#gtfo-lore
1 messages · Page 107 of 1
wait so he was IN KDS-DEEP, locked away from Warden, who then got him on a mission?
this is basically it in a huge short?
he was assigned to a quad before/during rundown 4.
his quad gets killed and the warden assumes he is dead.
Schaeffer wanders out of range of biocom, and removes his control chip (he later helps henriksson in r7 remove his)
how was he assigned to a quad when his hsu was still outside of the warden's reach?
4 comes before 5.
even if he somehow woke, DEEP was still under lockdown.
he says himself in the R6 extension logs. to avoid starving to death, he COULD NOT FIND A WAY OUT
gtfo has a lot of little plot holes. the Schaeffer Discrepancy is one of the biggest.
I have another question: How does Schaeffer just walk through KDS Deep when that area is filled with intense security, obscene amounts of enemies, and abundant infection
all i'm saying is, like with the sleepers disintegrating, -- its a lack of information.
happens to lores
it was during the collapse, perhaps it wasn't as bad back then.
it was years before how we see it now
they were propably pretty panicked then so
That’s true— an important piece of this is the “when”
we can only estimate when
schaeffer is likely the last non-kso alive in garganta.
that gives a range
but no dates
(discounting Dauda, who is alive around the same time)
Mr. Human Experimentation Dauda
Dauda had to have been a KSO for only ~10 years when considering that R8D1 log right
Dauda is presumably forced into hydrostasis at two different times
in ALT;, he is forced in by the other members of our quad
so liekly right around the same time as that first schaeffer audio log i posted
the other, he is still in his lab while sleepers break down the door.
Well in that case, that means the Schaeffer log would have to be around 6 years old or more, since Daylight Mission has Dauda with quad killing the team
can you decipher this date stamp?
**../BIOCOM
audio intercept
meta3.date_stamp(561125.160643)
concern begins/..
//transcript follows…
D017
You’re not listening to me I am getting no response at all not a bounce back the message is getting there nothing is coming back so it
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
Right so is the network down on your end
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
I tried that I tried everything at my tier blast doors media [inaudible] temperatur con
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
yes temperature control I can’t even turn on the fucking lights
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
How the fuck do I do that when there is no elevator I have no power fuck are you even listening to me I am trapped down
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
You know as well as I do there is only one thing that can override every system in the place and that’s [biocom] but I can’t find any controllers down
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
So it’s not even possible it could go wrong I am the one who is stuck here you fucking asshole oh no
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
Oh jesus christ oh what the hell is that please come and get me please I am begging you
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
Oh no please you fucking assholes
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
[inaudible]
RESPONSE COORDINATOR
[Security tier not met. Update credentials for transcript]
D017
[inaudible]
../BIOCOM
personnel files updated
alert system flagged
concern ends/..**
2056 november 25th?
that'd be 7 years before gameplay
i mean daylight entered garganta in june of 2057, so i don't see anything outright contradictory
November 25th, 2056, 16:06:43PM (4:06:43PM).
Format is YYMMDD.HHMMSS which is a concatenated timestamp
so whats the issue?
(also yeah, schaeffer not being dead a hundred times over to nam-v is a plot hole too)
especially because of the length of time exposed outside of hydrostasis
it is supposed to be GG within 5 weeks
Not so much an issue— just affirming you were correct. Just thinking things through with the chronology given this, at the moment
i like to not so much make a timeline, but make brackets
because a whole bunch of shit happens in chunks
simultaniously
like "eras"
but way way smaller
"the collapse", "the expeditions/ef01s", "gameplay", etc
This means that only ~6-7 months later, after first being put into Hydrostasis in late 2056, Dauda and quad would end up killing the Daylight Mission team, correct
That log sure sounds like it was taken when Dauda was walking through Z537 of R5E1. That's the "central hub" of KDS Deep branching out, and I can hear a blood door in the audio, which is indeed true, there is a Blood Door in that zone next to where you go to access KDS Deep proper main hallway
That Blood Door holds Chargers and Big Chargers behind it, and it's still locked as the prisoners visit again during gameplay
so it isnt that
because you hear it break at the end
i like to keep lore and gameplay mechanics seperate
not only because aside from CustomPrefabs, levels are randomly generated from tile seeds
like we never see bathrooms, cafeterias, bunkhouses, etc
stuff that would realistically be around
--then there are also the staircases to nowhere
etc
I should've clarified-- I am referring to the Dauda ALT audio
same principle applies
fair enough though. I should keep them seperate
Just checking these schaeffer logs again on wiki... I see Snatchers are first mentioned in OG R4E1
true but back then snatchers werent what snatchers today are
they werent in the game until R7, is he referring to something else?
these were called snatchers
scrapped enemy
we aren't 10cc devs, so we can only guess
if 10cc planned the r7 snatcher that far ahead
or how long it was in development, ro whatever
I recognize that image
you can see concept art on artstation. 1 sec
That footage is clearly Pre-Alpha, as I have seen the footage from devs playing Rundown Alpha
here is another scrapped enemy. we know even less about this one
here is the concept art.
https://www.artstation.com/artwork/VJRZln
Pouncer explorations
https://gtfo.fandom.com/wiki/Snatcher
Art Director: Anders Svärd
Technical Art Director: Anders Bodbacka
Lead Animator: Lars-Erik Mölleryd
Senior Character Artist: Daniel Midholt
https://www.artstation.com/danielmidholt
I do know about this one: It's called the Siren, precursor to the Scout. Sound for it is still used in at least 1 place ingame: R5A2 Overload when you open the door
i'd love some proper sauces for that.
as far as i know this enemy has only appeared in the really really old sountrack video on 10cc's youtube
It is indeed a scrapped enemy, so it's only been found in old build game files with associated sounds
of which one of those sounds is used on the aforementioned R5A2 OVL Bulkhead door
that's the only remnant
OK, realization moment, going to copypaste the logs here just for posterity sake
the creature in the mines?
Schaeffer Discrepancy
oh
ALT R6B2:
VOICE 1
Hearsay on. Umm... I made it to KDS-Deep. I didn't know what I was going to say the KSOs when I get here but... they're all gone. They're not dead, they're in Hydrostasis. There's thousands of them and I can't... I don't know how to wake them up. There's a terminal here but it's that BIOCOM thing and I don't know how that works. I mean fuck aren't they here to protect us. It's been... 7 days. Maybe more. I don't know. I still haven't eaten. When I got here I... I'm a fucking idiot. I closed the door so they wouldn't find me and now I can't get it open. I'm stuck in here, and I'm going to starve to death. I'm so tired. I think.. I think I have to get into one of these pods. Oh fucking hell, I know what these do to you. Everyone fucking knows, it's no secret. If someone ever comes to get me out, it won't be me any more. But fuck, I'm not going to starve to death. Fuck it. I hope you made it, Art.
//HearSay auto-transcript ends//```
ALT R4E1:
I know what happened to me. I was here, and I left a message, for whoever was coming to help, on the Hearsay terminal. Well no one came, and that was seven years ago. Seven years! Seven years of nothing, no memories, no experience, no life. Seven years in the coffin, like the rest of them. The difference is I knew what I was doing. I had a choice. Seven years ago, this facility was being overrun by the same creatures that own it today. I came here, to KDS Deep, and climbed into a hydrostasis unit. I knew what it would do to me, but I did it anyway. I destroyed my life to save it.
Well the person that climbed into that hydrostasis unit may have died that day but I'm not dead. I'm getting the fuck out of here. I'm getting out of here, and I'm taking as many of these poor fuckers as I can with me. I don't know what's outside of this place, but I'm going to find out, and I'm going to find the person that created this nightmare and make them pay.```
right, I'm getting to that
OG R6BX:
HearSay on. Um, I don't know who I'm leaving this for. Maybe someone is out there, maybe Artus. Um.. My name is John Schaeffer. I'm a pit boss for Santonian. Employee number C067. I've been hiding since.. uh, it's been three days. I think there's still some people alive, but it's only a matter of time. I'm using the vents to move around, but they hear everything. I haven't eaten since this started, I – I tried to get to commissary but there's a hundred of them in there just waiting. I'm too scared to try and move through them. I don't have a plan. There's no way up, I can only go down. Deeper – maybe I can get to one of those shafts and climb out, but, one slip and they'll be on me. Maybe, maybe the KSO are still alive. I haven't heard any gunfire or anyone but maybe they're holding out in a restricted area? I can try. Yeah, that's it, Art. I'm going to KDS Deep. I don't know how I'll get in, but... HearSay off.
OG R6BX:
HearSay on. Um... I made it to KDS Deep. I didn't know what I was gonna say to the KSOs when I got here, but, they're all gone. They're not dead, they're in hydrostasis. There's thousands of them and I can't... I don't know how to wake them up. There's a terminal here but it's that BIOCOM thing and I don't know how that works. I mean, FUCK, weren't they here to protect us? It's been... seven days? Maybe more, I don't know. I still haven't eaten. When I got here, I – I'm a fucking idiot. I closed the door so they wouldn't find me and now I can't get it open. I'm stuck in here, and I'm going to starve to death. I'm so tired. I think... I think I have to get into one of those pods. Oh, fucking hell. I know what these do to you, everyone fucking knows, it's no secret. If someone ever comes to get me out, it won't be me anymore. But, fuck, I'm not going to starve to death. Fuck it. I hope you made it, Art.
The OG R6BX and ALT R6B2 look identical? they were just transcripted with a bit different enunciations
The R4E1 log from ALT looks like he did find a way out, because he's talking about it in retrospect, and he recalls it from 7 years prior to this second visit
And this one is talking about going to KDS Deep in preparation instead, because he couldn't get into the commissary due to it being filled with many Sleepers, with the second log occurring afterward in desperation
Schaeffer is clearly long gone by the time the prisoners reach KDS Deep in both instances, and the lockdown caused remains in effect
What I'm honing in on is that second OG R6BX log. That's OG Schaeffer and his composure is still largely intact, and he seems more sane than by the time of R7/R8
doing a lot of typing lol
So, looping back to this: At least in OG, KDS Deep clearly wasn’t under lockdown during the fall of Garganta, if he could just walk in and shut the door behind him.
He wasn’t a KSO at this time, just a Santonian Employee, and to avoid starving to death, he hops into an HSU.
That HSU had to have been moved from KDS Deep via Biocom so he could be assigned to a quad. When did the Warden partially take over Biocom again?
that's not the point.
the point is, if the warden COULD access deep, why r5?
the log of schaeffer breaking free is in r4.
the warden gains access to deep at the very end of r5
oh this again
It’s in R4, but can we assume it was made before the other? The Daylight Mission logs are encountered extremely out of order
hey beanz
this was like a whole 'hole' in the timeline of things we havent fully clarified yet wasnt it?
yo Frostty!
doesnt matter when it was made
matters that it exists
we open deep during gameplay
my headcanon is that he snuck through one of those secret passages into it
in r5e1, in gameplay, we input the command, IN THAT ROOM, to give warden access
in person
I agree, Warden doesn’t have access to KDS Deep until we issue the command in both timelines. I’m trying to piece together what exactly happened in KDS Deep.
Jumping to ALT for a second, Schaeffer mentions he remembers KDS Deep from 7 years ago. We know the game takes place in mid-2063.
Rewinding the clock 7 years, that’s roughly up to a year before Daylight Mission. So now I’m wondering if Schaeffer was already in an HSU during Dauda’s log or shortly afterwards, because he encountered nobody. So how did Woods, Dauda, Hackett, and Bishop get out so they could fulfill the Warden’s request for Daylight Mission seek & destroy?
I see only two possibilites:
- Warden previously had access, and power was lost. Cue R5.
- Biocom picked them up before Warden, I remember a log from another Santonian employee talking about when Warden took over. Trying to find.
I'd take the broom closet log, If that has a date, as a pretty good indicator
checking…
(Obligatory https://youtu.be/goAZtk1i3CM?si=lY5X6EZydJKtCo6m)
I am NOT the narrator and this is not a let's play for anyone wondering. It's all in the game. Please don't credit me for the work of the brilliant writers and voice actor :)
OH, DID YOU GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD
ALT R6D1:
alias:int_server.1024_ciph.tier5.kds_ops/MGantusB623.flagged
From: Angela Klein A106
To: Marcus Gantus B623
Date: May 4th 2054
Subject: Re: Odd log entries - please review
Marcus,
We have seen similar issues with operatives making statements that seem to come out of nowhere, but that's usually related to some outside stimulus or a poorly structured objective module. Please send me the ID of the operative so I can offline them and research. As for the other issue - maybe the schematics it had were corrupted and it thought the closet was a waypoint? I doubt if we need to worry about it.
Angela.```
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.kds_ops/AKleinA106.flagged
Ms. Klein,
I've been going through the Biocom logs from last month (March-April 2054). I do this every so often to confirm that objective stacking and prioritization is functioning as expected. It's usually all fine except for the odd hiccup if an operative has an unexpected reaction to a PRDM or a temperature dropped in their pod or something - meaning it's invariably an outside issue and not Biocom related.
But last month we had two issues with the objective stack which seem to come directly from Biocom. These are two separate operatives of different generations, using different boosters, on two unrelated missions.
The first issue I noticed was that the operative was ordered to escort a group of environment techs through a restricted zone, surveil them as they cleared some blockage in a vent, then escort them out of the restricted zone. The operative completed the first four entries on the objective stack, but then added a new objective to the stack. It went to a storage closet, unlocked the door, waited for 6 minutes inside the closet, then returned to the environment tech and continued with the original stack. It didn't take anything from the closet, didn't speak to anyone, and didn't initiate any combat. It's very weird. I don't know where the new objective came from, or how it slotted into the stack so easily - but only Biocom can do this. It's almost as if someone was testing me to see if we'd notice. I'd appreciate it if you told me if this was a test of some kind. I don't want to burn hours on something like this if it was contrived.
The second issue is likely more related to you. An operative told the scientist they were guarding that Project Insight "you must stop". The scientist asked the KSO to repeat the statement, but the KSO ignored him and resumed its patrol.```
Super long log, this is the one right?
Stanley Parable 🙏
2054, quite a wrench, ey?
Yeah, that’s a couple of years before 2056
"you must stop" warden farming aura fr
"STOP STEALING MY SHIT"
THATS MY ROCK >:(
i feeel cursed using the rounded parenthesis and not the square one
With mid-2054 being the first known report of odd things starting to occur with Biocom and KSO objective stacks going rogue (The Warden testing things out, if you will), I have to assume at least partial/substantial Warden control of Biocom.
ALT Schaeffer from the ALT R4E1 log chronicles that he escaped KDS Deep by hopping into an HSU for what I consider most likely to be the tail end of 2056, as he mentioned 7 years ago. This choice would ultimately lead him becoming a KSO, and being assigned to a quad.
OG Schaeffer from the R6D4 log chronicles his desperate communications with the Response Coordinator specifically on November 25th 2056 saying he's trapped, there's no power, and the elevator doesn't work. I will make an assumption that this is the same day he became trapped because he likely didn't just dawdle around and enjoy the scenery.
Considering the R6BX/R6B2 log exists in both OG and ALT, I will make another assumption this same occur at the exact same time: roughly a week of being trapped in KDS-Deep as he mentions (Approximately December 2nd 2056) . There is no definitive date on this log, but given the OG Schaeffer Log and this one, he seems to be in the "Anger" stage of denial in the first whereas in this one, he has reached "Acceptance": become a KSO or die.
The only way that I can see OG Schaeffer (and I suppose by extension, ALT) becoming a KSO and being assigned to a quad could happen is:
-KDS Deep went under lockdown as Schaeffer closed the door behind him, and power was lost for at least a week so he could record the logs, but temporarily restored at some point after he jumped inside an HSU to avoid starving.
-He was then be picked up by Biocom/The Warden alongside possibly other KSOs.
-The power shut off again, and Warden access was ultimately lost until R5.
-Otherwise he would be either dead on the floor or still sleeping in an HSU this whole time until prisoners reach KDS Deep in R5E1 and he wouldn't have ever been assigned to a quad.
And we do know for certain ALT Schaeffer isn't in KDS Deep during the events of R1: he's banging in morse code on the vents in ALT R1D1, given the Dots and Dashes achievement
might need to check OG R1D1 footage for the same thing...
ALT R5A3 (transcript of the log Frostty posted earlier):
Dauda
If anyone finds this, we are no longer in control. The creatures have overrun us. The power is turning off in every sector. The security doors have all been locked. There is no way to the surface. We are trapped. I have followed a group of security operatives to a location called KDS Deep. It is so big; I cannot see the length of it. There are several guards waiting here. Every few moments, a mechanical arm delivers an empty hydrostasis unit. The guards climb into it, and then the arm takes them away into the darkness.```
So there is a definitive way out of KDS Deep: that elevator which OG Schaeffer mentions has lost power. We don't know what's up that elevator shaft admittedly, as it's never shown or described, but that is how we extract.
It's the extraction scan for r5e1.
It presumably would take us back up to the surface so we can be dropped somewhere else at the start of the next rundown
Yep. Honestly, The Schaeffer Discrepancy is rather similar to something else I've seen before
Schaeffer is built different
I'm not as much of a Loremaster for GTFO as Frostty or a couple others
but I AM a Loremaster for Mega Man
The Schaeffer Discrepancy is somewhat similar to the situation Zero goes under between the X series -> Zero series, which has its own "fall" era if you will. This being The Elf Wars.
Mega Man X5 was supposed to be the end of the X series, but X6 was rushed out: and in the ending, Zero is shown sealing himself inside a pod, very similar to an HSU. Zero is Patient Zero of the Maverick Virus going around and he willingly submits himself to research to look for a cure. He is supposed to be asleep for a little over a century. We don't know how long he was actually asleep for during this hibernation.
But wait! If one wasn't aware of the Drama CD tracks, an effective equivalent to the Santonian Website being a resource few know about, it is revealed that is not wholly true, and he was actually woken up early inside a new body after his original body was stolen to enhance the capabilities of his original body by modifying it into a being known as Omega. Zero teams up with his old squad during the Elf Wars and defeats Omega, after which he is riddled with guilt and puts himself into a pod again, where only then he is put to rest for a century until the events of Mega Man Zero, where he suffers similar memory loss that KSOs do after being in hibernation for so long.
They had to retcon the ending of Mega Man X6 to say it takes place after the events of the entire X series, meaning it takes place after X7 and X8.
And the reason that it was long since debated about what occurred canonwise is because of the attacks shown in the Zero series: some of those aren't learned until X6, but this poses additional problems for why X7 and X8 stuff isn't there
—————-
Anyways, to loop this back to GTFO: There really is no way to 100% confirm how Schaeffer got out of KDS Deep and became an assigned KSO, because we’re missing crucial pieces of evidence not found in gameplay or logs.
The Warden/Biocom originally having access & temporary restoration of power to get Schaeffer (and possibly other KSOs) out, and one final power failure and loss of access to KDS Deep until R5 is my working theory.
temporary restoration of power on the run to get out even if just a few KSOs sounds pretty plausible to me
idk how exactly that would work if it's reasonably challenged but rn in my eyes this looks like something to consider, like put on the table of potential solutions
Yeah. In the face of plot holes, I look to see what can be in that reasonably plausible area, helps me sit on it easier
We know the HSU can turn people into KSO by placing the Biocom chips inside whoever goes inside
Dauda wasn't a KSO yet he entered to an HSU and became one
A similar situation happened to Schaeffer
Dauda wasn't even originally part of the squad
Yep, that’s very true. In ALT, Woods instructed him to get in and Woods assigns Dauda on the spot, whereas in OG he doesn’t encounter anybody except Sleepers as he seals himself inside an HSU, so it’s unknown in OG how he gets assigned to Woods quad, but probably via Warden/Biocom
Could he not (at some point in the 7 years he is presumably a KSO or atleast since he entered the HSU to avoid starving to death) just have been transported by other KSOs to implant a control chip amd return him to an HSU similar to a insertion of a neonatal unit mission?
Similar situation to Dauda as the only evidence for the main quad coming together is in the ALT logs where Dauda is let into an HSU while Bishop and Woods and Hackket are heard. No clue on who (if there even was one) the 4th is
For the OG Dauda could have been assigned similar to Schaeffer^
I noticed that somebody on https://wplace.live/ started building GTFO stuff at the actual coordinates and I couldn't be prouder
the fact that i cant remember where it is 😭
🫡
its a santonian logo and the first two letters of GTFO so far
@raw terrace is doing that

for real?
fr?
thats amazing
gonna send bro 50 euros o7
i literally just discovered this website last night
:D
why is there antisemitism near my town 😭
wah
average my town tbh
theres a goblin from clash royale and the star of david
just me or is that website really laggy?
it is
fair enough ig
i also tried making my own art of Hackett in my hometown :)
ii would continue my craft but the wbsite is ass :D
Yep😭
Post it in #arts-and-crafts before it gets burried under Frostties Wall of Texts 
thank you :) i forgot some channels are hidden by default 😭
Of other community members, who'd you want in your quad if you got esekai'd into GTFO?
I feel I'd probably be useless aside from being a mobile wikipedia
beep and mountainman because then i'd die laughing instead of whatever else awaits me
maybe add someone to bully as the 4th
maybe badger
I can see you being useful as a guide or help to navigate the complex
Which is a HUGEEEEEE advantage
I mean I could guesstimate... but we don't have maps or anything
syntav
Because I'm imagining it from like a POV where you are you and have your memories going into it, but are a KSO, in which case, warden would already tell you roughly where to go
Unless you broke free there wouldn't be a lot of wandering
@mitch 💔
actual good question, dont think any gtfo player have the physical strength needed so ig the ones that know how to cheese/bug the most (assuming that still works)
i mean probably, but KSOs are only as strong as they are because of the drugs
HSU chemical soup
hmmmm who would perform best whilst being drugged out of their mind
also i think a squad which dont argue
lets assume no for the sake of argument.
eva, frosty prolly and probably tgb. assuming they all get allong due to them quading a lot, eva and frosty for the skillset and tgb for the terminal (he could prolly dev something for terms which allows remoting into them or smth like that)
frosty might be swapped for someone but idk who
need someone with good skills that also get along with that team
Me me me
fuck it sure cuz ur also mexican
I'll even wear the maid outfit
lmao
could prolly make pablo fall in love with you
pable is like a mini-me when it comes to gtfo-lore knoweldge anyway
ok so we got one god tier skillz, one which can make pablo fight for us, one that can hack terminal and one very bad KSO
now to ponder upon which one we would be
dauda or bishop is tgb
actually i got this
dauda is pable
bishop is tgb
im hacket
and eva is woods
ez
semi-unrelated question:
what does your KSO look like/what cosmetics do you use?
I rock the construction outfit
I forgot the name
i got the mcdonalds drip 🔥
santonian outfit 🔥
nvm this was the one ive used before
Working McDonald's in the complex as a KSO
Modded? I Go absolute goofball. Vanilla? Trying to get a pink fit
squid game lugubrious?
(insert KSO Face in the missing spot)
i will edit ur face onto that
Coomvac security operative
I don't think i've ever seen this specific corpse pile before.
This one looks like it was mutating into a shooter or a scout, rather than a striker.
just something I thought was interesting.
Smth smth quantum physics
(smth smth nam-v)
Plague is prolly one of the worst ways humans could be wiped out ngl
GTFO's Ending (but you still dont know)
gtfo's ending is a bad ending. essentially, we have doomed the last of humanity, bringing nam-v with us to the one and only known clean worldline.
it'd take weeks of prep to not have it be brought with us
that jungle worldline is now infected.
or did we? no way to proof it 
Woods, take a shower
Its say that we are clean
Who says?
Probably referring to the infection status on the end results screen. But as we know, that’s not NAM-V, that’s the Infection mechanic
There’s no sources of Infection to my knowledge in all of R8E2
the sleepers all carry it and would be a source of it. So its highly possible that they brought it with them when they get to the jungle
I think Ghost meant the infection mechanic
yeah
if so then nah, no infection
Horse emoji? Uma Musume reference?
Yeah was referring to the one from Spitters and Fog. That infection has a cure with disinf stations by Taiyou Industries
In terms of NAM-V we’re probably covered in it due to not decontaminating before warping
prob still has lingering virus from clearing it in 5E1 as well
(assuming that it is a similar KDS deep to the ALT and OG universes)
@valid phoenix
one thing i don't get, though, is how they intend to land a chinook here.
they are the same length as the pit is wide.
only two options: obnoxiously large helipads, or the sea wall is MUUUCH farther out.
or 10cc didnt think about it too much
thats what i was thinking while mapping it out
because i tried pushing out the walls to fit it to land just inside the walls itself, but the distances between the buildings, tents, and such was a bit... weird
could they have also used the land near Chicxulub to land chinooks and boat out to the facility? My only doubt would be the ALT log talking about how there are potential issues of (non SMC or KDS) boats hitting the sea wall that they set up
no, FCL-K5E-2BG mentions finding a fueled chinook abandoned at the platform
the daylight team did use boats to get to the platform
That the one in 2057/8ish with the WHO people?
if so then my bet is it was 100% an oversite of measurements
couldnt remember his name but yeah thats who I was talking about
land it diagonally 
idk... maybe it intends the pit to be an additional 40-50m across?
or, 10cc didn't think about it much bc chinooks landing sounds a lot cooler
rn the pit is already 63x63 meters
i'ma keep experimenting to see if i can find a way to make it work
That's the best Chinook pilot I have ever seen
so it would seem
No thoughts. Head empty
Would make more sense for the worries about random cargo ships
why do you think that? no head split?
the closest one has tumors in the eyes/face and yes, no head split. reminds me of shooters
question, where are you approximating these measurements on
the log mentioned above says the pit (the circle in the center) to be 100 feet across, ~30m
the outer sea walls i am trying to find their rough distance from the center (the pit)
to allow sufficient space to land a chinook, as mentioned in the log to be found at the site
i also have to take into account height, as the audio log says that the buildings "were in the shadow of the walls":
so that helps me get their total height above mean sea level, aswell
Yeah, probably have to look at some military bases/oceanic platforms for some other references. They definitely wouldn't make those buildings too cramped but also not terribly far apart-- enough to walk cargo between buildings
the pit measurements are exact. the walls, i'm working on getting as close as realistically possible to accurate scale
yup, and we know that geographically, the ocean is no more than 199m deep here, as it's still part of the continental shelf
prolly a little bit shorter, but that's the max if it's meant to be to scale
this is really cool
i'm just trying to make something visual, with minecraft as the medium
125m x 125m.
time to start looking into building sizes and locations
i know 1x barracks, 1x triage building, 3x freight elevators, 3x elevator checkpoints, 2-4x storage depots, 2-4x military huts, and some unknown number of cages/holding cells
and at least 1x helipad + chinook
all on that platform?
within the walls, yes.
the buildings are on the seafloor, beneath the platform, but this is to get a proper approximate scale going
correct.
the grey concrete is the sea walls
I think it has merit because we're given enough rough details via the log to get something visual with some tweaks
oh so very vertical
rn i'm thinking 19m above mean sea level for the top of the walls
japan's newest tsunami walls are 12.4m
given this is 2040s-2050s, and global warming, i'd assume something like this would be built to be taller
- space for things atop the walls, like helipads
no current ocean platforms like this exist to my knowledge
very good catch, and I agree with that
has to be a good deal above the sea level to prevent flooding after all
it’s time that daylight mission’s findings bring the relevance to the lore they have. Late for me here tonight, but I am very interested
why is the audio log not matching the text???
"security checkpoints around each elevator" yet the audio log at: 1:05
which do i map out?
i will skip this for now...
@past vessel
if the text is correct, then the checkpoints and fencing is around the elevators. if the audio is correct, then the checkpoints and fencing is around the holding areas
“There are 3 freight elevators around the perimeter of the opening, there’s also satellite buildings built into the shadow of the sea walls, a triage center, a few military huts and a barracks, security checkpoints, holding or maybe containment cells and storage depots”
That is what I make from the audio itself
which do you think i should map out?
I am willing to wager the freight elevators are equidistant from each other in proximity to the main drill hole because it would be rather sloppy to do it any other way in such limited space
I will fix this (tomorrow)
Notice how he says “around the opening” which is what leads me to believe they’re relatively if not equidistant around the center drilling hole
Otherwise he would have said “in the corner” or similar
so do you think the elevator placements are correct or not?
Sec
or do you think that 3rd elevator should also be in line?
Can be an approximation
As close to 120° increments around the center circle as you can, as that fulfills the “around the perimeter” requirement of his description
Wiki page needs updates, i will make that a priority but I gotta sleep for the moment
Wouldn't the outer layer also be in the shape of a circle? You know for the water pressure to spread equally
Anyway I am happy to see someone else is working on it
so just to make sure I'm imagining everything correctly
the "hole" and the buildings around it are built on the bottom of the ocean and are surrounded by those walls that stretch some meters above the water surface?
Yeah, thats about it
There are no examples of sea walls being built like this today
However, if the buildings are in the shadow of the walls, as the logs say, I don't see how they could be circular
Every building would have to be at an angle
Some coastal sea walls do have 90° turns in places
It's mainly dependant on the shoreline
I still have to work on the outside of the walls, as they tend to have a particular curved shape beneath the surface to slow down waves
it would be cool to build some massive supports
I'd recommend you to build it on a flat world and paste it into a custom one. Building underwater is problematic
This is all floating in a ocean world superflat.
well then that's a good choice
I don't really intend on building anything, just mapping it out
I understand
Build above water and sink it. How it is done IRL.
I've already built this thing in Minecraft but it's not accurate. I've done it as an inspiration rather than recreation when it comes to outside of the complex
I'm simply trying to get something as accurate as possible
(Within the medium of minecraft and the constraints that has)
(Like 1m thick walls, etc)
But we do
^
And I've been researching blueprints and schematics for average building sizes for the outlines
I'm still not perfectly happy with the freight elevators though... those 120° angles are gonna kill me
I got that list of missions by depth
Tutorial/R8A2 Sec: 395m
R1A1: 421m
R3A1: 482m
R4A1: 485m
R5A2: 498m
R5B2: 521m
R2A1: 543m
R5A1: 545m
R1B1: 562m
R3A2: 563m
R1B2: 565m
R3A3: 579m
R2B1: 580m
R6A1: 608m
R2B2: 612m
R4A3: 622m
R2B3: 633m
R2B4: 658m
R4A2: 662m
R3B2: 670m
R1C2: 674m
R1C1: 678m
R5B1: 702m
R3B1: 716m
R2C1: 729m
R6B2: 752m
R5A3: 761m
R5B3: 784m
R6B1: 789m
R2C2: 790m
R5B4: 798m
R7A1: 798m
R2D1: 811m
R3C1: 833m
R1D1: 842m (Same as R5D1)
R5D1: 842m (Same as R1D1)
R4B2: 844m
R7B2: 855m
R2D2: 883m
R4B3: 887m
R4C2: 910m
R7C2: 920m
R2E1: 924m
R4C3: 931m
R4D1: 953m
R4B1: 967m
R4C1: 972m
R5E1: 984m (Same as R8E1)
R8E1: 984m (Same as R5E1)
R7B1: 985m
R6C1: 986m
R3D1: 989m
R5C2: 990m
R6BX: 993m
R5C1: 1004m (Same as R8E2)
R8E2: 1004m (Same as R5C1)
R4D2: 1031m
R5D2: 1051m
R6C2: 1053m
R8B1: 1062m
R7C1: 1071m
R6D1: 1080m
R4E1: 1082m
R5C3: 1109m
R6AX: 1115m
R8B4: 1143m
R7C3: 1193m
R6C3: 1194m
R8B2: 1198m
R8B3: 1208m
R6D3: 1221m
R6D2: 1249m
R7B3: 1248m
R8A1: 1254m (Same as R8A2, R8D2)
R8A2: 1254m (Same as R8A1, R8D2)
R8D2: 1254m (Same as R8A1, R8A2)
R8D1: 1277m
R7D1: 1303m
R6D4: 1314m
R6CX: 1321m
R8C1: 1364m (Same as R8C2)
R8C2: 1364m (Same as R8C1)
R7D2: 1366m
R7E1: 1411m
R8A2 sec depth when?
Important note is that there are many drop cage mining shafts throughout the complex, so they aren't necessarily stacked on top of each other
Probably the same as Tutorial which I just added-- 395m, considering it's literally the same area, zones, and overhead communications
What I find most silly about this list is that R5D2 is deeper than KDS Deep
:3
remember kids all of these togetherr dont win u the achievement :3
i still got the achivement though 🔥
It is however important to note that R5E1 and R8E1 indeed both end up in the same place for the last several zones (KDS Deep), it's just that in R8E1, the way back to Z537 is blocked by the fallen rubble
Why are r8e1 and 2 different depths?
This is really fucking handy and should be saved. I might just copy paste it to my own offline archive
they dont occur within the same space, the shuttblebox connects them vertically
but otherwise they are not connected horizontally
^
so not within the same depth
So the one is lower but has the same « endpoint »
yeah
I really should try and play r5e1 again
no cell skip 🔥
I only got like 7 more levels to do and a 70 ish logs to go before I am done
We don't know just how many mining shafts/cargo service drop cage elevators there are, just that there is most certainly more than 1, otherwise the OG and ALT teams would have seen each other/started from the same place.
A good example of this proof is R8C1 and R8C2-- they are most definitely on the same exact floor, same depth, but two different shafts close together separate them, as OG Team doesn't experience the Fog Cycling that ALT does
R5C1 and R8E2 share the same exact depth, but those levels don't have anything to do with each other, they just so happen to be at that depth in different areas of Garganta
I guess gargantua is huge
gargantuar from pvz?
Which is also really funny because R5C1 is deeper than R5E1, R5D1 is shallower, and R5D2 is deeper
r8a1 beatin almost everylevel in depth 🔥
So if stacked, it would go like this for R5's C tiers and beyond:
R5D1: 842m (Same as R1D1)
R5E1: 984m (Same as R8E1)
R5C2: 990m
R5C1: 1004m
R5D2: 1051m
R5C3: 1109m
The rundown menu is simply not accurate at depicting how levels stack, other than telling you tier by tier
Yk what. R8E2 being lower than R5/R8 E1 by only Like 20 does kinda make sense
It does? How so
In the Last respawn room we go Up the stairs
And then in the KDS inself we enter through a bottom entrance and have to use stairs to get on the Same Level as the ALT team
I see
two qustions:
Two answers:
does this sea wall diagram look good?
does this look like 120 degree angles?
i also want input on the angled buildings shape. i suck at angles
the angles ay which they're placed seem good enough, maybe lower them a bit
about the buildings' shapes, propably some angle templates will help
(credit: not-throwaway on reddit)
Yeah, but those are huge. It gets infinitely harder with smaller structures
The elevators are only 7x6
Not for freight elevators, no. Round wastes space; rectangular is how they’re designed
guessing you meant like this?
^
assuming it should be a perfect triangle (as in the angles and sides are all the same lenght) this is fine
are you building a 1:1 model of a room?
no
this is the ocean platform entrance to garganta
as described in the daylight mission logs
idk i didnt read it lol
from the top-down image, that circle is the pit, exactly 100 feet / 31m across
here you can listen to it
31m is 31 blocks
thats why all the calculations are so precise
i'm trying to make it as close to 1-1 as possible
yes
you can see my white and orange wool measurements
i'm making this map/outline so if someone wants to base/build at garganta in minecraft, they can just use the world download to make their copy wherever
So the circle is 31 meters diameter?
Yea
rounding up with decimals is always easier
Could you clarify?
It’s also correct to round up from .5
the angled shape of the sea wall.
irl there are three types of sea walls
Ooooh I get ya
vertical, curved, and riprap
this model is a mix of vertical and curved
(again, no sea walls like this entirely surrounded by ocean exist irl)
from the top down map, the corners and centerpoints along the wall are thicker and reinforced
Im prolly too uneducated for this lol
I do think it’s fine tho
this is probably the best i'm going to get with it for now.
here is a world download for anybody interested.
there are a ton of signs detailing information and measurements
@valid phoenix @past vessel
thanks
i know last i saw, your entrace was basically a bunch of floating concrete blocks
lol
maybe you'll find this useful. idk
yeah
Ill check it out and maybe will use it
I actually planned to make a realistic entrance so it is very probable
the only things that i had to estimate (not factual information) is the distance of the sea walls from the center, and the shape of them themselves.
everything else is exact.
(well, as close as I could get it)
how did you get intel on the freight evelators?
a lot of googling schematics for irl freight elivators.
same with the mobile triage center, barracks using US government standardized sources,
and the huts
i guess the containment/holding cells are a bit of homebrewery too... measurements for them are 2x2 meters, but in minecraft that'd just be a cube, so i made them 4x4
So the location of elevators is basicly your choice, or is there anything mentioned in logs
no actually, pretty much all of this information is from FCL-K5E-2BG
the daylight expedition log from ALT://R4
i deliberated with ghostlymire a bit about elevator placement angles, as in, 60/120 degree angles,
but they are the correct distance
they aren't where i expected them to be (embedded in the side of the pit itself)
but it is correct.
I wonder if this was the only entrance to the complex
it isn't.
There's at least a land entrance
the majority of the complex is directly under land
only a very small percentage is under sea
Yet I think it is dumb that we never see any elevators or means of transports between quadrants
we see an elevator once
we also never seen cantines, storage closets, offices, bunkhouses, restrooms, etc
in r3a3, idk if its on more tiles
the staircases to nowhere, etc, its just down to how the levels are put together in gameplay
all that unique stuff would have to be CustomPrefabs
Workers don't need all of that
"storage" idk i mean all of like refinery and the orange lockers ksks
:)
D:
i mean like warehouses
...there is also the underground hagars
lots of stuff we dont see
Yeah i've been complaining on that for a while
there's a bunch of those large uhhh forgot how they're called
those workers basicly lived there for a months of time
we stick a lot in the working sectors as most of the things we do is turn on gens, purify systems, open up zones, diversions-
just use your imagination. your work has been incredible so far anyway
those stuffs with levels and boxes and pallets on them
poop bucket
TRUE
the shitters
WE SEE ONE BATHROOM SKMDKM
Maybe an alternate path through?
SCHAEFFER HIDEOUT DOESNT COUNT
BUT ITS AA BATHROOM
Storage is one of the locations of missions in the complex, it definitely exists
Garganta workers would otherwise theorhetically use the orange resource boxes for normal storage
the bucket
I read schaeffer hideout and I see some cardboard walls, a single terminal maybe and a bucket
yes
no, for storage i meant like, warehouses
piles and piles of large crates and cranes
the complex is the size of six new yorks
"how would you even build that" is long past an issue
I find it a bit funny how people call the complex an amazon warehouse cause no toilets, when I called it that because I wonder off a bit too much and have my shit caved in
it'd easily have hundreds of thousands of employees that live on site
isn't that confirmed actually
some or most of their workforce living there on the higher levels
God, imagine having to walk from the inner to the residential areas all the way to the top to poop
just replicate how they do it in airplanes
waste tanks emptied every once in a while
"Burial in a deep geological repository is a favored solution for long-term storage of high-level waste" https://en.wikipedia.org/wiki/Radioactive_waste, we are already creating these warehouses
the amount of calories is astounding
before the blast, 110% i am sure they'd use horizontal freight elivators on the mainland + trams to slooooowly get materials and cargo down into the complex
the blast just made transporting goods a million times easier
a surprise to be sure, but a welcome one
though didn't they already have a lot of issues with the sleepers at the time of the blasts taking place
unless your name is andrew clinton
or the tens/hundreds of people also hit with pocket big bang
Unfortunately, one of the streams did hit the helipad outside hangar 3, which is where Mr Clinton was believed to be. His death would have been instantaneous.
lmao
would it really be that slow though is my question, first trip down you hook it up to a generator and create/store electricity. whilst other stuff is going down you can bring up stuff that youve mined by having one side weigh less than the otehr
just being on the edge and then suddenly you are permanently blinded
i mean if you have stuff to bring all the way down, particularly to the 1000m - 1400m areas, yeah
wouldn't they also be pretty cooked
how contained was the qgp
i mean... yeah probably now that i think about it
the steel looks pretty goopy
it also looks pushed up
the rooms directly open to the blasts were propably sterilized
ok fair but i dont think it would take weeks, max a day or two in my mind
catch these quarks
how far from the blast would you have to get flashbanged but not cooked?
like, if it shot through a straight narrow corridor
Hundreds of thousands of kilometers
and you were far at one end
depends how long it lasted
Do we know how powerful the blast is and how long it was?
It was an alien space gun
regarding temps so energy
It would be more much than that if the weapon didn't stop
yeah if it lasted like a second then a fuckton of m
actually if we think about it, its 1km which in a car takes a couple of mins
but if the entire thing was just a flash then it propably goes down a bunch
**Well fuck me, you called it Art.
What the hell just happened? The entire place shut down on us. Gianna said the mole broke through some kind of barrier. She noped the fuck out of there and told Insight to go and investigate it. Not that I’d call her a reliable source anymore. 4 of her team have bit it in the last 3 years, so… yeah. It doesn’t take much for her to GTFO.
So Insight charges in (FUCK THOSE GUYS) and clears the area. As per we don’t hear shit from them. I’ve got a 300 strong workforce all looking at their Pit Boss waiting for an order, only I know as much as they do so fuck me, right? Then I remembered that backdoor you told me about, so a bit of rewiring here, a cable patch there and…I had a listen. DON’T PANIC. I was careful. Used up all my knowledge from CS studies in community college.
Anyway, I didn’t understand a lot of what the nerds were talking about but I did get that they sent a probe in to inspect the chamber. They’ve got KSOs holding off Sleepers left and right but they’re keeping it held down then suddenly BOOM. I know you must have felt it. We were topside and we felt it. Honestly, I thought the walls were going to collapse and we’d all be drowned then I remembered I built them so NAH WE GOOD.
I don’t know what it was though. Some kind of energy blast that fucked up anything in its path and left behind these molten passages. Like shit isn’t mad enough already on this job, now we got laser beams shooting at us.
Fucken. Nutz.
They’ve told us we’re all getting a week off while they figure out “the issue”. I know I’m gonna lose some people over this. They’ll risk the Kovac perimeter rather than go back down there.
Fuck this. Fuck them. Fuck you. Only not you. See you in Chix for stogie.
Shafe.**
only says that schaeffer and the others felt it while being quite far away and behind several floors and walls
...the composition of which confirms the blasts were high energy focused QGP streams, at a temperature that was only thought to have occurred during the Big Bang.
We have created quark-gluon plasma in hadron colliders, but nothing even close to this power or temperature, so how were the QGP streams formed? Is there a machine or artifact we have yet to find?
nothing i can see to tell exactly how long they were.
propably very short since they seemingly felt it in their chests but it didn't really make the floor quake long
at least I didn't see anything bout it
Big bang temperatures? Wouldn't that have melted like, the entire fucking complex
yeah if it wasn't very well contained and momentary
it would have propably melted the entire peninsula
also... just... i fucking love og schaeffer.
...I thought the walls were going to collapse and we’d all be drowned then I remembered I built them so NAH WE GOOD.
Even if it was a couple milliseconds
That would have made a ton of more damage
honestly pretty believable
Now I want Schaeffer to build my house in the future
extremely well contained propably that's it
incredibly concentrated
propably could actually be a couple cm in diameter but the energy contained spilled anyway
the level of confidence
just will the walls into holding
I mean, he was a pretty amazing engineer
🗣️ 🔥
mods, kill them
also hs containment propably messed him up a bunch
tbh he sounds like a war vet engineer
omg i got scared thought this was job application
i think first is og considering the file name
(schaeffer is a zoomer)
vro didnt even grow up with gta 5 😭
Schaeffer grew up with Skibidi toilet btw
LOL
burn him
Description
Skibidi Toilet Full Song Music Video
This video was uploaded by (Fries)
on10 Jul ..2023
And
reuploaded by: SHARING Studio
#skibiditoilet48
#tvman
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Used in this video:
Biser King - Dom Dom Yes Yes
…
i love that the character designations combined are GOTFO. it's so fucking stupid
it sounds like a question
i think... in the actual lobby order it is worse, right?
what is the order left to right for the characters?
its woods... somebody somebody then bishop
isnt dauda to the right?
Its Woods Dauda Hackett Bishop
FOTGO? or FTOGO?
im actually high
schaeffer is Tau, like Dauda
our self-insert / custom characters, as played in the evaluation, are also Tau.
You always are
how effective would dwarf teams of various origins be in the Complex
depends what you mean by "dwarf teams"
do you mean smaller quads, or of actual dwarves instead of humans
i'd say maybe 20-30% better? not much of a difference in the big picture.
and that is mostly due to darkvision
i'd lean more towards 20%
Brockdon15 is typing...
With DRG, I would argue worse because those dwarves are not quiet at all. Gunner and Driller are covered in heavy armor that constantly move around and every dwarf has to shout out some witty line when they kill an enemy beyond the grunt, slasher, and guard.
Now where they could do better: Gunner has weapons that are great for crowd control like Big Bertha and Hurricane. If the shield works against the sleepers like the bugs, then awesome!
Engineer’s turret seems to be more capable/versatile than any of the KDS turrets, combine that with the warthog and breach cutter, your golden.
Scout would probably be the worst since his whole thing is lightning up a room and moving fast, which would wake everything up and barely anything he has is good for hordes. Driller could bypass most if not all alarm doors by drilling through the walls and his primary weapons would be decent with environmental hazards to the enemy.
If we are talking straight DRG they would just have no ammunition
At least no use for the ammo packs found in Garganta and no Nitra veins for resupply pods, but they would have 100% weapon and tool at the start instead of the 50-60% that we start with.
propably yeah and their 100% is I'm pretty sure way more than ours
also the nitra requirement maybe could be lifted because there's no nitra at all there and their mission wouldn't be profit anyways? at least direct
if so then not sure if the resupply pod could break through all those layers
depth-wise propably no issue but there's likely some extra concrete/metal in between some layers
with the general dwarf image though, I'd say they actually have a noticable advantage
they're typically a bit stronger than humans, used to somewhat cramped spaces, they're propably also more accustomed to the dark
their height could be an issue though and the noise they'd make is up for debate I think
cause yeah drg dwarves have a lot of likely noisy armor but other than that?
shorter legs so slower.
surely yes
You know, technically you can build any set of GTFO tiles underground as a base and it'd work because matter wave collapse
(Minecraft is context)
also...
how the fuck is anybody fitting in this to drive it?
maybe moore of a cart to be moved with another vehicle
why does it have a driving seat then?
you'd still need to make the tiles
to be true to the game
if you aim for that level of accuracy
It's easier for people to build what they see than what they dont
boy do I have something for you in a bit. The log provides just enough, but there's several other things that would have to be present to not make it just a complete deathtrap waiting to happen. I was looking into the regulations of Mexico for anything relevant and I found quite a lot. Just a summary:
-Sump pump and water treatment system. It rains frequently here, need a way to prevent flooding and clean water to workers.
-Ventilation system with environmental monitoring for temperature, air quality
-Artificial but genuine lighting. As the log states, you could have sunlight but buildings would be in shadow, which would not be sufficient for workers if not provided adequate supplements + environment that allows them to sustain a proper circadian rhythm that has them in a state where they are able to work efficiently
-Power station/sources, since they haven't build the reactors yet when they initially constructed it
-floating dock-- so employee divers could remove obstructions that land on the side of the concrete structure and don't naturally free themselves
-buoy safety zone marked around the facility so ships within the Gulf know to steer clear, also includes registering with local maritime authorities
There's obviously other stuff, but if you don't have this stuff you would never in a million years be permitted to construct or drill here
There's specific compliance measures you have to meet to construct something of this nature, and it has to be approved before you can do anything. So even just going off the brief details from Matthew Aaron's log, there's actually quite a bit to work off of via the risk assessments, ecological surveys, and maritime laws
they had to ward off ships on a semi regular basis from what I recall, so there's one
And that exact detail leads me into another thing-- an Operations Center on the top of the oceanic platform, serving as the primary communications link (as they'd have the best signal at sea level), would oversee local ship traffic, and also air traffic for those helipads mentioned, then having a route for arrivals/outbound employees to access the way to the seafloor. It would be way too inconvenient if this were on the seafloor level having that much access before encountering anyone while it was fully operational
Think similar to any Aircraft Carrier, which is basically what the sea level platform is turning into at this point, they have a comms tower for radar and monitoring
a lot of concrete too. I checked the oceanic pressure (we know the ocean is <200 meters deep in this area), and ran this against pressure charts. Those concrete walls would need to be at least 2 meters thick and reinforced/coated, approaching 3 meters on all sides, at a minimum
Ill try to load it anyway
hope 1.21.8 did not change that much from .7
works
makes no sence to drain all that water just to put some temporary tents there
it's a permanent station for the amount of effort it takes, as far as I'm concerned. It's effectively a military base which helps a lot when finding out what else is required in addition to running an offshore mining facility
The big problem is actually the amount of power it would take to sufficiently run this, which is where I come back to the dock-- they also need to physically remove material that they mine too, and it would be nonsensical and idiotic to just dump it off the side, the most logical and cost effective option being ships that can take the raw mined material to the coast for processing, having minimal interference with local maritime traffic and lower operational oversight
Soooo. In lore they just threw it out to the sea?
Nah, there's no way-- Santonian is mining iridum. That material would have to be processed, they wouldn't toss it off the side. So you have some authorized ships come in and the raw material is hauled onto the ship, take it to the coast, and have it processed there
there'd be no room for the material to remain at that concrete structure, they simply wouldn't have the space and it would be way too much cost to have a refinery when they don't have the power infrastructure until later in Garganta where they actually DO build the Refinery facilities and Reactors we ultimately see in-game, connected sub-surface to the mainland
So they no longer would need those ships to haul, they could transport it through the complex itself, and power is generated locally
It's honestly really neat how much this entrance parallels offshore oil rigs, with some key distinctions
And even if this isn't the first entrance-- the same all still applies. You would need to treat it as if it were the "first" of it's kind, so to speak. It would be isolated until it could later on connect back up with the mainland facilities underneath the seabed, which requires drilling quite a bit to avoid structural integrity failure of the concrete structure (looking into this)
We know Santonian Industries started on the mainland/coast and a prospector's report is what motivated them to start this incredibly hazardous and far more difficult to maintain offshore entrance to mine
in that regard, they'd need more than a staircase on the outside of the sea wall, wouldn't they? they'd need elivators and actual docks
in minecraft, i designed them at 2 meters minimum, 6 meters maximum.
wider at the bottom/curved slope
yeah... iirc the center of the meteor / where it landed irl was off the coast, right?
correct (to all of the above)
so the center point of la vena / the collector's ship would be directly down from that point
yep
they might have built this station directly above it
and thats why its unique and why they thought it worthwhile
The walls will erode over time because the walls are against the most powerful erosion force known to man-- water. Making them thicker means it lasts longer
yeah. daylight does seem like they are concerned about them
by this point it's only ~5 years of disrepair
right?
or less? i dont remember the time of daylight
It's... disconcerting, knowing that the only thing holding back the entire ocean are these concrete walls. It feels like they might cave in at any moment.
bare minimum they are 2 meters thick, likely more since it hasn't been upkept in 5 whole years and the place still hasn't collapsed/flooded
i dont remember if it is 5
also for the record, this is 2050s super endgame capitalism. it wouldn't surprise me if they DID just the bare minimum
By mid-2057, the place has been abandoned (when the daylight mission takes place), and we know the first case of NAM-V outside complex was in January 2053. So the facility had to have fallen by 2054-2055
so only ~2 years or so. ok.
I think there's another log describing the last known date we have... need to find it
the ones where it still seems there's still normal operations going before the Sleepers take over
it's terrifying they can bust through the blue/sec doors in lore, even if they can't in gameplay
those fuckers are THICK
Revision to previous statement-- by November 2056, when Schaeffer makes the log about KDS Deep which we have timestamped, the facility has definitely fallen by then
So I'll actually say the facility fell in approximately mid-2056, and 2054-2055 is the whole looking into NAM-V, Infection, Sleepers, etc
It would be about a year or so before Daylight Mission at the most, and as little as 6-7 months
so yeah, if it's only been a year and they are concerned, probably leaning towards minimum
The most important part is that by 2063 we still aren't completely flood by the events of the game, or even at any point during the events of the game. Those concrete walls held their weight through and through, and by that point it would be ~7 years of disrepair
^ this is what i made in the world download.
Although... this COULD be circumvented by the Warden taking over in 2054-2055 and thus after 2056, it's the one doing maintenance with KSOs, but I doubt it would let prisoners outside the facility. It did clearly grant them access to the uppermost levels though, to kill the Daylight Mission team
^ (expanded to 4m in the corners and in the middle of the wall sections)
I feel as though the extent of the Warden doing maintenance is mainly underground, considering that Daylight Mission was only killed after about a month inside Garganta after they perused around enough
so maybe daylight was overeacting, then?
I think that's likely. They aren't geological or structural engineers who built the place-- they are scientists for WHO, focused on medical records and trying to see what even happened
regardless, only a small section of the wall's total height (and only in certain locations) is 2m in my model, so i'm not super concerned
They do mention piles of corpses on the mainland being ~8-10 years old... so that would rewind the clock to 2047-2049 when the bodies started piling up in the streets (if that's a correct estimate)
we know nam-v is crazy lethal and infectious (literally a deus ex machina)
that's the sinister part, they were covering up a lot of deaths
what year did it break out?
2053
well they did that all the way back in the 2040s with the red cross
so if Matthew Aaron's estimate is correct, they contained all of it for about... 5 years after initial deaths before Patient Zero reached Florida?
the mayans are the biggest chads of GTFO i swear.
totally deserve a spinoff/prequel
That's what I'm wondering-- those deaths mounting to the point of burning bodies and it still not getting out means that they had nothing short of extreme enforcement. Let me find that log...
i mean... kovac literally took governmental control over the yucatan
**Mr. Clinton,
As I mentioned in our original discussion (I have attached the Hearsay recording for your review), the Santonian employee contract is very clear on the punishment for entering restricted areas. Kovac Defensive Services have a comprehensive contract with both the Santonian Mining Company and the Mexican government that allows Kovac to establish martial law and “administrative punitive consequence” over any person within the exclusion zone. This is not just a company contract, it is national law.
All workers at Garganta and the surrounding area agree to these regulations when they sign their contract.
Andre Piros**
That lines up perfectly lol
(this log is to do with shooting a smc employee on sight for entering a restricted area)
with all of the logistics on making this a real fully fledged operation in coordination with the Mexican government, a lot more starts to make sense. Kovac doing that is the only feasible way they could possibly have done this for 5 years before NAM-V was first reported by the CDC, by imposing travel restrictions, made none more apparent via a kill order for simply trespassing
It's all piecing together so nicely
biocom, spying on you through hearsay in every room
i just wanna think... how much nam-v/parasitidae garganta/sleepers would affect mayan culture
That is a good question... will have to think about the cultural traditions and what they would interpret it as-- much like how the Cuban Military thinks of the Sleepers
there is a butterfly effect here somewhere
surely there'd be at least sleeper iconography--but nothing is mentioned
something at least one person working for kovac or insight would recognize and go "wait... hold on... what the fuck?"
let alone--if we find floaters and krakens on destination, WE SHOULD SEE SLEEPERIFIED MAYANS
where is this light coming from?
it is early dawn
the surface, yeah, I believe you'd still be able to see sunlight if there's no gasses or other obstructions and a mining borehole were vertical
residual power?
its not the only glowing part tho
Isn't the generic log dated as being the last log before the last of the Garganta employees are confirmed dead or in HSU?
which one?
AUTO_GEN_STATUS.LOG is dated 53 10 11 which i can only guess is October 11, 2053. Chronologically, the one dated before this is QSW-EQW-S99 by Dr. Gallus Hammerstine located in the secondary zone of R8D2 where scientists are looking to capture some sleepers for study.
dont think its quite a lore question but, what is Henrikson's accent?
Given his name is Klas Henriksson, I'd assume from somewhere in northern europe/Scandinavia
Henriksson is a name of Scandinavian origin (someone’s name plus son), Klas is also a popular name in Sweden
Or rather Klaus
But names change
If i Recall correctly He did Go to a munich Uni or Something and He does Sound a Bit french
So i would assume that He came from belgiun
i have never realised it, but R6C1 does not teleport to the R6D1 location since pretty much everything is blocked off
so unless strikers get a quick renovation it is a massive oversight 🥀
Dimension_Desert_Boss_flash (R6C1) and Dimension_Desert_Boss_Arena (R6D1). They are different geomorphs entirely, R6C1 doesn't have the extra stuff even beyond those blocked off pathways, but they are both referred to as Alpha One
R6D1’s Alpha One is also more destroyed that R6C1's Alpha One
We probably aren’t meant to see beyond it though, as there’s no way to do so ingame
You’re only in there for a few seconds and can’t reach any angle to see the other buildings aren’t there
It isn’t an oversight they just didn’t want to have to render in the entire r6d1 map for a 10 second teaser
Especially when outside cuases lag on most rigs
Hmm... looking at the various Masks throughout the game...
HF First Response
HF Nematode
HF Hypsibius C
HF Arbustum Mark I
HF Arbustum Mark I
HF Tardigrade
HF Panther 90```
HF = High Frequency in this context?
These Masks seem to be that of the Decontamination Teams that were present throughout Garganta
They also correspond with the HF Oasis outfits in Torso and Legs category
Could I see a pic of one of them? I think they filter out high frequency sound but dunno
The other two common definitions for HF are Half and Hafnium which don't seem to make sense in this content
Sec... have to enable AllVanity so I can actually put on the whole outfit... curse the cosmetic deficit
Oh would you look at that, they have a corresponding Backpack I also don't have despite having only 3 levels remaining in vanilla for drops with way more than that remaining in the drop pool because I didn't play yet during OG R6, sneaky

This is HF Decon First Response Mask with the HF Oasis outfit and the HF Backpack (it's the green + yellow flower backpack)
No for high frequency sound
Maybe something and filter
Do we think it could be hydraulic filter?
Prolly but like I think it’s smth and then filter
This looks like hydraulic filter
The cylinder shape
Oh yeah that’s pretty spot on
Maybe this is lacking an attachment
The thing that I see is that hydraulic filters aren't really meant for gas masks though
Hydraulic Filters are meant more for ventilation and air purifier systems or heavy machinery
Gas Masks instead use High Pressure filters or ones with various degrees of contaminant filtration
🤔
saw this random link while looking…
I think it's HF in the context of "these guys are who we communicate to on high frequency radio"
thatsd why i didnt like it
would high frequency radio actually be able to traverse the complex though? wouldnt it get eaten by the concrete?
it's the reverse:
LF Radio doesn't pen concrete
HF and UHF does
I think I just found another company in the complex nobody has mentioned before
Does anyone here read Chinese
name appears to be SASO maybe? It's smudged
it's the first letter in the 'word' of scorpion
Not sure if I can provide anything else with just the word
I'm basically going through all the companies and tying them to their outfits so I can get a good idea of what they did in addition to the equipment they have
thank you, how do you pronounce it
蝎
Xiē
It seems there's a second character too
欠
Qiàn
This maybe?
@eternal talon Is any company like this mentioned anywhere else
@royal crow @ionic dune well I found out what HF is
it's so simple
It's neither High Frequency or Hydraulic Filter
high fidelity
ez
it's HeliForm
MY bad team
and now that sheds light more of what Heliform does, because previously what we knew that company did was make vehicles and specialize in hydroponics
For the record, HF and UHF radio would still be applicable to The Complex overall
so, HeliForm Industries outfits are clearly labeled with items such as "Decontamination" and also refer to Tardigrades genus, which are one of the hardiest organisms known.
Also the other flower backpack is still HeliForm, but is referred to as "Kithauler" in prefix instead of "HF"
Why is there a flower in a backpack lol
Yea but nowhere close enough for a human to breathe it?
Realistically speaking, no
But GTFO takes place in the future so
one plant alone can do up to 100 sq feet in a home environment, that's a well known rule in current day
and yeah by the time of GTFO they probably genetically modified that plant
”Gtfo takes place in the future” is saving it
I mean
We could 100% see that in our future
But if we get to the point where we NEED a flower backpack in life then we have bigger problems
Oh this is interesting
Nyxos is the one responsible for the Disinfection Station and Disinfection Packs, under the name brand of Taiyou
I also think they might be responsible for the ventilation systems because next to every ventilation system (in the same room as gen clusters) is always a lot of nyxos equipment
Finally found a logo, so it's a Santonian + Nyxos effort here
Another Chinese company, but this one is clearly visible: WANI
forklifts
oh I found a better image of the other chinese company, standby
xiē qiàn if I am reading that right
蠍子is what we call a scorpion in Chinese, while 鰐魚 is a crocodile
Nah, the 蠍 letter is a single word
oh, OK
It's hard to explain
Average
So would it be accurate to write down this company's name on wiki as Scorpion?
In Mandarin 蠍 is xie1, while 鰐 is e4
I don't know, of all honesty
It feels really weird that there are companies that call themselves that
Surely we ping Calle
If it isn't something terribly important you can say it so (most likely this is an abbreviation of the full name)
I've only found them on some excavation equipment throughout Storage and Digsite
WANI I've only seen in Storage
I would LOVE a definitive answer
but as is, we're going off what we see
(I personally think that the devs just found whatever looked nice and tagged it on)
What does the WANI one best translate to btw
This?
FYI, WANI and SASO don't even sound remotely similar to either of the characters, so they might just be flavor text
Just to double check, going to see the Japanese kanji...
ah yep there it is
鰐 = Japanese for crocodile, Katakana is ワニ
now let me check the other in Japanese
”Crocodilia” lol
There it is
蠍 = SASORI in Japanese
which is a proper name
That makes a lot more sense yeah
Still, it’s with your help that we found the right path. I will go ahead and list them as JP companies now
...At some point I’d like to address the auditory response irregularity noted in my previous report. While the short-term solution is to simply offer ear protection for operatives who are overly sensitive to certain frequencies, I’d like to put together a team to research the problem. Let me know.
After a cursory search, I was not able to find said "previous report". The above log is from the santonian industries website.
correct.
So it's both huh
eh, i don't know enough about gas masks to say in this regard.
it's not hydraulic filters, I looked into that
those are huge filters meant for big industrial filtering
what do you think about the HeliForm epiphany
there are many companies that appear only in-game as markings on objects and heavy machinery.
In other words, no.
The mask he sent didn’t look like it
(was about to repeat what you already said about vehicles)
yeah... but one plant isn't anywhere near enough in that regard lol
clearly it's enough for those backpacks somehow otherwise that's an aesthetic choice

also the incubators.
they have worked on a LOT of top secret tech
good lord Nyxos is everywhere
definitely super involved in so many departments
Dreyfus does the HSUs, I know that
-despite not being involved with garganta at all
no, that'd be kovac.
hydrostasis is kovac research proprietary.
dreyfus owns SMC and INSIGHT, not kovac.
don't forget the red alpha mission failure.
Smh ghostly step up ur lore knowledge (I don’t know any of this)
kovac had this tech in the 2040s.
you could do it like wikipedia.
name then the special characters in parenthesis or followed thereafter
yup that's what I had in mind
a lot of chinese and japanese characters can sound the same or similar but have vastly different meanings.
and because words and names are structured by meaning, having the proper kanji/etc is critical.
(i took japanese in high school)
i'm not sure if it is the same in chinese, but placement of characters is also important.
the action usually comes before the noun. example: 山 means mountain. 登山 means mountain climbing, not 山登.
genuinely not sure why dreyfus and SMC are branded on these and not kovac.
I was correct about the ventilation: In Mining environment, the vents themselves have Santonian logo on them, and then in Labs, Nyxos is plastered all over the pipes and ventilation ducts
dreyfus must have some sort of manufacturing deal with them
Yeah, have to with that kind of labelling and being the same technology
Here is proof of the Nyxos + Santonian ventilation
there's a bunch of spots but this one has them both visibile in 1 screenshot
R5D2 is fantastic for seeing how a lot of the main companies functioned together
Just found another function of Shirano Group as well as more of what Aelfo does
Aelfo is the primary supplier for all Lab equipment, their name is plastered over pretty much every single piece of lab instrument and storage for lab samples
Shirano Group provides the reactor fuel rods and the protective shielding at least in the Labs environment
@eternal talon any clues as to who made the inactive Robots seen in Datacenter, like starting zone of R8C1? Seems like a CNTRL or Kovac thing
dropping in now to see if I can find anything
ooooh
I think Cornell Industries is the one making the bulkheads?
Cornell's logo is also clearly a square within a square given this when I compare it to other objects bearing their name
I think that is just about my exact outfit, just purple and with the other plant backpack
Congratulations on unknowingly dressing as a HeliForm employee
they make some good stuff
i wanna draw gtfo logos in high def such sad i got no software to do that comfortably
robots are Santonian, logo is on top of their head
cornell industries name + logo on the bulkhead
actually-- standby
standsby
They're at least involved-- it's a light fixture embedded into the bulkhead
there is no other logo on the bulkheads except theirs
let me check R4A2 Sec bulkheads...
why a2?
This bulkhead is that of a normal security door-- and it still has a Cornell light fixture
