#gtfo-related-questions
1 messages · Page 626 of 1
you basically 1 shot kill everything
about 20 meters away
unless giant or charger scout
that's more a question about that specific weapon's balance
like i said, slapping a suppressor on doesn't do anything to the gun
except boost it power
not talking about real life mechanics
but even with that weapon if you're just normal stealthing in a fairly populated room and something alerts outside hammer range, there's a good chance there's more stuff within 10m and you can't shoot
there's a chance, yes
but you have to go in and stealth with hammer to get that chance
🤔
and on top of that, since we have to balance a gun to work like that giving that "gun have suppressor = damage nerf/max ammo nerf/etc"
are you talking about just skipping hammers and shooting rooms straight away?
i feel like you would try to hammer first to save ammo
but even if you did shoot
who says normal stealth mechanics don't apply to silenced weapons?
it did, but it affect so little, you don't even see it in action
depends
but this should still be the case most of the time
and for this, not even
take the SMG we have now
keep the stats, make it have that suppressed mechanic
seems like a pretty fun weapon to mess around with but i don't see it as particularly broken
man the discord word censorship with automod
going too far
you could just switch it on
that's in no way related to a balance discussion
you take example of smg having a suppressor
now let talk about sniper with a suppressor
the argument against suppressors right now as i understand it is that it automatically makes weapons broken, or you have to nerf said weapons into oblivion
saying "a weapon can become broken when suppressed" is plain idiotic
well, we haven't even played around with smg that's suppressed, yet
indeed but on paper there doesn't seem anything too broken about it
"on paper"
i think we're done here
Yeahh but it removes literally what gtfo its all about
Stealth suppose to be cqc and tense. If i fucked up with a supressor i just wake uo thw room and instead of getting penalize i could easily just switch weapons and start shooting from safety
Yeah theres many good ideas on modded but not evwrything fits vanilla gameplay
I wouldnt put rpgs on gtfo
Or night vision
It literally removes what gtfo its all about and it doesnt make it better
Thats why the second i touched lockout i fucking dip to another rundown cuz shit was really wacl for.me and its just didnt feel right
Legit rundown 2 but with cool gadgets (99% of mods just trying to be that )
and here comes a new challenger
honestly who else could surpass alpha's stupidity except for bd
yes, let's insult people
that's way people will understand your point

<@&408548765599793173>
that'll look like you calling mods on me when the bot gets yeeted kekw
i'm just amazed at the combo here
Is it time ? 🍿
unfortunately that will save me from neither alpha nor bd
Yeah. Literally in faq was it says that supressed/grenade etc aren't ever going to be implmeneted. I was just annoyed by how he said it would be a shitty feature if added
if he read the whole convo he skipped he'd see that's not the case, arguing specifically about balance
whether it fits the game is a whole other deal
Im gonna call the nearest special needs facility to you
Maybe a specialist can actually tell me whats wrong with you

what is an overload sector?
I mean, they say that with bots too
look where we are right now
Inb4 its not supressed weapons bit bows and arrows
An optional sector similar to secondary but supposed to be either harder to be cleared or make the level harder
For B3 it makes the way to extraction harder, for C2 it makes the level harder, for C3 it makes the level harder
So it’s something in the mission
Its side objective
Alright
So you have main, extreme, overload
If you do them all in the same mission you get a prisioner efficiency badge at the end screen
What’s that do
Nothing, just shows that you did the full level
Oh okay
does the long range flashlight do much?
Best flashlight for vision in the dark.
And I swear to god it has this weird ability to highlight resource lockers and artifacts. For some some reason they shine something extra when hit by LRF which makes them so much easier to notice.
Also great against spitters - the wall-things that spit toxins at you.
Spitters arw testicles in the wall tjat screm if yoy get near them
You use your flashlight to disable them for a couple of seconds
They act as environmental hazard. They look like big spores growing on walls, with weird luminescent green "eyes".
They spit at you on approach, but hide / go passive when shined upon.
Thankfully devs use them very rarely.
So far I've only seen them in C2, I believe.
they sound like a less annoying version of the wall things in back 4 blood
If only you knew kekw
They wctually quite annoying
During EA they where basically spammed in places that where high traffic
Now they use it more as a stealth dange
Wich im thankfull for since it gave me and everyone ptsd from r2 > r5
😫
im kinda glad i didnt play during that time lmaoo
r2 spitters :^ )
i mean a lot of the greatest levels were in that time
Like r2d2, r4d1, r4d2, r5c2 etc
yes
It was simply towards the thing that they didnt play there and are glad about that lol
Bambino i rather take a shell from a chokemod in my balls
wdym a wall of spitters isnt what ya like 
I mean, theu get to enjoy uptdates with actual content
i remember there being a blob of spitters over a doorway in r2 and it was an insta death if you didnt flashlight it
Not charger scout 😅
eh charger scout unironically is a great addition for the game
Tho obviously r5 shouldve gotten an actual new enemy lol
hm?
on missions
oh
r2b4*
R5b2
r2b4 solo 😩
Are snatchers not affected by precision multiplier?
they don't have any weakspots
Funnily enough ive never had struggle with spitters in that level, r2b2 and d1 gave me the most cancer
D1 for well, obvious reasons
do overload objectives and prisoner efficiency award anything, or is it just flex value?
Overloads do, PEs do not
Hey guys. I am playing D1 with a friend and the HSU-Unit is just gone. We completed the whole level including running around the terminals at the end. Is there something we can do?
Have you checked the end of the pit in the central room?
It should spit the baby back out at you after you finish 4/4
I am standing right in front of it. No baby.
When did you last have the baby?
Before the terminal sequence starts. We died one time and had to restart at the checkpoint. The baby was still there.
Not sure, then. Might be a CP bug.
You can try doing LIST NEO to see if it shows up.
You can also try all dying and resetting to checkpoint again to repeat the terminal sequence.
Back 1973, sadly he grew up to be a mercenary in afghasnistan
Life do be like that sometimes.
I ran back to the start of the level and there was another HSU-Unit for some reason. So it glitched somehow. We did all the scans and terminal section with a glitched baby. Strange indeed.
Wack
Thanks for you effort mate. Glad that we could still finish the mission.
in that case, how many overloads for a reward? I couldn't see any rewards for doing em
3
4 gives unique reward for R7.
i forgor D1 💀
ty
Are they any long term negavtive consequences to doing C2 overload?
Or once its done - its done?
both objectives are self contained
besides the cell management you need to get through overload
lots o' infection
pretty big chance you're team will be at 20~60% infection depending one how you performed prior
you can clear the first zone with 0 fog
for the 2nd zone it's not really an issue since you're supposed to do it in stealth
Done is done
unless you reload from checkpoint with 5 cells 
anyone have advice for b3 overload
Just got the game, do I need to do A1 first on my own? is it like a tutorial?
Cheese strat for B3 Overload: ||Preload the main obj scan before you do the overload. Charge it to 90/95% then leave and do the overload objective. For the actual overload room we just bonked a few regular chargers then loud pulled the entire room. Loot supplies then 1 person grabs the case and meets everyone back at main objective scan. The first wave of regular strikers spawn in a static spot inside the main objective room, if you learn that spot and place a mine you can 1-shot that entire wave. They will spawn about 5 seconds after you complete the main objective HSU scan. From there it is just a matter of inching forward between waves. You can do it with the turbine to preserve health or just tank the fog. Thermal scopes help a lot.||
EVAL at the top of the rundown list, above A1, is the tutorial
A1 is an actual mission, but it is a very easy one to ease you/your group in to the flow of the game
imo that's a bit too much effort
I find it more convenient to pull the overload room and defend on the hallway of the disinfection room, then loot overload, then do the HSU scan, then have one guy go for the cargo while the other 3 defend the entrance of the HSU room
i find it more convenient to clean stealthily ngl
When they're not packed like a freaking gang in detroit though
We kept having OVL and Main error waves spawn opposite directions
so mine cheesing the first main wave made it a lot easier
plus its really satisfiyng to watch 10 strikers die the frame they spawn
Does C2 have only 1 or 2 checkpoints?
Shweet, just making sure
lol you can cheese B3 Overload much harder than that
Really the only cheese part of that is putting a mine on the main waves hard spawn
You don't even need to do Overload to finish Overload with my cheese
Normal... beings?
I don't understand what you mean.
That b3 overload “cheese” is just the strat I used
Wouldn’t call it cheese, more so just smart prep work
Man people need to learn what cheese is
Cheese is 🧀
🧀 is Cheese
The GTFO sectors :
Main : 🗿
Secondary : 🗿
Overload : 🗿
PE : 🗿
if it works reliably then its a good time and ammo safe tbh
You misspelled High and Extreme 
The community when looking at how glitched the game is : 🗿
The devs when they try to bugfix it : 🗿
Calle whenever he sees #gtfo-chat or #general : 🗿
Doc when mods : 🗿
I'm impressed by how 🗿 can depict everything at once
disappointment, sadness, anger, concern, joy
the mental status should be in units of 🗿
When the sniper melee is T*= 2 : 🗿
🧀 is 🧀
Can anyone speak on the secondary objectives, as in would you advise against them at a novice skill level?
I would not advise against them
If you are brand spanking new, perhaps clear the level on main first then clear the optional objectives
^
Please do
I rather have you beat the actual level than bashing your head for the next 4 hours on a checkpoint specially if you loose
🤓
Okay thank you. Last night I cleared the A and B1 thus I was curious where to go next
Is it wrong tho!
10-4
🤓 🤓
You can either go to C1 or beat B2.. It doesn't really matter.
I would. Secondary objectives are cursed for the most part. The secondaries are kinda alright, but overload objectives are a big oof
You should get familiar with main path first, then try testing the secondary waters
It's only cursed if you have skill issue
I got you. I will focus on building skill first then prestige
B2 secondary is doable on 1st try actually, but biotracker is mandatory or else your turrets will become dead weight
All of the levels are doable first try
Also requires the team to be familiar with giant synckill procedure
Smashing X to doubt
For the elites maybe, but not for the average gamerman
inb4 you get R4E1 ending
Ok R4E1 first try would be nuts
Just don't be average gamerman then
Proceeds to look at my 1100 hours in GTFO
me opening a warden door with 8%/13% ammo and seeing a pmother and tank scream
🤓
Shiiid word... instant neck beard over 9000
This game kinda operates on dark souls school of success
Go in blind, get fucked, learn patterns, come back prepared and counter what the game throws
The only 2 levels I find challenging are C2 and C3 on PE
A's and B's are forgiving but from C and further it slowly becomes hell
Oh well Ill be fine 😵💫
C2PE (the intended way) is no doubt the hardest level in R7
by "intended" you mean 3/4?
I could see C3PE becoming consistent with some practice
shivers
D2 and E1 really aren't that bad
I will be checking for 3/4 C2PE passes
those without it will be forcibly removed from the cool kids club
_>
Removed
You didnt beat it on PE
And probably never will at this point
D2 and E1 are pretty straight forward
Unless i get lucky on military grade carriers one day
easy to get down after a few attempts
I'll get my cool backpack and call it a day
C2 and C3 have taken more attempts than my total attempts to beat D2 and E1 combined
I think C2 is god level
C2 is very tedious
one of my all time favorite levels
And long
its not that long
It feels really long
but each section is cool and innovative
Bonking charger scouts is fun tho
Subjective
You tripping beyond belief
5/6 is so easy man
Bonking shadows scouts are more fun
so
I love bonking shadow scouts
you literally put a sniper sentry down and theres basically no alarm
Well yeah, literally any rundown without stamina was just kiting simulator
Did it now
I didnt say it was hard, but saying that it isnt a PE because someone use their head and decided to do it later doesnt discredit them for completing
Then how comes i haven't even seen what's behind the scan door then
They removed the fog for 5/6 so it's easier than before
when itd basically a cheese yes
the 5th cell shouldn't remove the fog, right?
thats not cheese at all my man
bruh, I remember I plugged in the 5th out of 6th cell and the fog didnt remove :(
Cheesing the level lmao
Does anyone know what the intended number of snatchers per wave on D1 overload?
cause it's been weird
So we had to play the other objectives in fog
Unclear. Believed to be 1, 2 at worst.
1
I believe it's on a timer
and once you put the code in let them rejoin
pounce on deez
pounce on deez nuts
Oh my word
Thanks
weird we got two or three almost every wave
then we got one a few times and zero once.
Pouncer I barely know her
cause it shouldn't
that's a checkpoint bug
That means you're not a CP user 
Cheese pizza
how to B3 overload
Have cfoam grenade, have a few people with PDW
Have a bio tracker
what do with cfoam grenade
hey quick question about D1, me and friends tried doing it but it was laggy af for all of us
considering we barely have any lag in GTFO, was wondering if it's a buggy level or our pc's are just not good enough for GTFO anymore?
unoptimized stage
yo, how do i activate maintenance mode in D2 stage?
i got the password but after that im completely stumped
Is there a way to reduce lag when I try to play with asian players(I live in North America)? I used to build a proxy or tunnel when playing terraria or Minecraft, don't know if it can also applies to GTFO?
its just ping
you cant combat ping
minecraft and terraria are the same its just they're harder to notice due to the lower stakes
I used to have the same ping/loss issue when playing terraria with my asian friends. But after I rent a tunnel the problem solved
what is a tunnel
NAT traverse
It could help, especially if your friends in several Asia countries like China. But there's no guarantee for that, just have to trial n error.
Type commands, look at bottom one
is the class X shadow alarm in D1 has static spawn?
Mines
Where do I put them, just on doors and shit?
Throw it on doors. Throw it on giants. Throw it on scouts. Throw it in a bowl of rice. Mix it with some spaghetti. Toss it in a bowl of salad. Put it in yo chili.
or throw them down in your pants. Feels great 
Put a sniper sentry down stairs, aim into the long corridor room. It'll kill all the chargers. Helps a lot. Preload hsu scan. Everyone carry fog repeller
I forgot but what is the hammer charge needed to break a Giant limb?
why can i not find players through Matchmaking ?
Many reasons.
One of them is that discord dwellers actively advise against it.
Two: it might not work properly.
so if i have to play with bots ?
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
matchmaking never worked and from how we see the devs "fixing" it it will never work again
lining the walls upwards so they kill the big chargers when you pull the room
Let's talk boosters! Main/Special damage specifically.
Weapons that are well affected:
Hel revolver: 13% lets it one-tap striker heads.
DMR: 4% let's it one-tap striker heads.
Choke/Shotgun: 33% lets them 3-tap Giant Striker Chests.
Are there any other practically useful points peeps know of, or are the rest of them just "Ghetto Range Booster" (or in the case of most full-auto weapons, a low ammo efficiency multiplier).
(46% damage lets a pistol oneshot a flyer in the eye under 6m, lol. Does that count?)
50% melee damage let hammer one-tap c-scout from the back. 100% can one-tap any giant from back to the head.
We're currently working through the Overloads in R7. How do you guys think they would be ranked in terms of difficulty? So far we've cleared the Overload for B3
We've already got the Melee modifiers all mapped out.
Handy Dandy chart, go!
https://cdn.discordapp.com/attachments/990766848469508127/997847356521328670/unknown.png
as in the difficulty overload brings in overall imo
D1 (its bugged rn but even without it i think its the hardest, maybe c2 etches it out)
C2
B3
C3
but thats cuz i rly didnt struggle to much with the C3 overload (and it doesnt make the level itself that much more difficult (it has 1 point tho where you have a high likelyhood of wiping)
C3 is definitely pretty manageable with a few attempts
I think D1 ovl is the easiest imo but I haven't played it the intended way yet so I'm just guessing
C2 can be the hardest or the easiest depending on if you're doing the intended way or 'cheesing' it
cheesing c2?
it's not
sniper sentry for the win
but 5/6 makes it far too easy and clearly isn't intentional
the intended way is easily 10~15x harder
when do we expect lobby fixes so we dont get full teams kicked out of runs for no reason?
yeah 4th b3 lobby breaking in a row now with boosters lost
everytime a different host and everytime host was kicked and then lobby failed migrating
D1 is the easiest ovl.
In R420 it'll be fixed. boosters are irrelevant tho. Do not fear losing those.
If it wasn't a damn lottery to get 1 snatcher, sure
Have everyone leave but the host, host puts in command, everyone rejoins
Sometimes i wish someone would take the time to report all of the current known bugs in a single file
apparently it fixes it. BUT it is crazy it has to be done that way
I think rey tried doing it alone and got 2 snatchers at once
Hmmmm meaby 2 might be the intentional number then
Without confirmation from the devs we can't really know anyways
😅
prob only a levels never seen them get past b levels
1 is the intended number
b3 definitely much easier than c3 overload
much easier
i did c3pe on "first" attempt (died way too much and almost left but persevered and completed) in like 6-7 hrs and took a break from the game for 2-3 weeks
you have tight budget on c3 pe
How is D1 bugged?
you get more resources to use on b3
well yeah the hard part of c3 is the 2nd half
the overload really
it was horrifying, but c3 is probably my favorite level
i mean same
but im very much an uplink guy
especially the ones from overload
amazing, 10/10, more uplinks like this pls
i had fun typing in overload because i was the quickest typer in the group lol
i was so fast to confirm an uplink it started one before the guy could even connect
and it skipped us a few waves they just stopped spawning and the music stopped
does anybody know how the HSU error in B3 exactly works?
like how many enemys spawn? in which rythm? If it changes in anyway after the first spawn of enemys (which like to spawn some on top of you and others further away for the next few seconds for some reason)
4 strikers, every 15/20s
There's like a huge wave spawning the moment you end the HSU scan
then you get the error alarm
Overload stacks another error on top of that with a higher cooldown
is that rly the case 😮 ?
(havent done main only yet)
It always felt like overload was chargers -> smalls -> chargers -> smalls
but if its 4 every 15/20 after a big wave then thats nice
main only isnt „nothing“ if you run through with 15-1% hp and 10% ammo with no fog turbine
Well you aren't supposed to run through fog
Are you now?
Either way... What do we do about shotgun turret? Does it has any purpose or is it just lost to us? Thing eats ammo like a hungry dog and yet nobody feels any solid returns on that
Sniper might be double tapping its' targets, but at least it actually kills them first
i mean kinda cant avoid it when you want to not take fog turbine for speed reasons
Anyway thx for the answer 
people are saying D1 Overload is easy cause it's bugged but not sure what they mean. is there a way to do it that I'm unaware of? o.O
it used to be broken
before it was patched, there was a bulkhhead you could grab before putting in the command
so you would just go into overload, grab the key, do main
go right up to the exit, then put in the command, then run to extract
oh so they fixed it and now it's hard? xD
well
No it is still the easiest
we've done B3 so far and that was manageable after about 3 tries
is D1 just constant snatchers every few mins till you extract?
so basically C2 is the hardest overload? and C3 is pretty easy too?
C3 as a level can be pretty rough. But overload on its own is really not that hard.
C2 ovl is a bigger challenge yes
If you do it properly
If the level breaks its quite interesting
It really depends on how broken the level gets after inputting that command 
the level breaks after putting in the command? in what way?
anyone know the actual numerical damage of each of the melee weapons
are there any resources to help an individual and a team get better at the game?
trying to educate myself as much as i can to help me and my team get through the entire rundown + prisoner efficiency (eventually)
hit youtube and check out rawrchickennuggies and the real khepri and of course professor scaler.. they got a lot of good guides and tips, movement and stealth and setup etc
other than that: play gaem, after xxx hours it gets easier and less mistakes and team doesnt have to do 30min planning meetings for everything etc
visit #guides-and-reviews
there are a lot of video for you to watch
most of it is up to date
even though some of them are 1 or 2 years old
there are also level guide video too if you're stuck on a certain level
not to be a smartass but in that scenario if you would like to survive even a single hit, you'd better take that fog turbine
Without turbine won't make you die in one hit. You'll get 100 infection very fast but HP decrease kinda slow.
I'm imagining its a speedrun
isn't 100% infection gonna make you 2%?
my friend tested it once and that's what he told me
If you have 100 health, it takes a long time to lose that.
You degenerate at a constant rate.
oh yeah but I meant like he has 15% or whatever he said
Anyone know why bots will just get into a repeat cycle or reviving each other and shoving and never shooting when revived even if its only like 2 babies on them, it gets very frustrating
Well they just always instantly revive if someone goes down
im more confused about the shoving
And from my experience it seems like if an enemy is directly on top of them they just shove instead of shooting
D:
Kinda annoying if there is a bunch of enemies and a bot shoves instead of shooting cause one of them is on top of it
Then it gets hit by all the other ones
ya been trying to just chill and do d2 bots but on my way to extract bots keep trolling me
bot will try to revive if they see a teammate down in about 10 meter
do scouts actually care whether I crouch or stand? I saw a video guide showing they do, and a written guide saying it doesn't matter
so there is some misinformation then
Haven't seen a guide that makes no mistakes or left out information
I don't know, they're weird. Sometimes they ignore whatever you do, sometimes they don't.
As a spear person I often just walk up to them and stab them and they don't even react. But they do seem to start spreading if they hear someone sprinting.
yeah sprinting is 100% alert
from my experience, walking do indeed push their hidden gauge from an extended range
obviously might be wrong
But from what i remember walking makes them go into tentacle mode quicker
walking definitely makes them tentacle quicker
It seems like they have the agitation threshold same as anything else but instead of waking up they just tentacle
I can imagine that being the case, but the lack of proper feedback is kinda annoying. They should either glow or maybe make some unique sounds to note their awareness level.
yeah this one I watched
so this should be golden right? he says at the end that the code was checked and the "theories" tested
depending on your height you can also not get hit by the tentacles
cause boxes are safe spaces
though dunno why we are in mgs teritorry but yeah
I wouldn't say 100% but it should be the best one out there
Things in-game are wonky anyway so you sometimes can't explain in full and keep it at reasonable length
I think here might get some help? we fail lots time in D2, stuck in one place with coming out mothers and baby strikes plus the fog and others ...
can't kill mothers immediately, then lots baby strikes and different monsters in the fog ... eventually die from lots enemies
Keep rolling and praying it'll give you a tank instead
Much fucking easier
Mothers are cringe
snipe mother with precision rifle winky wink
go to the other side for cell. You might find tank much more managable
it's depended on what door you open
if you open the tank room then the wave will spawn tank
if you open mom room, it's spawned mom
got it, many thanks for all
sniper sentry + bio > burst sentry
facts
Just 2 snipers with bio
And maybe a mine deployer
That's how we did it
We just camped the server room ramp
All I had to do was to feed turrets and occasionally take shots at big guys
we did 3 sniper and a bio
thats the "HOLD THE LINE" way
simply because we arent bothered to use the downtime between waves to deploy the mines
The other way is to say fuck off to the game & rush 😳
tho honestly mines for blood door insta clear or cfoam/bio for quicker stealth is probably more helpful lol
i just sat with the biotracker lol
hm?
mines are simply for the 1 guy who sneaked to then solo the blood door pretty much ._. no?
Tbh mines aren't even that useful.
Sentry does work on blood door, and c-foam trip deals with smalls.
i mean the only danger in the blood doors are the hilarious amount of hybrids who come rushing
i mean 3 people are clearing blood door so
i like running cfoam. If we get a trip mine that and 1 tool kite of cfoam make the 2nd blood door a breeze. First just gets downed by 3 people (bio and 2 sentrys can easily hold the wave for minutes)
they did a good job at it
unlimited ammo too
all i did in d2 was legit just sit near the sentries and mark the shadows
swap to sniper when tank showed up
D2 is too easy, please buff 
You can even defend solo, at this point bringing 2 or even 3 people to deal with the blood door isn't an issue
The 3 sentries will do a better job than your teammates
i mean we never had bio symbiosis sniper sentrys
it already fast enough
isn't i heard that, if you do use bio symbiosis with sniper sentry, it shoot too fast and shoot dead body?
ive only seen that happen with sentry cpu speed personally
cuz they dont even shoot once per second
Tbh the symbiosis is so strong it broke
There were times when the sentry shot the enemy before it started to move
Warudo tier
can shadow limb be broken?
Back before rundown 7 I asked for sniper sentry to be the undeniable king of sentries and my prayers were answered
Yes
Well it was the king in R4 & R5
😳
i haven't checked but it would make more sense if its still aiming at the dead body
not hitting it tho
happens often now that the sentry shoots both an enemy and a teammate behind that enemy
so that seems correct
btw regarding b3 main error
i checked. And unless someone has "specific info" what i gathered was 4 enemys every 30 seconds (with giants actually being a possible spawn) after the initial wave
with giants actually being a possible spawn
well, the cargo error can spawn giant chargers, so I wouldn't expect anything less
Technically yes, practically no. They have 17 limb HP and 20 Hp total, so a whopping 3 damage worth of broken-limb-but-not-dead healthbar
well yes
since im talking about main error alone
epic
Hey 17 is exactly the amount a full charged spear does isn’t it?
The wiki has corrected me
17.5
rng for special enemies we call that replayability here 😎
For body damage yes. Headshots is 22.75 ofc this is just precision multi. Not including back/headshot body multipliers
Which level is the most rich on artifacts?
I suppose all should be rich on artifacts, with A1 being the one where it is easier to collect them
B3 has quite a lot, but is quite big. C1 and B1 are pretty awful for them for their size. A1 doesn't have many, but is pretty dense. B2 has quite a few, but good luck finding them, lol.
Haven't finished C1 yet, so those are all I know.
what tools are best for doing b3 in a trio?
- Definitely biotracker because fog
- 1 sniper turret since you brought a bio tracker - might as well
- The last one pick between Cfoam and Mine Deployer. I guess the latter, since former is kinda weak without the other.
okay yeah that seems about right
i was thinking if dropping biotracker is worth for either another sentry or cfoam but the tool refills seem to be very far and few between in the level
That, and you WILL need vision in the final bit
thats true
Question: So as far as I am aware there is 3D audio in this game. For example, if you are doing a scan and there are waves of enemies coming, you can actually hear which side they are coming from. The problem I have is that 3D audio seems to be working in this game for me, but when I play another game that also has 3D audio I seem to find it difficult to hear where enemies might be coming from. Is there any solution that might fix that - I have a feeling my sound card might be broken.
Can you please elaborate on that?
is your headphones gaming headphones?
if not then ignore that
some headphones give you the option to enable surround sound
It's probably the cheapest headset out there - the thing is that 3D audio worked before, just for some reason it stop working for that different game
hunt showdown - I stopped playing it due to having not much time and also 3D audio problems
I can easily work out which direction waves will come from - but hearing hunters up close proves difficult
maybe thats just the in game audio
thats a common thing for a lot of close range shooters
Rainbow 6 is also known for its notorious audio clarity
What would you recommend that I should do?
are you confused from where they come or are you sure theres no 3D audio at all
I haven't played in a while but last time I played I think it was just no 3D audio - it was really hard to tell so my team mates were telling me to your left/right!
Sep 6 2021 is the last time I played it lmao
if it works for gtfo I'm assuming that its just because your headphones are too cheap that it makes it confusing with the dynamic audio
probably not much you can do about it honestly
I've had no problems for 3D audio for Hunt before - just one day it decided nah 3D audio is going down the bin
interesting
Dropped the game, started playing GTFO where 3D audio is fine. I will try again
Thanks
Any tips how to use bio tracker? I wait until enemies are pretty close before scanning to make sure I get the whole wave, but it still seems to only ping about 1/2 a wave consistently. Is this normal, or are there more tricks to effectively use this tool?
I mostly wait until the wave gets to half of the bio's screen
but for the most part the strat you are using is pretty much the good one
the only moment where you can manage to ping all of a wave is when they are extremely packed together (aka when they are destroying a door)
pull bio track when enemies are reasonably close or about to enter your room, shoot a little bit, swap again after you see that theres less triangles that you started with
nah thats the bots job 
beep boop
bots using it like their life depended on it
then theres bio tracker players who are sometimes oblivious
Is the spear any good? I've been trying it out and enjoying it but im wondering what peoples opinion of it are.
not being able to sprint with it is a massive downside
that was something that i was wondering about
does that actually become an issue? cause i just found the reach and hiding till they come to me to remove the need to sprint
not being able to sprint limits it when there's a large group or if you're pushing through enemies
also makes it awkward during error alarms/other timed sections
ok that makes sense
for the earlier expeditions you can kind of just shoot every single enemy so i hadnt even considered using melee mid alarm
thanks for the advice
ye melee combat to clean up enemies can save quite a bit of ammo over a run
You wouldn't normally use melee mid alarm unless its low density, or you run out of ammo
so what melee do you all use?
hammer or bat
Sledge is best. The proof is that it's been here since r1
all melees can kill scouts
hammer/spear from any angle and knife/bat from the back of the head
most enemies take 2x damage if you're behind them
there's a bit of a learning curve for sure
yeah i managed to do 3 missions but its just my friend and i so c1 is just brutal for us
that scan in front of the fog feels impossible with 2 bots
im sure its a skill thing but idk what to change
The S-Scan at the start?
yeah
2x sniper sentries + bot bio makes it pretty easy
thats the furthest ive got lol
You can get rid of the fog
i got literally only glowsticks the whole level so i thought there were no repellers
i have not seen a single one spawn so i thought they were disabled or something
Make sure you go to Zone 23 To turn off the fog to make it easier, combine sniper sentries + bio and make sure all the doors in the previous room are closed and mine/foam the closest ones if you have either (I feel like you can ignore the further ones since those take a lot longer to reach you)..
The scan won't change after removing the fog, but it'll be easier to see at least
It should give you the prompt when you enter Zone 20/21 (which is the zone with the scan).
When you enter the room and it says "WARNING: HIGH FOG DETECTED" or whatever in big red text, it also tells you that you can remove it in the progression text at the top
^
As a newer player it's expected to miss subtle changes in text like that, but yet a lot of more experienced players simply can't read
fair enough
im surprised i missed that cause im usually the one to read everything while my friend is off killing everything
Did you forget the neonate when you did A1?
Plot twist: so many people didn't even realise that the neonate was a thing and just cleared out the level
man that would be a real burn to have to run all the way back
Even tho it says "take the neonate" so clearly 
It also gives you an objective marker on it doesn't it?
Only once you pick it up
yeah idk if im the only one but i read the objective before starting expeditions
Good, that's the thing that truly separates the best from the average
I'd be surprised missing it though as well considering it's in the crate(thing) at the start. 
yeah it literally drops in front of you
Aesthetic
also bit of a topic change but what tools do you recommend?
im currently running bio, my friend has mines and we give the bots sniper and burst usually
Does your friend understand good places to put mines?
Bio+Mines+2 Sentries is solid. I would probably just opt for two sniper sentries though over the burst just because snipers are stupid and you can get some long angles.
As well as appropriate mine distribution
we usually just put 1 in front of doors before an alarm and other chokes we think will hit a bunch
ofc not placing them where scans will be
thats so funny cause my friend has been lobbying hard for 2 bursts and the shotgun was him meeting me in the middle of shotgun+sniper
what would you replace with foam?
Shotgun is bad, imma just say it.
yeah the only times ive noticed it is when it puts pellets in my ass
foam w/o a mine just stacks problems
4 foams
and i like bio a lot
do you recommend bio on bots or on player?
cause i like it for clearing rooms
Bots with bio have more range on pings but can be a bit silly in using it sometimes.
if there's shadow or solo stealthing player bio is much more useful
Nothing better than watching Dauda stop right next to a door with a wave right on his heels to refresh the bio pings on B3. 
but if all you want is to abuse sentry symbiosis then hand it off to a bot
how does sentry and pinging combo work?
i saw that snipers and shotguns become more effective but idk how
enemies that are pinged are shot faster and it takes less ammo
(except for being able to shoot shadows)
oh so its just way better accuracy?
Shotgun+Sniper sentries get bio symbiosis, so they lock on faster, fire faster (snipers unfortunately double-tap enemies despite killing smalls with oneshot) and get "more ammo" (it's more that the ammo cost for each bullet is reduced).
Burst does not get bio sym tho.
4x target aquisition speed for inital shot, 2x firerate and like 20-30% better ammo efficiency off the top of my head for the sniper
IIRC Ammo cost is reduced to 0.7 Or whatever.
wow those are some very nice bonuses
so it may be worth it to just hand the scanner to a bot and let my friend with his thermal sight clear rooms
It basically completely offsets the weaknesses of the sniper (long time to lock on and fire initially), but comes at the cost of the double-tap issue.
im not sure that will be too much of a problem because we always somehow have too much tool refill
I mean, it shouldn't really be an issue no but it's kind of a shame to know that a lot of ammo is just being burned shooting at already dead enemies. 
true
also since ive already interrogated you about every other part of the game, now its time for guns
what primary do you recommend?
if anyone mentions hi cal i'm leaving
pdw/hel revo are the best primaries
but primary slot is flexible
just take what works for you since they all fulfill similar roles
Just use whatever you're most comfortable with tbh. There's strengths/weaknesses and whatnot but ultimately find what you most enjoy using and use it unless it's actively inhibiting your team.
fair enough
im currently using the pistol which feels really good if i can aim but sadly that is not in my skillset
pistol is nice
yeah the hel revo was next on my list to try
ran it a lot in r5
Old pistol my beloved.
i was a little hesitant to run hel revo tho because sniper is my special
the ability to 1 tap big bois is just too much for my rat brain to pass up
the dopamine hit from dropping one is how i survive now
i love the sniper
I'm not sure how that relates to the HEL Rev tho.
hel revo has some of the best mag kill potential cause of penetration
if i was running the MG i would have no problem trying the revo cause i always have good ammo in secondary, but with sniper, once im out of ammo in the revo i would think im screwed
theoretically up to 8 kills per mag but more realistically 4-6
i had no idea it had pen
it pierces the first enemy
duuude thats so cool
all hel weaponary has some degree of pierce
Keep in mind as well you have your teammates (or well, teammate + bots) to help so you shouldn't be strictly considering taking everything on by yourself.
ok now i have to try it
true, but they all seem to disappear once i need em
the overpen is why it's so far above all other primaries
I mean.. I can't argue with that considering my mates. 
gl
what to bring for c1?
quickly does anyone know which doors spawn what in R7D2?
(hybrid blood door),212 shadow, 213 charger,(hybrid blood door) 216 tank 217, mom
Whats everyone's opinion on the new precision rifle? I think it would be a more attractive choice if it had a (slightly) higher crit multiplier to increase its viability vs big strikers, etc
That's the opposite buff you want if you thing giant striker is the pain point of PR.
Giant striker's head breaks too soon that for most weapons body damage matters much more against giants.
Giant striker heads will pop in 1 shot from PR regardless of crit multiplier. So getting as much damage in that first shot would help some I think.
Not its job, so I think it's fine personally.
More crit just serves to boost its boss damage.
It's a p fun revolver variant.
Revolver doesn't seem like a very popular weapon either. Reserves aren't quite high enough to clear waves, and damage/range isn't enough to take down giants fast or snipe targets. But it is quite good at point blank scout killing cause it's rof is insane.
Revolver is supposed to be a small grinder if you can aim (except chargers)
reason why its not very popular is most people cant aim
would love to see it get to 15.01 but it might be too good of stagger for giants
👆
at least it isn't people refusing to believe me that precision rifle is basically revolver but different
unfortunately same with choke mod / High caliber
What is the role of the revolver? What does it excel at? Ive really only used it once or twice.
revolver typically 1 shot = 1 striker or shooter kill
if were getting very specific striker killer
while you can still rapid fire it into giants
recoil shouldn't be as bad as it was before.
Hipfire made it fine for bursting giants prebuff anyways
ye
it's downfall is late rundown chargers really
It's supposed to be the small killer but chargers just say fuck you
not too terribly anymore, leaves them with about 2 hp can finish off them with more primaries than just the hel revo
waveclear
with its nutty reload cancel, revolver's uptime is very good
only thing I really hate about revolver is its terrible light
ah yes
its damage is tuned to be just short of the charger 2shot threshold, which feels deliberate
the flashlight thats worse than your headlamp
they put chargers all over the place in r7, and didn't hand us a special that deals with them anywhere near as handily as the hel weaponry we had in r5/r6
iirc revo/smg/pump are the only guns with that light
it's definitely deliberate, 15 makes it so that it can break limbs on bigs
while it's precision bonus lets it have just enough to oneshotheadshot smalls
that's a detail I missed
it's also an awkward detail when it comes to balancing damage
:/
like, "enough to 2shot chargers but not enough to 1shot limb break bigs" feels like valuable balancing territory
nah, just push limb break hp to 20
that would affect the HAR
Did hel gun 1 shot giant limbs?

pretty sure it did
16 or so dmg
16.25
hel gun just too good and idk if we'll ever experience it in the same glory ever again
hopefully not
I never really understood why hel gun got to be the gun that 2shots chargers
I guess it's so that it can overshadow revolver and choke shotty at the same time, even before you factor in overpen
pen is broken in horde shooter games
Don't know why they'd ever add it to a "hardcore" one
sniper's hollow points kek
they could rein it in
positive it's because back then several people wanted them
reduce ammo efficiency to a point where you need the overpens to get ahead on ammo
or complained why sniper doesn't pen
similar deal with killing power per clip
reduce damage per pen'd enemy by some fraction
e.g. I think hel revo would play well with the base damage inflicted to the second enemy struck with the bullet reduced to 50%
but that was because you had to think when using it
I think there's thoughtful play to be found in getting funnel clears
it's just been too much with how they've tuned the guns, and the baseline when you don't get those funnels has been too good for the specials
wish they would make it so that enemies would take two approaches rather than one
So they could remove the global door break cooldown and make scans harder
They should fix the global door break cooldown by removing it, yeah
strikers breaking down the east door shouldn't slow down strikers breaking down the north door
it's stupid
increasing wave size would make it so it's not too easy when they split
increasing wave size could be a way to go, but it makes people anxious about performance
I feel like tiles do more with performance than enemies in my experience

wrt wave size, I think I'm eventually going to duo r7
Me whenever a pub with a low performo pc/lappy crashes from scout swarm
which shouldn't be possible

and I think that comes down to wave holds being easy enough to solo
it's be nice for an ai rework so that door manipulation isn't as good
Fix bots getting stuck on ladders when they're also moving obj items
I don't think I'll need door reroutes or anything like that to duo r7
You don't need to do it really ever unless someone goes down, and that's already 💀
i mean chargers are just a badly designed enemy
regular strikers have like 3 stances which makes pen not very easy
chargers only have 1 and they barely strafe in big numbers, no head multi so you're forced to bodyshot and guess what
weapons that pen relies on bodyshots
literally r5 moment
yea bro let's spam giants and chargers but at the same time have hel rifle/gun
Tbf it's a W because you can light up rooms without alerting enemies
They only wake when you aim at them with the gun, not the flashlight
Sorry I put words into your mouth, I’ll stop that 
stop doing that man, not cool
Im not
I know the torch is facing the left instead of the usual but you got a headlamp and special weapon's lamp
And if you ADS with the hel revo then its flashlight works perfectly
oh I'm talking about the special revolver
hel revo's light is great
weirdness with it being lopsided to the left in r7 aside
Well I never used special one so no comment 😅
Is it worth to leave behind giants that are stacked? I think it's a waste of ammo/foam and otherwise dangerous
also I think it's likely that, despite hel revo's light being fucked up and skewed to the left, it probably still logically points directly ahead for mechanical purposes (such as waking up sleepers)
That's what I mean
ah, reread, I think I get you
where are you leaving giants stacked?
there's no general rule
if you need to do an alarm or something in a room that's full of giants then obv. you need to clear them
if not, sure, save your ammo
figure out what you need to do in the level and act accordingly
In a room I abandon
C1
Zone 23 where I turn off the fog
you can leave the zone 23 giants to sleep, sure
there's res in there, and the scouts can be delicate, so I usually just shrug and clear them
or most of them
Oh scouts I clap np
I'm not stealthing all the way through to F, then all the way back, through multiple giants and scouts
I got more comfortable after watching a guide and reading
And I realized hammer is the perfect tool for me
hey guys! any tips on how to beat b1? like what specific guns to use and sentries or c foam?
Scaler has a guide which I more-or-less endorse
youtube?
ya
ok thanks!
any guns should work, though there aren't enough bigs to warrant a sniper
Whats b1 like? I forgor
bio + triple sentry is kinda the "meta"
O wait the gardens
i see
And stuff
b1 has some cheap spawns that kinda disrespect mine+foam planning
With final being floaters
so true
yeah the floaters
We did it with mine, foam, sentry and bio anyway kek
damn
We just thought we were bad
cfoam and mines are still good in r7, just don't bother with them in b1
B3 was a lot hardee
We tried like 15 Times if not more
With double sentry setup
1 sniper 1 burst but saving sniper for 3rd data cube
And for later
was trying to duo C1 yesterday and we kept wiping on the S1 scan trying different tool setups but then found cfoam and mine actually made it a lot easier than sentries
Me and a friend use double sentry + mine
We clear it easily
duo tho
Same
Bots
I mean without bots
"duo" by default means without bots, ya
Oh
sniper sentry + burst sentry worked for me
We tried double sniper and double burst but we were getting wrecked by the initial giants
Maybe we didn't put them in the best spots
bring a sniper
Double burst
One goes on the stacked boxes in front of the scan
I switched to MG in the end which helped, rather than choke mod
but we did pump shotty + deagle
And one on the opposite side on the shelf
seeing as there are quite some littles too
tried choke mod, but I found we gave up too much waveclear with choke
My friend used auto shotgun or smg and maybe revolver
I bring hel revo and sniper, too many giants
it is a very needy weapon
Feels like you definitely need sniper for c1
hard to justify in duos
Even if only for the first scan
I've not really enjoyed using the MG much but perhaps I hadn't given it a fair shot. I really liked it running it on C1 yday
"definitely" is putting it strongly, multiple people have duo'd c1 without it
I guess it depends on what you're getting done with MG
personally I find I need sharper stagger potential on bigs and snatcher
Yeah I was using choke mod before cos I like it for staggering the snatchers but we weren't even making it to that point
We barely failed to clear the glp section but should be able to get past there next time
Then I'll see how the MG holds up for the end
I didn't mind choke for the S scan
Im having trouble with the second part of c1
Where you collect gls
It's me, a friend and 2 bots
Bio + mine + 2 bursts
After reaching the last zone we get wiped
what main do you use? (fnr)
but something went awry during GLPs, and then choke's reload and clip size just proved too crippling
not to mention shotgun sway bug, which choke also has
u don't have to do the full path necessarily, 14 15 16 fex
have you ever lost a quarter of your clip in a clutch situation to sway bug?
you could plug 2 cell in 14 and 17
Switching to chokemod and shooting the floor then getting hit by the striker I wanted to blow up sucks
that way, you have both door fully scan and open
the last cell can be used on either 15 or 18
hel revo
u can even scan the doors and not open before all ready for error
Alright
I was trying dmr to kill the S1 wave as early as possible and didn't mind that. But then I'm feeling the pain more when they are on me
you have 2 doors ready to open at anytime
I have been hel revo + deagle for a... depressingly large amount of levels in r7
for duos, anyway
in 4man I can bring more focused guns
deagle is revo or HCP?
but I kinda miss being able to bring like 3 specials in different levels in r6


