#gtfo-related-questions
1 messages · Page 601 of 1
Soon
Soon
tm
imagine we side with schaeffer and the warden sends some of it's squads as fucking kill teams to hunt us down in missions?
Pvp?
Like an invasion typea thing
Eh that sounds boring
you've never seen ai human enemies in games before?
no i mean, honestly that would be a neat feature
If im fighting other prisoners im not fighting AI
in-game, you hear elevator slide down the shaft and you have like 40 seconds to prepare before the team spawns in the level and tries to hunt you down
Ill literally one tap em
uses player tactics
sets up turrets,
c'foam, tripmines,
everything we have access to
Perma foams the door
sets off alarms on terminals,
Lmao
does everything they can to get our squad killed
I mean demons are technically aliens
until either they find us and we fight, or we find them
Ye i guess
But then levels would be need to be larger
If others are hunting us down
well i mean if they hack into a terminal and start 2 surge alarms in the zones we are in, it'd be a pretty good motivator to go hunt them down
Eh
I don't like other distractions
You'll know other players are there with you in the map hunting you down
But they can't see you or neither can they see you
Name tags non existing
OHHHHHHHHHHHHHHHHHHHH I JUST HAD A FANTASTIC IDEA
YO
THATS SO GOOD
I WANT THAT
the hive player is like playing a top-down rts and their goal is to stop the squad from completing the level
I mean residents evil resistance much but it works for a game like gtfo
Ohhhh
picking doors that sleepers spawn in, setting waypoints during waves,
Ehhhhhh
Maybe not
But
A level where one player controls the level doors to get the other players through rooms sounds fun af
well it wouldn't make sense for a "WRDN Mode" to be fighting the player
Might be a bit problematic
Ye
Not a vs
You're basically getting the idea from RE resistance
Even tho that died pretty quickly
natural selection 2
different game, same genre
Never played natural selection
The same thing exists in DRG as a mod 😳
it's basically that, but both teams are the same and it's pvp
Twitch spawns as well
But i know RE resistance has the same thing you're trying to describe 4v1
a pve spin on the trope would be really cool
i've never played really any of the resident evil games
Fair enough
which is funny, because my favorite game of all time is also a capcom game
Lmao
i also really like their lost planet series
Didn't play the 2nd but that's not how NS works
Aliens are for the most part off doing their own shit, humans have the commander
ns2 has squads of 5? 6? i don't recall and 1 person playing the overwatch top-down. it is the same for both teams
the overwatch player sends waypoints to the squad players and can build buildings and gear/upgrades for the players to use
ns2 is basically just miniature starcraft except the units are real people.
NS2 aliens also have a commander?
yes
Seems unnecessary
We can barely have enemies working as intended and you guys want a gamemode 
honestly playing aliens commander is really fun in ns2
Everyone with some braincells realizes that's not gonna be a thing in gtfo ever
But the suggestions channel is a joke anyway so who cares
Ive watched some gameplay of it on youtube it look really fun
woah. chill dude, just because it's not likely doesn't mean it's not a good suggestion.
the suggestion channel isn't a joke, it's for feedback
oh hes chill
and SUGGESTIONS
I guess I can't say since i didn't play ns2 but ns1 having the clear distinction was great
Both in lore and in gameplay
i dont know how you read his sentences but hes 85% right
it's not a "this gets enough upvotes we will add it". the devs just look through it to draw inspiration
i've been here since r1 aswell.
I don't remember you talking here until recently
use the search bar
i was really really active back in the day
left around r3. skipped 4 and 5
so you missed like 1 year and half of discussions and memes got it
Remember the times when doc was trying to moderate the suggestions channel
e
storms right tho, if you been active troughtout the 2 years (almost 3 years) of the game coming out you'll know the suggestion channel its just a meme
you dont listen dumbo, you read
Write it down even

see if what's the same?
Your opinion on the channel
it doesn't matter if anything we write gets added or not really, we aren't the devs
if you don't feel the need to post because it's not used, then that's fine
that's your choice
what hes trying to say, its that suggestions are meme due to repetition and other factors
so in essence suggestions channel its a meme
but just because you view it that way with how other people use it doesn't mean you need to follow along
everyone is entitled to their opinion
your right, 👍
alot of people would disagree when i say "dragon's dogma is the best RPG of all time" and that's fine, people like what they like
all i'm saying is,
yeah!
dragons ligma
yeah, it's a mess, but you don't gotta contribute to it. fight negative feedback with positive feedback. if you got ideas you want to share, post them
use the search function, if it's been posted before in a manner thats the same as you want, upvote that instead
I said one sentence about the suggestions channel and i get a 30 min lecture
IMO? it should be cleaned and emptied atleast once every two months
but that's not my decision to make
If only everyone would do that 
And this doesn't mention the channel at all
did they move the LFG channels down or am i remembring wrong
ty
Now its gonna be super easier for people to NOT look at lfg first

We need a pop up video ingame on how to setup a match
-> lets play gtfo -> hop into voice call with 2 people -> hey what level are you guys doing -> we're playing duo
😑
like you click A1 an a UNSKIPABLE cutscene needs to show so people actually pay attention
oce peepo hours makes people desporate
before the homie shows up in any of the chats
saying
YO
WANNA PLAY
1231321432432432
they all be drunk as fuck
They be lowkey the best players
weed players ---> drunk players
drunk as fuck talking a lot seems chill but hes kinda wasted
we finish the first scan
hes got sniper so we tell him if he can try to shoot one of the scouts in the respawn zone while the door is opening
he said yeah he'll try
AYE
dude fucking unloads his assault rifle into a giant shooter right infront of the door
and we wipe
XD
so fuckign stupid
"why do job in 1 bullet when job in many bullet better"-dude probably
tbf when your intoxicated i dont really think you can tell the difference between a big shooter and a scout
Yeah they’re both vaguely humanoid
Or your assault rifle and your sniper
homie senses was probably all over the place
So we all learned a life lesson........ dont drink?
and play!
Honestly I just find that incredibly funny
weed man at most lags behind while laughing
"why are you crouching theres no enemies here?"
"haha oh shit"
Boomer alert
beta pretty fun, wish i could play it again
remembered using dmr and the recoil is so ass
and spamming sentries everywhere
and pre r3 combat music so good
is this boomer enough
Hot take: we just missed the old rundown music because we didnt have new music since forever
nah it's just good, what simon is great at is creating atmospheric bgm that utilises drums for tension, pdth and pre r3 combat music does that very very well
r2 music its more upbeat compare to the r3 and onwards music, i do understand why we all miss it
its more of a fight music, while r3 its more about tone
i love gun metal grey
the take my beloved
to be honest it feels like a sin picking the remix songs over the original while playing the classic heis in 2
the remixes are good, well some of them
i rotate them regularly
r7 combat music i pray
or at least give us the option to choose in options
pray harder
cuz he aint listening
Dat boss music slap tho
Time to post simon orange again
Please bug testers, break your NDA and tell me if we're able to get the cosmetics we want for the next patch
😩
bruh we don't want spoilers
If you kill 100 tanks for tank shards, you can convert them into 1 random cosmetic
FUCK YES
maybe it could just be PE tokens
bc right now getting PE makes 0 difference to cosmetics
that wouldn't fix anything if PE tokens are limited
you can just do main secondary, then main overload
xD
well yeah, you'd have to pick and choose
they wouldn't just give everything
oh if you can pick then ok
that'd be sick
just use drip mod
:v Rule numba 12 Violation
But fr PE tokens sound cool
But I doubt it will become a thing
Would go against their anti-farming stance, unfort.
Although, if people were able to choose the cosmetics, people might not even farm that much.
I mean, I figured it’d be the same functionality as it is now, except instead of getting a random piece you get to pick one, just the one time
With regards to the PE token stuff
@shadow flower any info on bringing back old melee weapons as skins or otherwise for 6.5?
Hmmm yes that's quite an interesting question
Hmmm yes that's quite an interesting question

what's with the sarcasm?
No info I’m afraid
lol no
do hybrids do more damage to doors?
blink twice if you are under an NDA
Door damage is universal, to my knowledge
1 dude does the same damage to a door as 40.
Any variance in speed is usually caused by model interactions pushing enemies away from the doors
time to break is identical.
lol really? xD good to know
this is why it's not really a good idea to put turrets behind doors anymore, since they don't have the back damage multiplier anymore, and can't kill enough to stop them breaking so it just ends up wasting ammo.
yeah we dont do that anyways since mines are in play
I love it when the turret kills 30 sleepers when the mine could've killed the crowd behind the door just the same without wasting all of the turret ammo.
also I love it when sleepers clip through doors slightly and trigger the mine early
This has happened to me very frequently on B2 secondary rightside blood door
Im not being sarcastic lol
The model + size might make it easier for them to clip into c-foam blobs if they're placed too low.

Sentry behind door was never a good idea
People thought it was good because nobody knew how the game worked tbh.
Also, mines were dogshit R1-R4.
Sentry actually helps a lot when mines can only kill 3-10 enemies depending on your luck.
Yup it was a very different story when mines didn't work
mine were dogshit but still do most of the job
Just put 2 mines for a perma-foamed door 😄
I'm in B2 currently and one of the areas has infectious air, is there a way to clean it? Or how do i go about progressing
Well, I'm at 85% infection because the bots didn't put the first 4 where i said to, ah well
How do i do an uplink with a verification public key?
I kept typing in X04 but it didn't do anything
Terminal tells you: X03
Exit terminal, look at the alarm text in the middle of your screen:
Y02:FISH X01:KIWI Z09:BANK Z06:JURY X03:LAWN Z04:HALL
Enter the corresponding four letter word as verification: UPLINK_VERIFY LAWN
That's going to be challenging with an 85% infection, thank you for the help
733, iirc
Honestly bots are not great for playing this game well, get some human brains up in there.
Definitely going to do an lfg one of these days, I've soloed the first 2 missions in the current rundown without too much hassle. It'd be nice being able to team stealth the crushers instead of the bots wasting ammo on them
Crushers, haha I like that
Let me know if you need a hand with anything, always enjoy helping a fellow prisoner
Especially if they're new, it's quite fun seeing people discover new mechanics and all that
It was still better than everything else
Just because they're bs op now doesn't mean they were shit back then
tfw the mines kill 3 enemies
you had brokey shotgun sen in r1 and 2
and sniper sen in r4ext
the only dark days were r3 and r4 pre ext
but you had 10 mines and 2 per refill
just spam more 
Bots are only good when you playing this game with another friend 2players 2 bots, you can try and beat the game with 3 bots but it aint worth it, your sanity will go down
The amount of babysitting its just 
hope they improve their AI further in extension
you know they're pretty ass when the 4p with 3 bots c3pe takes longer than a solo c3pe
Just have 3 or 2 players and 2 or 1 advance bot and you are set (advanced bot: players that will just fallow your orders and don't know what happens in the level)
i feel like bots just arent made for more advanced stuff which is kinda obvious lol
They can already solo clear a1,b1,c1 and b2 (no secondary obviously) without the player killing anything ever.
also gl having bots hit crawling shooters
they'll miss at least half the shots and only hit bodyshots
Bots are fine the way they 'are nobody really asking for bots to do player objective but to remove the instances of horrible decision that they make during fights. They have to improve things like bots been able to tackle mini bosses
mom can be slightly bareable if your at a distance, but up close they will try to melee every individual baby, tank they dont even attempt to move around and they get free hits
Even on two player setup some of there decision can throw an entire game
moms are fine, they can even melee tumors which saved a tad ammo
yes and them going down right after surely helps
i just need them to priortise better
like me having sniper but they have har and decided to shoot tumors
it's just like lfg again
They dont even have priority targetting
i hope they will
they just like sentries that walk pretty much
ai but without the i
a
a
but they could improve them, sometimes its just aggravating having them, its basic at most, but it does get in the way of the player quite a bit
priority targetting would be a nice thing tbh, if they would targget the smaller sleepers first then big boys that would be a great improvement
also not meleeing a birthing mom, or stand infront of the tank
seeing mom stagger with bot knife is fanni
the question is, when bots are able to be a reliable help against mom/tank. Do they need us anymore then?
Wouldnt it mean that new players would just get carried hard by bots at some point?
(tho yes please fix them randomly meleeing lol). Maybe have them be "meh" against the 2 by only making them shoot at babies
Dunno how to make them deal with a tank without making it broken
They need you for every action on the game, from scans to setting up, to pick up their tools,etc (hella babysitting) basic survivability against mini bosses should be expected from them, in many other games bots either get out of the way, of the bosses way to not go down, or they can help by actually engaging with the boss, i made post about how they could help with tank without making them overpowered
i just want to command them to stay somewhere 😔
instead of doing the jank way to bypass it, like telling them to pick up a far sentry to divert tank aggro
Inb4 it overrides the priority of scans and yoy forget about them 3 zones behind 
Or it bugs out and they stay theew forever
Couldnt be 10cc
that would be classified as a certified
skill issue
i mean we got the best failsafe, removing and adding bots back
ecks dee
it still happens rarely
I had it like 3 times playing with my so before my.computer fried
one time i died during c3pe because the bots would refuse to stand in class 1 scan
and i can't remove because i mistimed the wave
Gotta love checkpoints am i righr
i love forced 7s to 10s scan
even when i have no intention of using it
that's literally why i hate checkpoints, the scan itself is mandatory
If a friend joins a game in a zone he hasn't completed, will it count for future completion once he unlocks it?
Yes
What are some good weapons for dealing with Hybrids specifically? Did not have a fun time trying to do C2 secondary.
Yeah, good for all bigs but its endless 3 hybrids at a time in c2, is sniper ammo going to be enough?
Just hold a 2-3 pack
gotta make a push, no weapon will help you if your slow in that part
sniper is the most ammo efficient weapon
on that level you may want to run two snipers for ex
If you can snipe well, you can hold out like 12 minutes.
Good to know. Never been the one in the group that runs sniper. Buckland is too based. I'll have to try it out.
good luck!
If you wanna practice your aim if you have a friend helping you out you can go to c1 and pull the giants room
not the most time efficient but good practice none the less
scatter also works
you have to aim in the general direction of their face
The problem with scattergun is less ammo then sniper (funny enough) and it doesn't even one shot kill hybrid consistantly lol
Overall you have less ammo since you can't one shot them
You also have to reload more often which doesn't help conpare to 3 shot 3 kill with the sniper
D2 ex left door :troll:
Sniper is hot for C2ex, yeah
Your hot
You’re
…I don’t know how to feel suddenly
feel hot
Just use sniper
I need some liquid nitrogen coolant.
You're too hot


I find myself missing a lot of shots (sometimes an embarrassing amount in a row), is there a way to practice my aim or to improve mouse movement skills in game? I know I’ll get better with time but…
aimlab
you can pull rooms in game but other than that if you want to specifically practice your aim, then aimlab is the way to go
How to get better at gtfo
-play the game
-profit
You should also tweak your mouse sensitivity, maybe lower your mouse's DPI. High DPI makes a lot more wobbly shots. Gotta find that sensitivity point where it feels comfortable, but your aim is still steady
any tips for dealing with reactors? currently having trouble with d1.
There's more ammo than tool I'm pretty sure, use your sentries on the sides for fallback coverage
I didnt think of that, thanks!
Sniper sentry is always good in long hallways and gets the most kills per tool refill
also take your time in between sequences to refill and whatnot cause game gives you good amount of time
my tips
- High sensitivity is a myth and most of the time is not worth the effort
- Train yourself on not panicking
- Practice even if it doesn't yield fast results
800dpi / 0.25 gang

when youre zooming in with dmr and a striker runs up to you and you have to swipe 3 times just go aim at them, thats me 😦
This alone got me to prefer HEL revo.
Aiming on GTFO can’t really be taught like other FPS games, you’re fighting big hordes most of the time so spamming your weapons is efficient enough to land a shot, otherwise tweaking your sensitivity to your liking will improve you be more steady in aiming. Start off with a dpi of 800 and a .45 in game sens and adjust your in game sense to your liking.
Other than that i’d traim either tracking or moving targets in aimlab / kovaak
Also 800 dpi is a myth it doesn’t matter how high or low it is, it’s your in game sense that matters
Don’t be afraid to miss shots in GTFO animations can be kinda wonky and other bugs can be taken into accountability that will make you miss your shots. 
You might want to do research on how to improve your mouse control as well, a lot of people overlook how important that is
Ironically I am the opposite. I play with 1600dpi or 3200dpi
I don't remember what my in-game sens is tho
normally I use 3200 dpi tho
The fuck is wrong with you 😭
Is it default?
probably
800 // 0.25 ALL THE WAY!!!!
I hardly ever touch sensitivity settings in games unless it feels much faster or much slow than most games
technically higher DPI can add latency, but other than that it is virtually the same across all levels of dpi
My sensitivity in-game is 0.50
I just use sensitivity matcher to keep stuff as consistent between games
Default sens here, no idea what my mouse's sens is.
:gigachad:
Don’t promote this sens lol

Try messing around with it and make it a habit across all games
You’ll see significant change in your aiming
are you implying he has skill issue 
Bold of you to make that assumption
If I knew the exact sens I'd just match it on everything.
GTFO seems to be what I'm most comfortable on, and my Hunt sens goes up or down slightly based on how I'm feeling that day.
Fair
imo if you want to find a perfect sens source games are the way
they are really consistent in that apartment
then match other games with sensitivity matcher and you are good to go
I personally use different settings across a variety of FPS games
Also, I think it's good to note how sometimes follow-up headshots can be tricky to pull, since enemies move their heads a lot when sprinting and when staggering.
It’s all personal preference
So practicing on moving targets with sporadic movement can also help improve the aim in the game.
That is true
Back then I used to have the ads sens set to low. It helped with keeping myself steady when shooting enemies in a straight line, but made me struggle when switching targets quickly.
the hardest aspect of learning how to aim is controlling yourself
steady hands, not panicking and shit like that
Only time having a high sens is morally acceptable is if you’re playing on a console
Nobody tell him i play with max sens for in game with a 1600 dpi
Those are my settings. Max sens for looking around (so hip fire)
90% for ads
And my mouse is at 1600 dpi
Must not be that bad if i can hold my own in r4d1 reactor in a trio while defending with revolver and hel revolver in said trio... (4 ways defend strat aka not the easy funneling strat)
I am lazy at moving my mouse and learned to aim like this 🤷♂️
Tbf I've always had low sense, even in my console days. Used to play CoD and Halo on 2/10 sensitivity.
My DPI in games is 450dpi.
tfw first fps was unreal tournament demo disk
I used to play fornite with a controller and a sens of 2-3
all my mates played with max lol
Are there silencers in this game? me and a buddy just spent 2 hours to beat the first mission..
nope, not much ammo either... no grenades, flashbangs, different attachments or extra storage.. just a couple of guns and some melee weapons! welcome to the complex. If you guys are stuck there's always some decently nice friends in the lfg channels who can help.
EDIT: Dude, this game is really fun once you get the rhythm down. The little conversations you can have while playing this game is half the experience for me and the gameplay is just demanding enough to keep your interest. Have fun, Carlos.
Everything this person said except (this rundown) has a lot more ammo than normal
"than normal" yes, still gets a bit spooky
“Not much ammo either”

whats a rundown
.t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...
Think of them like seasons. Even though this is version 1.0 of the game it's Rundown 6. At the end of the Rundown, these missions go bye bye forever and Rundown 7 starts.
Rundown 6.5 is 4/13 :)
what do i do against those huuge sleepers? playing solo w bots
If you miss it'll slap your ass so hard 40% hp will be gone
that or the run
Hey, sorry for bothering you guys, but I have a PC and I was wondering if GTFO is on Xbox, and if so is it crossplay?
gtfo is only supported by pc
I don't think they're planning to release on xbox either any time soon either
Hopefully we getting the nintendo switch port soon
switch e1 run
lol
Where is my Gameboy Advanced Port??
16 bit combat music
steam deck gaming when
Get it on Wii and you have to shake the remote to run. Can move the stamina problems to real life
It actually does work on steam deck btw
Though its roughly 30-40 frames
More so 30 during swarms
Controls I've heard is pretty wonky tho
last one is skissue
I think the guy said it was 540p?
would just need to configure the steam input layout
I think it was so it wasnt keyboard and mouse
More so***
Auto correct's a bitch
Terminals gonna be fun
Lol
Keyboard that has to block half or more of the screen
Unless they do that thing PS controllers had where you could attach a keyboard to it
how you gonna attach a keyboard to a PS controller?
they could just add an opacity setting to it
They have USB ports or what
or connect a keyboard to the deck lol
Nah nah. It was a literal small keyboard you attached to the controller
Might not be a thing for ps4-5 controllers
oh those shitty things
But it was for ps3 controllers
I had an old phone that had a hardware qwerty keyboard on when I was younger. Looked a bit like that one. Took a while to get used to but you could type quick "enough" on it
Hmm just looked it up and keyboard attachments still exist for ps4-ps5 controllers too
Ye
Is 6.5 removing RD6
Nope, just 3 extra missions
What's RD6
Rundown 6 I assume
Isn’t just R6 also Rainbow 6 Siege?
Context matters
It’s adding levels to R6
swag
they could be saying "BX CX and DX" in order to convey that 3 could be in any of those tiers
so we could be getting 3 B tiers
or one of each
or two Bs and a C
and so on
not we'll be getting a B3 a C4 and a D5
just a thought
yeah
so maybe we aren't getting any D tiers
i mean considering that except for the rare E1
Ds are supposed to be the rare hard levels
What i mean is they could be named BX, CX and DX literally
there would be revolts if it said DX on the roadmap and then there isn't a D level
gp
They would act as much harder levels
I think they might literally be called BX CX DX and have something unique about them
similar to how 1 levels are easier and act as the "main campaign"
is it possible to get the bots to melee sleepers at the same time as me, or at all, even?
no
would be strange to denote their difficulty with an X rather than shift them down a tier though
no
I think its gonna be more than "just hard"
I don't even know if the tier has a meaning anymore
thx
Could be levels without checkpoints
they'll try to maintain stealth with melee if you mess up
but it's not reliable since they're quite slow
Hi all. Can i ask for some suggestion on D1? We are always losing on the last wave /security door before we enter with the wave projector. We are 3 players and 1 bot. We have 3 sentries and C-Foam. Is there any specific load-out that could be useful? Any tips? We die on the 3rd or 4th security check downstairs.
hmmmmm not really but one for tools i say go 2 sentry one mine and one bio
knowing where the enemies are is very very useful
Are you taking your turrets with you or leaving them in set spots? Could be worth taking with you to each scan if you aren't already. When you go in the tunnel between the 2nd and 3rd scan spot a load of cfoam there could hold up most of the enemies chasing you.
The scan spots will be in the same locations each time so you can run ahead to them before the line even gets there and set up a defensive formation.
On most of my successful runs we haven't paused to clear enemies before progressing.
It is generally quite difficult though so don't worry if its taking you several tries
wat sentry
I know those are more general tips rather than loadout stuff. I think most tool combos are viable as long as you set up correctly
the guns are also equally as important as tools
We have them with us and we deploy them before the wave comes. We use use sometimes all of them or we go without the sniper and use 2 with staggering effect and 1 with full auto.
Guns we have a sniper for sure , Accrat golok - scattergun or shotgun
having at least 1 har would be bing chilling
har?
it better be hard~
heavy AR
while a sniper is basically a necessity, you still want people with weapons that can wave clear during reactor and scans
maybe you mean as a secondary the HAR. Malatack HXC
such as har, machine gun, shotgun or hel gun on special
Yeah, heavy AR is pretty solid crowd clear
and not a use of a shotgun
for your main, it doesn't matter too much, but dmr, hel revolver and sawn off are the only weapons that can one shot flyers
so it's a consideration
lmao sawed-off
sawn off good
I’m not calling it a bad gun, I just never considered it for floaters pffft
Yes we have sniper every time
still can one shot even if it's meme tier gun
heck it's the only main can one shot flyers from the back
Sniper is kinda meh for fliers due to mag size.
Sniper is used only for the big guys most
for a clean head-shot and not waste ammo on other guns
as for tool, generally recommended and borderline a braindead pick to bring a burst sen
or 2
or 3
mine and cfoam can be useful as well if you know to use them
bio is always good
but it shouldn't matter
If it's not fliers or shadows, sniper sentry is a lot better actually.
It's just harder to place it with a good sight line.
As long as it's a constant wave, it's actually not too bad.
It just needs 4 seconds to spin up, and then it outperforms burst easily.
I can think of a few but i rather bring burst is
Don't even mention boosters, kinda icky.
Main reason burst is effective rn is plentiful resources.
You can shoot more, so sentries are less necessary, and you can keep burst tool % very high with liberal usage.
So let's say use 1 sniper sentry and 2 burst (Mechatronic ) sentries?
And C-foam
i think that is needed more from mine or tracker
Because we can slower them down with C-Foam
3 sniper sentries might actually kill almost everything ngl.
Two facing the spiral staircase, one facing the maintenance stairwell for the final 20% of the scan.
We never thought of using 3 sniper sentries and a sniper gun with us.
maybe we will give it a try.
We got nothing to lose.
Thank you all of you for the info / tips. I'll get back to you if we manage to finish it and with what load-out.
So if D1 is hard what about the others (D2-D
3
D4
you'll suffer and suffering is part of the fun
i know.
The deeper we dive in the harder it gets.
The best cooperative game. Live or die. You choose.
The levels with the yellow border are especially easy.
The other D levels are soo serious
But so fun
The best levels by far
By FAR
You guys are gonna have a fun time ahead.
It's gonna be fun and really stressfull.
Also for D1 I like always bringing a biotracker, it helps with everything but especially that class 6 alarm. It's nice to know where the enemies are in that maze
Yup
There are several new enemy types y'all won't have seen yet
I don't want to think about what we are going to face when we open the door with the wave projector. for sure we are going to be teleported to another place to face a new terror.
"According to the pinger. We're already dead." -Hackett
Such a positive dude
yes.
It's a joke on how bio tracker doesnt bio track teammates / or yourself as a life form

Sad you only hear these quote if they are bots
This is some 5Head shit.
If it helps the class 6 might be the hardest part of the level depending on your op
they could use different colour. Red for the creatures and blue for teammates
Or maybe the prisoners just have chips in their brains that tell the biotracker not to register them
Or maybe it isn't detecting vitals in the typical way. Could be a lot of explanations
or maybe bio is just sus
Yup, probably that

do i understand it correctly that since the bots won't melee with the players, the best way to play around grouped sleepers is to just walk by?
yes
or just kill them yourself
one you start smacking the bots will do it too
so you can always just wake a few up and leave it to the bots
dont i wake up nearby sleepers when bonking on of them?
oooh, ok - imma try that
I'd learn multi-kills if you're solo.
If you hit heads and position far enough behind enemies, you can get a lot of extra damage that makes it easy to kill two or three sleepers in a row, even with a slow charge.
They also get locked into a special wake-up animation if you wake them up by killing something, and they do an even longer version of this is if you're behind them.
I love when u do this but the bot was like.. "This fucking sleeper insulted my entire being"
Aims shotgun at sleeper
bonk
learn multi kills then proceed to piss off lfg for "meleeing everything without teamwork"
bro... 😭
Kinda sad that newbies don't seem to recognize the difference between fast but strategic stealth vs. stealth with kiting strategies.
yup 321
3 2 1 hit
😂
Hey, I'll count down, but my 321 charge is gonna be fast af.
You only see as much as you know
As long as it isnt that one guy who joins random Levels despite having only cleared A/B levels and is new
strategic stealth is pointless with knife unless the room has special enemies
well i guess as client you want to stealth rn as well 
still don't understand getting knife at the same time that you'd nerf stealth
all that attempting to get behind them for actual fast kills its just gone now
full charge the knife and hit the head
fast af
but pls dont bhop
Wdym nerf stealth?
They never nerfed stealth
indirectly
Explain?
How’s that a stealth nerf?
because back damage
back damage is very easily accessible when you walk through an enemy
That
never seen a double stealth kill where you walk through the 2nd dude
to get the back damage?
Not a nerf. A bug fix 🙂
i'll call that bullshit
No cuz i just aim for the head
because the bug would be the reduced noise after landing
which isn't fixed
either way
…..
"indirectly" still applies
You cant bhop anymore
you can
you can
Back me up
I'll explain it for you
Unless it’s changed you cant
Here's why bhop worked before:
- Silenced after a landing
- No instant-aggro for initiating a sprint jump
- No instant-aggro noise for landing from a sprint jump
Here's why it's still a thing but different: - Silenced after a landing
- You now have instant-aggro noise when landing from a sprint jump and initiating one
You can still silence initiating the jump, however the landing is too late and won't be silenced, that's the only part that screws you over
So how would you still bhop now?
You jump, sprint using the silenced period, stop sprinting before the period ends, jump, sprint using the silenced period...
it's basically the same concept except you don't sprint jump
you do a regular jump and sprint on the floor during the silenced period
Then thats not bhopping
it's still just as much of a bug
Thats noise cancel
yeh well that's the reason it was a thing before
it's just less apparent now
because the noise on landing
Your point
my point being that they attempted to make things slower while also doing the opposite
meaning it seems that the devs don't even know what they want to do with the game
they even allow you to charge your hammer in the air now
Yeah thats a buff
They also allow you to run and throw glowsticks, charge c-foam launcher and thrown nade
which you could do before just as a bug 
They just made it more realistic
Exactly it’s a bug
Wasnt meant to be
So they removed it for something realistic
Play the game how it’s suppose to be played instead of relying on bugs
well i think if you're gonna explain all the changes to realism rather than gameplay
its a good reason why the game will feel more and more shit to play
well it doesn't seem to be just my opinion cuz i can't find anyone in my usual group that spends anywhere near the time they usually would have
unless they're playing older rundowns or modded
You arent allowed to speak of that here
So I recommend you delete it
Also if you don’t like the game how it is I’d say play something else but you are still playing it so.
just play something else instead of attempting to get whatever bothers you fixed
i don't want to list it anymore
Good because theyre is no point
They already know
Lol discord is down
waits
Ayyyy
It’s back
Pretty sure the devs already know what needs fixing with how much and how many people have complained about it, now just give them the time they need to actually fix it.
Anyways id say 95% of people in the GTFO chats are people who have complaints about the game otherwise normal people just play the game
Im only here because I love the game so much I wanna get involved into the community
if you've been here long enough you'd know that's not just how it is
it's due to changes that actually make things worse
and then take an unreasonable amount of time to get fixed
Yes because it’s a small team and they got a lot to work on
idc how small their team is, they can revert a change that's clearly leaving a negative impact on their game
within 2 months
what changes are you referring to
fixing bugs takes time and significant effort. But frankly, i'd rather see bug fixes to long standing bugs, rather than more content, even though that would dumpster the playerbase.
the one that's obvious and not a matter of opinion being the client thing
Thats already been mentioned they cant revert the client thing
client thing?
Or else they’d have to redo a bunch of new coding to go around it
client thing?
that do be kinda worth it
enemies not being synced for clients
Thats why it’s called 10 chambers
ah, yeah.
don't care, put your entire focus on restoring your previous quality
delay whatever new content you're working on for 3 days if you have to
They said they were more than 70 people now.
i would not mind playing these levels for 3 extra days if it meant playing them without that issue
and 3 days is a huge stretch
Nah
3 days omegalul
it probably wouldn't take them 3 days
How do you know the exact number?
crazy how i reported the no stagger thing with repro steps and it essentially got fixed so fucking fast but then shit like this happens and it's just nah
fuck it, let the game be shitty
Ah, I see where you got it from.
Mhm
But is the page up to date though? That's what I can't really tell
It is yes
if it's for some reason a shit ton of work to revert or to fix it
they could make a proper post explaining that
They cant revert it
@lilac fulcrum
make a post in a proper announcement channel about it
No need
it affects 75% of players in the lobby
How could you charge your hammer on the air before? Can u teach me
3/4 of my lobby can't have a proper experience in the game
Nobody cares about your lobby
I do
how is it not worthy of being addressed officially
You arent the only player
Cause I have the exact same problems
the point is literally that its 75% of players in any lobby
it has nothing to do with me specifically
I have fun
Others have fun
Also
Like I said they cant revert it
And they are going to fix it
Well, I'm glad you've been having a seemingly clean and great experience with the game. But I think you gotta understand that others have not, and for these reasons.
absolute fucking suffering if it's not fixed for extension
I feel like things can be done to make the game better, wouldn't it be worse to just say "yeah, deal with the bugs, otherwise don't play the game"?
you guys can give me all your crap when i complain about collision but you really aint got nothing on this one
Im not giving you crap
if you don't see the issue for desynced enemy positions, you're just not playing the game
Also ive never seen collisions being weird tbh
I don’t
Cuz im host all the time
And ive never had shit about my teammates for desync
that doesn't fix it
well unless all the people ive played with have just said nothing idk
Ive played with people from EU
As host
And they said
Works perfectly
Like
¯_(ツ)_/¯
they said nothing because they're already accepting it or just not seeing the point because, obviously you're not gonna be the one fixing it
probably cause they didnt play a charger or hybrid level...
or how about teleporting babies
or perhaps they're new players and just think this is the quality the game has and it won't exceed that
A1 and B1
no matter how much ping you have
Chargers?
yes
Yep
if the hybrid fires immeditaly after climbing the ladder, which it does, it doesn't matter how small your desync is, he'll be at the bottom of the ladder still
I've had hybrids shooting while being staggered, as a host.
Tell me how many levels do hybrids have to climb up ladders?
^this but melee too
if enemy x is within range as soon as it turns a corner, it doesn't matter how small your desync is, you will be getting hit from behind the corner
^happens on every level
all it requires is some sort of short range combat close to a corner
Yeah that ive noticed ever noticed how if you just… back away from the corner enough they don’t?
you can't back away if it's a scan without some sort of punishment
and you shouldn't expect players to back away just because of a bug
esp if attack animation is already out
If your in a scan there isnt any corners to go around
that is very false
still very false
T scan
theres so many corners...
if you want to alleviate the issue further, EVERYTHING about host is consistent for enemy attacks
If you played the game enough, you know EXACTLY where an enemy will stop to attack you
This is incredibly helpful but now gets completely fucked if your client
and that's just any enemy at any place
¯_(ツ)_/¯
everything stops early to attack based on your latency
Jump as they attack
Also we can't tackle every single bug in the game by just avoiding it.
They got a higher chance of missing
why would you run from a corner during your scan
Are we running and getting hit around corners or are we gunning down enemies
why not both
both they hit you through walls
We're doing both things at the same time.
you act depending on the situation
You cant run and shoot
You can still circle walk around enemies to avoid tongues when they get close and you can't stagger
Ik so?
If you're either always running or shooting exclusively then you're taking a lot of free licks
the moment you have more than 50 ping you cant walk to dodge strikers anymore
which is a huge L
If that many enemies are swarming you as you are gunning them down then thats kinda your fault
And yeah this is the worst part
Run?
playing D3 and trying to defend with melee (as client) for anyone that has tons of experience in this game before that fucked up patch
they'll take tons of hits now
Worse part is im not even arguing rn
because they'll just get attacked from a distance they've never seen before
Im just seeing how people react
look if theres a couple of sleepers attacking you
you shoot while walking left or right
Why tf would you defend with melee….
which usually dodges their tongue
Lmao you can unironically take less damage clearing tank room than you will hammering the error
To not wake up the room?
NO WAIT
with 50 ping this doesnt happen anymore
I don't know man, honestly I'm looking forward to R7 and see how things go from there.
not even hyped for R6 ext? 
Hopefully the devs learned their mistakes and improve a lot of things in the next rundown.
I'm hyped for a new enemy
Wesley how could you charge your hammer in the air in previous rundowns? Can u teach me
Cause that's gonna be my last straw.
i said it was changed this rundown
to allow it
If it’s a mistake and a new one appears
allow it this rundown
It’s another mistake
while it wasn't before
Which is unavoidable
You said it was a bug previously, was it a consistently replicatable bug?
not that



