#gtfo-related-questions

1 messages · Page 620 of 1

wise thicket
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I miss the scar woods and bishop had under their eyes

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And Hacketts green eyes. It made them stand out more

teal plaza
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hi, quick question to the community. I know that it's possible to play the previous rundowns, but are there people still playing it around here? Is that evne allowed on this discord?

minor fractal
teal plaza
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I see, so I assume searching for people here for that is out of the question as well

minor fractal
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P much, you have to know people.

teal plaza
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ok, thanks for the help

dark fern
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when should I bring a burst sentry vs a sniper sentry?

soft kiln
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sniper sentry is a better choice with biotracker symbiosis buff

soft crater
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Me wanting to test Auto sentry with Bio symbiosis and +69% Sentry cpu speed

soft kiln
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It takes 5 tool refills to fire this weapon

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for 20 seconds

dry pumice
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Which settings makes it easier to see shadows?

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Also does Jerry takes damage anywhere, or any specific spots?

karmic lintel
dry pumice
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Advice on D2 finale? Are you really supposed to extract scan while drowning?

median leaf
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Hey im new to gtfo there is, and there is this guys saying to type in the terminal recycle group 7a42

dry pumice
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What terminal you are at

median leaf
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236

dry pumice
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Numbers don't tell me anything

median leaf
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the terminal is called terminal 236

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he says to open the door we need to enter the "recycle group 7a42" but for some reason it does not recognize it as a command

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do you need screenshots?

dry pumice
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You need a terminal that overlooks a large black window

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It's behind a door with a security scan

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Type in COMMANDS on the terminal and check if it has a unique command - it's usually at the very bottom of the list

spark wolf
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yeh its kind of a bait if you dont pay a lot of attention

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cuz he says its the terminal close to you

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but its not

dry pumice
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Type in first 2-3 letters of command and press TAB

spark wolf
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its the terminal in the other zone

median leaf
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hmm

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that seems to work

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i want to die

dry pumice
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GTFO moment

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Currently experiencing same thing on D2

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Nothing seems to work

spark wolf
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sus

dry pumice
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Are they serious with this

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Bazzilion mothers spawning around corners

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How.

spark wolf
dry pumice
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HEL shotgun can fuck off

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Can't even oneshot a child

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With 10% dmg booster too!

tardy ingot
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thats feels like more off a you problem there

dry pumice
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Ah yes, let me put that barrel straight into the thing's mouth

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I mean yeah it will work but...

tardy ingot
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considering that it can kill like 8 babies at once (2-3 at once is quite easy)

dry pumice
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Yeah but there's a little problem

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I don't if it's desync or something

glass bobcat
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@tardy ingot have you tried the new buffed Carbine yet. If yes then what do you think about it

dry pumice
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I take a shot, his head blows up but his body keeps moving and wooshes straight behind me

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And now I have one under my ass and another 20 coming

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Ah, i see...

tardy ingot
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If you shoot a baby from like 7 meters maybe

dry pumice
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We woken something we weren't supposed to wake up

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Welp that explains it

tardy ingot
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That sounds very ominous lul

dry pumice
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Welp, run abandoned, better luck next time. I have to go to sleep right now.
At least now I know what to expect.

craggy pier
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LF B2 RUN'

tardy ingot
vital sierra
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is there any level that has cell and checkpoint after you get cell?

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i wanna test the cell bug

indigo quiver
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What is “sniper melee?”

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I assume it’s a bug of some kind?

spark wolf
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since a patch in january enemies are very desynced for people who aren't the host

humble crater
spark wolf
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so that generally they attack you from a place that just isn't right

indigo quiver
wooden karma
vital sierra
wooden karma
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lure some noobs into your lobby

vital sierra
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i thought c2 would be better

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and C1 you need to pass a hard alarm

weary mesa
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B1, C1, C2, D2 is what I remember

wooden karma
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idk i havent done c2 so i wouldnt know

vital sierra
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if there is a cell and then a checkpoint after

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that would be the easiest test

wooden karma
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b1 only has 1 cell and you need to use it immediately so i dont think it works for the bug

vital sierra
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is the cell bug only happen on client correct?

wooden karma
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nah has happened to host

vital sierra
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ok

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i can test that

weary mesa
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E1 cell PirateSimon

vital sierra
weary mesa
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oh yea

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Trying to reproduce a bug

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mb

vital sierra
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checking my theory

weary mesa
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I forget if the collection case has a CP after you insert it

vital sierra
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if it's correct, then it's easily report with instruction of how to reproduced

weary mesa
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Or is that the next door

wooden karma
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i think case has cp after the insert (b1 right?)

vital sierra
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my theory is, if you get a cell and put it in a generator without dropping and then do a cp

wooden karma
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its like
get cell > generator > collection case > dumbwaiter > checkpoint

vital sierra
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checking randomkenny stream on C2 since he has the cell CP bug

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like, 7 hours stream with multiple time happen

wooden karma
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i had it happen in a game this afternoon, one of the players already posted about it in tech support

vital sierra
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oh

vital sierra
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2 people in the lobby leave and switch characters

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it will remove the cell

wooden karma
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how do you swap characters? join in a different order?

vital sierra
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that's a solution for now

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in Randomkenny stream, he grab a cell from bulkhead key zone (the extra zone that have Bulkhead key)

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and never drop it down

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put it in generator, and after he used cp, he got the bug

noble sierra
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That...actually explained some runs in my R6D3.

tribal plume
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Hey for B3 is there another bulkhead key for the overload mission

thorny creek
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You'll find it in Secondary

pallid trench
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What does LFG or Lf1 mean?

native marten
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Looking For Game , Looking For 1 (person)

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abbreviations

drowsy dagger
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i was reading on reddit about secondary missions eg B2 B3 etc "Doing optional objectives can make the main objective relatively more easier or difficult." is this true

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it thought doing additional missions prior to starting next story mission would make it easier..

minor fractal
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So, on B2, the Main objective is two uplinks, you have to do them, while Secondary is collecting 4 GLPs.

drowsy dagger
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oh understood

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so just skipping B2 and b3 will have no effect on difficulty if i jump from B1 to C1

minor fractal
candid aurora
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No, the difficulty stays within the mission.

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You’re only ever going to make B3 more difficult by doing the side objectives

golden furnace
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anyone have an issue in C2 with the cell/turbine glitch?

viscid wolf
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checkpoint bug?

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have the person who has it disconnect and someone else who isnt host

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then swap positions using join order

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should fix it @golden furnace

golden furnace
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thats what we're doing but its always at the first checkpoint

viscid wolf
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in the future drop and pick up the item multiple timesvbefore checkpoint

vital sierra
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drop the item

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wait for 3 seconds

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and then pick up

pulsar sage
faint flame
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does glowsticks light up shadows

floral acorn
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not very well no, kinda messes up normal flashlight searching even

dry pumice
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Still molding that an enemy visibility is tied to a graphic setting.

vestal girder
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can someone explain the "D2 : Corrected issue that unintentionally disabled waves from Zone 218" for me

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are alarms not supposed to stop when you enter that zone

dry pumice
spark wolf
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D2 is a spam of events on door opens

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who knows whats actually intended and whats not

dry pumice
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Yeah, what an absolute hell hole

spark wolf
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and most of them aren't infinite

dry pumice
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But being the bio-king of sniper sentries is hilarious

spark wolf
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but they have ridiculous wave size

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of like 2k

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or had at least

dry pumice
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They what ShooterUok ScoutRage

soft kiln
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every door in D2 has like bazillion events

drifting pasture
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I have seen some Chinese players putting numbers in chat. What does it mean tho?

vital sierra
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he's hacking your wifi

strange skiff
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1 means "one"

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2 means "two"

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and you go on

mossy aurora
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the delay between when they press enter and see their message pop up

drifting pasture
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Oh ok

mossy aurora
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was it just 1 number?

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or a sequence of numbers

drifting pasture
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yea like 1

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and then 1 again

mossy aurora
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oh that mightt be hacking your wifi then

drifting pasture
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Fun 😦

dark fern
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||snatcher|| can snatch sentries?

steel valley
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no

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it just uses dimension tech when it grabs people

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which is why it (used to?) force your sentries back into your inventory

noble sierra
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And you're also gone on the map when you're grabbed.

soft crater
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Team scan no work when snatched

ruby wasp
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That's intended

languid sparrow
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Right I can't find any 3 stack footage for C1 but after the group scan near the end, is the best solution for the next 2 zones to kill as many in the rooms, mine/foam door and repeat till extract???

ruby wasp
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one strat is to run through the enemies, then mine + cfoam the door

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redo that for the next 2 doors

dry pumice
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Yeah, just run'n'gun closing doors behind (mines and foam preferable)

ruby wasp
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Another one is to delete everything in sight

dry pumice
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Or just mad dash to last door and make a desperate last stand like we did

ruby wasp
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If you don't have foam or mines, you can also rush through the scan

dry pumice
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Extracted with my knife stuck in some bastard's throat

ruby wasp
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place the 3 sentries and kill everything

soft kiln
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foam and mine are not really necessary as R7 firepower is very high

dry pumice
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No health. No ammo. Just knife.

languid sparrow
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thank you muchly hopefully get this crap down tonight

dry pumice
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3 sniper sentries supported by a bio tracker are monstrous

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The Bioking of Sentries

ruby wasp
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Even 3 burst + bio

dry pumice
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Burst doesn't get the bonus, does it?

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At least the description doesn't mention it like the other 2

latent obsidian
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Burst doesn't get the biosynergy

soft kiln
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If burst has biotracker symbiosis

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it would takes 5 tool refill to fire burst for 20 seconds

dry pumice
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... It'll become what auto sentry should've been

ruby wasp
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Strangely i notice a better aim of burst sentries when pinging enemies

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Even though symbiosis doesn't apply to burst

dry pumice
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Placebo?

ruby wasp
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No

tardy ingot
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Imagine if we had auto sentry instead of shotgun sentry

With biosymbiosis
x0,5 or x0,6 ammo consumption
better targetting between pinged targets and quicker aim time

ruby wasp
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It's noticeable in D2

dry pumice
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That or devs are hiding something

ruby wasp
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Whenever i ping enemies, they shoot them from a longer range

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Not a faster RoF though

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it remains the same

dry pumice
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Ah, right.

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Nice to have I guess, but not required

proper geyser
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What is Dr. Schaeffer looking for down there? wrong answers only.

dry pumice
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He's not Dr for starters

languid sparrow
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His contact lense

dry pumice
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Probably his lungs as he sounds like an avid smoker

proper geyser
dry pumice
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I honestly don't remember. Isn't he an engineer of some sort? Or a mechanic?

latent obsidian
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He was a pit boss

proper geyser
dry pumice
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Are we talking dancing pit or fighting pit

latent obsidian
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I reckon he basically oversaw and directed the drilling in one of the shafts, and managed the workers there. But he was a bit more hands on that some of the other "higher ranking" managers mentioned in the story

fallen kelp
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my game did an update patch, does it still connect to pre-patch game?

latent obsidian
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#gtfo-lore people would be able to give a more exacting answer though

proper geyser
fallen kelp
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small patch update

dry pumice
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Yes?

fallen kelp
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same rundown

dry pumice
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Yes.

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You should only be able to connect to patched people.

fallen kelp
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still new to the game idk

dry pumice
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I would imagine steam won't allow to play an outdated client

icy cave
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You can not connect to the previous patch version. officially

icy cave
fallen kelp
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thnx

proper geyser
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what started as a goof has rapidly opened a rabbit hole in lore chat and I'm here for it

viscid wolf
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people in lore chat do be mental status unstable

soft kiln
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frostty is literally in that channel 24/7

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what do you expect

broken ether
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So um, since the release of R7 ive not been able to launch the game without completely freezing at the very start. Does this new patch resolve that issue? (For anyone with the same problem)

craggy pier
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gatekept away by frostty

craggy pier
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Quick question for multiplayer as I'm still new here, what does LF1M imply?

distant ice
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looking for 1 more/member

craggy pier
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And I'm assuming when it has B1 or D1 that's the level name?

distant ice
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yes

craggy pier
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Thanks a ton!

viscid wolf
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LF1M Downwards

soft kiln
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LF1M Bianhua

craggy pier
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lf even deeper than deeper

midnight gazelle
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LF1M KDS Deep

viscid wolf
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pop quiz what is the name of R4B3

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no checking wiki

soft kiln
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chry something

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something stone related

craggy pier
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makesmecrysolite

proper geyser
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Yo! anyone know a quick way to learn about the 4 player characters? YouTube came up dry.

wise thicket
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Wiki

soft crater
fallen copper
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Does security scan wake the sleepers from uncleared rooms ?

dry pumice
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No, but gunfire will

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Unless they are like 2 rooms away, or separated from you by a door.

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There's some wackiness to gunfire sound range, no idea how far it is.

distant ice
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.

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and wave enemies can scream and break doors

fallen copper
distant ice
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yes

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at the very least you should expect everything in your room and the ones that connect to it to be alerted

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2 rooms away might not be alerted

sacred mirage
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Hey guys, does anyone have any bulletproof strats for the reactor on E1? Im pretty good at getting there but things tend to go haywire once we spin it up. Thanks for any advice in advanced! 🙂

topaz anvil
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uh, shoot the enemies 😎

proper geyser
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walls are bulletproof, friends are not, if you run in to melee, expect to be shot. B class wisdom FingerGuns

minor fractal
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We also did a 3 man spawn block for code 4.

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2 spawn block 1 gets code.

weary mesa
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inb4 they require codes to have team scans to prevent spawn blocking

ruby wasp
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monke

cloud fox
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Mines Vs Tanks. Viable? any particular way a mine should be planted for it to hurt a tank?

floral acorn
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some put theirs on the ~45 degree top sills of doors pointing down .. tank walks / runs to the beam, boom, mine hits back

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... or he just misses the beam kekw

cloud fox
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Ahhh, I did think of that but wasn't sure if that would work. Thank you!

floral acorn
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other than that, go giant-y high walls etc, might do dmg might not

viscid wolf
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it used to be viable

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not anymore

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the only time you want to use mines is when they're sleeping

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but we haven't really seen one that was alone since R4

noble sierra
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If it's expected tank you can still mine it, like the one in Z189 of R6D3. Surely still a viable strategy.

floral acorn
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damn shadows blew all the mines, even ragdolled thru the high ones once

viscid wolf
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yeah the shadows will kill all of it

floral acorn
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there was a lot of tank doors in r6 btw, c3o d2s d3 d4

soft crater
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' ^ ' but that's R6

floral acorn
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that be true yarr

soft crater
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18 bullet sniiiiiiiiiiper risitas

vital sierra
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imagine spawn blocking

median forge
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I remember killing a tank with mines in r5

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The reactor door for c2

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7 mines and 50% mine damage

steel pollen
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did they fix the spear's multikill?

shrewd dirge
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the drag shot? yeah.

floral acorn
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spear wave-around-keep-killing yea, back in january. other than that: even hammer gets double kills occasionally when 2 heads are close

shrewd dirge
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you can still pierce though.

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quite dramatically.

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works well when ladder cheese.

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dunno the pierce limit tho

mossy aurora
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spear cannot pierce anymore

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any "piercing" you have with the spear is the same mechanic that allows you to sometimes double kill with the hammer, its nothing unique to spear

torpid ermine
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how do people feel about the shotgun sentry buff?

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I think burst sentry and sniper sentry still out shadows it.

vital sierra
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well it shoot too fast

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and also sentry aim for the head, so 2 or 3 pellets will go flying upward and miss

neon gust
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some dingus probably played modded and suggested it, so they decided to make the change

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instead of fixing the actual problem with shotgun sentry been that it doesnt aim center mass

vital sierra
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when r7 huh pee_dragon

neon gust
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shotgun sentry its suppose to shoot at the normal fire rate it used to shoot, to conserve ammo

neon gust
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wanna have shotgun sentry function like normal, do this
damage 15.0 > 20.1
fix aim to actually shoot center mass so it hits the pellets

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boom

vital sierra
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no

gentle oracle
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So are we gonna get more patches this rundown or do we have to wait til extension or R8 again

vital sierra
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depend

proven echo
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This is more for devs, but will the Autopistol ever be added back? (the tungsten rounds one, not the machine pistol) It was by and large my favorite weapon

topaz anvil
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Maybe

west pine
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are terminals always in the same spot?

topaz anvil
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yes

west pine
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thank you

median forge
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Some terminals will be in different spots sometimes

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But it’s pretty reliable for all important cases

floral acorn
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our first run b2 we had a terminal to do a thing. next time bro did it 3bot, the same function was on a different terminal..

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talking about ||2nd uplink|| location

noble sierra
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The only level that a terminal position can change is R5B2 iirc.

median forge
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D2 the terminal with the password requirement can be in slightly different locations

noble sierra
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I guess I haven't play enough R7D2.

craggy pier
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is there any way to fix the bots not standing in the second bioscan of the first room ventilation sequence in C2?

floral acorn
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always when bots fail, lock slot, back to botsonly or playersbots

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bot despawns and joins back, behaves better usually

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redeploy sentry if u do

lusty rock
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when is R8 coming out? i got the game during R7 so I dont know how long each rundown lasts

humble crater
lusty rock
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ah....... i thought it came out months ago and i got worried a lil bit

meager shuttle
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How do you set up sentries before Z22 alarm door in C1?

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We have 1 biotracker and 3 sniper sentries

vital sierra
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the S1?

meager shuttle
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The S1 what?

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C1?

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The one we're supposed to get 9 canisters

vital sierra
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Z22

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ok, S1 scan

meager shuttle
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Yeah S1

vital sierra
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place 2 sentry on the right

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or 3 if you want more fire power

meager shuttle
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2 sentries facing to right tunnel?

vital sierra
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ye

meager shuttle
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On ramp or before the ramp near stair

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I have one sentry placed on top of stair facing the front

vital sierra
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just place on the right of the scan

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since enemy will most likely to take the right side

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some straggler will come on left but that's like, 1 or 2

meager shuttle
#

Gotcha thank you!

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Supply Efficiency- how that does work? Does that increase amount I put on people or receive?

stable locust
meager shuttle
#

Gotcha thank you!

stable locust
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Med efficiency does the same but only for meds.

zealous glacier
#

are the Rewards from the last Rundown exlucsive for that rundown?

vital sierra
weary mesa
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I hope so

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Wouldn't really make sense for them to be available always

mossy aurora
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the twin blades mask and the palettes are the only things i think

weary mesa
#

The random ones aren't exclusive that's for sure

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The set drops I do not know about

zealous glacier
vital sierra
valid arch
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Anyone got an idea for the terminal part on D2? Are they randomly placed?

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Literally getting the terminal in 213 sounds messed up for me.

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Are we able to ping the terminal before the blood door?

vital sierra
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but in 213 and 212 it doesn't really change much

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example: if it spawn in B, it will always spawn in B but in different location

valid arch
#

if the terminal is in 212, then the terminal is always in the 1st area of 212?

vital sierra
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ye

valid arch
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Afaik, most of our successful run is always at 212

vital sierra
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i haven't seen that terminal change location yet

valid arch
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cause of the terminal there

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but enemies are random

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and sometimes scout there

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I just dont know about 213 yet cause its chargers and my team wont hold them much longer

vital sierra
valid arch
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pull room like waking them up and clearing the area?

vital sierra
#

ye

valid arch
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ahh

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Do you know where the terminal for 213 is at?

vital sierra
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open left door and then open big door

valid arch
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ah alright

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ill take note of it in my next run then

meager shuttle
#

do cell numbers has to match generator numbers?

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how do we know which cell number it goes in

stuck orchid
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You know which generator to plug in (if it powers up a door) by going to the door how you would normally pull it and seeing what generator number it says is needed

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Any cell works for any generator that you can plug in to

meager shuttle
#

aayy ty!

vocal dragon
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are there any secrets in the eval mission?

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seems like there would be

weary mesa
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The locked security door PirateSimon

craggy pier
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how do you do secondary on c2

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i cant find it

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it's at the very beginning

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the bulkhead

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I think u have to do it after main tho

valid flicker
#

Hi, I got few questions. Concept is cool, game mechanics are questionable sometimes but it's a good game in general. I know game is hard because it encourages the teamwork which the game is based on.

Why Warden doesn't give prisoners suppressed guns and NVGs? Warden want us to succeed (and die) but why make our job harder on purpose?

Why we can't stack anything? I mean we can't even stack glow sticks, just why?

Why security scan moves around the map? I can understand it goes to a place near somewhere but when it goes under the place we were on and goes right back without making a scan there, it is just purposeless.

For stacking question, as someone else asked and which Calle answered it as: "That is a design decision so that you don't stack up all your resources before a fight and we can balance them properly."

While I can understand this is for balancing, there is just no explanation in general for the questions I have asked, except for 'balancing' purposes. It just sounds too basic. Will you do anything about this in the future dear devs?

vital sierra
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suppressed gun still make noise

dry pumice
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Short answer: because gameplay

weary mesa
#

Resource movement and stacking both make the game easier, anyone who thinks doesn’t is huffing some heavy copium

dry pumice
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Long asnwer: suppressors do jack shit for noise IRL, might as well bring crossbow or bow.

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Everything else is for difficulty sake.

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Makes resource management slightly deeper.

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Although honestly it's kinda frustrating that you can't just combine 60% item and 40% item into 100% item.

vital sierra
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you could technically balance game around stacking

dry pumice
#

That's just silly.

vital sierra
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but then the game become ridiculous with amount of enemy spawn in

fierce oracle
#

vets kitting with a 5 use pocket med after resource stacking

vital sierra
#

20 uses med

dry pumice
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Right

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Yeah, I can see that happening.

weary mesa
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It’s weird topic

maiden cypress
#

yuuup

weary mesa
#

Restrictions make the game hard, but can seem kind of dumb too

dry pumice
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True, such is nature of game design

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You have to pick between realism and something balanced / easy to keep an eye on

weary mesa
#

Pretty much my take on checkpoints games easier with them but I see why people want them

dry pumice
#

Or they'll have to nerf everything to compensate

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Checkpoint serve as learning / experimenting points and it is needes

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I once gave myself trauma in hollow knight

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In the final DLC I kept trying to learn the final boss of the gauntlet... By reaching him through 40 minutes grind of lower bosses only to die in first 30 seconds , instead of using a convinient replay / practice statue because I'm an idiot.

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Those sleepless nights left a heavy toll on me that still causes me anxiety when I remember it

#

GTFO could easily do that, if not for checkpoint. Restart a couple of times, consider your options, then restart the whole map with malicious intent.

maiden cypress
#

I did that first one too and it honestly wasnt bad

weary mesa
#

Dead cells is a game that comes into mind when think about adding checkpoint system, not really the same game if you add it

maiden cypress
#

just depends on people

craggy pier
#

moving 5 cfoam nades to perma foam doors

dry pumice
#

Actually yeah, stacking would encourage the shit out of backtracking to collect everything you left.

#

This way there's no need to comeback and get a 20% medipack when you already carry 80%

weary mesa
#

Would also be funny with provisions

#

One med guy, one ammo guy, one tool guy

#

Just continuously stacking resources

#

That brings up a question does disinfect get affected by Med efficiency, supply efficiency, or neither

latent obsidian
#

I was under the impression it was affected by med efficiency

weary mesa
#

Would make sense

valid flicker
#

I don't mean stacking 5*how much do you want, i mean by if I find a med with 1 usage left and a med with 4 usage left, let me stack until 5 which is a %100 medpack. Isn't that fair?

#

And yeah suppressed weapons make sound irl, maybe some integrally suppressed weapons with subsonic ammo maybe? What about NVGs? Or just a crossbow like you mentioned?

dry pumice
#

We did discussed the combination-stack and it is still a major buff to resource management. Personally I wouldn't mind, but I can see how devs would be against it.

Night vision is easy mode for darkness AND they already implemented as scopes for chosen few weapons like PDW. A fair compromise.

As for stealth ranged weapons...
We got a couple of major issues:

  1. Devs are against it. Melee is the one and true intended was of interaction with steath sections.

  2. Where do we put it? Main, special... Melee? If we put it into main / special, with reduced efficiency during loud sections - that player is now a drag on the team during loud.
    If we put it into melee slot to replace melees - how much ammo do we give it? Do we have to use ammo packs now to restore it?
    Again, we run into an issue that for experienced players proper melee weapons will be just a superior option due to low maintanance. Why shoot the bastards from ranged with limited ammo to keep track of when you can just go bonk / stab.

Such a weapon would exist only for fun factor and memes. Eventually the meta will deem it worthless otherwise and at that point - why even have it.

#

The only way I can see this becoming a thing is IF the devs also introduce either a new enemy type or map specifically designed for it, where melee would be at a disadvantage somehow.

distant ice
#

Oh hey it's this convo and this exact argument again

#

Here's the same reply
Balance has nothing on qol
If qol/bug fixes upset balance, you implement them and adjust balance afterwards

#

Balance should never be the reason why qol/bug fixes aren't implemented

dry pumice
#

As a point of experiment they could allow us to throw the spear, for shit and giggles, see how that goes.

With a big fat throwing curve, of course.

#

If anything will give it an edge over a hammer.

latent obsidian
#

Can't wait to throw my spear out of bounds and not have a melee weapon any more

dry pumice
#

Warframe solved that by giving it a cool down that returns it to you in like 40 seconds if you fail to pick it up yourself.

ruby wasp
#

"40s"

#

Even 10s is too much

dry pumice
#

Gotta force the guy to get it back somehow

latent obsidian
#

In what scenario do you think it would be good to throw the spear?

ruby wasp
#

Expecting people to aim properly with a spear when they can't even aim properly with a gun

#

That's one hell of an optimism

distant ice
#

Would be meme material

vital sierra
#

content

strange radish
#

I'm interested if there's a way to turn off overload's error alarm or if it ends when you kill enough snatchers?
Not interested in dealing with infinite snatchers throughout a 3-hour mission

dry pumice
#

I know, right?

dry pumice
vital sierra
#

or else you're not going to kill anything

latent obsidian
#

People have enough trouble killing scouts with melee xD

#

4 spears throwing to kill tanks 😄

dry pumice
#

That would be pretty funny indeed.

sharp steppe
#

Do checkpoint doors only appear on the main path or also on side mission path?

#

Ask for B3 mission.

floral acorn
#

cp's do appear inside optional paths ( ||c2sec for example|| )

#

but for b3, can't quite remember if there's cp's in sec

sharp steppe
#

Okay thx dude

craggy pier
#

I think B3 only has 1 checkpoint and it's at the "end" of Main

sharp steppe
#

Any recomandation, which line to clean B3 for Prisoner efficency?

craggy pier
#

Secondary, Main, get checkpoint, pre-scan HSU to 90% or so, go Overload

#

I'm not 100% sure but I think the fog starts rising only when someone gets inside the HSU Zone

#

If that's the case you could technically do Secondary after the checkpoint but that's harder than just doing it before

sharp steppe
#

Okay, thx.

#

for help

ruby wasp
#

You won't bother yourself with at least 2/3 waves of chargers

#

And yes fog rises whenever someone enters the HSU room

floral acorn
#

fireblade's had a good funnel choke for overload, cleared path to the "chamber" and then pulled

ruby wasp
#

Either pull or sneak kill

#

Doesn't take long anyway

#

Sneak kinda helps if some baboons in your team don't have a Ph.D in ammo economy

floral acorn
#

bbc + spikes in group, kinda depressing 🙂

latent obsidian
#

shoot up the yellow juice and harpoon that charger scout

ruby wasp
#

Tfw new checkpoint bug in C2

#

😳

#

From "fog disappears after using checkpoint" to "fog keeps rising even though 2/4 cells are placed after using checkpoint"

latent obsidian
#

thank god they are making it a hardcore game again

ruby wasp
#

Fact

soft crater
#

When shooter type enemy but they also inflict infection

fringe tinsel
#

I got a question, do i have to complete the main obj to leave or is there a way i can just do the side missions

wooden osprey
dry pumice
#

Completing main is a requirement to win.

wooden osprey
#

cause well

#

the warden send you down there to do the main objective

fringe tinsel
#

trueee damn okay

vestal girder
#

does bioscan speed artifact increase affect extraction scan speed

solar sundial
#

How do I set up a lfg?

signal spear
wooden osprey
solar sundial
proper geyser
#

is there a dmg fall off for the 2nd target of a Overpenetrating Round?

tardy ingot
#

should be yes

distant ice
#

depends on what you mean

#

some sort of extra penalty for penetrating, no

#

normal distance falloff yes

proper geyser
distant ice
#

for one, pretty sure hel rev can only hit 2 targets

#

for two, at base damage it's already not enough to oneshot

tardy ingot
#

to answer the actual questions. 5 meters isnt even close to where fall off for hel revo does anything

but each targets should have their own range for the piercing bullet

proper geyser
#

I worded one question poorly, twice, mb. Does a bullet that has already penetrated something deal less dmg than one that hasn't?

distant ice
#

no

proper geyser
#

cool ty

distant ice
#

it technically can because one sleeper is further away and distance falloff may kick in

#

but it won't be just because it penetrated

#

the further sleeper would take the same damage regardless of whether there was penetration involved

proper geyser
icy cave
distant ice
#

i guess technically the shot may be slowed down by flesh & bones?

#

don't ask me for real life physics but it makes sense

mint mirage
#

so i am trying to snipe a scout but the room is full of normal dudes how do i go about it with the least amount of incident?

dry pumice
#

Snipe as in with melee or a rifle?

#

If with a rifle - prepare a door, put a mine on it, go in, take the shot, go back and close the door, then just wait. Room cleared.

vernal meadow
#

Heya i have a question how much hammer hit to break a door ? 😄

ashen frigate
#

2 full hits for a small

vapid robin
#

Is the hel shotgun good for... anything. i tried it and it just seems underwhelming

vernal meadow
#

Thanks @ashen frigate

ashen frigate
#

If you are host and therefore do not care that much about the desynch, it will shred a wave it you are placed correctly

#

It also has a very short time to kill on giants, due to its spam-ability

vapid robin
#

ic

ashen frigate
#

But to me it would be better suited as a Secondary, since it is less versatile than most "Primary" weapons

dry pumice
viscid wolf
#

is that an ooknoots player

viscid wolf
#

R7C3 is the only level I would highly recommend it

dry pumice
#

Heh.

viscid wolf
#

what u heh'ing

icy cave
viscid wolf
#

wait

#

R7C3

#

fuck

icy cave
#

😂

viscid wolf
icy cave
viscid wolf
#

x7

icy nacelle
#

Dusk going back in time to R6 With a HEL Shotgun.

viscid wolf
#

yessir

icy cave
#

Dusk the time traveller

viscid wolf
#

I'm actually from the future

icy cave
#

Ooooooh what is R9 like?

viscid wolf
#

its 2024 and the devs are rerunning all the rundowns because they can't release content fast enough

icy cave
#

Do we even get one?

viscid wolf
#

we haven't gotten to R8 yet

icy cave
#

😭

viscid wolf
#

😭

#

stamina is now removed

icy cave
#

🥳

viscid wolf
#

but in order to combat long kiting you can no longer Sprint

icy cave
soft crater
wooden osprey
#

that will break every balancing act in all the rundowns before R6

soft crater
dry pumice
#

What was that one rifle with a giant box-like Scope?

soft crater
#

Rifle?

ashen frigate
#

Rundown 3 "Rifle" had a very clear green box square reticle, with a single green dot in the middle

wooden osprey
#

which one

dry pumice
#

Probably r3

#

I often see it in videos in gifs

#

Seems to be fully automatic

#

Gigaaaaantic scope

#

Like a metallic box

tardy ingot
#

<@&408548765599793173>

fringe pelican
#

Was wondering why someone might want to redo a run they have already done. Is there an ingame reward or is it personal satisfaction?

viscid wolf
#

checkpointless

#

get that 100 E1 completions like someone who's mental status unstable

#

they're waiting 4 months for a new rundown and is severely content deprived

icy cave
stuck orchid
#

also could be farming for boosters too

viscid wolf
#

ew

icy cave
viscid wolf
#

booster user

#

I would never play with a booster user

stuck orchid
#

dusk you use more boosters than me

viscid wolf
#

I haven't used boosters since early R5 what you on

stuck orchid
#

i'm on your squad

viscid wolf
#

thats the joke

icy cave
#

purify them

viscid wolf
#

funnily enough

stuck orchid
#

:)

viscid wolf
#

guess who sent that to me

dry pumice
#

I just like killing monsters and helping other people to get shit done.

icy cave
#

omfg

#

they are everywhere !!!!!

viscid wolf
#

trust me I also wanted to bleach myself

#

share the pain

icy cave
viscid wolf
#

not anymore

#

you're going to sleep

#

and all you can think about is weeb scout

eternal bridge
#

Lol. People use boosters

#

I use boosters to help “balance” out the soundless without Biotracker aspects of the game.

eternal bridge
eternal bridge
icy cave
#

if you go slow and steady

eternal bridge
#

So I gotta figure out the melee dmg thing

#

For a certain part

#

I will definitely use Cfoam tho

eternal bridge
#

Cuz Bots doesn’t wanna take part in a certain bonkage

dry pumice
#

I should replay crysis 2 someday

craggy pier
#

What rundown would be the best to practice knife usage on normal enemies and scouts without having to invest too much time for a reload

rigid sinew
#

rundown 7 PirateSimon

#

probably B1 I guess

viscid wolf
#

D1 ovl

icy cave
viscid wolf
#

two scouts, a ton of enemies and two giants for stagger practice

icy cave
#

Exactly so a fun playground

tame quiver
#

Is the spear still not able of piercing multiple enemies or is there a trick to it that I'm missing?

eternal bridge
eternal bridge
craggy pier
#

Is there a BIS map for farming boosters/an actual map with the locations (never can remember where they are)

icy cave
#

also plz don't farm boosters .........

tropic ferry
craggy pier
gilded jolt
#

Well you can only have a limited amount

#

Plus you can’t really farm them

#

The heat will just go down

eternal bridge
#

Also ^^^ for heat artifacts too…

craggy pier
#

I understand heat is a thing but it goes back up

gilded jolt
#

If you play other maps

eternal bridge
#

Yes. It goes back up from other maps that are ALSO generally very long or time-constraint

icy cave
sharp lintel
#

Which level will a mother appear? Tryna get my ass beat by one

craggy pier
#

so far b2 was way more lucrative than b1 when I've attempted farming someone said b3 was good but I haven't tried it..anyways thanks guess its not a thing I will continue doing my own thing

eternal bridge
#

Np

#

Good luck in ur maps

gilded jolt
#

Certain maps aren’t more lucrative than others

#

It’s rng

eternal bridge
#

On a different topic… has anyone attempted No-Sounds completions so far? (As in either purposely no sound or sound bugs)

#

Just wanna know what their experiences are like if they have

soft crater
#

👀

#

I just know people who can hear the enemies have no excuse if you can go in without noise

worldly perch
#

anyone else gets the pathfinding bug? AI can't go through small opened security doors, just gets stuck there

soft crater
#

Idk about doors.

#

But I do know if you make them carry an objective item. They can't climb ladders

weary mesa
#

that's how people have been cheesing E1 solos and old solos

worldly perch
#

what's the intent. it happens super randomly to me

weary mesa
#

It's easily replicable but the devs won't patch it

worldly perch
#

bots and enemies alike they just cant go through half the time

soft crater
#

Have you tried. Blowing it up?

weary mesa
#

There's a step by step instruction somewhere on how to do it

#

should get ptached but probably won't just like permafoam

mossy aurora
#

Is permafoam something that the devs didn't intend to be a thing?

dry pumice
#

I imagine so

soft crater
#

KF2 Door mechanic when

dry pumice
#

I mean, it does make for an interesting tactic, and indeed does have similiriaties with KF2 perma welding

#

But i don't know, sometimes it feels too overpowered

#

especially combine with miner

#

entire alarms just get skipped

#

turrets are chilling, 1 mine and the entire Cfoam supply

eternal bridge
soft crater
#

Judging by Lfg B3 to Cs

#

Otherwise you've got the people repeating or first time D/E

sinful wedge
#

is it possible to get all cosmetics in gtfo? because as i see there are not enough missions to get all cosmetics, wiki shows that there all lot to get.

soft crater
#

No

sinful wedge
soft crater
#

Wait til next rundown / extension for more cosmetic objectives to clear

sinful wedge
glass bobcat
#

heavy smg when ScoutRage

icy cave
glass bobcat
#

make it permanent ScoutRage

#

I hate that they removed those sexy looking guns and we all have to wait 6 months just to have a chance to use it again HackettPing

sleek raft
#

does this game have any restrictions to VPNS ?

#

like does it block them or something

viscid wolf
#

not really

#

but as all vpns, you're going to feel the ping

sleek raft
#

actually mine makes the ping much better

#

but it seems that the game is having some really fucky problems ever since i used'em

viscid wolf
#

there's no anti cheat at all with this game

#

so it camt be the games problem

proper geyser
#

is there like a credits section for each rundown? bc like whoever did lead level design for B3, cheers bro that pe was fun as hell.

viscid wolf
#

no

fading sun
#

So for the first time since July 5th, 2020, I finally beat the first level... though to be fair, I only tried a couple times. Anyhow, On the Rundown, under A1, it says Complete, then [1, -, -, -] That how many times each of us (myself and 3 bots), completed it?
Also, any way of directing bots to help with some of the big guys?

#

Probably should do a lfg-beginners one of these days.

jagged birch
#

Is it possible to do C2 with bots?
They keep refusing to stand in the 4th scan

granite blade
#

is c3 intentionally not supposed to give you ammo. I have 0 of everything

jagged birch
#

Yeah that's intentional, you can use boosters with starting ammo up to start with a little bit

granite blade
#

makes sense, ok just wanted to make sure

west pine
#

can you one shot a scout with the precision rifle?

viscid wolf
west pine
#

thats dope, thank you

viscid wolf
west pine
#

time to put that in my list of weapons to use

fading sun
weary trench
#

anyone killed the immortal yet?

valid arch
#

I don't think the immortal can be killed dauda_bonk

warm trench
#

Damn, its almost as if its called the immortal. flashlight

fierce oracle
#

1 billion hp PirateSimon

compact pebble
viscid wolf
#

lets not use spoilers here :)

weary trench
#

mb

meager shuttle
#

how do my team should proceed in C1?

#

we cleared the S1 door and now bringing 4 cells to the checkpoint door

#

what we should do at this point?

#

we did fail to error alarm that was set on one door

eternal bridge
#

Ok so... for my C2PE run... should I bring spear with 25% melee boost or hammer with 21% supply

meager shuttle
#

was we supposed to take other door bewfore that door?

eternal bridge
#

My main concern is regarding that Overload

icy nacelle
# meager shuttle was we supposed to take other door bewfore that door?

You use one of the cells to open into Zone 13, the checkpoint door. The other three cells are then used to trigger the GLP Hunt (the error sequence) by opening into 14 (then 15, 16), 17 (then 18, 19) or opening into both and then only opening into another room afterwards; the latter is arguably easier because you can do both scans in advance without opening the doors and then only have to care about one cell+secdoor afterwards.

You have to use the cells to power generators for every door here and each additional door increases the intensity of the error until you collect all GLPs, at which point the error will end and Zone 24 (the Warden door) will be accessible. Split the team between some players focusing on defence while others quickly collect the GLPs and power the generator to get into the next zone.

silver fable
#

Various med/supply efficiency boosts would also be useful

#

If you can't get your melee above 30 damage full-charged then I wouldn't bother with melee boosters

dreamy sapphire
#

D1 Overload has no bulkhead key?

weary mesa
#

Nope

#

Main's door opens after you put in the command

dreamy sapphire
#

okay cool thx

obsidian depot
weary mesa
#

Good, now they can fix the error PirateSimon

desert grove
#

Do all charge melee 1 hit kill with headshots on sleepers and scouts? I’m asking cause knife has low damage I think so idk if I could use it

weary mesa
#

for strikers and shooters yes

#

Scouts vary

#

Spear and Sledgehammer kill anywhere on head

#

Bat and Knife only kill to the back of the head

#

Pretty sure a dev said the knife shouldn't kill a Scout, but it do

distant ice
#

Doc said and it was more like "it wasn't designed to kill scouts" but they don't really have any intention of nerfing it afaik

weary mesa
#

ah that sounds about right

rigid sinew
#

I really don't know why they don't just nerf the occiput damage of scouts to 3

#

or 4 if they want to keep full charge occiput bat kills

distant ice
#

Why would they

distant ice
#

And yeah great idea let's screw over all the numbers we already know for all weapons

rigid sinew
#

Pretty sure a dev said the knife shouldn't kill a Scout, but it do
I suppose the knife's original intention was that, but who knows

weary mesa
#

it's fine

rigid sinew
#

=_=

weary mesa
#

fucking multis fucks way too much other stuff

rigid sinew
#

In the end it's nothing important

#

who cares if it stays the way it is right now

#

lol

#

worst case scenario you get a matchmaking knife guy going full troll and speeding the whole level

#

(if you didn't notice by now I hate the knife)

distant ice
#

You realize back damage is the same for all weapons, what you're suggesting is nerfing scout hs mult from 3 to 2 or even lower

worn cove
#

Is 10 chambers called 10 chambers because you only have 10 employees in total?

distant ice
rigid sinew
#

guess it does mess with more stats then

distant ice
#

The best way to go about this would be to buff sleeper bonus on knife and nerf precision, that way you'd only upset balance for alerted sleepers on knife

#

But knife already has huge downsides, why would you nerf it

rigid sinew
#

¯_(ツ)_/¯

#

screw knife users I guess

#

other than that I don't have a reasonable argument :troll:

distant ice
#

Add unique melee weapons
Make all weapons but the original unusable
???
Profit

#

Hammer already beats all other melees in everything but visuals

weary mesa
#

what hammer has the most detail

#

Bat is close I guess

noble sierra
distant ice
#

All the details in the world won't help when it looks like shit

vital sierra
#

bat can perma stun some enemy

weary mesa
#

Fucking up the hybrid for a minute straight

vital sierra
#

knife can clear small pretty quick

#

*bully a hybrid for a minute straightPirateSimon

#

i'm playing with my spear now

#

that came out wrong

#

i'm out

weary mesa
#

damn

lilac fulcrum
celest arrow
#

anyone else having trouble doing c1 with bots? the S alarm is annoying when they dont wana stand in the zone

flat furnace
celest arrow
#

LOL

subtle minnow
flat furnace
subtle minnow
#

damn

vital sierra
#

kick bot and respawn it

subtle minnow
#

thats a thing?

celest arrow
#

like in lobby rundown>

#

?

flat furnace
pulsar sage
#

you are so cool

pulsar sage
vital sierra
#

anyone know what font gtfo used

rocky hollow
#

Twice now in C3 someone has game stability trouble and drops out to restart the game. Then when they rejoin the game drops them in but the client freezes and they cannot play. When a new player is invited to join it's the same story. Is this a known bug?

dry pumice
#

Seems so

mental bay
#

10Chambers got rid of Bunny Hop after R4 right?

latent obsidian
#

it died at R6

distant gate
spark wolf
#

Can we get an official word on if the way shotguns work on the head hitboxes is considered a bug or not?
Once enough pellets have hit the head, the hitbox is gone and any remaining pellets that were aimed at the head will just miss.
I'd consider it a bug because depending on specifics it means shotguns can potentially do more damage when shooting in the chest rather than a point blank headshot, which doesn't really make sense.
I think every pellet from the same shot should be able to damage the head.
It can also easily lead to annoying balancing issues where you literally "nerf" a shotgun stat wise and it becomes better in practice.
@shadow flower

silver fable
#

I'm just used to using shotguns as bodyshot monsters

#

unless I have high ground on a giant or something

craggy pier
#

me no understand why not use pdth/pd2's shotgun system

#

one pellet hit = full dmg, we already have dropoff system to counterbalance that anyways

silver fable
#

if they're willing to make shotgun headshots more viable that's great, but personally I just want a sway bug fix

craggy pier
#

also og shotgun's refill is 8.1something, while every other 30 dmg special is 9

#

pls buff thanks

silver fable
#

I lose maybe 1 bullet per refill to sway bug, so giving it back via buffing refills to 9 would be a start I guess

distant ice
silver fable
#

actually that's not true I lose probably more like 2 bullets per refill to sway bug

#

just fix sway bug pls

spark wolf
distant ice
#

i mean there is a bug from one side or another on that matter too, but idk honestly

#

i would accept following shots missing on burst, maybe after a certain grace period

lusty bramble
#

you mean like a lingering hitbox?

spark wolf
#

there's also still the shoulder hit where it visually removes the head and shoulder but the head hitbox stays

#

and from what i've seen it actually can't get removed anymore if that happened

#

you might be able to cheese that in your favour for something specific but i never really looked for something that would favor from it

#

only practical use i have for it is giants, if you see a giant with the shoulder gone, continue to aim for its head cuz its still there

distant ice
distant ice
#

and i also think only giants and never really use it

#

the most likely fix we could get for that is removing the shoulder destruction kekw

dry pumice
#

I believe that is not a bug as it makes perfect sense mechanics wise.

#

Unless you suggest to turn pellets into a single slug projectile.

ruby wasp
dry pumice
#

Or somehow... Force the head to eat damage from projectiles it didn't meet.

distant ice
#

if you want it to make sense, remove all overkill damage on heads

#

make them like sacks

ruby wasp
#

And no it doesn't make sense

dry pumice
#

That would be the way to do, yes

distant ice
#

but we don't want that

dry pumice
#

Do we?

distant ice
#

so make it consistent and fix shotguns

dry pumice
#

I don't know how they can fix that

distant ice
#

not that hard

dry pumice
#

What, like 0,1 second?

#

Hmm.

distant ice
#

for example yes

dry pumice
#

I can imagine it getting abused.

#

Multiple people taking shot at same big boy with perfect timing

#

Quadro damage

distant ice
#

that's already how it works on client basically so all the abuse that is there, is used by 75% of the team

#

cope

#

except there's even more bs on client allowing for even more damage

dry pumice
#

Eh, sure, go for it then. Feels like shotgun privelege, to get a mechanic like that, but I don't particularly care either way.

#

Can always just nerf precision multi to compensate.

mossy aurora
lone kite
#

I just got the game and would like to play with bots before I humiliate myself with teammates. How do I turn on bots?

dry pumice
#

Host a lobby and press a small red button under player slots

#

Change it to "bots"

#

A bot should immediately pop in if you do it right

lone kite
#

Ahh, thank you

dry pumice
#

Advice:

  • Arm them all with carbine + machine gun.
  • Give bishop a biotracker.
pale temple
#

yo

#

after the digusting c1 scan later in the run, does the alarm stop after 100% ?

#

because next rooms are disgusting to run with 30 enemys inside while getting chased from the other side

distant gate
#

no

dry pumice
#

Are we talking the one after inserting a battery?

pale temple
#

the one

#

where u have to stay ion the broken glass chamber

dry pumice
#

The alarm will continue until you find all 9 objectives.

#

Oh that.

topaz anvil
#

Its infinite

dry pumice
#

Nope, infinite also.

pale temple
#

ew

dry pumice
#

You must push for your life.

pale temple
#

how tf can u clear the next rooms then

topaz anvil
#

You don't

pale temple
#

theres liklle 30 inside

dry pumice
#

You don't.

#

You just run to the door.

pale temple
#

its a scna door fater 2 rooms tho

dry pumice
#

Close it, foam it, mine it

topaz anvil
#

Or you can clear and loot

pale temple
#

monkaS

dry pumice
#

Then you take a heroic last stand in the scan

#

I did it with 0 ammo, 0 tool and a knife in my hand

pale temple
#

gl to us then i guess

dry pumice
#

What a memory

soft crater
#

He saw the giant just about to lick him before the extraction scan complete

dry pumice
#

Pretty much my experience

#

Someone got wooshed, stabbed some strikers in the face, revived someone, the got wooshed myself

#

Someone else managed to extract us

soft crater
#

Me with revive speed. Also teammates attempting to revive that teammate with me.

#

And now they believe revives are faster with multiple people

dry pumice
#

They're not?!

weary mesa
#

They are not

dry pumice
#

Fuck me then, why are we even allowed to do it

#

This game baffles me more and more

pulsar sage
#

xD

soft crater
weary mesa
#

It's like the hacking tool thing

icy nacelle
eternal bridge
#

Good idea? Nope. Worth it? Yes

viscid wolf
#

dododoodododododododododod

stable oak
#

Hello. Me and my buddy reached D2 and...we're struggling on the last part. We felt like we should kill the tank but he's really hard to deal with because of all the enemies coming too. Any general advice ?

dry pumice
#

Question

#

Does the tank has bubbles on his back?

#

@stable oak

#

Generally the idea seems to be that you should stealth those rooms as much as possible, unless he spawned that way

icy cave
dry pumice
#

I'm... Not so sure.

icy cave
dry pumice
#

Unfortunately the suggestions in suggestions said that D2 might have it too

#

Perhaps the man hallucinated

icy cave
#

but again its gtfo so you never know

dry pumice
#

If it could spawn the big mama on me, then I'm sure it can get worse

icy cave
#

but I was under the impression that pablo was E1's surprise

icy cave
stable oak
dry pumice
#

Pffft fuck if I know. There are side rooms that are better off not awoken as you'll have to deal with more than you can handle.

#

It will probably spawn, but at least only that one.

stable oak
#

damn it

tardy ingot
shadow flower
median forge
#

My favorite strat for D2 is to have one player aggro the tank in the end portion and just run around with them until the rest extract

ruby wasp
#

It is

#

You can have someone take all the enemies while the others do the scan as well

#

Good luck surviving though 😳

viscid wolf
#

there's a tank in D2?

ruby wasp
#

yes

fickle mulch
#

oh wait you're not talking about that part

#

just sit above the second bridge (not on the bridge) and then you can sort of just deal with him there

sudden crown
#

so when the dude asks me to type recycle group 7a42 in the terminal and I do it just says "that" is not recognized as a command, what tf do I do

craggy pier
#

when does the next rundown start? how often do they change?

minor fractal
#

Should be in the 2nd zone you can visit.

icy cave
weary mesa
#

Schaffer really do be telling you to put the command in on the terminal in your zone

#

While it's in the other zone, what a troll

sudden crown
vital sierra
finite arch
#

hey i got my bishop stuck on a SHERP what do i do

#

he wont come and he wont pick up his sentry either

#

oh wait hang on theres a better question for this

#

i mean channel

vital sierra
#

you could kick the bot

#

and then spawn the bot back

worldly perch
#

Any tips for 3rd cube in b3? I keep failing that one, my bots just get absolutely destroyed there. And it's so discouraging, no checkpoints for fast retry

drowsy nest
#

2 questions- is there friendly fire? And are there a set amount of monsters per level or is it just unlimited until you extract?

lusty rock
#

definitely friendly fire

#

bastard friend shot me with a revolver and took out 8% hp

#

then again i did flash the hybrid in front of us the power of a thousand suns but yea..

#

idk about #2, but i do know there is a limit to how many can exist at the same time but expect it to be unlimited if they do start coming when you get the final objective

minor fractal
#

There's a limited amount of enemies that spawn sleeping based on RNG, but all alarms are infinite until they are shut off (finishing the scans on most alarms, error alarms never end unless the objective turns them off or the there's a terminal that can deactivate alarms in the level).

drowsy nest
minor fractal
#

PuGs can be fun, but it's very much preference.

lusty rock
#

if friends are an issue, you can join one of the lfg's and pop into a few matches till you find people you can keep playing with

#

at least 90% of people here are here because they are tired of bastards in matchmaking so the majority are at least nice enough not to jack the missions

soft crater
#

more like matchmaking is more or less dead

craggy pier
#

Well that makes since sence it takes me like five minutes to get a game

opaque pulsar
#

how many blob of cfoam does it take to freeze a charger scout? is it 3 or 4?

flat furnace
#

You can block the sound of smashing an enemy with your body. Can you do the same failing a hack or smashing a lock?

topaz anvil
#

You can't block the sound of smashing an enemy

flat furnace
#

I'm not sure what you mean, if I get between 2 enemies I can smash one and the other won't wake up.

#

If I don't get between them the other one will wake.

topaz anvil
#

That's not how it works

#

That was disproven

#

iirc

distant ice
#

Alert on kill is rng assuming the 2nd sleeper is listening

#

You bodyblocking has nothing to do with it

flat furnace
#

Huh, well good to know.

tribal sand
#

should i buy this game?