#gtfo-related-questions
1 messages · Page 617 of 1
The clothes are just too dirty imo to make any of the palettes pop more
^
If theyre is ever just like a full on red thats what im putting on but for now ima stay with the gamer pink
And the colors themselves are a bit too bland
Assert dominance
most pink palette people i met were clowns
Well theres 2 types of pink palette players
Both are idiots
there are the one that tryhard and are still stuck at R7C1 since 4 days
Got em
and there is the one that got carried and c foams the ground instead of doors
Theres the ones that joined R6 and where only able to complete it because it was an easy rundown or they got carried
And then there’s the 500h+ gamers which just claps all the sleepers
the real Yeah i play gtfo badge is a R5E1 sub 1h30 completion
there are times to c foam ground tho
the issue
Yeah I mean but not if theres a door instead
I do that for ||r7b1||
Which is EXACTLY what happened when i decided to do my FIRST discord lfg run for R6
||c foam to route enemies for the last T Scan||
Yeah thats fine
R6D1 we are low on ammo
c foams the ground instead of the SINGLE door
||they get stuck there til you're like 70% through the scan||
yeah that's fine it's just when there is a door
don't worry we know the game 😎
do you guys like B3
wanna do B3 pe right now 😳
no
😔
B3 is awesome
no
it's difficult just like the game should be
i like B3
but not with new players
What was B3 again?
infection and grab HSU
Boo hoo muh spoilers
||Main: HSU, Extreme: Dimension defend, Overload: cargo with error alarm||
but like i said, since i didn't know wtf is really sniper melee and didn't somehow encounter it
make me enjoy b3 even more
i just hate extreme
if you're host no sniper melee 😎
i think since most of it happen only at the end of the level
so there is no room for that to happen to me?
idk
i also just did D1 1 hour ago
didn't notice it
i think D1 is one of those level that solo player will have a blast?
||the first class X is juicy||
do you ever notice enemies hitting you from far away
like 10 meters away
no
or like chargers meleeing you from far away
nope
ok so its either you dont care about it and dont notice it
do you notice striker hitting you around the corner
i could rewatch my B3 gameplay
you are one lucky mf
this as well
i even tried that and it didn't happen
i TRIED to get it to happen man
removed your mods
remove that sniper melee fix
i want to be related man
might help
chargers teleporting?
i don't even know how to mod
that i can try to rewatch my b3 video
😔 you're missing something huge man
questionable but ok
do it and than tell me if you see strikers hitting you feature than 4 meters shooters and hybird projectiles coming from there left or right side
chargers teleporting
dude he's missing deep nest 😔
or getting hit from the corner
i think i even tried that on my b1 run
it didn't happen, that's why i was confused
@vital sierra give me your video link
i look for it
if you dont have any
you are one lucky mf
try notice it for me
this is b3
i see one
YES
time?
.
this is my 200+ ping gameplay
i thought that was from the jittering bug that they "fixed"
i saw that, but didn't really care much
thats sniper melee
jesus christ that latency
part of it
Every wacky enemy behaviour is because of that jittering fix
and i played with that ping every times
man is too strong
Not really bad in practice
I've experienced worse
@vital sierra do you play on 200+ ms ping alot?
have you guys experience being immortal for 5 minute straight
all the times
most of my friend either NA or OC
you became a chad by playing with sniper melee and latency always
for you its common
i thought it's just happen to everyone
it does
It does when its not supposed to
so i don't care, i just "suck it up man"
but your used to playing around latancy and adapting
or "be better man"
i saw you 3 times on that first alarm stopping a sniper melee or just dodging it
Not even that, the fact that they still haven't fixed it is what I hate
Nor have made a public statement (that I know of) saying they haven't because game good, developing hard
soooo good job @vital sierra you have achived the states of skill issue
I the skill issue man approve of this
The way I adapted sniper melee is don't play R6D2 😄
Or a +20 foresight
you will have skill assentation
oh god
imagine, you are me and keep questioning people: "why do they kept talking about sniper melee, i don't get it"
now i know
that's funny
how about C3
R6D2 was fun for me kek
R6D2 was fine until the patch, you can't defend your self when doing terminal uplink anymore.
What?
Oh secondary
Extreme
Both terminal you got licked by charger you have no LOS.
Eh
Sniper melee imo is tied to connection quality (as a group not just one. But ofc also the host)
Also idk since most people I've pubbed with for r6d2 extreme. They always wanna do the checkpoint so only one door defense
The last time I did it I recall just before R7.
Makes me miss having Hel revo and Helgun loadout
Helgun my beloved
Without it. I wouldnt have been able to shoot off 5-6 chargers off the terminal boy
At a time
Well wave*
And yeah with a lackluster connection Chargers have sniper melee to stupid degrees
It isn't
Still I've had less encounters with it on matches the connection quality is better
Peer to peer but I've encountered too many times where one hosting would give everyone latency or lag. Whereas if they are client with someone else as host. It ran just fine.
Another time this one guy just had a pretty internet in general and the moment he gave up and left our lobby. We proceeded to have no more latency/lag and seemingly sniper melee.
Then you're confusing what is and isn't specifically the sniper melee bug
There's more than one cause for similar bs
Could be yes
I've still encountered it mostly at least from what I've noticed. Is connection quality
Well if you get less of it more power to you
As far as I know as well. It isnt like we can see our pings either
So it's difficult to gauge imo
Unless there is and I'm an idiot

Sniper melee is desync between Host and client
Desync deez nuts
So if host, a striker would stop 4m away to tongue you, but if client, it would stand 8m away to tongue you, hits you, then updates to its 'actual' position, which is where it would be for the host, then immediately desyncs again after the fact
i got git gud'ded
Hit 'em with the git got gotten git better
Hit em with the skill issue. Cope. Seethe

Sounds like a matter of silence 
I have 200 hours by now playing GTFO, is there any way of how to know your ping?
Like typing some sort of command.
Alt f4 
Unless the devs implement it. I imagine it'd only be possible somewhere in the code
u can get a ballpark ping by sharing actual ip address and trying icmp ping to it. there's steam proxies in the middle but "ballpark".
Do maps stay the same layout wise, i mean do rooms move or are they same spot
I know enemies and objects move was wondering about rooms though
Rooms are always the same, resources and consumables are randomized, as well as enemies
Thank you
C-foam seems to just not work anymore if the door is hit, this happen for anyone else?
YES.
I experienced that shit as a host. Fucking thing just goes right through.
Ok making sure. Never happened in rundown 6. Don’t know how they messed that up. Hopefully they do a hot fix
I tried re-closing doors, hitting them with a melee... Doesn't help.
It seems like 10% chance you can refoam it
just tried it though only for a bit, didn't happen to me
It's a rare occurrence . Had it happen on the big door at the beginning of B1.
What lvl?
The neighboring small door foamed fine.
A1
It might be tied to level or certain doors. Not sure. Cause it happened on e1 almost every time.
i'm guessing there are more specific conditions to it
i used to have that problem. Now i foam the flaps on the door and avoid the slits
i dont know if it's exactly why it happens?But i havent had it happen since
The flaps?...
I was doing full foams and even the ones that landed on flaps went through :/ I think it’s just a bug and they might or might not fix it
maybe
i've had that happen once on R6D2. Full foam and it just phased through the door. I was super confused
either it was desync or you could verify game files and reinstall or something
Has anyone had a battery glitch at the checkpoint on C1? Also has anyone finished C1? My group can't get past picking up 8/9 canisters
there are people with the whole rundown cleared
^ Fireblade finished the rundown before 48h lmao
anyone know how to use the warpgate on c2?
Could I pick someone's brain about it? My group and I are stuck
||finish main||
kk thx
You can dm me if you want with questions, I’ve done it all
Not sure if this is right place to ask. But I'm trying to join someone's lobby by copying their lobby ID from Discord. When I copy it and go into GTFO I don't have the option to join a lobby using the Lobby ID I copied.
Do you not see the red button
There's a red button on the left of rundown screen
I only have Matchmake, Free Weekend and GTFO Discord
Or at least supposed to be
alright is the person in a VC?
Nah they said in-game chat
ask him to give you the code again in dms
the code most likely changed
it does that sometimes
okay i'll do that, ty
That join lobby ID button only appears if I copy my own lobby ID once I've hosted a game
I can't paste the lobby ID into the lobby chat either. And I've tried typing out the ID and copying it but I can't copy the text in game
Are you in a lobby when you try to join theirs?
Hmmm, thats the extent of my knowledge :^)
It's really confusing xD
@topaz anvil doesnt give me secondary tho so yeah how do you use the warp gate?
ye with the generator
Actually take it to dms for spoilers
sure np
Apologies for the stupid question. I haven't had a chance to do solo stealth. I've only seen solo runs done without them. How do they interfere if you stick to crouching and melee?
how do you mean?
u should learn stealth by crouching and syncing w flashlight.. watch khepri and nuggies yt for "fast" stealth when u are tired of crouching and slow clears
when running enemies instantly awake. when walking, they awake much faster. when crouch-walking, they awake slowly, when standing still, they don't awake.
learn enemy distance, when will a neighbor wake up on melee kill and when not
learn double bonks, learn wake manipulation (flash desired enemy to glow, then kill one and then kill the glower) ...
learn how to deal w remote wakeups (uncrouch, walk charging, bonk, stop, dont crouch)
learn scout sprint aggro (charge melee while walking, tap sprint to induce feelers, walk last steps and wattaaa, stop dont crouch) ... for starters.
well that's misleading
crouching just doesn't wake them up until you're really close
if they're already awake/listening, crouching and walking doesn't make much difference
It's always hard to explain sleeper phases to people
Especially the difference between sleeping and half-sleeping
you don't need to be precise and very detailed for new players though, just tell them small amounts of enemy movement/noise is bad and that crouching is generally more effective but that they can experiment once comfortable
the depth of nuance some peoples' descriptions of effective stealth go into is a little unnecessary when people will experiment on their own once they know the baseline ideas
while that is true
clearing a packed room slowly and steadily, syncing w light and being careful, is a great school. enough hours and confidence kicks in, alltho accidents happen to even the gods. wesley on his hitless r5b1 even chaptered a section "stealth is optional" :)
what usually happens with players is that they get their own ideas and then it's impossible to convince them otherwise
Yep. Like believing that voice chat triggers them.
This, so much this, oh my god this on repeat like 100 Times over. 
lets put the autosentry outside and cfoam the floor infront of the door, win
oh god
Am I the only one that likes to solo kill giants
I used to do that
You do that with shotgun sentry
I love putting sentries outside doors.
I dont think shotgun sentry either
I dont think any sentry
especially with modern mines
Burst or sniper if range allows.
I havent put a sentry behind a door in so fucking long
Cuz modern mines are best mines
But yeah, you usually only do it there's no Cfoam in the team or on door
laughs in EVAL
Havent done eval yet
sometimes an open door room 0 is godly
Eval actually triggered my flight response
One of my mates did that on both B1 And B2. He uhm.. ran out of ammo with it as the very start of the level and I was honestly unwilling to actually resupply him knowing he would just do it again.
Fucking hell
Ik
Thats why you only do that on big waves
You used shotgun sentry during heavy defense
I miss R2D2
With that sweet sweet 10 wave reactor startup
I was just sitting there like, why are you doing this. My mines literally clear the wave for the most part anyway and it only costs one bloody mine to do that. 

but the original question of slow crouch stealth solo.. greatest gtfo lesson there is
why
I feel like mines are a bit similar to the sniper. They're most likely just going to keep lowering ammo for it but the main use of it (mining doors, or for the Sniper killing Giants) is still going to be incredibly strong.
I believe I asked this before but is mine deployer rundown specific?
No
no
Lol
Rip
Bio, c-foam, mine and burst sentry are all not rundown specific
And so is sniper shotgun and revolver
And smg, assault rifle, pistol and DMR
oh, the lovely, mostly system bound, crashes 
Syringes are level specific
You don't need to list the entire arsenal, I just need the mines
Hey. Apologies for the vagueness. I played the whole free weekend guns-blazing. Took me until Sunday to realize I should use stealth where possible. However, I'm not finding any videos of stealth solo runs that include bots
Obviously, multiplayer is an option. But only sometimes, for me
Thats because bots are bad at stealth
They don’t melee often
And when you wake up enemies they shoot and waste ammo
Bots shooting doesn’t wake enemies up
I don't think that's the reason
they actually don't always
Nor movement
Yeah ik
Long story short: bots are broken in stealth
if sleepers nearby are still asleep, and you mess up a melee kill, the bots will try to help u
AFAIK They shoot once it's the last enemy in the room, or the last enemy within the distance they decide is safe (mostly only a thing in big rooms).
As in: they are straight invisible
They don't make sounds even with guns and can hug scouts without a care
nuggies stealth made way before bots but everything applies... except maybe bhop which is gone
Will they start shooting if I wake an enemy, but am able to melee it before it screams?
That's my biggest concern. The bots wake the room
They can't.
I told you already
Regardless of shooting, the bots cannot wake a room.
They can't, they are completely invisible in stealth
They are literally incapable of triggering loud by themselves.
They can sprint, shoot, kiss scouts.
Apologies. I didn't see when I was typing.
Nothing is gonna happen.
Good to know
But they can't sync kill either.
Stealthing is the one thing that you get better and better at this game
So clusters are slightly more of a problem.
I've seen enough on solo stealth that it hopefully won't be a problem going forward, with some practice
Then it’s intuition of when players are gonna kill an enemy
And then it’s enemy rushing
Then walk killing
And then it’s solo giant and scouts
There is nothing more satisfying atm to me than bonking multiple enemies at the same time without any bit of verbal communication.
They can help you chain stun bigs
Ikr
But sometimes I gotta communicate when theres a large cluster
One of my mates does it pretty often with me. The other one.. not so much.
I mean, half of the previous statement is still true.
wha
Yk
i was pinged?
Stealth killing without communicating
ah
Why am I not surprised that you two are friends

Lmao
w<
anyone else having issues with boxes spawning in facing walls?
Yes.
i keep finding boxes facing walls, and before it wasn't such an issue. but now, you can't open them from the back of the box. so there's a lot of resources i'm missing out on because i can't even open them.
Try jumping on top of them
boxes facing wall and artifacts deep in shelves unreachable, #bug-reporting takes 8 seconds to file w screenshot
I've luckily only encountered two thus far and both were on B1.
i've done that, and it's worked on a few of them. but it seems like the registry box to interact with them has gotten smaller. so a lot of times it's like finding a needle in a hay stack to find the sweet spot to "press E to open"
Though one of them was the keycard spawn at the start of the level. 

what the exact limit on the amount of boosters?
20 Of each.
i can not win can i? even a simple statement that is 100% true is complained about
i'm not writing a guide, it's a generalization
but its not true cuz you can still sprint after landing
It's misleading. Controlling glow states is kind of pretty important if you want to actually do a good job at stealthing.
did i say anything about jumping?
you said landing
sprint after landing
why would i not be allowed to something before the sprint
it's still a sprint
you people make me want to use this server less and less every day
that won't have the behaviour you said it would
how is it misleading
it is the most basic of information
it doesnt elaborate on anything else
and you mess it up
Then accurately describe the game's mechanics, and have opinions that are actually somewhat well-reasoned.
just to clarify for me a new player the sleeper going in and out of glow is a normal behavior that is unaffected by direct input by me.
i have so many mean things i want to say right now
but saying them would get me banned
Edgy.
Depends, certain actions can cause glows but enemies will also glow at random.
going to awaken the wolf
Flashlights and standing movement, mainly.
Movement noise and light
ik about hard and soft actions abit but the main thing was the random glow. ty
Shooting hitting the ground killing a sleeper
They randomly glow yes
You can synchorinize enemies by flashing them
Synchronize
You actually want to cause glows intentionally, btw. If a glow starts, and is preventing you from moving, you usually want to force everything around you to also glow so that they all stop at roughly the same time.
^
W/out alerting anything, ofc.
thats something i need to get better at to stop long range alerts. also dealing with scouts
Comes w/ time.
Definitely consider how much information you have in stealth.
Check dark corners, try to remember where most of the enemies around you are located and check if you synced them properly.
ight
you can also grab bio to access this info easier
bio is ineed useful
please do
bio gamers
it's unironically better for people to learn by themselves than for someone to mislead them
somebody told me you had to do the final door and the case remover thingy at the same time on b1
i was like who told you this
To be fair
It's easy to come to this conclusion
The flier attack comes out of nowhere
And people in panic can easily decided that they are being forced to leave right now
thats fair
well as long as there are no funny alarm you're chilling
With this game you can never be sure what is an alarm and what isn't
For all I knew those fliers would spawn Indefinetely R6B1 style
as a rule of thumb the missions get harder as you go down? if yes then i shouldnt use those as solo practice right?
or you could 😎 and try to solo a bit of the level
don't try to practice on C3 tho
The C increases the pain significantly
Especially local C. Lots of bad news coming from C1 attempts
heh yeah i tried to do c1 solo. it didnt go well
I tried with people.
I didn't even reached the part people are really complaining about
skill issue?
We did wake up Z23 and had to fight for our lives, spending precious resources. So... Yes.
Also, aren't you supposed to be sleeping?
with how GTFO works it's more surprising that the flyer wave wasn't infinite
"complete objective, infinite alarm starts for no reason" is something i've been taught since R1
how do you activate the air filtration in c1 im mid mission and cant figure it out
terminal command in.... zone 23?
yeah
Tackling Zone 23 is almost more dangerous than just dealing with the fog 




It's a legitimate option. The game wants to be sure that you're either at a certain skill level in stealth or you're able to tackle the low visibility of fog but be okay.
It's not that hard to stealth it unless you get really screwed over with spawns.
Unfortunately I am not.
I got screwed over with the terminal placement. It was tucked away in an odd corner so we wasted a whole lot of time circling the area, around the big bois. Got very impatient.
then go ahead and disable that fog
How many checkpoints are there normally in each level?
Varies wildly.
got it
Usually 1-3
okay, good... the 3-checkpoint levesl are a kind of too long since we all have kids , jobs, spouses etc
welcome to gtfo
Checkpoint count is more about level difficulty than length
bought the wrong game, my man
damn
I can afford 1 level attempt after work hours
well
2 hours could be 3 long level attempts without checkpoints
i've found that this game really gatekeeps, its' weird
we all palyed hunt showdown a lot, and there were a lot of gatekeeper-y types there too. we like a hardcore time, just not soething that is unable to complete with busy modern life
Checkpoints allow you to get a lot more done
Ask the devs about their amazing vision, i suppose
Easier levels take about 30-40 minutes
The longer ones... Its like actually being deployed IRL
We take average times
maybe this game just ain't for us
if you could load checkpoints after taking a break that'd be fine
High chance, yes
this game is fucking brutal and devs show no signs of stopping
Hell, previous rundown was criticized as being too easy
we like elden ring. we like even more arbitrarily unfair games!!!
2 hours levels with 20 secondary objectives?
it's just time
Hell yeah, sign these people up
time that you can't get back
it's fine if we keep failing
but you can take a break, re-rack, and do it later in other games
ACtualy legit point.
FromSoft preffers to reset your progress by about 15-20 minutes
not fucking 40...
To be fair fromsoft compensates instead by doing it about 3-4 times in a row, so
from soft games aren't hardcore
Depends
ok, so what is hardcore then? lmao
Meatboy
Resets all progress on death
that's the main difference. if GTFO was even more hardcore with its difficulty, but you could take long breaks? that'd be fine
time does not equal skill
People do suggested like 20 times that checkpoints save between sessions
Make progress, leave, comeback
that would be perfet
damn
I'm scared to think what trying to save them between sessions would bring
so it doesn't really matter your skill level, you can only be good at GFTO if you're a child who has infinite free time, got it 😛
/sarcasm
wowowowo
also you have to be single and not have a real life social life 😛
(again, sarcasm)
uh oh
anyway, you seem y point
it's just annoying because you can play tarkov and then die and take a break
But for real - this is not a "quick come and gone" game, that's for sure. I can only afford it on weekends.
damn
If you need something more... Accessable - i can only recommend to reinstall L4D2.
I still occasionaly play it during late evenings before sleep
And don't even get any headaches, aint that amazing
Unlike this masochist simulator
Alright and what stops you from taking a break in gtfo
If it's because you don't want to lose the checkpoint then i feel you're thinking of checkpoints wrong
Lost progress
They shouldn't be some sort of hard to reach continuation point for the rest of the level, where your initial goal is to just get the checkpoint and then think from there
Unless you died to begin with
We're talking exit points
Where you can actually quit the game
GTFO has them pretty... Spaced out.
Ok just quit and start the level from the beginning
That's how it was done for 5 rundowns and it was perfectly fine
"just throw those 40 minutes into the trashcan"
yup
are you not learning during those or something
Your 40 minutes could be 20 minutes next time cuz you know wtf you're doing now
True, but its still prefferable that THE GAME offers that exit point, rather than have you ALT+F4
In GTFO there's pretty much exactly 2 exit points: success or death
Which actually perfectly goes in line with game's motto, heh
Evaluate whether you have enough time for a run before starting it?
Already on it
Can't play it after waking up
Only after work
Actually i should be playing it right now
But i'm lazy and once again stuck in procrastination loop
Gonna break out of it in 20 minutes
Like
You can't quit a csgo match after starting and it can take 60-90 minutes
People don't seem to have a problem with that
They did
CS:GO introduced shorter matches
only 15 rounds instead of... What was it before? 30?
8 years after the game released lmao
Yep, still done it though
Much less headache and suffering ends sooner
"Come on, MF, shoot me in the head with AK47 again"
That's unsportsman-like and dishonorable
Both of those are options here as well but we're not talking about that rn
I also once was a DOTA player
Now that thing...
Basically you need 90 minutes prepared before hand either way
But the actual match can take from 15 to all the way up there
They also introduced super quick matches
Although it seems to be a meme mode, from what i remember....
To be clear: that's not a point, i'm just rambling
True.
And there is an expected amount of runs you can do in that time
Unfortunately this is where we just have to go and officially say that this is gatekept gud
If you can't do that - simply ain't a game for you
Have 20 minutes, need 40 minutes, just end 20 minutes early ggs
Nothing can be done, unless devs will have a sudden change of heart.
What's the point though, then?
Although that's just my style, either i commit or not - no half-assing
Idk how many times I've quit mid run but gtfo is built around repeating levels
Regardless of whether you like that
But what can be done... Gonna have Raylot carry me again
Since it's not the convo rn
We're stuck with 4 cells in C1, idk how many cells are there
that's it
dont you just need 1
Pretty sure ur meant to ply for a month and then wait for the next updatr
Not what i meant
Gtfo levels aren't built to be cleared first try
You're supposed to repeat them
Die, repeat
Quit, repeat
What is the D1 Overload Objective
No difference
Yeah
The game's motto is "work together or die together", not "work together or quit together"
Checkpoints made the game bit worse
SURE
If you die
You don’t have to restart absolutely everything
But
That's a major plus
It forces you to stay in that level longer
Think about it
You could be stuck retrying that one part over and over
Had that 3 days ago
Only forces if this is what you see checkpoints as
Ye
Me and some boys did B3
It took us... Let me remember...
about 4 attempts to beat the finale?
It saves time cuz u don’t have to redo the level but you keep having to redo the same part
All tho
I understand having checkpoints for CERTAIN
Area’s
Like that C1 end thingg
On 4th attempt we FINALLY understood the path and got it done
Thats totally fine
this would be nice
I just don't like checkpoints because everyone just wants to bash their head until they win rather than conceding and being more efficient next run
Does the new 4th guy inherets previous 4th guy's ammo count?
Or can he start a lobby by himself?
The logistics of it don't work out, I would argue that you could only recover it with the same group, but even that would bum people out.
But it would be nice
or, I wouldn't mind if missions had no checkpoints but were shorter on average to compensate.
For me, I am mostly fine with how long missions take because I'm not really losing out on anything by not winning. It's not like a grindy live service game where I only get 50% XP if I lose. There is only a reward for winning, and even then it's just cosmetics. I want to win to win. I enjoy playing the game even if I'm losing. Spending 40 minutes losing or 40 minutes winning doesn't really make a huge difference to me.
How about this: forfeit the checkpoint, but get extra resources. Like 4 charges of each refill or something.
bruting a cp can bring a win as everyone knows by attempt #6 on what to do exacrly, where the ammopack is, what room has the scout etc etc. defeats the idea somewhat. should completely randomise forward, imho.
If anything, the "OH GOD WE'RE FUCKED" feeling of being 30 mins into a mission where someone has 20% health, someone has 10% ammo, and you used up all of your C-Foam in the last alarm, is kinda the joy of the game?
And then when you go on to win from that? 🤌
PRetty much my B3 experience
I was already advocating for calling it quits, but the other 2 guys persevered
And so i just hugged my precision rifle a little harder
Felt soooo good to win that
The suffering wasn't in vain!
was it overload?
yeah no wonder cuz that precision rifle against overload ain't gonna do shit
I'm scared to even imagine
cuz ||chargers||
I actually had the key on me
Could insert it at any moment
I was hoping to get some secondary done there
But quickly realized it wasnt an option
Shit's baaaaaad
Is it a good idea to buy gtfo if I have:
Intel Core i5-3570
Nvidia GeForce GTX 960
8 GB RAM
Would I be able to run this on at least mid settings without lag?
theres a dude in #pc-build-help-and-tech-talk playing on a 970, 75fps all minimum
It just barely holds 60 FPS
all good except gpu
But actually... They optimised it grealy in R7
R6 was way worse
Although B1 still stutters for some reason
Those Plants are unoptimised
those trees have leaves in the <trump> billions
The 970 is a real good card. I was using one up until this year, getting 60 with decent settings on most games.
plenty of places this rundown where i drop from 144fps to 90 and below
and the game also has stuttering again if its been open for a long time
Oh well, now I have a reason to buy gpu
Prices expected to drop somewhere in 2023
i really think you could do some epic speedrun strat because when you stutter in this game it lets you clip through shit
like r6dx mid terminal fence. and fall to death, all the way. :)
How is C2 overload supposed to be done ? Somehow did it with no fog and no error
Like what’s the order of events for a C2 PE
Intended is most likely during 3 and 4
But they don't lock you into it so it's piss easy during 5 and 6
do you get rewards for max prisoner efficiency?
Lmao just look north that seems to fix it
what do you mean? entire levels of r7 are unplayable for me and my friends because of terrible optimization.
we didnt have a single issue in r6 or 6.5
which got a lot of bad rep with Destination, but it was never a problem with us
does the new thermal sniper one shot scouts?
From behind - 100%.
From the front - not sure.
What are your specs, Frostty?
it does, as does the high cal pistol
R6 ran great for me, R7 put my pc in a headlock lol
granted my top of the line spicy pc build is uh, 6 years old now...
Exactly the opposite
I gotta agree with frostty, had no problems last rundown, but this one I crashed 2 times and my friend a couple of times
ive noticed that too, the game is harder to run this rundown
It’s still easily playable, but bit buggy sometimes
Horrble performance all around in R6. Even A1 was stuttery. R7 is much smoother.
No idea what they did.
Although... My FPS locker went from 90 where i had it before to 130
R7 runs better than R6 for me.
to be fair R7 got a lot better for me recently, which likely means the issue was on my end
But that cant be it, can it? My minotor is 60 HZ anyway
Weird lol
cell bug has cost me a run and almost 2
more than minimum on steam.
1660ti, 8gb ram, amd fx6300
minimum
i can still get 60fps
if it works it works
cpu magic. making miracles with nothing
but its not just me anyhow. my friend has a stronger cpu than i do (who doesn't?) and have same issues
Usually how much time until new expeditions/a new rundown comes?
if i wanted to get to a scout solo repetitively what would be the quickest way to do so??
fastest last rundown was b2, idk about r7, sorry
I dont really think there's one this rundown
But how much time it usually takes to complete a full rundown? Dont you run out of content until then?
me personally? about 2 weeks
this isnt a game you should binge
you complete it with your friends then play something else until the next content drop
I see
its an event twice a year
Well i guess its better so you dont experience a burn out
why do you say that
I mean R7 is my first one and i did A1 and B1 in 6hours, idk how much time it will take for the next ones since they are supposed to be harder
its very, very hard
Yeah it is
if you are going in fresh there will be a lot of time learning and trying levels until you succeed
i never finished d tier of my first rundown, r1 two years ago
I can't imagine playing this game without friends you can trust lol
every rundown after that that i played aside from r3 i did 100% though
there are also a lot more experienced people now, just as of nature of the game going on for two years.
b2 took me and a team of veterans around 3-4 hours
so it will take less time to complete than past rundowns
if you are playing with randoms
with like 10 or so checkpoints resets
Uh i guess its double that for me
I started 3 days ago
i'd say if you are new and can clear c1 by about a week or two after release, i'd be confident you'd be able to finish r7.
it would take about that long for oyu
Me and my friends are all noobies but we got the brains
for reference r7 released on the 16th
I'll see when i get to it
Or IF i get to it
some of the levels, and pretty much ALL later levels demand 2-3, to possibly 4-5 hour long play sessions to complete depending on your skill as a team
B1's final part was very stressful and hard died so many times
of my 21 hours since free weekend id say most of them were spent on b1
ive finished it around 6 times now
Heh
Damn, well its going to take a long time to complete the whole rundown as a newbie
again, it really depends on who you play with and the nature of that
Took us almost 2 hours to beat B3, includeding about 4 checkpoint reloads
main only
Level's cursed
Btw what's up with the other levels other than the Main ones, how do you get to them
just you wait for the ||two tanks, chargers, and charger giants in a blood door in e1||
As long as its not poisonous fog - i'm fine
its much worse
Fog is pretty much my only weakness
its bullying the players
||and that blood door is literally one of the first doors!||
I spent 30min trying to find the Collector Case in b1 in the fog while it was the whole time next to the door
That is why you should learn how to use terminals
you can ping it on terminals
ping collection_case
like that ^
Yeah we figured it out later
We didnt know how to use the terminals
if you type 'commands' you can view all commands on terminals and it says what they do
and you can press TAB to auto complete
all settings reset when r7 launched, could be something related to that
good day
Secondary and overload are unlocked with bulkhead Keys most of the time. When you'll see it you'll know
B3PE is the same but in fog 😅
is there a lore-wise explanation on why scouts become immune when they are charging?
What would be a good expedition to go into to practice stealth killing Scouts? One where scouts appear as early in the mission as possible?
c1 u can get to zone 23 with no alarms, where there is usually at least 2
Cool. Thanks. That's where I was gonna try it but I wasn't sure if there were any later ones that like, start you in a room with them or something lol
i havent passed c1 yet because im not gamer enough so i wouldnt kno /shrug
me either 
I doubt anyone thought that far
I know i read the "how to matchmake" channel on how to join someones room. But idk if that means i just need to copy the code and the game automatically notices the code?
B1 is a nice level if you're about to do a class 3 before hand, in which you get 3 scouts
yes you'll see a 'join lobby from clipboard' in the left of your rundown tab
the guy is right there, why not silence him forever before he shouts?
evolution
playing around in C1 now, I think I've got it
I was sprinting up to them before
when you need to walk
if an enemy is stuck in a wall, is there an easy way to despawn him? I've heard things about being far away from them making it despawn
you'll just have to bio tracker him
from playing C2 you'll have be either extremely far or there might just not despawn at all
-C1 has the most scouts before any alarms, but they're in a zone with a ton of bigs so it's not the best place for a beginner necessarily.
-D1 has scouts mixed in with normals if you open Overload, so that's the best place to go if you want scouts that are in packed rooms.
-D1 Main also has scouts mixed in with special enemies ||mainly shadows||, although that's less good for practicing scouts and more-so for practicing dealing with said specials.
-B1 has scouts early on that are either alone or in lightly populated rooms, but you need to do a class III diminished alarm to get to any of them (grants you access to three scouts). Very easy with bots, though, as long as you understand alarm set-up well enough.
awesome overview. thanks!
Despite the alarm, I think B1 is probably the best starting point for getting the scout down specifically, and then D1 Overload is a good way to try to master scouts paired with more general hard stealth.
so i got the code copied but I cant see the thing. where is it supposed to be exactly?
the picture should be in there
If I made a LFG, which ones to copy in order to join in-game match, the lobby ID or the discord link
send people in your call the id instead of putting it in LFG
Does anyone have problems when loading into a game when youre not game host and then see after images of dead monsters and sometimes doors apear to be closed but youre teammates can go through it but you cant??? not sure what to do
epic ultra desync
that's desync, and probably at 500 - 1000 pings
Oh damn is there anything i can do
me and my team are on c1 and struggling to develop a strat
we used all our cells but are at 6/9 glps
is there certain zones we should go into?
or certain doors we should use cells on?
||every zone has 3 glps. Look for them on the terminals. You should also get 4 cells in total||
ive seen some people suggest plugging in the two cells at the start, doing both security scans, then going through one then the other and using the last cell in one of the zones to get the final 3
You've either not used all of your cells or you didn't collect all of the GLPs in the zones you visited.
C1 is soft-lock-proof.
to unlock E-1, what do you have to do?
Beat all Main objectives iirc.
for c1, after the "encounter" do the waves continuously spawn?
we're trying to reach the extraction point but struggling
we can't develop a strat and keep going down after the "encounter
yes its continuous
the games i had we just ran past enemies and cfoam the door behind us
go fast
Same except we just mined and also we kicked bishop
Last second the snatchers took me and Lindsay and excism was panicking with a bunch of strikers and giants around him in the extraction scan
I got grabbed at like 80% on the extract and I was trying so hard not to slam my keyboard
Thought it was gameover for sure
when I did it, we pressed up against the door leading to the exit (they cant grab from behind if there is nowhere to get behind us from) and put sentries down on either side of the room.
play with different people or get better internet
mans game is having vietnam flashbacks
trykng that now
I'm kinda new to the game. I put in 10 hours and I'm still confused about what "1,-,-,-" means. Can anyone help?
yeah
/ denotes different vernacular for the same thing
main/high, extreme/secondary, overload, PE/Prisoner Efficiency (all objectives in the same run)
1,-,-,- mean the mission only has a high sector
it also means you only have 1 high clear
1,0,-,- means
you have 1 high sector clear, zero secondary sector clears, -,- means overload/PE are not present on the given floor.
PE is only present when all the sectors are possible on a floor.
so if my game bugs out, as in my friend and i and our 2 bots die except for one who stands there no ammo apparently dead, and we leave the game, can we go back in from out last checkpoint
No
@shrewd dirge so how do I know what missions have secondary objectives or something like that cause I know A1 doesn’t but for example how would I know B1 has secondary objectives?
from the rundown screen, click a mission without entering it, then wait for the animations to finish
also read the flavortext for an idea of what the floor will be like.
fog, spitters, ammo information, enemies, etc.
will do
How difficult is B3? What is the approximate duration, considering the team is decent.
- Such icons will indicate the objectives. Main icon is not in discord.
- secondary.
- overload.
- PE (finishing all the objectives in one run). The icons will appear as one of the description if you click on the mission
I think around 50-60 minutes
PE is 1:10 to 1:30 assuming you know everything there is
ofc blind runs are going to be longer
can people connect to your lobby if the game's already started with 3 bots?
yes, as long as the slots are NOT set as bots only, people can join anytime.
as in with the invite code
Yes
cool ty
Just make sure they don't join during the full team scans cause the scan won't progress until they drop in.
burst is better than shotgun blind right
or I guess I would like to know comparisons for both general and blind usage
Burst and sniper are both just plain good, sniper is probably optimal if you have a proactive bio.
how bout shotgun
It's just okay.
Low ammo.
Maybe if you expect to have lots of tool
but don't take it blind.
Burst doesn’t have symbiosis
but its still strong right?
ah I see
Proactive bio = sniper
Otherwise burst
so if you have a bio main on your team sniper is the way to go?
okay god it
what does the increased efficiency on the desc mean
They use less ammo
how does that work
I already updated it on the wiki so I don’t have to paste a wall of text here if you are interested
oo send please
dusk
It lowers the bullet cost of of shot so it takes less ammo out of the sentries inventory
No but
me when the sniper shoots a bullet but the display stays the same
Literally this
Sentry pages are updated with stats too
I get it but don't get it
those air bullets go zoom
do you know the time changes for sniper
It’s on the sniper sentry page
2.8 > 1.4
~1.4x ammo, too.
Vemon Symbiote goes kinda crazy
Math is weird
Basically upgrades your sentry from a level 1 to a level 3. Now all it's missing is the rockets
basically playing bloons at this point
150/(13 * 0.285 * 0.7)
what that
Calculation for the bullet cost vs pinged targets
ah
Thank you, the game is so confusing. Still learning it
x7
yo who tf ddosed my server i cant start or join lobbies :'
how long is b3?

main icon is in discord aswell🙂
In B3 can you "dodge" the ||infected fog||? Or the only way is ||fog repeller/definfection kit||?
the only way to avoid fog is by using fog repellers
else you can just Cope.
you can always check for disinfect items in the level.
some parts you can potentially jump around and avoid the fog
Yeah, i just hoped you can get better results if you are "smart" (today i tried for like 30 minutes some shenanigans with the fog just to find out if im just missing something)
nope, it's mostly using repellers and fast stealth
Looks like i just need to be faaaast boi and use repellers
or you can shoot up all the rooms 
Sad but at least a nice new thing to see, i was worried every level will be same but every level so far adds something new which is cool
anyone knows if the ai of the enemies changed from r6 to r7?
Right, I’m still kind of new, how does one use the terminal?


