#gtfo-lore
1 messages Β· Page 14 of 1
them being able to come at you while having nothing but bone left of their legs is i think a bit of artistic license
clearly no way in hell
Human bones cant
which human sleepers would have
They'd be altered by the parasite and the virus
the snatcher is eerily human.
I've sort of been under the assumption these things are a bit like necromorphs
It is, but almost anomalously so
not really. they dont die. Necromorphs work by reanimation
look at the divider for example
If sleepers can lie dormant for billions of years without deteriorating and fully function when reduced to bone and scrap
that could not keep itself alive in any way
"Alive" for necromorphs is
The infection iirc is on the cellular level
They stop moving when they're nolonger able to hurt you
"Killing" them requires destroying all the cells
...or maybe not. It's been a bit tbh
Im a bit fuzzy on deadspace necromorph mechanics
Like how are we defining life here
it isn't total cell death. the cells are just under new command and are mutated like a cancer
It's important to remember that in dead space, the markers used perpetual energy as a lure as part of a reproductive cycle. When you break the fundamental assumptions of physics just to bait someone into interacting with you, assumptions about things like "that clearly couldn't move on its own or sustain itself" fall apart
Like, if the marker can produce infinite energy, who's to say flesh that it puppets can't sustain itself?
It's so far beyond us it may as well be magic.
its funny they are both in the same crater.
Right?
Dinosaur crater gets used a lot for this stuff tho
Honestly the biggest thing that confuses me about this is like
Not only "why does a parasite need a living host"
But "what actually KILLS a sleeper?"
Because it's so weird
really we just put enough bullets into it. theoretically, if we can kill the parasite that'd do it right out
In deadspace, it's pretty simple. The flesh gives up when you've chopped it into bits that can nolonger wiggle in ways that are likely to hurt you.
but in terms of gameplay its like a critical mass of physical trauma
But here it's like
Headshots are extra damaging until the head is gone
But then it survives without the head
But a BIG enough headshot will... kill it anyways?
could be the parasite moving around the host to avoid gunfire
one shot headshot too fast for it.
Even though destroying the entire head and upper torso isn't enough to kill a big striker?
See this was always my headcanon
Until I discovered how shotguns work in this game
But even if we pretend the Shotgun thing is just
An implementation inconsistency
Or we pretend the parasite can move at like... absurd speed
Does this imply the parasite is a physical organism hiding in the sleeper?
Contorting to fit within it
And not just germs spread throughout it?
we don't know the size of it
one sleeper could have one big parasite or dozens of small ones
working like a colony
like lekgolo worms in halo
Sure, and maybe they all like to cluster in the head until it's removed, or something
And the back is just uh
Poorly armored?
sleepers certainly leave dozens of eggs when killed.
we see their eggs
so they cant be that small
Those are eggs?
yep. seen in game and confirmed by the devs in here
is there any in-game refrence to the parasitic infection? I've only heard about namv in game.
Cysts or ocifications
There is yeah
many many many.
here is some biomass in a tank that certainly isn't human looking
How do we never see the parasite itself
See, I've seen that but it's way too big to fit in a shooter
Let alone the shooter's head
i wasn't saying it was a parasite
just funky biomass
...really?
Have we ever seen the tongue growth on a dead namv body that didn't have the parasite
not that i recall
then again, shooters dont have those.
would be a very inefficient evolution/mutation
This would be assuming the tongue is the parasite
also how come this thing doesn't lick us then
But frankly idk how these eggs get inside you anyways
i'd assume its like flies. lays the eggs inside the host then they hatch there to make more
they are never supposed to 'get inside you'
Ok
So there's like
Shouldn't we see hatched eggs and burst open sleepers then
How come we never see the parasites roaming around trying to get into us

i could point to the teaser image
I'm not familiar
i gotta try and find it. was tentacles covering a mask and controlling a prisoner
was a gif
How old is this teaser
here was part of its teaser #dev-leaks message
the full gif is on here somewhere
i just gotta find it
I guess if it's some small tentacle creature hiding in their bodies, it could need to stay in the head to survive in the longterm, and in the short term it forces its way into other locations to keep fighting to protect the hive before it dies
Worth noting we see lots of "dead" sleepers that just... stay that way and don't despawn
I assume the despawning is a game play performance thing given we see them disembowled and just, completely dead in levels like r7c1
Also in the games defense, iirc as long as enemies limbs are still movng you'll see some tendons running along the bones
Given that we never see injured sleepers moving around, I think it's safe to assume that either they regenerate if you fail to kill the parasite, or sleepers eventually die from their injuries
After all, no new parasites move in to control the ripped-in-half sleepers
They're very jiggly
thats supposed to be for the snatcher
it was planned, but never fully implemented in-game. I wouldn't be surprised if in R8 they come
It'd feel a little weird only seeing them in the final rundown but I'd take it over not at all
well its the only time they can appear now
since they're not adding anything new for the next year or so with alt rundowns
Have they confirmed no new enemies or enemies from say, r6 and r7 will be in the older rundowns?
I mean, hybrids weren't in r1 before but i saw some in the waves in alt r1c1
the only confirmed was no snatchers in R1
i would guess enemies show up 1 to 2 rundowns early like how Hybrids did
i somewhat suspect r1c1 got hybrids just because it'd be a straight snooze otherwise
It was certainly more interesting with them added
But it wasn't very hard even with them there
It would not surprise me if they just re add chargers to R2
Wasn't there already chargers in r1
Yes, but OG R2 chargers decided to leave on lunch break.
Huh
To only come back for R3
Hey it wasn't my idea
But yes R2 has not one single charger
LOADS of spitters tho π
Cause they did not exist in R1. and R7 only has them on C2 Overload
Even R6 had more spitters
They are fun
when you play with someone who never seen one
just tell em to stand next to one without saying why
Well R2 has them everywhere. so you gon be happy π
infection, and infectious fog, is a cool mechanic
the spitters themselves are like playing where's waldo, followed by rhythm game stare-at-waldo
Well those will be plenty available as well in R2. When they finally release it
But yes I think the easiest for them is just to add chargers to R2 and then say: see ! it's not the same!
r2 but every level has snatchers that drag you into the fog and spitters
Would make the rundown hard again
It never was
i remember watching markiplier soloing most of the levels and it didnt take him very many tries
R1 never was hard. R2 was a big step up. but going back to it was mostly first clears
So it is not going to be a long lasting one either I am afraid
Probably gotta wait for R4-R5. And then R8 meaby?
idk, i feel like i can get some replayability out of r1 with solos
Oh for sure. It is just not very challenging. Solo obv will give a bit more challenge tho.
But then you have new players who finish R1 in 10 hours and think they gonna do R7 in 10 hours as well π
Poor lost souls
Hardest
Unless they actually make R8 the hardest ... but we'll see
who knows
the addition of bots has changed the game fundamentally
back then, my crowning achievement was that my friend and I managed to do r5a1 extreme with just the two of us
Yes, not for the better
Altho it's more a expectations thing
maybe if you have a 4 man or want to play with strangers on the internet
for people with 2 or 3 players, bots was a big upgrade
playing with 1 bot is largely manageable
even on hard levels
There is a big problem with that: you have a lot of players coming in. they see bots, they think: neat time to solo play.
Does not work
But my girlfriend is trans and her voice makes her dysphoric, and there's a 0 percent chance she's gonna wanna play with strangers.
And even if she did, my other friends don't, emotionally, wanna have to deal with the emotional baggage of strangers on the internet.
There's a huge reason I never got further than the B levels in r5
even thouigh I queued with strangers for a few missions in the discord
Later levels make it very clear the game is meant for 4 players(devs words, not mine)
3 with a bot is Def possible
But that's what it is. a bandaid
But never tell someone he is gonna finish this game with only bots. cause that's a lie
i think that's pretty rundown specific
and honestly, readding the earlier rundowns, which were easier, is gonna make solo+bot or duo+bots play a lot better
R1 yes. R6 meaby. the rest? probably not
I mostly see bots as making solo play fine and fun for early levels, and making duo and trio play manageable at high skill for the hard ones
Which is not strange cause you know communication and stuff
I probably wouldn't have played the later rundowns much if they hadn't added bots
Sure. That might be manageable with duo or three man
r5 was so hard that literally half my friends that bought the game dropped it
well it was the hardest.
so it was just me, and super-short-attention-span ADHD buddy who would lose interest quickly, who i ran r5a1 extreme as a duo with
Altho in R7E1 for example I probably would prefer doing 3 man no bot tbh
and with the bots, I was able to solo my way up through r5c1
erm
r6c1
I got stuck on r6d1
then I reran through the missions with him and we cleared em
r6 was easier because scattergun
but
R6 is probably doable with bots solo. Altho even there I see 95% of players failing on R6D3PE
Because bots can't split up
r6 was def harder than r1
Ofc
R1 is a joke in terms of GTFO
From hardest to easy it would look like: R5, R4, R7, R2, R6, R3, R1
r7 was pretty hard
Not hard enough tho
my friend and I gave up on doing c1 with bots as a duo - not because we thought it wasn't possible, but because he just got frustrated and bored with it and has a very uh
low, low attention span again
Well now you know that R5 and R4 are going to be even harder
Altho with all rundowns in there will be more easy levels to do
So people can hop to other rundowns when stuck
Then now you know it for R4 as well ππ
r5 was some serious shenanigans
I think re-adding the previous rundowns is gonna help[ me ease some friends who wanted easier stuff back into it, and adding the easiest, r1, is a great place to start
Yes it is a good move
But kinda a d*ck move as well cause now we wait sooooo long for R8
I'm cool with that
lots of fun replay content in the mean time
revisiting r5 is gonna be fun, esp now that we have bots and I have a third reliable player
If you made it to R7C1 with bots. R5 will still be rough. even with bots.
But enough practice time before that. soooooo who knows
eh
there was two of us
not three
and we coulda done it with some diligence
the snatchers only go for players, having bots really distorts r7c1
hey I was just saying. I already know some levels in R5 where bots are probably going to struggle
again, there's only gonna be 1 bot max if/when we get there
That is going to be your saving grace
their intention was for no new mechanics or anything to be in earlier rundowns (so like, no checkpoints before r6, no optional objectives before r4), but id imagine enemies are fine
they did say though that any new content would be in r8
I feel like at least in r1 the levels are short enough that you don't really need checkpoints
I'm not sure when you'd start benefitting, but some of the r6 and 7 levels are real slogs
no levels need checkpoints
When you say this, to be clear, are you stating no levels benefit, from a game design perspective, from having checkpoints, or that it's never strictly necessary for the levels to function and be completable?
it's never necessary.
I would add onto it tho that the game is not build for it
From a technical perspective, I would agree. And I would also agree that the design of earlier levels is not designed around them.
I would say that there were levels in r6 and r7 that felt designed with checkpoints in mind.
even R7. there is no mission longer than 1.5 hours.
or R6
why the need for checky's.
Perhaps when played by a highly experienced team unlikely to need checkpoints
the whole design of the game is growing and getting better as a team. so that with the hard aspect
checkpoints was just a cave in from the devs
You seem to have very strong opinions on this
For most people trying to get into the game early on, even easy levels usually take upwards of an hour.
With no deaths
Ask @brazen willow π
The longer ones frequently take far longer
yep and there is nothing wrong with getting your ass whooped
The issue is not losing
There's a couple caveats
First, some levels have segments which are not particularly difficult, but are long and tedious unless you have a lot of experience. Stealth really slows the game down.
Replaying those segments over and over because you fail at a combat scan after can kill enjoyment of the game for a lot of people. I've had multiple friends lose interest because of it.
part of the game. just means you make sure the next try you get your s together. it s a non argument
the overcoming odds part of the game is gone
Second, if a level takes 2-4 hours to complete for the first time with no deaths, as many of the harder levels do, this means a lot of people literally get one attempt at a level per day, if that.
The game essentially demands you have a group of people to try with repeatedly - playing with strangers is far less enjoyable. Demanding that a group of people repeatedly go through material that will be tedious unless they invest hundreds of hours only to fail after several hours, when that's your entire evening, and then asking that all 4 of them agree to try again until they beat it, is a big ask.
and every attempt will be faster cause you are growing and learning. in the end you clear it in 1 hour. Or you don't learn and you quit (which is fine)
Never said it was no big ask.
GTFO has a very niche audience
Anyways
Of masochists
precisely
exactly
and I know they won't remove them. But if they could limit them to 3 use
What I'm saying is that having no checkpoints, no bots, AND almost no easy levels (which was the case for r5, and some others) restricts the audience from "people who are capable and interested in spending most of their freetime several days a week to a single attempt at an unforgiving level with intentionally tedious elements", to "people with all of those traits who also have 3 friends who have all of those traits, or are willing to deal with strangers in addition to that"
Which is just
If you want to make a game exclusively for that group that's your prerogative
But it's so restrictive that many people who have the traits to otherwise enjoy it simply won't because they don't have an entire playset of friends who also do.
There's nothing morally wrong with developing an extremely niche title
But there's also nothing wrong with broadening the niche
Lemme get that tank on a1
Checkpoints were an attempt to broaden the niche without pushing away hard-core players
I'm not asking to change my little pony games so they fit also for me
well π
I'm gonna be honest Dj
It makes those who do have successful clears have less of an impact as compared to someone who reset at checkpoints 46 times.
I'm getting some real elitist, "if you don't dislike this thing the devs added, this game isn't for you, so go kick sand" vibes here
I know I m a radical
Both cleared the level, but only one cleared the level
Those kind of attitudes will push people away from these communities.
They're kind of toxic.
That is very very significant in this community sadly.
I've been extremely uh, neutral in my discussion of this
And that is wrong m8. I just saying people do not know how to play this game anymore. (And yes carrying has the same problem)
So not gonna lie to you, the majority of people still playing GTFO are those elitist veterans
And really tried to explain and be as understanding of all sides here
I mean fuck, I first started playing myself back in r1. Do I dislike checkpoints? No. But because they exist, I'm gonna be lazy and abuse the fuck out of them
When you see someone spend 6 hours on the last checkpoint of R6C1 then you know the system is f'd
It's just how it is. They make the difficulty easier across the board, weather you want them or not
Nice
But it really sounds like your opinion here essentially boils down to "I individually have an image of what this game should be, even though the devs intentionally added featurs to deviate from rhat, I think they should be removed even jf most people enjoy them, and everyone else should just go play other games because all that matters here is what I want the game to be - not the devs, not you, but me"
until next debate
And it's a bit hard to want to engage with you as a result.
R3 was pretty good. Never finished that one
Enjoy r3
Nah it's the whole game who is not made for it
Tbf that's mostly down to them implementing them long after basically all of the code is hard set.
I'd be fine with adding no-checkpoint-only rewards/badges
As would I but they ain't gonna do that so whatevs.
Don't bother me
But I disagree with this idea that even if the checkpoint bug didn't exist, their presence in the game for those who want it, even if others can ignore it, fundamentally is bad for the game, and instead of having fun with this mechanic you can just not engage with if you don't like, instead those people should just leave
They recently rolled the exclusive cosmetics for stuff like all overloads and secondaries into the normal RNG cosmetic pool
Which reaaallly sucks
Especially for those who already got them the hard way
I agree, but I saw a post from the community manager that it was done nor because they wanted to, but to prevent issues when adding old rundowns
Yeah
And I'd frankly rather have all rundowns avail, than just 1 with a slightly better cosmetic reward system
I guess but it's still moving previously difficult cosmetics to rng drops
Indeed
Like imagine you farm out an entire rundown for a cosmetic, then some dude gets it from rng for beating a1
Maybe they mod their game to make another one look like it 
If you aren't playing with this person yourself, you're not gonna see it unless they post pictures
Besides, modding in the official server is an insta-ban.
And If they do they could be modded
But mods aside
People can also just get carries
I get the idea that losing the badge of honor aspect of a cosmetic can be disappointing
But
Kinda hard to carry in a game like GTFO. Not impossible mind you, but this isn't like 40 man raids in wow
It was never really pure to begin with
It really depends on how good your teammates are
R6d3 overload requires 2 people to sneak through tank respawn room and two people to fight off an error alarm with only melee
1 person can't carry that
It's teams of two
Source: I have been carried in gtfo
D3 PE splits the party
OK.
Unless you want to wake and have to shoot up a half dozen respawn rooms, a couple tanks, while dealing with the error
This is interesting, but ultimately tangential to my point
I mean first of all, this is super rundown and level dependent
And many rundowns you can absolutely be carried
It's possible there's a rundown where it's iterally impossible to be carried
You don't get the cosmetic drops if you skipped one
I've yet to see proof of that but I'm open to it if you have it.
R4 reactor melee comes to mind
Especially now with stamina
Anyways
Even if that is the case
It's not like the badges are removed from your sheet
Most of these rundown didn't have cosmetic rewards to begin with
If they are given to other players then they are more common and thus, less special
People who beat rundowns prior to 6 didn't get any visual acknowledgement
They lose their value
Cosmetics didn't exist before r6
In any form
if you did it once, you can do it again.
Did what once
Additionally, it appears some items have not entered the random drop pool as far as I'm aware
ur mum lad
I've been told all are. Including the r7e1 helmet.
Everything except Chinese new years and r6 extended helmets
And I guess the gamescom ones, not sure about it
Again, where did you hear this?
I remember talking to Calle about it the day or two after
I'd be interested to know.
The community manager
I dont realy find this discussion to be lore based
Hasn't been for hours. I just dropped by
I don't find you to be lore based
So maybeyou could move this where it should be?
I find your lack of lore to be disturbing
Maybe you should move to where you should be
Frosty what's the lore on why the helmets are in the all drop pool now
Cosmetics aren't Canon, so there is none.
Fake news
I mean c'mon, we have prosthetic legs and arms
You can't just reattach an arm when you don't want to use the prosthetic anymore
Says you
If HSUs can cure NAM-v
Who says we can't reattach limbs huh
Anyways I get having the visual and wearable badge of honor for having beaten missions made accessible to everyone removes that meaning and sucks
But we lost like, 2
And in exchange we get 8 rundowns at once
I'll take the trade
Hopefully, the future "all complete" cosmetics like the alt r1 helm can remain out of the random drop pool to retain some of that feel you desire.
meh, if you FC all rundowns, i think you should have em
I mean it's not like they're gonna be limited time anymore anyways, with rundowns nolonger in circulation
My biggest concern is it seems like we have more cosmetics than we have opportunities to earn them
Or is there some way to earn them once you've beaten every mission?
whats the total number of missions from 2-7?
Uhhhhhh
assuming you get 1 per floor, i think you have a decent chance of getting whats left
There's a lot, but if they add more cosmetics each time they return an old rundown it may not help
implying they want to throw more than a couple cosmetics per RD
Do we actually know how many cosmetics are in yet?
we do, but i dont keep track.
Anyways
I wish i got the green camo one but i got the pumpkin camo instead
Which i guess isnt bad
How do these guys eat? After each mission they are just put back into hypersleep right? And they cant take off their masks cause then itβll explode. So how do they eat? What do they eat? And when?
Their masks do NOT have bombs in them. The YouTube reviewer was completely wrong on that account.
Oooh, okay sorry. But still; how do they eat?
KSOs don't really eat, id imagine it is all fed via IV and provided while the user is in hydrostasis like everything else.
KSOβs? What that stand for?
Kovac Security operative
Who we play as
I highly recommend reading the "for dummies" document in the pins
It will explain just about everything
Ah thanks, I admit I cant play cause I dont have a PC but the lore is interesting
What channel is that located in? Im still kinda noob to discord
Oh thanks man, if this was reddit id give you gold
guys i think that the masks have bombs on them
gud lore me like baomb
I gotchu fam
Itβs quiet but here
Does the mutagen have an official name yet or can I keep calling it the Descolada? (after the disease from Speaker for the Dead)
Like the thing that mutates people into monsters?
That's a combination of the NAM-V virus and a parasite (I think tentatively named Parasitidae Hammerstein by Dr Hammerstein, but generally just called the parasite)
See the pinned lore doc
The virus causes the mutations, but the parasite is needed to puppet the body afterwards. If the parasite isn't in the body as it mutates, it can't use the resulting transformed body, which just results in the host dieing
The parasite on its own can control its host but they won't be mutated.
The parasite is not present on the surface, so all the people up top faced was a deadly plague.
So the hallucinations/violent outbursts are from the parasite?
I think that's the virus
Like rabies
Then the parasite takes over and fully puppets them
and parasite is its own insect hive/hierarchy to it
the what?
that is from the virus, yes. as Joe said.
correct.
which one? "Mutagen" or "Descolada"?
Speaker for the Dead
Good taste
Thanks!
Neither of those are in gtfo...
its a virus called NAM-V and a parasite called Parasitidae Garganta/Hammerstein
Makes sense, the tub feeding not the secret stash of food
Who exactly is the warden?
the warden
Cool beans
the one who sends you on missions, and its probably in the pinned 'lore for dummies'
Nah they have a lifetime supply of Mountain Dew and Doritos because of a call of duty sponsorship since aswe know bishop was a pro player
an artificial intelligence.
specifically a DI that was inserted into the biocom network and forcefully took it over.
Biocom and the WRDN are fighting for control over the network to this very day.
Isn't there a distinction between Biocom (the entire communications network) and the "Biocom AI" that oversaw it
Or are we supposed to believe that the warden was injected into the AI itself
yes.
the WRDN and BIOCOM are two seperate AIs.
BIOCOM controlls the biocom network and the Hearsay network.
WRDN got injected into the biocom network and took it over.
biocom, so to say, is fighting with the wrdn to get its body back.
and just recently in r7d2 now schaeffer is in the mix trying to take over the biocom network
#FeelsBadMan
we don't know who or what or how WRDN got injected into the biocom network.
Also, doesn't the biocom network itself receive commands from the workers / etc? I was under the impression that BIOCOM was an AI to essentially facilitate the smooth running of Biocom and assist, but there was still human overseers involved in all the projects AFAIK?
yes, specifically Kovac. Kovac created the biocom network to run their legion program and all of their KSOs.
when WRDN took over, it stopped listening to kovac.
for obvious reasons
Ahhh
kovac had their private army stolen right out from under them.
I'm assuming that historically KSO missions themselves were established by Kovacs, and then Biocom handled command within missions? Do we know how much freedom Biocom had with the soldiers?
presumably, yeah.
Course at this point WRDN has hijacked most of that functionality
we don't know specifically. we have a couple examples though, like bishop on the EF01 mission was almost robotic, but now in gameplay he is almost 'normal'
Interesting
its all controlled by the KSO's neural implants. the same chip that schaeffer tore out of henrikkson in r7c1.
So is that implying that Biocom was directly puppeting the soldiers itself with no free will, to fulfill orders given by human overseers?
Does that imply**
basically.. yes.
That's interesting. I was under the impression that the main 4 were put together as an algorithmically-chosen super team via machine learning - if they had no autonomy, you'd think that wouldn't be relevant
its amazing how much of what was previously only theory is confirmed by a single repeating text log.
Did Biocom put them together or did the WRDN?

Are we supposed to infer that they perform better than the BIOCOM-directed puppets, which is why the WRDN doesn't directly control its soldiers?
Or that WRDN lacks the combat specialty to be effective itself?
kovac me thinks.
**At some point Iβd like to address the auditory response irregularity noted in my previous report. While the short-term solution is to simply offer ear protection for operatives who are overly sensitive to certain frequencies, Iβd like to put together a team to research the problem. Let me know.
We continue to strive for the perfect quad.**
D-Lock Block Cipher
Sender: Ellis Carnegie
Receiver: Anders Johanson
Date: September 3rd 2050
Subject: Psychological encoding
Mr. Johanson,
With regards to the psychological matching of our operatives, we have found that each designation has a tendency to take a specific role within the quad. Genesis often establish themselves ...
no idea.

It sounds like BIOCOM certainly micromanaged its soldiers much more than the WRDN does, but maybe didn't directly control every action they made
Unclear I guess
what happened with the rest of civilization are the sleepers in cities too what if there is a pandemic that causes these things
Check the pinned lore for dummies doc
But also take with a grain of salt that uh
As much as 10-30% of humanity may still be alive depending
We really don't know for sure
It talks about a calculation that we're down to the last couple hundred thousand but I talked with the guy who did it and he agreed its based on some bad math and some assumptions
Conservatively, as much as 30% of humanity may remain, but society as we know it has collapsed. Alternatively, almost everyone may be dead, if the virus continued to adapt rapidly and become more potent.
Sleepers aren't on the surface because only the virus is on the surface, and sleepers need the virus and the parasite.
The parasite is like, not microscopic as far as we know - it's eggs are like fist-sized, so it can't just like
Spread through the air and stay on surfaces everywhere for 4 weeks like the virus can
So it spreads a lot slower
wouldn't the virus die without a host on the surface to spread. hypothetically shouldn't the surface be safe
The surface hasn't run out of hosts yet

First of all
Again, anywhere between hundreds of thousands, and over a billion humans may still be alive
Depending on your estimation and assumptions
The majority are probably dead, and global society has collapsed
But it hasn't had nearly enough time to kill everyone given the rates we were seeing befoee
Especially when you consider that viruses spread slower the more people they kill because population density drops
what restricts the parasite to be contained in the facility
.
The same thing that prevents dogs from spreading all over the planet at the same speed covid did
Also
The parasite can be removed from a host (cured)
The virus mostly cant
There's a way to cure it but only one company has it, and they chose not to share it with the rest of the world for mysterious reasons we have yet to learn
And the cure has huge drawbacks
Permanent memory loss and brain damage
Etc
Better than being dead
dementia
But it's not fantastic
Not quite that bad
But like
It's the memory issues KSOs have
(The main characters)
You may recover in time if you aren't continuously re exposed
To the cure
But our prisoners are
So
Parasite could largely be dealt with by removing it, and its far less easy to spread
Virus stays on surfaces and in the air for 4 weeks after leaving the host before dieing
Which is pretty insane
In water too, etc
Spreads via all bodily fluids
Goes through gas masks and hazmat suits

Severe Isolation is really the only way to avoid it
And worse, it's probably infecting animals too
Because it's shown it can adapt to like
Almost any species
Soooooo
it lives for ages, its a terrible virus, pared with a parasite it mutates bodys. could it be a super weapon
It mutates bodies on its own
But without a parasite to control the mutated result, the host just dies
The parasite puppets the flesh and is made immortal by the virus
Allowing the virus to avoid running out of food
It's likely a bioweapon, yes.
it causes uncontrolable genetic diseases
Also
It took decades to adapt to humanity
And probably still hasn't really
As far as we can tell, this is nowhere near its optimal performance
Because it wasn't made to target us
We're basically just collateral
Algea in a pond struggling to survive waste dumping from a nearby factory
ight man i gotta go
damn this is good
I mean as far as we know the civilization this last targeted, or was made by, operates on a multiversal scale. If thats the case, them losing a planet to a virus bombing is about as impactful to them as someone dieing in a car accident is to us.
It's a big assumption to presume they even care about having lost that planet in the grand scheme, let alone how attempts to evacuate it affected primitive lifeforms on some underdeveloped backwater.
They probably just didn't come back because the virus is made to stick around - which probably makes recolonizing more trouble than it's worth when you can pick literally any planet it any alternate dimensions version of your universe.
The fact that they had the tech needed to jump around like that, and so many species sampled from so many evolutionary lines, makes it pretty likely this didn't really matter to them.
It's an interesting approach to existential horror - not the idea that there's some unknowable dark god beyond comprehension, but that you're basically irrelevant insects catching strays from the byproducts of actions of a civilization so far beyond yours that they barely even care about how these actions have affected them, let alone you
In that aspect it's a bit like roadside picnic, the book the STALKER series was based on
It was a crash landing rather than an intentional visit but the idea is in many ways similar
The most likely theory is that some other human injected WRDN into the system right?
Or perhaps WRDN was like a fail safe if certain members of the corporations died?
We really have no idea.
It's fun to speculate
Damn, that's a lot of lore for "hammer go bonk" game
I wish we knew a bit more about how the goals differ between WRDN and Biocomm
BIOCOM's goals are keeping the facility in a total state of lockdown. Why, is a mystery, as is why Kovacs didn't share the cure with anyone.
Because it's basically been WRDN in control for the entire game correct?
But it mysteriously trapped everyone
Potentially to trap the parasite below ground? Wouldn't make sense since there is a giant hole we drop through to start each mission. Kinda weird that the parasite has stayed in the complex this whole time.
WRDN has successfully managed to take control of KSO operarion (or at least parts of it, increasing over time - see our missions to reach KDS Deep, etc) as part of what appears to have been attempts at using the technology of project RISE to generically engineer human-based soldiers which are completely invisible to sleepers and immune to the virus.
Unit 22 was the first success that didn't either die in the making or wasn't put down by the WRDN / other KSOs under the warden / sleepers maybe
Scouts could still detect them, so they werent perfect, and then Schaeffer beat them to death with a lead pipe
Because Schaeffer is a lunatic
Unit 23 is in progress to replace and iterate on the process, which rundown 7 was about creating.
Very interesting stuff
I'm almost done with R7
Clearly there is more work/research/mysteries to explore in the complex if such lengths are gone to create better soldiers
Humanity is basically dieing off right now and society has largely collapsed
The end goal with Unit 23 is largely unknown
Right. Which makes it kinda odd that WRDN is teleporting us to other planets and things like that no?
Or dimensions
A breed of humans immune to the virus to repopulate? Shock troopers to finish some final mission?
A specific planet in another dimension, which has been visited before, and has important data needed for these projects- r6d1 was about getting access to genetic material needed for Unit 23 iirc
Something like that
Also was it ever established what made the giant hole in the complex that we drop into?
Yes
At some point there was a gigantic explosion likely originating from the alien spaceship at the bottom of garganta that ripped through the entire facility up to the surface, and spread like a shotgun blast
In spite of both this and the apocalypse they kept digging for 10 more years minimum
And started just using the holes as cargo lifts
Hence the cranes and cargo transport stuff used to deploy us
Ah so it's not the same hole each time, which never seemed like it made sense
I think it may be a different hole for each rundown?
Yeah that sounds likely
The rundown screen displays them each as a different shaft
And the new Rundown screen shows them all next to each other as circles
Yeah
And where is the other leadership? Shaefer can't be the only worker left alive can he?
98% of people are dead planetwide
I'm talking about in the complex
The math on this is very sketchy
How far did you get?
We've been over this a few times
I've played most of R1, R6, and R7.
Then you know schaeffer is not alone
It could be anywhere between "everyone is dead" and "as much as 30% of humanity or more remains but global society as we knew it is gone"
The estimates for 100k were based on some very bad math
Fair. I gathered that consensus was everyone is ded
except HSU's
It could be, we really don't know surface wise
people in HSU's*
Yeah, I didn't mean other randos like him, I meant actual leadership of these companies. Has it been years since any official words from the corporations?
In the facility itself thouth
It's mostly Schaeffer and KSOs, and the guys he freed
What do y'all think Schaefers intentions are at this point?
Because the thing is at this point the facility operated for like 20 years while actively fighting sleepers, and for the last 10 the virus started rapidly killing people
Well problem is: when you see the state of things. Plus the fact that warden is basically an AI. we can assume there is nothing left of leadership or the company
The only cure for infection, which almost nobody knew about because Kovacs is being weird about it and kept it top secret, was HSU storage
Schaeffer just wants to escape I think.
So in those 10 years virtually everyone died from infection, became a sleeper, was eaten by sleepers (they do this) or escaped by putting themselves in an HSU
This is likely why so many high ranking individuals like administrators and officers, are found in HSUs
Which were supposed to basically just be for criminals that were kidnapped into being biodrones
This is how Dauda ended up as a KSO
Despite being like
Top researcher
Also in that one mission where we go get the Neonate, there is like hundreds more behind the glass. Are neonates basically clone babies? Or genetically modified?
Neonates are RISE
you mean R2E1.
An alternative to the "we have to keep kidnapping people" issue
Solution
Start growing people at accelerated rates
No I think it was R7A or B
There was issues and the program fell apart
Can't remember
But the tech is still here
Neonates are the like
Prepared to be grown stuff
I think?
What you see in R7A1 are grown up HSU's it's where schaefder gets henriksson from
The fact that It takes 7 years to grow up a Neonate also really impacts the timeline
The neonate in R7A1 is just handen to us at start of the mission
Because it may imply that because we enabled growing unit 22 and 23
R2E1 is the only mission where we have to go grab one
That years have passed with us in storage
Yeah I'm thinking of a different mission
Not anymore tho π
Have you played R7D1?
Nah
the baby grows to adult height in the matter of a minute
Ngl I really like the lore and all the build up but I hope it delivers in a more meaningful way, perhaps this is why they are taking more time w/ R8
I enjoyed traveling to Arizona personally
Thought that was neat
Yeah that was a big twist for sure
But why? All of a sudden we have aliens and dimensional transportation
The crazier thing is
Mathematically we know for sure
That the parasitic lifeforms have survived dormant on Arizona for over 5 billion years
Which implies actual functional immortality unless killed
And they Def can die

In any case these are A LOT stronger growth hormones
It's not that sudden. Teleportation was hinted in the r5 log about a sleeper popping into existence, and the drill site happening in the location of the meteor that killed the dinosaurs was a huge hint
Didn't we already kinda know that? That's why the sleepers sleep for eons π
I was assuming aliens ever since I learned where the dig site was tbh
I think at end of R7 we also are almost at the meteor's depth
I'm hoping in r8 we get to see the craft
Ans maybe some alien sleepers
Would be cool
Also the parasite itself
Which has been suspiciously absent
So basically we dug down in the crater, found a alien ship down there, it shotgunned holes through the earth to the surface and released the virus/parasite combo as a bioweapon?
Read the pinned lore for dummies doc
I did
Okay but other than that, that's basically one of the main theories right?
I mean
Here's the skinny:
A multiversal civilization released a virus bomb or something (or was targeted, or smth) on one of its planets
A ship tried to escape but was contaminated
It teleportwd here
The crew died so it crash landed and wiped out the dinosaurs
We dug in looking for iridium
Released the bioweapon
Now here we are.
Ah so it was the ship crashing and not an asteroid
I mean
The fact that the ship killed the dinosaurs
Implies it was absurdly big
It may as well have been an asteroid functionally
But yeah.
Like a zombie movie combined with the plot of prometheus
Again
For a civilization capable of colonizing not only anywhere in their universe, but in any universe avross many dimensikns, losing thay planet was likely about as impactful as hearing about a car accident on your way to work.
As ive said before, We're basically algae in a pond struggling to survive the toxic runoff from a factory that neither knows nor cares that we exist.
We're insignificant collateral.
My theory at least
Ymmv
If they are that advanced they might care about the spread of their vicious bioweapon through dimensions. Or maybe not
The bio weapon can't spread across dimensions on its own
It only came here cuz they telephoned it here
And they've had millions of years to do something about it assuming they didn't only live on that one planet despite their absurd tech, and have chosen not to
And why would you? You can just go anywhere
I see it like the imperium of man losing a planet in 40k
So insignificant they may not even know it happened.
Cadia fell before the Guard fell o7
o7
So the lore for GTFO is aliens want Earth and are trying to take over and colonise via a virus/parasite combo
Right?
Nah
Some refugees came here and accidentally spread aids
Like 5 billion years ago their time
And they never checked it out or came to take a look
Assuming they're still around they either don't know or don't care
Meanwhile, we're having a stalker roadside picnic incident
Where the garbage they left behind and the aids they brought is both the most advanced treasure we've ever found, and the source of our apocalypse
The AIDS has practical uses?
It's assumed to be a bioweapon, either made by them to kill each other, or made by some other faction to kill them
It's practical in of that it essentially renders a planet uninhabitable
What good is a bioweapon that targets both sides?
I mean
There's so many answers to that
- If another group made it that group may be immune
- Bombs IRL don't discriminate either. If you virus bomb all your enemies planets to death you still win the war.
- Planets are isolated, and these are civilizations capable of traveling not only instantly across the universe, but between dimensions to any universe

- Could have been released by accident, or by a group that wanted to just kill everyone
Like some religious apocalypse cults
Etc etc
You feel me?
It would be cool if in R8 we get into the ship and find an Alien in its own version of an HSU.
But I doubt anything would be alive or the ship even intact if it's impact caused a global apocalypse
well I expect the new environment to be the ship
Would be cool.
How big is the ship?
We are strongly hinted alien sleepers survived the impact because non-human-looking sleepers capable of teleportation were the first ones spotted
Teleportation has only been spotted in residents of Arizona, where the aliens are from
Always thought that the aliens were the flying enemies
Additionally, Dauda and the research teams talk about studying all sorts of lifeforms from various discordant evolutionary trees believed to be from differenr planets which were found intact after impact, but turned into sleepers
I mean those are aliens but current theories are that they're native wildlife of Arizona, infected
Could be though
We have a description of a roughly humanoid teleporting sleeper that was bipedal and "looked like multiple people were mashed together" or something that is usually inferred to be a sleeper of the alien space-faring race
But we don't know for sure
From a log in r5
Got killed by Kovacs operatives and then they confiscated the body
Which explains why there's so much fuckin ammo everywhere
That's why i thought that they were the flyers cuz the log in question mentioned htat hey teleported around
KSOs have been fighting alien and human sleepers down here for like 3 decades of drilling
It also said they had arms and legs
And "stood"
I've mostly seen the teleportation inferred as meaning they come from the same place as the flyers
Both evolved teleportarion naturally, but one is like an animal, the other was intelligent
We don't know for sure tho
Flyers could indeed be the pilot species
question : did we ever know what happened to the two workers who got teleported when they touched the artifact ?
the matter wave projector i think it's called
I know bishop went in and came back but was trapped over there for years cuz time passes 85x faster in Az
Don't remember about the rest
...or something
non human capable of teleportation? were they the flying ones or...?
Could it be that this alien monster that looks like many people mashed together be this two workers that after so many years they simply evolved to the state of teleporting ? i know this sounds kinda crazy , but we know that the virus changes the host to extreme levels in some cases
It said it had legs and arms and "stood", and looked like multiple people mashed together. Is that what a flyer looks like?
That's maybe why kovac kept the body
I say no, ymmv.
I don't think so.
I think that was after this
ah, didnt realize it was the same creature as the log you were referencing
haven't played R5
I haven't read it in a while
that sounds promising though, i hope they continue to get away from humanoid shapes
I mean the description had the word "humanoid" in it
Just uh
Sort of in the way a mother is humanoid

Or a necromorph from deadspace
I'm mostly excited for:
Hopefully we enter ship
Hopefully parasite is finally added and visible
Hopefully alien sleepers
That's my r8 wishlist
the way its described reminds me of the creature from this short film: https://www.youtube.com/watch?v=pKWB-MVJ4sQ
very GTFO-like
You'll be in for something
ngl before talking with you guys today i thought the parasite was the long tongue like thing that the sleepers and other creatures attack you with
I thought so too , itΒ΄s not like that ?
AFAIK the parasite is supposed to hatch from the yellow orbs (eggs) you see in sleepees
that tongue thing is also whats glowing inside of them correct?
Why does the gun only have a 14 round magazine
maybe the mag wasnt loaded all the way, idk
Holy cow this is a LOT of messages
fuck me for wanting to play warhammer for a couple of hours and turning my pings off.
yep. could be anything from an inside job, to some secret organization, to the allens, really.
honestly i'm not quite sure what biocom's goals were. WRDN was the one that started locking down the place and getting trapped employees killed.
during gameplay, yes.
wasn't weird before, though now that the floaters are on earth, it is weird now.
we dont know if it was the first success, but it was the first one we've encountered. U22 implies 21 other previous specimens dating all the way back to when we make the first one in r3.
beat one of them to death, u22 that we encounter in r6dx
yep. just abouts.
yep.
santonian being santonian, i'm sure.
so why did Schaefer beat that one to death?
nope, we dont know how many there are, but its likely in the hundreds. there is even more that we don't use to drop down that we see in various levels, filled with charger gunk or otherwise
could be for the visual stype tbh, or to indicate different versions of garganta given the timey-wimey stuff
so all that gunk in R1C2 is associated with the Chargers? how?
to our knowlege, he and henrikkson are the only 'people' left alive down here with us.
their original calculations (punk and daraxus, not mine) were 99.98% so, meh.
ouch
no idea. he is the biggest of wildcards.
seems likely, yeah. though kinda fruitless since there is just about nothing on the surface to return to in terms of civilization
dauda we hear in an audio log getting into his. he was trapped in a dead end zone with sleepers breaking down the door. kinda fucked tbh
they are basically genetically engineered infants that are then incredibly quickly matured via RISE to serve kovac as an alternative to/ replacement for their original Legion program.
the fully grown RISE units still had the mental capacity of children, yeah.
child soldier but 200% more da-da
yep
It's only present in charger infected area's at least
u23 grows up in SECONDS in r7d1 whatchu on about
we also see a fuck ton of neonates in the r4 (i forget the level) zone that had the tank and the mountains of corpses.
i think even before that i'd say at most its weeks, no point in having RISE to grow child soldiers when child soldiers already grow in 7 years.
kovac certainly doesnt have the moral highground to not use them
True completely forgot that one
no idea. came out of left field.
100%
explosion was caused by hammerstein blasting all kinds of frequencies of sound in the inner trying to get a reaction from the sleepers.
he set something off that was already charging up for days at that point, and boom.
technically both.
necrons are probably more comparable in power level. able to literally alt+f4 stars and solar systems with the press of a button on a big map across the galexy
lel, but 100%
so is the explosion when they lost control of the complex? or was that basically when most of the people died and WRDN took over
though to be fair as seen in r6d4, multiple versions of earth incuding the alt//r1 earth are all infected.
we have rough measurements in meters. i don't remember them off the top of my head.
Was R6D4 not confirmed as being non-canon
?
yepperu
there was also a durant log on Destination about something 'hunting' them, and 'picking them off one by one' so thats also quite intersting.
nope. just went poof and probably died of old age before anybody got around to look for them (85x faster n' all that).
one and a half weeks here is two years there.
can't say for certain. but it is a solid guess.
without food and water they probably died long before they could age out
i can link you the audio logs. 1 sec
https://www.notion.so/Timeline-0e93a62e8cfd44b3a36beb4ab245a2d0?p=680debf6b20a4212a311daccbd5041b3&pm=s
this link should take you to an archive with the 6 logs.
what do you mean by this? it was one or the other right? or they both landed in the same spot?
it only shows up in levels/zones with chargers and also first appeared in the very first room we ever encountered chargers
so the idea is that sleepers got exposed to the goo and evolved into chargers?
the devs told us to 'not think to much about it' at the time, but given the context and what we know now it certainly fits in far better with the lore.
true true
it would seem it is either a ship that is made out of an asteroid, or the ship is inside the asteroid. given its roughly egg-like shape and the fact that it impacted the same way a normal meteor would do and... kill all the dinosaurs/cause that extinction event. basically; were it just a ship you would expect to see more defined features than just a big blob of rock.
not neccessarily evolved into them, but it is certainly another form they can take like giants, hybrids, and any else.
alright. i think that is everything. I'mma head back into warhammer now.
For Sigmar!
Warhammer 3?
or darktide?
Vermintide. I'm a fantasy fan and honestly not really gonna play Total War until Skaven re-releases in 3.
I play skaven and necrons on the tabletops
skaven are released in 3.
Wdym. Mortal empires isn't out yet for WH3. I can't play as any of my clans from WH2.
They renamed it and re-released the mode.
Really. Interesting.
Is this true?
Hmm
I'm not sure how to interpret the results of that knowledge
Huh....
Also: what's the deal with alt//r1? Have we actually gone back onto another dimension, is it Canon, and if so why?
Skaven was a lot of fun in 2
yep IN AUGUST
I've been playing constantl;y
Also they were but punk also agreed that 10-30% surviving was a more reasonable estimate conservatively speaking, unless we assume it rapidly ramped up in effectiveness (again we're missing too much info to say for sure)
Also you know the lore much better than me, the 100k math thing is the only bit that was kinda silly I've seen so far
I just have to keep pointing it out cuz people keep reading it 
Everything else is fantastic
tbh
i think they probably made it canon now
probably yeah
the exact quote d0c gave was "don't read into it too much"
Yes.
I really do not know.
^
I know a lot about the lore, probably too much for a normal person, and I do ridiculous amounts of research, but at the end of the day I am not the be all end all.
Some Most of the things in gtfo lore we just cannot say for certain and requires a tad bit of theorycrafting to put together and analyze
So do take everything I say with a grain of salt, I'm not a developer in the board rooms getting the word from God about what the lore really means.
i finally heard the creaky noise in a refinery tile in r7
which means my noise thing is finally debunked

took so long to hear it
tbh thats like the big assumption atm and id say its the best guess
it also has some log "evidence"
but its majorly up for interpretation
we know that alt is, at the very least, on a different time-scale due to the confusion surrounding the march earthquake
i say we've gone "a month back" in a different universe in order to change something
not exactly a month but its the only time period weve been given atm
alt and main are linked somehow
considering its an alt universe where ours possibly bleeds into theirs, stuff probably happens pretty similar
definitely differences but overall quite similar
which means going back in time would set us up to maybe re-do or obtain something we missed that took place in the future yk
because in alt it does happen in the future
u catch my drift
so if we alter alt then we may alter our own universe
which ykw this is probably a huge reach
but the hybrids in r1
think about it
if, in our universe, we discovered hybrids before it happened in alt
then it would make sense it would bleed into their world and happen earlier right
my question is what happened to the prisoners and warden in alt
also this completely opens up the possibility of actually seeing a mom in r3c1 if everything (that shouldn't be happening) is happening earlier in alt
no
not that i man
mean
so in r3c1
theres a pmom scream behind a charger door filled with sacks
mom sacks correct, but no mom?
weird right
in r3d1 a mom seemingly appears out of nowhere
i dont member ngl
well if were back in time
guess who might still be there
the mom that went from r3c1 to d1
and considering we might already have "discovered" a mom at that point in alt and it somehow bled through it increases the chances of seeing the mom if not more
but if that happens and we kill it then what happens in d1?
so many loopholes
i am excited
And the overload en extreme moms then? I remember them being there as well.
No overload or extreme in R3
in this context they still matter
itβs possible they stay the same, arenβt there at all, or there r more
atp infinite possibilities
it depends entirely i think on what is actually significant to the storyline
and r3c1 def is
are we gonna be coming back?
or staying there forever
