#gtfo-related-questions
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R4E1 moment
The level has more ammo than you can even consume
Even if you shoot all six waves
thats when you commit GTFO pvp with the extra ammo
That is the question
There's something about it that is clearly out of place
clearly
Im not stretching dw
:^)
inb4 the devs are just changing the number to fk with us
God I would cry
:)
Its clearly a countdown
But when does it stop?
By the mere fact that the number is incrementing, it is simply not a countdown
How long does it take for a new rundown to come out?
im very sad I missed the first 5 rundowns
there used to be a timer
but im guessing to prevent crunch or reduce crunch
they removed it
Depends on when they feel like it.
R6 came out in December
Could be tomorrow, could be next week, could be next month, could be in june.
There was never a timer, for the record.
yea there was, in old rundowns
This was all promotional material, the timer was only ever implemented 2 weeks prior.
well there ya go
No, there was never a timer at release for any rundown.
This is exactly what I mean, promotional material.
R1 didn't have a timer at release, R2, didn't have a timer at release, R3 didn't have a timer at release...
wasn't it a timer before the release ?
go to 1:22
well then im still right
.
they had the idea
realised it was a bad time crunch idea
and didn't do it
idk what's hard to grasp here
My contention is entirely with the misrepresentation of how it was implemented in EA.
is it normal to get 60fps at the beginning of dropping into the level after hsu animation?
i guess
lol
I'm always impressed by how the game gives me like 800 FPS on the rundown menu
But divides it by 20 once i enter a level
š³
:troll:
I think I've managed to squeeze a tad more performance with dxvk, but I still need to run more benchmarks to confirm
wonder how it runs with dgvoodoo2
hey so my friends have tried on and on again to make a lobby with all of us and it ends up one person not seeing one other in the lobby and ends up costing us tons of time, is there a fix for this?
Have you tried switching hosts already?
make sure you dont have any network shapers on that modify traffic priority
We tried switching hosts and nothing changed, how can I tell if I have a network shaper?
you're probably better off asking the #gtfo-technical-support
because they're probably better equipped with the information i cant recall at the moment.
usually its someone using a vpn, or indeed an asus gamefirst or such, could be preinstalled on a branded pc
someone had a secondary ip on wan, led to identical problems
ok so my host disconnected and now the game is stuck
is there anyway for him to reconnect?
what is that server notice?
I was about to ask the same thing. Mildly mysterious
Have they fixed toggle sprint in any of the recent patches?
Itās never been brokenā¦
By default itās turned off
You just gotta turn it on
What
OHHHHH
OKAY I JUST CLICKED
Ive got 600 hours in the game I thought he was serious
Far from a newbie

You mean this discord
yes
The joke is stamina
search for all messages from this dude and look
Not very funny

Dm him that
acquire objective task
Just that
And then read an agreement
Huh?
From what ive heard
š¤
Toggle sprint is actually broken
it doesn't work like 99% of other games
where its either on or off
If you read the agreement, this looks to be a competition of sorts where if they select your file.. It'll probably be put into the game.
instead of toggling off appropriately based on conditions
toggle sprint bad
^
Its juist a control scheme implementation that many poeple use
who cares if you like it or don't I am just wondering if its been implemented appropraitely because I use it
likely no fixes for now
you can try using advanced mapping with steam input in the meantime I guess
some time ago I made a config that triggered the sprint function when you pull your stick all the way to the border
You can literally change the setting for it to be hold
But the toggle works fine in my experience
So idek
Wait, you're saying you want the game to auto toggle for you based on stealth or on stamina or something
Because that is dumb
That would be broken
Because it would constantly interfere with the players choice of when to toggle
Toggle sprint in almost all implementation disabels sprint when you release movement keys. In fact most hitting sprint again does nothing as sprint is merely a toggle on and the normal way to disable it is to release movement keys
this is how its done in R6, battlefield, call of duty, red dead, etc etc
its just a muscle memory and consistency thing, not a huge deal, hopefully they fix it in the future
how does it work in GTFO?
if you hit the sprint key it toggles a flag to on or off, depending on what that flag is set to when you are moving you are either sprinting or not sprinting
As an example:
In most toggle sprint applications: [hold w] -> running forward -> [tap shift] -> sprinting forward -> [release w] -> stop -> [hold w] -> running forward.
In GTFO: [hold w] -> running forward -> [tap shift] -> sprinting forward -> [release w] -> stop -> [hold w] -> sprinting forward.
Just hit shift again
So the player just has to try and remember what their sprint toggle is set to
This shouldn't be an issue for you
yeah lol
that's something I didn't know
Its wild, its really bizzarre
playing dozens of games this one really screws with my muscle memory
well I can try to make a steam input config later if you want as a temp fix
I appreciate you but its all good
just gonna use hold sprint until they fix their implenmetation
Not sure if this counts as a GTFO question or not, but does the language integration program do anything in-game?
Maybe
We donāt know what itās for
Might be for in game tho
Like next rundown
Odd. Canāt wait to see.
Does anyone know wtf that ping was about
Submit your voice
Is it like a VA application thing?
close enough
Or like an ARG thing
Wdym
not everyone, it's just there if you want to
We donāt know
But probably for in game
Prolly next rundown
did you through in a grunt at the beginning?
I didnt submit it
Was busy
My voice would be crap for it tho
High pitched
Doesnt have that intense game deepness
Community Calle said it won't matter
as long as you say it stressed and concerned enough, I'd imagine it would sound fine
In regards to pronunciation or whatever
If you want to go for it, go for it.
I will
I personally reccomend a program like audacity if you've never done something like this before.
@grizzled widget I just remembered to ask you this, how do you get your pictures made into stickers/emotes on the server? do you just dm them to mod mail and ask?
Idk
Hm? My stamps?
There is a form I believe
My baby
In discord announcements
Way up
You can make submissions for the mods to review
made this
my brain went straight to the first episode of rick and morty, I should see a psychiatrist
Lmao
that has the form on it
Wayyyyy up there mortu
I'm not sure if it's just me or does the fog and lighting seem kinda..not bad but could be improved upon if you get what I mean is there a way I could make it seem better or is that more of how the game looks for now?
that's just how it looks
they rehauled the lighting this rundown and it has mixed reactions
you'll just have to live with it
turning bloom off helps a lot but that's the extent
thank you.
when did r5 come out?

anyone know the purpose of The Warden bot thing
well it's the old bot
but it has a new use rn
you can use a code and submit a voice recording
for what purpose? we don't know yet.
mysterious
How often are there new rundowns
depends on the rundown length
some are only a few weeks
some are months
this one has been on for like 3-4 months so we think the new one will be soon
I don't think there's ever been a rundown that's been less than 2 months, besides the Beta and Alpha
6 rundowns in 2 year, rundowns with extension last longer.
beta was 6 days
but was merged
Whens R7?
Imagine they just slam us with 5 E levels
Because 1 A, 2B, 3C, 4D, so obviously we need E 1-5
Well, that would depend on what the levels would contain, and how difficult they make them. 
We don't have enough extra objectives imo, and the ones we do have are BEYOND short. Maps feel too small/linear than they used to
I miss having pointlessly big zones with loot spread out massively
Kinda added to the feel of "dread"
and the older lighting aswell
Have things really changed that much?
I kinda agree with that, Iāve only played R6 but Iāve seen gameplay of older rundowns and a lot of their extra objectives felt harder/more interesting
Well some extra objectives might've been too long
Some of them were longer than the inherent mission itself
Like full reactors
Especially with how a lot of those objectives changed the way you played the rest of the level
Oh ic
Or grabbing items
Yeah that sounds ab annoying
Most of the current ones don't really feel like they change that much, as you have WAY more ways to deal with stuff. In the terms of ammo
Modifiers and "levels within levels" both have their places, seems more like a coincidence to me that R6 uses a lot of modifiers.
You can do just about any level with only shooting, no stealthing at all
I have a question about submitting voice lines to the bot, can you only do it the once or can you share multiple different variations?
Only once
D0c confirmed.
Yeah, R4 had a lot of ERROR alarms, where you just went and did one objective really fast. And then you had error for the rest of the mission
Maybe thatāll change with the extended rundown, this IS the rundown thats attracting new players after all
The 1.0 hype and all
That is true, newer players wouldn't feel the same way I or other players do
Because It's quite hard to form a perspective from something you can only assume is one way
Yeah, for my group, C1 was pretty tough the first time
When we finished, we were like āhow would we ever do other levels?ā
Now weāve fully completed all C levels, I think the devs curved this rundowns difficulty for the influx of newbies
This feeling is only amplified 10 folds in older ones. There were ways to "Kite" the enemies (there still are, just a bit more finicky
). But for most newer players in older ones a scout would = a wipe
And then It's all back to the beginning
which is probably one of the parts i miss the most. Checkpoints as they are implemented now, sort of promotes a "Brute Force" gameplay loop or mentality
Tbh, scouts were almost never a wipe even if you weren't hammering everything.
So instead of going back to lobby and thinking "What did we do wrong?" or "What could we have done differently?". They just spam checkpoints and get the lucky one eventually
If you were that low on resources it was either a very tight level or you weren't doing that well to begin with.
What i mean was that newer players used to have quite a troublesome time
But if you got on the kiting train, or just well versed at the game. Then most things didn't pose much of a threat
Oh thats funny, my group does the opposite. We wiped on C2 Hybrid alarm, and started planning out how we would pull the rooms before the gen into a mine, then weād have our Cfoamer perma cfoam the door to get the rest of us out
Yeah newer player wise R6 hits quite well. You can for sure see the current rundown is tailored with newer players in mind, not veterans
I think for some people checkpoints actually encourage more thinking
Well most streams & such I've seen on twitch
or people I've played with in pubs
They brute force
Oh lmao ok i can see that
Yeah C2 felt so good to execute once we got our plan working
Not much consideration when playing, which the older ones encouraged by having the "reset" factor when you die
Back to lobby with you :D
For us at least, it encouraged better planning and new strategies z
Actually taught us a lot about pulling rooms and holding waves
And juggling items
Stupid hybrids
Yeah, but that usually from what I've seen. Warrants that you have that sort of mentality to some extent beforehand. While a lot of people don't, and that usually leads to this "brute force" way of playing.
Yeah, idk why people brute force so much, literally this game gives you all of the tools to plan (maps, doors) and the fact that so many people force instead of planning is sad
No agency.
Like when we did Pressure Point PE, we started considering doors as a resource
Tbf, I kind of feel like a lot of the people that play that way would have just quit outright instead, but maybe I'm too pessimistic.
You'd have people who'd get stuck on a specific level and just retry it 20-30 times in PuGs.
Yeah, but a lot of others might have as well. My group wiped on the D1 last fight, and we straight up didnāt have time to run through the level again. The checkpoint allowed us to finish the level
That's what I'm saying, I mean.
There is a thing that ruins that level a lot however, the checkpoint as of now has 3 states you can get it in. An increased amount of enemies spawn after the checkpoint, the level continues normally or only large biomass waves spawn
I know ab that and the PE Bug makes me sad
And the last one really makes the entire level pretty redundant, removes 10min of regular sleepers
What?
The only large biomass waves
For us everything was normal except big papi didnt spawn
That is a problem with checkpoints on the devs end, which I will fully admit
Yep, if checkpoints worked to a more tolerable extend i can deal with them being in the game. But in their current state they shouldn't be here at all. I'd like them gone entirely, but i have come to terms with them being there
They seem fine as a feature imo, most levels only have 1 per anyway.
D1 
It's the priority missions that encourage brute forcing the hardest.
I think they work really well, Iāve only seen major problems with the C3 checkpoint
C2 can commonly net you with the Secondary clear by simply entering it, and then reset from checkpoint and proceed to do only main instead
Same thing happens sometimes for C3
yeah but that's more of a bug
That is true
Checkpoints are only really positive QoL for veterans anyway, neat exploration/practice tool for the non-checkpoint "true" run.
Makes PuGs less tedious as well.
What in the world?
Yeah but those can be fixed, which will eventually happen
Hopefully
Nah I believe in 10cc
if they could make checkpoints kind of a level reload that sort of takes into account previously used/picked resources that would be arguably better
The wonders of not playing during early access.
Vouch
To prevent cheese from key locations
I mean I'd want to be optimistic, but I don't want to ruin my expectations by believing they would listen to us at all.

I think itās more a matter of that they want their game to be the best it can be in terms of not being buggy, and so they absolutely will listen to players for bugs
There are plenty of unfixed bugs that i will not mention, that have been here since r1-r3
But like Ray said, the wonders of not having played prior versions 
eh I guess you could say most of those bugs are cope-able
Very much agreed
Just saying that having a 100% bug free game is not the main poi for 10cc as far as i can see
Mostly just content and then quelling the major game breaking bugs that are most commonly encountared
laughs in scout desync
hmm
I've never had scout desync in my life I swear
I keep thinking Kats pfp has a mustache
you are a mustache
Good point
Scout desync meant you had to play as host or as client, so it's nice it's standardized.
Then as client there was built-in RNG.
c3 checkpoint cringe
- an extra 10s scan
- the door opening animation
- desync leading to door not opening correctly
- literally a 34 min level, why the need for a checkpoint
eussi lliks
shut up
maybe Slonky can carry you
man of knowledge i see
You might be able to find some veterans to help you in the beginners lfg if its too rough
skissue?
lfg beginners will help me
the more i say skill issue the correcter i am

"According to the pinger. We're already dead."

looks at all the thicc big enemies
Idk about that one.
"my scanner says your all about to die"
goteem
I always wondered if there's a way to make those voice lines happen if you're the one holding the scanner
Yeah, but I'd love to know if there's a way to say those lines if you happen to have Hackett's voice while playing, and having the bioscanner, or if that's something only the bots say when they have the scanner out
Probably the latter.
mhm
Darn.
All I wanted was the power of being able to spam 'say goodbye to yer bollocks'
In combat itās just shouting that at the highest volume
full charge hammer kills scouts in head regardless of front/back right
yes
The kill I rarely see is Revolver to occi for scouts
Whats generally the best melee out of the 4
hammer and bat are objectively the best ones
but it depends on play style
though it is kinda globally agreed that the spear doesn't have much use once you learn to use your melee
what about the knife
good when you're not the party scout bonker
it's not bad, but also not great
also what does artifact heat mean
heat goes down when you grab an artifact and fail to lobby/complete a mission
each artifact you pick up adds to your progress for the type of booster
its .10 * heat += booster progress
if your booster progress >1, you get a booster of that type.
every artifact you pick up in different floors, raises the heat of every mission except the one you're in.
@lethal cargo
also is muted bold agressive just determining the % it increases?
muted/bold/agg is the type of booster you add progress to
there are 3 different types
anything other than muted will come with drawbacks from using them
or conditions
heavy punishment
yeah...try next rundown
not the charger scouts though, right?
Is there someone i can ping?
Yes?
use biotracker lol
btw, about the biotracker - it frequently doesn't tag all of the enemies in the wave (and just tags 1 or 2 out of 10, for example)
Can't figure out if it's a bug or maybe I doesn't understand something
You can still onetap chargers in the back with melee tho
Youre ADSing if it only marks one
Just dont hold RMB when using the tag
Didn't say the opposite though
Well I thought it should tag everything I see on the tracker display
He was speaking about charger scouts
I rarely RMB it, honestly
Which can't be killed with a hit on the back without a proper melee damage boost
Yeah
Before R6 it did actually
If theyre close and it only marks one, youre ADSing, if youre not ADSing and it only marks a few, it means theyre too far away
According to D0c it's here for a future feature
i forgor why they decided to implement it in 2 parts tho
I swear I don't ADS 99% of the time and still misses some of them
I guess it's just confusing a bit for tags and display to differ this much
also desync happen
Alright, thanks, we'll see I guess
Well, if it only misses some of them, its either theyre too far, or yeah, as ^ said, desync
I noticed that too, especially with bigger waves, there are some enemies in the big bunch that arent tagged
I see, thanks
Everytime that happens I just say "Epic biotracker fail" and then sob in shame
Bot Hackett & Bishop are simply built different
casually killing two tanks in d3pe with bots attempt, only for them to simultaneously lose brain cells and die from a singular giant while trying to get key to blood door in high
the average bot experience
bot bishop saved my teams ass in C3 PE, he is very much built different

we all got downed when a hybrid wave jumped us as we were putting the cells into the cluster gen.
Except Bishop
He fought off the remaining hybrid and revived us
True soldier
ADS with the bio gives it more range to track stuff
whereas normal pinging has shorter range to just a bit beyond the screen

unfortunately ads bio is really only good for tracking scouts in further rooms
which helps in specifc areas where scouts can appear in like 1-2 out of 5 rooms
(besides c2 extreme. being 3 scouts but strange thing is how I've heard people getting 2 scouts in 1 room for this. probably just bad rng)
i mean it's rng afterall
why was D2 easier than C2 for my group
I had 3 charger scouts in the same room in d4 before
when i was solo no checkpointing
oh wait ur a soler
yeaaah
Oh yeah and i forgor we aren't gonna take cfoam for D4

XD we currently doin 2 turrets, splody, and bio?
do you recommend cfoam?
i mean I know you only solo, but if you could take four tools, would you take cfoam?
C2 is very hectic when doing secondary
And D2 you just need ammo, or the ability to somehow sneak past 2 mothers and 3 charger scouts in a room about as big as a high school locker
you don't even need to touch that room
Ik, but then you need ammo
Skissue
but 8 uses in mom + blood doors
6 uses iirc in class 3 + charger scout
8 in error alarm zones
Cuz its alarm, 5 scout room, alert mother room, 2 blood doors, the error alarm with another alarm then the secondary with alarm, blood door and another alarm
Issa lot
and you can get 8 terms before checkpointing
6 scout*
Or 6 yeah
so you can just checkpoint gaming until you win
sounds like a skill issue
Embed fail and skill issue, truly
it's pretty hard to wipe in error
unless you're asking clients to hold the class 5 alone
then in that case, gl team
But then i look up a vid of people playing, they keep getting downed, but then one ammo pack puts them at 100% ammo and they bing chillin
nice cheat
Artifacts gaming
it is technically a mod
When you realize ammo packs only refill like 17%-18% for most primaries
It was a hyperbolisation, what i meant is they just have way too much ammo+healing efficiency and makes the lvl easy
One person ammo eff, one healing eff, and you technically have 2x loot in lvl, gg
of course provisions and other boosters makes it easy
when the game is balanced around resource management
Ye
When boosters lower the necessary skill cap to clear a level š³
boosters reduces the need to manage
Therefore no more need to waste your time clearing rooms stealthily
but tencent thinks boosters are a great idea
Just trigger everything
so whatever
Ye i dunno, boosters seem kinda whack to me
i mean i do enjoy making my sniper sentry basically a 5th player
We all know that burst sentries play the game for you while you chase little capturable dots on the floor
maybe one day they'll fix burst sentry with sentry cpu speed
They dont get affected?
it doesn't reduce the delay between burst
but increase the rof of the burst
unless they changed it
what did the welding tool do?
It was more of a cutting torch
They said they still have it their just waiting for the right time to add it
you can now attach the cutting tool to the LRF to melt your way out of the complex
This is funny to me when people have so much ammo. It's really just 80% of that ammo doesnt finish off the sleepers or it goes straight into the walls/floor
Classic š³
Even then some players still rely on cheese spots/strats to clear the levels
I've even seen people cheese A1
seriously
Like they found some spot where enemies just stay below you and never attack you
I despise guys who just monke stealth and cheese everything with new players because then they never learn attempting stuff themselves
Classic
Correct
aka repeating the same level 50 times without questioning themselves about what's wrong in their strats
š³
checkpoint moment

I swear some people just don't know how to goddamn stealth the tank room
The room is the size of a fucking 5 star hotel's floor
My last 5 runs ruined because mfs cant fkn stelf
Well this is what happened to me once
Guy didnt even tell us he alerted tank room. We found out from it banging on the door next to us

based
Some dude playing with us who got scared IRL for some reason
and of course he pulled the trigger
š³
We woke a giant in tank room before and we began hammering it. THAT ONE MF. Blasts it with his hel revo

I laugh because this guy had "Please Know what you're doing" next to his LFG
is gtfo more accessible to "solo play" since full release?
depends on how you define solo play
playing alone from start to finish of a level, without speedrunning or anything "out of the ordinary" (not sure what's considered a normal run, haven't played in a while)
technically solo solo is harder because you can't run away from problems as easy as before
but you still got hel gun
oooh, there's bots now
and you got burst sentry and har for a to c1 and d1
how useful are the bots? i assume they don't just run in guns blazing, but are they micromanaged by the player or just AI companions that do their own thing?
is playing sneakily (sneaking up to grunts and bonking them etc.) not that feasible with bots?
they won't kill anything on their own or sync kills
but they'll shoot/melee if you alert something
and their gunshots don't alert anything
wait what
so they're not that bad, after all
it's just a failsafe for their trigger happiness
and don't rely them to stealth kill giants with you, they'll probably take too long to stagger and all die from the swing
they're ok
but you'd want human players or at the very least 1 human player
also give 1 of them bio, they have almost perfect pings
I think I'll try with bots first, I'm not good or confident enough to go into harder depths yet, be it with bots or people B)
what does hud pixel effects actually do in the settings
Look around the screen hud
is that an answer or an instruction for me to find out myself
The pixel effects should be the "double text" effect that all text has in game
doesnt apply in the settings tho
ok
Is there any option for text scaling in this game? I'm playing on my couch with a 42" tv about 10 feet away in my living room
It's itty bitty
As in like resolution
Not the resolution, but the font size of things. I was able to increase the size of hud elements in the settings but the font size on terminals is still miniscule. I think I may just have to deal with that though š¤·āāļø
At what res do you display your pc at on the tv?
1080p or 1440p or 4k
It's 1080p
Oh
short answer, no
iirc there is a way. but that involves ||modding the game||
makes a femboy spawn in ur games
Best you can do for now is increase your hud scaling
spawns a wild Kaneki Femboy to kill your enemies for you
how do i spawn a medium tiddy cosplayer gf
remind me what discord server we are in
right
medium is premium
Does my choice in āvoice chatā in matchmaking effect who I get matched with? Like, is it possible for some who selected āI donāt use voiceā to be matched with users who selected āeveryone must use voiceā?
your decisions mean nothing using in-game matchmaking
That's actually not true
If you choose "everyone must use voice", you will only get matched with people who also choose "everyone must use voice" or "I use voice". If someone chooses "I don't use voice" or "nobody use voice" then they won't get matched because your preference is for people who can or do use voice.
it was just hyperbole man
Sorry, I couldn't tell. Didn't want someone to be mislead, which is easy to do and then causes player frustration.
yeah sorry man it was just for the funnies
it was more just like that you can choose that option... but the people arent always going to adhere to the option they picked
like choosing "everyone must use voice" doesnt mean everyone is actually going to use voice
Yeah no shit but it for the most part does mean you'll never find a match if you pick no voice
š¤©
Nobody use voice gang right here
wait till they add a "Everyone use controllers" setting
This is like the one game I play thatās worse on controller
Like literally impossible
you deserve it for using a controller
No I donāt
Use the VR m-word
Thats the point
No
I willst not
Nah my point was that lots of games like Dark Souls, Subnautica, and other games I play get better when using controller, but GTFO gets worse
Like keyboard is just superior
repent sinner
thou shall not touch the forbidden land of controllers
praise the Lord, amen
in seriousness, I'm still searching for a particularly easy workaround to terminals with steam input
GTFO too control heavy
Oh yeah u have tp use keyboard dont u
yeah, but I'm sure steam lets you bind for a keyboard overlay to pop up
Probly but Iām too lazy to figure that out
Sponsor plug: use my controller config :troll:
#gtfo-chat message
Mostly because it's a FPS
The thing is GTFO punishes you heavily if you do something bad
Yeah thats probably why, this is the only FPS I play
On other FPS like call of duty or battlefield you're not going to waste 2h of playtime because you used a controller an misinput
Keyboard + mouse provide more options tho
i feel like GTFO is a First person horror experience with guns at some points
since a lot of it is mainly hammers
Yeah but still involves FPS gameplay
yea but as a summary of the game
aim assist is a thing on console
y'all see me aim assisting the striker foos
hurb
Kek no
Bruh
Yeah as someone who had never done a true reactor level until running D3 last night, it did feel like we had way too much ammo
in older rundowns, there would be a 1-2 use ammo every zone with rare exceptions
in r6 it's 4-5 used in every zone with the majority of exceptions having more uses
D3 gives you 10 uses of ammo in reactor and 6 uses in each code zone
how is that balance
bruv
I mean tbf, this is supposed to be the new player friendly rundown I thonk
1.0 and all
Can you not every time with the "hurr durr previous rundowns"
There was always more than enough ammo
hurr durr previous rundowns
Khepri said it best, "sniper is a gun with high damage with a trade off of low ammo capacity and efficiency, with a rundown of so many ammo packs. The only downside to the sniper is just removed"
The better way to say it is "There are enough ammo to compensate for your mistakes"
Which wasn't true for most levels in the previous rundowns
that's ok for like A1 and B1
It was true
but not D3
Yeah to compensate for me whiffing four times with scattergun
It was true in R5D1 when you triggered several charger/shadow scouts ?
It was true in R4C3 when you took too much time looking for the key & the turbine ?
It was true in R4B2 when the error alarm spawned ahead of you to trigger the scouts ?
I can keep going for a same rundown tho
R4B1 when triggering the dark room
R4E1 when triggering literally anything on high
i would like to clarify i do love gtfo and i only want it to get better, i don't want to shit on it for fun
R4C2 if you triggered the mother or the 3 scout zone ( or if you took too much time for the surge alarms)
R4B3 if you triggered the mothers / took too much time for the uplinks
R5B2 if you spent too much time on overload
R5C1 if you triggered the main room
sounds like ur just naming difficult bits in all the levels
I'm mostly naming the errors that i witnessed the most
I mean funky aināt wrong
just hammer everything
You can literally trigger everything on every level on R6
but the difference between r4-5 and 6
and you'll still have enough ammo
If it's the part I'm thinking about was way more than 3?
Can't say i remember all of those and i especially haven't been paying attention for the last 3 rundowns but I don't remember any situation where i ran out of ammo
Even if i did fuck up
lmao
Wasn't it like 6 in the whole zone with a max of 4 per room (2 room zone)
With this being the first code retrieval reactor for newbieās theyāre bound to get extra waves
When it's minor fuck up it's fine
you can trigger tank room 4 times and still have like 10 use ammo to spare
When it's a major one it's legit cursed
Did you see how devs play the game
With their intended gameplay, intended skill levels of players for tiers, and metas brushed aside
It's simply logical that there's always more than enough ammo
i played D1 with my friends who went loud every room
Bruh
including the cocoon rooms
and r5d1 spawns like 7 or 8 chargers per scout wave, so
There's a difference between enough ammo and having a freaking armory-tier amount of ammo
and we had too much ammo after the entire level until the class 6 alarm
Only successes Iāve had on D1 were avoiding cocoon triggers
O rly
š³
There should be enough ammo to compensate for your mistakes
no there shouldn't
It doesn't matter if you didn't spend 1 or 100
gtfo is supposed to be a hard game
Not to compensate for your complete lack of stealth gameplay
YES
not a "try this quietly but it's ok if you don't"
I mean it depends on tier
It depends indeed
true
there's always 20 to 30% extra ammo than you need in an average run
A levels yes you should have a lot
For campaign levels i don't care about what they do since they're supposed to be introduction to each tier
and those 20 to 30% are to compensate for any mistakes
A-c tier more like
But C3PE's amount of ammo is just dumb
D debatable
D3PE as well
Actually fk it I'm too lazy to argue
I mean, only 1 level had shadows
C and below you should have enough if you silent the parts that can and you should have too little if you loud half or more the silent bits
Relatable
- literally anyone whenever a GTFO argument appears
š³
We repeat the same arguments like monkeys even though we know it ain't gonna change shit š³
I remember clearing D2 and wondering where tf shadows were
Yeah funky business
also i think this rundown is the wrong way up
Oh what, the D4
too many lower tiers and not enough higher tiers
B1 feels super easy to be a B tier tbh
tanks on 4 levels
They did say they were re-tiering this rundown
Especially if you compare it to R5's and its big charger error alarm, which was easy if you knew where the terminals where beforehand
more scouts (including variants) than strikers
5*
D2 mother zones moment
wdym 5 š³
Bruh ok the scout hellās were pretty kewl
tanks
.
C3 & each D
Tanks on C3 and all D
you know you've done something wrong when there are more levels with bosses than variants of little enemies
C3 would be so much more fun if when you did extreme it swapped strikers for chargers
i hate anything with infection
bosses
more like minor inconveniences
nice spam
My first encounter with a mother was her getting destroyed by burst cannons on R4B1 extreme
Surely didnt look like a boss tbh
Also the shadow level doesnāt even start out with shadows
Before you hit the Overload or the Class VI, the main feature of the level is the cocoons
Which I just realized were only in two levels this rundown
you want more?
Kinda
where they just spam it on every single level in pre nerf r5
Pre nerf R5A1 high was nearly all cocoons iirc
except b2
i rather see better placements of cocoons where there's genuine consequences if you alert a room with respawned sleepers
which both d1 and d3 did that
over meaningless spots
Meaningless to you maybe
I assume the idea was to make you feel less safe in areas you already cleared
To newer players that D3 room is a death sentence
the idea is to slow you down and counter kiting
and act as a pseudo forward extraction point
yes, less safe implies that too
on some levels such as r5c1
I just dont like backtracking
too bad
And would rather proceed forward to a new area
Take R5A1's backtracking
Maybe it was because of floodways or whatever it's called
But that always felt way too long
because floodways tiles are gigantic
it is beeeeg
you're not wrong at all
I love floodways too
same but more unique tiles thanks
D:
I hate it
every expedition feels unironically the same
I prefer Storage, Labs...
i like itā¦
can't wait for floodways e1
So Hackett's swimmer mask has sense
YEAH
70% of the time are just traversing omegalul
bring back r2e1's unique storage tile
Which one?
Iām very new
The Neonate tile?
is there a particular reason why people keep on crouch sliding?
not anymore
Oh lol
but you slightly save stamina
Sliiide to the left
Stamina slide
maybe one day 10cc will fix the evasion mechanic
tfw new voice lines are more important than fixing sniper melee and hybrids shooting from portals
Hybrid portal what?
u ever had where a hybrid shoots before its model gets to the spot the projectiles come from?
lucky you
Bc we ran C2 secondary so many times
Like 4 seperate nights
No hybrid funkiness
its especially noticeable with hybrids climbing up ladders like on d3
we had that with mom
Where she spawned babies on top of us from the other side of a wall
But that was the one time we had my friend with shitty internet hosting
It's a 5 minute fix
They don't do those
understable
you can notice this on B2 first blood door
sometimes they don't climb up the ladder but can still shoot from down below
hey, does hel gun OHKO scouts if it headshots them from the front? wiki says its a 3x damage spot, and that hel does 16.25 normally, so that should be more than enough to kill a scout (42 hp). Reason I'm asking is bc my friend said it didn't one shot last night
ok so something's off with the wiki
hel rifle used to ohko from any direction, even multiples if they lined up š
hel gun has precision multiplier of 0.8something iirc
sync shots are also fun, 1x helgun (head), 1x any weapon anywhere 3 2 1 boomboom
which made me remember the advantage of crouching scouts
(maybe not smg š )
i mean
you can easily hit a crouching head then body as host
now i just wanna melee them
oh bc funny penetrate dmg?
is there a way to view your ping in game ?
nope
welp
must map out where your friends are playing from
there was a way
I mean, you can probably trace the IP of the host and ping it
Uh, dumb question; is there anyway to notice the newibe? Just few minutes ago, some player just roamed all over just to attract everything ran back to us...
Level, or anything?
not really
if you're playing matchmaking I'd suggest you use the lfgs here instead
matchmaking is a mess
Ah, thank you so much.
#BringBackBurstCannon
#bringbackCosmeticHammers
-- I am new here so I apologize if this has been answered somewhere, I searched but didn't find anything so far. -- Do we know if the Dev's plan to implement saved game states that persist between play sessions? My group of 4 only get a few hours a week and we are not fast. It would feel great if we could get halfway through a level and then pick it up the next week again. Thanks in advance for the info! š
@fleet berry i dont believe there is there hasnt been anything on that. But after you complete like say B1 itll stay completed. But as far as saving mid rundown there is nothing on it yet
@dawn furnace Yeah, we've been super appreciative of the like save points in the levels but some of the levels we go so slow that we get like 3/4 of the way through a level but we need to go to sleep cuz we got work in the morning.
Yeah understandable sime of the levels can be very long. If youd like you can use the #gtfo-game-suggestions to promt the idea to the devs. The way the game is designed tho itd be nearly impossible because youd possibly be able to drag anyone into say R4 whos never played before which would be level jumping.
Thanks I think I will do that!
There's also ways to improve your general pacing when going through a level, especially when stealthing. We can always offer tips and advice, so ask away if you need any! 
A rundown is a set of levels
And at this point I guess what would be more to worry about anything checkpoint related would be bugs lol
@rigid sinew ohhhhhh my bad
lol, we found a fun one the other night with one of the big fans. If you are holding it and then it saves, it duplicates the fan, but you can't put it down and only one works at a time o.O
I do wonder, which level and how long are you guys taking? @fleet berry
We finished uh D1 the other week, it took us 6 hours total. the first 3 or so were getting far enough to realize we had done too poorly to make it to the end with the checkpoints we had.
but we almost never get 6 hours
maybe twice a year.
Normally we get like 3 or so hours a week
6 hours?
We have gotten significantly faster now that two of us run knives.
bloody hell
Yeah... we are not fast.


