#gtfo-lore
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I figured it tracked movement
The scout is not triggered and still can be tracked. It's got to do with movement.
Edit: It seems to be movement.
Yes
The Scout is always angry
@lilac island Are all the auto gen logs the same date and time w/ the same time elapsed since the log was created?
If not, then there would be canonical times for when we do each expedition.
Damn.
@lilac island Which level? I'll grab one as well
Checking E1 then
@lilac island Those the same, then?
Damn.,
Guess it just tells when the log is made right?
if they -all- have the same time i'd imagine a potential like...log dump or a routine syslog kind of thing
Anyone know which room in D1 has the extra log?
Got it nvm
Concreate Foam
what would it be used for IRL though if it was
like
if it was concrete foam, is it for foundation/supporting it somehow?
cause i highly doubt it turns into foam
well seeing how it comes in the form of a portable device such as the grenade and the actual launcher, its safe to pressume that it might be used for 2 things. 1 being to support structures that need to be repaired seeing how the game takes place under ground. 2 that it can be used in a military fashion to impede movement or restrain people without hurting them seeing how the C-foam does slowly deteriorate over time.
I don't know if there is an official name
Probably stands for either concrete or cryo (cryostasis)
Might also have some meaning that's hard to guess.
yea thats true but if it was cryo that would mean there could b liquid nitrogen an that stuff burns if u touch
I don't see why it wouldn't be dangerous to touch.
u get frostbite instantly and u can literally snap say your finger or your leg off it was to get shot for example in game. but seeing how the game takes place underground it would make sense that it might be concreate instead of cryostasis seeing how they could use the foam to create make shift supports while teams of engineers prop up the actual supports
an tbh if i was a construction worker an i had access to a portable grenade that creates concrete quickly that would be invaluable
Liquid nitrogen in small amounts evaporates before it touches the skin because of body heat and nitrogens stupidly low boiling tempt. That being said if you do something to cause it to touch you it sucks and burns like hell
Frothy cyanoacrilate is white, and a polymer; fast curing, so maybe that?
maybe
^
^
Speaking of cfoam, i found this article
https://www.sciencedirect.com/science/article/abs/pii/014374969290046X
So, definitely within the realm of possibilities if the gun mixed in accelerants
Yeah cyanoacrilate or similar substances makes the most sense. Concrete doesnt work, cause it is not a polymer. Maybe there is an idea in science somewhere that it is created out of organic compounds (or something similar), but the one you see in your daily life is created out of inorganic substances. So no place for polymers there. Also cryo makes no sense. Using liquid N2 to freeze something would mean death for it or atleast dmg it. That is why cfoam would be lethal.
Why are woods clothes so different? They look like they were scrapped together compared to the rest.
So it's very clear what a neonate hsu is, but my question is why one would even be in the facility in the first place. What exactly was going on that they might need to have babies in stasis?
hmmm
hmmmm
hmmmmm
hmmmmmm
if i know my futuristic dystopias you can guess there's been some human experimentation going on
maybe they were trying to build resistance to the infection 
or the opposite
Considering that prisoners are being forced to explore the facility, I can totally see that being a possibility

Hmmm
pog
monkaS
ooo the new baby monster screams
bab
hope its a jumpscare
jumpscare are cheap
i rather have more "visual horror"
than some stupid thing jumping onmy screen every once in a while
as long as the combat music becomes more unique and interesting than INTENSE DRUMS and INTENSE SYNTHS
i'll be satisfied
can someone send link to the presentation about the logs files found in R2?
its || not | |
dude r3 is gonna be so dope, well get so much lore boys
i can finally start spending all of my time on this channel again
I can beat the A tier 50 times again
yep sounds like a plan
time for some SOLO
i said to my friends that there are going to be infants of the sleepers an they told me i was wrong...... guess whos right no lol. does anyone know if there will b infected fog
@weary wharf we always have things that add-on from the previous rundown so I assume so
@placid basin i just hope its less than in the later half of r2, stuff just got annoying
I hope so š¢š¢š¢
is there any documented lore for the game that i can read up on?
Yes
Im just excited for when they add that damn worm thing into the game that they showed in the gameplay trailer
@solemn star I think that's supposed to be the big boys tongue
Never played R1, was it in that one?
It's not rundown specific. I thought this would be a unique enemy on it's own too, but I really think that this is the tongue the big melee enemies hit you with
Huh, cause it looks like a separate entity in itself. with the teeth and all
But tbh ive never paid that much attention when I get hit by one of those, I usually just look at my health and freak out
Im excited man, I feel like a lab would be a good spot for something like that to appear
Take a look at the first gameplay trailer for GTFO, a 4 player co-operative experience, that premiered at The Game Awards 2017.
Linked to the time
snatcher has to be something else man
its wayy too big to the this little face grabber
or at least its supposed to be big
true dat
We know it's stil lthe Devs tool kit and everything else. Who knows š
Its just trying to make friends
and wait there is a new trailer?
Where at?
Dont see it on the 10 chambers youtube
Never mind
found it
is there something i can read about the lore since i have been cut off the game for a while
thx
New carbon
yes
i found that too
it appears theres someone trying to figure out the truth
Also theres a constant screaming noise
as we go farther it gets louder and louder
What the hell were they doing in this laboratory?
oh yeah also nyxos is very much connected to this facility
we can see their logos everywhere
what does that even say o-o
no logs in b2
a2
my bad lol
nice, also good job going solo on A1 already
š
starting to understand!
that the only screenshot i managed to take for now, i cant play too much in this moment
D1 is named "Bianhua" aka "åå," which means "Change" or "Metamorphosis" in Chinese. š¦
wow
neat!
seems there's a new enemy showed on the steam trading cards
Where did you get this picture of me
??
holy shit its even more disgusting right now
what the hell is that thing??
mmm i dont think so... chargers didnt have that big mouth
this is kinda new... and terrifying
please no...
maybe is a catcher?
if you close to him he grabs you
look at the screenshot i took before
its from a1
damn you guys are fast
read all Mission summary and you'll know
Retrieve data remove HSU Implant Neural thingy then you connect it to neural Frame
i hate the baby when do we get to get rid of it
Thanks.
its being handled dontcha worry
Thx
a persistent one that was
For sure
||just got clapped by the mother O_O||
So, considering that there's no talk about it, far as I can see, we're carrying this 'baby' lower then. Yeah?
See that's weird to me, because the logs that we've found on the computers in the rundowns mention two sites, one being where we are, the crater, and the other being "Garganta".
Garganta sounds like a research facility.
Definitely do so.
so we went back for new ||dna|| cause the baby failed ?
look at it O-o
I don't think so.... Hm...
But we're still carrying the baby. Since this rundown is known as "vessel" and shows the neonate HSU in it's teasers.
@stone vine mark as spoilers smh
Considering the value of the baby, that makes sense. But any other mission you take it on has to be high risk for the warden.
I mean, if any team fails on a mission with the baby, that baby gets left behind near the infection. There has to be some sort of protocol it's running to either retrieve the baby, or something is going on.
I guess it could have a lot of different neonate HSU's we're carrying down, but considering the effort it took just to ||get us down to cold storage and take this thing from the Crib, which then had a 'large biomass' attack||... I doubt it.
Ah wait, should spoiler that...
i mean we are back to finding a new ||hsu||
which means that either the the baby w the dna of the first hsu is wrong or we need mroe
Maybe, but why carry it down further then? Why not bring it upwards and extract the dna sample in a more secure location with proper equipment?
yea
youāve got 4 guys who can probably lift a bigass Hsu, however thereās lots of chargers in there
i think it was a bad hsu so now we need a new sample
so sure, pick up a giant metal box and carry it through waves of sleepers
warden is bastard
hahahaha
poor baby 
This one doesnāt look as big as the other HSU units though. Looks handheld, and honestly, after having to carry around those data boxes and other things back in A1, donāt think the warden cares about giving us back problems.
Well. A1 and others.
oh youāre talking about the baby
Yeah. It just seems weird that we have to carry it down instead of bringing it up, securing proper equipment for dna extraction... I donāt think thatās what weāre doing.
All things considered, I think weāre carrying around a lure. The reference to āmotherā in the last rundown, plus the description of a neonate HSU, I think the warden is trying to lure something big somewhere.
It's DNA splicing, not slicing.
I'm getting Marker from Dead Space vibes from this, especially with the audio recording of the illegal radio station talking about finding enlightenment.
Might need to actually give that a listen if anyone managed to record it.
Ah nice
Iāll need to listen to it at home then, seems thereās a request access thing over it. Donāt want to accidentally edit the powerpoint.
||Dreyfus really be out there||
Oh yeah, warden, did you grab the research logs Quilmeshou posted earlier today? They detail some stuff on something found in the excavation.
^ add it to the wiki as well, or when itās on there I will bring it over
Alright, how on earth did someone find out about what's inside the crater, how did they manage to not be found by the company, and why on earth are they wanting to potentially spread the infection?
Because now I'm getting Cult of Marker vibes, indie style.
... The voice in that audio file is so familiar, I swear Iāve heard it before... Not the file but that voice...
Iām gonna need to listen to some of the prisoner voice lines again. I have a hunch I heard it there...
Well finding dedicated voice lines for him would be a pain at the moment, but I think it might be woods.
what's the deal with the baby
is it a special baby?
is this baby gonna show up later and start manifesting warp lightning
It's likely an infected form. Maybe something young, produced from a larger form.
As in, it's seeming more likely that the infected can create more infected without needing hosts. They just need a sort of producer.
oh boy
we're going to go all l'interieur and carve up a big infected womb later aren't we
Or we're going to use the baby to lay a trap for it so they can capture and study it.
I wonder how they plan to actually use the lore
with the rundowns being the way they are, they're necessarily transient
and it's hard to maintain a connected lore experience, let's say, a year down the line
when new player #506040 joins and hasn't got a fucking clue what's going on
I mean that's probably what this chat is for in it's own way. We've got folks already setting up powerpoints, adding to wikis... It's all being recorded.
I got distracted by other stuff and blitzed most of rundown 2 in like the last week
and I didn't even touch D2 or finish E1
as a rule of thumb any game that relies on external media as an integral part of its experience is on to a bad call
unless the developers themselves curate it
it's the same with shit like path of exile: having to have the wiki open on the other screen to read about things like passive interactions and local vs global modifiers etc; the difference here is that that's going to be necessary for the story rather than the gameplay
or maybe its a pure baby
and also because there's clearly a souls-esque storytelling mode going on here with us being drip-fed tidbits to 'figure out' via things like rundown objectives, terminal logs and even the dialogue of previous prisoners sent in
it looks pretty normal to me
which is a terrible thing to entrust solely to external curation
it'd be like if you had to learn about dark souls exclusively from vaatividya
sure, he makes fairly well thought-out videos and they cover a lot of ground; but they don't cover everything, and a lot of it - just like GTFO - is up for interpretation.
The thing to note here is that it's still early access, and we're getting stuff down the line that might either fix or make it easier to understand and curate stuff. Weapon modifications being one of those things that we don't have yet, but they are working on.
true, but it concerns me a little because - to be honest - so far all the content has been discardible
we haven't really learned much in R1 or R2 that's vital to the 'plot'
whereas R3 seems to be a bit more story-focussed by their own admission
and even connects to a previous rundown, which didn't happen before
assuming the neonate is the same one from R2 which I think is fair
I just hope they have a plan in mind for an evolving story that doesn't rely on having played previous rundowns.
I mean R1 set up most of our understanding of what was going on, that we're prisoners in the rundown, working towards the bottom of the area. Set up that this was a mining facility of some kind with some really shady stuff, and it's where we got the co-ordinates for the rundowns, set just off the coast in the gulf of mexico.
like I'm already annoyed that I didn't give myself the time to properly clear R2
You're gonna have to get used to not clearing every rundown.
I beat all of B and C in a single day, and I never managed D2 or E1.
Yes, itās the same one. Its said in the introduction of R3A1.
Especially once we get more E and possibly F tier expeditions.
Now that's interesting. Guess we set the baby up for extraction after waking it.
We extracted w/ it
as I say I never completed D2 or E1
right but specifically
we went in to find the HSU,, I know that much
so it's a baby on ice
did we do anything with it en-route?
Just extract. nothing else
The one you have in A1 is the same, you perform some tests, and then extracted with it.
I mean, what the fuck else do you want?
You pick it up
you carry it to extraction
That was it
E1 is a area which contains different sample of HSU
No, we're bad parents.
There was a cheese where you could prevent it from getting hungry
Considering the amount of times we drop the baby in that run, we are bad parents, really.
It's a fuckin' baby, of course you have to feed it.
in a HSU
well... exactly
presumably HSUs, as hydrostasis units, have built-in life support
they'd be pretty shit stasis units otherwise
you telling me this damn baby needs feeding in the hour it's detached from the network?
But they're usually connected to something. Even the HSU's we come out of to go down in are connected to something.
there's a few things about E1 that interest me
artificial womb cold storage located
the baby seems to have been grown in vitro
generous use of prisoners deemed acceptable being specifically noted implies that clearly it's a special babby
but why does it eat so much
I'm a little concerned about the composition of these HSUs then
I mean it's full of water
can the baby breathe in there?
I mean there's that. It's also possible that it's undergoing rapid internal mutation due to experiments with the injury infection syringe before.
unless it's some sort of perfluorocarbon slurry or something
Meaning it needs vast quantities of nutrients to survive...
what experiments are these
It's part of the logs for this rundown. They were testing two drugs, one that increases the "fast-twitch" aspect of human muscles for a bit. Basically a short strength booster. And the other was some sort of injury infection syringe. Possibly a new rapid healing treatment.
interesting
so I guess the most obvious explanation is that the baby is a science experiment deemed valuable enough to go get
I'd be interested to see if it was somehow modified
given that it was grown in an 'artificial womb'
I could be reading too much into that though, maybe they just mean an incubator-type deal
Though from my understanding, those were in the second site, Garganta.
I find it hard to imagine that even with this near??future technology, a neonate can survive 'cold' storage though
Cold in this case likely just means 'sustainative' storage.
I imagine temperature doesn't mean much in hydrostasis.
I mean I say from my understanding, but honestly, they were probably running tests at the current site with the drugs. The strength booster was already in production, but only worked for 8 seconds without some sort of... Horrid side effect.
Considering we have to plug the baby into the Neural Frame, I'm curious of what it really is...
a baby
Besides that I mean. What it's purpose is. Maybe they're using it like memory storage?
I will say that after the last rundown, I don't think we're looking for a cure. That's been thrown out the window I feel like.
This is probably the wrong chat for that man.
I need a video explaining the lore :c
WOULD make things easier, but there's still a good amount of speculation.
Chances are, any video would become irrelevant a rundown later.
yuh i feel like every rundown we will keep getting a little bit more info
Lets hold off on doing a video explaining the lore for a few rundowns. Would not mind being the voice actor for that though, sounds like fun.
The first one that was found might be from Woods if that makes sense. The enlightenment talk and other things sound like something he might just talk about.
It wouldn't be too surprising if our group in the game is the group that ran the radio station trying to reveal what's going on at the crater.
i donāt know if itās any of the prisoners, because theyād recognize it
but if it is that could be why theyāre incarcerated
These look muuuuuch scarier
Or at least, why our group is. Considering the talk of the radio station having someone on the inside, and one of the characters in game having a patch for Santonion industries...
It's got horns on it apparently. Based on the card I got, the one Oomba posted, they might be some sort of stronger variant... Thinking on it, there were some stronger punchers in the last rundown.
I think they might have had horns, I just didn't get a good look at them.
i recorded the first audio log of the radio station, rendered it in HD
based on the description of the card oomba posted it is probably a charger
should i start a collection?
and the thing X posted is the Birther/mother
Ah, that's the birther, ok.
why does it have wings, where tf it flying to lol
Oh know... What if it does...
flyin to yo mama! 
Oz that image X posted i will be seriously spoiling for yall

Those 'wings' look like armor coverings...
we do not use the L word here hackett
L word?
š
also the thing on the card looks nothing like the mother lmao
like idk what the thing on the card is but it aint that
dont worry about it kalis
Got it.

the thing on the card is the charger if the description means anything
oh ok do we see it in D1?
I would think so yeah. It definitely reminds me of the things that would sometimes come from those broken, gunk covered doors we'd encounter in the last rundown.
chargers are seen within C1 but they dont really look like what they do on the card
you do according to the trailer
their skin is completely black, like tar
oh nvm

There was like a lesser charger in R2 that would come from the doors sometimes. Think they had horns.
the hybrids?
Soy hows the wiki lmao
hows your stress levels right now
12
pft who gets stressed about wiki things
No
nope
feel free to however
Should probably include the new syringes in the wiki too...
We dont want to add everything immediately as then people will just look there instead of learning things for themselves
Good point, good point.
Can't wait to get off work so I can take a look at the new guns and rundown. Blegh.
We will add stuff like the syringes and the new guns soonā¢ļø though as theyāre in a teir weapons
itās more about straight up adding everything from d1
I will say though, it really doesn't feel like we're trying to stop this from spreading if there's infection cure centers, infection cure packs, syringes that cause secondary effects along with causing infection, it seems more like we're getting new samples so they can perform more experiments.
Like, has that been discussed at all yet? The fact that we can actually cure ourselves of infection? I mean I know a while back we talked about how it didn't seem like the warden cared for how infected we were, just our mental health, but is this the reason why?
you dont need to worry about using spoiler tags here
Yep, got that log recently.
Hey, anyone know what the depth of the current rundown is?
... Huh. That's interesting.
That's higher up than A1 of the last rundown.
We started at a depth of 543 meters last time.
I guess that means that there's a different section of the crater that we're entering into... And that the lab is on the same level as the last facility we went into.
... I sincerely hope we're still at the crater, I do not want to think of the implications of what would happen if we're at the Garganta facility.
Alright. That's good. If there were two outbreaks of this, we'd be screwed, no question.
Just run through all of b1 touching every computer?
If you find something let us know. I feel like this might be something to help us understand why we in particular are prisoners. It seems like Santonion has a lot of power if they can just pull prisoners from the prisons of different countries.
IF that's why we're prisoners I mean.
Either that, or this radio show will tell us more of what's going on at this facility. What their experiments are and such.
https://cdn.discordapp.com/attachments/638943629347651604/720600124203597844/RundownPreAlpha.png
https://cdn.discordapp.com/attachments/638943629347651604/720600137390489670/350px-RundownPreAlphaC1.png
https://cdn.discordapp.com/attachments/638943629347651604/720600193606746152/unknown.png
So I thought that was interesting, are they mentioning the C1 Alpha mission during the Alpha Rundown ?
Yeah, that is seemingly a callback to the Alpha
I would go so far to say the levels are alike
With this rundown, we're entering a different area as well, not connected directly to R1 or R2. It is, however, possible that R1's rundown opened up more paths than we think. It's possible the lab we go into is linked to R1s D tier.
It should generally be noted that whenever we start up a rundown, while we open paths in different sectors, that doesn't always mean that we utilize the same route down. R2 started at a depth close to the start of R1, about 500 meters down.
In case you guys were wondering, I decoded the r3c1 rot47 text'
this sounds a lot like something from the death stranding universe
It says: Unexpected geographical data mismatch, area deemed unstable.
the baby
the weather above ground when dropping
the location of the facility
for anyone who played death stranding, remember that the asteroid that killed the dinosaurs was an extinction entity
and guess where the rundowns are
coincidence?
i think not
yea except were dealing with annoying ass creatures instead of ghost
@sterile marsh
that isn't a ghost tho
it occludes its appearance but is anatomically a normal sleeper
hey what the story so far
you are in secret underground facility and you must do shit for warden
that would work except the biotracker can detect it easily
you needed a child for death stranding
yes
is there some were I can go to see all of lore stuff we have collected
what if its a different occurance or something
thanks
the extinction event in death stranding is, well, the death stranding
when all these ghosts appeared
what if this is just another extinction event
or an earlier one that noone knew about because it happened in a facility >500 meters below the surface
wait there is no rundown 1 logs?
nope
all the lore there comes from mission descriptions
also there is a website which basically confirms at least 1 of the prisoners worked for the company
k
its the one with the hood
it even has a santonian logo on it
i found this thing but it had no seeable effect after use
Anyone have the a copy of the audio log?
what da fuq
global conspiracy?
@lilac island actually the one you said is Hackett and is not the guy who made the Santonian Web. That was Bishop, who is the 4th prisoner we use.
hey guys what happens when u email the santonian industry web site
they send you a sleeper to your home
so I jacked character up on as many Syringes as possible. Turns out using them builds infection
Yes, I was curious to see what would happen
I am going to try it with the name of the work mention in the first log in r3a1
with the audio clip
theres one in c1
in the|| fog room||
we didnt have time to enter
the fog repeller one was in d1
k
how i detect the secret door in c1?
idk
So how do you access the audio logs?
@lilac island Not sure about the effects myself. I do know the red syringes heal about 10 hp - and that using multiple syringes builds infection
The green syringe turns the HP bar yellow - not tested, but making a guess that it may provide armor? Reduce damage?
hey were is the lore terminal in a3
Yellow syringe is at least 2x melee
so the company knew about these things? were these people once test subjects?
would this be a research based HSU?
from the original lore from when I read the wiki
these things came with the asteroid (I think)
or
since the infection was building in some people they would lie theyre face down
leading to them not liking light
What did we find out in RD2 and RD1 at the end
Whatās as the big reveal
*what was
idk
it was a "cold storage bulkhead"
its where we find the neonate
r2d2 was a reactor startup to acccess the bulkhead
yes
these things were found
same in r2e1
he do be growin doe
he do be infecin doe
bruh
theres spots of MOLD on the lab
in*
and the infection goes throguh the air
what is the most common biological infection via air?
SPORES
ALIEN PLANT ALIEN PLANT
theres the idea that this takes place in the death stranding universe
no
How do we know that its in the future?
Or rather that specific time frame in the future?
Wasn't aware that we had a valid time stamp finally
I just played B2 and wtf is that thing I saw
I WAS RIGHT! it was a parasitic infestation that broke out of a secure quarantine. just wanna throw that out there.
the complex is -30 years old
@lilac island that's the boss dead on the floor lol
Anyone know what it say when you click on any run?
I mean, when you click R3A1 a voice just say something about the complex
R3A1 is just an example
It's the description of the alpha rundown
It's reading this out + the depth
I'm 90% sure it's been this way since the alpha as well
Doesn't really mean anything
so A1 has a audio log on a computer
what do you guys think this is https://cdn.discordapp.com/attachments/720825599043829813/720842281162375198/cadb2468db04c14e840301ba339fcf75b68e9f47.jpg
mother of chargers
hey is the red error message on R3C1 a coded message?
I noticed it says ROT47 and I'm wondering if that's like rot13
Gimme a quick rundown (no pun intended) on the new lore from Rundown 2, my PC was broken during it, and just got fixed.
anyone has the 2nd audio file from c1
Hey, something to note, I just booted up the game and everything, just looking at the labels for each level. For A1 they reference "Neurogenic Cardiac Resuscitation" for the neonate you carry. I'm pretty sure that means it's heart stopped. Probably at the end of the last mission in R2.
I mean, aside from Neurogenic, that Resuscitation of the heart usually means it's either stopped or something has gone wrong with it's heartbeat.
what was the lore of Rundown 2
we reroute power supply, find turbines to retrieve a baby
oh so Death Stranding
there's an audio file in B1?
Where is the B1 log?
where are we compiling logs?
there is no audio log in b1
i have all the logs, iāll post them on the wiki on june 21 if no one has by then
ok
haha finally got rid of that dumb baby
Now we can use it as a telephone
Thereās a b1 audio log? Could someone tell me which zone
the baby in D1 is weird
i have some pics if you guys want
like where do you dispose it
You put it in a neurolink thing to talk to the big sleeper
Like the sleepers have taken the child as their own apparently
sounds like the forest plot
Iām pretty sure we are talking to the big sleeper because who else could it be
More important question:
I'm C1, what the fuck is that scream and who the fuck is doing that scream?
Yeah I thought that too
Like what would make a noise like that
It could be the thing on the card
The thing on the card is the new birther enemey
Really? They look the same to me
The faces arenāt the same, the structure isnāt the same
idk
I didnāt see the weird black eyes
on the actual in game thing
or the mouth
I'll look into it.
yes I donāt know if Iām right or wrong
They just look a lil different to me
no way those are the same thing
for one the mothers face isnt actually a face its like the outline of a skull
and there are none of those weird horns
instead a bone like crown
if that isnt what made the scream then idk what could have o-o
Who knows might be an enemy not available In this rundown
But itās definitely a weird one cause out of all the sleepers weāve seen they never have any pupils
is this thing above in the game itself... if so hats off
soo sleepers are born from mothership
Doubt it
My bets are it just makes em in itās body to send out to kill prisoners/humans
yeah same I think the mother just stores them
in E1 all of the HSU babies were gone
id assume they all ran off to the mother and were put in those nests
maybe the mother makes the nests around the babies
yep i think that the mom puts em in there
||so they grow in the ball sacks||
tbh i was expecting the|| eggs in the surrounding to be release when the new monster screams||
but i was wrong
same same
so maybe they develop in those yeahh that could make sense
develop into what tho o-o
So I just tried to solo and failed miserably lmao
felt that
But I did find it interesting that it appeared to be a research lab
yep it seems they were experimenting with mushrooms and plants
that could explain the different types of sleepers
haha
But what about the parasitic stuff? o:
the nests?
maybe dna slicings
yeah thats actually hmm
but pretty sure they found these things underground
Also uh, is it too far fetched to think that the boils/sores on a sleeper are eggsacks?
we know for a fact they were using humans as test subjects
the HSUs prove that
yeah pickles
i think so too
they are some kind of weird egg thing
These things become more disgusting the more you know about them. xD
Moving...nests?
pls no D:
I have not. o:
ooooh have fun
Is it just as nasty?
š
yep they did
Biomass, eh?
Is that the fleshy growth?
It's curious how the parasite or whatever does what it does, like causing the head to bisect and open up.
ikr
like there has to be some weird answer
how tf does it do that to a body
i know that theres a reason it makes each one the way it does tho
the mother is shaped like a crib
for example
the wings help it stabalize and its ribs have opened up to hold nests
so ||babies|| were parasite being insertedinto them
That's one hell of a sperm donation
O-O
omg i just realised
hope to god not
there are different samples
yes
in all lab stages
so the first excavation was in deep reach
thats where they started to dig and find samples
Why, Warden? Why do you let this place exist? D:
wtf is warden doing lol
hes kinda crazy o-o
i feel like he doesnt care about us or the cure, he just wants to like learn about the complex and the virus
I wonder what happens to people that get captured by sleepers
most likely either turn into one or get eaten
How many mothers are there then? D:
there is one we encounter from A1-C1
im not sure abt D1 i havent made it too far
but yeah i wonder if theres more
I'm also having a hard time believing the body is actually alive anymore
Because we can take off their heads, and they still function
Who's the warden advising in the main menu?
I feel like this is just a big game for corporations
One big experiment ?
Like, they get to have a more or less controlled environment to see what happens
And we're the lab rats
Yeah, and we're not any closer to truly knowing who the Warden is.
Or if it's a person at all.
fr
the number of ||mommy spawning is almost related to no. of tries||
oof
We need to just set the whole damn complex on fire
yeaa
I'm gonna try soloing again to see what I can find before I die lol
I'm down. š I ain't got no mic rn though.
nvm
@stiff island what makes you think something down there couldnt survive a nuclear blast
theres bound to be something >:)
MR DAVIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
YESSSS
did people get the log about the earth quake in b1
And interesting note I find is that many of the science logs in R3A1 refer to artifacts found in chasms, rift and sinkholes (Number)
There are cenotes all over the Yucatan Peninsula, giant sinkholes of eroded earth.
The jungle is believed to have grown on top of old coral, which I thought some of the plants looked similar too. Many of these cenotes have their own isolated eco systems.
As for artifacts: The cenotes were sacred to the ancient Maya tribes and this article suggests that the caves have been visited by humans as far back as 13.600 years ago.
DCM Dive Cenotes Mexico scuba dive shop specializes in cenotes cavern and cave diving services, including guiding and training between Playa del Carmen and Tulum
I just find it odd that the logs refer to 'artifacts' in specific.
Biomass is specified. Samples are specified. Artifacts are specified.
And all carry traces of Iridium.
Which should not be odd, unless the ammounts they contain are more than ordinary. Iridium can be extracted from smelting iron and copper - it has a tendency to bond to other metals.
Excessive ammounts of it could either be a linkage to the asteroid or the depth / time they are from - as Iridium is labeled to be heavy compared to iron.. meaning it sinks deep
Some thoughts...
- Maybe the asteroid carried with it something that caused a change in the plantlife / life in the region?
- If there was coral where the meteor hit, the Creepers (infected) do share many odd similarities with aquatic lifeforms (an earlier theory). Could the meteor have changed something there? Mutated something?
- Corals do release 'spores'
- ok as I write this, things just got weird..
...I need more data before I can say anything for certain.
alien shrooms and spores
ppppppppp
one thing for sure is something causes the change in babies
since they do have the 'tongue'
just like other sleepers
In a disturbing way, do not the strikers remind you somewhat of barnacles with legs? Especially the tongue?
...
...
...
...This could help explain the 'external' infection suffered from the spore clouds.
Nematocysts:
"In a cross between a chemical and physical defense mechanism, most corals also have nematocytes for protection ā stinging cells on the end of coral tentacles that are used to sting, capture and kill off small prey and neighboring coral in a continuous battle for space.
The nematocytes look like double-walled structures that each contain a coiled, venomous thread with a barb at the end, so that when the nematocyte is stimulated either physically or chemically, the thread releases, penetrates its victim's skin and releases poison."
I am going to write a wager. A partial theory:
So as it turns out, Humans and Coral share many similar genomes.
https://phys.org/news/2016-06-corals-genes-human-genome.html
The implications this possesses is that genetic research performed on coral can teach us alot about our own human biology given the genetic similarity.
The experimental syringes found in the lab may suggest research was developed into this field. I say experimental as the syringes build infection, implying they are far from perfect.
Given the retrieved pMOTHER SAMPLES back in R2A1 being heavily implied to be a plasmid, genetic research is suggested.
Possibly experimentation through gene-splicing, with the assumed benefits of this research presented in the experimental syringes.
--
Greater strength - Healing substance.
The meteor may have had something to do with it given the strong traces of iridium. It is a metal commonly associated with meteors. The crash site however is not Yucatan as it is of today, but Yucatan that was back in the Santonian age.
nvm ignore me
Sorry I keep posting pointless observations. My bad.
Actually one thing
The plants we find look very fungus like
And those wierd egg shaped things in the sleepers must be connected to the veins in the sleepers.
And fungus are well known for creating neural networks in soil and in trees.
Also sleepers weak points are near the spine, head and neck
So whether parasite or strange plant whatever is controlling them uses the nervous system to some degree or is located near it.
If they are a parsite, yes. If a product of a genetic splice - they could potentially carry many of the weaknesses of their host dna.
Bloated intestines?
That too, if you think about it. Spliced dna means new dna. It could exhibit traits unexpected as such a creature would have yet to have been observed.
reading into coral, revealed one disturbing implication: Asexual reproduction.
If a creature was spliced with a human, non-mammal, if it shared many of its genomes and was compatible. How would you imagine it to look?
They don't seem to require much to survive, they also can control completely demolished body parts.
To the bone
You can blow out the entirety of the chest making a hole which separates the spine and they'll continue.
Indeed. Which may be part of why the genetic research would be of interest to the company. Looking at the syringes - a healing fluid and a strength steroid
So however the body of the sleepers is operating, it is independent of most (if not all) of the pre-existing organs.
They do indeed. What I find odd though is that they act more defensive than proactive in terms of infection. I just found profoundly many facts of traits they share with coral organisms:
Infection fog - Corals are known to release toxins, particularly fire coral that cause all the traits seen in the infection. It does so by using weaponized 'cells' that attack the body externally. The fire coral is particularly malicious as it through skin contact can release nerve agents that give respihtory problems, resulting in coughing, trouble breathing, eventually kidney damage to complete imbobilization (wow..)
The main difference is they release such cells in water compared to air as a cloud of gas or airborne spores. The disinfection kits however do carry the logo of a pincer, suggesting the 'infection' attacks by and is thus removed by external means
Photosensitivity - corals prove to be highly photo-reactive. Reaction by retraction, some specicies even by low levels of light
They're interesting links but I don't think there's enough in game evidence to give any credence to the theory as far as I know.
The low light levels keep crossing my mind
It seems wierd for coral to survive for so long without a steady food supply or sunlight.
I think if it were coral related it would be manufactured from and not due to.
As you said.
Based on some of the large growths we've seen, since you guys were talking about sleeper roles, it's possible that sleepers aren't meant to fight at all. Other than the tongue and the shooters, they don't show much signs of being too heavily weaponized compared to the big strikers and such. They might be there as part of the infections "growth" method. Basically waiting to be turned into whatever moving bio-organic stuff we saw back during R1 creeping in through the roof.
I also just realized something about the logs that we've been recording. They aren't for the crater, they're for the Garganta facility, not our facility. It's talking about a different construction site. They're also drilling somewhere else. The schematic that's sent over in the file talking about drilling starting in August of 2050 is labeled "g_schematics". The crater we're at is the chicxulub crater. There's not a g anywhere in that name, or in the name of the company that they're making the facility for, Santonian industries. If we take that into account, the facility we're currently at might be older than 2049 at least, maybe by a few years.
It would also fit in with the pirate radio broadcast. They've likely known about the creatures we've been fighting for years now.
And sadly don't have the blackboard logs. I'll be playing some today though, I'll see if I can't get pictures.
Yeah, think he's asking for those.
Well I'm curious as well, go ahead and post them here then.
Or are they all the same?
Post it, that does sound curious.
hey so is R3 at the same location as R2?
Same facility, different section.
I never finished R2, I heard that at the end of it you find the door to the labs?
So a patch of weed as part of this Deep Reach excavation came back as a new biomass?
And kinda. There was a lot of stuff Kak, but basically it's where you find the baby you carry in this rundown.
... Well this is weird actually. Been wondering this. Why are they checking for iridium in biomasses? It's a metal. The only thing I can think of is that it's more common in meteorites, but that's it.
There's two recorded theories about how, since iridium is more common at certain layers, there must have been meteor strikes at those recorded times. The crater we're at was supposed to be the site of a meteor strike that wiped out the dinosaurs.
The only other detail that might be important is that recently, like, really recently here, but there was a drilling expedition done to try and retrieve rock samples from the meteor. They went down to about 1,300 meters and found a hollowed out section with molten lava. A sort of hydrothermal vent that formed.
How strange that there's no recorded date on sample retrieval though. Or date it was logged.
The email messages we see usually have dates, if corrupted ones. So a lack of a log in this situation makes me feel like they were putting this under heavy protections. The data is probably spread out across multiple logs elsewhere, we'd have to track back that sample number.
You said the other logs had varying weights and such? Mind if I see a few?
@glad shore where'd you find that out?
The fact we're at the crater? It's the gps co-ordinates at the end of one of the first trailers for the game.
Well that's weird. Isotropic and Anisotropic Crystallographic orientation tests both just show "yes".
... Congrats, think you got a log of the meteor.
Or a chunk of it at least.
no no where'd you find the logs about a drilling expedition
Oh, that? That was back in R2, some logs in R3 I think reference it. Warden's got them.
... Wait, this can't be right. That's way too much iridium.
Yeah no, that second to last one? That's not right, that just can't be right for a meteor. Most meteors have an average ppm of iridium of WAY lower, usually around .5 ppm or so, it can be higher, but THAT high?
No way, I don't know what that is, but that's a seriously strange rock.
hey lads i havent been playing this game since the end of rundown 1, didnt play through r2 at all
can someonje run me through the laor developemtns
loar
what
lol
With somes friends we find the date of the reccording : 3 september 2050
oh shit so we know that the game takes place after 2050
i guess !
For finding the IllegalRadio Recording posted by @lilac island , you need to go on the terminal in the zone 254c (the one who got the reccording), then you type :
-"LOGS"
-Then 2 differents files appears
-Then you need to type "READ "name of the files" "
-You do this for the two differents files and you'll uncode the crypted message and a message will appear on the terminal
of curse you'll find this on the R3A1 mission
hope you'll understaind my broken english š
and i hope this is not a repost
š
Ah yeah, that radio's been found. I'm doing a small amount of soloing on A1 right now, so I'll see about what I can find.
Yeah that went about as well as I would imagine.
Anyone got images of the biomass in R1?
You can probably go back and look at Markiplier's video of it, think he gets a good recording of the biomass moving during one of the runs.
Did the invisible enemies ever show up in Rundown 2?
y
Ok, was it in an area with high radiation?
Like the reactor from the first rundown
was an storage area
@stuck yew Well, there is also a link between coral and the jungles of Yucatan.
The jungles of Yucatan grew on top of coral reefs. So if the Meteor hit the reefs and somehow left behind extraterrestiral microbes, bacteria or minerals that affected the aquatic life back in the Santonian Age - it could have affected the plants that would come to grow on top of it.
I agree however that there are not enough links to confirm that the infection is 'coral based' in origin.
Ok so what were the big reveals this rundown, I know that theres now growths that infect you, but what else?
From the pics, it seems like the world has corporations with extreme amounts of power
Seeing as radio stations can be illegal
Hey I found one of the logs in D1
Why I suggsted the coral theory and why it has disturbing implications though.. well..
A coral has the ability to reproduce asexually - differently than bacteria and parasites however.
Based on their genetic code, with nourishment, they can spawn more of themselves independant of hosts. If that was coupled with a human in some spliced genetic abomination - well.. you see where that would go.
It could leave 'spawn' which would grow according to its genetic template to a full grown version of itself
With such an ability, the infected could also be grown as well potentially created from infected hosts - which would create an awful ammount of biomass
such a genetic advantage may be present in the infected however - even if not coral based. It is just where I obtained the inspiration
So it looks like those blackboards are randomized, probably off of a listing of about 1,000 of them, but they all detail plants or minerals from this excavation.
Anyone know what causes that big scary scream when you open the security door to zone 15 in c1?
keep going trough the room
something else for sure
the spiky guys don't sound like that at all
maybe it's the huge blob š
It freaked me out so much
*my
And when I got to it it really freaked me out
I didnt notice it when I played it properly
.......
maybe someone opened it while you were miles away
but you should hear it from any distance rly
Yeah probably
I didnt for some reaosn
Honestly
I hope they add something bigger
I really really want to know what made that noise
And it aint a mommt
*mommy
I kinda want it to be something big and scary
But not big and scary at the same time
It could be something really anticlimactic and adorable
Like a harmless big guy
@bright charm An invisible big spiky mommy?
Also with scout tentacles
Yes XD
and 50% hp melee swing
then it's probably the big blob
Im intrigued
Go on
@lilac island please go on
What part is from C1?
Wow
Thats interesting
So they are definitely linked
For a moment I thought Mr Davies was the insider
@lilac island I was intrigued by the sound that was made just before you go into z15/18 in R3C1
Where are the sounds kept in the game files?
itās not exactly really known
Unity doesnāt package games in a way that we can make sense of them
theyāre all .asset files
Except for the sounds
The devs have used WaveWorks Interactive Sound Engine
all the audio is in .wem files
What was the company called he mentions?
Never heard of them
Wait
Are they the company on the neonate?
xd
Where does Santonian fit into all of this?
Now why would a company like Santonian be investing in a company that makes household items?
Except they dont just make household items
Why would they make a HSU for children eh?
I wonder if this sort of reveals what sleepers are, with the real sleeper growing inside of the person and then coming out after splitting open the shell.
But how's it give birth? King SCHLEPPER
._.
sorry to ask you guys, briefly, what do we know about the lore so far? My buddy is new to the game and I dont have the answers
Cheers
So i think im onto something here with the game sounds
I managed to build new banks with the correct names and correct events which the game would call
Theres this weirdass python bnk compiler thingy im trying
Thank the no mans sky wiki for this
Ive got it
In DRIVE:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\StreamingAssets\GeneratedSoundBanks\Windows
You have lots of shit
At the bottom you have .bnk files
these are your sound banks
they also have linking .xml files of the same name
so for example
music.bnk has music.xml
the xml tells us which .wem is what sound
for exmaple in "music.xml" we want e.g.
<File Id="3919921" Language="SFX">
<ShortName>crescendo_ostinato_150_015.wav</ShortName>
<Path>SFX\crescendo_ostinato_150_015_6310C9DE.wem</Path>
</File>```
the wem file is 3919921.wem
This sound is a streamed sound so we dont need to extract it
Ngl im so sad
Im doing all of this just to find out what the devs called the sound that you can hear in R3C1 when you open z15/18
They may have even called it something obscure like roar
Im probably doing all this for nothing
hmmmmm
This whole place is rather strange now huh? I mean, there's that stuff. The air purifier stuff makes sense given how far down this is. Same with the reactor. But operating tables like that... How much you wanna bet there's strikers and shooters under the cloth?
so hear me out if they have the ability to build a facility underground what if it somehow connected this one and garganta facility and that earthquake was them sealing a tunnel
how do you explain all the rubble and bulged doors
These things DO tend to bust doors down.
weve seen these things not stop looking for thier target
they dont stop busting down a door
Well yeah, though based on some of the text, the cave-ins might be on purpose, possibly something to do with that "Emergency blast" thing.
Then again that seems to be an automatic data transfer thing.
true
But there were automatic safety measures in place. Not for an earthquake but for the main server room hitting a high temperature on the computer... So maybe the computers aren't tied into the security we see.
The logs being used during this particular rundown for the generator and such makes me feel like there's some sort of clue-in there. I've been checking every computer for logs I find but nothing else other than the autogen and the logs in A1 so far.
i would expect that if this was the main facility they would have some access to the other one
I assume so but... Alright, this is just something to note I guess, but all of the samples they have say "Test pending".
Like. All of them. Some of the samples list it as "N/A" or they have the orientation tests listing yes or sometimes, strangely enough, no, but other than that, all tests are pending, and the macrostructure and microstructure inspections are on separate research records.
I say strangely enough because the tests are supposed to be something that tests a mineral based on it's structure of atoms to figure out what it is. And their tests are like "Oh yeah the Isotropic orinetation's right but the Anisoptropic one is oriented the wrong way".
So in some cases the tests are like "Oh yeah it's this mineral you're looking for" on one test while another says "Try something else, this isn't it."
It means they're looking for one particular mineral. Based on the way the documents are worded, I think it's Iridium. Based on the ppm part of each test, and that makes sense since they're looking for a meteor, but it makes it feel like there's something special about the material the meteor was made from that makes them want to find more.
So how long is it till Rundown 3 opens?
its already up
restart your steam and update the game if its not working for you
do we have a name for the new enemy type that spawns the babies , id like to suggest Pregnant or Moeder which translates to mother in dutch
No official name as of yet
Most likely mothers.
In rundown 2 we were taking samples from something referred to as pMOTHER.
Though I guess we know how Santonian industries got their funding. They mined Iridium from the crater.
For.. Everybody, I guess. Iridium is a very rare element. There's some in the crust but it is a very tiny amount. It's price is about 75 to 80% of gold. Though that's currently. As time goes on and iridium is used up that's going to increase, so by 2050, that's probably worth a lot of money.
Seriously. Today, a pound of iridium is about 25 thousand dollars.
So if we were wondering how Santonian industries funds this. There you go. They're pulling stuff weighing about three to four pounds with an iridium ppm of 47 at times. That's a LOT of iridium to dig up.
But yeah, rant about iridium over, continue killing strikers and dying in horrible ways.
Which strangely enough, it was. Iridium's really hard to break down, it's a very sturdy and stable material. Which is another reason to mine it, it's one of the noble metals that won't rust, but unlike gold, it's strong as all hell.
So if it appears in a plant of any type, it's ability to lay down roots would be a little insane.

