#gtfo-lore
1 messages · Page 73 of 1
and it would need to come froma fuel source which is obviously not present in this cell
it's good
Extremely sillious of you
we all have our off moments
im a chem major btw, which makes it even worse
oof
:/
ya
Best I got is a 5 in gcse chemistry (it's a british thing)
Also it's literally a fuel cell
When have you heard of a fuel cell using combustion
How would that even
it's like a C grade
Rip
magic
What's it out of
<3
When are these so called "chemists" going to make my fuel cell use combustion
it goes from U (ungraded) to 9 with 4 being a pass (and gcse is basically middle school level)
Ah
Pebbles confirmed????
Pebbles will make me a fuel cell with combustion
to busy making sure that the first years dont blow anything up or do anything dumb
These so called "chemists" would never
Real
This is the most active this channel has been in about a month
And it's been the same topic all day
Frostty
sorry to inform you
but it will be like that
from now on
have you seen gtfo chat?
No? This is a one-channel server to me.
me when I was a general dweller
wait no way we still talking about generators
They are
No.
^
lol
i totally frogot i sent that
this is insanity
as long as it isnt hel shotgun discussion
The c02 Intake goes round and round...
Round and round...
mcfcs are clearly gtfo lore???? <3
cubix what do you think the best type of cell is
favorite reaction
rn
sorry but to quote a friend in chem, "those are certainly words"
yep reading things back, i realise that i need to slow down and think things
yeah combustion is about reaction with oxygen, not producing carbon dioxide and water iirc
combusting lithium will never give you a carbon compound
combustion is just combining oxygen with something
™️
But literally why. The preference seems entirely arbitrary. There's just no evidence of a warping into by the X team, when we could instead just explain it as the alt team, along with everyone else, witnessing mergers.
And we should expect mergers to be more likely to be close to R8 chronologically than R1.
i mean, that would mean a team warps into R6CX shortly after the fall tho
which is even further away from R8
After the fall?
isnt the schaeffer log descirbing it from right after garganta fell?
No?
No evidence of that.
id have to look at the log again
It looks like it's Alt Schaeffer digging into the legion program.
i swear i always thought it was from pre KSO scheaffer
^ Log in question
yeah... this sounds waaaay too sane to be our crazy psychopathic schaeffer.
empathy isnt in his sandbox at all
@coral gorge
Now that we know the lore of the wiring system on the complex
Does the warden actively use other groups of prisoners, or just the main 4, or multiple versions of the main 4? In the pre-game selection for levels there's the fatality rate and the "recorded transmissions" that give a hint about the level. Are those other groups of prisoners that are thrown at the mission before us and died (like Schaeffer's group) and we just happen to be the successful ones every time, or are we hearing our own messages? I guess it depends on if you think the level selection screen is canon
Sane, logical, empathetic... is literally alt Schaeffer. That's, like, his entire character in left-side R8.
It's also who he is in AltR3.
It's also also who he is in AltR6D1, the Warden isn't our enemy and all.
The warden does make use of other prisoners. It is noted in the lore that our primary team is the most successful and efficient. So my thoughts are that its either these other teams run in parallel and then we are sent there afterwards when they fail. or they are sent first, fail and then we are sent in with the warden trying to preserve our team if necessary. We know this, as we can find a log where schaeffers team is shown, with the team slowly being marked as dead, and schaeffer vanishing
honestly it's mixed. AWOL references prisoners carrying some heavy objects, which we don't do because Schaeffer/ Henny send us to the mainframe level. but Chaos talks about the immortal, which the other team shouldn't have encountered considering they wouldn't be going to the same place our squad was
unless massively coincidental the other team in r7e1 was ALSO sent to the exact same area and somehow locked the immortal back behind the door
unless there's more than 1. I assumed the encounters in R7E1 were all the same one
so for r8c1 where did the datasphere go?
have you done R8C2 yet?
i guess you havent reach that part yet
the OG team took the datasphere and extracted the data
then they gave the data to ALT team
Dont you get the datasphere in r8b4?
r8c1's about the coordinates in the uplinks
you do
then you start R8C2 with the datasphere
you take it to the machine
used it in c2 i guess
to extract the data
yes
but he asked for r8c1 datasphere so I was trying to remember if Main had a datasphere in it
btw for r8d2 or c2 onwards og schaffer just continued dropping the prisoners down?
theres a debate on that
some people say someone else is dropping us
other people say its us dropping ourselves
but tbh
i think the drop is just gameplay wise
and story wise we move ourselves without the lift
makes sense since we extract to a black screen
do the hsu's automatically implant the kso chips or does the warden do it for the non kso people entering the hsu's? for example dauda
2nd makes more sense to me
Most likely second, but how does he do that is a mystery.
Either there's a quake style automated KSO assembly line out there or... Someone does it manually...
And yes, R8 drops are a game mechanic. Game doesn't know how to deploy us in any different way. They would have to make a custom intro sequence / loading screen.
Which is frankly disappointing they didn't. How hard is it to program the game to fade to black after pressing "initiate drop" , then just have the game blast into your face once it's loaded.
The R8C2 "mission done" surprise screen was clever though, i give them at least that.
Stroggification
the doctor (parasite removal) scene from scorn
Looking at the Mission depths, it is kinda hard to believe since we are ascending some actual greater hights. C2 is 1364 Meters deep, D2 is 1254 Meters deep and E2 is 1004 Meters deep. I hardly believe they Just took a stroll through the entire complex. While the Last 250 Meters during a meltdown
Who knows, maybe they are Just gigachads climbing through the big hole without any climbing gear
In heinsight, we have never Seen any elevators whatsoever. I Wonder how were all of the workers descending to the lower levels
Would be kinda funny If they used Teleports for that lmao
guys sorry but may i ask about hendrick? what happen to him anad where i can find the evidence about it?
courious since it is said he died or get killed but i didnt know where i can find the evidence about him in r8
He Fell off
Schaeffer gave him the Maddox Treatment
Probably its only implied. No concrete evidence
what is madox treatment?
fell off like fell liteally?
Schaeffer strangled Maddox in one of the missions
As in dead
ah i see
R8B3 intercepted transmission
most likely Henriksons final moments
can someone explain what purpose and who Dr. Hammerstein has/is
Hammerstein was basically the lead scentist for everything sleeper/alien related
and was also a jackadd
Damn jacka- gets automodded
yeah i understand
one guy was showing me R8A2 and i was so confused as to who that is
Guys
Lads
People
gentlemen
fellas
homies
Its an easter egg, highly unliky Hammerstein actually had such an experiment. That saying experiments similiar to that were conducted.
You get in, do a little bit of Zzzz, and then lose your memories
I would just turn wrinkly and rot in there
Amino-smth fluid keeps your body from dying, all your life functions stop and are then restarted via some technology
and also your brain can melt if done incorectly (madox)
pretty neat
plus you get a shit tonn of drugs into your body to the point where you forgor (aka, memory loss)
I think the reason for memory loss might have been the fact the brain connections die off in the HSU but even then, i dont think we ever got a definitive answer
yeah but i would consider the drugs that the HSU’s induce into your body would result in someform of memory loss. Especially after a prolonged period of time
like they did in the Legion program
I mean… legion mostly relied on cortex chips (and also the hsu side efect)
the drugs are being sanctioned only while opening. i dont think thats the case
i mean. we can try all of the drugs that are being used (in game) and try them (irl) to get the same results
still would make sense if that would be the case
inject strawberry juice straight into your veins
;D
(inject water with salt)
- sugar with salt
see if they have a connection
Time to recreate GTFO HSUs irl to see what caused the memory loss
what crimes did the prisoners commit to get this shit as a punishment
if it wasnt several major warcrimes this seems like a bit of an overreaction
Have a read of the "for dummies" document in the pins of this channel
i did not know there was one, apologies
By all means.
If you have any questions the doc doesn't answer, ping me and I'll get to it eventually
frosty you dont want to hear his questions
Oh no
I pray for you
I will answer any and all within reason and provided it does not devolve into trolling
Not because he's a troll
but because he generally has bad ones
horrible takes
so get ready frostty my friend
why do you think I pointed them at the LFD first? To get rid of most of them
That document has existed since OGr6 for the sole purpose of me not having to explain the same things over and over again
the for dummies answered my main question, danke frostty
first time here don't bust my balls bro
The store hydrogen fuel. Generators burn it to power things they are connected to. Beyond that, we do not know.
interesting
it looks like electrical contacts on the bag, instead of pipes, but i suppose it could just be a modelling thing
Funky lore
Hmmmmm
tldr: fucked around with shit they should not have
yeah frostty pointed me to the LFD, these guys committed lots of warcrimes
Dauda was basically a nazi
Hackett had ZERO empathy (but hey, at least he recognized he had a problem)
Woods went Deus Vult and drank the coolaid, killed ~20 soldiers at the army base he was stationed
Bishop... he just blackmailed the wrong guy and got wiped off the face of the earth for it. Don't get me wrong, blackmail is bad... but the guy he was blackmailing absolutely deserved it. Bishop really didn't deserve what he got
Also unrelated note: it's funny shirtless Hackett is a meme, but shirtless Woods actually existed
hot
🔥
Actually goes hard af
what is schaeffer purpose with matterwave projection actually?
in R8?
and since when our team relize they are tooling with another verssion of themself?
from r7 to r8
none of the teams realize theres other version of themselves
they know theres other team
but they never know its THEM
R8 is using the MWP to escape to a clean worldline
R7 hasnt anything to do with MWP
so schaeffer intend to escape by using that but ended up collapsing multi timeline?
we dont know
and no, schaeffer never tries to escape
R7 doesnt have anything to do with MWP
its just OG team going against the warden
we know at some point the MWP shenanigans got out of hand which caused the merging of multiple wordlines
but we dont know how or when
since on ALT R6 you can find Bishop and Dauda dead bodies
so schaeffer just keeping the mwp near him like that?
he never has the MWP near him (at R7 or the start of R8)
start of R8 is ALT team finding the MWP for schaeffer
i mean after we transsfer the mwp to schaeffer, he didnt do anything with it yet right?
nope
then suddenly another schaeffer just comeout and got killed by the insane one in r8d2?
ok
listen
the "other" schaeffer is schaeffer from the ALT worldline
the insane schaeffer is from the OG worldline
and fun fact:
you can kill both of them at the same time if you use the command on D2 while they speak
it was a bit disturbing to listen ngl
i just quiete sad about the subtitle and dialogue sync
and things turn more chaos when another announcement cameout like thermal deviation etc
Warning. Thermal Deviation detected in primary quadrant reactor.
hehe naked player models
It's the muzzle flash before the compensator/suppressor that gets me.
I think it was us who were doing a little Bit of Matter Wave collaps, as we were formating the datacubes
Interestingly enough, after formating all 3 of the datacubes cubes the OG Team Hears Schaeffer for the first time
the wordlines merge in A1/A2
you can hear the other team shooting mid level
so the MWP collapse had to have been a result of either OG teams shenanigans after R7 but before R8 or just stuff that other wordlines did
no
the worldline merging was before that
because you can see dead bodies of ourselves on A1
i still think it was after R7 and before ALT R1 (at least the first sights of worldline merging, then on R8 the whole thing happens)
couldnt alt r1 be happening at the same time as og r1 though
since were playing as an alt timeline team
Quite possibly yes, but we cant be sure. It could happen at the time of OG R5 as far as we know
seeing as we only see og team again at the start of r8 (technically) i think itd make sense
idk
not actually happening at the same time because of the timeflow differences between the timelines but you get what i mean
timeline math is a little fucky wucky
my running theory is that the timelines dont sync up and merge until r8
the theory behind the mwp (as far as i understand it) is that each timeline runs at different speeds,
so alt timeline might run faster than og timeline.
so og timeline occurs,
then around og r5, alt timeline begins with r1 and both exist until r8 when they formally overlap and merge
Yes, Schaeffer tells us this, mentioning a constant meaning that all timelines have a different constant which I think he assumed to be speed of light
yea
i remember seeing somewhere that the project insight voyages using the MWP had the survey team experience time differently
like they left og timeline for a week but "experienced" 2 years or something
GTFlore 
Where nothing makes sense
yup
In OG R6 destination mission logs we are told the plants they warped to destination a week prior looked like they have been on destination for years
do we know what the explanation is for how flyers fly?
even in a bio-technobabble sort of explanation?
my knowledge of flight dynamics say no
Could be gas sacs, but idk how they propel
Considering the noise when you kill flyers and also pop kraken tumors
farts
I'd assume they move the same way squids or octopi move
wiki doesnt have any info
the probable reason we dont have any info on them is that the people writing the logs dont hav enough info on them
So 10c doesnt need to give us lore for them
:) still like explanations
damn,
if its electromagnetism then the Kraken fights should be causing a LOT of bullshit to be happening to our guns lol
wait a minute
You just gave me a great idea for a modded level
:) ty wheat, I’ll credit you when I make it
gun sights shut off when fighting kraken
all of them
:)
emp time :)
imagine your brain shuts off when fighting kraken
or your legs (prosthetic cosmetic)
The chip in your brain turns off and you don’t have a hud anymore
thats the idea :)
but im imagining that it overheats and explodes (the kingsman style)
My guess would be a mix of gas sacs and the tentacles that they have being able to move them around in the air
tentacles only work when in a viscous enough medium
air is not very viscous
the sheer length or girth of a tentacle for air movement would make it impractical
im talking like i understand biology
It is still a fluid though, but the tentacles are too small to really make that work
if they move fast enough then yea
Ya but I don’t think they move that quick in game
they dont move that fast in game though
lets just chalk it up to other universe biology
because PI doesnt get it
so neither will we
CxO.E2: Hellion
rip
lol
Dw it won’t be super hard to reach the first kraken
first?
Easy: play R6D1 with desync
I’ve seen it
gonna try that soon
Kraken mitosis
ill throttle my wifi
Gotta kill then quick or the start to duplicate
anyone got some lore on the parasite?
i know virus + parasite = sleepers
but where parasite come from?
what is parasite?
are the krakens related to parasites?
We don't know where the Parasitidae Garganta came from. We know it has at least 6 different subspecies active in the complex, however.
All we know is it at some point came across the virus, or the virus came across it, and eventually they formed a symbiotic relationship.
virus came from crashed collector ship?
The kraken and floaters are simply the infected (sleeper-ified) creatures from the planet Destination. Their relationship to the parasite is no more special than infected humans as far as we know.
Virus, parasite, and hundreds of other species from different universes as per- Hammerstein's expeditions
Specifically, it is most closely related to the family of Fleas on earth (despite being alien in origin)
You got a question, I can answer it
(When not busy)
nice
virus is fungal in nature
parasite is flea in nature
fungal fleas
👍
imagine what sort of creature got infected to make the krakens 😯
NO
DONT BELIVE THE LIES FROM THAT YOUTUBER
The virus is a virus
👍
whats the nam stand for?
lol
Was already typing that
Have you read the "for dummies" document in the pins of this channel?
yep
Good. That covers most of it
its a great document
It has existed for over a year for the sole purpose of me not having to say the same things over and over again lol.
Just big arrow point at doc and ask anything not in it
i cant wait for 10c to shadow drop some more lore and the document needs to be updated
(I am severly coping)
Game is over man... it's time to let go.
(Or move over to modded)
It had a good run -- half a decade
👀
this is so funny
idk why
hes waddling over
The irs coming to see if I paid my taxes
me walking to pet the cat i saw on the street
The people want easy games
That’s a better one, you win
yours was good too
wholesome chat
now go to the complex and kill each other
aye aye captain
Frostty's cat judges you
Instructions unclear I have killed myself
instructions clear
im tbagging my own corpse
1300 calories
Instructions unclear I am hiding my own body from myself
she's not that big of a chonker
objective failed
i found myself hiding my corpse
what do i do?
its 1300 calories
1000 calories (cat) + 300 calories (guilt)
*+ -99999 calories for being fined for killing a licensed ESA
Normal At Minimum - Virus = NAM-V
Does a lore-audio-log-document exist in this channel?
theres a pinned lore for dummies if that's what you're looking for
All the logs are on the wiki im pretty sure
i dont think all the audio-lore logs are there though
like the R8 ones are not there
i may be wrong
I checked it
didnt find what i was looking for
Has there been any explained when it comes to what "The Inner" is?
the alien ship
that crashed into earth and killed the dinos
it had the artifacts that were made into the MWP among other things
If I'm starting playing again for the first time in years and not sure what rundown I last played, should I start at rundown 1? I'd like to understand the lore more this time playing. Someone suggested I start at rundown 6 and play through 7-8 then go through 1-5
uhhh well… Lore wise, most of it is in R6, R7 and R8, but both R7 and R8 do get a fair bit difficult mid way through. Plus playing ALT R6, R7 and R8 in that order does make it a bit confusing. So what id recomend is that if you feel competent gameplay wise do R7, ALT R6 and then R8. Otherwise/if you get stuck somewhere play some of the earlier rundowns to well, get better
Most of the story is told non-linearly through logs that give you background information, so I wouldn't care for playing through the game in any particular order.
If you want to get into logs, I would either browse the wiki or use a log tracker (https://andocas.com/gtfo/) and try to grab logs in the levels you're playing.
i mean, outside of R7 and R8 and sorta R6 which have actual story lines
me and my goofy ahhh not log hunting
The wiki has the logs listed on a dedicated page for each rundown
https://gtfo.fandom.com/wiki/Logs
I’m unsure whether they have every single log
But you can check for the log you’re looking for
Logs are snippets of communication or system output found on specific terminals across The Complex. Logs are listed using the LOGS command on a terminal, and are read using the READ command. Logs are occasionally necessary for completing objectives, such as Reactor Startup and Establish Uplink, but are primarily used to communicate the lore and ...
Tysm pookie ❤️ (FULL NO HOMO)
You’re welcome (full homo)
hehe, well-c*m(e)
Wel-c(foam)*m
Tf
Bro looks so polite
Like he’s here for that juicy juicy traumatic legion program/dauda experiments lore
ofc he is. He is here and he lusts for that ORG Schaeffer lore
Mfw I listen to og schaeffer go insane (he’s literally me)
@eternal talon did we get an explaination about why the ksos can use the tools and stuff?
i remember reading in a log that project insight observers were surprised to see a kso use the cfoam launcher and cfoam a door without being taught / told to
No, i don't think we ever got a direct explanation for that. The assumption is either that BIOCOM transfers that data somehow (never taught us, did it?), or its deja vu from their other lives.
yea biocom giving operational data to the ksos seems more likely
Any idea why schaeffer was conveniently under a large amount of water in what looks to be just an empty draining room area?
ALT schaeffer was fixing something on the reactor
then OG schaeffer came
Also how did schaeffer help the og team in the first place? Did he go on solo expeditions or was he just flicking switches and entering commands?
Right
i guess flicking switches and doing commands stuff
You mean og schaeffer?
Yes
prolly whatever control he had from R7
Since in R7 him and henrikson gained control over our objective stacks
So just some control?
Yeah, stack control from whatever remained of og warden and just terminal commands
He was saying he was doing a lot of the work like the og team weren't the only one running actual expeditions.
since in R8D1 we can see the door unlock is just a command
so i guess he was just doing that for us in the other missions
Who are the collectors? Do we meet any of them?
they were an alien especies
and no
but
the warden is related to them
Alright
I still haven't done R8. Trying to find people to play R6-8 with me that don't mind me asking lore questions
we dont know much about them other than they crashed into earth after their ship got overrun by the virus or sleepers
and they got exiled from their planet

aight
considering we know sleepers existed on their ship,
and that sleepers are formed from the virus and a parasite
logical deduction leads me to believe that the collectors either had both the virus and the parasite contained on the ship (which broke out when crash)
OR
the virus was contained and the parasite was a result of the collectors biology mutating when in contact with virus
kinda like how we have little bugs living in our skin to eat dead cells
does anyone know the log that mentions wrdn resetting the biocom exe?
i swear its real but i cannot find anything on it on the wiki
i dont think its a log, its the status thingy in R7D2 next to the server into which we plug the chip in
although there might also be a log of it somewhere, im not sure abt that
2nd is unlikely cause the parasite is also on destination
thanks
ill check it out when i get a team for it
ooh yea
you're right
id be suprised if there arent any pictures of it on the wiki
or atlernatively im sure frostyy or someone has them saved
I think I found the log that I’m looking for
It’s the XXX-4-WRDN.LOG
It details the wardens take over of biocom
But I cannot seem to find any hint of biocom fighting back after this initial scuffle
I’ll check some more on it
But at this point I feel like I’ve dreamt up the whole warden vs biocom caged ladder match
the fighting back is definitly on the screen in R7D2
@eternal talon
Do you have a screencap of the monitor @coral gorge is referring to?
thanks for the referral
yea i think they took it off the wiki
WHY DO THEY DO THESE THINGS
because they are insane
There is a bunch around the facility, where you see biocom and the wrdn going back and forth
On the little screens, not on terminals, you can see biocom trying to delete the warden and the warden resetting it
yes
I've since learned its just on a general screen that shows up in different levels (R7D1 for example) and there isnt a proper page for it on the wiki
its a nice piece of missable lore
Ya there are some things that are like that
Would Imagine its to conserve space for more important space. They probably would have to pay more If they want to improve the Server Capacity
Although i dont know Shit about fandom Wiki so it Could be completely false
Nope
What was Daudas past?
Im kind of curious cause from a log there is something about meeting the crew (Woods, Bishop, Hackett) and then he goes into the HSU
Other than that idk about Dauda
He was Medic TF2, but Not german
Nigerian, yeah.
Can we get this on game theory?
We'll have Tom
he was a scientist at garganta who did *funny * experiments with nam-v, the parasite and other funny substances on humans
and he ended up going into an HSU shortly after gargantas collapse to save himself from dying
(in ALT he meets woods, bishop and hackett and woods basically "volunteers" him for the legion program)
Still doesnt hit the same 😭
In the original universe?
Like he just went into a random one and got taken to the program like that by a random group / our group (Woods, Hackett, Bishop or other group)?
yeah seems like it. I dont think its ever explained how he got into legion in OG
who the hell is Tom
huh?
great question
Maybe Tom is the friends we made betrayed along the way
wasnt that the name of the guy who cooperated with schaeffer?
or who he made friends with at least in the ORG and ALT timeline?
yes
He is Mister Truth (Source: Trust me)
real
I believe him
so i just got the game is there any intro lore i should know? im not looking for big spoilers but id like to know a little about like where i am and who i am that kinda stuff or would that all be a bit much?
check pins
Lore For Dummies
hey Frostty
the pinned Lore for Dummies document is already pretty extensive in the larger scope of the game
there are some spoilers in it about the events in the game, but generally it's not too big of a spoiler and should serve as a baseline for what you experience in game
Though you may read about some characters that are in mentioned in the early game via LOG files but you wont encounter them until the later rundowns
so if you're fine with that then go head and happy expeditioning
hm
thank you guys
Summary of the entire Story: You are so fkd
not wrong
hey btw @eternal talon there is a mistake in the pinned rundown schematic thingy, where it is said that OG team does R8B2
question about that how do we know the alt squad died before r1 and how do we know that there is a new squad that took their place?
ALT R6CX has bishops and daudas bodies
and a log explaining how they died
i guess i missed that log, guess i have to redo that level eventually
now this makes 2 theories:
Theory 1: that squad warped into alt wordline and got killed
Theory 2: they were the true ALT squad and died, while the alt squad we play as warped into ALT R1 and took their place. The 2nd theory mostly exists to explain why the fuck is there someone trying to morse code in ALT R1D1
since its way too early for alt scheaffer to start his stuff
could be the groups schaffer that took the alts place and he is trying to find his gorup again, by telling them deeper?
The theory was that X scheaffer warped to alt wordline with X team. X team would take ALT teams place, while X scheaffer tried to communicate with them in ALT R1D1, but would eventually be fail and die in some hole
why does the complex have no bathrooms
In lore: it does.
In gameplay: because the levels are developed using procedural generation and none of the current (7?) Tilesets support/have that as an option, and none of the CustomPrefabs are bathrooms. Closest we have on the CP side is a broom closet with a trapdoor that leads into schaeffer's den
I thought the levels were hand crafted
just using tilesets
it’s randomly generated??
Not even remotely
The only parts of the levels that aren't randomly generated is the route, any custom tiles, zone doors/alarms, and supplies
Everything else is the devs spinning a weel 100 times until they get something acceptable
which is why so many people back in the day were making fun of it taking the devs six months per rundown
oh wow
And objectives, though the majority of those are tied into custom tiles aswell like reactors
Whoever spent an afternoon writing the LevelLayout or the WardenObjective datablocks
Testing levels can take a fair bit longer, but actually making levels... I could slam out a dozen in a day if I did nothing else
Just working solo, making the PT rundown took me a little under a year
And that overhauls... so much
oop
Iirc at their smallest, 10cc had a team of 6? I think?
oh wow
youd expect them to have atleast 10 guys… since.. you know…ill stop now
Making a level isn't that hard
Making a good level (and testing it properly) is much harder
This
Maybe they did. I don't have the best memory
I meant working on levels, though.
Still, compare that to modded rundowns. A single modder can put out an amazing level in less than half the time it takes an entire team to do it using the official tools, that would only make them even faster
Modders have been building rundowns on practically scatchpaper for years
Also, isn't this the exact type of conversation that Kickstarted the "we don't support modding" banwaves from 10cc?
Being outdone by modders in less time, and with inferior tools
Modders and the official game devs have vastly different requirements, you can't really compare them that well
Not to diss modders at all, I think they do very cool work, but what they do is very different from creating the base game
We aren't talking about making the base game though, we are talking about rundowns
By and large, the code to make rundowns and the levels inside them have not changed in years
Agreed, but there's more that goes into an official rundown than just the levels, right?
Custom weapons take less than an hour each, and modders can even make their own CustomPrefabs and weapon parts if they wish
New tiles, new weapons, new enemies, changed mechanics
Plus numerous rounds of bugtesting and fixing
You can make a tile in 1-2 days. You can make a weapon in an hour (4-5 if making new parts).
You can make a new enemy in 3-4 days assuming new model changes. Something like the snatcher would take about a week.
Mechanics we have plug-ins now to do all of what vanilla does and more in under a day
-- including multiple primary objectives
Bug testing and fixing takes the longest, I'll admit, but I've made my own custom rundown. With at minimum 6 times the manpower, it took me a year by myself. It should not take them 6 months per rundown
That is nonsense
Two modders should not equal 10cc's entire team working on new rundowns
10cc being slower than molasses drips of a spoon at developing new rundowns when modders can do it in a month
Modders vs official devs
It's a dumb argument that I see in numerous places
Have you PLAYED modded rundowns? Some of them are seriously better than vanilla rundowns
Frosty your timings are either way off.. or your measuring time it takes vastly different
PT took me just over/under a year.
The average between rundown releases was 5-6 months
Yeah, knowing the outcome or "this is exactly what I'd want to make" means it will take far less time
You're ignoring probably several things thaat were left on the cutting room floor
(Assuming modded rundowns also don't have that)
PT has SO much stuff I've abandoned since it first started development
Most of the levels I've rebuilt from the ground up at least twice, even
That was a point against "I could make this in a day"
Yeah, you could, if you knew exactly what you were going for, but game dev is not a linear path, it's a maze
This isn't apples to apples.
Solo modder = 12 months
10cc team = 6 months.
10cc have WAYYY more than 2 developers
Also recently, didn't you guys expand your team to something like 40 people?
The snatcher took months to make, between the artistic design, coming up with the game design, prototyping, writing all the code needed to actually make it work, testing, bug fixing, iterating on the game design mechanics, the animations for movement, snatching, etc.
Snatcher is an outlier. It is very different than all other enemy types, I will give you that. Must have been a bitch to make
But the new r8 enemies are literally just reused assets
snatcher?
Hobbled together with flier tentacles and removed heads
Something like the snatcher would take about a week.
you just said it would take a week
I haven’t seen one of those grabby bastards yet outside of videos
R7C1 :)
It really depends, but yeah, I probably super low-balled it there.
It is very unique compared to other enemies
I fear no man, but that thing… it scares me
No, only modding. I don't have the free time for that
im starting to study game dev
and i can see why even the simplest stuff can take a while to do 
But still, how does it take twice as much time with like ten times as many people?
I'll gladly give context 🙂
Make from scratch rather than using already existing code
(I point at r8 enemies again, also quite a few of the new guns use reused assets, barring mostly scopes)
Also, not every single person working at 10CC is a programmer
I know?
^
idk where people would get the impression programming is easy unless they’re extremely ignorant
Mhm
Rundowns are all made in json though??? Everything is modular and really simple
They use C#, but rundown dev mostly isn't aside from tiles and parts
Like I said earlier, there's more in a rundown than just the levels
How long do you think it took to make trapped bioscans and for them to work properly
This whole conversation probably does not fit this channel, but heh.
Its important
lore of game dev, totally
conversations die immediately after moving channels, pls let it stay here
If I had to give a reasonable guess...
Given they are tied directly to the CustomPrefab and NOT actual settable scans, id say there is a fair bit of cutting, but rough estimate are 2-3 weeks
It's just making the first one then copy paste it around
To be honest I would love to hear more of the background making of the game, if 10C ever has time to make a big Q&A about it
Iirc one of their artists has a blog with a bunch of stuff posted
I forget who
Yeah in some of the stuff they posted you can see some of it
Was really cool
it looks rather dog-like in its current form
I have been involved on the very first implementation of the localization for the game, for instance, and it took a LOT of back and forth with the translation teams to get something that fit to the game (at least in French)
Agree. Far more alien than the majority of sleepers, though
Translation is a whole nother' beast
Then I think you vastly lack the perspective of what goes into actually making a game, from running an entire studio and all the parts involved. If you're one person, a modder, you don't have to care about what anyone else thinks about what you're making. You don't need to care how perfect or imperfect it is. But when you're an entire studio, you have everything to consider. You have the meetings to make sure all teams are aligned on the vision and goals. You have narrative that is giving a certain vision for how things should work or look to fit the lore. you have game design that is overseeing how it actually plays. You have level design that is putting everything together. While level design is making stuff, you have coders creating new features for everyone to use. While a LD might start working on a custom geo and starting to put things together while waiting for programmers to create a new thing for their level. Then one programmer working on the new LD feature might get interrupted to help a coworker who's stuck, so now LD is waiting longer for their feature. They take a break from the custom geo to start reseeding the level, but now they get new information from game design, narrative, etc that changes how the level should be designed to better fit the vision. They go back to the custom geo and realize they really just don't like the initial vision they had and start reworking and changing it to make it better. Now programmers have something ready to be tested so they switch over to test that new feature and run into issues with it not full working as expected.
And all this context switching takes time to get back into the groove. All the meetings take time, but are needed to ensure everyone is aligned and things aren't going sideways as they have checkings with leadership.
localization seems like a bitch and a half
yes
LD's are usually also the ones that are coming up with the new enemies and variants, so they are also taking a break from making the level to work on the enemies. of course variants are a lot less complicated than a full new enemiy (e.g. snatcher), but they also take time to make, test, etc.
If you have developers that are just constantly interrupting eachother because they "need help" and because they have to wait around for other teams to do stuff, that doesn't really seem welll-structured
Insane statement
If you ever find the time to make a "Post Mortem" on GTFO development, I am sure a lot of us passionate people would love hearing about it.
That's how a company works, you have a ton of people working on all sorts of stuff and you need to coordinate it
That takes a lot of effort
Although I know GTFO is a niche game, and all gears are already turning in order to produce DoW
That's how the real world works, teammates need help from each other. no one is perfect, no one knows how to solve everything, and they each are experts in their own domain knowledge. It's not about being badly structured.
That just looks like a manpower issue then if your level design team is also making enemies and testing it by themselves
For example. I've worked on many of the achievement bug fixes, and had to reach out to the programmer that is an expert in level gen system. If I didn't ask him, it'd take me even longer to fix. if he did it, then he wouldn't get other work done, by I can do most of it with the help of asking questions to the expert
Well yeah, nobody is perfect, but there is a range. You didn't specify if it's like hand-holding, but people shouldn't constantly need help
It shouldnt need to be
Well of course they need to test it themselves, so they can iterate on what they are changing and seeing if they like how it plays. Once they have something ready for the delivery team to test, then they hand it over for our delivery team to run through the level and try everything and do deeper testing
no, it's not constantly needing help, but do some research on programmers and context switching. even just a little bit can be super disruptive, but it's something you can't fully get rid of.
I wish people would just look into it even just a bit
Some of the stuff I'm saying is a bit overlay vague and a little exaggerated to help illustrate the point that when people say "oh it should only take a day or two to do that, i did it much faster" don't understand how things are when working in an actual studio and all the moving parts.
also most modders generally don’t make new features for their levels
Goofy enemies for goofy level
It’s a creature study
Ya
But yeah, you can crank out a level with current features in like a week, probably a bit shorter. But balancing, playtesting, tweaking, feedback, bugfixing, and other things? That takes a while
meanwhile your E1 keeps getting broken 😔
Yeah, I made my E1 in like a month, but it’s still getting fixed and fine tuned 4 months later
conclusion: game deving is hard
the conceptual quality you gain by just being a solo dev or small team (less than 5) is a loss on visual quality
10CC have to do that plus develop new features and stuff
Sure they could crank out levels faster, but quality and lore and design would take a hit, and there’d be less new stuff
much love doc 
R8 had like, at least one new feature per level, usually more
Props to y’all for that
I've tried my hand at making a game engine from scratch and it was a huge pain to add or change anything at all
every little change breaks a couple things and its just nails all the way down
Oh yeah they’re also making new tiles lol
im excited to see what they put out
If using only everything existing, not adding any new code, geos, etc. Not setting up any objective texts, balancing, the tweaking and fine tuning, sending to delivery to for feedback, sending to bug hunters for feedback, etc then yeah you can get a base level "made" pretty quickly. but every step adds a lot, the iterative feedback.
You want to add a new variant, now you need to figure out what its role is and where it's going to be used. do you want it in waves? as a statically places? now you need to setup the wave and population settings.
This
A lot of pretty interesting ideas are scrapped because they dont fulfil their own niche
exactly, "cut features"
nah, just didn't reach the vision we have for the game, for the feature. Didn't meet the quality we were after. Or just had to be deprioritized compared to something else
I'd love to see the low poly hide and seek type shrieker yall have made and left on a hard drive somewhere
hell any cut content would be interesting to look at
Yeah, I scrapped an entire level concept because I couldn’t make it unique/interesting enough, and I’d worked on it for at least a month
that's tough man
Dw, I got the tools I need with R8 so I’ll be remaking it in a different rundown

I really hope GTFO gets some love later down the line
not like a complete makeover or anything big
just stuff the devs would like to add in for themselves
you know?
if i ever figure out unity
I'd like to make a hall of fame for the game
showcasing off cut content and dev iterations of the enemies and stuff
that'd be cool
they will definitely revisit GTFO in a far far future
lol
im learning game development just so i can make my own GTFO style game in the future 
this game had GOTY potential
😔
Stupid starfield
You are mortally obligated to include at least 10 different Easter eggs and call backs to gtfo now
editing code or testing code you didn’t write can be a nightmare
especially in these contexts
that being said I will still make fun of certain funny balancing changes because of just the context we have playing this product for far to long. Could I get more lore in the lore chat and less programming nonsense tho. X != x+1 it makes no sense
lore
hmmm
did we get a confirmation of what the devs used to make the sleepers' clicking noise?
also i found a log mentioning the parasite (XMN-GBB-8B5 ALT: R4B3)
bug that crawled into this lady's skin and she started doing the funny "peel your skin off" thing
She didnt peel it off
She just scratched it
Itchiness is pretty hard to resist
Any feeling is if it's intense enough
the r8e1 ending is weirdly depressing
literally me
As a long time modder and part time game dev I agree with most of this, something else that d0c doesn't touch on here is that when you're modding something and encounter an issue, you typically work around the issue and find some way to patch what you want together. Where as when you're the dev with source code access you'll fix the underlying issue, which may result in you having to rework whole systems due to assumptions made earlier in the process. Then you may decide to just scrap the idea instead of reworking those systems and theres a few days down the drain.
I will say that I think it's a shame the enemy creation system didn't get more offical use in GTFO, as it's extremely powerful. My only guess is that the people working with the system didn't have the time to mess around with it for weeks to figure out the extents of what it can do
Also while I've endlessly meme'd about the mapper, I understand why it wasn't added. It doesn't really make sense in the static levels of GTFO beyond extremely niche uses
(This is why I will eventually make a whole game as an excuse to make the mapper good)
mapper?
Makes a point cloud of an area and highlights different things with different color points
Room CT scanner
what the fuck that looks AWESOME
Or was that something else from 2017 trailer
I love this thing so much but it's a glorified locker finder
If GTFO had randomly generated levels it would make a lot more sense
I have a whole sub section of my website about it lol
This is why (once I finish my current game project sometime this year, goal is before october) I will make a GTFOxLethal company type game for the sole purpose of adding the mapper
send link?
thanks mate
we should add the mapper just to make you do work and update that site
but then make it work for everyone except dak
Doc doing treating Medium like Anish Kapoor
try to use it and your house explodes
I am a martyr for the people
it would be pretty neat for doing levels blind but otherwise yeah it isn’t really useful when the maps are the same every time
good for fog
True but is being able to navigate fog better than a second sentry or cfoam
knowing the map layout kinda invalidates that point even in fog, it’s the same thing as going in blind as previously stated
The only real consistent use would be finding lockers in fog
Which doesn't really justify a tool slot
So I understand why it never made it in
wouldn’t it put the dots on lockers?
different color dots
Yeah
Just put it as a secondary function of another tool
Oh ok
it would be neat on the biotracker
bio tracker update
That was one of the things they tried, it's technically part of the bio rn, just disabled
Oh cool

Looks really weird tho and bio is already super powerful

we did kina work on a hybrid of the og mapper with different functionality but it didn't play how we intended so got put back on the shelve to collect dust hoping the dust will make it better
it’s marinating I see
Too good for this world 
aged like fine wine?
I can understand why the other tool concept were scrapped, they all sound like really cool ideas but if you think about how they'd actually play they don't fit with the game
what were the other ones?
Like the nanoswarm sound sick but like, in game how would that work at all. You're just turning tool packs into health or weakening enemies
nanobots doesn’t feel like it would even fit with the setting
but that might just be me
definitely sounds awesome tho
You can find the model for it on one of the artists art station, it looks really cool
No idea how it would fit at all
use it to repair/reinforce doors!...
If cfoam is so good why isn't there a cfoam 2
What I really want to know is what's with all the concept art for a giant light device
big big LRF when
The sun the sun the sun
I wanted a cool techno-neon lever action rifle
lever action lever action lever action lever action lever action lever action lever action lever action lever action lever action
shouldve gotten a lever action instead of a slug shotgun
but the ping alerts sleepers
shooting also alerts sleepers, not sure if you knew that 
no way
impossible


sleepers dont have eyes
how do they see my flashlight?
i know its something about heat transferrence sensitivity or something
they dont see it
they feel the light


you should ask your local Sleeper for more info
maybe the light was within us all along
brb gonna do that
they shone that 13 billion lumen temu light in my eyes and asked me if i could feel it
I've lost the ability to see
But I can see the shrimp colors now
There's a video of someone doing this in-game but I'm not sure if I could post it here
Yeah I've seen it
I'm the owner of the modding server so I've seen most there is to see
50000 lumin Spotlight shining on them: i sleep
Bootleg Ali Express headlight:
https://tenor.com/view/daspoody-sleep-sleepy-wake-woke-gif-2569845121217246002
Plot hole
They hear tiny steps but not Shaffer going mental over the walkie talkie or the security doors screaming
quite funny
headphones ?
no
they got airpods in
so Woods knew about NAM-V and worldlines all this time?
pic from Woods log in ALT R5A2
No, he’s just really religious lol
yeah i know
but is really interesting how he talks about a "plague" and "many of him"
(i didnt meant he knew about NAM-V and worldlines literally btw)
yeah to me it seems like he somehow learnt about wordlines and nam-v
even if very vaguely
god told him 
and like he also in that log talks about the fact that he will be saved while the interviewer will die (which is what happens in the end as the guy prolly dies to nam-v or sleepers)
he will be saved
dies on R8E1 😔
well yeah
OG woods gets to live atleast
or get out atleast, who knows what happens atfer
they probably die
but my headcanon is they go to DoW woldline and start doing some crazy heists 
That's a cool connection! Could "he is one" somehow be referring to the Warden across the different timelines?
”he is one” so i dont think its a diff version of him
the "he is the one" part refers to the person "saving" him
so woods is most likely talking about the warden/collectors
the sentence doesnt really make sense logically
"for though there may be many of me, he is the one"
meaning there may be many woods but only one saviour(? i dont really get it but thats how i understand)
so either woods follows that sort of religious belief or woods is just insane and he's not thinking logically
maybe he believes that the God he worships is the one true god, even among the infinite possible universes?
Exodus 20:3-5: "Thou shalt have no other gods before me."
yeah i get that impression too
I guess?
the best part is I could see this happening
Do we know our membrane ID for either worldline?
the only worldline we know the ID for is ALT//Durant's
otherwise, we just have a yuuuuuge list of random numbers and letters
that being
M-E8SZ-FDIP-UNV7-HW8D-76HM-UXKJ
so ive been engorging myself on the current GTFO lore. what exactly is going on in rundown 8? i read the wiki about how ||the membranes were snapping together and there were two teams of alternative prisoners in the complex as well
is it the same complex from worldline 1 in which two teams (OG and ALT) are operating, or is the rundown two worldlines going on at once and the levels with different teams are from different worldlines? orrr. what exactly?||
its multiple worldlines
together
not just OG and ALT
you can see multiple teams of ourselves dead all around R8
all of R8 happens in that "new" worldline
as in many worldlines in which the collecters took the player prisoner quads and took them elsewhere?
elsewhere?
or is the events of R8 anomalous and unintentional in nature
i see. i guess i wasnt clear on exactly what/why R8 was. happening
tbh
we dont even know why that happened
that makes sense.
because i recall the collectors wanted to take the quad and other survivors to a membrane in which NAM-V didnt exist, but then after that was R8 and ???????? yeah i just wasnt clear
yeah
we never know what the collectors plan was until R8
in R8 is revelead the warden wants to take us to a clean dimension
at least the ALT Warden
ah
who knows what OG warden was planning
but some people here pointed out he was searching for a "cure" or something
and experimenting with the neonates and such, yeah?
thats the impression i got when i played last
the neonates were used to make conduits
the clones schaeffer encounters
the warden made those clones to communicate
Frostty is here
she will answer everything with more detail
that is debated. we cannot say for certain if the collectors wanted to save our quad, or not. Ultimately, we doom the ALT//Durant Jungle worldline with nam-v regardless.
because we werent decontaminated before interacting with the WMP?
i feel it is apt to mention here, it is not just the ~9 or so alternate earths that we know of. terrain from the destination worldline itself was warping in and appearing on earth. most notably the entire alpha one site where the e2 kraken fight takes place
oh that explains the sand on B2 then
(picture of destination terrain on earth)
also if you compare the r6d1 arena at the alpha one site and the arena in r8e2, you will notice it is identical, even in inaccessible areas
eh, for a number of reasons.
it is true that we dont get decontaminated, but think about how that would work to ensure none gets through
we can only get clean by staying in hydrostasis -- the outside of the container itself would still be exposed to particulates that can survive for weeks
and ontop of that, we warp at least half of the kds-deep silo with us, containing god knows how many infected ksos/husus and potentially even sleepers (though no evidence for the parasite making it through is given)
we did a bit of trolling to Durant
evidently
durant himself says something along the lines of having set up a perimeter around the site where we warped in
just a small ammount of trolling
nam-v is just too pogchamp
gtfo has a bad ending. even surviving ours and alt// earth, the OG squad will die a slow painful death from nam-v, dooming the entire clean worldline to end up like destination in the proccess
honestly
ALT team had the best "ending"
better to die in a fight than slowly
(destination is the way it is because it was exposed to the virus (and parasite) 7 TRILLION years ago
we know it was at one time at least habitable because we find ruins from the collectors there, being this carved sandstone plate and ancient bridges.
(assuming they didnt just visit it when already space-faring)
they appear in other levels too iirc
@gusty wagon but yeah, if you ever have any questions, dont be affraid to ask and i will do my best to answer. The for dummies doccument is also avaliable in the pins of this channel as a quick-look resource.
thank u!! <3
I always assumed the traps he meant werent meant for us and instead were simply for wildlife or smth so it doesnt murder Durants team
or well we can assume thats what happens since we have no confirmation in the end. For all we know durant and the prisoners might throw a rave right after the screen goes black
Also i still believe durant and the squad can survive by opening a bunch of pods, killing the people inside and taking their place, and then just waiting out nam-v till it dies out
What about this log? https://gtfo.fandom.com/wiki/000-000-000
000-000-000 is a log from ALT://Rundown 2.0 which contains 30,831 rows of personnel data from Santonian. The purpose of the log appears to imply that Santonian were aware of the existence of multiple dimensions, and actively able to scan them, or was populated by The Warden. The data contains both staff and KSO records.
Unfortunately, the data d...
Or do you mean for worldlines we've been to?
Actually, I kind of feel like having a worldline at the top where all of our characters are active and Schaeffer is unknown implies that it's the alt worldline.
Hoyoverse Moment
they could make it one and change literally nothing.
apparently none of the worldlines in it line up exactly with ones we have been to.
but thats just what i've been told. i've never bothered to dig through that mess
its waaaay too long
and i dont have filters
I could be wrong, but don’t the pods need power?
they do.
i assume Cubix is under the assumption that Durant and his team reinvented electricity and the modern generator after being stranded.
(also there are some discrepancies in the length of time they have been stuck there, but it is quite a long time at the very shortest assumption)
Kk I was just wondering how they would be powered, plus don’t they need the injection thing to wake up?
Connor seemed to have it automated
as he doesnt mention anyone waking him up
Who?
Where do we see our character's IDs in the alt rundowns?
Nvm, found it.
M-FGP0-4BUW-R6BX-RJR8-1E56-S48D is not the alt membrane.
Do we know any OG IDs?
Yes, I know
It's the membrane belonging to where the Durant ef01 team went from the alt worldline
We know no other confirmed worldline number matches
is the facility garganta or is the desert in r6 and beyond garganta
?????????
why the question marks
Connor, the scientist guy who continued to work after the collapse
Garganta is the complex
Ty
the desert dimension is destination
In one of the R8 logs he talks about using HSU to stay clean, while also saying he avoided any contact with any other remaining staff members
buddy has nobody to sign his paycheck though
Link logs pls, at work and don't have time to dig
Alien planet, different dimension, 3k light years away. Not earth, not Mars, Yada Yada
Depending on the context of "worked" his ass would be grass if he stopped anyway
oh
somehow doesnt have all the logs memorised
The following article details all of the logs, voice-overs, and other related lore that is found within Rundown 8.0 or released at the same time as the rundown. As these logs may have gone through revisions in subsequent updates to GTFO, this article represents the current version of the logs as found within the game.
But yeah im mostly referring to this log
He says he is with other scientists, so it is entirely possible they could be taking turns in hysrostasis so they have someone avaliable to administer the fluid
I mean he says he avoids as much contact as possible with the staff
like i really think there is a way to automate the waking process
Maybe what I'm about to say wont make much sense but I dont get the "we're doomed" impression when we finish R8E2
What I mean is that if the ending's supposed to be a bad one, it doesn't look so at a very superficial glance
If for example the prisoners started coughing ominously or whatever right before the ending it'd be more obvious
That's a fair point, but as you said - its very... Shallow of analysis, knowing all that we know about GTFO's lore and NAM-V in particular.
Like there's no fucking way they did not get reinfected while fighting through E2.
It's also a level that doesn't have spitters or poisonous fog
Yes, but there's NO FUCKING WAY sleepers don't carry any in their bites or shooter projectiles
True


