#gtfo-related-questions
1 messages · Page 608 of 1
one of the best ways to deal with a tank if you're solo (or with bots that will just be kinda useless..) is to have a height advantage
i havent seen him stay asleep whenever he's in the first room
i got up the platform but he keeps rushing for the ladder
dunno if for every single one of those times someone on my team aggroed him but i've had first room tank a lot
and he wakes up every time
It’s pretty hard keeping him asleep if he’s in the first room since, a wave will probably be right behind, your whole team is trying to sneak past, and it’s harder to notice if a tank is stretching or not
yeh you gonna waste a lot of time trying to find a good spot to fight him by yourself
the game also bug and it doesn't properly show the first time he is stretching 
Not to mention the lag that people can be experiencing, where the tank will be stretching for host but not yet for client, so they’d still be moving while he’s stretching, waking him up
oh lmao that could be it
messed up
Yikes, never noticed that lmao
i think its mostly the lighting up that just doesn't work
Ah
when you first enter a room
I g thought C3 tank wakes up either way, one way or the other
I guess he just wasn't stretching for me or something
anyone ever had it happen where every single door you open the entire room gets pulled immediately? playing a pub game and had this happen just now. never seen it happen before so i suspect it's mods but just want to see if anyone else has knowledge on this
It is a mod.
dat is what you call cheats xd
thought as much
guy was quiet and left the vc after we decided to remake the lobby
account was also new
they should make an e tier around that lmfao
Did scout behaviour ever change?
aside from their client/host side standing up/crouching down thing
cuz people are trying to tell le scouts try to move away from groups of people LUL
As far as I know scout movement is entirely random
loll
Obviously it cant be entirely random
Thats just one thing i was sure of that didnt exist
Do they have set patrols then or do they just have set points they can move to from each one and pick randomly?
this is yet another false info gtfo moment
in my exp scouts usually approach the door a player is closest to, when encountering it the first time.. after they sometimes randomly do uturns or 90 turns which mess up kills.. better to just tap sprint if able. stops and feels, ez kill. light aggro is frustrating as it can lead to a feel loop, 3-4 cycles back to back even if light long since off.
They pick 4 points and move between them, and those points are on sleepers often
If you see them turn around for no reason it just reached a point and picked another
Otherwise when spreading feelers they reroll
Ohhh interesting. I'll keep that in mind!
Easiest to observe by just closing all doors and watching with biotracker
And the points don't change even if you open close doors or kill sleepers or whatever
I was just about to ask that neat
So they have the four points and walk to each one randomly, more or less? o:
Afaik which of the 4 is picked is random
That is very helpful info to know, much appreciated
the same people want to tell me you can melee a charger scout alone with no melee buff :^ )
"you cant" - but we just did! "Didnt you litteraly fail and it woke up?"
you can double melee a scout by yourself with enough lag
i havent played in ages, do door letters go up or down?
so like does 76A lead to 77?
if the door is in that area yeah
Going to a different zone is unrelated to the letter of your current zone
You only go to a different zone through a security door
That security door can be anywhere in your current zone
ah alright
Depends on the level, sometimes two zones will seem like one leads to another, but they're two separate zones.
Like Zone 77 and 76 in A1
doors usually say if it has a passage to another zone
77b, this way to 78
then door 77c doesn't etc
thank you guys
Special Revolver.
Any interesting features besides being big iron? Reasons to use over HEL / DMR? Discount snipers rifle?
You can get behind a giant and spam 6 shots into its back to kill it >:D
Though the gun goes pretty far up when you’re spamming so might want to look down just a little
That just sounds like scattergun with extra steps
it just has a lot of ammo
D0c did say to not get used to reload cancels as they are working on it
zz
doc can say whatever ill believe it when its implemented
anyone who witnessed them fail over and over to patch burst cancelling will know
Mostly reffering to burst cannon though, because that one was particularly offensive apparently. Might not touch the rest.

technically you don't even need to blast it that fast.
Yeah, just fun to do it like that
How does weapon swapping work exactly? Sometimes I can swap between weapons immediately and sometimes there’s like a quarter second buffer
mouse scroll wheel is slower from my experience
whereas pressing numb keys is oddly faster
Some weapons have a certain delay when equipping them too.
yee
Hm, maybe my muscle memory just made up for the scroll wheel delay since I use num keys
part of it is just muscle memory yeah
I think when I first started I used scroll wheel, then I got used to its delay, and when I switched to num keys they automatically compensated for that delay
if what d0c said about reload cancelling comes true though. my reload cancel habit is gonna hurt
;-;
If I remember correctly, d0c was talking about burst cancelling.
perhaps
pretty sure the fix was referring to burst cancel not reload cancel
not reload cancel
If I bring a lot of cfoam portion, do you think I can foam cancel the launcher?
an absolute and unanimous maybe.
Hey has anyone else gotten softlocked in BX?
Kinda sitting here with a bot where nothing is shooting at him, he's not shooting anything, and somehow is gaining ammo without an ammo pack
Is this something known or is this not supposed to happen at all
wasnt that specifically about burst cancels? i litteraly asked him about it when he said that...
Hey I’m tentatively deciding to gift this game to someone, I bought it in early access for half the price, will the game be going on sale any with the next rundown? Ive been a bit out of touch with the community for a bit so idk
Normally there is a sale with every new Rundown, so for the next one at some point this summer. Can't promise anything obviously but its pretty likely ^^
do you all know if you can rejoin an in progress game
cuz it kicked me out for some reason and it wont let me join
you can grab a key on g2a.com for $22 right now
I think the person originally asking would have a better use for this information but thanks.
Same tip^
I am groot
does anyone know if shadows are more sensitive to light or behave differently to normal sleepers in any way?
I just got GTFO today and I just beat A1, can I do the rest solo or is LFG strongly recommended?
You probably won't beat the rundown with 3 bots as a new player, but you can keep going until you get stuck.
do note that g2a can be a bit sketchy a lot of times
but if you are willing to take the risk, go for it 👍
also has anyone had issues on r6d3 with shadows constantly spawning after the error alarm??
we've disabled it but they're still coming..?
just like 1-2 shadows every minute or so
ive never herd of g2a, id rather support the devs if its not going to them do u know?
i also noticed im paying in CAD in this particular transaction, im in the US and just wondering if ima have problems w a debit
sry if not topic related, take it to dms
Just go with steam 👍 The sale/new rundown should be in about 1-3 months if you can wait until then. As Kat already said, G2A can be kinda sketchy.
Shadows react to flashlights the same as non shadow enemies.
Shadow strikers are very slow. I believe they can also stop pathing somewhere for how long it can take the last ones to finally arrive. Either that or the spawns for that particular error alarm stack up if there is a spawn cap. I've been as far as phase two of the reactor sequence before the last of the error alarm shadows have arrived.
This explains why the last enemies can take so long to arrive at the players. Either that or they are getting stuck along the way. Even for shadows they can take an extraordinarily long time 'lol'
what
for that error in D3 they tend to get stuck. if you run back and hold the long corridor, you need to double back to the alarm door room if you dont want to wait there for the next 5 minutes waiting for them to trickle in 1 by 1
it seems the farther away you get from them the more they tend to get stuck, and once you get closer their pathing fixes
It is certainly some odd behaviour with this rundown. Either way, mouthdreamer, you can rest assured that they do stop spawning and will not be coming forever 😁
What does the yellow syringe does?
triples melee dmg for 8 seconds
oh
And that's worth 10% infection?
Also how the FUCK would i ever found it out without asking someone that knows?
its pretty much never 10%
I stabed myself with those on the regular in B1 and UI says nothing of value
people tried it out 
Dunno, its been a thing for quite a while
being able to 1 tap normal and charger giants in the back solo, aswell as charger scouts anywhere and shooter giants in back of the head is pretty nice
Tho obviously this takes into accoutn having a spear or hammer
B-but there is like 1 giant in B1. That's the only place where i've seen yellows.
There were some terminal logs back when they were added that implied their function, but yeah there’s currently no real in-game indicator
theres a minimum of 4 in the zones you go in
it can also make scouts easier since you can body shot them with a hammer then
Also there can be as many as 6 giants quite easily (not even taking into account that the 2nd class 4 usually spawns 1-2 aswell)
just unlucky spawns or you did not look enough
they are in other levels as well
d4 for sure
yes
dx aswell
Hmmm. I mean i will know but the lack of explanation by the game is pretty damning.
@sudden burrow I guessed as much. Should've keep that message appearing on the terminals. Maybe a scripted yellow in A1 / B1 right next to a terminal with a message that explains it, somehow.
yeah iix syringe not telling you is an actual oversight imo. Since without a lot of trial and error you wont find out what it does (aside from the effect length)
Yeeeaaah
I honestly thought it gives you infinite stamina or something for a short time
everything else you can find out super easily (spawn/pathing rules for example)
Maybe to like outrun the horde or something
Or even damage resistance
Would NEVER guess the melee damage
There’s the log archive on the santonian website I guess
My random squads would constantly joke about how its literally a 10% infection syringe to make the game harder LUL
it also gives your health bar the same color when you sprint too much during an alarm
reduced speed n stuff
can be confusing
THAT'S WHAT I NOTICED!
That's why i thought its some kind of stamina buff
That's actually a debuff too???
So for 8 seconds you cant sprint normally and get infection for an ability to solo a big boy or a scout
I mean... Cute, will consider, but jesus christ this game really need to explain itself more often
Warframe did the "wiki is the only tutorial you need" too and it's the constant gripe of absolutely everyone
I think it’s just the same color, it doesn’t actually affect your sprinting
i think so^
heh
yellow syringe is very good tho
in a level like DX for example, if you can find one before the 5 scouts room you can take out the charger scout alone
Backstab only or just going for the head is enough?
that’s their Thing™️
head doesn't count
all *charger variants
charger/big charger/charger scout
they usually hint at it rather clearly using the text you see during the elevator
but i dont know if they did that this time
in r5 there was a lore log explaining the mining purposes for the iix syringe and hinting as to how it works. That was done much better.
also this part is pretty obvious after a very few amount of encounters with chargers. Don't act like it's impossible to figure out. it's clear after one encounter.
I had like 4 D2 attempts including the successful one and it never clicked. I did noticed that they were awfully tanky and didn't seem care about headshots as much as the rest, but i would never think they are completely immune.
Does that mean that when stealthing them i can just for the back instead of back of the head?
Yes. but only with a hammer and spear. knife and bat take multiple hits even on the back.
This also means my "sniper turret shooting them in the back" strategy was dogshit... Or at the very least not as effective as i thought it was.
turrets don't have back damage anyway... so yes
Really? Dammit, all those randoms were lying to me
also sniper sentry can one shot chargers anyway from the front.
Yeah they're a lot of misinformation out there. test things out. Don't trust everything you hear.
sniper sentry is god though:)
it used to be a thing (back damage sentry)
but got removed some time ago
Yeah, i'd guess devs would eventually decide that placing turrets to shoot monsters in the ass while they're breaking down a door is kinda stupid
the power of reading the patch notes is strong lol
I much more preffer to re-enact that "Aliens" scene
yeah it was a good choice.
But seriously, couldn't they keep like a LITTLE bonus damage against chargers' head?
like 5-10% maybe
it's kinda counter untuitive that FOR ONCE going for headshots is not the right thing
Like i'm not a fan of headshots, its why i find CS:GO to be cringe, but come on - keep like a little reward in there
That's the point probably. to shape things up and surprise you with things you don't expect
Counter-intuitive mechanics are bad mechanics by default, simple as
At least provide a mechanic that warns about it or hints at it. Like head making a very unique unpleasant sound instead of usual ASMR mush explosions
it seems pretty god damn intuitive that the enemies who have heads covered in spiky armor... are armored on its head
should add a slightly different hitmarker or smth xd
just shoot till ded 4head
@rigid sinew what if i hug them instead
eww no too much clutter. keep it simple.
yea fair @tight drum
Yeah but not 0%. Also they're black-covered around their entire body so there is no distinction. I can see that they are tanky, but no specifics
just make it not take damage at all
like tanks 
insult the tank to death for being obese
chonk
Usually games have a ricoshet SFX for when they try to warn you that this bodypart is tankier than the rest. It's simple and immediately warns you that something is off.
Of course it could be misread as complete damage immunity instead and then even more confusing when the head does pop, but i think its better than aiming for the head and missing shots when you could be just going for main body mass instead.
Like fleshpounds in Killing Floor 2. Shooting them in the armored bits - like hands and face mask - deals reduced damage and it looks like your bullets ricoshet, so you aim for naked flesh instead.
fun fact
What did you do on your first encounter with them? wouldn't you assume that they might be stronger enemies? Don't assume anything. did you just not stealth the rooms? Our team thought they were like giants and did it together. Then when that seemed like overkill so we tried doing it one on one and quickly discovered that head shots don't finish them but backshots do.
One would not even know if this is something that should be done, its just something that looks right to do.
you actually can damage the tank to the boddy
i like this game having stuff that doesn't just tell you all the answers.
armor, spikes, no crit hit-markers
🤔
Can you?
they're not hard to see
Probably not
i dunno
I think i do remember some
yeah you can turn them off
Hm, i could. Occasionally i do sacrifice game mechanics for "muh realism" and "muh immersion".
I don't remember doing that though...
orange ones when you get the killing blow. reds for normal shots that hit. different red ones for headshots. grey ones for enemies that take no damage
Yeah i do that as well sometimes but you can't complain when you don't get full information for doing that.
actually they do take damage
really?
it's just miserably low
its like a 0.01 multiplier or something
Alright if the hit-marker is there and it is indeed a different colour for crits non crits i guess i can accept that as being good enough. Although would still prefer something extra.
As for my initial encounter with them - i did immediately recognise that they are much worse than normal enemies (Dead Space school of black necromorphs), but i went for the back of their head with the spear (the only melee i use) and it killed them all the same. Then the alarm time came and i just kept spraying them with a shotgun, their heads popped all the same so... I would never guess that something was different.
And yeah, i don't pay much attention to hit-markers either way so it would never hit me that something was off with the colours. Maybe after like 50 encounters it would finally click but might not.
i guess it would be much harder to play with a group of randoms and figure out almost anything.
People don't like waiting and figuring stuff out slowly.
What is there to figure out about shooting an enemy?
There's no ricoshet SFX, the head still pops and the thing still dies as usual
I figured it out with stealth tbh.
hit the head and it doesn't die... hit the back and it does
Theres also a lot of charger stealth in D2 although that wasn't my first encounter
but i think there are more than i remember in R5B1
i see how them running at you doesn't leave time to figure that out.
It does becomes apparent that they might be resistant to headshot damage due to the fact that they alive for longer than one would expect, but completely immune... That's just a weird thing to do. Don't devs want to reward players for being sharpshooters? Even a little bit?
Also how is that possible?
What do you mean?
Backstab kills but headshot doesnt
Game gives you back damage based on your facing direction compared to your target's facing direction. Starts at 112.5 degrees and climbs linearly from 1x to 2x until 22.5 degrees where it maxes out.
I would guess that this means that whatever multiplier the backstab does is just stronger than the headshot one. I would never dare to think that there is no headshot multiplier period.
That's probably one of the most common video game rules ever - go for the head. Very few games go away with that, and i can't even think of any for that matter... Those that do usually have good visuals to explain what's going on.
Yeah but most enemies do that. These one are supposed to be much more powerful and fast. big chargers don't die to snipe rifle. and can shrug off lots of low level attacks. They'd be worse if they had headshot damage.
i mean chargers still stagger due to limb damage from breaking heads
it's not like headshots are bad against them, just not particularly important
To be fair most enemies can survive a headshot and once the head is popped the player will start aiming for body anyway...
I mean, even before the more widespread datamines people figured it out pretty quick in R1.
No hit head, hit back
SO it doesn't really change that much gameplay wise, but its still weird to know that there is no reward for being a sharpshooter.
That's kind of the point of chargers, though, they're really beefy.
yes, potentially saving ammo
play D3 with a sniper rifle it'll reward you plenty for it.
...by shooting chargers in the head?
I'm not saying period, just this occasional enemy
they stagger a lot anyways
i don't want to imagine the miserable excuse they would be with headshot bonus lol
Again: this is top 10 most common video game rules - you aim for the head to deal extra damage, no matter how much. It just makes sense. So not have a bonus damage AT ALL feels very weird.
I don't care if it would be like +5%, just have some.
yes this enemy does not make headshots stronger. it's a good way to deal with weapons that can headshot ike sniper Dmr hell gun revolver etc
It's not really that weird?
that literally would effect nothing
not stealth
+0.000007% :troll:

problem is that if they add a headshot multiplier you now have problems with negative precision multipliers
the what...
Their whole gimmick is being body only, so weapons that are strong body-shotting are the best picks.
which would actually reduce headshot damage if you set the headshot multiplier to be too small lmao
+5% would do the exact same thing though? it seems like you just want it there out of principle even id it does nothing.
Tbf. this would just bring it down to 1x
Yes, principle is what i'm going for.
To keep in line with... The rest of the industry.
Hot take, DRG Praetorians are way out of line.
But it wouldn't change the way you play? it wouldn't change the number of hits to die with almost anything
headshot multiplier of the enemy x weapon precision multiplier x base damage = headshot damage
so by having a very small headshot multiplier weapons like the dmr actually become less effective
ouch, my head
DRGTFO
?
each weapon is different
Take the worst one
DMR 
So you always do at least base damage.
oh i didnt know that
The guy claims you can deal less headshot damage than bodyshot damage if multiplier is wrong enough
i didn't realize they coded a floor
but either way instead of going negative you would just still deal bodyshot damage if you only increase the headshot multiplier marginally
Honestly I don't see the problem with chargers not having a headshot multiplier
there's an infinity of difference between 0% and 1%, so again - i'm just going for the principle that "headshot = good"
and if you increase it too much you end up losing the identity of the charger, especially with weapons with less garbage precision multipliers
is there???
to me it seems like a difference of 1%
but even if that did work the number of shots to die would be the exaact same. with most guns
if 1% all gun
The "divide by zero" dillema
Technically you can fit infinite number of zeros into a 1
bro
So from that point of view - yeah.
and trust me there is noooo way anyone would ever figure that out on their own.
1% lol
pop-phil*
buffing for "principle" is just pointless
I just like principles, that's all. It doesn't sit right with me that headshots do nothing, it just doesn't. Feels wrong.
just pretend that your 1% multiplier is there
not like you'd notice the difference
:)
Always felt completely fine imo.
I cant now, since you told me.
Oh and i forgot.
I don't mind it being 0% as long as there is something that warns about it.
Like a ricoshet SFX
"oh, it seems to be EXTRA THICC"
"alright then"
Again, people figured out chargers pretty quick in R1.
but a ricochet effect would indicate you're losing effectiveness
it's just net neutral
True... Could be mistaken for that.
did you never try to headshot and failed in all of D2?
I don't think exclusive hitmarkers for the chargers are needed, but doesn't sound like a bad idea.
I just can't imagine that.
chargers are in different orientations all over the place.
Still, I feel like people will end up figuring out that they're tougher than a striker one way or another.
What do you mean? I shoot the head, there's a hit marker and the head still pops. Yeah, they live after that - but so do strikers after being hit by DMR so... I just assume that they're too tanky to get oneshoted by that.
Oh and this probably didn't help:
My first / 2nd team in D2 were killing scouts by sniping them in the back of the head. Not just THE back, but back of the head and it was working, and whenever the guy would miss - that would be a scream.
So unless the black scouts DO take head damage (which would make the rules for them inconsistant) - unfortunately everything i experienced up until knowing the truth hints at the being at least SOME bonus damage.
i remember when i was 7 i played house of the dead 2 and there was a police zombie that had a helmet on so you couldnt head shot it. having a non-weak point enemy is not a new mechanic by any means
It feels off, I know, but I guess that's kind of what GTFO wants, like trying to be its own thing by not following most average FPS principles 🤷♂️
Otherwise the weapon sights wouldn't be that bulky 
i meant... Stealth.
back of the head is still the back lol
didn't you try to go for a head hammer in stealth once? there are over 50 sleeping chargers in the level. Maybe more.
the only inconsistency you would have encountered is because of the orientation based back damage instead of it being hitbox based
can the shotgun 1 pop tank tumours?
no iirc
I don't do hammer, its either a spear or the club and occasionally knife when i'm feeling extra SWATy.
Something about how the hammer looks and feels (after A1 test runs) rubs me the wrong way so i literally never use it anymore.
same thing with spear then
You hit the front of the head it doesn't.
And why would i do that?...
Against a CLEARLY tankier enemy?
I want to secure as much damage as possible as to not have to deal with the abomination.
Unless you already knew that... Why double up on stealth multiplier.
Technically not that tanky, but sure.
thanks
okay we just have very different thought processes. i would want to check how much damage exactly they take and figure out what is significant about this enemy.
Same way I figured out that giants take 3 instead of 4 hits to the back to die
plus often i would have them facing the walls or near each other and i would eventually try for a headshot not in the back
Yeah, i guess you're just far more... what's a good word... meticulous than me.
If i were to encounter one against the wall - i would either ignore it or go for the back of the head anyway, and when it wouldn't work - i'd just assume that i fucked it up and got a fronthit instead.
if that later scenario happened you'd then know that front hit headshots don't work😅
...and assume that backstab headshot is what gets it done and nothing else
yeah maybe...
So unless i would get normal backstabs by pure accident (missing) - i would never figure out that something is wrong with the head
And even then still - ZERO percent bonus. No... I just wouldn't believe it. It's THE default. Gaming rules 101.
If your game doesn't have it - then it better have something to explain it.
i don't know what to say. I'm sorry you didn't figure that out. i didn't have that experience. Maybe if there were more chargers in R6 that would help...But then again maybe not.
in R5 they had chargers in B1 lol
actually they had giant charger error alarms in B1 :/
lol
great first experience for me
What's an error alarm again?...
alarms that don't stop till you shut them off.
R5 sure had some Moments™️
C1 had one after the first alarm.
i actually really enjoyed B1
one of my favorite levels to figure out
Depended a lot on the player tbh.
I think the only level I really didn’t enjoy in R5 was B2, but me and all my homies were just tired of fog by then
…Oh and D1.
Hardest B-tier since ever.
if you only did mains R5 A and B weren't that bad
My first B tier but i loved it.
it tooj us sooo long to do b1 and B3 but the feeling when we finally did was so worth it
Dayum
C2pe and D1ex walled my crew the longest, though E1 would have been up there if we’d gotten there more than a couple weeks before R6 lmao
damn i cannot use bad words anymore 😦
r5 really did went out of its way to mess with new players it felt at times.
That's why I hate the conflation of new players and "Casual" players. New players are people who just joined and need to slowly get better. Casual players are people who don't want to have an intense experience and just relax and not think too much.
C2PE wasn't that bad, but it took a long time to figure out for us.
Our first run into A2 was hilarious, one of our people was fresh to the game and they just kinda grabbed the hisec, and then we went and opened overload and immediately exploded
pre nerf was wild
Bioscan speed booster time
i'm all for helping low level and new players... i was one not long ago. But people who want this game to be a "casual" experience... no thank you.
it was that bad lol
even tho it was broken it was the most fun you could have in game tbh
Overload was so hard.
We never beat it. but yeah it was the best objective i've ever tried. but it was soooo hard.
D1 was harder (and it felt much longer).
C2 Extreme gave us the most trouble, specifically the mom at the end. We were NOT good with active moms, lmao
post-fix kekw that shit wasnt intended lmao
How many tanks per-nerf, again?
everybody chilling in scan fighting, then suddenly 40% hits
random ass 4 tanks shows up
it was completly random, it would vary depending if you went down too
Oh, wtf?
yeah it would keep spawning
I tought the fix would just fix the tank spawns but they tone down the waves from the waves themselves too
before it would be groups of like 6 enemies, post fix it got tone down to 4
spawn faster too
I wish more levels had active moms thrown into it tbh
you dont see that too often
R6 was kinda short on minibosses in general, it felt like
they just forgot about them for the extension levels
DX terminal sequence last terminal spawns in tank riding on a charger flyer 👀
Normal chargers though
Huh? I was talking about error alarms not chargers.
ah
HOW
IN THE
MOTHER
BINGING
WORLD
do ANYone pass B2 ?
Because you NEED ammo to kill the ennemies with the alarms. But there is never enough of that.
with turrets they die (from lack of ammo) after one door
With scans you'll die either from YOUR lack of ammo or your lack of HP.
With both same problem but after the first alarm,
With c foam you'll just wait for it but die cuz of the TANKS that even the little ones are,
like,
How ?
step 1- learn the stealth mechanics to save literally 100% ammo
step 2-learn and do some research on the tools you have to use them and set up properly for alarms so they dont waste more tool than necessary
step 3- trigger control
profit
stop telling new players that they have to learn and get better in order to succeed
you're being an elitist
nani?!? not enough ammo in rundown 6 🤔
to add on to what blackdragon is saying
- learn how to use the terminal to list zones and ping ressource packs. You are 100% missing a ton of stuff
To add on D4RK
- Cope + L + ratio + no ammo + no stealth + 99% infection
To add on to Aria,
-
- skill issue
To add on to Playing runescape,
L (you are bad)
bean man
Are you playing with a static/premade, PuGs/randoms, solo with bots, or true solo?
For a second I confused B1 with B2
Yeah B2 is kinda rough, but mostly due to poisonous fog everywhere and new people don't know how to deal with it.
The secondary objective though... Sends it straight to C tier
We barely managed to do it.
As for ammo concerns - there is always enough ammo on all levels, you just need to find it.
Stealth isn't optional - you bonk things to conserve ammo for when it is actually needed and then make your shots count too.
It also helps to have someone on the team who knows how to operate terminals. Terminals can reveal and ping resource packs and oh boy they can be hidden pretty well especially in the big hole room.
Knowing how to shorthand uplinks brings it back to B tier
Do what?
pressing up button and backspace 4 times while the previous code you put in is still uploading to get uplink_verify ready for the next one
additionally you can also just zoom in with your weapon to the bottom left or left to see the 3 character string rather than going into the terminal, going back out, and going back in
I mean that's just common sense no? Prepare the command prior without having to type it out each time
Then all you need to do is enter the key word and vuala
You made it sound like some amazing speedrun tactic
i was explaining what aria was talking about
She made it sound*
honestly, R4A1 extreme is harder* than B2 secondary imo, 2 class 4 (or was it 3?) clusters sharing the same room with only one door
Yeah, I heard that previous rundowns were batshit crazy
definitely harder than R6. R5 was the hardest one
R5 😔
hard 😖
im sorry
anyone wanna do hotbox btw
#lfg-north-america smh dusk
shut the up fuck
I feel like that's a masssive overrate.
Secondary is very snooze
For a veteran perhaps. That was my first uplink ever and I did it with 2 Brazilians, one of which doesn't speak English at all and the other speaks it halfway. And a bot, of course.
Also uplink UI is cringe and it took me 3 checkpoint reloads until I understood how to read it and what I was supposed to be typing.
just cfoam door lel
uplink_verify Z08
ERROR: Wrong code! Use code for Z08.
"WHAT THE FUCK DO YOU MEAN?!"
bruh
Honestly call me crazy but I don't think this game should balance levels around people who don't speak the same language as you. T e a m w o r k
That legitimately does sound really really hard though. Not how it's meant to be played.
True, but we actually did pretty well IMHO. 1st Brazilian understood what was supposed to be done and relayed info to the other and bot is a bot.
No issues with preparations, issues with rapid tactical response which thankfully wasn't needed.
Me and those guys beat everything up to C1. Then they kinda stoped playing.
Yeah but I'm just saying the difficulty should be designed around a smart team that can communicate well under pressure. i'm honestly surprised y'all did it congrats.
Yeah, it was fun and sure made for some unforgettable moments.
I like B2 a lot. cool level. But not very difficult in the grand scheme of things. But i suppose that's how every level feels to a newbie.
A1 was a first introduction to the game and played like a horror game
definitely not C tier though. C tier doesn't just mean "it's hard" it has a certain level of difficulty. Or it's supposed to anyway.
B1 with fog was pretty oof, but now its obvious how easy it is.
B2 was a massive jump in difficulty... And degradation in performance. Didn't helped.
Then C1 happens and you're like "oh my god, are you fucking serious with this?" (referring to terminal-linked alarm, where you have to find the key to the door first).
I panic rushed to find the terminal, found the door and you can imagine my sheer horror when it said that I needed a key.
well it's more like all the yellow levels are nerfed all to hell. So B2 is just normal diff but after a1 and b1 it seems hard to those people. C1 is a really good level. it challenges new players really well. That error alarm you mentioned is really very fun. Still not what C tier should be though. in my opinion at least.
I don't know, seems perfect to me. I find Ds to be stupid hard with all the chargers and invisibles so I just gave up on them. D1 is fine though, really enjoyed the reactor defense.
I think I almost beat D3 with experienced randoms, but unfortunately my game crashed right as the reactor horde began.
Yeah I didn't fully beat C tier last rundown when I was just a newbie. if every new player can beat everything then there's no room to grow.
it's okay to not beat everything your first rundown. it should be a genuinely hard game ya know?
D-tier is p easy this rundown, to the point that most veterans are a bit bored.
D3 posed the most initial challenge, and it seems like D2 is the most consistently hard.
I'm okay with not beating everything period. If I'll have to give up on Ds every rundown - I honestly don't mind. But it seems devs are a little bit inconsistant.
Yeah I enjoy the D levels a lot but they're more on the level of C tier.
Which is fine last rundown has some of the best levels in C tier.
but there should be something more.
I heard E tier was a thing once.
R2, R4, and R5 had E-tier.
If from now on difficulty distribution will stay same and consisant - devs can use E tier for absolute ball-busting stupid levels.
I mean currently E tier is maybe two levels above some of the current D tier.
or do you mean D3 by stupid ball busting?
Hmmm, I haven't seen D3 past reactor so I don't know how bad it really is.
which reactor tho
The invisible hordes are silly, but mutagen infused bio tracker deals with them quick.
I was more terrified of D2 with all the fucking mothers and charger scouts that required to feed all tool packs to Cfoamer
We can only hope E tier is the right stuff.
I don't even remember what overload was about... Oh right, fliers from the sky while trying to bioscan in poisonous fog.
That was fun.
I probably would've thought of that alarm worse on my first attempt, if my group didn't accidentally stumble on the key before we even found the door. We never even went the route to the terminal either. 
You can turn off the fog. if you mean D2 secondary.
Can you? Maybe I remember something incorrectly...
All I remember that we never managed to beat that.
Took too many hits, not enough ammo, not enough turrets, subpar equipment choice... Fliers just fucked us real good and that was that.
I believe that was the game where I had a cheater on my team...
The guy hacked himself infinite ammo and Cfoam despite my protests.
Did jackshit LUL.
Babies ate us alive.
I get the feeling a lot of your problems come from shitty teammates in randoms. Which is fair.
ah yes the pubs experience
But you can see how much easier all the levels are with a consistent team of people who all know what to do.
that remains to be seen cause in R5 some B tiers were almost on par with R6 D tier. Really curious to see what they do in R7
Well yeah, that's how I beat C2 and D2.
Also E tier in R7 is confirmed in roadmap
R5B3 Extreme:)
R5B3ex was eeeaaasy
R5B2 PE
all the Bs are r6 D tier except for b4 kekw
C2 I found 2 random German friends who really wanted that secondary. Almost beat it too, but had to give up - not enough sniper ammo for all those hybrids. So main it is.
I don’t personally agree with R6 D-tier being equal to R5 B-tier, but that’s just me
it's of a similar level to the D levels this rundown.
My squad stumbled more in R6 D-tier, and we had a fresh body in R5
All extended and D2 were beaten with discord teams once I finally gave up and caved in to join the server.
wth
You really should try to get a consistent team. it makes such a huge difference.
Plus you won't get carried constantly.
R5B1 = R6D2 lol
Lots of nice people on this discord. They love to help
R5B1 was not hard actually
i beat R6D2 extreme blindfolded
yea like, wut
so
That was honestly still harder then any C tier this rundown except C2 ex maybe.
R5B1 pe still harder
the reactor was way harder than R6D1 for sure tho
You really thinj D1 and D2 are harder then B3 ex?
maybe the randoms i ran with just all suck XD
Difficulty is subjective anyway, so.
and we keep dying HAHA
i don't see it.
Based purely on the fact that my squad one-shot that but not D2, yeah
true. But still a mother on an A level that was some next level troll to new players
LMAO yeah, good times
Really? The whole tank and Giant chargers and hybrids in blood doors?
Oh yeah. Mothers are terrifying. They are definetely C tier enemy, at least.
nah you cappin
hard cap
Yup, clean one-shot
You handled that no problem? but had trouble with D2?
R5A2 says hello.
actual clown lmao
That has to be a fluke
xD
how tf
R6D2 is best level this rundown
objectively 7 giant chargers a tank and 7 hybrids or whatever is harder than anything in D2.
true
As soon as we got through the T-scan we were fine for the rest of the level
Well mother rooms at the end
so one mother and some babies?
When did r5b1 have a tank
optional
what???
Nah, we went the other way
don't need to do mother rooms In D2
yep
that part is pretty awesome.
I never claimed we were consistent
r5b3
Only hard part of R5b3 was forward spawns
this man did r5b3 1st try no sweat but struggled 'a bit' on r6d2 T-scan
right i had more trouble with R5 A1 then R6 D1 but that's just because there was a skill difference.
ok dude
subjective
but objectively B3 is hard then D1 and D2
yes lol
shrug, it does end up being at least partially opinion
I still have PTSD From attempting that. And not even from the alarm itself, but from finally persuading my mates to actually attempt it, then them completely fail to listen to my explanations and so here I am trying to make a door last as long as possible with only 20% Foam. 
I do kinda be missing R5 now though, damn
Yes but you can judge levels pretty objectively in terms of difficulty. That doesn't mean that some parts are harder to different people. They are. But you can compare levels and say if the sum of all parts is harder then something else.
yes b3 extreme is easier than a T-scan
if people don't listen honestly there's nothing you can do at that point. I feel for you sir.
Look man, if you wanna get that hooked up on how my experiences led me to a conclusion that you disagree with, you could at least stand to not repeat it this much :v
nah thats just funny to me
‘kay
It's not even strictly that part. We had failed D2 Months ago (trying to do Mother rooms and someone wasn't paying attention where they were walking) but while I tried to come up with a new plan they decided they just didn't want to play GTFO, which was fair as we'd been doing it pretty often. Then the Extension came out and we played that, but we hit a roadblock with DX So I struggled to persuade them to give D2 Another go with this new plan before they quit again, and then I just don't even get to really try out my idea anyway and now they don't want to play.
Just like, bruh.
big oof
Yeah that sucks. Not everyone gets super committed to games like this and that's all there is to it.
Like on one hand it made me laugh how we had set aside a day to try it out and then 30m in and we're done with GTFO, but on the other hand what was the point of setting aside a day for this if you're gonna give up that quick.
mmm casuals
Yupppp...
Definitely not for everyone.
this game
Yeah, they definitely have a lot more of a casual approach to it. If the game is easy enough to breeze through for them then it's no issue, but once they hit anything resembling a roadblock that they can't get passed then they give up quick.
Yup I'm afraid this just isn't the game for them. Death is part of the experience. You really gotta focus and communicate and even then it isn't easy.
Couldn't work together, so you died together
high level teamwork and challenging objectives don't make for a laid back casual experience
HE SAID THE THING
Hi guys, I have a question : do the bioscan speed boosters work for group scans ? If yes, do they stack if multiple members take one
yes
Thanks !
bio-scan speed works for any scans
they do tho
just shootin stuff with the homies B)
Yeah, I just enjoy shooting monsters and getting shit done for the sake of it. Easy, hard... As long as it doesn't require me to become a CS GO Global.
Use DMR and get consistent headshots type player
Or Revolver
(I on the other hand be the Slide shooting Mozambique Nd blunderbuss user)
I'm more of a Bullpup type. Basic and reliable.
40 bullets with no recoil are worth it.
And I can actually see something through the holosight, amazing!
that the reason you are down while you gun still not reload finish
tbh recoil isnt that much of a problem unless you use mg or revolver (spam)
What are some weapons to always avoid? Conversely, what are some weapon load outs that are very useful?
depends on your skill level and playstyle. Also depends on the level. different levels need different weapons. Tools are generally more important then weapons anyway.
Sniper is really great for levels with lots of big guys but with a level full of small alarms it'd be less useful. Or it should be at least. Bad example.
There's no weapons that need to be avoided, try them out and see if you like it. There are weapons considered meta, such like hel revolver/gun/sniper.
Still not objectively bad. I honestly think bullpup is worse.
And lots of people love that.
laser beam
yeah for 40 rounds till you gotta take a few minutes to reload
it's different tastes.
no reload cancel 😔
It is a really good quickswitch weapon
hope they keep it for r7
It also has a fuck ton of ammo to waste
They need to add saw off pistol
1m falloff 😔
And what's more is that it would get even more power once they actually balance the ammo.
It's quite efficient when ammo is really scarce
sawed off as host is definitely usable. sawed off as client means that strikers start their animation while out of the 1 hit range
Whats the best lvl to find scouts to train on over & over?
Thank you
B2 is great, yeah. Very early lonely scout in a a large room, but must open the damn door first.
I'll have a go at it Thanks.
C2 if good RNG xd
Yupp perfect place, few sleepers to work around and a quick scout to dispatch.
Thank you very much for the info
I believe C1 is also a decent choice, although will require some grinding.
There is a room filled with scouts hallway through the level and it even has a checkpoint right on it, I believe.
Tiresome to get there, but a very good place to have some fun with scouts.
B1 was good but i may need to look at C1 for more challange & with the checkpoint if is before scouts would be perfect.
the closest checkpoint still requires you to do a c5 alarm and 2 zones of stealth to reach the scouts, not including all the work to reach the checkpoint
Really? I could've sworn the room itself had a checkpoint... Oh well.
aye lets have a go at it
It is a very cool room though. Large hall with pillars and like 5 scouts patrolling the place and nothing else.
If you alert even one - that's a paddlin' straight to hell.
ahh is it the 3 walkways and smoke below?
Don't think so, no.
aww i liked that room
Well Hammer ftw. Easy
Spear works too. Reliable kill on fully charged headshots.
If in doubt : point blank shotgun shots or sniper rifle work too.
And to get to the room with 5 scouts, you have to go through a room with all bigs that will come bashing through the doors if you alert the scouts
If you want to suffer through pure hell, do DX. There’s a room with 4 scouts, one charger scout, and bigs everywhere
the best area for grinding scouts over and over is actually in D1 i think
theres 2 scouts in the door immediately after the 2nd checkpoint, and 3 in the room after that
if you dont mind getting there in the first place
That's after reactor correct? Quite the grind to get to the testing grounds.
yes
If only we had some sort of testing facility... VR simulations or some shit....
Although maybe not.
Warframe did that and one of the devs said on record that he'll happily delete the fucking thing.
The chat bot: 
This game already melts PCs
I don't need too
In the artwork section Ive seen some gifs
Probably... Unofficial, but it works apparently.
We would appreciate it if your posts kept within our server rules, specifically rule 12.
aint that some shit
There's exactly one caveat to that rule so far, if you'd like to suggest another you're free to do so but as it stands we can't allow it unfortunately.
I don't know what to tell ya, the rules pretty clear cut about what you can and can't post in regards to modifying the game and where to discuss that particular topic, at least it is to me.
because I've never heard that term in my life till now and I'm not a bot that gets a ping to my brain every time someone says a banned word. I appreciate you bringing it to my attention so that I can deal with it but just because we missed something in the past does not make it okay in the present.
Also, why is talking about mods not allowed?
From the FAQ
- Will GTFO support mods?
We do not currently support modding. First and foremost, we’re focused on delivering the high-quality game that we've promised on the product page. Since we can't spend time verifying the quality and stability of mods, we don't want mods promoted in the game's official channels, especially where it could be mistaken for official endorsement. Mod support could be added at a later date. For now, there is a GTFO modding community where you can discuss modding: https://discord.gg/rRMPtv4FAh.
Should people avoid directing people to rule 12 as that would be endorsing/promoting the use of mods?
If they are discussing modded content here then it would be appropriate to do so I think, but please be mindful this is not a free pass to dm people out of the blue and encourage them towards the server.
Also that is from the FAQ but the actual rule 12 lists: " (screenshots, videos, links to modding resources, etc) ". Not trying to be a total PITA but I'd have thought there should be some amount of leniency to "referring to mods"
I also didn't make the rule so don't take me as the final word please, we have modmail for those kinds of difficult questions.
You are welcome to suggest that such a thing be implemented to modmail, but that's not my decision to make.
so sam, if someone says "how can i practice scout killing, its really inconvenient", and i say "there's a way, but you should go to the modding server to ask about it" is that message against the rules in your view?
I just think that its best to avoid deleting peoples messages if its not totally called for, to avoid a potential "sour taste in the mouth" like we may have here
"Sour taste in the mouth" has been an issue since the beginning, but moderation isn't tactful enough to avoid it.
You know that if we ever did delete any of those messages you wouldn't be able to see that we had done so right?
Again I appreciate you bringing it up, we don't always catch every message in every chat.
These messages today were brought to my attention, so here I am.
In the example you linked people are specifically talking about bumping it up the thread so we 'dont notice it'
The fact that someone actually highlighted Ryk's message for deletion astounds me but fair enough.
The video posted was the more pressing issue, I just did my usual clean up around that.
So, I apologize if that was a bit hasty of me
Oh well I've not go idea about a video, I was just talking about the conversation in this channel
you mean blackdragon's video that was removed like a week ago?
damn your cleanup lasts a long time
No it was related to the VR question brought up, from someone entirely different it would seem.
You guys could uave easily fix this by saying the next
-its fine if you redirect people to the modding server
-discussing (naming been ok) mods in the main server its not allowed since there is a whole server dedicated for it
also, can you answer this please
Theres no harm in naming a mod and redirecting people to the server
So you as "moderation team" can snap fools actually trying to talk about mods and its content fully
They just didnt like the new vegas references 
I would appreciate you suggesting it to modmail if it's a solution you feel strongly about, it's not something I can just change myself.
Mod mail bring me ptsd
We like to have discussions there, it makes it very easy to refer back to and collaborate on.
You can probably just copy and paste my stuff i dont mind 😋
Well sure but I'm gonna have to delete it first because it mentions the bad word I learned about today.
And so the cycle continues
Sheeez
what an actual fucking joke lmaoooo
Chill lads.
We doing rundowns
that's actually so funny
Unconstitutional? Suppression of freedom of speech?
XD
My man sais uncostitutional 😆
Really, I do understand that you want some leniency, as mentioning mods in itself is not a crime as long as it does not devolve into a complete discussion of it, but the modding rule is something that was dev given to us and as such we have to abide by it, which is why it would be the best to contact Calle.
Now if we could move along please
Gee, I wonder why veterans are so negative nowadays.
I'll message Calle then 🙂
They veterans. It’s hard not to be negative with all the PTSD.
The great discord constitution OMEGALUL
I will bring up your suggestion though black dragon, sorry to delete your message but I'm not trying to break the precedents I already made for myself in the space of this conversation.
Uncostitutional
😔
Nah, we good man
Broke my human rights
Appreciate it
He is the men to go about any rule that is not "just server" stuff but involves the game itself
^
the rule says no content related to modding, and its up to your interpretation whether mentioning the name of something counts as content. but thats where you would expect moderator discretion to come in to play right?
Am I going to get banned for breaking rule 1 now since I talked about the constitution (which is technically politics)?
Shiiiiiiiiiiiieeeeeeeet
Naw, discretion is too confusing, you gotto write a 5 page essay describing enforcement.
🤷♂️
I'm going to, by modmail
I was going to take the long walk home, but now I am here.
TL;DR don't discuss mods on the main server, do that on the modding server we happily link to for that reason.
But, we are having a discussion with the modding community about future collaboration
And, we just did an update on Rule 12, allowing for cinematic mod in video content
And please don't be salty to our moderators about it. Have at me, if you want.
And, as it was mentioned above, I have poked @neon gust about his video and that he is free to share it again with the new rule.
the fuck went down here
A man was curious about possibility of GTFO VR and found a video of some mod that does that and posted it, which was against the rules. Then there was a discussion on the logistics of the whole thing, yadi yada...
fun
Just more proof that noone reads the rules
🥹
reading rules too much effort
I'm bored...
Burst rifle: thoughts, purpose, yay/nah?
Local burst enthusiast can't stop picking burst weapons and then living in depression because burst fire bad.
Similar purpose and power to the DMR and the HEL Revolver, only it's worse than either of them because they've been buffed so much.
So it that a fancy way of saying its bad or that its kinda good but overshadowed by minimax brothers?
Yeah. It's still better than most of the other weapons, albeit pretty hard to use effectively.
Good special weapons to compliment the DMR?
IMHO either pump action or HAR
HAR, Shotgun, HEL Gun, Sniper
You will have issues with CQC
It’s always the HEL gun with you bunch mskvxjnsmfmxkvxkanfnmxv
HAR is basically a no brainer.
pump action shotgun
When In doubt - bring that.
burst is meh, Hel rev is very good
It's always HEL Gun because HEL gun is cracked, and has good combo potential with most main weapons.
and then sniper for biggies, to delete them
In good hands perhaps. I tried it and was left disappointed. Missed half the shots. I can't deal with charge ups, they break my focus.
For HEL Gun and Sniper specifically, it's not so much that they pair well w/ DMR so much as DMR pairs well with them.
fair enough
Combo potential w/ HEL Gun, and HEL Gun is stupid strong, and for Sniper it lets you deal with pretty much anything at an obscene distance.
Lets you be very supportive as well w/ DMR + Sniper
My brother in christ you talking about combos like if your doing your dmr aim cancel to shoot pump shotgun faster
Meanwhilr with helgun you just use the helgun more
🧠
sniper is basically click this enemy out of the game.
Personally I’ve found the HEL gun quite inefficient when it comes to crowd control…just can’t seem to line up collaterals properly unless I’m holding a very tight choke-point..
Then again I’m not a true GTFO veteran
I’ve only played R1
reload-cancel to increase RoF to bs levels, Gunz style
add katana as melee and start dashing around
Thats cuz hel weaponry has a bug that if you somehow managw to hit the same hitbox on the same enemy twice it reduce it counts as enemy it pass trough
It's more so that the weapon is extremely versatile, and when you can get lined up shots it has incredible clear.
same though
maybe if there was a "fire on release" mechanic i could deal with charge-ups
Shouldn't be too horrible w/ most aiming styles if you learn it.
I just know the timing and snap for when it will fire rather than when I click.
I've seen that steam artwork gif of helgun cleaning a wave by itself in a single mag.
I think I’ll just stick to the buckland shotgun mamvkdvmckvjdnfncv
Definetely insane potential in there, but that's too big brain for me.
assuming i want to learn to deal with charge-up
My.brother in christ, click the gun twice and the gun would the job
it'll do the job as well as you write your sentences
It's not too bad w/ current version, and also I learned it because I wanted to get good at the meta for this rundown.
Heh.
My reaction is opposite.
The second I hear that something is meta - I refuse to use it.
StOp SpREdiNg mIssInFOrmaTi0n
👅 
Or use it in very unconventional ways just to have keks
so basically you're still controlled by the meta
Get good....... with meta
Uuuuuhhhmmmm 🤔
The off-meta/situational weapons are just a bit stale for me. I've been a shotgun main R1-R4, switched to combat shotgun in R5, and in R6 it was mostly HAR, shotgun, and scattergun.
So, HEL Gun and Sniper are a good change of pace, and also happen to be cracked rn.
Shoulda use r3 combat instead of in r5
Forgive me, I've seen the error in my ways.
R5 fps fluctuation was beyonf crazy
Play r5e1 with combat shotgun, suddenly the other 3 people on your team will.be screaming at you to stop shooting so they can play the game kekw
the VR video being deleted wasn't mainly what went down. someone asked about a good way to practice scout killing and i told them that there's a really convenient way to practice it, but that it requires using modded, and then my messages got deleted for breaking rule 12 even though i was just referring its existence, didnt say the name of the mod or how to get it, which led to a discussion on what rule 12 entails and whether simply referring someone to the modding server was violating the rules
calle being salty towards you over a moderator's inability to use discretion over what "content" entails would be misplaced. the fact that my question couldn't be answered immediately and had to be modmailed is telling.
Not really following your train of thought here 😀
We are discussing if Rule 12 needs further clarification
your previous statement of "we happily refer people to modding server"
and my messages being deleted for mentioning the existence of modded don't seem to be congruous
and thats not really your fault, its how that particular moderator interpreted what "content related to modding" was and acted on i
As said, we are discussing how we should interpret the rule and act on it.
And if it needs rework, we will do that. As we just did regarding cinematic mod.
And my comment about being salty wasn’t directed towards anyone particular. Just to clarify my standpoint.
Except vs chargers unless you got the right facing
Small ones do get insta'd, though.
It's better into chargers than it deserves to be, that's for sure.
Hell, you can one-mag charger titans if you need to.
Sniper quite literally has no significant down side now
too gud
Charger titans?
With its ammo buff you can literally bring 4 snipers to D1 and get away with it
The big ones
I think they meant Big Chargers
Oh. The Giant variant
is it always guaranteed to stagger an enemy with a melee attack? or is it a probability that you will stagger them?
It depends on both stagger multiplier and damage
do you mind explaining a bit more?
Hard stagger at least
Stagger multiplier is just how much stagger damage per 1 knife swipe
At least that's how I understand it
interesting
It kind of does, more damage = stagger better lmao
always learning something new with this game
is it a good idea to utilize real world military fireteam tactics
in gtfo
as best it can be replicated
how often do military fireteams fight sleepers
depends on the tactics, but given that real world military tactics are developed around an enemy that shoots and doesnt run at you in a straight line, there's probably better game-specific tactics that can be used
i mean terms of structure
like 1 leader, 1 rifleman, 1 scout unit, 1 support
one of the riflemen may or may not be a scouting type unit
no leader, everybody should bring something about the situation your dealinhg
i dont know what you mean by scout unit since stealth its mostly teamwork oriented, in very special ocassion you would have 1 guy separate from the team to actually do a side objective but i dont think we have those in this rundown
what you mostly want if you want an easier time troughtout all the level its definetly a sniper guy since he can take care of giants/bosses/(scouts if necessary)
but the rest can bring whatever weapon they want aslong as their good with them
tools affect quite a bit how you play too depending on the level
correction: d3
I live in NA but am currently in singapore to visit a relative
is there anything within the game I need to change for regions or do I just need to go to #lfg-asia instead of #lfg-north-america now
regional lfgs are just for better ping
gotcha, thx
Should i get this game? I got one friend that might like it but thats about it
you should. fun game, intense. play with friend, bring 2 bots, enjoy.
alright will do
welcome, invite your friend here also, and if all else fails, hit the looking for group channels for more buddies etc
played a match and dang its kinda cool for not knowing what to do and getting slaughtered in like 3 minutes then next game in 10 minutes
Best way to play the game imo. Clueless and learning through trial and error
This only sucks if you dont have time to spend hours on a expedition vs experienced players guiding you through for a much faster clear

It's unfortunate but it's one of the things that cause some new players to leave. They just dont have the time to spend that much time on missions.
Hence the few game suggestions to leave and save the game at checkpoints but these get downvoted
As helpful as they would be, this just further encourages people to brute force levels.
it's hard when you start since the CoD gamer instincts are still kicking in and you just try to shoot everything up
once you put that aside and start planning more carefully you are in for a fun ride
It turns D4 into 3 completely separate expeditions w/ some stats carrying between runs, which demands very little consistency from players.
A good feature if you want everyone to beat everything, but I think not wanting this is a legitimate reason to not want checkpoints whatsoever.
At the very least, I'd want to see checkpoints see much better reasons to avoid using them altogether before they get expanded.
at least they could be confined to priority missions or something like that
Unlock burst cannon after beating the rundown without checkpoints 🙂
Lucky me.
I'm very "stealth is not optional" guy.
Gonna reload a save if I was as much as spotted.
I mean, if there were a counter for checkpoint vs. no checkpoint clears on the rundown screen so that there was actually something telling you to beat the rundown w/ one-shot clears, I think it would be way better than what we have rn.
Monkey stealth ' ^ '
Also before anyone mentions it, the argument of "they are optional" is pretty stupid cause it falls in the same space as the "just don't kite" argument.
If a player has a way to make the game easier, they will.
I've had lots of matches were people get mad at me for pulling them back to lobby instead of reloading from checkpoint 
When this happens but we didnt even hit checkpoint yet kek
I think the new player attitude is also extremely unhealthy.
Mhm
People feel like it's really bad, horrible even, to need to restart from scratch, despite this being the norm for the game for all of early access.
That's why you people should write honest steam reviews.
Back in r1. People compared it to Left 4 dead lol...
"Yes this game will fuck you up, don't actually play it"
1000 hours played
Couldn't agree more with this
