#gtfo-lore
1 messages · Page 168 of 1
You dont back up people in a scenario like this
If its safe above. There is no purpose to backup
so if someone dies one person can be activated to save the time and proccess to hire
That minimises work force
how so?
As said
If above if safe. You dont keep scientists below in storage for later use
Unless the people stored in containers are something entirely
Then it would make somewhat sense
then explain the Admin
and the Officer
why was an high end office worker and a military guardsman in stasis
Minimising scientist to work on a project only to use a backup, means that 1, you delay the work since the scientist has to take over the next dead guy. By reading over what he did then sum up something new. 2. Having less people working on something overall slows down the completion speed of a task
Regarding the officer and admin
Like I said
oh you're looking at this by halving the workers
im looking at this with redundancy in mind
two is one one is none
There is the possibility of higher ranks being infected but went in to “hiding” to delay the speed of the infection around their body
so if say an incident occurs and over 50 research workers and 70 miners and 26 guardsmen die
they can activate HSU's to respond to work faster
and have people get hired
to fulfill the secondary slot
It’s a really awkward theory
and ofcourse
You simply put people as meat or slaves in that state
the peoples secondaries will work their shift when they arent active
Which would mean humanity has come very low
If shift based
Then I can see something happening regarding
does Santonian look like they have the regards of anyone but the elite workes
But why would you put HSU containers all the way down there
When its not sfae?
Unless the sleepers spreading was too fast
To move over
anyone lower than C-class workers are probably viewed as cannonfooder
Doubtful
I’ll be doing my research.
I find it difficult seeing that being the case
But thanks for the logs dud
then why do they have fucking babies in suspension down there
Could you send me those?
Files
The babies
not files
Hmm?
About those logs btw, who made those? The full email is harder to read with those white spots in the background
From: Andrew Clinton B035
(To:) J...o Davies A001
🤦 Now what I meant Ezzy
also Davies is the most important person here
was for hackett in vc
i.e why he asks for security to be tighter should davies come
You guys still in voice D:
shhhhhhhhhh
I'm going to eat and think about your theory
HMMM, I think the letter next to the employee's name cna refer to which section they are working at. Davies works closer to surface, A level, while Andrew B is probably working on more important stuff deeper
potentailly
but
how does the hierarchical system work
like the closer to the surface you work the more important you are
if so
Davies is the most important person in the complex
Not the closer, the deeper
Does not make sense to have important things at the top in a underground complex
Because you need things to not fall apart
i mean
And someone who holds others from rioting, keepts them in line...etc.
Leadership is always needed in whatever place, even in revolution against leaders there are leaders
true equality never exists, there is always hierarchy and such more important people than most
i keep my babies really deep
though it's kind of in rav's theories' favor that the more important "valuables" are deeper
balls deep*
yes
i was 100% safe for work mode when i wrote that actually.
It better stay in Safe work mode :)
Really, let's keep these things here serious and role related
understood
this is lore not life
make a serious-discussion if stuff like that needs to be discussed or if people need help with stuff in life

about the only reason high level personal wouldn't be deep is because of hazards which we know exist. that being said its entirely possible that the highest person isn't deep but their second is. woulnd't be surprised if there was multiple levels of deception within site personal prior to whatever even led to the giant hole
im going to auto assume that Scouts are just sleepers that happen to sleepwalk. (i mean there blind and you really dont know where your going when your sleepwalking either) i have no idea why they have tentacles BECAUSE they sleepwalk tho

Scouts are blind like you said. They use the tentacles to "look around"
Nope scouts dont detect light from what I've seen. Cause they're blind
If you touch their tentacle they scream and send a wave of sleepers in.
Think of cuttlefish and the sorts, they use their tentacle things to feel around.
^
@acoustic tide Depending on how sleep is defined, it might not make sense to say that they are asleep.
It seems more like they're in a searching state, and they have defense mechanisms if they detect some other organism.
It acts as a division of labor for the Scout to deal with all of the active searching and moving around, while sleepers around it remain dormant.
@solar nova I agree, I feel like the sleeping variant is so they can pick up vibrations easier
It’s probable like you said because of scouts
Scouts don’t detect vibration they use there feelers which is why they are able to move around
lmfao just tried spectrogramming as much stuff as i can
This is the warden talking when you click on an expedition
i tried alot of other stuff but they just had nicely matching patterns
if anyone can map the inconsistencies in its speech here maybe it could show us something
although i dont think Simon thought this deeply into the audio
When players look more deeply into the lore than the devs themselves 🤣
@lilac island What, the HSU?
@solar nova Yes. There's something in it.
is this the evolutionary origin of sleepers? https://en.wikipedia.org/wiki/Star-nosed_mole
there is a thing called evolutionary convergence i think, where certain evolutionarily beneficial organs such as eyes and wings will develop just because its useful to have, not necessarily related to if that creature is an ancestor of the other or not js
Developer places a poop under a Cow
A wild Lore hunter appears
“What is this magical creation, sent by the Gods, with unlimited knowledge that I see before meeee?
The creation of the Universe must be explained certainly through this steaming-“

pffft
<@&408548765599793173> this guy is spamming this in other channels too
i mean unless the devs planned to add jump league to GTFO this gotsa be removed
ive got a feeling they arent
On it
okay anyway gtfo lore haha
Thanks for the ping.
anytime riako
Do we actually extract? Or does it just leave them to die and disconnect the video feed
i would say that we do extract due to being the same characters over and over but than again
Agreed, it could also be a side effect of other characters not being put in yet, voice lines, etc
yeah, but i do think that would be not really efficent
if it is indeed a Ai and human life is rare than well it aint gonna waste it now is it, even if it is prisioners
I suppose the AI would be walking a line between life being rare and actually giving us full ammo
Just think that if they send like new prisonner in E1 they never going to make it so they extract us to keep the "well-trained" prisonners
I think it's more like we are expected to fail regardless so they don't want to invest more than necessary in terms of resources. Just think from a sociopathic perspective: They're more than likely going to die regardless. Well equipping them might slightly increase their odds of success, but not by much. Might as well send them half equipped since it doesn't matter enough.
Although I am not sure if the infection is terrestrial or not, I have an idea. What if it wasnt an asteroid crashing on earth, but a spaceship. R3 has the name "The Vessel" So maybe. And the infection is an experiment conducted by aliens or something.
personally i think it's just some old super parasite like ancient but was locked away beneath the earth and was a extremophile and was able to survive, and when it met humans it infected them and turned them into sleepers, or just a classic science test gone wrong...
wait isnt the place we are in just a mining place?
Yes it is a mining place
well than maybe science experiments can be took off than?
GTFO basically puts you into the role of one of four janitors. It is a Janitor game. Think about it.
You get the electricity back on; You have to get stuff out of dirty situations; There is a lot of goo, dirt and blood you have to fight through; You have to while not being noticed;
😄
is that promo material?
Those were screenshots before r1 I think
There were also eggs and that strange snake creature in the trailers
so much content I really like to see
settings wise, R1 and R2 are really close, only the generators being visual key points
Aye, sick confirmation on R3
So we're going to soon have the complex, refinery, dig site, and lab tile sets.
Real question is what the size of the rundown will be in terms of level count.
We've always had 1 level per lowest and highest tiers so far, so that's a decent estimate for A and D. B and C will probably be the bulk of the levels. If like R1, it will be 4 levels between them, which would be 6 levels. If they have only 1 expedition on B or C or 3 expeditions on B or C it will vary. They would probably only do that once for a tier, so it's probably between 5 and 7 expeditions.
That second picture look like it stores that ||baby HSU||
yeah that's what set off the connection in my mind
It's massive however
You can see it in the 598 on E1
It's in the second room iirc on top of one of the little overhang areas
I would want to know what's in the Small and big HSU.
||Naruto and Sasuke||
lmfao
@lilac island Big HSUs contain humans, you can see who they are on the terminal if you query an HSU. The neonates don't give you that sort of info, but the best guess right now is that it's human infants.
HSUs only appear in a few levels, and only two for R2.
R1: A1, B2, and D1 (50% of all levels).
R2: C1 and E1 (20% of all levels).
18, 20, 21, 52, 74, 202, 203, and 601 are all the zones which have had HSUs.
i wonder what are those HSU used for ? Like it's a Mining company and they use HSU to contain human body ?
feel like the HSU is probably there for emergencies
Which is why we use them to gain access to certain levels in R1
At the worst, possibly used for the same purpose that they are for the player characters. Storing people for experimentation.
Then repurposed to try and keep people alive when things went sideways.
I doubt they store actual bodies
I think its more likely they contain a lot of genetic information that is categorized
I think that the player characters are stored in HSUs near the surface between runs.
They can probably be used for that, but its not likely the main purpose of it
I mean, why else do we do Bioscans for everything
With HSU's littered all over
They probably went with that specific security system because it ensures that even if things went sideways, it would be possible to regain control of the facility
Since they obviously knew about the infection already, they designed the complex with these failsafes in mind
HSU = Storage and Bioscans are for active individuals maybe?
I know for R1A1 and R1B2 we literally get genetic information in order to progress to the next sub section
That could be explained as needing that genetic info in order to access and add the PCs as "authorized" individuals
Basically
It feels like the Warden is more or less using the PCs as tools to slowly invade/infiltrate the complex.
so having to acquire local authorized genetic code is coherent within that idea at least
The fact that the Warden knows what needs to be done to gain access to every subsection is a very big hint as to who or what it is
Because it can't be an outsider if that were the case
Agreed, I'm thinking its either the original group for the complex or from a group that had partially infiltrated the complex already.
More likely the Santonian Industries company
Since they authorized its construction and were probably running everything
They knew about the infection which is why they built it with these bizarre security systems so they could research it as safely as possible
The entire complex itself is a bit of a mystery, if its just to research the infection why all the heavy equipment (aside from the mining equipment)? That being said my group can't play much so I'm mostly working from information here and the wiki for anything below B level.
Considering its size, I don't think they were actually finished building the complex
Whatever they found was important enough that they felt the need to start research on it as soon as possible
As for something like the prisoners and their connection to the warden, I doubt we'll have any information on that for awhile
the equipment and the signboards all looks super old thou
like it has been there for ages
Could be that the need to break in was due to the data corruption shown in the automatic generated network log.
The emergency data transfer ultimately failed so the data, scientific and other data was corrupted.
If the fascility was sealed or a locked cell, not touched until needed for...one reason or another, I can imagine that would be a problem. Especially if data contained details on finds, necessary id's and passkeys for entry.
What's that from?
the 3rd episode of ROGmasters talk with GTFO
also since the equipment is repurposed mining equipment and we are now going to a lab does that mean we get repurposed lab/testing equipment?
The weapons don't look like "repurposed mining equipment"
no
sentry guns are mining tools
Shoot rocks
looks like snatchers are coming
Who even said that the equipment is repurposed mining equipment
Because that doesn't even make sense for any of the weapons or tools
idk if they kept that idea or changed it out like they changed the characters from scavengers to prisoners
I'm not sure, even in the alpha repurposed mining equipment doesn't make sense
I feel like it's one of those things people claim as fact without even looking into it
Just because someone else said it who is doing the same thing
the only logical choice for Repurposed mining equipment are the melee weapons
Gavel, sledge hammer
etc
Especially the gavel
maybe cfoams
thats plastic
or mines to clear rocks
Tripmines?
then how can i place mines on rocks without the mine exploding >:)
🤣
What, are the rocks supposed to move lol
Clearly the warden created the "repurposed mining equipment" meme to distract everyone from the truth
oh
ok so i guess i was wrong, but i am kinda hoping for some lab themed equipment, tools, resources, or consumables.
someone give me a quick rundown of the lore
either experiments gone wrong or dormant evil got released
Im leaning more towards the dormant evil
or both
My bet is it became a lab after whatever it was got unleashed
It seems too industrial to be designed as a lab. Plus no rooms that flat out look like a lab. Mostly looks like a mine
So i feel that they unleashed something or discovered something while mining and started to bring in scientific equipment as a group or government body took control of the situation
And slowly things lost control
That would also explain how some of the rooms have stone or dirt floors. Either its an area being observed by scientists or its just a pathway that was created during the mining
or both
there was definitely some interruption to normal events.
Do we have any indication as to what exploded out of the complex? All of the entry points I've seen have metal that is bent up towards the surface.
might be a fatal accident
which resulted in the explosion
that allows us to be deployed down now
Doubt an explosion could do that and not damage anything around the hole
More likely created as part of the system used to deploy prisoners since the complex can't be accessed under conventional means
if it is an explosion, its very questionable to say the least
How does an explosion go straight up while only having a blast radius of about 10 meters?
i mean
the reactors are nuclear based
so if some of those explode
then you get a cataclysmic explosion
That makes sense, but wouldn't the damage be far and beyond what we see in game?
Also all the reactors we see are in seemingly good condition
because why would the warden send us to a damaged reactor to start up
Don't know, the warden is a fickle mistress
But yeah, either the hole was created intentionally or something more complicated than a simple explosion created it
the start of the drop shows that its acamp site thou
so theres underground refinery underground digging site and laboratory
A camp site?
idk looks like it
right before the dropdown in some of the missions
u can see grass etc
above
I'm wondering if it wasn't an explosion as much as something trying to get out
something that either died when it hit the surface or was taken out by PMCs/the Authorities
If i were to guess an explosion would not account for the entry point for the prisoner for the reasons @wraith matrix stated. Since were in a mine what about a large drill? That would account for the controlled area of destruction and it going straight up. Thoughts?
the drill would have to defy gravity
All I can say for sure it definitely wasn't created by an explosion
And it seems too convenient that this hole used to drop prisoners into was created by accident
I'm working under the assumption that something tried to escape and left a convenient tunnel into the complex.
That would be a lot of holes and chasms in the complex as there are many convinient drop-points and tunnels and many rooms that show these massive tears.
I believe that is why the explosion theory is popular as we have yet to discover a creature / mutation capable of that level of destruction.
If such a creature / mutated variant exists however, boy are we in trouble.
This based on the knowledge that the creatures / infected can tear down steel doors when reinforced by what is assumed to be concrete. The tear rifts seen in some rooms are massive by comparison. So far, it does not match the behavioral patterns of the infected we have encountered to create these tears and rifts. Then again, the patterns we know are based on observation alone.
An explosion doesn't make any sense
The walls are too smooth, the blast radius too small
And how could an explosion create what is essentially a huge elevator tunnel
Assuming it isn't intentionally made, some unknown element had to have created it
Something that goes beyond a simple explosion or the unlikely possibility that a huge creature broke through
Wait, isn't the email for R2 mention drilling a "Primary shaft"
It almost sounds like the hole was at least partially manmade
As for why the pieces of metal are facing up, that could be created by a drill being used to go upwards instead of down. Its possible the warden used the drill to access parts of the complex that were not meant to be reached this way in order for prisoners to reach deep sections easily
Just seems really unlikely to me that a method of transportation that is absolutely essential to the wardens goals was only possible by accident, and we are conveniently able to access every expedition from a massive hole
how long will it take to dig through 4km worth of dirt
speaking about explosions unless its rigged to explode every level in the same point.. i think its quite impossible now l0l
@wraith matrix want the full email or do you have it?
Aliens.
Nah I just vaguely remember that part of the email
have u guys notice in b2, there are platforms in the giant room before the scout room where it can be lowered by a button but currently u cant
Which room specifically?
A description works.
267B?
With the drawbridges?
@dull orchid Where in the room?
erm
only saw them in the big ass room before the doors with scouts
on either side < >
u can see that the platforms already elevated upwards 90degree angle
This room?
The drawbridge?
Devs are up to implement some kind of replayable levels, right after you've gone deep enough. This drawbridge seems to need an interaction (like pushing a button or maybe typing a specific command, no clue at the moment). Maybe we'll see similar layout with this kind of gameplay in the future, only available through specific tasks.
Something kinda fun, was that when i first got into that room, i shot the wires to see if they'd snap and the drawbridge would lower
the huge elevator hole was created by shaped charges, aka the things we all know and love - mines 
someone found too many resource packs
but its also confirmed that it is something that can be descrambled
Are the invis ones actually called Phantoms?
There are no official names.
Only "what the community calls them" and "what the in-game characters call them"
or maybe it's just not finished so they simply used the rundown name + part 1 for now
i think R3 - The Lab - Sector One sounds better
They probably just want to keep the lab tile set around for this and the rundown after
Makes sense that the lab would be the largest section of the complex
A bit off topic but something I've noticed about the strikers tongues is that they act very similarly to how blood worms behave. I'm not sure what to make of this but maybe someone ere could.
And as an additional note, the sleeper tongue and blood worm itself are near identical in appearance, its the teeth that are different.
@celest pagoda when you mean blood worms, do you mean lampreys or leeches?
I dont think a drill would have to defy gravity. Im sure there is some way for a drill to ascend straight upwards...hm
What's with all this drill talk
I fail to see how a drill could have cause the effects we see in the drop tunnel
And that's avoiding the issue that they would have to move a giant drill to the BOTTOM of the mine then drill UPWARDS like ???
I think the most logical solution is that there was an elevator shaft there at some point, then a truly massive explosion happened at the very bottom of the complex which then shot super heated gas up all the elevator tunnels, completly destroying them and parts of the surounding area
This would fall in line with the auto gen log noting the main server rooms experiencing temperatures over 40c and activating a protocol literally called "Emergency Blast Data Transfer"
I don't see how a drill is more logical
@dense saffron The only reason i am saying it may have been a drill is because the only location with as much damage that we see in the entry shaft is the entry shaft. I dont think it was an accidental explosion if there was an explosion. As someone said previously it may have been placed charges. If it were as you put it "a truly massive explosion" why would that damage be centralized to the shaft? And the server room temp may have been sabotaged to keep word of what they discovered or calls for help from going out. If that explosion had been that powerful we would see more damage. It would have had to of been methodical placing of controled explosives.
And the drill had made sense to me at the time for a couple of reasons. 1, its a mining complex or at least a front for one, and 2, the destruction was so controlled.
🤔 The problem is with the drill is that the cracks at the extraction points aren't twisted to show signs of a drill. They all point upwards
i believe that a creature burrowed upwards but thats just what i believe
The other problem is maintenance cost for the drill and transporting/assembling it
If it were as you put it "a truly massive explosion" why would that damage be centralized to the shaft?
If we look at the top of the shaft, it's made out of solid steel, while we're dropping down the areas that zip past us look relatively undamaged. The only parts that are damaged are the areas where we drop into. In my mind the massive explosion that happened at the bottom shot up these tunnels like a gun barrel until it hit areas where the supposed elevator would have stops and spread out more in these areas, wrecking the surrounding area
Has it mentioned whether this infection has spread to the surface? I assume the prisoners are stored underground?
iirc simon said that the condition of the world at whole is related to the story
So then we can assume that these prisoners are the last of humanity perhaps.
I know I'm late to the party, isn't it also possible the the hole was preexisting and that the lab was made as a result of finding something down there?
If that's true, it would make sense how the warden was able to capture and detain them. If it offered some kind of safety or salvation.
And @rain apex I was watching something the devs put out about them drilling into the same place that the comet that wiped-out the dinosaurs struck. So it's preexisting...presumably.
im pretty sure the prisoners are stored above ground and dropped into the complex
they are stored in hydro stasis units which depressurize before drop
i assume that due to an overpopulation of prisoners they are kept in like cyro stasis and geared with repurposed mining equipment to do stuff and die
hmm very interesting, there's a lot more digging i got to do, i haven't made it very far in the levels yet so i'm sure i'm missing a lot of info but it is really interesting for sure.
yeah they are stored abouve in hydrostasus pods
watch the cinematic intro to the drop
and specifically look for the other players
the top part of the drop looks very artificial thou
looks like the explosion only happens underground
then someone created/build/drill;l ahole for the drop
However the means, pretty sure the damage caused that allows us to access the expedition from the elevator was done on purpose. It takes way too many coincidences otherwise
is some sort of explosion confirmed lore even
they have hsus down there, i assume elevators existed before things went to shit
if an explosion did happen maybe they just used that new hole to build another one
or maybe it did blow up the other elevators so they had to build a new one 
The email makes it seem like the elevator was something they were building
Unless its talking about something else
When you look down while dropping down you can see that the tunnel of the elevator is actually very neatly made, as it said it only turns funky when you reach the expedition entrance. I highly doubt the whole elevator was made by a creature digging up, the lights and the structure is too neatly made for the majority of the tunnel for it to be possible
Maybe originally the whole thing was the clean kind of walls we see near the top and something caused it to be fucked up at the bottom
not quite sure if i understand what you mean
the elevator was made by a creature digging up? I meant that whatever happened could've made a fairly suitable hole for an elevator, not that it was perfectly shaped and required no additional work (digging and building)
maybe there are multiple explosions everywhere
and the entrance/drop down were made at all the different explosions
that will probably explains why at all the drops, the top were made quite sophiscated
Gotta wonder why there would be a convenient explosion everywhere we happen to start an expedition in 🤔
Assuming they are all accidentally created means suspending your disbelief imo
No way that many accidents just perfectly lined up with the wardens goals
And also, regardless of how or whom created it, how are we even able to access every expedition from seemingly the same elavator
the drop down for A1 and b and c level is different thou
Seems even more unlikely every expedition has an elevator that can reach the surface
you're somehow fundamentally thinking of this the wrong way
you don't place elevators where your objectives are
you place your objectives where elevators are
like
"we need to reroute power from somewhere"
"hmm this point is too far, this point is blocked off, this one looks close"
if turning a hole that was opened into an elevator would let them access something they need, they could also do that
If so, then how did all these holes get made then?
And why are they very similar to each other
i believe they are made after knowing where all the explosions are
That sounds like a more realistic theory
so whats an NRV probe and what does it stand for
Alien probe they shove up your butt
<@&408548765599793173> this is also in gtfo media
Thanks Soy
:)
@stoic rock Sorry for the late reply, but neither. Blood worms are these worms which shoot out their insides (like sleepers) to attack. If you want me to link a video showcasing em I will
ah i know what you mean now
they all share similarities
so its hard to decipher
THEY ARE ALL TOO WACKY
@celest pagoda
;
you called?
;.;
Is it all the same "elevator shaft" though, arent there levels where you extract from a different area and move to a new shaft
I think it’s quite likely that there are multiple elevator shafts
There are at least 2, probably a large multitude.
We have seen up to 7 (2 rundown shafts and 5 alternative extractions)
I want to know how the lab cage drops would work
Wym?
every other cage drop the team drops near a pit
maybe
Well for the lab drop ||what really happens is...|| and ||did you really think I'd tell ;)||
haha doc wont tell but i will, basically its ||Redacted|| and ||censored||
No reason for it to be any different than the complex, refinery, or dig site.
It will influence what is more likely.
A new entry into an expedition isn't related to a new environment, anyhow.
Am I wrong to think D1's decoded transmission is an obscure reference to the Nightmare Before Christmas?
I hope that hint actually means something and doc isn't just trolling lol
What's the decoded transmission? One of the logs?
The new gun seems like it can headshot a striker or shooter without alerting a room. In the video, the striker in the front seems like it is triggered by someone else. Still not sure but the new weapon looks sick
ludwig said that no weapons are silent as to that video
The gun sounds like its using compressed air
im sure it has over penetration and causes sound by the round hitting a surface
you can see in the video the head and leg of the sleepers are lined up and the back sleeper gets its leg blown off and staggered
if a sleeper gets alerted by another sleeper getting killed nearby then that overrides it getting alerted by a gunshot
so it wakes up slower
well, its a "Gauss Gun", you could also call it coil gun, or railgun
this may have been asked before but i have a question about the scouts
what is your question
how can the scouts tell the difference between the human players, and the wall or a box or a door?
the only thing i could think of is that they have good memory
i mean there could be many reasons for that to happen
maybe its heat sensitive and our characters are the only warm things around
yea maybe
i'm assuming they'll have the same kind of reaction if a mine explodes in their face
~chuckles silently~
You ok @wary kindle ? 😅
When are any of us? XD
good point XD
ill post a video on how the gauss gun mechanics work.
https://www.youtube.com/watch?v=WaI9iq5asOE
This video explains how a Gauss rifle made from neodymium magnets works and shows one being fired in super-slow-motion!
Find out how you can make your own Gauss rifle here - http://blog.first4magnets.com/how-to-make-a-gauss-rifle/
For more information visit https://www.first...
how a coil gun functions is different from a gauss gun
oh nvm
im dumb
they ARE the same
lol
The magnets are used to DEMONSTRATE how it works
Both use coils of wire that when given a current will create a magnetic field that pulls the metal object towards it, shutting off before the pull of the magnetic field can slow down the projectile. A gauss rifle // coil gun will have multiple sets of these to achieve higher velocities
probably best for #gtfo-chat as a gauss rifle isn't specifically lore related
The hardest part of creating a real gauss rifle is 1) perfect timing of the coils 2) enough power input to be effective and lethal, and also power storage to have subsequent shots without recharging 3) portability, the only thing like this in real life is a railgun for the US navy which isn't that portable.
oh ok
it's probably more pneumatic than actually using coils since were in a dig site
and finding those things would be easier to make a gun out of
true
but most games see it as a kinda silent gun that only has bullet and no propellent and it looks cool
they dont fire bullets
well projectiles then
I saw on the roadmap that rundown 3 will take place in a lab, whereas R2 takes place in a mining site and R1 in a refinery
From what I understood from the lore, the facility we explore in R2 was owned by the "Santoni" (or something like that) mining company.
So was the first rundown taking place in another complex, owned by another company, or is it the same company ?
If I remember correctly both R1 and R2 take place in the same complex which is likely owned somewhat by santonian industries
Ok thank you !
@blazing hound The refinery, the dig site, and the lab are all environments
R1B2, R1C1, and R1D1 were all the refinery.
R2B2, R2C2, and R2D2 are all also the refinery.
The dig site is new this rundown, and is seen in R2A1, R2B3, R2D1, and R2E1.
Oh ok so previous environnements can appear in new rundowns
Thanks
We see in some #dev-leaks that the dig site comes back in R3.
So you say that based in the new weapon videos that he "leaked" or someone confirmed it? @solar nova
@stiff yoke Say what based on what?
Oh, this is a different channel
The room in the leak is a dig site room
hahahah yeah that's what I mean sorry to confuse you
They do re-use maps
Rooms, not maps
Thats it
yo someone give me a rundown of what the sleepers are
check the description part of this page https://gtfo.gamepedia.com/Enemies
Gauss gun:
A) Coil gun (as described)
B) Rail gun
These two are not the same, but both are gauss guns as they use electromagnetism to launch ferromagnetic projectiles
While coil gun uses few coils to accelerate the projectile step by step, rail gun uses two rails (or more or completely different construction) to induce magnetic field in entire barrel, forcing full acceleration on the projectile immidiately (I mean, coil gun adds to acceleration with each coil, rail gun accelerates projectile like it was just a one big coil)
@stoic rock referring to the conversatiom that took place on this channel
Will the Santonian Mining Website get updated? all it has at the moment is a contact page where you can email them.
Homepage of SANTONIAN Industries, strategic investors group.
I don't understand the concern for spoilers in a Lore channel, any and everything related to the game should be free to discuss in here. How else can we discuss the Lore
That isn't a concern here in the lore channel, you're free to discuss spoiler content here as stated in the pinned messages
I've seen people self-censor information though which defeats the purpose of a Lore channel
I mean, discussing how gauss guns work IRL is not a spoiler to the game whenever will a weapon inspired by these added or not.
No the event I'm thinking of had to do with something in one of the D levels
don't remember if it was logs or something in the environment
hm I thought I had seen someone remove an image, must have read the comment wrong
Odd thought, but what happens if you Query the Neonate HSU located in cold storrage in R2E1?
I am also curious if there could be any stand out differences if querying the adult HSU located close to the cold storrage
it just tells you its loaction
||All prisoners are infected ||
Don't we see that as part of the loading page?
@open grotto that is already known for a long time
Do you think the prisoners are infected, but carries like Left 4 dead?
Which maybe would be why they were chosen or have not yet turned
*but are carriers
@celest pagoda on r1 you could see other prisoners' dead bodies mid turned who were sent before them
@open grotto Well that, but I think it odd our characters have gone through so much without turning or even showing signs of degrading health
Lore wise, it seems Woods, Dauda, Hackett, and Bishop all are exceptional at not kickin the bucket, and those who came before them werent so lucky
I'm probably lookin way to into that aspect though
@lilac island I didn't even think that a possibility
I think if we somehow knew how long it was from the original accident/outbreak in the complex to the events the game now it would help settle and solidify a few things
You never know if those facility staff are also being used as prisoners to go down as well since they would have info on certain locations
The prisoners are kept in stasis between runs, so i wouldn't be surprised if infection proceeds at a reasonable rate they're just "frozen" so much that it doesn't have time to kill them.
Not all of the staff would and if he did have some who know where it is there would still be the issue of power as we do have the expeditions to get the power back on to access the cold storage
If the warden had access to the staff why would we even need to get personnel ID’s? Wouldn’t he already have em?
The prisoners may be deemed expendable but you don’t just needlessly waste for unimportant shit
Not all the id's would have access to the same areas there would be specific staff who are tasked with going in and out
Valid point, but there would probably be some priority given to evacuating directors and such idk if that’s the right term for the facility but what evs that would most likely have full access given their important role for the facility?
That's the thing there too
They would be important to send 1 down as it could cut some of the work needed down but as we know most expeditions fail
Fair enough yeah
There are two decent explanations for the Warden's behavior and seeming lack of information.
1.) The Warden is a third party, and is digging into Santonian's things to explore the complex (which they have no insider information about).
2.) The Warden is closely tied to the complex or Santonian, but is a victim of the tight security and needs to work with limited access in order to get anything done.
That works as well
Yeah, they both are quite plausible, I think it’s more of the first explanation given the manual overrides he uses to gain access to the prisoners
Not sure if relevant but did you notice in 10Chamber video interview about the game, they refer to The Warden as plural: Them, Their, They...Fairly strange, unless they specifically want to mislead us.
that doesn't have to be plural
You can refer to people with "they" if the gender is unknown
Singular-they is grammatically correct, and is the most ambiguous language they can use.
So idk how many of you have gotten the new update or im just late to the party, but have any of you guys and girls notcied that instead of it saying rundown 2 infection it now says infection than a series of numbers, letters and other stuff that sometimes comes up with '2020' at the end of sequence along with stuff like '04/16' or '03/04' could this be a teased release date for rundown 3?
yes that's a timer, we saw the same thing near the end of rundown 1
^
once they announce a date for rundown 3 they'll update it and show us how much time we have left 🙂
ahh
👀 @weak rampart
🤓
This man is 100 steps a head of me
The Warden is an AI that was made by a person(s) who has interest in Santonian. The AI is sending prisoners en masse into these facilities to pile data, and collect any security privileges possible. The person using The Warden as a middle man is either a political figure (using the data collected as blackmail? using it to help his politcal agenda?), or some sort of authority (with other intentions) that has the power to take prisoners out whenever. The more data prisoners collect, the more power The Warden has over the facility (allowing teams to go further).
Political involvement would probably be more plausible than personal gain imo
Considering the prisoners are pretty competent with firearms, maybe this is all just a PMC looking to make a ton of money? These prisoners are actually soldiers, and are only called prisoners to try to keep any suspicion away
Probably alot of cash in the DNA samples they collect
saying the prisoners are competent with the weapons is subjective to the ones playing them though
and theres a bunch of other cryopods around the top of the mouth of the drop
I think most of the objectives are to allow us deeper into the Complex by certain means, whether that be identification, a DNA sample, turning something on/off to clear out some hazard in the next level (like fog).
Considering GTFO took inspiration from 1984, some shady shit has to be going on in the background
Then there are others like picking up the child in the HSU capsule.
i think shady political stunt is going on, maybe they want to acquire a strain from the infection to make a bioweapon or something along those lines
^
But then why would they need a child?
or it might be a corporate war were they want to take down another company and need evidence
child might have immunities
^
next enviroment is labs
I think they're trying to come up with an antivirus.
They're being pretty inhumane in their practices then. I'm sure there's plenty of alternatives that'd make this ALOT easier.
Thing is, nobody knows that.
ye
i just like to speculate
especially in these games, loads of opportunities open for trickery and evil
why worries about being humane when you can use prisoners and no one finds out?
A whistleblower would eventually come up then :p
not if the warden oversees everything and is an AI
just because he's an AI doesn't mean he's fool proof
if theres few people who can interact with the warden there wouldnt be any leaks
then a group of people could try to capture one, and force them into releasing information
but who would know about it
unless they're in a place where they never do anything
it seems like everyone in the facility turned
i mean on the outside
and its also in mexico
not in the facility
where crime is really high
perfect for groups to come up and rebel then :p
would kinda seem weird if people didnt get silenced
yeah, but you can't keep everyone on tab, and still be able to run a functioning government
look at north korea
not only do they keep their eye on their population 24/7
they're basically nothing compared to 80% of the rest of the world
depending on the time they can probably get away with anything covering up as a mining facility
there's always a chance someone could get away with it
and there are logs of companies suppling them getting suspicious so theyre probably spying for a class action law suit
could be anything
howd you get the pic @wraith matrix
Too soon IMO
Guess I get to keep a permanent WR of E1 😄
lol
i got e1 like 2 to 3 weeks ago
ok
I was already done but k
Missed this
My bets are on:
A1
B1 and B2
C1, C2, and C3
D1
But I could also see a C2 and B3
A1
B1, B2
C1 C2
D1
E1 ?
A3 confirmed
Oh, true, then you might be right with that setup
My bets are on:
A1
B1 and B2
C1, C2, and C3
D1
@solar nova Ok 😄 I would say : A1,A2,A3 | B1 | C1,C2 | D1
Hey guys, can we please keep this channel for LORE discussion and take this topic to #gtfo-spoiler-chat. Thanks!
dude i love the new weapon is coming!! my wish was accomplished!
Are there any repositories for what we know so far aside from the bits of info on the gtfo wiki I've seen on google?
Because right now I'm trying to consider what the significance might be between the fact that we're in Chicxulub crater and the fact that the company Santonian is named after a period of time some twenty million years before Chicxulub and wouldn't mind fishing through some data.
Right now the main things I can find about the Santonian by researching the time period seems to be the focus on the ammonites that lived back then.
So if you're constantly descending into dark place where monsters are very sound and light sensitive- why don't you have NVG and silencers?
Really makes me think Warden is setting up for failure and doesn't really care about mission success 🤔
well do you think the warden wants to give prisoners more expensive equipment than they already have
silencers would break the game by making it too easy to stealth kill stuff. not to mention, they are prisoners, not decked out military trained personnel
Honestly i wish that the sniper had shot piercing and was the only silenced weapon, just to make it viable as a weapon
and i mean. we've seen they are adding shot piercing
the gauss rifle
i don't know i feel like if they don't make the sniper better in some way, people will just replace it with the gauss
i mean
it's true, if the devs want to make all the weapons useful in some way, or semi viable
give them all pros and cons
don't just make a better version of an already existing thing, because then people will just use that
like why use the gauss gun (a secondary) when there is a RIFLE (also a secondary)
make the gauss gun a primary
because people will just be like "oh the gun is a less powerful, not piercing, more ammo rifle, okay i'll just use the rifle"
i don't know, i'm not one of the devs i am not working on weapon balancing, so i can't really talk in depth about it, but like if you wanted people to gravitate to certain weapons and a certain playstyle, by making those weapons "better" than the rest, why even have a loadout choice at that point
They got pretty high tech equipment I'd say, silencers wouldn't cost so much.
Besides, is its goal to get the job done or to make the prisoners suffer?
If former: why not give equipment to guarantee success ?
If latter: why give equipment at all?
And I'm not talking about it game-wise, I want to know what's the lore reasoning behind it
^ also this, lore wise, if they (the warden) can afford to send prisoners down with a sniper rifle (something that can cost $2000) then yeah, they can afford a silencer
Lore wise, it'd break game balance by being able to nearly silently take out enemies from afar
Granted, silencer for high caliber wouldn't do much good, but small caliber pistol seems viable.
Although, the game takes place in closed environment, walls are made of steel and rock, so I guess the sound would be amplified regardless.
That's fine, balancing and game mechanics are important to keep in mind, it's just fun to point out that there is inconsistency there
if a silencer on a weapon (such as the sniper) would dramatically break the game, then of course you don't add one
There's balance and there's lore.
If you can't come up with a reason why something the way it is except "game balance" then it's a hole in your story.
Like, as a player I understand why there's no silencers and NVGs.
Now I wonder what's the reason if I was in-game, that kinda thing
Fun fact: Suppressors dont make your gun silent
"I am being sent down into hellhole by machine and it wants me to perform a series of tasks, why does it not give me better equipment? No equipment in stock? Not caring about mission success?"
I mean a good idea is to just say "Hey we are in a world where high tech weaponry exists, but silencers haven't been invented" even if that feels like a cheap justification, it is at least A justification
There's balance and there's lore.
If you can't come up with a reason why something the way it is except "game balance" then it's a hole in your story.
@earnest current doesn't mean there is a hole in the story, not everything needs a lore/story reason to explain it. Yes, it helps things make more sense and flow, but the game also isn't super realistic and the story is what the devs want it to me. Silencer just doesn't fit.
also yeah silencers don't silence the weapon completely, you can 100% have a silencer that aggros nearby enemies, but doesn't alert far away ones (like in big open ended rooms)
"Silencers do not fit in a setting where a small group is trying to carry out a series of tasks as quickly and quietly as possible because no reason at all" is just poor storytelling.
Any justification would be good, even "PRISONER, WE DO NOT ISSUE [SILENCERS] BECAUSE THIS IS A CAVE COMPLEX AND THE SOUND WILL BE AMPLIFIED TO [OBSCENE LEVELS] REGARDLESS, AS SUCH, SILENCER WAS DEEMED [UNNECESSARY EXPENSES], PLEASE RETURN TO YOUR ASSIGNED HYDROSTASIS UNIT BEFORE I ACTIVATE YOUR [REDACTED] FUNCTION OF [CORTEX IMPLANT]"
i feel like they could produce a type of suppressor that can still be effective in a cave, given what technology exists i feel like it wouldn't be outlandish
but they're still using ipv4 smh
one thing that would be cool (at least in my opinion) is finding a suppressor in a locker or some shit that had a few silenced shots before it broke
Following resources that apply to most relevant emergency scenarios in a secret research facility:
- Medkits (obvious reasons)
- Ammopacks (reserve for security)
- Tool refill (Reserve for possible sentries and defenses within facility)
- Glowsticks (power outages, emergencies)
- LRF (Power outages)
- C foam (emergency fires - like extinguishers)
- Fog Repellers/Turbines (Emergencies such as fires and hazardous gas leaks)
The following that don't make as much sense in a research facility:
- Lock melters
Silencers fall into the "not make sense" category
If you want high tech quiet weapon then I'd do something like experimental kit for long range flashlight: a supercharged battery, an experimental high tech bulb and focusing lens, allowing one shot with it that annihilates an enemy in a stream of light, but produces a large bright flash that will wake up any "flashing" sleeper on screen.
Silencers fall into the "issued to prisoners before descending into the secret research facility overrun by soundsensetive monsters" category.
why would the Warden have any idea of exactly what's going on down in the facility though
Isn't warden involved into bioscans at doors
if it's an AI entity - it would make sense to provide minimal equipment to complete an objective (hence - half ammo and tools at start of each mission)
if it's a human entity - why would they care if you succeed or not, provided they clearly have a 'pool' of prisoners they can send down
additionally: why would the Warden have a stash of silencers? if the warden is part of the facility - it would not have access to silencers because, previously stated - the facility itself would've never had any to begin with
prisoners would've been equipped with the standard 'security issued' riot/combat gear to deal with hostiles that the facility is aware of - ie: why they will register and shoot the sleepers, but not humans
I guess that makes sense, and this brings attention to another thing.
You say ammo packs, obviously for security staff of that complex
Makes sense.
There's not a single gun down there, though
Eh, probably evacuated or something
Whatever
yeah that's uhh... creative thinking I suppose. honestly if they had broken gun parts laying around the corpses down there it might've been interesting too
anyone has any idea on why sleepers are always found covering their face
Because they are sad^^. Well if they are turned humans it makes sense that they cover there faces. Our most light sensitive organ are the eyes. When turning, those eyes prolly start to hurt near light sources. So they just started covering them
they react to light and their eyes seem to fall out. Shooters only have sockets left.
Then they stayed in this position after the turn. You can also see that standing strikers or one shooter variant dont rly cover their faces anymore.
ahhhh that explains
well, the weaponry in the game is actually mining equipment recycled and remade in weapons.
that's why is kinda "different" from usual guns.
they react to light and their eyes seem to fall out. Shooters only have sockets left.
@dry owl if you look closely, you can see they have closed eyes.
@dry owl if you look closely, you can see they have closed eyes.
@lost ore at least the strikers.
does not mean eyeballs are in there though^^
mmm, possible.
implying they arent zombies or aliens, for me they are mostly a multiorganism
i mean, they use the human body as a host, mutate it and take full control it, the result of that is the sleeper.
that's why you can see bodies decaying in a position similar to the sleepers, they are or were in the process of mutation and assimilation.
as secondary effect, they retain some human mannerisms, like pointing at the enemies or screaming.
at least is a theory.
@errant coral lock melters were here for those workers staying 1+h in the toilets.
LOL
the perfect excuse
Given the thing they've got for glowing and their translucent skin I think they use light as communication, it's entirely possible they can feel it like you can feel physical touch.
What I wanna know is: It's pretty clear that the striker's tongue is a mutated extension of its digestive tract, look at how its intestines expand and bloat to the point of distending the body cavity. I wanna know what the shooters are throwing at us, and whether it's correct to assume (based on the position and density of them) that their pods and nodules are basically mutated pores and sebaceous glands.
So using a flashlight maybe considered a crime in Sleepers society ? Thats why they send the police !
Well, our characters are criminals someway somehow at the end of it all
I dont think that's true Lykos, about the light.
Many times you can see them sleeping in full light. It's only the one from our flashlight that triggers them. So...a sudden change in their environment.
I also think they are very sensitive to sound (even the scout, who doesnt care about light, will kneel and get the tentacles out if you sprint towards him)
I do like the idea about the digestive tract. It explains why some sleepers have their belly mangled and why they can still lick you after their head has been dispatched.
I'd say they just wanna kill the change, not question it :))) but yeah, pretty much
thermos for your chocolate pudding, keeps it cool!
That Right There is...The Vessel
That don't look like a human in there.
Gonna take a guess that the new enemy is some form of a "mother", that will spawn enemies or something, similar to a pregnant spider
or
you have to carry the baby in R3
and the baby make sound while being carry
hmmmmmmmmmmm
hmmmmmmmmmmmmmmm
You gotta put the baby to sleep and feed it to get it to shut up while you're stealthing
no you have to wind up a music box so it stays asleep but that triggers normal sleepers

Here's a wild guess: I think this next enemy will crawl on walls, ceiling. Laying in wait and if you pass bellow it you get either a lot of damage, or disabled +damage over time ? I think I should move this to suggestions.
suggested probably over 20 times since i joined the discord
and if you think this next enemy will do that, a suggestion isn't gonna change anything at this point
besides wall and ceiling crawlers are a nightmare for pathing
and for a team with 2 programmers
normal enemies already suck at that
same goes for flying enemies
I know it will not change now, of course, no one can expect any suggestions to be implemented that fast.
That's a good point on the pathing.
Any tinfoil theories about the pMother samples from A1 ? Could they have infected someone in early pregnancy and the vessel is the result ?
ctrl+f mother or pmother
Plop Twist: You have to raise a baby sleeper, bring him (its a boy!) to school, see his first steps, teach him manners, play football with him, grow a magnificient mustache in his early 20s, make a loan for Santonian University, pass his master degree in French, marry a shy shooter, build a house, get a job at the complex, get potato smashed in the head, trigger the scout, bim bam boum you're dead.
ok
@royal gull truly the most horrifying element of all horror games
@fair lion Thanks for the heads up but in the future ping @ moderators incase either i or the specific mod you pinged is busy
ye i half know that, i just don't like pinging entire groups of people
you didn't look too busy 
@real cedar well.. I am very good at tinfoil theories!
pMother samples could be from an infected mother that gave birth or the more bizzare: It could be what gave birth to or 'birthed' the source behind the infection.
I even deviced a silly tin-foil theory that it may have been a 'virgin birth' or some such bizarre among those lines.
I do doubt my ultimate tin-foil theory can be considered where the Neonate is an anti-christ like figure.
It may be what is labeled the 'vessel' in the next run down.
An interesting question that comes to mind; is the nature of the vessel.
Is the neonate the vessel? If so.. to the infection, the cure or something else?
Or could something else entirely be the 'vessel'?
--
I still entertain a double meaning due to a myriad of fun coincidences. The neonate needs not be 'the anti-christ', but could be in a metaphorical sense and so on.
Based on silly symbolism ~
Santonian name: Meaning saint, holy, divine
Santonian logo: A lightning from the heavens digging deep into the mountains and earth
Apex logo: The triangle, a reverse 'trinty'
All the allegorical meanings of going deep into the earth...
Finding the neonate by 'figuartively asking the stars' (triangulation)
And the warden acting as the guiding light - a divine spirit (guidance)
lowercase p is used to denote a plasmid in some contexts, which can be used as vector to introduce foreign dna into bacteria
wait - I am asking way out of my field here and of things I have little to no knowledge about.
Like Crispr? (I have no idea if I wrote that with correct lower caes and upper case letters)
or is it different?
...I am not even going to pretend that I understand the mechanics behind crispr - just the concept behind it
Crispr is far more complex than just a plasmid. Plasmid are basically small circles of dna that can be introduced into bacteria by heating and cooling the bacteria rapidly. Plasmids allow for foreign dna to be introduced to a bacteria.
Crispr if I remember correctly uses components that bind to dna and then zinc containing proteins to modify the dna that is bound to
That being said, there's no guarantees that GTFO follows that use of the lowercase p
True! Though.. what levels of dna can be introduced into bacteria?
Typically the larger the plasmid the harder it is to get it into the bacteria with the methods I remember. So typically is relatively small chunks of dna.
It depends on how competent the bacteria is and on what plasmid you try to introduce. Cells have to be chemically treated before.
or heat shocked but both methods have their downsides
and DMSO is ugly to work with
I do both in the lab, chemically treated and then heatshock
but I like Hidden's theories and good job getting all that info in one post 🙂
Read it wearing tin-foil! 👍
Anyhow - I am not a labworker - and all I have is meager surface knowledge.. But I do like to formulate ideas and learn new things.
Bacteria can transfer DNA between themselves and Human cells?
Nisi would know better there most likely, ive been out of science for years at this point. Viruses definitely transfer DNA. I don't recall many bacteria that do.
I think bacteria like to do it between eachother more than anything
Viruses can do both into bacteria and human cells
And parasites tend to be more complex than the other two and like to keep their host alive indefinitely.
This is a parasitic infection, if I remember right.
I think that's what everything points to so far
yeah, the 'tongue' that the strikers lick you with is supposedly the parasite
thats very aggressive licking
@real cedar @dreamy hornet
"A lowercase "p" is often used as the first letter of a plasmid name and simply denotes that the object is a ‘plasmid’. “p” is for plasmid."
pXXXXX-XXXX
Step 1: Backbone name
"Include the empty backbone name in your plasmid name. This simple piece of information can often convey many important details. Once you know the backbone a plasmid is based on, you can usually derive: a) the bacterial antibiotic resistance, b) the promoter that drives the insert, and c) any other selection markers (for use in other cell types, e.g. eukaryotic cells)."
pBACKBONE-XXXXX
Is the process described on this blog credible?
https://blog.addgene.org/plasmids-101-how-to-name-your-plasmid-in-3-easy-steps
Hold up, that actually makes sense
This right here is exactly the process of how plasmids are...manufactured and named
Just to clarify, and not as an insult, so all can get this readily and easily:
p - marks a plasmid
BACKBONE - is a stand in for whatever name it is given
pMOTHER samples - plasmid samples from 'MOTHER' (Will edit if I got this wrong)
That is correct.
so the backbone is Mother. But no other name to it, so nothing else.
That follows what I was thinking ya
though i was backwards thinking that Mother was the insertion and not source
except samples - which may suggest there are multiple plasmids in the case?
or multiple samples of the same / similar structure?
Or could be multiple copies of the same.
So for example, I use 100 microlitres of plasmid per experiment. And I want to have 10 tubes of 100 each so I can do 10 experiments.
If that makes any sense
It absolutely does
the thing about plasmids is that it allows a lot of...genetic manipulation.
you can insert a specific gene in a plasmid and then place it in another organism
Or you can insert the gene and then generate mutations to see how the product (protein, parasite) behaves
Plasmids are commonly used as vectors, or vessels, because they carry these genes.
its a lot simpler in single cell organisms though
but if you could find/make/design a plasmid that would work on complex organisms it'd be interesting
Well, I began a crazy idea that.. what if this was stage 1 of the infection within the fascility?
What if the infection through the fog - is not of the same type / as mutagenic as the one carried by the sleepers.
What if they messed up their calculations when splicing genes - resulting in the neonate - perhaps by introducing it to its mother. And the introduced gene acted as an agent of change to cells with similar dna? Resulting in a mutation of the disease?
If there was valuable research in digging so low, then I could believe in some of the purpose behind it. Otherwise, I remain preplexed as to why the Neonate is important.
I have this idea, not a theory, that the world above may have already ended or is
It's possible that the neonate is immune or is patient zero or something else.
exactly
i think i did hear something about the world above being fucked up but i doubt it's "ended" or smth
would explain why limited resources are available in terms of manpower (we, the prisoners)
prisoners are the least limited resource afaik
My second idea though (tinfoil) is that we will end the world and serve as the metaphorical four horsement of the apocalypse
that's some drama even ancient greeks wouldn't pull
I'm hoping that the world above is as it is and that the infection hasn't reached it. It feels so much better/worse throwing these 4 people into a nightmare pit when the rest of the world is ok. As there's no reason to do it
If the world is mauled then there's every reason to do it, which makes it somehow less bad
meanwhile if the world is ok, then someone or something has decided to effectively torture these four people
for its own end
again we don't really know where these four stand canonically
or i've missed it
but afaik prisoners are plentiful
Heavy tinfoil
Dauda - name derived from David, King David that is
Biblic reference: Punishment by forever having a people become 'woodsmen and toilers' - Woods and Hacket
and of course, F. Bishop who is the author of the Santonian Website - Santonian meaning holy
I have my fun ~
@fair lion Maybe the story is Oedipus all along 🤔
how does that fit in
It was a jest
figures but let's look for at least one similar point
we gonna raise the baby to eradicate the infection or something?

not sure where the marrying part comes in tho, maybe after exterminating something it turns on us
If genetics are involved, it could be for a wide variety of reasons. I do not understand specifics, but I know enough that a multitude of opportunities can be discovered in the most unthinkable places.
Case in point: Scaly-foot snail. A snail that incorporates iron sulfide in its shell and skin.
In short: It uses an iron shell and skin - that is amazing!
sounds like a jrpg skill
Sorry, had to take a small walk. A few general ideas:
I think that this complex started out as a mining expedition. Then they found out about the parasite and I think they had it under control and were experimenting with it.
Then the explosions happened (creating the shafts we use to get in) and the containment failed, leading to the current state of the complex.
On the pMother plasmid: It might be just as simple as yeah, that's the plasmid, that has the dna for the parasite that infected the mother of the neonate.
Another option would be that it's named that way because it's the mother strain of the infection, the original DNA sequence of the parasite.
In that case, you could argue that every enemy variance has evolved for a specific purpose with a slightly altered strain: People climbing in high places, evolve shooters. People trying to hold out in well defended positions, evolve chargers, and so on. But this evolution had to happen extremely fast, almost from one host to another.
I like the idea - such a thing though would require a sense of coordination to evolve the right types for the right situations to be effective. And they have proved able to communicate.
That was my fear...almost like a hive mind intelligence...with the hive deeper down in the complex?
No idea, maximum tinfoil at this point .
Wasn't there a giant biomass of something that seemed to occupy a floor in one level in R1? I'm more or less assuming that there's some form of intelligence behind the mobs.
Even if its rudimentary and nothing more than hunt survival reproduce
hmm, yeah, I remember that
but...would that mean that the complex is abandoned for a long time ?
ye
It would allow more time for the evolution to happen...into different strains
but...I'd be really surprised that the complex had several explosions and the infection didnt get out.
Same Nisi, we know that the prisoners are infected but we don't know if they were infected before or after their first trip into wonderland
Most of the disinfection kits are for external infection. What if there was an incubation they could not detect / prevent before it was too late?
the internet has plenty
I am tempted to say the infection is airborne, at least inside the complex, all teh characters have masks on
There is also the fog >u>
technically its airborne since u get infection from the fogs
or the mask they are using are just lousy
So...another thing on my mind:
It seems that the complex is...completely abandoned, and maybe the area around it is quarantined.
The Warden, or whoever they are working for, had to bring in the machine that drops the prisoners in, set it up, etc.
Could it be even that one is repurposed mining gear ? Built from local resources.
Because we're no special operatives, no fancy weapons.
The system appears to have been utilized for transport prior. The crane itself carries the Santonian logo.
HSU's are already present in the fascility (potential fascilities) so there appears to have been a trasport system for them. The crane also has the capacity for transporting additional crates and packages, as seen by the power-cells and other necessities.
It may not have been the lift for heavy cargo, but it appears to be part of the transport system in and out of the base - with some flexibility - which would be useful in a digging operation where something could not go according to plan
Either a way to quickly deploy from top-side - necessary engineers, specialists or necessary equipment in such cases
The fact that it never drops off exactly where the prisoners need to go, suggest it was not built for one purpose - but is the tool that gets the prisoners 'as close as they can get' based on coordinations and intel discovered during the many expeditions
Adding as a possibility for the crane, and ironically - a way for quick evacuvation, if necessary
It also of course, does not exclude the fact that the area could be evacuvated or at least kept closed off. The company was revealed to be quite secretive in the pieced together email
saw something about timespan or duration
one of the dudes we're playing as was an employee before everything went to shit so there's that
but hsu can be some no-aging bs
I like that Bishop, unless invited into the slot, is automatically the 4th member of the group - but so far, have always been the first to be portrayed in Rundown images.
The shepherd is never without his flock
On that point, of the HSU's...every time we play, our characters inject their....conscience (mind?) into the prisoner in the HSU unit. like some Matrix stuff. You can even hear the underwater-like noises in the menu. So our boiz can be chillin in some Santonian hotel during the day and at night just ...inject and try get more stuff out of the complex.
or is that cortex interface between us and the warden so we can see pings, objectives, etc ?
the pings and objectives are showed on the gasmask
That is how I got the idea of the 'divine' guidance. The warden is basically, to the prisoners, some twisted god.
Isn't it shown inside the 'head' through the 'Cortex neural interface'?
..And I do not mean god in the literal sense, but in the figuratively literal sense. It controls their fate to a high degree, so it might as well serve as their 'god'
So this has probably already been answered here, but what is the infection?
assumed manmade
no real ideas tho
either man made or remnants of dinosaurs (as the location of the complex is in asteroid location)
facts
Like, I know the things for sure aren't zombies. But whatever occurs during the mutation process sure seems unpleasant.
Forgive the insensitivity of this suggestion, but it'd be interesting to give the prisoners an "easy way out" option.
Prolly just an immersion detail like returning to lobby is taking the easy way out
If it were me, I'd just set everything on fire and blow it up.
Make all the nope go away.
Buuut we're not in charge
Gotta obey the Warden. 😦
@stiff island The infection as far as R2 is concerned has yet to be answered.
It does appear to be connected to the fog, thought he traits are varied and odd.
- The shooters appear to have shroom like portrutions.
- The strikers appear to inhabit a lengthy tendril which we dub 'their tongue'. It has been suggested to be the parasite controlling the striker, using their bodies as 'vessels'.
- Larger enemy variants contain odd, sporelike glands inside their bodies. More visibly as they appear in large enemies with higher frequency.
- Disinfection stations suggest the infection itself begins external, though no information or suggestion has been given yet to an 'incubation' or the final mutation into the infected.
- The 'scouts' share many traits with aquatic cave creatures found with in isolated ecosystems within the Yucatan peninsuela, which makes the infected just...more varied..and weirder.
- pMOTHER sample in R2A1 may be refering to a series of plasmids extracted from some kind of lifeform. Bacteria and parasites count amount the lifeforms small enough to carry it.
-the MOTHER in pMOTHER sample may be reffering to the mother tree of plasmids and dna variants.
I'll accredit these two discoveries to @real cedar and @dreamy hornet for pointing it out and accidentally teaching me stuff about biology 👍 (it was awesome..)
Anhow, the infected in short: Very weird - definitely flexible in terms of mutation, available to adapt to a multitude of purposes
and capable of primitive to complex forms of communication
just not complex the way we would think and understand
@austere depot It was you who mentioned the lowercase p might refer to plasmids 🙂 So I think you deserve credit for that too ! O7
aww shucks! You are too kind!
would it be possible to find most of the known lore online?
okay
why i asked since i know its very small but what dots could u conenct then in new rundown
The more I know about GTFO, the more I feel bad for the prisoners
What I actually do love about nothing being specified - is that many take a psuedo-scientific approach of observation towards the material.
We observe, analyze, speculate and theorize - even draw comparisons towards real world similarities and share information.
Though the exacts are not known, I think the speculation and desire to find and share answers have created something unique and beautiful in its own right.
Not to mention in diggin for answers; I gained a massive admiration for the writing as well. They really picked a good spot in Yucatan, not only for the Chuxilub crater.
I cannot truly assume how much of this that was planned by the writing staff and given the secretive approach to lore, they would most likely not reveal it...
First - the cover for the santonian industries, for drilling in Yucatan - it may seem suspect. Turns out though, any energy corporation would be drooling to start extraction in the region due to what is known as the "Great Yucatan Bank"
It would provide for the perfect cover for the company since The bank is home to one of the world's largest energy reserves - and Santonian do have a division for that - which they may also use as a front to cover up other of their projects
you remind me of literature classes back at school
-So what do you think the writer wanted to express with this sentence
-looks at biography well he was literally living in an attic so he was probably just trying to earn some money, not thinking of deep meaning in a random sentence
-So you have chosen death
Next - Yucatan is home to great cenotes and huge underwater cave systems - one of the world's largest in fact. And some that hold their own individual eco systems.
Some of the creatures found in those caves inhibit the traits found in the Scouts. No skin pigment due to a dark environment, blindness and feelers to hunt with in place of eyes.
@fair lion That is the practice, death of the author. And I did indeed write a small disclaimer about that. I cannot know and I believe the authors might not tell ~
All I am currently doing, is express my personal opinion of why I believe Yucatan as a location works well in tandem with what we know of the 'plot'.
holy...
My favorite though is this - The Mayans believed the cenotes to be entrances to the underworld. The realm of the dead
maybe the infection is somehow a mutated fungus which has properties of the species which live in the cenotes?
perhaps!
Although I don't usually chat ere' I'd like to put in something that I haven't seen talked about: It seems the infection is attempting to terraform/change the complex itself to better suit the growth and survival of itself and the infected. Primary examples of this include: what me and my bud called the "flesh roof" in R1C2, the spitters in various areas of R2 along with the fog all over R2. I'd say it would work in a similar way to how the outbreak in R6 siege would terraform the land around it, however the GTFO infection only has rooms and halls of concrete walls to grow on, nothing like soil or plants to grow on.
Are there any theories referring to how the drop pit came to be? I don't know how to really describe it but the way the metal and concrete bends it looks like something came OUT from the earth compared to what it would look like if the earth was drilled in to? Been thinking about this for a couple days lmao
You have a point the metal is bend upward and it kind looks weirdly shaped that way in some parts rather than torn or bent that way
if you want real answers maby the warden knows something
the real warden not u
im thinking there was some sort of explosion upwards or maybe something got out that shouldnt have and now they're trying to make sure it doesnt happen again?
A good theory could be that the meteorite is a live in some sort like a parasite. as humans we are we need to know more about it so we drilled straight through into the meteorite. time goes well testing the areas of it making buildings inside of it making progress. But the closer to the core the more unstable things became until an outbreak happened. infecting all the working rather instantly. Now the meteor has become alive and is constantly shifting that why we have different rundowns every few months (sort of like the maze but not known) rundown one was first us getting samples of people and getting more data on the meteorite after the outbreak. as for the why theres a giant hole its a new mode of transportation so that the changed people have no way of getting out. rundown 2 now has to deal with us getting more technical data and learning more about the deeper areas and what lurks below. Rundown 3 will have to do with the vessel most likely something doing with a host and a possible chance of destroying whats inside the core or something deeper than we could of imagined
I will say, after playing for a couple hours today, I got really big Dead Space vibes.
And what I find more interesting is that the infection has proven to be airborne rather than only transmissible through contact. I liken it to spores, perhaps? Or if it is indeed a parasite, could a larval stage be carried through air particles?
I also noticed on infected bodies, there's stuff that kinda looks like boils or a rash of some kind on the skin.
It reminds me of a parasite like the zombie mushroom almost just way, way worse.
Yeeeeeeah
Also, I wonder if our characters are already infected? Their mannerisms seem spastic and agitated.
Or maybe they're just going crazy from the horrors lol.
They just got woken up from who knows how long of a sleep, so I can imagine they'd be irritable
Possible infection too yea
On second thought, this disease is worse than necromorphs or the fungus zombies. And I dunno if I wanna see what's all the way at the bottom. 😛
I've seen the big mass of flesh, and dats nasty mang.
Hold on bois, R3 incoming
I have a few questions:
-Why do the bio scans work the way they do
-Why is there a bio scan at the end of missions where you don't have any necessary proof to bring back since the objective is the proof (trigger alarm door).
-Why are the gas mask ineffective against the fog
-Why do the sleepers never lose sight of a target.
-Why is every room & door sound proof
-Why do the four same characters do missions which happen at the same time
-Where are all the bodies of people who died before succumbing to the infection
-What are the cysts and why do they not alert the sleepers
- WHY DO THE DOOR SCANS MAKE NO SENSE (from a in world perspective)
- Why can the warden uplink with terminals but can't actually access the subsystems of the complex
-(Further Context about the outside world)
-What has lead to earth to become so fucked that it has a prison population in the millions that can quietly disappear with no one caring. (Might just be a game stat and not lore but still a lot of prisoners being sent for them to be expendable)
-Why do turrets keep firing even though they don't shoot friendly targets when in front of them as if they can see through you.
-Why do hordes of these (still nameless) creatures come when an alarm is triggered but none from the actual level. (Mysterious pipe strikers who don't wake up the other strikers even while running past them.) The sleepers can't be both super sensitive to sound and also not get triggered by alarm doors or other sleepers rushing past them their must be a reason for this.
-What is the striker's stupid mouth head even used for, they don't even bite you with it and I haven't seen an animation for it to move. Is it just a horrific mutation without reason?
-How are there so many sleepers that a small army armed to the teeth with ammo and tech can't just eliminate them through attrition. I mean if this is a secret mining operation how can they have such a huge labour force, they must have the numbers of how many are down there.
If anyone can answer any of these please do
The gas masks do work
why the characters get infected is because the have open skin
like duada and bishops bald heads
If it can pass through skin there is no way to avoid certain infection
What holes enter the lungs or blood stream directly other than the nose and mouth
I don't remember but doesn't the fog make you cough?
ye
colon >:)
One thing I'll say is not everything needs to make perfect sense. This isn't reality where a focus is on realism. Realism plays a part in giving us something to connect/relate to, but some things just won't have an answer
its travels up to the lungs
@frail pollen True, but you wouldn't say it to be a bad thing for your world to make cohesive sense. It doesn't have to be realistic but if you can think from in the boundaries of the world for something to make more sense then perhaps you may want to explain this so it doesn't make your player feel disconnected from the reality you wish to put them in. Like all media. Which is why I included the silly questions. I know it's gameplay that would almost be a silly nothing response to put.
That makes sense
oh no
There could also be some infected children and teens in the complex some where
It's what I thought but I haven't seen any evidence for that till now. Most questions I have could be summed up to no clear answers and guess work at best. Just want to figure more stuff out from text and proof. Been a while since I've played and checked here out. For now it's just a fun thriller experience akin to alien hive horror media.
Also since when did a cyst popping alert sleepers
The cysts don't alert sleepers @lilac island
Also why are the door scans goose chase, that still wouldn't make sense
From experience they don't but if you have a video of it.
The characters are not personal
Yes, but how does running around a room prove anything
Yes obviously that's not my point
You can put anything to gameplay lore is about explaining things
I understand suspension of disbelief, but this is not why I come to the lore section. If I just took everything a face value I'd not care about the narrative other than what is directly presented to us.
The only 4 prisoners also doesn't make sense
I think it's important to separate what logically is just gameplay, and what is connected to lore. The fact there are security scans can be explained lore wise as needing the prisoners to prove they are who they are to unlock the door, whereas sleepers in them don't progress it. The multiple scans is that it's a more difficult door, need more protection. The fact it randomly chooses a location and moves around a room is just a part of making gameplay difficult and interesting
Multiple times it's stated their is a high prisoner (plural) casualty rate. Though I do see the idea that they take 4 prisoners at any given time which would explain a lot of things.
Yes D0cR3d but their can be a narrative reason I just said that
they have a story writing helping to improve things, but not every little bit of a game is going to have a lore reason connected to it. "why did you give us the burst rifle. how does that connect to the lore"
If your actions in game don't make sense it disconnects you from the world, if you find that easier to ignore that's fine but I don't.
I think you might be having over expectations that there is an explanation/story connected to everything when there won't be.
Also there are plenty of gameplay elements I skipped over. And yes, yes I do but that's what I love about lore. You can justify things that make no sense yet happen clearly as beyond pure gameplay elements (Like hud)
I don't actually expect them to make it more realistic to sacrifice gameplay
I just want to know why it happens
I do think it is weird that there are security doors (as in B1) where you need to do like 7 scans instead of doing something comepletely different so I do think the multible scans are something lore related not sure what it is but I have a felling it is something
@frail pollen I'd agree with you more if it was just a hud thing, but its your actual actions in game which is the events of the story and can't be ignored. Gameplay always comes first, it's the lore's job to explain it. Like the turret thing doesn't need an explanation but it's nice to know.
Eh
I don't think that's why
I think they just don't register you to begin with
So if they're already shooting something they don't stop because your there your a variable that is ignored completely. Neither a object blocking the way nor a target. But it doesn't matter because there's no hard evidence.
Your answer is as good as mine.
If it can detect teammates it should be smart enough to not shoot them. Since we already see it not shooting teammates who are in front of it.
Though D0c's point about every bit of gameplay is bit more reasonable here but it's still worth asking if there is an answer. Since many small things clue us in about our relationship with the warden and the world around us. The turret ignoring us completely shows the disregard for the safety of the prisoners. More firmly placing our characters position in the world.
-"it's probably just a cool design" That describes the entire game.
There would still be a reason in universe.
I would say for the turret discussion
I think the turret incorporates the same bit of technology the biotracker does.
Except biotrack can mark them on HUD and can tell you if they are alerted or not + scouts.
where the turret will only do:
Enemy in front ? fire at will.
who is dacy
@lilac island pretty sure the bio tracker tracks hostile horemones in the infected bodies hence why when they sleep they cant be tracked
So basically its an anger tracker
