#gtfo-lore
1 messages · Page 132 of 1
We have no way of measuring the Damage the Hammers do ethier from what I've seen
Because at about 60-70% you'll kill the sleepers, and 3 full charges will kill a big dude
Would be nice to have the exact damage values clarified, but I guess the mystery of whether or not it's enough adds tension
But dad, that's effort
It'll probably be the charge function with multipliers and damage caps, I'll go looking and do the math later
Cause all Hammers rn do the same damage.
I'd do Weapon test and Weakness tests but I can't solo with just myself rn and I don't wanna be a Liability to the Mission for em.
"Weak points might be the knees to stagger, or high damage to the big belly."-Striker aka Big Boi's
So I'am guessing almost every weak spot Is where these Egg Like Abnormalities are Located.
i've seen a chart on the steam game guides page i think of wpn dmg. Maybe hammers is there too? (correction: maybe it was elsewhere?)
Would explain why shooters die fastest to head, strikers die fastest to body (or at least so it seems from my experience)
Sleepers and Small Strikers can Survive Upper torso blows Unless They're Alerted.
Well yeah
It seems inconsistent but I've killed them with torso hits if it is glowing
Could just be that desync means I hit head anyway, but idk
Could be Entirely based on the Percentage Health system aswell.
True, true
All I know for sure is that the glowing bit does seem to do extra damage consistently
And seems to carry through whether they're fully alerted or not
Also I have no clue on how the "Horde" stay's In a Sleep State Other then the Scouts No Matter the Environment's
i like to think that (#1) on each level there were humans working, who by some global event inside the prison (and suggested "mine-shafts"), became the monsters. #2 i think stage 2 for a monster (when his heart beats) isn't jsut them being annoyed by light and sound, isn't just a biological function to keep there bodies alive by pumping some blood around periodically, but is also signs of growth and evolution. Hence why they twitch violently. || also that shit in C2 when you look up...is...alive..||
I mean If you're a Parasite, Infection, or whatever, you'd do only the things needed to keep your Host Alive.
very true, but i think its more than that. the ||variations weve seen|| indicates many uses, like how ants have different roles and are physically different somewhat
I have great pictures of Lamprey I took myself.
I mean there's also that one Parasite or Infection that fucking spits out shit.
Deep in the Amazon jungle, a parasitic fungus called cordyceps infect ants and other insects in order to reproduce.
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AHHH
...damnit nature... i wont sleep now for a week... 😛
Boi, there's worse things than that in nature unfortunately
Yep
mankind? OH HE TAKES THE CAKE!
I wish
We're brutal and destructive, it's simple
Anthrax infected deers becoming unfrozen? Scary
A specific breed of fish in the deep parts of the sea fusing together to survive? Creepy
Mosquitos? Annoying
There's also this Fucking shit https://www.youtube.com/watch?v=ez4l514lBb8
There's alot of Possibilites of the Cause of this games Lore
and I'am hoping It's nothing too detailed ;~;
Nah, I think they'll stick to fungus or parasites unless they want to throw us a wild card
I mean, there are parasites that consume a part (or theoretically all) of a host and occupy the functions of it
Could be that it's some parasitic worm that consumes the internal organs and replaces their function with those egg like things, which would explain the deformation and why hitting those is a quick kill
Sure are, they can also chemically induce behaviour or control it, also change the chemical balances of the body and do some interesting stuff like that
according to simon the lore is extensive and that they know everything
Hell, people don't realise how common DNA mutations are
so well just have to wait until audio/text logs arrive
^^^
I mean, there are bugs that eat the tongue of a fish, or fungi that take over the brains of ants
Can't wait to listen to a Man Discover the Horrors of the Depths
im fairly certain we have plenty of mutants inside of us already
I know the WIKI States there "Mutated"
Yes, but they have no superpowers just chronic illnesses
Kek, look at it this way
1 cigarette = 15 mutations
sunlight? Leads to mutations called Thymide dimers
We have an enzyme to repair those too
Then there's environmental
Cell replication tends to have an error every 1 million replicated cell
I mean if we think about It these fuckers live Underground In a Metal Coffin surrounded By Artifical Light.
And then there's chemically induced mutations
It's UV light that causes mutations, theoretically living in that environment would be the ideal area to not mutate
However mine runoff and industrial waste is known to cause tons of "wack shit"
My Poor 500 kbps can't handle 3 mb upload.
@lilac island This is accurate, specifically the blue part of the spectrum, most of the rest doesn't penetrate
Wooo, that chem-bio major I dropped in my senior year to go to culinary school pays off
Haha mom
And The Most common depth for the Expedition Is between 800 Meters to what 1-2 Km Underground Somewhere.
I wish we knew how deep we will go at the furthest
the original expedition, irl, to chixculub reached around 1.3 km below sea floor
D1 is sitting at..
842
That's the thing that gets me going, the fact that we're in Chixculub means we could be dealing with leftover from "that time period where everything was fucking insane"
at the very least we reach the kilometer mark
another 500m of pure fun and smiles
At least
And Plus In the Game Files there's about what 300 Levels?
Unless I missed something we've never been told how deep this facility goes
Don't know If they Represent Actual Levels or Objects
or how wide it is
It could very easily be 5-10km deep if they have adequate cooling
we could be dealing with the least infected option on the sight tbh
If there's more to the sight
site
All we Know Is that we get Inserted through a Hole Protected by Metal that Descends for about 1-2 Minutes
Thats what 500 Meters Across? idk I can't eyeball it
That's the other thing, that descent speed and time
That doesn't seem right for 800 metres
It is, the game loads while falling
I get that, but it still gets me because I enjoy skydiving
the darkness of the drop is the load period so it shouldnt be used to determine how fast you descend i think
But the Width so far of the Decent has Stayed the same from what I've noticed or paid attention to.
It's like 50-60 metres diameter
It's not that big
Why is my autocorrect doing that today
It's the English Way of Spelling It I guess?
No
I mean you've got English English and American English
I think my phone is just wack
You hurt me
Back to lore
So the tongue thing on the strikers
Looks like a lamprey, strikes like a frog snapping its tongue out
Also is stretchy as fuck
However it has a remarkable degree of control over direction and seems to turn it at 90 degree+ angles
Which means that thing is literally just muscle and cartilage
I feel like It's just Bound In the Gut or some shit.
Big strikers can lash out to like 20m I'm guessing
I think that the actual creature is just the tongue
It uses the body for motive capability and protection
Ehh, how can they walk around without the top half?
Grows by eating the internal organs, replaces their function with itself as it goes and occupies more of the body
The eggs could very well be actual eggs
That question of how they survive damage is a big one
Possible there's more than one parasite coexisting
They Obviously don't have Many Organs Functioning anymore.
It's like people who get infected with tape worm probably have a few
Indicates biological redundancy, which was very common in the Mesozoic-ish timetable
all those pretty teeth
Yeah, could be several existing within the body
Or could be one big dude spread everywhere through it
And it just has redundant and simple biology to survive injury
We don't know yet, will have to wait and see
I mean there could be an entire diffirent Parasite or Infection on Lower Levels
You don't see much Environmental Change with them being Active or Sleeping on the floors sofar.
If it's capable of HGT then we have no idea how batshit insane they'll get as we get deeper into the hive
It'll probably get worse the Deeper we can go.
HGT?
Horizontal Gene Transfer btw, for those who aren't into biosciences
gotchya
Yeah I don't have a fucking clue XD but I'am getting there.
All ya need Is a basic Understanding formed to keep along.
So vertical gene transfer is that "parent-to-offspring" type of transfer and is most common, however horizontal gene transfer is when you take genes from another creature and just incorporate them into yourself or your offspring without a mate
It's really common amongst some types of parasite and a few types of lizard iirc
Horrifying yet practical.
"Life finds a way"
scouts sure have a lot of space in their heads
That way is just often disturbing and impractical
all these feelers have to stay somewhere
If it's full of thin sensor tentacles it would explain why it doesn't have a feeder one
Yeah, joy that it has discovered food
I was joking btw
I mean The Scouts are Capable of Letting out a Screech that Alerts the Other Sleepers
If you notice their behaviours are entirely basic predatory instincts, they just seek nearby food with no higher thought
I'am Assuming It's not a Form Of Communication but just Pure Noise to set them off.
Probably encoded noise
if you touch the feelers they react
Like how bird caws or dog barks can mean different things based on the sound
if you crawl infront of it while it walks, it wont react
Like "HEY FOOD THAT DIRECTION"
It's an accurate description based on how they work
The vibe checkers of the monsters
"dont touch those feelers! oh man, this place is going to get crowded.."
That got me
im also going to test on observation which confuses me
Which one?
I just imagine a mod one day so that the sound of the feelers has the scout shout "Ay yo, vibe check"
LOL
everytime a scout dies, theres a deep roar coming from some distance away
Make the shriek just be "BAD VIBES"
doesnt matter if the scout was alerted too
You're right
Im finna post something probably stupid and Unrelated we'll see.
Could be whatever may have tried to force it's way out
Lets just Put It this way some of You guys can assume and probably accuratley Use this Picture as a Form Of Communicating Anger
It's kinda like the Scouts just Screeching and no picture I guess.
that picture makes me a n g e r y
just completed war of the chosen
98
ofc
o o f
Dude I had a guy miss a shot like that last night while high off my ass and I just shouted in the middle of my friend group " THIS DUDE'S FUCKIN TWEAKING BRO"
Hol up, my roommate is making Pho and I gotta get me some of this
Lets not get too side tracked but I could use all my Combat Knowledge from other games and tactics and In XCOM It doesn't matter all due to that little Number that falls upon you.
So back to the nature of the facility
What were they mining, just minerals or what?
I mean Is the Planet On Earth?
The Gulf?
So Near Where one of the Supposed locations of an Asteroid hit Near (IIRC History doubt I do XD)
the irl expedition was mining underwater, at the center
research to see how the peak formed from core samples
^
However IIRC that found there was a stupid high mineral content of rare earth elements in the crater
Meteors be cash money like that
yeah they can also carry things over aswell
the center is extremely rich in iridium
plus they found pink granite, which helped determine just how hard the thing hit
"the impact was so great it shocked and melted rocks found deep in the crust, causing them to shoot up before falling back down to produce the peak rings."
So we could be working with a Fictional Virus, Infection, Parasite, Fungal Etc
Which would expand the horror of the Depths even more.
"Their discovery of shocked, granite rocks from deep in the crust placed “out of order” on top of sedimentary rocks validates the dynamic collapse theory of formation for Chicxulub’s peak ring, the scientists says." they call this "false layering" from what I remember and it means the low crust high mantle minerals we normally can't get rose up to reachable areas of the crust
The two main ones are fungal and parasitic
It also means that high crust material got pushed down into the depths
i really enjoy the idea that it might be something prehistoric, an area i believe we havent grazed
a horror from deep within the earth as messer says
Are we allowed to link news publications about stuff when the explanation is a bit over my head
Also, does anyone know a geophysicist, that would really help us out
I mean I've used Off topic Links and Pictures so far don't think It'd be an Issue.
since its tied to us speculating on lore, i dont see why not
This is an article that sums up why Chicxulub is special compared to other craters
IIRC The Facilites you Enter During the Expeditions are usually made of a Metal Material some Cement Mix and Rarely any Glass or Weak Materials.
So clearly it's deep and supporting itself
its a mix, metal/concrete
^
sometimes the ceiling is just natural rock
And there's the I guess you could call Iron Dome that You get Inserted from every start.
I've never seen It clearly so I don't know how far It spands.
I think the top is open since we hear and see rain
I think it's more of a grating than anything else just to keep people out/in
the confusing part about the entry point is that it doesnt look like its rock walls were excavated, both by the facility stuff or whatever forced its way up from below
I think there's door
I think it's in the ocean
So that's a tunnel to the sea floor, which explains the lack of excavation until you get to the floor
In All Honesty It could span the Entire Crater and be Drilled down the Center.
Nah, this is a single giant borehole
Likely a platform around it for support staff when they were digging
We are dropping in on a skyhook basically
your pod emerges from this porthole looking thing
well, all 4 pods rather
1 for each side
So It'd be a Constant 4 Man Expedition Team for the Rest of the Prisoners (as we know)
That would fit what we have seen so far
And we haven't seen any other Insert Points and the Inserts the Same as the Exfil since we RTB From the Stasis Pods.
*Entrance and Exits
Could be one hook that drops people, the pod arm thing locks itself in place, the hook returns to send the next group while we do our job
Would make since
The reason we have to wait for extract is because the warden has to decide that we're worth dropping the hook to recover us
the Entire System could be Automated aswell.
Cause you come In no Contact With other beings other then the "Infected" and the Corpses of the Less Fortunate.
@thorny ridge C2 has a alternate exit
Does it?
You're right it does
What's It look like?
to be fair it could be other side of the hole
Doesn't D1 have a different exit too?
Same get up, different location
since you can see other parts of facility in it
this is true too
So There Is secondaries.
ill stick with it being part of the same entry, just using another ruined entrance
I mean if you build a mine like this you have multiple boreholes with capillaries that spring off of each one to interconnect
whatever went up took quite..a few chunks with it
I'm going to do it again today so I'll check the map
That standard would fit with how the facility seems to be laid out
They're In the Same pods as the MC's
its painfully hard to see, but everyone inside these pods are in same condition as mister fat
So I wonder what would happen If a Prisoner sent a Deceased pod up Instead If possible At all.
Bloody Hell Literally.
i dont think even 4 of them can haul that thing back without getting swarmed in a second
plus the cage has its own units already attached
Fair Enough.
Makes me think that these are Infected Facilites that we're clearing and SSEing before we return to our Secure Facility.
Shit I mean Securing Assets
terminal doesnt provide background on who is in the pods, but a few are confirmed to have "officers" and administrators
Mainly due to the 2 Entry and Exfil Points.
Prisons can have Multipile Officers and Adminstrators Especially If they're there own
They can come with there own Facilites for Inmates Aswell.
Especially If there Integrated with a Mine.
dev kit doesnt have any sort of prison sets in it so i dont think theres a literal prison in here
my wild guess is that were gathering DNA to clone those scientists or whomever was down there
you need the DNA to pass
Ethier way prisoners would be Free Labour.
@brittle knot cloning is a no go, is bad
Powergrid as example requires officers dna
^
It's a security measure
I mean You can't access a Armory without a Permitted ID
So these could be Different Sections of Mining Sites.
I'am just putting out Random Varies and Theories here.
I'am slowly getting tired aswell so these may get Nutty or Repetative.
Well they know somethings there at least.
it knows approximate location of things but not specific details, such as layout, security zones etc
I don't think It considers the Possible threat of the Infected per say.
We're more likely to find something useful if we're getting all of the IDs rather than just looking for one specific one
I mean all the ID's are Named
Yeah, but the networking in the place is all segregated
And the ID Commands for the Terminal Very almost every code has an X Inbetween 6 Digits
Nothing is consistent, almost as if the intention when making the facility was for it to not be able to be 100% controlled from one point
Otherwise we'd be able to find and ping shit from any terminal
Kinda like a More Randomized Version of the German Enigma's.
Nah, more like a gapped network
Like how the humans dealt with Cylon hacking in BSG
Hmm..
Which I guess if the facility was overseen and directed by an AI would make sense
Since if the AI then went rogue it wouldn't be able to kill everyone in the facility in one move
Well you don't see much Net working do you
Just a Data base the Terminal has stored on the Sector
Now that I think about It we could be switched Inbetween each Sector
then Dropped Into them
I doubt they'd have much Variation to them.
Then once your In the UW It Is.
Could very well be using prefab structures to flesh out the rooms they dig out
You don't see any Offensive or Defensive Protocols ethier
i know the people inside HSUs are random, but sheesh
and It looks like the Facilities have only aged rather then getting trashed by the Infected.
that i find strange
why the frick have they people in pods that are like 15 years old
everyone inside the pods has random age/gender/name but still, funky
i remember having a 87 or so old guy
I mean In Modern Day IIRC Stasis for us Is freezing the body Until a Cure Is found Useable to Cure the Disease IIRC.
we dont have stasis, freezing someone is death
I mean, Mexican labor laws let kids work in mines AFAIK, but what's with all the stasis pods
we have chemically induced comas though
We have cryogenics that we don't know if we can revive people from
Which is what he was referring to
It could well be a Survey Site with a Mine Imbedded In it or Something
you Rarely see Mining Equipment other then Forklifts and Storage Shelfs
and that Alone all you see Is Crates and some Varied Parts
looking it up gave me..a rather morbid result.
Cryonics (from Greek: κρύος kryos meaning 'cold') is the low-temperature freezing (usually at −196 °C or −320.8 °F or 77.1 K) and storage of a human corpse or severed head, with the speculative hope that resurrection may be possible in the future.[1][2] Cryonics is regarded with skepticism within the mainstream scientific community. It is a pseudoscience,[3] and its practice has been characterized as quackery.[4][5]
Yeah It's all based on Hope
Cryonics procedures can begin only after clinical death, and cryonics "patients" are legally dead
Yep
It doesn't support your body to keep you alive your bodies completley frozen
The Cells In your Body are attempted to be maintained
However they refer to the pods as "hydrostasis units"
yeah
I mean we never see them active do we
Even when we're being deployed we're just staring at the door.
We don't even see the Evac Happen.
Could be something similar to this tech?
so they are either dead or alive
But we'll never know the fate of them.
There's no readout on whether the occupant is alive though
considering how our main 4 are sent down, it needs someone from the outside to do anything in them
^
Our Main Characters almost completley rely on there pods being functional
to Enter them In the Sectors and Extract them
But for the prison there are likely active staff maintaining them
Entirely Possible.
a confirmed function for the pods, aside from keeping the occupant, is running diagnostic, it even scans brain activity, x rays you
We still have no clue what the state of the outside world is, but unless the disease got out most likely this is just a quarantined area with prisoners going in to get shit done
This is true
And it talks about inserting a probe, so it would seem to have some sort of surgical capability as well
I mean If you've noticed the Prisoners themselves are Infected.
Indeed
That'd be an area of Infection probably.
Even with our Characters Infected they still wear Facial Filteration Systems.
I won't say Gas Masks cause I doubt they'd contain whatever this Is.
It probably is to limit exposure so that the pod+immune system can handle it
I remember hearing at some point that madness would be a feature
But that was at least a year and a half ago, might not be a thing anymore
if its hard to read:
Cognitive stability
Physical Functions
Cell Degradation
Also they're in a mining complex, a gas mask is a safe bet
I don't know what they'd mean by NRV Probe
Nerve probe
There's also the Asset Organizing System or something along those lines
where It's sorts the value of the Inventory.
Loot and shit is coming in future they've said iirc
So you'll be able to take the stuff the "wardens" don't want
Which makes me think they're human
Warden lets prisoners keep anything it doesnt need
Inb4 the mining corp made it a for profit prison when everything went to shit
so if you scrape up something it wouldnt give a single damn as long as its not something it requires
Capitalism at its finest everyone
i mean, thatd be just Amazon warehouse
So you could In Theory only insert the Requested Items In the POD for Retrival
I don't like that you're correct
I mean most of the Rooms Look like Ware Houses
Especially In B1 In the Fogged Rooms.
the whole place is a mess to be fair
And Mainly the Upper Levels
you have random shelves everywhere, HSUs just dumped around
When Amazon's automated warehouses turn on us they'll rebrand as prisons
Machinery sitting here and there
I mean I'am still wondering where most of the Mining Equipment would be
hazardous containers just laying on their sides
Most areas we've been in don't seem like active mineshafts, which would explain the lack of equipment
Unless they're Stashed Boxes from Previous Prisoners.
But there's a lot of stuff in here that makes me wonder why it's there
you know what ticks me off most as someone who worked in a place like that? thermos' and stuff near bloody acidic chemical barrels
I mean I'd look at It like this
they have paperwork just laying there too!
It's like a Coal Mine
the More they Dig The Higher the Chance Of your Lung's Being Coated (AKA The Stronger the Infection Chance)
The Stronger the Enemies
and Most likely the More Infestation of the Environment.
C has ||angry gigantic lumps in 2 parts of the area||
well, theyre not angry to be precise. its the ones sleeping below it that are very angry
We've been going at this since what 1 PM EST?
||it doesnt seem to be like necromorph creep, its a big, pulsating and glowing sack. almost like a cocoon||
A Picture would further help with Examination tbh
There's alot In the Environment we probably miss
since we're usually going In a Group.
im not at c yet, but theres a clip of it
at a really awful angle so you barely see it
the only coherent thing about it from the clip is that its ||moving and glowing akin to the rest of them||
@last saffron what part of C? 1 or 2?
I don't remember seeing it, but that roof I remember
its in 2 spots, one behind an optional alarm door
probably why I didn't see it
If anybody is ever doing test/lore runs feel free to hmu btw, I don't really care for completion I just enjoy the game
My Fingers are Aching from typing so much holy shit
I haven't completed past B1 But I've already had Spoilers and I've Looked for my self at picture for reference.
Hence why I had no clue about the secondary Entrances/Exfils
my main need is just unlocking levels so i can do what i did in alpha...and literally spend hours exploring every inch i cant get to
sitting near hosts and watching them
I'd help ya but I'am currently Reinstalling a Certain EA Game to Test my PC.
Just Remember to bring a Trusty Rifle or Pistol just In Case the Infected decide to make you Family.
But we are family
and families have tifs, must remain the last one standing
Sorry fam bam, it's hammer time
Fuck someone needs to reproduce the Doge meme for GTFO.
BloodSung's Nicknames for Sleepers
Strikers
These mutants are commonly found amongst their swarm, sometimes running around like some type of ninja... careful of their tongues...
Titans
These are the bigger cousins of their smaller swarmers and it is best to avoid being close to them while their alert... it will take everyone together to bring them in the darkness if trying to avoid detection...
Shooters
Are they shooting teeth at us?... Gross, damn the Warden... It is best to get up close and personal when there are few of them... don't stand in one place and keep on the move.
Bursters
MORE TEETH?! WHY!?... okay... this is the only time when I can be loud... it is always about being quiet... if you really want to survive and if you don't, expect a hail of teeth... aim for the...
Feelers
That is not my fantasy... don't let it touch you... their loud enough to call in more of these mutants... and that flash 'Rubs Eyes' doesn't help in the darkness...
||Bulls||
||They are like strikers... but a bit beefier... I found that it is better to break their spines in, rather than the head when taking the subtle approach||
Pending More Information...
C1's got the krispy boys, I've got some screenshots if anyone needs them
Sure thing
krispy boy
Don't forget roof
you mean ||c2||?
Yeah, that's c2
Here's the roof of the room they're introduced in
You can find the same roof in zone 90 as well
Here's a couple screenshots showing the pulsing it does
There's actually two roofs on the map like that
Load all three up in separate tabs and switch between that
@dense saffron Yeah those be ||bulls||
Yeah zone 90 and the other on the critical path
@mighty sun bruh, spoiler
:x
Still
the spoiler rule still applies
thumbs up
||Interesting thing of note, c2 has no HSU but a lot of containers for moving HSU around||
||Also the forklifts have this on them, no idea what it says maybe someone can translate unless someone already has||
Anyways back to d1 attempts
I tried translating the chinese (i think) on the forklift and it honestly makes no sense. The 1st character (魚) is fish in traditional chinese, but i have no idea what the 2nd one means.
Either that or its one word and it means crocodile
:/
Well the other one is a "Cheng" so far I understand, means "to beat a drum" or "startle"
sighs hahaha
@atomic tree Where did you get that translation for the 2nd word, cause i'm writing it and it doesnt show up for me
@earnest palm last part of the word.
But yeah, found the full word and it says Crocodile or Alligator. . .
Exactly
Maybe its the company name? Like 'John Deer'?
^
I can't remember if that's the spelling.
Might just be nothin, but ya never know
so many spoilers
||What's a spolier?||
||idk man||
||the roof we will come to worship||
Well, kinda assume people know that you are gonna talk spoiler in the lore tab tho
||Crikey||
CROCODILES
I did too!
There we go
uu
👀
||r/GetTheFookOffMuhLawn... DamnedKids||
Uhhh
||nothing to see here, just your lord and saviour in the roof||
That word on the forklift is indeed "crocodile", or "alligator". Source: I'm ethnically Chinese and speak it as a first language. 
Well at least its confirmed now
Thank you! I have no idea how to speak it. I tried to learn Cantonese but it was beyond my brain's abilities.
Though, the Chinese word would be 鳄 or 鱷
鰐 is Japanese. Same meaning though.
鳄 is SImplified Chinese (used in China and most Chinese-speaking countries)
鱷 is Traditional Chinese (used in Taiwan and Hong Kong)
鰐 is Japanese kanji
No wonder i mixed them up, they all are just the same with little variation.
Yeah, even I didn't notice it was Japanese until I zoomed in
Some d1 observations: ||The sorta spikes around the pit are much more pronounced than they are on the higher floors, also you can hear the distant sorta roaring you sometimes hear while higher up much more often||
Face close up
THE EYE
uh player 3
btw what about the eye?
oh it's just a close up of the player eyes
player 1's character has blue eyes, player three has green
||who else really hated the fact that in D1 after you shutdown the reactor all the enemies are invisible.||
Think that's the point
I'm not 100% sure in my English, doesn't this mean that Warden is not a single entity? Or can it also be said like this about a artificial object?
"Them" doesn't have to refer to multiple things or be plural in any capacity, it can be a substitute for "him/her"
Ah fair nuff
warden may be an A.I. too 🤔
consider that each time you start a level you see text that says : "subsurface transmission" ... its like your picking up other teams on other floors
That is what most people go for, but I think it is more a organization.
Well, you are inside a HSU.
could also be the wardens, like you said, are plural and each one has an "region of control" , hard to know if its one or more just yet
Mhm, just find weird we have Santonian Industries first have the Warden Logo on the lower levels of the complex.
well people have being saying its a mining complex as well.
some of the architecture and pipes and stuff apparently resemble mineshafts IRL
Yes and I think I'm alone on this one, but I think it is weird that a mine have two nuclear reactors if it's "just a mine facility"
well: a) we don't know what reactors they are TMK, B) clearly something more long term was under way, the amount of stuff on shelves on every level is kinda nuts. including the HSS_PODS , like what if ppl are alive in those ! 🤔
TMK?
to my knowledge
i want to know why the reactors are offline to begin with, and why security doors are active, and can those doors stop monster's from escaping.. .and what is so important about getting some of the items on levels we are sent for anyways?
i never saw nuke signs, but that's fair, i didn't look around alot on that level.
One is offline, one is online.
tell me the lore u batches 😄
there isnt alot yet, we are prisoners sent in to get things
-# dont look up folks 😉
Besides that, we don't know much yet. But I have my theory
dont we all 😉
Yeah, but I have it written down 😛
Any Lead on which Year the game is supposed to take place in?
and also not the location?
That we know
not yet as far as i know
The Chicxulub crater
i've been meaning to study the sky line at the start of the map
Well, one of them seems tied to Santonian Industries, the company whom logos is dotted throughout the complex
i said it earlier that we appear to be in a mining complex on some levels..... could be forced labor... could be a forced labor blacksite too
And another is wearing a Santonian uniform.
where does it say that name in game? logos on walls?
I think the gist of the story is following: Santonian Industries mines in the Crater (inspired on some real life drillings done in 2016). They find -something- down there, the company collaborate with what we now know as the Warden. Warden moves deep down to into the complex and set up labs at the lower levels, away from the gaze of governmental control and such. Somewhere beyond the year 2020 an outbreak happens and totally eradicate the Complex. The Warden says "fuck that shit" and put a lid on the whole operation and let it simmer for an unknown amount of years, hoping that most monsters would get bored and die/decay. And now have re-open the hole to sent people down to salvage whatever useful information and date there is left.
for those of us who just arrived: what is the Santonian Industries?
A mining company, their logos is all over the complex in the game
yup i think your on the right track more or less
it does sound very reasonable
except the big question is, are those monsters new, or were they people who changed, and did they all change at once or in stages or?
It is the only reason why we first see the Warden log on the lower levels.
Hackett wears a hoodie that has the logo on the chest.
Well, the outbreak must have been rapid, yet the people might have been infected for quite sometime since all levels of the complex got fucked over, with all these security gates and locks, it would been too easy to contain a visible outbreak to the lower levels.
Hence why I think our guys wear mask, must be airborn
Why does Hackett’s clothes have the mining company logo on the chest?
the masks dont appear to be full bio masks thou, so they may jsut be a precaution
True, even miners wears them in a regular mine.
Also important to note not all of the prisoners are wearing seal up outfits, with some exposing skin.
i mean, some of the machines may be breaking down release deadly gases (FOG) or other substances... i bet will see oil spills etc in the future
hence at the end of a level " infection level" is a detail on each person
Mhm
I just want to know why Hackett is wearing a hoodie with the mining company logo on the chest. Does it mean he is affiliated with Santonian?
Maybe, maybe not, maybe Warden just issue what they got.
does each character in game have a name?
Hackett, Dauda, Woods, Bishop.
^
interesting!
But none is really known about them except their accents.
Well, the devs also said they are careful not to let the characters shine that much thru.
I wish the characters would talk more though.
of course, players need to RP
Which is fine, because I feel this is more a narrative driven story than a personal one.
Will the devs issue fixes to make the characters talk more?
Did that make sense, might be me rough translating from Danish
Well, don't think it is an issue.
And as they said: they are really careful with them talking at all
And would future expeditions increase enemy numbers dramatically like seen in the trailer?
Cause in the trailer the enemy numbers looked extremely high.
i'd have to watch it again, i thought it was on par...
we dont carry enough ammo for large waves or several large ones....
Well, the game can adjust the amount of ammo players start with depending on mission?
no i mean total ammo you can carry at once at 100%
i'd also like to hear more about the mutations and what cause the different variations of monsters... what triggered the inital response that creates different strains?
Ah, I guess it could be possible, but if I'm know my Devs they would do something as "Oh, that extra ammo means you can't carry tools" or some shit like that 😂
i can't picture them having us face several large hordes without resupply... we'd jsut turn into hammer time... you cant really hammer big daddy's down with little guys on you too... 40% hp per hit is to much
and so far this game doesn't make me rage... which is a great sign... cause its fair and balanced
Well, C1 kinda makes us
but theres resupply
i meant what shawn was saying back there
coming back to reactors... why do we need all that power for lights and doors?
Well, briefing says you need power to access lower levels.
But Warden can tell us whatever I guess
sure. but like... all that power must be doing more... we haven't seen like labs and "offices" just sorta endless storage rooms on most maps... and what appears to be rooms either re-purposed with storage or built because the surrounding rock was to difficult to open up or not worth it.
There is some screenshots of lab facility stuff from the alpha built.
But they are not in this Rundown.
And it is Umbrella tier lab equipment.
And I darn hope they make a office level or at least some rooms when fitting.
Also I guess due to the location and size of the facility I guess living quarters is also a must?
yeah i mean i think we all saw that coming... i've always wondered about the room layouts... and items in rooms... really seems like they jsut put shit in the rooms... where do the forklifts come from ? there are not ramps and exits like a parking garage sooooooooo? 😛
living quaters are likely on the surface, isolated, within compound walls. so we may not see them
"living quaters are likely on the surface, isolated, within compound walls. so we may not see them" really think it depends on the size of the facility. There is ammo all over the place, so we can assume there is some kind of security force present.
And some must have facilitation for sleeping, for 24h observations
I feel safer the further underground I am.
So it makes sense the living quarters should be deep down.
Also yeah, some forklift will never be free 😢
Also let us be realistic, we talking scientists nerds that do crazy science, don't think you can convince them to go all the way topside everyday.
the upper levels being storage could make sense too, could be incoming and outgoing supplies....
the other odd thing, is the "drop method" for us... is pretty custom made... and if im not mistaken, our pods came from the walls, not like the back of a truck right? so....implies this was purpose built
mhm but us being dropped down we are also called Prisoners
Mhm, well, if you see the shaft after deployment, it is just a crater going through the facility.
It is not a built shaft
And the debris is torn upwards, meaning something cylindered tried to go up.
this could imply a metor or object... you would only need to collapse one or two upper sections to have the others below give way to the weight...
i've been trying to look at the other side from the deployment side more, when your jsut about to step off... see what's out there
😮
i hadn't notice.
which means it's probably some experiment that went horribly wrong and to see what has happened the prisoners are sent into the abyss
could be natural too... gas pocket.... that happens in mining...
And yes the drop-in mechanism is very custommade, the whole structure seems to made to drop people down, hence my theory of Warden literally putting a lid on it.
i should see if there is a video of that whole sequence on YT i can watch over and over to look for details... i dont have capture ability myself rn
Well, would a gas pocket make a straight upward cylinder?
Well, if tear through rooms, they would make the explosion go horizontal
i guess it would be easier for a gas explosion to go up through the floors rather than horizontally through solid rock
maybe its like that older movie where they find dragons down a mineshaft and the world goes to hell 🐲
@keen seal well, it goes thru rooms. That would be easier.
i find it interesting that i've heard they want to avoid flamethrowers...
Yes! Which I respect. Only way I want flamethrowe is as a sentry.
Fire no longer exists in this world clearly
I like it as it is
Well, if you going through a mining facility I think you wanna minimize open fire.
no the problem is aoe damage detracts from the tension the game is built on. low ammo and i'll equipped to deal with the threats
i still would like to see laser guns in the game... but i might be bias on that one 😉
Also fire underground typically not a good idea
You run the risk of using up all the oxygen in the area
but what would be good is if i can change the color of my tracers (just thought of it ima suggest that!)
@vagrant lynx doing mean a ||mining-||lasergun?
what is this... minecraft with expansions 😉
I were more thinking Dead Space
But tbh, dunno what other weapons or tools I would want
variety is something i like to see constantly added to a game... energy weapons or mag-guns/Gauss could be interesting...
also, whats your thoughts about during alarms where the monsters come from? do they climb the central shaft area? do they dig?
is one of the prisoners the guy that's doing the voiceover in the reveal trailer?
Well, the thing is, the Warden doesn't even issue you with full ammo upon deployment, why would it bother to give you expensive fancy weapons, when a slug to the face seems effective enough to take down an enemy?
@misty spade the wiki say yes, but can't find anything to back that up.
@vagrant lynx erh, don't really know, just assume they came from a random hallway, but now you mention it, every map is self-contained
fancy wpns aren't fancy if technology advanced enough. bows > flint lock pistols > muskets > rifles etc
but i hear you
Judging by the rest of the tech, I don't think the game setting have laser weaponry as common tech. But that is just what vibe I get.
And the Biotracker seem to be a very dedicated tool, made especially for this. It only tracks enemies and not teammates
i think they will add palyers to it as green icons... but maybe not. the on-board computer could filter us out... also did you notice the other data on screen on it? heartbeat? size? can't remember them all... doesn't seem to work rn... but damn if they added that in.
@atomic tree you've given me alot to think about for sure
excellent point and i didn't know about that sub thread.
it makes sense too... you wont frag and risk blowing out a gas line.
rockets would also be dumb...
the closest we have to that is the detonators
but they usually don't have a big blast radius
again, very true i didn't thinj about mines, but mines msut be like shaped charges where you can control the blast wave and direction. C4 could be an interesting add in
I think C4 would create a too big blast
likely. i wonder why you need to turn off a reactor... @atomic tree
also why do security scans move about the room?
as I've theorized, you turn on the one on C1 to get access to C2, while the one in D1 must be turned off, cause it's part of what blew the situation out of control
at least in THIS Rundown
interesting idea.
im watching someone stream D1 right now... cause i ahven't beat it. to loo kfor clues
I had a few rounds in d1
almost beat it
passed the reactor room and was running back to base
and there was a security scan there at the end
we got it to 75% but died Q_Q
careful on the spoilers 😉
oh sorry
all good ! - off to bed folks , good chat thx gang..
spoilers
Anyone got to check the PC next to C2's extraction zone? I had no time to check what's on there due to || spikey bois || chasing us en masse
theres nothing in it
so there was this scanner back in 2017 teaser
( is this the new bio-scanner ) or is this another thing?
I saw that in the trailer and was expecting it to be in the game. that would've been amazingly useful!
SimonViklund04/11/2019
Fox asks: Does that thing in the trailer that scans the room through a door actually exist, cause if so thats badass
Answer: It does exist, yes, and it is indeed badass!
@toxic sand Will it be released at a later date?
I hope it will release one day, it look badass! My personal guess is those new tool are part of the player progression that will be added later into the game.
explosive barrel could be nice
ergh
It -could- be nice, but the balancing and effort to implement is not of importance rn
I mean I don't see a reason In balancing a COOP Game or what would even be Balanced for a COOP Game.
@thorny ridge balancing is SUPER important to make a proper challenge. Especially in this game.
Yeah but how would you balance It.
@thorny ridge on top of my head I can't really pinpoint, but a feature like that gonna make teams able to use less ammo pr. encounter. So already there the inclusion would make the game easier.
Like I understand the Importance of Balancing
but I can't think of anyway to balance a COOP Game other then the Enemies and Equipment given.
Or changing a feature of the game Entirely.
Well you can implement features that challenges how the team needs to coordinate
that thing could be like an upgrade to the bio scanner, or like a sidegrade or something.
balancing in games, even co-op games does encompass a lot more than just those raw stats. they're a big part of it, but you can do so much more tbh.
cough wrong channel cough
cough you didn't see any of that cough
👀
Any of you wondering what that tentacle thing was at the end of the 2017 trailer
It's your friend.
Are there canonical names for the enemies because I've heard sleeper/Naruto runner, shooter/crab, tall boy/thiccem, scout/witch/siren, spiker/Sonic the Hedgehog for the enemies
not really the devs said the community can name them
Bet Naruto Sonic Thiccum and Scout it is
They do have base names for everything but encourage people to use their own terms
Sleepers and tentacle dudes
109775240990890823
GTFO-161 B2 English speaker +1
https://discord.gg/
So far there's: strikers, big strikers, shooters, big shooters, scouts, ||bull rushers|| and ||shadows||
https://discord.gg/dQCPPc
109775240990890823
GTFO-161 B2 English speaker +1
Please keep LFG related messages in the LFG channels #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-asia / #lfg-oceania . If you are unsure of how to create or join a lobby, please see the instructions here #how-to-matchmake
It's okay
Though scouts should be called feelers, like they are in game
I call them vibe checkers for amusement
we call the sleepers just creatures, scouts are spindlers/spindly guys, giants are giants. and we havent really come up with a name for the spiky guys or the ones on D1
I Just Use Infected as an Overall word for them, then there Nicknames for Specifics.
Don't forget to report to your local scout for a vibe check
Proceeds to 4 Man Hammer Rush a Scout By Itself
he screams, you have not passed the vibe check
there are names for the monsters on the wiki
||only found one not on there, the ones in C2, D1 is there though||
Enemy Types from the wiki
Sleepers
Striker
Scout
Big Striker
Shooter
Big Shooter
or if your ork its "big shootah"
I always look at the big shooter and think "needs more dakka"
ahha yeah... i dont really care for some of those names from the wiki... alot of the community ones are better imo
||Do we know about the changing intro screen?! Because I just loaded up the game for the second time ever and details have changed!!||
I highlighted the changes in red boxes!
it's randomly generated
It’s been discussed a few times with a few varying theories. We know that the red part is probably what you get denied for, but not why.
i found some interesting stuff on the wiki page, that sorta answers some questions i had: Not much is known about the Complex.
The Complex is supposedly under the Chicxulub Crater which was made by the asteroid that ended the dinosaurs.
the enemies in GTFO are confirmed not to be zombies or aliens, the possible origins could be fungal or parasitic in nature that require a human host, given that the creatures exhibit human features and anatomy such as two arms, legs, and ears.
Sleepers are mutated humans of pale skin and mangled body parts found in every corner of the Complex in varying numbers.
Reactor Terminal in d1 || The Ip address of the connection is from china, according to this website. Ip doesn't return a ping https://db-ip.com/112.95.6.139, it's possible it's randomly generated as well||
@vagrant lynx you don't have to anti-spoiler lore
just specific things like names and descriptions of things that new people haven't run into
for the most part
From #rules
9. Be sure to mark any content that has a likelihood of spoiling someone. This means that for 3 weeks after something major is released you must use Discord's spoiler formatting and include non-spoiler context when submitting the content.
Just a reminder
🙂
always good to know.
@atomic tree do you know about the basic info form the wiki i just posted a few lines up?
It's the wiki website
Enemies for the base ones, but it doesn't show all of them, you have to search for one and another isn't there yet
we should actually edit it
still some key points i mentioned from it earlier... really adds perspective to situation in the complex
Enemies one shows enemies and mentions they're not aliends or zombies
locations, enemy pages
“The Complex” page has a bit more about the location
Also, if y'all look at the pinned messages, there's info found by users there
Be it from interviews, gameplay etc
mm
I’m trying to shift more lore onto the wiki
we’ve got a santonian page and complex page so far
@midnight spoke Lookin' good in that ambassador role 😉
😎
Thanks, thought I'd try it on
Same eyes?
Maybe the eye color is the symbol of immunity to the infection?
Dauda has brown eyes and Hackett has green
food is served boys
Yum 😋
i like how nice and sleek the santonian uniforms are
Same, they look well made
(ignore the corpse spitting out his liquified innards)
Very sci-fi like uniforms too
finished d1 and got a nice look at the generator, i wish it looked..more active. but overall quite a contraption
Similar to the one in ||C2||
@native shell
Don't make him look at us, we will be prisoners
?t lfg
Please keep LFG related messages in the LFG channels #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-asia / #lfg-oceania . If you are unsure of how to create or join a lobby, please see the instructions here #how-to-matchmake
Probably a stupid question but has the year the game is taking place in been established?
Or is it like megaman with the 20XX as the year
I don't believe so
Haven’t seen anything regarding year
This Is the only character screenshot I have but this Is the same Eye Effect most of em have for me If I can even see into there mask
Cool...?
I like SantoniOS better
SappleOS X
I mean the commands It's got does remind me of a Linux.
Reminds me of CMD
Linux doesn't use backslash for addressing like windows and the formating is more cmd than terminal in presentation imo. But it doesn't matter, the pc is a tiny part of the game anyway and doesn't do much more than ping. @thorny ridge
Ik But I'am saying the commands you can use remind me of linux
Could be either Or command name wise.
@thorny ridge Eye effect? like reaction to light? design? Help me out
if anyone can screenshot those little subsurface messages from different levels, could you please send them to me in DM, im trying to make a graphic of them all along with some other things.... Thanks in advance! I have a few levels today but i haven't had time to get them all yet
has anyone posted maps of the floors yet
Maps are overrated
The doors, keys and items change on the maps
lmao just press tab
some maps, like d1, don't actually have a map to show, sometime anyway
i think that's a bug... ( this may not be a spoiler for those who have done B2 ) ||on B2 there is a ladder leading to an unmarked area on the map, but there are no secrets there (that i know of) its jsut a normal room with monsters and lockers... ||
I think D1 might be due to it being a specific room
I'm waiting for the day when I finish this run down a few more times so I can explore the levels for more lorey things
but like someone said, this chat flies in terms of topics so I don't want to repeat anything too much
Nothing wrong with repeating man
I kinda understand
I had this group who I helped get through B2, they only went through one path to get all 12 PID's and not the two others. I would happily reply if I could see more paths
i recommend one or two successful runs of each map its a little different each time, but you feel more confident after the 1st time
it occurs to me that (this is one part stuff from the wiki and one part my theory, so not really spoiler but i will mark it jsut in case) || that if the complex is in the crater from the metor that kind the dino's, and given that sky appears to be dark and stormy, and a good size communications tower is seen at the top of the complex, that EARTH may in fact be partially lost, it really depends on weather these monsters can tunnel out or not. if not they may be able to be contained below, hence sending prisoners, if not, then sending in prisoners and not wasting marines also makes sense.||
It can also just be night and stormy which both happens a lot at sea.
hell, if it was near Seattle, it would be raining all the time.
possibly even more often than not.
well the wiki states the location
||he Complex is supposedly under the Chicxulub Crater which was made by the asteroid that ended the dinosaurs. ||
||ooohhhh its not 100%. "supposedly" my bad!!||
lfg
It could be Nevada or arizona in the states
also Duriji The marines wont be sent in to abyssal locations we are not equipped for it, now the army or national guard would be equipped for the job due to local resources making prisoners due the job would be cruel and unusual so the states are out, now with the accents it could be done by the U.N. which explains the "Varity" of accents and legal ability to pardon the survivors of the complex.
the state of the outside is part of the mystery, also implying states wouldnt do shady stuff is funky
the thing about our prisoners, is that all of us are "special". At the very least the main 4 characters are since its implied they either originate form the complex, or have been there
mainly from the start sequence, it tries to access a memory (presumably) before the override
true but who original v.s. who left. We see much more bodies than what the facility does.
from the lobby we can see different clothes, gear, and movement patterns
there arent as many corpses as id expect to be fair
consider the fact that the "creatures" walk bipedal and have a homo sappiness body as well as mutations from low light conditions
and all of them had santonian uniforms, the clothed ones at least
santonian? I was going to say mopp level 1/2 gear on
all the uniforms have
on em
might be a unit patch for id purposes
with that shot we see a pile of clothes also
so yah M.O.P.P. level 3 gear
a suit, mask, gloves, boots. all CBRN treated
these are sort of, everywhere. they dont have boots, masks or gloves, only pants and jackets for now, even the full body ones
like mr fat over here
well that is early access still
thought with opening scenes this is some type of research facility
the parts we visit is a mining complex. ||press kit has lab environment, but we dont have those kind of maps yet||
"Santonian Mining Industries" is plastered everywhere, on doors/walls/some crates
Santonian in general has 3 names at this point
Santonian Mining Industries/Strategic Investors Group/Industries
Homepage of SANTONIAN Industries, strategic investors group.
yes mining complex's often have labs for testing quality and biologics
Slanesh thank you for comfirming now lets figure out the timeline
also the P.R. kits we can see the characters
the twitter tells us at least 647,431 were sent and 8,925 survived though taking survivor to percent is closer to real survival (after recovery) from blood loss, blunt force trauma, radiation (Tentacle creature) as the blue flash is more akin to cobalt 59/60 which would be medical purposed
my apologies y'all can deliberate this as me overthinking lore.
@fathom sluice I was talking about the IRIS The Characters Iris has a Ring Like Design where there actual eye Color Is In an Inner Ring and the Outer Ring of the Iris Is a Deep Purplish Blue dam took me about 4 hours to respond XD
@thorny ridge its fine man i got side tracked
Just Shifting my Previous Picture Again to see It quicker.
shit dude this guy is f'ed up medically the eyes lost their reflectivity.
he gets bitten by telescopic teeth on the end of eel tongues on a regular basis he's fucked up in every way possible at this point
No that's not the end of it there's one more thing it's no older than a week and the mask is intact (for now). Thought this complex does hold bio/chemical agents and heavy industrial material so the mask is minimum
I mean have you seen all the stuff that floats Visibly In the Air
I Expect the Corpses that are lying around of the Unfornate are what happens when you don't have any Air Filteration.
The female mutants may have a fungus like behaviour? Generating these “seeds” through those bloats around their head?
They're almost like eggs
Most of the Infected you encounter have some Egg like Abnormalties somewhere In or across there body
In this case, could they be the “after effects” of the “seeds” insertion?
a fungus doesnt express any behavior. its hosts however when afflicted do. the issue is, a parasitic fungus doesnt need to mutate you. Para fungi spread mycelium throughout, pretty much steadily eating you. stuff like cordiceps makes their hosts "confused" and get to highest point possible while devouring them in order to make spore dispersion better
and their hosts death, unlike other parasites, wouldnt affect it much. for a fungus any matter is good matter, as long as its from a living being ' v'
santonian sure has cool id tags
Conclusion being that the “bursted” looking human bodies maybe the after effect of the fungi dispersing
(also another cool feature is how the tags actually have stuff)
?
not really, since theyd be covered in fungal growth
Hence why I was assuming the “egg” looking features may be the fungi
Already in action. Taking over the host mind
then strikes would in theory have them too
To put it in a sleep stasis waiting for something to trasnfer to
the growths are exclusive to shooters and their deviants, but they still suffer same affliction as strikers
I was thinking. I know some fungi have features to fight against bacteria. Ants take advantage over this in their hives. Could the facility have tried to create a form of fungi that was to try and fight off something else?
i really doubt its a fungus at all, it just doesnt display any characteristics at all. Ants grow fungi for food ' v' and as far as i know its a bit opposite
theres a type of bacteria which protects ants from a parasite fungus
the thing about them is that whatever makes them glow comes up from their stomach, its easier to see in strikers since theyre a bit bigger
nyoom
I mean If you blow there upper torso off some of them Have the Abnormalties In there Gut.
