#gtfo-related-questions

1 messages · Page 608 of 1

stuck orchid
#

Yeah that’s why lol

spark wolf
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one of the best ways to deal with a tank if you're solo (or with bots that will just be kinda useless..) is to have a height advantage

maiden cypress
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i havent seen him stay asleep whenever he's in the first room

craggy pier
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i got up the platform but he keeps rushing for the ladder

maiden cypress
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dunno if for every single one of those times someone on my team aggroed him but i've had first room tank a lot

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and he wakes up every time

stuck orchid
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It’s pretty hard keeping him asleep if he’s in the first room since, a wave will probably be right behind, your whole team is trying to sneak past, and it’s harder to notice if a tank is stretching or not

spark wolf
spark wolf
stuck orchid
#

Not to mention the lag that people can be experiencing, where the tank will be stretching for host but not yet for client, so they’d still be moving while he’s stretching, waking him up

maiden cypress
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messed up

stuck orchid
spark wolf
#

i think its mostly the lighting up that just doesn't work

dry pumice
#

Ah

spark wolf
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when you first enter a room

dry pumice
#

I g thought C3 tank wakes up either way, one way or the other

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I guess he just wasn't stretching for me or something

spark wolf
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well im not 100% sure, maybe it does auto wake if it's in A

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but don't think so

wary linden
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it does not

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you can leave him there even if he is in front of the door.

compact pebble
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he sleepy boi

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no wake up

stuck orchid
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anyone ever had it happen where every single door you open the entire room gets pulled immediately? playing a pub game and had this happen just now. never seen it happen before so i suspect it's mods but just want to see if anyone else has knowledge on this

noble sierra
#

It is a mod.

compact pebble
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dat is what you call cheats xd

stuck orchid
#

thought as much

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guy was quiet and left the vc after we decided to remake the lobby

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account was also new

viscid wolf
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they should make an e tier around that lmfao

lyric ledge
#

Can you not pick up trip mines?

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The lootable ones

tulip obsidian
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Yes

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Actually no

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You can pick up mine deployed ones

tardy ingot
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Did scout behaviour ever change?

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aside from their client/host side standing up/crouching down thing

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cuz people are trying to tell le scouts try to move away from groups of people LUL

tiny tundra
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As far as I know scout movement is entirely random

distant ice
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It didn't change and they don't do that

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And it's not entirely random either

tardy ingot
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Obviously it cant be entirely random
Thats just one thing i was sure of that didnt exist

tiny tundra
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Do they have set patrols then or do they just have set points they can move to from each one and pick randomly?

compact pebble
#

this is yet another false info gtfo moment

floral acorn
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in my exp scouts usually approach the door a player is closest to, when encountering it the first time.. after they sometimes randomly do uturns or 90 turns which mess up kills.. better to just tap sprint if able. stops and feels, ez kill. light aggro is frustrating as it can lead to a feel loop, 3-4 cycles back to back even if light long since off.

distant ice
#

If you see them turn around for no reason it just reached a point and picked another

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Otherwise when spreading feelers they reroll

tiny tundra
#

Ohhh interesting. I'll keep that in mind!

distant ice
#

Easiest to observe by just closing all doors and watching with biotracker

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And the points don't change even if you open close doors or kill sleepers or whatever

tiny tundra
#

I was just about to ask that neat

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So they have the four points and walk to each one randomly, more or less? o:

distant ice
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Afaik which of the 4 is picked is random

tiny tundra
#

That is very helpful info to know, much appreciated

tardy ingot
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the same people want to tell me you can melee a charger scout alone with no melee buff :^ )

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"you cant" - but we just did! "Didnt you litteraly fail and it woke up?"

distant ice
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You can melee it

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It just doesn't die

spark wolf
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you can double melee a scout by yourself with enough lag

craggy pier
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i havent played in ages, do door letters go up or down?

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so like does 76A lead to 77?

wooden osprey
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down

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76A is the first one

craggy pier
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so if i want to go to 77

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do i go through 76B?

wooden osprey
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if the door is in that area yeah

stuck orchid
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You only go to a different zone through a security door

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That security door can be anywhere in your current zone

craggy pier
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ah alright

thorny creek
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Depends on the level, sometimes two zones will seem like one leads to another, but they're two separate zones.

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Like Zone 77 and 76 in A1

floral acorn
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doors usually say if it has a passage to another zone

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77b, this way to 78

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then door 77c doesn't etc

craggy pier
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thank you guys

dry pumice
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Special Revolver.
Any interesting features besides being big iron? Reasons to use over HEL / DMR? Discount snipers rifle?

stuck orchid
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Though the gun goes pretty far up when you’re spamming so might want to look down just a little

dry pumice
#

That just sounds like scattergun with extra steps

steel valley
#

it just has a lot of ammo

stuck orchid
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Fast reload

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One shots normal sleepers to the head

steel valley
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so do most guns with cancels

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its pretty heavily outclassed by the hel gun

soft crater
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D0c did say to not get used to reload cancels as they are working on it

steel valley
#

zz

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doc can say whatever ill believe it when its implemented

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anyone who witnessed them fail over and over to patch burst cancelling will know

dry pumice
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Mostly reffering to burst cannon though, because that one was particularly offensive apparently. Might not touch the rest.

soft crater
soft crater
stuck orchid
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Yeah, just fun to do it like that

soft crater
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you aint wrong for that

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I just wish for faster weapon swap speed

stuck orchid
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How does weapon swapping work exactly? Sometimes I can swap between weapons immediately and sometimes there’s like a quarter second buffer

soft crater
#

mouse scroll wheel is slower from my experience

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whereas pressing numb keys is oddly faster

thorny creek
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Some weapons have a certain delay when equipping them too.

soft crater
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yee

stuck orchid
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Hm, maybe my muscle memory just made up for the scroll wheel delay since I use num keys

soft crater
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part of it is just muscle memory yeah

stuck orchid
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I think when I first started I used scroll wheel, then I got used to its delay, and when I switched to num keys they automatically compensated for that delay

soft crater
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if what d0c said about reload cancelling comes true though. my reload cancel habit is gonna hurt

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;-;

stuck orchid
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Haha same

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Especially hel revo

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That weapon has such a crazy reload cancel

soft crater
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however I still despise AR reloading only 29 instead of 30

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hel revo and hel gun lol

thorny creek
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If I remember correctly, d0c was talking about burst cancelling.

soft crater
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perhaps

stuck orchid
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Damn, how else will I burst cancel the burst rifle then

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I’m doomed

wooden osprey
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there removing it as i remember

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plus reload cancel i think

distant ice
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pretty sure the fix was referring to burst cancel not reload cancel

compact pebble
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not reload cancel

iron vine
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If I bring a lot of cfoam portion, do you think I can foam cancel the launcher?

floral acorn
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an absolute and unanimous maybe.

granite onyx
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Hey has anyone else gotten softlocked in BX?

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Kinda sitting here with a bot where nothing is shooting at him, he's not shooting anything, and somehow is gaining ammo without an ammo pack

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Is this something known or is this not supposed to happen at all

tardy ingot
celest depot
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Hey I’m tentatively deciding to gift this game to someone, I bought it in early access for half the price, will the game be going on sale any with the next rundown? Ive been a bit out of touch with the community for a bit so idk

desert falcon
willow atlas
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do you all know if you can rejoin an in progress game

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cuz it kicked me out for some reason and it wont let me join

swift mural
desert falcon
jolly kindle
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does anyone know if shadows are more sensitive to light or behave differently to normal sleepers in any way?

flat kindle
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I just got GTFO today and I just beat A1, can I do the rest solo or is LFG strongly recommended?

noble sierra
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You probably won't beat the rundown with 3 bots as a new player, but you can keep going until you get stuck.

rigid sinew
jolly kindle
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also has anyone had issues on r6d3 with shadows constantly spawning after the error alarm??

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we've disabled it but they're still coming..?

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just like 1-2 shadows every minute or so

celest depot
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i also noticed im paying in CAD in this particular transaction, im in the US and just wondering if ima have problems w a debit

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sry if not topic related, take it to dms

desert falcon
glad oasis
# jolly kindle just like 1-2 shadows every minute or so

Shadows react to flashlights the same as non shadow enemies.

Shadow strikers are very slow. I believe they can also stop pathing somewhere for how long it can take the last ones to finally arrive. Either that or the spawns for that particular error alarm stack up if there is a spawn cap. I've been as far as phase two of the reactor sequence before the last of the error alarm shadows have arrived.

compact pebble
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alarms don't stack enemies when spawn capped lol

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only reactor

glad oasis
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This explains why the last enemies can take so long to arrive at the players. Either that or they are getting stuck along the way. Even for shadows they can take an extraordinarily long time 'lol'

compact pebble
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what

mossy aurora
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for that error in D3 they tend to get stuck. if you run back and hold the long corridor, you need to double back to the alarm door room if you dont want to wait there for the next 5 minutes waiting for them to trickle in 1 by 1

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it seems the farther away you get from them the more they tend to get stuck, and once you get closer their pathing fixes

glad oasis
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It is certainly some odd behaviour with this rundown. Either way, mouthdreamer, you can rest assured that they do stop spawning and will not be coming forever 😁

dry pumice
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What does the yellow syringe does?

tardy ingot
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triples melee dmg for 8 seconds

dry pumice
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oh

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And that's worth 10% infection?

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Also how the FUCK would i ever found it out without asking someone that knows?

tardy ingot
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its pretty much never 10%

dry pumice
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I stabed myself with those on the regular in B1 and UI says nothing of value

tardy ingot
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people tried it out ariann13Noted
Dunno, its been a thing for quite a while

compact pebble
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1 shot giant

tardy ingot
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being able to 1 tap normal and charger giants in the back solo, aswell as charger scouts anywhere and shooter giants in back of the head is pretty nice
Tho obviously this takes into accoutn having a spear or hammer

dry pumice
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B-but there is like 1 giant in B1. That's the only place where i've seen yellows.

sudden burrow
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There were some terminal logs back when they were added that implied their function, but yeah there’s currently no real in-game indicator

tardy ingot
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theres a minimum of 4 in the zones you go in

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it can also make scouts easier since you can body shot them with a hammer then

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Also there can be as many as 6 giants quite easily (not even taking into account that the 2nd class 4 usually spawns 1-2 aswell)

compact pebble
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they are in other levels as well

tardy ingot
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d4 for sure

compact pebble
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yes

tardy ingot
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dx aswell

compact pebble
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and dx

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yus

dry pumice
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Hmmm. I mean i will know but the lack of explanation by the game is pretty damning.
@sudden burrow I guessed as much. Should've keep that message appearing on the terminals. Maybe a scripted yellow in A1 / B1 right next to a terminal with a message that explains it, somehow.

tardy ingot
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yeah iix syringe not telling you is an actual oversight imo. Since without a lot of trial and error you wont find out what it does (aside from the effect length)

sudden burrow
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Yeeeaaah

dry pumice
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I honestly thought it gives you infinite stamina or something for a short time

tardy ingot
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everything else you can find out super easily (spawn/pathing rules for example)

dry pumice
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Maybe to like outrun the horde or something

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Or even damage resistance

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Would NEVER guess the melee damage

sudden burrow
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There’s the log archive on the santonian website I guess

dry pumice
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My random squads would constantly joke about how its literally a 10% infection syringe to make the game harder LUL

compact pebble
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it also gives your health bar the same color when you sprint too much during an alarm

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reduced speed n stuff

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can be confusing

dry pumice
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THAT'S WHAT I NOTICED!

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That's why i thought its some kind of stamina buff

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That's actually a debuff too???

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So for 8 seconds you cant sprint normally and get infection for an ability to solo a big boy or a scout

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I mean... Cute, will consider, but jesus christ this game really need to explain itself more often

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Warframe did the "wiki is the only tutorial you need" too and it's the constant gripe of absolutely everyone

sudden burrow
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I think it’s just the same color, it doesn’t actually affect your sprinting

compact pebble
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i think so^

dry pumice
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laughing

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that just makes it worse

compact pebble
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heh

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yellow syringe is very good tho

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in a level like DX for example, if you can find one before the 5 scouts room you can take out the charger scout alone

dry pumice
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Backstab only or just going for the head is enough?

compact pebble
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head is a nono on chargers

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they have back damage only

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so back

dry pumice
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what~

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Chargers don't care for head damage?

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Just scouts or any?

desert falcon
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nope

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no charger variant

compact pebble
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nopa

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chargers only have back damage

sudden burrow
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that’s their Thing™️

compact pebble
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head doesn't count

dry pumice
compact pebble
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charger/big charger/charger scout

spark wolf
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they usually hint at it rather clearly using the text you see during the elevator

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but i dont know if they did that this time

tight drum
tight drum
dry pumice
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I had like 4 D2 attempts including the successful one and it never clicked. I did noticed that they were awfully tanky and didn't seem care about headshots as much as the rest, but i would never think they are completely immune.
Does that mean that when stealthing them i can just for the back instead of back of the head?

tight drum
dry pumice
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This also means my "sniper turret shooting them in the back" strategy was dogshit... Or at the very least not as effective as i thought it was.

tight drum
rigid sinew
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sentries don't have back damage

dry pumice
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Really? Dammit, all those randoms were lying to me

tight drum
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also sniper sentry can one shot chargers anyway from the front.

tight drum
tight drum
rigid sinew
dry pumice
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Yeah, i'd guess devs would eventually decide that placing turrets to shoot monsters in the ass while they're breaking down a door is kinda stupid

tight drum
dry pumice
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I much more preffer to re-enact that "Aliens" scene

tight drum
dry pumice
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But seriously, couldn't they keep like a LITTLE bonus damage against chargers' head?

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like 5-10% maybe

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it's kinda counter untuitive that FOR ONCE going for headshots is not the right thing

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Like i'm not a fan of headshots, its why i find CS:GO to be cringe, but come on - keep like a little reward in there

tight drum
dry pumice
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Counter-intuitive mechanics are bad mechanics by default, simple as

rigid sinew
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well they stagger a lot

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and I mean

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A LOT

dry pumice
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At least provide a mechanic that warns about it or hints at it. Like head making a very unique unpleasant sound instead of usual ASMR mush explosions

tight drum
jaunty bear
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should add a slightly different hitmarker or smth xd

rigid sinew
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just shoot till ded 4head

jaunty bear
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@rigid sinew what if i hug them instead

tight drum
jaunty bear
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yea fair @tight drum

rigid sinew
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no

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sin

jaunty bear
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hug the scout

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next, hug the charger

dry pumice
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Yeah but not 0%. Also they're black-covered around their entire body so there is no distinction. I can see that they are tanky, but no specifics

jaunty bear
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then

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hug the charger scout

rigid sinew
jaunty bear
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insult the tank to death for being obese

dry pumice
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Usually games have a ricoshet SFX for when they try to warn you that this bodypart is tankier than the rest. It's simple and immediately warns you that something is off.
Of course it could be misread as complete damage immunity instead and then even more confusing when the head does pop, but i think its better than aiming for the head and missing shots when you could be just going for main body mass instead.

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Like fleshpounds in Killing Floor 2. Shooting them in the armored bits - like hands and face mask - deals reduced damage and it looks like your bullets ricoshet, so you aim for naked flesh instead.

rigid sinew
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fun fact

tight drum
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What did you do on your first encounter with them? wouldn't you assume that they might be stronger enemies? Don't assume anything. did you just not stealth the rooms? Our team thought they were like giants and did it together. Then when that seemed like overkill so we tried doing it one on one and quickly discovered that head shots don't finish them but backshots do.

dry pumice
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One would not even know if this is something that should be done, its just something that looks right to do.

rigid sinew
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you actually can damage the tank to the boddy

tight drum
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i like this game having stuff that doesn't just tell you all the answers.

distant ice
dry pumice
#

Wait

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Are there hit-markers in this game?...

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I forgot

distant ice
#

🤔

tight drum
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did you turn them off?

dry pumice
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Can you?

tight drum
#

they're not hard to see

dry pumice
#

Probably not

tight drum
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i dunno

dry pumice
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I think i do remember some

desert falcon
#

yeah you can turn them off

dry pumice
#

Hm, i could. Occasionally i do sacrifice game mechanics for "muh realism" and "muh immersion".
I don't remember doing that though...

tight drum
#

orange ones when you get the killing blow. reds for normal shots that hit. different red ones for headshots. grey ones for enemies that take no damage

tight drum
rigid sinew
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actually they do take damage

tight drum
rigid sinew
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it's just miserably low

desert falcon
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its like a 0.01 multiplier or something

dry pumice
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Alright if the hit-marker is there and it is indeed a different colour for crits non crits i guess i can accept that as being good enough. Although would still prefer something extra.

As for my initial encounter with them - i did immediately recognise that they are much worse than normal enemies (Dead Space school of black necromorphs), but i went for the back of their head with the spear (the only melee i use) and it killed them all the same. Then the alarm time came and i just kept spraying them with a shotgun, their heads popped all the same so... I would never guess that something was different.

And yeah, i don't pay much attention to hit-markers either way so it would never hit me that something was off with the colours. Maybe after like 50 encounters it would finally click but might not.

tight drum
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People don't like waiting and figuring stuff out slowly.

dry pumice
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What is there to figure out about shooting an enemy?

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There's no ricoshet SFX, the head still pops and the thing still dies as usual

tight drum
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hit the head and it doesn't die... hit the back and it does

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Theres also a lot of charger stealth in D2 although that wasn't my first encounter

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but i think there are more than i remember in R5B1

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i see how them running at you doesn't leave time to figure that out.

dry pumice
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It does becomes apparent that they might be resistant to headshot damage due to the fact that they alive for longer than one would expect, but completely immune... That's just a weird thing to do. Don't devs want to reward players for being sharpshooters? Even a little bit?

dry pumice
tight drum
dry pumice
#

Backstab kills but headshot doesnt

minor fractal
# dry pumice Also how is that possible?

Game gives you back damage based on your facing direction compared to your target's facing direction. Starts at 112.5 degrees and climbs linearly from 1x to 2x until 22.5 degrees where it maxes out.

dry pumice
#

I would guess that this means that whatever multiplier the backstab does is just stronger than the headshot one. I would never dare to think that there is no headshot multiplier period.

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That's probably one of the most common video game rules ever - go for the head. Very few games go away with that, and i can't even think of any for that matter... Those that do usually have good visuals to explain what's going on.

tight drum
steel valley
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i mean chargers still stagger due to limb damage from breaking heads

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it's not like headshots are bad against them, just not particularly important

dry pumice
#

To be fair most enemies can survive a headshot and once the head is popped the player will start aiming for body anyway...

minor fractal
#

I mean, even before the more widespread datamines people figured it out pretty quick in R1.

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No hit head, hit back

dry pumice
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SO it doesn't really change that much gameplay wise, but its still weird to know that there is no reward for being a sharpshooter.

minor fractal
tight drum
dry pumice
#

...by shooting chargers in the head?

rigid sinew
#

oh, for those?

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nah

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just spray and pray

dry pumice
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I'm not saying period, just this occasional enemy

rigid sinew
#

they stagger a lot anyways
i don't want to imagine the miserable excuse they would be with headshot bonus lol

dry pumice
#

Again: this is top 10 most common video game rules - you aim for the head to deal extra damage, no matter how much. It just makes sense. So not have a bonus damage AT ALL feels very weird.
I don't care if it would be like +5%, just have some.

tight drum
minor fractal
#

It's not really that weird?

tight drum
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not stealth

rigid sinew
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+0.000007% :troll:

dry pumice
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Yeah, why not

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Anything but 0

rigid sinew
steel valley
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problem is that if they add a headshot multiplier you now have problems with negative precision multipliers

dry pumice
#

the what...

minor fractal
#

Their whole gimmick is being body only, so weapons that are strong body-shotting are the best picks.

steel valley
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which would actually reduce headshot damage if you set the headshot multiplier to be too small lmao

tight drum
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+5% would do the exact same thing though? it seems like you just want it there out of principle even id it does nothing.

minor fractal
dry pumice
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Yes, principle is what i'm going for.

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To keep in line with... The rest of the industry.

minor fractal
#

Hot take, DRG Praetorians are way out of line.

tight drum
#

But it wouldn't change the way you play? it wouldn't change the number of hits to die with almost anything

steel valley
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so by having a very small headshot multiplier weapons like the dmr actually become less effective

dry pumice
#

ouch, my head

rigid sinew
dry pumice
#

Any idea on how low can it be before it breaks?

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Any formula or?...

steel valley
#

each weapon is different

dry pumice
#

Take the worst one

minor fractal
#

It never breaks, but you'd effectively do 1x

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It bottoms out at 1x.

rigid sinew
#

DMR PirateSimon

minor fractal
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So you always do at least base damage.

steel valley
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oh i didnt know that

dry pumice
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The guy claims you can deal less headshot damage than bodyshot damage if multiplier is wrong enough

steel valley
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i didn't realize they coded a floor

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but either way instead of going negative you would just still deal bodyshot damage if you only increase the headshot multiplier marginally

thorny creek
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Honestly I don't see the problem with chargers not having a headshot multiplier

dry pumice
#

there's an infinity of difference between 0% and 1%, so again - i'm just going for the principle that "headshot = good"

steel valley
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and if you increase it too much you end up losing the identity of the charger, especially with weapons with less garbage precision multipliers

steel valley
#

to me it seems like a difference of 1%

tight drum
#

if 1% all gun

dry pumice
#

The "divide by zero" dillema

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Technically you can fit infinite number of zeros into a 1

steel valley
#

bro

dry pumice
#

So from that point of view - yeah.

tight drum
#

and trust me there is noooo way anyone would ever figure that out on their own.

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1% lol

steel valley
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we're talking about a 1% buff in a video game

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not philosophy

minor fractal
#

pop-phil*

steel valley
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buffing for "principle" is just pointless

dry pumice
#

I just like principles, that's all. It doesn't sit right with me that headshots do nothing, it just doesn't. Feels wrong.

steel valley
#

just pretend that your 1% multiplier is there

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not like you'd notice the difference

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:)

minor fractal
#

Always felt completely fine imo.

dry pumice
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I cant now, since you told me.

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Oh and i forgot.

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I don't mind it being 0% as long as there is something that warns about it.

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Like a ricoshet SFX

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"oh, it seems to be EXTRA THICC"

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"alright then"

minor fractal
#

Again, people figured out chargers pretty quick in R1.

steel valley
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but a ricochet effect would indicate you're losing effectiveness

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it's just net neutral

dry pumice
#

True... Could be mistaken for that.

tight drum
thorny creek
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I don't think exclusive hitmarkers for the chargers are needed, but doesn't sound like a bad idea.

tight drum
#

I just can't imagine that.

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chargers are in different orientations all over the place.

thorny creek
#

Still, I feel like people will end up figuring out that they're tougher than a striker one way or another.

tight drum
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and they;re are so so many

#

or did you guys not hammer them?

dry pumice
#

What do you mean? I shoot the head, there's a hit marker and the head still pops. Yeah, they live after that - but so do strikers after being hit by DMR so... I just assume that they're too tanky to get oneshoted by that.

Oh and this probably didn't help:
My first / 2nd team in D2 were killing scouts by sniping them in the back of the head. Not just THE back, but back of the head and it was working, and whenever the guy would miss - that would be a scream.
So unless the black scouts DO take head damage (which would make the rules for them inconsistant) - unfortunately everything i experienced up until knowing the truth hints at the being at least SOME bonus damage.

mossy aurora
#

i remember when i was 7 i played house of the dead 2 and there was a police zombie that had a helmet on so you couldnt head shot it. having a non-weak point enemy is not a new mechanic by any means

thorny creek
#

It feels off, I know, but I guess that's kind of what GTFO wants, like trying to be its own thing by not following most average FPS principles 🤷‍♂️

#

Otherwise the weapon sights wouldn't be that bulky PirateSimon

steel valley
tight drum
#

didn't you try to go for a head hammer in stealth once? there are over 50 sleeping chargers in the level. Maybe more.

steel valley
#

the only inconsistency you would have encountered is because of the orientation based back damage instead of it being hitbox based

craggy pier
#

can the shotgun 1 pop tank tumours?

steel valley
#

no iirc

dry pumice
#

I don't do hammer, its either a spear or the club and occasionally knife when i'm feeling extra SWATy.
Something about how the hammer looks and feels (after A1 test runs) rubs me the wrong way so i literally never use it anymore.

dry pumice
#

I hit back of the head - it dies.

#

I don't feel a difference.

tight drum
#

You hit the front of the head it doesn't.

dry pumice
#

And why would i do that?...

#

Against a CLEARLY tankier enemy?

#

I want to secure as much damage as possible as to not have to deal with the abomination.

tight drum
#

Unless you already knew that... Why double up on stealth multiplier.

minor fractal
#

Technically not that tanky, but sure.

craggy pier
tight drum
#

okay we just have very different thought processes. i would want to check how much damage exactly they take and figure out what is significant about this enemy.

#

Same way I figured out that giants take 3 instead of 4 hits to the back to die

#

plus often i would have them facing the walls or near each other and i would eventually try for a headshot not in the back

dry pumice
#

Yeah, i guess you're just far more... what's a good word... meticulous than me.
If i were to encounter one against the wall - i would either ignore it or go for the back of the head anyway, and when it wouldn't work - i'd just assume that i fucked it up and got a fronthit instead.

tight drum
dry pumice
#

...and assume that backstab headshot is what gets it done and nothing else

tight drum
#

yeah maybe...

dry pumice
#

So unless i would get normal backstabs by pure accident (missing) - i would never figure out that something is wrong with the head

#

And even then still - ZERO percent bonus. No... I just wouldn't believe it. It's THE default. Gaming rules 101.
If your game doesn't have it - then it better have something to explain it.

tight drum
#

i don't know what to say. I'm sorry you didn't figure that out. i didn't have that experience. Maybe if there were more chargers in R6 that would help...But then again maybe not.

#

in R5 they had chargers in B1 lol

dry pumice
#

I joined in R6, so...

#

I don't play EAs anymore

tight drum
#

actually they had giant charger error alarms in B1 :/

#

lol

#

great first experience for me

dry pumice
#

What's an error alarm again?...

minor fractal
#

R5 was a bit much tbh.

#

Decent EA finale, tho.

tight drum
sudden burrow
#

R5 sure had some Moments™️

tight drum
#

C1 had one after the first alarm.

tight drum
#

one of my favorite levels to figure out

minor fractal
sudden burrow
#

I think the only level I really didn’t enjoy in R5 was B2, but me and all my homies were just tired of fog by then

#

…Oh and D1.

minor fractal
#

Hardest B-tier since ever.

tight drum
#

if you only did mains R5 A and B weren't that bad

tight drum
#

it tooj us sooo long to do b1 and B3 but the feeling when we finally did was so worth it

minor fractal
#

Dayum

sudden burrow
#

C2pe and D1ex walled my crew the longest, though E1 would have been up there if we’d gotten there more than a couple weeks before R6 lmao

neon gust
#

damn i cannot use bad words anymore 😦

r5 really did went out of its way to mess with new players it felt at times.

tight drum
#

That's why I hate the conflation of new players and "Casual" players. New players are people who just joined and need to slowly get better. Casual players are people who don't want to have an intense experience and just relax and not think too much.

minor fractal
#

C2PE wasn't that bad, but it took a long time to figure out for us.

sudden burrow
#

Our first run into A2 was hilarious, one of our people was fresh to the game and they just kinda grabbed the hisec, and then we went and opened overload and immediately exploded

minor fractal
tight drum
#

i'm all for helping low level and new players... i was one not long ago. But people who want this game to be a "casual" experience... no thank you.

neon gust
#

even tho it was broken it was the most fun you could have in game tbh

tight drum
#

Overload was so hard.

minor fractal
#

No boosters.

tight drum
#

We never beat it. but yeah it was the best objective i've ever tried. but it was soooo hard.

minor fractal
#

D1 was harder (and it felt much longer).

tight drum
#

We got close

#

never got to d1

sudden burrow
#

C2 Extreme gave us the most trouble, specifically the mom at the end. We were NOT good with active moms, lmao

neon gust
#

post-fix kekw that shit wasnt intended lmao

minor fractal
#

How many tanks per-nerf, again?

neon gust
#

everybody chilling in scan fighting, then suddenly 40% hits

#

random ass 4 tanks shows up

#

it was completly random, it would vary depending if you went down too

minor fractal
#

Oh, wtf?

neon gust
#

yeah it would keep spawning

#

I tought the fix would just fix the tank spawns but they tone down the waves from the waves themselves too

#

before it would be groups of like 6 enemies, post fix it got tone down to 4

#

spawn faster too

neon gust
#

you dont see that too often

sudden burrow
#

R6 was kinda short on minibosses in general, it felt like

steel valley
#

they just forgot about them for the extension levels

weary mesa
#

DX terminal sequence last terminal spawns in tank riding on a charger flyer 👀

rigid sinew
tight drum
rigid sinew
#

ah

ornate shoal
#

HOW
IN THE
MOTHER
BINGING
WORLD
do ANYone pass B2 ?
Because you NEED ammo to kill the ennemies with the alarms. But there is never enough of that.
with turrets they die (from lack of ammo) after one door
With scans you'll die either from YOUR lack of ammo or your lack of HP.
With both same problem but after the first alarm,
With c foam you'll just wait for it but die cuz of the TANKS that even the little ones are,
like,
How ?

neon gust
#

step 1- learn the stealth mechanics to save literally 100% ammo
step 2-learn and do some research on the tools you have to use them and set up properly for alarms so they dont waste more tool than necessary
step 3- trigger control

profit

fierce oracle
#

stop telling new players that they have to learn and get better in order to succeed

#

you're being an elitist

compact pebble
tardy ingot
warm yew
#

To add on D4RK

  • Cope + L + ratio + no ammo + no stealth + 99% infection
topaz anvil
#

To add on to Aria,

    • skill issue
lethal sluice
#

To add on to Playing runescape,
L (you are bad)

minor fractal
dry pumice
#

For a second I confused B1 with B2

#

Yeah B2 is kinda rough, but mostly due to poisonous fog everywhere and new people don't know how to deal with it.

#

The secondary objective though... Sends it straight to C tier

#

We barely managed to do it.

#

As for ammo concerns - there is always enough ammo on all levels, you just need to find it.
Stealth isn't optional - you bonk things to conserve ammo for when it is actually needed and then make your shots count too.
It also helps to have someone on the team who knows how to operate terminals. Terminals can reveal and ping resource packs and oh boy they can be hidden pretty well especially in the big hole room.

warm yew
dry pumice
#

Do what?

warm yew
#

Forgor word

#

Fucking shortcut lmao

#

Bruh

stuck orchid
# dry pumice Do what?

pressing up button and backspace 4 times while the previous code you put in is still uploading to get uplink_verify ready for the next one

#

additionally you can also just zoom in with your weapon to the bottom left or left to see the 3 character string rather than going into the terminal, going back out, and going back in

dry pumice
#

I mean that's just common sense no? Prepare the command prior without having to type it out each time

#

Then all you need to do is enter the key word and vuala

#

You made it sound like some amazing speedrun tactic

stuck orchid
#

i was explaining what aria was talking about

dry pumice
#

She made it sound*

stuck orchid
#

honestly, R4A1 extreme is harder* than B2 secondary imo, 2 class 4 (or was it 3?) clusters sharing the same room with only one door

dry pumice
#

Yeah, I heard that previous rundowns were batshit crazy

stuck orchid
#

definitely harder than R6. R5 was the hardest one

viscid wolf
#

R5 😔

compact pebble
#

hard 😖

viscid wolf
#

@compact pebble why does your only fans not have a subscription tab

#

what the fuck

compact pebble
#

im sorry

viscid wolf
#

anyone wanna do hotbox btw

stuck orchid
viscid wolf
#

shut the up fuck

minor fractal
#

Secondary is very snooze

dry pumice
#

For a veteran perhaps. That was my first uplink ever and I did it with 2 Brazilians, one of which doesn't speak English at all and the other speaks it halfway. And a bot, of course.

#

Also uplink UI is cringe and it took me 3 checkpoint reloads until I understood how to read it and what I was supposed to be typing.

compact pebble
#

just cfoam door lel

warm yew
#

Just exit terminal and wait for the key to pop up

#

Lmoa

dry pumice
#

uplink_verify Z08
ERROR: Wrong code! Use code for Z08.
"WHAT THE FUCK DO YOU MEAN?!"

compact pebble
#

bruh

warm yew
#

Lmao

#

Brain issue

tight drum
#

That legitimately does sound really really hard though. Not how it's meant to be played.

dry pumice
#

True, but we actually did pretty well IMHO. 1st Brazilian understood what was supposed to be done and relayed info to the other and bot is a bot.

#

No issues with preparations, issues with rapid tactical response which thankfully wasn't needed.

#

Me and those guys beat everything up to C1. Then they kinda stoped playing.

tight drum
#

Yeah but I'm just saying the difficulty should be designed around a smart team that can communicate well under pressure. i'm honestly surprised y'all did it congrats.

dry pumice
#

Yeah, it was fun and sure made for some unforgettable moments.

tight drum
#

I like B2 a lot. cool level. But not very difficult in the grand scheme of things. But i suppose that's how every level feels to a newbie.

dry pumice
#

A1 was a first introduction to the game and played like a horror game

tight drum
#

definitely not C tier though. C tier doesn't just mean "it's hard" it has a certain level of difficulty. Or it's supposed to anyway.

dry pumice
#

B1 with fog was pretty oof, but now its obvious how easy it is.
B2 was a massive jump in difficulty... And degradation in performance. Didn't helped.
Then C1 happens and you're like "oh my god, are you fucking serious with this?" (referring to terminal-linked alarm, where you have to find the key to the door first).

#

I panic rushed to find the terminal, found the door and you can imagine my sheer horror when it said that I needed a key.

tight drum
dry pumice
#

I don't know, seems perfect to me. I find Ds to be stupid hard with all the chargers and invisibles so I just gave up on them. D1 is fine though, really enjoyed the reactor defense.

#

I think I almost beat D3 with experienced randoms, but unfortunately my game crashed right as the reactor horde began.

tight drum
#

it's okay to not beat everything your first rundown. it should be a genuinely hard game ya know?

minor fractal
#

D-tier is p easy this rundown, to the point that most veterans are a bit bored.

#

D3 posed the most initial challenge, and it seems like D2 is the most consistently hard.

dry pumice
#

I'm okay with not beating everything period. If I'll have to give up on Ds every rundown - I honestly don't mind. But it seems devs are a little bit inconsistant.

tight drum
tight drum
#

but there should be something more.

dry pumice
#

I heard E tier was a thing once.

minor fractal
#

R2, R4, and R5 had E-tier.

dry pumice
#

If from now on difficulty distribution will stay same and consisant - devs can use E tier for absolute ball-busting stupid levels.

tight drum
#

or do you mean D3 by stupid ball busting?

dry pumice
#

Hmmm, I haven't seen D3 past reactor so I don't know how bad it really is.

iron vine
#

which reactor tho

dry pumice
#

The invisible hordes are silly, but mutagen infused bio tracker deals with them quick.

#

I was more terrified of D2 with all the fucking mothers and charger scouts that required to feed all tool packs to Cfoamer

iron vine
#

We can only hope E tier is the right stuff.

dry pumice
#

I don't even remember what overload was about... Oh right, fliers from the sky while trying to bioscan in poisonous fog.

#

That was fun.

icy nacelle
tight drum
dry pumice
#

Can you? Maybe I remember something incorrectly...

#

All I remember that we never managed to beat that.

#

Took too many hits, not enough ammo, not enough turrets, subpar equipment choice... Fliers just fucked us real good and that was that.

#

I believe that was the game where I had a cheater on my team...

#

The guy hacked himself infinite ammo and Cfoam despite my protests.
Did jackshit LUL.

#

Babies ate us alive.

tight drum
compact pebble
#

ah yes the pubs experience

tight drum
#

But you can see how much easier all the levels are with a consistent team of people who all know what to do.

icy cave
dry pumice
#

Well yeah, that's how I beat C2 and D2.

icy cave
#

Also E tier in R7 is confirmed in roadmap

sudden burrow
#

R5B3ex was eeeaaasy

icy cave
compact pebble
#

all the Bs are r6 D tier except for b4 kekw

dry pumice
#

C2 I found 2 random German friends who really wanted that secondary. Almost beat it too, but had to give up - not enough sniper ammo for all those hybrids. So main it is.

sudden burrow
#

I don’t personally agree with R6 D-tier being equal to R5 B-tier, but that’s just me

tight drum
sudden burrow
#

My squad stumbled more in R6 D-tier, and we had a fresh body in R5

dry pumice
#

All extended and D2 were beaten with discord teams once I finally gave up and caved in to join the server.

tight drum
#

Plus you won't get carried constantly.

compact pebble
#

R5B1 = R6D2 lol

icy cave
#

Lots of nice people on this discord. They love to help

sudden burrow
#

We two-shot R5B1 lmao

#

PE, of course

icy cave
#

R5B1 was not hard actually

compact pebble
#

i beat R6D2 extreme blindfolded

sudden burrow
#

yea like, wut

compact pebble
#

so

tight drum
compact pebble
#

R5B1 pe still harder

icy cave
#

the reactor was way harder than R6D1 for sure tho

sudden burrow
#

C-tier I can maybe see.

#

But not D-tier, nah

compact pebble
#

okay

#

welp

tight drum
compact pebble
#

maybe the randoms i ran with just all suck XD

dry pumice
#

Difficulty is subjective anyway, so.

compact pebble
#

and we keep dying HAHA

tight drum
#

i don't see it.

sudden burrow
icy cave
sudden burrow
#

LMAO yeah, good times

tight drum
dry pumice
#

Oh yeah. Mothers are terrifying. They are definetely C tier enemy, at least.

compact pebble
#

hard cap

sudden burrow
tight drum
#

You handled that no problem? but had trouble with D2?

compact pebble
tight drum
#

That has to be a fluke

compact pebble
#

xD

sudden burrow
#

Not a lot of trouble, mind you

#

Just a stumble or two that cascaded too hard

compact pebble
#

how tf

icy cave
#

R6D2 is best level this rundown

tight drum
#

objectively 7 giant chargers a tank and 7 hybrids or whatever is harder than anything in D2.

compact pebble
#

true

sudden burrow
#

As soon as we got through the T-scan we were fine for the rest of the level

tight drum
#

Well mother rooms at the end

tight drum
weary mesa
#

When did r5b1 have a tank

icy cave
tight drum
#

what???

sudden burrow
#

Nah, we went the other way

compact pebble
#

we are talking about b3 lmao

icy cave
#

don't need to do mother rooms In D2

tight drum
#

a class 3 alarm and charger scouts then?

#

hmm.

#

Well i do love those charger scouts.

icy cave
tight drum
#

that part is pretty awesome.

sudden burrow
#

I never claimed we were consistent

tight drum
weary mesa
#

Only hard part of R5b3 was forward spawns

compact pebble
#

this man did r5b3 1st try no sweat but struggled 'a bit' on r6d2 T-scan

tight drum
compact pebble
#

ok dude

tight drum
#

but objectively B3 is hard then D1 and D2

compact pebble
#

yes lol

sudden burrow
#

shrug, it does end up being at least partially opinion

icy nacelle
# tight drum a class 3 alarm and charger scouts then?

I still have PTSD From attempting that. And not even from the alarm itself, but from finally persuading my mates to actually attempt it, then them completely fail to listen to my explanations and so here I am trying to make a door last as long as possible with only 20% Foam. kekw

sudden burrow
#

I do kinda be missing R5 now though, damn

tight drum
#

Yes but you can judge levels pretty objectively in terms of difficulty. That doesn't mean that some parts are harder to different people. They are. But you can compare levels and say if the sum of all parts is harder then something else.

compact pebble
#

yes b3 extreme is easier than a T-scan

tight drum
sudden burrow
compact pebble
#

nah thats just funny to me

sudden burrow
#

‘kay

icy nacelle
# tight drum if people don't listen honestly there's nothing you can do at that point. I feel...

It's not even strictly that part. We had failed D2 Months ago (trying to do Mother rooms and someone wasn't paying attention where they were walking) but while I tried to come up with a new plan they decided they just didn't want to play GTFO, which was fair as we'd been doing it pretty often. Then the Extension came out and we played that, but we hit a roadblock with DX So I struggled to persuade them to give D2 Another go with this new plan before they quit again, and then I just don't even get to really try out my idea anyway and now they don't want to play.

#

Just like, bruh.

compact pebble
#

big oof

tight drum
#

Yeah that sucks. Not everyone gets super committed to games like this and that's all there is to it.

icy nacelle
#

Like on one hand it made me laugh how we had set aside a day to try it out and then 30m in and we're done with GTFO, but on the other hand what was the point of setting aside a day for this if you're gonna give up that quick.

compact pebble
#

mmm casuals

tight drum
#

Definitely not for everyone.

#

this game

icy nacelle
#

Yeah, they definitely have a lot more of a casual approach to it. If the game is easy enough to breeze through for them then it's no issue, but once they hit anything resembling a roadblock that they can't get passed then they give up quick.

tight drum
iron vine
#

Couldn't work together, so you died together

tight drum
#

high level teamwork and challenging objectives don't make for a laid back casual experience

tight drum
empty narwhal
#

Hi guys, I have a question : do the bioscan speed boosters work for group scans ? If yes, do they stack if multiple members take one

compact pebble
#

yes

empty narwhal
#

Thanks !

compact pebble
#

bio-scan speed works for any scans

maiden cypress
#

just shootin stuff with the homies B)

dry pumice
#

Yeah, I just enjoy shooting monsters and getting shit done for the sake of it. Easy, hard... As long as it doesn't require me to become a CS GO Global.

soft crater
#

Or Revolver

#

(I on the other hand be the Slide shooting Mozambique Nd blunderbuss user)

dry pumice
#

I'm more of a Bullpup type. Basic and reliable.

spark wolf
#

unless you're reloading

dry pumice
#

40 bullets with no recoil are worth it.
And I can actually see something through the holosight, amazing!

mystic loom
#

that the reason you are down while you gun still not reload finish

tardy ingot
#

tbh recoil isnt that much of a problem unless you use mg or revolver (spam)

scenic torrent
#

What are some weapons to always avoid? Conversely, what are some weapon load outs that are very useful?

tight drum
#

Sniper is really great for levels with lots of big guys but with a level full of small alarms it'd be less useful. Or it should be at least. Bad example.

noble sierra
#

There's no weapons that need to be avoided, try them out and see if you like it. There are weapons considered meta, such like hel revolver/gun/sniper.

compact pebble
#

sawed off...

#

built different

tight drum
#

And lots of people love that.

compact pebble
#

laser beam

tight drum
#

yeah for 40 rounds till you gotta take a few minutes to reload

#

it's different tastes.

compact pebble
#

no reload cancel 😔

tight drum
#

That's sawed off being used very effectively.

#

it can work.

rigid sinew
#

It is a really good quickswitch weapon

neon gust
#

hope they keep it for r7

rigid sinew
#

It also has a fuck ton of ammo to waste

neon gust
#

saw off needs to stay

#

literally the only primary shotgun

rigid sinew
#

They need to add saw off pistol

neon gust
#

1m falloff 😔

tight drum
#

And what's more is that it would get even more power once they actually balance the ammo.

#

It's quite efficient when ammo is really scarce

mossy aurora
#

sawed off as host is definitely usable. sawed off as client means that strikers start their animation while out of the 1 hit range

royal helm
#

Whats the best lvl to find scouts to train on over & over?

warm yew
#

B2, left of spawn

#

DX

#

Joe mama

royal helm
#

Thank you

dry pumice
#

B2 is great, yeah. Very early lonely scout in a a large room, but must open the damn door first.

royal helm
#

I'll have a go at it Thanks.

compact pebble
#

C2 if good RNG xd

royal helm
dry pumice
#

I believe C1 is also a decent choice, although will require some grinding.
There is a room filled with scouts hallway through the level and it even has a checkpoint right on it, I believe.

#

Tiresome to get there, but a very good place to have some fun with scouts.

royal helm
steel valley
#

the closest checkpoint still requires you to do a c5 alarm and 2 zones of stealth to reach the scouts, not including all the work to reach the checkpoint

dry pumice
#

Really? I could've sworn the room itself had a checkpoint... Oh well.

steel valley
#

it has the lore scan lol

#

which is similar color

royal helm
#

aye lets have a go at it

dry pumice
#

It is a very cool room though. Large hall with pillars and like 5 scouts patrolling the place and nothing else.
If you alert even one - that's a paddlin' straight to hell.

royal helm
#

ahh is it the 3 walkways and smoke below?

dry pumice
#

Don't think so, no.

royal helm
#

aww i liked that room

royal helm
#

Well Hammer ftw. Easy

dry pumice
#

Spear works too. Reliable kill on fully charged headshots.

#

If in doubt : point blank shotgun shots or sniper rifle work too.

scenic torrent
#

If you want to suffer through pure hell, do DX. There’s a room with 4 scouts, one charger scout, and bigs everywhere

mossy aurora
#

the best area for grinding scouts over and over is actually in D1 i think

#

theres 2 scouts in the door immediately after the 2nd checkpoint, and 3 in the room after that

#

if you dont mind getting there in the first place

dry pumice
#

That's after reactor correct? Quite the grind to get to the testing grounds.

mossy aurora
#

yes

dry pumice
#

If only we had some sort of testing facility... VR simulations or some shit....

#

Although maybe not.

#

Warframe did that and one of the devs said on record that he'll happily delete the fucking thing.

#

The chat bot: dauda_bonk

#

This game already melts PCs

scenic torrent
#

But IMAGIHE

#

Oh shoot

#

But still. IMAGINE THE TERROR

dry pumice
#

I don't need too

#

In the artwork section Ive seen some gifs

#

Probably... Unofficial, but it works apparently.

old mountain
#

We would appreciate it if your posts kept within our server rules, specifically rule 12.

mossy aurora
#

aint that some shit

old mountain
#

There's exactly one caveat to that rule so far, if you'd like to suggest another you're free to do so but as it stands we can't allow it unfortunately.

mossy aurora
#

damn that comment really got deleted too

#

aint that some shit

old mountain
#

I don't know what to tell ya, the rules pretty clear cut about what you can and can't post in regards to modifying the game and where to discuss that particular topic, at least it is to me.

#

because I've never heard that term in my life till now and I'm not a bot that gets a ping to my brain every time someone says a banned word. I appreciate you bringing it to my attention so that I can deal with it but just because we missed something in the past does not make it okay in the present.

scenic torrent
#

Also, why is talking about mods not allowed?

old mountain
#

From the FAQ

  1. Will GTFO support mods?
    We do not currently support modding. First and foremost, we’re focused on delivering the high-quality game that we've promised on the product page. Since we can't spend time verifying the quality and stability of mods, we don't want mods promoted in the game's official channels, especially where it could be mistaken for official endorsement. Mod support could be added at a later date. For now, there is a GTFO modding community where you can discuss modding: https://discord.gg/rRMPtv4FAh.
latent obsidian
#

Should people avoid directing people to rule 12 as that would be endorsing/promoting the use of mods?

old mountain
#

If they are discussing modded content here then it would be appropriate to do so I think, but please be mindful this is not a free pass to dm people out of the blue and encourage them towards the server.

latent obsidian
#

Also that is from the FAQ but the actual rule 12 lists: " (screenshots, videos, links to modding resources, etc) ". Not trying to be a total PITA but I'd have thought there should be some amount of leniency to "referring to mods"

old mountain
#

I also didn't make the rule so don't take me as the final word please, we have modmail for those kinds of difficult questions.

#

You are welcome to suggest that such a thing be implemented to modmail, but that's not my decision to make.

mossy aurora
#

so sam, if someone says "how can i practice scout killing, its really inconvenient", and i say "there's a way, but you should go to the modding server to ask about it" is that message against the rules in your view?

latent obsidian
#

I just think that its best to avoid deleting peoples messages if its not totally called for, to avoid a potential "sour taste in the mouth" like we may have here

mossy aurora
#

you missed one sam

minor fractal
#

"Sour taste in the mouth" has been an issue since the beginning, but moderation isn't tactful enough to avoid it.

old mountain
#

You know that if we ever did delete any of those messages you wouldn't be able to see that we had done so right?

#

Again I appreciate you bringing it up, we don't always catch every message in every chat.

#

These messages today were brought to my attention, so here I am.

#

In the example you linked people are specifically talking about bumping it up the thread so we 'dont notice it'

latent obsidian
#

The fact that someone actually highlighted Ryk's message for deletion astounds me but fair enough.

old mountain
#

The video posted was the more pressing issue, I just did my usual clean up around that.

#

So, I apologize if that was a bit hasty of me

latent obsidian
#

Oh well I've not go idea about a video, I was just talking about the conversation in this channel

mossy aurora
#

you mean blackdragon's video that was removed like a week ago?

#

damn your cleanup lasts a long time

old mountain
#

No it was related to the VR question brought up, from someone entirely different it would seem.

neon gust
#

You guys could uave easily fix this by saying the next
-its fine if you redirect people to the modding server
-discussing (naming been ok) mods in the main server its not allowed since there is a whole server dedicated for it

mossy aurora
neon gust
#

Theres no harm in naming a mod and redirecting people to the server

#

So you as "moderation team" can snap fools actually trying to talk about mods and its content fully

neon gust
old mountain
#

I would appreciate you suggesting it to modmail if it's a solution you feel strongly about, it's not something I can just change myself.

neon gust
#

Mod mail bring me ptsd

old mountain
#

We like to have discussions there, it makes it very easy to refer back to and collaborate on.

neon gust
#

You can probably just copy and paste my stuff i dont mind 😋

old mountain
#

Well sure but I'm gonna have to delete it first because it mentions the bad word I learned about today.

latent obsidian
#

And so the cycle continues

neon gust
#

Sheeez

mossy aurora
#

what an actual fucking joke lmaoooo

modest nest
#

Chill lads.

neon gust
mossy aurora
#

that's actually so funny

scenic torrent
#

XD

neon gust
#

My man sais uncostitutional 😆

modest nest
#

Really, I do understand that you want some leniency, as mentioning mods in itself is not a crime as long as it does not devolve into a complete discussion of it, but the modding rule is something that was dev given to us and as such we have to abide by it, which is why it would be the best to contact Calle.

#

Now if we could move along please

minor fractal
#

Gee, I wonder why veterans are so negative nowadays.

latent obsidian
#

I'll message Calle then 🙂

scenic torrent
#

They veterans. It’s hard not to be negative with all the PTSD.

dry pumice
#

The great discord constitution OMEGALUL

old mountain
#

I will bring up your suggestion though black dragon, sorry to delete your message but I'm not trying to break the precedents I already made for myself in the space of this conversation.

old mountain
#

😔

neon gust
#

Nah, we good man

old mountain
#

Appreciate it

#

genuinely

neon gust
#

Broke my human rights

modest nest
old mountain
#

^

mossy aurora
#

the rule says no content related to modding, and its up to your interpretation whether mentioning the name of something counts as content. but thats where you would expect moderator discretion to come in to play right?

scenic torrent
#

Am I going to get banned for breaking rule 1 now since I talked about the constitution (which is technically politics)?

minor fractal
modest nest
#

🤷‍♂️

mossy aurora
#

my question still never got answered

#

😦

old mountain
#

I'm going to, by modmail

shadow flower
#

I was going to take the long walk home, but now I am here.

#

TL;DR don't discuss mods on the main server, do that on the modding server we happily link to for that reason.

#

But, we are having a discussion with the modding community about future collaboration

#

And, we just did an update on Rule 12, allowing for cinematic mod in video content

#

And please don't be salty to our moderators about it. Have at me, if you want.

#

And, as it was mentioned above, I have poked @neon gust about his video and that he is free to share it again with the new rule.

viscid wolf
#

the fuck went down here

dry pumice
#

A man was curious about possibility of GTFO VR and found a video of some mod that does that and posted it, which was against the rules. Then there was a discussion on the logistics of the whole thing, yadi yada...

viscid wolf
#

fun

topaz anvil
shadow flower
#

🥹

viscid wolf
#

reading rules too much effort

dry pumice
dry pumice
#

I'm bored...
Burst rifle: thoughts, purpose, yay/nah?
Local burst enthusiast can't stop picking burst weapons and then living in depression because burst fire bad.

minor fractal
dry pumice
#

So it that a fancy way of saying its bad or that its kinda good but overshadowed by minimax brothers?

minor fractal
#

Yeah. It's still better than most of the other weapons, albeit pretty hard to use effectively.

cerulean moth
#

Good special weapons to compliment the DMR?

dry pumice
#

IMHO either pump action or HAR

minor fractal
dry pumice
#

You will have issues with CQC

cerulean moth
#

It’s always the HEL gun with you bunch mskvxjnsmfmxkvxkanfnmxv

dry pumice
#

HAR is basically a no brainer.

icy cave
#

pump action shotgun

dry pumice
#

When In doubt - bring that.

icy cave
#

burst is meh, Hel rev is very good

minor fractal
#

It's always HEL Gun because HEL gun is cracked, and has good combo potential with most main weapons.

icy cave
#

and then sniper for biggies, to delete them

dry pumice
#

In good hands perhaps. I tried it and was left disappointed. Missed half the shots. I can't deal with charge ups, they break my focus.

minor fractal
#

For HEL Gun and Sniper specifically, it's not so much that they pair well w/ DMR so much as DMR pairs well with them.

minor fractal
#

Combo potential w/ HEL Gun, and HEL Gun is stupid strong, and for Sniper it lets you deal with pretty much anything at an obscene distance.

#

Lets you be very supportive as well w/ DMR + Sniper

neon gust
#

Meanwhilr with helgun you just use the helgun more

#

PirateSimon 🧠

icy cave
#

sniper is basically click this enemy out of the game.

cerulean moth
#

Personally I’ve found the HEL gun quite inefficient when it comes to crowd control…just can’t seem to line up collaterals properly unless I’m holding a very tight choke-point..

#

Then again I’m not a true GTFO veteran

#

I’ve only played R1

distant ice
#

add katana as melee and start dashing around

neon gust
minor fractal
distant ice
#

maybe if there was a "fire on release" mechanic i could deal with charge-ups

minor fractal
#

Shouldn't be too horrible w/ most aiming styles if you learn it.

#

I just know the timing and snap for when it will fire rather than when I click.

dry pumice
#

I've seen that steam artwork gif of helgun cleaning a wave by itself in a single mag.

cerulean moth
#

I think I’ll just stick to the buckland shotgun mamvkdvmckvjdnfncv

dry pumice
#

Definetely insane potential in there, but that's too big brain for me.

distant ice
neon gust
#

My.brother in christ, click the gun twice and the gun would the job

distant ice
#

it'll do the job as well as you write your sentences

minor fractal
#

It's not too bad w/ current version, and also I learned it because I wanted to get good at the meta for this rundown.

dry pumice
#

Heh.

#

My reaction is opposite.

#

The second I hear that something is meta - I refuse to use it.

neon gust
#

👅 PirateSimon

dry pumice
#

Or use it in very unconventional ways just to have keks

distant ice
#

so basically you're still controlled by the meta

neon gust
dry pumice
#

Eh, there's an argument to be made there

#

It's just different route of git gudage

neon gust
#

Breach cutter moment

#

Oh wait wrong game

minor fractal
#

The off-meta/situational weapons are just a bit stale for me. I've been a shotgun main R1-R4, switched to combat shotgun in R5, and in R6 it was mostly HAR, shotgun, and scattergun.

#

So, HEL Gun and Sniper are a good change of pace, and also happen to be cracked rn.

neon gust
#

Shoulda use r3 combat instead of in r5

minor fractal
#

Forgive me, I've seen the error in my ways.

neon gust
#

R5 fps fluctuation was beyonf crazy

minor fractal
#

Okay, I dunno about that.

#

I do be getting 60 FPS in D1.

neon gust
#

Play r5e1 with combat shotgun, suddenly the other 3 people on your team will.be screaming at you to stop shooting so they can play the game kekw

mossy aurora
# viscid wolf the fuck went down here

the VR video being deleted wasn't mainly what went down. someone asked about a good way to practice scout killing and i told them that there's a really convenient way to practice it, but that it requires using modded, and then my messages got deleted for breaking rule 12 even though i was just referring its existence, didnt say the name of the mod or how to get it, which led to a discussion on what rule 12 entails and whether simply referring someone to the modding server was violating the rules

mossy aurora
shadow flower
shadow flower
mossy aurora
#

your previous statement of "we happily refer people to modding server"
and my messages being deleted for mentioning the existence of modded don't seem to be congruous

#

and thats not really your fault, its how that particular moderator interpreted what "content related to modding" was and acted on i

shadow flower
#

As said, we are discussing how we should interpret the rule and act on it.

#

And if it needs rework, we will do that. As we just did regarding cinematic mod.

#

And my comment about being salty wasn’t directed towards anyone particular. Just to clarify my standpoint.

eternal bridge
minor fractal
#

Small ones do get insta'd, though.

#

It's better into chargers than it deserves to be, that's for sure.

#

Hell, you can one-mag charger titans if you need to.

weary mesa
#

Sniper quite literally has no significant down side now

compact pebble
#

too gud

eternal bridge
thorny creek
#

With its ammo buff you can literally bring 4 snipers to D1 and get away with it

minor fractal
eternal bridge
#

As in Big chargers?

#

Oh

thorny creek
eternal bridge
#

Oh. The Giant variant

light axle
#

is it always guaranteed to stagger an enemy with a melee attack? or is it a probability that you will stagger them?

warm yew
light axle
warm yew
#

Hard stagger at least

#

Stagger multiplier is just how much stagger damage per 1 knife swipe

#

At least that's how I understand it

light axle
#

interesting

thorny creek
#

Precision also affects the stagger, as far as I know.

#

But I'm not sure.

warm yew
#

It kind of does, more damage = stagger better lmao

light axle
#

always learning something new with this game

fervent ibex
#

is it a good idea to utilize real world military fireteam tactics

#

in gtfo

#

as best it can be replicated

steel valley
#

how often do military fireteams fight sleepers

mossy aurora
#

depends on the tactics, but given that real world military tactics are developed around an enemy that shoots and doesnt run at you in a straight line, there's probably better game-specific tactics that can be used

fervent ibex
#

i mean terms of structure

#

like 1 leader, 1 rifleman, 1 scout unit, 1 support

#

one of the riflemen may or may not be a scouting type unit

neon gust
#

no leader, everybody should bring something about the situation your dealinhg

fervent ibex
#

the leader is the rifleman then

#

so 2 riflemen, 1 scout unit, 1 support

neon gust
#

i dont know what you mean by scout unit since stealth its mostly teamwork oriented, in very special ocassion you would have 1 guy separate from the team to actually do a side objective but i dont think we have those in this rundown

#

what you mostly want if you want an easier time troughtout all the level its definetly a sniper guy since he can take care of giants/bosses/(scouts if necessary)

#

but the rest can bring whatever weapon they want aslong as their good with them

#

tools affect quite a bit how you play too depending on the level

shell gyro
#

I live in NA but am currently in singapore to visit a relative

steel valley
#

regional lfgs are just for better ping

warm yew
shell gyro
#

gotcha, thx

pseudo oyster
#

Should i get this game? I got one friend that might like it but thats about it

floral acorn
pseudo oyster
#

alright will do

floral acorn
#

welcome, invite your friend here also, and if all else fails, hit the looking for group channels for more buddies etc

pseudo oyster
#

played a match and dang its kinda cool for not knowing what to do and getting slaughtered in like 3 minutes then next game in 10 minutes

latent obsidian
#

Best way to play the game imo. Clueless and learning through trial and error

soft crater
#

This only sucks if you dont have time to spend hours on a expedition vs experienced players guiding you through for a much faster clear

#

It's unfortunate but it's one of the things that cause some new players to leave. They just dont have the time to spend that much time on missions.

#

Hence the few game suggestions to leave and save the game at checkpoints but these get downvoted

minor fractal
rigid sinew
minor fractal
#

It turns D4 into 3 completely separate expeditions w/ some stats carrying between runs, which demands very little consistency from players.

#

A good feature if you want everyone to beat everything, but I think not wanting this is a legitimate reason to not want checkpoints whatsoever.

#

At the very least, I'd want to see checkpoints see much better reasons to avoid using them altogether before they get expanded.

rigid sinew
#

at least they could be confined to priority missions or something like that

desert falcon
#

Unlock burst cannon after beating the rundown without checkpoints 🙂

dry pumice
#

Lucky me.
I'm very "stealth is not optional" guy.
Gonna reload a save if I was as much as spotted.

minor fractal
#

I mean, if there were a counter for checkpoint vs. no checkpoint clears on the rundown screen so that there was actually something telling you to beat the rundown w/ one-shot clears, I think it would be way better than what we have rn.

soft crater
#

Monkey stealth ' ^ '

rigid sinew
#

Also before anyone mentions it, the argument of "they are optional" is pretty stupid cause it falls in the same space as the "just don't kite" argument.
If a player has a way to make the game easier, they will.
I've had lots of matches were people get mad at me for pulling them back to lobby instead of reloading from checkpoint Striker_Lick

soft crater
minor fractal
#

I think the new player attitude is also extremely unhealthy.

soft crater
#

Mhm

minor fractal
#

People feel like it's really bad, horrible even, to need to restart from scratch, despite this being the norm for the game for all of early access.

dry pumice
#

That's why you people should write honest steam reviews.

soft crater
dry pumice
#

"Yes this game will fuck you up, don't actually play it"

1000 hours played

latent obsidian
dry pumice
#

The only review you can trust

#

I think in mine I compared it to "aliens meet SWAT"