#gtfo-related-questions

1 messages · Page 611 of 1

tight drum
#

I thought I was hiding it so subtlety

craggy pier
#

😉

#

great game am i right

tight drum
#

eh i mean depends how it works right but it seems a little old school.

#

i want my sci fi weapons.

empty hatch
#

Perhaps but we also have a bat

craggy pier
#

crowbar for melee when

tight drum
#

it's a pretty weird bat but yeah.

empty hatch
#

That was my thought too though. It might not fit in the atmosphere of the game

#

A dope bat you mean

tight drum
#

Also devs don't want to make a long range silent option.

#

stealth is an important part of the loop.

empty hatch
#

Yea

craggy pier
#

spear is a long range silent option but people deny it "yUo NeEd ThE bAbY sPeAr"

empty hatch
#

Lol

tight drum
#

still less then 2 meters.

#

which is worse then every gun in the game.

empty hatch
#

So any idea what happened to the OG enemy locator sensor thing?

#

The radar

craggy pier
#

cant tell you what that is

empty hatch
#

Yes yes

tight drum
#

it's still here?

#

What happened?

empty hatch
#

In the first trailer for the game among many things the bio tracker was very different

craggy pier
#

thats a weird way to refer to it

empty hatch
#

I couldn’t remember the name I’m sorry lol

tight drum
#

wasn't about enemies.

empty hatch
#

What did it do?

craggy pier
#

mapper?

empty hatch
#

I mean yea but is that all?

#

Guess that’s why it was scrapped

tight drum
#

it mapped hallways that you weren't in I'm pretty sure.

#

Wasn't good enough to warrant bringing I bet.

#

But maybe it'll come back who knows.

empty hatch
#

Would be epic if it mapped enemies as well

#

Maybe it’d be too easy if it did that

#

There’s fun in saying “ 2 on the left and 4 in front

tight drum
#

definitely looks really cool.

#

I'd like to see some version of it.

craggy pier
#

oh that very cool

empty hatch
#

YES ITS SO COOL

tight drum
#

I'd love to think of a reason to do it though.

#

Maybe make some reason why you need to know the layout of a room?

#

Maybe in pitch black darkness? if they made an extra sensitive light based enemy?

empty hatch
#

It would have to be rundown specific probably

#

Yea

tight drum
#

Or just have it be a consumable?

#

like fog reps or somethings

empty hatch
#

And made it so that that room changed when you left and you were forced to cross it multiple times

tight drum
#

Because once you make it a tool the problem comes that it has to compete with every other tool.

empty hatch
#

It would be a fun way to include some Easter eggs though for sure

tight drum
#

I'd be all for it.

empty hatch
#

Then yea maybe a consumable

tight drum
#

it's a very cool effect.

empty hatch
#

It’s epic

tight drum
#

I'm all for more tools though. Another sentry just sounds bleh.

#

Unless it's totally different.

#

So if they thought of a way to make that tool really essential for some missions... id welcome it.

empty hatch
#

Ooooh! Someone had an idea about a level where your flashlights get disabled somehow

#

Maybe that would be the level to put it as a consumable

#

Not the whole mission disabled just certain parts

craggy pier
tight drum
#

Maybe have a reason not to go in a certain room? So you have to use the mapper to check which rooms you can go into

tight drum
#

Something new.

#

Sentries are getting old.

empty hatch
#

Grenade sentry

tight drum
#

i mean they're good but...

craggy pier
#

hand-grenades ples

tight drum
empty hatch
#

Lolol

craggy pier
#

maybe and maybe not

tight drum
#

:l

empty hatch
#

Hand grenade but it has the same effect a scout does

craggy pier
#

if there are cfoam grenades then there should be explosive grenades, just sayin

rigid sinew
#

cfoam sentry 😏

empty hatch
#

Hahaha

rigid sinew
#

This is my kingdom foam

tight drum
#

hel sentry:)

rigid sinew
#

hel 🧀

empty hatch
#

If we’re doing hand grenades we might as well do destruction physics right? You’re playing C1? Not anymore you threw a grenade and fell to E3 good luck!

craggy pier
#

E3 of 2018? damn

empty hatch
#

Haha nice

#

I like your funny words magic man

tight drum
#

That first trailer is just so good.

#

More stuff to make the game like that.

craggy pier
#

on a serious note, a new tool that distracts enemies for some time would be something

empty hatch
#

Yes. What ever happened to the tentacle at the end?

rigid sinew
empty hatch
#

I mean obviously plans change but I’m curious if there’s a different answer that we know of

tight drum
#

I believe that was what was known as the snatcher.

#

at least thats what people say.

#

everyone always hopes for it in the next rundown lol.

empty hatch
#

Ahh so I’m not alone. Good

tight drum
#

The game really could use some cool mechanics like that thing in dead space that just won't die.

#

i think that would be so cool.

#

Something That just won't die no matter what.

empty hatch
#

Maybe some flood spores from Halo

tight drum
#

Not a halo player.

empty hatch
#

Aw

#

Google

tight drum
#

oh spooky

empty hatch
#

I was joking but thinking about it that would actually be awesome.

#

An enemy that follows you and kamikazes in your face, dropping mini Infection inducing enemies

#

They don’t do a whole lotta damage but they drive your infection rate up

icy nacelle
empty hatch
tight drum
#

so you leave it's body there and then come back through later and it's gone... with footprints leading away.

#

So it isn't just unkillable

empty hatch
#

And a trail of blood up the wall

tight drum
#

like the scout or mother.

icy nacelle
#

I mean it's understandable.

tight drum
#

every other enemy just runs straight at you.

craggy pier
#

spider type enemies or parasites that latch onto sleepers that make em stronger or behave differently

icy nacelle
#

I just think unkillable stuff isn't that fun tho, they quickly go from "Oh I can't kill him, that's concerning" to "Oh my god why are you here again".

tight drum
#

it's easier in a story game like RE2.

icy nacelle
#

Ye, especially because you can have a satisfying payoff when you finally get to kill the thing.

#

But I'm not sure how you can bring that into GTFO.

tight drum
#

in gtfo all enemies need to hold up on their own without a set piece

#

mhmm.

dry pumice
#

I mean... I think they can do that.

icy nacelle
#

Because something-something you have to progress to a point in the level before you can kill the thing sounds neat on paper, but dunno if it would work in practice.

dry pumice
#

Golden path story. Some op creature keeps harassing you every mission and then in E1 you finally murder it.

craggy pier
dry pumice
#

Of course balancing encounters with it will have to be reeeeeal careful, but it can be done.

tight drum
craggy pier
#

well its just that they are lore heavy

tight drum
#

Just make some levels have more story.

dry pumice
#

I like golden paths, makes for easy target.

craggy pier
#

i can see why u would feel that way

tight drum
#

Why make a whole separate thing because of it.

dry pumice
#

I'd rather D4 not have any actually important information, thanks.

tight drum
dry pumice
#

Or E4, whenever that becomes a thing.

craggy pier
#

well i think the story should be built piece by piece , not having lots of blocks of story in each rundown, kinda kills the atmosphere if you will

tight drum
#

Also D levels do have important information anyway.

#

You definitely missed logs if you didn't do D levels.

dry pumice
#

Tfw you have to git gud to complete the lore LMAO

craggy pier
#

well if the story is something that u can conclude from something happening rather than reading logs or listening to audio files in D levels if thats better

dry pumice
#

To be fair every video game is that by default, but still...

rigid sinew
#

A1 tank surge PirateSimon

tight drum
#

like R5E1!

#

Such a cool moment.

dry pumice
#

As long as there is like 4 km between their spawn point and the players - why not.

rigid sinew
tight drum
#

if the hardest level doesn't have something awesome and new at the end then come on.

dry pumice
#

Cool apparel - sure.

empty hatch
#

What if for the first few levels you only hear it as background noise then eventually it makes a grand entrance and chases you for a level then goes away

dry pumice
#

A super important log that explains EVERYTHING - no.

tight drum
dry pumice
#

It's a hard line to draw but it's there.

tight drum
#

That would have been more lame if it was on a way earlier easier level.

dry pumice
#

I can see that

tight drum
#

it isn't even about direct story.

#

D4 has this whole mysterious alternate reality mechanic.

#

That's awesome.

craggy pier
dry pumice
#

(not canon though)

tight drum
tight drum
#

mmmmm

#

You drop this crazy revelation and ohh it isn't cannon

#

A new crazy enemy on E tier that reveals something about the sleepers biology by its appearance

#

Whatever.

#

it's cool.

indigo quiver
#

what's with the flickering red... thing at the top of the rundown screen?

dry pumice
#

Rundown is to end soon

tight drum
#

with numbers and letters and all that.

tight drum
dry pumice
#

By soon we mean a couple of months

tight drum
indigo quiver
#

yeah, I shoulda expected that, but I saw the numbers 6/16 in it

#

so who knows when we are getting it

tight drum
#

Just random numbers.

dry pumice
#

Are 10c Americans?

indigo quiver
#

Swedish

tight drum
craggy pier
#

its not like you're dropping a halloween dlc for fnaf 4 and saying its not cannon, you'll read that and be like ok thats fine. saying that alternate reality isnt cannon in is mind boggling

dry pumice
#

Or are they normal people with dd/mm format?

indigo quiver
#

so the 16th month 6 day is obviously when we are getting it 😄

pulsar sage
#

next year then

empty hatch
#

Shoulda seen that one coming

#

That Revurary

tight drum
#

in R4 they dropped the countdown a week after the red thing apparently.

indigo quiver
#

yup

tight drum
#

So if they do the same thing we'll know soon

indigo quiver
#

when did this one start appearing?

#

havnt played in a bit

tight drum
#

Yesterday

#

i'm fairly sure.

craggy pier
#

i saw it on tuesday

#

nvm it was yesterday

tight drum
#

Oh really? maybe I'm wrong then.

#

Cause the devs posted it on twitter yesterday

empty hatch
#

Just got a lobby with three dudes all wearing red. Where’d that color come from?

craggy pier
#

apparel from reaching milestones

#

got mine when i finished extension levels

empty hatch
#

Oh ok

#

It’s sick

craggy pier
#

there are other color apparels that u can get

#

if ur lucky enough

tight drum
#

Red one is for all main levels.

#

Well I don't know how it works with the ext.

empty hatch
#

Oh gotcha so I’m not getting that yet

pulsar sage
#

10 main sectors

craggy pier
#

ah

tight drum
pulsar sage
#

well you have to do them but just the main

#

not secondary or overload mission

tight drum
craggy pier
#

i got mine after dx, c2 d3 d4 was left on the menu

pulsar sage
#

idk if there is anything for 13 mains at this point

craggy pier
#

is there a purple color? would love to have that

pulsar sage
#

yeah there is

tight drum
craggy pier
tight drum
#

There is?

#

What's it called?

pulsar sage
#

gimme a sec

craggy pier
#

and can i get it doing secondary and overload

tight drum
#

There's a cool dark blue one for all overloads

#

looks kinda like purple.

craggy pier
#

got pictures?

pulsar sage
#

miracle

tight drum
#

it's my favorite one.

pulsar sage
craggy pier
#

there is 6 secondaries right?

tight drum
#

yup

pulsar sage
#

yeah

craggy pier
#

so i need to do all for a chance to get that purple apparel

tight drum
#

B2 C2 C3 D2 D3 Cx

pulsar sage
#

only 5

tight drum
craggy pier
#

so i need to do c2 c3 d2 cx secondary alright

pulsar sage
#

they did not update the rewards for each sector just added one reward for completing all extended lvls

tight drum
#

Because there's literally no incentive to play Cx

#

secondary

#

Because you get nothing.

#

No point:/

pulsar sage
#

we just did it to have it done

past mesa
#

i mean cx secondary is the best part of cx

pulsar sage
#

i mean you dont play for apperal only

tight drum
#

No of course not.

#

i don't even generally like apparel more then just having set characters like before.

#

But if you're gonna have it.

#

Do it right.

pulsar sage
#

i get what you are saying

tight drum
#

it isn't a big issue at all I agree.

#

i wouldn't care at all if they did the same thing but fixed other issues

tight drum
#

Secondary is underwhelming.

#

it isn't really harder then the rest of the level.

#

feels as though they just cut of the end bit and made it into secondary.

craggy pier
#

if you know where you are going then yes, its quite easy

pulsar sage
#

i dont remeber what it was tbf

tight drum
#

it's a weird ending without secondary too. Should have a big final event.

#

But it just ends.

tight drum
pulsar sage
#

oh yeah

#

that was fun actually

tight drum
#

I was disappointed when I put the cell in and it just ended.

#

The pacing needed a boost at the ends.

#

But yeah it's neat. I enjoy the concept.

#

still think the rest of CX is better though.

spark wolf
#

the big final event its the lore

#

both a lore scan and a terminal with audio from players

#

thats why its kinda chill in there probably

empty hatch
#

was running BX with some randoms and a titan one shot all of us 🙂

#

cool game

craggy pier
#

after the first alarm you dont have to do anything crazy, should play safe

empty hatch
#

they were trying to speed run n shit

craggy pier
#

probably bad at dodging 🤔

empty hatch
#

yea

#

oh Idk if I mentioned it but it was all 3 of us at the same time

#

he just pulled out his broom and swept us all up

craggy pier
#

thats weird

empty hatch
#

we were low already from an alarm door

craggy pier
#

you sure it was 1 giant?

empty hatch
#

yup the rest were asleep

#

he just did one move and we were all in the same spot trying to melee him

craggy pier
#

ah he melee'd

#

i thought he licked you

#

then yes, a giant can do 80% of your hp in 2 swings

tight drum
#

Lore is important.

#

But it doesn't replace gameplay.

spark wolf
#

there is still gonna be a moment where it happens

#

what does it matter when it happens

#

it's not replacing it

#

it's just in there

#

at the end this time

#

it's literally the same on C1

#

you finish the hard part and then get some lore

#

what does gameplay balance have to do with it

tight drum
#

? it doesn't? I don't have any problem with the lore in Cx i have a problem with the pacing of the gameplay. You brought up that the gameplay is "chill" because of the lore. And I think you're probably right. But I don't understand why we can't have both the lore we had and have a high point for an ending.

spark wolf
#

you did

#

you just have to consider the part before the log as the ending

#

similar to C1

#

you can see the T scan as the ending

#

gameplay wise

#

for CX you can see that S alarm as the ending

tight drum
#

right that's what I'm saying. I don't like the ending. That S scan is easier then almost every alarm up until then.

#

C1 has a great high point before it ends.

#

The first T scan intro is amazing.

#

The S scan really isn't that bad.

spark wolf
#

disagree because you do nothing for the first 50% of the T scan

tight drum
tight drum
spark wolf
#

i meant without tools

tight drum
#

C1 is easier.

spark wolf
#

without any setup the first 50%, nothing happens

#

you're just walking

tight drum
#

There are some flyers but yeah it isn't terrible at first but honestly that T scan is long enough that it doesn't matter. Plus it's the first time it appears and the setpiece is really cool.

#

i'd say that the T scan isn't really much easier then the class S

#

But the rest of Cx is much harder.

spark wolf
#

then they just needed to make the part before the lore stuff harder

#

which applies to just a lot of levels in general

#

where the ending could be more difficult

tight drum
#

isn't it weird that Cx is hard hard hard medium? doesn't seem like Cx ever reaches the climax.

#

Hmm maybe C2 is good C3 is good on PE. D2 has a great troll with that charger scout.

#

it isn't just about difficulty. it's about difficulty in relation to the rest of the level.

#

I don't know how I got to be the person criticizing Cx. it's probably my favorite level out of D tier.

#

it's good. I just think the pacing could use a little boost at the end.

spark wolf
#

well does it have to be the last thing

#

you could also just see the whole process of getting those terminals unlocked and entering the commands as the climax

rigid sinew
tight drum
tight drum
#

with all those voices overlapping?

spark wolf
#

well it also built up to lore with the 1 locked terminal being in the hideout

#

and having interesting log

rigid sinew
spark wolf
#

on first playthrough didn't even know about that room so got into there with the lights off

#

seeing the ripped open sleeper going into it

rigid sinew
spark wolf
#

then finally getting that term unlocked, turning back on the lights and seeing things properly

#
  • the log
#

it felt pretty huge to me

tight drum
tight drum
rigid sinew
tight drum
#

That'd be cool if it only opened up after you opened that other door.

rigid sinew
#

hmm

#

idk I forgor

#

my memory tells me class 3 :troll:

#

in any case the point is that it's boring

tight drum
spark wolf
#

first alarm is kinda brutal cuz the room sucks and there's no lights

#

your scans will take a lot longer on one run vs the other

rigid sinew
spark wolf
#

but with tool setup it doesn't matter anyway

tight drum
spark wolf
#

they make the mistake of making a scan that's further away move slower

tight drum
rigid sinew
#

eh, that's fair

spark wolf
#

therefor exponentially increasing how long it takes for bad scans vs good scans

#

it make a pretty large difference in rooms with a lot of height diff

tight drum
#

I prefer clusters to big reds.

tight drum
rigid sinew
#

far away clusters when solo thenboom

tight drum
#

Things change from run to run.

#

And that's cool.

spark wolf
#

yeh you won't complain about it till they actually make hard levels

#

so that it will matter..

rigid sinew
tight drum
spark wolf
#

it's seen a lot on their E tiers

rigid sinew
spark wolf
#

your casual squad thinks the run is lost based on certain rng outcomes

tight drum
spark wolf
#

nope

#

the tier should dictate my difficulty

#

not my rng

#

the difference between the best and worst rng shouldn't be too notable

#

but it often has been

tight drum
#

if there's a giant next to a locker I need this time who wasn't there last time. That's cool! it changes how I need to think and plan for the level. Do i want to wake this whole room up? should I go find a lock melter?

#

When has it been?

spark wolf
#

i think my fav example is R4C2 extreme where they chose to have your 2 ids either be in the same zone or spread over 2 zones

#

each zone having a surge alarm

tight drum
spark wolf
#

therefor rng deciding the amount of surge alarms players have to complete

tight drum
#

Hmm that's fair. That doesn't sound good. I remember in R4A3 there were always enough in the main zone and one of the two class fours you just needed to check each one.

#

I still think that's not that bad though.

spark wolf
#

well make it worse by using the thing you didn't want me to

#

the surge scans could land in a way where you complete the entire alarm before the first wave gets there

#

or the opposite where they get there before the 2nd scan has even landed

tight drum
#

I like when the world really feels real and merciless. that moment of "Oh no... We have to do both?"

tight drum
#

The whole alarm before they get there?

spark wolf
#

so you're saying that instead of a level where it forces 2 surge alarms, you'd rather have it force 1 and the other be optional as it would give you a greater kick to get shit on?

#

it was class 3 but the room was horrible

#

enemies spawned far

tight drum
#

i see your point.

#

I'm okay with difficulty being a little variable but I agree it shouldn't be that much

spark wolf
#

difficulty is subjective so that's the rough part
shitty scans on an easy alarm forcing an extra wave might simply be a difficulty spike that makes no difference in your run where you came very well prepared

rigid sinew
#

I prefer when the rng is like with R5A2, where you have to do a blood door anyways but depending on which you have to do you get a different layout where you have to scout for the key

spark wolf
#

prefer like R1B1 where the rng is minimal and there's just multiple ways you can go to finish your objective

rigid sinew
#

a combination of the 2 would be ideal I guess

spark wolf
#

R2D1 did an ok job with it but it felt like a lot of times you didn't really have that much of a choice with the fog

rigid sinew
#

having completely optional paths is nice, but it can get to a situation like R6D2 where people in pugs always prefer to do the mom room at the start just cause it's easy to handle/cheese

tight drum
spark wolf
#

we have it this rundown with D2 but it's poorly done because the players can't actually be sure which terminals will be right without having previous experience

spark wolf
#

you don't assume that every terminal in those zones will have the command

tight drum
#

They do

#

except the ones in extreme.

#

They all have em.

spark wolf
#

not what i said

#

i said you don't really assume that

tight drum
lyric knoll
#

When you first do the level, it's hard to assume that with 100% certainty

rigid sinew
spark wolf
#

why would you

tight drum
#

After the first 3 I pretty much thought it'd be all of them.

#

is it just a coincidence that the first 3 you come across all have codes?

lyric knoll
#

It's an understandable reaction. I don't assume things to be true until I've verified it.

tight drum
#

Yeah not 100% but you can make an educated guess.

#

i think what kat said is the bigger problem.

spark wolf
#

you also only get to skip 1

#

you're almost doing everything

tight drum
#

Although I have done part of the back mom rooms and then the first error code before extracting.

#

But yeah.

#

if they balanced the resources in the first mom room and the error alarm and added one or two more paths it'd be perfect.

#

Maybe they'll iterate and make a better version?

spark wolf
#

also for the educated guess thing, there's a chance you simply list all terminals, note that there's more terminals then the objective requires and then you have 2 possible conclusions:

  • there's more commands then what we need
  • there's terminals that don't have the command
#

i don't see why the first would always win

rigid sinew
tight drum
#

it's better then most

#

well not most

#

some

tight drum
#

i would probably assume that there were more than I needed but I see why someone wouldn't.

#

Although once you get past the T scan you get it pretty quick. You wouldn't have to go into a zone for no reason.

#

So that means that every zone has about 3 terminals. it's pretty likely that some will have codes.

viscid wolf
#

R4C2 extreme was a ride

#

did 3 surges at the same time

spark wolf
#

did u kite tho

viscid wolf
#

yes

#

I was an R4 cheeser

waxen jetty
#

he looked down when there were shooters

spark wolf
#

except there aren't shooters in surge alarms

#

tho they did add big chargers which where then changed into hybrids

waxen jetty
spark wolf
viscid wolf
#

ugh hybrids in R5E1 was not fun

lilac solar
#

Hiyo, if the host is hosting a level I havent unlocked yet can I join and play?

craggy pier
#

I believe yes

lilac solar
#

cool, thank you ^^!

neon plaza
#

is the jumbled red mess at the top of the rundown more recent or have i just not noticed it for a while?
where the timer would be, there's red numbers and letters

craggy pier
#

Placeholder for the countdown

viscid wolf
#

oh the countdown prep is out already?

craggy pier
#

Yes

dire sparrow
#

Is it possible to start a rundown then mid-rundown to invite people in? r_eyesshaking

craggy pier
#

U mean start a level and invite mid level? Then yes

dire sparrow
#

Yesssss, means i can do C1 and invite people at the last step cuz the bots keeps bugging throughr the floors

craggy pier
#

Yes u can do that

dire sparrow
#

Fughing blessed thank you

craggy pier
#

Anytime good sir

solid spear
tight drum
#

happened to friend

solid spear
#

I did i tried in R6 when it first released it didn't count as completed

#

Previous rundowns sure but not rundown 6

compact pebble
#

when it first released

#

bruh.

fervent falcon
#

So havent been able to play gtfo since January. Whats new??

rigid sinew
#

3 new levels

#

A mask

#

A lot of cringe

#

And sleepers

fervent falcon
#

Bet. Any new nerfs or chances I should know?

rigid sinew
#

Nope

#

Well some levels had small rebalances, but nothing big

fervent falcon
#

ok so auto sentries are still a no no?

rigid sinew
#

Eh...it depends
burst sentry is still the current meta

fervent falcon
#

ahhh Thank you! Gonna run some of my new friends through some of the first levels now. wish me luck 😂

tight drum
dreamy pecan
#

so for the CX level it asks us to reroute power from a terminal in 183, but both of them is locked behind password

#

hard stuck

tight drum
#

The class 4 cluster is the first one you have to do. then you can turn on the first power thing and activate the other door.

tight drum
dreamy pecan
#

yeah in the room with the two scouts

tight drum
#

That's where you reroute the power

dreamy pecan
#

terminal command to reroute power

#

lights went out after 80sec

lyric knoll
#

There should be a closed door in that same room that opens once you hit that command

tight drum
#

Yup. The other door in the scout room opens up once you put in the command

#

Go through that zone

lyric knoll
#

Go through that door and read all the logs in the terminals

tight drum
#

There are terminals containing the passwords

lyric knoll
#

it'll give you pieces of the passwords

dreamy pecan
#

hmm that door didnt open?

tight drum
#

Yeah what he said lol

lyric knoll
#

it'll open once the reroute power command is in

#

you need to pull it to team scan

tight drum
dreamy pecan
#

dont recall if i was even able to open that door after the 80sec countdown

tight drum
dreamy pecan
#

suppose i can try again

tight drum
#

Lol. Good luck.

lyric knoll
hard crescent
#

any chance we get a dedicated server or something that can fix the p2p experience ?
it's hard when your teammate is from different country

sage grove
#

Can someone tell me what guns are the best in gtfo?

#

I am more of an engineer class in any game , so I like to stay in the back with sentry`s and tech stuff

#

Can anyone tell me what gun will suit me? Maybe a shotgun?

latent obsidian
#

If you want to stay in the back (behind your team) something long range sounds appropriate. (sniper or dmr, but probs not both at the same time)

#

The guns are generally quite well balanced so it should come down to preference

sage grove
#

I am using the Hell thing the auto shotgun

#

The thing is I stay in the back but when my friends in the front are getting outnumbered usually they split up and I end up getting alone in a corner

#

And auto rifles doesn t suit me in this game

latent obsidian
#

Shotgun is good if you just need to delete enemies and your teammates aren't firing enough

floral acorn
#

HAR is pretty strong even for a stayback.. short bursts stagger em .. but for ranged primary, i would def say dmr

latent obsidian
#

Pistol will stagger small enemies in a single shot, and hel revolver has decent damage in the primary slot too if you went semi auto

floral acorn
#

up close and personal shotguns are good, and if u wanna test out the giant / scout deleting role, go scatter :)

sage grove
#

I saw that they added more guns , I didn t play from like winter 2021

latent obsidian
#

Scattergun is the only new one I think and that's basically 4 shotguns tied together :)

floral acorn
#

currently no combat shotgun or hel rifle yea

sage grove
#

Recommend me a shotgun

floral acorn
#

scatter was debuffed tho, have to get closer to delete, very good for chokepoints still

sage grove
#

please

latent obsidian
#

Pump shotgun

floral acorn
#

pump shot is very good

#

chokemod is smack middle from pump to scatter, 4 mag kinda small tho

#

sawedoff is fun but again, 3 mag.. close quarters it does the job and then some

rigid sinew
craggy pier
#

Hel shotgun when

untold slate
#

anyone have tips for DX? My group and I have tried it on 3 seperate sessions and still haven't beaten it. We cant get past the final part with the terminals

craggy pier
#

Start from the top terminal, it has less cover so doing it while having good amount of resources is better

thorny creek
#

Bring 2 sentries if you're struggling with clearing waves. C foam guy can put some foam on the ground where enemies come from. Some people say go top to bottom, never tried that myself but you can try that. If you're going bottom to top, make sure your defenders give call outs on where the enemies are coming from when you reach the top.

untold slate
#

thx

floral acorn
#

shoot a lot, bring lock melters, no time to hack locks going up or -down

#

constant voice comms, bark compass heading of incoming etc. dont ignore shooters, those 4% nibbles stack up

unborn hedge
#

anyone got any tips for a new player? just bought this game

dreamy vector
#

When you have to shoot aim for the head

#

Very important

unborn hedge
#

okay. i dont have any friends right now to walk me through it so should i just join some players who know the game??

#

cuz the lack of a tutorial is throwing me off

thorny creek
#

You can check Scaler's video if you want a full introduction, otherwise you can find some people in the LFG channels below.

#

.t lfg

uneven gulchBOT
thorny creek
#

Just make sure you state that you're a new player, and peeps will help you out! ariann13Hypers

eternal bridge
#

For the uplinks

candid tinsel
#

In C3, do the waves always spawn two rooms behind you?

#

by you, I mean the furthest player from the start of the level

floral acorn
#

yes, 2 towards insertion (elevator)

#

alltho one video had a forward spawn right before extract

candid tinsel
#

cool, ty

bitter thicket
#

Anyone have any quick tips for c3? I heard about how secondary missions actually help, and abt reusing doors by not letting them get broken by sleepers, but anything else would be appreciated :0 !

tight drum
#

That's my tip:)

#

Depends if you're doing main and overload besides that.

verbal zinc
#

How do I kill the scout?

craggy trellis
#

spray with machine pistol

latent obsidian
#

try putting a mine under it

icy cave
minor fractal
#

I'm p sure it's immortal.

#

I wouldn't try

jaunty bear
#

@verbal zinc like, just a normal scout?

swift cosmos
#

Ah no gifs

#

Idk man shoot it or something

verbal zinc
swift cosmos
#

I think that's the normal scout

#

Don't they die in 1 sniper round to the head?

#

Is you don't trigger them anyhow

swift cosmos
#

Thought so, was wondering if it had changed since like

#

Rundown 3-4ish was the last time I played

jaunty bear
#

@verbal zinc

loud strat:

  1. Sniper to the head
  2. Hel-gun to the BACK of the head
  3. Shotgun to the head

silent strat:

  1. Hammer to the head, FULL CHARGE
  2. Spear to the head, FULL CHARGE
  3. Bat to the head, FULL CHARGE (not recommended)
  4. Knife to the BACK OF THE HEAD, FULL CHARGE (NOT RECOMMENDED AT ALL)
#

you have half a second to kill it if you touch its tentacle

distant ice
#

He's trolling btw

jaunty bear
swift cosmos
verbal zinc
#

I’ll try the sniper

latent obsidian
#

What a heartwarming community

minor fractal
#

Bat to the head, FULL CHARGE
🤔

compact pebble
compact pebble
verbal zinc
jaunty bear
#

i mean i just use hammers so

#

idk

#

for scouts i either use a sniper or hammer 🤷

verbal zinc
#

I like the knife a lot

compact pebble
#

you need to hit occiput for bat too bruv

distant ice
#

Friggin plebs

#

Just alert the scouts and wololo ads

#

Literally free allies

verbal zinc
#

I usually just start from the last checkpoint if a scout alerts to save ammo

icy cave
verbal zinc
icy cave
distant ice
#

Remember to extract with 100% hp and ammo as part of the community event for unlocking F1

verbal zinc
craggy pier
#

How do I running away from enemies in GTFO

ruby wasp
#

Use your feet

inner field
#

Kiting! peepoHappy

#

Just wait for a windy day 🪁

queen violet
#

Feeling bummed soloing D1, might wanna try bumrushing into LFG, but I feel like having a skill issue when it comes to it.

stoic breach
#

Which part of the D1 solo is killing you?

#

And, do you have the cracked out bots?

queen violet
#

Depends on what do you mean by them being cracked out

#

Got burned out on resources after lights and gas, warden door scans is a problem for them somehow

stoic breach
#

They shoot enough to where you shouldnt need to worry. And biotracker bot is godly.

#

Well they're omega slow there.

queen violet
#

I was biotracking myself, training my tagging finger for my mates when they'll gonna try again

stoic breach
#

Yeah give the bot a biotracker.

queen violet
#

still, not feeling any primary on gunplay besides peestol, smh decided to pick assault rifle

queen violet
stoic breach
#

Never really had them getting overwhelmed as a problem.

#

Then again, I dont use the godly bots very often

floral acorn
#

bots and their "human not shooting i wont either" reflections.. botbio will get licked 8 times trying to tag the horde around him.. " :) " .. :(

viscid wolf
#

why does stormpoopers and fireblade's pfp look so similar now that I think about it

distant ice
#

coincidence obviously

#

there's absolutely nothing to it, trust me

dry pumice
#

Just the same colour scheme, that's all

craggy pier
#

one made the blade of fire and the other uses it

maiden cypress
#

idk try giving them different weapons, feeding them plenty and all that

spark wolf
#

try not to have them carry a resource pack so they don't use resources in the middle of combat

neon gust
tiny tundra
#

Whats the largest melee debuff you can get away with while still one-shotting normal scouts?

craggy pier
#

About 28%

#

Assuming you hitting the head

twilit panther
#

@knotty bough

eternal bridge
viscid wolf
#

are there any guides on R7E1 yet

#

it's so hard

eternal bridge
viscid wolf
#

hm?

eternal bridge
#

R7 isn’t out

tight drum
#

He's just meming

eternal bridge
#

Sorry…

viscid wolf
#

it's been out for like 2 weeks?

neon gust
viscid wolf
#

what the fuck

#

send proof or it didn't happen

neon gust
#

No booster, no bot, no cheese, no mayo, no bread

#

No kiting

viscid wolf
#

cap

#

no way you didn't kite that [REDACTED] alarm

neon gust
#

Loadout: dmr/sniper mines, gavel

neon gust
viscid wolf
#

what the fuck

#

how

neon gust
#

I just had to do the thing

viscid wolf
#

did you go to the place?

neon gust
#

To do the thing, yes, extra resources

#

Did overload too

viscid wolf
#

how long was the run

neon gust
#

9 hours

viscid wolf
#

damn

#

ddi you even sleep

neon gust
#

No

#

I played while i was sleeping

lilac fulcrum
floral acorn
#

funny how the respawn sacks just explode with a sniper mine melee hit

waxen jetty
#

does d0c play valorant tho

viscid wolf
#

any walkthroughs

rigid sinew
#

kite backwards

bold atlas
#

So they finished D1 is that what they are saying?

craggy pier
#

they just saying that it might be coming to a theater near you

dry pumice
#

Nor sure, looks unfinished to me

#

I'm more curious what is that object on the screen

#

Looke like a pipe of some kind...

craggy pier
#

if thats a wheel in the background then d1 isnt very deep

craggy pier
#

if u look at the pic u can see there a round object in the back

eternal bridge
viscid wolf
#

yes

#

:)

keen drum
#

when during the summer do you think rundown 7 is gonna come out

desert falcon
#

My guess is mid june

shrewd dirge
#

i give it 3 weeks

#

(which is like mid june)

desert falcon
#

Good guess :)

dire sparrow
#

What is soundless? I heard bioless and i know its the biomarker but soundless? Whass that

jaunty bear
#

@dire sparrow literally play without any sound

#

which is what our resident chad @eternal bridge does

eternal bridge
#

Hehe...

dire sparrow
eternal bridge
#

If I go without Biotracker

jaunty bear
#

god

#

darkrooms are terrifying

compact pebble
gritty bough
#

have the developers gave any comment on adding checkpoints on the longer maps where you can load into if you and your team want to take a break?

wary linden
#

doubtful that this becomes a feature

compact pebble
#

nooo

#

not more checkpoints

eternal bridge
compact pebble
#

i luv glowsticks

#

they help me beat the game

eternal bridge
#

Lol!

#

I need them… badly

midnight gazelle
#

im still not happy about the addition of the current checkpoints we have

gritty bough
#

I'm new to the game, I am asking if you are playing a long map, can you exit out of the game after reaching a checkpoint and be able to join back the next day with your team, if not then I am asking if the developers have commented on something like that

wary linden
viscid wolf
#

its probably not coming to the game in the foreseeable future

gritty bough
#

how do checkpoints work right now?

viscid wolf
#

if you die you can load to the most recent checkpoint

#

has to be in that particular run though

wary linden
#

It is tied to a scan and is based around host migration. Host migration is far from being a bugless feature and is not design to save and quit

tight drum
#

Yeah it would basically require reworking checkpoint entirely.

#

The current system isn't made for whole team saves.

#

Plus it would completely kill the pacing and take away the entire punishment of restarting from the beginning. Levels have a certain flow. One alarm goes into another stealth section etc. Just never having to redo one part after the first time would really be a detriment to the game.

#

But to be fair the current system has this problem too.

#

this would just make it way worse

wary linden
#

Tbh. I don't think checkpoint were ever needed when you can beat every level in an hour to an hour in a half.

tight drum
#

it's not really about time. I've had a huuuge amount of people complain that the checkpoint in Dx makes you redo that one stealth zone and that's like 3-5 minutes

wary linden
#

Checkpoints are suppose to help you learn the later portion of a level... But never learning to be more efficient on the first part of the level just make it so you have a bunch of player bashing their heads against a wall trying to brute force levels instead of resetting from the start and just improve their skills of the game

#

I have seen countless people wasting more time trying to get that clear from checkpoints when it would be faster to reset, bring a different loadout more adapted to the level and beat it

tight drum
wary linden
#

Shitty mindset

tight drum
#

Yeah. There's nothing to be scared of in a game like this if making a big mistake doesn't have a tangible affect.

#

Making the best of a bad run is one of my favorite parts of this game

icy cave
tight drum
#

"Oh shit we wasted way too much ammo on that segment. How are we gonna have enough for the alarm? We're gonna have to really conserve and rely more on our tools"

#

That's the kind of thought process players should be going through.

eternal bridge
#

Honest… I don’t really understand why CP is such a topic… sure it’s a CP but… does that REALLY matter?

#

I mean D3 only has one but it’s like very near the end

tight drum
eternal bridge
#

C2 is that too

eternal bridge
#

Sorry

tight drum
#

no don't be sorry dude

#

We're just chatting?

eternal bridge
#

I went super tired after a bunch of work and storylore hobbies

#

And reading more of gtfo lores

tight drum
#

Gtfo does have some cool lore.

eternal bridge
#

I’m pretty damn sure that R7 is Schaffer-controlled run rather than WRDN

tight drum
#

Who knows man. I'd be curious if and how they would do that.

eternal bridge
#

The WRDN is always super specific on what the end objective is

craggy pier
#

How is D3's checkpoint at like "very near the end"

#

It is literally before the reactor sequence and extreme or overload as well if you decided to do the lame way

mossy aurora
compact pebble
#

skillissue

eternal bridge
verbal zinc
mossy aurora
glad oasis
#

Leaving all error alarms on and competing main last is the most fun way, imo.

verbal zinc
steel valley
#

never again

ancient spoke
#

got a tricky question

#

does a bug exist that restricts you from unlocking cosmetics even after completing the whole rundown?

distant ice
#

That's working as intended

#

There's a limited number of cosmetics you can get

#

Based on clear requirements at the right side of the rundown screen

ancient spoke
#

well

#

this guy has completed the rundown

#

got no skins

#

has screenshots

distant ice
#

First time i hear of that

ancient spoke
#

thats why im asking in chat

#

its the first time i hear someone not getting skins

distant ice
#

If he's using mods he won't get any

ancient spoke
#

thats also the thing he isnt modding

distant ice
#

Weird

scenic torrent
#

My friend is having some FPS issues, and CPU culling doesn’t work for him. Are there any specific settings, programs, etc he can use to improve his FPS?

rigid sinew
#

mostly coping sadly

#

R6 has a bit of issues with optimization

lucid torrent
#

what rundowns do i need to finish to get the limited mask

dapper nimbus
#

You need to finish the following expeditions: BX, CX and DX

#

They are to the right of the rundown 6.5 menu.

lucid torrent
#

thx

rain python
shrewd dirge
#

i hope to see more optimization next patch

floral acorn
#

weird enuff my years old ryzen 8c 32gmem 3060 has no trouble doing 75fps normal 50+ desert (incl dx) .. all maxed 1440p.. vsync on..

shrewd dirge
#

970 sadness gaming

rain python
#

3080ti

compact pebble
hidden ocean
#

||help||

viscid wolf
#

waht thef cuk

hidden ocean
#

Steam said graphics were verified so that saddened me

#

Probably some setting but I gave up after 10min

random void
#

Is it possible to unlock every cosmetic during this rundown, and if not, will the next rundown remove the ability to unlock the current cosmetics?

severe sage
#

Hey, I just got the game. You guys have any tips?

compact pebble
jaunty bear
#

@severe sage you will die a lot

#

always try to take it slow especially wheb you dont know whats next

#

conserve resources and ammo

#

prioritize stealth mostly

tacit zealot
#

Is there any clarification on what exact TIME on June16 GTFO will release ?

#

Since I live i AUS

steel valley
#

you could just go ingame, look at the timer and calculate it

distant ice
#

Aus will be late evening

#

If not Friday

#

@shadow flower how about using that discord timestamp feature in announcements so everyone can see

tacit zealot
#

Yeah

#

Not on PC for several hours

#

@shadow flower do what he said please , Mr June 16 is a date that steam requires

vital sierra
acoustic ore
#

So is anyone aware of what rundown 7 is brining new to table?

distant ice
#

the devs probably

cerulean moth
#

Asking anyone who’s bought the merch from 10 Chamber’s, is the merch good quality?

topaz anvil
viscid wolf
#

no tables only rundowns

regal heron
tacit zealot
#

Looks like snatcher

midnight gazelle
tardy fjord
dapper nimbus
#

Well, we either get the snatcher or a new tool or I bring the forks and torches.

#

🍽️ 🔥

tacit zealot
#

His mask is literally being snatched in the R7 art

#

Looks like some sort of face hugger at the very least

clear forge
#

Can I get in any trouble (bans) if I use cheat engine for me and my friends private games? is it even possible?

topaz anvil
#

You ain't get banned as long as you keep all that stuff to your private games and not in lfg games. But i wouldn't recommend using cheat engine to begin with

midnight gazelle
queen wasp
#

When we getting the trailer?

wise thicket
#

probably a few days before it drops. maybe 13,14,15 or earlier

dense crown
#

How do I post in game suggestions?

winter jewel
#

use . idea without the space then the idea

#

you can check the bot commands channel to see how other ppl have theirs formatted

dusty plinth
#

are they going to add any more collectables to their store page ?

dapper nimbus
#

What do you mean by "collectables"?

dusty plinth
#

whoops i mean on their website, but for an example are they going to release more things like the GTFO CASTED COLLECTABLE MASK

dapper nimbus
#

They probably will. I'm sure @twin hill has some crazy sick ideas/plans 😳

#

👀

craggy pier
#

make this figurine GavelDoge

dusty plinth
#

^ yes

opal bridge
#

what is "UNKNOWN [id: 103338766]"? it was appearing in the chat box in my match. The player left it in the chat twice before I closed the match due to him ruining our run.

rigid sinew
#

oh, a modder lol

topaz anvil
opal bridge
#

Sadly I don't think I can replicate their name because it was in Chinese

viscid wolf
#

just learn Chinese real fast

waxen jetty
#

打字像个SB

viscid wolf
ivory imp
#

Hiya folks, played the Alpha when it was out and just grabbed and installed the full release a few minutes ago. Any tidbits I should know going into full game? Really enjoyed what I was able to play previously

desert falcon
# ivory imp Hiya folks, played the Alpha when it was out and just grabbed and installed the ...

Probably stuff like:
-Try to stealth to reduce resources spent before alarms
-Get comfortable using the terminal to scout the level and more importantly finding all resources in the zone you are in
-Try out different weapons to find one you are feeling competent with.
-Horizontal mines on door frames combined with reinforcing that door with c-foam will take care of large waves of enemies
-There are checkpoints and bots now
good name btw ^^

ivory imp
#

Also thanks, ducks are awesome too

desert falcon
mystic loom
desert falcon
#

With that you learn the id of specific items like Ammopack_456. You can then either Query or ping items you have the id of. You would use Query if the item is outside of your current zone to find out which zone it is located in; and then Ping in your current zone to well... ping the item ^^

viscid wolf
#

then spend 1000 hours mastering the language

desert falcon
#

or that ^

viscid wolf
#

I spent 4 years having to learn cmd back in R1 before I could use the terminal properly

ivory imp
#

Ah okay thanks, cool. I remember the terminal being a really neat addition and that you could ping stuff, don't remember if you could narrow it to resources only though which is nice

viscid wolf
tight drum
#

You can type commands on a terminal to see all the commands terminal has access to.

solid spear
#

just type "commands"

ivory imp
#

I feel like Dusk wants someone else to suffer as they have suffered lol

viscid wolf
#

:)

tight drum
#

hehe

viscid wolf
#

trust me I'm a professional

tight drum
#

if you're a logical person most of the command line stuff can be figured out through common sense.

#

Don't worry too much.

ivory imp
#

It's okay fren, coding is interesting. Had to learn website coding in school. For. Some reason.

#

It has not come up since lemme tell ya!

tight drum
#

Have you played any levels yet hoodies?

#

keep in mind you'll only have a little over a week for this rundown.

viscid wolf
#

the timers ticking

tight drum
#

just skip to D3.

#

so you don't miss the fun levels

#

(don't actually it's joke)

ivory imp
#

Is your profile picture Nausicaa btw? @tight drum

dull schooner
#

Is fog being bugged for the host a known issue? Just had to go through the second half of C2 with fog everywhere, even with ventilation working

jaunty bear
#

this is a known issue

#

@dull schooner

dull schooner
#

Thanks 👍

twin hill
spark wolf
#

big shooter mousepad

dapper nimbus
#

o-oh

verbal nexus
#

If you consider a big shooter mouse pad don’t forget a big striker either 😳

floral acorn
#

scout feeler pasta , some dyed red in the mix gtfoheart

fading vault
#

does anyone one what to do for c2 when u get to the point to restart the ventilation system

tardy ingot
#

Do the alarm door up north in 119 and put the command into the terminal in that zone (very central)

ivory imp
surreal stag
#

What do y'all think the right loadout is for D1?

#

In terms of the equipment to take

#

I was suggesting my group take bioscan, mines, and 2 sentries, but another member said 4 sentries

#

maybe cfoam mines and 2 sentries?

rigid sinew
#

a sniper

#

and guns

noble sierra
#

Unironically 3-4 sentries is probably the easiest loadout to counter the difficult part of D1.

bitter thicket
#

My team used two burst sentries, mines, and a bio scanner and it worked out well! And a sniper is definitely a must

#

And the bioscanner is very helpful .....

#

You receive some c-foam grenades right around when you may need c-foam for a particular part so a c-foam gun isn’t necessary

glad oasis
#

There is no 'right' loadout for any expedition. Only optimal -> sub optimal and what the team can make work for them.

If I'm given the choice for an optimal D1 (non skip) it will be Mine Deployer and three Burst Sentries. Drop a Sentry for Bio tracker if pings are super helpful to you/your team.

idle nova
latent obsidian
#

I have the flask. Really nice design on it but the threading is a little bit finnicky for screwing the top back on

wild lake
latent obsidian
#

Technically a friend ordered it for me around the christmas period. He got me the flask and I got him some GTFO coffee. I'm not sure how many days it was exactly but less than a week?

gray hill
#

What's the console command for manual restart?

#

C2: Blind

#

Plugged in the first cell

dry pumice
#

There's a console?

floral acorn
#

commands, bottom of the list

#

restart_ventilation_whatsitcalled_thingamabob

sudden burrow
#

just type “res” and hit tab

#

it’ll fill the rest

dry pumice
#

Ah, he meant the Ingame console

#

I thought he meant how to restart a mission via developer console

sudden burrow
#

lol

#

tab fill is your best friend with bullshit long commands, especially all these backdoors and shit

floral acorn
#

dea<tab> feels so good d2 d3

sudden burrow
#

:)

sudden burrow
#

Tab fill uplink IPs when

ashen frigate
#

The best is having someone new type the entire command, hurrying them up , THEN telling them they can use tab to auto-complete

woeful kiln
#

i'm geniunely curious because it's the first time someone tells me this

Can you one shot charger scout with a Normal Fully charged melee hit?

dry pumice
#

I don't think so, no.
Fully charged spear to the back of the head can kill normal chargers, but not scouts.

median saffron
#

Oh charger

#

2 hits ^>^

#

Cfoam or hit at same time with 1 other guy

dry pumice
#

I think I tried once. The head popped, but it still screamed.

median saffron
#

Nah i thought it said scout i cant read

waxen jetty
#

you need more melee damage

#

to solo him

median saffron
#

Yellow syringe can

waxen jetty
#

50% extra damage on hammer

distant ice
woeful kiln
#

yeah ok someone told me they can hit charger head and i got extremely skeptical about such propaganda

tropic stream
#

If I was trying to kill a mother with a scatter shot, is it better to hit a single bubble point blank, or several at near point blank?

distant ice
#

The best way to do that is to just be client

craggy pier
#

Charger scout 60 hp
Only multi is back multi x2
Spear is 18.75 dmg (1.3x crit multi but charger no head)
Hammer is 20 dmg

#

And you can with melee dmg boosters

distant ice
#

On client all pellets can land on the same sack

craggy pier
#

wouldnt host be better since pellets can hit another tumor?

distant ice
#

They might hit another tumor

#

But how is that better

#

Client does not keep track of limb hp

#

You can get max possible damage from one sack

#

While host would have to hit x different sacks and still lose some

#

Because you can't deal more damage to a sack than it has hp

#

On client you'd only suffer from that if one pellet was already overkill

craggy pier
#

i see (i dont get it)

tropic stream
#

Huh, ok gotcha! Thats hilarious that it changes based on who has the gun.

distant ice
#

Say a pellet does 1 damage, a sack has 1.5 hp

#

Host:
Pellet 1 hit, does its damage, limb has 0.5 hp left

#

Pellet 2 hit, would do 1 damage, but limb has 0.5 hp left so it does 0.5 damage

#

Meanwhile client:

#

Pellet 1 hit, does 1 damage

#

Pellet 2 hit, does 1 damage (still thinks limb has 1.5 hp)

craggy pier
#

i guess im too dumb to understand

#

whats the difference between host pellets and client pellets?

distant ice
#

It's not a pellet difference

#

It's a calculation difference

craggy pier
#

whats the advantage here

distant ice
#

On client limb hp is never updated

#

It's always max

craggy pier
#

so kills faster?

craggy pier
#

now i understand 😅

mossy aurora
craggy pier
#

yes

mossy aurora
#

Yeah it's why client scattergun is way better against mom

spark wolf
balmy sorrel
#

Why was the game designed only for 4 people coop and still does not have a scaled difficulty depending on the amount of people you area playing with?

minor fractal
balmy sorrel
minor fractal
#

Part of the game is that you have to play w/ other people, or cope w/ bots.

balmy sorrel
#

Just a simple difficulty select would be nice instead of meeting some randos.

minor fractal