#gtfo-related-questions

1 messages Ā· Page 599 of 1

spark wolf
#

kind of has been enough ammo most the time

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you just conserved for no reason before

viscid wolf
#

R4E1 moment

solid spear
#

Man speaking facts

covert apex
#

Killing a cluster of 3 on your own is also considered speedrunning šŸ™„

#

Anyways egp_baddienails

covert apex
#

Even if you shoot all six waves

soft crater
#

thats when you commit GTFO pvp with the extra ammo

bold atlas
#

what is v1.WRDN.9?

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or what is v1.WRDN.8 etc

topaz anvil
#

That is the question

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There's something about it that is clearly out of place

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clearly

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Im not stretching dw

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:^)

soft crater
#

inb4 the devs are just changing the number to fk with us

topaz anvil
#

God I would cry

dapper nimbus
#

Its clearly a countdown

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But when does it stop?

fierce oracle
#

By the mere fact that the number is incrementing, it is simply not a countdown

bold atlas
#

How long does it take for a new rundown to come out?

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im very sad I missed the first 5 rundowns

vital sierra
#

lore related

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they could pump out lore on the lore website

bold atlas
#

where

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im dumb

cosmic marten
#

there used to be a timer

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but im guessing to prevent crunch or reduce crunch

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they removed it

midnight gazelle
#

R6 came out in December

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Could be tomorrow, could be next week, could be next month, could be in june.

minor fractal
cosmic marten
#

yea there was, in old rundowns

minor fractal
#

This was all promotional material, the timer was only ever implemented 2 weeks prior.

cosmic marten
#

well there ya go

minor fractal
#

No, there was never a timer at release for any rundown.

cosmic marten
minor fractal
#

This is exactly what I mean, promotional material.

ruby wasp
#

What kind of timer are we talking about ?

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😳

minor fractal
#

R1 didn't have a timer at release, R2, didn't have a timer at release, R3 didn't have a timer at release...

ruby wasp
#

wasn't it a timer before the release ?

cosmic marten
#

go to 1:22

cosmic marten
#

well then im still right

cosmic marten
#

they had the idea

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realised it was a bad time crunch idea

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and didn't do it

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idk what's hard to grasp here

minor fractal
#

My contention is entirely with the misrepresentation of how it was implemented in EA.

cosmic marten
#

oh my god this is utterly pointless

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fine

#

there was never a timer

soft crater
#

Still no ext/r7 yet regardless

worthy siren
#

is it normal to get 60fps at the beginning of dropping into the level after hsu animation?

rigid sinew
#

i guess

ruby wasp
#

Is that supposed to be positive or negative ?

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😳

rigid sinew
#

lol

ruby wasp
#

I'm always impressed by how the game gives me like 800 FPS on the rundown menu

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But divides it by 20 once i enter a level

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😳

rigid sinew
#

:troll:

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I think I've managed to squeeze a tad more performance with dxvk, but I still need to run more benchmarks to confirm

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wonder how it runs with dgvoodoo2

naive ingot
#

hey so my friends have tried on and on again to make a lobby with all of us and it ends up one person not seeing one other in the lobby and ends up costing us tons of time, is there a fix for this?

minor fractal
shrewd dirge
#

make sure you dont have any network shapers on that modify traffic priority

naive ingot
#

We tried switching hosts and nothing changed, how can I tell if I have a network shaper?

shrewd dirge
#

because they're probably better equipped with the information i cant recall at the moment.

floral acorn
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usually its someone using a vpn, or indeed an asus gamefirst or such, could be preinstalled on a branded pc

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someone had a secondary ip on wan, led to identical problems

lunar rain
#

ok so my host disconnected and now the game is stuck

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is there anyway for him to reconnect?

verbal ingot
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what is that server notice?

brazen sigil
#

I was about to ask the same thing. Mildly mysterious

rain thunder
#

Have they fixed toggle sprint in any of the recent patches?

tranquil arch
#

Fixed?

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It is an accessibility option. You can change it to toggle or hold.

karmic frigate
#

By default it’s turned off

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You just gotta turn it on

distant ice
#

kekw influx of newbies don't know the running gag

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no they didn't

karmic frigate
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OHHHHH

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OKAY I JUST CLICKED

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Ive got 600 hours in the game I thought he was serious

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Far from a newbie

distant ice
#

he is serious

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it's a running gag in discord specifically

tranquil arch
#

I just assumed it was sincere because it isn't funny

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Comedy generally isn't shit

karmic frigate
distant ice
#

yes

karmic frigate
#

The joke is stamina

distant ice
#

search for all messages from this dude and look

karmic frigate
#

Not very funny

rigid sinew
#

hmm

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i don't understand

ancient spoke
#

Guys

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What's this thing with @balmy magnet "acquire objective stack"?

rigid sinew
karmic frigate
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acquire objective task

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Just that

ancient spoke
#

Yeah I did

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Had to choose country

karmic frigate
#

Then?

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Ywah

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Yeah

ancient spoke
#

And then read an agreement

karmic frigate
#

Yeah

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Then audio?

ancient spoke
#

For "player recording"

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Or something

karmic frigate
#

Mhm

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Could be for mimic

ancient spoke
#

Huh?

karmic frigate
#

From what ive heard

ancient spoke
#

šŸ¤”

rain thunder
#

Toggle sprint is actually broken

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it doesn't work like 99% of other games

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where its either on or off

midnight gazelle
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If you read the agreement, this looks to be a competition of sorts where if they select your file.. It'll probably be put into the game.

rain thunder
#

instead of toggling off appropriately based on conditions

midnight gazelle
rigid sinew
#

^

rain thunder
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Its juist a control scheme implementation that many poeple use

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who cares if you like it or don't I am just wondering if its been implemented appropraitely because I use it

rigid sinew
#

likely no fixes for now

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you can try using advanced mapping with steam input in the meantime I guess

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some time ago I made a config that triggered the sprint function when you pull your stick all the way to the border

tranquil arch
#

You can literally change the setting for it to be hold

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But the toggle works fine in my experience

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So idek

tranquil arch
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Because that is dumb

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That would be broken

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Because it would constantly interfere with the players choice of when to toggle

rain thunder
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Toggle sprint in almost all implementation disabels sprint when you release movement keys. In fact most hitting sprint again does nothing as sprint is merely a toggle on and the normal way to disable it is to release movement keys

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this is how its done in R6, battlefield, call of duty, red dead, etc etc

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its just a muscle memory and consistency thing, not a huge deal, hopefully they fix it in the future

rigid sinew
#

how does it work in GTFO?

tranquil arch
#

Pretty sure it turns off once you come to a halt

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Or crouch

rain thunder
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if you hit the sprint key it toggles a flag to on or off, depending on what that flag is set to when you are moving you are either sprinting or not sprinting

tranquil arch
#

So idk what you are smoking

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I use hold shift personally anyway

rain thunder
# rigid sinew how does it work in GTFO?

As an example:

In most toggle sprint applications: [hold w] -> running forward -> [tap shift] -> sprinting forward -> [release w] -> stop -> [hold w] -> running forward.

In GTFO: [hold w] -> running forward -> [tap shift] -> sprinting forward -> [release w] -> stop -> [hold w] -> sprinting forward.

tranquil arch
#

Just hit shift again

rain thunder
#

So the player just has to try and remember what their sprint toggle is set to

tranquil arch
#

This shouldn't be an issue for you

rigid sinew
#

ah, so it's basically a literal toggle

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lol

rain thunder
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yeah lol

rigid sinew
#

that's something I didn't know

rain thunder
#

Its wild, its really bizzarre

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playing dozens of games this one really screws with my muscle memory

rigid sinew
#

well I can try to make a steam input config later if you want as a temp fix

rain thunder
#

I appreciate you but its all good

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just gonna use hold sprint until they fix their implenmetation

polar summit
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Not sure if this counts as a GTFO question or not, but does the language integration program do anything in-game?

karmic frigate
#

We don’t know what it’s for

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Might be for in game tho

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Like next rundown

polar summit
#

Odd. Can’t wait to see.

native urchin
#

Does anyone know wtf that ping was about

karmic frigate
karmic frigate
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No

native urchin
#

Is it like a VA application thing?

earnest pulsar
native urchin
#

Or like an ARG thing

karmic frigate
native urchin
#

Why did they ask everyone to submit their voice

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Whats that even mean

earnest pulsar
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not everyone, it's just there if you want to

karmic frigate
#

But probably for in game

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Prolly next rundown

native urchin
#

Gotcha

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Thank you

karmic frigate
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Ive heard theories it’s for the mimic

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Mine was

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IT’S STILL BLEEDING

earnest pulsar
karmic frigate
#

I didnt submit it

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Was busy

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My voice would be crap for it tho

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High pitched

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Doesnt have that intense game deepness

grizzled widget
earnest pulsar
#

as long as you say it stressed and concerned enough, I'd imagine it would sound fine

grizzled widget
#

In regards to pronunciation or whatever

karmic frigate
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Oh ok

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Well still im not on pc rn

grizzled widget
#

If you want to go for it, go for it.

karmic frigate
#

I will

grizzled widget
#

I personally reccomend a program like audacity if you've never done something like this before.

earnest pulsar
#

@grizzled widget I just remembered to ask you this, how do you get your pictures made into stickers/emotes on the server? do you just dm them to mod mail and ask?

karmic frigate
#

Idk

grizzled widget
#

Hm? My stamps?

karmic frigate
#

I messaged calle

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He gave me a form

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Filled it out

earnest pulsar
karmic frigate
#

And then

grizzled widget
#

There is a form I believe

karmic frigate
#

My baby

grizzled widget
#

In discord announcements

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Way up

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You can make submissions for the mods to review

karmic frigate
#

BabyLRF made this

earnest pulsar
desert falcon
karmic frigate
#

Lmao

desert falcon
#

that has the form on it

karmic frigate
#

Wayyyyy up there mortu

graceful sand
#

I'm not sure if it's just me or does the fog and lighting seem kinda..not bad but could be improved upon if you get what I mean is there a way I could make it seem better or is that more of how the game looks for now?

viscid wolf
#

that's just how it looks

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they rehauled the lighting this rundown and it has mixed reactions

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you'll just have to live with it

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turning bloom off helps a lot but that's the extent

graceful sand
#

thank you.

worthy siren
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when did r5 come out?

minor fractal
#

Spring last year iirc.

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April 29th

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just checked

soft crater
harsh hedge
#

anyone know the purpose of The Warden bot thing

grizzled widget
#

but it has a new use rn

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you can use a code and submit a voice recording

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for what purpose? we don't know yet.

harsh hedge
#

mysterious

midnight basin
#

How often are there new rundowns

cosmic marten
#

depends on the rundown length

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some are only a few weeks

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some are months

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this one has been on for like 3-4 months so we think the new one will be soon

weary mesa
#

I don't think there's ever been a rundown that's been less than 2 months, besides the Beta and Alpha

noble sierra
#

6 rundowns in 2 year, rundowns with extension last longer.

soft crater
#

beta was 6 days

finite plinth
#

but was merged

soft crater
#

mhm

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became R1

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doesn't change Beta was 6 days

bold current
#

Whens R7?

solid spear
#

We don't know

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Stop asking

weary mesa
#

We’ll probably get rundown 6.5 before 7.0

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When that is? Probably a year PirateSimon

turbid horizon
#

Imagine they just slam us with 5 E levels

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Because 1 A, 2B, 3C, 4D, so obviously we need E 1-5

inner field
#

Well, that would depend on what the levels would contain, and how difficult they make them. legend210Hmm

turbid horizon
#

E3 is PE

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XD

inner field
#

We don't have enough extra objectives imo, and the ones we do have are BEYOND short. Maps feel too small/linear than they used to

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I miss having pointlessly big zones with loot spread out massively

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Kinda added to the feel of "dread"

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and the older lighting aswell

minor fractal
#

Have things really changed that much?

turbid horizon
#

I kinda agree with that, I’ve only played R6 but I’ve seen gameplay of older rundowns and a lot of their extra objectives felt harder/more interesting

inner field
#

Well some extra objectives might've been too long

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Some of them were longer than the inherent mission itself

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Like full reactors

turbid horizon
#

Especially with how a lot of those objectives changed the way you played the rest of the level

turbid horizon
inner field
#

Or grabbing items

turbid horizon
#

Yeah that sounds ab annoying

inner field
#

Most of the current ones don't really feel like they change that much, as you have WAY more ways to deal with stuff. In the terms of ammo

minor fractal
#

Modifiers and "levels within levels" both have their places, seems more like a coincidence to me that R6 uses a lot of modifiers.

inner field
#

You can do just about any level with only shooting, no stealthing at all

pseudo cloud
#

I have a question about submitting voice lines to the bot, can you only do it the once or can you share multiple different variations?

inner field
#

Yeah, R4 had a lot of ERROR alarms, where you just went and did one objective really fast. And then you had error for the rest of the mission

turbid horizon
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The 1.0 hype and all

inner field
#

That is true, newer players wouldn't feel the same way I or other players do

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Because It's quite hard to form a perspective from something you can only assume is one way

turbid horizon
#

Yeah, for my group, C1 was pretty tough the first time

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When we finished, we were like ā€œhow would we ever do other levels?ā€

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Now we’ve fully completed all C levels, I think the devs curved this rundowns difficulty for the influx of newbies

inner field
#

And then It's all back to the beginning

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which is probably one of the parts i miss the most. Checkpoints as they are implemented now, sort of promotes a "Brute Force" gameplay loop or mentality

minor fractal
#

Tbh, scouts were almost never a wipe even if you weren't hammering everything.

inner field
#

So instead of going back to lobby and thinking "What did we do wrong?" or "What could we have done differently?". They just spam checkpoints and get the lucky one eventually

minor fractal
#

If you were that low on resources it was either a very tight level or you weren't doing that well to begin with.

inner field
#

What i mean was that newer players used to have quite a troublesome time

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But if you got on the kiting train, or just well versed at the game. Then most things didn't pose much of a threat

minor fractal
#

They still do, imo.

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Loads of hard-stuck people on the C tier.

turbid horizon
inner field
#

Yeah newer player wise R6 hits quite well. You can for sure see the current rundown is tailored with newer players in mind, not veterans

turbid horizon
#

I think for some people checkpoints actually encourage more thinking

inner field
#

Well most streams & such I've seen on twitch

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or people I've played with in pubs

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They brute force

turbid horizon
#

Oh lmao ok i can see that

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Yeah C2 felt so good to execute once we got our plan working

inner field
#

Not much consideration when playing, which the older ones encouraged by having the "reset" factor when you die

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Back to lobby with you :D

turbid horizon
#

For us at least, it encouraged better planning and new strategies z

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Actually taught us a lot about pulling rooms and holding waves

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And juggling items

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Stupid hybrids

inner field
#

Yeah, but that usually from what I've seen. Warrants that you have that sort of mentality to some extent beforehand. While a lot of people don't, and that usually leads to this "brute force" way of playing.

turbid horizon
#

Yeah, idk why people brute force so much, literally this game gives you all of the tools to plan (maps, doors) and the fact that so many people force instead of planning is sad

minor fractal
#

No agency.

turbid horizon
#

Like when we did Pressure Point PE, we started considering doors as a resource

minor fractal
#

Tbf, I kind of feel like a lot of the people that play that way would have just quit outright instead, but maybe I'm too pessimistic.

#

You'd have people who'd get stuck on a specific level and just retry it 20-30 times in PuGs.

turbid horizon
minor fractal
#

That's what I'm saying, I mean.

inner field
turbid horizon
#

I know ab that and the PE Bug makes me sad

inner field
#

And the last one really makes the entire level pretty redundant, removes 10min of regular sleepers

turbid horizon
#

What?

inner field
#

The only large biomass waves

turbid horizon
#

For us everything was normal except big papi didnt spawn

#

That is a problem with checkpoints on the devs end, which I will fully admit

inner field
#

Yep, if checkpoints worked to a more tolerable extend i can deal with them being in the game. But in their current state they shouldn't be here at all. I'd like them gone entirely, but i have come to terms with them being there

minor fractal
#

They seem fine as a feature imo, most levels only have 1 per anyway.

inner field
#

D1 clown

minor fractal
#

It's the priority missions that encourage brute forcing the hardest.

turbid horizon
#

I think they work really well, I’ve only seen major problems with the C3 checkpoint

inner field
#

C2 can commonly net you with the Secondary clear by simply entering it, and then reset from checkpoint and proceed to do only main instead

#

Same thing happens sometimes for C3

rigid sinew
#

yeah but that's more of a bug

inner field
#

That is true

minor fractal
#

Checkpoints are only really positive QoL for veterans anyway, neat exploration/practice tool for the non-checkpoint "true" run.

#

Makes PuGs less tedious as well.

turbid horizon
#

Yeah but those can be fixed, which will eventually happen

inner field
#

Hopefully

turbid horizon
#

Nah I believe in 10cc

rigid sinew
#

if they could make checkpoints kind of a level reload that sort of takes into account previously used/picked resources that would be arguably better

minor fractal
turbid horizon
#

To prevent cheese from key locations

inner field
#

I mean I'd want to be optimistic, but I don't want to ruin my expectations by believing they would listen to us at all.

rigid sinew
turbid horizon
#

I think it’s more a matter of that they want their game to be the best it can be in terms of not being buggy, and so they absolutely will listen to players for bugs

inner field
#

There are plenty of unfixed bugs that i will not mention, that have been here since r1-r3

#

But like Ray said, the wonders of not having played prior versions dead

rigid sinew
#

eh I guess you could say most of those bugs are cope-able

inner field
#

Very much agreed

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Just saying that having a 100% bug free game is not the main poi for 10cc as far as i can see

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Mostly just content and then quelling the major game breaking bugs that are most commonly encountared

turbid horizon
#

laughs in scout desync

rigid sinew
#

hmm

karmic frigate
#

Scout desync is the worse

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Cuz then it’s hard to get scouts

rigid sinew
#

I've never had scout desync in my life I swear

turbid horizon
#

I keep thinking Kats pfp has a mustache

rigid sinew
#

you are a mustache

turbid horizon
#

Good point

minor fractal
#

Scout desync meant you had to play as host or as client, so it's nice it's standardized.

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Then as client there was built-in RNG.

finite plinth
#

c3 checkpoint cringe

cosmic marten
#

sounds like skill issue to me

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how did u die on a class 1 alarm

finite plinth
#
  1. an extra 10s scan
  2. the door opening animation
  3. desync leading to door not opening correctly
  4. literally a 34 min level, why the need for a checkpoint
cosmic marten
#

eussi lliks

finite plinth
#

shut up

latent obsidian
#

maybe Slonky can carry you

cosmic marten
finite plinth
#

also checkpoint related bugs

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which i abused in my solo c3pe

latent obsidian
#

You might be able to find some veterans to help you in the beginners lfg if its too rough

finite plinth
#

true

#

i still haven't done d3pe solo

cosmic marten
#

skissue?

finite plinth
#

lfg beginners will help me

cosmic marten
#

the more i say skill issue the correcter i am

soft crater
#

"According to the pinger. We're already dead."

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looks at all the thicc big enemies

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Idk about that one.

cosmic marten
#

"my scanner says your all about to die"

turbid horizon
#

:3

viscid wolf
#

goteem

craggy pier
soft crater
#

I heard it from hackett bot

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players don't make random chatter much

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:/

craggy pier
#

Yeah, but I'd love to know if there's a way to say those lines if you happen to have Hackett's voice while playing, and having the bioscanner, or if that's something only the bots say when they have the scanner out

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Probably the latter.

soft crater
#

mhm

craggy pier
#

Darn.

#

All I wanted was the power of being able to spam 'say goodbye to yer bollocks'

tidal quarry
#

In combat it’s just shouting that at the highest volume

bronze raven
#

full charge hammer kills scouts in head regardless of front/back right

soft crater
#

The kill I rarely see is Revolver to occi for scouts

lethal cargo
#

Whats generally the best melee out of the 4

rigid sinew
#

hammer and bat are objectively the best ones

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but it depends on play style

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though it is kinda globally agreed that the spear doesn't have much use once you learn to use your melee

lethal cargo
#

what about the knife

rigid sinew
#

good for smol ones

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really fast

shrewd dirge
#

good when you're not the party scout bonker

rigid sinew
#

it's not bad, but also not great

lethal cargo
#

also what does artifact heat mean

shrewd dirge
#

heat goes down when you grab an artifact and fail to lobby/complete a mission

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each artifact you pick up adds to your progress for the type of booster

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its .10 * heat += booster progress

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if your booster progress >1, you get a booster of that type.

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every artifact you pick up in different floors, raises the heat of every mission except the one you're in.

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@lethal cargo

lethal cargo
#

also is muted bold agressive just determining the % it increases?

shrewd dirge
#

muted/bold/agg is the type of booster you add progress to

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there are 3 different types

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anything other than muted will come with drawbacks from using them

cosmic marten
#

or conditions

rigid sinew
#

heavy punishment
yeah...try next rundown

void bay
ruby wasp
#

Chargers in general don't have a head weakpoint

#

Therefore it won't

vocal plover
#

Is there someone i can ping?

inner field
#

Yes?

ruby wasp
void bay
#

btw, about the biotracker - it frequently doesn't tag all of the enemies in the wave (and just tags 1 or 2 out of 10, for example)
Can't figure out if it's a bug or maybe I doesn't understand something

heavy kestrel
heavy kestrel
#

Just dont hold RMB when using the tag

ruby wasp
void bay
ruby wasp
#

He was speaking about charger scouts

void bay
#

I rarely RMB it, honestly

ruby wasp
#

Which can't be killed with a hit on the back without a proper melee damage boost

heavy kestrel
#

Yeah

ruby wasp
heavy kestrel
ruby wasp
#

According to D0c it's here for a future feature

#

i forgor why they decided to implement it in 2 parts tho

void bay
vital sierra
void bay
heavy kestrel
#

I noticed that too, especially with bigger waves, there are some enemies in the big bunch that arent tagged

thorny creek
#

Everytime that happens I just say "Epic biotracker fail" and then sob in shame

inner field
#

Bot Hackett & Bishop are simply built different

finite plinth
#

casually killing two tanks in d3pe with bots attempt, only for them to simultaneously lose brain cells and die from a singular giant while trying to get key to blood door in high

#

the average bot experience

turbid horizon
#

we all got downed when a hybrid wave jumped us as we were putting the cells into the cluster gen.

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Except Bishop

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He fought off the remaining hybrid and revived us

#

True soldier

soft crater
#

ADS with the bio gives it more range to track stuff

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whereas normal pinging has shorter range to just a bit beyond the screen

finite plinth
soft crater
#

unfortunately ads bio is really only good for tracking scouts in further rooms

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which helps in specifc areas where scouts can appear in like 1-2 out of 5 rooms

#

(besides c2 extreme. being 3 scouts but strange thing is how I've heard people getting 2 scouts in 1 room for this. probably just bad rng)

turbid horizon
#

oh wow, so C2 can do that too?

#

i fear that level even more now

finite plinth
#

i mean it's rng afterall

turbid horizon
#

why was D2 easier than C2 for my group

finite plinth
#

I had 3 charger scouts in the same room in d4 before

turbid horizon
#

:O

#

CfFOm

finite plinth
#

when i was solo no checkpointing

turbid horizon
#

oh wait ur a soler

#

yeaaah

#

Oh yeah and i forgor we aren't gonna take cfoam for D4

finite plinth
#

no cfoam in d4

#

have fun

turbid horizon
#

XD we currently doin 2 turrets, splody, and bio?

#

do you recommend cfoam?

#

i mean I know you only solo, but if you could take four tools, would you take cfoam?

finite plinth
#

i don't only solo

#

🤨

turbid horizon
#

o ok

#

jus checkin

soft crater
#

Nah

#

I only believe LfCarry only solos

heavy kestrel
#

And D2 you just need ammo, or the ability to somehow sneak past 2 mothers and 3 charger scouts in a room about as big as a high school locker

finite plinth
#

you don't even need to touch that room

heavy kestrel
#

Ik, but then you need ammo

finite plinth
#

in fact, it's best to not touch that rooms

#

when you get only 2 use ammo there

soft crater
finite plinth
#

but 8 uses in mom + blood doors
6 uses iirc in class 3 + charger scout

#

8 in error alarm zones

heavy kestrel
#

Cuz its alarm, 5 scout room, alert mother room, 2 blood doors, the error alarm with another alarm then the secondary with alarm, blood door and another alarm

#

Issa lot

finite plinth
#

and you can get 8 terms before checkpointing

soft crater
#

6 scout*

heavy kestrel
#

Or 6 yeah

finite plinth
#

so you can just checkpoint gaming until you win

heavy kestrel
#

Not if you wipe on error alarm before cp

finite plinth
#

sounds like a skill issue

soft crater
#

Embed fail

#

And ye skissue

heavy kestrel
#

Embed fail and skill issue, truly

finite plinth
#

it's pretty hard to wipe in error

#

unless you're asking clients to hold the class 5 alone

inner field
#

c-foam mine does more than enough yeah

#

for error

finite plinth
#

then in that case, gl team

heavy kestrel
#

But then i look up a vid of people playing, they keep getting downed, but then one ammo pack puts them at 100% ammo and they bing chillin

finite plinth
#

nice cheat

soft crater
#

Naisu mod

heavy kestrel
#

Artifacts gaming

finite plinth
#

it is technically a mod

soft crater
#

When you realize ammo packs only refill like 17%-18% for most primaries

heavy kestrel
#

It was a hyperbolisation, what i meant is they just have way too much ammo+healing efficiency and makes the lvl easy

#

One person ammo eff, one healing eff, and you technically have 2x loot in lvl, gg

finite plinth
#

of course provisions and other boosters makes it easy

#

when the game is balanced around resource management

heavy kestrel
#

Ye

ruby wasp
finite plinth
#

boosters reduces the need to manage

ruby wasp
#

Therefore no more need to waste your time clearing rooms stealthily

finite plinth
#

but tencent thinks boosters are a great idea

ruby wasp
#

Just trigger everything

finite plinth
#

so whatever

heavy kestrel
#

Ye i dunno, boosters seem kinda whack to me

finite plinth
#

i mean i do enjoy making my sniper sentry basically a 5th player

heavy kestrel
#

We all know that burst sentries play the game for you while you chase little capturable dots on the floor

finite plinth
#

maybe one day they'll fix burst sentry with sentry cpu speed

heavy kestrel
#

They dont get affected?

finite plinth
#

it doesn't reduce the delay between burst

#

but increase the rof of the burst

#

unless they changed it

bold atlas
#

what did the welding tool do?

wise thicket
#

It was more of a cutting torch

#

They said they still have it their just waiting for the right time to add it

turbid horizon
#

you can now attach the cutting tool to the LRF to melt your way out of the complex

soft crater
ruby wasp
#

Classic 😳

#

Even then some players still rely on cheese spots/strats to clear the levels

soft crater
#

I typically ask newer players if they wanna cheese or do it normally

ruby wasp
#

I've even seen people cheese A1

#

seriously

#

Like they found some spot where enemies just stay below you and never attack you

soft crater
#

I despise guys who just monke stealth and cheese everything with new players because then they never learn attempting stuff themselves

ruby wasp
#

Classic

finite plinth
#

they're learning the real way to play gtfo

ruby wasp
#

Correct

#

aka repeating the same level 50 times without questioning themselves about what's wrong in their strats

#

😳

finite plinth
#

checkpoint moment

ruby wasp
#

xd

#

Even worse on D3

soft crater
ruby wasp
#

I swear some people just don't know how to goddamn stealth the tank room

#

The room is the size of a fucking 5 star hotel's floor

soft crater
finite plinth
#

just shoot up the place

#

saving you the migraine

ruby wasp
#

Well this is what happened to me once

soft crater
finite plinth
#

based

ruby wasp
#

Some dude playing with us who got scared IRL for some reason

#

and of course he pulled the trigger

#

😳

finite plinth
#

very

#

based

#

shoot first, ask questions later

ruby wasp
#

Because it's known that you do stealth with a gun in your hands

#

😳

soft crater
#

We woke a giant in tank room before and we began hammering it. THAT ONE MF. Blasts it with his hel revo

#

I laugh because this guy had "Please Know what you're doing" next to his LFG

shrewd dirge
#

He didn't shoot the giant, it was the 5 shadow tanks he killed

#

Smh pkwydbc

wanton bay
#

is gtfo more accessible to "solo play" since full release?

finite plinth
#

depends on how you define solo play

wanton bay
fierce oracle
#

bots exist now

#

so it depends on how you define solo play

#

with or without bots

finite plinth
#

technically solo solo is harder because you can't run away from problems as easy as before

#

but you still got hel gun

wanton bay
finite plinth
#

and you got burst sentry and har for a to c1 and d1

wanton bay
# wanton bay oooh, there's bots now

how useful are the bots? i assume they don't just run in guns blazing, but are they micromanaged by the player or just AI companions that do their own thing?

finite plinth
#

they are walking sentries with ok accuracy

#

and still hold tools

wanton bay
#

is playing sneakily (sneaking up to grunts and bonking them etc.) not that feasible with bots?

finite plinth
#

they won't kill anything on their own or sync kills

#

but they'll shoot/melee if you alert something

#

and their gunshots don't alert anything

wanton bay
#

so they're not that bad, after all

finite plinth
#

it's just a failsafe for their trigger happiness

#

and don't rely them to stealth kill giants with you, they'll probably take too long to stagger and all die from the swing

wanton bay
#

doesn't sound that bad overall, I'll give it a go

#

thx a lot :D

finite plinth
#

they're ok

#

but you'd want human players or at the very least 1 human player

#

also give 1 of them bio, they have almost perfect pings

wanton bay
spark wolf
#

what does hud pixel effects actually do in the settings

karmic frigate
spark wolf
#

is that an answer or an instruction for me to find out myself

desert falcon
#

The pixel effects should be the "double text" effect that all text has in game

spark wolf
#

that is what i thought

#

but it doesn't change that

desert falcon
#

doesnt apply in the settings tho

spark wolf
#

ok

regal fiber
#

Is there any option for text scaling in this game? I'm playing on my couch with a 42" tv about 10 feet away in my living room

#

It's itty bitty

regal fiber
#

Not the resolution, but the font size of things. I was able to increase the size of hud elements in the settings but the font size on terminals is still miniscule. I think I may just have to deal with that though šŸ¤·ā€ā™‚ļø

karmic frigate
#

Uhhhhhhh

#

I am not sure tbh

#

Just looking around ig might be an option

solid spear
#

1080p or 1440p or 4k

regal fiber
#

It's 1080p

solid spear
#

Oh

soft crater
#

iirc there is a way. but that involves ||modding the game||

covert apex
warm yew
#

Best you can do for now is increase your hud scaling

soft crater
rigid sinew
#

Proceeds to teamkill the femboy

#

ain't nobody stealing those kills from me hammer

finite plinth
#

how do i spawn a medium tiddy cosplayer gf

cosmic marten
#

remind me what discord server we are in

spark wolf
#

medium tiddy

#

based

cosmic marten
#

right

finite plinth
#

medium is premium

craggy pier
#

Does my choice in ā€œvoice chatā€ in matchmaking effect who I get matched with? Like, is it possible for some who selected ā€œI don’t use voiceā€ to be matched with users who selected ā€œeveryone must use voiceā€?

gentle oracle
#

your decisions mean nothing using in-game matchmaking

lilac fulcrum
lilac fulcrum
gentle oracle
#

it was just hyperbole man

lilac fulcrum
#

Sorry, I couldn't tell. Didn't want someone to be mislead, which is easy to do and then causes player frustration.

gentle oracle
#

yeah sorry man it was just for the funnies

#

it was more just like that you can choose that option... but the people arent always going to adhere to the option they picked

#

like choosing "everyone must use voice" doesnt mean everyone is actually going to use voice

distant ice
#

Yeah no shit but it for the most part does mean you'll never find a match if you pick no voice

unkempt ridge
ruby wasp
#

wait till they add a "Everyone use controllers" setting

turbid horizon
#

This is like the one game I play that’s worse on controller

#

Like literally impossible

rigid sinew
#

you deserve it for using a controller

turbid horizon
#

No I don’t

ruby wasp
#

Use the VR m-word

turbid horizon
#

Thats the point

ruby wasp
#

Appreciate being useless

#

😳

turbid horizon
#

No

#

I willst not

#

Nah my point was that lots of games like Dark Souls, Subnautica, and other games I play get better when using controller, but GTFO gets worse

#

Like keyboard is just superior

rigid sinew
turbid horizon
#

bruh i did it for 5 min and I hated it

#

Never again

rigid sinew
#

in seriousness, I'm still searching for a particularly easy workaround to terminals with steam input

turbid horizon
#

GTFO too control heavy

turbid horizon
rigid sinew
#

yeah, but I'm sure steam lets you bind for a keyboard overlay to pop up

turbid horizon
#

Probly but I’m too lazy to figure that out

rigid sinew
ruby wasp
#

The thing is GTFO punishes you heavily if you do something bad

turbid horizon
ruby wasp
#

On other FPS like call of duty or battlefield you're not going to waste 2h of playtime because you used a controller an misinput

#

Keyboard + mouse provide more options tho

cosmic marten
#

since a lot of it is mainly hammers

turbid horizon
#

Yeah but still involves FPS gameplay

cosmic marten
#

yea but as a summary of the game

vital sierra
#

aim assist is a thing on console

turbid horizon
#

Which I usually hate

#

Oh really?

#

Like I have 0 clue ab shooters

cosmic marten
#

y'all see me aim assisting the striker foos

turbid horizon
#

aim assist chargers

#

Shoots head

cosmic marten
#

hurb

distant ice
cosmic marten
#

we're in gundown 6

#

nvm then

turbid horizon
#

Bruh

#

Yeah as someone who had never done a true reactor level until running D3 last night, it did feel like we had way too much ammo

cosmic marten
#

in older rundowns, there would be a 1-2 use ammo every zone with rare exceptions

#

in r6 it's 4-5 used in every zone with the majority of exceptions having more uses

turbid horizon
#

Alpha One moment

#

So that’s why y’all are so good with hammer

cosmic marten
#

D3 gives you 10 uses of ammo in reactor and 6 uses in each code zone

#

how is that balance

turbid horizon
#

bruv

#

I mean tbf, this is supposed to be the new player friendly rundown I thonk

#

1.0 and all

distant ice
#

Can you not every time with the "hurr durr previous rundowns"

#

There was always more than enough ammo

ruby wasp
#

hurr durr previous rundowns

cosmic marten
#

Khepri said it best, "sniper is a gun with high damage with a trade off of low ammo capacity and efficiency, with a rundown of so many ammo packs. The only downside to the sniper is just removed"

ruby wasp
#

The better way to say it is "There are enough ammo to compensate for your mistakes"

#

Which wasn't true for most levels in the previous rundowns

cosmic marten
distant ice
#

It was true

cosmic marten
#

but not D3

turbid horizon
#

Yeah to compensate for me whiffing four times with scattergun

ruby wasp
#

It was true in R5D1 when you triggered several charger/shadow scouts ?

#

It was true in R4C3 when you took too much time looking for the key & the turbine ?

cosmic marten
#

that's one level in a rundown

#

not every level

ruby wasp
#

It was true in R4B2 when the error alarm spawned ahead of you to trigger the scouts ?

#

I can keep going for a same rundown tho

#

R4B1 when triggering the dark room

#

R4E1 when triggering literally anything on high

cosmic marten
#

i would like to clarify i do love gtfo and i only want it to get better, i don't want to shit on it for fun

ruby wasp
#

R4C2 if you triggered the mother or the 3 scout zone ( or if you took too much time for the surge alarms)

#

R4B3 if you triggered the mothers / took too much time for the uplinks

#

R5B2 if you spent too much time on overload

#

R5C1 if you triggered the main room

cosmic marten
#

sounds like ur just naming difficult bits in all the levels

ruby wasp
#

I'm mostly naming the errors that i witnessed the most

turbid horizon
#

I mean funky ain’t wrong

finite plinth
#

just hammer everything

ruby wasp
#

You can literally trigger everything on every level on R6

cosmic marten
#

but the difference between r4-5 and 6

ruby wasp
#

and you'll still have enough ammo

craggy pier
distant ice
#

Can't say i remember all of those and i especially haven't been paying attention for the last 3 rundowns but I don't remember any situation where i ran out of ammo

ruby wasp
#

I did D3PE by triggering the tank room twice

#

Still had enough ammos

distant ice
#

Even if i did fuck up

ruby wasp
#

lmao

craggy pier
#

Wasn't it like 6 in the whole zone with a max of 4 per room (2 room zone)

turbid horizon
#

With this being the first code retrieval reactor for newbie’s they’re bound to get extra waves

ruby wasp
#

When it's minor fuck up it's fine

finite plinth
#

you can trigger tank room 4 times and still have like 10 use ammo to spare

ruby wasp
#

When it's a major one it's legit cursed

distant ice
#

Did you see how devs play the game

ruby wasp
#

That's the last thing i want to remember

#

lmao

distant ice
#

With their intended gameplay, intended skill levels of players for tiers, and metas brushed aside

#

It's simply logical that there's always more than enough ammo

cosmic marten
#

i played D1 with my friends who went loud every room

turbid horizon
#

Bruh

cosmic marten
#

including the cocoon rooms

finite plinth
#

and r5d1 spawns like 7 or 8 chargers per scout wave, so

ruby wasp
#

There's a difference between enough ammo and having a freaking armory-tier amount of ammo

cosmic marten
#

and we had too much ammo after the entire level until the class 6 alarm

finite plinth
#

just one mag them with hel gun

#

lole

turbid horizon
#

Only successes I’ve had on D1 were avoiding cocoon triggers

ruby wasp
#

😳

distant ice
#

If there's more ammo than you'll spend

#

Any more of it makes 0 difference

ruby wasp
#

There should be enough ammo to compensate for your mistakes

cosmic marten
#

no there shouldn't

distant ice
#

It doesn't matter if you didn't spend 1 or 100

cosmic marten
#

gtfo is supposed to be a hard game

ruby wasp
#

Not to compensate for your complete lack of stealth gameplay

cosmic marten
#

not a "try this quietly but it's ok if you don't"

distant ice
#

I mean it depends on tier

ruby wasp
#

It depends indeed

cosmic marten
finite plinth
#

there's always 20 to 30% extra ammo than you need in an average run

cosmic marten
#

A levels yes you should have a lot

ruby wasp
#

For campaign levels i don't care about what they do since they're supposed to be introduction to each tier

finite plinth
#

and those 20 to 30% are to compensate for any mistakes

distant ice
#

A-c tier more like

ruby wasp
#

But C3PE's amount of ammo is just dumb

distant ice
#

D debatable

ruby wasp
#

D3PE as well

turbid horizon
#

Yeah I liked the campaign setup

#

Just wish it had more enemy variance

distant ice
#

Actually fk it I'm too lazy to argue

turbid horizon
#

I mean, only 1 level had shadows

cosmic marten
#

C and below you should have enough if you silent the parts that can and you should have too little if you loud half or more the silent bits

turbid horizon
ruby wasp
#

😳

#

We repeat the same arguments like monkeys even though we know it ain't gonna change shit 😳

turbid horizon
#

I remember completing C tier and being like ā€œwhere spiky boys?ā€

#

:(

craggy pier
#

Weird how you meet a tank and a mother before a charger

#

or a shadow

ruby wasp
#

I remember clearing D2 and wondering where tf shadows were

turbid horizon
#

Yeah funky business

cosmic marten
#

also i think this rundown is the wrong way up

turbid horizon
#

Oh what, the D4

cosmic marten
#

too many lower tiers and not enough higher tiers

ruby wasp
#

Chargers on 2 levels

#

shadows on a single level

#

how tf does that make sense

craggy pier
turbid horizon
#

Sigh

#

Idk

cosmic marten
turbid horizon
#

They did say they were re-tiering this rundown

craggy pier
#

Especially if you compare it to R5's and its big charger error alarm, which was easy if you knew where the terminals where beforehand

ruby wasp
#

mothers on 3 levels

#

😳

turbid horizon
#

No big momma

#

:(()

#

Yet

cosmic marten
#

more scouts (including variants) than strikers

finite plinth
#

5*

cosmic marten
#

D2 mother zones moment

ruby wasp
#

wdym 5 😳

turbid horizon
#

Bruh ok the scout hell’s were pretty kewl

finite plinth
#

tanks

ruby wasp
#

wot

#

oh true

finite plinth
ruby wasp
#

C3 & each D

turbid horizon
#

Tanks on C3 and all D

cosmic marten
#

you know you've done something wrong when there are more levels with bosses than variants of little enemies

turbid horizon
#

I mean that’s not necessarily bad

#

My friends and I loved the C2 mom buildup

cosmic marten
#

C3 would be so much more fun if when you did extreme it swapped strikers for chargers

ruby wasp
#

i hate anything with infection

finite plinth
#

bosses

turbid horizon
#

Just ā€œwho are these little shits?ā€

#

OHGODBIG

finite plinth
#

more like minor inconveniences

turbid horizon
#

And the reactor tank was also a cool introduction

#

That scream

finite plinth
#

nice spam

craggy pier
#

My first encounter with a mother was her getting destroyed by burst cannons on R4B1 extreme

#

Surely didnt look like a boss tbh

finite plinth
#

you got burst cannon(s)

#

nothing is under that

#

fair and balans weapon

turbid horizon
#

Also the shadow level doesn’t even start out with shadows

#

Before you hit the Overload or the Class VI, the main feature of the level is the cocoons

#

Which I just realized were only in two levels this rundown

finite plinth
#

you want more?

turbid horizon
#

Kinda

finite plinth
#

where they just spam it on every single level in pre nerf r5

turbid horizon
#

I know R5 was like all cocoons

#

XD

#

But like

craggy pier
#

Pre nerf R5A1 high was nearly all cocoons iirc

finite plinth
#

except b2

turbid horizon
#

Two cocoon zones in entire rundown

#

:(

finite plinth
#

i rather see better placements of cocoons where there's genuine consequences if you alert a room with respawned sleepers

#

which both d1 and d3 did that

#

over meaningless spots

turbid horizon
#

Meaningless to you maybe

craggy pier
#

I assume the idea was to make you feel less safe in areas you already cleared

turbid horizon
#

To newer players that D3 room is a death sentence

finite plinth
#

the idea is to slow you down and counter kiting

#

and act as a pseudo forward extraction point

craggy pier
#

yes, less safe implies that too

finite plinth
#

on some levels such as r5c1

craggy pier
#

I just dont like backtracking

finite plinth
#

too bad

craggy pier
#

And would rather proceed forward to a new area

#

Take R5A1's backtracking

#

Maybe it was because of floodways or whatever it's called

#

But that always felt way too long

finite plinth
#

because floodways tiles are gigantic

rigid sinew
#

it is beeeeg

finite plinth
#

you're not wrong at all

rigid sinew
#

i like floodways

#

but not R6C1

#

too much green

turbid horizon
#

I love floodways too

finite plinth
#

same but more unique tiles thanks

turbid horizon
craggy pier
#

I hate it

finite plinth
#

every expedition feels unironically the same

craggy pier
#

I prefer Storage, Labs...

turbid horizon
#

i like it…

finite plinth
#

can't wait for floodways e1

turbid horizon
#

I wish floodways had more water

#

Needs to be more

#

Flooded

craggy pier
#

So Hackett's swimmer mask has sense

turbid horizon
#

YEAH

finite plinth
#

70% of the time are just traversing omegalul

turbid horizon
#

i love the little side sections where you make splashy footsteps

#

In the puddles

finite plinth
#

bring back r2e1's unique storage tile

turbid horizon
#

And it has little bits of algae and lilypads

#

So pretty!

turbid horizon
#

I’m very new

#

The Neonate tile?

strange jolt
#

is there a particular reason why people keep on crouch sliding?

turbid horizon
#

I think it make faster

#

ĀÆ_(惄)_/ĀÆ

finite plinth
#

not anymore

turbid horizon
#

Oh lol

craggy pier
#

Has a chance of dodging

#

I guess

#

I always did it out of boredom tbh

finite plinth
#

but you slightly save stamina

turbid horizon
#

Sliiide to the left

feral anvil
#

Stamina slide

finite plinth
#

maybe one day 10cc will fix the evasion mechanic

mossy aurora
#

tfw new voice lines are more important than fixing sniper melee and hybrids shooting from portals

mossy aurora
#

u ever had where a hybrid shoots before its model gets to the spot the projectiles come from?

turbid horizon
#

No?

#

Fought a lotta hybrids

mossy aurora
#

lucky you

turbid horizon
#

Bc we ran C2 secondary so many times

#

Like 4 seperate nights

#

No hybrid funkiness

mossy aurora
#

its especially noticeable with hybrids climbing up ladders like on d3

turbid horizon
#

we had that with mom

#

Where she spawned babies on top of us from the other side of a wall

#

But that was the one time we had my friend with shitty internet hosting

distant ice
#

They don't do those

finite plinth
#

understable

soft crater
#

sometimes they don't climb up the ladder but can still shoot from down below

turbid horizon
#

hey, does hel gun OHKO scouts if it headshots them from the front? wiki says its a 3x damage spot, and that hel does 16.25 normally, so that should be more than enough to kill a scout (42 hp). Reason I'm asking is bc my friend said it didn't one shot last night

floral acorn
#

from the front helgun requires 2 hreadshots, one from behind

#

zop zop, doable

turbid horizon
#

ok so something's off with the wiki

floral acorn
#

hel rifle used to ohko from any direction, even multiples if they lined up šŸ™‚

finite plinth
#

hel gun has precision multiplier of 0.8something iirc

turbid horizon
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OHHH OK

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thank you!

finite plinth
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yea 0.8

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so 39 dmg

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you either 1 body 1 head, 2 head or special dmg

floral acorn
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sync shots are also fun, 1x helgun (head), 1x any weapon anywhere 3 2 1 boomboom

finite plinth
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which made me remember the advantage of crouching scouts

floral acorn
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(maybe not smg šŸ˜„ )

turbid horizon
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i mean

finite plinth
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you can easily hit a crouching head then body as host

turbid horizon
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now i just wanna melee them

finite plinth
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man I'm gonna miss hel gun in r7

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maybe r6 wasn't so bad

turbid horizon
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oh bc funny penetrate dmg?

rapid dock
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Free weekend when

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Demo when

pseudo coyote
#

is there a way to view your ping in game ?

rigid sinew
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nope

pseudo coyote
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welp

waxen jetty
#

must map out where your friends are playing from

finite plinth
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there was a way

rigid sinew
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I mean, you can probably trace the IP of the host and ping it

inland wedge
#

Uh, dumb question; is there anyway to notice the newibe? Just few minutes ago, some player just roamed all over just to attract everything ran back to us...
Level, or anything?

viscid wolf
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not really

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if you're playing matchmaking I'd suggest you use the lfgs here instead

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matchmaking is a mess

inland wedge
cosmic marten
soft crater
#

#bringbackCosmeticHammers

fleet berry
#

-- I am new here so I apologize if this has been answered somewhere, I searched but didn't find anything so far. -- Do we know if the Dev's plan to implement saved game states that persist between play sessions? My group of 4 only get a few hours a week and we are not fast. It would feel great if we could get halfway through a level and then pick it up the next week again. Thanks in advance for the info! šŸ™‚

dawn furnace
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@fleet berry i dont believe there is there hasnt been anything on that. But after you complete like say B1 itll stay completed. But as far as saving mid rundown there is nothing on it yet

fleet berry
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@dawn furnace Yeah, we've been super appreciative of the like save points in the levels but some of the levels we go so slow that we get like 3/4 of the way through a level but we need to go to sleep cuz we got work in the morning.

dawn furnace
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Yeah understandable sime of the levels can be very long. If youd like you can use the #gtfo-game-suggestions to promt the idea to the devs. The way the game is designed tho itd be nearly impossible because youd possibly be able to drag anyone into say R4 whos never played before which would be level jumping.

fleet berry
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Thanks I think I will do that!

thorny creek
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There's also ways to improve your general pacing when going through a level, especially when stealthing. We can always offer tips and advice, so ask away if you need any! FingerGuns

rigid sinew
dawn furnace
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@rigid sinew ohhhhhh my bad

fleet berry
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lol, we found a fun one the other night with one of the big fans. If you are holding it and then it saves, it duplicates the fan, but you can't put it down and only one works at a time o.O

rigid sinew
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I do wonder, which level and how long are you guys taking? @fleet berry

fleet berry
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We finished uh D1 the other week, it took us 6 hours total. the first 3 or so were getting far enough to realize we had done too poorly to make it to the end with the checkpoints we had.

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but we almost never get 6 hours

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maybe twice a year.

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Normally we get like 3 or so hours a week

rigid sinew
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6 hours?

fleet berry
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We have gotten significantly faster now that two of us run knives.

rigid sinew
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bloody hell

fleet berry
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Yeah... we are not fast.