#gtfo-related-questions
1 messages · Page 624 of 1
From meta sense I know there's a secondary because I can see it on rundown mission preview.
Based on this I can actively go out my way to search both the hub and the key. Sort of get it.
How do prisoners know? This can't be like a pre-implanted knowledge. Because in R7C2 the secondary is born out of sheer accident when we get wooshed. That can't be right, unless Warden has premonition power.
For R6C3, specifically, the only correct procedure seems to be:
- I look at rundown screen
- I see there's a secondary
- I spend every living moment during main trying to specifically go out of my way to find the secondary hub / key, open the door and get inside and only then the Warden has a genius idea to tell me "oh yeah, I need that, actually"
gregory
Have you heard of amongus gregory

secondary objectives seem to be given to you at a real time basis
Warden tracks your position at all times after all.
I can't give you a definitive lore reason for why the prisoners would know to do optionals, or actively seek them out. Let's let go of that for a bit.
i mean the rest of the expeditions arent even canon
Its simple, warden gives them objectives
they feel obliged to do objectives for the warden by their programming
The prisoners are the legion program they're basically programmed to follow all commands as the interface you see in game is technically implanted into them
If you're setting out to do secondary (which, yes, you'd do because you saw it on the rundown screen and thought "hey I want to try secondary"), if you don't know where the secondary bulkhead DC is, you could start by LISTing bulkhead DCs
non priority expeditions are still canon lol
How do people feel about the PDW? What's the best use and niche for it? I mainly run Assault Rifle and Hel Revolver and I just can't get a feel for the PDW but I've heard people say it's good
Alright, I think this is now just an issue of lore / gameplay discrepancy.
e.g. LIST BULKHEAD
PDW is just a fancy smg
a fancy, better insanely strong smg
does the same damage no?
I, the player, know there's a secondary and can go after it.
has 8 less mag
it rly isnt ._.
pdw does more dmg faster reload and faster shooting
you can then e.g. QUERY BULKHEAD_DC_234 to find out which zone the DC is in.
The prisoners, canonically, just stumble into it. All of them.
the prisoners litteraly get infos from the warden and also use terminals
ah coolio
Why would they do that.
HEL and DMR are still my favourite
because its info gathering???
they are in a situation where every information can safe their god damn ass
Hm. Unless they are "the only thing I know for real" types.
???
Not getting that vibe from them though, but who knows...
I guess that should be the asnwer for now.
locating a key IS A BASIC REQUIREMENT for B1
The prisoners wont open both doors because they also CHECK ON IT
they literally get told to query the key by the warden
the little message you see is from the warden.
just go up to a bulkhead door and youll get a message to query a bulkhead key
It wasn't for R6C3, if I believe correctly.
hell schaeffers logs on terminals in all levels they are in (and other characters aswell) are god damn canon
Maybe?...
... dude
you need bulkhead key for main
first thing you do in r6c3 is go through a blood door, then up and to the left, to a zone with a bulkhead key

which you get and then go down and to the right to the main+overload bulkhead dc room
they would use a terminal to find out where to find stuff. if the warden does NOT tell them where it is. But the warden even tells them which zones open when you go into secondary
and they go into secondary because the warden told them that there is an extra objective to do while they do the main thing they are there for.
- Deploy.
- Find Main door.
- Needs a key.
- Get told to query keys.
- Notice there's multiple keys.
- Maybe try to find others if you have a moment.
I guess we narrowed down the issue to understanding why would the squad go out of their way to find more horrible ways to die, but that's a lore issue now.
again...
the prisoners are forced to do it with their programming
also (this might not be true) they are 100% successful in their expeditions iirc
If you tell me his first name you get 1 point
lore people might know more about this than me
nah
They are 50 shades of dead
Kekw i dunno i dont pay attention to the lore
many people skilled enough first try PE level
I just shoot spooky monsters
I do remember something in french
But he aint a hacker
Hes an engineer
-1 point, hope you can live with that 
Cuz nobody calls itself a fucking hacker
itself o.O
Was it John? It was something generic.
Klas
Not generic at all.
not generic for your country possibly lol
-9000 points to Griffindor.
john is not a common name in my country for example 
Me, a russian, calling John a generic name.
What a brain.
Literally 0 Johns
No actually there is one
Papa John
Whats a common name in Russia?
Vasiliy.
Genadiy.
Dmitriy.
Artyom should be one, but I honestly don't meet that many.
I work at IT support so I hear names all day.
can't say I heard Genadiy before, sounds nice
Oleg is another one.
vlad
That's just short of Vladimir is it not?
But yes, thats common too.
Anyway, I must get going or ill get stuck in this shop forever, see ya in a hour.
I cant, im died two times
Damn 😦
You're welcome 🙂
Any good content creators I should watch for learning GTFO?
professor scaler, black dragon, the real khepri
(in no ranked order, love all of em mwah)
Khepri quit gtfo tho didnt he
oh, and rawr chicken nuggies fo sho
Thank you!
he has some very good ones even
how to get maul/sledgehammer skins?
Not officially supported.
oh
Those are old Hammer cosmetics prior to Rundown 6.
i forgot but what are overload sectors?
oh so they arent harder than regular secondary sectors?
They are meant to be, or they impact a level in a more significant way
Which overload has caught your eye
I havent played much since the new rundown so the only one I can do is C3 and I want to try it since I dont really remember them from the last rundown.
C3 overload is pretty brutal compared to secondary
how so
Similar to why C2 overload is brutal, if you do it the supposedly intended way
so is it worse than C3?
No
It's a bit unfair to compare b3 and C3, since their agendas against you are very different
if its a new enemy no
Gonna be honest, idk what you discover by this point, as well as what enemies you already know
ive been thru a1, b1, c1, and b2
the newest enemy ive seen was the charging dude
nothing else extremely new except i heard schaeffer talk about a due that kidnapped his dead body and it had tentacles
The one that steals you?
ye
In regards to "charging dude"
yes
Ok
you should be able to do b3 overload
God i love how creative this community is with enemy names
is the tentacle dude that schaeffer was talking about the same one im talking about?
Yes
oh ok
his description was weird
yeah it gets so confusing playing with different people because they all call everything different names
How so
With competent teammates
like they called a regular big dude a charger and I was so confused what they were talking about
bigs, giants, titans all for the big striker
question
Naw my internet went fucky so I actually sent it for "his description is weird"
lol
whats the name of the dude that has pussballs on his back
father
its cuz shcaeffer described it more tentacaly than it is
ive only seen him like once does he show up anymore?
I mean.... The snatcher has a very significant amount of tentacles
im talking about tank when im asking if he shows up again
i was to busy running away and screaming to notice
my biggest flex is that ive never been caught by a snatcher
Tank shows up in a couple of levels
He's annoying solo
well yeah but thats cuz he physically wont turn around
You should have seen him back in r4 when everyone was still new to the tank
you can shoot him from the front it is just sometimes annoying
The solo strat is usually to get above him.
and who is psychotic enough to play anything higher than A1 solo?
Tnenpi
Because he leans forward you can lure him close and hit the tumors from above.
B1 solo isn't that bad tbh.
Bring burst cannon :^)
I'm still mad that people think we need every enemy by B tier
solo b1 is pretty nice not the best solo level i dont like baby sitting the baby
I was doing it the other day just to get a couple of boosters so I could reset the heat on other levels and since I was only planning on doing that I left the baby at the start. Then I got all the way to the end and said "Screw it, I should probably finish this" and had to run alllllll the way back to grab it. 
thank you guys for the help
did this in a d1 overload run very funny
That certainly sounds like fun.
It's pretty short distance for d1, though.
I assume the issue is more the Overload stuff unless that was cheesed. 👀
Probably even less than one wave.
But any situation where you suddenly realise that you have to go back and carry something is just "Oh goddamnit". Nothing is more entertaining than turning and seeing the dedicated mule on the team not carrying the item.
"Drake. Where is the Baby?"
less go
hello, do mothers spawn endlessly during hordes in the terminal event in D1? or is it a one time only thing
Mother will keep spawn babies if you leaver her alive, but how come you'd let the mother alive to the terminal event.
there is a mother?
There shouldn't be any mothers during the waves themselves
There are 2 mothers in mandatory stealth rooms that you shouldn't wake up
Either that or you awoke sleeping mothers
the wave could have woken them up
And they came for you
So do you open the Z205 door?
uh i forgot if this time around we went through the mother rooms or the tank room for the key
there are no tanks in D1, is there?
there is
when you try to lower the class X on the bridge alarm to class V
the second class X
wait did u guys just do double class x?
Yeah its fucking awful
But we had no choice because we didn't know how to reduce it to V
yeah i hate that shit but i hate it less than error alarms
We tried, but just cant find the goddamn terminal
I don't know if it's a bug or not but my buddy also had a mother as a punishment wave when missing 3 sequences
hey y’all i’ve been looking for a while cause i’ve been stuck on C2 for a bit but the general problem i think is happening is as a group we’re burning up too much ammo by the time we get all the battery cells back, so im thinking maybe trying to run 3 sentry’s and one mine deployer, thoughts?
More sentries just eats tool faster.
What objectives, as well?
feel like main
trying to shoot for PE now that i’ve seen most of that level now
You should really have a foam launcher.
Permafoam is also really strong for conserving ammo.
Specifically on the second init.
permafoam? for like scouts?
on door
ahh gotcha, like combining that with mines?
you foam the door constantly so basically use tool over ammo
ye, you could put 1 mine there
when you finished scanning, the mine can kill a bunch of enemy
Permafoam is when you c-foam a door and keep it in the foamed state for an indefinite period.
Mine kills them after, ofc.
okay cool! oh wait i think i just watched one of your videos @vital sierra appreciate the tips😂🙏i’ve been stuck on C2 so long it’s got me looking up videos
i'm trying to make c2 video
but it need to be more interesting to watch
if you want, you can check Randomkenny steam guide
he has all the maps if you want to plan it yourself
Nah man love the videos, they’ve actually helped quite a bit thanks a bunch🙏

i mean it has its uses (helping a bit with overload stealth and the 2nd init) but is it really worth over a 2nd sentry (considering that this makes the overload scan a lot easier)
From my experience you have enough tool with 2 sentrys 
Obviously if people struggle with cscouts thats a whole other thing
if you're not confident with charger scout
bring c foam launcher and go solo it
great way to build confident

C2 is always interesting so its fine
love the name lmao
No shot they're going to be killing cscouts dry no problem.
well 
aye ive been in this game for about a hour or two and the mission reqires me to get cells and put them in genorators to unlock doors. I have used every single cell (4) on 4 of the doors but I need to get 2 more and i fr dont think there are any more, any tips?
im just tryna finnish and go to bed so any help will be appriciated
nah its c1
You only need 4 cells, and it's not possible to soft-lock yourself.
Where are you running into trouble?
Missing GLPs, can't find extract, etc.
How many GLPs do you have?
glp?
In the top left, there's an objective.
You need to do that.
You do not need to open all of the doors.
LIST GLP ZONE_14
alr one sec
Do it for all 3 zones you opened.
Np
best way to kill thedang puncer is?
Shooting it
What the run to extract
Not the last part sadly
what tools 2 sentry or
1 is enough, but bio and foam are your bigger friends in c1, especially when you finish
Because you'll be running for your life
ive plaued it like a few times n have yet to complete it due to trolls and just randoms being very not into playing the game more so just ruing runs lol
cfoam honestly doesnt do that much lol
It does more than that
double sentry (1 sniper sentry at least), bio and mines work perfectly fine
Means you can solo hold the glps with sentrys, can mine + sentry the scan and sentrys for the thunderdome. Then mines for extract run
You can effectively permafoam the door to extract, leaving you covered in the dead end
D4rk is right, ditch the c foam
d4rk hm 
but yeah, you need a ton of foam for that
also not advisable with snatcher bug
You need 2 doors worth
it can insta break the door
2 doors (18 blobs) arent even close to enough for perma foaming that
unless you already mined the other doors
in which case, just dont foam but mine that one aswell
If you were smart and closed doors behind you, its long enough to get the scan to nearly complete before it breaks
but yeah. Cfoam isnt advisable with how snatchers can insta gib doors
Never seen it insta yoink them doors
i mean… you dont need cfoam then?
it litteraly has next to no use in any other part and is barely helping there
had it happen to me twice and seen it one stream there exactly for c1
blowing up on a fully foamed door crashing isnt fun (yet still funny)
C2 foam -> understandable, makes 2nd init easy and helps with c scouts
C1 foam? Eh
C1 foam is fine, I like it more than 2 sentries. Ofc it's not necessity but it's like no tool is a must.
Well yeah
But i wouldnt advice cfoam for a clear when people struggle
Especially since most people struggle with surviving all 4 of the parts (s scan, glp hunt, thunderdome, extract run) and if they die at extract its due to lack of ressources (which can be helped immensily by the right hold for s scan and glp hunt imo)
c foam is fine on C1
first S1 scan can prevent enemy for like 30% of the scan
enemy respawn almost instantly after you kill
you could ditch the mine
or you could use it to stun the snatcher/pouncer
there are many ways to play C1, just find the right tool for your own team
nO, ThErE's oNlY 1 rIghT wAy tO pLaY thiS gAmE
the correct way is to duo it with burst sentry + sniper sentry
wait no the correct way is to solo it with shooter cap
Correct way is to not play c1 and instead play C2
i have a video in #guides-and-reviews , so basically, choose your fighter
correct way is 3 sniper one bio because snipers is cracked 🥴
i only use shotgun sentry now
seriously though I've duo'd it with burst sentry + sniper sentry, worked well

any other tools you bring are just extra after that
cfoam on floor in front of S scan could be okay
Shotgun sentry back damage busted.
I don't think you want to cfoam doors without mines for that scan
Giants eat foam for breakfast
you'l just get swamped
you could basically use shotgun sentry and put behind door
it will damage, or kill enemy behind door
you just need to predict which one spawn enemy
more thinking about the littles

its also 4 spawn locations… so either you rng it or use a ton of ressources on rng
also I said "okay", not "great"
i mean i was just stating a fact and not saying its shit or smth 
That aside
hows the c3 duos coming along?
will probably make more attempts today
c3pe feels like the hardest expedition in the rundown tbh
ahto might stream, kinda up to him
I cbf'd streaming
Did you tell ahto about the skill issue when dying to waves 
Idk about c3pe tbh. Secondary is a bit meh, and Overload is only really stressful trying to get through the blood door
C2pe suffers from this as well
lol, ahto has his fair share of picking my ass off the floor too

that's kinda just how duos go
yeah
Once you are past the blood door its a lot more chill than main only even imo (well the double uplink stuff aside)
i.e. they devolve into solo carries at a moment's notice
what? since when 
lol, if I were to wait for the perfect-execution no-revive run for a duo to go through then I'd probably get far fewer clears
I thougth it was 1 man dies and other does stuff 
already did the c2pe duo
Double uplink doesn't even spawn anything 
i mean its mostly the annoyance of doing it 
and yeah the c3 overload blood door is pretty stressful for duo
this yea
I think the problem for me and ahto with c3pe duo is that we don't really know the wave schedule well yet
oh also the spawns are fucked
You using mines?
like in r6c3 the spawns were reliably elevator-directed
or saving one for the blood door?
but my hel revo 😭
ahto has been maining pdw on everything lol
ditching bio and going double pdw might end up being the way
the melee section is kinda funny with bots
the bot can destroy a hybrid/giant on their own after you did the first hit
the melee section is trivial, but tedious after a few runs
I've solo'd the melee section with knife
so when we speedrunning c3 fn?
otherwise it gets bogged down in sneaking around charger scouts to team-kill giants so they don't scream
and I scream internally throughout
I'll focus on the duo for now
but at some point sure
W8, do waves actually stop after 20 mins?
Have heard that
I feel like there's no shot.
i don't see the wave stop after 20 mins
in my c3 run, we even stand around waiting for the tank to spawn, kill it, and then walk to extraction
the wave still spawning but i don't know how much
I thought someone said you get recurrent tank spawns after 20mins
can't confirm though
if the wave become smaller, that would encourage people to kite
Yeah they do not

ye, just checked the footage, they still spawning...-ish?
yup, 100%
@topaz anvil did you hold AFTER the timer end in c3?
K, figures.
We were about midway through second uplink when timer finished and a tank spawned
and did you hold after that and nothing spawn?
Yes
W8, wtf, why would they just let the waves end?
so i guess the wave use some kind of reactor wave mechanic then
if you use c foam to slow the enemy down then they backup and then spawn later if that's the case
i would see it as a lore thing?
It's likely either finishing the uplink fucked the error alarm up, or you were moving so fast you triggered extract alarm before you noticed
Charger extraction
Wtf
so, we finished everything, wait near the extraction (in zone 170), kill the tank and then walk to extraction
after we killed the tank, 1 of the prisoner said something about the wave spawning
so i think the uplink actually messed up the spawn
in my footage, we have a normal striker spawn
I feel like finishing the overload uplink makes stuff not spawn for a bit? might be wrong
i could check
would be nice to know
cuz whenever i did overlod we had a massive pause after the charger spawn before we arrived
infinite ♾️ 
ye, after you finish overload, i got a bunch of giant + giant charger spawn
and then after we clear that, nothing spawn
and then we have 1 minute of nothing spawning
AND THEN snatcher spawn
the wave only spawn when Henrikson start talking again
i got a single charger spawn on my second video

Okay, so looks like the post-20 waves are p easy.
so... then
So probably a legit strat to just hold out the hard waves and then start Overload near the end.
a new strat has appeared
For how long?
Is this going to be a R6C3 thing where the timer finished and you get some small garbage waves and then it ramps up again?
.>
Nothing seems to indicate that it ramps up, it's baby waves compared to other survive objectives from what I can tell.
Big dudes every 95 seconds about + secondary waves.
I can't tell how Secondary works, though.
Alright, might give it a try
Wait secondary actually has a second secondary effect on main?
I'm like 90% there are no shadows if you skip Secondary.
hmmmm
feel like it's not in some way
if you want people to NOT see the shadow, you would turn the light ON
Ya but secondary was all about shadows, so having shadows show up as a result of finishing secondary makes sense
You opened the door which they were locked behind
I'll try and do some testing with my team later
i mean the light going off part
all uplinks in the game so far have disabled any running waves
so this one probably does too
C3 probably has 1 wave that's an actual "alarm" and keeps going
which if that one is already started
it will get shut off
😔
that's why you have no alarm @topaz anvil
That's what i initially thought seeing this convo
The timing was a bit too convenient
then that's settle
But what about the extract alarm, people are seeing different enemies
no
i saw striker because it was backup
so i have capped striker spawn, i think
that's why i didn't see a single charger at extraction
a bunch of the wave events probably spawn a couple waves
Actually, there might be a tank error.
I think I got caught up on alarms, but I think any wave w/out a population limit is infinite.
cuz the devs still havent changed how the uplinks work
Unless the reward for finishing overload is an easier run back to extraction
nah
Truely an R6D3 moment
W8, uplinks cancel waves?
yes
Isn't C3pe has infinite snatcher wave + strikers + chargers after 20 mins timer?
Haven't seen a single snatcher
and it was very broken until ppl abused it somewhere in r4 and then they made it so you cant re-enter the last code
I'm going to have to apologise to someone complaining that a 20 minute error is too long
but it still ends all waves when you finish the uplink
even if you can only do it once
Since i rebuted saying that the error stops
But wait why does the wave not stop on the first uplink
its a spam of wave events
it did stop
only stops current
My perception of time must be fucked then
MAYBE because that specific uplink doesnt spawn things it doesnt share this behaviour
but im pretty sure it still does
it did stop
This might explain why second uplink is usually pretty chill.
It looks like some of the late waves get queued up pretty early
and if you remove them it might be why there's just no enemies during second area.
I don't seem to recall an increased length of time between waves, but maybe that's because both attempts of c3 reached the first uplink at the same timr
well theres probably some timings where it can make very little difference
checking videos, both uplink will stop current wave from spawning
Also, looks like you can get 1 snatcher every 200 seconds for up to 10 snatchers on one of the snatcher waves.
you will have about 1 minute of nothing spawning
feel like the wave spawn every minute
Hard to tell because you spend 30 seconds clearing it
12.5 minutes (7.5 minutes remaining) appears to be the critical point if you want to cancel waves.
This is when the main pool for Striker waves for the final stretch starts.
We personally get to first uplink with ~6 minutes left
Just before a snatcher arrives
So, if you complete first uplink after that, strikers should stop spawning until the end.
Oh, and there is an infinite striker wave.
Dunno, maybe they aren't cancelled?
Tbh it's been a minute since I've done the Overload.
Fireblade's run looks uber chill, though.
Which makes me think they cancelled a lot of waves.
Probably a secret "disable_alarms" terminal somewhere:^)
its why they need a system to shut down specific alarms
and look at the entire map
cuz their level designers will just continue to make mistakes if it's like this
they wont remember that shit everytime
tell that when they're back from vacation
The real mistake is still using uplinks in 2022
All waves need to have a flag that says if they can be disabled or not.
So that only the waves you actually want to be shut off can be shut off.
https://youtu.be/XwXO4pZPW9c?t=3165 Looks like they finish uplink right here.
Right after second-to-last striker wave (75 enemies over a long period).
Sure enough, strikers cease to exist.
That bug is actually really unfortunate.
On our team's first c3pe blind play, we thought we don't have to complete secondary since we had the bulkhead key. So we just tried to finished the rest of the level then come back to secondary but then found out there's a timer later. Anyway we completed overload then go back to secondary, there's still charger and normal striker wave and a snatcher regularly spawned.
then, that's mean, you finished overload fast enough for them to not be cancel
Yeah, I relooked and there's a bunch of error alarms.
Overload spawns chargers, Main spawns waves (and big dudes after long enough), snatchers, and even tanks on repeat.
It plays surprisingly well into looking like a single alarm
are they actually meant to be directed errors?
as in, are they meant to spawn from towards elevator?
I'm hoping rayalot or someone actually has firmer info
I've seen some messed-up stuff with the spawns
Snatchers are actually not an error, it just spawns a fair amount of them.
The final few waves are, yes.
I assume all of them.
Yeah, at a glance it looks like they're all supposed to be from the elevator.
Hows that a cheese
Best cheesy strats appear to be waiting for 7:30 to do an uplink or wait until the timer is up to do uplink.
hm, something's been breaking for my duo runs then
For the minimum amount of stuff.
some spawns have just been on our faces
some between us when we were both in bulkhead key zone
who would do such a thing
some in 328 when we were in 328c and 328e, etc
some ahead as we entered 329
Probably same bug from R6.
Doesn't seem to be solveable w/out full restarting your game.
And seems to be related to session length.
r6c3 spawns were very reliable for me
ah
so it's a spurious bug related to session length?
It used to happen w/ D3, I've seen it happen in modded too.
the wave shouldn't be spawning at elevator?
Yeah, p much.
Once it happens once, it keeps happening, too.
Seen it a lot on CX survival.
ah k, ty for the info
It should be (direction of), but seems to be experiencing the usual between-waves issue.
if the wave spawn from the elevator in C3, it will cause some trouble, no?
Why?
Dunno what the exact bug is but i doubt it's directly thanks to how long you're playing
Same extraction point or something?
People thought foam bug was that
what break?
Well, obv.
i haven't gotten that to happen
It seems like it's probably a low chance to break, but once it breaks it's permanent for the session.
man, i'm really lucky am i?
Had it happen twice now.
"direction of elevator" and "from the elevator" are two different things
ok
Common symptom : we triggered the scouts on our way back and checkpointed with scout waves present, trying to spawn alongside error alarm.
pick a simple path between player and elevator, pick the room along the path that's exactly 2 rooms away from player, spawn there
^
supply efficiency is ammo or tool?
It just says supply efficiency
Oh right, I keep forgetting that's a mechanic. Still haven't done it once.
Bad UI is bad.
so its both ammo and tool?
Theres a way to get detailed expiation on boosters but I have no idea how.
And yes, it's both.
ah ok thank you
How viable is it to replace a biotracker by having everyone (or most people) in your squad run a weapon with thermal sights?
Depends on your tools
If you have 2+sentries with bio synthesis, then I'd say it is still worth it.
It provides a significant buff to sentries that have it
could anyone tell me how to find the 4th cell in C1?
this is the cell needed for door 18 when you are finding the GLP-2 canisters
There are 4 in the same room
After the first alarm
When you backtrack, the start has two gens
Pick one
It's a choice
Of two different paths
ok we are backtracking to the cell room
no the one we found them in
Ah
to see if theres a 4th cell
Yeah if you only got 3 there should be a 4th hiding in there somewhere
ok gotcha thats what we are missing
we list cells and it doesnt show up
hence why we are confused
what is the exact command you use ?
Probably a double-ID?
This is apparently a recent issue with items having overlapping IDs very rarely.
list
list cell
actually i think 13 is hub zone
just to make sure it wasn't a typo
and then u have 14 to 16 or 17 to 19
so if u did both 14 and 17 u made it kinda harder for yourself
Sometimes people type LIST CELLL or LIS CELL by mistake
it was only showing the 3 we found, minus the one in the generator so technically 2
dont u have to do both
for all 9?
no you can just pick 1 path
No
Yep
18 GLPs in total, 9 in each path
so in the room with double generators we only need to do one security door?
yes
Yes
ah
but if you already did the other too thats still fine
You can use list with terminal to find loot and pick a path to go down
Just so you know
and i assume both pathways require the 4th cell anyways right
when something seems strange (in that case, 2 gens in a room)
try to list what's ahead
just make sure you get all 3 glp from everything you powered
ok
bruh, i completed D2 but i can't play E1 yet
That's useful especially at the beginning of the level as well
thanks a lot guys
you have to complete all expeditions
so you can figure out what the optional objectives are
Is there a place to report missing cosmetics? I have an extra overload completion on C2 that I did not complete and once I did complete c2 overload I didn't receive a cosmetic for it. C2 overload was the final overload cosmetic unlock I needed to complete
Wym by an extra completion, and can you screenshot which cosmetic you're missing?'
It's not a specific cosmetic I'm missing. It's just that the game counted C2 overload as being complete when it wasn't. This has bugged my unlocks to where I haven't received one "random" cosmetic unlock. Like r7 is supposed to give 15 total cosmetics, and I have received 13 so far (the 14th and final one is the mask for completing E1) Nevermind
Just curious, how much +Melee Damage % would you need to be able to oneshot a Big Striker with either a Hammer or Spear?
Go for broke and get 80%
It’s enough to one shot a charger scout to the back certainly
Oh I wish. My mate happens to have a 59% Aggressive and got a 11% Muted so I'm wondering if he's got enough, and if he does I'm gonna be so mad because I want that. 
the least you need is 100% with full flanking bonus and head multi
For a hammer: 50% for c-scout and 100% for bigs.
aye what do i do when it says neonatal hsu prerporation
i cant find anywhere to put the hsu
im on d1 btw
@minor fractal aye you know anything abt this?
Middle of pit at end.
Could be bugged, but have no idea how the bug works.
what's the best way to deal with pouncers?
Are you in the womb area
can you even clear d2 if it gives you the charger room, the spawns are brutal
how do you ping items inside storage containers? whenever I ping them my character just says there is a box there
you can only do it sometimes
cuz often the box hitbox fully overlaps with the item
and then it's not possible
if u find one of the boxes where its clearly sticking out u can ping those
If it's charger side, better defend at Z211 so defender can help clear side spawns.
ive had no problem defending charger of shadows if you defend in the first I tile (the dark corridor)
Guys how to get LOBBY ID when you are ingame? (not in menu)
open settings/options/whatever its called
Got it thanks
That's how my squad did it. We just held our ground as 3 people + 2 turrets while 1 guy got shit done. We held at the area right after the first blood door, on top of the ramp chokepoint. There's crates everywhere with lots of resources and you can just keep refilling everything for like 10-15 minutes straight.
Sniper turrets, of course. They wrecked those idiots.
Hello,
For C2 on cells 5 and 6, how do we get the fog to consistently go down? I've finished the C2 PE around 6 times, but putting the fog down has never been consistent
It tells us to go to a room to turn off the fog on a terminal after the S scan, but that room doesn't have a terminal. Sometimes if someone puts in cell 5/6 the fog goes down, and other times it doesnt
I don't know anything about a terminal to turn the fog off. I've always just put the 2 cells in and the fog goes down. Maybe its a bug I've not played enough times to see?
Perhaps. I do have a screenshot of the prompt it gives, but alas no terminal in 157
fog goes down every 2 cells
i.e 2/6, 4/6 and 6/6
however there is a bug where fog will go down at 5/6 cells if you have used a checkpoint
Interesting, I have recordings of it going down without using a checkpoint
weird
maybe it can also happen if you start a new c2 lobby without restarting the game after failing?
My recording was a fresh lobby**
it's weird because my 3rd pe clear, the 5th cell cleared the fog as our first game, and the same with out 5th pe clear
I appreciate the info though @steel valley
Can the Precision Rifle kill a scout? either with headshot or occiput shot?
Headshot within 30m
what is stronger the pdw or assult rifle?
Should be very similar
same stk on strikers and shooters
but pdw has a higher refill
like 69.xx vs 60
so it's really amazing balans
If imagine rifle deals more damage per bullet and at higher range
Also viable ADS
PDW is basically p90
CQC spray and pray
The spread is actually a lot tighter than the circle reticle would like to make you believe
and technically you can use the unads thermal sight as a crosshair
cuz the dot represents the middle of the screen lole
well technically
Practically its ~0.8 since you need to swap to hammer and back for quick switch
Tho that is pretty damn insane already
carbine still broken?
Carbine reload bug is fixed if that's that you mean.
all of them? or just that one that was in the latest patch notes?
Latest patch note only
there's only 1 burst gun... right?
Currently yes
Eh. Given it has similarDmg to AR but fires like a machine pistol (imo at least) with a long/wide range light
Its biggest „drawback“ is its range
Pretty much
The range aspect imo is pretty negligible given the obvious it's a PDW meant for short range
Do we know when the merch store is coming back?
will cfoam ever be actually fixed?
fixed in what way?
it phasing through doors instead of foaming them?
bugging doors?
all of them
just had all of those in the same run
oh and enemies passing through door hitbox to get foamed
bugging doors will likely not be fixed for a very long time, as calle said it isn't a priority and will likely always be pushed back as there are more important bugs
as for it going straight through doors, i have no idea
1.0 experience
is there modding community for this game?
.t modding
GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)
@sacred fox ☝️
thanks
are players restricted to how much cosmetics they can get per rundown? is there a way to re-roll cosmetics?
Only the goalposts.
Yes. No.
Once you've gotten everything by beating all objectives - that's it.
You are officially done with this rundown and go do/play something else.
No apparel - no real reason to play, except for bragging rights.
Better stay that way, I got enough headache as it is.
I hope not
PEs aren't a condition for cosmetic unlocks
Maybe they'll make the PE reward something different
As long as its not something actually cool and badass - I'm fine with it
Weapon skins 👀
Otherwise I will be contractually compelled to get it done
Until I shit with blood
How about an ability to vote
Kinda like dota compendium allow you to vote for next arcana receiver
Nah rather it just be something random
so it's not possible to unlock all the cosmetics from a single rundown?
yes
Yepperony
what am I supposed to do after the 1st blood door in r7d2?
find the terminal in that room and go into the corresponding zone for the password
while the other three defend
and depending on the door I open they'll spawn shadow/charger for the rest of the mission?
yep
Well
supposedly
Since chargers can still spawn if you pick shadow side (even before you plug the USB key)
if i remember correctly, it only big chargers that spawn and they're a set spawn that spawn with tank after plugging in the usb causes 2(?) big chargers and a tank to spawn alongside the normal waves
It's not only big chargers
You can still have big shadows
snatchers
etc
But before you plug it, you're supposed to only have the enemies from the side you choose
so shadow + tank = only shadows + 1 tank
But for some reason big chargers can still spawn
im saying that the big chargers spawn with the tank
They don't before you plug the key
same thing with like how babies + mom will spawn after pulling mom door
You don't
watch a e1 solo run
It'll be patched anyway
don't do it. have dignity 
why does that make people mad
Not everyone would want a player (trying) to glitch in their lobby.
Imagine someone tells you they cleared R7E1 10/15 times
You'd expect them to have a good level in general
Then this person doesn't tell them they passed it using the said glitch
people with dignity don't like people without dignity 
In other words you're wasting people's time
Nothing against you in particular since you're not the first one who've been asking how to do such things
But that's a real issue that caused many people to stop using lfg/matchmaking & just play in small groups
That bug has been here since several rundowns btw
Still not fixed
oh alright, thanks for explaining, i just thought people wanted to know the easiest way to finish the lvl
but i get how that would be annoying
It might be one of the easiest way to clear levels
But not the best to progress
Once it's patched, those who've been actively using it will have a hard time
If it's patched, that is 
I didnt know about it till someone did that on D1
cheeziest way 🧀 not = easiest 
Also admittedly, not everyone wants the easiest completion. Some people are playing for the challenge after all.
But the easiest way is cheating and everyone knows that
If you can't die you'll win eventually
Just so you know, there are people who use cheats to clear levels
and i've witnessed that on streams
It's easy to cheat GTFO, it's easy to clear levels with cheats, but it's boring
The same applies to bug exploits
might as well just play cod lol
skill tissue
is it worth ever taking the choke mod shotgun over the normal one?
the -4 mag size just seems so utterly punishing
even if you do get more range and firerate
Why te game is freezing a lot?
theyre fundamentally different
choke mod is more burst, used for doing damage to higher priority targets such as your bigs and special enemies
shotgun is more about wave clear, and being able to stagger and kill multiple smalls reliably
it really depends what playstyle you prefer and what levels you use it for
i guess that makes sense, thank you

i think i just havent gotten deep enough where there are enough big guys to warrant using it over the normal one
personally I run the choke mod a lot
because its a middle point between the sniper and wave clear focused weapons
as most levels this rundown don't have enough bigs to justify bringing it, but you need some kind of burst damage
shotgun is always a good choice, but you dont really need to run more than one per team
yeah having burst actually seems really useful in some parts
me and 2 friends have just been bashing our heads against b2 secondary and in the secondary part there seem to be so many big strikers
yes we need one for the shadows
we tried 2 sentries but it just seemed so horrible to use at a certain point
prolly gonna try cfoam mines next run
the optimal loadout is cfoam mines bio sniper sentry
honestly you might be able to swap the cfoam for a second bio if you want more consistent pings
ya they're pretty short
just gotta kill all 25 of them before they expire 
should be easy
hehe u got this
good luck!
also someone should bring machine gun if you haven't already
hold down left click and go brrrrt
on shadows
true actually
we gotta mess around with loadouts alot
last time we just had 2 of the big boy pistols and me on shotgun
hi cal pistol is pretty poggies
but ya more variety is something to strive for, you want a good balance of waveclear/crowd control and burst
yeah makes sense
the idea was just that we had the shotgun for wave clear and the 2 hi cal for big guys
and hi cal jujst seemed like a good all around option anyway
smacc em
u better all be running sledges or bats
we are all running sledges

remember one hit to the back of the head
two to the back
same time
will insta kill
wait that kills
ya





