#gtfo-related-questions

1 messages ¡ Page 600 of 1

shrewd dirge
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6?? Did you have a dinner and lunch break?

fleet berry
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We definitely had a dinner break yes.

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Pee breaks cuz our bladders are old

topaz anvil
#

You have determination for sure but are you spending like 5 minute per room and 20 minutes per alarm

fleet berry
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9 minutes to sneak into perfect location

shrewd dirge
#

Past the respawn rooms you could basically sprint alert every room if you wanted to.

topaz anvil
#

Try be more confident when moving on

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It will literally shave 3 hours off your run

fleet berry
#

to be clear 6 hours was two runs of the same level, one where we got pretty far but ran out of stuff

shrewd dirge
#

Just practice solo hammering.

fleet berry
#

and then another where we got to where we were with more stuff, and then made it to the end carefully because we were scared of fucking it up =-p

topaz anvil
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In an ideal world you want a run to take no more than 90m

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For D1

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Even thats quite long

rigid sinew
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not gamer enough

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smh

shrewd dirge
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If all 4 members can practice melee solo you will cut your times by a magnitude

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Like, just an hour or so.

fleet berry
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we only get to play once a week for approximately 2-3 hours

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so there is no practice.

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aside from what we do live.

topaz anvil
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Use that time to practice

shrewd dirge
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Agreed

topaz anvil
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Honestly you won't get the completion that day but you'll have gained valuable experience that lets you try more per session

shrewd dirge
#

Just once will save you weeks in your case.

topaz anvil
#

D4 will be brutal if you cant move fast enough so getting a decent speed is crucial

shrewd dirge
#

D4 is basically impossible at your pace. Youd need 8 hours.

topaz anvil
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For a room of 6 or 7 giants like in c1, you want to be able to clear it in 5 minutes max to be considered "good enough" for D level

shrewd dirge
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I think he mightove left

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Scared him off

fleet berry
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lol

shrewd dirge
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Oh, still here. Good.

topaz anvil
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For smalls you can afford to shoot if there are 6 or more

finite plinth
#

lf c3pe no rushing

topaz anvil
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All in all dont waste too much time trying to be absolutely perfect

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The key to success is flashing a group of enemies, waiting for them to settle, and moving as a group, gaining as much space as possible

fleet berry
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that... is probably the main issue.

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we normally roll in one at a time

topaz anvil
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Yeah move crouching as a group

shrewd dirge
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There is also walkmeleeimg

topaz anvil
#

That's advanced tech :^)

shrewd dirge
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;^)

finite plinth
#

that's cheesing

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and a form of hate crime according to lfg

topaz anvil
#

I mean the skill ceiling in this game is surprisingly low

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Aside from gunplay and tactics there isn't much you need to do to get good

rigid sinew
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yet people struggle at it

shrewd dirge
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Ergo skissue mockery

rigid sinew
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skissue moment

topaz anvil
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They struggle with retreating

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The most basic tactic

finite plinth
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retreating is kiting

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you simply cannot retreat

topaz anvil
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You can

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If your teammates cover you as you move back

shrewd dirge
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S key broke

topaz anvil
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Then it isn't kiting

finite plinth
#

you must always stand your ground

topaz anvil
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Truly an r4e1 moment

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S surge moment

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Definition of standing your ground

finite plinth
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any form of movement is kiting

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sorry bros

shrewd dirge
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I want r4e1 remaster in r7

rigid sinew
#

nah
the real deal is getting stuck in some invisible rock while you are running away

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that's standing your ground

topaz anvil
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Lmao

shrewd dirge
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R5e1 < r4e1

topaz anvil
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That moment you are trying to run away and you accidentally end up in a cheese spot when

finite plinth
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nah r5e1 cell skipping is way more fun

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and chaotic

topaz anvil
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R4e1 and r5e1 are both really fun

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I think the strat people used on r4e1 extreme ruined extreme runs of r4 but other than that

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Top tier levels

finite plinth
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i only really find the first part of e1 and solo codes fun

topaz anvil
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Also cell skip top tier cringe

topaz anvil
finite plinth
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mfw i didn't cell skip in matchmaking

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could have really enhanced my gameplay

topaz anvil
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2 player splits actually makes it go faster

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By a lot in theory

finite plinth
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idk any intended route, because it's an arbitrary concept

topaz anvil
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You've got the timesave from clearing rooms, the timesave for code 6

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Just those save probably 5-10 minutes depending on how shit you are

topaz anvil
finite plinth
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should have added stamina

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😏

topaz anvil
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Lmao

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It actually became boring waiting for codes because it was just running around

finite plinth
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if you think about it, if it wasn't intended then they would have slapped a stamina system on day 2

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now that is fun and engaging

topaz anvil
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Stamina isnt even a bad system

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Its bad when enemies get stuck but other than that i dont have a problem

finite plinth
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never said it's bad, it just seemed out of nowhere for people who never grasped the concept of kiting and punishes you for playing accordingly

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and i feel like the resources and time making it could have been spent elsewhere

shrewd dirge
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Stamina should only kick in with more than 8 sleepers active

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Rather than being cratered during alarms

orchid hemlock
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but we lose stamina pretty slowly when not in combat though

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so it kinda makes sense

minor fractal
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My impression is that they only really held off on addressing kiting because it was a niche strategy, or at least was perceived as such, for most of the EA game.

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It only really became mainstream by R4, as a lot of people were getting good at the game back then, and it really only got worse over time.

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Also, kiting was really bad in R4 and R5.

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Loads of people were doing it, it was changing the way people engaged with some of the content, etc.

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It would have been even worse if people had even more time with it, because loads of people were really bad at arcing.

fleet berry
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@topaz anvil @shrewd dirge ok so my notes for how to do the levels faster are the following, let me know if I missed anything. 1) Move faster. 2) Don't be bad.

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=-p, JK, thanks for your help! Appreciate it non-ironically.

minor fractal
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Like, my static was hammering the 5 enemies w/ hybrids error alarms. That's a pretty big wave to have every 50 seconds, and a lot of people were actually shooting the hybrids. This is a ridiculous standard to set for error alarms if you want people to spend non-zero ammo on them at regular intervals.

finite plinth
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I was memeing with that statement

minor fractal
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Oh.

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Well enjoy my 300 words essay.

finite plinth
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but anyways i blame lfg for polluting the masses for chanting kite > hyg

minor fractal
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PuGs did this...

orchid hemlock
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Devs added more ammo in the maps compared to r5 so im ok with the stamina system XD

finite plinth
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there was always a tad more than enough and you can run provisions if you were to swallow your pride

minor fractal
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They should still reduce it now that people have had time with it, though.

minor fractal
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Ammo was extremely tight for most of the expeditions in R4 and R5 because people were generally not that good at shooting (which is also why they were kiting so much).

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It was arguably plentiful in a good portion, as well.

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Especially in R5, where "no kiting" meant "S scans every other alarm, chargers in every level."

finite plinth
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i suppose r4 before ext, it was somewhat harsh, as you got pretty ass tools

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sniper sen was a godsend

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except in r4d2

minor fractal
#

Sniper sentry is literally reworked shotgun sentry at this point.

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Same ammo economy, same damage (effectively).

soft crater
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gets told to use burst sentry in every level besides C2/D2

orchid hemlock
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true cus we need sniper sen against hybrids in C2 and chargers in D2

minor fractal
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It really only falls off in D3 when the time allowed for it to shoot at enemies is much tighter.

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Plus, shadows don't lose their heads without dying, so burst sentry becomes way better than usual.

mossy aurora
minor fractal
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Not strafing also makes them very predictable.

cosmic marten
minor fractal
cosmic marten
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oh ok

ruby wasp
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You don't

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that's the point of D4

vital sierra
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average map user

finite plinth
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the tiles used are very similar in all dimensions

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you can probably photoshop if you care enough, but i believe this is disabling something in mtfo

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or they combine the tile themselves

unkempt ridge
unkempt ridge
unkempt ridge
# ruby wasp that's the point of D4

do you really believe that tho ? To me it looks more like a feature they forgor/didn't succeed to implement, or maybe it was "low priority"

spark wolf
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i would think that they do want the map to just work everywhere but it would have required extra effort while they could just get away with the "disconnected" thing

unkempt ridge
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that's what I think too

cosmic marten
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or maybe your in a different galaxy or plant or alternative universe so the warden cannot provide you with a map

ruby wasp
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Therefore you can technically teleport yourself to the other zones without picking a datacube

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Or they simply went back to the main zone after picking all 4 datacubes while mapping everything

finite plinth
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just m*d game

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disable locker and box icons

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profit

tacit zealot
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If you want to get map of the area copy the levellayout of the sub dimension, paste it into the first dimension/ different level, screenshot that map

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If you remember , before D4 fix, you could see the left hand side of the first dimension map when you returned (collect all data cube)
This because you moved to this (x/y) position in an different dimension and thus revealed the map, which pertain to first dimension
Making new map for different dimension would mean a complete breakdown of how map is made and “discovered”

distant ice
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People seem to forget what server they're on

shrewd dirge
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Does dmr 1 shot shadows to the head then?

distant ice
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why would it

distant ice
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ok but that doesn't affect how much damage they take from one shot

finite plinth
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same hp as strikers

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so ask yourself this, does dmr ohsk strikers

distant ice
#

i mean the hs mult could be different

finite plinth
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that would be pretty silly

distant ice
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yeah when there's tons of different head mults to begin with

finite plinth
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i mean i wouldn't think the small striker variant would have a different head multi

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and i could deduce it within 5 mins

distant ice
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i'm not saying it is different

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in fact it isn't

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but it wouldn't be weird at all if they had a different hs mult

finite plinth
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it would imo, considering difficulty is constant, would be odd that a variant of a same enemy having different hp related multipliers

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then again the speed is different so i guess it wouldn't go too far to consider the potential of a different hs multi

soft crater
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LF Charger hybrids

spark wolf
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plenty of things about them that aren't constant

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the head not getting popped instantly matters for a fair bit of weapons

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them not strafing also matters a lot

hollow comet
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for d1 does the matter wave projector need to be taken to zone 90?

topaz anvil
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Which one is zone 90

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Is it the one unlocked by finishing the reactor?

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if so then no, there's a 3rd exit in that large room visible from the middle of the bridge

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through the glass

turbid horizon
rigid sinew
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just leave it at spawn SantonianWhatElse

turbid horizon
#

me when B1

lethal cargo
#

Whats the normal regen speed so I can know how useful recovery boosters are

shrewd dirge
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recov speed boosters arent that good

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but they are OK when combined with regen cap boosters, if you dont want to stack all your cap boosters at once.

lethal cargo
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I mean i don't really have many boosters so anything I can use is cool

spark wolf
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takes 5s after taking damage for regen to start, not affected by the booster

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you regen 0.8% every second

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the booster will increase the amount you regen

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in a way that +100% would mean you now regen 1.6% every second

hushed swift
#

hey is there anywhere I can see what the latest game version is?

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So far best I've gotten is 1.0 but surely there have been some bug fixes since then? Wouldnt it go up to like 1.3 or something similar?

minor fractal
hushed swift
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I don't own the game, im a fan of it though

shrewd dirge
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why would you want to know the current game version

noble sierra
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To file a bug report, you need it.

shrewd dirge
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to a game you dont own?

minor fractal
#

Reeks of piracy.

lusty girder
#

Why is there friendly fire on firing weapons but not melee weapons?

tropic ferry
#

that would be wacky

minor fractal
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Like, imagine friendly fire when stacking on a titan.

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Would actually just be annoying af.

tropic ferry
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i need this now

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@mccad

lusty girder
minor fractal
#

No, absolutely not.

spark wolf
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friendly fire with the spear stab lasting forever

tropic ferry
#

pvp gtfo

spark wolf
tropic ferry
#

gtfo battle royale

hushed swift
tropic ferry
#

what is his games version, the 5 digit number

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bottom right

hushed swift
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5 digit number?

tropic ferry
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yes

hushed swift
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well he sees a "V1.0", never knew what the 5 digit number was but I'll ask

tropic ferry
#

also in game matchmaking sucks, you get a lot better and more players on discord

hushed swift
#

27207

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yeah but just said he doesnt own discord

fierce oracle
#

Just install discord then?

hushed swift
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he doesnt use discord for personal reasons that I won't mention here

hushed swift
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or up to date

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and what does R:L0 mean?

lethal cargo
#

How does infection work, all I know about it is higher than 85% it decays and deals like 2 dmg to you

minor fractal
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It is essentially a soft cap on your maximum health.

lethal cargo
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o

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so its basically reversed? 10% infection = 90% soft cap?

minor fractal
#

Yes.

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If I have 95% health, I will take damage until I'm down to 90% health.

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You really only want to heal over your infection if you're in a very intense situation and need the short term survivability.

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Also, infection doesn't do anything until it's at least 10%.

lethal cargo
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so that one syringe isnt as bad as I thought it was.

spark wolf
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infection makes you no longer fire in the middle of the screen

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less of an issue when ads cuz the sights will follow

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but for hipfire it kinda sucks

tropic ferry
hushed swift
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so it's outdated?

tropic ferry
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yes

hushed swift
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aight well there's our problem. Steam update probably broken or something

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do you know what the number stands for?

tropic ferry
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its just versioning

hushed swift
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as in 27665?

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yeah but is there a process to it? like the higher the number the later the version

tropic ferry
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i would assume its incremented whenever a dev uploads a build, public or not

hushed swift
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or how can I make judgments in the future

tropic ferry
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yes higher number is more recent

hushed swift
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righto

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why don't they just use 1.1, or 1.2 format? It's misleading to say the version is 1.0 when it isnt exactly

tropic ferry
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idk, if it were to be like that i believe it would be 1.0.3

hushed swift
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mk

stark spade
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they probably have some system for it

noble sierra
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It's common to have a revision number internally, 10cc simply doesn't bother have an external tag for the public.

worthy siren
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does anyone think the devs will release another patch for r6?

ruby wasp
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lol no

karmic frigate
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As in bug patch

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Most likely not they will patch bugs but unless a really broken bug happens again the next patch notes are gonna be for R7 probably fixing checkpoints mainly

sage belfry
karmic frigate
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Id also hope server syncing and all that but

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They have to take their time

worthy siren
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i mean they patched that sort of

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but as in another update before r7

sage belfry
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They're fully focusing on R7 now

karmic frigate
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So expect low quantity high quality

sage belfry
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Most people already completed the rundown

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So there's no point patching it out again

karmic frigate
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Yeah

worthy siren
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ehh true

karmic frigate
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People either play modded, previous rundowns, mess around redoing levels or just play other games

sage belfry
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Or just get on with their lives, hope I'm not busy when R7 is around.

worthy siren
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i mean im doing most of those

worthy siren
karmic frigate
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Im getting a blind team for R7

sage belfry
karmic frigate
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Don’t wanna know what to expect when going into a level

worthy siren
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may i join

karmic frigate
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Pretty much got carried for R6

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Even tho I got 600h+ and handle myself

worthy siren
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600h+

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i have 300h+

karmic frigate
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hadnt played since like rundown 4

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so whatever had to get used to the game again

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Good ol practise

sage belfry
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Pretty much i overworked myself in R6 that i complete it under 100 hours (yes, i count how long I'm playing R6) in less than a month from release

worthy siren
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bruh

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i had to carry myself through d4

karmic frigate
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D4 is easy it’s just

worthy siren
#

was rly annoying for GFN users before checkpoint patch

karmic frigate
#

Finnicky

sage belfry
#

I did 46 attempt on that shit

worthy siren
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only 46

sage belfry
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And i must say

worthy siren
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(looks at over 100 hours wasted of d4)

sage belfry
#

Funneling the enemies is the worst decision on that level.

karmic frigate
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If you get a team that can get through yhe first part

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Keep all the tool kits from that first map

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And then warp

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You keep going

worthy siren
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i either died on the charger t scan

karmic frigate
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Then that last surgevyou grab all the tool kits you left when floaters where spawning

rigid sinew
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yesterday I got the 4 scans of D4's surge in the same exact place

worthy siren
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or got a stolen completion becus of the spitter room bug

sage belfry
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There's nothing worse on D4 except for the first time

karmic frigate
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Took me a few tries to do D4 but once you understand it it’s simple

sage belfry
#

It just feel like a C level

rigid sinew
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I got carried first try on D4

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:troll:

worthy siren
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with d4 i had 2 completions lost because of a bug

sage belfry
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Well, reminds me of myself.

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Just hope they Tweaked the difficulty for R7.

karmic frigate
karmic frigate
#

Yes plz

sage belfry
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The reason people keep asking R7 is everyone already beat it in less than 1-2 months despite R6 is literally, the Easiest rundown ever in GTFO.

karmic frigate
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Wayyyy too many checkpointd

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It is

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Mines do so much dmh

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Dmg

finite plinth
#

i am new to game

sage belfry
karmic frigate
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Yeah

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50 dmg

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With 1 mine

rigid sinew
#

They should give power armor to the babies

worthy siren
karmic frigate
rigid sinew
sage belfry
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Right right.

shrewd dirge
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Definitely feels like this rundown quickly became stale

finite plinth
#

i miss no checkpoint

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it's funnier seeing people wipe in streams

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because it's way more demoralising

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nowadays people just checkpoint 6 hours

worthy siren
#

the modded rundowns are rly good this time

karmic frigate
#

Idk havent played any

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I don’t really play modded

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Ive only tried modded once

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Like to add old combat music but i only played with it once

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But thats it

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Otherwise I play other games to respect GTFO’s identity

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Play what the games intended it to be

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Maybe break the game a couple times

distant ice
#

like the current game experience is completely as intended

thorny creek
#

Like R6C3 is completely well-tailored around the mechanic of stamina as intended PirateSimon

karmic frigate
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I meant

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The levels they want not the game mechanics

worthy siren
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has anyone one shot a sleeper to the back of the head with spear?

worthy siren
#

just woundering

karmic frigate
#

Why wouldnt you be able to…?

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It does more dmg to the head so back of head is even better

hot plover
#

Do you think they’ll add more weapons with new rundowns?

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Low key want a hatchet

rigid sinew
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why not

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it is not assured, but it is very likely they will

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if not, probably bring old weapons back

hot plover
#

Two handed axe would also be cool, I am a fan of axes

karmic frigate
#

Yeah i want an axe

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Lol

rigid sinew
#

it would had to have a reason to be added doe
not much point in adding filler tbh

hot plover
#

Maybe a weapon with a melee attachment in the next rundown would be cool too, like the bash does extra damage

karmic frigate
#

Im going to start an Axe cult

rigid sinew
#

inferior spear :troll:

karmic frigate
#

With stamina melee weapons have less use

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WITH

rigid sinew
#

lol

karmic frigate
#

A woken up room

rigid sinew
#

lol 2x

karmic frigate
#

Huge amount

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Ive got 600 hours i don’t have to specify myself

hot plover
#

Like the axe’s charged attack could be a sweep, like a crowd control melee. Hit multiple sleepers at once

karmic frigate
#

But that could be op

rigid sinew
#

ok I will stop now ihavenofacebutiwillstillscream

hot plover
#

I mean it’d only be good while you have Stam and probably against just the strikers. I doubt the sweep attack would be great against chargers or scouts or big bois

rigid sinew
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mechanic (actually a bug) got removed

hot plover
#

Yeah I remember that

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Ima move to regular gtfo chat cuz I don’t have any other questions

karmic frigate
#

Well you cant swipe with it but it still pierces

spark wolf
#

you can swipe with it, it's just limited to hitting one enemy

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multihit only possible with the initial stab

finite plinth
#

actual hel melee one day

willow wharf
#

Hey, Im having issue with the PING system in the terminal. Im in the zone where a specific item is located. I ping it in the terminal, but when I leave the terminal it doesnt show up in my HUD

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im playing with bots, dunno if pinging helps

floral pecan
#

Do you hear it? @willow wharf

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Because it may not be in the same place to begin with, therefore not pinging

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Otherwise, type in the PING line, press enter, exit the terminal but stay right next to it so it thinks a player is using it and pings

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You can add -t at the end to KEEP pinging it as long as you are at the terminal

turbid horizon
#

it also might just be hard to see

uneven drift
#

Does anybody know why my teammates get a lot of desyncs, especially on security doors when I am hosting? I have actually a pretty decent internet and it started to happen since this rundown.

willow wharf
willow wharf
minor fractal
uneven drift
#

Where do I check my packet loss?

finite plinth
#

it doesn't have to be you

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clients get them too

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i like using discord to check

solid spear
#

Sus

flint wagon
#

How would a sleeper wear sunglasses?

heavy kestrel
#

so what are the strats for D3 overload and secondary? I assume when doing secondary you split up to manage to do it within those 15 mins, but how do you get past the 2 sleeping tank room when there is an alarm from overload?

soft kiln
#

you split up into 1-3 or 2-2

desert falcon
#

For overload, you send 1 or 2 ppl through the tank room and all the back to where the alarm door is. Even further is another zone that is only unlocked through overload (I think) with a terminal to shut off the error alarm. The others stay close to where you were dropped into the level as the error waves only spawn there if nobody is blocking the room.

heavy kestrel
#

ahhh, so similar to main path how you farm them in one room, while one person goes back and turns off the alarm, gotcha

mossy aurora
#

farm them lol

heavy kestrel
mossy aurora
#

they're in lockers/boxes

ruby wasp
#

^

heavy kestrel
#

ah that makes sense

soft kiln
#

dont fight in elevator during overload otherwise it may cause a fun time

ruby wasp
#

You can ping them via PC

cosmic marten
#

There's a tank in D3 Secondary?

heavy kestrel
#

also it says that fog will slowly rise in the overload sector, is that just there or thru the whole level?

cosmic marten
#

until u fully start the reactor

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then it dies back down to regular levels

heavy kestrel
#

that sounds like a bruh moment

heavy kestrel
cosmic marten
#

yea big shadows and shadow scouts

heavy kestrel
#

shadow scouts, you love to see it

ruby wasp
#

wish there was a shadow section in D4

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Rather than that stupid toxic fog

heavy kestrel
#

or rather, not see it, ge- ge-- get it cause like, shadow, hm, nevermind

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havent done D4 yet, people say its not that bad after the surge alarm

cosmic marten
#

pretty much

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there's like 3 slightly complex ideas you need to grasp then it's quite easy

heavy kestrel
#

like interdimensional travel

ruby wasp
#

The level has a very cool concept

#

Some parts are okey

#

But oh lord the fog section

soft kiln
#

almost a level with every enemies in it

ruby wasp
#

Not to mention the bugs

#

lol no

#

We're far from that 😳

#

The closest was R4E1

#

The only missing enemy being regular scouts

soft kiln
#

R4E1 had all

ruby wasp
#

No

soft kiln
#

last zone is regular scout

ruby wasp
#

not regular scouts

#

No

#

it's shadow scouts

#

All of them

heavy kestrel
ruby wasp
#

Basically yes

#

But you have an alarm as well

#

A zone with like 4/5 scouts

heavy kestrel
#

you love to see it

soft kiln
#

oh yes

ruby wasp
#

The first part is kind of okay as it entirely relies on stealth

soft kiln
#

R4E1 missing regular scout
R5E1 missing pMom

ruby wasp
#

And is not like "hey let's increase the opacity of your screen so you just take 3x more time to clear it"

heavy kestrel
#

the map doesnt say anything about scouts, so thats a good heads up

ruby wasp
#

Not like scouts are the main point of D4

#

😳

heavy kestrel
#

they dont mention them here

#

but i mean, normal scouts are fine

#

also 2 checkpoints which is great

finite plinth
#

R4e1 missing spitters

#

also normal chargers too?

#

only big bois

heavy kestrel
#

but did it have the kraken?!?!?!? checkmate B)

ruby wasp
#

5th code zone

woeful sedge
#

how 2 C2?

#

🌫️

topaz anvil
turbid horizon
soft crater
#

You shoot at them until they're dead

woeful sedge
#

yea ty i didnt think of that weve been shooting them until they kill us instead

tight drum
heavy kestrel
#

If you mean just main then just use foam+mine on the doors during defenses and then grab 2 burst turrets or a burst+scanner, works wonders

#

Sniper for scouts is also great

#

And if you have troubles with the mother, then do the blood door near the bulkhead terminal, find yourself C-foam nades, and just throw one at her as you enter the room

frank dune
#

So I just got the game and was playing with bots. Is there a way to have a bot pick up the Wave_Matter _Projector and take it to the extraction point? I got to the point but was stuck holding the thing and couldn't fight back. 😛

distant ice
#

you don't have to hold it on extraction, you can drop it

#

and yes there is but i never play with bots so idk how

frank dune
#

oh! I couldn't figure out how to drop it! I guess I still have a lot to learn about even the basics! Thanks for the reply

distant ice
#

hold E

topaz anvil
karmic frigate
distant ice
topaz anvil
frank dune
#

I appreciate all the replies. I should have guessed E, but in the heat of the moment I was panicked. Thanks again

topaz anvil
#

It's not a big deal, normally you have someone who's played at least one before who can inform you on site

distant ice
#

damn bots ruined the game

#

kekw

#

solo accessible = nobody to yell at newbies for stupid shit

frank dune
#

I've been practicing with bots so I make less mistakes when I play with real people.

topaz anvil
frank dune
#

Ahh got it

topaz anvil
#

bc now anytime someone says solo I have to think: Are they using bots, or doing true solo

distant ice
frank dune
#

glad to hear that!

distant ice
#

ofc it's fine and all that previous thing was just a joke

frank dune
#

I figured! I do want to play with people, just wanted a bit of practice so I wasn't completely blind going in!

topaz anvil
#

going completely blind in is the most fun ;)

karmic frigate
#

Agreed

covert apex
rigid sinew
#

Always host so you can pull your team back to lobby instead of checkpoint

turbid horizon
#

something in the roadmap

#

mentioned it

#

yeah its in backlog

topaz anvil
#

Would make sense to include all at once rather than phase them in some at a time

turbid horizon
#

Yeah

spark wolf
#

all at once

minor fractal
#

It'll be nice to finally get some recognition for my critical thinking in hard moments.

ruby wasp
#

thinking in GTFO ?

#

😳

cosmic marten
#

Do weapons change when a rundown gets extended?

maiden cypress
#

i think they do. I don't pay much attention to it so i don't remember but i think r5 extension had weapons added

#

do correct me on this tho if im dead wrong

finite plinth
#

r5 added heavy smg, dtr, r5ext added sawn off

maiden cypress
#

huge (:

finite plinth
#

they haven't remove weapons or tools during ext iirc, usually only adding new ones

#

r4ext sniper sen zellis1Love

#

they also weapon balance too, like downgrading sniper in r4ext

#

:^)

maiden cypress
#

i thought it was buffed ngl

finite plinth
#

more dmg less ammo

maiden cypress
#

reduced mag capacity but buffed dmg

#

yaya

#

long range scattergun

finite plinth
#

but theoretically you kill less overall giants

maiden cypress
#

what was the shots it took to kill giants before?

finite plinth
#

1 if you occi

maiden cypress
#

I never took sniper until the 1 shotting days

finite plinth
#

2 if front

maiden cypress
#

one head one body?

finite plinth
#

r4ext, you one headshot no matter what

#

so technically a downgrade

maiden cypress
#

you right

finite plinth
#

cuz it can already 1 shot tumors

#

but imagine bringing sniper when you can burst cannon

maiden cypress
#

5 shot burst sniper (:

finite plinth
#

fair and balans

minor fractal
#

The OHKO is the main reason it's good.

finite plinth
#

it's ass either way, r5 version is the most balanced one in general and solidified its role

neon gust
#

They legit just gave it 1 extra bullet

#

then they bump his damage cuz big chargers where eating sniper users left and right

#

r4 ext was good even tho it was only 2 bullets

#

a literal upgrade

#

every other previous one was really shitty

#

r1 and 2 where really ass

#

r3 was like a fever dream

#

r4 went back to dumb

minor fractal
#

W8, it was worse than R1?

neon gust
#

r1 and 2 where really ass

minor fractal
#

||What was pre alpha, though?||

solid spear
#

God damn all i see is complains after complains

neon gust
#

honestly if what they need to do now for sniper its revert the ammo buff back to what it was AND
actually bring a big boss killer

#

like a rail gun or something specially for bosses like squidward

distant ice
#

I don't remember R2 sniper being particularly bad

neon gust
solid spear
#

Oh sorry i must have miss read

neon gust
#

if talking balancing of the game its complaining then lord you missed the last 2 years

solid spear
#

It just looked like it

minor fractal
distant ice
#

Can you gimme the R2 spreadsheet link

#

I won't be able to find it on phone

neon gust
#

it was 20 damage x1 presicion and ammo i dont remember

#

for r2 sniper

solid spear
neon gust
distant ice
#

Hmm the refill rounds are lower than i thought

neon gust
#

is that ff numbers?

crystal basalt
distant ice
#

Ofc it is

#

R2 you'd be sent to oblivion for just suggesting damage is calculated with numbers

minor fractal
crystal basalt
#

If you manage to get a square shot behind the tank it's better no?

neon gust
#

i member

neon gust
finite plinth
#

scatter bad

minor fractal
#

Vs. just getting two shots out with sniper to match.

maiden cypress
#

or taking fat damage

minor fractal
#

from a very safe range.

crystal basalt
#

And killing a giant with a body shot from the front

distant ice
#

Just be client

minor fractal
#

Titans are not, in-fact, bosses.

crystal basalt
#

Fair

neon gust
#

risk reward sniper its a lot more safe and better than scatter

finite plinth
#

the only time you can land a direct scatter shot on tank is d3, cfoam mining blood door tank

crystal basalt
#

Was more responding to the only good for killing loads of babies thing

maiden cypress
#

its problem is the spread is so unreliable that you need to be buttcheek touching close to the thing you're trying to kill

minor fractal
#

Titan killers doubling as boss killers is fine, though, imo, only killing bosses seems way too narrow a role to me.

neon gust
#

d2 baby blood door is funny with scatter

crystal basalt
#

Fair

neon gust
#

had a friend just blast once after the mine blew off and deleted the babies

#

fps tank to 20

#

worth it

finite plinth
#

i love baby blood door

distant ice
#

R2 patch notes be like
Sniper Rifle:

  • Greatly increased ammo capacity
  • Greatly increased damage
  • Shorter recoil
#

I remember why i thought it wasn't that bad

#

Cuz of the comparison to R1

neon gust
#

"greatly"

#

how about they put some numbers in the patchnotes

#

that would be a great qol addition :]

distant ice
#

There are no numbers in gtfo

#

Best we can do is kf2 graphs that make no sense

neon gust
#

i still remember when they "nerf" revolver for like 5 bullets, and because the patchnote mention they reduce the ammo they tought they took half the total ammo pool

covert apex
#

works like a charm

distant ice
#

Would be more fun if you could actually distract the tank

#

Instead of it aimbotting everyone that's not behind walls

#

Ultimate coop experience

topaz anvil
#

Pre patch I would often bait the tank

#

then again I haven't played much post patch

distant ice
#

I have no idea what patch you're talking about

topaz anvil
#

the jittery enemy patch

neon gust
#

No one likes getting hit behind cover

distant ice
#

I mean yeah "bait" i.e. have it turn towards you

neon gust
#

Hopefuly 6.5 fixes it

distant ice
#

But it still attacks everyone regardless of what it's looking at

#

The "bait" is a prerequisite for dealing damage with this sack bs

topaz anvil
#

True, but a) baiting lets other people shoot and b) It temporarily removes 1 of the tentacles

#

from attacking

distant ice
#

Literally everybody is doing that "bait" it's not some sort of strategy

#

And i don't think your b) exists

topaz anvil
#

well it did, at least I often "saw" the tongue approach me but didn't hit because I got behind cover

#

that's as good a distraction as you will ever see

distant ice
#

Well yeah but he attacks everyone the same

#

Everyone that's not blocked by something is targeted

#

If there's one person he'll use one tongue

topaz anvil
#

Just stand behind glass 9head

distant ice
#

If there's 2 he'll use 2

topaz anvil
#

If there's 4 he'll use 4 😎

distant ice
#

I never play with a full team so honestly can't say kekw

topaz anvil
#

lonely

distant ice
#

I don't like anything about sack enemies

topaz anvil
#

I like mom bc she's hot

inner field
#

i'm still confused as to if mom and dad got seperated

#

they aren't together much anymore Sadge

topaz anvil
#

Nah dad just went to get milk

#

D3 is just the milk shop

neon gust
topaz anvil
#

Tanks are just luck tbh. Most of the time it's impossible to force them out of the corner without 2000000minutes of patience

neon gust
#

Tank its not luck tho, if you push him he will back off

#

You just gotta keep him at a distance

topaz anvil
#

Tank is just waiting simulator

neon gust
#

I mean if you push him into a corner or keep him in a unfavorable part of whatever room your in then its kind of the teams fault

topaz anvil
#

Mom is "Stay the fuck still you piece of shit!" simulator

neon gust
#

Look at r4e1 most poeple complain about him on a corner, and they trying to fight him on the big door before first alarm

#

Instead of bringing him to the little building to flank/ seek cover while focusing hybrids

distant ice
#

Don't talk like tanks have ai

neon gust
distant ice
#

It's an insult to every game with actual ai

topaz anvil
#

Wdym, tanks have the best ai

inner field
#

tank babies when

neon gust
#

You talking like 90% of the games are not are not base on invisble radious and cones

#

We need mgs v ai

distant ice
#

English bad
My victory by default

neon gust
#

Gotta have the sleeper investigate the death of his friend right next to it

topaz anvil
covert apex
#

kiting

topaz anvil
#

:O

covert apex
#

:x

topaz anvil
#

😳

neon gust
#

Nah it takes

THE BRAND NEW COKE FLAVOR
GTFO SODA,

TIRED AT 180 BPM?? TRY OUT NEW COKE FLAVOR AND ENJOY BLASTING AND KITING AGAIN!

||results may vary||

covert apex
#

kiting still works in r6

topaz anvil
neon gust
#

Im still waiting on gtfo cola

#

Like for real

inner field
#

But kiting is #$@!% 😠

topaz anvil
#

Did yours now show up?

#

not*

neon gust
#

Not really a big fan of the blue berry one

covert apex
topaz anvil
neon gust
#

Sour drinks are evil

inner field
#

nod Precisely

#

Follow the masses

topaz anvil
#

what

#

how

neon gust
#

Gotta have 99% fructoce syrup

#

Or some random ass sweetener

covert apex
topaz anvil
#

So you mean to say Grapefruit juice doesn't taste nice?

neon gust
#

I just like coke

#

Cola

topaz anvil
#

I'm more of a heroin kinda person

#

oh

inner field
#

So much for trying to make a joke, i enjoy going outside and kiting

covert apex
#

i like crack

inner field
#

unfortunately its only possible when its windy Sadge

neon gust
covert apex
#

hey guys! i'm looking for people to play the extension with! i'm new to the game ^_^

neon gust
#

@shadow flower Are you guys considering to expand the soda line in the store with cola flavor?

topaz anvil
#

If yes, can we get a grapefruit flavour

neon gust
#

I still got 1 can save

covert apex
#

weren't you literally dying in vc

#

when u drank it

neon gust
neon gust
#

Dont share private info on the serve rpls PirateSimon

topaz anvil
#

GDPR violation

#

:^)

covert apex
#

i lied

#

i was the one dying

finite plinth
#

teach me how to kite in r6 🙏

mystic loom
#

first step: have a monitor

finite plinth
#

what's step 2

soft kiln
#

get in my truck

mystic loom
#

when you finish first step

#

i will tell you

finite plinth
#

hiding info

#

gtfo players so selfish

inner field
#

gatekeeping moment

finite plinth
#

😭

inner field
#

Where's the key

covert apex
shadow flower
finite plinth
#

hi gatekeeping

#

I'm lf carry

mystic loom
#

@finite plinth i had a good name for you , lf monitor

vital sierra
patent ibex
#

how does cosmetic acquisition work?

#

is there a limit ?

desert falcon
#

.t vanity rewards

uneven gulchBOT
#

You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)

https://imgur.com/a/eond8uF

wise thicket
#

Once you clear all the sectors there is nothing left to unlock

soft crater
#

Until next month when we get the 3 extension levels

#

B3, C4, D5

#

Otherwise you're gonna have to wait until sometime in summer for R7

finite plinth
#

what if all 3 of them only have high

#

scammed

soft crater
#

They better all be PEs

weary mesa
#

gets a new all apparel drop

#

12x for main for sure tho, but what if it's only that

soft crater
#

R7 best be worth waiting for then

midnight ferry
tight drum
sudden burrow
#

…Only two out of five of them did, actually

#

But I would expect at least some optionals out of this set

minor fractal
#

Last rundown was a lot of main only/

sudden burrow
#

I’m kinda fine with that, I missed main-only after R4

tight drum
#

I guess thought that e1 definitely didn't need a optional obj lol

sudden burrow
#

B4, D2, E1 were all main-only

tight drum
#

I thought D2 had an extreme,

#

my bad

sudden burrow
#

Nah, it was just a lot leading up to the reactor

#

I don’t blame you, haha

tight drum
#

so hopefully they either make the levels extra challenging or unique to make up for it, or have optional obj

sudden burrow
#

A little sad, but it’s just got me even more terrified of what they’re gonna do with what they are adding, yeah

sudden burrow
#

Terrified in the excited way, yeah

tight drum
#

If they make the ext as good as last rundown I'll be very happy

#

r5 b4 c3 and d2 were really good

sudden burrow
#

R5ext was hot, absolutely agree

#

D2 is still one of my all-time favorite levels

tight drum
#

Didn't that have like a class 10 or something ridiculous like that lol?

sudden burrow
#

Class M 9 dim

#

Which was almost nothing but S and S clusters lmao

tight drum
#

really stretching the definition of "mixed" alarms

#

"it's a mix of class S alarms and even more class S alarms"

rigid sinew
#

I can't wait for an ST cluster surge alarm

#

that would be so cool

tight drum
#

what's an ST alarm?

sudden burrow
#

….S+T? Disgusting if so, haha

tight drum
#

aren't T scans already as long as S scans?

earnest pulsar
# tight drum what's an ST alarm?

just an S alarm is the purple hexagon that is a team scan that goes down when someone's not in it, so it would be that, but moving

#

normal team scans don't go down

tight drum
#

eh wouldn't be that much worse

#

T scans already are hard to recover from

earnest pulsar
#

if it was an S as well though, it would be much harder to recover
also the scan sequence would have to be a loop or as it regressed, it would have to move backwards

tight drum
#

it moves backwards when you aren't in it

earnest pulsar
#

on C1, that might actually make it easier to recover

sudden burrow
#

That last staircase….

tight drum
#

and everyone has to take a different path

earnest pulsar
earnest pulsar
tight drum
#

another cool splitting up scan would be a terminal commands that starts two different alarms in different zones, two people have to defend and do the scans for each alarm.

#

@glass bonechamber devs

#

I'll be here all day

#

lol

earnest pulsar
tight drum
#

I wasn't there that early?

shrewd dirge
#

yeah, i thought something was picking at my brain reading that sugg.

tight drum
#

was that a thing?

earnest pulsar
#

yeah

#

whole team would do both alarm doors, then split and do the terminals at the same time

sudden burrow
#

….I had to try REAL hard to remember what R3B1 was, it’s been so long

earnest pulsar
#

I don't even remember the beginning, only the scout room, and then the main room with the 3 alarm doors

rigid sinew
#

so yeah basically what you said lol

#

would be interesting for an E level

earnest pulsar
#

you just made me imagine a mixed alarm with a T scan in it

#

nightmare fuel

tight drum
#

would definitely be interesting

#

be terrible with a surge

#

terrible in a good way

#

XD

rigid sinew
#

starts as an all team scan, then divides into cluster, then back to team scan

#

all s

tight drum
#

that'd actually be so cool, you'd be relying on the other people not to go down even though you aren't together

#

you know what I mean? The separate cluster scans could all be connected

#

so you'd all have to keep up

earnest pulsar
#

if they were T scans as well, it would be hard to map because they wouldn't be able to overlap too much otherwise you might have to run through someone elses train

tight drum
#

true

remote pilot
#

will we ever be able to go back and play older rundowns? I started in R4 and would like to finish what I never did in 4 and 5.

sudden burrow
#

no official plans for such

viscid wolf
charred forge
#

Question about B1, Where is the Generator on it?

#

Also what does the Yellow Syringe do?

viscid wolf
#

the generator is to the right of the big door right ahead of the drop

charred forge
#

The sec door?

viscid wolf
#

yup

#

just walk straight forward out of spawn and look right

#

should be there

charred forge
#

Why did the Terminal say it was Zone 31 then?

#

I found it. Not where the Terminal said it was. : P Thank you though

viscid wolf
#

np

shrewd dirge
charred forge
#

So, Is there a way reliably to kill a scout that isn't a Maul to head (I main knife) Or a sniper round to the skull?

shrewd dirge
#

knife to back of head. spear, bat to back of head.

charred forge
#

Does it have to be back of the head?

shrewd dirge
#

hel gun twice in rapid, or once to back of head.

sudden burrow
#

For knife and bat, yeah

#

It's tough on knife, I've been told

shrewd dirge
#

yes, if i say it has to, im either wrong, or its required.

charred forge
#

Back of head does more damage?

shrewd dirge
#

back of head is back damage + headshot damage

sudden burrow
#

There's a general "behind" damage bonus applied to just about every enemy, it stacks with head bonus

shrewd dirge
#

but you need to be physically behind the enemy

charred forge
#

This is new to me. Noted

#

So then for Giants?

shrewd dirge
#

yes.

charred forge
#

Because I C-foam naded one and Hit its head and kept charge hitting it

#

but it still got an attack off

sudden burrow
#

No melee weapon is capable of one-shotting giants without a yellow syringe

rigid sinew
shrewd dirge
#

takes 3 full charges to the back

rigid sinew
#

the strat with giants is stagger

sudden burrow
#

Knife is not good at dealing with them

rigid sinew
#

but knoife sucks at it

charred forge
#

Stagger like, C attack?

rigid sinew
#

no, damage stagger

shrewd dirge
#

shove not equal stagger

charred forge
#

Ah

sudden burrow
#

Generally breaking a limb will stagger 'em

shrewd dirge
#

stagger is from either sufficent damage, or limb destruction

charred forge
#

Then my usual Heavy AR with Auto turret is good strat for the.

#

But problem

#

I have a room with 2 giants AND a scout

rigid sinew
#

solution: don't use knoife

shrewd dirge
#

solution, shoot the scout

charred forge
#

But I can take out 3 sleepers with knife

rigid sinew
#

And I can take out 3 sleepers with desync god mode, your point?

sudden burrow
#

but is that worth the tradeoff

charred forge
#

Ouch....

#

I wasnt trying to buff up, just pointing out.

sudden burrow
#

Mhm mhm, knife is good for dealing with sleepers efficiently

#

Just... that's about it

shrewd dirge
#

most parties ive been in either have sufficient skill to melee, or a secondary capable of easily dispatching a scout.

#

which is either sniper, hel gun, a shotgun, or c-foam for the weak willed.

rigid sinew
#

I can melee scout, but I have to wait 10 hours before doing it because my heart starts going crazy when I attempt it lol

#

weird reaction tbh

sudden burrow
#

Stress do be like that sometimes

#

Spear is probably the safest melee for scouts, just gotta be aware of the inability to sprint

charred forge
#

Which does the most damage? the hammer?

sudden burrow
#

I believe so? But spear probably overtakes it in headshot damage, thing's wild

viscid wolf
#

spear does most damage to head

#

hammer is most consistent overall

charred forge
#

Noted

viscid wolf
#

I would recommend use hammer as a beginner

#

then explore other options when you have more experience

#

or be like me and stick with sledge cuz sledge supremacy

sudden burrow
#

Hell yeah

charred forge
#

Took out a scout with knife. Same mission by the way.

#

You get a second or two when the feelers touch you.

#

Didnt know that.

#

Also screw the fog

sudden burrow
#

yup yup

soft crater
#

Spear does like 2.5 more dmg than Hammer if it hits headshots. Otherwise it does 17.5

#

17.5 non head vs 22.5 headshot

#

Hammer being a consistent 20 at full charge

shrewd dirge
#

does spear do more headshot to chargers? or is it still unchanged.

sudden burrow
#

....Chargers don't have heads

soft crater
#

Chargers do have heads however it has no body dmg multiplier

#

Chargers only have back 2x dmg multi

sudden burrow
#

Yah, no weakpoint

shrewd dirge
#

i was just curious if it was a side-effect of the spear

soft crater
#

Precision bonuses on headshots on them idk if those still work tho

sudden burrow
#

Doubt it

soft crater
#

At best just be in the right angle behind them

#

And within range

blazing depot
#

will you still be able to get Lugubrious after rundown 6.5 comes out?

soft crater
#

I presume yes

#

Idk if they will tweak the cosmetic unlock acquisitions

tight drum
soft crater
#

But pink palette atm is just doing all 10? Main objs

tight drum
#

Precision doesn't make much of a difference in this case

finite plinth
#

spear stagger is sad

soft crater
#

sadge*

steel valley
#

do floaters take back damage

finite plinth
#

no occi 😔

sudden burrow
#

It's reeeaaal hard to say with floaters

finite plinth
#

i should rephrase that, they do take back dmg but you can't hit eyeball from the back

covert apex
distant ice
covert apex
#

I mean, datablocks say yes

#

But doesn’t seem to work in game

#

Might be extremely inconsistent because of their hitbox

#

Even shooting them from the back is tedious

#
  • they’re always facing you so it doesn’t really matter
#

Unless they’re stuck in the floor troll

grizzled widget
#

@shadow flower does the extension offer more cosmetic drops?

shadow flower
#

I have no more information on that right now 😉

solid spear
#

Hmmm

#

Hopefully an update on that mimic thingy scheaffer was talking to

#

I must know whats happening

grizzled widget
#

wrdn got hundreds of voice lines from the community

#

i'd think given they were all short single sentences,

#

probably has something to do with the mimic.

solid spear
#

Hmmmmmmm

#

Yes yes

#

Very true

grizzled widget
#

BRO imagine hearing your own voice line in-game from the mimic

#

creeeeepy. i love it

solid spear
#

Very intriguing Mr.losttyFrostty

solid spear
grizzled widget
#

this is supposed to be a horror game

#

it hasn't been genuinely scary since the early few rundowns

#

i'm talking 1-2

#

before everyone knew what was what

#

back then we had no info on what the sleepers even were, where they came from, the state of the surface,

#

everything was mystery

solid spear
#

Yeah GTFO doesn't scare me as much as cough cough F.E.A.R

grizzled widget
#

as opposed to it being 80% speculation today, it was 100% speculation back then

#

DOOM 3 might be a good model to take inspiration from in this regard

#

dark corridors, with seemingly alien (yes, i know in doom they are demons) creatures and guns and tight fights in narrow corridors

solid spear
#

Never played doom 3 so i wouldn't know

grizzled widget
#

waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?

solid spear
#

Nah man

#

Fear was the shit

#

I still get jump scares till this day

grizzled widget
#

it's literally $5 on steam. go pick that shit up. while it isn't the best "doom" game, it is a fantastic survival horror

#

and the soundtrack is fire in parts

solid spear
#

Nah im alright

#

Maybe you should try fear

grizzled widget
solid spear
#

I've seen gameplay

grizzled widget
#

that's the ost

solid spear
#

You know what really scares me

#

Minecraft

#

That shit

#

Jesus

craggy pier
#

Especially with the fact that they added the warden

grizzled widget
#

we knew of the warden back then

#

we didn't know what it was,

#

but we knew it existed