#gtfo-lore

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faint minnow
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It tracks the angery

worthy flower
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I figured it tracked movement

real cedar
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The scout is not triggered and still can be tracked. It's got to do with movement.
Edit: It seems to be movement.

stuck yew
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Yes

nimble zodiac
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The Scout is always angry

solar nova
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@lilac island Are all the auto gen logs the same date and time w/ the same time elapsed since the log was created?

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If not, then there would be canonical times for when we do each expedition.

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Damn.

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@lilac island Which level? I'll grab one as well

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Checking E1 then

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@lilac island Those the same, then?

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Damn.,

stuck yew
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Guess it just tells when the log is made right?

mortal stone
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if they -all- have the same time i'd imagine a potential like...log dump or a routine syslog kind of thing

molten fern
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Anyone know which room in D1 has the extra log?

molten fern
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Got it nvm

real pewter
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612

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or 610

boreal crypt
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hey

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what is C-Foam short for?

weary wharf
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Concreate Foam

boreal crypt
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what would it be used for IRL though if it was

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like

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if it was concrete foam, is it for foundation/supporting it somehow?

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cause i highly doubt it turns into foam

weary wharf
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well seeing how it comes in the form of a portable device such as the grenade and the actual launcher, its safe to pressume that it might be used for 2 things. 1 being to support structures that need to be repaired seeing how the game takes place under ground. 2 that it can be used in a military fashion to impede movement or restrain people without hurting them seeing how the C-foam does slowly deteriorate over time.

solar nova
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I don't know if there is an official name

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Probably stands for either concrete or cryo (cryostasis)

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Might also have some meaning that's hard to guess.

weary wharf
#

yea thats true but if it was cryo that would mean there could b liquid nitrogen an that stuff burns if u touch

solar nova
#

I don't see why it wouldn't be dangerous to touch.

weary wharf
#

u get frostbite instantly and u can literally snap say your finger or your leg off it was to get shot for example in game. but seeing how the game takes place underground it would make sense that it might be concreate instead of cryostasis seeing how they could use the foam to create make shift supports while teams of engineers prop up the actual supports

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an tbh if i was a construction worker an i had access to a portable grenade that creates concrete quickly that would be invaluable

boreal crypt
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It has a thing that says Polymer Binder Stability

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so im guessing its Concrete

dreamy hornet
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Liquid nitrogen in small amounts evaporates before it touches the skin because of body heat and nitrogens stupidly low boiling tempt. That being said if you do something to cause it to touch you it sucks and burns like hell

worthy flower
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Frothy cyanoacrilate is white, and a polymer; fast curing, so maybe that?

boreal crypt
#

maybe

fluid cave
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^

late basalt
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^

worthy flower
dry owl
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Yeah cyanoacrilate or similar substances makes the most sense. Concrete doesnt work, cause it is not a polymer. Maybe there is an idea in science somewhere that it is created out of organic compounds (or something similar), but the one you see in your daily life is created out of inorganic substances. So no place for polymers there. Also cryo makes no sense. Using liquid N2 to freeze something would mean death for it or atleast dmg it. That is why cfoam would be lethal.

craggy plank
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Why are woods clothes so different? They look like they were scrapped together compared to the rest.

lilac island
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So it's very clear what a neonate hsu is, but my question is why one would even be in the facility in the first place. What exactly was going on that they might need to have babies in stasis?

frail pollen
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hmmm

tall anchor
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hmmmm

late basalt
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hmmmmm

lilac island
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hmmmmmm

fair lion
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if i know my futuristic dystopias you can guess there's been some human experimentation going on

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maybe they were trying to build resistance to the infection GWaobloChildPepeShrug

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or the opposite

lilac island
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Considering that prisoners are being forced to explore the facility, I can totally see that being a possibility

acoustic quest
late basalt
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Hmmm

tall anchor
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pog

solar nova
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monkaS

dull orchid
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ooo the new baby monster screams

wraith matrix
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bab

dull orchid
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hope its a jumpscare

manic shuttle
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jumpscare are cheap

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i rather have more "visual horror"

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than some stupid thing jumping onmy screen every once in a while

wraith matrix
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as long as the combat music becomes more unique and interesting than INTENSE DRUMS and INTENSE SYNTHS

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i'll be satisfied

heady lark
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can someone send link to the presentation about the logs files found in R2?

astral flax
orchid bramble
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| | spoiler | |

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| | teat | |

fervent iris
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its || not | |

orchid bramble
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Ok

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|| spoiler ||

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|| sleeper mother confirmed ||

stone vine
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dude r3 is gonna be so dope, well get so much lore boys

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i can finally start spending all of my time on this channel again

solar nova
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I can beat the A tier 50 times again

stone vine
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yep sounds like a plan

real pewter
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time for some SOLO

weary wharf
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i said to my friends that there are going to be infants of the sleepers an they told me i was wrong...... guess whos right no lol. does anyone know if there will b infected fog

real pewter
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there is a syringe in-game for R3

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might be Mental status gonna be next on the list

placid basin
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@weary wharf we always have things that add-on from the previous rundown so I assume so

weary wharf
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@placid basin i just hope its less than in the later half of r2, stuff just got annoying

placid basin
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I hope so 😢😢😢

naive quest
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is there any documented lore for the game that i can read up on?

placid basin
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Yes

solemn star
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Im just excited for when they add that damn worm thing into the game that they showed in the gameplay trailer

cosmic python
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@solemn star I think that's supposed to be the big boys tongue

solemn star
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Never played R1, was it in that one?

cosmic python
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It's not rundown specific. I thought this would be a unique enemy on it's own too, but I really think that this is the tongue the big melee enemies hit you with

solemn star
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Huh, cause it looks like a separate entity in itself. with the teeth and all

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But tbh ive never paid that much attention when I get hit by one of those, I usually just look at my health and freak out

fervent iris
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its not cz

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its definitely not

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both look extremely different

solemn star
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Im excited man, I feel like a lab would be a good spot for something like that to appear

fervent iris
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nothing Sal

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also

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😳

solemn star
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Linked to the time

fervent iris
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snatcher has to be something else man

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its wayy too big to the this little face grabber

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or at least its supposed to be big

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true dat

lilac island
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We know it's stil lthe Devs tool kit and everything else. Who knows šŸ‘€

solemn star
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Its just trying to make friends

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and wait there is a new trailer?

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Where at?

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Dont see it on the 10 chambers youtube

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Never mind

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found it

clear dirge
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is there something i can read about the lore since i have been cut off the game for a while

tough badger
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there is a wiki

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might have what you are looking for there

devout geyser
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GTFO Wiki

Logs are small piecies of writing found on specific teminals in some expeditions. They are limited to one special log per Tier of level (A,B,C,D,E).
They are found using the LOGS command in a terminal, they are read using the READ command in a terminal.
Logs were introducd in ...

clear dirge
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thx

craggy plank
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New carbon

stone vine
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yes

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i found that too

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it appears theres someone trying to figure out the truth

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Also theres a constant screaming noise

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as we go farther it gets louder and louder

real pewter
indigo gale
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What the hell were they doing in this laboratory?

stone vine
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oh yeah also nyxos is very much connected to this facility

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we can see their logos everywhere

stone vine
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what does that even say o-o

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no logs in b2

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a2

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my bad lol

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nice, also good job going solo on A1 already

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šŸ™‚

lost ore
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that the only screenshot i managed to take for now, i cant play too much in this moment

mighty reef
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D1 is named "Bianhua" aka "变化," which means "Change" or "Metamorphosis" in Chinese. šŸ¦‹

lost ore
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wow

fickle skiff
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neat!

lost ore
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seems there's a new enemy showed on the steam trading cards

mighty reef
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Where did you get this picture of me

lost ore
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??

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holy shit its even more disgusting right now

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what the hell is that thing??

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mmm i dont think so... chargers didnt have that big mouth

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this is kinda new... and terrifying

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please no...

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maybe is a catcher?

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if you close to him he grabs you

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look at the screenshot i took before

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its from a1

vestal delta
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damn you guys are fast

lost ore
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da fuq is that? poor guy

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what does it want the warden with that?

marble valley
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read all Mission summary and you'll know

lost ore
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i couldnt read it

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can you pass it?

marble valley
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Retrieve data remove HSU Implant Neural thingy then you connect it to neural Frame

lost ore
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oh

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kinda weird

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data for what?

marble valley
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Baby

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you get a baby in A1 and then in B1 extract Data

lost ore
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oh

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thanks

stone vine
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i hate the baby when do we get to get rid of it

fair lion
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@umbral lion no server promotion

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i'm not but i know who is

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<@&408548765599793173>

fair rapids
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Thanks.

shut mountain
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its being handled dontcha worry

late basalt
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Thx

fair lion
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a persistent one that was

late basalt
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For sure

stone vine
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||just got clapped by the mother O_O||

glad shore
#

So, considering that there's no talk about it, far as I can see, we're carrying this 'baby' lower then. Yeah?

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See that's weird to me, because the logs that we've found on the computers in the rundowns mention two sites, one being where we are, the crater, and the other being "Garganta".

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Garganta sounds like a research facility.

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Definitely do so.

dull orchid
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so we went back for new ||dna|| cause the baby failed ?

stone vine
glad shore
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I don't think so.... Hm...

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But we're still carrying the baby. Since this rundown is known as "vessel" and shows the neonate HSU in it's teasers.

fair lion
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@stone vine mark as spoilers smh

glad shore
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Considering the value of the baby, that makes sense. But any other mission you take it on has to be high risk for the warden.

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I mean, if any team fails on a mission with the baby, that baby gets left behind near the infection. There has to be some sort of protocol it's running to either retrieve the baby, or something is going on.

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I guess it could have a lot of different neonate HSU's we're carrying down, but considering the effort it took just to ||get us down to cold storage and take this thing from the Crib, which then had a 'large biomass' attack||... I doubt it.

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Ah wait, should spoiler that...

dull orchid
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i mean we are back to finding a new ||hsu||

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which means that either the the baby w the dna of the first hsu is wrong or we need mroe

tall anchor
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isn’t that Hsu the same from the alpha

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so we just got a bad dna sample I thought

glad shore
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Maybe, but why carry it down further then? Why not bring it upwards and extract the dna sample in a more secure location with proper equipment?

dull orchid
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yea

tall anchor
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you’ve got 4 guys who can probably lift a bigass Hsu, however there’s lots of chargers in there

dull orchid
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i think it was a bad hsu so now we need a new sample

tall anchor
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so sure, pick up a giant metal box and carry it through waves of sleepers

dull orchid
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hmmm

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weird

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maybe we are doing dna slicing

tall anchor
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warden is bastard

dull orchid
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hahahaha

devout geyser
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poor baby CBWearyy

glad shore
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This one doesn’t look as big as the other HSU units though. Looks handheld, and honestly, after having to carry around those data boxes and other things back in A1, don’t think the warden cares about giving us back problems.

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Well. A1 and others.

tall anchor
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oh you’re talking about the baby

glad shore
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Yeah. It just seems weird that we have to carry it down instead of bringing it up, securing proper equipment for dna extraction... I don’t think that’s what we’re doing.

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All things considered, I think we’re carrying around a lure. The reference to ā€œmotherā€ in the last rundown, plus the description of a neonate HSU, I think the warden is trying to lure something big somewhere.

dim schooner
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It's DNA splicing, not slicing.

fervent iris
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@lilac island did you see the second part when it glitches

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šŸ˜‰

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wait

frozen eagle
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I'm getting Marker from Dead Space vibes from this, especially with the audio recording of the illegal radio station talking about finding enlightenment.

glad shore
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Might need to actually give that a listen if anyone managed to record it.

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Ah nice

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I’ll need to listen to it at home then, seems there’s a request access thing over it. Don’t want to accidentally edit the powerpoint.

tall anchor
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||Dreyfus really be out there||

fervent iris
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Dreyfus be lookin like tesla tho

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😳

glad shore
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Oh yeah, warden, did you grab the research logs Quilmeshou posted earlier today? They detail some stuff on something found in the excavation.

tall anchor
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^ add it to the wiki as well, or when it’s on there I will bring it over

frozen eagle
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Alright, how on earth did someone find out about what's inside the crater, how did they manage to not be found by the company, and why on earth are they wanting to potentially spread the infection?

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Because now I'm getting Cult of Marker vibes, indie style.

glad shore
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... The voice in that audio file is so familiar, I swear I’ve heard it before... Not the file but that voice...

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I’m gonna need to listen to some of the prisoner voice lines again. I have a hunch I heard it there...

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Well finding dedicated voice lines for him would be a pain at the moment, but I think it might be woods.

civic thunder
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what's the deal with the baby

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is it a special baby?

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is this baby gonna show up later and start manifesting warp lightning

glad shore
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It's likely an infected form. Maybe something young, produced from a larger form.

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As in, it's seeming more likely that the infected can create more infected without needing hosts. They just need a sort of producer.

civic thunder
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oh boy

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we're going to go all l'interieur and carve up a big infected womb later aren't we

glad shore
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Or we're going to use the baby to lay a trap for it so they can capture and study it.

civic thunder
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I wonder how they plan to actually use the lore

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with the rundowns being the way they are, they're necessarily transient

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and it's hard to maintain a connected lore experience, let's say, a year down the line

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when new player #506040 joins and hasn't got a fucking clue what's going on

glad shore
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I mean that's probably what this chat is for in it's own way. We've got folks already setting up powerpoints, adding to wikis... It's all being recorded.

civic thunder
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I got distracted by other stuff and blitzed most of rundown 2 in like the last week

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and I didn't even touch D2 or finish E1

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as a rule of thumb any game that relies on external media as an integral part of its experience is on to a bad call

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unless the developers themselves curate it

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it's the same with shit like path of exile: having to have the wiki open on the other screen to read about things like passive interactions and local vs global modifiers etc; the difference here is that that's going to be necessary for the story rather than the gameplay

stone vine
#

or maybe its a pure baby

civic thunder
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and also because there's clearly a souls-esque storytelling mode going on here with us being drip-fed tidbits to 'figure out' via things like rundown objectives, terminal logs and even the dialogue of previous prisoners sent in

stone vine
#

it looks pretty normal to me

civic thunder
#

which is a terrible thing to entrust solely to external curation

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it'd be like if you had to learn about dark souls exclusively from vaatividya

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sure, he makes fairly well thought-out videos and they cover a lot of ground; but they don't cover everything, and a lot of it - just like GTFO - is up for interpretation.

glad shore
#

The thing to note here is that it's still early access, and we're getting stuff down the line that might either fix or make it easier to understand and curate stuff. Weapon modifications being one of those things that we don't have yet, but they are working on.

civic thunder
#

true, but it concerns me a little because - to be honest - so far all the content has been discardible

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we haven't really learned much in R1 or R2 that's vital to the 'plot'

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whereas R3 seems to be a bit more story-focussed by their own admission

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and even connects to a previous rundown, which didn't happen before

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assuming the neonate is the same one from R2 which I think is fair

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I just hope they have a plan in mind for an evolving story that doesn't rely on having played previous rundowns.

glad shore
#

I mean R1 set up most of our understanding of what was going on, that we're prisoners in the rundown, working towards the bottom of the area. Set up that this was a mining facility of some kind with some really shady stuff, and it's where we got the co-ordinates for the rundowns, set just off the coast in the gulf of mexico.

civic thunder
#

like I'm already annoyed that I didn't give myself the time to properly clear R2

solar nova
#

You're gonna have to get used to not clearing every rundown.

civic thunder
#

I beat all of B and C in a single day, and I never managed D2 or E1.

placid basin
#

Yes, it’s the same one. Its said in the introduction of R3A1.

solar nova
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Especially once we get more E and possibly F tier expeditions.

glad shore
#

Now that's interesting. Guess we set the baby up for extraction after waking it.

civic thunder
#

what actually happened to the baby

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in R2

solar nova
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We extracted w/ it

civic thunder
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as I say I never completed D2 or E1

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right but specifically

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we went in to find the HSU,, I know that much

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so it's a baby on ice

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did we do anything with it en-route?

placid basin
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Just extract. nothing else

glad shore
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The one you have in A1 is the same, you perform some tests, and then extracted with it.

solar nova
#

I mean, what the fuck else do you want?

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You pick it up

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you carry it to extraction

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That was it

placid basin
#

E1 is a area which contains different sample of HSU

solar nova
#

No, we're bad parents.

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There was a cheese where you could prevent it from getting hungry

glad shore
#

Considering the amount of times we drop the baby in that run, we are bad parents, really.

civic thunder
#

are you meming

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or did you actually have to feed it?

solar nova
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It's a fuckin' baby, of course you have to feed it.

civic thunder
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in a HSU

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well... exactly

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presumably HSUs, as hydrostasis units, have built-in life support

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they'd be pretty shit stasis units otherwise

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you telling me this damn baby needs feeding in the hour it's detached from the network?

glad shore
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But they're usually connected to something. Even the HSU's we come out of to go down in are connected to something.

civic thunder
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there's a few things about E1 that interest me

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artificial womb cold storage located

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the baby seems to have been grown in vitro

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generous use of prisoners deemed acceptable being specifically noted implies that clearly it's a special babby

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but why does it eat so much

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I'm a little concerned about the composition of these HSUs then

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I mean it's full of water

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can the baby breathe in there?

glad shore
#

I mean there's that. It's also possible that it's undergoing rapid internal mutation due to experiments with the injury infection syringe before.

civic thunder
#

unless it's some sort of perfluorocarbon slurry or something

glad shore
#

Meaning it needs vast quantities of nutrients to survive...

civic thunder
#

what experiments are these

glad shore
#

It's part of the logs for this rundown. They were testing two drugs, one that increases the "fast-twitch" aspect of human muscles for a bit. Basically a short strength booster. And the other was some sort of injury infection syringe. Possibly a new rapid healing treatment.

civic thunder
#

interesting

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so I guess the most obvious explanation is that the baby is a science experiment deemed valuable enough to go get

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I'd be interested to see if it was somehow modified

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given that it was grown in an 'artificial womb'

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I could be reading too much into that though, maybe they just mean an incubator-type deal

glad shore
#

Though from my understanding, those were in the second site, Garganta.

civic thunder
#

I find it hard to imagine that even with this near??future technology, a neonate can survive 'cold' storage though

glad shore
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Cold in this case likely just means 'sustainative' storage.

solar nova
#

I imagine temperature doesn't mean much in hydrostasis.

glad shore
#

I mean I say from my understanding, but honestly, they were probably running tests at the current site with the drugs. The strength booster was already in production, but only worked for 8 seconds without some sort of... Horrid side effect.

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Considering we have to plug the baby into the Neural Frame, I'm curious of what it really is...

fervent iris
#

a baby

glad shore
#

Besides that I mean. What it's purpose is. Maybe they're using it like memory storage?

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I will say that after the last rundown, I don't think we're looking for a cure. That's been thrown out the window I feel like.

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This is probably the wrong chat for that man.

undone brook
#

I need a video explaining the lore :c

glad shore
#

WOULD make things easier, but there's still a good amount of speculation.

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Chances are, any video would become irrelevant a rundown later.

devout geyser
#

yuh i feel like every rundown we will keep getting a little bit more info

glad shore
#

Lets hold off on doing a video explaining the lore for a few rundowns. Would not mind being the voice actor for that though, sounds like fun.

devout geyser
#

i’m excited to see where this new story line takes us

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with the audio logs

glad shore
#

The first one that was found might be from Woods if that makes sense. The enlightenment talk and other things sound like something he might just talk about.

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It wouldn't be too surprising if our group in the game is the group that ran the radio station trying to reveal what's going on at the crater.

devout geyser
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i don’t know if it’s any of the prisoners, because they’d recognize it

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but if it is that could be why they’re incarcerated

tawny jackal
glad shore
#

Or at least, why our group is. Considering the talk of the radio station having someone on the inside, and one of the characters in game having a patch for Santonion industries...

fallen rose
lilac island
#

@fallen rose The fuck is this?

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@tawny jackal What the hell is that?

glad shore
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It's got horns on it apparently. Based on the card I got, the one Oomba posted, they might be some sort of stronger variant... Thinking on it, there were some stronger punchers in the last rundown.

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I think they might have had horns, I just didn't get a good look at them.

manic sparrow
#

i recorded the first audio log of the radio station, rendered it in HD

vestal delta
#

based on the description of the card oomba posted it is probably a charger

manic sparrow
#

should i start a collection?

vestal delta
#

and the thing X posted is the Birther/mother

glad shore
#

Ah, that's the birther, ok.

stone vine
#

why does it have wings, where tf it flying to lol

lilac island
#

Oh know... What if it does...

tall anchor
#

flyin to yo mama! dabhype

fervent iris
#

Oz that image X posted i will be seriously spoiling for yall

vestal delta
lilac island
#

I've gone too far hacket, tell me plz <3

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DM it if you have too.

glad shore
#

Those 'wings' look like armor coverings...

vestal delta
#

we do not use the L word here hackett

fervent iris
#

lmao

glad shore
#

L word?

stone vine
#

😭

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also the thing on the card looks nothing like the mother lmao

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like idk what the thing on the card is but it aint that

vestal delta
#

dont worry about it kalis

glad shore
#

Got it.

tall anchor
vestal delta
#

the thing on the card is the charger if the description means anything

stone vine
#

oh ok do we see it in D1?

glad shore
#

I would think so yeah. It definitely reminds me of the things that would sometimes come from those broken, gunk covered doors we'd encounter in the last rundown.

vestal delta
#

chargers are seen within C1 but they dont really look like what they do on the card

tall anchor
#

you do according to the trailer

vestal delta
#

their skin is completely black, like tar

tall anchor
#

oh nvm

fervent iris
glad shore
#

There was like a lesser charger in R2 that would come from the doors sometimes. Think they had horns.

vestal delta
#

the hybrids?

glad shore
#

Yeah.

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But those had different faces..

fervent iris
#

Soy hows the wiki lmao

vestal delta
#

normal

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i was being hyperbolic when i said it would be chaos

fervent iris
#

hows your stress levels right now

tall anchor
#

12

vestal delta
#

pft who gets stressed about wiki things

tall anchor
#

No

vestal delta
#

nope

tall anchor
#

feel free to however

glad shore
#

Should probably include the new syringes in the wiki too...

vestal delta
#

We dont want to add everything immediately as then people will just look there instead of learning things for themselves

glad shore
#

Good point, good point.

#

Can't wait to get off work so I can take a look at the new guns and rundown. Blegh.

tall anchor
#

We will add stuff like the syringes and the new guns soonā„¢ļø though as they’re in a teir weapons

#

it’s more about straight up adding everything from d1

glad shore
#

I will say though, it really doesn't feel like we're trying to stop this from spreading if there's infection cure centers, infection cure packs, syringes that cause secondary effects along with causing infection, it seems more like we're getting new samples so they can perform more experiments.

#

Like, has that been discussed at all yet? The fact that we can actually cure ourselves of infection? I mean I know a while back we talked about how it didn't seem like the warden cared for how infected we were, just our mental health, but is this the reason why?

sick oak
vestal delta
#

you dont need to worry about using spoiler tags here

glad shore
#

Yep, got that log recently.

#

Hey, anyone know what the depth of the current rundown is?

#

... Huh. That's interesting.

#

That's higher up than A1 of the last rundown.

#

We started at a depth of 543 meters last time.

#

I guess that means that there's a different section of the crater that we're entering into... And that the lab is on the same level as the last facility we went into.

#

... I sincerely hope we're still at the crater, I do not want to think of the implications of what would happen if we're at the Garganta facility.

#

Alright. That's good. If there were two outbreaks of this, we'd be screwed, no question.

#

Just run through all of b1 touching every computer?

#

If you find something let us know. I feel like this might be something to help us understand why we in particular are prisoners. It seems like Santonion has a lot of power if they can just pull prisoners from the prisons of different countries.

#

IF that's why we're prisoners I mean.

#

Either that, or this radio show will tell us more of what's going on at this facility. What their experiments are and such.

dry owl
#

Yeah, that is seemingly a callback to the Alpha

tall anchor
#

I would go so far to say the levels are alike

glad shore
#

With this rundown, we're entering a different area as well, not connected directly to R1 or R2. It is, however, possible that R1's rundown opened up more paths than we think. It's possible the lab we go into is linked to R1s D tier.

#

It should generally be noted that whenever we start up a rundown, while we open paths in different sectors, that doesn't always mean that we utilize the same route down. R2 started at a depth close to the start of R1, about 500 meters down.

orchid aurora
#

In case you guys were wondering, I decoded the r3c1 rot47 text'

lilac island
#

this sounds a lot like something from the death stranding universe

orchid aurora
#

It says: Unexpected geographical data mismatch, area deemed unstable.

lilac island
#

the baby

#

the weather above ground when dropping

#

the location of the facility

#

for anyone who played death stranding, remember that the asteroid that killed the dinosaurs was an extinction entity

#

and guess where the rundowns are

#

coincidence?

#

i think not

sterile marsh
#

yea except were dealing with annoying ass creatures instead of ghost

dull orchid
#

looks like they have been stocking up on fog repellers

lilac island
sterile marsh
#

oh yea shadows

#

forgot

orchid aurora
#

that isn't a ghost tho

sterile marsh
#

yea

#

just a shadow creature

orchid aurora
#

it occludes its appearance but is anatomically a normal sleeper

orchid bramble
#

hey what the story so far

orchid aurora
#

you are in secret underground facility and you must do shit for warden

lilac island
#

the "ghosts" in death stranding are totally invisible to all but a few people

orchid aurora
#

that would work except the biotracker can detect it easily

#

you needed a child for death stranding

lilac island
#

yes

orchid bramble
#

is there some were I can go to see all of lore stuff we have collected

orchid aurora
#
GTFO Wiki

Logs are small piecies of writing found on specific teminals in some expeditions. They are limited to one special log per Tier of level (A,B,C,D,E).
They are found using the LOGS command in a terminal, they are read using the READ command in a terminal.
Logs were introducd in ...

lilac island
#

what if its a different occurance or something

orchid bramble
#

thanks

orchid aurora
#

r3 isn't fully documented yet

#

there is also a lore page somewhere

lilac island
#

the extinction event in death stranding is, well, the death stranding

#

when all these ghosts appeared

#

what if this is just another extinction event

#

or an earlier one that noone knew about because it happened in a facility >500 meters below the surface

orchid bramble
#

wait there is no rundown 1 logs?

orchid aurora
#

nope

#

all the lore there comes from mission descriptions

#

also there is a website which basically confirms at least 1 of the prisoners worked for the company

orchid bramble
#

k

lilac island
#

its the one with the hood

#

it even has a santonian logo on it

orchid aurora
#

Anyone have the a copy of the audio log?

frozen eagle
lost ore
#

what da fuq

#

global conspiracy?

#

@lilac island actually the one you said is Hackett and is not the guy who made the Santonian Web. That was Bishop, who is the 4th prisoner we use.

dull orchid
#

therse 2 audio file thou

#

anyone have the other one

orchid bramble
#

hey guys what happens when u email the santonian industry web site

lost ore
#

they send you a sleeper to your home

austere depot
#

so I jacked character up on as many Syringes as possible. Turns out using them builds infection

#

Yes, I was curious to see what would happen

orchid bramble
#

I am going to try it with the name of the work mention in the first log in r3a1

#

with the audio clip

dull orchid
#

theres one in c1

#

in the|| fog room||

#

we didnt have time to enter

#

the fog repeller one was in d1

orchid bramble
#

k

lost ore
#

how i detect the secret door in c1?

orchid bramble
#

idk

frozen eagle
#

So how do you access the audio logs?

austere depot
#

@lilac island Not sure about the effects myself. I do know the red syringes heal about 10 hp - and that using multiple syringes builds infection

#

The green syringe turns the HP bar yellow - not tested, but making a guess that it may provide armor? Reduce damage?

wet condor
#

No

#

That syringe makes you do massive mele damage

orchid bramble
#

hey were is the lore terminal in a3

wet condor
#

Like one hit kill

#

without charging

solar nova
#

Yellow syringe is at least 2x melee

dull orchid
#

@frozen eagle type logs

#

then read _____ whatever u see below the auto gen

lost ore
#

about the experiments in the complex

#

what things you found?

lilac island
#

would this be a research based HSU?

sterile marsh
#

from the original lore from when I read the wiki

#

these things came with the asteroid (I think)

#

or

#

since the infection was building in some people they would lie theyre face down

#

leading to them not liking light

willow creek
#

What did we find out in RD2 and RD1 at the end

#

What’s as the big reveal

#

*what was

sterile marsh
#

Crib in RD2 I dont remember much

#

but I remember its like a nest of a sort

lilac island
#

idk

#

it was a "cold storage bulkhead"

#

its where we find the neonate

#

r2d2 was a reactor startup to acccess the bulkhead

#

yes

dull orchid
#

these things were found

lilac island
#

same in r2e1

dull orchid
#

its written on blackboards everywhere

#

in the lab

lilac island
#

r2e1 has a different exit point

#

probably leading to the lab

dull orchid
lilac island
#

he do be growin doe

dull orchid
#

what if its a plant base hybrid

#

or infections

lilac island
#

he do be infecin doe

#

bruh

#

theres spots of MOLD on the lab

#

in*

#

and the infection goes throguh the air

#

what is the most common biological infection via air?

#

SPORES

#

ALIEN PLANT ALIEN PLANT

#

theres the idea that this takes place in the death stranding universe

stuck yew
#

no

dull orchid
#

dam

#

alien plants from the astroids

dreamy hornet
#

How do we know that its in the future?

#

Or rather that specific time frame in the future?

stuck yew
#

date

#

fool

dreamy hornet
#

Wasn't aware that we had a valid time stamp finally

wet condor
#

I just played B2 and wtf is that thing I saw

flat nexus
eternal talon
#

I WAS RIGHT! it was a parasitic infestation that broke out of a secure quarantine. just wanna throw that out there.

tall anchor
#

weaselA the complex is -30 years old

fallen rose
#

@lilac island that's the boss dead on the floor lol

undone brook
#

Anyone know what it say when you click on any run?

#

I mean, when you click R3A1 a voice just say something about the complex

#

R3A1 is just an example

dense saffron
#

It's the description of the alpha rundown

#

It's reading this out + the depth

#

I'm 90% sure it's been this way since the alpha as well

#

Doesn't really mean anything

undone brook
#

Yep, it say that

#

But, why

cursive plover
#

so A1 has a audio log on a computer

lilac island
#

mother of chargers

cursive plover
#

fungus?

#

reminds me of cordyceps

#

wait it has eyes open!!!!!!

midnight halo
#

hey is the red error message on R3C1 a coded message?

#

I noticed it says ROT47 and I'm wondering if that's like rot13

grave finch
#

Gimme a quick rundown (no pun intended) on the new lore from Rundown 2, my PC was broken during it, and just got fixed.

dull orchid
#

anyone has the 2nd audio file from c1

solar path
#

A1 Log

glad shore
#

Hey, something to note, I just booted up the game and everything, just looking at the labels for each level. For A1 they reference "Neurogenic Cardiac Resuscitation" for the neonate you carry. I'm pretty sure that means it's heart stopped. Probably at the end of the last mission in R2.

#

I mean, aside from Neurogenic, that Resuscitation of the heart usually means it's either stopped or something has gone wrong with it's heartbeat.

willow creek
#

what was the lore of Rundown 2

dull orchid
#

we reroute power supply, find turbines to retrieve a baby

midnight halo
#

oh so Death Stranding

dull orchid
#

^

#

me too

midnight halo
#

there's an audio file in B1?

manic shuttle
#

dryan industries?

#

found a c1 audio log

#

its on zone 13 F

languid walrus
#

Where is the B1 log?

dire condor
#

where are we compiling logs?

devout geyser
#

there is no audio log in b1

#

i have all the logs, i’ll post them on the wiki on june 21 if no one has by then

boreal crypt
#

ok

stone vine
#

haha finally got rid of that dumb baby

#

Now we can use it as a telephone

#

There’s a b1 audio log? Could someone tell me which zone

dire apex
#

the baby in D1 is weird

#

i have some pics if you guys want

#

like where do you dispose it

stone vine
#

You put it in a neurolink thing to talk to the big sleeper

#

Like the sleepers have taken the child as their own apparently

dire apex
#

sounds like the forest plot

stone vine
#

I’m pretty sure we are talking to the big sleeper because who else could it be

lilac island
#

More important question:

I'm C1, what the fuck is that scream and who the fuck is doing that scream?

stone vine
#

Yeah I thought that too

#

Like what would make a noise like that

#

It could be the thing on the card

lilac island
#

The thing on the card is the new birther enemey

stone vine
#

They look completely different o-o

#

weird maybe that’s just me

lilac island
#

Really? They look the same to me

stone vine
#

The faces aren’t the same, the structure isn’t the same

#

idk

#

I didn’t see the weird black eyes

#

on the actual in game thing

#

or the mouth

lilac island
#

I'll look into it.

stone vine
#

yes I don’t know if I’m right or wrong

#

They just look a lil different to me

#

no way those are the same thing

#

for one the mothers face isnt actually a face its like the outline of a skull

#

and there are none of those weird horns

#

instead a bone like crown

#

if that isnt what made the scream then idk what could have o-o

lilac island
#

Who knows might be an enemy not available In this rundown

#

But it’s definitely a weird one cause out of all the sleepers we’ve seen they never have any pupils

weary wharf
#

is this thing above in the game itself... if so hats off

dull orchid
#

soo sleepers are born from mothership

lilac island
#

Doubt it

#

My bets are it just makes em in it’s body to send out to kill prisoners/humans

stone vine
#

yeah same I think the mother just stores them

#

in E1 all of the HSU babies were gone

#

id assume they all ran off to the mother and were put in those nests

#

maybe the mother makes the nests around the babies

dull orchid
#

ah

#

but there are

#

||eggs around||

#

w small sleepers in them

stone vine
#

yep i think that the mom puts em in there

dull orchid
#

||so they grow in the ball sacks||

#

tbh i was expecting the|| eggs in the surrounding to be release when the new monster screams||

#

but i was wrong

stone vine
#

same same

#

so maybe they develop in those yeahh that could make sense

#

develop into what tho o-o

stiff island
#

So I just tried to solo and failed miserably lmao

stone vine
#

felt that

stiff island
#

But I did find it interesting that it appeared to be a research lab

stone vine
#

yep it seems they were experimenting with mushrooms and plants

#

that could explain the different types of sleepers

dull orchid
#

alien shrooms

#

hahahaha

stone vine
#

haha

stiff island
#

But what about the parasitic stuff? o:

stone vine
#

the nests?

dull orchid
#

maybe dna slicings

stone vine
#

yeah thats actually hmm

dull orchid
#

but pretty sure they found these things underground

stone vine
#

yes

#

its a resident evil kinda situation i think

#

like expirement leaked

stiff island
#

Also uh, is it too far fetched to think that the boils/sores on a sleeper are eggsacks?

stone vine
#

we know for a fact they were using humans as test subjects

#

the HSUs prove that

#

yeah pickles

#

i think so too

#

they are some kind of weird egg thing

stiff island
#

These things become more disgusting the more you know about them. xD

stone vine
#

yep and dont get me started on the fucking moving nests

#

those things are gross

stiff island
#

Moving...nests?

stone vine
#

o-o ooh

#

i wont say any more

stiff island
#

pls no D:

stone vine
#

šŸ™‚

#

have u seen the mother yet?

stiff island
#

I have not. o:

stone vine
#

ooooh have fun

stiff island
#

Is it just as nasty?

stone vine
#

šŸ™‚

dull orchid
#

they found plants undergound thou

stone vine
#

yep they did

stiff island
#

Biomass, eh?

stone vine
#

inside the chixculib crater

#

biomass- nest

stiff island
#

Is that the fleshy growth?

stone vine
#

mmhmm

#

on the ceiling

dull orchid
#

maybe

#

cant remember the stage's name

stone vine
#

C1

#

and also in R1 we could see them in c2

#

with the ||chargers||

stiff island
#

It's curious how the parasite or whatever does what it does, like causing the head to bisect and open up.

stone vine
#

ikr

#

like there has to be some weird answer

#

how tf does it do that to a body

#

i know that theres a reason it makes each one the way it does tho

#

the mother is shaped like a crib

#

for example

#

the wings help it stabalize and its ribs have opened up to hold nests

dull orchid
#

so ||babies|| were parasite being insertedinto them

stiff island
#

That's one hell of a sperm donation

stone vine
#

lmao yep

#

and a lot of the sleepers are female

stiff island
#

Yo... does that mean it can force a male host to...

#

yuck

stone vine
#

O-O

dull orchid
#

omg i just realised

stone vine
#

hope to god not

dull orchid
#

there are different samples

stone vine
#

yes

dull orchid
#

in all lab stages

#

so the first excavation was in deep reach

#

thats where they started to dig and find samples

stiff island
#

Why, Warden? Why do you let this place exist? D:

stone vine
#

wtf is warden doing lol

#

hes kinda crazy o-o

#

i feel like he doesnt care about us or the cure, he just wants to like learn about the complex and the virus

stiff island
#

I wonder what happens to people that get captured by sleepers

stone vine
#

most likely either turn into one or get eaten

stiff island
#

Time to become a mommy. šŸ™‚

#

cringes

stone vine
#

omg yaaaay

#

god the mother is only in R3 how fucked up will the next one be

stiff island
#

How many mothers are there then? D:

stone vine
#

there is one we encounter from A1-C1

#

im not sure abt D1 i havent made it too far

#

but yeah i wonder if theres more

stiff island
#

I'm also having a hard time believing the body is actually alive anymore

#

Because we can take off their heads, and they still function

stuck yew
#

Who's the warden advising in the main menu?

stiff island
#

I feel like this is just a big game for corporations

stuck yew
#

One big experiment ?

stiff island
#

Like, they get to have a more or less controlled environment to see what happens

#

And we're the lab rats

stuck yew
#

And workers

#

since we're carrying out there tests on the neonate right now

stiff island
#

Yeah, and we're not any closer to truly knowing who the Warden is.

#

Or if it's a person at all.

stone vine
#

silly warden ahahaha

#

we shouldve murdered the baby while we had the chance

dull orchid
#

theres a bug w d1 now

#

if u wana experience hard stages

#

lol

stone vine
#

fr

dull orchid
#

the number of ||mommy spawning is almost related to no. of tries||

stone vine
#

yeah i played it for 3 hours straight yestarday

#

d1 is hard going in blind

dull orchid
#

i had 4 spawning last run

#

now 5

#

lol

stiff island
#

oof

stone vine
#

wait they spawn in D1!?

#

tf

stiff island
#

We need to just set the whole damn complex on fire

dull orchid
#

yeaa

stone vine
#

oh god 😭

#

i couldnt even make it to putting the ||baby in the neurolink||

stiff island
#

I'm gonna try soloing again to see what I can find before I die lol

stone vine
#

ill run it with u pickle

#

if u want

stiff island
#

I'm down. šŸ˜„ I ain't got no mic rn though.

stone vine
#

thats fine

#

join lobby 10

stuck yew
#

nvm

stoic rock
#

@stiff island what makes you think something down there couldnt survive a nuclear blast

#

theres bound to be something >:)

stone vine
#

Guys

#

we have the names now

#

for the log email

#

Name: Janson Davies

#

Date: 2050

stoic rock
#

MR DAVIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

stone vine
#

YESSSS

neon cedar
#

did people get the log about the earth quake in b1

austere depot
#

And interesting note I find is that many of the science logs in R3A1 refer to artifacts found in chasms, rift and sinkholes (Number)

There are cenotes all over the Yucatan Peninsula, giant sinkholes of eroded earth.
The jungle is believed to have grown on top of old coral, which I thought some of the plants looked similar too. Many of these cenotes have their own isolated eco systems.

As for artifacts: The cenotes were sacred to the ancient Maya tribes and this article suggests that the caves have been visited by humans as far back as 13.600 years ago.

(source) https://www.divecenotesmexico.com/cenotes

#

I just find it odd that the logs refer to 'artifacts' in specific.
Biomass is specified. Samples are specified. Artifacts are specified.

#

And all carry traces of Iridium.

#

Which should not be odd, unless the ammounts they contain are more than ordinary. Iridium can be extracted from smelting iron and copper - it has a tendency to bond to other metals.

#

Excessive ammounts of it could either be a linkage to the asteroid or the depth / time they are from - as Iridium is labeled to be heavy compared to iron.. meaning it sinks deep

#

Some thoughts...

  • Maybe the asteroid carried with it something that caused a change in the plantlife / life in the region?
  • If there was coral where the meteor hit, the Creepers (infected) do share many odd similarities with aquatic lifeforms (an earlier theory). Could the meteor have changed something there? Mutated something?
  • Corals do release 'spores'
  • ok as I write this, things just got weird..
#

...I need more data before I can say anything for certain.

dull orchid
#

alien shrooms and spores

#

ppppppppp

#

one thing for sure is something causes the change in babies

#

since they do have the 'tongue'

#

just like other sleepers

austere depot
#

In a disturbing way, do not the strikers remind you somewhat of barnacles with legs? Especially the tongue?

#

...

#

...

#

...

austere depot
#

...This could help explain the 'external' infection suffered from the spore clouds.

Nematocysts:
"In a cross between a chemical and physical defense mechanism, most corals also have nematocytes for protection — stinging cells on the end of coral tentacles that are used to sting, capture and kill off small prey and neighboring coral in a continuous battle for space.
The nematocytes look like double-walled structures that each contain a coiled, venomous thread with a barb at the end, so that when the nematocyte is stimulated either physically or chemically, the thread releases, penetrates its victim's skin and releases poison."

austere depot
#

I am going to write a wager. A partial theory:
So as it turns out, Humans and Coral share many similar genomes.
https://phys.org/news/2016-06-corals-genes-human-genome.html

The implications this possesses is that genetic research performed on coral can teach us alot about our own human biology given the genetic similarity.

The experimental syringes found in the lab may suggest research was developed into this field. I say experimental as the syringes build infection, implying they are far from perfect.

Given the retrieved pMOTHER SAMPLES back in R2A1 being heavily implied to be a plasmid, genetic research is suggested.
Possibly experimentation through gene-splicing, with the assumed benefits of this research presented in the experimental syringes.

UH Mānoa scientists at the John A. Burns School of Medicine and the Hawaiʻi Institute of Marine Biology have published new research showing that corals share many of the genes humans possess, especially those that can sense temperature and acidity, both of which are important ...

#

--
Greater strength - Healing substance.

#

The meteor may have had something to do with it given the strong traces of iridium. It is a metal commonly associated with meteors. The crash site however is not Yucatan as it is of today, but Yucatan that was back in the Santonian age.

stuck yew
#

nvm ignore me

#

Sorry I keep posting pointless observations. My bad.

#

Actually one thing

#

The plants we find look very fungus like

#

And those wierd egg shaped things in the sleepers must be connected to the veins in the sleepers.

#

And fungus are well known for creating neural networks in soil and in trees.

#

Also sleepers weak points are near the spine, head and neck

#

So whether parasite or strange plant whatever is controlling them uses the nervous system to some degree or is located near it.

austere depot
#

If they are a parsite, yes. If a product of a genetic splice - they could potentially carry many of the weaknesses of their host dna.

stuck yew
austere depot
#

That too, if you think about it. Spliced dna means new dna. It could exhibit traits unexpected as such a creature would have yet to have been observed.

reading into coral, revealed one disturbing implication: Asexual reproduction.

#

If a creature was spliced with a human, non-mammal, if it shared many of its genomes and was compatible. How would you imagine it to look?

stuck yew
#

They don't seem to require much to survive, they also can control completely demolished body parts.

#

To the bone

#

You can blow out the entirety of the chest making a hole which separates the spine and they'll continue.

austere depot
#

Indeed. Which may be part of why the genetic research would be of interest to the company. Looking at the syringes - a healing fluid and a strength steroid

stuck yew
#

So however the body of the sleepers is operating, it is independent of most (if not all) of the pre-existing organs.

austere depot
#

They do indeed. What I find odd though is that they act more defensive than proactive in terms of infection. I just found profoundly many facts of traits they share with coral organisms:
Infection fog - Corals are known to release toxins, particularly fire coral that cause all the traits seen in the infection. It does so by using weaponized 'cells' that attack the body externally. The fire coral is particularly malicious as it through skin contact can release nerve agents that give respihtory problems, resulting in coughing, trouble breathing, eventually kidney damage to complete imbobilization (wow..)

The main difference is they release such cells in water compared to air as a cloud of gas or airborne spores. The disinfection kits however do carry the logo of a pincer, suggesting the 'infection' attacks by and is thus removed by external means

#

Photosensitivity - corals prove to be highly photo-reactive. Reaction by retraction, some specicies even by low levels of light

stuck yew
#

They're interesting links but I don't think there's enough in game evidence to give any credence to the theory as far as I know.

#

The low light levels keep crossing my mind

#

It seems wierd for coral to survive for so long without a steady food supply or sunlight.

#

I think if it were coral related it would be manufactured from and not due to.

#

As you said.

glad shore
#

Based on some of the large growths we've seen, since you guys were talking about sleeper roles, it's possible that sleepers aren't meant to fight at all. Other than the tongue and the shooters, they don't show much signs of being too heavily weaponized compared to the big strikers and such. They might be there as part of the infections "growth" method. Basically waiting to be turned into whatever moving bio-organic stuff we saw back during R1 creeping in through the roof.

dull orchid
#

does anyone have all the different blackboard's logs

#

haha

glad shore
#

I also just realized something about the logs that we've been recording. They aren't for the crater, they're for the Garganta facility, not our facility. It's talking about a different construction site. They're also drilling somewhere else. The schematic that's sent over in the file talking about drilling starting in August of 2050 is labeled "g_schematics". The crater we're at is the chicxulub crater. There's not a g anywhere in that name, or in the name of the company that they're making the facility for, Santonian industries. If we take that into account, the facility we're currently at might be older than 2049 at least, maybe by a few years.

#

It would also fit in with the pirate radio broadcast. They've likely known about the creatures we've been fighting for years now.

#

And sadly don't have the blackboard logs. I'll be playing some today though, I'll see if I can't get pictures.

#

Yeah, think he's asking for those.

#

Well I'm curious as well, go ahead and post them here then.

#

Or are they all the same?

#

Post it, that does sound curious.

midnight halo
#

hey so is R3 at the same location as R2?

glad shore
#

Same facility, different section.

midnight halo
#

I never finished R2, I heard that at the end of it you find the door to the labs?

glad shore
#

So a patch of weed as part of this Deep Reach excavation came back as a new biomass?

#

And kinda. There was a lot of stuff Kak, but basically it's where you find the baby you carry in this rundown.

#

... Well this is weird actually. Been wondering this. Why are they checking for iridium in biomasses? It's a metal. The only thing I can think of is that it's more common in meteorites, but that's it.

#

There's two recorded theories about how, since iridium is more common at certain layers, there must have been meteor strikes at those recorded times. The crater we're at was supposed to be the site of a meteor strike that wiped out the dinosaurs.

#

The only other detail that might be important is that recently, like, really recently here, but there was a drilling expedition done to try and retrieve rock samples from the meteor. They went down to about 1,300 meters and found a hollowed out section with molten lava. A sort of hydrothermal vent that formed.

#

How strange that there's no recorded date on sample retrieval though. Or date it was logged.

#

The email messages we see usually have dates, if corrupted ones. So a lack of a log in this situation makes me feel like they were putting this under heavy protections. The data is probably spread out across multiple logs elsewhere, we'd have to track back that sample number.

#

You said the other logs had varying weights and such? Mind if I see a few?

midnight halo
#

@glad shore where'd you find that out?

glad shore
#

The fact we're at the crater? It's the gps co-ordinates at the end of one of the first trailers for the game.

#

Well that's weird. Isotropic and Anisotropic Crystallographic orientation tests both just show "yes".

#

... Congrats, think you got a log of the meteor.

#

Or a chunk of it at least.

midnight halo
#

no no where'd you find the logs about a drilling expedition

glad shore
#

Oh, that? That was back in R2, some logs in R3 I think reference it. Warden's got them.

#

... Wait, this can't be right. That's way too much iridium.

#

Yeah no, that second to last one? That's not right, that just can't be right for a meteor. Most meteors have an average ppm of iridium of WAY lower, usually around .5 ppm or so, it can be higher, but THAT high?

#

No way, I don't know what that is, but that's a seriously strange rock.

lilac island
#

hey lads i havent been playing this game since the end of rundown 1, didnt play through r2 at all

#

can someonje run me through the laor developemtns

#

loar

lilac island
#

what

storm saffron
#

lol

lilac island
#

what the fuck

#

babies?

#

like an enemy

fluid schooner
#

With somes friends we find the date of the reccording : 3 september 2050

dire condor
#

oh shit so we know that the game takes place after 2050

fluid schooner
#

i guess !

#

For finding the IllegalRadio Recording posted by @lilac island , you need to go on the terminal in the zone 254c (the one who got the reccording), then you type :
-"LOGS"
-Then 2 differents files appears
-Then you need to type "READ "name of the files" "
-You do this for the two differents files and you'll uncode the crypted message and a message will appear on the terminal

#

of curse you'll find this on the R3A1 mission

#

hope you'll understaind my broken english šŸ™‚

#

and i hope this is not a repost

#

šŸ™‚

glad shore
#

Ah yeah, that radio's been found. I'm doing a small amount of soloing on A1 right now, so I'll see about what I can find.

#

Yeah that went about as well as I would imagine.

dull orchid
#

hmmm

#

the radio log

#

so stark industry has been researching everything

stuck yew
#

Anyone got images of the biomass in R1?

glad shore
#

You can probably go back and look at Markiplier's video of it, think he gets a good recording of the biomass moving during one of the runs.

grave finch
#

Did the invisible enemies ever show up in Rundown 2?

acoustic quest
#

y

grave finch
#

Ok, was it in an area with high radiation?

acoustic quest
#

nop

#

just simple fog

grave finch
#

Like the reactor from the first rundown

acoustic quest
#

was an storage area

austere depot
#

@stuck yew Well, there is also a link between coral and the jungles of Yucatan.

The jungles of Yucatan grew on top of coral reefs. So if the Meteor hit the reefs and somehow left behind extraterrestiral microbes, bacteria or minerals that affected the aquatic life back in the Santonian Age - it could have affected the plants that would come to grow on top of it.

I agree however that there are not enough links to confirm that the infection is 'coral based' in origin.

grave finch
#

Ok so what were the big reveals this rundown, I know that theres now growths that infect you, but what else?

#

From the pics, it seems like the world has corporations with extreme amounts of power

#

Seeing as radio stations can be illegal

rich sorrel
austere depot
#

Why I suggsted the coral theory and why it has disturbing implications though.. well..

A coral has the ability to reproduce asexually - differently than bacteria and parasites however.
Based on their genetic code, with nourishment, they can spawn more of themselves independant of hosts. If that was coupled with a human in some spliced genetic abomination - well.. you see where that would go.

#

It could leave 'spawn' which would grow according to its genetic template to a full grown version of itself

#

With such an ability, the infected could also be grown as well potentially created from infected hosts - which would create an awful ammount of biomass

such a genetic advantage may be present in the infected however - even if not coral based. It is just where I obtained the inspiration

glad shore
#

So it looks like those blackboards are randomized, probably off of a listing of about 1,000 of them, but they all detail plants or minerals from this excavation.

wet condor
#

Anyone know what causes that big scary scream when you open the security door to zone 15 in c1?

manic shuttle
#

keep going trough the room

wet condor
#

Is it actually the spiky boys or somethine else?

#

Because its very loud

bright charm
#

something else for sure

#

the spiky guys don't sound like that at all

#

maybe it's the huge blob šŸ‘€

wet condor
#

It freaked me out so much

#

*my

#

And when I got to it it really freaked me out

#

I didnt notice it when I played it properly

manic shuttle
#

.......

bright charm
#

maybe someone opened it while you were miles away

#

but you should hear it from any distance rly

wet condor
#

Yeah probably

#

I didnt for some reaosn

#

Honestly

#

I hope they add something bigger

#

I really really want to know what made that noise

#

And it aint a mommt

#

*mommy

bright charm
#

spiky mommy?

#

x)

#

or big spiky mommyok

wet condor
#

I kinda want it to be something big and scary

#

But not big and scary at the same time

#

It could be something really anticlimactic and adorable

#

Like a harmless big guy

#

@bright charm An invisible big spiky mommy?

#

Also with scout tentacles

bright charm
#

with scout tendrils

#

^

wet condor
#

Yes XD

bright charm
#

and 50% hp melee swing

wet condor
#

Instant death

#

I just noticed you get the noise going into 18 as well

bright charm
#

then it's probably the big blob

wet condor
#

Im intrigued

#

Go on

#

@lilac island please go on

#

What part is from C1?

#

Wow

#

Thats interesting

#

So they are definitely linked

#

For a moment I thought Mr Davies was the insider

#

@lilac island I was intrigued by the sound that was made just before you go into z15/18 in R3C1

#

Where are the sounds kept in the game files?

tall anchor
#

it’s not exactly really known

#

Unity doesn’t package games in a way that we can make sense of them

#

they’re all .asset files

wet condor
#

Except for the sounds

#

The devs have used WaveWorks Interactive Sound Engine

#

all the audio is in .wem files

#

What was the company called he mentions?

#

Never heard of them

#

Wait

#

Are they the company on the neonate?

#

xd

#

Where does Santonian fit into all of this?

#

Now why would a company like Santonian be investing in a company that makes household items?

#

Except they dont just make household items

#

Why would they make a HSU for children eh?

solar nova
#

I wonder if this sort of reveals what sleepers are, with the real sleeper growing inside of the person and then coming out after splitting open the shell.

late basalt
#

But how's it give birth? King SCHLEPPER

lament temple
#

._.

heavy bear
#

sorry to ask you guys, briefly, what do we know about the lore so far? My buddy is new to the game and I dont have the answers

#

Cheers

late basalt
#

no

#

actually not too much

wet condor
#

So i think im onto something here with the game sounds

#

I managed to build new banks with the correct names and correct events which the game would call

#

Theres this weirdass python bnk compiler thingy im trying

#

Thank the no mans sky wiki for this

#

Ive got it

#

In DRIVE:\Program Files (x86)\Steam\steamapps\common\GTFO\GTFO_Data\StreamingAssets\GeneratedSoundBanks\Windows

#

You have lots of shit

#

At the bottom you have .bnk files

#

these are your sound banks

#

they also have linking .xml files of the same name

#

so for example

#

music.bnk has music.xml

#

the xml tells us which .wem is what sound

#

for exmaple in "music.xml" we want e.g.

#
<File Id="3919921" Language="SFX">
                    <ShortName>crescendo_ostinato_150_015.wav</ShortName>
                    <Path>SFX\crescendo_ostinato_150_015_6310C9DE.wem</Path>
                </File>```
#

the wem file is 3919921.wem

#

This sound is a streamed sound so we dont need to extract it

#

Ngl im so sad

#

Im doing all of this just to find out what the devs called the sound that you can hear in R3C1 when you open z15/18

#

They may have even called it something obscure like roar

#

Im probably doing all this for nothing

late basalt
#

hmmmmm

glad shore
#

This whole place is rather strange now huh? I mean, there's that stuff. The air purifier stuff makes sense given how far down this is. Same with the reactor. But operating tables like that... How much you wanna bet there's strikers and shooters under the cloth?

cursive plover
#

so hear me out if they have the ability to build a facility underground what if it somehow connected this one and garganta facility and that earthquake was them sealing a tunnel

#

how do you explain all the rubble and bulged doors

glad shore
#

These things DO tend to bust doors down.

cursive plover
#

weve seen these things not stop looking for thier target

#

they dont stop busting down a door

glad shore
#

Well yeah, though based on some of the text, the cave-ins might be on purpose, possibly something to do with that "Emergency blast" thing.

#

Then again that seems to be an automatic data transfer thing.

cursive plover
#

true

glad shore
#

But there were automatic safety measures in place. Not for an earthquake but for the main server room hitting a high temperature on the computer... So maybe the computers aren't tied into the security we see.

#

The logs being used during this particular rundown for the generator and such makes me feel like there's some sort of clue-in there. I've been checking every computer for logs I find but nothing else other than the autogen and the logs in A1 so far.

cursive plover
#

i would expect that if this was the main facility they would have some access to the other one

glad shore
#

I assume so but... Alright, this is just something to note I guess, but all of the samples they have say "Test pending".

#

Like. All of them. Some of the samples list it as "N/A" or they have the orientation tests listing yes or sometimes, strangely enough, no, but other than that, all tests are pending, and the macrostructure and microstructure inspections are on separate research records.

#

I say strangely enough because the tests are supposed to be something that tests a mineral based on it's structure of atoms to figure out what it is. And their tests are like "Oh yeah the Isotropic orinetation's right but the Anisoptropic one is oriented the wrong way".

#

So in some cases the tests are like "Oh yeah it's this mineral you're looking for" on one test while another says "Try something else, this isn't it."

#

It means they're looking for one particular mineral. Based on the way the documents are worded, I think it's Iridium. Based on the ppm part of each test, and that makes sense since they're looking for a meteor, but it makes it feel like there's something special about the material the meteor was made from that makes them want to find more.

grave finch
#

So how long is it till Rundown 3 opens?

cursive plover
#

its already up

lilac island
#

restart your steam and update the game if its not working for you

weary wharf
#

do we have a name for the new enemy type that spawns the babies , id like to suggest Pregnant or Moeder which translates to mother in dutch

lilac island
#

No official name as of yet

glad shore
#

Most likely mothers.

#

In rundown 2 we were taking samples from something referred to as pMOTHER.

#

Though I guess we know how Santonian industries got their funding. They mined Iridium from the crater.

#

For.. Everybody, I guess. Iridium is a very rare element. There's some in the crust but it is a very tiny amount. It's price is about 75 to 80% of gold. Though that's currently. As time goes on and iridium is used up that's going to increase, so by 2050, that's probably worth a lot of money.

#

Seriously. Today, a pound of iridium is about 25 thousand dollars.

#

So if we were wondering how Santonian industries funds this. There you go. They're pulling stuff weighing about three to four pounds with an iridium ppm of 47 at times. That's a LOT of iridium to dig up.

#

But yeah, rant about iridium over, continue killing strikers and dying in horrible ways.

#

Which strangely enough, it was. Iridium's really hard to break down, it's a very sturdy and stable material. Which is another reason to mine it, it's one of the noble metals that won't rust, but unlike gold, it's strong as all hell.

#

So if it appears in a plant of any type, it's ability to lay down roots would be a little insane.