#gtfo-related-questions
1 messages ¡ Page 600 of 1
You have determination for sure but are you spending like 5 minute per room and 20 minutes per alarm
9 minutes to sneak into perfect location
Past the respawn rooms you could basically sprint alert every room if you wanted to.
to be clear 6 hours was two runs of the same level, one where we got pretty far but ran out of stuff
Just practice solo hammering.
and then another where we got to where we were with more stuff, and then made it to the end carefully because we were scared of fucking it up =-p
In an ideal world you want a run to take no more than 90m
For D1
Even thats quite long
If all 4 members can practice melee solo you will cut your times by a magnitude
Like, just an hour or so.
we only get to play once a week for approximately 2-3 hours
so there is no practice.
aside from what we do live.
Use that time to practice
Agreed
Honestly you won't get the completion that day but you'll have gained valuable experience that lets you try more per session
Just once will save you weeks in your case.
D4 will be brutal if you cant move fast enough so getting a decent speed is crucial
D4 is basically impossible at your pace. Youd need 8 hours.
For a room of 6 or 7 giants like in c1, you want to be able to clear it in 5 minutes max to be considered "good enough" for D level
lol
Oh, still here. Good.
For smalls you can afford to shoot if there are 6 or more
lf c3pe no rushing
All in all dont waste too much time trying to be absolutely perfect
The key to success is flashing a group of enemies, waiting for them to settle, and moving as a group, gaining as much space as possible
Yeah move crouching as a group
There is also walkmeleeimg
That's advanced tech :^)
;^)
I mean the skill ceiling in this game is surprisingly low
Aside from gunplay and tactics there isn't much you need to do to get good
yet people struggle at it
Ergo skissue mockery
skissue moment
S key broke
Then it isn't kiting
you must always stand your ground
I want r4e1 remaster in r7
nah
the real deal is getting stuck in some invisible rock while you are running away
that's standing your ground
Lmao
R5e1 < r4e1
That moment you are trying to run away and you accidentally end up in a cheese spot 
R4e1 and r5e1 are both really fun
I think the strat people used on r4e1 extreme ruined extreme runs of r4 but other than that
Top tier levels
i only really find the first part of e1 and solo codes fun
Also cell skip top tier cringe
Intended route was probably 2 player codes
idk any intended route, because it's an arbitrary concept
You've got the timesave from clearing rooms, the timesave for code 6
Just those save probably 5-10 minutes depending on how shit you are
Kiting 5 waves isn't intended
if you think about it, if it wasn't intended then they would have slapped a stamina system on day 2
now that is fun and engaging
Stamina isnt even a bad system
Its bad when enemies get stuck but other than that i dont have a problem
never said it's bad, it just seemed out of nowhere for people who never grasped the concept of kiting and punishes you for playing accordingly
and i feel like the resources and time making it could have been spent elsewhere
Stamina should only kick in with more than 8 sleepers active
Rather than being cratered during alarms
but we lose stamina pretty slowly when not in combat though
so it kinda makes sense
Not really? At the time R1 was out, they were actually kind of against mid-rundown patches for w/e reason, and stamina is a development investment.
My impression is that they only really held off on addressing kiting because it was a niche strategy, or at least was perceived as such, for most of the EA game.
It only really became mainstream by R4, as a lot of people were getting good at the game back then, and it really only got worse over time.
Also, kiting was really bad in R4 and R5.
Loads of people were doing it, it was changing the way people engaged with some of the content, etc.
It would have been even worse if people had even more time with it, because loads of people were really bad at arcing.
@topaz anvil @shrewd dirge ok so my notes for how to do the levels faster are the following, let me know if I missed anything. 1) Move faster. 2) Don't be bad.
=-p, JK, thanks for your help! Appreciate it non-ironically.
Like, my static was hammering the 5 enemies w/ hybrids error alarms. That's a pretty big wave to have every 50 seconds, and a lot of people were actually shooting the hybrids. This is a ridiculous standard to set for error alarms if you want people to spend non-zero ammo on them at regular intervals.
I was memeing with that statement
but anyways i blame lfg for polluting the masses for chanting kite > hyg
PuGs did this...
Devs added more ammo in the maps compared to r5 so im ok with the stamina system XD
there was always a tad more than enough and you can run provisions if you were to swallow your pride
They should still reduce it now that people have had time with it, though.
^
Ammo was extremely tight for most of the expeditions in R4 and R5 because people were generally not that good at shooting (which is also why they were kiting so much).
It was arguably plentiful in a good portion, as well.
Especially in R5, where "no kiting" meant "S scans every other alarm, chargers in every level."
i suppose r4 before ext, it was somewhat harsh, as you got pretty ass tools
sniper sen was a godsend
except in r4d2
Sniper sentry is literally reworked shotgun sentry at this point.
Same ammo economy, same damage (effectively).
gets told to use burst sentry in every level besides C2/D2
true cus we need sniper sen against hybrids in C2 and chargers in D2
Burst sentry is just a lot stronger now.
That said, having tried both a little in solos, sniper seems to be the best sentry still.
It really only falls off in D3 when the time allowed for it to shoot at enemies is much tighter.
Plus, shadows don't lose their heads without dying, so burst sentry becomes way better than usual.
oh is this why shadows seem weaker than normal strikers because their heads dont break?
Seems to be, in addition to them being slower.
Not strafing also makes them very predictable.
Still are
itâs not that it doesnât break it just takes more to break so you can do more damage as you get the 3x multiplier for longer
Well, no, it literally doesn't break, it seems to follow the shooter rules of "no break unless die"
oh ok
how do you open your map in dimensions after taking the tampered data cubes in D4 ? to have that
https://steamuserimages-a.akamaihd.net/ugc/1862801063450717912/5D191F58DE11D95A470C4A453AA121B2F2D73067/
https://steamuserimages-a.akamaihd.net/ugc/1862801063450719407/B195B7F1678833B0DDBEC7F6E7E146F1E3C4B2C3/
https://steamuserimages-a.akamaihd.net/ugc/1862801063450720385/A81335F31226943013214899021F2CFAF9D85C6B/
the tiles used are very similar in all dimensions
you can probably photoshop if you care enough, but i believe this is disabling something in mtfo
or they combine the tile themselves
how did they get the maps then
ah, modded then ? It's not photoshop I think since the screenshots feel to real, especially the second dimension one with the hole in the middle
do you really believe that tho ? To me it looks more like a feature they forgor/didn't succeed to implement, or maybe it was "low priority"
i would think that they do want the map to just work everywhere but it would have required extra effort while they could just get away with the "disconnected" thing
that's what I think too
or maybe your in a different galaxy or plant or alternative universe so the warden cannot provide you with a map
Iirc all the "TP zones" are located into the same space at different heights
Therefore you can technically teleport yourself to the other zones without picking a datacube
Or they simply went back to the main zone after picking all 4 datacubes while mapping everything
If you want to get map of the area copy the levellayout of the sub dimension, paste it into the first dimension/ different level, screenshot that map
If you remember , before D4 fix, you could see the left hand side of the first dimension map when you returned (collect all data cube)
This because you moved to this (x/y) position in an different dimension and thus revealed the map, which pertain to first dimension
Making new map for different dimension would mean a complete breakdown of how map is made and âdiscoveredâ
People seem to forget what server they're on
Does dmr 1 shot shadows to the head then?
why would it
This
ok but that doesn't affect how much damage they take from one shot
i mean the hs mult could be different
that would be pretty silly
yeah when there's tons of different head mults to begin with
i mean i wouldn't think the small striker variant would have a different head multi
and i could deduce it within 5 mins
i'm not saying it is different
in fact it isn't
but it wouldn't be weird at all if they had a different hs mult
it would imo, considering difficulty is constant, would be odd that a variant of a same enemy having different hp related multipliers
then again the speed is different so i guess it wouldn't go too far to consider the potential of a different hs multi
LF Charger hybrids
plenty of things about them that aren't constant
the head not getting popped instantly matters for a fair bit of weapons
them not strafing also matters a lot
for d1 does the matter wave projector need to be taken to zone 90?
Which one is zone 90
Is it the one unlocked by finishing the reactor?
if so then no, there's a 3rd exit in that large room visible from the middle of the bridge
through the glass
no, just drop it off after the first security door u open
just leave it at spawn 
ok ty
true
me when B1
Whats the normal regen speed so I can know how useful recovery boosters are
recov speed boosters arent that good
but they are OK when combined with regen cap boosters, if you dont want to stack all your cap boosters at once.
I mean i don't really have many boosters so anything I can use is cool
takes 5s after taking damage for regen to start, not affected by the booster
you regen 0.8% every second
the booster will increase the amount you regen
in a way that +100% would mean you now regen 1.6% every second
hey is there anywhere I can see what the latest game version is?
So far best I've gotten is 1.0 but surely there have been some bug fixes since then? Wouldnt it go up to like 1.3 or something similar?
Open the game, look in the bottom right.
I don't own the game, im a fan of it though
why would you want to know the current game version
To file a bug report, you need it.
to a game you dont own?
Reeks of piracy.
Why is there friendly fire on firing weapons but not melee weapons?
that would be wacky
To make melee weapons easy to use in team play.
Like, imagine friendly fire when stacking on a titan.
Would actually just be annoying af.
may be annoying but still fun
No, absolutely not.
friendly fire with the spear stab lasting forever
pvp gtfo

friend of mine's matchmaking broke so I'm helping him troubleshoot. I reckon his version might be outdated and steam hasn't updated or something. He doesnt own discord however so that's why I'm here.
5 digit number?
yes
well he sees a "V1.0", never knew what the 5 digit number was but I'll ask
also in game matchmaking sucks, you get a lot better and more players on discord
Just install discord then?
he doesnt use discord for personal reasons that I won't mention here
so is 27207 correct?
or up to date
and what does R:L0 mean?
How does infection work, all I know about it is higher than 85% it decays and deals like 2 dmg to you
You take DoT until your health matches your infection.
It is essentially a soft cap on your maximum health.
Yes.
If I have 95% health, I will take damage until I'm down to 90% health.
You really only want to heal over your infection if you're in a very intense situation and need the short term survivability.
Also, infection doesn't do anything until it's at least 10%.
so that one syringe isnt as bad as I thought it was.
infection makes you no longer fire in the middle of the screen

less of an issue when ads cuz the sights will follow
but for hipfire it kinda sucks
went afk right before you sent this, 27665 is current
so it's outdated?
yes
aight well there's our problem. Steam update probably broken or something
do you know what the number stands for?
its just versioning
as in 27665?
yeah but is there a process to it? like the higher the number the later the version
i would assume its incremented whenever a dev uploads a build, public or not
or how can I make judgments in the future
yes higher number is more recent
righto
why don't they just use 1.1, or 1.2 format? It's misleading to say the version is 1.0 when it isnt exactly
idk, if it were to be like that i believe it would be 1.0.3
mk
they probably have some system for it
It's common to have a revision number internally, 10cc simply doesn't bother have an external tag for the public.
does anyone think the devs will release another patch for r6?
lol no
Wdym another patch
As in bug patch
Most likely not they will patch bugs but unless a really broken bug happens again the next patch notes are gonna be for R7 probably fixing checkpoints mainly
Highly unlikely.
They're fully focusing on R7 now
So expect low quantity high quality
Yeah
ehh true
People either play modded, previous rundowns, mess around redoing levels or just play other games
Or just get on with their lives, hope I'm not busy when R7 is around.
i mean im doing most of those
dont worry someone will save a patch for you
Im getting a blind team for R7

Donât wanna know what to expect when going into a level
may i join
hadnt played since like rundown 4
so whatever had to get used to the game again
Good ol practise
Pretty much i overworked myself in R6 that i complete it under 100 hours (yes, i count how long I'm playing R6) in less than a month from release
D4 is easy itâs just
was rly annoying for GFN users before checkpoint patch
Finnicky
I did 46 attempt on that shit
only 46
And i must say
(looks at over 100 hours wasted of d4)
Funneling the enemies is the worst decision on that level.
If you get a team that can get through yhe first part
Keep all the tool kits from that first map
And then warp
You keep going
i either died on the charger t scan
Then that last surgevyou grab all the tool kits you left when floaters where spawning
yesterday I got the 4 scans of D4's surge in the same exact place
or got a stolen completion becus of the spitter room bug
There's nothing worse on D4 except for the first time
Took me a few tries to do D4 but once you understand it itâs simple
It just feel like a C level
with d4 i had 2 completions lost because of a bug
Sure maybe
As in made in harder?
Yes plz
The reason people keep asking R7 is everyone already beat it in less than 1-2 months despite R6 is literally, the Easiest rundown ever in GTFO.
i am new to game
Well, it's a mine you're talking
They should give power armor to the babies
cool dm me then
Right right.
Definitely feels like this rundown quickly became stale
i miss no checkpoint
it's funnier seeing people wipe in streams
because it's way more demoralising
nowadays people just checkpoint 6 hours
the modded rundowns are rly good this time
Idk havent played any
I donât really play modded
Ive only tried modded once
Like to add old combat music but i only played with it once
But thats it
Otherwise I play other games to respect GTFOâs identity
Play what the games intended it to be
Maybe break the game a couple times
like the current game experience is completely as intended
Exactly
Like R6C3 is completely well-tailored around the mechanic of stamina as intended 
has anyone one shot a sleeper to the back of the head with spear?
Yes why
just woundering
Why wouldnt you be able to�
It does more dmg to the head so back of head is even better
why not
it is not assured, but it is very likely they will
if not, probably bring old weapons back
Two handed axe would also be cool, I am a fan of axes
it would had to have a reason to be added doe
not much point in adding filler tbh
Maybe a weapon with a melee attachment in the next rundown would be cool too, like the bash does extra damage
Im going to start an Axe cult
inferior spear :troll:
lol
A woken up room
lol 2x
Like the axeâs charged attack could be a sweep, like a crowd control melee. Hit multiple sleepers at once
That of just a heavy hitting weapon
But that could be op
lol 4x
ok I will stop now 
I mean itâd only be good while you have Stam and probably against just the strikers. I doubt the sweep attack would be great against chargers or scouts or big bois
the spear used to do that
mechanic (actually a bug) got removed
Yeah I remember that
Ima move to regular gtfo chat cuz I donât have any other questions
Well you cant swipe with it but it still pierces
you can swipe with it, it's just limited to hitting one enemy
multihit only possible with the initial stab
actual hel melee one day
Hey, Im having issue with the PING system in the terminal. Im in the zone where a specific item is located. I ping it in the terminal, but when I leave the terminal it doesnt show up in my HUD
im playing with bots, dunno if pinging helps
Do you hear it? @willow wharf
Because it may not be in the same place to begin with, therefore not pinging
Otherwise, type in the PING line, press enter, exit the terminal but stay right next to it so it thinks a player is using it and pings
You can add -t at the end to KEEP pinging it as long as you are at the terminal
which mission, bc if it's really far away it might be out of audio range too
it also might just be hard to see
Does anybody know why my teammates get a lot of desyncs, especially on security doors when I am hosting? I have actually a pretty decent internet and it started to happen since this rundown.
B1 managed to find the key and cells just by searching. Playin alone with bots makes it harder
Didnt know that, good tip. Will give it another go
Might be packet loss.
There was also a not of desync added in the major bugfix patch due to changes in the net code, which makes enemies very "jumpy," even with low latency.
Where do I check my packet loss?
Sus

How would a sleeper wear sunglasses?
so what are the strats for D3 overload and secondary? I assume when doing secondary you split up to manage to do it within those 15 mins, but how do you get past the 2 sleeping tank room when there is an alarm from overload?
you split up into 1-3 or 2-2
For overload, you send 1 or 2 ppl through the tank room and all the back to where the alarm door is. Even further is another zone that is only unlocked through overload (I think) with a terminal to shut off the error alarm. The others stay close to where you were dropped into the level as the error waves only spawn there if nobody is blocking the room.
ahhh, so similar to main path how you farm them in one room, while one person goes back and turns off the alarm, gotcha
farm them lol
and the personell IDs, are they some objects you find on dead bodies or extract them from terminals or?
they're in lockers/boxes
^
ah that makes sense
dont fight in elevator during overload otherwise it may cause a fun time
You can ping them via PC
There's a tank in D3 Secondary?
also it says that fog will slowly rise in the overload sector, is that just there or thru the whole level?
that sounds like a bruh moment
just says shadows
yea big shadows and shadow scouts
shadow scouts, you love to see it
or rather, not see it, ge- ge-- get it cause like, shadow, hm, nevermind
havent done D4 yet, people say its not that bad after the surge alarm
pretty much
there's like 3 slightly complex ideas you need to grasp then it's quite easy
It's just annoying
like interdimensional travel
almost a level with every enemies in it
Not to mention the bugs
lol no
We're far from that đł
The closest was R4E1
The only missing enemy being regular scouts
R4E1 had all
No
last zone is regular scout
isnt it just stealth while you hold fog turbines?
you love to see it
oh yes
The first part is kind of okay as it entirely relies on stealth
R4E1 missing regular scout
R5E1 missing pMom
And is not like "hey let's increase the opacity of your screen so you just take 3x more time to clear it"
the map doesnt say anything about scouts, so thats a good heads up
they dont mention them here
but i mean, normal scouts are fine
also 2 checkpoints which is great
but did it have the kraken?!?!?!? checkmate B)
With confidence
Explore everything
You shoot at them until they're dead
ohhh
yea ty i didnt think of that weve been shooting them until they kill us instead
lol what part are you having trouble with?
If you mean just main then just use foam+mine on the doors during defenses and then grab 2 burst turrets or a burst+scanner, works wonders
Sniper for scouts is also great
And if you have troubles with the mother, then do the blood door near the bulkhead terminal, find yourself C-foam nades, and just throw one at her as you enter the room
So I just got the game and was playing with bots. Is there a way to have a bot pick up the Wave_Matter _Projector and take it to the extraction point? I got to the point but was stuck holding the thing and couldn't fight back. đ
you don't have to hold it on extraction, you can drop it
and yes there is but i never play with bots so idk how
oh! I couldn't figure out how to drop it! I guess I still have a lot to learn about even the basics! Thanks for the reply
hold E
Tbf it doesnt say what to do on your screen because it would look out of place if it was there constantly, but definitely having something telling you somewhere at the start of the game how to drop items is good
-Hold Q
-Use middle click to select
-Go into objective
-Select âAsk XXXXXX to Grab the objectiveâ
honestly i've seen this asked several times since release, but carryables have been a thing since R2 (?) and it was never unclear to anyone up until now
You'll always have some people who don't have that level of intuition that the same button does both pick up and drop. people new to games for example
I appreciate all the replies. I should have guessed E, but in the heat of the moment I was panicked. Thanks again
It's not a big deal, normally you have someone who's played at least one before who can inform you on site
damn bots ruined the game
kekw
solo accessible = nobody to yell at newbies for stupid shit
I've been practicing with bots so I make less mistakes when I play with real people.
My main concern is people saying solo when they mean bot assisted singleplayer
Ahh got it
bc now anytime someone says solo I have to think: Are they using bots, or doing true solo
this is the 6th rundown, everyone is used to newbies
glad to hear that!
ofc it's fine and all that previous thing was just a joke
I figured! I do want to play with people, just wanted a bit of practice so I wasn't completely blind going in!
going completely blind in is the most fun ;)
Agreed
Go in blind
Literally does not matter if you mess up in lobbies, only way you can learn
Would make sense to include all at once rather than phase them in some at a time
Yeah
all at once
It'll be nice to finally get some recognition for my critical thinking in hard moments.
Do weapons change when a rundown gets extended?
i think they do. I don't pay much attention to it so i don't remember but i think r5 extension had weapons added
do correct me on this tho if im dead wrong
r5 added heavy smg, dtr, r5ext added sawn off
huge (:
they haven't remove weapons or tools during ext iirc, usually only adding new ones
r4ext sniper sen 
they also weapon balance too, like downgrading sniper in r4ext
:^)
i thought it was buffed ngl
more dmg less ammo
but theoretically you kill less overall giants
what was the shots it took to kill giants before?
1 if you occi
I never took sniper until the 1 shotting days
2 if front
one head one body?
you right
cuz it can already 1 shot tumors
but imagine bringing sniper when you can burst cannon
5 shot burst sniper (:
fair and balans
Okay, but this made it really really dogshit.
The OHKO is the main reason it's good.
it's ass either way, r5 version is the most balanced one in general and solidified its role
They legit just gave it 1 extra bullet
then they bump his damage cuz big chargers where eating sniper users left and right
r4 ext was good even tho it was only 2 bullets
a literal upgrade
every other previous one was really shitty
r1 and 2 where really ass
r3 was like a fever dream
r4 went back to dumb
W8, it was worse than R1?
r1 and 2 where really ass
||What was pre alpha, though?||
God damn all i see is complains after complains
honestly if what they need to do now for sniper its revert the ammo buff back to what it was AND
actually bring a big boss killer
like a rail gun or something specially for bosses like squidward
I don't remember R2 sniper being particularly bad
We talking and comparing balancing sir, i dont know where you getting all of these things your saying
Oh sorry i must have miss read
if talking balancing of the game its complaining then lord you missed the last 2 years
It just looked like it
I mean, it just was. It was literally a long range single-shot version of the shotgun with significantly less ammo.
first time here i see
it was 20 damage x1 presicion and ammo i dont remember
for r2 sniper
In the server no haha ive been in the server for a few months
we fighting now, your my nemesis

Hmm the refill rounds are lower than i thought
is that ff numbers?
If you count tank and mother as mini-bosses then scattergun is the miniboss killer at least
Ofc it is
R2 you'd be sent to oblivion for just suggesting damage is calculated with numbers
Scatter is bad into tank compared to sniper rn.
No datamining
If you manage to get a square shot behind the tank it's better no?
i member
scatter it only good at killing clusters of babies
scatter bad
Strictly speaking, yes, but that shot is extremely hard to land, especially without dying.
Vs. just getting two shots out with sniper to match.
or taking fat damage
from a very safe range.
And killing a giant with a body shot from the front
Just be client
Titans are not, in-fact, bosses.
Fair
risk reward sniper its a lot more safe and better than scatter
the only time you can land a direct scatter shot on tank is d3, cfoam mining blood door tank
Was more responding to the only good for killing loads of babies thing
its problem is the spread is so unreliable that you need to be buttcheek touching close to the thing you're trying to kill
Titan killers doubling as boss killers is fine, though, imo, only killing bosses seems way too narrow a role to me.
I mean, its really good tho :[
d2 baby blood door is funny with scatter
Fair
had a friend just blast once after the mine blew off and deleted the babies
fps tank to 20
worth it
i love baby blood door
R2 patch notes be like
Sniper Rifle:
- Greatly increased ammo capacity
- Greatly increased damage
- Shorter recoil
I remember why i thought it wasn't that bad
Cuz of the comparison to R1
"greatly"
how about they put some numbers in the patchnotes
that would be a great qol addition :]
i still remember when they "nerf" revolver for like 5 bullets, and because the patchnote mention they reduce the ammo they tought they took half the total ammo pool
That's why you just run in and blame your teammates if you die
works like a charm
Would be more fun if you could actually distract the tank
Instead of it aimbotting everyone that's not behind walls
Ultimate coop experience
I have no idea what patch you're talking about
the jittery enemy patch
No one likes getting hit behind cover
I mean yeah "bait" i.e. have it turn towards you
Hopefuly 6.5 fixes it
But it still attacks everyone regardless of what it's looking at
The "bait" is a prerequisite for dealing damage with this sack bs
True, but a) baiting lets other people shoot and b) It temporarily removes 1 of the tentacles
from attacking
Literally everybody is doing that "bait" it's not some sort of strategy
And i don't think your b) exists
well it did, at least I often "saw" the tongue approach me but didn't hit because I got behind cover
that's as good a distraction as you will ever see
Well yeah but he attacks everyone the same
Everyone that's not blocked by something is targeted
If there's one person he'll use one tongue
Just stand behind glass 9head
If there's 2 he'll use 2
If there's 4 he'll use 4 đ
I never play with a full team so honestly can't say kekw
I don't like anything about sack enemies
I like mom bc she's hot
i'm still confused as to if mom and dad got seperated
they aren't together much anymore 
Why, it promotes teamwork and good positioning
Tanks are just luck tbh. Most of the time it's impossible to force them out of the corner without 2000000minutes of patience
Tank its not luck tho, if you push him he will back off
You just gotta keep him at a distance
Tank is just waiting simulator
I mean if you push him into a corner or keep him in a unfavorable part of whatever room your in then its kind of the teams fault
Mom is "Stay the fuck still you piece of shit!" simulator
Look at r4e1 most poeple complain about him on a corner, and they trying to fight him on the big door before first alarm
Instead of bringing him to the little building to flank/ seek cover while focusing hybrids
Don't talk like tanks have ai
Meleeing/shooting a movint mom its one of the most aggravating experiences tbh
It's an insult to every game with actual ai
Wdym, tanks have the best ai
tank babies when
You talking like 90% of the games are not are not base on invisble radious and cones
We need mgs v ai
English bad
My victory by default
Gotta have the sleeper investigate the death of his friend right next to it
it takes skill
whats that
kiting
:O
:x
đł
Nah it takes
THE BRAND NEW COKE FLAVOR
GTFO SODA,
TIRED AT 180 BPM?? TRY OUT NEW COKE FLAVOR AND ENJOY BLASTING AND KITING AGAIN!
||results may vary||
kiting still works in r6
Flawless advert, they should hire you
But kiting is #$@!% đ
Not really a big fan of the blue berry one
why? because society told you??!!
Skissue
Sour drinks are evil
black sheep..
So you mean to say Grapefruit juice doesn't taste nice?
So much for trying to make a joke, i enjoy going outside and kiting
i like crack
unfortunately its only possible when its windy 
So do i!
hey guys! i'm looking for people to play the extension with! i'm new to the game ^_^
@shadow flower Are you guys considering to expand the soda line in the store with cola flavor?
If yes, can we get a grapefruit flavour
I still got 1 can save
I would love it
We dont talk about it
Dont share private info on the serve rpls 
okay babe
i lied
i was the one dying
teach me how to kite in r6 đ
first step: have a monitor
what's step 2
get in my truck
gatekeeping moment
đ
Where's the key
i'm gatekeeping
Not that I know of đ
@finite plinth i had a good name for you , lf monitor
time to collab with mr.beast and open a soda brand that level coke and pepsi

.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
Yes
Once you clear all the sectors there is nothing left to unlock
Until next month when we get the 3 extension levels
B3, C4, D5
Otherwise you're gonna have to wait until sometime in summer for R7
keep your expectations low then you are not gonna get dissapointed 
it's possible last rundown most of the extended levels had one or two optional objectives
âŚOnly two out of five of them did, actually
But I would expect at least some optionals out of this set
Last rundown was a lot of main only/
Iâm kinda fine with that, I missed main-only after R4
I thought it was 3
I guess thought that e1 definitely didn't need a optional obj lol
B4, D2, E1 were all main-only
the thing is there isn't an E level
so hopefully they either make the levels extra challenging or unique to make up for it, or have optional obj
A little sad, but itâs just got me even more terrified of what theyâre gonna do with what they are adding, yeah
terrified, ha more like excited
Terrified in the excited way, yeah
If they make the ext as good as last rundown I'll be very happy
r5 b4 c3 and d2 were really good
Didn't that have like a class 10 or something ridiculous like that lol?
really stretching the definition of "mixed" alarms
"it's a mix of class S alarms and even more class S alarms"
what's an ST alarm?
âŚ.S+T? Disgusting if so, haha
aren't T scans already as long as S scans?
just an S alarm is the purple hexagon that is a team scan that goes down when someone's not in it, so it would be that, but moving
normal team scans don't go down
if it was an S as well though, it would be much harder to recover
also the scan sequence would have to be a loop or as it regressed, it would have to move backwards
oh that would be really cool actually lol
it moves backwards when you aren't in it
on C1, that might actually make it easier to recover
That last staircaseâŚ.
or another cool idea would be a small T scan, that only one person would have to be in
and everyone has to take a different path
because then you could just continue to run counter-clock wise while the scan moved clockwise
that sounds amazing
I've always wanted something that requires splitting up during an alarm
another cool splitting up scan would be a terminal commands that starts two different alarms in different zones, two people have to defend and do the scans for each alarm.
@glass bonechamber devs
I'll be here all day
lol
you mean baisically the R3B1 mini challenge?
I wasn't there that early?
yeah, i thought something was picking at my brain reading that sugg.
was that a thing?
yeah
whole team would do both alarm doors, then split and do the terminals at the same time
âŚ.I had to try REAL hard to remember what R3B1 was, itâs been so long
I don't even remember the beginning, only the scout room, and then the main room with the 3 alarm doors
I'm thinking of multiple t scans (cluster) with S-like mechanics and surge spawns
splitting the team and forcing them to fight on their own to some extent
so yeah basically what you said lol
would be interesting for an E level
would definitely be interesting
be terrible with a surge
terrible in a good way
XD
that'd actually be so cool, you'd be relying on the other people not to go down even though you aren't together
you know what I mean? The separate cluster scans could all be connected
so you'd all have to keep up
if they were T scans as well, it would be hard to map because they wouldn't be able to overlap too much otherwise you might have to run through someone elses train
this is more of a #gtfo-chat topic
true
will we ever be able to go back and play older rundowns? I started in R4 and would like to finish what I never did in 4 and 5.
no official plans for such
there are ways you can do it but its not allowed here
Question about B1, Where is the Generator on it?
Also what does the Yellow Syringe do?
the generator is to the right of the big door right ahead of the drop
The sec door?
Why did the Terminal say it was Zone 31 then?
I found it. Not where the Terminal said it was. : P Thank you though
np
triples melee damage for a very short time, at the cost of infection.
So, Is there a way reliably to kill a scout that isn't a Maul to head (I main knife) Or a sniper round to the skull?
knife to back of head. spear, bat to back of head.
Does it have to be back of the head?
hel gun twice in rapid, or once to back of head.
yes, if i say it has to, im either wrong, or its required.
Back of head does more damage?
back of head is back damage + headshot damage
There's a general "behind" damage bonus applied to just about every enemy, it stacks with head bonus
but you need to be physically behind the enemy
yes.
Because I C-foam naded one and Hit its head and kept charge hitting it
but it still got an attack off
No melee weapon is capable of one-shotting giants without a yellow syringe
not possible
takes 3 full charges to the back
the strat with giants is stagger
Knife is not good at dealing with them
but knoife sucks at it
Stagger like, C attack?
no, damage stagger
shove not equal stagger
Ah
Generally breaking a limb will stagger 'em
stagger is from either sufficent damage, or limb destruction
Then my usual Heavy AR with Auto turret is good strat for the.
But problem
I have a room with 2 giants AND a scout
solution, shoot the scout
But I can take out 3 sleepers with knife
And I can take out 3 sleepers with desync god mode, your point?
but is that worth the tradeoff
Mhm mhm, knife is good for dealing with sleepers efficiently
Just... that's about it
most parties ive been in either have sufficient skill to melee, or a secondary capable of easily dispatching a scout.
which is either sniper, hel gun, a shotgun, or c-foam for the weak willed.
I can melee scout, but I have to wait 10 hours before doing it because my heart starts going crazy when I attempt it lol
weird reaction tbh
Stress do be like that sometimes
Spear is probably the safest melee for scouts, just gotta be aware of the inability to sprint
Which does the most damage? the hammer?
I believe so? But spear probably overtakes it in headshot damage, thing's wild
Noted
I would recommend use hammer as a beginner
then explore other options when you have more experience
or be like me and stick with sledge cuz sledge supremacy
Hell yeah
Took out a scout with knife. Same mission by the way.
You get a second or two when the feelers touch you.
Didnt know that.
Also screw the fog
yup yup
Spear does like 2.5 more dmg than Hammer if it hits headshots. Otherwise it does 17.5
17.5 non head vs 22.5 headshot
Hammer being a consistent 20 at full charge
does spear do more headshot to chargers? or is it still unchanged.
....Chargers don't have heads
Chargers do have heads however it has no body dmg multiplier
Chargers only have back 2x dmg multi
Yah, no weakpoint
i was just curious if it was a side-effect of the spear
Precision bonuses on headshots on them idk if those still work tho
Doubt it
will you still be able to get Lugubrious after rundown 6.5 comes out?
It isn't like it matters much, both hammer and spear are one shot on chargers from behind
But pink palette atm is just doing all 10? Main objs
Precision doesn't make much of a difference in this case
spear stagger is sad
sadge*
do floaters take back damage
no occi đ
It's reeeaaal hard to say with floaters
i should rephrase that, they do take back dmg but you can't hit eyeball from the back
No
You sure about that?
I mean, datablocks say yes
But doesnât seem to work in game
Might be extremely inconsistent because of their hitbox
Even shooting them from the back is tedious
- theyâre always facing you so it doesnât really matter
Unless theyâre stuck in the floor 
@shadow flower does the extension offer more cosmetic drops?
I have no more information on that right now đ
Hmmm
Hopefully an update on that mimic thingy scheaffer was talking to
I must know whats happening
wrdn got hundreds of voice lines from the community
i'd think given they were all short single sentences,
probably has something to do with the mimic.
BRO imagine hearing your own voice line in-game from the mimic
creeeeepy. i love it
Very intriguing Mr.losttyFrostty
Creepy yes but not utterly horrifying
this is supposed to be a horror game
it hasn't been genuinely scary since the early few rundowns
i'm talking 1-2
before everyone knew what was what
back then we had no info on what the sleepers even were, where they came from, the state of the surface,
everything was mystery
Yeah GTFO doesn't scare me as much as cough cough F.E.A.R
as opposed to it being 80% speculation today, it was 100% speculation back then
DOOM 3 might be a good model to take inspiration from in this regard
dark corridors, with seemingly alien (yes, i know in doom they are demons) creatures and guns and tight fights in narrow corridors
Never played doom 3 so i wouldn't know
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?
it's literally $5 on steam. go pick that shit up. while it isn't the best "doom" game, it is a fantastic survival horror
and the soundtrack is fire in parts
I've seen gameplay
that's the ost
Especially with the fact that they added the warden

Precisely


