#gtfo-related-questions

1 messages · Page 610 of 1

tight drum
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i have a fondness for D2 personally but if I was gonna be completely objective D3 is probably the most well designed.

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D4 has that really cool mechanic tho

sudden burrow
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D-tier is overall solid imo, though the majority of DX is definitely… Less than solid, yeah

surreal topaz
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uhhh funness factor, we dont need the most difficult

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we just tried d4 and it was sussy

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did not end well

tight drum
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How did ya'll get?

surreal topaz
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stairs is a poular one

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uhh first alarm

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we died

tight drum
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Oh the s u r g e

surreal topaz
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they just were on us we didnt know where they came from

compact pebble
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1st alarm is the hardest part of the level

tight drum
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maybe.

surreal topaz
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does the error go off soon after that>?

compact pebble
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yes

tight drum
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D4 has a really crazy cool mechanic never seen before.

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You'll see after the surge.

compact pebble
tight drum
compact pebble
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d3 sneaky sneaky

tight drum
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I just love D2 for the rooms at the end.

surreal topaz
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ok we gonna work on d3

tight drum
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The dark one

compact pebble
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sussy zone

tight drum
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Also only one of the three i've been able to duo.

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D3 though

surreal topaz
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we got the squad rn

tight drum
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We're coming for you

surreal topaz
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and possibly another night this weekend

compact pebble
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glhf

surreal topaz
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any suggestions for tools? we just using our default 2 sentry/bio/mine

tight drum
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well good luck yeah

compact pebble
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d3 be the level you can really blame someone for xD

tight drum
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Bio

surreal topaz
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oh no

compact pebble
surreal topaz
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i mean i love reactors personally

tight drum
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is necessary

surreal topaz
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OH

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wait i rememebr the flavor text

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"split up"

tight drum
surreal topaz
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so 2 bio 2 sentry?

tight drum
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id bring mines.

compact pebble
tight drum
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a few alarms and a few blood doors.

compact pebble
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mine deployer, sentry/bio tracker

surreal topaz
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so 2 bio 1 mine 1 sentry orr

compact pebble
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yessir

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or 2 sentry 1 bio

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cfoam is meh

tight drum
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Your bio has to be top notch if you go that way though.

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i prefer having two bio. But different people do things differently.

surreal topaz
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we gonna try 2 bio 1 mine 1 sentry

compact pebble
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2 bio just make things easier

tight drum
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especially for overload

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When you're blind.

compact pebble
surreal topaz
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well what we prob gonna do is just try main, then we can work toward PE another effieciency another night

tight drum
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agreed.

compact pebble
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yeah

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good idea

tight drum
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PE makes main a lot harder. I won't tell you how but it's good to know the level well.

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very well.

surreal topaz
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well it went

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we pulled a room accadentally and the mine deployer memed on me trying to place the mine on the door

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or we woulda made it furthur

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but i can see how uhhh

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yea silent moment

surreal topaz
tight drum
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After the surge alarm.

sudden burrow
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That’s just their home

tight drum
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You'll see.

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The data cube is corrupted.

surreal topaz
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i saw it seemed to be corrupted

surreal topaz
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nomegalul we lost to 1 scout going off

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we dont have that much practice with shadows

sudden burrow
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d’oof

tight drum
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ahh gotcha. that can be bad near all the respawn rooms.

surreal topaz
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ppl were moving/lighting and he eventually just screamed when we were going to the scout

sudden burrow
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Yeah they don’t show up much in R6, or much at all usually

tight drum
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Yeah they take some practice.

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Just go slow..

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have bio check their locations.

surreal topaz
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yea i called it out but it was ignored too much and he just kept going

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i was gonna try to find him but i couldnt

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it was in teh zone right after the c6 alarm

tight drum
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Oof. yeah I know the one. another idea is to have contingency measure.

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Like keep the sniper sights on the scout in case someone messes up you can at least avoid an extra wave.

surreal topaz
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our contingency was me not messing up the mine, cuz that woulda taken out most and then we coulda cleaned up

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yea we usually do that

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he was behind cover mostly tho

tight drum
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Yeah it can also trigger other scouts in that zone too.

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Which can create a real bad chain reaction.

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But after that part is the first of the split up bits.

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Really good!

surreal topaz
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awww we almost got to the split up

tight drum
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Haha yeah. But that's just how it goes sometimes. I'm sure you'll get it eventually.

surreal topaz
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yea we got into that first room with the uhhh you know, and then i started figuring out all the little things ppl have said about it

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how "1 person can ruin it" or "stealth required"

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i assume the big bois respawn

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ummm i dont wanna spoil too much for myself but would it be bad if each split grp had a sniper in it? or is that a bad idea

tight drum
tight drum
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But later there is a split up point where that is useful.

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At least for one group..

surreal topaz
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we plan on prob just beating main to get a feel for lvl and then see if they want to do more

tight drum
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Yeah there are multiple in main.

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depending how you do it.

surreal topaz
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ok cuz i was just thinking maybe each grp has snipe (im assuming its pairs) and then we can just split up the snipers and bada boom

tight drum
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But the first one is pretty required.

tight drum
surreal topaz
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ah

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i assume the 1 needs to be a bio

tight drum
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it depends on which one.

surreal topaz
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cuz i know we have one guy whod be fine on his own

tight drum
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Guess what I'm gonna say lol

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S o m e t i m e s

surreal topaz
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perfect

tight drum
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it's a good reactor too. much more advanced then D1.

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Some really good code spots.

surreal topaz
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d1 was not a reactor lol imo

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it was a terminal excercise for beginners

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i prefer real reactors that we used to have, go find the code, blah blah

tight drum
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Yeah that's what it is.

sudden burrow
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Maaaan, the first reactor was the stationary hold style from D1

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I like ‘em both, they can both be interesting in their own ways

compact pebble
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R5C2 reactor hits different 😖

surreal topaz
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like i mean d1 was fine but not really hard? just a funny alarm

sudden burrow
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The stationary hold was entirely missing between R1 and R5, if I recall

surreal topaz
compact pebble
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yes

tight drum
surreal topaz
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yea we had a lotta attempts on that bad boy

sudden burrow
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R5D2 still my favorite reactor in terms of flavor

tight drum
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Yeah so crazy.

sudden burrow
surreal topaz
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yea having to find codes is more interesting but id prefer a stationary reactor to just a basic alarm

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i suppose

tight drum
sudden burrow
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god

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give us more of that

tight drum
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And they come for you

sudden burrow
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That was the first time my squad heard that sound

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we floored it

surreal topaz
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idk if we did that one

tight drum
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Agreed more of that times 20

tight drum
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Or class 9

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hahaha

surreal topaz
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ok we didnt

sudden burrow
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The second ever 9

tight drum
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oh jeez.

sudden burrow
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Fuckin’ M IX dim

surreal topaz
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bruh

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dont think weve done anything over a c6

sudden burrow
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it was all blue scans

tight drum
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purple :P

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but yeah

surreal topaz
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with things chasing you?

sudden burrow
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Look, before they changed the name of S clusters, they were BC

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That obviously means blue cluster

tight drum
surreal topaz
tight drum
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What things?

sudden burrow
surreal topaz
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like extraction scan type thing

sudden burrow
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Similar level of bullshit to BX

surreal topaz
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i did bx solo with bots

sudden burrow
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“We need X, oh we need Y to find X, oh we need Z to find Y”

surreal topaz
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yea i remember that room

tight drum
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oh no that was after the reactor. The reactor basically had total system malfunction and the warden was trying to fix it remotely and eventually just said gtfo now they're coming.

surreal topaz
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awww that woulda been sick

sudden burrow
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Sector lost! Evacuate through zone 293 immediately!

surreal topaz
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ill have to find a video

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did you get to see "them" or was it more for flavor

sudden burrow
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I think that’s one of the exact text popups we got

surreal topaz
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this was r5d2 right

sudden burrow
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Yup yup

surreal topaz
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imma look up a vid sense its old content

tight drum
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Some people actually stayed and fought somehow.

sudden burrow
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Most interesting parts are definitely the class IX and the reactor

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It put a unique enough spin on the code hunt formula, plus the flavor

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Plus the class IX is in one of my favorite tiles, which I have dubbed the swimming pool for no real reason

tight drum
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hmm I enjoy it too.

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it's in a lot of levels

sudden burrow
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Obviously I call it that because if you did R4D2pe, you were swimming in fog by the time you got there

surreal topaz
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oh i did that lvl

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i think i know the tile

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is it the big first 5 scout room from dx?

sudden burrow
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yep

surreal topaz
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yeaaa

tight drum
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yeah haha

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that one's like a pool too

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Giants are all swimming around in it.

latent obsidian
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I really like that tile too. They seem to use it a lot for big alarms

sudden burrow
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It’s a good room for it, honestly

latent obsidian
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They can guarantee the 3 way spawns with the adjacent rooms

surreal topaz
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yea

sudden burrow
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Makes for some good, generally chaotic alarms

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It’s had an M 6, an M 9 dim, and an S1

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Technically the M 6 is just a 6, but that’s only because the M classification didn’t exist at the time, lol

nocturne pike
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Hi everyone. Me and my buddies are fairly new to the gtfo stuff and wanted some helpful advice on resource management and survival longevity? Also when does artifact heat reset?

floral acorn
floral acorn
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u wanna stealthily kill as much as possible so ammo and tool are not spent on simple sleeper rooms etc.. if u anticipate combat, setup a fallback in advance, if that room wakes up or that scout is set off, evdrybody run back and past these sentries etc etc

minor fractal
golden bluff
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I have a Related but off topic question for anyone who can aid. I play Dungeon and Dragons, and I am wishing to do a one-shot that themed after GTFO. I've been looking for an older map that I can use for the run, but am failing at it. I don't need anything super fancy just something I can use for a map.

minor fractal
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Special weapons have somewhat specific roles (wave clear, titan killers, and burst damage), and you want to balance these to fit the level and to conserve ammunition.

nocturne pike
neon gust
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You should probably consider, bringing weapons that are not necessarily "efficient" if you have all guys running pistol unless everyone knows how to aim like a madman then i would suggest more cc and puke bullet guns like AR/SMG etc

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forget about it, i just remember we are in r6

nocturne pike
tardy ingot
nocturne pike
neon gust
# nocturne pike Any weapon suggestions for main or even specials? Trying to have decent damage o...

I usually recommend covering niche's and distances more than guns that kill because ive mostly seen people fall into that "meta" but end up suffering more because of the lack of other factors they have to consider (example in r5: everybody running hel rifle and dmr)

I dont see anything wrong with your setup apart from like replacing the revolver with a pump shotgun so you can compensate lack of cqc with dmr ||(hell you can flip it around and have saw off/revolver really fun loadout, just make sure you aim at the body for the one shot bodyshot on strikers with saw off)||

And like i said other primaries, like for real, if you all running pistol apart from you then you might consider, bullpup/ar/hel revo

neon gust
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4 use ammo in a zone thats like 3 rooms its pretty much super easy to make last

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that and the zones are not packed since the distribution fix

weary mesa
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every other door do be a security scan sequence

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imagine C1 error with the key door being a class 4

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Wouldn't actually be that bad cause you can just permafoam it

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But it would require you to use more resources

tardy ingot
# nocturne pike Any weapon suggestions for main or even specials? Trying to have decent damage o...

Instead of going over all the weapons ill just go into detail on how to improve some stuff, since guns rly dont matter as much as you might think they do.

  1. know. what. tools. do
    Tools are way stronger than guns when dealing with alarms. A single mine on a cfoamed door can kill the whole wave. 2 well placed burst sentries can decimate most of a wave to a trickle. A biotracker helps in not getting as overwhelmed and suprised. THis makes alarms a lot easier (and biotracker as an important af tool just makes stealth easier)
  2. learn stealth to secure ammo. you can pretty much stealth all rooms in this rundown (with some rare exceptions on later enemies)
  3. learn how to use terminals (list a zone, ping the packs) to find all the ressource you missed
  4. ammo balance (dont have 10/90%) your special gets more % per pack. Dont waste it
  5. use your guns for what its intended MOST of the time (due to point 4.) Dont fire an smg into a giant if you have a sniper in the squad (which btw is a rly broken weapon to have 1 guy carry). Dont fire with a machine pistol in long range

Obviously efficiency and time to kill are important. Hel revolver and dmr are insanely busted with good aim. But pretty much every weapon is good
The only guns i wouldnt recommend are sawed off/machine pp since they have awful range and are very polarizing stat wise (low ammo, high dmg and high ammo, low dmg)

For specials just try to mix it up for whats needed. A single sniper is pretty much never wrong in rundown 6. Heavy ar/hel gun for wave clear on smalls (machine gun if you like it more).
Shotgun is a superb all rounder
Revolver is a high precision weapon, either you headshot or you dont and its a bit yikes

But just play what you feel comfortable with and then try to learn the other parts of the game. Its not that hard to make even "non meta" loadouts work

tardy ingot
neon gust
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truly makes a different

neon gust
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and machine peepee

tardy ingot
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sawed off is just a weird thing. They rly need to give it a palpative buff

neon gust
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Just aim head

tardy ingot
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while hugging the enemy ariann13UwU

neon gust
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saw off its good, it just needs to be more consistent since the spread and fall off hurts it

neon gust
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you can beam down people at 9 meters and such

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pretty good range for having almost 600 bullets

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its mostly a hold click forget your head exist on machine pistol

tardy ingot
neon gust
tardy ingot
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for machine pp. eh, if i shoot an enemy at 9 meters with it then i could just use an actual weapon to shoot it there

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its very cool to wipe down some enemies in close range tho. I just dont like the feel of its aim tho

weary mesa
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Just rework it like pistol

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No brain gang

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Stagger on every hit

tardy ingot
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so auto pistol?

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a whole other point

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i sure hope they dont remove heavy ar

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i just cant deal with machine gun charge up man
Nerf heavy ar if you want to but i just want a freaking full auto which i can control and tap fire if needed

weary mesa
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Machine gun PirateSimon

neon gust
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Machinegun its crazy good tho

weary mesa
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Charge up is really the only downside

dry pumice
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Yes, it is

tardy ingot
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oh i know

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its just one of three guns i dont like using due to how it feels

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revolver, machine gun and carbine

neon gust
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I do understand carabine tho

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never liked the gun\

dry pumice
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Its not that bad, it's basically angrier burst rifle

tawdry path
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man i am struggling on d1, are you just supposed to bolt it for zone 90 after the reactor startup is over?

icy nacelle
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Once you finish the reactor you should head back to the main room and you now have access to the security door on the opposite side that was previously locked. Just be careful with the respawn rooms.

tawdry path
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whats the name of the enemy that shows up after the reactor start up is over?

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its almost as if you need to get behind it to do damage

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the big boy i mean

stark spade
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A tank?

tawdry path
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is that what it is called? it seems more bulbous than the image of the tank on the wiki

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like more bumps on its back

neon gust
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yeh, thats the tank

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chonky boy

tawdry path
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tank is confirmed, read the description on the wiki

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i think i need to handle d1 with players instead of bots, cuz i am gassed at the end of the reactor startup and after watching videos of r6d1 on YT thats not even like halfway...

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i will say i think i get gassed by the end of that reactor startup because i try to eliminate every enemy between the start of the mission and the reactor startup... is it better to just by pass all of those enemies to get to the reactor startup?

tardy ingot
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you definetly dont have to kill the enemies in the zone with the fleshy things on the ceiling (respawn rooms)
It all depends on how you kill the others. Meleeing doesnt take ressources so it doesnt matter much

For the tank itself. A sniper can deal with him quite easily (even from the front) as you only need to pop a few tumors to kill him with it and it does 1 per hit shot

tawdry path
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i know the fleshy things are passive enemies, i have left them alone

for the rest of the enemies, i deal with them normally: melee the normal dudes and snipe the larger ones before moving onto the next room

but since im playing with bots, i take care of like 90 percent of the enemies before getting to the reactor startup, and then once that starts the bots actually begin to contribute to the fight

for the reactor startup, i set up the burst sentries in a cross formation to create a cross fire zone right before the last door to the room with the REACTOR_VERFIY terminal. i place trip mines along the straightaway and the door while also placing c-foam at the base of the door to catch enemies and pick them off

this gets me to the end of the REACTOR_VERIFY process, but then i get boned by the tank running back as well as the other big buys that respawn on the way back to zone 90

dry pumice
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Yeah, tanks are made far easier by proper squadmates

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Discord hates the B-word apparently... Cringe.

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Anyway, a proper team can split into 2 duos and surround him. When he turns to one - the other opens fire.

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With the proper team also the 3 people with turrets can fend off any incoming attacks on that straight line bridge.

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The only real issue here are goddamn fliers who keep zerg rushing the killzone.

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The real issue of that level is pre-final scan.

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Any mistakes you'll make in first 80% of the level will cost you dearly on that stupid scan.

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Oh and uh... Don't bring sniper turrets. Just don't.

tawdry path
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so do you recommend going 3 burst sentries and c-foam, or 3 sentries and a mine deployer?

dry pumice
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Urgh, that's a hard question...

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Honestly? 3 bursts and cfoam

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I'm pretty sure Cfoam is the reason my squad won that

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And you should be the cfoamer

tawdry path
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yeah ive learned bots are ass at placing c foam

dry pumice
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There will be some stupid-tight hallways in that prefinale bit and with good Cfoam spray you can effectively block off a horde for good

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... Sleepers can bodyblock each other, right?...

tawdry path
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no idea

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i have seen sleepers go right through each other when running at me

tardy ingot
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id recommend giving a bot a bio tracker and skipping on using the mines and cfoam for the reactor

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hold on the straight catwalk right outside the reactor (and place the sentries there). You have to run in for the codes but holding is easier as you see the enemies straight up

tardy ingot
# tawdry path so do you recommend going 3 burst sentries and c-foam, or 3 sentries and a mine ...

id actualyl recommend taking 2 burst sentries, mines and a bio tracker (just so you know where enemies come from (and bots are cheating with it)

mines are very very good for a specific alarm you have to do. (you get a ton of cfoam nades in the reactor, so you can use them on the doors for alarms which you want to mine then)

the 2 burst make the reactor easy, help with all alarms (tho not that much) and can help with the ending

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cfoam litteraly only has 1 fringe use (for the alarm he is talking about) and its very risky to do so with the charge up time if you dont know where to splurge it in advance when playing with bots

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bots are very good at shooting so if you pull your weight and do the scans with them you should be alright

manic knoll
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BX: Dust

we are in zone 20a and cant find the terminal with the override for zone 17, any ideas?

tardy ingot
gilded meadow
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So there's no hope of the Tigris helmet from the previous expedition coming back whatsoever huh?

thorny creek
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It might come back, but without the tiger stripe thing.

gilded meadow
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I see. I'm just not a fan of the whole FOMO content design in any game, though I understand they want some drive to get people to play. Great example of good exclusive content designs especially for cosmetics would be Deep Rock Galactic.

surreal topaz
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to fix sound bug do i HAVE to restart game?

compact pebble
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prob yes

sudden burrow
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what sound bug? there's more than one, I think

surreal topaz
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there are more then one

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ive gotten 2 different ones in the matter of just a few days

sudden burrow
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The main one I run into is when you wipe with the map open, it gets stuck with the muffled map audio on the next drop - you can just open and close the map to fix that, but restarting also fixes it

wary bay
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what are you guys supposed to do if you don't feel comfortable using vc but you still want to play with other people?

compact pebble
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use lfg to look for a game but don't post vc i guess?

wary bay
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thanks

compact pebble
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just say you are using in-game chat

wary bay
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oh okay

latent obsidian
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how many enemies are in a normal alarm wave (if no giants)?

distant ice
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Varies from alarm to alarm

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Settings are rarely the same

minor fractal
worthy siren
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how much health does a baby have?

neon gust
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4 afaik

worthy siren
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k thanks

minor fractal
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Thought it was 5?

stark spade
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it's five

worthy siren
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Baby hp is 4

stark spade
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nope, it's 5

worthy siren
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ok

merry helm
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im always getting lost and dont know where to go. how do i fix that?

dry pumice
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Terminals, door markings, map

merry helm
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it doesent help

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even in the first level

dry pumice
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Use terminals to get info on where the object is, if possible

merry helm
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but idk where those are

rigid sinew
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have you tried looking at doors

dry pumice
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Let's use A1 as an example

merry helm
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yes

rigid sinew
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then?

merry helm
dry pumice
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There is a terminal in the big cave - it's on the opposite side from where you spawn and emits an annoying noise

merry helm
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what do they look like?

dry pumice
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Big screen on a stand, about as tall as a human

merry helm
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ok

rigid sinew
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green terminal

stuck orchid
merry helm
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thx

dry pumice
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If you touch the big security door it will tell you that you need a key for it

merry helm
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what foor?

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*door

dry pumice
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The one opposing your spawn point

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I could swear you can even see it as you spawn maybe.

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It's on the opposite side of the big cave.

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If you approach it - it will tell you to find a key.

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Then if you find the terminal nearby - it will teach how to use QUERY commands to find locations of items

merry helm
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what is query?

dry pumice
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Specifically it will tell you what ZONE it is in.
There is 2 other doors on the sides of the cave. The key randomly spawns behind one of them. The numbers on the doors tell you to which zone(s) they lead.

merry helm
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ok

dry pumice
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I would post screenshots but I'm busy for now

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Either that or maybe I could join your game to try and crash course you, if you understand English with accent.

merry helm
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this game is conmplicated imma just look up a totorial

dry pumice
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Yeah, that might be best. Either that or a tutor.

bold atlas
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So you can kill charger scouts with one hit with the hammer if you fully charge and hit them in the back right?

floral acorn
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nope

tight drum
floral acorn
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need 1.51x melee booster or iix pauwaah

wooden osprey
tight drum
bold atlas
#

so... its better to just use a sniper right?

floral acorn
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4 blobs cfoam, run behind, time for 2 full bonks or 8 full knives

bold atlas
#

hm

tight drum
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But sniper has to be to the back

floral acorn
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sniper gets a winning ticket unless u miss back :)

tight drum
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or it wont kill.

bold atlas
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the back?

tight drum
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but in about 90% of their uses this rundown there are several charger scouts.

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Yeah

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Back damage is 2x

bold atlas
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fuak

tight drum
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they're tough

bold atlas
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I guess Cfoam and beating their ass is the best shot

tight drum
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use C foam to practice double hammering

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then when you get really good you can sycronize

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and do it without it.

floral acorn
#

d2 room i advise cfoam and abort if another approaches.. itll thaw and continue being annoying :)

#

they dont mind freezing and un-

bold atlas
#

before alerting it

mossy aurora
#

Take scattergun and you can blast it anywhere from like 5+m away

mossy aurora
#

No it's way shorter than that

floral acorn
#

less than 0.6

bold atlas
#

.-. damn

floral acorn
#

if say

#

bonkbonk.

mossy aurora
#

Depends on who's hammering too, if host is hammering and hits first, second hammer has a really small window

tight drum
mossy aurora
#

If client is hammering it's more lenient

pearl nimbus
#

Yeah I was going to say .6 is nothing with latency

floral acorn
#

sync delay w flashlights beforehand

tight drum
#

it feels long enough.

#

I like it.

#

:)

floral acorn
#

3 2 1 hit, client hits on h, host hits a tad later

bold atlas
#

it aint long enough for my poor skills man ;-;

pearl nimbus
#

Even with moderate latency it can add .4 to .75 to an actioin

tight drum
floral acorn
#

is rough for me too, ive had several skillectomies

pearl nimbus
#

Good luck then >_>

tight drum
#

it really helps

mossy aurora
#

You can use the chat wheel thing

tight drum
#

and you can normally afford it.

mossy aurora
#

There's a "3,2,1, go"

#

Voice line

tight drum
mossy aurora
#

Discord voice has delay

tight drum
#

ah

bold atlas
tight drum
#

it's 3-5 blobs of foam.

#

not too bad.

bold atlas
#

we are mostly failing with the error alarm in D2 and we keep on alerting the scouts accidentally XD

tight drum
#

unless you have D2 like rooms where there are 2. 3. or 6 in every room where they appear lol.

tight drum
#

after the blood door?

bold atlas
# tight drum at the end?

we try to do the error alarm first but then we fail with not enough cfoam to cover the door for some reason and we give up after a few tries and try the rooms with scouts

bold atlas
floral acorn
#

outrunning the scout no fun but outrunning the tendrils easy

#

cfoam, u can also lay a floor foam trap

#

one steps in, bonkytime

tight drum
bold atlas
#

I did not know that

tight drum
#

if they step on it yeah

floral acorn
#

yes, have enough

floral acorn
#

and....

#

spitters freeze too :) 1 blob.

#

if they get annoyimg, turm them off for a few minutes

bold atlas
#

I see

tight drum
# bold atlas mhhmm

That one is really fun. Remember you don't need to get them all. But it's hard to get the terminals without at least 3 dying.

mossy aurora
#

You have to really manage your tool refill kits if you want to keep that door foamed the whole time during that alarm door

floral acorn
#

(thats a bit wasteful, foam is not tool hungry, its tool Starving)

mossy aurora
#

There's a 3 use tool in the zone right before the error, that should be held by the cfoamer

tight drum
#

Sniper sentry rocks for D2. Open spaces and chargers.

bold atlas
floral acorn
#

if u boost, glu-p really helps, just spray at least 3, otherwise wasted..

mossy aurora
floral acorn
#

3 tool is enuff if scanners scan quick, then mine guy zooms to mine the door after

tight drum
mossy aurora
#

Also sentries outside doors, cringe

tight drum
#

Don't shut it.

#

have one or two people hold for a little while

bold atlas
tight drum
#

Then foam and shut it for the last two

tight drum
floral acorn
#

good advice ^

bold atlas
bold atlas
tight drum
#

The orange one

mossy aurora
tight drum
bold atlas
mossy aurora
#

Complete waste of sentry ammo to have it outside a foamed door

tight drum
#

i'm saying wait to shut it

bold atlas
#

ahh

tight drum
#

:(

bold atlas
tight drum
#

Yes

floral acorn
#

d2 fun after cscouts, error is horrible but after that its smooth jazz

tight drum
#

But only if you have enough foam

#

i'm saying something different.

bold atlas
#

So... all the tool refill packs found in the mother room and the rooms before the Error alarm should go to cfoam right?

mossy aurora
#

The way you want to do that part is you clear the room with the alarm door, wait by the door you're going to foam, let the error wave spawn, clear it. As soon as the error wave is cleared, close and foam the door then start the alarm

tight drum
mossy aurora
#

You don't want to foam the door as the error wave is coming or else you won't be able to keep it foamed when you do the initial team scan by the security door

floral acorn
#

another strat is door open, sentry, 1 helgun, 2 ammopacks

tight drum
#

But it's better to use some ammo on shooting the wave a little bit then all that tool.

latent obsidian
#

Yep I've done it exactly as RyK describes pretty much every time

tight drum
#

But mixing.

latent obsidian
#

Except one time with a hel gun cos a monke let the door break

bold atlas
#

lel monke

floral acorn
#

yeh.. we got the permafoam way last time alltho glu-p most likely made it

bold atlas
mossy aurora
floral acorn
#

sniper sentry cpu speed " 🤡 "

bold atlas
mossy aurora
#

So you can start that alarm with 6 uses of tool on people which is way more than enough to keep it Perma foamed

floral acorn
#

the "c2 secondary for the hard of skilling"

floral acorn
#

i would do burst but both are good

mossy aurora
#

Both work I think, I'm not sure if sniper is better for the flier part because of the range

bold atlas
#

ah

#

Thank you for thy help

floral acorn
#

anytime, good luck

mossy aurora
#

Also what bluebot is saying is true, you can shoot it for the first part, but if you're struggling with the level I'm assuming you're going to have more difficulty holding 10 chargers coming at you at once than keeping a door cfoamed

pearl nimbus
#

hey all my bots are going to die to a tank correct? Or was that just a fluke? I guess I'm asking if I'll need to handle him myself in a bot run.

viscid wolf
#

basically

pearl nimbus
#

They all dropped in like 3 seconds the first time I ran into him. lol okay

#

Thinking I'm going to be the one with the mines then

#

No way I'll be able to ping off a head level mine before they drop

viscid wolf
#

yeah they aren't designed to dodge the feelers

#

so they just kind of shoot at his body

#

and then die

pearl nimbus
#

Lol yeah...

#

Was funny to watch though I will say that xD

#

'He's a wreckin' machine!'

floral acorn
#

tank w 3 bots is a lot of mines or a sentry aiding u and ur sniper rifle.

pearl nimbus
#

Yeah I'm going to level him with a bunch of high up mines

floral acorn
#

elevation helps, dem bubblees stick out when u higher than him

#

hinoki d3pe 3bots, he kills 4 up from the catwalks

pearl nimbus
#

That guy is a super freak lol. I watch some of his vids when I'm stuck.

floral acorn
#

ruthless man :(

pearl nimbus
#

I meant it in a good way!

#

On a diferent level I meant

floral acorn
#

genius he is.

#

snipes a bot and leaves him down to block respawn etc. phew.

pearl nimbus
#

O: that IS pretty clever!

floral acorn
#

gotta b smart to botsolo that nightmare

#

but good luck on the tank, he'll die :)

pearl nimbus
#

ty! I'm ready this time! 😄

pearl nimbus
#

Would allowing people to unlock modular gun components through using a weapon (time based, kills, whatever you decide I suppose) that only really change surface aspects of the gun like stock design, scope design, clip etc etc give people a grind and let them feel like their different without making gun balancing an absolute nightmare?

rigid sinew
#

trick question

floral acorn
#

hel rifle scope on a sniper?

rigid sinew
#

is it a correctly balanced system? it would be pretty fine
is it a mess and creates a [censored] meta where people just use a set of components? hell no

pearl nimbus
#

It would have to be strictly non gameplay changing imo

#

Like just cosmetic really

rigid sinew
#

ah

#

well that's pretty obvious I guess

pearl nimbus
#

Just a common complaint from my friends is having no progression system. And I'm wondering if that would be a sort of "easy" fix.

#

Guns dont change how they fire or work. But it allows you to still customize them and tweak them a little

rigid sinew
#

On certain sense, yeah I guess

#

people really like seeing their shinny collectible items

pearl nimbus
#

Indeed. Indeed.

rigid sinew
#

is it realistic to expect 10cc to add that at any point? mayhaps, like a quarter of expectation :troll:

#

it worked with the apparel system to quite an extent

boreal harness
#

Hi guys! Some of my friends and I are planning to do CX later tonight, and we have all completed at least BX. One of our friends wants to join, but has not completed anything in the rundown other than A1. If one of us hosts, will he still be able to join us? Furthermore, if he is able to join us and we complete it, will he get the credit for it?

desert falcon
wooden osprey
#

and yes he will

desert falcon
#

^^

boreal harness
#

Thank you guys!

pearl nimbus
#

How many mines should it take to down a tank? I think I was doing it wrong. Got him but I end up using the height trick to get a vantage point on his tumours.

drifting mauve
#

Hey, probably not the first to ask, but what is this monster?

#

Looked on the wiki, but couldn’t find anything

floral acorn
#

i believe it was supposed to be called the snatcher but it hasn't been seen in the game since that video

floral acorn
pearl nimbus
#

Damn okay I think I did it right then. I hit him with about 7

floral acorn
#

d1 tank is hard to mine duo to time pressure, d4 tank.. ... ah well.. let's not go there

drifting mauve
#

I see, thanks hirnukuono

floral acorn
#

and u wanna diversify so that mines hit diff bubbles

pearl nimbus
#

gotcha. I dont think I was alternating sides very much. That could probably have gone better

#

I managed to scattergun him over the railing by playing peekaboo

floral acorn
#

@eternal bridge has killed a lot of tanks solo, i believe he favors a sniper sentry to hit his back and then elevate

#

scatter or sniper almost necessary, alltho all the weapons theoretically work

#

i've killed my share w/ dmr + har, alltho not alone

pearl nimbus
#

good tip with the elevation tho. Helped a lot.

floral acorn
#

all i know are the vids 😄 .. and common sense, get a glimpse of a bubble he would otherwise hide with his hulk

#

when the tank storms up the stairs, that's no fun tho 😄

pearl nimbus
#

No I was freaking several times lol

floral acorn
#

but now u've done it, iz gud

eternal bridge
#

Cuz I can hit the exposed ones while tank is facing me but the back are harder unless the tank turns

floral acorn
#

our last 2 d1 runs.. tank lived for 11 seconds and 8 seconds respectively 😄

#

(slow, i know)

eternal bridge
#

And our D2

#

Tank got destroyed upon sight

floral acorn
#

kinda feel sorry for the big guy, finally free kablooey

worthy siren
#

what you do is you grab the sledgehammer and stagger the tank whilst 1 person uses spear to melee kill the tank

#

or you just hammer the tank

floral acorn
#

gtfo store had skill on sale but i missed it, damn 😦

eternal bridge
mossy aurora
drifting mauve
#

Uh oh

#

Ahem

#

Heyyy RyK

dense crown
#

How do I post in the game suggestions channel?

floral acorn
#

dot idea in chat or bot commands

latent obsidian
#

Whats the cooldown on the mother's ability to birth?

ruby wasp
#

Around 30s ?

#

Supposedly you killed babies

nimble summit
#

A question out of curiosity - why are the charging bolts and case/shell ejection ports of most of the in-game guns on the left side of the weapons, when the majority of people in the world are right handed, and even the prisoners seem to be? Just a fun observation.

craggy pier
#

What is a charging bolt

nimble summit
# craggy pier What is a charging bolt

The metal rod sticking out of the side of a rifle. When it is moved back, it will allow a round from the magazine to move up, and when it moves to the front it will push the round to the chamber.

craggy pier
#

So a charging handle?

ruby wasp
#

it's named cocking handle as well iirc

craggy pier
#

Why would it matter if it's placed on the left side even if you're right handed?

nimble summit
rain python
#

Just cut off the charging handle ez

nimble summit
#

Good luck reloading

craggy pier
#

What if I rest the gun using the right side

stuck orchid
#

That would be impractical if you’re right-handed

nimble summit
stuck orchid
#

If you’re right-handed, your right hand is on the trigger. If the gun rests against you on its right side, the trigger will be on the left side

#

More distance to move your hand when you need to draw it

inner field
craggy pier
#

I don't see how that affects any prisoners in gtfo

nimble summit
#

The only benefit of having the charging handle on the off hand side is a tiny boost in reloading speed.

inner field
#

So does it really matter like??????????????????????????????????????????????????????????????

nimble summit
modest nest
#

They are game designers, not gun designers fortnite

#

Im pretty sure they are looking at gross stuff for enemies and aesthetic, more so than on pew pew matterial

ruby wasp
#

That simply shows they didn't give the guns as much attention as the enemies or whatever

craggy pier
#

My immersive hollow point sniper rifle

timid vapor
#

When does the rundown change

icy cave
timid vapor
#

Fair enough and when is that

icy cave
#

Roadmap says this summer.

neon gust
timid vapor
#

👍

distant gate
soft kiln
#

wait til R6.75

thorny creek
#

BXY, CXY, DXY when? PirateSimon

tight drum
#

Did anyone ever get that?

#

calle made it seem like there was some mysterious reason.

wary linden
#

easier to tell people they are story missions that follow each others? similar to A1-D1 🤔 the extension does focus mostly on schaffer and Sp22... while the A1-D1 mission focus more on the matter wave and just in general what was happening

warm yew
tight drum
#

is that confirmed as why?

wary linden
#

idk that is just one way to see it

#

🤷

#

educated guess

spark wolf
#

it's a better way to separate them

#

so if the original levels follow a set template, the new levels don't have to match it

#

as was the case here

#

with how the optionals were set up

shadow flower
tight drum
#

Be honest though. How much of that is an excuse to not mess up the pyramid shape😉

#

XD

shadow flower
#

Haha, I can neither confirm or deny that

craggy pier
#

how bad is the error alarm in d4, cell hunt for extraction

waxen jetty
#

spawn cap

craggy pier
#

thats a good sign

tight drum
#

Same as the first alarm but also an error.

rain python
#

The new video is awesome but I think they should call the series “Dev Hour with… [insert name here]”

topaz anvil
#

Schaeffer confirmed appearance r7?!?!

minor fractal
#

I need to check this tbh

#

I'm like 90% the final error on D4 is literally just an alarm wave.

tardy ingot
#

it doesnt quite feel surge like

#

maybe lower spawn cap?

#

cuz enemys respawn very quickly but the wave size isnt that big (also hybrids can spawn)

minor fractal
#

If it's a wave to begin with, it's not a surge.

tardy ingot
#

i mean the whole enemy amount not being that big

#

... aka the group of enemies you can stack up

minor fractal
#

ic ic

craggy pier
tight drum
nocturne pike
#

question,

#

do you not get two rewards for doing a secondary mission and the main mission?

past mesa
#

The rewards are certain milestones if you look at the rundown screen on the right it will have the milestone that you need to complete for the next reward

nocturne pike
#

do they have to be seperate missions or can they be repeated

past mesa
#

Separate missions

nocturne pike
#

ty

past mesa
#

Np good luck

craggy pier
#

Bro shadow enemies acts more or less similarly to regular enemies, it doesn't change much considering you just shoot or melee them

sour bronze
#

yo

#

this game is made in unity right?

wooden osprey
#

yes

sour bronze
#

How?

#

im tryna make stuff in unity

#

i have cube

#

and thats about it

wooden osprey
wooden osprey
#

🙂

wooden osprey
#

and easier to dodge sometimes

#

(with a bio tracker)

sour bronze
#

yea

#

try doing d3 without a bio

#

hell

craggy pier
#

Super similarly

wooden osprey
#

meh they still pose a challenge to us players

#

time to time that is

spark wolf
#

slower, they don't strafe, they have more head/limb hp

eternal bridge
#

Despite having a Biotracker… I CANT get close to them unless I found a way to deal with the noise detection problem (so far… I have yet to find one)

tight drum
eternal bridge
#

And they ONLY make noise if someone gets close

#

Or something

tight drum
eternal bridge
tight drum
#

damn

eternal bridge
#

All cuz I can’t hear when they’re making noises

nocturne pike
#

just crossed my mine. I have a mask. why do i get "infected" if i already have protective gear lol.

#

filters maybe just not compatible with infection fog?

floral acorn
#

not pxygen tank masks but filter masks.. and theories about infection thru skin, ears etc..

craggy pier
#

thats not how masks work

floral acorn
#

theres a cdc'y expert here, told us about filtering irritanta etc

rigid sinew
#

it's a whole rabbit hole lol

timid vapor
#

How exactly do you get more customization? Like is it certain missions, or something else?

gleaming tree
#

on the rundown check the right side of the screen. it's those milestones.

timid vapor
#

Oh also, whats the difference between yellow levels and white ones?

gleaming tree
#

yellow ones are more significant storytelling wise

#

thats all

timid vapor
#

ah ok

nocturne pike
#

what's everyone's thought on pinging unalerted enemies with the bio tracker? to much?

tight drum
spark wolf
#

you can technically do it already as a bug

nocturne pike
rain python
#
  1. Coom on asleep sleeper
  2. tell him a nice good night story
  3. wait for him to unfoan
  4. ping him when he is asleep
craggy pier
tight drum
craggy pier
#

im sure the bots would love that input WoodsThonk

tight drum
#

Bot's can't take any input?

craggy pier
#

as in they have no use of that info since they dont trigger sleepers

tight drum
#

I don't really understand? Bot's can't communicate so why bring it up?

craggy pier
#

thats what i meant, they could make them do that

tight drum
#

But why?

#

I guess I'm biased.

#

I think they should spend basically no time on bots.

#

Focus on making the game good for actual people

craggy pier
#

thats true

#

its things that i would like to see not that they are vital

tight drum
#

I suppose I'm not opposed to it. I just don't really understand bots.

#

in a game about teamwork and communication why add a mechanic that just makes less of that happen by definition.

#

Every time I've used bots it's been uhhhh

craggy pier
#

ive gotten used to em by now, i play with bots all the time

#

and there few things that would be nice to be added so that the bots feel smooth

tight drum
#

But why would you choose to have a less fun time?

craggy pier
#

im having fun WoodsThonk

tight drum
#

You're having fun being less immersed and being involved in less teamwork?

#

Okay. Again I don't really care if people want bots because it doesn't make it easier but I still don't understand why.

craggy pier
#

its about preference

wary linden
#

You don't have the teamwork aspect with bots

#

AKA you lose the aspect they sell the game on with their slogan.
"Work together or die together"

#

Bots don't work. They just follow you around. You take all the initiatives and decision.

#

The only decision they take is heal you the moment you have < 80% HP lol

#

They WILL drop everything they are doing to heal you

#

you also don't have to learn some of the mechanics of the game with bots because they have special priviledges that players don't get to compensate the fact that they are that basic

#

stealth aggro mechanic. (doesn't matter if you wake something up far away.. they will just shoot it down "stealthly")
how to proper ping with bio
concept of resources management will be either not present or infuriating if they pick resources up... but a lot of the time you will just consume the resources and leave nothing to the bots since they can't think by themselves

rigid sinew
#

I like bots cause I can play at my preferred pace

#

which is stealthing like I had 3 hours at the game

floral acorn
#

recon drops w bots, actual attempts with hooman(s) later. also artifact runs. anything more complex (d2, d3, d4 etc) , nnnope. skill issue. :)

craggy pier
wary linden
#

bots are not meant to be actual replacement of players. they are fill in ;p

neon gust
wary linden
neon gust
wary linden
#

exactly 🙂

neon gust
#

if we go by that logic then nothing gonna get done then

#

kekw

wary linden
#

i wouldn't mind if we had a rundown with no new feature if it gave us fixes for everything that needs it

neon gust
#

next rundown gonna add something wacky but because the "bigger issues" exist then they wont fix it

wary linden
#

can't wait to see pubs using door glitch in r7E1 cause they can't beat it normally 🙂
i got a feeling it is gonna be abuse a lot in r7

wary linden
#

can be done without c-foam

neon gust
#

shiiiiiiiieeeeet

wary linden
#

i just have that feeling that it is gonna go more public

neon gust
#

every cheese eventually goes public

wary linden
#

and i find it funny that it still hasn't got fixed after all this time

neon gust
#

r4e1, r5e1 kekw

neon gust
#

maybe then they'll fix it

wary linden
#

i find it more hilarious that this legit break the experience of the game and is still not fix... but breaking a door in a single hit.. now THAT was fix

#

🤣

waxen jetty
#

r7e1 abuse

lilac fulcrum
empty hatch
#

So what’s the difference between the auto sentry and burst sentry other thing rate of fire? The in-game info on the both shows nothing of a big difference other than that one is auto.

jaunty bear
#

@empty hatch auto sentries excel at staggering enemies

#

bursts are built for killing with a bit of stagger

#

auto sentries eat ammo fast

#

burst are more ammo efficient

empty hatch
#

So is there a reason I’d use the burst?

#

Oh I see.

jaunty bear
#

auto holds back waves very easily

#

burst is more popular because of its ammo efficiency and killing potential

empty hatch
#

I see

jaunty bear
#

but auto’s can hold back waves quite nicely

empty hatch
#

So the burst has more kill potential and the auto is good at delaying the wave allowing the player to stand in the circles for longer. Correct?

jaunty bear
#

yes

empty hatch
#

So then it really comes down to play style

#

Thanks for the quick answer!

craggy pier
lilac fulcrum
#

Hmm, interesting. We'd have to figure out when giving that info is relevant and how to relay it where it makes sense to a player. Like constantly telling you a sleeper is at 230° when you're not trying to go there could get annoying. But something to think about.

wary linden
#

i can see the issue of opening a door and having 10 sleepers right next to that door and the bots going : sleepers there with 10 different pings until you kill them all

tight drum
#

Unless it has the space.

empty hatch
#

I figured that was the case. I mostly use it for synced kills in rooms full of titans

#

I’ll place a sniper pointed at one and turn and snipe one with my sniper while my buddy blasts one with the shatter gun

#

Which has only been on one level so far lol

tight drum
tight drum
#

Because giants are in the very first few levels.

empty hatch
#

C1 I think

#

There was a room full of scouts right after

#

It was a room with like 8 titans and then a small room with 4

#

Then 6 scouts

tight drum
#

ohh yes That's a tough one if you aren't prepared for it.

empty hatch
#

Yeaaaa

craggy pier
#

well u can ignore the first room and only kill the 3 or 4 giants that are in the 2nd room

tight drum
#

Trust me... it'll get worse:)

empty hatch
#

I learned in that room of Scouts that Scouts break out of C-Foam very quickly

craggy pier
#

you also can ignore the scouts and go for the scan immediately if you arent in dire need of resources

#

all scouts last 8 secs under cfoam

#

more than enough to kill em

empty hatch
#

Hmm, it felt like way shorter than that

craggy pier
#

you also can do it without cfoam

tight drum
craggy pier
#

you can feel it when you are trying to kill charger scouts

tight drum
#

Feel's like less then that for them

empty hatch
#

We only recently discovered the weaknesses and such

#

Back and nape areas

tight drum
empty hatch
#

We were going without using the internet and my buddy was like “aight f this what’s the weakness”

craggy pier
#

head, back and occiput (back of the head) are the weak points

empty hatch
#

I call it the nape just bc of AOT lol

tight drum
craggy pier
#

thats fine

tight drum
empty hatch
#

Haha yes

#

But the INVIS enemies though!? So COOL

tight drum
#

Oh you got to D tier? Congrats!

#

Yeah the shadows sure are spoopy.

empty hatch
#

Only DX lol

#

I want the mask

tight drum
#

Cx for the shadows then.

empty hatch
#

Ye

tight drum
#

But Btws best 3 levels in this rundown D2 D3 and D4

#

By far.

empty hatch
#

I’m excited for the level where we have to split up (according to the comms)

#

That’s going to be terrifying and hard

tight drum
#

Hehe yeah.

#

You gotta be able to hold your own and not rely on everyone else.

empty hatch
#

Lol

tight drum
craggy pier
#

😂

tight drum
#

"Hiss"

empty hatch
#

We’re currently playing “Blind”

#

I should mention there’s only 2 of us btw

tight drum
tight drum
empty hatch
#

Trying to tell Bishop to stop dropping his fcking battery is so hard

tight drum
#

ohh god bots.

#

Nooooo

#

"Hiss"

craggy pier
empty hatch
#

It feels like Left4Dead

#

With the dumbass bots lol

craggy pier
#

soo far ive only played with bots, got all main sectors except d3

tight drum
empty hatch
#

I love this game bc my buddy and I will play for like 5 hours and beat one level

tight drum
#

Lol same.

empty hatch
#

“The best game you suck at”

tight drum
#

Wait till you get to D3 haha.

empty hatch
#

🙂

#

🥲

#

😢

tight drum
#

C2 blind is really good though.

#

it has one of the best Secondary levels.

empty hatch
#

Yes. Love the infection

#

Also the top right of the Rundown menu shows that there are 2 “ERROR” missions but I can’t find them

tight drum
#

Also introduces something you won't have seen before haha.

empty hatch
#

Not that we’re ready but I was just looking through and didn’t see them

tight drum
empty hatch
#

Ohhh

#

Good

tight drum
#

So only C3 and D3 have it.

craggy pier
empty hatch
#

Much hard

#

Ohhh

#

I can’t believe I missed so many Rundowns

tight drum
#

mhmm. it isn't two bad. There are very few this rundown.

empty hatch
#

I played beta and then didn’t have friends so I forgot about it until a few days ago

tight drum
#

Last two had more then double the amount.

empty hatch
#

Aww

thorny creek
#

Remember R5C2 PE? PirateSimon

empty hatch
#

Totally

tight drum
#

I never forget...

#

THe hOrRer

thorny creek
#

The thunderdome

empty hatch
#

I’m kinda sad there aren’t any E levels this time around

tight drum
#

R7 will have one on launch.

thorny creek
#

There's gonna be an E level in Rundown 7 though.

tight drum
#

Coming up soon!:)

thorny creek
#

And I'm already claiming some land in there PirateSimon

empty hatch
tight drum
thorny creek
#

Soon we'll have a timer

tight drum
#

There's likely less then a month left. But that's just speculation.

empty hatch
#

Aw shit

thorny creek
#

An actual timer.

empty hatch
#

My mask

tight drum
#

We'll know soon

#

Should be plenty of time.

empty hatch
#

You underestimate how turbo trash I am 😂

craggy pier
empty hatch
#

BX, CX, DX…

#

😁

thorny creek
#

It's time to run then! PirateSimon

tight drum
#

oh haha you haven't done any? how do you know about shadows then?

empty hatch
#

My buddy beat them without me so he showed me the invisible guys

tight drum
#

Ohh

#

Gotcha.

craggy pier
empty hatch
#

We played CX once just so I could see lol

tight drum
#

They're good. Dx can be annoying if you don't have a good computer.

empty hatch
#

I also only started playing again a couple days ago

#

I believe I can do it I just need to play more

thorny creek
#

That level goes from DX to XD in a flick of a pen

tight drum
craggy pier
tight drum
#

But the level leading up to it is short.

empty hatch
#

Even if it’s forever away

tight drum
#

Cx is where it's at.

empty hatch
#

Word

craggy pier
tight drum
#

Just needed a little more

empty hatch
#

||spoilers much?||

craggy pier
#

there nothing left to spoil

tight drum
#

Ha it doesn't mean anything to you anyway.

empty hatch
#

I’m jk I read the comms for all the levels already I couldn’t help myself

empty hatch
#

Where you click a level and it shows the chat of the last squad that went in

#

”I’m not touching that thing you do it…”
”Oh shit…”

#

That stuff

tight drum
#

Ohh yeah That's fine doesn't spoil anything. You're supposed to know that going in

#

it tells you on the drop anyway.

empty hatch
#

Is the pistol any good? Or is it in the game bc it’s realistic they’d give you the option?

tight drum
#

The pistol is one of the strongest primaries.

floral acorn
#

its good for close quarters, tons of ammo. not a bad weap

empty hatch
#

Oh, word

floral acorn
#

range is the only minus

tight drum
#

Maybe the Dmr and hel rev are better? Not really anything else.

#

Depends on what you're good at.

empty hatch
#

I use DMR

#

Tried revolver bc it looks cool but I’m either bad or it sucks

tight drum
#

You'll like it then

tight drum
#

Same with machine gun

floral acorn
#

pistol also got a quick reload plus going for it

tight drum
#

The most efficient weapon technically ^

#

My baby

#

And every pistol shot staggers small and medium enemies just like Dmr

craggy pier
#

if your aim is decent u can get couple nasty shots

tight drum
#

air?

craggy pier
#

aim*

tight drum
#

oh nvm

#

Yeah

floral acorn
#

click on dem heads, esp shooters as their heads dont break before they die, precision inc

tight drum
#

at under 7 meters I believe the pistol can in kill three shots

floral acorn
#

spamming pistol at some comers usually ends surprisingly well, i do like

#

but dmr here too, gotta have range to comp for lack of other skills

tight drum
craggy pier
#

hel revolver would be better

tight drum
empty hatch
tight drum
#

Yeah i remember the recoil felt absolutely awful at first for me too.

#

But I like it now so weird.

empty hatch
#

No no. I’m bad

craggy pier
#

long halls and narrow passages u get most value, dont have to worry much about aim

#

i personally dont use it

#

dmr or bullpup

#

sniper and hel gun

tight drum
#

hel rev machine gun!

empty hatch
craggy pier
#

you know who handles machine gun better 😏

empty hatch
#

Heavy hel rev machine gun

tight drum
#

Machine gun is sooo good my guy

craggy pier
#

bots 😄

tight drum
#

oh god..

#

adsnajndsadns

#

Die.

empty hatch
#

Ooh what do you guys think of something like a crossbow but with very limited ammo. I thought about it the other day but would it really be useful?

craggy pier
#

you seem to dislike bots 🤔

#

😂

tight drum
empty hatch
#

I totally definitely played that game