#gtfo-lore

1 messages · Page 168 of 1

fervent iris
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the fatality rate is high

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especially with sleepers

regal pumice
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You dont back up people in a scenario like this

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If its safe above. There is no purpose to backup

fervent iris
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so if someone dies one person can be activated to save the time and proccess to hire

regal pumice
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That minimises work force

fervent iris
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how so?

regal pumice
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As said

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If above if safe. You dont keep scientists below in storage for later use

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Unless the people stored in containers are something entirely

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Then it would make somewhat sense

fervent iris
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then explain the Admin

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and the Officer

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why was an high end office worker and a military guardsman in stasis

regal pumice
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Minimising scientist to work on a project only to use a backup, means that 1, you delay the work since the scientist has to take over the next dead guy. By reading over what he did then sum up something new. 2. Having less people working on something overall slows down the completion speed of a task

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Regarding the officer and admin

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Like I said

fervent iris
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oh you're looking at this by halving the workers

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im looking at this with redundancy in mind

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two is one one is none

regal pumice
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There is the possibility of higher ranks being infected but went in to “hiding” to delay the speed of the infection around their body

fervent iris
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so if say an incident occurs and over 50 research workers and 70 miners and 26 guardsmen die

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they can activate HSU's to respond to work faster

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and have people get hired

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to fulfill the secondary slot

regal pumice
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It’s a really awkward theory

fervent iris
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and ofcourse

regal pumice
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You simply put people as meat or slaves in that state

fervent iris
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the peoples secondaries will work their shift when they arent active

regal pumice
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Which would mean humanity has come very low

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If shift based

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Then I can see something happening regarding

fervent iris
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does Santonian look like they have the regards of anyone but the elite workes

regal pumice
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But why would you put HSU containers all the way down there

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When its not sfae?

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Unless the sleepers spreading was too fast

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To move over

fervent iris
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anyone lower than C-class workers are probably viewed as cannonfooder

regal pumice
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Doubtful

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I’ll be doing my research.

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I find it difficult seeing that being the case

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But thanks for the logs dud

fervent iris
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then why do they have fucking babies in suspension down there

regal pumice
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Could you send me those?

fervent iris
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?

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whym "those"?

regal pumice
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Files

fervent iris
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files

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of what

regal pumice
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The babies

fervent iris
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not files

regal pumice
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Hmm?

fervent iris
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but a fucking expedition objective

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is to grab a baby

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an

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Run

regal pumice
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Did not do beyond C

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I’ll do those and see what there is further

wet relic
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About those logs btw, who made those? The full email is harder to read with those white spots in the background

glad stone
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From: Andrew Clinton B035

(To:) J...o Davies A001

wet relic
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🤦 Now what I meant Ezzy

fervent iris
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also Davies is the most important person here

glad stone
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was for hackett in vc

fervent iris
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i.e why he asks for security to be tighter should davies come

wet relic
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You guys still in voice D:

glad stone
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shhhhhhhhhh

wet relic
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I'm going to eat and think about your theory

shut mountain
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HMMM, I think the letter next to the employee's name cna refer to which section they are working at. Davies works closer to surface, A level, while Andrew B is probably working on more important stuff deeper

fervent iris
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potentailly

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but

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how does the hierarchical system work

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like the closer to the surface you work the more important you are

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if so

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Davies is the most important person in the complex

shut mountain
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Not the closer, the deeper

shut mountain
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Does not make sense to have important things at the top in a underground complex

fervent iris
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i mean

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why have important people

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in the most dangerous of conditions

shut mountain
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Because you need things to not fall apart

fervent iris
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i mean

shut mountain
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And someone who holds others from rioting, keepts them in line...etc.

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Leadership is always needed in whatever place, even in revolution against leaders there are leaders

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true equality never exists, there is always hierarchy and such more important people than most

glad stone
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i keep my babies really deep

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though it's kind of in rav's theories' favor that the more important "valuables" are deeper

lilac island
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balls deep*

wet relic
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Did I just come back to "balls deep*"

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Conversation must be lit

lilac island
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yes

glad stone
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i was 100% safe for work mode when i wrote that actually.

shut mountain
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It better stay in Safe work mode :)

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Really, let's keep these things here serious and role related

glad stone
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understood

stoic rock
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this is lore not life

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make a serious-discussion if stuff like that needs to be discussed or if people need help with stuff in life

dreamy hornet
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about the only reason high level personal wouldn't be deep is because of hazards which we know exist. that being said its entirely possible that the highest person isn't deep but their second is. woulnd't be surprised if there was multiple levels of deception within site personal prior to whatever even led to the giant hole

acoustic tide
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im going to auto assume that Scouts are just sleepers that happen to sleepwalk. (i mean there blind and you really dont know where your going when your sleepwalking either) i have no idea why they have tentacles BECAUSE they sleepwalk tho

brisk shoal
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Scouts are blind like you said. They use the tentacles to "look around"

brisk shoal
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Nope scouts dont detect light from what I've seen. Cause they're blind

If you touch their tentacle they scream and send a wave of sleepers in.

Think of cuttlefish and the sorts, they use their tentacle things to feel around.

solar nova
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^

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@acoustic tide Depending on how sleep is defined, it might not make sense to say that they are asleep.

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It seems more like they're in a searching state, and they have defense mechanisms if they detect some other organism.

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It acts as a division of labor for the Scout to deal with all of the active searching and moving around, while sleepers around it remain dormant.

stone vine
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@solar nova I agree, I feel like the sleeping variant is so they can pick up vibrations easier

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It’s probable like you said because of scouts

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Scouts don’t detect vibration they use there feelers which is why they are able to move around

fervent iris
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lmfao just tried spectrogramming as much stuff as i can

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i tried alot of other stuff but they just had nicely matching patterns

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if anyone can map the inconsistencies in its speech here maybe it could show us something

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although i dont think Simon thought this deeply into the audio

wraith matrix
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When players look more deeply into the lore than the devs themselves 🤣

lilac island
solar nova
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@lilac island What, the HSU?

lilac island
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@solar nova Yes. There's something in it.

solar nova
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Yah, there's a dude in it.

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You can check who they are on the terminal.

sour thunder
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is this the evolutionary origin of sleepers? https://en.wikipedia.org/wiki/Star-nosed_mole

The star-nosed mole (Condylura cristata) is a small mole found in moist, low areas in the northern parts of North America. It is the only member of the tribe having a touch organ with more than 25,000 minute sensory receptors, known as Eimer's organs, with which this hamster-s...

somber gazelle
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there is a thing called evolutionary convergence i think, where certain evolutionarily beneficial organs such as eyes and wings will develop just because its useful to have, not necessarily related to if that creature is an ancestor of the other or not js

regal pumice
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Developer places a poop under a Cow

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A wild Lore hunter appears

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“What is this magical creation, sent by the Gods, with unlimited knowledge that I see before meeee?

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The creation of the Universe must be explained certainly through this steaming-“

west geyser
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pffft

vestal delta
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<@&408548765599793173> this guy is spamming this in other channels too

fervent iris
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bad

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yes

vestal delta
fervent iris
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i mean unless the devs planned to add jump league to GTFO this gotsa be removed

vestal delta
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ive got a feeling they arent

fervent iris
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yeah

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its like

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theres a good chance y'know

fair rapids
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On it

vestal delta
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okay anyway gtfo lore haha

fair rapids
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Thanks for the ping.

vestal delta
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anytime riako

fervent iris
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i mean

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i think sam fisher responded first

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haha sam pressing delete go brrr

west snow
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Do we actually extract? Or does it just leave them to die and disconnect the video feed

spring cypress
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i would say that we do extract due to being the same characters over and over but than again

west snow
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Agreed, it could also be a side effect of other characters not being put in yet, voice lines, etc

spring cypress
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yeah, but i do think that would be not really efficent
if it is indeed a Ai and human life is rare than well it aint gonna waste it now is it, even if it is prisioners

west snow
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I suppose the AI would be walking a line between life being rare and actually giving us full ammo

thorny musk
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Just think that if they send like new prisonner in E1 they never going to make it so they extract us to keep the "well-trained" prisonners

fresh onyx
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I think it's more like we are expected to fail regardless so they don't want to invest more than necessary in terms of resources. Just think from a sociopathic perspective: They're more than likely going to die regardless. Well equipping them might slightly increase their odds of success, but not by much. Might as well send them half equipped since it doesn't matter enough.

dry owl
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Although I am not sure if the infection is terrestrial or not, I have an idea. What if it wasnt an asteroid crashing on earth, but a spaceship. R3 has the name "The Vessel" So maybe. And the infection is an experiment conducted by aliens or something.

spring cypress
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personally i think it's just some old super parasite like ancient but was locked away beneath the earth and was a extremophile and was able to survive, and when it met humans it infected them and turned them into sleepers, or just a classic science test gone wrong...
wait isnt the place we are in just a mining place?

dry owl
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Yes it is a mining place

spring cypress
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well than maybe science experiments can be took off than?

vagrant pivot
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GTFO basically puts you into the role of one of four janitors. It is a Janitor game. Think about it.

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You get the electricity back on; You have to get stuff out of dirty situations; There is a lot of goo, dirt and blood you have to fight through; You have to while not being noticed;

manic shuttle
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i mean your not wrong

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now i cannot unsee that

vagrant pivot
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😄

vagrant pivot
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is that promo material?

soft tartan
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Those were screenshots before r1 I think

vagrant pivot
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There were also eggs and that strange snake creature in the trailers

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so much content I really like to see

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settings wise, R1 and R2 are really close, only the generators being visual key points

dense saffron
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It's from the press kit

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screenshots > environments

solar nova
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Aye, sick confirmation on R3

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So we're going to soon have the complex, refinery, dig site, and lab tile sets.

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Real question is what the size of the rundown will be in terms of level count.

frail pollen
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yes

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At least 4

solar nova
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We've always had 1 level per lowest and highest tiers so far, so that's a decent estimate for A and D. B and C will probably be the bulk of the levels. If like R1, it will be 4 levels between them, which would be 6 levels. If they have only 1 expedition on B or C or 3 expeditions on B or C it will vary. They would probably only do that once for a tier, so it's probably between 5 and 7 expeditions.

dense saffron
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large HSU container?

lilac island
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That second picture look like it stores that ||baby HSU||

dense saffron
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yeah that's what set off the connection in my mind

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It's massive however

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You can see it in the 598 on E1

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It's in the second room iirc on top of one of the little overhang areas

lilac island
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I would want to know what's in the Small and big HSU.

placid basin
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||Naruto and Sasuke||

clever salmon
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@lilac island how do i join the [R] club

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ok thanks

fervent iris
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lmfao

solar nova
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@lilac island Big HSUs contain humans, you can see who they are on the terminal if you query an HSU. The neonates don't give you that sort of info, but the best guess right now is that it's human infants.

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HSUs only appear in a few levels, and only two for R2.
R1: A1, B2, and D1 (50% of all levels).
R2: C1 and E1 (20% of all levels).

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18, 20, 21, 52, 74, 202, 203, and 601 are all the zones which have had HSUs.

tiny acorn
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i wonder what are those HSU used for ? Like it's a Mining company and they use HSU to contain human body ?

stoic rock
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more storage

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Hydrostasis Unit

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imagine them being cyrotubes for fantasy

wraith matrix
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feel like the HSU is probably there for emergencies

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Which is why we use them to gain access to certain levels in R1

dreamy hornet
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At the worst, possibly used for the same purpose that they are for the player characters. Storing people for experimentation.

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Then repurposed to try and keep people alive when things went sideways.

wraith matrix
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I doubt they store actual bodies

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I think its more likely they contain a lot of genetic information that is categorized

dreamy hornet
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I think that the player characters are stored in HSUs near the surface between runs.

wraith matrix
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They can probably be used for that, but its not likely the main purpose of it

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I mean, why else do we do Bioscans for everything

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With HSU's littered all over

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They probably went with that specific security system because it ensures that even if things went sideways, it would be possible to regain control of the facility

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Since they obviously knew about the infection already, they designed the complex with these failsafes in mind

dreamy hornet
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HSU = Storage and Bioscans are for active individuals maybe?

wraith matrix
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I know for R1A1 and R1B2 we literally get genetic information in order to progress to the next sub section

dreamy hornet
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That could be explained as needing that genetic info in order to access and add the PCs as "authorized" individuals

wraith matrix
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Basically

dreamy hornet
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It feels like the Warden is more or less using the PCs as tools to slowly invade/infiltrate the complex.

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so having to acquire local authorized genetic code is coherent within that idea at least

wraith matrix
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The fact that the Warden knows what needs to be done to gain access to every subsection is a very big hint as to who or what it is

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Because it can't be an outsider if that were the case

dreamy hornet
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Agreed, I'm thinking its either the original group for the complex or from a group that had partially infiltrated the complex already.

wraith matrix
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More likely the Santonian Industries company

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Since they authorized its construction and were probably running everything

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They knew about the infection which is why they built it with these bizarre security systems so they could research it as safely as possible

dreamy hornet
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The entire complex itself is a bit of a mystery, if its just to research the infection why all the heavy equipment (aside from the mining equipment)? That being said my group can't play much so I'm mostly working from information here and the wiki for anything below B level.

wraith matrix
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Considering its size, I don't think they were actually finished building the complex

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Whatever they found was important enough that they felt the need to start research on it as soon as possible

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As for something like the prisoners and their connection to the warden, I doubt we'll have any information on that for awhile

dull orchid
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the equipment and the signboards all looks super old thou

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like it has been there for ages

austere depot
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Could be that the need to break in was due to the data corruption shown in the automatic generated network log.

The emergency data transfer ultimately failed so the data, scientific and other data was corrupted.

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If the fascility was sealed or a locked cell, not touched until needed for...one reason or another, I can imagine that would be a problem. Especially if data contained details on finds, necessary id's and passkeys for entry.

tall anchor
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What's that from?

prisma burrow
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the 3rd episode of ROGmasters talk with GTFO

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also since the equipment is repurposed mining equipment and we are now going to a lab does that mean we get repurposed lab/testing equipment?

hot burrow
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The weapons don't look like "repurposed mining equipment"

versed herald
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no

stoic rock
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🤔

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the tools are

hot burrow
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sentry guns are mining tools

soft tartan
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Shoot rocks

dull orchid
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looks like snatchers are coming

wraith matrix
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Who even said that the equipment is repurposed mining equipment

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Because that doesn't even make sense for any of the weapons or tools

prisma burrow
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idk if they kept that idea or changed it out like they changed the characters from scavengers to prisoners

wraith matrix
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I'm not sure, even in the alpha repurposed mining equipment doesn't make sense

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I feel like it's one of those things people claim as fact without even looking into it

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Just because someone else said it who is doing the same thing

stoic rock
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the only logical choice for Repurposed mining equipment are the melee weapons

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Gavel, sledge hammer

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etc

wraith matrix
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Especially the gavel

stoic rock
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^

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yep

dull orchid
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maybe cfoams

stoic rock
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thats plastic

dull orchid
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or mines to clear rocks

wraith matrix
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Tripmines?

stoic rock
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then how can i place mines on rocks without the mine exploding >:)

wraith matrix
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🤣

dull orchid
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oh yeah

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thats true l0l

wraith matrix
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What, are the rocks supposed to move lol

dull orchid
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i think there are some lockers that has stones in them

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like rockslides

wraith matrix
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Clearly the warden created the "repurposed mining equipment" meme to distract everyone from the truth

stoic rock
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also

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thats just textures clipping

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rong

dull orchid
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oh

prisma burrow
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ok so i guess i was wrong, but i am kinda hoping for some lab themed equipment, tools, resources, or consumables.

half sentinel
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someone give me a quick rundown of the lore

dull orchid
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either experiments gone wrong or dormant evil got released

meager aspen
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Im leaning more towards the dormant evil

fervent iris
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or both

meager aspen
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My bet is it became a lab after whatever it was got unleashed

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It seems too industrial to be designed as a lab. Plus no rooms that flat out look like a lab. Mostly looks like a mine

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So i feel that they unleashed something or discovered something while mining and started to bring in scientific equipment as a group or government body took control of the situation

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And slowly things lost control

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That would also explain how some of the rooms have stone or dirt floors. Either its an area being observed by scientists or its just a pathway that was created during the mining

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or both

dreamy hornet
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there was definitely some interruption to normal events.

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Do we have any indication as to what exploded out of the complex? All of the entry points I've seen have metal that is bent up towards the surface.

dull orchid
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might be a fatal accident

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which resulted in the explosion

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that allows us to be deployed down now

wraith matrix
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Doubt an explosion could do that and not damage anything around the hole

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More likely created as part of the system used to deploy prisoners since the complex can't be accessed under conventional means

dull orchid
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hmmm

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the spikes facing upwards looks ..........

wraith matrix
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if it is an explosion, its very questionable to say the least

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How does an explosion go straight up while only having a blast radius of about 10 meters?

fervent iris
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i mean

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the reactors are nuclear based

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so if some of those explode

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then you get a cataclysmic explosion

wraith matrix
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That makes sense, but wouldn't the damage be far and beyond what we see in game?

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Also all the reactors we see are in seemingly good condition

fervent iris
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because why would the warden send us to a damaged reactor to start up

wraith matrix
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Don't know, the warden is a fickle mistress

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But yeah, either the hole was created intentionally or something more complicated than a simple explosion created it

dull orchid
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the start of the drop shows that its acamp site thou

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so theres underground refinery underground digging site and laboratory

wraith matrix
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A camp site?

dull orchid
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idk looks like it

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right before the dropdown in some of the missions

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u can see grass etc

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above

dreamy hornet
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I'm wondering if it wasn't an explosion as much as something trying to get out

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something that either died when it hit the surface or was taken out by PMCs/the Authorities

meager aspen
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If i were to guess an explosion would not account for the entry point for the prisoner for the reasons @wraith matrix stated. Since were in a mine what about a large drill? That would account for the controlled area of destruction and it going straight up. Thoughts?

stoic rock
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the drill would have to defy gravity

wraith matrix
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All I can say for sure it definitely wasn't created by an explosion

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And it seems too convenient that this hole used to drop prisoners into was created by accident

dreamy hornet
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I'm working under the assumption that something tried to escape and left a convenient tunnel into the complex.

austere depot
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That would be a lot of holes and chasms in the complex as there are many convinient drop-points and tunnels and many rooms that show these massive tears.

I believe that is why the explosion theory is popular as we have yet to discover a creature / mutation capable of that level of destruction.

If such a creature / mutated variant exists however, boy are we in trouble.

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This based on the knowledge that the creatures / infected can tear down steel doors when reinforced by what is assumed to be concrete. The tear rifts seen in some rooms are massive by comparison. So far, it does not match the behavioral patterns of the infected we have encountered to create these tears and rifts. Then again, the patterns we know are based on observation alone.

wraith matrix
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An explosion doesn't make any sense

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The walls are too smooth, the blast radius too small

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And how could an explosion create what is essentially a huge elevator tunnel

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Assuming it isn't intentionally made, some unknown element had to have created it

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Something that goes beyond a simple explosion or the unlikely possibility that a huge creature broke through

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Wait, isn't the email for R2 mention drilling a "Primary shaft"

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It almost sounds like the hole was at least partially manmade

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As for why the pieces of metal are facing up, that could be created by a drill being used to go upwards instead of down. Its possible the warden used the drill to access parts of the complex that were not meant to be reached this way in order for prisoners to reach deep sections easily

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Just seems really unlikely to me that a method of transportation that is absolutely essential to the wardens goals was only possible by accident, and we are conveniently able to access every expedition from a massive hole

dull orchid
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how long will it take to dig through 4km worth of dirt

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speaking about explosions unless its rigged to explode every level in the same point.. i think its quite impossible now l0l

tough badger
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@wraith matrix want the full email or do you have it?

charred tiger
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Aliens.

wraith matrix
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Nah I just vaguely remember that part of the email

dull orchid
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have u guys notice in b2, there are platforms in the giant room before the scout room where it can be lowered by a button but currently u cant

solar nova
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Which room specifically?

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A description works.

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267B?

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With the drawbridges?

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@dull orchid Where in the room?

dull orchid
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erm

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only saw them in the big ass room before the doors with scouts

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on either side < >

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u can see that the platforms already elevated upwards 90degree angle

solar nova
dull orchid
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yeap

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that platform <<<

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in ur ss

solar nova
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The drawbridge?

dull orchid
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ah yeaa

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thats the word

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haha

royal gull
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Devs are up to implement some kind of replayable levels, right after you've gone deep enough. This drawbridge seems to need an interaction (like pushing a button or maybe typing a specific command, no clue at the moment). Maybe we'll see similar layout with this kind of gameplay in the future, only available through specific tasks.

distant goblet
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Something kinda fun, was that when i first got into that room, i shot the wires to see if they'd snap and the drawbridge would lower

fair lion
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the huge elevator hole was created by shaped charges, aka the things we all know and love - mines GWrjkKappaLUL

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someone found too many resource packs

vestal delta
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but its also confirmed that it is something that can be descrambled

solid sail
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Are the invis ones actually called Phantoms?

hot burrow
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they are called shadows

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but you can call them what every you want

solar nova
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There are no official names.

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Only "what the community calls them" and "what the in-game characters call them"

versed bronze
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or maybe it's just not finished so they simply used the rundown name + part 1 for now

stoic rock
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i think R3 - The Lab - Sector One sounds better

wraith matrix
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They probably just want to keep the lab tile set around for this and the rundown after

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Makes sense that the lab would be the largest section of the complex

celest pagoda
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A bit off topic but something I've noticed about the strikers tongues is that they act very similarly to how blood worms behave. I'm not sure what to make of this but maybe someone ere could.

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And as an additional note, the sleeper tongue and blood worm itself are near identical in appearance, its the teeth that are different.

stoic rock
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@celest pagoda when you mean blood worms, do you mean lampreys or leeches?

meager aspen
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I dont think a drill would have to defy gravity. Im sure there is some way for a drill to ascend straight upwards...hm

dense saffron
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What's with all this drill talk

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I fail to see how a drill could have cause the effects we see in the drop tunnel

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And that's avoiding the issue that they would have to move a giant drill to the BOTTOM of the mine then drill UPWARDS like ???

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I think the most logical solution is that there was an elevator shaft there at some point, then a truly massive explosion happened at the very bottom of the complex which then shot super heated gas up all the elevator tunnels, completly destroying them and parts of the surounding area

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This would fall in line with the auto gen log noting the main server rooms experiencing temperatures over 40c and activating a protocol literally called "Emergency Blast Data Transfer"

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I don't see how a drill is more logical

meager aspen
#

@dense saffron The only reason i am saying it may have been a drill is because the only location with as much damage that we see in the entry shaft is the entry shaft. I dont think it was an accidental explosion if there was an explosion. As someone said previously it may have been placed charges. If it were as you put it "a truly massive explosion" why would that damage be centralized to the shaft? And the server room temp may have been sabotaged to keep word of what they discovered or calls for help from going out. If that explosion had been that powerful we would see more damage. It would have had to of been methodical placing of controled explosives.

#

And the drill had made sense to me at the time for a couple of reasons. 1, its a mining complex or at least a front for one, and 2, the destruction was so controlled.

fickle mesa
#

🤔 The problem is with the drill is that the cracks at the extraction points aren't twisted to show signs of a drill. They all point upwards

clever salmon
#

i believe that a creature burrowed upwards but thats just what i believe

fickle mesa
#

The other problem is maintenance cost for the drill and transporting/assembling it

dense saffron
#

If it were as you put it "a truly massive explosion" why would that damage be centralized to the shaft?
If we look at the top of the shaft, it's made out of solid steel, while we're dropping down the areas that zip past us look relatively undamaged. The only parts that are damaged are the areas where we drop into. In my mind the massive explosion that happened at the bottom shot up these tunnels like a gun barrel until it hit areas where the supposed elevator would have stops and spread out more in these areas, wrecking the surrounding area

lilac island
#

Has it mentioned whether this infection has spread to the surface? I assume the prisoners are stored underground?

dense saffron
#

iirc simon said that the condition of the world at whole is related to the story

lilac island
#

So then we can assume that these prisoners are the last of humanity perhaps.

rain apex
#

I know I'm late to the party, isn't it also possible the the hole was preexisting and that the lab was made as a result of finding something down there?

lilac island
#

If that's true, it would make sense how the warden was able to capture and detain them. If it offered some kind of safety or salvation.

And @rain apex I was watching something the devs put out about them drilling into the same place that the comet that wiped-out the dinosaurs struck. So it's preexisting...presumably.

clever salmon
#

im pretty sure the prisoners are stored above ground and dropped into the complex

#

they are stored in hydro stasis units which depressurize before drop

#

i assume that due to an overpopulation of prisoners they are kept in like cyro stasis and geared with repurposed mining equipment to do stuff and die

rain apex
#

hmm very interesting, there's a lot more digging i got to do, i haven't made it very far in the levels yet so i'm sure i'm missing a lot of info but it is really interesting for sure.

tall anchor
#

yeah they are stored abouve in hydrostasus pods

#

watch the cinematic intro to the drop

#

and specifically look for the other players

dull orchid
#

the top part of the drop looks very artificial thou

#

looks like the explosion only happens underground

#

then someone created/build/drill;l ahole for the drop

wraith matrix
#

However the means, pretty sure the damage caused that allows us to access the expedition from the elevator was done on purpose. It takes way too many coincidences otherwise

fair lion
#

is some sort of explosion confirmed lore even

#

they have hsus down there, i assume elevators existed before things went to shit

#

if an explosion did happen maybe they just used that new hole to build another one

#

or maybe it did blow up the other elevators so they had to build a new one GWaobloChildPepeShrug

wraith matrix
#

The email makes it seem like the elevator was something they were building

#

Unless its talking about something else

shut mountain
#

When you look down while dropping down you can see that the tunnel of the elevator is actually very neatly made, as it said it only turns funky when you reach the expedition entrance. I highly doubt the whole elevator was made by a creature digging up, the lights and the structure is too neatly made for the majority of the tunnel for it to be possible

vestal delta
#

Maybe originally the whole thing was the clean kind of walls we see near the top and something caused it to be fucked up at the bottom

fair lion
#

not quite sure if i understand what you mean
the elevator was made by a creature digging up? I meant that whatever happened could've made a fairly suitable hole for an elevator, not that it was perfectly shaped and required no additional work (digging and building)

dull orchid
#

maybe there are multiple explosions everywhere

#

and the entrance/drop down were made at all the different explosions

#

that will probably explains why at all the drops, the top were made quite sophiscated

wraith matrix
#

Gotta wonder why there would be a convenient explosion everywhere we happen to start an expedition in 🤔

#

Assuming they are all accidentally created means suspending your disbelief imo

#

No way that many accidents just perfectly lined up with the wardens goals

#

And also, regardless of how or whom created it, how are we even able to access every expedition from seemingly the same elavator

fair lion
#

wdym same and wdym perfectly lined up

#

you don't make them happen, you adjust to them

dull orchid
#

the drop down for A1 and b and c level is different thou

wraith matrix
#

Seems even more unlikely every expedition has an elevator that can reach the surface

fair lion
#

you're somehow fundamentally thinking of this the wrong way

#

you don't place elevators where your objectives are

#

you place your objectives where elevators are

#

like

#

"we need to reroute power from somewhere"
"hmm this point is too far, this point is blocked off, this one looks close"

#

if turning a hole that was opened into an elevator would let them access something they need, they could also do that

wraith matrix
#

If so, then how did all these holes get made then?

#

And why are they very similar to each other

dull orchid
#

i believe they are made after knowing where all the explosions are

wraith matrix
#

That sounds like a more realistic theory

limber oar
#

so whats an NRV probe and what does it stand for

fair lion
#

flavor text

#

at least for now

stoic rock
#

Alien probe they shove up your butt

vestal delta
#

<@&408548765599793173> this is also in gtfo media

frail pollen
#

Thanks Soy

vestal delta
#

:)

celest pagoda
#

@stoic rock Sorry for the late reply, but neither. Blood worms are these worms which shoot out their insides (like sleepers) to attack. If you want me to link a video showcasing em I will

stoic rock
#

ah i know what you mean now

#

they all share similarities

#

so its hard to decipher

#

THEY ARE ALL TOO WACKY

#

@celest pagoda

azure cipher
#

;

sick oak
#

you called?

cerulean jungle
#

;.;

bright wave
#

Is it all the same "elevator shaft" though, arent there levels where you extract from a different area and move to a new shaft

vestal delta
#

I think it’s quite likely that there are multiple elevator shafts

solar nova
#

There are at least 2, probably a large multitude.

#

We have seen up to 7 (2 rundown shafts and 5 alternative extractions)

hot burrow
#

I want to know how the lab cage drops would work

solar nova
#

Wym?

hot burrow
#

every other cage drop the team drops near a pit

solar nova
#

Should be the same way.

#

An entrance hall by the hole.

hot burrow
#

maybe

frail pollen
#

Well for the lab drop ||what really happens is...|| and ||did you really think I'd tell ;)||

vestal delta
#

haha doc wont tell but i will, basically its ||Redacted|| and ||censored||

solar nova
#

No reason for it to be any different than the complex, refinery, or dig site.

vestal delta
#

the devs dont need reason to do anything

#

they do whatever they think of

solar nova
#

It will influence what is more likely.

#

A new entry into an expedition isn't related to a new environment, anyhow.

solar nova
#

Am I wrong to think D1's decoded transmission is an obscure reference to the Nightmare Before Christmas?

wraith matrix
#

I hope that hint actually means something and doc isn't just trolling lol

dreamy hornet
#

What's the decoded transmission? One of the logs?

placid basin
#

The new gun seems like it can headshot a striker or shooter without alerting a room. In the video, the striker in the front seems like it is triggered by someone else. Still not sure but the new weapon looks sick

slim fractal
#

ludwig said that no weapons are silent as to that video

dreamy hornet
#

The gun sounds like its using compressed air

slim fractal
#

im sure it has over penetration and causes sound by the round hitting a surface

#

you can see in the video the head and leg of the sleepers are lined up and the back sleeper gets its leg blown off and staggered

wraith matrix
#

if a sleeper gets alerted by another sleeper getting killed nearby then that overrides it getting alerted by a gunshot

#

so it wakes up slower

half basin
#

well, its a "Gauss Gun", you could also call it coil gun, or railgun

grand granite
#

this may have been asked before but i have a question about the scouts

vestal delta
#

what is your question

grand granite
#

how can the scouts tell the difference between the human players, and the wall or a box or a door?

#

the only thing i could think of is that they have good memory

vestal delta
#

i mean there could be many reasons for that to happen

#

maybe its heat sensitive and our characters are the only warm things around

grand granite
#

yea maybe

#

i'm assuming they'll have the same kind of reaction if a mine explodes in their face

wary kindle
#

~chuckles silently~

grand granite
#

You ok @wary kindle ? 😅

wary kindle
#

When are any of us? XD

grand granite
#

good point XD

prisma burrow
#

how a coil gun functions is different from a gauss gun

#

oh nvm

#

im dumb

#

they ARE the same

slim fractal
#

lol

prisma burrow
#

The magnets are used to DEMONSTRATE how it works

#

Both use coils of wire that when given a current will create a magnetic field that pulls the metal object towards it, shutting off before the pull of the magnetic field can slow down the projectile. A gauss rifle // coil gun will have multiple sets of these to achieve higher velocities

frail pollen
#

probably best for #gtfo-chat as a gauss rifle isn't specifically lore related

prisma burrow
#

The hardest part of creating a real gauss rifle is 1) perfect timing of the coils 2) enough power input to be effective and lethal, and also power storage to have subsequent shots without recharging 3) portability, the only thing like this in real life is a railgun for the US navy which isn't that portable.

#

oh ok

slim fractal
#

it's probably more pneumatic than actually using coils since were in a dig site

#

and finding those things would be easier to make a gun out of

prisma burrow
#

true

#

but most games see it as a kinda silent gun that only has bullet and no propellent and it looks cool

slim fractal
#

they dont fire bullets

prisma burrow
#

well projectiles then

blazing hound
#

I saw on the roadmap that rundown 3 will take place in a lab, whereas R2 takes place in a mining site and R1 in a refinery
From what I understood from the lore, the facility we explore in R2 was owned by the "Santoni" (or something like that) mining company.
So was the first rundown taking place in another complex, owned by another company, or is it the same company ?

vestal delta
#

If I remember correctly both R1 and R2 take place in the same complex which is likely owned somewhat by santonian industries

blazing hound
#

Ok thank you !

solar nova
#

@blazing hound The refinery, the dig site, and the lab are all environments

#

R1B2, R1C1, and R1D1 were all the refinery.
R2B2, R2C2, and R2D2 are all also the refinery.
The dig site is new this rundown, and is seen in R2A1, R2B3, R2D1, and R2E1.

blazing hound
#

Oh ok so previous environnements can appear in new rundowns
Thanks

solar nova
#

We see in some #dev-leaks that the dig site comes back in R3.

stiff yoke
#

So you say that based in the new weapon videos that he "leaked" or someone confirmed it? @solar nova

solar nova
#

@stiff yoke Say what based on what?

#

Oh, this is a different channel

#

The room in the leak is a dig site room

stiff yoke
#

hahahah yeah that's what I mean sorry to confuse you

hot burrow
#

They do re-use maps

solar nova
#

Rooms, not maps

hot burrow
#

Thats it

bitter siren
#

yo someone give me a rundown of what the sleepers are

vestal delta
wide stump
#

Gauss gun:
A) Coil gun (as described)
B) Rail gun

#

These two are not the same, but both are gauss guns as they use electromagnetism to launch ferromagnetic projectiles

#

While coil gun uses few coils to accelerate the projectile step by step, rail gun uses two rails (or more or completely different construction) to induce magnetic field in entire barrel, forcing full acceleration on the projectile immidiately (I mean, coil gun adds to acceleration with each coil, rail gun accelerates projectile like it was just a one big coil)

stoic rock
#

@wide stump

wide stump
#

@stoic rock referring to the conversatiom that took place on this channel

stoic rock
#

try and limit it to spoiler chat though

#

just tag em

fair lion
#

nah man

#

lore was spoilers by default already

#

read the top pin

sand goblet
#

Will the Santonian Mining Website get updated? all it has at the moment is a contact page where you can email them.

dreamy hornet
#

I don't understand the concern for spoilers in a Lore channel, any and everything related to the game should be free to discuss in here. How else can we discuss the Lore

hollow bough
#

That isn't a concern here in the lore channel, you're free to discuss spoiler content here as stated in the pinned messages

dreamy hornet
#

I've seen people self-censor information though which defeats the purpose of a Lore channel

wide stump
#

I mean, discussing how gauss guns work IRL is not a spoiler to the game whenever will a weapon inspired by these added or not.

dreamy hornet
#

No the event I'm thinking of had to do with something in one of the D levels

#

don't remember if it was logs or something in the environment

fair lion
#

you mean mark their messages as spoilers

#

not necessary but not prohibited GWaobloChildPepeShrug

dreamy hornet
#

hm I thought I had seen someone remove an image, must have read the comment wrong

austere depot
#

Odd thought, but what happens if you Query the Neonate HSU located in cold storrage in R2E1?

I am also curious if there could be any stand out differences if querying the adult HSU located close to the cold storrage

fervent iris
#

it just tells you its loaction

lost ore
#

maybe it will say, "im you, but better ;)"

#

(idk what i say, never played e1 XD)

open grotto
#

||All prisoners are infected ||

dreamy hornet
#

Don't we see that as part of the loading page?

lost ore
#

@open grotto that is already known for a long time

celest pagoda
#

Do you think the prisoners are infected, but carries like Left 4 dead?

#

Which maybe would be why they were chosen or have not yet turned

#

*but are carriers

open grotto
#

@celest pagoda on r1 you could see other prisoners' dead bodies mid turned who were sent before them

celest pagoda
#

@open grotto Well that, but I think it odd our characters have gone through so much without turning or even showing signs of degrading health

#

Lore wise, it seems Woods, Dauda, Hackett, and Bishop all are exceptional at not kickin the bucket, and those who came before them werent so lucky

#

I'm probably lookin way to into that aspect though

celest pagoda
#

@lilac island I didn't even think that a possibility

#

I think if we somehow knew how long it was from the original accident/outbreak in the complex to the events the game now it would help settle and solidify a few things

compact topaz
#

You never know if those facility staff are also being used as prisoners to go down as well since they would have info on certain locations

dreamy hornet
#

The prisoners are kept in stasis between runs, so i wouldn't be surprised if infection proceeds at a reasonable rate they're just "frozen" so much that it doesn't have time to kill them.

compact topaz
#

Not all of the staff would and if he did have some who know where it is there would still be the issue of power as we do have the expeditions to get the power back on to access the cold storage

pale sedge
#

If the warden had access to the staff why would we even need to get personnel ID’s? Wouldn’t he already have em?

#

The prisoners may be deemed expendable but you don’t just needlessly waste for unimportant shit

compact topaz
#

Not all the id's would have access to the same areas there would be specific staff who are tasked with going in and out

pale sedge
#

Valid point, but there would probably be some priority given to evacuating directors and such idk if that’s the right term for the facility but what evs that would most likely have full access given their important role for the facility?

compact topaz
#

That's the thing there too

#

They would be important to send 1 down as it could cut some of the work needed down but as we know most expeditions fail

pale sedge
#

Fair enough yeah

solar nova
#

There are two decent explanations for the Warden's behavior and seeming lack of information.

1.) The Warden is a third party, and is digging into Santonian's things to explore the complex (which they have no insider information about).

2.) The Warden is closely tied to the complex or Santonian, but is a victim of the tight security and needs to work with limited access in order to get anything done.

compact topaz
#

That works as well

pale sedge
#

Yeah, they both are quite plausible, I think it’s more of the first explanation given the manual overrides he uses to gain access to the prisoners

real cedar
#

Not sure if relevant but did you notice in 10Chamber video interview about the game, they refer to The Warden as plural: Them, Their, They...Fairly strange, unless they specifically want to mislead us.

versed bronze
#

that doesn't have to be plural

#

You can refer to people with "they" if the gender is unknown

solar nova
#

Singular-they is grammatically correct, and is the most ambiguous language they can use.

tall anchor
#

yeah they is very much open ended

#

could be a person, a group, an AI, who knows

weary wharf
#

So idk how many of you have gotten the new update or im just late to the party, but have any of you guys and girls notcied that instead of it saying rundown 2 infection it now says infection than a series of numbers, letters and other stuff that sometimes comes up with '2020' at the end of sequence along with stuff like '04/16' or '03/04' could this be a teased release date for rundown 3?

devout geyser
#

yes that's a timer, we saw the same thing near the end of rundown 1

dense saffron
#

^

devout geyser
#

once they announce a date for rundown 3 they'll update it and show us how much time we have left 🙂

weary wharf
#

ahh

lilac island
weak rampart
#

🤓

hot burrow
#

This man is 100 steps a head of me

lyric spruce
#

The Warden is an AI that was made by a person(s) who has interest in Santonian. The AI is sending prisoners en masse into these facilities to pile data, and collect any security privileges possible. The person using The Warden as a middle man is either a political figure (using the data collected as blackmail? using it to help his politcal agenda?), or some sort of authority (with other intentions) that has the power to take prisoners out whenever. The more data prisoners collect, the more power The Warden has over the facility (allowing teams to go further).

#

Political involvement would probably be more plausible than personal gain imo

#

Considering the prisoners are pretty competent with firearms, maybe this is all just a PMC looking to make a ton of money? These prisoners are actually soldiers, and are only called prisoners to try to keep any suspicion away

#

Probably alot of cash in the DNA samples they collect

slim fractal
#

saying the prisoners are competent with the weapons is subjective to the ones playing them though

#

and theres a bunch of other cryopods around the top of the mouth of the drop

dim schooner
#

I think most of the objectives are to allow us deeper into the Complex by certain means, whether that be identification, a DNA sample, turning something on/off to clear out some hazard in the next level (like fog).

lyric spruce
#

Considering GTFO took inspiration from 1984, some shady shit has to be going on in the background

dim schooner
#

Then there are others like picking up the child in the HSU capsule.

slim fractal
#

i think shady political stunt is going on, maybe they want to acquire a strain from the infection to make a bioweapon or something along those lines

lyric spruce
#

^

dim schooner
#

But then why would they need a child?

slim fractal
#

or it might be a corporate war were they want to take down another company and need evidence

#

child might have immunities

lyric spruce
#

^

slim fractal
#

next enviroment is labs

dim schooner
#

I think they're trying to come up with an antivirus.

lyric spruce
#

They're being pretty inhumane in their practices then. I'm sure there's plenty of alternatives that'd make this ALOT easier.

dim schooner
#

Thing is, nobody knows that.

lyric spruce
#

ye

#

i just like to speculate

#

especially in these games, loads of opportunities open for trickery and evil

slim fractal
#

why worries about being humane when you can use prisoners and no one finds out?

lyric spruce
#

A whistleblower would eventually come up then :p

slim fractal
#

not if the warden oversees everything and is an AI

lyric spruce
#

just because he's an AI doesn't mean he's fool proof

slim fractal
#

if theres few people who can interact with the warden there wouldnt be any leaks

lyric spruce
#

then a group of people could try to capture one, and force them into releasing information

slim fractal
#

but who would know about it

lyric spruce
#

unless they're in a place where they never do anything

slim fractal
#

it seems like everyone in the facility turned

lyric spruce
#

i mean on the outside

slim fractal
#

and its also in mexico

lyric spruce
#

not in the facility

slim fractal
#

where crime is really high

lyric spruce
#

perfect for groups to come up and rebel then :p

slim fractal
#

would kinda seem weird if people didnt get silenced

lyric spruce
#

yeah, but you can't keep everyone on tab, and still be able to run a functioning government

#

look at north korea

#

not only do they keep their eye on their population 24/7

#

they're basically nothing compared to 80% of the rest of the world

slim fractal
#

depending on the time they can probably get away with anything covering up as a mining facility

lyric spruce
#

there's always a chance someone could get away with it

slim fractal
#

and there are logs of companies suppling them getting suspicious so theyre probably spying for a class action law suit

#

could be anything

lyric spruce
#

ye

#

i mean

#

we barely know anything xP

lilac island
#

howd you get the pic @wraith matrix

wraith matrix
lilac island
#

lol

#

R3 release 11th june

wraith matrix
#

thats so soon

#

Kinda feel bad for people that havent done E1 yet

lilac island
#

Too soon IMO

fickle mesa
#

Guess I get to keep a permanent WR of E1 😄

wraith matrix
#

lol

lilac island
#

i got e1 like 2 to 3 weeks ago

wraith matrix
#

ya same

#

I got my 2 completions, im good

frail pollen
#

let's keep this to lore discussion

lilac island
#

ok

wraith matrix
#

I was already done but k

solar nova
#

My bets are on:
A1
B1 and B2
C1, C2, and C3
D1

#

But I could also see a C2 and B3

real cedar
#

A1
B1, B2
C1 C2
D1
E1 ?

slim fractal
#

A3 confirmed

solar nova
#

We already know no E tier

#

Based on the roadmap

real cedar
#

Oh, true, then you might be right with that setup

real pewter
#

A1 2 3

#

that's why there is an A3 when you're loading into a lobby

lilac island
#

My bets are on:
A1
B1 and B2
C1, C2, and C3
D1
@solar nova Ok 😄 I would say : A1,A2,A3 | B1 | C1,C2 | D1

frail pollen
#

Hey guys, can we please keep this channel for LORE discussion and take this topic to #gtfo-spoiler-chat. Thanks!

lost ore
#

dude i love the new weapon is coming!! my wish was accomplished!

grizzled pewter
#

Are there any repositories for what we know so far aside from the bits of info on the gtfo wiki I've seen on google?

#

Because right now I'm trying to consider what the significance might be between the fact that we're in Chicxulub crater and the fact that the company Santonian is named after a period of time some twenty million years before Chicxulub and wouldn't mind fishing through some data.

#

Right now the main things I can find about the Santonian by researching the time period seems to be the focus on the ammonites that lived back then.

earnest current
#

So if you're constantly descending into dark place where monsters are very sound and light sensitive- why don't you have NVG and silencers?
Really makes me think Warden is setting up for failure and doesn't really care about mission success 🤔

fervent iris
#

well do you think the warden wants to give prisoners more expensive equipment than they already have

frail pollen
#

silencers would break the game by making it too easy to stealth kill stuff. not to mention, they are prisoners, not decked out military trained personnel

distant goblet
#

Honestly i wish that the sniper had shot piercing and was the only silenced weapon, just to make it viable as a weapon

#

and i mean. we've seen they are adding shot piercing

#

the gauss rifle

#

i don't know i feel like if they don't make the sniper better in some way, people will just replace it with the gauss

#

i mean

#

it's true, if the devs want to make all the weapons useful in some way, or semi viable

#

give them all pros and cons

#

don't just make a better version of an already existing thing, because then people will just use that

#

like why use the gauss gun (a secondary) when there is a RIFLE (also a secondary)

#

make the gauss gun a primary

#

because people will just be like "oh the gun is a less powerful, not piercing, more ammo rifle, okay i'll just use the rifle"

#

i don't know, i'm not one of the devs i am not working on weapon balancing, so i can't really talk in depth about it, but like if you wanted people to gravitate to certain weapons and a certain playstyle, by making those weapons "better" than the rest, why even have a loadout choice at that point

earnest current
#

They got pretty high tech equipment I'd say, silencers wouldn't cost so much.
Besides, is its goal to get the job done or to make the prisoners suffer?
If former: why not give equipment to guarantee success ?
If latter: why give equipment at all?

#

And I'm not talking about it game-wise, I want to know what's the lore reasoning behind it

distant goblet
#

^ also this, lore wise, if they (the warden) can afford to send prisoners down with a sniper rifle (something that can cost $2000) then yeah, they can afford a silencer

frail pollen
#

Lore wise, it'd break game balance by being able to nearly silently take out enemies from afar

earnest current
#

Granted, silencer for high caliber wouldn't do much good, but small caliber pistol seems viable.
Although, the game takes place in closed environment, walls are made of steel and rock, so I guess the sound would be amplified regardless.

distant goblet
#

That's fine, balancing and game mechanics are important to keep in mind, it's just fun to point out that there is inconsistency there

#

if a silencer on a weapon (such as the sniper) would dramatically break the game, then of course you don't add one

earnest current
#

There's balance and there's lore.
If you can't come up with a reason why something the way it is except "game balance" then it's a hole in your story.

#

Like, as a player I understand why there's no silencers and NVGs.
Now I wonder what's the reason if I was in-game, that kinda thing

patent jasper
#

Fun fact: Suppressors dont make your gun silent

earnest current
#

"I am being sent down into hellhole by machine and it wants me to perform a series of tasks, why does it not give me better equipment? No equipment in stock? Not caring about mission success?"

distant goblet
#

I mean a good idea is to just say "Hey we are in a world where high tech weaponry exists, but silencers haven't been invented" even if that feels like a cheap justification, it is at least A justification

frail pollen
#

There's balance and there's lore.
If you can't come up with a reason why something the way it is except "game balance" then it's a hole in your story.
@earnest current doesn't mean there is a hole in the story, not everything needs a lore/story reason to explain it. Yes, it helps things make more sense and flow, but the game also isn't super realistic and the story is what the devs want it to me. Silencer just doesn't fit.

distant goblet
#

also yeah silencers don't silence the weapon completely, you can 100% have a silencer that aggros nearby enemies, but doesn't alert far away ones (like in big open ended rooms)

earnest current
#

"Silencers do not fit in a setting where a small group is trying to carry out a series of tasks as quickly and quietly as possible because no reason at all" is just poor storytelling.
Any justification would be good, even "PRISONER, WE DO NOT ISSUE [SILENCERS] BECAUSE THIS IS A CAVE COMPLEX AND THE SOUND WILL BE AMPLIFIED TO [OBSCENE LEVELS] REGARDLESS, AS SUCH, SILENCER WAS DEEMED [UNNECESSARY EXPENSES], PLEASE RETURN TO YOUR ASSIGNED HYDROSTASIS UNIT BEFORE I ACTIVATE YOUR [REDACTED] FUNCTION OF [CORTEX IMPLANT]"

mortal stone
#

i feel like they could produce a type of suppressor that can still be effective in a cave, given what technology exists i feel like it wouldn't be outlandish

#

but they're still using ipv4 smh

#

one thing that would be cool (at least in my opinion) is finding a suppressor in a locker or some shit that had a few silenced shots before it broke

frail pollen
#

they are very much against items that break

#

that just isn't fun gameplay

errant coral
#

Following resources that apply to most relevant emergency scenarios in a secret research facility:

  • Medkits (obvious reasons)
  • Ammopacks (reserve for security)
  • Tool refill (Reserve for possible sentries and defenses within facility)
  • Glowsticks (power outages, emergencies)
  • LRF (Power outages)
  • C foam (emergency fires - like extinguishers)
  • Fog Repellers/Turbines (Emergencies such as fires and hazardous gas leaks)

The following that don't make as much sense in a research facility:

  • Lock melters

Silencers fall into the "not make sense" category

earnest current
#

If you want high tech quiet weapon then I'd do something like experimental kit for long range flashlight: a supercharged battery, an experimental high tech bulb and focusing lens, allowing one shot with it that annihilates an enemy in a stream of light, but produces a large bright flash that will wake up any "flashing" sleeper on screen.

#

Silencers fall into the "issued to prisoners before descending into the secret research facility overrun by soundsensetive monsters" category.

errant coral
#

why would the Warden have any idea of exactly what's going on down in the facility though

earnest current
#

Isn't warden involved into bioscans at doors

errant coral
#

if it's an AI entity - it would make sense to provide minimal equipment to complete an objective (hence - half ammo and tools at start of each mission)

#

if it's a human entity - why would they care if you succeed or not, provided they clearly have a 'pool' of prisoners they can send down

#

additionally: why would the Warden have a stash of silencers? if the warden is part of the facility - it would not have access to silencers because, previously stated - the facility itself would've never had any to begin with

#

prisoners would've been equipped with the standard 'security issued' riot/combat gear to deal with hostiles that the facility is aware of - ie: why they will register and shoot the sleepers, but not humans

earnest current
#

I guess that makes sense, and this brings attention to another thing.
You say ammo packs, obviously for security staff of that complex

#

Makes sense.

#

There's not a single gun down there, though

#

Eh, probably evacuated or something

#

Whatever

errant coral
#

yeah that's uhh... creative thinking I suppose. honestly if they had broken gun parts laying around the corpses down there it might've been interesting too

dull orchid
#

anyone has any idea on why sleepers are always found covering their face

dry owl
#

Because they are sad^^. Well if they are turned humans it makes sense that they cover there faces. Our most light sensitive organ are the eyes. When turning, those eyes prolly start to hurt near light sources. So they just started covering them

#

they react to light and their eyes seem to fall out. Shooters only have sockets left.

#

Then they stayed in this position after the turn. You can also see that standing strikers or one shooter variant dont rly cover their faces anymore.

dull orchid
#

ahhhh that explains

lost ore
#

well, the weaponry in the game is actually mining equipment recycled and remade in weapons.

#

that's why is kinda "different" from usual guns.

#

they react to light and their eyes seem to fall out. Shooters only have sockets left.
@dry owl if you look closely, you can see they have closed eyes.

#

@dry owl if you look closely, you can see they have closed eyes.
@lost ore at least the strikers.

dry owl
#

does not mean eyeballs are in there though^^

lost ore
#

mmm, possible.

#

implying they arent zombies or aliens, for me they are mostly a multiorganism

#

i mean, they use the human body as a host, mutate it and take full control it, the result of that is the sleeper.

#

that's why you can see bodies decaying in a position similar to the sleepers, they are or were in the process of mutation and assimilation.

#

as secondary effect, they retain some human mannerisms, like pointing at the enemies or screaming.

#

at least is a theory.

royal gull
#

@errant coral lock melters were here for those workers staying 1+h in the toilets.

lost ore
#

LOL

errant coral
#

the perfect excuse

lost ore
#

XDDD

#

i didnt know that the lock melters can destroy the electronic keys

#

pretty nice

grizzled pewter
#

Given the thing they've got for glowing and their translucent skin I think they use light as communication, it's entirely possible they can feel it like you can feel physical touch.

#

What I wanna know is: It's pretty clear that the striker's tongue is a mutated extension of its digestive tract, look at how its intestines expand and bloat to the point of distending the body cavity. I wanna know what the shooters are throwing at us, and whether it's correct to assume (based on the position and density of them) that their pods and nodules are basically mutated pores and sebaceous glands.

royal gull
#

So using a flashlight maybe considered a crime in Sleepers society ? Thats why they send the police !

mortal stone
#

Well, our characters are criminals someway somehow at the end of it all

grizzled pewter
#

Well

#

prisoners

real cedar
#

I dont think that's true Lykos, about the light.
Many times you can see them sleeping in full light. It's only the one from our flashlight that triggers them. So...a sudden change in their environment.

#

I also think they are very sensitive to sound (even the scout, who doesnt care about light, will kneel and get the tentacles out if you sprint towards him)

#

I do like the idea about the digestive tract. It explains why some sleepers have their belly mangled and why they can still lick you after their head has been dispatched.

real cedar
#

I'd say they just wanna kill the change, not question it :))) but yeah, pretty much

lilac island
#

looks like an E GG

slim fractal
#

thermos for your chocolate pudding, keeps it cool!

real cedar
#

That Right There is...The Vessel

grizzled pewter
#

That don't look like a human in there.

dry ingot
#

Gonna take a guess that the new enemy is some form of a "mother", that will spawn enemies or something, similar to a pregnant spider

lilac island
#

I'm wondering if there will be a child sleeper

#

What if it's both? ;)

real pewter
#

or

#

you have to carry the baby in R3

#

and the baby make sound while being carry

#

hmmmmmmmmmmm

placid basin
#

hmmmmmmmmmmmmmmm

dense saffron
#

You gotta put the baby to sleep and feed it to get it to shut up while you're stealthing

fair lion
#

no you have to wind up a music box so it stays asleep but that triggers normal sleepers

real cedar
#

Here's a wild guess: I think this next enemy will crawl on walls, ceiling. Laying in wait and if you pass bellow it you get either a lot of damage, or disabled +damage over time ? I think I should move this to suggestions.

fair lion
#

suggested probably over 20 times since i joined the discord

#

and if you think this next enemy will do that, a suggestion isn't gonna change anything at this point

#

besides wall and ceiling crawlers are a nightmare for pathing

#

and for a team with 2 programmers

#

normal enemies already suck at that

#

same goes for flying enemies

real cedar
#

I know it will not change now, of course, no one can expect any suggestions to be implemented that fast.
That's a good point on the pathing.

#

Any tinfoil theories about the pMother samples from A1 ? Could they have infected someone in early pregnancy and the vessel is the result ?

fair lion
#

ctrl+f mother or pmother

royal gull
#

Plop Twist: You have to raise a baby sleeper, bring him (its a boy!) to school, see his first steps, teach him manners, play football with him, grow a magnificient mustache in his early 20s, make a loan for Santonian University, pass his master degree in French, marry a shy shooter, build a house, get a job at the complex, get potato smashed in the head, trigger the scout, bim bam boum you're dead.

fair lion
#

ok

fair lion
#

so what part of this is gtfo lore

#

@vestal delta yeet

shrewd temple
#

@royal gull truly the most horrifying element of all horror games

vestal delta
#

@fair lion Thanks for the heads up but in the future ping @ moderators incase either i or the specific mod you pinged is busy

fair lion
#

ye i half know that, i just don't like pinging entire groups of people

#

you didn't look too busy GWcorbinTopKek

austere depot
#

@real cedar well.. I am very good at tinfoil theories!

pMother samples could be from an infected mother that gave birth or the more bizzare: It could be what gave birth to or 'birthed' the source behind the infection.

I even deviced a silly tin-foil theory that it may have been a 'virgin birth' or some such bizarre among those lines.

I do doubt my ultimate tin-foil theory can be considered where the Neonate is an anti-christ like figure.
It may be what is labeled the 'vessel' in the next run down.
An interesting question that comes to mind; is the nature of the vessel.

Is the neonate the vessel? If so.. to the infection, the cure or something else?
Or could something else entirely be the 'vessel'?

#

--
I still entertain a double meaning due to a myriad of fun coincidences. The neonate needs not be 'the anti-christ', but could be in a metaphorical sense and so on.

Based on silly symbolism ~
Santonian name: Meaning saint, holy, divine
Santonian logo: A lightning from the heavens digging deep into the mountains and earth
Apex logo: The triangle, a reverse 'trinty'
All the allegorical meanings of going deep into the earth...
Finding the neonate by 'figuartively asking the stars' (triangulation)

#

And the warden acting as the guiding light - a divine spirit (guidance)

dreamy hornet
#

lowercase p is used to denote a plasmid in some contexts, which can be used as vector to introduce foreign dna into bacteria

austere depot
#

wait - I am asking way out of my field here and of things I have little to no knowledge about.

Like Crispr? (I have no idea if I wrote that with correct lower caes and upper case letters)

#

or is it different?

#

...I am not even going to pretend that I understand the mechanics behind crispr - just the concept behind it

dreamy hornet
#

Crispr is far more complex than just a plasmid. Plasmid are basically small circles of dna that can be introduced into bacteria by heating and cooling the bacteria rapidly. Plasmids allow for foreign dna to be introduced to a bacteria.

#

Crispr if I remember correctly uses components that bind to dna and then zinc containing proteins to modify the dna that is bound to

#

That being said, there's no guarantees that GTFO follows that use of the lowercase p

austere depot
#

True! Though.. what levels of dna can be introduced into bacteria?

dreamy hornet
#

Typically the larger the plasmid the harder it is to get it into the bacteria with the methods I remember. So typically is relatively small chunks of dna.

real cedar
#

It depends on how competent the bacteria is and on what plasmid you try to introduce. Cells have to be chemically treated before.

dreamy hornet
#

or heat shocked but both methods have their downsides

#

and DMSO is ugly to work with

real cedar
#

I do both in the lab, chemically treated and then heatshock

#

but I like Hidden's theories and good job getting all that info in one post 🙂

austere depot
#

Read it wearing tin-foil! 👍

Anyhow - I am not a labworker - and all I have is meager surface knowledge.. But I do like to formulate ideas and learn new things.

Bacteria can transfer DNA between themselves and Human cells?

dreamy hornet
#

Nisi would know better there most likely, ive been out of science for years at this point. Viruses definitely transfer DNA. I don't recall many bacteria that do.

real cedar
#

I think bacteria like to do it between eachother more than anything
Viruses can do both into bacteria and human cells
And parasites tend to be more complex than the other two and like to keep their host alive indefinitely.

#

This is a parasitic infection, if I remember right.

dreamy hornet
#

I think that's what everything points to so far

bright charm
#

yeah, the 'tongue' that the strikers lick you with is supposedly the parasite

leaden vector
#

thats very aggressive licking

austere depot
#

@real cedar @dreamy hornet
"A lowercase "p" is often used as the first letter of a plasmid name and simply denotes that the object is a ‘plasmid’. “p” is for plasmid."

pXXXXX-XXXX

Step 1: Backbone name
"Include the empty backbone name in your plasmid name. This simple piece of information can often convey many important details. Once you know the backbone a plasmid is based on, you can usually derive: a) the bacterial antibiotic resistance, b) the promoter that drives the insert, and c) any other selection markers (for use in other cell types, e.g. eukaryotic cells)."

pBACKBONE-XXXXX

Is the process described on this blog credible?
https://blog.addgene.org/plasmids-101-how-to-name-your-plasmid-in-3-easy-steps

Tips for naming your plasmid in a way that is clear and informative to you and your colleagues.

real cedar
#

Hold up, that actually makes sense

#

This right here is exactly the process of how plasmids are...manufactured and named

austere depot
#

Just to clarify, and not as an insult, so all can get this readily and easily:

p - marks a plasmid
BACKBONE - is a stand in for whatever name it is given

pMOTHER samples - plasmid samples from 'MOTHER' (Will edit if I got this wrong)

real cedar
#

That is correct.
so the backbone is Mother. But no other name to it, so nothing else.

dreamy hornet
#

That follows what I was thinking ya

#

though i was backwards thinking that Mother was the insertion and not source

austere depot
#

except samples - which may suggest there are multiple plasmids in the case?

#

or multiple samples of the same / similar structure?

real cedar
#

Or could be multiple copies of the same.
So for example, I use 100 microlitres of plasmid per experiment. And I want to have 10 tubes of 100 each so I can do 10 experiments.

#

If that makes any sense

austere depot
#

It absolutely does

real cedar
#

the thing about plasmids is that it allows a lot of...genetic manipulation.
you can insert a specific gene in a plasmid and then place it in another organism
Or you can insert the gene and then generate mutations to see how the product (protein, parasite) behaves

#

Plasmids are commonly used as vectors, or vessels, because they carry these genes.

dreamy hornet
#

its a lot simpler in single cell organisms though

#

but if you could find/make/design a plasmid that would work on complex organisms it'd be interesting

austere depot
#

Well, I began a crazy idea that.. what if this was stage 1 of the infection within the fascility?

What if the infection through the fog - is not of the same type / as mutagenic as the one carried by the sleepers.

What if they messed up their calculations when splicing genes - resulting in the neonate - perhaps by introducing it to its mother. And the introduced gene acted as an agent of change to cells with similar dna? Resulting in a mutation of the disease?

#

If there was valuable research in digging so low, then I could believe in some of the purpose behind it. Otherwise, I remain preplexed as to why the Neonate is important.

I have this idea, not a theory, that the world above may have already ended or is

dreamy hornet
#

It's possible that the neonate is immune or is patient zero or something else.

austere depot
#

exactly

fair lion
#

i think i did hear something about the world above being fucked up but i doubt it's "ended" or smth

austere depot
#

would explain why limited resources are available in terms of manpower (we, the prisoners)

fair lion
#

prisoners are the least limited resource afaik

austere depot
#

My second idea though (tinfoil) is that we will end the world and serve as the metaphorical four horsement of the apocalypse

fair lion
#

that's some drama even ancient greeks wouldn't pull

dreamy hornet
#

I'm hoping that the world above is as it is and that the infection hasn't reached it. It feels so much better/worse throwing these 4 people into a nightmare pit when the rest of the world is ok. As there's no reason to do it

#

If the world is mauled then there's every reason to do it, which makes it somehow less bad

#

meanwhile if the world is ok, then someone or something has decided to effectively torture these four people

#

for its own end

fair lion
#

again we don't really know where these four stand canonically

#

or i've missed it

#

but afaik prisoners are plentiful

austere depot
#

Heavy tinfoil
Dauda - name derived from David, King David that is
Biblic reference: Punishment by forever having a people become 'woodsmen and toilers' - Woods and Hacket
and of course, F. Bishop who is the author of the Santonian Website - Santonian meaning holy

I have my fun ~

#

@fair lion Maybe the story is Oedipus all along 🤔

fair lion
#

how does that fit in

austere depot
#

It was a jest

fair lion
#

figures but let's look for at least one similar point

#

we gonna raise the baby to eradicate the infection or something?

#

not sure where the marrying part comes in tho, maybe after exterminating something it turns on us

austere depot
#

If genetics are involved, it could be for a wide variety of reasons. I do not understand specifics, but I know enough that a multitude of opportunities can be discovered in the most unthinkable places.

Case in point: Scaly-foot snail. A snail that incorporates iron sulfide in its shell and skin.

#

In short: It uses an iron shell and skin - that is amazing!

fair lion
#

sounds like a jrpg skill

real cedar
#

Sorry, had to take a small walk. A few general ideas:

I think that this complex started out as a mining expedition. Then they found out about the parasite and I think they had it under control and were experimenting with it.

Then the explosions happened (creating the shafts we use to get in) and the containment failed, leading to the current state of the complex.

On the pMother plasmid: It might be just as simple as yeah, that's the plasmid, that has the dna for the parasite that infected the mother of the neonate.

Another option would be that it's named that way because it's the mother strain of the infection, the original DNA sequence of the parasite.

In that case, you could argue that every enemy variance has evolved for a specific purpose with a slightly altered strain: People climbing in high places, evolve shooters. People trying to hold out in well defended positions, evolve chargers, and so on. But this evolution had to happen extremely fast, almost from one host to another.

austere depot
#

I like the idea - such a thing though would require a sense of coordination to evolve the right types for the right situations to be effective. And they have proved able to communicate.

real cedar
#

That was my fear...almost like a hive mind intelligence...with the hive deeper down in the complex?
No idea, maximum tinfoil at this point .

dreamy hornet
#

Wasn't there a giant biomass of something that seemed to occupy a floor in one level in R1? I'm more or less assuming that there's some form of intelligence behind the mobs.

#

Even if its rudimentary and nothing more than hunt survival reproduce

hot burrow
#

The blob was in R1C2

#

It was in 99 and 93

#

the charger rooms

real cedar
#

hmm, yeah, I remember that

#

but...would that mean that the complex is abandoned for a long time ?

hot burrow
#

ye

real cedar
#

It would allow more time for the evolution to happen...into different strains

#

but...I'd be really surprised that the complex had several explosions and the infection didnt get out.

dreamy hornet
#

Same Nisi, we know that the prisoners are infected but we don't know if they were infected before or after their first trip into wonderland

austere depot
#

Most of the disinfection kits are for external infection. What if there was an incubation they could not detect / prevent before it was too late?

dull orchid
#

anyone has a photo of the biomass

#

i haven seen it till now l0l

fair lion
#

the internet has plenty

real cedar
#

I am tempted to say the infection is airborne, at least inside the complex, all teh characters have masks on

austere depot
#

There is also the fog >u>

dull orchid
#

technically its airborne since u get infection from the fogs

#

or the mask they are using are just lousy

real cedar
#

So...another thing on my mind:

It seems that the complex is...completely abandoned, and maybe the area around it is quarantined.

The Warden, or whoever they are working for, had to bring in the machine that drops the prisoners in, set it up, etc.
Could it be even that one is repurposed mining gear ? Built from local resources.
Because we're no special operatives, no fancy weapons.

austere depot
#

The system appears to have been utilized for transport prior. The crane itself carries the Santonian logo.

HSU's are already present in the fascility (potential fascilities) so there appears to have been a trasport system for them. The crane also has the capacity for transporting additional crates and packages, as seen by the power-cells and other necessities.

It may not have been the lift for heavy cargo, but it appears to be part of the transport system in and out of the base - with some flexibility - which would be useful in a digging operation where something could not go according to plan

#

Either a way to quickly deploy from top-side - necessary engineers, specialists or necessary equipment in such cases

#

The fact that it never drops off exactly where the prisoners need to go, suggest it was not built for one purpose - but is the tool that gets the prisoners 'as close as they can get' based on coordinations and intel discovered during the many expeditions

#

Adding as a possibility for the crane, and ironically - a way for quick evacuvation, if necessary

#

It also of course, does not exclude the fact that the area could be evacuvated or at least kept closed off. The company was revealed to be quite secretive in the pieced together email

fair lion
#

saw something about timespan or duration

#

one of the dudes we're playing as was an employee before everything went to shit so there's that

#

but hsu can be some no-aging bs

austere depot
#

I like that Bishop, unless invited into the slot, is automatically the 4th member of the group - but so far, have always been the first to be portrayed in Rundown images.

The shepherd is never without his flock

real cedar
#

On that point, of the HSU's...every time we play, our characters inject their....conscience (mind?) into the prisoner in the HSU unit. like some Matrix stuff. You can even hear the underwater-like noises in the menu. So our boiz can be chillin in some Santonian hotel during the day and at night just ...inject and try get more stuff out of the complex.

#

or is that cortex interface between us and the warden so we can see pings, objectives, etc ?

hot burrow
#

the pings and objectives are showed on the gasmask

austere depot
#

That is how I got the idea of the 'divine' guidance. The warden is basically, to the prisoners, some twisted god.

Isn't it shown inside the 'head' through the 'Cortex neural interface'?

#

..And I do not mean god in the literal sense, but in the figuratively literal sense. It controls their fate to a high degree, so it might as well serve as their 'god'

real cedar
#

in a way, I suppose

#

Do you think the masks are that high tech ?

stiff island
#

So this has probably already been answered here, but what is the infection?

tall anchor
#

assumed manmade

#

no real ideas tho

#

either man made or remnants of dinosaurs (as the location of the complex is in asteroid location)

stiff island
#

I just feel so bad for the "prisoners" lol

#

I'd just cling to the pod

tall anchor
#

facts

stiff island
#

Like, I know the things for sure aren't zombies. But whatever occurs during the mutation process sure seems unpleasant.

#

Forgive the insensitivity of this suggestion, but it'd be interesting to give the prisoners an "easy way out" option.

tall anchor
#

hmm

#

true, but we do have a return to lobby option

#

no need for anything like that

fair lion
#

Prolly just an immersion detail like returning to lobby is taking the easy way out

stiff island
#

If it were me, I'd just set everything on fire and blow it up.

#

Make all the nope go away.

fair lion
#

Buuut we're not in charge

stiff island
#

Gotta obey the Warden. 😦

austere depot
#

@stiff island The infection as far as R2 is concerned has yet to be answered.

It does appear to be connected to the fog, thought he traits are varied and odd.

  • The shooters appear to have shroom like portrutions.
  • The strikers appear to inhabit a lengthy tendril which we dub 'their tongue'. It has been suggested to be the parasite controlling the striker, using their bodies as 'vessels'.
  • Larger enemy variants contain odd, sporelike glands inside their bodies. More visibly as they appear in large enemies with higher frequency.
  • Disinfection stations suggest the infection itself begins external, though no information or suggestion has been given yet to an 'incubation' or the final mutation into the infected.
#
  • The 'scouts' share many traits with aquatic cave creatures found with in isolated ecosystems within the Yucatan peninsuela, which makes the infected just...more varied..and weirder.
#
  • pMOTHER sample in R2A1 may be refering to a series of plasmids extracted from some kind of lifeform. Bacteria and parasites count amount the lifeforms small enough to carry it.
    -the MOTHER in pMOTHER sample may be reffering to the mother tree of plasmids and dna variants.
    I'll accredit these two discoveries to @real cedar and @dreamy hornet for pointing it out and accidentally teaching me stuff about biology 👍 (it was awesome..)
#

Anhow, the infected in short: Very weird - definitely flexible in terms of mutation, available to adapt to a multitude of purposes

#

and capable of primitive to complex forms of communication

#

just not complex the way we would think and understand

real cedar
#

@austere depot It was you who mentioned the lowercase p might refer to plasmids 🙂 So I think you deserve credit for that too ! O7

austere depot
#

aww shucks! You are too kind!

plucky bloom
#

would it be possible to find most of the known lore online?

#

okay

#

why i asked since i know its very small but what dots could u conenct then in new rundown

stiff island
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The more I know about GTFO, the more I feel bad for the prisoners

austere depot
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What I actually do love about nothing being specified - is that many take a psuedo-scientific approach of observation towards the material.

We observe, analyze, speculate and theorize - even draw comparisons towards real world similarities and share information.

Though the exacts are not known, I think the speculation and desire to find and share answers have created something unique and beautiful in its own right.

Not to mention in diggin for answers; I gained a massive admiration for the writing as well. They really picked a good spot in Yucatan, not only for the Chuxilub crater.

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I cannot truly assume how much of this that was planned by the writing staff and given the secretive approach to lore, they would most likely not reveal it...

First - the cover for the santonian industries, for drilling in Yucatan - it may seem suspect. Turns out though, any energy corporation would be drooling to start extraction in the region due to what is known as the "Great Yucatan Bank"

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It would provide for the perfect cover for the company since The bank is home to one of the world's largest energy reserves - and Santonian do have a division for that - which they may also use as a front to cover up other of their projects

fair lion
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you remind me of literature classes back at school

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-So what do you think the writer wanted to express with this sentence
-looks at biography well he was literally living in an attic so he was probably just trying to earn some money, not thinking of deep meaning in a random sentence
-So you have chosen death

austere depot
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Next - Yucatan is home to great cenotes and huge underwater cave systems - one of the world's largest in fact. And some that hold their own individual eco systems.

Some of the creatures found in those caves inhibit the traits found in the Scouts. No skin pigment due to a dark environment, blindness and feelers to hunt with in place of eyes.

@fair lion That is the practice, death of the author. And I did indeed write a small disclaimer about that. I cannot know and I believe the authors might not tell ~

All I am currently doing, is express my personal opinion of why I believe Yucatan as a location works well in tandem with what we know of the 'plot'.

lost ore
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holy...

austere depot
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My favorite though is this - The Mayans believed the cenotes to be entrances to the underworld. The realm of the dead

lost ore
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maybe the infection is somehow a mutated fungus which has properties of the species which live in the cenotes?

austere depot
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perhaps!

celest pagoda
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Although I don't usually chat ere' I'd like to put in something that I haven't seen talked about: It seems the infection is attempting to terraform/change the complex itself to better suit the growth and survival of itself and the infected. Primary examples of this include: what me and my bud called the "flesh roof" in R1C2, the spitters in various areas of R2 along with the fog all over R2. I'd say it would work in a similar way to how the outbreak in R6 siege would terraform the land around it, however the GTFO infection only has rooms and halls of concrete walls to grow on, nothing like soil or plants to grow on.

dreamy spire
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Are there any theories referring to how the drop pit came to be? I don't know how to really describe it but the way the metal and concrete bends it looks like something came OUT from the earth compared to what it would look like if the earth was drilled in to? Been thinking about this for a couple days lmao

gritty zephyr
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You have a point the metal is bend upward and it kind looks weirdly shaped that way in some parts rather than torn or bent that way

modern hornet
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if you want real answers maby the warden knows something

modern hornet
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the real warden not u

dreamy spire
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im thinking there was some sort of explosion upwards or maybe something got out that shouldnt have and now they're trying to make sure it doesnt happen again?

modern hornet
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A good theory could be that the meteorite is a live in some sort like a parasite. as humans we are we need to know more about it so we drilled straight through into the meteorite. time goes well testing the areas of it making buildings inside of it making progress. But the closer to the core the more unstable things became until an outbreak happened. infecting all the working rather instantly. Now the meteor has become alive and is constantly shifting that why we have different rundowns every few months (sort of like the maze but not known) rundown one was first us getting samples of people and getting more data on the meteorite after the outbreak. as for the why theres a giant hole its a new mode of transportation so that the changed people have no way of getting out. rundown 2 now has to deal with us getting more technical data and learning more about the deeper areas and what lurks below. Rundown 3 will have to do with the vessel most likely something doing with a host and a possible chance of destroying whats inside the core or something deeper than we could of imagined

stiff island
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I will say, after playing for a couple hours today, I got really big Dead Space vibes.

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And what I find more interesting is that the infection has proven to be airborne rather than only transmissible through contact. I liken it to spores, perhaps? Or if it is indeed a parasite, could a larval stage be carried through air particles?

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I also noticed on infected bodies, there's stuff that kinda looks like boils or a rash of some kind on the skin.

lilac island
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It reminds me of a parasite like the zombie mushroom almost just way, way worse.

stiff island
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Yeeeeeeah

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Also, I wonder if our characters are already infected? Their mannerisms seem spastic and agitated.

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Or maybe they're just going crazy from the horrors lol.

lilac island
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They just got woken up from who knows how long of a sleep, so I can imagine they'd be irritable

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Possible infection too yea

stiff island
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On second thought, this disease is worse than necromorphs or the fungus zombies. And I dunno if I wanna see what's all the way at the bottom. 😛

lilac island
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Haha I think everyone does.

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Looking forward to what the devs have in store 😄

stiff island
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I've seen the big mass of flesh, and dats nasty mang.

lilac island
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Hold on bois, R3 incoming

stoic rock
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Yucatan peninsuela

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@austere depot

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i like you already

stuck yew
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I have a few questions:
-Why do the bio scans work the way they do
-Why is there a bio scan at the end of missions where you don't have any necessary proof to bring back since the objective is the proof (trigger alarm door).
-Why are the gas mask ineffective against the fog
-Why do the sleepers never lose sight of a target.
-Why is every room & door sound proof
-Why do the four same characters do missions which happen at the same time
-Where are all the bodies of people who died before succumbing to the infection
-What are the cysts and why do they not alert the sleepers

  • WHY DO THE DOOR SCANS MAKE NO SENSE (from a in world perspective)
  • Why can the warden uplink with terminals but can't actually access the subsystems of the complex
    -(Further Context about the outside world)
    -What has lead to earth to become so fucked that it has a prison population in the millions that can quietly disappear with no one caring. (Might just be a game stat and not lore but still a lot of prisoners being sent for them to be expendable)
    -Why do turrets keep firing even though they don't shoot friendly targets when in front of them as if they can see through you.
    -Why do hordes of these (still nameless) creatures come when an alarm is triggered but none from the actual level. (Mysterious pipe strikers who don't wake up the other strikers even while running past them.) The sleepers can't be both super sensitive to sound and also not get triggered by alarm doors or other sleepers rushing past them their must be a reason for this.
    -What is the striker's stupid mouth head even used for, they don't even bite you with it and I haven't seen an animation for it to move. Is it just a horrific mutation without reason?
    -How are there so many sleepers that a small army armed to the teeth with ammo and tech can't just eliminate them through attrition. I mean if this is a secret mining operation how can they have such a huge labour force, they must have the numbers of how many are down there.
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If anyone can answer any of these please do

hot burrow
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The gas masks do work

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why the characters get infected is because the have open skin

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like duada and bishops bald heads

stuck yew
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If it can pass through skin there is no way to avoid certain infection

stoic rock
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what if it affects THE skin

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theres also other holes on the body it can pass through

hot burrow
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woods is the most protected

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but his wrists are not protected

stuck yew
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What holes enter the lungs or blood stream directly other than the nose and mouth

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I don't remember but doesn't the fog make you cough?

hot burrow
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ye

stoic rock
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colon >:)

frail pollen
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One thing I'll say is not everything needs to make perfect sense. This isn't reality where a focus is on realism. Realism plays a part in giving us something to connect/relate to, but some things just won't have an answer

stoic rock
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its travels up to the lungs

stuck yew
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@frail pollen True, but you wouldn't say it to be a bad thing for your world to make cohesive sense. It doesn't have to be realistic but if you can think from in the boundaries of the world for something to make more sense then perhaps you may want to explain this so it doesn't make your player feel disconnected from the reality you wish to put them in. Like all media. Which is why I included the silly questions. I know it's gameplay that would almost be a silly nothing response to put.

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That makes sense

south jolt
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oh no

hot burrow
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There could also be some infected children and teens in the complex some where

stuck yew
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It's what I thought but I haven't seen any evidence for that till now. Most questions I have could be summed up to no clear answers and guess work at best. Just want to figure more stuff out from text and proof. Been a while since I've played and checked here out. For now it's just a fun thriller experience akin to alien hive horror media.

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Also since when did a cyst popping alert sleepers

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The cysts don't alert sleepers @lilac island

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Also why are the door scans goose chase, that still wouldn't make sense

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From experience they don't but if you have a video of it.

hot burrow
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The characters are not personal

stuck yew
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Yes, but how does running around a room prove anything

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Yes obviously that's not my point

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You can put anything to gameplay lore is about explaining things

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I understand suspension of disbelief, but this is not why I come to the lore section. If I just took everything a face value I'd not care about the narrative other than what is directly presented to us.

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The only 4 prisoners also doesn't make sense

frail pollen
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I think it's important to separate what logically is just gameplay, and what is connected to lore. The fact there are security scans can be explained lore wise as needing the prisoners to prove they are who they are to unlock the door, whereas sleepers in them don't progress it. The multiple scans is that it's a more difficult door, need more protection. The fact it randomly chooses a location and moves around a room is just a part of making gameplay difficult and interesting

stuck yew
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Multiple times it's stated their is a high prisoner (plural) casualty rate. Though I do see the idea that they take 4 prisoners at any given time which would explain a lot of things.

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Yes D0cR3d but their can be a narrative reason I just said that

frail pollen
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they have a story writing helping to improve things, but not every little bit of a game is going to have a lore reason connected to it. "why did you give us the burst rifle. how does that connect to the lore"

stuck yew
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If your actions in game don't make sense it disconnects you from the world, if you find that easier to ignore that's fine but I don't.

frail pollen
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I think you might be having over expectations that there is an explanation/story connected to everything when there won't be.

stuck yew
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Also there are plenty of gameplay elements I skipped over. And yes, yes I do but that's what I love about lore. You can justify things that make no sense yet happen clearly as beyond pure gameplay elements (Like hud)

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I don't actually expect them to make it more realistic to sacrifice gameplay

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I just want to know why it happens

willow estuary
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I do think it is weird that there are security doors (as in B1) where you need to do like 7 scans instead of doing something comepletely different so I do think the multible scans are something lore related not sure what it is but I have a felling it is something

stuck yew
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@frail pollen I'd agree with you more if it was just a hud thing, but its your actual actions in game which is the events of the story and can't be ignored. Gameplay always comes first, it's the lore's job to explain it. Like the turret thing doesn't need an explanation but it's nice to know.

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Eh

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I don't think that's why

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I think they just don't register you to begin with

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So if they're already shooting something they don't stop because your there your a variable that is ignored completely. Neither a object blocking the way nor a target. But it doesn't matter because there's no hard evidence.

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Your answer is as good as mine.

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If it can detect teammates it should be smart enough to not shoot them. Since we already see it not shooting teammates who are in front of it.

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Though D0c's point about every bit of gameplay is bit more reasonable here but it's still worth asking if there is an answer. Since many small things clue us in about our relationship with the warden and the world around us. The turret ignoring us completely shows the disregard for the safety of the prisoners. More firmly placing our characters position in the world.

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-"it's probably just a cool design" That describes the entire game.

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There would still be a reason in universe.

real cedar
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I would say for the turret discussion

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I think the turret incorporates the same bit of technology the biotracker does.
Except biotrack can mark them on HUD and can tell you if they are alerted or not + scouts.

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where the turret will only do:
Enemy in front ? fire at will.

proud lark
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who is dacy

modern hornet
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@lilac island pretty sure the bio tracker tracks hostile horemones in the infected bodies hence why when they sleep they cant be tracked

faint minnow
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So basically its an anger tracker