nova
#

Do they need to?

pale gull
#

He could be talking about a different kind of sleeper we've seen.

upbeat frost
#

I think they just kill them maybe

solar nova
#

We also don't know what happens after we die.

pale gull
#

Like the big boys for example.

scenic wagon
pale gull
#

Yeah, i was gonna mention that but i thought that was an early concept of the strikers mouth whip thing

solar nova
#

I'm aware of the snatcher enemy, but this clearly isn't what Schaeffer is talking about.

pale gull
#

Or schaeffer could be going insane, that is a possiblity.

solar nova
#

The only way I could see it being that is if this audio log was intended for R5, and they have plans to add the snatcher in R5.

scenic wagon
#

so what happens in e1? havent played yet but something about one of the doors being locked I.E like the staggered reactor unlocks?

pale gull
#

There's apparently a phone recording?

scenic wagon
#

yea that too

pale gull
#

Is it voice?

#

What's the accent, i need to know this.

#

He could've spent enough time in america that his accent disappeared.

half basin
#

could be german routes, but grown up in murica?

solar nova
pale gull
#

I did always love German Accents.

solar nova
#

But, at this point, assuming the original snatcher is what Schaeffer is referring to is shoehorning if it wasn't a dev oversight. It's far more plausible that he's talking about either sleepers or tanks.

pale gull
#

I'm getting flashbacks to The Rat Man from portal...

scenic wagon
#

@pale gull ||the guy who's name was LITERALLY rattman||

pale gull
#

I just call him the Rat Man.

solar nova
#

The enemy in the log sounds to me like it's just a tank.

pale gull
#

I might just start calling him schaeffy now.

solar nova
#

Presumably sleepers "snatch" you after they've downed everyone.

pale gull
#

schaeffer has got it pretty rough all by himself, think he has like, a tiny hideout?

scenic wagon
#

he reminds me of my PMC in Tarkov 😄 lone wolf to the end

pale gull
#

He probably lives in the vents.

stone vine
pale gull
#

sounds kind of irish.

#

to me atleast.

surreal quail
#

I never did get an answer- why is the damage in your "drop zones" tilted like something burrowed OUT of the facility. Bear in mind, I didn't join until like mid rundown 3

solar nova
#

Nobody really knows.

#

Presumably, something came up and out.

#

A lot of these holes also exist in the datacenter for unknown reasons.

surreal quail
#

Hm. Might be cortex uplink related. I always figured the screams were shocks from sudden wake-ups, but I'm also thinking they might be "feedback" from infected that have active cortex links. Like you're seeing them do horrible things as mutants, or witnessing other prisoner deaths, and you're incidentally linking with it before fully regaining consciousness. Like routing through different servers for a connection, only they're human brains.

upbeat frost
#

when will we find schaeffer again?

flat halo
#

probably R5

upbeat frost
#

if he made it alive to R5A1

stone vine
#

I wonder what attacked him, it’s nothing we’ve seen before because we haven’t ever heard a noise like that

flat halo
#

Could it have been a snatcher?

stone vine
#

That’s what I was thinking

golden canyon
#

I found a log on R4B3 Extreme objective I believe it was has anyone found any logs on A3 ? if so mention me

solar nova
#

A3 has a log in z28 I believe.

golden canyon
#

okay did you read it?

#

was it the summary report? about the mental health of the employees ? @solar nova

solar nova
#

Not sure.

surreal quail
#

"this fog, is it uh... Moving?" so, semisentient microbes confirmed?

#

that is, so many microbes exist in an area they form an infectious fog

wraith needle
#

Salutations, Gentlemen. How's the lore going?

manic shuttle
#

Finally picking up lmao

late basalt
#

def getting spicy

keen loom
#

I know this is probably a noob question but is it implied that the warden made the holes down into the facility

stone vine
#

Nope

#

Actually unimplied if that makes sense, it seems as though something has come out of the complex rather than into it.

keen loom
#

bruh

#

is that why the holes have the jagged teeth sticking up? because something tunneled out?

stone vine
#

Yep :0

#

Something from far down cut holes throughout the complex

keen loom
#

so the earth and metal tears trying to stretch around and past something that went up

stone vine
#

Yeah, not sure what did it, though.

keen loom
#

so there was just some big thing, possibly organic that's been marinating down there the whole time and it climbs out and does god knows what

#

so then the warden's like "yea lets send prisoners into it"

stone vine
#

Well- Warden has some motive that causes them to expend millions of prisoners with no regards for life or death.

manic shuttle
#

hope its a big monster rather than a explosion tbh

stone vine
#

Same! Queen sleeper is a way cooler idea.

#

Plus I have so much stuff behind it that If it turned out to be something as mundane as an explosion I would be pretty sad haha.

keen loom
#

seems too much of a tube to be an explosion, considering how many floors the facility has the explosion would've never gotten to the surface

stone vine
#

Yes, exactly the case. It seems as though something full force blasted through the complex, an explosion couldn't do that. Also, its confirmed now they stretch deeper than 1082 meters as of the release of R4E1.

keen loom
#

with the labyrinth of rooms the explosion would spread out and get much weaker the closer it got to the surface

#

giant worm(s) seem more plausable

stone vine
#

Yep, also, it wouldn't be such a maintained explosion all throughout because explosions are much bigger at the spot of impact.

#

Theres no sign of a tube controlling it or anything-

#

And a drill wouldn't cause metal to drive upwards as the pieces on the hole do.

#

My theory is it has something to do with whatever fried the servers on October 11th, 2053. People have seem to noticed theres a larger amount of holes throughout the datacenter tiles, or where the servers are actually located. And on the 11th we also recieved biomass location reports saying there was an unidentified type of biomass spreading through out sublevels of the complex. My guess is sleepers, they climbed up throughout the holes and attacked the workers.

keen loom
#

the unidentified mystery meat is highly likely to be the black flowing tar shit that's on the chargers and see on the ceiling in some places, also I recall it actually being in the bottom of the intro shaft on one mission

manic shuttle
#

question is, where do shadows come from?

#

sleepers are one entity, the black goo its another, maybe the virus theyre refering in some of the emails, but shadows are nowhere to be explain

stone vine
#

In one of the newer logs its stated that throughout the complex people were experiencing the effects of the NAM-V virus and that they were containing sections of the Complex with sick workers. That would definitely give enough time for them to become full fledged sleepers without note of workers further throughout the facility If it did really start deeper as the log speculated. Knowing that huge sleepers were being created through testing provides the info they could have created such a large/ intelligent being capable enough of blasting through that many layers of the complex. Its a pretty crazy idea but I think its pretty plausible with the information we have currently been provided.

keen loom
#

so it's not clear what the sleepers are yet? not 100% on parasite or plague?

stone vine
#

Also I would like to note in another log that because of the virus they were losing a lot of work hours. This caused them to move the shifts from a 3 man team up to 4. If they were per say already containing workers in sets of 4, do you think this is why warden opted for 4 prisoner teams? Im just wondering.

#

Because If workers were already kept in sectors of HSU, considering there are so many, than its almost like they were just preset for Warden. Which could lead to the possibility that Warden does know some info.

#

But this could only be accurate if we find out whether they were kept in the HSU while working or not-

#

And it could explain that If we are workers, why we arent actually dead or infected with the rest.

#

Because we were in the HSU at the time.

manic shuttle
#

why dont they pull the hsu's from the complex, why are we the only ones on the "surface"

keen loom
#

and maybe the "NAM-V" is the black tar, but the sleepers worm/leech/lamprey thing they've got in them is a completely different thing all together? it seems that the sleeping chargers act a bit different as if the tar is intrusive and not optimal for their feeding and reproduction

stone vine
#

NAM-V is the name for the overall virus. They called it the garaganta flu beforehand.

keen loom
#

which is really interesting because we've only gotten one name drop of an illness so far

stone vine
#

The symptoms are exhaustion, possibly suicidal/ psychological discomfort, malaise, lethargy, and other flu like symptoms. Also, it was reported that workers lower down were day dreaming.

#

Thus, workers lower down faced worse symptoms than those who worked above, which leads to the fact that yes it likely did start further down.

#

It was already guaranteed this would happen as a log in A2 states that there are actually gap periods between earthquakes at the Chixculub crater. And each time an earthquake happened people would get sick.

#

With the NAM-V virus.

keen loom
#

that's interesting, so that sounds like a more traditional virus but with some odd symptoms, and theres no verdict on what a sleeper is? parasite infected person or spawned humanoid thing?

stone vine
#

I'd say that they're on their ways to becoming them. Not sure exactly how though.

#

There's a lot of different ways the virus could work and how variants could have been created.

#

I'd say a lot of variants were man made, though.

manic shuttle
#

So mother its man made?

stone vine
#

Yes, I think so, actually.

keen loom
#

so all of those symptoms seem like something a parasite COULD do, but what sticks out is the earthquakes giving rise to more cases of NAM-V

#

earthquakes wouldn't line up with the reproductive/spreading period of a parasite

stone vine
#

I think its a parasitic fungi.

manic shuttle
#

r3 plants?

keen loom
#

spores would make the spread alot more plausible

stone vine
#

The fungus we can see in lab is connected to moss, correct. And as you know spores can travel through fog, (and we can see it does). Workers farther down most likely were infested with spores from the fungi.

#

You could almost think of it like a human plant :D

manic shuttle
#

I mean to be fair they kind of deserve it since they have those plants out there in the open where everybody walks lmao monkee

stone vine
#

Lol yeah

manic shuttle
#

The complex monke moment

stone vine
#

Also, you ever notice how when you're in the fog you can go down to 1 health but never die.

#

(also ik ik gameplay reason but were talking lore)

#

This is because well, the virus doesn't actually kill you I would assume, just repurposes your body with the fungi.

keen loom
#

a parasitic fungus would make sense why it wants the person to have suicidal thoughts, exhaustion, malaise and day dreaming

manic shuttle
#

Most likely gameplay reasons that lore, but it could be implied that we have some mild resistant to the infection, or that we are infected so our character can tank the symptoms

keen loom
#

the fungus wants you to go find somewhere to curl up so it can bloom in the body

stone vine
#

Yeah I just like to take everything into account :D

#

I will look at anything and everything.

manic shuttle
#

If we dont get any lore on shadows in r5 im gonna be pissed

#

Theyre literally THE only enemy thats has not been explain or mention EVER afaik

stone vine
#

Shadows literally are not even scientifically explainable like I've searched it up several times the only thing I can think of is hallucinations.

manic shuttle
#

but if it was an hallucinaiton then why the sentries shoot them after tracking them

stone vine
#

I'm saying they could exist but just not be actual shadows.

manic shuttle
keen loom
#

if we ever found out that cognito-hazards, memetic and anti-memetic properties existed then a shadow could be real

stone vine
#

But like i'm not sure, just the only thing I can think of, im not even backing this up.

manic shuttle
#

also if such thing would exist irl, trust me people will not want know

#

Pmother its man made you right, we got the sample on r2a1

keen loom
#

a creature that has anti-meme properties so you can't actually see it with the naked eye, you aren't cognitive of the appearance, but because we're not stupid we can see the evidence of a thing like that existing via clues in the environment

#

or it has an "appearance" per say, but not one that your mind can register

manic shuttle
#

Maybe its like a chameleon and it can reflect the little light that the complex have and be completly invisible

#

but even then that doesnt explain why are there big quantities of shadows

#

Is it people getting infected +birther giving birth

#

So many question, very little answer

stone vine
#

I don't think mothers are the reasons for shadows.

#

Never has there been shadows near the cocoons.

#

chase are you typing up an essay?...

#

you keep popping up and then dissapear

devout geyser
#

chile wut

stone vine
#

o-o hm.

scenic wagon
#

You know. If each of the security doors had alarms when the complex was still operational. How would you open a door if you had to wait 5 mins doing scans?

hasty pier
#

i would imagine that if you had the proper ids or whatever you wouldn't trip the alarms lol

#

we're just prisoners basically breaking in

scenic wagon
#

Lol. Except if that were true. Why don’t the terminals not work for us?

hasty pier
#

they're maintenance terminals

#

not personal computers w/passwords or whatever

scenic wagon
#
  • looks at the detecting personnel icon on terminal screen*
#

And why doesn’t bishop have his anti alarm stuff on him still? Assuming the fanon is right and he worked for SMC.

solar creek
#

@stone vine if the virus is a parasitic fungus, there are natural forms of algae and fungus that emit incandescent/fluorescent light to try and confuse the predators that hunt them for food. If the fungus is autonomous and recreates specific organs in the human body to suit its own reproduction, the skin is essentially an organ so the virus could be re-purposing the skin cells to try and mask itself from predators (aka us) so that we can't see them on a visible spectrum.

#

the only difference would be that the skin cells are designed to refract visible spectrum's of light instead, of emitting a light on a different spectrum. The fact that this virus is a parasitic fungus makes a lot of sense. fungus essentially work on a microscopic mycelial network, they communicate via electrical synapses to work in cohesion with other plant life in the environment. This could explain a hive mind mentality. They are essentially undetectable (unless you have the right equipment) until they bloom into their fruiting body. The virus could manipulate it's host until it has achieved symbiosis and fruits into the mutated figures we see in the complex.

devout geyser
#

would be extremely inconvenient

#

and there are also ways to bypass the alt s

#

alarms*

sacred moon
#

wouldn't be surprised if the complex entered a lockdown state, resulting in doors having complicated locks like that unless you can deactivate them

devout geyser
#

like the override terminal command

devout geyser
#

ye

hollow river
#

in order for something to be invisible it has to bend the light around itself, not refract or emit some other spectrum
... that being said, for me, the only logical explanation of shadows would be hallucinations(which is no longer valid due to the sentries and bio tracker detecting them)

scenic wagon
#

See what

#

But that wouldent explain the bullets being fired at them

sacred moon
#

but they do be dying to the shots no

scenic wagon
#

Ok... @lilac island love your name/PFP btw

sacred moon
#

but that would mean that we are only imagining their existence to begin with
which would mean that they couldn't actually kill us unless the hallucinations are strong enough to cause our body into thinking it took damage (like, if your brain is 200% convinced the heartbeat stopped and you're dead then it might actually stop beating the heart - why should it?)

quite the strong hallucination if that's the case

#

sounds viable, actually

scenic wagon
#

Cry of fear flashbacks much?

solar creek
# hollow river in order for something to be invisible it has to bend the light around itself, n...

true, and that being said if they are bending the light around themselves to create this (invisibility effect) this hypothetical parasitic fungus could be restructuring the human skin cells into a metamaterial. This material could be manipulating the the wavelengths of the light if it's smaller then the light wavelengths themselves. This could also explain why we see a bright blue light when the scouts go off, and the sleepers turn from orange to red when they freak out and attack you. The organism is manipulating electromagnetic frequency's to adapt to the environment and communicate with one another.