#gtfo-related-questions
1 messages · Page 611 of 1
eh i mean depends how it works right but it seems a little old school.
i want my sci fi weapons.
Perhaps but we also have a bat
crowbar for melee when
it's a pretty weird bat but yeah.
That was my thought too though. It might not fit in the atmosphere of the game
A dope bat you mean
Also devs don't want to make a long range silent option.
stealth is an important part of the loop.
Yea
spear is a long range silent option but people deny it "yUo NeEd ThE bAbY sPeAr"
Lol
lol not very long range.
still less then 2 meters.
which is worse then every gun in the game.
cant tell you what that is
Yes yes
In the first trailer for the game among many things the bio tracker was very different
thats a weird way to refer to it
I couldn’t remember the name I’m sorry lol
ohh that's the mapper
wasn't about enemies.
What did it do?
mapper?
it mapped hallways that you weren't in I'm pretty sure.
Wasn't good enough to warrant bringing I bet.
But maybe it'll come back who knows.
Would be epic if it mapped enemies as well
Maybe it’d be too easy if it did that
There’s fun in saying “ 2 on the left and 4 in front
https://www.youtube.com/watch?v=-vSYJckIfi8 :27 seconds.
definitely looks really cool.
I'd like to see some version of it.
oh that very cool
YES ITS SO COOL
I'd love to think of a reason to do it though.
Maybe make some reason why you need to know the layout of a room?
Maybe in pitch black darkness? if they made an extra sensitive light based enemy?
And made it so that that room changed when you left and you were forced to cross it multiple times
Because once you make it a tool the problem comes that it has to compete with every other tool.
It would be a fun way to include some Easter eggs though for sure
Yes
I'd be all for it.
Then yea maybe a consumable
it's a very cool effect.
It’s epic
I'm all for more tools though. Another sentry just sounds bleh.
Unless it's totally different.
So if they thought of a way to make that tool really essential for some missions... id welcome it.
Ooooh! Someone had an idea about a level where your flashlights get disabled somehow
Maybe that would be the level to put it as a consumable
Not the whole mission disabled just certain parts
or bring back shotgun sentry thats more fun
Maybe have a reason not to go in a certain room? So you have to use the mapper to check which rooms you can go into
noooo
Something new.
Sentries are getting old.
Grenade sentry
i mean they're good but...
good idea.
hand-grenades ples
I'm gonna assume that's sarcasm.
Lolol
maybe and maybe not
:l
Hand grenade but it has the same effect a scout does
if there are cfoam grenades then there should be explosive grenades, just sayin
cfoam sentry 😏
Hahaha
This is my kingdom foam
hel sentry:)
hel 🧀
If we’re doing hand grenades we might as well do destruction physics right? You’re playing C1? Not anymore you threw a grenade and fell to E3 good luck!
E3 of 2018? damn
on a serious note, a new tool that distracts enemies for some time would be something
Yes. What ever happened to the tentacle at the end?

I mean obviously plans change but I’m curious if there’s a different answer that we know of
I believe that was what was known as the snatcher.
at least thats what people say.
everyone always hopes for it in the next rundown lol.
Ahh so I’m not alone. Good
The game really could use some cool mechanics like that thing in dead space that just won't die.
i think that would be so cool.
Something That just won't die no matter what.
Maybe some flood spores from Halo
Not a halo player.
oh spooky
I was joking but thinking about it that would actually be awesome.
An enemy that follows you and kamikazes in your face, dropping mini Infection inducing enemies
They don’t do a whole lotta damage but they drive your infection rate up
Regenerator is like cool the first time, but then it's just a pain in the rear everytime it shows up tbh. Would probably be the same in GTFO.
Maybe just a special type for one level
Maybe it dies but regenerates over time.
so you leave it's body there and then come back through later and it's gone... with footprints leading away.
So it isn't just unkillable
And a trail of blood up the wall
I don't know you have a point. i just want some enemies with different behaviors.
like the scout or mother.
I mean it's understandable.
every other enemy just runs straight at you.
spider type enemies or parasites that latch onto sleepers that make em stronger or behave differently
I just think unkillable stuff isn't that fun tho, they quickly go from "Oh I can't kill him, that's concerning" to "Oh my god why are you here again".
Fair enough yeah.
it's easier in a story game like RE2.
Ye, especially because you can have a satisfying payoff when you finally get to kill the thing.
But I'm not sure how you can bring that into GTFO.
I mean... I think they can do that.
Because something-something you have to progress to a point in the level before you can kill the thing sounds neat on paper, but dunno if it would work in practice.
Golden path story. Some op creature keeps harassing you every mission and then in E1 you finally murder it.
thats a good way to implement that since story missions are easier
Of course balancing encounters with it will have to be reeeeeal careful, but it can be done.
I don't like the golden path though. Makes the other levels seem less important even though they aren't.
well its just that they are lore heavy
Just make some levels have more story.
I like golden paths, makes for easy target.
i can see why u would feel that way
Why make a whole separate thing because of it.
I'd rather D4 not have any actually important information, thanks.
i guess we disagree.
Or E4, whenever that becomes a thing.
well i think the story should be built piece by piece , not having lots of blocks of story in each rundown, kinda kills the atmosphere if you will
Also D levels do have important information anyway.
You definitely missed logs if you didn't do D levels.
Tfw you have to git gud to complete the lore LMAO
well if the story is something that u can conclude from something happening rather than reading logs or listening to audio files in D levels if thats better
To be fair every video game is that by default, but still...
A1 tank surge 
Exactly! it gives you a reason to shoot for it.
like R5E1!
Such a cool moment.
As long as there is like 4 km between their spawn point and the players - why not.
Then you remember there are people who take a fuck ton of hours in A1 
if the hardest level doesn't have something awesome and new at the end then come on.
Cool apparel - sure.
What if for the first few levels you only hear it as background noise then eventually it makes a grand entrance and chases you for a level then goes away
A super important log that explains EVERYTHING - no.
Not what i meant and you know that.
It's a hard line to draw but it's there.
At the end of R5 E1 you got to kds deep and saw this amazing view of all the HSUs laid out in this colossal space and you finally got to understand what you were doing and how it all came together.
That would have been more lame if it was on a way earlier easier level.
I can see that
it isn't even about direct story.
D4 has this whole mysterious alternate reality mechanic.
That's awesome.
yeah, something that you glean from the environment
(not canon though)
Some cool new thing for pro players to experience. The only dumb part is that it isn't cannon.
EXACTLY.
mmmmm
You drop this crazy revelation and ohh it isn't cannon
A new crazy enemy on E tier that reveals something about the sleepers biology by its appearance
Whatever.
it's cool.
what's with the flickering red... thing at the top of the rundown screen?
The gibberish?
Rundown is to end soon
with numbers and letters and all that.
Yeah
By soon we mean a couple of months
Or much less.
yeah, I shoulda expected that, but I saw the numbers 6/16 in it
so who knows when we are getting it
i'm not sure that means anything.
Just random numbers.
Are 10c Americans?
Swedish
Swedes
its not like you're dropping a halloween dlc for fnaf 4 and saying its not cannon, you'll read that and be like ok thats fine. saying that alternate reality isnt cannon in is mind boggling
Or are they normal people with dd/mm format?
so the 16th month 6 day is obviously when we are getting it 😄
Ohhhhh gotcha
next year then
in R4 they dropped the countdown a week after the red thing apparently.
yup
So if they do the same thing we'll know soon
Just got a lobby with three dudes all wearing red. Where’d that color come from?
Oh gotcha so I’m not getting that yet
10 main sectors
ah
so stupid. You should have to do the levels to get the thing.
No I'm saying it's silly that you can skip D3 and D4 and still get that color
i got mine after dx, c2 d3 d4 was left on the menu
idk if there is anything for 13 mains at this point
is there a purple color? would love to have that
yeah there is
Yeah that's what I mean. they should have separated the Ext levels.
can u send?
gimme a sec
and can i get it doing secondary and overload
got pictures?
miracle
it's my favorite one.
there is 6 secondaries right?
yup
yeah
so i need to do all for a chance to get that purple apparel
B2 C2 C3 D2 D3 Cx
only 5
also stupid.
so i need to do c2 c3 d2 cx secondary alright
they did not update the rewards for each sector just added one reward for completing all extended lvls
Because there's literally no incentive to play Cx
secondary
Because you get nothing.
No point:/
we just did it to have it done
i mean cx secondary is the best part of cx
i mean you dont play for apperal only
No of course not.
i don't even generally like apparel more then just having set characters like before.
But if you're gonna have it.
Do it right.
i get what you are saying
it isn't a big issue at all I agree.
i wouldn't care at all if they did the same thing but fixed other issues
Cx is good.
Secondary is underwhelming.
it isn't really harder then the rest of the level.
feels as though they just cut of the end bit and made it into secondary.
if you know where you are going then yes, its quite easy
i dont remeber what it was tbf
it's a weird ending without secondary too. Should have a big final event.
But it just ends.
10 minute time to get a cell.
I was disappointed when I put the cell in and it just ended.
The pacing needed a boost at the ends.
But yeah it's neat. I enjoy the concept.
still think the rest of CX is better though.
the big final event its the lore
both a lore scan and a terminal with audio from players
thats why its kinda chill in there probably
after the first alarm you dont have to do anything crazy, should play safe
they were trying to speed run n shit
probably bad at dodging 🤔
yea
oh Idk if I mentioned it but it was all 3 of us at the same time
he just pulled out his broom and swept us all up
thats weird
we were low already from an alarm door
you sure it was 1 giant?
yup the rest were asleep
he just did one move and we were all in the same spot trying to melee him
ah he melee'd
i thought he licked you
then yes, a giant can do 80% of your hp in 2 swings
I don't think lore is an excuse to not balance gameplay well.
Lore is important.
But it doesn't replace gameplay.
there is still gonna be a moment where it happens
what does it matter when it happens
it's not replacing it
it's just in there
at the end this time
it's literally the same on C1
you finish the hard part and then get some lore
what does gameplay balance have to do with it
? it doesn't? I don't have any problem with the lore in Cx i have a problem with the pacing of the gameplay. You brought up that the gameplay is "chill" because of the lore. And I think you're probably right. But I don't understand why we can't have both the lore we had and have a high point for an ending.
you did
you just have to consider the part before the log as the ending
similar to C1
you can see the T scan as the ending
gameplay wise
for CX you can see that S alarm as the ending
right that's what I'm saying. I don't like the ending. That S scan is easier then almost every alarm up until then.
C1 has a great high point before it ends.
The first T scan intro is amazing.
The S scan really isn't that bad.
disagree because you do nothing for the first 50% of the T scan
especially compared to the earlier parts of the level
You can do that for all the scans in C1
i meant without tools
C1 is easier.
There are some flyers but yeah it isn't terrible at first but honestly that T scan is long enough that it doesn't matter. Plus it's the first time it appears and the setpiece is really cool.
i'd say that the T scan isn't really much easier then the class S
But the rest of Cx is much harder.
then they just needed to make the part before the lore stuff harder
which applies to just a lot of levels in general
where the ending could be more difficult
isn't it weird that Cx is hard hard hard medium? doesn't seem like Cx ever reaches the climax.
Hmm maybe C2 is good C3 is good on PE. D2 has a great troll with that charger scout.
it isn't just about difficulty. it's about difficulty in relation to the rest of the level.
I don't know how I got to be the person criticizing Cx. it's probably my favorite level out of D tier.
it's good. I just think the pacing could use a little boost at the end.
well does it have to be the last thing
you could also just see the whole process of getting those terminals unlocked and entering the commands as the climax
Anyone knows what they used the voice lines from the contest on?
Those are really great but it feel like they are kinda building up to something? They don't seem to be a great ending for me. I don't know its just how I feel. it felt like there had to be something else to me. And that S scan in a room you already did an alarm in didn't feel like enough.
On that log at the end of Cx right?
with all those voices overlapping?
well it also built up to lore with the 1 locked terminal being in the hideout
and having interesting log
I really wish CX was more interesting at the start
it's literally a miserable alarm and essentially empty rooms until you get to the apex door
on first playthrough didn't even know about that room so got into there with the lights off
seeing the ripped open sleeper going into it
really? huh
I need to replay that again...
then finally getting that term unlocked, turning back on the lights and seeing things properly
- the log
it felt pretty huge to me
Hmm I disagree a little bit. The first alarm is fine i enjoy clusters a lot. and the fact that the first lights out part is out of the blue is so coool.
That is cool.
yeah, but it's like a fucking class 3
that shit is B tier at best lol (the alarm)
That'd be cool if it only opened up after you opened that other door.
it's class 5
5
hmm
idk I forgor
my memory tells me class 3 :troll:
in any case the point is that it's boring
it's wrong lol.
first alarm is kinda brutal cuz the room sucks and there's no lights
your scans will take a lot longer on one run vs the other
damn it
I need some brain juice
but with tool setup it doesn't matter anyway
Why? wouldn't it always take the same amount of time?
they make the mistake of making a scan that's further away move slower
it's more interesting then most standard alarms.
eh, that's fair
therefor exponentially increasing how long it takes for bad scans vs good scans
it make a pretty large difference in rooms with a lot of height diff
I prefer clusters to big reds.
Everyone actually has to focus on clusters
far away clusters when solo 
I guess. But that's everything. if you can't adapt you die.
Things change from run to run.
And that's cool.
yeh you won't complain about it till they actually make hard levels
so that it will matter..
I just stay at the door and brrrrrrrrrr the fuck out of enemies with the mg lol
Hey if they do that i'll be happy:)
it's seen a lot on their E tiers
enemies spawning in scout rooms be like
your casual squad thinks the run is lost based on certain rng outcomes
Yeah but that's a wrong perspective. You want to try to adapt to the difficulty and make the best of a bad situation.
nope
the tier should dictate my difficulty
not my rng
the difference between the best and worst rng shouldn't be too notable
but it often has been
if there's a giant next to a locker I need this time who wasn't there last time. That's cool! it changes how I need to think and plan for the level. Do i want to wake this whole room up? should I go find a lock melter?
When has it been?
i think my fav example is R4C2 extreme where they chose to have your 2 ids either be in the same zone or spread over 2 zones
each zone having a surge alarm
And don't just say bad scan placement. it's more fun when you don't know the location of every scan
therefor rng deciding the amount of surge alarms players have to complete
Hmm that's fair. That doesn't sound good. I remember in R4A3 there were always enough in the main zone and one of the two class fours you just needed to check each one.
I still think that's not that bad though.
well make it worse by using the thing you didn't want me to
the surge scans could land in a way where you complete the entire alarm before the first wave gets there
or the opposite where they get there before the 2nd scan has even landed
I like when the world really feels real and merciless. that moment of "Oh no... We have to do both?"
it must have been a low class surge?
The whole alarm before they get there?
so you're saying that instead of a level where it forces 2 surge alarms, you'd rather have it force 1 and the other be optional as it would give you a greater kick to get shit on?
it was class 3 but the room was horrible
enemies spawned far
Hmm. I don't know.
i see your point.
I'm okay with difficulty being a little variable but I agree it shouldn't be that much
difficulty is subjective so that's the rough part
shitty scans on an easy alarm forcing an extra wave might simply be a difficulty spike that makes no difference in your run where you came very well prepared
I prefer when the rng is like with R5A2, where you have to do a blood door anyways but depending on which you have to do you get a different layout where you have to scout for the key
prefer like R1B1 where the rng is minimal and there's just multiple ways you can go to finish your objective
a combination of the 2 would be ideal I guess
R2D1 did an ok job with it but it felt like a lot of times you didn't really have that much of a choice with the fog
having completely optional paths is nice, but it can get to a situation like R6D2 where people in pugs always prefer to do the mom room at the start just cause it's easy to handle/cheese
But that's okay! better than not having the paths.
we have it this rundown with D2 but it's poorly done because the players can't actually be sure which terminals will be right without having previous experience
?
you don't assume that every terminal in those zones will have the command
Why wouldn't you assume that?
When you first do the level, it's hard to assume that with 100% certainty
would be nice if the mom room wasn't relatively easy though
that's just lack of design I guess
why would you
After the first 3 I pretty much thought it'd be all of them.
is it just a coincidence that the first 3 you come across all have codes?
It's an understandable reaction. I don't assume things to be true until I've verified it.
Yeah not 100% but you can make an educated guess.
i think what kat said is the bigger problem.
agreed. There should be more skippable ones.
Although I have done part of the back mom rooms and then the first error code before extracting.
But yeah.
if they balanced the resources in the first mom room and the error alarm and added one or two more paths it'd be perfect.
Maybe they'll iterate and make a better version?
also for the educated guess thing, there's a chance you simply list all terminals, note that there's more terminals then the objective requires and then you have 2 possible conclusions:
- there's more commands then what we need
- there's terminals that don't have the command
i don't see why the first would always win
it's okay....for like the first 3 matches
it just gets boring over time
the curse of the meta!
(fuck the sniper/hel)
But most R6 levels are boring after the First time.
it's better then most
well not most
some
Yeah you're right.
i would probably assume that there were more than I needed but I see why someone wouldn't.
Although once you get past the T scan you get it pretty quick. You wouldn't have to go into a zone for no reason.
So that means that every zone has about 3 terminals. it's pretty likely that some will have codes.
did u kite tho
he looked down when there were shooters
except there aren't shooters in surge alarms
tho they did add big chargers which where then changed into hybrids
.
.
ugh hybrids in R5E1 was not fun
Hiyo, if the host is hosting a level I havent unlocked yet can I join and play?
I believe yes
cool, thank you ^^!
is the jumbled red mess at the top of the rundown more recent or have i just not noticed it for a while?
where the timer would be, there's red numbers and letters
Placeholder for the countdown
oh the countdown prep is out already?
Yes
Is it possible to start a rundown then mid-rundown to invite people in? 
U mean start a level and invite mid level? Then yes

Yesssss, means i can do C1 and invite people at the last step cuz the bots keeps bugging throughr the floors
Yes u can do that
Fughing blessed thank you
Anytime good sir
But you won't get the completion for it
pretty sure you will?
happened to friend
I did i tried in R6 when it first released it didn't count as completed
Previous rundowns sure but not rundown 6
So havent been able to play gtfo since January. Whats new??
Bet. Any new nerfs or chances I should know?
ok so auto sentries are still a no no?
Eh...it depends
burst sentry is still the current meta
ahhh Thank you! Gonna run some of my new friends through some of the first levels now. wish me luck 😂
honestly i'd say that people overestimate burst sentry. auto sentry and sniper are both totally viable.
so for the CX level it asks us to reroute power from a terminal in 183, but both of them is locked behind password
hard stuck
passwords to both terminals are located to the zones on the sides.
The class 4 cluster is the first one you have to do. then you can turn on the first power thing and activate the other door.
Or did you already do that and are in the room with two scouts? The terminal in that room will unlock the other door in that room once you input the command in. and you can go in that zone to get the password.
yeah in the room with the two scouts
There's a terminal in that room
That's where you reroute the power
There should be a closed door in that same room that opens once you hit that command
Yup. The other door in the scout room opens up once you put in the command
Go through that zone
Go through that door and read all the logs in the terminals
There are terminals containing the passwords
it'll give you pieces of the passwords
hmm that door didnt open?
Yeah what he said lol
it should be unlocked once the eighty second countdown starts. But it doesn't just open.
dont recall if i was even able to open that door after the 80sec countdown
That is how the level works. I've never heard of that door not opening.
suppose i can try again
Lol. Good luck.
I'll PM you a map about the door we're talking about
any chance we get a dedicated server or something that can fix the p2p experience ?
it's hard when your teammate is from different country
Can someone tell me what guns are the best in gtfo?
I am more of an engineer class in any game , so I like to stay in the back with sentry`s and tech stuff
Can anyone tell me what gun will suit me? Maybe a shotgun?
If you want to stay in the back (behind your team) something long range sounds appropriate. (sniper or dmr, but probs not both at the same time)
The guns are generally quite well balanced so it should come down to preference
I am using the Hell thing the auto shotgun
The thing is I stay in the back but when my friends in the front are getting outnumbered usually they split up and I end up getting alone in a corner
And auto rifles doesn t suit me in this game
Shotgun is good if you just need to delete enemies and your teammates aren't firing enough
HAR is pretty strong even for a stayback.. short bursts stagger em .. but for ranged primary, i would def say dmr
Pistol will stagger small enemies in a single shot, and hel revolver has decent damage in the primary slot too if you went semi auto
up close and personal shotguns are good, and if u wanna test out the giant / scout deleting role, go scatter :)
I saw that they added more guns , I didn t play from like winter 2021
Scattergun is the only new one I think and that's basically 4 shotguns tied together :)
currently no combat shotgun or hel rifle yea
Recommend me a shotgun
scatter was debuffed tho, have to get closer to delete, very good for chokepoints still
please
Pump shotgun
pump shot is very good
chokemod is smack middle from pump to scatter, 4 mag kinda small tho
sawedoff is fun but again, 3 mag.. close quarters it does the job and then some
That will probably never happen but if anything I recommend you guys connect to your router via ethernet. It at least ensures you don't have to deal with the quirks of wifi.
Hel shotgun when
anyone have tips for DX? My group and I have tried it on 3 seperate sessions and still haven't beaten it. We cant get past the final part with the terminals
Start from the top terminal, it has less cover so doing it while having good amount of resources is better
Bring 2 sentries if you're struggling with clearing waves. C foam guy can put some foam on the ground where enemies come from. Some people say go top to bottom, never tried that myself but you can try that. If you're going bottom to top, make sure your defenders give call outs on where the enemies are coming from when you reach the top.
thx
shoot a lot, bring lock melters, no time to hack locks going up or -down
constant voice comms, bark compass heading of incoming etc. dont ignore shooters, those 4% nibbles stack up
anyone got any tips for a new player? just bought this game
okay. i dont have any friends right now to walk me through it so should i just join some players who know the game??
cuz the lack of a tutorial is throwing me off
You can check Scaler's video if you want a full introduction, otherwise you can find some people in the LFG channels below.
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Just make sure you state that you're a new player, and peeps will help you out! 
Pretty much! Also try to save as much resources as you can
For the uplinks
In C3, do the waves always spawn two rooms behind you?
by you, I mean the furthest player from the start of the level
yes, 2 towards insertion (elevator)
alltho one video had a forward spawn right before extract
cool, ty
Anyone have any quick tips for c3? I heard about how secondary missions actually help, and abt reusing doors by not letting them get broken by sleepers, but anything else would be appreciated :0 !
Mines
That's my tip:)
Depends if you're doing main and overload besides that.
How do I kill the scout?
spray with machine pistol
try putting a mine under it
with love
@verbal zinc like, just a normal scout?
The one with the tentacles
I think that's the normal scout
Don't they die in 1 sniper round to the head?
Is you don't trigger them anyhow
they do
Thought so, was wondering if it had changed since like
Rundown 3-4ish was the last time I played
@verbal zinc
loud strat:
- Sniper to the head
- Hel-gun to the BACK of the head
- Shotgun to the head
silent strat:
- Hammer to the head, FULL CHARGE
- Spear to the head, FULL CHARGE
- Bat to the head, FULL CHARGE (not recommended)
- Knife to the BACK OF THE HEAD, FULL CHARGE (NOT RECOMMENDED AT ALL)
you have half a second to kill it if you touch its tentacle
He's trolling btw

Thank you!
I’ll try the sniper
What a heartwarming community
Bat to the head, FULL CHARGE
🤔
can't kill scout with any other guns?
🤔

I like the knife a lot
you need to hit occiput for bat too bruv
I usually just start from the last checkpoint if a scout alerts to save ammo
that is the meta right now. so you are doing fine 👍
Need to count bullets in this game

every bullet shot is a waste
Remember to extract with 100% hp and ammo as part of the community event for unlocking F1

How do I running away from enemies in GTFO
Use your feet
Feeling bummed soloing D1, might wanna try bumrushing into LFG, but I feel like having a skill issue when it comes to it.
Depends on what do you mean by them being cracked out
Got burned out on resources after lights and gas, warden door scans is a problem for them somehow
They shoot enough to where you shouldnt need to worry. And biotracker bot is godly.
Well they're omega slow there.
I was biotracking myself, training my tagging finger for my mates when they'll gonna try again
Yeah give the bot a biotracker.
still, not feeling any primary on gunplay besides peestol, smh decided to pick assault rifle
Main issue is not them being slow on point, they get overwhelmed easier at these scans
Never really had them getting overwhelmed as a problem.
Then again, I dont use the godly bots very often
bots and their "human not shooting i wont either" reflections.. botbio will get licked 8 times trying to tag the horde around him.. " :) " .. :(
why does stormpoopers and fireblade's pfp look so similar now that I think about it
Just the same colour scheme, that's all
one made the blade of fire and the other uses it
i did the final scan without turning on the lights or turning off the fog and the bots absolutely carried me through
idk try giving them different weapons, feeding them plenty and all that
try not to have them carry a resource pack so they don't use resources in the middle of combat
"we dont want player to micromanage the bots"
bots during spawn cap surge: yeah lemme heal you real quick
Whats the largest melee debuff you can get away with while still one-shotting normal scouts?
@knotty bough
Yea… or some bots just get stuck on doing something and not tagging the damn shadows
Lol! You got to be trolling lol
hm?
R7 isn’t out
Sorry…
it's been out for like 2 weeks?
I solo it already
Loadout: dmr/sniper mines, gavel
Oh yes i did
I just had to do the thing
did you go to the place?
how long was the run
9 hours
Step 1: don't suck
2: git gud
3: ???
4: profit
funny how the respawn sacks just explode with a sniper mine melee hit
does d0c play valorant tho
I'm stuck on step 3
any walkthroughs
kite backwards
So they finished D1 is that what they are saying?
they just saying that it might be coming to a theater near you
Nor sure, looks unfinished to me
I'm more curious what is that object on the screen
Looke like a pipe of some kind...
if thats a wheel in the background then d1 isnt very deep
wym wheel
if u look at the pic u can see there a round object in the back
Wait… DO they actually?
when during the summer do you think rundown 7 is gonna come out
My guess is mid june
Good guess :)
What is soundless? I heard bioless and i know its the biomarker but soundless? Whass that
Turn down volume to 0.
@dire sparrow literally play without any sound
which is what our resident chad @eternal bridge does

Hehe...

But darkrooms are my biggest concerns...
If I go without Biotracker
spooky zone in D2
have the developers gave any comment on adding checkpoints on the longer maps where you can load into if you and your team want to take a break?
doubtful that this becomes a feature
I literally abused the heck out of the glow sticks in D1
bruh, we dont need anymore checkpoints
im still not happy about the addition of the current checkpoints we have
I'm new to the game, I am asking if you are playing a long map, can you exit out of the game after reaching a checkpoint and be able to join back the next day with your team, if not then I am asking if the developers have commented on something like that
No you can't.
And no they have not said anything about that. Though it is very doubtful that this would be a thing with how checkpoints works right now
its probably not coming to the game in the foreseeable future
how do checkpoints work right now?
if you die you can load to the most recent checkpoint
has to be in that particular run though
It is tied to a scan and is based around host migration. Host migration is far from being a bugless feature and is not design to save and quit
Yeah it would basically require reworking checkpoint entirely.
The current system isn't made for whole team saves.
Plus it would completely kill the pacing and take away the entire punishment of restarting from the beginning. Levels have a certain flow. One alarm goes into another stealth section etc. Just never having to redo one part after the first time would really be a detriment to the game.
But to be fair the current system has this problem too.
this would just make it way worse
Tbh. I don't think checkpoint were ever needed when you can beat every level in an hour to an hour in a half.
it's not really about time. I've had a huuuge amount of people complain that the checkpoint in Dx makes you redo that one stealth zone and that's like 3-5 minutes
Checkpoints are suppose to help you learn the later portion of a level... But never learning to be more efficient on the first part of the level just make it so you have a bunch of player bashing their heads against a wall trying to brute force levels instead of resetting from the start and just improve their skills of the game
I have seen countless people wasting more time trying to get that clear from checkpoints when it would be faster to reset, bring a different loadout more adapted to the level and beat it
Honestly I think it's all about mindset in that regard. People have to see resetting as an opportunity to do better on the earlier portion of the level therefore setting yourself up better for the part where you died.
To that i quote : "let's wipe since we triggered 1 scout and restart from checkpoint" -_-
Shitty mindset
Yeah. There's nothing to be scared of in a game like this if making a big mistake doesn't have a tangible affect.
Making the best of a bad run is one of my favorite parts of this game
Checkpoints has destroyed the mindset of the community
"Oh shit we wasted way too much ammo on that segment. How are we gonna have enough for the alarm? We're gonna have to really conserve and rely more on our tools"
That's the kind of thought process players should be going through.
Honest… I don’t really understand why CP is such a topic… sure it’s a CP but… does that REALLY matter?
I mean D3 only has one but it’s like very near the end
What do you mean? We've been discussing about why it matters?
C2 is that too
Nvm then… I blame myself and my tiredness of work
Sorry
I went super tired after a bunch of work and storylore hobbies
And reading more of gtfo lores
Gtfo does have some cool lore.
I’m pretty damn sure that R7 is Schaffer-controlled run rather than WRDN
Who knows man. I'd be curious if and how they would do that.
The WRDN is always super specific on what the end objective is
How is D3's checkpoint at like "very near the end"
It is literally before the reactor sequence and extreme or overload as well if you decided to do the lame way

skillissue
Really? Lame way? I consider Main-Over-Sec as ONE of the ways that this mission could be done as

most people that do main first will do it with surge shut off cheese which is lame. though it is pretty fun doing it by leaving the 5th reactor wave on as you do overload meaning you're doing extreme with the error on
Leaving all error alarms on and competing main last is the most fun way, imo.
Reminds me of R5E1 Cursed 😂
never again
got a tricky question
does a bug exist that restricts you from unlocking cosmetics even after completing the whole rundown?
That's working as intended
There's a limited number of cosmetics you can get
Based on clear requirements at the right side of the rundown screen
im aware
First time i hear of that
If he's using mods he won't get any
thats also the thing he isnt modding
My friend is having some FPS issues, and CPU culling doesn’t work for him. Are there any specific settings, programs, etc he can use to improve his FPS?
what rundowns do i need to finish to get the limited mask
You need to finish the following expeditions: BX, CX and DX
They are to the right of the rundown 6.5 menu.
thx
Fog setting turn down to lowest and anything with shadows to lowest. It helped me get like 20 fps back
i hope to see more optimization next patch
weird enuff my years old ryzen 8c 32gmem 3060 has no trouble doing 75fps normal 50+ desert (incl dx) .. all maxed 1440p.. vsync on..
970 sadness gaming
3080ti
turning down shadows makes it harder to see shadows
https://media.discordapp.net/attachments/503595720788410409/982107913164296242/IMG_20220602_222536.jpg
Who wants to play GTFO chess on deck?
||help||
waht thef cuk
Steam said graphics were verified so that saddened me
Probably some setting but I gave up after 10min
Is it possible to unlock every cosmetic during this rundown, and if not, will the next rundown remove the ability to unlock the current cosmetics?
Hey, I just got the game. You guys have any tips?
not possible to unlock everything, next rundown will probably still have cosmetics for a level completion
@severe sage you will die a lot
always try to take it slow especially wheb you dont know whats next
conserve resources and ammo
prioritize stealth mostly
Is there any clarification on what exact TIME on June16 GTFO will release ?
Since I live i AUS
you could just go ingame, look at the timer and calculate it
Aus will be late evening
If not Friday
@shadow flower how about using that discord timestamp feature in announcements so everyone can see
Yeah
Not on PC for several hours
@shadow flower do what he said please , Mr June 16 is a date that steam requires
Good idea!
Updated the announcement

So is anyone aware of what rundown 7 is brining new to table?
the devs probably
Asking anyone who’s bought the merch from 10 Chamber’s, is the merch good quality?
A new set of levels
no tables only rundowns
can only assume a new enemy possibly, probably no new weapons but the rundown specific loadout may change
Looks like snatcher
We need the snatcher
not happening
Well, we either get the snatcher or a new tool or I bring the forks and torches.
🍽️ 🔥
His mask is literally being snatched in the R7 art
Looks like some sort of face hugger at the very least
Can I get in any trouble (bans) if I use cheat engine for me and my friends private games? is it even possible?
You ain't get banned as long as you keep all that stuff to your private games and not in lfg games. But i wouldn't recommend using cheat engine to begin with
Private games only. Keep it out of lfg and matchmaking
When we getting the trailer?
probably a few days before it drops. maybe 13,14,15 or earlier
How do I post in game suggestions?
use . idea without the space then the idea
you can check the bot commands channel to see how other ppl have theirs formatted
are they going to add any more collectables to their store page ?
What do you mean by "collectables"?
whoops i mean on their website, but for an example are they going to release more things like the GTFO CASTED COLLECTABLE MASK
make this figurine 
^ yes
what is "UNKNOWN [id: 103338766]"? it was appearing in the chat box in my match. The player left it in the chat twice before I closed the match due to him ruining our run.
oh, a modder lol
Was this in lfg, if so its worth messaging Mod Contact in dms to report them if you remember their name
Sadly I don't think I can replicate their name because it was in Chinese
just learn Chinese real fast
打字像个SB
copium 🗿
what the heck is an SB
Hiya folks, played the Alpha when it was out and just grabbed and installed the full release a few minutes ago. Any tidbits I should know going into full game? Really enjoyed what I was able to play previously
Probably stuff like:
-Try to stealth to reduce resources spent before alarms
-Get comfortable using the terminal to scout the level and more importantly finding all resources in the zone you are in
-Try out different weapons to find one you are feeling competent with.
-Horizontal mines on door frames combined with reinforcing that door with c-foam will take care of large waves of enemies
-There are checkpoints and bots now
good name btw ^^
Okay cool. For the terminal is there a specific way to learn how the things are phrased? I don't know that sort of query coding even though it's interesting
Also thanks, ducks are awesome too
There are 3 commands that you have know; List, Query and Ping.
You would use List like this: LIST ZONE_23 to list everything in zone_23. Mostly you will use LIST RESOURCES ZONE_23 because you don't need to list every door in a zone for example.
Stupid
With that you learn the id of specific items like Ammopack_456. You can then either Query or ping items you have the id of. You would use Query if the item is outside of your current zone to find out which zone it is located in; and then Ping in your current zone to well... ping the item ^^
you search up 'cmd guide' in youtube
then spend 1000 hours mastering the language
or that ^
I spent 4 years having to learn cmd back in R1 before I could use the terminal properly
Ah okay thanks, cool. I remember the terminal being a really neat addition and that you could ping stuff, don't remember if you could narrow it to resources only though which is nice
https://youtu.be/yz7nYlnXLfE here you can start with this 30 minute introduction to cmd
You can type commands on a terminal to see all the commands terminal has access to.
just type "commands"
I feel like Dusk wants someone else to suffer as they have suffered lol
:)
hehe
trust me I'm a professional
if you're a logical person most of the command line stuff can be figured out through common sense.
Don't worry too much.
It's okay fren, coding is interesting. Had to learn website coding in school. For. Some reason.
It has not come up since lemme tell ya!
Also that sounds reasonable
Have you played any levels yet hoodies?
keep in mind you'll only have a little over a week for this rundown.
the timers ticking
Nope, downloaded the game and then hopped in bed. Still super not falling asleep though :o
Is your profile picture Nausicaa btw? @tight drum
Is fog being bugged for the host a known issue? Just had to go through the second half of C2 with fog everywhere, even with ventilation working
Thanks 👍
We will continue to add new and exciting items every now and then😊 If you have any suggestions, feel free to DM me ✌🏼
big shooter mousepad
o-oh
If you consider a big shooter mouse pad don’t forget a big striker either 😳
scout feeler pasta , some dyed red in the mix 
does anyone one what to do for c2 when u get to the point to restart the ventilation system
Do the alarm door up north in 119 and put the command into the terminal in that zone (very central)
Yes it is:)
Ballin. Absolutely gorgeous film
What do y'all think the right loadout is for D1?
In terms of the equipment to take
I was suggesting my group take bioscan, mines, and 2 sentries, but another member said 4 sentries
maybe cfoam mines and 2 sentries?
Unironically 3-4 sentries is probably the easiest loadout to counter the difficult part of D1.
My team used two burst sentries, mines, and a bio scanner and it worked out well! And a sniper is definitely a must
And the bioscanner is very helpful .....
You receive some c-foam grenades right around when you may need c-foam for a particular part so a c-foam gun isn’t necessary
There is no 'right' loadout for any expedition. Only optimal -> sub optimal and what the team can make work for them.
If I'm given the choice for an optimal D1 (non skip) it will be Mine Deployer and three Burst Sentries. Drop a Sentry for Bio tracker if pings are super helpful to you/your team.
Late response, but i own the rain coat and am really happy with the quality so far, Feels good.
I have the flask. Really nice design on it but the threading is a little bit finnicky for screwing the top back on
bought a poster, coffee and sodas, all has been very much appreciated! gave the coffee as a booster to one of my squadmates for his birthday 🙂
How long did it take to appear
Technically a friend ordered it for me around the christmas period. He got me the flask and I got him some GTFO coffee. I'm not sure how many days it was exactly but less than a week?
There's a console?
Ah, he meant the Ingame console
I thought he meant how to restart a mission via developer console
lol
tab fill is your best friend with bullshit long commands, especially all these backdoors and shit
dea<tab> feels so good d2 d3
:)
hey those are fun!
Tab fill uplink IPs when
The best is having someone new type the entire command, hurrying them up , THEN telling them they can use tab to auto-complete
i'm geniunely curious because it's the first time someone tells me this
Can you one shot charger scout with a Normal Fully charged melee hit?
I don't think so, no.
Fully charged spear to the back of the head can kill normal chargers, but not scouts.
I think I tried once. The head popped, but it still screamed.
Nah i thought it said scout i cant read
Yellow syringe can
50% extra damage on hammer
Head doesn't do anything extra for chargers
yeah ok someone told me they can hit charger head and i got extremely skeptical about such propaganda
If I was trying to kill a mother with a scatter shot, is it better to hit a single bubble point blank, or several at near point blank?
The best way to do that is to just be client
is there a difference?
Charger scout 60 hp
Only multi is back multi x2
Spear is 18.75 dmg (1.3x crit multi but charger no head)
Hammer is 20 dmg
And you can with melee dmg boosters
On host the sack gets destroyed by a few pellets and the rest move forward from that, possibly not hitting anything that does damage
On client all pellets can land on the same sack
wouldnt host be better since pellets can hit another tumor?
They might hit another tumor
But how is that better
Client does not keep track of limb hp
You can get max possible damage from one sack
While host would have to hit x different sacks and still lose some
Because you can't deal more damage to a sack than it has hp
On client you'd only suffer from that if one pellet was already overkill
i see (i dont get it)
Huh, ok gotcha! Thats hilarious that it changes based on who has the gun.
Say a pellet does 1 damage, a sack has 1.5 hp
Host:
Pellet 1 hit, does its damage, limb has 0.5 hp left
Pellet 2 hit, would do 1 damage, but limb has 0.5 hp left so it does 0.5 damage
Meanwhile client:
Pellet 1 hit, does 1 damage
Pellet 2 hit, does 1 damage (still thinks limb has 1.5 hp)
i guess im too dumb to understand
whats the difference between host pellets and client pellets?
whats the advantage here
so kills faster?
So this doesn't happen
now i understand 😅
Do you actually understand now?
yes
Yeah it's why client scattergun is way better against mom
Why was the game designed only for 4 people coop and still does not have a scaled difficulty depending on the amount of people you area playing with?
Difficulty scaling is lame, and would be hard to balance correctly.
That's cool but why would it be lame? It's the person's gameplay.
Devalues clears immensely, and removes low-man as a challenge run.
Part of the game is that you have to play w/ other people, or cope w/ bots.
Why must you though? I feel the game could get more people if they were more inclusive in the difficulty of the game.
Just a simple difficulty select would be nice instead of meeting some randos.
The whole point of GTFO is be pretty hardcore. If they implement anything to make it more casual, the playerbase that's been active since early access would hate them for it. Not to say there aren't good ways of going about it, but given how soulless checkpoints are it doesn't seem like the dev team is equipped to handle that sort of a feature very well.
