#gtfo-related-questions

1 messages · Page 626 of 1

vital sierra
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not really....

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you basically 1 shot kill everything

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about 20 meters away

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unless giant or charger scout

distant ice
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that's more a question about that specific weapon's balance

vital sierra
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like i said, slapping a suppressor on doesn't do anything to the gun

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except boost it power

distant ice
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not talking about real life mechanics

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but even with that weapon if you're just normal stealthing in a fairly populated room and something alerts outside hammer range, there's a good chance there's more stuff within 10m and you can't shoot

vital sierra
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there's a chance, yes

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but you have to go in and stealth with hammer to get that chance

distant ice
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🤔

vital sierra
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and on top of that, since we have to balance a gun to work like that giving that "gun have suppressor = damage nerf/max ammo nerf/etc"

distant ice
vital sierra
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you give me the option

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the gun was made for stealth

distant ice
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i feel like you would try to hammer first to save ammo

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but even if you did shoot

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who says normal stealth mechanics don't apply to silenced weapons?

vital sierra
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it did, but it affect so little, you don't even see it in action

distant ice
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depends

distant ice
distant ice
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take the SMG we have now

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keep the stats, make it have that suppressed mechanic

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seems like a pretty fun weapon to mess around with but i don't see it as particularly broken

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man the discord word censorship with automod

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going too far

vital sierra
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well, when you have one gun suppressed

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why not go for other gun

distant ice
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???

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do all of them have thermals

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do all of them have pierce

vital sierra
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you could just switch it on

distant ice
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that's in no way related to a balance discussion

vital sierra
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you take example of smg having a suppressor

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now let talk about sniper with a suppressor

distant ice
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the argument against suppressors right now as i understand it is that it automatically makes weapons broken, or you have to nerf said weapons into oblivion

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saying "a weapon can become broken when suppressed" is plain idiotic

vital sierra
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well, we haven't even played around with smg that's suppressed, yet

distant ice
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indeed but on paper there doesn't seem anything too broken about it

vital sierra
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"on paper"

distant ice
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i think we're done here

neon gust
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Yeahh but it removes literally what gtfo its all about

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Stealth suppose to be cqc and tense. If i fucked up with a supressor i just wake uo thw room and instead of getting penalize i could easily just switch weapons and start shooting from safety

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Yeah theres many good ideas on modded but not evwrything fits vanilla gameplay

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I wouldnt put rpgs on gtfo

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Or night vision

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It literally removes what gtfo its all about and it doesnt make it better

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Thats why the second i touched lockout i fucking dip to another rundown cuz shit was really wacl for.me and its just didnt feel right

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Legit rundown 2 but with cool gadgets (99% of mods just trying to be that )

distant ice
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and here comes a new challenger

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honestly who else could surpass alpha's stupidity except for bd

vital sierra
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yes, let's insult people

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that's way people will understand your point

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<@&408548765599793173>

distant ice
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that'll look like you calling mods on me when the bot gets yeeted kekw

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i'm just amazed at the combo here

true magnet
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Thanks ❤️

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You want me to ban you too, Stormpooper?

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😄

ruby wasp
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Is it time ? 🍿

distant ice
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unfortunately that will save me from neither alpha nor bd

tacit zealot
distant ice
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if he read the whole convo he skipped he'd see that's not the case, arguing specifically about balance

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whether it fits the game is a whole other deal

neon gust
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Maybe a specialist can actually tell me whats wrong with you

iron roost
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what is an overload sector?

neon gust
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Inb4 its not supressed weapons bit bows and arrows

ruby wasp
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For B3 it makes the way to extraction harder, for C2 it makes the level harder, for C3 it makes the level harder

iron roost
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So it’s something in the mission

neon gust
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Its side objective

iron roost
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Alright

neon gust
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So you have main, extreme, overload

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If you do them all in the same mission you get a prisioner efficiency badge at the end screen

iron roost
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What’s that do

neon gust
iron roost
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Oh okay

iron roost
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does the long range flashlight do much?

vital sierra
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it let you see more in the dark

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most consumable only have limited uses

dry pumice
# iron roost does the long range flashlight do much?

Best flashlight for vision in the dark.
And I swear to god it has this weird ability to highlight resource lockers and artifacts. For some some reason they shine something extra when hit by LRF which makes them so much easier to notice.

Also great against spitters - the wall-things that spit toxins at you.

iron roost
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ive not seen the spitters

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does it blind them or somethng

neon gust
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Spitters arw testicles in the wall tjat screm if yoy get near them

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You use your flashlight to disable them for a couple of seconds

dry pumice
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They act as environmental hazard. They look like big spores growing on walls, with weird luminescent green "eyes".
They spit at you on approach, but hide / go passive when shined upon.

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Thankfully devs use them very rarely.

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So far I've only seen them in C2, I believe.

iron roost
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they sound like a less annoying version of the wall things in back 4 blood

iron roost
neon gust
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During EA they where basically spammed in places that where high traffic

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Now they use it more as a stealth dange

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Wich im thankfull for since it gave me and everyone ptsd from r2 > r5

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😫

iron roost
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im kinda glad i didnt play during that time lmaoo

tardy ingot
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r2 spitters :^ )

tardy ingot
neon gust
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Yeah but we talking about spitter here

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Ya like some of that r2b1 and b2

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🤌

tardy ingot
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yes
It was simply towards the thing that they didnt play there and are glad about that lol

neon gust
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Bambino i rather take a shell from a chokemod in my balls

tardy ingot
neon gust
tardy ingot
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i remember there being a blob of spitters over a doorway in r2 and it was an insta death if you didnt flashlight it

neon gust
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Not charger scout 😅

tardy ingot
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eh charger scout unironically is a great addition for the game

Tho obviously r5 shouldve gotten an actual new enemy lol

iron roost
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i only see like A B C D

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no R

tardy ingot
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hm?

iron roost
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on missions

tardy ingot
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R = Rundown

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its the whole set of missions (currently rundown 7)

iron roost
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oh

distant ice
topaz anvil
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R5b2

craggy pier
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r2b4 solo 😩

jagged kayak
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Are snatchers not affected by precision multiplier?

distant ice
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they don't have any weakspots

neon gust
# distant ice r2b4*

Funnily enough ive never had struggle with spitters in that level, r2b2 and d1 gave me the most cancer

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D1 for well, obvious reasons

vital sierra
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just memorize where they spawn and don't go near them

fair fulcrum
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do overload objectives and prisoner efficiency award anything, or is it just flex value?

weary mesa
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Overloads do, PEs do not

mild tangle
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Hey guys. I am playing D1 with a friend and the HSU-Unit is just gone. We completed the whole level including running around the terminals at the end. Is there something we can do?

minor fractal
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It should spit the baby back out at you after you finish 4/4

mild tangle
minor fractal
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When did you last have the baby?

mild tangle
minor fractal
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Not sure, then. Might be a CP bug.

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You can try doing LIST NEO to see if it shows up.

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You can also try all dying and resetting to checkpoint again to repeat the terminal sequence.

neon gust
minor fractal
mild tangle
minor fractal
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Wack

mild tangle
fair fulcrum
ruby wasp
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3

minor fractal
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4 gives unique reward for R7.

ruby wasp
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i forgor D1 💀

fair fulcrum
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ty

dry pumice
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Are they any long term negavtive consequences to doing C2 overload?

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Or once its done - its done?

steel valley
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both objectives are self contained

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besides the cell management you need to get through overload

viscid wolf
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lots o' infection

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pretty big chance you're team will be at 20~60% infection depending one how you performed prior

ruby wasp
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you can clear the first zone with 0 fog

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for the 2nd zone it's not really an issue since you're supposed to do it in stealth

icy cave
rigid sinew
dapper sage
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anyone have advice for b3 overload

proper glen
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Pain.

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You want cheese advice or fair gamer advice

prime falcon
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Just got the game, do I need to do A1 first on my own? is it like a tutorial?

proper glen
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Cheese strat for B3 Overload: ||Preload the main obj scan before you do the overload. Charge it to 90/95% then leave and do the overload objective. For the actual overload room we just bonked a few regular chargers then loud pulled the entire room. Loot supplies then 1 person grabs the case and meets everyone back at main objective scan. The first wave of regular strikers spawn in a static spot inside the main objective room, if you learn that spot and place a mine you can 1-shot that entire wave. They will spawn about 5 seconds after you complete the main objective HSU scan. From there it is just a matter of inching forward between waves. You can do it with the turbine to preserve health or just tank the fog. Thermal scopes help a lot.||

proper glen
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A1 is an actual mission, but it is a very easy one to ease you/your group in to the flow of the game

rigid sinew
ruby wasp
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i find it more convenient to clean stealthily ngl

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When they're not packed like a freaking gang in detroit though

proper glen
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so mine cheesing the first main wave made it a lot easier

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plus its really satisfiyng to watch 10 strikers die the frame they spawn

fierce zodiac
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Does C2 have only 1 or 2 checkpoints?

ruby wasp
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2

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3 actually if you include secondary

fierce zodiac
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Shweet, just making sure

topaz anvil
proper glen
topaz anvil
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You don't even need to do Overload to finish Overload with my cheese

ruby wasp
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Can't y'all play normally like normal beings ?

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😳

midnight gazelle
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I don't understand what you mean.

median forge
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That b3 overload “cheese” is just the strat I used

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Wouldn’t call it cheese, more so just smart prep work

rigid sinew
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I wouldn't even call it smart

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it feels like extra effort :p

neon gust
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Man people need to learn what cheese is

ruby wasp
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Cheese is 🧀

rigid sinew
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🧀 is Cheese

ruby wasp
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The GTFO sectors :
Main : 🗿
Secondary : 🗿
Overload : 🗿
PE : 🗿

tardy ingot
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if it works reliably then its a good time and ammo safe tbh

rigid sinew
ruby wasp
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The community when looking at how glitched the game is : 🗿
The devs when they try to bugfix it : 🗿
Calle whenever he sees #gtfo-chat or #general : 🗿
Doc when mods : 🗿

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I'm impressed by how 🗿 can depict everything at once

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disappointment, sadness, anger, concern, joy

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the mental status should be in units of 🗿

rigid sinew
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When among us posting back in #general : 🗿

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T *= 2 : WoodsPraise

ruby wasp
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When the sniper melee is T*= 2 : 🗿

topaz anvil
steep trail
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Can anyone speak on the secondary objectives, as in would you advise against them at a novice skill level?

midnight gazelle
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If you are brand spanking new, perhaps clear the level on main first then clear the optional objectives

neon gust
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^

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Please do

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I rather have you beat the actual level than bashing your head for the next 4 hours on a checkpoint specially if you loose

steep trail
neon gust
rigid sinew
midnight gazelle
dry pumice
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You should get familiar with main path first, then try testing the secondary waters

midnight gazelle
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It's only cursed if you have skill issue

steep trail
dry pumice
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B2 secondary is doable on 1st try actually, but biotracker is mandatory or else your turrets will become dead weight

midnight gazelle
dry pumice
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Also requires the team to be familiar with giant synckill procedure

dry pumice
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For the elites maybe, but not for the average gamerman

viscid wolf
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inb4 you get R4E1 ending

midnight gazelle
midnight gazelle
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Proceeds to look at my 1100 hours in GTFO

viscid wolf
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me opening a warden door with 8%/13% ammo and seeing a pmother and tank scream

steep trail
dry pumice
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This game kinda operates on dark souls school of success

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Go in blind, get fucked, learn patterns, come back prepared and counter what the game throws

midnight gazelle
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The only 2 levels I find challenging are C2 and C3 on PE

dry pumice
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A's and B's are forgiving but from C and further it slowly becomes hell

steep trail
viscid wolf
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C2PE (the intended way) is no doubt the hardest level in R7

dry pumice
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by "intended" you mean 3/4?

viscid wolf
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I could see C3PE becoming consistent with some practice

viscid wolf
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5/6 isnt a real pe

dry pumice
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shivers

midnight gazelle
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D2 and E1 really aren't that bad

viscid wolf
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I will be checking for 3/4 C2PE passes

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those without it will be forcibly removed from the cool kids club

dry pumice
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Here's my [2,1,0,0], that's all you get

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in backwards order too

midnight gazelle
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Removed

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You didnt beat it on PE

dry pumice
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And probably never will at this point

viscid wolf
dry pumice
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Unless i get lucky on military grade carriers one day

viscid wolf
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easy to get down after a few attempts

dry pumice
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I'll get my cool backpack and call it a day

midnight gazelle
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C2 and C3 have taken more attempts than my total attempts to beat D2 and E1 combined

viscid wolf
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I still haven't gotten a checkpointless C3PE

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played it once and moved on

midnight gazelle
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I gotta admit tho

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C3 is pretty fun

viscid wolf
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I think C2 is god level

midnight gazelle
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C2 is very tedious

viscid wolf
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one of my all time favorite levels

midnight gazelle
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And long

viscid wolf
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its not that long

midnight gazelle
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It feels really long

viscid wolf
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but each section is cool and innovative

dry pumice
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C3 stealth portion if far more tedious

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I'm so sick of meleeing C-scouts

midnight gazelle
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Bonking charger scouts is fun tho

dry pumice
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Subjective

neon gust
viscid wolf
midnight gazelle
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Bonking shadows scouts are more fun

neon gust
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so

midnight gazelle
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I love bonking shadow scouts

viscid wolf
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you literally put a sniper sentry down and theres basically no alarm

neon gust
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hammering waves on r4e1 was easy as hell too

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bu that everybody considers it a win

viscid wolf
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wh

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are you saying that 5/6 is in anyway hard

midnight gazelle
viscid wolf
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compared to 3/4

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5/6 made it literally free

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like it went from overload to free obj

dry pumice
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Did it now

neon gust
dry pumice
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Then how comes i haven't even seen what's behind the scan door then

lusty bramble
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They removed the fog for 5/6 so it's easier than before

dry pumice
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Oh actually

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Seems to happen for us too...

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Hmmm

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I wonder if its a bug or...

viscid wolf
dry pumice
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the 5th cell shouldn't remove the fog, right?

neon gust
midnight gazelle
lusty bramble
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Cheesing the level lmao

tight drum
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Does anyone know what the intended number of snatchers per wave on D1 overload?

neon gust
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its just the way the level was design

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that allowed that

tight drum
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cause it's been weird

midnight gazelle
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So we had to play the other objectives in fog

dry pumice
midnight gazelle
dry pumice
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People report getting up to 4

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Something something desync

neon gust
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1 its the intended nunber

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make everybody disconnect before putting the code

lusty bramble
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1 is actually the loneliest number

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2 is just as bad as 1

neon gust
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and once you put the code in let them rejoin

neon gust
midnight gazelle
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pounce on deez nuts

lusty bramble
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Oh my word

neon gust
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you didnt tought i was gonna getchu uh

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biach

tight drum
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Thanks

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weird we got two or three almost every wave

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then we got one a few times and zero once.

lusty bramble
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Pouncer I barely know her

rigid sinew
midnight gazelle
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Cheese pizza

static dove
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how to B3 overload

midnight gazelle
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Have a bio tracker

static dove
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what do with cfoam grenade

drifting mauve
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hey quick question about D1, me and friends tried doing it but it was laggy af for all of us

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considering we barely have any lag in GTFO, was wondering if it's a buggy level or our pc's are just not good enough for GTFO anymore?

waxen jetty
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unoptimized stage

lethal pendant
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yo, how do i activate maintenance mode in D2 stage?

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i got the password but after that im completely stumped

thorn rain
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Is there a way to reduce lag when I try to play with asian players(I live in North America)? I used to build a proxy or tunnel when playing terraria or Minecraft, don't know if it can also applies to GTFO?

viscid wolf
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its just ping

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you cant combat ping

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minecraft and terraria are the same its just they're harder to notice due to the lower stakes

thorn rain
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I used to have the same ping/loss issue when playing terraria with my asian friends. But after I rent a tunnel the problem solved

viscid wolf
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what is a tunnel

thorn rain
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NAT traverse

noble sierra
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It could help, especially if your friends in several Asia countries like China. But there's no guarantee for that, just have to trial n error.

icy cave
vital sierra
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is the class X shadow alarm in D1 has static spawn?

daring fog
static dove
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Where do I put them, just on doors and shit?

distant gate
# static dove what do with cfoam grenade

Throw it on doors. Throw it on giants. Throw it on scouts. Throw it in a bowl of rice. Mix it with some spaghetti. Toss it in a bowl of salad. Put it in yo chili.

pulsar sage
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you can also just hold them in your hand

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really nice feature

distant gate
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or throw them down in your pants. Feels great ReversedConfusedUlf

distant gate
# static dove how to B3 overload

Put a sniper sentry down stairs, aim into the long corridor room. It'll kill all the chargers. Helps a lot. Preload hsu scan. Everyone carry fog repeller

vivid kayak
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I forgot but what is the hammer charge needed to break a Giant limb?

trim crescent
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why can i not find players through Matchmaking ?

dry pumice
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One of them is that discord dwellers actively advise against it.

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Two: it might not work properly.

trim crescent
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so if i have to play with bots ?

vivid kayak
dry pumice
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.t lfg

uneven gulchBOT
daring fog
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matchmaking never worked and from how we see the devs "fixing" it it will never work again

daring fog
north palm
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Let's talk boosters! Main/Special damage specifically.

Weapons that are well affected:
Hel revolver: 13% lets it one-tap striker heads.
DMR: 4% let's it one-tap striker heads.
Choke/Shotgun: 33% lets them 3-tap Giant Striker Chests.

Are there any other practically useful points peeps know of, or are the rest of them just "Ghetto Range Booster" (or in the case of most full-auto weapons, a low ammo efficiency multiplier).
(46% damage lets a pistol oneshot a flyer in the eye under 6m, lol. Does that count?)

noble sierra
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50% melee damage let hammer one-tap c-scout from the back. 100% can one-tap any giant from back to the head.

slender oxide
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We're currently working through the Overloads in R7. How do you guys think they would be ranked in terms of difficulty? So far we've cleared the Overload for B3

north palm
tardy ingot
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but thats cuz i rly didnt struggle to much with the C3 overload (and it doesnt make the level itself that much more difficult (it has 1 point tho where you have a high likelyhood of wiping)

viscid wolf
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C3 is definitely pretty manageable with a few attempts

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I think D1 ovl is the easiest imo but I haven't played it the intended way yet so I'm just guessing

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C2 can be the hardest or the easiest depending on if you're doing the intended way or 'cheesing' it

craggy pier
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cheesing c2?

viscid wolf
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not really a cheese

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also overload only I mean

craggy pier
#

ah i see

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i dont think its that big of a deal

viscid wolf
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it's not

craggy pier
#

sniper sentry for the win

viscid wolf
#

but 5/6 makes it far too easy and clearly isn't intentional

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the intended way is easily 10~15x harder

daring fog
#

when do we expect lobby fixes so we dont get full teams kicked out of runs for no reason?

viscid wolf
#

give it a good 2 years

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maybe they'll return from their break

daring fog
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yeah 4th b3 lobby breaking in a row now with boosters lost

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everytime a different host and everytime host was kicked and then lobby failed migrating

icy cave
ruby wasp
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If it wasn't a damn lottery to get 1 snatcher, sure

icy cave
ruby wasp
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Sometimes i wish someone would take the time to report all of the current known bugs in a single file

icy cave
#

apparently it fixes it. BUT it is crazy it has to be done that way

ruby wasp
#

I think rey tried doing it alone and got 2 snatchers at once

icy cave
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Hmmmm meaby 2 might be the intentional number then

ruby wasp
#

nah

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i think 1 is the intentional number

icy cave
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Without confirmation from the devs we can't really know anyways

ruby wasp
#

The devs can confirm stuff !?

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😳

icy cave
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😅

daring fog
cobalt pollen
#

1 is the intended number

hard nexus
cobalt pollen
#

much easier

hard nexus
#

i did c3pe on "first" attempt (died way too much and almost left but persevered and completed) in like 6-7 hrs and took a break from the game for 2-3 weeks

cobalt pollen
#

you have tight budget on c3 pe

cobalt pollen
#

you get more resources to use on b3

hard nexus
#

well yeah the hard part of c3 is the 2nd half

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the overload really

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it was horrifying, but c3 is probably my favorite level

cobalt pollen
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i like c3 but

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im not much of a melee guy

hard nexus
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i mean same

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but im very much an uplink guy

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especially the ones from overload

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amazing, 10/10, more uplinks like this pls

cobalt pollen
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i had fun typing in overload because i was the quickest typer in the group lol

hard nexus
#

i was so fast to confirm an uplink it started one before the guy could even connect

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and it skipped us a few waves they just stopped spawning and the music stopped

tardy ingot
#

does anybody know how the HSU error in B3 exactly works?

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like how many enemys spawn? in which rythm? If it changes in anyway after the first spawn of enemys (which like to spawn some on top of you and others further away for the next few seconds for some reason)

ruby wasp
#

4 strikers, every 15/20s

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There's like a huge wave spawning the moment you end the HSU scan

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then you get the error alarm

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Overload stacks another error on top of that with a higher cooldown

tardy ingot
#

is that rly the case 😮 ?
(havent done main only yet)
It always felt like overload was chargers -> smalls -> chargers -> smalls

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but if its 4 every 15/20 after a big wave then thats nice

hard nexus
#

yeah main only is nothing

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but is noticeable on pe

tardy ingot
#

main only isnt „nothing“ if you run through with 15-1% hp and 10% ammo with no fog turbine

ruby wasp
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Well you aren't supposed to run through fog

dry pumice
#

Are you now?

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Either way... What do we do about shotgun turret? Does it has any purpose or is it just lost to us? Thing eats ammo like a hungry dog and yet nobody feels any solid returns on that

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Sniper might be double tapping its' targets, but at least it actually kills them first

tardy ingot
slender oxide
viscid wolf
#

it used to be broken

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before it was patched, there was a bulkhhead you could grab before putting in the command

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so you would just go into overload, grab the key, do main

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go right up to the exit, then put in the command, then run to extract

slender oxide
#

oh so they fixed it and now it's hard? xD

viscid wolf
#

well

icy cave
viscid wolf
#

it's still relatively easy

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I'd say

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but an overload is an overload

slender oxide
#

we've done B3 so far and that was manageable after about 3 tries

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is D1 just constant snatchers every few mins till you extract?

slender oxide
#

so basically C2 is the hardest overload? and C3 is pretty easy too?

icy cave
#

C3 as a level can be pretty rough. But overload on its own is really not that hard.

icy cave
topaz anvil
neon gust
#

It really depends on how broken the level gets after inputting that command PirateSimon

slender oxide
#

the level breaks after putting in the command? in what way?

limpid scaffold
#

anyone know the actual numerical damage of each of the melee weapons

silent flicker
#

are there any resources to help an individual and a team get better at the game?
trying to educate myself as much as i can to help me and my team get through the entire rundown + prisoner efficiency (eventually)

floral acorn
#

other than that: play gaem, after xxx hours it gets easier and less mistakes and team doesnt have to do 30min planning meetings for everything etc

vital sierra
#

there are a lot of video for you to watch

#

most of it is up to date

#

even though some of them are 1 or 2 years old

#

there are also level guide video too if you're stuck on a certain level

fair fulcrum
noble sierra
#

Without turbine won't make you die in one hit. You'll get 100 infection very fast but HP decrease kinda slow.

latent obsidian
#

I'm imagining its a speedrun

fair fulcrum
#

isn't 100% infection gonna make you 2%?

#

my friend tested it once and that's what he told me

minor fractal
#

You degenerate at a constant rate.

fair fulcrum
#

oh yeah but I meant like he has 15% or whatever he said

waxen jetty
#

7 minutes until you go from 100 to 15

#

but yeah not being at 2% is pretty nice

unreal abyss
#

Anyone know why bots will just get into a repeat cycle or reviving each other and shoving and never shooting when revived even if its only like 2 babies on them, it gets very frustrating

gilded jolt
#

Well they just always instantly revive if someone goes down

unreal abyss
#

im more confused about the shoving

gilded jolt
#

And from my experience it seems like if an enemy is directly on top of them they just shove instead of shooting

unreal abyss
#

D:

gilded jolt
#

Kinda annoying if there is a bunch of enemies and a bot shoves instead of shooting cause one of them is on top of it

#

Then it gets hit by all the other ones

unreal abyss
#

ya been trying to just chill and do d2 bots but on my way to extract bots keep trolling me

vital sierra
#

bot will try to revive if they see a teammate down in about 10 meter

fair fulcrum
#

do scouts actually care whether I crouch or stand? I saw a video guide showing they do, and a written guide saying it doesn't matter

vital sierra
#

scout is just sleeper

#

but move around

fair fulcrum
#

so there is some misinformation then

vital sierra
#

there's always misinformation

distant ice
#

Haven't seen a guide that makes no mistakes or left out information

dry pumice
fair fulcrum
#

yeah sprinting is 100% alert

#

from my experience, walking do indeed push their hidden gauge from an extended range

tardy ingot
#

obviously might be wrong
But from what i remember walking makes them go into tentacle mode quicker

mossy aurora
#

walking definitely makes them tentacle quicker

latent obsidian
#

It seems like they have the agitation threshold same as anything else but instead of waking up they just tentacle

dry pumice
#

I can imagine that being the case, but the lack of proper feedback is kinda annoying. They should either glow or maybe make some unique sounds to note their awareness level.

distant ice
fair fulcrum
daring fog
#

depending on your height you can also not get hit by the tentacles

#

cause boxes are safe spaces

#

though dunno why we are in mgs teritorry but yeah

distant ice
#

Things in-game are wonky anyway so you sometimes can't explain in full and keep it at reasonable length

craggy pier
#

here's my guide

#

shoot gun enemy die

brazen sleet
#

I think here might get some help? we fail lots time in D2, stuck in one place with coming out mothers and baby strikes plus the fog and others ...

#

can't kill mothers immediately, then lots baby strikes and different monsters in the fog ... eventually die from lots enemies

dry pumice
#

Keep rolling and praying it'll give you a tank instead

#

Much fucking easier

#

Mothers are cringe

distant gate
#

snipe mother with precision rifle winky wink

worthy trail
vital sierra
#

if you open the tank room then the wave will spawn tank

#

if you open mom room, it's spawned mom

brazen sleet
#

got it, many thanks for all

brazen sleet
#

finally we move a step on D2 ~~

#

tomorrow keep going then XDD

waxen jetty
#

sniper sentry + bio > burst sentry

distant gate
dry pumice
#

Just 2 snipers with bio

#

And maybe a mine deployer

#

That's how we did it

#

We just camped the server room ramp

#

All I had to do was to feed turrets and occasionally take shots at big guys

cobalt pollen
#

we did 3 sniper and a bio

tardy ingot
#

thats the "HOLD THE LINE" way

cobalt pollen
#

simply because we arent bothered to use the downtime between waves to deploy the mines

ruby wasp
#

The other way is to say fuck off to the game & rush 😳

tardy ingot
#

tho honestly mines for blood door insta clear or cfoam/bio for quicker stealth is probably more helpful lol

cobalt pollen
#

i just sat with the biotracker lol

tardy ingot
minor fractal
#

Tbh mines aren't even that useful.

#

Sentry does work on blood door, and c-foam trip deals with smalls.

tardy ingot
#

i mean the only danger in the blood doors are the hilarious amount of hybrids who come rushing

cobalt pollen
#

i mean 3 people are clearing blood door so

tardy ingot
#

i like running cfoam. If we get a trip mine that and 1 tool kite of cfoam make the 2nd blood door a breeze. First just gets downed by 3 people (bio and 2 sentrys can easily hold the wave for minutes)

cobalt pollen
#

they did a good job at it

distant gate
cobalt pollen
#

all i did in d2 was legit just sit near the sentries and mark the shadows

#

swap to sniper when tank showed up

distant gate
#

D2 is too easy, please buff ReversedConfusedUlf

ruby wasp
#

The 3 sentries will do a better job than your teammates

vital sierra
#

man, it took us 7 rundown to figure that out huh

tardy ingot
#

i mean we never had bio symbiosis sniper sentrys

vital sierra
#

it already fast enough

#

isn't i heard that, if you do use bio symbiosis with sniper sentry, it shoot too fast and shoot dead body?

tardy ingot
#

ive only seen that happen with sentry cpu speed personally

#

cuz they dont even shoot once per second

ruby wasp
#

Tbh the symbiosis is so strong it broke

#

There were times when the sentry shot the enemy before it started to move

#

Warudo tier

vital sierra
#

can shadow limb be broken?

median forge
#

Back before rundown 7 I asked for sniper sentry to be the undeniable king of sentries and my prayers were answered

ruby wasp
ruby wasp
#

😳

spark wolf
#

i haven't checked but it would make more sense if its still aiming at the dead body

#

not hitting it tho

#

happens often now that the sentry shoots both an enemy and a teammate behind that enemy

#

so that seems correct

tardy ingot
#

btw regarding b3 main error
i checked. And unless someone has "specific info" what i gathered was 4 enemys every 30 seconds (with giants actually being a possible spawn) after the initial wave

ruby wasp
#

regular strikers ?

#

Chargers will probably be something close to 40/45s then

silver fable
#

with giants actually being a possible spawn
well, the cargo error can spawn giant chargers, so I wouldn't expect anything less

north palm
tardy ingot
ruby wasp
#

epic

median forge
#

Hey 17 is exactly the amount a full charged spear does isn’t it?

#

The wiki has corrected me

#

17.5

spark wolf
#

rng for special enemies we call that replayability here 😎

soft crater
dry pumice
#

Which level is the most rich on artifacts?

rigid sinew
#

I suppose all should be rich on artifacts, with A1 being the one where it is easier to collect them

north palm
#

B3 has quite a lot, but is quite big. C1 and B1 are pretty awful for them for their size. A1 doesn't have many, but is pretty dense. B2 has quite a few, but good luck finding them, lol.

Haven't finished C1 yet, so those are all I know.

muted ravine
#

what tools are best for doing b3 in a trio?

dry pumice
muted ravine
#

okay yeah that seems about right

#

i was thinking if dropping biotracker is worth for either another sentry or cfoam but the tool refills seem to be very far and few between in the level

dry pumice
#

That, and you WILL need vision in the final bit

muted ravine
#

thats true

gaunt vapor
#

Question: So as far as I am aware there is 3D audio in this game. For example, if you are doing a scan and there are waves of enemies coming, you can actually hear which side they are coming from. The problem I have is that 3D audio seems to be working in this game for me, but when I play another game that also has 3D audio I seem to find it difficult to hear where enemies might be coming from. Is there any solution that might fix that - I have a feeling my sound card might be broken.

viscid wolf
#

thats likely just the game

#

you could try playing with surround sound on

gaunt vapor
viscid wolf
#

is your headphones gaming headphones?

#

if not then ignore that

#

some headphones give you the option to enable surround sound

gaunt vapor
viscid wolf
#

that may just be the game itself

#

what game is it that you're playing

gaunt vapor
#

I can easily work out which direction waves will come from - but hearing hunters up close proves difficult

viscid wolf
#

maybe thats just the in game audio

#

thats a common thing for a lot of close range shooters

#

Rainbow 6 is also known for its notorious audio clarity

gaunt vapor
#

What would you recommend that I should do?

viscid wolf
#

are you confused from where they come or are you sure theres no 3D audio at all

gaunt vapor
#

I haven't played in a while but last time I played I think it was just no 3D audio - it was really hard to tell so my team mates were telling me to your left/right!

#

Sep 6 2021 is the last time I played it lmao

viscid wolf
#

if it works for gtfo I'm assuming that its just because your headphones are too cheap that it makes it confusing with the dynamic audio

#

probably not much you can do about it honestly

gaunt vapor
viscid wolf
#

interesting

gaunt vapor
#

Dropped the game, started playing GTFO where 3D audio is fine. I will try again

#

Thanks

ornate arch
#

Any tips how to use bio tracker? I wait until enemies are pretty close before scanning to make sure I get the whole wave, but it still seems to only ping about 1/2 a wave consistently. Is this normal, or are there more tricks to effectively use this tool?

rigid sinew
#

I mostly wait until the wave gets to half of the bio's screen

#

but for the most part the strat you are using is pretty much the good one

#

the only moment where you can manage to ping all of a wave is when they are extremely packed together (aka when they are destroying a door)

neon gust
rigid sinew
#

or each ~8 seconds

neon gust
#

nah thats the bots job PirateSimon

rigid sinew
#

beep boop

cobalt pollen
#

bots using it like their life depended on it

#

then theres bio tracker players who are sometimes oblivious

sullen pilot
#

Is the spear any good? I've been trying it out and enjoying it but im wondering what peoples opinion of it are.

viscid wolf
#

not being able to sprint with it is a massive downside

sullen pilot
#

that was something that i was wondering about

#

does that actually become an issue? cause i just found the reach and hiding till they come to me to remove the need to sprint

steel valley
#

not being able to sprint limits it when there's a large group or if you're pushing through enemies

#

also makes it awkward during error alarms/other timed sections

sullen pilot
#

ok that makes sense

#

for the earlier expeditions you can kind of just shoot every single enemy so i hadnt even considered using melee mid alarm

#

thanks for the advice

steel valley
#

ye melee combat to clean up enemies can save quite a bit of ammo over a run

topaz anvil
#

You wouldn't normally use melee mid alarm unless its low density, or you run out of ammo

sullen pilot
#

so what melee do you all use?

steel valley
#

hammer or bat

topaz anvil
#

Sledge is best. The proof is that it's been here since r1

sullen pilot
#

i see

#

can i still use it to 1 tap scouts?

steel valley
#

all melees can kill scouts

#

hammer/spear from any angle and knife/bat from the back of the head

sullen pilot
#

ohh the back of the head does more

#

i just thought it was knife/bat couldnt do it

steel valley
#

most enemies take 2x damage if you're behind them

sullen pilot
#

very interesting

#

i just got the game this week so everything is new

steel valley
#

there's a bit of a learning curve for sure

sullen pilot
#

yeah i managed to do 3 missions but its just my friend and i so c1 is just brutal for us

topaz anvil
#

mmm C1

#

Not as cool as C2 but still a good level

sullen pilot
#

that scan in front of the fog feels impossible with 2 bots

#

im sure its a skill thing but idk what to change

icy nacelle
#

The S-Scan at the start?

sullen pilot
#

yeah

steel valley
#

2x sniper sentries + bot bio makes it pretty easy

sullen pilot
#

thats the furthest ive got lol

topaz anvil
#

You can get rid of the fog

sullen pilot
#

i got literally only glowsticks the whole level so i thought there were no repellers

#

i have not seen a single one spawn so i thought they were disabled or something

icy nacelle
#

Make sure you go to Zone 23 To turn off the fog to make it easier, combine sniper sentries + bio and make sure all the doors in the previous room are closed and mine/foam the closest ones if you have either (I feel like you can ignore the further ones since those take a lot longer to reach you)..

steel valley
#

there aren't any iirc

#

gotta do the terminal thing

sullen pilot
#

i had no idea there was a terminal to disable it

#

thats so cool

topaz anvil
#

The scan won't change after removing the fog, but it'll be easier to see at least

icy nacelle
#

It should give you the prompt when you enter Zone 20/21 (which is the zone with the scan).

topaz anvil
icy nacelle
#

^

sullen pilot
#

ah i didnt see that

#

i just immediately started hunting for repellers

topaz anvil
#

As a newer player it's expected to miss subtle changes in text like that, but yet a lot of more experienced players simply can't read

sullen pilot
#

fair enough

#

im surprised i missed that cause im usually the one to read everything while my friend is off killing everything

topaz anvil
#

Did you forget the neonate when you did A1?

sullen pilot
#

no i remembered that all the time

#

but tbf i just got a bot to carry it

topaz anvil
#

Plot twist: so many people didn't even realise that the neonate was a thing and just cleared out the level

sullen pilot
#

man that would be a real burn to have to run all the way back

topaz anvil
#

Even tho it says "take the neonate" so clearly CattoCry

icy nacelle
#

It also gives you an objective marker on it doesn't it?

topaz anvil
#

Only once you pick it up

sullen pilot
#

yeah idk if im the only one but i read the objective before starting expeditions

topaz anvil
#

Good, that's the thing that truly separates the best from the average

icy nacelle
#

I'd be surprised missing it though as well considering it's in the crate(thing) at the start. lul

sullen pilot
#

yeah it literally drops in front of you

sullen pilot
#

also bit of a topic change but what tools do you recommend?

#

im currently running bio, my friend has mines and we give the bots sniper and burst usually

topaz anvil
#

Does your friend understand good places to put mines?

icy nacelle
#

Bio+Mines+2 Sentries is solid. I would probably just opt for two sniper sentries though over the burst just because snipers are stupid and you can get some long angles.

topaz anvil
#

As well as appropriate mine distribution

sullen pilot
#

we usually just put 1 in front of doors before an alarm and other chokes we think will hit a bunch

#

ofc not placing them where scans will be

steel valley
#

foam makes some maps significantly easier

#

not c1 but something to keep in mind

sullen pilot
sullen pilot
icy nacelle
#

Shotgun is bad, imma just say it.

steel valley
#

a sentry

#

most cases

sullen pilot
#

yeah the only times ive noticed it is when it puts pellets in my ass

steel valley
#

foam w/o a mine just stacks problems

topaz anvil
#

4 foams

steel valley
#

and i like bio a lot

sullen pilot
#

cause i like it for clearing rooms

steel valley
#

bots for pinging, players for stealth

#

depends what you want

icy nacelle
#

Bots with bio have more range on pings but can be a bit silly in using it sometimes.

steel valley
#

if there's shadow or solo stealthing player bio is much more useful

icy nacelle
#

Nothing better than watching Dauda stop right next to a door with a wave right on his heels to refresh the bio pings on B3. kekw

steel valley
#

but if all you want is to abuse sentry symbiosis then hand it off to a bot

sullen pilot
#

how does sentry and pinging combo work?

#

i saw that snipers and shotguns become more effective but idk how

steel valley
#

enemies that are pinged are shot faster and it takes less ammo

sullen pilot
#

(except for being able to shoot shadows)

sullen pilot
icy nacelle
#

Shotgun+Sniper sentries get bio symbiosis, so they lock on faster, fire faster (snipers unfortunately double-tap enemies despite killing smalls with oneshot) and get "more ammo" (it's more that the ammo cost for each bullet is reduced).

#

Burst does not get bio sym tho.

steel valley
#

4x target aquisition speed for inital shot, 2x firerate and like 20-30% better ammo efficiency off the top of my head for the sniper

icy nacelle
#

IIRC Ammo cost is reduced to 0.7 Or whatever.

sullen pilot
#

wow those are some very nice bonuses

#

so it may be worth it to just hand the scanner to a bot and let my friend with his thermal sight clear rooms

icy nacelle
#

It basically completely offsets the weaknesses of the sniper (long time to lock on and fire initially), but comes at the cost of the double-tap issue.

sullen pilot
#

im not sure that will be too much of a problem because we always somehow have too much tool refill

icy nacelle
#

I mean, it shouldn't really be an issue no but it's kind of a shame to know that a lot of ammo is just being burned shooting at already dead enemies. kekw

sullen pilot
#

true

#

also since ive already interrogated you about every other part of the game, now its time for guns

#

what primary do you recommend?

steel valley
#

if anyone mentions hi cal i'm leaving

#

pdw/hel revo are the best primaries

#

but primary slot is flexible

#

just take what works for you since they all fulfill similar roles

icy nacelle
#

Just use whatever you're most comfortable with tbh. There's strengths/weaknesses and whatnot but ultimately find what you most enjoy using and use it unless it's actively inhibiting your team.

sullen pilot
#

fair enough

#

im currently using the pistol which feels really good if i can aim but sadly that is not in my skillset

steel valley
#

pistol is nice

sullen pilot
steel valley
#

ran it a lot in r5

icy nacelle
#

Old pistol my beloved.

sullen pilot
#

i was a little hesitant to run hel revo tho because sniper is my special

#

the ability to 1 tap big bois is just too much for my rat brain to pass up

#

the dopamine hit from dropping one is how i survive now

steel valley
#

i love the sniper

icy nacelle
#

I'm not sure how that relates to the HEL Rev tho.

sullen pilot
#

just 2 single shots is all

#

like low ammo in mag type stuff

steel valley
#

hel revo has some of the best mag kill potential cause of penetration

sullen pilot
#

if i was running the MG i would have no problem trying the revo cause i always have good ammo in secondary, but with sniper, once im out of ammo in the revo i would think im screwed

steel valley
#

theoretically up to 8 kills per mag but more realistically 4-6

sullen pilot
steel valley
#

it pierces the first enemy

sullen pilot
steel valley
#

all hel weaponary has some degree of pierce

icy nacelle
#

Keep in mind as well you have your teammates (or well, teammate + bots) to help so you shouldn't be strictly considering taking everything on by yourself.

sullen pilot
#

ok now i have to try it

sullen pilot
steel valley
#

the overpen is why it's so far above all other primaries

icy nacelle
#

I mean.. I can't argue with that considering my mates. lul

sullen pilot
#

well it would appear i have now found my new loadout

#

thanks for all the help

steel valley
#

gl

woeful sedge
#

what to bring for c1?

sullen pilot
#

the conversation above covers that somewhere

#

i was initially asking about c1

wary linden
#

short answer. sentries

#

with a bio

stone dirge
#

quickly does anyone know which doors spawn what in R7D2?

past mesa
stone dirge
#

Yep figured that out

#

Thx anyway

fierce field
#

Whats everyone's opinion on the new precision rifle? I think it would be a more attractive choice if it had a (slightly) higher crit multiplier to increase its viability vs big strikers, etc

noble sierra
#

That's the opposite buff you want if you thing giant striker is the pain point of PR.

#

Giant striker's head breaks too soon that for most weapons body damage matters much more against giants.

fierce field
#

Giant striker heads will pop in 1 shot from PR regardless of crit multiplier. So getting as much damage in that first shot would help some I think.

minor fractal
#

More crit just serves to boost its boss damage.

#

It's a p fun revolver variant.

fierce field
#

Revolver doesn't seem like a very popular weapon either. Reserves aren't quite high enough to clear waves, and damage/range isn't enough to take down giants fast or snipe targets. But it is quite good at point blank scout killing cause it's rof is insane.

weary mesa
#

Revolver is supposed to be a small grinder if you can aim (except chargers)

mossy aurora
#

reason why its not very popular is most people cant aim

weary mesa
#

would love to see it get to 15.01 but it might be too good of stagger for giants

soft crater
#

at least it isn't people refusing to believe me that precision rifle is basically revolver but different

soft crater
fierce field
#

What is the role of the revolver? What does it excel at? Ive really only used it once or twice.

soft crater
#

revolver typically 1 shot = 1 striker or shooter kill

weary mesa
#

if were getting very specific striker killer

soft crater
#

while you can still rapid fire it into giants

#

recoil shouldn't be as bad as it was before.

weary mesa
#

Hipfire made it fine for bursting giants prebuff anyways

soft crater
#

ye

weary mesa
#

it's downfall is late rundown chargers really

soft crater
#

:c

weary mesa
#

It's supposed to be the small killer but chargers just say fuck you

soft crater
#

3 shots to kill a single charger

#

unless you get them from back bonus

weary mesa
#

not too terribly anymore, leaves them with about 2 hp can finish off them with more primaries than just the hel revo

soft crater
#

ye

#

2 shots from most full-auto weapons basically

silver fable
#

with its nutty reload cancel, revolver's uptime is very good

soft crater
#

gotta high noon 6 smalls

#

6 shots 6 kills

silver fable
#

only thing I really hate about revolver is its terrible light

soft crater
#

ah yes

silver fable
#

its damage is tuned to be just short of the charger 2shot threshold, which feels deliberate

soft crater
#

the flashlight thats worse than your headlamp

silver fable
#

they put chargers all over the place in r7, and didn't hand us a special that deals with them anywhere near as handily as the hel weaponry we had in r5/r6

soft crater
#

iirc revo/smg/pump are the only guns with that light

weary mesa
soft crater
#

while it's precision bonus lets it have just enough to oneshotheadshot smalls

silver fable
#

it's also an awkward detail when it comes to balancing damage

soft crater
#

:/

silver fable
#

like, "enough to 2shot chargers but not enough to 1shot limb break bigs" feels like valuable balancing territory

soft crater
#

limb breakage multi

#

idk

silver fable
#

nah, just push limb break hp to 20

weary mesa
#

that would affect the HAR

silver fable
#

as it should

#

HAR shouldn't be great into bigs

#

I guess it'd affect spear though

soft crater
#

slaps spear away

#

I only know Hammer

#

miss my maul

#

qwq

mossy aurora
#

Did hel gun 1 shot giant limbs?

soft crater
#

pretty sure it did

#

16 or so dmg

#

16.25

#

hel gun just too good and idk if we'll ever experience it in the same glory ever again

weary mesa
#

hopefully not

silver fable
#

I never really understood why hel gun got to be the gun that 2shots chargers

#

I guess it's so that it can overshadow revolver and choke shotty at the same time, even before you factor in overpen

weary mesa
#

pen is broken in horde shooter games

#

Don't know why they'd ever add it to a "hardcore" one

soft crater
#

sniper's hollow points kek

silver fable
#

they could rein it in

soft crater
silver fable
#

reduce ammo efficiency to a point where you need the overpens to get ahead on ammo

soft crater
#

or complained why sniper doesn't pen

silver fable
#

similar deal with killing power per clip

#

reduce damage per pen'd enemy by some fraction

weary mesa
#

I thought the R3 variant of the gun was busted

#

but no else did

silver fable
#

e.g. I think hel revo would play well with the base damage inflicted to the second enemy struck with the bullet reduced to 50%

weary mesa
#

but that was because you had to think when using it

silver fable
#

I think there's thoughtful play to be found in getting funnel clears

#

it's just been too much with how they've tuned the guns, and the baseline when you don't get those funnels has been too good for the specials

weary mesa
#

wish they would make it so that enemies would take two approaches rather than one

#

So they could remove the global door break cooldown and make scans harder

silver fable
#

They should fix the global door break cooldown by removing it, yeah

#

strikers breaking down the east door shouldn't slow down strikers breaking down the north door

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it's stupid

weary mesa
#

increasing wave size would make it so it's not too easy when they split

silver fable
#

increasing wave size could be a way to go, but it makes people anxious about performance

weary mesa
#

I feel like tiles do more with performance than enemies in my experience

soft crater
silver fable
#

wrt wave size, I think I'm eventually going to duo r7

soft crater
silver fable
#

which shouldn't be possible

soft crater
silver fable
#

and I think that comes down to wave holds being easy enough to solo

weary mesa
#

it's be nice for an ai rework so that door manipulation isn't as good

soft crater
#

Fix bots getting stuck on ladders when they're also moving obj items

silver fable
#

I don't think I'll need door reroutes or anything like that to duo r7

weary mesa
#

You don't need to do it really ever unless someone goes down, and that's already 💀

craggy pier
#

i mean chargers are just a badly designed enemy

#

regular strikers have like 3 stances which makes pen not very easy

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chargers only have 1 and they barely strafe in big numbers, no head multi so you're forced to bodyshot and guess what

weapons that pen relies on bodyshots

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literally r5 moment

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yea bro let's spam giants and chargers but at the same time have hel rifle/gun

weary mesa
#

Wow every enemy besides small shooter, striker, and shadow giant are bad

fair fulcrum
silver fable
#

...yeah, I think I'd prefer a better light

#

(can't tell if you're joking)

craggy pier
#

Wow point flew over

weary mesa
#

Sorry I put words into your mouth, I’ll stop that PirateSimon

craggy pier
#

stop doing that man, not cool

fair fulcrum
silver fable
#

oh I'm talking about the special revolver

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hel revo's light is great

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weirdness with it being lopsided to the left in r7 aside

fair fulcrum
#

Well I never used special one so no comment 😅

#

Is it worth to leave behind giants that are stacked? I think it's a waste of ammo/foam and otherwise dangerous

silver fable
#

also I think it's likely that, despite hel revo's light being fucked up and skewed to the left, it probably still logically points directly ahead for mechanical purposes (such as waking up sleepers)

silver fable
#

ah, reread, I think I get you

silver fable
#

there's no general rule

#

if you need to do an alarm or something in a room that's full of giants then obv. you need to clear them

#

if not, sure, save your ammo

#

figure out what you need to do in the level and act accordingly

fair fulcrum
#

C1

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Zone 23 where I turn off the fog

silver fable
#

you can leave the zone 23 giants to sleep, sure

fair fulcrum
#

Because theres like 4

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And i only got so much sniper ammo

silver fable
#

there's res in there, and the scouts can be delicate, so I usually just shrug and clear them

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or most of them

fair fulcrum
#

Oh scouts I clap np

silver fable
#

I'm not stealthing all the way through to F, then all the way back, through multiple giants and scouts

fair fulcrum
#

I got more comfortable after watching a guide and reading

#

And I realized hammer is the perfect tool for me

gaunt belfry
#

hey guys! any tips on how to beat b1? like what specific guns to use and sentries or c foam?

silver fable
gaunt belfry
silver fable
#

ya

gaunt belfry
#

ok thanks!

silver fable
#

any guns should work, though there aren't enough bigs to warrant a sniper

fair fulcrum
#

Whats b1 like? I forgor

silver fable
#

bio + triple sentry is kinda the "meta"

fair fulcrum
#

O wait the gardens

gaunt belfry
fair fulcrum
#

And stuff

silver fable
#

b1 has some cheap spawns that kinda disrespect mine+foam planning

fair fulcrum
#

With final being floaters

gaunt belfry
fair fulcrum
#

We did it with mine, foam, sentry and bio anyway kek

fair fulcrum
#

We just thought we were bad

silver fable
#

cfoam and mines are still good in r7, just don't bother with them in b1

fair fulcrum
#

B3 was a lot hardee

#

We tried like 15 Times if not more

#

With double sentry setup

#

1 sniper 1 burst but saving sniper for 3rd data cube

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And for later

latent obsidian
#

was trying to duo C1 yesterday and we kept wiping on the S1 scan trying different tool setups but then found cfoam and mine actually made it a lot easier than sentries

fair fulcrum
#

We clear it easily

latent obsidian
#

duo tho

fair fulcrum
#

Same

latent obsidian
#

how do you have double sentry and mine

#

with 2 people?

fair fulcrum
#

Bots

latent obsidian
#

I mean without bots

silver fable
#

"duo" by default means without bots, ya

fair fulcrum
#

Oh

silver fable
fair fulcrum
#

Well even without mines we would still clear it

#

I believe so

latent obsidian
#

We tried double sniper and double burst but we were getting wrecked by the initial giants

#

Maybe we didn't put them in the best spots

vital sierra
#

bring a sniper

silver fable
#

the giants might be a problem with gun selection

#

sniper could work

fair fulcrum
#

Double burst
One goes on the stacked boxes in front of the scan

latent obsidian
#

I switched to MG in the end which helped, rather than choke mod

silver fable
#

but we did pump shotty + deagle

fair fulcrum
#

And one on the opposite side on the shelf

latent obsidian
#

seeing as there are quite some littles too

silver fable
#

tried choke mod, but I found we gave up too much waveclear with choke

latent obsidian
#

I was just reloading non stop with choke mod

#

and can't clear enough, yeah

fair fulcrum
#

My friend used auto shotgun or smg and maybe revolver

#

I bring hel revo and sniper, too many giants

silver fable
fair fulcrum
#

Feels like you definitely need sniper for c1

silver fable
#

hard to justify in duos

fair fulcrum
#

Even if only for the first scan

latent obsidian
#

I've not really enjoyed using the MG much but perhaps I hadn't given it a fair shot. I really liked it running it on C1 yday

silver fable
silver fable
#

personally I find I need sharper stagger potential on bigs and snatcher

latent obsidian
#

Yeah I was using choke mod before cos I like it for staggering the snatchers but we weren't even making it to that point

#

We barely failed to clear the glp section but should be able to get past there next time

#

Then I'll see how the MG holds up for the end

silver fable
#

I didn't mind choke for the S scan

fair fulcrum
#

Im having trouble with the second part of c1
Where you collect gls
It's me, a friend and 2 bots
Bio + mine + 2 bursts
After reaching the last zone we get wiped

latent obsidian
#

what main do you use? (fnr)

silver fable
#

but something went awry during GLPs, and then choke's reload and clip size just proved too crippling

#

not to mention shotgun sway bug, which choke also has

floral acorn
#

u don't have to do the full path necessarily, 14 15 16 fex

silver fable
#

have you ever lost a quarter of your clip in a clutch situation to sway bug?

vital sierra
latent obsidian
#

Switching to chokemod and shooting the floor then getting hit by the striker I wanted to blow up sucks

vital sierra
#

that way, you have both door fully scan and open

#

the last cell can be used on either 15 or 18

silver fable
floral acorn
#

u can even scan the doors and not open before all ready for error

vital sierra
#

yes

#

that's what i prefer to do

fair fulcrum
#

Alright

latent obsidian
#

I was trying dmr to kill the S1 wave as early as possible and didn't mind that. But then I'm feeling the pain more when they are on me

vital sierra
#

you have 2 doors ready to open at anytime

silver fable
#

I have been hel revo + deagle for a... depressingly large amount of levels in r7

#

for duos, anyway

#

in 4man I can bring more focused guns

latent obsidian
#

deagle is revo or HCP?

silver fable
#

but I kinda miss being able to bring like 3 specials in different levels in r6