#gtfo-lore
1 messages · Page 106 of 1
Well, "all" up until where we're at anyway. Parts of the story have been revealed early since we've jumped around and due to the lore streams, but I don't mind that
I mean yeah. The LFDs don't cover anything in gameplay.
Now we're focusing more on playing linearly though before doing R8
It's all pre-apocalypse
The multiverse of GTFO is really fucking grim.
If your universe/worldline gets nam-v, you are just ggs
It's like the developers wanted to try and 1+ stuff like the Flood from Halo and the Markers from Dead Space.
I'm just glad that for now it's still trapped underground and we have 25 years before all this happens. Nice to have some heads up 😄
Oh, you mean from an IRL sense?
I mean technically speaking the 16th century mayans somehow managed to beat it back so anything is possible I guess
It really was capitalistic greed that doomed modern humanity in gtfo
16th century? cuz like the americas discoverement was in 1530~
the mayas fell as a civilation around 900~
hum
** In the 16th century, the Spanish Empire colonised the Mesoamerican region, and a lengthy series of campaigns saw the fall of Nojpetén, the last Maya city, in 1697.**
from Wikipedia.
**Mambo Media Services search query
Keywords: virus, Mayan, Maya, historic, flea
6,724,158 results returned. Filtered by relevance:
“Where did the Mayans go?” - Our Earth magazine 9/25/43
A new theory regarding the sudden demise of Mayan culture has been presented by Dr. Yvette Hernandez at the Anthropology Forum convention. Dr. Hernandez’s research posits that the Mayans were almost completely wiped out several times by an illness they referred to as “Flea Demons”. Though the interpretation of hieroglyphic stelae leaves much room for interpretation, Dr. Hernandez believes she has discovered conclusive references to mass deaths related to the illness on three separate occasions, right up to the 16th century during the occupation of Mayan territory by the Spanish Conquistadors…
“Superman, Superbug” - Medical Examiner 12/3/44
We’re at war. Right now. All of us. Our entire species. We’ve always been at war, and until recently we’ve been winning the fight. No quarter has been given to our adversary, yet no matter how often we drive the opponent back, they return with greater power and more tactical strength to assault us once again. Who is this arch-nemesis? What has been attacking our species since we first came down from the trees? Who is this enemy we cannot vanquish? Bugs. Bacteria. Viruses. Microorganisms. From the black death, to the Mayan Flea Demons, to Ebola and the SARS Covid outbreaks in the early part of the century, the Superbug always returns stronger and more resilient than before; so, what are we doing to fight them?...**
R5C3 "Superbug" log.
damn fact checked
@valid tendon here is all of the OGr6 schaeffer dialogue in audio format.
Awesome, thanks!
Folks, we need daily discussions in this channel.
The totalitarian dictator that has taken over the server has already killed spoiler chat and media
Lore is next.
I have been meaning to circle back around to the lore pages on wiki, did not forget 
Nah this channel sucks get rid of it
Can we trade it in for media?
^
I will fight for the lore channel's existence.
We're talking in right now
couldn't do that if it weren't around
there's so much history here
it's like the united states of america of the gtfo discord
no thats more like #gtfo-speed-running
This channel is a community resource which, let's be honest, is deeply needed given how convoluted the game's story is.
Even if it isn't actively used it is still a must-have.
It’s all of these hange wannabe speedrunners that want this channel taken down
First they got speedrunning taken down now they want this
gtfo lore is still sacred
I dont know why you would want it taken away
gtfo is one of the best story games out there if only you let it be
I agree as well that this channel is crucial to the community, the lore is so deep in this game and one of my favourite aspects. This is the only channel I visit on this server so I hope it doesn't go away lol
isnt garganta the size of a town?
I thought it was bigger
might be
Much bigger tbh
not sure how you fit all that into one image
It's an underground complex so
We don't really have an image
But that's how big it is
Thanks, ig, do you think the best way to show it would be a rundown screen then?
Like as a conceptualization?
I'm trying to explain wtf Garganta is to someone who isn't into GTFO rn
Imagine all rundowns are stacked on each other
That’s probably how deep it is
Maybe even more
Thats what, a couple of miles down?
I believe someone said it was 12x the size of a normal city
Over 100 KM deep
Alright so, the best way to really present garganta would be to meld all the rundown images together
Stacked on top of eachother prolly
^
images of the inside of the levels with the explanation that's its the size it is
Wouldn’t say best way, prolly just as rem said, provide images and comparisons to cities/other structures
Alright cool cool, thank you guys
Trying to explain GTFO to the uninitiated is fun lmao
Start with the basics, what we are working towards and who we are guided by
The warden, at first anyway
Tbh I'm still not entirely solid on what we're working towards but I don't think you should tell me either
I'm halfway through R5
Well you’ll see in R8, remember R7 and right side of R8 is one timeline and the rest is another
That i do know
Thank you tho
🫡
Hang out here long enough you'll just learn shit
Yep
also a2sec is a different timeline
Yea
This vro edit kinda tuff ngl
THAT WAS 9 MONTHS AGO
Frfr
It's so weird not seeing the sunken place under the desert
I have calamity brain rot
Garganta was originally a mine--and still is on the lower levels. That is what the Dig-Site tileset is.
The entire complex is huuuuuuuuuuuuge. It could house easily hundreds of thousands of employees.
The upper floors are likely all residential, cafeterias, bunkhouses, offices, etc. In the middle levels you have the section of the complex that was militarized; KDS-DEEP, the new headquarters for Kovac Defense Services.
After Santonian began finding alien artifacts, their parent company, Dreyfus, brought in Insight to study them. Insight converted a considerable part of the complex that was mining tunnels into labs. These are your Lab and Datacenter tilesets.
In its prime, it would have been like five or six new yorks, buried underground and bustling.
sprawling for miles up, down, and across.
if I had to compare it, i'd say probably something like the mars base in Doom 3. Industrial yet lively, with people trying to live normal lives
Beneath the complex even farther down is the gargantuan wreckage of the alien space craft.
that is... i think 2km down.
The mass extends 2,215 (+/- 372m) meters from apex to nadir. Width estimate is 1,247 meters (+/- 208m).
here is a picture from farther out.
how much of the layering is reflected ingame? does cage depth represent the depth to the level or no?
in the rundown menu when selecting an expedition it tells you the drop depth of that expedition. I wouldn't trust the image, like the menu itself, because it is fairly inconsistent to the hard numbers we actually know.
garganta (the complex itself) goes down roughly 1500 meters total, which is consistent both in logs and in selectable expeditions.
for layering, i'd say the tiers (A, B, C, D, etc) are misleading. the empty space between them in the rundown screen shouldn't be empty space... it's just artistic license.
if you go into the menu and start comparing the depths some of the expeditions are listed at... you'll see what i mean
yea i was looking at all the a tier missions
does anyone have some kind of transcript for all of the dialogue/recordings in R8A2s secondary?
oh perfect tysm
In some rundowns, both the level projections and.. like, the background-bottom-fog-somethings sometimes are of different colors
is there an actual lore or otheriwse reason for this?
lower levels of 4.0 and yellowish fog-thing in 7.0 screens
@eternal talon I don't know if there's anything about this anywhere, would you know?
Probably just a design choice because fog is very sparingly mentioned in logs outside it being in a specific area, it being a hazard, or just a vague warning in a log related to an area you might go through.
Not to my knowledge. In the Datablocks, it is customized with a simple RGB 0-255 scale. I don't think it has anything to do with anything except vibes
OGR6 had a blue-ish fog.
I'm inclined to believe they are design choices
R5E1 is located in beige-ish darkness even though R8E1, which takes place in the same lore location, is located in bright blue fog
Although you could make an argument that the KDS Deep layer was permanently changed when the fog was vented at the end of R5E1
The rundown mission selection has to be visualized somehow
in reality you can visit many different locations in a single rundown like the mines, labs, spillways, gardens, etc
yeah either just design or something of environment description thing
like the reddish levels being full of enemies or completely overgrown
Sorry, I totally forgot to thank you for this during that convo, felt rude, but thank you for that. I typed it out then got distracted lmfao.
Is there any lore reason or explanation for the sleepers bioluminecense?
no, none at all actually.
if i had to guess, it probably has something to do with the parasites and how they communicate.
Ah that would be cool actually
They ate a glowstick
Glowsticks are yummy
Unironically that might be something they would do
call me a sleeper then
But youre already a scout Queen so no need
Fr
Anyways time to eat more glowsticks
So i can become a living glowstick and make my knife gameplay even more enjoyable
ok so, what are basics of the lore of this game
Read lore for dummies in the pins
Is the tutorial canon?
I suppose
Maybe not for the main characters but other KSOs
I think so since it could be a trial for KSOs just like @royal crow
Yea like I thought about it and the nightmare path would be best explained if they all went thru the tutorial
I wonder at what level the warden was like “ok that’s not normal” after living through 6 expeditions completing all side objectives
Or I guess at what point
He knew all along
Oh the multiple world lines
We also knew from a long time ago
It knew always
Even before the outbreak
Ya never mind then
Project Insight scouted millions of worldliness and we were always on top
The chosen ones
Pretty much lol
The PDF is incomplete. It is best to read both the .txt and the .pdf.
Any questions the documents don't answer I would be happy to answer here.
This.
The tutorial KSO has their own designation that doesn't match up with the known four. For all intents and purposes, it is your custom character.
(The first and only time you canonically play as them)
With 32,000 total KSOs, your KSO is likely assigned to their own quad somewhere or is already dead after the evaluation and during gameplay.
huh fair enough
I just think it is a neat bit of trivia.
yea
Can you elaborate please?
I feel like I'm missing part of the conversation with this
He was talking about when the Warden realised we were THE perfect team
Ah. For that, we genuinely have no idea.
My best guess is that he knew once he took control of biocom
The greatest of poggers
og is the one that gets out right?
Yes.
ALT had a skill issue
funny how the one team that worked against the warden actually got out
There is so much I could say... but ultimately, it is the biggest shame we never truly got to learn more/see the collectors physically, or explore the vessel as a tileset.
rundown 9 surely

We didn't even have definitive proof of their existence until ~r7 iirc. Something that was greatly annoying to me.
But I will say I was a staunch believer of ancient alien (allen) theory from the start of r6.
Also in hindsight, I have no clue why nobody noticed the ancient bridges in r6c1.
Not even myself at the time
Personally i think it never did, since for it we are nothing more but a ressource
We were a good resource for them
He knew what we could do
That's why he kept sending us over and over again
I think a counter argument could be made for him sending us on distraction missions Ala r6c3... but then again he could have just expected it to not be a challenge for us
just thought it would be funny, the warden going "huh 11 missions done flawlessly and all secondary, thats not normal"
its just a dumb thought
He did sent us on like 10 "suicide" missions
It's not dumb—its comedic.
I'm trying to think... were there any missions it genuinely risked losing us?
I think it kept sending us only because Our Team was the next down the list, and since we have survived there is No need to Go down the line
Like a destination warp or what have you
R7C3
Because on destination we are out of range
reckless?
Practically all levels where we get stranded in Destination
what a2 said
I know r7d2 we are out of range... but by that point we aren't really working for it anymore
Schaeffer is actively meddling
same with r7e1
We were not working with the Warden by then
wdym exactly? like R6D1 theres a good chance
R6C1, R7C3, R6CX
r6d4?
That too
or whatever one has the multple dimensions
D4 was an absolute clusterfuck, yeah
R6D1 was a controlled warp
He sent us there on purpose
anytime we pick up a data cube?
Not like the other times we get sent on destination by accident
I think an argument could be made that the warden would know where it would send us... except for d4, where the cubes are corrupted
I mean it is a collector after all. It is his tech
Their tech sucks
good point, it could just read where the location is
It only sucks because a bunch of monkeys are trying to reverse engineer it
ape together strong
Case in point -> the weapons system in the vessel
really hope there is some reference to gtfo in den of wolves or something
To be fair, we did kinda succeed
Ignoring you know, the fact an entire wing of the complex got sent who knows where
I mean... not to downplay insight's achievements or anything, but it had serious consequences
Insight was losing TONS of equipment to "malfunctions"
Including at one point an entire wing of their lab
Yeah
A small price to pay for interdimensional travel
It's impressive that they did what they did... but it was ultimately reckless and had consequences they couldn't forsee
I'd say it's probably fairly likely.
They've made a true multiverse out of gtfo
Having one corner be DoW wouldn't be surprising in the least
Sorry for not responding, I stopped to do other things but sure, I’ll remember to call you if I get confused hahaha
I'm pretty sure the warden did not realize that the team™ was the perfect team and then put them together
more like fate pushed them together and then they had to become the perfect team
we know that biocom could teach KSOs things that they should have had no knowledge of
like KSOs knowing how to use C-foam despite not previously knowing the tool existed
or Dauda suddenly being a trained shooter despite being a researcher
From what I understand a grand majority of the KSOs died in hydrostasis or by other means and the crew is literally just the people who were built different and lived
They also had no choice but to cooperate and keep going deeper because the world order has collapsed and garganta is one of the last places on earth with survivors
As they say, work together or die together
Also someone did mention this
The warden sees the ksos as expendable and when they return from a mission, they just get sent to the next
Theres no need to change out the members
You keep going down the list of ksos who are alive until the objective is done or everyone dies
yeah that's pretty much what happens
also weren't the other ksos alive, and it's just that the process to wake them up is a bit complicated
when you enter the hsu in this universe you suffer biological death and later get resuscitated
@eternal talon I have a lore question surrounding this log from R4A2
This is Matthew Aaron of the Daylight Mission. We have reached Garganta and have established a base camp on what used to be the sea floor. It's... disconcerting, knowing that the only thing holding back the entire ocean are these concrete walls. It feels like they might cave in at any moment. The entrance to the mine is drill hole into the bedrock. I'm guessing it's about 100 feet across. Looking into the hole is... unnerving, but impressive. None of us are excited about having to go down there. There's a smell coming up from that bottomless black pit. We know what it is, but we're not talking about it. There are 3 freight elevators around the perimeter of the opening. There's also several satellite buildings under the shadow of the sea walls: a triage center, a few military huts and a barracks, security checkpoints around each elevator, an area that looks like holding or containment cells, and storage depots. There's no people here. No bodies, nothing. If they evacuated the facility they left a lot behind - including a fueled Chinook. Captain Puente has stayed up at sea level. He said the men won't come down here. I don't blame them. We haven't found a way through their security systems yet. They're using biometric MFA protocols and multi-tiered network segmentation. It's going to take time to get to their medical records. Everything seems to be controlled by a program or machine called Biocom, but we're struggling to find a way into it. There are a few open areas in the upper levels that are accessible via stairwells. It's possible any survivors went deeper into the facility, but until we get control of the elevators and go down there, there's no way of knowing for sure. We keep hearing what sounds like motors or... winches, maybe? Lots of them. Whatever they are, they move fast. They're active for a few seconds, then silent for a few hours, then they start again. This goes on day and night. I'll report in once I have something more. Message ends.
This is an incredibly important log to understanding how the facility is built off the coast (I checked, that continental shelf has the ocean <200 meters deep here)
Hmmmm?
My question is: what about all those holes punched through The Complex? How could we explain why the entire ocean hasn't long since completely submerged Garganta?
Additionally, the wiki has this written down:
The Complex's location was first hinted as 21°08'57"N 89°29'32"W
This resolves to a forested area approximately 25km inland from the coast
The actual coordinates should be 21°24′0″N 89°31′0″W
the holes produced via the defense mechanis of the Inner where SUPER smart, and they stopped milimiters away from key areas like the ocean floor, and hitting specific people like jason davies CEO of Dreyfus
i believe thats why
where is this explained
So with that in mind, would there be a mainland entrance as well
I checked the real world area of those coordinates and it's in a forest
They had to start construction somewhere
Starting IN the ocean would be near impossible
also i imagine it started on sea water BUT they eventually went below the earth ok the coordinates that were shown
idk howwww realistic that is?
but considering the complex is like a new york but in depth and witdh, possibly
yeah fair enough
so those 3 freight elevators mentioned in the log... that would also explain why some expeditions and rundowns would (possibly) be stacked on top of each other/lead to the same areas adjacent, such as R8C1/R8C2 and R5E1/R8E1
OK, I think I am beginning to see how this all fits together in terms of architecture
The Complex is very wide
underneath the seabed and onto mainland
And then the Daylight Mission logs clearly state they only went down 300m (I'm assuming the seafloor is their 0m and not sea level)
I did also check the shallowest depth of the missions we perform in GTFO:
R1A1, at 421m
And the deepest:
R7E1, at 1411m
KDS Deep is at 984m which surprises me, it's not that close to being the deepest area of The Complex we visit in-game, instead being in a sort of mid-range depth
As a footnote: I saw a previous discussion in here where the supermajority of The Complex goes down only 1500m, and The Inner is beyond that at the lowest depths, ~4000m at the most. I did see the log saying The Inner consists of 2 sectors
(this also makes sense because the deeper you dig the temperature gets insane)
kds is probs MUCH larger than we give it credjt for, r5e1 and r8e1/e2 are just access points
take that into account
you are missing part of another log.
The streams stopped short of the seabed, except for several shafts which penetrated the seabed within the perimeter of the sea walls, so no flooding occurred. This seems unlikely to be a coincidence.
ALT://R2 21B-789-RD4.LOG
**D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.med_core/GHammersteinB014.flagged
Dr Hammerstein,
The trace analysis on the residue found in the shafts after the October 12th event has been completed. It was mostly molten rock and metal, the composition of which confirms the blasts were high energy focused QGP streams, at a temperature that was only thought to have occurred during the Big Bang.
According to the BIOCOM navigation data supplied by Mr. Piros, the streams appear to have been deliberately targeted at areas where security operatives were engaged with the creatures during the attack. The QGP streams originated from the Inner but the creatures had by that point overrun much of Garganta, which is why we see such a wide spread of shafts across the facility.
Interestingly, none of the shafts created by the QGP streams caused flooding in the facility. The streams stopped short of the seabed, except for several shafts which penetrated the seabed within the perimeter of the sea walls, so no flooding occurred. This seems unlikely to be a coincidence. Unfortunately, one of the streams did hit the helipad outside hangar 3, which is where Mr Clinton was believed to be. His death would have been instantaneous. The results suggest this was a weapon. Whether it was aimed at us or the creatures is not clear, but it did turn the tide in our favor. Kovac drove the creatures back to the Inner shortly after the blasts (or the creatures retreated voluntarily – we only have a single Kovac report to go by and that paints them as the heroes of the October 12th event).**
**The trace analysis has left us with more questions than answers.
-
Who or what fired the streams?
-
We have created quark-gluon plasma in hadron colliders, but nothing even close to this power or temperature, so how were the QGP streams formed? Is there a machine or artifact we have yet to find?
-
This level of exotic matter control is beyond our understanding of the physical laws of the universe, so how was the intensity of the sub-atomic streams controlled?
-
Was the purpose of the streams to kill us, or the creatures? It worked in our favor to control the onslaught, but we lost hundreds of people in the blasts (though some may have been lost or taken by the creatures).
-
If the purpose of the blasts were to kill the creatures, why? Does something else see them as a threat?
Nolan Connor B229**
the coordinates are correct. That is the centerpoint of Garganta. the complex is huuuuuuuuuge
i'll post a pic in a sec...
OK, so I need to update the wiki page to say that while these coordinates are correct, it's not the primary entrance, which is instead off the coast in <200meters of water with the concrete walls and citing the Daylight Mission
i'm not sure if we can say where any primary entrance is tbh.
To call Garganta "underground" is only partially correct, given all this, because it's also under the seafloor
i'm sure the blast made getting into the complex far easier... (going straight down a shaft rather than miles and miles of horizontal elevators)
that's why it has infrastructure built into them
(expedition start)
On this note, I notice some depths on missions are odd compared to the map of the Rundown
take for example R5A3, compared to any of the B tiers
i wouldn't trust the in-game image of the rundown screen.
yeah, thought so
we actually talked about that the other day.
it's just for visual ease rather than actual cross-section
^
yep.
I should create a list of the expeditions by depth
lmk if you need anything else.
Will do. I had no idea R4's logs were so rife with critical details, like the R4B2 log talking about how even outside Garganta, there are coastal Santonian camps near Chicxulub and Progreso (the two real world coastal areas named)
yep. one of the main reasons nam-v got so far so fast.
ocean currents are likely the reason why it hit both the UK and the US near the same time
fuckin fish man
people get sick with "the stoops" and get sent to the relaxation camps on the surface.
a lot of... lets just say idiotic decisions doomed humanity in the gtfo universe.
notice i didn't say unrealistic
just stupid.
i agree, would totally happen irl.
Oh that's right, for posterity, another tidbit that should be added to wiki is that Garganta translates to "Throat" in English
will add that
i feel like it's also a pun on "gargantuan"
yeah it's a fantastic name for it honestly
Do we know If its the only structure housing KSOs?
Like we ourselves are Stored in a structure at the surface
So there might be the one big KDS Deep and maybe a couple of KDS Not so deeps
I think you’d have at least one KDS not so deep since we are dropping down after exiting a HSU, is it far fetched to say we are hopping in and out of KDS not so deeps or just one?
I'd say it's (the whole crane/storage thing) either movable or there are multiple
since at least I think that we actually drop through multiple different shafts
Thing is we play levels where we run to a diff extract then entrance
And no way that crane can move that quickly
true
There is 100% multiple
wrong channel dawg
def not
my bad king
we adore frosty
Goofball
in R7A1 there's a room full of HSUs and KSOs
Where we get Maddox and Henri
It's very likely theres more HSU vaults scattered around the complex
There are 8,000 HSUs scattered about garganta. Some of them are in smaller vaults, Ala r7a1, but most are just all over the place. The remaining 24,000 are within KDS DEEP itself.
There is only the one kds deep. It was kovac's new headquarters.
Meant it more so as a like smaller KDS deep with like a couple hundred HSU’s
We are dropping down multiple shafts, yes. I don't think the cranes are movable but who knows. We know nothing about how the warden transports us between drop zones, as we are dead in hydrostasis
Replay r7a1.
Wrong frosty for this chat mate.
I wanted to say that the crane could have issues moving around this quickly but actually
if they built it with the intention of having it move around it could work
like on rails or smth
It's important to remember that there are tons and tons of pits, and none of them are at at the same elevation.
The weapons system stopped just short of the surface, but the surface of the earth is uneven.
Some of the pits, notably below the ocean, didn't breach at all
I've only read that short of the seabed, was land also untouched?
This log here.
I think it says somewhere that some areas on the surface were breached but they were inside some seawalls
It mentions none caused flooding. Nothing about other shafts not breaking.
Besides, that ocean platform only has one hole.
The daylight team mention it.
So the others effectively have to be on the mainland
alright
daylight took place after garganta was overrun right?
or like on the verge of collapsing
like specifically Woods Bishop Dauda and Hackett?
So it was after the warden completely took over and thus after the lockdown and thus after the collapse of garganta
Yes.
yeah that checks out
I could add this to the Daylight Mission page, but is there a clarification it was them? I guess all other KSO teams are dead by this point, and that's why we are eventually dispatched to KDS Deep
One of the r8 logs.
On my phone rn so can't share unfortunately
I'll go ahead and check R8 logs
On the wiki's r8 logs page search for our kso designations with CTRL+F
It's either r8 or one of the later alt:// rundowns. Shouldn't take long to find
WKH-N2E-TAZ (R8D1)
PCS alert: unauthorized access logged
ACCESS -BIOCOM -29$525GVTHR2%456FS
WRDN: override
authorized…
connecting...
Instantiating BIOCOM.net(CLI)...
synchronizing...
current time: 14:32:13 06:13:57
idle time: 199 days, 23 hours, 7 minutes, 13 seconds
ready:_
\Root?_
\Root\location data\triangulate\event(unauthorized_access_01ZY33d2)
triangulating...
location established
Initiating bioscan...
12 entities found
assigning resources...quad B452 assigned: Bishop GO-1395/ Woods F-2056/ Hackett O-4711/ Dauda T-3701
\Root?_
\Root\resources\lib\format
formating resources...
validating stack...
stack is empty.
\Root\resources\ops\stack_update
updating...
GO-1395 status: Seek and Destroy / F-2056 status: Seek and Destroy / O-4711status: Seek and Destroy / T-3701 status: Seek and Destroy
executing mission...
found it
Yep
I have so much of this lore completely and totally memorized 😭
Half a decade of effort will do that
That's good because I want to triple check before updating lore pages. They're in real need of updates. My targets now are Daylight Mission, The Complex, and The Warden.
I should mention... we aren't the last kso team. It's important for you to know that.
Missions like r6c3 we are literally being a distraction for another team
And r6's extention explicitly mentions other teams iirc
Granted, a LOT of the total 32,000 are probably dead, yes, maybe even up to 80% of them, but not all.
(I mean dead dead, not hydrostasis dead)
Right. Forgot about R6C3 mission comms, that does make that clear
We are a distraction ringing a dinner bell because otherwise the sheer number of sleepers would be too much for that other quad.
So to some extent, the warden knows how good we are and is willing to use us on riskier expeditions than others
If I had to (complete and total guess), I'd say maybe a couple hundred ksos before r5e1 and a couple thousand after
Will make a mention that even before the events of R1A1, the team of 4 we play as have long since been active as KSOs proven by the R8D1 log, which takes place in 2057, six years before the events of the game in 2063
It's hilarious to me that this log affirms the whole "GOTFO" thing.
So close, yet so far.
That’s an interesting perspective to think about, there’s no way the Warden would have let us leave Garganta at the time, so the Daylight Mission team’s bodies are still just laying there in some upper sector/seafloor basecamp
Even if they have been dead for 6 years
Iirc it was after they were searching for a way to the lower levels since they found nobody on/near the surface.
Daylight theorized that everyone fled deeper, but kept being halted in their progress by biocom
I smell lore
It's likely our quad met them at one of the blast doors. I'd say no more than 100 meters from the surface.
Critical information: 1. In the alt worldline, the parasite and sleepers are on the surface. The blast doors did not get closed in time to hold them.
- Daylight found no bodies
Gotcha
Daylight Mission does mention they made it ~300 meters down, so was thinking anywhere between 0-300m our team met them
It's likely their corpses, if they had any use, would be taken by the sleepers... the... whatever the fuck they called them
Daylight had their own weird name for them
Even better
chichiricu
Güijes (also known as Jigües o Chichiricúes) are mythical creatures in Cuban folklore that live in bodies of fresh water. Although their physical description varies between sources, they are often depicted as short-statured, black skinned hominids. Some depictions resemble stereotypical African pygmies, while others resemble monstruous, hairy...
It’s based on this
That thing, yes.
I can’t say I blame those Cuban military folks, the Wave variant of the Striker indeed fits most of the basic criteria of this folklore creature
I'd say so yeah
It's funny.
The merch store gave us a wave variant baby (I actually have one from before they went out of stock forever) yet that variant is never seen in game
The baby striker plush?
Which implies a wave variant mother
Yeah. The one that looks like it was lovingly thrown into a fireplace
I also have one
No, they sold a genuine, EU certified hardhat with santonian logos/flair on the merch store
I unfortunately missed out on the santonian cooler. I would have bought it instantly
yeah but it's this kind of work safety thing
Saaaaaame
this kind of hardhat
10 Chambers if you are reading this go ahead and restock that
(they won't)
Fuck it, make a full scale locker
You want a cooler? We'll give you a whole ass refrigerator
regarding the number of KSOs still alive, fuck 98% of them could be dead and that still leaves a bunch for the Warden to poke around
We know other teams were active at the same time as us
Already covered, pable
the Warden doesn't know either it just knows he can use AT LEAST one more team
Lmao
one more thing do we actually see those blast doors that would seal the complex or have we only read about them
Only read unfortunately
cause they aren't just security doors right
Like so many other things
pain
[[The vessel]] [[The inner]]
those pages do not exist yeah
I blame Bishop
Damn bishop, getting so lazy with his code, the entire santonian website bricks months ago and nobody does anything to fix it
(I did actually bring that up to the devs on a livesteam, but unfortunately it seems like it will remain dead forever)
the sleepers got to the servers
I'd also like to come to an understanding about the various vendors that Santonian contracted. Namely equipment from Nyxos, Dreyfus. And then the weapon manufacturers like Drekker, Shelling, Bataldo, Omneco, etc.
one of the hammers is also omneco's
SMC = Santonian Mining Company surely
SMC, SSI
I used to think Insight was like a scientific project within Garganta
(I've seen that abbreviation thrown around)
Santonian mining company, santonian strategic investments
Does Santonian have a food industry?
damn phone keyboard doesn't let me write quickly
Iirc it is its own thing, like a think tank (see wikipedia)
KDS, KR
Kovac defense services, Kovac Research
There is a medical subdivision of santonian I think... I just don't remember what it is called
a lot of the weapons are propably either mass ordered or from a contract
This is something I would love to know myself. There has to be a food supplier somewhere. We don't ever see a single bathroom or residential housing in-game, and the only thing I found foodwise are the coffee machines
I'd guess
I should check those coffee machines for logos real quick
When the alien stuff started being found santonian called dreyfus who called insight who moved in to garganta. Even up to the end of the timeline, santonian kept doing their thing and digging with bore drills, even as insight studied the artifacts and conducted expeditions into the ship
but their whole business there was the supposed iridium deposites
We know from the r6 extension schaeffer logs that there are huge canteens that can seat hundreds somewhere.
which turned out to (at least partially) be the vessel
they found funny alien artifact
Yes.
You had me about to link the for dummies doc there for a sec lol
wait so did they actually get down to it or just started finding stuff before
they did cause the QGP blasts
right
I don't remember the date... but it was that first "basalt mass"
That richtofer got artifacts from and lost an eye to
with the giant empty space that shouldn't be there
(Lost an eye to his recklessness with the artifacts, not the chamber)
But yeah, hammerstein was doing full on expeditions into the ship
so they did get down there
He hauled tons of specimens out of the ship and sealed them in glass and formaldehyde display cases
Specimens from the collector's collection. Different species from different universes
A futuristic coffee maker?
I just realised
Why are coffee machines scattered throughout the complex
"this belongs in a museum"
When shit is as fucked as it is and kovac is breathing down your neck and listening to everything you say, you need something—ANYTHING
Hammerstein was certifiably a douche
Don't disgrace indie
true do excuse me
anyways what I wondered about was what did santonian do after digging into the hunk of alien metal
just mine to the sides and expand or
Hammerstein kept stealing credit and naming things after himself
yeah
Just go around it, id assume
That's insight's problem
We just dig
With our massive drills
Day and night
Dig dig dig
"as this was all found by the good and humble me, it shall be called... MY collection"
dwarven activities
Rock and stone?
rock and stone
the Hammerstein Collection
DRG: Santonian Edition
Parasitidae Garganta? no...... PARASITIDAE HAMMERSTEIN
Is the Hammerstein collection all the glass cases seen in labs?
I remember the log talking about wanting to showcase them
The hammerstein collection is the artifacts
The data cubes, the matter wave projector, etc
Those are artifacts, yes
Warden be like "oh nice you guys found my dads cup uhhhh have some drugs"
The warden is a collector and rewards us for collecting them with booster drugs. Why it wants them back or what it plans to do with them? Who the hell knows
Very interesting, so they do have a canonical purpose
Warden "haha prisoners I laced yo shit"
The motivations of the warden and the collectors as a whole is a debated topic, even today
I remember watching early gameplay trailers and demos where there weren’t artifacts, it was instead various plant/dna samples. And in the final game that’s only ever seen in R5A1 Secondary
well they are the collectors
Well we do know via that Unit that talked to Schaeffer that the Warden is 100% allied with The Collectors/is a collector program when compared with that one log of the Santonian staff talking about how Biocom has changed
ooh piece of candy
My best hypothetical regarding the artifacts is The Collectors are basically implying the equivalent of “hey that’s my stuff”
a lotta pieces of candy laced with eepy
"Is of us" implies to me that it is a collector, like a consciousness, but I suppose either interpretation works
I don't think it is
I am so glad you know the exact phrasing because I read that excerpt just last night
i'm not sure how to write it
😭
"oh yeah that's a program of mine that I plugged into the Underyork"
It’s a log from R6D1
Specifically alt://r6
Og r6 schaeffer pipe'd the conduit in the most satisfying audio log ever.
WAAAAAHHHHHHH
Schaeffer
Hearsay on. Here goes... I'm not going to hurt you.
Conduit
Humans are friends. I am a human.
Schaeffer
I think you are a clone. Are you?
Conduit
Clone. Yes! We are not so different.
Schaeffer
Did the Warden make you? Why?
Conduit
A biological conduit for humans. This unit will speak for us.
Schaeffer
Us? The Warden?
Conduit
No. The Warden is of us. This unit is of us.
Schaeffer
You control the Warden? Who are you?
Conduit
We travel. We project. From before, and after, through the membranes.
makes you think how common the virus/parasite duo is really
Parasite not so much.
cause in universes it exists in it's almost ALL life
The virus is what destroys universes
THE WHOLE FUCKIN THING
oh alright sorry
I will have to take a look inside the little artifacts we collect, I know there’s tiny things suspended in them
but anyways in how many universes does it exist
*note, if the virus kills all life and there is only six namv cells left, it is all life
I think it's this resin thing that was mentioned to work for wave thing
Every universe the collectors have traveled where it existed, it became the primary life source
We don't know how many universes because there are almost infinite universes
oh yeah true but still it'd have to get everywhere even then
(Effectively infinite)
Plot twist: they do it on purpose until they find a race that can fight the sleepers
effectively infinite membranes where the virus does and doesn’t exist
that'd be pretty fuckin rude but also make sense
One is a worm (not parasitidae), the other two I forget.
What is infinity
Something
bit yeah if the collectors really just looked for someone to help with the virus that'd be pretty rude of them but also make sense cause then they could fight back
though I assume it would still be hard af
The virus has basically an infectivity of 100% and a lethality of 100%. There is no escaping it, it can transmit through everything, and will mutate itself to counter your immune system. The only problem is it eats through its "food" way too fast and dies.
it's not like at quantum level tho, right
The parasite X virus relationship is unique is that namv makes the parasite immortal. The parasite is the namv's bottomless fuel tank
The Collectors are clearly capable of continuance through being able to to project/transfer their consciousness through Conduits/Units
Where is that other log…
in theory some like filters fine enough could be made
but it still dies upon too much of host being destroyed?
cause it was like
Immortal like a lobster
Not invulnerable
the virus has somewhere to sit back and enjoy, and the parasite can fuckin photosynthesize or something
It doesn't age and if uninjured, can effectively live forever
ohhh
that makes more sense
but it's still like you can take the head off a sleeper, sure, but hit it a few more times and it dies anyway
(assuming a giant here)
Lobsters irl only die because as they grow older and larger, it requires more and more energy to molt and they tire themselves to death
and no other cause of death was found?
If they didn't have to molt they could just go forever
outside of those caused by humans
...and other animals? Lobsters are effectively immune to cancer.
It's just diseases and being eaten
Massive lobster vs Megalodon
yeah makes sense
R6C2 log, found it
/can die of old age
Hearsay on. Kovac Defense Services had a cloning program called Rise. They wanted to mass produce soldiers instead of using recruits, and they were getting pretty close. They managed to produce living specimens, but they were weak and didn't survive. I've been trying to figure out why the Warden has had mercenaries gathering resources and samples from the Rise program, but it wasn't clear... until today. I saw something. Someone. It was a human, approximately. It was standing in the middle of a mass of creatures, and they weren't attacking it. The creatures knew it was there, but... pheromones? Temperature? Some kind of... social or behavioral characteristic? I don't know. Then a quad of mercenaries came through a security door and before the creatures attacked them, this human - clone; I think - reached a hand out to them. Then the creatures attacked the mercenaries, and by the time the chaos was over, the clone was dead and so were two of the mercenaries. The clone clearly didn't want to hurt the mercenaries. It was trying to communicate. It was weak and looked like it was dying, but... If I see another one like it, I'm going to try to talk to it. Him. Yes, him. Hearsay off.
It's explicitly not clones.
Do not be fooled.
do clarify
the Unit was artificial
One of the og rundowns logs
but not a clone I think
Rise take a sperm and an egg, mutate them a bit, then grow them really fucking fast
Like, completely and totally impossible IRL fast according to our biologist
(Yes we have a biologist, his name is @rocky wraith )
a real smart bunch of beans
So is that what the Seeds mentioned in R7D2 mission preview is about before being diverted by OG Schaeffer
Exactly!
are they still around
No, not really but they'll likely respond eventually if pinged.
They are quite busy irl.
Like pable and cubix, he is a lore fanatic and a friend of mine.
So does it go Seeds -> Neonate -> end of R7D1 result
Yes.
yo whats up?
summoned
Neonate. R7d1. Growth speed. GLP2. Impossible irl. Go.
cue the "release the baby" scene
Yeah, limited by the DNA replication speed and by the bioenergetics of rapidly assembling all proteins into the required macrostructures because of second and third order reaction speeds, protein chaperone requirements and glucose requirements for transporting relevant nutrients
Proteins have many pitfall traps they can chemically fall into during formation into their secondary and tertiary structures. Because of this they require longer times to form carefully under the right conditions with the right structure and sequence
While these speeds are impossible irl, it is very cool to watch it grow fast with the thermals in game
they are clones because they use the same starting genetic sequences
so basically it's limited by how fast DNA replicates and protein making speed cause gotta be very careful
But the logs said...
"are not clones"
DNA can replicate extremely fast, but is limited by accuracy and size
kinda, its semantics at the point its at because the definitions don't apply right
succulent
I guess what I figure is— even if by the in-game magic it is possible there, it would absolutely be disastrous/unstable long term, which I guess is true enough given that all the Conduits/Units we encounter are withered and frail, dying quickly
Yuh, exactly. the faster you try to make these processes, the more errors, mutations, and damaged material you acquire. For DNA this is mutations that cause malformation of proteins. For the protein speeds, they can quickly aggregate into forms similar to a prion disease because the body cannot remove the malformed proteins fast enough
I love the fact that gtfo draws in experts.
We used to have a guy who worked in disaster cleanup, too
It was practically required for some of the logs
me watching the humanoid in front of my very eyes fall apart into dust
Believe me, I've been around long enough to go down a decent number of these rabbit holes
I like that it goes to such advanced levels, so it feels much more like a realistic probability that there is research occurring even with some creative liberties taken
I wish the Terminals would go much more in depth but for fast gameplay that would be a bit much
yuh especially for terminals during error alarms
There’s a really good example of that too
The final log in R6D4
That Terminal is only accessible during a permanent Surge alarm
It’s why I use LogLibrary plugin so I can access the quick reference window and read/listen to logs directly in-game
disaster cleanup, huh?
Are they gone for good?
**D-Lock Block: unauthorized access… logging
WRDN: override
ACCESS -BIOCOM -29$525GVTHR2%456FS
Instantiating BIOCOM-net(CLI)...
ready:_
authorized…
connected…
\Root?_
\Root\RETURN query “rise” -root -tree -int_server.1024_ciph.tier5 -all
0BC451A3EF #0255 - “... are not surprises when we get down there…”
24D077E29B #1606 - “... the spectral analyzer is eventually going to speed up…”
A2A223BTRE #0422 - “... should come as no surprise that there are several…” - flagged
0BD121CDA2 #5843 - “... going to avoid crises like this in the future we need…”
104366A2A7 #0093 - “... details on the Rise project will be sent to you through D-Lock…” - flagged
0EA33D16E2 #1604 - “... can only theorize as the nature of the material, but best guess…”
33B606C8EB #3021 - “... need to accelerate the growth of the Rise embryos if we are to…” - flagged
25D078D11C #1606 - “... applaud your enterprise, but this is not the time or place to be…”
AAD223BC80 #1002 - “... can complete the Rise project with your help. Imagine the possibilities if…” - flagged
B6A108AC43 #4913 - “... are not clones. RISE uses existing genetic material, but the resulting…” - flagged
134A6B31DE #0326 - “... even the KSO was surprised by the ferocity of the attack. We managed to…”
C48AD7B203 #1984 - “... going to require additional HSUs for Rise. Lockwood has been snooping…” - flagged
…more**
as far as I know. I haven't seen them in years.
Oh yeah Frostty
2nd log in R6D4 while I’m at it
Is that log referring to Schaeffer or another John?
(you gotta specify og or alt:// man... i have seperate folders...)
different john.
Alt, yeah
The log of where the woman is pregnant
And then I think there’s another log of it I think in R8B4?
same john, but not schaeffer.
**../BIOCOM
audio intercept
meta3.date_stamp(530525.112430)
concern begins/..
VOICE 1
Please, make it stop. The blood... there's so much — and the stench. It's alive. I told them! Look at what you have done. But you wanted this, you fucking bastard. You—
It's taking me. Bit by bit, the little one. Chomp and spit it out. I'm too soft, not much left of me soon. Not by the morning. When the noises leave. Can't be long now... Where's John? John! John! Your fault. Help me, John. You need to cut. A knife. I need a knife.
Need to open me up. Rip. It out. And then... you know what you need to do. Not too pure are you? No, not you. You're the worst. You're— Fuck. Fuck! No time.
I’ll do it myself.
../BIOCOM
personnel files updated
alert system flagged
concern ends/..**
yum
So, with these two comparisons, that’s an ALT log read by both teams right
ALT R6D4 and then the OG team reads that in R8B4
r8 is a jumbled mish mash of different universes, so yes.
which i affectionately call the "🍝 worldline"
Kinda wish R8 did more of what R8B2 does with merging with Destination
That’s the only mission where it happens
Oh, right duh
I have only reached through R8E2 up until Secondary
(Haven’t beaten R8D2 and have been significantly updating that wiki page as it needed quite a bit of info)
the ending is very somber if you know the lore, and hopeful if you don't.
“The Gang Dooms Another Universe Because They Didn’t Take A Shower”
you get it.
it'd require a lot of prep to not take nam-v with us
and being mid error... time is the one thing we didn't have
that world, just like earth, will end up like destination.
massive oof
you know, were it not for the whole apocalyptic disease thing, destination is quite beautiful
a very chaotic place.
sandstorms that rise higher than mountains
I haven't yet played there but from this image it looks like just some extreme desert
it is.
so quite livable
more than earth anyways
not much plant life, mostly just thistle.
no non-infected animalia.
the original species native to this world are long extinct.
not as far as we know, it can't.
I’d say probably no, given Gardens and Floodways
but it's so adaptable that even if it wipes a planet and after millions of years something new emerges, it's fucked anyways
oh yeah completely forgot about those
the floaters and kraken have been flying around for hundreds of millions of years on destination.
no life could evolve again that wouldn't be instantly destroyed.
oh yeah if they're that old too
we can only imagine what the floaters and kraken would have looked like uninfected
as they are ultimately the last glimpse we can get of whatever life was native here
How about the Nightmares?
fuck-off gigantic lifeforms
there are debates... but most people consider the nightmare worldline to be one that has progressed much farther than our own.
that would make sense I think
sky whales.
It’s also something I think about— ALT Team never experiences R7, so they go R6D4 -> Maybe stuff we don’t know or hear about -> R8A1
ALT R7 is never a thing because Schaeffer is with the Warden
it's quite old at this point, but i think this video is excellent at portraying the feeling of gtfo.
https://www.youtube.com/watch?v=O8ubluJt2Nc
so just a skip to R8 for ALTs?
yeah.
r7 is schaeffer's rebellion after he kills the conduit in ogr6.
alt://r6 didn't kill the conduit.
so no rebellion
half of r7's missions are replacing the conduit that was killed and the other half are active rebellion/schaeffer meddling
Timelinewise I am presuming each OG and ALT rundown takes place at the exact/very similar timeframe
there are debates...
but i can't say anything.
not for something concrete/factual for the wiki.
We just don’t know what ALT team was doing when OG was doing R7, that’s a lot of time for them to be doing nada but hey chilling in hydrostasis isn’t something they are unfamiliar with
they could just literally have R8 relatively right after R6
since I think MWP doesn't just travel between places and timelines but also time itself
god i miss the old lighting engine...
It's not time travel
i will never shut up about it
some worldlines (like destination and the jungle planet) have different rates of time
destination it is 85x1.
oh so different worldlines can be, like, moved relative to others time-wise?
oh yeah this too
they are different universes. different laws.
There is something concrete I do know: They don’t tend to move that fast when they aren’t required to. You can see this in R8D1/R8D2 when after entering the Spitter zone in D1, OG Team talks over Biocom. In R8D1 that room is filled with Chargers and Big Chargers. In R8D2, you have to wait about 80 seconds for them to issue that terminal command while you deal with a crazy surge of enemies, so that tells me ALT team stealthed the room because you can pull that room and issue that command in under 30 seconds
destination is faster, jungle planet is slower.
is it confirmed that the "constant" stat is c/light speed or not
cause I think I read that somewhere (not here) but it was a speculation
STOKES
I mean, assuming this data is correct - and even if our equipment were damaged in some way it wouldn't give us false readings, it would give us nothing - but assuming it is correct that means that wherever Dr Durant and his team ended up, their clocks would be running faster.
[2.6 second silence]
STOKES
It's not a relativity issue. This is a calculable change in the quantum frequency. Durant's time was running faster than our time. And not by a little - by a lot. Back of the envelope math is1 second in our quantum frequency is about 85 seconds in Durant's quantum frequency. I mean I
[4.4 second silence]
STOKES
I want to scream but I don't have the energy. There are places that pass through time at a different rate. This is multi-dimensional physics. This is a change in our fundamental understanding of the universe, or it's another universe, or there are multiple versions of this universe and we happened to pick up the trace of a different universe or
[6.7 second silence]
STOKES
This is too big for me. I don't know who to talk to. If I go to Hammerstein he'll take over and want the credit. I don't care if he gets it but he'll slow the process down trying to curate it to his gain. If I tell Howie then they'll see my email and everyone will know and I'll lose control. I mean they are listening to everything so
[2.8 second silence]
STOKES
Hearsay off.
(for destination)
Stokes took quite a bite
(for jungle)
much slower
much faster
thats why durant and co are still alive at the end of r8.
between us and them, their time is moving slower.
Oh yeah, Frostty, I know you’ve talked about R8A2 Sec not being canon (and it can’t be because the prisoners have no idea what the code is), but what about the R8C1 server farms, they can’t enter both
so while all the shit is happening at garganta, by the time we warp there at the end of r8e2, relatively little time has passed
i'm not sure. i don't recall r8c1.
R8C1 is the fog cycling level where the OG team hands the ALT team the Project Insight archive key via the mutual zone. ALT Team then needs to make a choice between the Main or Overload Bulkhead to determine which server farm they go to
when bishop was stranded on destination with druant and his team, and he didn't warp back for two weeks, it means he was stranded alone on destination with no food for two years
yay, another plot hole!
less than like 3 months for them
I can't remember the date of their travel
it's assumed we do all optional objectives from a lore standpoint.
You get Main completion just for picking up the Project Insight Key, which server farm doesn’t matter, but to get Prisoner Efficiency, you must pick Overload
r8a2 is unique because the secondary has its own ending/fail state and you can't complete main afterwards.
It’s also impossible for OG team to know the code to enter Sec, and even for ALT team it’s impossible to know because you have to beat R8B2 twice
(being able to even get into r8a2 secondary would require time travel, so it's best to not consider it)
the Warden watching a single team do literally everything they physically can and return to slep
it needs flow charts and flow charts to piece it together
it is a complicated, jumbled mess full of contradictions, plot holes, and red herrings.
but it is our complicated jumbled mess of contradictions, plot holes, and red herrings
I'd wear it like a medal
i've been here for over half a decade and I don't plan on leaving anytime soon.
gtfo lore has been my hobby since 2019
It's really surprising how much we DO know once it's all unscrambled
not even the game, just the lore
obviously still a bunch of unknowns
i haven't played in over a year
a whole lot of effort by a lot of people.
nahhhh i suck ass lmao
the highest tier expedition i've ever solo'd without bots is r6c1.
i got decently good at soloing because of r6b1. I LOVED just roaming around destination exploring every pixel
but i'm not great.
assuming a similar date, from their departure to events of the game around 1.5 months to a month has passed for the Destination team
here are my ogr6 stats
Did you ever do R7E1
i've completed every expedition in every rundown except r4 and r5.
OK good, because the reason I mention that is the Alpha Two camp
also i'm the f*cking loremaster
if i haven't beaten it, i've noclipped through it in god mode to get the deets
it's nighttime in Destination, and R6B1 is when you first visit Alpha Two during daytime
in R6B1 you only encounter flyers but in R7E1 the area is full of Chargers and Big Chargers
there are no enemies in the day version until you trigger the terminal, so i enjoy that more.
it is also larger, because the cave isn't blocked by charger gunk
fun fact about that gunk
i'm also not soloing pablo. fuck that
it's referred to in the files as InnerFlesh
and the kraken is called squidward.
chargers are bullrush
etc
i've done some dabbling.
i made my own mod a couple years ago.
ah shit, beanz is in this screenshot.
this was probably from one of the rundown log hunt competitions
(when a new rundown would release, people would race to see who could get all of the logs first)
(a massive wall of .pngs would fill this channel every release day)
it was a fun event.
@eternal talon just did some more research: Aelfo is the logo on that coffee machine
yes I do want these
mine is better
mine is smaller
mine is upscaled and has music
I should actually try to guess which mission that is from
i have no idea lol
I already guessed which mission the Tank wiki image is from correctly, it's R6D3
looks like floodways
lmao
(also if you want to make your own with the music, here is the template)
the song is Everlong by the Foo Fighters
From running around Digsite tiles, I see several common names: Santonian (obviously), Omneco, Aelfo, Nyxos
It's funny to me that nyxos managed to get their equipment into a completely different universe but never knew about it
The first human stuff in another universe, let alone another world, is nyxos stuff....
But they don't and will never know
The reactors also have a company name/logo
It's REALLY hard to see
Have to noclip inside the glass in one of the reactor tiles
imagine a nyxos worker would just be transported there for some reason and they see their company's logo
and it's the only familiar thing in sight
you are right, the floodlights are cornell industries
the best company in the game
@eternal talon so, I didn't realize this until now while editing: there is no Project Insight wiki page.
just a little omission
saul goodman type shit
saul goodman: shit
Walter H. White: what
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.high_core/sec_A_all.flagged
The GPR scans are complete and we have a good approximation of the size and shape of the object. It is clear from these scans that this is not a natural geological formation, therefore the use of the term "fossil" is appropriate when discussing the object in official documentation. Please refrain from using the word "vessel" until we have made an official determination on the origin of the object. It has been noted that several prominent members of the PI team have been using this incorrect terminology.
We will focus primarily on the existing tunnels and passageways with the aim of mapping out the entire fossil. Once the vertical shafts have been surveyed and mapped, they can be used as transportation shafts to access the deeper areas. You may have seen several KDS Deployment Conveyors being installed throughout the facility. We will be using these conveyors for all expeditions from now on. If you have not used a conveyor before, it can be alarming and cause some discomfort at first. However, the system has been successfully used for operative deployment thousands of times without issue. I have been assured that any discomfort passes after a few drops. The deployment conveyors are the quickest and safest way to access unexplored locations, so get used to using them.
Onward and downward!
Dean Lockwood A079
R6B2 log
hmm
so is the area considered "The Inner" with "the fossil" and "vessel" being the names for the ship
yeah
Here's another question I have: Why do we have Surge, Moderate, Strong, and Extreme alarms? These Alarms directly refer to the amount of enemies that show up, instead of referring to Bioscans (they are usually a Class I Sustain Scan). These Alarms are part of Biometric security measures in place in Garganta.
If The Warden had full control over security, why have us do Alarms at all? And especially in particular, why have Alarms that would give away enemy density?
In addition, I made significant updates to the Daylight Expedition Wiki page, and I'd like it to be proofread:
[[Daylight Mission]]
warden does not have control over all of garganta, as its comstantly fightin biocom still- plus, the complex probably went into lockdown at some point, forcing security checks or alarms [plus, remember the warden from the other side of r8 is mostly dead cuz of schaeffer in r7]
as of the designations, its more probs the biocom visor putting it in a way we can understand, but same as in d2, they are louder and so attract worse enemies
That's what my preliminary guess is, too. It's the volume of the alarm
or the proximity of that alarm as in to how much adjacent security it trips
1st bit: idk.
2nd bit: because the warden doesn't have complete control over everything. There are certain parts of the complex it doesn't have access to that it needs us to give it access to (kds deep is an example). Furthermore, r7d2's biocom server room tells us that biocom itself is still fighting back and has been trying to delete the warden repeatedly, even to this day but the warden keeps rebooting the system
(Going to be updating the Alarms and Warden pages next)
"This sub-plot is only present in the ALT timeline, where NAM-V (and specifically not the Parasite) was able to escape Garganta in late 2052/early 2053." did you forget our talk yesterday about the... chuchiru? Whatever the fuck they are called?
Alt has sleepers on the surface. OG didnt.
I knew I forgot something. The original state of the page didn’t have that detail either
"Matthew Aaron's research team descends without the Cuban military, " do we know if the Cuban military even still exists at this point?
""Patient Zero" — a 33 year old male employee of Santonian Mining Company and member of Project Insight. " both?
"Shortly after this broadcast, whilst attempting to download the medical records database, the Daylight Mission team notices a process running on the local Terminal as "WRDN". [6] The entire expedition team is ultimately killed by Woods, Dauda, Hackett, and Bishop.[7]" there is probably a better and more concise way to word that
"It is internally known by Santonian Industries as sitting atop a significant iridium deposit known as La Vena.[8]" I like the inclusion, but ultimately feel it is a bit misleading because we know it isnt an iridium deposit. It's a mo'fuckin space ship
"While not completely confirmed, it is likely that the coordinates of La Vena are at 21°24′0″N 89°31′0″W at the center of the crater a few kilometers off the coast." I know you said "not completely confirmed", but where is the "partially confirmed" source for this?
"Matthew Aaron's broadcast details that the expedition team was unwilling descend beyond 300 meters deep.[5] This depth is calculated from the base camp on the seafloor level, and not sea level." technically we do not know this to be true for certain, right?
"It is not made fully apparent why The Warden had the Daylight Mission team killed. However, a likely possibility is that The Warden assumed the team was attempting to hack into and take over the facility." I don't like this assumption. I think simply saying that they would have interfered with its operations in garganta and had them killed to prevent this variable woukd be better. The warden is an alien being beyond us, whose motives are all over the place. Not best to speculate with so little info imo
I don't immediately see anything else... but I'm probably missing something. I usually am.
yes, confirmed in logs
This guy gets it
Interesting. What year does this expedition take place?
2057
Most of the governments of the world should have either fallen or gone complete isolationist by then
Strange.
Have you double checked? Are you certain?
He was an employee of the Santonian Mining Company, he was 33 at the time he contracted the virus. He fled Garganta on... shit where is it... on 28th December 2052. Santonian were tracking him, well, Kovac were, and they believe he may have made it as far as Florida, which is where the CDC issued its first alert on January 11th 2053. This has to be him! It has to be. And they knew it all along! My god. They knew it all along. We found an internal email saying as much. Santonian knew about the virus and said nothing. Then they let it escape. It's not clear how the patient caught the virus. We don't have the medical records yet. He was working on something called Project Insight. We're still working on getting into that database.
maybe can be phrased better...
Huh.
I mean I guess someone can have multiple jobs but for whatever reason that irks me
This is Matthew Aaron, operations lead for the Daylight Mission. I am recording this message at… 11:37am, April 28th, 2057. We have reached the port of Progreso and established an operations base in the cruise terminal. Unsurprisingly, this place has been abandoned. There's no one here — no one in the city at all, as far as we know. Getting here was a nightmare. The US government, what's left of it, offered no help. We were stuck in Tampa for two weeks until someone in the Cuban government heard our broadcast and offered help. They have kindly provided transportation, and a military force to protect us. Of course, we took them up on their offer. If getting through Florida is any indication of what's to come, we are going to need all the help we can get. They picked us up in Fort Myers last week. Imagine that. The Cuban Navy land on US soil and no one cares. We got to Pregreso 2 days ago, and have already managed to lose Dr. Wilkins. I'm not sure what happened, he must have just wandered off. We have a squad out looking for him. Since landing our military escort has reported sightings of… well the soldiers are calling them "chichiricu", but I don't know what they are. According to Captain Puente they are coordinated and highly aggressive. I have asked the soldiers to capture one but they tell me the creatures disappear before their corpses can be recovered. Not disappear… vanish, maybe? It's probably a translation issue. Regardless, I have yet to see one and… well, the local fauna is not our mission. Our mission is NAM-V. The viral load present in the corpses from the city is massive. The virus has been here a long time. We've also found several mass cremation sites that we think haven't been touched in maybe 8 to 10 years, so I believe we are on the right track for finding the origin of this virus. We will be taking the boats to Garganta tomorrow. I don't know what we're going to find there, but I'm… hopeful. I will report again once we get there.
You didnt need to post the log, I just wanted you yourself to be sure
But from the looks of it they went the isolationist route
ah alright, but yeah I did double check
True but Santonian don't know this at the time since it was a prospective report before drilling, I could add a detail to clarify however
I only mention because I've noticed this a fair bit on the wiki...
*this type of thing
Bit of an implied one... not explicity mentioned. It would just make sense the crashed spaceship is at the center of said crater and it's the "big deposit" they find on the prospector report. I can change wording so it doesn't overreach
Also true, but it would be a mostly worthless metric to measure from sea level when it is indeed established base camp is on the (former) seafloor level
can nix
Question: we don't have coordinates for the ship, only the complex. Yes the complex was built over the ship, which they thought to be an iridium vein at the time, but the coords for garganta are in the village of Ixil on the mainland
yeah I've looked at those confirmed coordinates
it's in a forest near the village of Ixil next to a cemetery
I agree with you, "300 meters down" from their pov probably means the seafloor, but it's just a technicalities type thing
This entrance obviously can't be there though since it's off the coast
and they still refer to it as Garganta
And this again: you know there are way more than one entrance, right?
yup
The ocean platform isn't the only one, and probably wasn't even the first
probably the least damaged one by this point since it's not on mainland
I mean yeah... but we have logs from during the construction of garganta
which ones?
alrighty, no rush. I can take a look but will be making those edits first. Most of what I did last night was adding more sources and expanding the details because Daylight Mission really is incredibly important
My point is, we know we drop down multiple holes because that's how we get to different parts of the complex. It's not all down one pit.
There is infrastructure built into however many of them
The ocean platform isn't special in any case except the fact that it is in the water
Kovac had complete military control over the Yucatan
There could be hundreds of holes that reach the surface, given how frequently we see level tiles that show them
We don't know the primary entrance
And the complex is so massive, that any "primary entrance" would just be a huge bottleneck
Cities don't only have one road leading into them
Think of garganta's scale
While we can only guess why daylight chose that entrance,
It is exposed to the air. (I mean from drop down most/all are because of the rain), but still
An ocean platform would be more easily noticeable while searching than a bunch of concrete buildings surrounded by trees
Idk
I'm just saying. Don't put too much focus on the platform. It is one of many.
Probably to escape the smell and ambiance of the piles of corpses that are littering the streets/mass graves which would increase their chance to exposure, but that’s pure speculation
Good call though. I’m making revisions now
I can't remember it and don't know where to dig so
some virus and parasite infested bodies, lore-wise, disintegrated into little more than fluid after being damaged enough while others lasted, why was that?
Since landing our military escort has reported sightings of… well the soldiers are calling them "chichiricu", but I don't know what they are. According to Captain Puente they are coordinated and highly aggressive. I have asked the soldiers to capture one but they tell me the creatures disappear before their corpses can be recovered.
ALT://R3B1 - 57H-K78-EVR
### Entry: Gallus {genus}
Poss. intro? fix end bit
/quote
There are cross-species behavioral distinctions that separate all species within the genus. The dark-skinned variants tend to be more active hunters, suggesting the darker pigmentation is a product of natural selection. They are harder to see and therefore more successful predators. The light skinned breed are still vicious and will attack at the slightest provocation, but they do not seek the prey as actively, they are more disposed to sedentary, almost somnific, behavior. They wait, and strike when roused.
/quote
ALT://R3A1 - 7GY-HYP-SDW
In gameplay, all sleepers disintegrate for performance reasons.
yeah but is the lore explained anywhere
in lore, only the red subspecies do.
as we find corpses of white subspecies
as to why they disintegrate?
???
?????
??
?.
i hope that answers your question
sorry I got kinda lost in the sauce
what I mean is that why lore-wise some disintegrate and some don't
if it is actually explained anyhow
satisfactory
bit of a shame but I guess we can't know everything
and this just happens to be one thing
have you heard of the Schaeffer Discrepancy?
I don't think so at least not of this name
uhhh don't think so
okay, lemme post them. gimme a sec
listen to these in order.
then i will continue.
alright give me a moment
this is how, in the original worldline anyway, schaeffer became the schaeffer we know.
and why he is alive while *practically nobody else is.
venting to kds deep
"When I got here, I – I'm a fucking idiot. I closed the door so they wouldn't find me and now I can't get it open. I'm stuck in here, and I'm going to starve to death."
Rundown 5, in its entirety, is about resources.
The warden trying to regain access to KDS-DEEP so it can access the 24,000 KSOs housed inside from before/during the collapse.
Schaeffer caused the lockdown.
so let me restate: Rundown 5 is about lifting the lockdown and restoring power so R5E1 is possible.
at the end of R5E1, we visit this very room.
this log is from R4. listen to it.
The Schaeffer Discrepancy is essentially, a question.
How did Schaeffer escape from the his Quad and the Warden BEFORE the Warden had access to his HSU, which was inside the KDS-DEEP Vault?
it's a plot hole.
there are many pieces of missing information in gtfo.