#gtfo-related-questions

1 messages · Page 624 of 1

blissful sun
dry pumice
#

From meta sense I know there's a secondary because I can see it on rundown mission preview.
Based on this I can actively go out my way to search both the hub and the key. Sort of get it.

How do prisoners know? This can't be like a pre-implanted knowledge. Because in R7C2 the secondary is born out of sheer accident when we get wooshed. That can't be right, unless Warden has premonition power.

For R6C3, specifically, the only correct procedure seems to be:

  1. I look at rundown screen
  2. I see there's a secondary
  3. I spend every living moment during main trying to specifically go out of my way to find the secondary hub / key, open the door and get inside and only then the Warden has a genius idea to tell me "oh yeah, I need that, actually"
viscid wolf
#

gregory

feral anvil
#

Have you heard of amongus gregory

supple sleet
blissful sun
#

secondary objectives seem to be given to you at a real time basis

#

Warden tracks your position at all times after all.

silver fable
supple sleet
#

i mean the rest of the expeditions arent even canon

tardy ingot
#

Its simple, warden gives them objectives
they feel obliged to do objectives for the warden by their programming

blissful sun
#

The prisoners are the legion program they're basically programmed to follow all commands as the interface you see in game is technically implanted into them

silver fable
#

If you're setting out to do secondary (which, yes, you'd do because you saw it on the rundown screen and thought "hey I want to try secondary"), if you don't know where the secondary bulkhead DC is, you could start by LISTing bulkhead DCs

tardy ingot
#

non priority expeditions are still canon lol

verbal surge
#

How do people feel about the PDW? What's the best use and niche for it? I mainly run Assault Rifle and Hel Revolver and I just can't get a feel for the PDW but I've heard people say it's good

dry pumice
#

Alright, I think this is now just an issue of lore / gameplay discrepancy.

silver fable
#

e.g. LIST BULKHEAD

blissful sun
#

PDW is just a fancy smg

tardy ingot
#

a fancy, better insanely strong smg

blissful sun
#

does the same damage no?

dry pumice
#

I, the player, know there's a secondary and can go after it.

blissful sun
#

has 8 less mag

past mesa
silver fable
#

you can then e.g. QUERY BULKHEAD_DC_234 to find out which zone the DC is in.

dry pumice
#

The prisoners, canonically, just stumble into it. All of them.

tardy ingot
#

the prisoners litteraly get infos from the warden and also use terminals

blissful sun
#

ah coolio

dry pumice
#

Why would they do that.

blissful sun
#

HEL and DMR are still my favourite

tardy ingot
#

because its info gathering???

#

they are in a situation where every information can safe their god damn ass

dry pumice
#

Hm. Unless they are "the only thing I know for real" types.

tardy ingot
#

???

dry pumice
#

Not getting that vibe from them though, but who knows...

#

I guess that should be the asnwer for now.

tardy ingot
#

locating a key IS A BASIC REQUIREMENT for B1
The prisoners wont open both doors because they also CHECK ON IT

blissful sun
#

they literally get told to query the key by the warden

#

the little message you see is from the warden.

supple sleet
#

just go up to a bulkhead door and youll get a message to query a bulkhead key

tardy ingot
#

terminals are canon

#

and prisoners using terminals is canon

dry pumice
tardy ingot
#

hell schaeffers logs on terminals in all levels they are in (and other characters aswell) are god damn canon

dry pumice
#

Maybe?...

tardy ingot
silver fable
tardy ingot
#

i mean

#

wtf

dry pumice
#

Right.

#

Updating procedure!

silver fable
#

first thing you do in r6c3 is go through a blood door, then up and to the left, to a zone with a bulkhead key

supple sleet
silver fable
#

which you get and then go down and to the right to the main+overload bulkhead dc room

tardy ingot
#

they would use a terminal to find out where to find stuff. if the warden does NOT tell them where it is. But the warden even tells them which zones open when you go into secondary
and they go into secondary because the warden told them that there is an extra objective to do while they do the main thing they are there for.

dry pumice
#
  1. Deploy.
  2. Find Main door.
  3. Needs a key.
  4. Get told to query keys.
  5. Notice there's multiple keys.
  6. Maybe try to find others if you have a moment.
neon gust
#

Skill issue

#

I won

#

Bye bye

#

I said the sentence

#

I win by default

dry pumice
#

I guess we narrowed down the issue to understanding why would the squad go out of their way to find more horrible ways to die, but that's a lore issue now.

neon gust
#

Nothing you can say or do.about it

#

Theyre literally program to do

tardy ingot
neon gust
#

You can see henrikson

#

Hes programmed to hell

#

YES I WANT TO COMPLETE THE MISSION

tardy ingot
#

also (this might not be true) they are 100% successful in their expeditions iirc

desert falcon
tardy ingot
#

lore people might know more about this than me

dry pumice
#

That's what I heard, yewh

#

Which is BS by the way

tardy ingot
#

nah

dry pumice
#

They are 50 shades of dead

neon gust
tardy ingot
#

many people skilled enough first try PE level

neon gust
#

I just shoot spooky monsters

#

I do remember something in french

#

But he aint a hacker

#

Hes an engineer

desert falcon
neon gust
#

Cuz nobody calls itself a fucking hacker

tardy ingot
#

itself o.O

dry pumice
#

Was it John? It was something generic.

desert falcon
#

Klas

dry pumice
#

Not generic at all.

tardy ingot
#

not generic for your country possibly lol

dry pumice
#

-9000 points to Griffindor.

tardy ingot
#

john is not a common name in my country for example lul

dry pumice
#

Me, a russian, calling John a generic name.
What a brain.

#

Literally 0 Johns

#

No actually there is one

#

Papa John

desert falcon
#

Whats a common name in Russia?

dry pumice
#

Vasiliy.
Genadiy.
Dmitriy.

#

Artyom should be one, but I honestly don't meet that many.

#

I work at IT support so I hear names all day.

desert falcon
#

can't say I heard Genadiy before, sounds nice

dry pumice
#

Oleg is another one.

viscid wolf
#

vlad

dry pumice
#

That's just short of Vladimir is it not?

#

But yes, thats common too.

#

Anyway, I must get going or ill get stuck in this shop forever, see ya in a hour.

neon gust
desert falcon
#

Damn 😦

neon gust
#

I died went 0 then you kill me again went to -1

#

🐸

desert falcon
#

You're welcome 🙂

short bluff
#

Any good content creators I should watch for learning GTFO?

floral acorn
#

professor scaler, black dragon, the real khepri

#

(in no ranked order, love all of em mwah)

soft crater
#

Khepri quit gtfo tho didnt he

floral acorn
#

oh, and rawr chicken nuggies fo sho

soft crater
#

Well he should still have good videos up so eh

short bluff
#

Cheers

#

Now i know what i'm doing all afternoon

floral acorn
#

enjoy, especially the nuggies movement and stealth stuff is highly recommended

short bluff
#

Thank you!

icy cave
analog cipher
#

how to get maul/sledgehammer skins?

noble sierra
#

Not officially supported.

analog cipher
#

oh

soft crater
analog cipher
#

zamn

#

thx

lost radish
#

i forgot but what are overload sectors?

topaz anvil
#

Tertiary objectives

#

Or more simply, a different secondary objective

lost radish
#

oh so they arent harder than regular secondary sectors?

topaz anvil
#

They are meant to be, or they impact a level in a more significant way

#

Which overload has caught your eye

lost radish
#

I havent played much since the new rundown so the only one I can do is C3 and I want to try it since I dont really remember them from the last rundown.

topaz anvil
#

C3 overload is pretty brutal compared to secondary

lost radish
#

how so

topaz anvil
#

Pressure from enemies on both sides

#

Both in front, and behind

lost radish
#

oh

#

damn

topaz anvil
#

Similar to why C2 overload is brutal, if you do it the supposedly intended way

lost radish
#

oh wait I got it wrong

#

i meant B3

topaz anvil
#

B3 overload 😔

#

Your coordination as a team is pushed to the limit

lost radish
#

so is it worse than C3?

topaz anvil
#

No

#

It's a bit unfair to compare b3 and C3, since their agendas against you are very different

lost radish
#

oh ok

#

but in summary overload sectors are just harder secondary sectors?

topaz anvil
#

Typically

#

Do you want to know what happens in b3 overload or

lost radish
#

if its a new enemy no

topaz anvil
#

Gonna be honest, idk what you discover by this point, as well as what enemies you already know

lost radish
#

ive been thru a1, b1, c1, and b2

#

the newest enemy ive seen was the charging dude

#

nothing else extremely new except i heard schaeffer talk about a due that kidnapped his dead body and it had tentacles

topaz anvil
#

The one that steals you?

lost radish
#

ye

topaz anvil
#

In regards to "charging dude"

lost radish
#

yes

topaz anvil
#

Ok

past mesa
#

you should be able to do b3 overload

topaz anvil
#

God i love how creative this community is with enemy names

lost radish
#

is the tentacle dude that schaeffer was talking about the same one im talking about?

topaz anvil
#

Yes

lost radish
#

oh ok

#

his description was weird

#

yeah it gets so confusing playing with different people because they all call everything different names

topaz anvil
#

How so

topaz anvil
lost radish
#

like they called a regular big dude a charger and I was so confused what they were talking about

past mesa
lost radish
#

question

topaz anvil
lost radish
#

whats the name of the dude that has pussballs on his back

floral acorn
#

tank

#

daddyo, hydra

past mesa
#

father

lost radish
#

ive only seen him like once does he show up anymore?

topaz anvil
lost radish
#

im talking about tank when im asking if he shows up again

lost radish
#

my biggest flex is that ive never been caught by a snatcher

topaz anvil
#

Tank shows up in a couple of levels

lost radish
#

ok

#

hes not that bad

topaz anvil
#

He's annoying solo

lost radish
#

well yeah but thats cuz he physically wont turn around

topaz anvil
#

You should have seen him back in r4 when everyone was still new to the tank

past mesa
#

you can shoot him from the front it is just sometimes annoying

minor fractal
#

The solo strat is usually to get above him.

lost radish
#

and who is psychotic enough to play anything higher than A1 solo?

topaz anvil
#

Tnenpi

minor fractal
#

Because he leans forward you can lure him close and hit the tumors from above.

#

B1 solo isn't that bad tbh.

lost radish
#

i havent had a lot of experience with tanks

#

he hasnt popped up a lot for me

topaz anvil
#

I'm still mad that people think we need every enemy by B tier

past mesa
icy nacelle
lost radish
#

thank you guys for the help

past mesa
icy nacelle
#

That certainly sounds like fun.

noble sierra
#

It's pretty short distance for d1, though.

icy nacelle
#

I assume the issue is more the Overload stuff unless that was cheesed. 👀

noble sierra
#

Probably even less than one wave.

past mesa
#

it was only one wave

#

pretty normal

icy nacelle
#

But any situation where you suddenly realise that you have to go back and carry something is just "Oh goddamnit". Nothing is more entertaining than turning and seeing the dedicated mule on the team not carrying the item.

soft crater
#

honkhonk "Drake. Where is the Baby?"

viscid wolf
#

actually

#

it's spelled

#

'da baby'

neon gust
#

less go

native lantern
#

dive a1 command failing

#

recycle group 7a42

#

failinging todo anything

vital hawk
#

hello, do mothers spawn endlessly during hordes in the terminal event in D1? or is it a one time only thing

noble sierra
#

Mother will keep spawn babies if you leaver her alive, but how come you'd let the mother alive to the terminal event.

vital sierra
#

there is a mother?

dry pumice
#

There are 2 mothers in mandatory stealth rooms that you shouldn't wake up

vital hawk
#

nah wait hwat

#

was it a bug then

dry pumice
#

Either that or you awoke sleeping mothers

vital sierra
#

the wave could have woken them up

dry pumice
#

And they came for you

vital hawk
#

bro

#

holy shit

#

thats crazy actualyl

noble sierra
#

So do you open the Z205 door?

vital hawk
#

uh i forgot if this time around we went through the mother rooms or the tank room for the key

dry pumice
#

tanj room?...

#

are you sure you meant D1?

vital hawk
#

yeah

#

theres like 2 pathways

dry pumice
#

there are no tanks in D1, is there?

vital hawk
#

2 of them yeah

#

in 206

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the key spawns eitheir in 206 or 205

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2 mothers or 2 tanks

vital sierra
#

when you try to lower the class X on the bridge alarm to class V

#

the second class X

vital hawk
#

wait did u guys just do double class x?

vital sierra
#

you could

#

but it'll be hard

vital hawk
#

i do 1 because i hate error alarms

#

but after that we're like spent on ammo and stuff

dry pumice
#

My team did class X shadows

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It sucked

cunning plank
#

Yeah its fucking awful

dry pumice
#

But we had no choice because we didn't know how to reduce it to V

vital hawk
#

yeah i hate that shit but i hate it less than error alarms

dry pumice
#

We tried, but just cant find the goddamn terminal

weary mesa
#

I don't know if it's a bug or not but my buddy also had a mother as a punishment wave when missing 3 sequences

median crest
#

hey y’all i’ve been looking for a while cause i’ve been stuck on C2 for a bit but the general problem i think is happening is as a group we’re burning up too much ammo by the time we get all the battery cells back, so im thinking maybe trying to run 3 sentry’s and one mine deployer, thoughts?

minor fractal
#

What objectives, as well?

vital sierra
#

feel like main

median crest
#

trying to shoot for PE now that i’ve seen most of that level now

minor fractal
#

Permafoam is also really strong for conserving ammo.

#

Specifically on the second init.

median crest
#

permafoam? for like scouts?

vital sierra
#

on door

median crest
#

ahh gotcha, like combining that with mines?

vital sierra
#

you foam the door constantly so basically use tool over ammo

vital sierra
#

when you finished scanning, the mine can kill a bunch of enemy

minor fractal
#

Mine kills them after, ofc.

median crest
#

okay cool! oh wait i think i just watched one of your videos @vital sierra appreciate the tips😂🙏i’ve been stuck on C2 so long it’s got me looking up videos

vital sierra
#

i'm trying to make c2 video

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but it need to be more interesting to watch

#

if you want, you can check Randomkenny steam guide

#

he has all the maps if you want to plan it yourself

median crest
#

Nah man love the videos, they’ve actually helped quite a bit thanks a bunch🙏

vital sierra
tardy ingot
# minor fractal You should really have a foam launcher.

i mean it has its uses (helping a bit with overload stealth and the 2nd init) but is it really worth over a 2nd sentry (considering that this makes the overload scan a lot easier)

From my experience you have enough tool with 2 sentrys besspeek

Obviously if people struggle with cscouts thats a whole other thing

vital sierra
#

if you're not confident with charger scout

#

bring c foam launcher and go solo it

#

great way to build confident

topaz anvil
median crest
#

love the name lmao

minor fractal
tardy ingot
#

well d4rkevDerp

golden pawn
#

aye ive been in this game for about a hour or two and the mission reqires me to get cells and put them in genorators to unlock doors. I have used every single cell (4) on 4 of the doors but I need to get 2 more and i fr dont think there are any more, any tips?

#

im just tryna finnish and go to bed so any help will be appriciated

vital sierra
#

it's the c2 one again

golden pawn
#

nah its c1

minor fractal
#

Where are you running into trouble?

#

Missing GLPs, can't find extract, etc.

golden pawn
#

well

#

i literally cant open two doors

minor fractal
#

How many GLPs do you have?

golden pawn
#

glp?

minor fractal
#

In the top left, there's an objective.

#

You need to do that.

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You do not need to open all of the doors.

golden pawn
#

ohh i got 8 of 9

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and i cant find any un oppend containers

minor fractal
#

Use a terminal.

#

There are 3 per zone.

golden pawn
#

oh

#

what do I type in the terminal?

minor fractal
#

LIST GLP ZONE_14

golden pawn
#

alr one sec

minor fractal
#

Do it for all 3 zones you opened.

golden pawn
#

alr

#

thank you so much

minor fractal
#

Np

remote crater
#

best way to kill thedang puncer is?

topaz anvil
#

Shooting it

remote crater
#

any good methods to beating the last part of c1

#

c1

topaz anvil
#

What the run to extract

remote crater
#

with the 4 cells

#

introduces puncer

topaz anvil
#

Not the last part sadly

remote crater
#

what tools 2 sentry or

topaz anvil
#

1 is enough, but bio and foam are your bigger friends in c1, especially when you finish

remote crater
#

why for?

#

doors or

topaz anvil
#

Because you'll be running for your life

remote crater
#

ive plaued it like a few times n have yet to complete it due to trolls and just randoms being very not into playing the game more so just ruing runs lol

tardy ingot
topaz anvil
#

It does more than that

tardy ingot
#

double sentry (1 sniper sentry at least), bio and mines work perfectly fine

Means you can solo hold the glps with sentrys, can mine + sentry the scan and sentrys for the thunderdome. Then mines for extract run

topaz anvil
#

You can effectively permafoam the door to extract, leaving you covered in the dead end

icy cave
#

D4rk is right, ditch the c foam

tardy ingot
#

SusSip d4rk hm KAPPA

#

but yeah, you need a ton of foam for that

#

also not advisable with snatcher bug

topaz anvil
#

You need 2 doors worth

tardy ingot
#

it can insta break the door

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2 doors (18 blobs) arent even close to enough for perma foaming that

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unless you already mined the other doors

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in which case, just dont foam but mine that one aswell

topaz anvil
#

If you were smart and closed doors behind you, its long enough to get the scan to nearly complete before it breaks

tardy ingot
#

but yeah. Cfoam isnt advisable with how snatchers can insta gib doors

topaz anvil
#

Never seen it insta yoink them doors

tardy ingot
tardy ingot
#

blowing up on a fully foamed door crashing isnt fun (yet still funny)

#

C2 foam -> understandable, makes 2nd init easy and helps with c scouts

#

C1 foam? Eh

noble sierra
#

C1 foam is fine, I like it more than 2 sentries. Ofc it's not necessity but it's like no tool is a must.

tardy ingot
#

Well yeah
But i wouldnt advice cfoam for a clear when people struggle

Especially since most people struggle with surviving all 4 of the parts (s scan, glp hunt, thunderdome, extract run) and if they die at extract its due to lack of ressources (which can be helped immensily by the right hold for s scan and glp hunt imo)

silver fable
#

agree with double sentry for c1

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then probably bio I guess?

vital sierra
#

c foam is fine on C1

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first S1 scan can prevent enemy for like 30% of the scan

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enemy respawn almost instantly after you kill

#

you could ditch the mine

#

or you could use it to stun the snatcher/pouncer

#

there are many ways to play C1, just find the right tool for your own team

topaz anvil
#

nO, ThErE's oNlY 1 rIghT wAy tO pLaY thiS gAmE

silver fable
#

the correct way is to duo it with burst sentry + sniper sentry

#

wait no the correct way is to solo it with shooter cap

topaz anvil
#

Correct way is to not play c1 and instead play C2

vital sierra
latent obsidian
#

correct way is 3 sniper one bio because snipers is cracked 🥴

vital sierra
#

i only use shotgun sentry now

silver fable
#

seriously though I've duo'd it with burst sentry + sniper sentry, worked well

vital sierra
silver fable
#

any other tools you bring are just extra after that

vital sierra
#

you could combo c foam + sentry

#

put sentry behind foamed door

silver fable
#

cfoam on floor in front of S scan could be okay

noble sierra
#

Shotgun sentry back damage busted.

silver fable
#

I don't think you want to cfoam doors without mines for that scan

tardy ingot
silver fable
#

you'l just get swamped

vital sierra
#

you could basically use shotgun sentry and put behind door

#

it will damage, or kill enemy behind door

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you just need to predict which one spawn enemy

silver fable
vital sierra
tardy ingot
#

its also 4 spawn locations… so either you rng it or use a ton of ressources on rng

silver fable
#

also I said "okay", not "great"

tardy ingot
#

i mean i was just stating a fact and not saying its shit or smth ariWiggly

#

That aside

#

hows the c3 duos coming along?

craggy pier
#

i just shoot gun on c1

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pew pew bang bang, everything's dead

silver fable
tardy ingot
#

where the streams my man

#

smh

silver fable
#

c3pe feels like the hardest expedition in the rundown tbh

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ahto might stream, kinda up to him

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I cbf'd streaming

tardy ingot
#

Did you tell ahto about the skill issue when dying to waves KAPPA

topaz anvil
#

Idk about c3pe tbh. Secondary is a bit meh, and Overload is only really stressful trying to get through the blood door

#

C2pe suffers from this as well

silver fable
#

lol, ahto has his fair share of picking my ass off the floor too

tardy ingot
silver fable
#

that's kinda just how duos go

tardy ingot
silver fable
#

i.e. they devolve into solo carries at a moment's notice

tardy ingot
silver fable
#

lol, if I were to wait for the perfect-execution no-revive run for a duo to go through then I'd probably get far fewer clears

tardy ingot
#

I thougth it was 1 man dies and other does stuff KAPPA

silver fable
topaz anvil
tardy ingot
#

i mean its mostly the annoyance of doing it LUL

silver fable
#

and yeah the c3 overload blood door is pretty stressful for duo

tardy ingot
#

it shouldve spawned like 2 bbcs

topaz anvil
#

Giant chargers spoopy

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Even without sniper melee

tardy ingot
#

would be fun

#

instead of 2 chargers its 2 bbcs every wave

silver fable
#

I think the problem for me and ahto with c3pe duo is that we don't really know the wave schedule well yet

#

oh also the spawns are fucked

tardy ingot
#

You using mines?

silver fable
#

like in r6c3 the spawns were reliably elevator-directed

tardy ingot
#

or saving one for the blood door?

silver fable
#

ya mines + bio

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saving multiple mines for blood door

tardy ingot
#

bio o.O

#

ah shadows

silver fable
#

we've talked about ditching bio

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that might end up being the way

tardy ingot
#

Take double pdw or smth if needed

#

id recommend at least 1

silver fable
#

but my hel revo 😭

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ahto has been maining pdw on everything lol

#

ditching bio and going double pdw might end up being the way

vital sierra
#

the melee section is kinda funny with bots

#

the bot can destroy a hybrid/giant on their own after you did the first hit

silver fable
#

the melee section is trivial, but tedious after a few runs

#

I've solo'd the melee section with knife

tardy ingot
#

with cfoam*

silver fable
#

ya

#

I think they put just the right amount of product in the melee section

tardy ingot
#

so when we speedrunning c3 fn?

silver fable
#

otherwise it gets bogged down in sneaking around charger scouts to team-kill giants so they don't scream

#

and I scream internally throughout

silver fable
#

but at some point sure

minor fractal
#

W8, do waves actually stop after 20 mins?

#

Have heard that

#

I feel like there's no shot.

vital sierra
#

i don't see the wave stop after 20 mins

#

in my c3 run, we even stand around waiting for the tank to spawn, kill it, and then walk to extraction

#

the wave still spawning but i don't know how much

silver fable
#

I thought someone said you get recurrent tank spawns after 20mins

#

can't confirm though

vital sierra
#

if the wave become smaller, that would encourage people to kite

tardy ingot
vital sierra
#

ye, just checked the footage, they still spawning...-ish?

#

yup, 100%

#

@topaz anvil did you hold AFTER the timer end in c3?

minor fractal
#

K, figures.

topaz anvil
vital sierra
#

and did you hold after that and nothing spawn?

topaz anvil
#

Yes

vital sierra
#

hmmm

#

@minor fractal

#

different answer ^

minor fractal
#

W8, wtf, why would they just let the waves end?

vital sierra
#

so i guess the wave use some kind of reactor wave mechanic then

#

if you use c foam to slow the enemy down then they backup and then spawn later if that's the case

#

i would see it as a lore thing?

topaz anvil
#

It's likely either finishing the uplink fucked the error alarm up, or you were moving so fast you triggered extract alarm before you noticed

vital sierra
#

no...

#

oh, so you have extraction alarm

topaz anvil
#

Charger extraction

vital sierra
#

i have 0 charger

topaz anvil
#

Wtf

vital sierra
#

so, we finished everything, wait near the extraction (in zone 170), kill the tank and then walk to extraction

#

after we killed the tank, 1 of the prisoner said something about the wave spawning

#

so i think the uplink actually messed up the spawn

#

in my footage, we have a normal striker spawn

tardy ingot
#

I feel like finishing the overload uplink makes stuff not spawn for a bit? might be wrong

vital sierra
#

i could check

tardy ingot
#

would be nice to know

minor fractal
#

I have just checked.

#

At 22.5 minutes

tardy ingot
#

cuz whenever i did overlod we had a massive pause after the charger spawn before we arrived

minor fractal
#

it spawns infinite big dudes.

#

Pretty quickly.

tardy ingot
#

infinite ♾️ ariann13Wicked

vital sierra
#

ye, after you finish overload, i got a bunch of giant + giant charger spawn

#

and then after we clear that, nothing spawn

#

and then we have 1 minute of nothing spawning

#

AND THEN snatcher spawn

#

the wave only spawn when Henrikson start talking again

#

i got a single charger spawn on my second video

minor fractal
#

Okay, so looks like the post-20 waves are p easy.

vital sierra
#

so... then

minor fractal
#

So probably a legit strat to just hold out the hard waves and then start Overload near the end.

vital sierra
#

a new strat has appeared

vital sierra
#

20 minutes

stable osprey
#

Is this going to be a R6C3 thing where the timer finished and you get some small garbage waves and then it ramps up again?

stable osprey
vital sierra
#

it's a strat

#

but you have to hold out for 20 minutes

minor fractal
vital sierra
#

this is one of the time the devs should put a surge wave

#

but didn't

minor fractal
#

Big dudes every 95 seconds about + secondary waves.

#

I can't tell how Secondary works, though.

vital sierra
#

so shadow?

#

hmmm, i'll try this tomorrow with some pub

stable osprey
vital sierra
#

we didn't use the 2nd armory at the last part

#

so this could be a thing to do

topaz anvil
#

Wait secondary actually has a second secondary effect on main?

minor fractal
topaz anvil
#

Pretty intelligent design choices

vital sierra
#

hmmmm

#

feel like it's not in some way

#

if you want people to NOT see the shadow, you would turn the light ON

topaz anvil
#

Ya but secondary was all about shadows, so having shadows show up as a result of finishing secondary makes sense

#

You opened the door which they were locked behind

#

I'll try and do some testing with my team later

vital sierra
#

i mean the light going off part

spark wolf
#

all uplinks in the game so far have disabled any running waves

#

so this one probably does too

topaz anvil
#

Couldn't they treat it like the snatcher alarm in d1

#

So that it doesn't shut off

spark wolf
#

C3 probably has 1 wave that's an actual "alarm" and keeps going

#

which if that one is already started

#

it will get shut off

topaz anvil
#

😔

vital sierra
#

that's why you have no alarm @topaz anvil

topaz anvil
#

That's what i initially thought seeing this convo

#

The timing was a bit too convenient

vital sierra
#

then that's settle

spark wolf
#

but maybe it just actually stops

#

ando ther people still had queued stuff

topaz anvil
#

But what about the extract alarm, people are seeing different enemies

vital sierra
#

i saw striker because it was backup

#

so i have capped striker spawn, i think

#

that's why i didn't see a single charger at extraction

spark wolf
#

a bunch of the wave events probably spawn a couple waves

minor fractal
#

Actually, there might be a tank error.

spark wolf
#

and you'll be disabling a bunch of em when u finish uplink

#

so yeh youll cheese C3

minor fractal
#

I think I got caught up on alarms, but I think any wave w/out a population limit is infinite.

spark wolf
#

cuz the devs still havent changed how the uplinks work

topaz anvil
#

Unless the reward for finishing overload is an easier run back to extraction

vital sierra
#

nahPirateSimon

topaz anvil
#

Truely an R6D3 moment

minor fractal
spark wolf
#

yes

noble sierra
#

Isn't C3pe has infinite snatcher wave + strikers + chargers after 20 mins timer?

dry pumice
#

Haven't seen a single snatcher

spark wolf
#

and it was very broken until ppl abused it somewhere in r4 and then they made it so you cant re-enter the last code

topaz anvil
#

I'm going to have to apologise to someone complaining that a 20 minute error is too long

spark wolf
#

but it still ends all waves when you finish the uplink

#

even if you can only do it once

topaz anvil
#

Since i rebuted saying that the error stops

#

But wait why does the wave not stop on the first uplink

spark wolf
#

its a spam of wave events

vital sierra
#

it did stop

spark wolf
#

only stops current

topaz anvil
#

My perception of time must be fucked then

spark wolf
#

MAYBE because that specific uplink doesnt spawn things it doesnt share this behaviour

#

but im pretty sure it still does

vital sierra
#

it did stop

minor fractal
#

This might explain why second uplink is usually pretty chill.

#

It looks like some of the late waves get queued up pretty early

#

and if you remove them it might be why there's just no enemies during second area.

topaz anvil
#

I don't seem to recall an increased length of time between waves, but maybe that's because both attempts of c3 reached the first uplink at the same timr

spark wolf
#

well theres probably some timings where it can make very little difference

vital sierra
#

checking videos, both uplink will stop current wave from spawning

minor fractal
#

Also, looks like you can get 1 snatcher every 200 seconds for up to 10 snatchers on one of the snatcher waves.

vital sierra
#

you will have about 1 minute of nothing spawning

#

feel like the wave spawn every minute

topaz anvil
#

Hard to tell because you spend 30 seconds clearing it

minor fractal
#

12.5 minutes (7.5 minutes remaining) appears to be the critical point if you want to cancel waves.

#

This is when the main pool for Striker waves for the final stretch starts.

topaz anvil
#

We personally get to first uplink with ~6 minutes left

#

Just before a snatcher arrives

minor fractal
#

So, if you complete first uplink after that, strikers should stop spawning until the end.

topaz anvil
#

We still notice strikers tho think_spinner

#

Maybe we forgot to clear out the zone properly

minor fractal
#

Oh, and there is an infinite striker wave.

#

Dunno, maybe they aren't cancelled?

#

Tbh it's been a minute since I've done the Overload.

#

Fireblade's run looks uber chill, though.

#

Which makes me think they cancelled a lot of waves.

topaz anvil
#

Probably a secret "disable_alarms" terminal somewhere:^)

vital sierra
#

cancel the last wave

#

so that you can take a stroll back

spark wolf
#

its why they need a system to shut down specific alarms

vital sierra
#

and look at the entire map

spark wolf
#

cuz their level designers will just continue to make mistakes if it's like this

#

they wont remember that shit everytime

vital sierra
#

tell that when they're back from vacation

topaz anvil
#

The real mistake is still using uplinks in 2022

minor fractal
#

All waves need to have a flag that says if they can be disabled or not.

#

So that only the waves you actually want to be shut off can be shut off.

#

Right after second-to-last striker wave (75 enemies over a long period).

#

Sure enough, strikers cease to exist.

topaz anvil
#

What we need is another r4d2

#

3 independent events

minor fractal
#

That bug is actually really unfortunate.

noble sierra
#

On our team's first c3pe blind play, we thought we don't have to complete secondary since we had the bulkhead key. So we just tried to finished the rest of the level then come back to secondary but then found out there's a timer later. Anyway we completed overload then go back to secondary, there's still charger and normal striker wave and a snatcher regularly spawned.

vital sierra
#

then, that's mean, you finished overload fast enough for them to not be cancel

minor fractal
#

Yeah, I relooked and there's a bunch of error alarms.

#

Overload spawns chargers, Main spawns waves (and big dudes after long enough), snatchers, and even tanks on repeat.

topaz anvil
#

It plays surprisingly well into looking like a single alarm

silver fable
#

are they actually meant to be directed errors?

#

as in, are they meant to spawn from towards elevator?

vital sierra
#

they spawn 2 rooms away

#

or from what i've seen

silver fable
#

I'm hoping rayalot or someone actually has firmer info

#

I've seen some messed-up stuff with the spawns

minor fractal
#

Snatchers are actually not an error, it just spawns a fair amount of them.

minor fractal
#

I assume all of them.

#

Yeah, at a glance it looks like they're all supposed to be from the elevator.

neon gust
#

Hows that a cheese

minor fractal
#

Best cheesy strats appear to be waiting for 7:30 to do an uplink or wait until the timer is up to do uplink.

silver fable
minor fractal
#

For the minimum amount of stuff.

neon gust
#

Delete your comment

silver fable
#

some spawns have just been on our faces

vital sierra
#

oh no

#

my message has been deleted

#

slowly

silver fable
#

some between us when we were both in bulkhead key zone

vital sierra
#

who would do such a thing

silver fable
#

some in 328 when we were in 328c and 328e, etc

vital sierra
#

imma blame the moderator/admin/devs

silver fable
#

some ahead as we entered 329

minor fractal
#

Doesn't seem to be solveable w/out full restarting your game.

#

And seems to be related to session length.

silver fable
#

r6c3 spawns were very reliable for me

#

ah

#

so it's a spurious bug related to session length?

minor fractal
#

It used to happen w/ D3, I've seen it happen in modded too.

vital sierra
#

the wave shouldn't be spawning at elevator?

minor fractal
#

Yeah, p much.

#

Once it happens once, it keeps happening, too.

#

Seen it a lot on CX survival.

silver fable
#

ah k, ty for the info

minor fractal
vital sierra
#

if the wave spawn from the elevator in C3, it will cause some trouble, no?

dry pumice
#

Why?

distant ice
#

Dunno what the exact bug is but i doubt it's directly thanks to how long you're playing

dry pumice
#

Same extraction point or something?

distant ice
#

People thought foam bug was that

dry pumice
#

Checkpoints break C3 big time

#

After a couple monsters start spawning up front

vital sierra
#

what break?

vital sierra
#

i haven't gotten that to happen

minor fractal
#

It seems like it's probably a low chance to break, but once it breaks it's permanent for the session.

vital sierra
#

man, i'm really lucky am i?

dry pumice
#

Had it happen twice now.

silver fable
dry pumice
#

Common symptom : we triggered the scouts on our way back and checkpointed with scout waves present, trying to spawn alongside error alarm.

silver fable
#

pick a simple path between player and elevator, pick the room along the path that's exactly 2 rooms away from player, spawn there

noble sierra
#

^

bold atlas
#

supply efficiency is ammo or tool?

spark wolf
#

both

#

it probably tells you if you hover over it

bold atlas
#

It just says supply efficiency

dry pumice
#

Bad UI is bad.

bold atlas
#

so its both ammo and tool?

dry pumice
inland vault
#

How viable is it to replace a biotracker by having everyone (or most people) in your squad run a weapon with thermal sights?

grizzled widget
#

If you have 2+sentries with bio synthesis, then I'd say it is still worth it.

#

It provides a significant buff to sentries that have it

plucky otter
#

could anyone tell me how to find the 4th cell in C1?

#

this is the cell needed for door 18 when you are finding the GLP-2 canisters

grizzled widget
#

There are 4 in the same room

#

After the first alarm

#

When you backtrack, the start has two gens

#

Pick one

#

It's a choice

#

Of two different paths

plucky otter
#

thats for door 14 and 17 right?

#

the two gen room

grizzled widget
#

Yeah

#

I think so

#

I don't remember the door numbers

plucky otter
#

ok we are backtracking to the cell room

grizzled widget
#

You can't take a cell out of an active generator

#

If you've already put it in

plucky otter
#

no the one we found them in

grizzled widget
#

Ah

plucky otter
#

to see if theres a 4th cell

spark wolf
#

14 is a hub zone that requires a cell

#

you then have 3 cells left and u pick a path

grizzled widget
#

Yeah if you only got 3 there should be a 4th hiding in there somewhere

plucky otter
#

ok gotcha thats what we are missing

#

we list cells and it doesnt show up

#

hence why we are confused

ruby wasp
#

what is the exact command you use ?

minor fractal
ruby wasp
#
  • true
#

forgor the double ID

minor fractal
#

This is apparently a recent issue with items having overlapping IDs very rarely.

plucky otter
ruby wasp
#

No

#

i mean

#

the full command

grizzled widget
#

List cell
Is what I always use

#

Don't need to be more complicated than that

plucky otter
#

list cell

spark wolf
#

actually i think 13 is hub zone

ruby wasp
#

just to make sure it wasn't a typo

spark wolf
#

and then u have 14 to 16 or 17 to 19

#

so if u did both 14 and 17 u made it kinda harder for yourself

ruby wasp
#

Sometimes people type LIST CELLL or LIS CELL by mistake

plucky otter
#

it was only showing the 3 we found, minus the one in the generator so technically 2

plucky otter
#

for all 9?

spark wolf
#

no you can just pick 1 path

grizzled widget
#

No

spark wolf
#

there's 3 zones each direction

#

having 3 glp each zone

grizzled widget
#

Yep

ruby wasp
#

18 GLPs in total, 9 in each path

plucky otter
#

so in the room with double generators we only need to do one security door?

ruby wasp
#

yes

grizzled widget
#

Yes

plucky otter
#

ah

spark wolf
#

but if you already did the other too thats still fine

grizzled widget
#

You can use list with terminal to find loot and pick a path to go down

ruby wasp
#

Just so you know

plucky otter
#

and i assume both pathways require the 4th cell anyways right

ruby wasp
#

when something seems strange (in that case, 2 gens in a room)

#

try to list what's ahead

spark wolf
#

just make sure you get all 3 glp from everything you powered

plucky otter
#

ok

craggy pier
#

bruh, i completed D2 but i can't play E1 yet

ruby wasp
#

That's useful especially at the beginning of the level as well

plucky otter
#

thanks a lot guys

fickle mulch
ruby wasp
#

so you can figure out what the optional objectives are

plucky otter
#

we have done this level about 9 times and only just gotten this far

#

HAHAA

craggy pier
#

thanks warden!

fluid acorn
#

Is there a place to report missing cosmetics? I have an extra overload completion on C2 that I did not complete and once I did complete c2 overload I didn't receive a cosmetic for it. C2 overload was the final overload cosmetic unlock I needed to complete

minor fractal
fluid acorn
#

It's not a specific cosmetic I'm missing. It's just that the game counted C2 overload as being complete when it wasn't. This has bugged my unlocks to where I haven't received one "random" cosmetic unlock. Like r7 is supposed to give 15 total cosmetics, and I have received 13 so far (the 14th and final one is the mask for completing E1) Nevermind

icy nacelle
#

Just curious, how much +Melee Damage % would you need to be able to oneshot a Big Striker with either a Hammer or Spear?

median forge
#

Go for broke and get 80%

#

It’s enough to one shot a charger scout to the back certainly

icy nacelle
#

Oh I wish. My mate happens to have a 59% Aggressive and got a 11% Muted so I'm wondering if he's got enough, and if he does I'm gonna be so mad because I want that. kekw

weary mesa
#

the least you need is 100% with full flanking bonus and head multi

noble sierra
#

For a hammer: 50% for c-scout and 100% for bigs.

golden pawn
#

aye what do i do when it says neonatal hsu prerporation

#

i cant find anywhere to put the hsu

grizzled widget
#

You put it in the big meat grinder

#

In the side room next to the bridge

golden pawn
#

@minor fractal aye you know anything abt this?

minor fractal
#

Could be bugged, but have no idea how the bug works.

golden pawn
#

damnn

#

they gotta fix this game bre

glass sand
#

what's the best way to deal with pouncers?

soft crater
#

Shoot at it's Chest/Back

#

Preferably high damage weapons

topaz anvil
dapper sage
#

can you even clear d2 if it gives you the charger room, the spawns are brutal

night scroll
#

how do you ping items inside storage containers? whenever I ping them my character just says there is a box there

spark wolf
#

you can only do it sometimes

#

cuz often the box hitbox fully overlaps with the item

#

and then it's not possible

#

if u find one of the boxes where its clearly sticking out u can ping those

noble sierra
tacit zealot
#

ive had no problem defending charger of shadows if you defend in the first I tile (the dark corridor)

plush rain
#

Guys how to get LOBBY ID when you are ingame? (not in menu)

fickle mulch
plush rain
#

Got it thanks

dry pumice
#

Sniper turrets, of course. They wrecked those idiots.

lyric knoll
#

Hello,

For C2 on cells 5 and 6, how do we get the fog to consistently go down? I've finished the C2 PE around 6 times, but putting the fog down has never been consistent

#

It tells us to go to a room to turn off the fog on a terminal after the S scan, but that room doesn't have a terminal. Sometimes if someone puts in cell 5/6 the fog goes down, and other times it doesnt

latent obsidian
#

I don't know anything about a terminal to turn the fog off. I've always just put the 2 cells in and the fog goes down. Maybe its a bug I've not played enough times to see?

lyric knoll
#

Perhaps. I do have a screenshot of the prompt it gives, but alas no terminal in 157

steel valley
#

i.e 2/6, 4/6 and 6/6

#

however there is a bug where fog will go down at 5/6 cells if you have used a checkpoint

lyric knoll
#

Interesting, I have recordings of it going down without using a checkpoint

steel valley
#

weird

#

maybe it can also happen if you start a new c2 lobby without restarting the game after failing?

lyric knoll
#

My recording was a fresh lobby**

#

it's weird because my 3rd pe clear, the 5th cell cleared the fog as our first game, and the same with out 5th pe clear

#

I appreciate the info though @steel valley

opal bridge
#

Can the Precision Rifle kill a scout? either with headshot or occiput shot?

noble sierra
#

Headshot within 30m

bold atlas
#

what is stronger the pdw or assult rifle?

distant ice
#

Should be very similar

craggy pier
#

same stk on strikers and shooters

#

but pdw has a higher refill

#

like 69.xx vs 60

#

so it's really amazing balans

dry pumice
#

If imagine rifle deals more damage per bullet and at higher range

#

Also viable ADS

#

PDW is basically p90

#

CQC spray and pray

craggy pier
#

also pdw has a 0.5s reload

#

cuz playtesting is really difficult

dry pumice
#

The spread is actually a lot tighter than the circle reticle would like to make you believe

craggy pier
#

and technically you can use the unads thermal sight as a crosshair

#

cuz the dot represents the middle of the screen lole

tardy ingot
daring fog
#

carbine still broken?

noble sierra
#

Carbine reload bug is fixed if that's that you mean.

daring fog
#

all of them? or just that one that was in the latest patch notes?

noble sierra
#

Latest patch note only

vital sierra
#

there's only 1 burst gun... right?

soft crater
#

Currently yes

soft crater
tardy ingot
#

Its biggest „drawback“ is its range

soft crater
#

Pretty much

tardy ingot
#

I mean if it had range lol

#

That would be ridicolus

soft crater
#

The range aspect imo is pretty negligible given the obvious it's a PDW meant for short range

spark mason
#

Do we know when the merch store is coming back?

daring fog
#

will cfoam ever be actually fixed?

grizzled widget
#

it phasing through doors instead of foaming them?

#

bugging doors?

daring fog
#

all of them

#

just had all of those in the same run

#

oh and enemies passing through door hitbox to get foamed

grizzled widget
#

bugging doors will likely not be fixed for a very long time, as calle said it isn't a priority and will likely always be pushed back as there are more important bugs

#

as for it going straight through doors, i have no idea

daring fog
#

1.0 experience

sacred fox
#

is there modding community for this game?

silver fable
#

.t modding

uneven gulchBOT
#

GTFO doesn't officially support mods and we don't allow them to be played in public lobbies or voice channels on this server, and lengthy discussions should also be avoided (mentioning them is perfectly fine). However, we do recognize that a GTFO modding community exist and if you are interested in them, you are welcome to join the independent modding community Discord server. https://discord.gg/rRMPtv4FAh (If you have any more questions, please read rule #12 in the rules channel for more information.)

silver fable
#

@sacred fox ☝️

sacred fox
#

thanks

soft mauve
#

are players restricted to how much cosmetics they can get per rundown? is there a way to re-roll cosmetics?

weary mesa
#

Yes. No.

dry pumice
#

Once you've gotten everything by beating all objectives - that's it.

#

You are officially done with this rundown and go do/play something else.

weary mesa
#

not done until everything is done

#

PEs included

dry pumice
#

No apparel - no real reason to play, except for bragging rights.

#

Better stay that way, I got enough headache as it is.

weary mesa
#

I hope not

ruby wasp
weary mesa
#

Maybe they'll make the PE reward something different

ruby wasp
#

You can do overload & sec separately

#

With maybes you can reshape the game

#

😳

dry pumice
#

As long as its not something actually cool and badass - I'm fine with it

weary mesa
#

Weapon skins 👀

dry pumice
#

Otherwise I will be contractually compelled to get it done

#

Until I shit with blood

#

How about an ability to vote

#

Kinda like dota compendium allow you to vote for next arcana receiver

weary mesa
#

Nah rather it just be something random

soft mauve
#

so it's not possible to unlock all the cosmetics from a single rundown?

distant ice
#

yes

dry pumice
#

Yepperony

dark fern
#

what am I supposed to do after the 1st blood door in r7d2?

steel valley
#

find the terminal in that room and go into the corresponding zone for the password

#

while the other three defend

dark fern
#

and depending on the door I open they'll spawn shadow/charger for the rest of the mission?

steel valley
#

yep

ruby wasp
#

Well

#

supposedly

#

Since chargers can still spawn if you pick shadow side (even before you plug the USB key)

upper ginkgo
#

if i remember correctly, it only big chargers that spawn and they're a set spawn that spawn with tank after plugging in the usb causes 2(?) big chargers and a tank to spawn alongside the normal waves

ruby wasp
#

It's not only big chargers

#

You can still have big shadows

#

snatchers

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etc

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But before you plug it, you're supposed to only have the enemies from the side you choose

#

so shadow + tank = only shadows + 1 tank

#

But for some reason big chargers can still spawn

upper ginkgo
#

im saying that the big chargers spawn with the tank

ruby wasp
#

They don't before you plug the key

upper ginkgo
#

same thing with like how babies + mom will spawn after pulling mom door

compact wind
#

how do u do the door trick where enemies cant go through dooers

#

doors

ruby wasp
#

You don't

upper ginkgo
#

watch a e1 solo run

ruby wasp
#

It'll be patched anyway

distant gate
ruby wasp
#

It's not even about dignity

#

You'll just piss people off when you'll play with them

compact wind
#

why does that make people mad

icy nacelle
#

Not everyone would want a player (trying) to glitch in their lobby.

ruby wasp
#

Imagine someone tells you they cleared R7E1 10/15 times

#

You'd expect them to have a good level in general

#

Then this person doesn't tell them they passed it using the said glitch

distant gate
ruby wasp
#

In other words you're wasting people's time

#

Nothing against you in particular since you're not the first one who've been asking how to do such things

#

But that's a real issue that caused many people to stop using lfg/matchmaking & just play in small groups

#

That bug has been here since several rundowns btw

#

Still not fixed

compact wind
#

oh alright, thanks for explaining, i just thought people wanted to know the easiest way to finish the lvl

#

but i get how that would be annoying

ruby wasp
#

It might be one of the easiest way to clear levels

#

But not the best to progress

#

Once it's patched, those who've been actively using it will have a hard time

#

If it's patched, that is PirateSimon

compact wind
#

I didnt know about it till someone did that on D1

distant gate
icy nacelle
#

Also admittedly, not everyone wants the easiest completion. Some people are playing for the challenge after all.

distant ice
#

If you can't die you'll win eventually

ruby wasp
#

Just so you know, there are people who use cheats to clear levels

#

and i've witnessed that on streams

#

It's easy to cheat GTFO, it's easy to clear levels with cheats, but it's boring

#

The same applies to bug exploits

jaunty bear
#

might as well just play cod lol

rigid sinew
#

skill tissue

muted ravine
#

is it worth ever taking the choke mod shotgun over the normal one?

#

the -4 mag size just seems so utterly punishing

#

even if you do get more range and firerate

vernal sapphire
#

Why te game is freezing a lot?

dry pumice
#

unity engine, bad optimisation, graphics too gud

#

the usual

viscid wolf
#

choke mod is more burst, used for doing damage to higher priority targets such as your bigs and special enemies

#

shotgun is more about wave clear, and being able to stagger and kill multiple smalls reliably

#

it really depends what playstyle you prefer and what levels you use it for

muted ravine
#

i guess that makes sense, thank you

viscid wolf
muted ravine
#

i think i just havent gotten deep enough where there are enough big guys to warrant using it over the normal one

viscid wolf
#

personally I run the choke mod a lot

#

because its a middle point between the sniper and wave clear focused weapons

#

as most levels this rundown don't have enough bigs to justify bringing it, but you need some kind of burst damage

#

shotgun is always a good choice, but you dont really need to run more than one per team

muted ravine
#

yeah having burst actually seems really useful in some parts

#

me and 2 friends have just been bashing our heads against b2 secondary and in the secondary part there seem to be so many big strikers

viscid wolf
#

ah I see

#

do you have a bio player?

muted ravine
#

yes we need one for the shadows

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we tried 2 sentries but it just seemed so horrible to use at a certain point

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prolly gonna try cfoam mines next run

viscid wolf
#

the optimal loadout is cfoam mines bio sniper sentry

#

honestly you might be able to swap the cfoam for a second bio if you want more consistent pings

muted ravine
#

i didnt think about that

#

the pings seem to wear off so fast on the shadows

viscid wolf
#

ya they're pretty short

#

just gotta kill all 25 of them before they expire kitkittyowo

#

should be easy

muted ravine
#

very easy

#

bet

viscid wolf
#

hehe u got this

#

good luck!

#

also someone should bring machine gun if you haven't already

#

hold down left click and go brrrrt

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on shadows

muted ravine
#

true actually

#

we gotta mess around with loadouts alot

#

last time we just had 2 of the big boy pistols and me on shotgun

viscid wolf
#

hi cal pistol is pretty poggies

#

but ya more variety is something to strive for, you want a good balance of waveclear/crowd control and burst

muted ravine
#

yeah makes sense

#

the idea was just that we had the shotgun for wave clear and the 2 hi cal for big guys

#

and hi cal jujst seemed like a good all around option anyway

viscid wolf
#

smacc em

muted ravine
#

we try but its so HARD

#

9 times out of 10 they w o k e

viscid wolf
#

u better all be running sledges or bats

muted ravine
#

we are all running sledges

viscid wolf
#

remember one hit to the back of the head

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two to the back

#

same time

#

will insta kill

muted ravine
#

wait that kills

viscid wolf
#

ya