#gtfo-related-questions
1 messages · Page 620 of 1
hi, quick question to the community. I know that it's possible to play the previous rundowns, but are there people still playing it around here? Is that evne allowed on this discord?
Not allowed to be discussed on the server, no.
I see, so I assume searching for people here for that is out of the question as well
P much, you have to know people.
ok, thanks for the help
when should I bring a burst sentry vs a sniper sentry?
sniper sentry is a better choice with biotracker symbiosis buff
Which settings makes it easier to see shadows?
Also does Jerry takes damage anywhere, or any specific spots?
Shoot at the belly/back, the head seems partially resistant
Advice on D2 finale? Are you really supposed to extract scan while drowning?
Hey im new to gtfo there is, and there is this guys saying to type in the terminal recycle group 7a42
What terminal you are at
236
Numbers don't tell me anything
the terminal is called terminal 236
he says to open the door we need to enter the "recycle group 7a42" but for some reason it does not recognize it as a command
do you need screenshots?
You need a terminal that overlooks a large black window
It's behind a door with a security scan
Type in COMMANDS on the terminal and check if it has a unique command - it's usually at the very bottom of the list
yeh its kind of a bait if you dont pay a lot of attention
cuz he says its the terminal close to you
but its not
Type in first 2-3 letters of command and press TAB
its the terminal in the other zone
sus

thats feels like more off a you problem there
Ah yes, let me put that barrel straight into the thing's mouth
I mean yeah it will work but...
considering that it can kill like 8 babies at once (2-3 at once is quite easy)
@tardy ingot have you tried the new buffed Carbine yet. If yes then what do you think about it
I take a shot, his head blows up but his body keeps moving and wooshes straight behind me
And now I have one under my ass and another 20 coming
Ah, i see...
If you shoot a baby from like 7 meters maybe
That sounds very ominous 
Welp, run abandoned, better luck next time. I have to go to sleep right now.
At least now I know what to expect.
LF B2 RUN'
oops
once. But i generally aint the biggest fan of forced burst fire
Seems to be a lot better than before def useable
is there any level that has cell and checkpoint after you get cell?
i wanna test the cell bug
since a patch in january enemies are very desynced for people who aren't the host
when you get melee'd from 50 meters through the wall, youll understand
so that generally they attack you from a place that just isn't right
Well, that would explain why I saw my teammates go down from seemingly 30 meters away from an enemy
c1, 4 cells for you to play around with
ye but, people will instantly drop the cell
lure some noobs into your lobby
B1, C1, C2, D2 is what I remember
idk i havent done c2 so i wouldnt know
b1 only has 1 cell and you need to use it immediately so i dont think it works for the bug
is the cell bug only happen on client correct?
nah has happened to host
E1 cell 
checking my theory
I forget if the collection case has a CP after you insert it
if it's correct, then it's easily report with instruction of how to reproduced
Or is that the next door
i think case has cp after the insert (b1 right?)
my theory is, if you get a cell and put it in a generator without dropping and then do a cp
its like
get cell > generator > collection case > dumbwaiter > checkpoint
checking randomkenny stream on C2 since he has the cell CP bug
like, 7 hours stream with multiple time happen
i had it happen in a game this afternoon, one of the players already posted about it in tech support
oh
so, you can fix this issue
2 people in the lobby leave and switch characters
it will remove the cell
how do you swap characters? join in a different order?
yup
that's a solution for now
in Randomkenny stream, he grab a cell from bulkhead key zone (the extra zone that have Bulkhead key)
and never drop it down
put it in generator, and after he used cp, he got the bug
That...actually explained some runs in my R6D3.
Hey for B3 is there another bulkhead key for the overload mission
You'll find it in Secondary
What does LFG or Lf1 mean?
i was reading on reddit about secondary missions eg B2 B3 etc "Doing optional objectives can make the main objective relatively more easier or difficult." is this true
it thought doing additional missions prior to starting next story mission would make it easier..
"Main" refers to the Main layer of an expedition, not the next story mission.
So, on B2, the Main objective is two uplinks, you have to do them, while Secondary is collecting 4 GLPs.
oh understood
so just skipping B2 and b3 will have no effect on difficulty if i jump from B1 to C1
Yep, C1 will always be the same old C1.
No, the difficulty stays within the mission.
You’re only ever going to make B3 more difficult by doing the side objectives
anyone have an issue in C2 with the cell/turbine glitch?
checkpoint bug?
have the person who has it disconnect and someone else who isnt host
then swap positions using join order
should fix it @golden furnace
thats what we're doing but its always at the first checkpoint
in the future drop and pick up the item multiple timesvbefore checkpoint
Check #gtfo-technical-support for a workaround
does glowsticks light up shadows
not very well no, kinda messes up normal flashlight searching even
Still molding that an enemy visibility is tied to a graphic setting.
can someone explain the "D2 : Corrected issue that unintentionally disabled waves from Zone 218" for me
are alarms not supposed to stop when you enter that zone
D2 alarms are infinite and you're supposed to extract with one still going.
I guess there is as a bug that arbitrary blocks zone 218 as a spawn point? Was at least.
Yeah, what an absolute hell hole
and most of them aren't infinite
But being the bio-king of sniper sentries is hilarious
They what

every door in D2 has like bazillion events
I have seen some Chinese players putting numbers in chat. What does it mean tho?
he's hacking your wifi
checking ping
the delay between when they press enter and see their message pop up
Oh ok
oh that mightt be hacking your wifi then
Fun 😦
||snatcher|| can snatch sentries?
no
it just uses dimension tech when it grabs people
which is why it (used to?) force your sentries back into your inventory
And you're also gone on the map when you're grabbed.
That's intended
Right I can't find any 3 stack footage for C1 but after the group scan near the end, is the best solution for the next 2 zones to kill as many in the rooms, mine/foam door and repeat till extract???
one strat is to run through the enemies, then mine + cfoam the door
redo that for the next 2 doors
Yeah, just run'n'gun closing doors behind (mines and foam preferable)
Another one is to delete everything in sight
Or just mad dash to last door and make a desperate last stand like we did
If you don't have foam or mines, you can also rush through the scan
Extracted with my knife stuck in some bastard's throat
place the 3 sentries and kill everything
foam and mine are not really necessary as R7 firepower is very high
No health. No ammo. Just knife.
thank you muchly hopefully get this crap down tonight
Even 3 burst + bio
Burst doesn't get the bonus, does it?
At least the description doesn't mention it like the other 2
Burst doesn't get the biosynergy
If burst has biotracker symbiosis
it would takes 5 tool refill to fire burst for 20 seconds
... It'll become what auto sentry should've been
Strangely i notice a better aim of burst sentries when pinging enemies
Even though symbiosis doesn't apply to burst
Placebo?
No
Imagine if we had auto sentry instead of shotgun sentry
With biosymbiosis
x0,5 or x0,6 ammo consumption
better targetting between pinged targets and quicker aim time
It's noticeable in D2
That or devs are hiding something
Whenever i ping enemies, they shoot them from a longer range
Not a faster RoF though
it remains the same
What is Dr. Schaeffer looking for down there? wrong answers only.
He's not Dr for starters
His contact lense
Probably his lungs as he sounds like an avid smoker
oh yeaaa I remember now, his education stopped at "some collage" before he got a management position bc nepotism, does that track?
I honestly don't remember. Isn't he an engineer of some sort? Or a mechanic?
He was a pit boss
what that actually entails Idk but yea that's the title
Are we talking dancing pit or fighting pit
I reckon he basically oversaw and directed the drilling in one of the shafts, and managed the workers there. But he was a bit more hands on that some of the other "higher ranking" managers mentioned in the story
my game did an update patch, does it still connect to pre-patch game?
#gtfo-lore people would be able to give a more exacting answer though
like to the previous rundown?
small patch update
Yes?
same rundown
still new to the game idk
I would imagine steam won't allow to play an outdated client
You can not connect to the previous patch version. officially
You would be surprised 😂
thnx
what started as a goof has rapidly opened a rabbit hole in lore chat and I'm here for it
people in lore chat do be mental status unstable
So um, since the release of R7 ive not been able to launch the game without completely freezing at the very start. Does this new patch resolve that issue? (For anyone with the same problem)
gatekept away by frostty
Quick question for multiplayer as I'm still new here, what does LF1M imply?
looking for 1 more/member
And I'm assuming when it has B1 or D1 that's the level name?
yes
Thanks a ton!
LF1M Downwards
LF1M Bianhua
lf even deeper than deeper
LF1M KDS Deep
makesmecrysolite
Yo! anyone know a quick way to learn about the 4 player characters? YouTube came up dry.
Wiki
Does security scan wake the sleepers from uncleared rooms ?
No, but gunfire will
Unless they are like 2 rooms away, or separated from you by a door.
There's some wackiness to gunfire sound range, no idea how far it is.
Can they wake up others ?
yes
at the very least you should expect everything in your room and the ones that connect to it to be alerted
2 rooms away might not be alerted
Hey guys, does anyone have any bulletproof strats for the reactor on E1? Im pretty good at getting there but things tend to go haywire once we spin it up. Thanks for any advice in advanced! 🙂
uh, shoot the enemies 😎
walls are bulletproof, friends are not, if you run in to melee, expect to be shot. B class wisdom 
Abuse the MG buffs, pull the shadow zone for code 2 and spawn block it for 3, be really good at stealth for codes 3/4.
We also did a 3 man spawn block for code 4.
2 spawn block 1 gets code.
inb4 they require codes to have team scans to prevent spawn blocking
thanks for spoilers
monke
Mines Vs Tanks. Viable? any particular way a mine should be planted for it to hurt a tank?
some put theirs on the ~45 degree top sills of doors pointing down .. tank walks / runs to the beam, boom, mine hits back
... or he just misses the beam kekw
Ahhh, I did think of that but wasn't sure if that would work. Thank you!
other than that, go giant-y high walls etc, might do dmg might not
it used to be viable
not anymore
the only time you want to use mines is when they're sleeping
but we haven't really seen one that was alone since R4
If it's expected tank you can still mine it, like the one in Z189 of R6D3. Surely still a viable strategy.
damn shadows blew all the mines, even ragdolled thru the high ones once
yeah the shadows will kill all of it
there was a lot of tank doors in r6 btw, c3o d2s d3 d4
' ^ ' but that's R6
that be true yarr
18 bullet 




imagine spawn blocking
I remember killing a tank with mines in r5
The reactor door for c2
7 mines and 50% mine damage
did they fix the spear's multikill?
the drag shot? yeah.
spear wave-around-keep-killing yea, back in january. other than that: even hammer gets double kills occasionally when 2 heads are close
you can still pierce though.
quite dramatically.
works well when ladder cheese.
dunno the pierce limit tho
spear cannot pierce anymore
any "piercing" you have with the spear is the same mechanic that allows you to sometimes double kill with the hammer, its nothing unique to spear
how do people feel about the shotgun sentry buff?
I think burst sentry and sniper sentry still out shadows it.
well it shoot too fast
and also sentry aim for the head, so 2 or 3 pellets will go flying upward and miss
some dingus probably played modded and suggested it, so they decided to make the change
instead of fixing the actual problem with shotgun sentry been that it doesnt aim center mass
when r7 huh pee_dragon
shotgun sentry its suppose to shoot at the normal fire rate it used to shoot, to conserve ammo
hopefully someday
wanna have shotgun sentry function like normal, do this
damage 15.0 > 20.1
fix aim to actually shoot center mass so it hits the pellets
boom
So are we gonna get more patches this rundown or do we have to wait til extension or R8 again
depend
This is more for devs, but will the Autopistol ever be added back? (the tungsten rounds one, not the machine pistol) It was by and large my favorite weapon
Maybe
are terminals always in the same spot?
yes
thank you
Some terminals will be in different spots sometimes
But it’s pretty reliable for all important cases
our first run b2 we had a terminal to do a thing. next time bro did it 3bot, the same function was on a different terminal..
talking about ||2nd uplink|| location
The only level that a terminal position can change is R5B2 iirc.
D2 the terminal with the password requirement can be in slightly different locations
I guess I haven't play enough R7D2.
is there any way to fix the bots not standing in the second bioscan of the first room ventilation sequence in C2?
always when bots fail, lock slot, back to botsonly or playersbots
bot despawns and joins back, behaves better usually
redeploy sentry if u do
when is R8 coming out? i got the game during R7 so I dont know how long each rundown lasts
chill man the rundown dropped just this month
ah....... i thought it came out months ago and i got worried a lil bit
How do you set up sentries before Z22 alarm door in C1?
We have 1 biotracker and 3 sniper sentries
the S1?
Yeah S1
2 sentries facing to right tunnel?
ye
On ramp or before the ramp near stair
I have one sentry placed on top of stair facing the front
just place on the right of the scan
since enemy will most likely to take the right side
some straggler will come on left but that's like, 1 or 2
Gotcha thank you!
Supply Efficiency- how that does work? Does that increase amount I put on people or receive?
Increases the amount of ammo and tool ammo you give people or yourself with each use.
Gotcha thank you!
Med efficiency does the same but only for meds.
are the Rewards from the last Rundown exlucsive for that rundown?
like what for example?
the twin blades mask and the palettes are the only things i think
like the Red Color for the clothing
like comments above, those are not exclusive
Anyone got an idea for the terminal part on D2? Are they randomly placed?
Literally getting the terminal in 213 sounds messed up for me.
Are we able to ping the terminal before the blood door?
random
but in 213 and 212 it doesn't really change much
example: if it spawn in B, it will always spawn in B but in different location
if the terminal is in 212, then the terminal is always in the 1st area of 212?
ye
Afaik, most of our successful run is always at 212
i haven't seen that terminal change location yet
cause of the terminal there
but enemies are random
and sometimes scout there
I just dont know about 213 yet cause its chargers and my team wont hold them much longer
well, you either stealth or pull room
pull room like waking them up and clearing the area?
ye
open left door and then open big door
do cell numbers has to match generator numbers?
how do we know which cell number it goes in
They don’t
You know which generator to plug in (if it powers up a door) by going to the door how you would normally pull it and seeing what generator number it says is needed
Any cell works for any generator that you can plug in to
aayy ty!
no
The locked security door 
how do you do secondary on c2
i cant find it
it's at the very beginning
the bulkhead
I think u have to do it after main tho
Hi, I got few questions. Concept is cool, game mechanics are questionable sometimes but it's a good game in general. I know game is hard because it encourages the teamwork which the game is based on.
Why Warden doesn't give prisoners suppressed guns and NVGs? Warden want us to succeed (and die) but why make our job harder on purpose?
Why we can't stack anything? I mean we can't even stack glow sticks, just why?
Why security scan moves around the map? I can understand it goes to a place near somewhere but when it goes under the place we were on and goes right back without making a scan there, it is just purposeless.
For stacking question, as someone else asked and which Calle answered it as: "That is a design decision so that you don't stack up all your resources before a fight and we can balance them properly."
While I can understand this is for balancing, there is just no explanation in general for the questions I have asked, except for 'balancing' purposes. It just sounds too basic. Will you do anything about this in the future dear devs?
suppressed gun still make noise
Short answer: because gameplay
Resource movement and stacking both make the game easier, anyone who thinks doesn’t is huffing some heavy copium
Long asnwer: suppressors do jack shit for noise IRL, might as well bring crossbow or bow.
Everything else is for difficulty sake.
Makes resource management slightly deeper.
Although honestly it's kinda frustrating that you can't just combine 60% item and 40% item into 100% item.
you could technically balance game around stacking
That's just silly.
but then the game become ridiculous with amount of enemy spawn in
20 uses med
It’s weird topic
yuuup
Restrictions make the game hard, but can seem kind of dumb too
True, such is nature of game design
You have to pick between realism and something balanced / easy to keep an eye on
Pretty much my take on checkpoints games easier with them but I see why people want them
Or they'll have to nerf everything to compensate
Checkpoint serve as learning / experimenting points and it is needes
I once gave myself trauma in hollow knight
In the final DLC I kept trying to learn the final boss of the gauntlet... By reaching him through 40 minutes grind of lower bosses only to die in first 30 seconds , instead of using a convinient replay / practice statue because I'm an idiot.
Those sleepless nights left a heavy toll on me that still causes me anxiety when I remember it
GTFO could easily do that, if not for checkpoint. Restart a couple of times, consider your options, then restart the whole map with malicious intent.
I did that first one too and it honestly wasnt bad
Dead cells is a game that comes into mind when think about adding checkpoint system, not really the same game if you add it
just depends on people
moving 5 cfoam nades to perma foam doors
Actually yeah, stacking would encourage the shit out of backtracking to collect everything you left.
This way there's no need to comeback and get a 20% medipack when you already carry 80%
Would also be funny with provisions
One med guy, one ammo guy, one tool guy
Just continuously stacking resources
That brings up a question does disinfect get affected by Med efficiency, supply efficiency, or neither
I was under the impression it was affected by med efficiency
Would make sense
I don't mean stacking 5*how much do you want, i mean by if I find a med with 1 usage left and a med with 4 usage left, let me stack until 5 which is a %100 medpack. Isn't that fair?
And yeah suppressed weapons make sound irl, maybe some integrally suppressed weapons with subsonic ammo maybe? What about NVGs? Or just a crossbow like you mentioned?
We did discussed the combination-stack and it is still a major buff to resource management. Personally I wouldn't mind, but I can see how devs would be against it.
Night vision is easy mode for darkness AND they already implemented as scopes for chosen few weapons like PDW. A fair compromise.
As for stealth ranged weapons...
We got a couple of major issues:
-
Devs are against it. Melee is the one and true intended was of interaction with steath sections.
-
Where do we put it? Main, special... Melee? If we put it into main / special, with reduced efficiency during loud sections - that player is now a drag on the team during loud.
If we put it into melee slot to replace melees - how much ammo do we give it? Do we have to use ammo packs now to restore it?
Again, we run into an issue that for experienced players proper melee weapons will be just a superior option due to low maintanance. Why shoot the bastards from ranged with limited ammo to keep track of when you can just go bonk / stab.
Such a weapon would exist only for fun factor and memes. Eventually the meta will deem it worthless otherwise and at that point - why even have it.
The only way I can see this becoming a thing is IF the devs also introduce either a new enemy type or map specifically designed for it, where melee would be at a disadvantage somehow.
Oh hey it's this convo and this exact argument again
Here's the same reply
Balance has nothing on qol
If qol/bug fixes upset balance, you implement them and adjust balance afterwards
Balance should never be the reason why qol/bug fixes aren't implemented
As a point of experiment they could allow us to throw the spear, for shit and giggles, see how that goes.
With a big fat throwing curve, of course.
If anything will give it an edge over a hammer.
Can't wait to throw my spear out of bounds and not have a melee weapon any more
Warframe solved that by giving it a cool down that returns it to you in like 40 seconds if you fail to pick it up yourself.
Gotta force the guy to get it back somehow
In what scenario do you think it would be good to throw the spear?
Expecting people to aim properly with a spear when they can't even aim properly with a gun
That's one hell of an optimism
Would be meme material
content
I'm interested if there's a way to turn off overload's error alarm or if it ends when you kill enough snatchers?
Not interested in dealing with infinite snatchers throughout a 3-hour mission
I know, right?
Killing scouts without having to get close, silently killing far away enemies on the brink of waking up, uh... To throw it at the last guy of the wave to save ammo, like a finishing move of sorts?
you have to headshot
or else you're not going to kill anything
People have enough trouble killing scouts with melee xD
4 spears throwing to kill tanks 😄
That would be pretty funny indeed.
Do checkpoint doors only appear on the main path or also on side mission path?
Ask for B3 mission.
cp's do appear inside optional paths ( ||c2sec for example|| )
but for b3, can't quite remember if there's cp's in sec
Okay thx dude
I think B3 only has 1 checkpoint and it's at the "end" of Main
Any recomandation, which line to clean B3 for Prisoner efficency?
Secondary, Main, get checkpoint, pre-scan HSU to 90% or so, go Overload
I'm not 100% sure but I think the fog starts rising only when someone gets inside the HSU Zone
If that's the case you could technically do Secondary after the checkpoint but that's harder than just doing it before
An easier way is Secondary > Main > checkpoint > clear overload > do HSU scan > have someone go back to take the cargo
You won't bother yourself with at least 2/3 waves of chargers
And yes fog rises whenever someone enters the HSU room
fireblade's had a good funnel choke for overload, cleared path to the "chamber" and then pulled
Either pull or sneak kill
Doesn't take long anyway
Sneak kinda helps if some baboons in your team don't have a Ph.D in ammo economy
bbc + spikes in group, kinda depressing 🙂
1 hour mission*
trickshots
shoot up the yellow juice and harpoon that charger scout
Tfw new checkpoint bug in C2
😳
From "fog disappears after using checkpoint" to "fog keeps rising even though 2/4 cells are placed after using checkpoint"
thank god they are making it a hardcore game again
Fact

When shooter type enemy but they also inflict infection
I got a question, do i have to complete the main obj to leave or is there a way i can just do the side missions
you have to do main obj to leave
Completing main is a requirement to win.
trueee damn okay
does bioscan speed artifact increase affect extraction scan speed
How do I set up a lfg?
pretty sure it does
Thanks
is there a dmg fall off for the 2nd target of a Overpenetrating Round?
should be yes
depends on what you mean
some sort of extra penalty for penetrating, no
normal distance falloff yes
three strikers in a conga line 5M away, would the Hel Revo kill all three with proper aim? or would the dmg decay.
for one, pretty sure hel rev can only hit 2 targets
for two, at base damage it's already not enough to oneshot
to answer the actual questions. 5 meters isnt even close to where fall off for hel revo does anything
but each targets should have their own range for the piercing bullet
I worded one question poorly, twice, mb. Does a bullet that has already penetrated something deal less dmg than one that hasn't?
no
cool ty
it technically can because one sleeper is further away and distance falloff may kick in
but it won't be just because it penetrated
the further sleeper would take the same damage regardless of whether there was penetration involved
that was the crux of it all good
Why would there ever be a punishment on penetrating
there is in some games
i guess technically the shot may be slowed down by flesh & bones?
don't ask me for real life physics but it makes sense
so i am trying to snipe a scout but the room is full of normal dudes how do i go about it with the least amount of incident?
Snipe as in with melee or a rifle?
If with a rifle - prepare a door, put a mine on it, go in, take the shot, go back and close the door, then just wait. Room cleared.
Heya i have a question how much hammer hit to break a door ? 😄
2 full hits for a small
Is the hel shotgun good for... anything. i tried it and it just seems underwhelming
Thanks @ashen frigate
If you are host and therefore do not care that much about the desynch, it will shred a wave it you are placed correctly
It also has a very short time to kill on giants, due to its spam-ability
ic
But to me it would be better suited as a Secondary, since it is less versatile than most "Primary" weapons
HEL shotgun is a support weapon that does better at staggering enemies than killing them.
It will hold them back and give your team opportunities to get shit done.
is that an ooknoots player
good for big waves, namely err (smalls only) and surges, though we haven't seen much of either
R7C3 is the only level I would highly recommend it
Heh.
what u heh'ing
One rundown late bruv
😂


x7
Dusk going back in time to R6 With a HEL Shotgun.
yessir
Dusk the time traveller
I'm actually from the future
Ooooooh what is R9 like?
its 2024 and the devs are rerunning all the rundowns because they can't release content fast enough
Do we even get one?
we haven't gotten to R8 yet
😭
🥳
but in order to combat long kiting you can no longer Sprint
Basically they joined the dark side of the community 😏
They give us old rundowns but with Stamina and all that stuff kek






that will break every balancing act in all the rundowns before R6

What was that one rifle with a giant box-like Scope?
Rifle?
Rundown 3 "Rifle" had a very clear green box square reticle, with a single green dot in the middle
hel gun or rifle from R3?
which one
Probably r3
I often see it in videos in gifs
Seems to be fully automatic
Gigaaaaantic scope
Like a metallic box
<@&408548765599793173>
Was wondering why someone might want to redo a run they have already done. Is there an ingame reward or is it personal satisfaction?
checkpointless
get that 100 E1 completions like someone who's mental status unstable
they're waiting 4 months for a new rundown and is severely content deprived
carrying friends/rando's. boosting up stats. because a lvl is cool
also could be farming for boosters too
ew
eeew he uses boosters
dusk you use more boosters than me
I haven't used boosters since early R5 what you on
i'm on your squad
thats the joke
I dunno what dusk uses but after seeing what he send me ........... I need bleach for my eyes
purify them
funnily enough
:)
guess who sent that to me
I just like killing monsters and helping other people to get shit done.
why tho I was perfectly happy and innocent
Lol. People use boosters
I use boosters to help “balance” out the soundless without Biotracker aspects of the game.
ok you are excused
Thx
I’m planning c2pe without Biotracker so I got some planning to do
that should be quite doable I think 🤔
if you go slow and steady
It is with 3-bots but I use Spear for distance-related
So I gotta figure out the melee dmg thing
For a certain part
I will definitely use Cfoam tho
I actually managed to get 4/6 Cells done without Boosters but bonked up miserably in Overload
Cuz Bots doesn’t wanna take part in a certain bonkage
I should replay crysis 2 someday
What rundown would be the best to practice knife usage on normal enemies and scouts without having to invest too much time for a reload
D1 ovl
Actually better than B1
two scouts, a ton of enemies and two giants for stagger practice
Bots be .....
Exactly so a fun playground
Is the spear still not able of piercing multiple enemies or is there a trick to it that I'm missing?
Pretty much! They just don’t wanna help me with scouts
I found that they can….somehow (although I’m still dumbfounded as to how I double-speared two enemies… havent replicated that ever since yet)
Is there a BIS map for farming boosters/an actual map with the locations (never can remember where they are)
pretty sure its rng
also plz don't farm boosters .........
while they removed the pierce from spear, with any melee if you hit 2 enemies in the same frame it will hit both
why?
Well you can only have a limited amount
Plus you can’t really farm them
The heat will just go down
Not really. As most maps are either very large/take so much time or some are just so time-constraint.
Also ^^^ for heat artifacts too…
Interesting
I understand heat is a thing but it goes back up
If you play other maps
Yes. It goes back up from other maps that are ALSO generally very long or time-constraint
what wendy says plus boosters are not valuable enough to be farmed
Which level will a mother appear? Tryna get my ass beat by one
so far b2 was way more lucrative than b1 when I've attempted farming someone said b3 was good but I haven't tried it..anyways thanks guess its not a thing I will continue doing my own thing
Nah
Certain maps aren’t more lucrative than others
It’s rng
On a different topic… has anyone attempted No-Sounds completions so far? (As in either purposely no sound or sound bugs)
Just wanna know what their experiences are like if they have
👀
I just know people who can hear the enemies have no excuse if you can go in without noise
anyone else gets the pathfinding bug? AI can't go through small opened security doors, just gets stuck there
Idk about doors.
But I do know if you make them carry an objective item. They can't climb ladders
It doesn't seem to occur without intent with most cases
that's how people have been cheesing E1 solos and old solos
what's the intent. it happens super randomly to me
It's easily replicable but the devs won't patch it
bots and enemies alike they just cant go through half the time
There's a step by step instruction somewhere on how to do it
should get ptached but probably won't just like permafoam
Is permafoam something that the devs didn't intend to be a thing?
I imagine so
KF2 Door mechanic when
I mean, it does make for an interesting tactic, and indeed does have similiriaties with KF2 perma welding
But i don't know, sometimes it feels too overpowered
especially combine with miner
entire alarms just get skipped
turrets are chilling, 1 mine and the entire Cfoam supply
Gotcha. I’m just prepping for my C2pe run (also wanted to see how far most people have gotten to)
is it possible to get all cosmetics in gtfo? because as i see there are not enough missions to get all cosmetics, wiki shows that there all lot to get.
No
than what to do to get the other ones
Wait til next rundown / extension for more cosmetic objectives to clear

heavy smg when 
It was in R5 so must be coming back in R55
make it permanent 
I hate that they removed those sexy looking guns and we all have to wait 6 months just to have a chance to use it again 
actually mine makes the ping much better
but it seems that the game is having some really fucky problems ever since i used'em
is there like a credits section for each rundown? bc like whoever did lead level design for B3, cheers bro that pe was fun as hell.
no
So for the first time since July 5th, 2020, I finally beat the first level... though to be fair, I only tried a couple times. Anyhow, On the Rundown, under A1, it says Complete, then [1, -, -, -] That how many times each of us (myself and 3 bots), completed it?
Also, any way of directing bots to help with some of the big guys?
Probably should do a lfg-beginners one of these days.
Is it possible to do C2 with bots?
They keep refusing to stand in the 4th scan
is c3 intentionally not supposed to give you ammo. I have 0 of everything
Yeah that's intentional, you can use boosters with starting ammo up to start with a little bit
makes sense, ok just wanted to make sure
can you one shot a scout with the precision rifle?
personal completions
both front and back
thats dope, thank you

time to put that in my list of weapons to use
Thank you. That's what I was guessing, but wanted to be sure.
anyone killed the immortal yet?
I don't think the immortal can be killed 
Damn, its almost as if its called the immortal. 
1 billion hp 
i have
lets not use spoilers here :)
mb
how do my team should proceed in C1?
we cleared the S1 door and now bringing 4 cells to the checkpoint door
what we should do at this point?
we did fail to error alarm that was set on one door
Ok so... for my C2PE run... should I bring spear with 25% melee boost or hammer with 21% supply
was we supposed to take other door bewfore that door?
My main concern is regarding that Overload
You use one of the cells to open into Zone 13, the checkpoint door. The other three cells are then used to trigger the GLP Hunt (the error sequence) by opening into 14 (then 15, 16), 17 (then 18, 19) or opening into both and then only opening into another room afterwards; the latter is arguably easier because you can do both scans in advance without opening the doors and then only have to care about one cell+secdoor afterwards.
You have to use the cells to power generators for every door here and each additional door increases the intensity of the error until you collect all GLPs, at which point the error will end and Zone 24 (the Warden door) will be accessible. Split the team between some players focusing on defence while others quickly collect the GLPs and power the generator to get into the next zone.
You probably don't want to hear that it's comfortably doable without boosters, so I guess I'll say that either full infection resistance or 51% melee damage boost (for hammer) would be the most useful things you could bring to c2 overload
Various med/supply efficiency boosts would also be useful
If you can't get your melee above 30 damage full-charged then I wouldn't bother with melee boosters
D1 Overload has no bulkhead key?
okay cool thx
they fixed it 
Good, now they can fix the error 
Do all charge melee 1 hit kill with headshots on sleepers and scouts? I’m asking cause knife has low damage I think so idk if I could use it
for strikers and shooters yes
Scouts vary
Spear and Sledgehammer kill anywhere on head
Bat and Knife only kill to the back of the head
Pretty sure a dev said the knife shouldn't kill a Scout, but it do
Doc said and it was more like "it wasn't designed to kill scouts" but they don't really have any intention of nerfing it afaik
ah that sounds about right
I really don't know why they don't just nerf the occiput damage of scouts to 3
or 4 if they want to keep full charge occiput bat kills
Why would they
And yeah great idea let's screw over all the numbers we already know for all weapons
Pretty sure a dev said the knife shouldn't kill a Scout, but it do
I suppose the knife's original intention was that, but who knows
Do you do reading
it's fine
=_=
fucking multis fucks way too much other stuff
Dont worry... I managed it
Ironically it wouldn't change aything drastically since, for scouts, all melee weapons can full charge occi kill as long as the mult is >=5. A mult of 4 removes the knife's ability, while a mult of 3 also removes it from the bat.
In the end it's nothing important
who cares if it stays the way it is right now
lol
worst case scenario you get a matchmaking knife guy going full troll and speeding the whole level
(if you didn't notice by now I hate the knife)
You realize back damage is the same for all weapons, what you're suggesting is nerfing scout hs mult from 3 to 2 or even lower
Is 10 chambers called 10 chambers because you only have 10 employees in total?
Is it so hard to see that this removes even hammer's ability to headshot scouts, and then there's all the ranged weapons
oh....OH
fuck I forgor that occi is multiplied from back and crit
guess it does mess with more stats then
The best way to go about this would be to buff sleeper bonus on knife and nerf precision, that way you'd only upset balance for alerted sleepers on knife
But knife already has huge downsides, why would you nerf it
¯_(ツ)_/¯
screw knife users I guess
other than that I don't have a reasonable argument :troll:
Add unique melee weapons
Make all weapons but the original unusable
???
Profit
Hammer already beats all other melees in everything but visuals
Iirc they have 10 primary members when the studio was founded. But nowaday they have ~50ish.
All the details in the world won't help when it looks like shit
bat can perma stun some enemy
Fucking up the hybrid for a minute straight
knife can clear small pretty quick
*bully a hybrid for a minute straight
i'm playing with my spear now
that came out wrong
i'm out
damn
When the company was founded, the plan was they'd have a max of 10 employees, the original founders. Since then we've grown.
anyone else having trouble doing c1 with bots? the S alarm is annoying when they dont wana stand in the zone
yeah someone was airing their grievances about theat last night.
LOL
is there any work around for it
nothing was mentioned.
damn
kick bot and respawn it
thats a thing?
I cheesed a win in R6 doing that. Bot died, enemies retargeted, respawn bot, get revived.
you are so cool
set the lobby spot to "players only" and the back to whatever it was before
anyone know what font gtfo used
Twice now in C3 someone has game stability trouble and drops out to restart the game. Then when they rejoin the game drops them in but the client freezes and they cannot play. When a new player is invited to join it's the same story. Is this a known bug?
Seems so
10Chambers got rid of Bunny Hop after R4 right?
it died at R6
To be precise, bunny hop is no longer "quiet".
Can we get an official word on if the way shotguns work on the head hitboxes is considered a bug or not?
Once enough pellets have hit the head, the hitbox is gone and any remaining pellets that were aimed at the head will just miss.
I'd consider it a bug because depending on specifics it means shotguns can potentially do more damage when shooting in the chest rather than a point blank headshot, which doesn't really make sense.
I think every pellet from the same shot should be able to damage the head.
It can also easily lead to annoying balancing issues where you literally "nerf" a shotgun stat wise and it becomes better in practice.
@shadow flower
I'm just used to using shotguns as bodyshot monsters
unless I have high ground on a giant or something
me no understand why not use pdth/pd2's shotgun system
one pellet hit = full dmg, we already have dropoff system to counterbalance that anyways
if they're willing to make shotgun headshots more viable that's great, but personally I just want a sway bug fix
also og shotgun's refill is 8.1something, while every other 30 dmg special is 9
pls buff thanks
I lose maybe 1 bullet per refill to sway bug, so giving it back via buffing refills to 9 would be a start I guess
there is no way it's not considered a bug
actually that's not true I lose probably more like 2 bullets per refill to sway bug
just fix sway bug pls
and how do you feel about burst weapons regarding this
i mean there is a bug from one side or another on that matter too, but idk honestly
i would accept following shots missing on burst, maybe after a certain grace period
you mean like a lingering hitbox?
there's also still the shoulder hit where it visually removes the head and shoulder but the head hitbox stays
and from what i've seen it actually can't get removed anymore if that happened
you might be able to cheese that in your favour for something specific but i never really looked for something that would favor from it
only practical use i have for it is giants, if you see a giant with the shoulder gone, continue to aim for its head cuz its still there
for a small while yes
yes
and i also think only giants and never really use it
the most likely fix we could get for that is removing the shoulder destruction kekw
I believe that is not a bug as it makes perfect sense mechanics wise.
Unless you suggest to turn pellets into a single slug projectile.
Basically payday 2 but the other way around
Or somehow... Force the head to eat damage from projectiles it didn't meet.
no it fkn doesn't
if you want it to make sense, remove all overkill damage on heads
make them like sacks
And no it doesn't make sense
That would be the way to do, yes
but we don't want that
Do we?
so make it consistent and fix shotguns
I don't know how they can fix that
for example yes
I can imagine it getting abused.
Multiple people taking shot at same big boy with perfect timing
Quadro damage
that's already how it works on client basically so all the abuse that is there, is used by 75% of the team
cope
except there's even more bs on client allowing for even more damage
Eh, sure, go for it then. Feels like shotgun privelege, to get a mechanic like that, but I don't particularly care either way.
Can always just nerf precision multi to compensate.
not to mention -12% hp because you miss your shot and dont stagger when u need to

I just got the game and would like to play with bots before I humiliate myself with teammates. How do I turn on bots?
Host a lobby and press a small red button under player slots
Change it to "bots"
A bot should immediately pop in if you do it right
Ahh, thank you
Advice:
- Arm them all with carbine + machine gun.
- Give bishop a biotracker.
yo
after the digusting c1 scan later in the run, does the alarm stop after 100% ?
because next rooms are disgusting to run with 30 enemys inside while getting chased from the other side
no
Are we talking the one after inserting a battery?
Its infinite
Nope, infinite also.
ew
You must push for your life.
how tf can u clear the next rooms then
You don't
theres liklle 30 inside
its a scna door fater 2 rooms tho
Close it, foam it, mine it
Or you can clear and loot
monkaS
Then you take a heroic last stand in the scan
I did it with 0 ammo, 0 tool and a knife in my hand
gl to us then i guess
What a memory
My friend and I got snatched and then it was our 3rd (4th was a bot) was last in the scan surrounded by strikers and a giant with no ammo


He saw the giant just about to lick him before the extraction scan complete
Pretty much my experience
Someone got wooshed, stabbed some strikers in the face, revived someone, the got wooshed myself
Someone else managed to extract us
Me with revive speed. Also teammates attempting to revive that teammate with me.
And now they believe revives are faster with multiple people

They're not?!
They are not
xD

It's like the hacking tool thing
Honestly the funniest thing I've had with the finale was opening the door to the extraction scan and the ||Snatcher|| waiting for me on the other side. It was definitely a "Didn't expect to see you here" moment before I just laid into him with my HEL Shotty.
My team had that Snatcher in Extraction room ahead of time as well… the moment I saw it, I just switched to MG and just full mag dump on it
Good idea? Nope. Worth it? Yes
dododoodododododododododod
Hello. Me and my buddy reached D2 and...we're struggling on the last part. We felt like we should kill the tank but he's really hard to deal with because of all the enemies coming too. Any general advice ?
Question
Does the tank has bubbles on his back?
@stable oak
Generally the idea seems to be that you should stealth those rooms as much as possible, unless he spawned that way
ofc it has 🧐
I'm... Not so sure.
he said D2, no spoilerino
Unfortunately the suggestions in suggestions said that D2 might have it too
Perhaps the man hallucinated
I have not seen it in D2, pretty sure it is not there and exclusive to E1
but again its gtfo so you never know
If it could spawn the big mama on me, then I'm sure it can get worse
yeah big momma was confirmed on both levels
but I was under the impression that pablo was E1's surprise
which actually means R7 is the first rundown to have more than one big mother
wait ....if we stealth the rooms, there won't be a tank at the end ?
Pffft fuck if I know. There are side rooms that are better off not awoken as you'll have to deal with more than you can handle.
It will probably spawn, but at least only that one.
damn it
big momma from r6 escaped into r7 has been confirmed

Interesting! I wonder how others games do that, but I’ll have to check.
My favorite strat for D2 is to have one player aggro the tank in the end portion and just run around with them until the rest extract
Really? That’s a thing?
It is
You can have someone take all the enemies while the others do the scan as well
Good luck surviving though 😳
there's a tank in D2?
yes
you dont have to kill it in the tank room
oh wait you're not talking about that part
just sit above the second bridge (not on the bridge) and then you can sort of just deal with him there
so when the dude asks me to type recycle group 7a42 in the terminal and I do it just says "that" is not recognized as a command, what tf do I do
when does the next rundown start? how often do they change?
COMMANDS, you're probably on the wrong terminal.
Should be in the 2nd zone you can visit.
Probably around november/december
Schaffer really do be telling you to put the command in on the terminal in your zone
While it's in the other zone, what a troll
Is the answer still needed?
nope, thanks tough
it's a stupid system
hey i got my bishop stuck on a SHERP what do i do
he wont come and he wont pick up his sentry either
oh wait hang on theres a better question for this
i mean channel
Any tips for 3rd cube in b3? I keep failing that one, my bots just get absolutely destroyed there. And it's so discouraging, no checkpoints for fast retry
2 questions- is there friendly fire? And are there a set amount of monsters per level or is it just unlimited until you extract?
definitely friendly fire
bastard friend shot me with a revolver and took out 8% hp
then again i did flash the hybrid in front of us the power of a thousand suns but yea..
idk about #2, but i do know there is a limit to how many can exist at the same time but expect it to be unlimited if they do start coming when you get the final objective
Depends on what you mean.
There's a limited amount of enemies that spawn sleeping based on RNG, but all alarms are infinite until they are shut off (finishing the scans on most alarms, error alarms never end unless the objective turns them off or the there's a terminal that can deactivate alarms in the level).
Thank you, that answered my question. I figured it was friendly fire just wanted to confirm. I still can’t decide on buying the game. I have no friends that would like this game, delete that would like this game lol
PuGs can be fun, but it's very much preference.
if friends are an issue, you can join one of the lfg's and pop into a few matches till you find people you can keep playing with
at least 90% of people here are here because they are tired of bastards in matchmaking so the majority are at least nice enough not to jack the missions
more like matchmaking is more or less dead
Well that makes since sence it takes me like five minutes to get a game
how many blob of cfoam does it take to freeze a charger scout? is it 3 or 4?
4
You can block the sound of smashing an enemy with your body. Can you do the same failing a hack or smashing a lock?
You can't block the sound of smashing an enemy
I'm not sure what you mean, if I get between 2 enemies I can smash one and the other won't wake up.
If I don't get between them the other one will wake.
Alert on kill is rng assuming the 2nd sleeper is listening
You bodyblocking has nothing to do with it
Huh, well good to know.
should i buy this game?


