#gtfo-related-questions
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D-tier is overall solid imo, though the majority of DX is definitely… Less than solid, yeah
uhhh funness factor, we dont need the most difficult
we just tried d4 and it was sussy
did not end well
How did ya'll get?
Oh the s u r g e
they just were on us we didnt know where they came from
1st alarm is the hardest part of the level
maybe.
does the error go off soon after that>?
yes
You're in for a ride.
D4 has a really crazy cool mechanic never seen before.
You'll see after the surge.
d3 is fun for me
Also funness and difficulty are related. But i'd still say D3 objectively.
d3 sneaky sneaky
I just love D2 for the rooms at the end.
ok we gonna work on d3
The dark one
we got the squad rn
We're coming for you
and possibly another night this weekend
glhf
any suggestions for tools? we just using our default 2 sentry/bio/mine
well good luck yeah
d3 be the level you can really blame someone for xD
Bio
oh no
2 bio-tracker is viable
i mean i love reactors personally
is necessary
one of the main two strats.
so 2 bio 2 sentry?
id bring mines.
some people say it's dumb but then get wiped cuz 1 bio issue
a few alarms and a few blood doors.
mine deployer, sentry/bio tracker
so 2 bio 1 mine 1 sentry orr
Your bio has to be top notch if you go that way though.
i prefer having two bio. But different people do things differently.
we gonna try 2 bio 1 mine 1 sentry
2 bio just make things easier
have fun
well what we prob gonna do is just try main, then we can work toward PE another effieciency another night
agreed.
PE makes main a lot harder. I won't tell you how but it's good to know the level well.
very well.
well it went
we pulled a room accadentally and the mine deployer memed on me trying to place the mine on the door
or we woulda made it furthur
but i can see how uhhh
yea silent moment
was the mechanic flyers spawning in the ground? Kappa
No
After the surge alarm.
That’s just their home
i saw it seemed to be corrupted
Not the tank room...?
nomegalul we lost to 1 scout going off
we dont have that much practice with shadows
d’oof
ahh gotcha. that can be bad near all the respawn rooms.
ppl were moving/lighting and he eventually just screamed when we were going to the scout
Yeah they don’t show up much in R6, or much at all usually
yea i called it out but it was ignored too much and he just kept going
i was gonna try to find him but i couldnt
it was in teh zone right after the c6 alarm
Oof. yeah I know the one. another idea is to have contingency measure.
Like keep the sniper sights on the scout in case someone messes up you can at least avoid an extra wave.
our contingency was me not messing up the mine, cuz that woulda taken out most and then we coulda cleaned up
yea we usually do that
he was behind cover mostly tho
Yeah it can also trigger other scouts in that zone too.
Which can create a real bad chain reaction.
But after that part is the first of the split up bits.
Really good!
awww we almost got to the split up
Haha yeah. But that's just how it goes sometimes. I'm sure you'll get it eventually.
yea we got into that first room with the uhhh you know, and then i started figuring out all the little things ppl have said about it
how "1 person can ruin it" or "stealth required"
i assume the big bois respawn
ummm i dont wanna spoil too much for myself but would it be bad if each split grp had a sniper in it? or is that a bad idea
Yup everything does. Two tanks many hybrids giants and others. it's a really bad room to wake up.
Umm for the first one it doesn't matter too much.
But later there is a split up point where that is useful.
At least for one group..
we plan on prob just beating main to get a feel for lvl and then see if they want to do more
ok cuz i was just thinking maybe each grp has snipe (im assuming its pairs) and then we can just split up the snipers and bada boom
But the first one is pretty required.
Sometimes pairs. Sometimes 1 and 3.
it depends on which one.
cuz i know we have one guy whod be fine on his own
perfect
d1 was not a reactor lol imo
it was a terminal excercise for beginners
i prefer real reactors that we used to have, go find the code, blah blah
Yeah that's what it is.
Maaaan, the first reactor was the stationary hold style from D1
I like ‘em both, they can both be interesting in their own ways
R5C2 reactor hits different 😖
like i mean d1 was fine but not really hard? just a funny alarm
The stationary hold was entirely missing between R1 and R5, if I recall
that was the mother at the end one right
yes
I like ‘em both too but Having to find the codes is basically always more interesting.
yea we had a lotta attempts on that bad boy
R5D2 still my favorite reactor in terms of flavor
Yeah so crazy.
Definitely not disagreeing, but sometimes having a simpler bit is a nice change of pace
yea having to find codes is more interesting but id prefer a stationary reactor to just a basic alarm
i suppose
And I like the lore adjacent stuff when the reactor just melts down.
And they come for you
idk if we did that one
Agreed more of that times 20
That level had a class 10 alarm i believe.
Or class 9
hahaha
ok we didnt
The second ever 9
oh jeez.
Fuckin’ M IX dim
it was all blue scans
with things chasing you?
Look, before they changed the name of S clusters, they were BC
That obviously means blue cluster
?
.
What things?
Nah, that was at the end, the level had a bunch leading up to the reactor
like extraction scan type thing
Similar level of bullshit to BX
i did bx solo with bots
“We need X, oh we need Y to find X, oh we need Z to find Y”
yea i remember that room
oh no that was after the reactor. The reactor basically had total system malfunction and the warden was trying to fix it remotely and eventually just said gtfo now they're coming.
awww that woulda been sick
Sector lost! Evacuate through zone 293 immediately!
I think that’s one of the exact text popups we got
yup...
this was r5d2 right
Yup yup
imma look up a vid sense its old content
Some people actually stayed and fought somehow.
Most interesting parts are definitely the class IX and the reactor
It put a unique enough spin on the code hunt formula, plus the flavor
Plus the class IX is in one of my favorite tiles, which I have dubbed the swimming pool for no real reason
Obviously I call it that because if you did R4D2pe, you were swimming in fog by the time you got there
oh i did that lvl
i think i know the tile
is it the big first 5 scout room from dx?
yep
yeaaa
I really like that tile too. They seem to use it a lot for big alarms
It’s a good room for it, honestly
They can guarantee the 3 way spawns with the adjacent rooms
yea
Makes for some good, generally chaotic alarms
It’s had an M 6, an M 9 dim, and an S1
Technically the M 6 is just a 6, but that’s only because the M classification didn’t exist at the time, lol
Hi everyone. Me and my buddies are fairly new to the gtfo stuff and wanted some helpful advice on resource management and survival longevity? Also when does artifact heat reset?
good guide on steamcommunity.. and heat starts going up when u play other levels.. drop in, get an arty or 2, retire to lobby.. if u hunting for only bolds or aggressives, leave the muteds be.. heat comes up faster when so
u wanna stealthily kill as much as possible so ammo and tool are not spent on simple sleeper rooms etc.. if u anticipate combat, setup a fallback in advance, if that room wakes up or that scout is set off, evdrybody run back and past these sentries etc etc
Be accurate, make good weapon choices, know what your weapons are good at and when to use them for what.
I have a Related but off topic question for anyone who can aid. I play Dungeon and Dragons, and I am wishing to do a one-shot that themed after GTFO. I've been looking for an older map that I can use for the run, but am failing at it. I don't need anything super fancy just something I can use for a map.
Special weapons have somewhat specific roles (wave clear, titan killers, and burst damage), and you want to balance these to fit the level and to conserve ammunition.
Weapons is a big consideration in the squad right now. I run the mastaba with the DMR to maximize each shot. With everyone else running pistol with sniper, helgun, and heavy assault.
You should probably consider, bringing weapons that are not necessarily "efficient" if you have all guys running pistol unless everyone knows how to aim like a madman then i would suggest more cc and puke bullet guns like AR/SMG etc
forget about it, i just remember we are in r6
Any weapon suggestions for main or even specials? Trying to have decent damage output with ammo efficiency hency why I personally use the mastaba. I love it so far
Yeah. Even for beginners who often suffer with just not playing well the ammo abundancy makes it a lot less serious
By the way. Excellent guide. Was really helpful
I usually recommend covering niche's and distances more than guns that kill because ive mostly seen people fall into that "meta" but end up suffering more because of the lack of other factors they have to consider (example in r5: everybody running hel rifle and dmr)
I dont see anything wrong with your setup apart from like replacing the revolver with a pump shotgun so you can compensate lack of cqc with dmr ||(hell you can flip it around and have saw off/revolver really fun loadout, just make sure you aim at the body for the one shot bodyshot on strikers with saw off)||
And like i said other primaries, like for real, if you all running pistol apart from you then you might consider, bullpup/ar/hel revo
its not even the ammo, the ammo its mostly consistent like with other rundowns, the fact that zones are shorters make its so that you get more value out of your ammopack
4 use ammo in a zone thats like 3 rooms its pretty much super easy to make last
that and the zones are not packed since the distribution fix
every other door do be a security scan sequence
imagine C1 error with the key door being a class 4
Wouldn't actually be that bad cause you can just permafoam it
But it would require you to use more resources
Instead of going over all the weapons ill just go into detail on how to improve some stuff, since guns rly dont matter as much as you might think they do.
- know. what. tools. do
Tools are way stronger than guns when dealing with alarms. A single mine on a cfoamed door can kill the whole wave. 2 well placed burst sentries can decimate most of a wave to a trickle. A biotracker helps in not getting as overwhelmed and suprised. THis makes alarms a lot easier (and biotracker as an important af tool just makes stealth easier) - learn stealth to secure ammo. you can pretty much stealth all rooms in this rundown (with some rare exceptions on later enemies)
- learn how to use terminals (list a zone, ping the packs) to find all the ressource you missed
- ammo balance (dont have 10/90%) your special gets more % per pack. Dont waste it
- use your guns for what its intended MOST of the time (due to point 4.) Dont fire an smg into a giant if you have a sniper in the squad (which btw is a rly broken weapon to have 1 guy carry). Dont fire with a machine pistol in long range
Obviously efficiency and time to kill are important. Hel revolver and dmr are insanely busted with good aim. But pretty much every weapon is good
The only guns i wouldnt recommend are sawed off/machine pp since they have awful range and are very polarizing stat wise (low ammo, high dmg and high ammo, low dmg)
For specials just try to mix it up for whats needed. A single sniper is pretty much never wrong in rundown 6. Heavy ar/hel gun for wave clear on smalls (machine gun if you like it more).
Shotgun is a superb all rounder
Revolver is a high precision weapon, either you headshot or you dont and its a bit yikes
But just play what you feel comfortable with and then try to learn the other parts of the game. Its not that hard to make even "non meta" loadouts work
yeah zone size and enemy numbers
i recently compared b1s room numbers per zone to r5a1 and r4a1. its pretty insane
yeah, i love how we went from like 15 in a single room to like 15 evenly spread
truly makes a different
i will fight you on saw off
and machine peepee

machine pp is such a sad auto pp excuse man 
sawed off is just a weird thing. They rly need to give it a palpative buff
Just aim head
while hugging the enemy 
saw off its good, it just needs to be more consistent since the spread and fall off hurts it
you dont have to shoot at 4m
you can beam down people at 9 meters and such
pretty good range for having almost 600 bullets
its mostly a hold click forget your head exist on machine pistol
thats what i mean. A gun like this NEEDS consistency. Its just too bad with 3 bullets if it isnt consistently good at 1 shotting
well, either we gotta advocate for less spread, or head bug fix 😔
for machine pp. eh, if i shoot an enemy at 9 meters with it then i could just use an actual weapon to shoot it there
its very cool to wipe down some enemies in close range tho. I just dont like the feel of its aim tho
so auto pistol?
a whole other point
i sure hope they dont remove heavy ar
i just cant deal with machine gun charge up man
Nerf heavy ar if you want to but i just want a freaking full auto which i can control and tap fire if needed
Machine gun 
Machinegun its crazy good tho
Charge up is really the only downside
Yes, it is
oh i know
its just one of three guns i dont like using due to how it feels
revolver, machine gun and carbine
Its not that bad, it's basically angrier burst rifle
man i am struggling on d1, are you just supposed to bolt it for zone 90 after the reactor startup is over?
Once you finish the reactor you should head back to the main room and you now have access to the security door on the opposite side that was previously locked. Just be careful with the respawn rooms.
whats the name of the enemy that shows up after the reactor start up is over?
its almost as if you need to get behind it to do damage
the big boy i mean
A tank?
is that what it is called? it seems more bulbous than the image of the tank on the wiki
like more bumps on its back
tank is confirmed, read the description on the wiki
i think i need to handle d1 with players instead of bots, cuz i am gassed at the end of the reactor startup and after watching videos of r6d1 on YT thats not even like halfway...
i will say i think i get gassed by the end of that reactor startup because i try to eliminate every enemy between the start of the mission and the reactor startup... is it better to just by pass all of those enemies to get to the reactor startup?
you definetly dont have to kill the enemies in the zone with the fleshy things on the ceiling (respawn rooms)
It all depends on how you kill the others. Meleeing doesnt take ressources so it doesnt matter much
For the tank itself. A sniper can deal with him quite easily (even from the front) as you only need to pop a few tumors to kill him with it and it does 1 per hit shot
i know the fleshy things are passive enemies, i have left them alone
for the rest of the enemies, i deal with them normally: melee the normal dudes and snipe the larger ones before moving onto the next room
but since im playing with bots, i take care of like 90 percent of the enemies before getting to the reactor startup, and then once that starts the bots actually begin to contribute to the fight
for the reactor startup, i set up the burst sentries in a cross formation to create a cross fire zone right before the last door to the room with the REACTOR_VERFIY terminal. i place trip mines along the straightaway and the door while also placing c-foam at the base of the door to catch enemies and pick them off
this gets me to the end of the REACTOR_VERIFY process, but then i get boned by the tank running back as well as the other big buys that respawn on the way back to zone 90
Yeah, tanks are made far easier by proper squadmates
Discord hates the B-word apparently... Cringe.
Anyway, a proper team can split into 2 duos and surround him. When he turns to one - the other opens fire.
With the proper team also the 3 people with turrets can fend off any incoming attacks on that straight line bridge.
The only real issue here are goddamn fliers who keep zerg rushing the killzone.
The real issue of that level is pre-final scan.
Any mistakes you'll make in first 80% of the level will cost you dearly on that stupid scan.
Oh and uh... Don't bring sniper turrets. Just don't.
so do you recommend going 3 burst sentries and c-foam, or 3 sentries and a mine deployer?
Urgh, that's a hard question...
Honestly? 3 bursts and cfoam
I'm pretty sure Cfoam is the reason my squad won that
And you should be the cfoamer
yeah ive learned bots are ass at placing c foam
There will be some stupid-tight hallways in that prefinale bit and with good Cfoam spray you can effectively block off a horde for good
... Sleepers can bodyblock each other, right?...
they arent actually "enemies". They just serve as an indicator that the enemies you kill in that room will respawn when you get 2 rooms (and a zone) away from them
id recommend giving a bot a bio tracker and skipping on using the mines and cfoam for the reactor
hold on the straight catwalk right outside the reactor (and place the sentries there). You have to run in for the codes but holding is easier as you see the enemies straight up
id actualyl recommend taking 2 burst sentries, mines and a bio tracker (just so you know where enemies come from (and bots are cheating with it)
mines are very very good for a specific alarm you have to do. (you get a ton of cfoam nades in the reactor, so you can use them on the doors for alarms which you want to mine then)
the 2 burst make the reactor easy, help with all alarms (tho not that much) and can help with the ending
cfoam litteraly only has 1 fringe use (for the alarm he is talking about) and its very risky to do so with the charge up time if you dont know where to splurge it in advance when playing with bots
bots are very good at shooting so if you pull your weight and do the scans with them you should be alright
BX: Dust
we are in zone 20a and cant find the terminal with the override for zone 17, any ideas?
In case you still havent found it:
the terminal is in zone 15
but you need a password for it
So there's no hope of the Tigris helmet from the previous expedition coming back whatsoever huh?
It might come back, but without the tiger stripe thing.
I see. I'm just not a fan of the whole FOMO content design in any game, though I understand they want some drive to get people to play. Great example of good exclusive content designs especially for cosmetics would be Deep Rock Galactic.
to fix sound bug do i HAVE to restart game?
prob yes
what sound bug? there's more than one, I think
there are more then one
ive gotten 2 different ones in the matter of just a few days
The main one I run into is when you wipe with the map open, it gets stuck with the muffled map audio on the next drop - you can just open and close the map to fix that, but restarting also fixes it
what are you guys supposed to do if you don't feel comfortable using vc but you still want to play with other people?
use lfg to look for a game but don't post vc i guess?
thanks
just say you are using in-game chat
oh okay
how many enemies are in a normal alarm wave (if no giants)?
Most common iirc ramps from 17 to 25.
how much health does a baby have?
4 afaik
k thanks
Thought it was 5?
it's five
Baby hp is 4
nope, it's 5
ok
im always getting lost and dont know where to go. how do i fix that?
Terminals, door markings, map
Use terminals to get info on where the object is, if possible
but idk where those are
have you tried looking at doors
Let's use A1 as an example
yes
then?
thats the one im one
There is a terminal in the big cave - it's on the opposite side from where you spawn and emits an annoying noise
what do they look like?
Big screen on a stand, about as tall as a human
ok
green 
Red and green borders around the screen, should be hard to miss
thx
If you touch the big security door it will tell you that you need a key for it
The one opposing your spawn point
I could swear you can even see it as you spawn maybe.
It's on the opposite side of the big cave.
If you approach it - it will tell you to find a key.
Then if you find the terminal nearby - it will teach how to use QUERY commands to find locations of items
what is query?
Specifically it will tell you what ZONE it is in.
There is 2 other doors on the sides of the cave. The key randomly spawns behind one of them. The numbers on the doors tell you to which zone(s) they lead.
ok
I would post screenshots but I'm busy for now
Either that or maybe I could join your game to try and crash course you, if you understand English with accent.
this game is conmplicated imma just look up a totorial
Yeah, that might be best. Either that or a tutor.
So you can kill charger scouts with one hit with the hammer if you fully charge and hit them in the back right?
nope
You gotta be into the mechanics. Basically just walk up to the terminal: type help: then type commands and it will explain everything important.
need 1.51x melee booster or iix pauwaah
nope but if you got a yellow syringe you can
you need two fully charged hammers.
so... its better to just use a sniper right?
4 blobs cfoam, run behind, time for 2 full bonks or 8 full knives
hm
unless there are multiple yeah.
But sniper has to be to the back
sniper gets a winning ticket unless u miss back :)
or it wont kill.
but in about 90% of their uses this rundown there are several charger scouts.
Yeah
Back damage is 2x
fuak
they're tough
I guess Cfoam and beating their ass is the best shot
use C foam to practice double hammering
then when you get really good you can sycronize
and do it without it.
d2 room i advise cfoam and abort if another approaches.. itll thaw and continue being annoying :)
they dont mind freezing and un-
if I were to time it with someone, what is the time of window between the two hammers?
before alerting it
Take scattergun and you can blast it anywhere from like 5+m away
about 1.5 seconds
maybe less
No it's way shorter than that
less than 0.6
.-. damn
Depends on who's hammering too, if host is hammering and hits first, second hammer has a really small window
oh well i have a bad judge of short time periods lol
If client is hammering it's more lenient
Yeah I was going to say .6 is nothing with latency
sync delay w flashlights beforehand
3 2 1 hit, client hits on h, host hits a tad later
it aint long enough for my poor skills man ;-;
Even with moderate latency it can add .4 to .75 to an actioin
Use C foam.
is rough for me too, ive had several skillectomies
Good luck then >_>
it really helps
You can use the chat wheel thing
and you can normally afford it.
or you could just say that.
Discord voice has delay
ah
mmmmmmmmm
we are mostly failing with the error alarm in D2 and we keep on alerting the scouts accidentally XD
unless you have D2 like rooms where there are 2. 3. or 6 in every room where they appear lol.
at the end?
after the blood door?
we try to do the error alarm first but then we fail with not enough cfoam to cover the door for some reason and we give up after a few tries and try the rooms with scouts
no at the start XD
outrunning the scout no fun but outrunning the tendrils easy
cfoam, u can also lay a floor foam trap
one steps in, bonkytime
ohh the one with the spitters? and like 6 of em?
wait the floor works??
I did not know that
if they step on it yeah
yes, have enough
mhhmm
and....
spitters freeze too :) 1 blob.
if they get annoyimg, turm them off for a few minutes
I see
That one is really fun. Remember you don't need to get them all. But it's hard to get the terminals without at least 3 dying.
You have to really manage your tool refill kits if you want to keep that door foamed the whole time during that alarm door
(thats a bit wasteful, foam is not tool hungry, its tool Starving)
ah right I forgot that
There's a 3 use tool in the zone right before the error, that should be held by the cfoamer
or have sniper sentry outside and hold for the first few waves. Then hold with foam for the last ones.
Sniper sentry rocks for D2. Open spaces and chargers.
is it enough to hold the door during the scan room during the error alarm
if u boost, glu-p really helps, just spray at least 3, otherwise wasted..
ah
Assuming you're doing the mother room, you will have 9 uses of tool up until that point. If you aren't wasting foam for the T scan, it will be enough foam
3 tool is enuff if scanners scan quick, then mine guy zooms to mine the door after
I wouldn't rely on that. You need to be able to deal with that stuff anyway.
Also sentries outside doors, cringe
no no
Don't shut it.
have one or two people hold for a little while
which one was the T scan again..?
Then foam and shut it for the last two
T is for Travelling
good advice ^
im willing to be cringe to beat this level
ahh
The orange one
Cringe as in it's a bad strategy
How?
wait how
Complete waste of sentry ammo to have it outside a foamed door
i'm saying wait to shut it
ahh
:(
its best to just kill them with one or two mines right?
Yes
d2 fun after cscouts, error is horrible but after that its smooth jazz
So... all the tool refill packs found in the mother room and the rooms before the Error alarm should go to cfoam right?
The way you want to do that part is you clear the room with the alarm door, wait by the door you're going to foam, let the error wave spawn, clear it. As soon as the error wave is cleared, close and foam the door then start the alarm
Not the way i've ever done it tbh. The foam tends to run out around wave 3.
You don't want to foam the door as the error wave is coming or else you won't be able to keep it foamed when you do the initial team scan by the security door
Yeah that's true
another strat is door open, sentry, 1 helgun, 2 ammopacks
But it's better to use some ammo on shooting the wave a little bit then all that tool.
Yep I've done it exactly as RyK describes pretty much every time
that's what i'm saying.
But mixing.
Except one time with a hel gun cos a monke let the door break
lel monke
yeh.. we got the permafoam way last time alltho glu-p most likely made it
I would do this, but my friends including me are all monkes and shooting is not our best skill
For tool distribution, you generally use 2-3 mines in mother zone for the blood doors, and sentry for the T scan. Most people will refill the sentry up with those tools, but you don't need to. You can save all the tool for cfoam, then use the tool in the error zone for the sentries later
sniper sentry cpu speed " 🤡 "
Ah, do you think it is best to bring a burst or sniper?
So you can start that alarm with 6 uses of tool on people which is way more than enough to keep it Perma foamed
the "c2 secondary for the hard of skilling"
😮 i see
i would do burst but both are good
Both work I think, I'm not sure if sniper is better for the flier part because of the range
anytime, good luck
Also what bluebot is saying is true, you can shoot it for the first part, but if you're struggling with the level I'm assuming you're going to have more difficulty holding 10 chargers coming at you at once than keeping a door cfoamed
hey all my bots are going to die to a tank correct? Or was that just a fluke? I guess I'm asking if I'll need to handle him myself in a bot run.
basically
They all dropped in like 3 seconds the first time I ran into him. lol okay
Thinking I'm going to be the one with the mines then
No way I'll be able to ping off a head level mine before they drop
yeah they aren't designed to dodge the feelers
so they just kind of shoot at his body
and then die
Lol yeah...
Was funny to watch though I will say that xD
'He's a wreckin' machine!'
tank w 3 bots is a lot of mines or a sentry aiding u and ur sniper rifle.
Yeah I'm going to level him with a bunch of high up mines
elevation helps, dem bubblees stick out when u higher than him
hinoki d3pe 3bots, he kills 4 up from the catwalks
That guy is a super freak lol. I watch some of his vids when I'm stuck.
ruthless man :(
O: that IS pretty clever!
ty! I'm ready this time! 😄
Would allowing people to unlock modular gun components through using a weapon (time based, kills, whatever you decide I suppose) that only really change surface aspects of the gun like stock design, scope design, clip etc etc give people a grind and let them feel like their different without making gun balancing an absolute nightmare?
trick question
hel rifle scope on a sniper?
is it a correctly balanced system? it would be pretty fine
is it a mess and creates a [censored] meta where people just use a set of components? hell no
Just a common complaint from my friends is having no progression system. And I'm wondering if that would be a sort of "easy" fix.
Guns dont change how they fire or work. But it allows you to still customize them and tweak them a little
On certain sense, yeah I guess
people really like seeing their shinny collectible items
Indeed. Indeed.
is it realistic to expect 10cc to add that at any point? mayhaps, like a quarter of expectation :troll:
it worked with the apparel system to quite an extent
Hi guys! Some of my friends and I are planning to do CX later tonight, and we have all completed at least BX. One of our friends wants to join, but has not completed anything in the rundown other than A1. If one of us hosts, will he still be able to join us? Furthermore, if he is able to join us and we complete it, will he get the credit for it?
yes he can join you
He will be able to join no problem and will get the completion as well.
and yes he will
^^
Thank you guys!
How many mines should it take to down a tank? I think I was doing it wrong. Got him but I end up using the height trick to get a vantage point on his tumours.
Hey, probably not the first to ask, but what is this monster?
Looked on the wiki, but couldn’t find anything
i believe it was supposed to be called the snatcher but it hasn't been seen in the game since that video
some say 7, some say 11, i say "all of them" 🙂
Damn okay I think I did it right then. I hit him with about 7
d1 tank is hard to mine duo to time pressure, d4 tank.. ... ah well.. let's not go there
I see, thanks hirnukuono
and u wanna diversify so that mines hit diff bubbles
gotcha. I dont think I was alternating sides very much. That could probably have gone better
I managed to scattergun him over the railing by playing peekaboo
@eternal bridge has killed a lot of tanks solo, i believe he favors a sniper sentry to hit his back and then elevate
scatter or sniper almost necessary, alltho all the weapons theoretically work
i've killed my share w/ dmr + har, alltho not alone
good tip with the elevation tho. Helped a lot.
all i know are the vids 😄 .. and common sense, get a glimpse of a bubble he would otherwise hide with his hulk
when the tank storms up the stairs, that's no fun tho 😄
No I was freaking several times lol
but now u've done it, iz gud
A sniper sentry is better solo since tanks are one you like moth to a light super hard
Cuz I can hit the exposed ones while tank is facing me but the back are harder unless the tank turns
our last 2 d1 runs.. tank lived for 11 seconds and 8 seconds respectively 😄
(slow, i know)
kinda feel sorry for the big guy, finally free kablooey
what you do is you grab the sledgehammer and stagger the tank whilst 1 person uses spear to melee kill the tank
or you just hammer the tank
gtfo store had skill on sale but i missed it, damn 😦
Eh. They’re painful
quebec....
How do I post in the game suggestions channel?
dot idea in chat or bot commands
Whats the cooldown on the mother's ability to birth?
A question out of curiosity - why are the charging bolts and case/shell ejection ports of most of the in-game guns on the left side of the weapons, when the majority of people in the world are right handed, and even the prisoners seem to be? Just a fun observation.
What is a charging bolt
The metal rod sticking out of the side of a rifle. When it is moved back, it will allow a round from the magazine to move up, and when it moves to the front it will push the round to the chamber.
So a charging handle?
it's named cocking handle as well iirc
Why would it matter if it's placed on the left side even if you're right handed?
Because when you carry the gun with a sling attached, the gun will be resting against your body. For right handed users the left side of the gun will be resting against the body of the user, and if the charging handle is on the left side it will dig into your flesh very uncomfortably.
Just cut off the charging handle ez
Good luck reloading
What if I rest the gun using the right side
That would be impractical if you’re right-handed
Slower to raise it when you need it
If you’re right-handed, your right hand is on the trigger. If the gun rests against you on its right side, the trigger will be on the left side
More distance to move your hand when you need to draw it
Don't you take out all guns at the same speed when you swap between them? Like if we're talking about miniscule fucking immersion, why do my legs never break?
I don't see how that affects any prisoners in gtfo
The only benefit of having the charging handle on the off hand side is a tiny boost in reloading speed.
So does it really matter like??????????????????????????????????????????????????????????????
It isn't an issue I take seriously, just a fun observation.
No.
They are game designers, not gun designers 
Im pretty sure they are looking at gross stuff for enemies and aesthetic, more so than on pew pew matterial
That simply shows they didn't give the guns as much attention as the enemies or whatever
My immersive hollow point sniper rifle
When does the rundown change
When rundown 6 ends
Fair enough and when is that
Roadmap says this summer.
It never will 😔
👍
when Jesus returns
wait til R6.75
BXY, CXY, DXY when? 
I still don't know why they called them X ass posed to 3 4 5.
Did anyone ever get that?
calle made it seem like there was some mysterious reason.
easier to tell people they are story missions that follow each others? similar to A1-D1 🤔 the extension does focus mostly on schaffer and Sp22... while the A1-D1 mission focus more on the matter wave and just in general what was happening
As opposed to* 😎
Oh that makes sense I guess.
is that confirmed as why?
it's a better way to separate them
so if the original levels follow a set template, the new levels don't have to match it
as was the case here
with how the optionals were set up
As they where a bit outside the regular rundown, focusing on Schaeffer and setting up the story for R7.
Gotcha.
Be honest though. How much of that is an excuse to not mess up the pyramid shape😉
XD
Haha, I can neither confirm or deny that
how bad is the error alarm in d4, cell hunt for extraction
spawn cap
thats a good sign
it's a surge.
Same as the first alarm but also an error.
The new video is awesome but I think they should call the series “Dev Hour with… [insert name here]”
Schaeffer confirmed appearance r7?!?!
I need to check this tbh
I'm like 90% the final error on D4 is literally just an alarm wave.
it doesnt quite feel surge like
maybe lower spawn cap?
cuz enemys respawn very quickly but the wave size isnt that big (also hybrids can spawn)
If it's a wave to begin with, it's not a surge.
i mean the whole enemy amount not being that big
... aka the group of enemies you can stack up
ic ic
Thanks for the misinformation
Bro it acts super similarly to a surge. it was an easy mistake to make. it doesn't change much considering you just run for your life.
question,
do you not get two rewards for doing a secondary mission and the main mission?
The rewards are certain milestones if you look at the rundown screen on the right it will have the milestone that you need to complete for the next reward
ahh i see. thank you.
do they have to be seperate missions or can they be repeated
Separate missions
ty
Np good luck
Bro shadow enemies acts more or less similarly to regular enemies, it doesn't change much considering you just shoot or melee them
yes
yeah but they are shadows they are meant to be surprise enemies or harder to stealth
also they are slower
and easier to dodge sometimes
(with a bio tracker)
Super similarly
slower, they don't strafe, they have more head/limb hp
Fuck shadows lol! They’re a nightmare for me…
Despite having a Biotracker… I CANT get close to them unless I found a way to deal with the noise detection problem (so far… I have yet to find one)
if you turn up your shadow settings really high it helps with seeing them a lot.
I was more referring to “stealth killing” or getting closer to them without waking them. Using Light is a bit of a hard one since they’re VERY sensitive about it.
And they ONLY make noise if someone gets close
Or something
You can use powerful flashlights to sync em and then you'll know for sure none of them will be up? That could help maybe. You're right that it's difficult.
Nope. Done that many times… they still wake up every time I attempt to move close to them
damn
All cuz I can’t hear when they’re making noises
just crossed my mine. I have a mask. why do i get "infected" if i already have protective gear lol.
filters maybe just not compatible with infection fog?
not pxygen tank masks but filter masks.. and theories about infection thru skin, ears etc..
thats not how masks work
theres a cdc'y expert here, told us about filtering irritanta etc
it's a whole rabbit hole lol
How exactly do you get more customization? Like is it certain missions, or something else?
on the rundown check the right side of the screen. it's those milestones.
Oh also, whats the difference between yellow levels and white ones?
ah ok
what's everyone's thought on pinging unalerted enemies with the bio tracker? to much?
And they're way easier then the current tier.
ya
you can technically do it already as a bug
How 2?
- Coom on asleep sleeper
- tell him a nice good night story
- wait for him to unfoan
- ping him when he is asleep
ping to alert team that there something is in here without visual sure
it exists. its called "Hey guys there's an enemy here"
im sure the bots would love that input 
Bot's can't take any input?
as in they have no use of that info since they dont trigger sleepers
I don't really understand? Bot's can't communicate so why bring it up?
thats what i meant, they could make them do that
But why?
I guess I'm biased.
I think they should spend basically no time on bots.
Focus on making the game good for actual people
I suppose I'm not opposed to it. I just don't really understand bots.
in a game about teamwork and communication why add a mechanic that just makes less of that happen by definition.
Every time I've used bots it's been uhhhh
ive gotten used to em by now, i play with bots all the time
and there few things that would be nice to be added so that the bots feel smooth
But why would you choose to have a less fun time?
im having fun 
You're having fun being less immersed and being involved in less teamwork?
Okay. Again I don't really care if people want bots because it doesn't make it easier but I still don't understand why.
its about preference
You don't have the teamwork aspect with bots
AKA you lose the aspect they sell the game on with their slogan.
"Work together or die together"
Bots don't work. They just follow you around. You take all the initiatives and decision.
The only decision they take is heal you the moment you have < 80% HP lol
They WILL drop everything they are doing to heal you
you also don't have to learn some of the mechanics of the game with bots because they have special priviledges that players don't get to compensate the fact that they are that basic
stealth aggro mechanic. (doesn't matter if you wake something up far away.. they will just shoot it down "stealthly")
how to proper ping with bio
concept of resources management will be either not present or infuriating if they pick resources up... but a lot of the time you will just consume the resources and leave nothing to the bots since they can't think by themselves
I like bots cause I can play at my preferred pace
which is stealthing like I had 3 hours at the game
recon drops w bots, actual attempts with hooman(s) later. also artifact runs. anything more complex (d2, d3, d4 etc) , nnnope. skill issue. :)
thats my main complaint about bots but most of the time doesnt matter much, well when you're not doing side objectives
bots are not meant to be actual replacement of players. they are fill in ;p
doesnt excuse in the status their in right now
true.. but then again i think we can all agree there are issues right now that are much more worse 🙂
they allways have problem and allways had "bigger issues", they just have to fix it
exactly 🙂
i wouldn't mind if we had a rundown with no new feature if it gave us fixes for everything that needs it
next rundown gonna add something wacky but because the "bigger issues" exist then they wont fix it
can't wait to see pubs using door glitch in r7E1 cause they can't beat it normally 🙂
i got a feeling it is gonna be abuse a lot in r7
the cfoam thingy?
can be done without c-foam
shiiiiiiiieeeeet
i just have that feeling that it is gonna go more public
every cheese eventually goes public
and i find it funny that it still hasn't got fixed after all this time
r4e1, r5e1 kekw
let people abuse it
maybe then they'll fix it

i find it more hilarious that this legit break the experience of the game and is still not fix... but breaking a door in a single hit.. now THAT was fix
🤣
r7e1 abuse
We initially gave the bots the ability to sync killing sleeping enemies , but found that it was WAY too powerful and impacted the gameplay too much so we ended up removing that ability during development
So what’s the difference between the auto sentry and burst sentry other thing rate of fire? The in-game info on the both shows nothing of a big difference other than that one is auto.
@empty hatch auto sentries excel at staggering enemies
bursts are built for killing with a bit of stagger
auto sentries eat ammo fast
burst are more ammo efficient
auto holds back waves very easily
burst is more popular because of its ammo efficiency and killing potential
I see
but auto’s can hold back waves quite nicely
So the burst has more kill potential and the auto is good at delaying the wave allowing the player to stand in the circles for longer. Correct?
yes
what i meant is bots alert you of sleepers that are around them like a player would, not sure if it can be implemented but it'll be nice
Hmm, interesting. We'd have to figure out when giving that info is relevant and how to relay it where it makes sense to a player. Like constantly telling you a sleeper is at 230° when you're not trying to go there could get annoying. But something to think about.
i can see the issue of opening a door and having 10 sleepers right next to that door and the bots going : sleepers there with 10 different pings until you kill them all
The sniper actually has the best kill efficacy But it is quite bad at holding back waves.
Unless it has the space.
I figured that was the case. I mostly use it for synced kills in rooms full of titans
I’ll place a sniper pointed at one and turn and snipe one with my sniper while my buddy blasts one with the shatter gun
Which has only been on one level so far lol
For giants yes it's By far the most efficient but even for little guys the sniper sentry gets more kills per tool refill.
What level was that?
Because giants are in the very first few levels.
C1 I think
There was a room full of scouts right after
It was a room with like 8 titans and then a small room with 4
Then 6 scouts
ohh yes That's a tough one if you aren't prepared for it.
Yeaaaa
well u can ignore the first room and only kill the 3 or 4 giants that are in the 2nd room
Trust me... it'll get worse:)
Tis what I did
I learned in that room of Scouts that Scouts break out of C-Foam very quickly
you also can ignore the scouts and go for the scan immediately if you arent in dire need of resources
all scouts last 8 secs under cfoam
more than enough to kill em
Hmm, it felt like way shorter than that
you also can do it without cfoam
C scouts as well?
you can feel it when you are trying to kill charger scouts
Feel's like less then that for them
V important.
We were going without using the internet and my buddy was like “aight f this what’s the weakness”
head, back and occiput (back of the head) are the weak points
I call it the nape just bc of AOT lol
it is generally more fun that way. But I get it.
thats fine
And they are titans lol
Cx for the shadows then.
Ye
I’m excited for the level where we have to split up (according to the comms)
That’s going to be terrifying and hard
it's really a great level
Lol
no
😂
"Hiss"
Also good lucj doing D3 PE with bots.
Oh wow impressive!
Trying to tell Bishop to stop dropping his fcking battery is so hard
i decided im not touching d3 as whole with bots unless i get 1 player at least
soo far ive only played with bots, got all main sectors except d3
Yeah this game is best played with just people. When I don't have a full team I just leave em and do it duo or trio.
I love this game bc my buddy and I will play for like 5 hours and beat one level
Lol same.
“The best game you suck at”
Wait till you get to D3 haha.
Yes. Love the infection
Also the top right of the Rundown menu shows that there are 2 “ERROR” missions but I can’t find them
Also introduces something you won't have seen before haha.
Not that we’re ready but I was just looking through and didn’t see them
That's prisoner efficiency. You gain it by completing both overload and secondary in the same mission.
So only C3 and D3 have it.
i believe you mean prisoners efficiency, its not a objective, its about doing main, secondary and overload in a single run
mhmm. it isn't two bad. There are very few this rundown.
I played beta and then didn’t have friends so I forgot about it until a few days ago
Last two had more then double the amount.
Aww
Remember R5C2 PE? 
Totally
The thunderdome
I’m kinda sad there aren’t any E levels this time around
Haha give it a few weeks.
R7 will have one on launch.
There's gonna be an E level in Rundown 7 though.
Coming up soon!:)
And I'm already claiming some land in there 
🙂
speaking of R7 you better hurry if you want to clear this one.
Soon we'll have a timer
There's likely less then a month left. But that's just speculation.
Aw shit
An actual timer.
My mask
You underestimate how turbo trash I am 😂
what you got left for the extenstion
It's time to run then! 
oh haha you haven't done any? how do you know about shadows then?
My buddy beat them without me so he showed me the invisible guys
BX CX arent bad, DX is the jam
We played CX once just so I could see lol
They're good. Dx can be annoying if you don't have a good computer.
I also only started playing again a couple days ago
I believe I can do it I just need to play more
That level goes from DX to XD in a flick of a pen
Really? maybe that one uplink.
let me tell you about my journey with 20 fps 😂
But the level leading up to it is short.
I do! I suggested high res textures earlier lol
Even if it’s forever away
And besides the one room it's pretty bland.
Cx is where it's at.
Word
well most of its difficulty is in the last 3 uplinks after teleport
Just needed a little more
||spoilers much?||
there nothing left to spoil
Ha it doesn't mean anything to you anyway.
I’m jk I read the comms for all the levels already I couldn’t help myself
comms?
Where you click a level and it shows the chat of the last squad that went in
”I’m not touching that thing you do it…”
”Oh shit…”
That stuff
Ohh yeah That's fine doesn't spoil anything. You're supposed to know that going in
it tells you on the drop anyway.
Is the pistol any good? Or is it in the game bc it’s realistic they’d give you the option?
The pistol is one of the strongest primaries.
its good for close quarters, tons of ammo. not a bad weap
Oh, word
range is the only minus
Maybe the Dmr and hel rev are better? Not really anything else.
Depends on what you're good at.
You'll like it then
it takes some getting used to but is actually really strong.
Same with machine gun
pistol also got a quick reload plus going for it
The most efficient weapon technically ^
My baby
And every pistol shot staggers small and medium enemies just like Dmr
if your aim is decent u can get couple nasty shots
air?
aim*
click on dem heads, esp shooters as their heads dont break before they die, precision inc
at under 7 meters I believe the pistol can in kill three shots
shooters in 2
spamming pistol at some comers usually ends surprisingly well, i do like
but dmr here too, gotta have range to comp for lack of other skills
it can be good for precision and for emptying into crowds yes
hel revolver would be better
depends on taste.
If I could hit my shots
Yeah i remember the recoil felt absolutely awful at first for me too.
But I like it now so weird.
No no. I’m bad
long halls and narrow passages u get most value, dont have to worry much about aim
i personally dont use it
dmr or bullpup
sniper and hel gun
hel rev machine gun!
Heavy
you know who handles machine gun better 😏
Heavy hel rev machine gun
Machine gun is sooo good my guy
who?
bots 😄
Ooh what do you guys think of something like a crossbow but with very limited ammo. I thought about it the other day but would it really be useful?
You're really perceptive.
half life crossbow
I totally definitely played that game