#gtfo-related-questions
1 messages · Page 596 of 1
you can afford to burn more ammo because ex gave you fuck ton
plus you can hammer first two waves :^)
c2ex tho
R5B4 tho
Shut
You kill these by splitting up and using cover, high ground helps too
is the bio good
undoubtedly

honestly. as long as you have 1 mine anything goes 
r1c1 is a good level
"change my mind"
#gtfo-media message cough
always been there and will always be
Thanks Obama
meh
Gentle reminder that cfoam still falls through the map when you shoot it on the ground
They only had 6 rundowns to fix it
The big snooze
Can anyone explain the Red Dot bug
I don't actually know, but I think it's something to do with white dots loading and unloading incorrectly.
🤷♂️ like it feels like there must be a red dot entity coded somewhere.. .why not just replace that with a white one
of course, that's probably not how it is but idk
I got a question for those who play solo: what do you guys usually load your bots with?
as for weapons, semi auto high damage or mg lol
as for melee, hammer, knife, or bat?
the dmr, pistol, hel revolver, hel gun and mg seem to be the most effective ones
I see
doesn't matter afaik
oh they don't charge if you accidentally wake up one?
they do
it just doesn't matter which melee you give them, just not sure what the base is, though i assume it is hammer
got it
nope
I see
they are completely invisible to sleeping enemies
alright then
except bosses i think
Captain Alfalfa
The bot is a dumb sh*t
[Mod Contact will remember that]
simulation started
You put them 1 bio tracker, then the other tools you miss (sentry/mine) I prefer keeping the cfoam on myself it's easier to use and optimize
For the weapons you can check this rating by dragon
https://preview.redd.it/1o9zozbec9981.png?width=1980&format=png&auto=webp&s=600cdd9c12dbee886e492975823933b0992477a5
https://preview.redd.it/0470znbec9981.png?width=1980&format=png&auto=webp&s=a936bce4e3c8ba8c4c593fa560970bee1cdef42d
Melee doesn't matter like Kat said
post the damn reddit post
better to have the images directly
<@&408548765599793173>
It's in multiple channels
it's bad to give bots mines or cfoam
but if the expedition only really needs pre placed mines then you can give it to bots
i love bots taking 5 hours to put mines in d2 error
has anyone any tips to solo?
Feel free to @ me
@craggy pier thanks for the suggestions
:trollge:
I created the page on the wiki so you can just look there if you have questions
@lime light true solo or bots?
got it
one last question: if the room is full of giants, I'm assuming you probably shouldn't even try stealth killing them with bots?
Never tried to stealth kill a giant with 3 bots so no clue
if that doesn't work worst case scenario you can use cfoam
Pretty sure the bots only tap their hammers, so they won't be able to stagger the giant well
Which means it most likely will scream, and melee your bots and possibly down them
they do stagger pretty well now but I'm not sure that's enough to prevent it to scream
If you give them bat, maybe?
Ty
whatever you give them it's the same
😳
so, just sneak past giant only rooms
like the one at R6C1 where there's nothing but giants and then the 5 tentacle room
Yeah, those are intended to be stealthed
No need to kill the giants , or the scouts really
But kill scout is nice
it do be giving happy brain chemicals
Mines. Mines everywhere.
Land your shots, learn to dodge, learn how enemy pathing works, don't let enemies group up too much, don't be afraid of falling back to recover and then continue scan, learn to use angles/cover and all that to kite
These are a few that come on top of my head
Primaries are usually a preference, but make sure you can kill things quickly and reliably with whatever you use. A lot prefer DMR / hel rev / pistol, as they are easier to use reliably, assuming you don't miss as much
Secondaries tend to depend on level
@lime light
ok ty very much fam
know which tool to take and how to use them.
While its possible even without the optimal tool, using for example a burst sentry over a mine deployer on b1 makes said alarms a lot more managable
Do charger scouts spawn chargers or regular enemies?
depends on the level
But typically
chargers
Ok ty just curious bc I couldn’t remeber
it depends on level
Welp time to go find out :)
For example typically all scouts just spawn normals but on R5E1, all scouts spawn like 10 giants xd
yeah its level specific
R5C2 spawned hybrids
R5D1 I think was chargers
R6D2 I dont remember
R6D2 spawned chargers
R5D1 spawned chargers in general but there were regular strikers as well
R4E1 spawned shadows
r6d2 got changed to spawn chargers no? iirc it was normal sleepers before
Part of one of the balance passes.
when d2 scout spawn changing makes it easier
I feel the opposite, regular scout waves are piss.
As opposed to just firing main weapons for a while.
On balance, I think chargers are a bigger threat.
I have some questions in B1
At the end after I place in the matter wave and the portal stays open on the return
what do we do? Do we close the portal somehow? Just run away? The enemies seemingly spawn endlessly
go to the start of the level and do the scan
Why doesn't it say that anywhere?
it does say it
unless it bugs out it should just update in top left
where all the objective things go
Wdym its tiny, do you not read the massive text that appears upon returning back?????
It's in tiny corner in the top left
Nonono
And there's multiple messages when you return
Yes
increase your hud scale smh
I read the text saying the portal won't close but then it takes 50 years before it tells you to extract
tiny ass screen
And in those messages are:
"Portal failed to close"
"Evacuate immediately to zone 31" within like 5 seconds of the creatures spawning
I am willing to fight you on this and sit through b1 again
Nah you're prohably right
But in the heat of the moment I'm too focused on surviving the hordes of those flying fucks chasing after us
burh
"Failed to terminate quantum tether."
im pretty sure the large messages bug out
at times
so you may actually not get them
hmm
what about the big red space that appeared in the distance? (Similar to a1)
did anyone elses server just explode
Van Auken CAB F4
VS
Van Auken LTC 5
Which is the better smg?
Objective Text after completing objective:
Translocation tether resolving. Wait.
WARNING: Cannot terminate quantum tether.
Retreat to extraction in [EXTRACTION_ZONE] immediately"
Ah, so it wasn't just an "us" thing.
We all restarted steam and discord to try and fix it. It ruined our D1 run. 😭
Looking at the stats alone, it’s seems like the CAB F4 just performs better overall.
uuuh they're not used the same but I personally loathe burst weapons
Carbine is pretty trash tier this rundown.
3 burst for strikers massively curbs its efficiency, and sustained clear is very important on main weapons.
I mean, I’ve never really had an issue with ammo efficiency with the CAB F4…
Remember as a client, that thing turns into a 1/2 burst
just use it if you prefer it
Cause of your ping, i BELIEVE you can land a few more bullets in the head.
Fjdkgkxndndkg fair enough
This rundown has a lot of ammo, so it doesn't often matter.
Never had the chance to test this thought, but given it happens with mothers i'd not be surprised
Main weapons are also pretty unimpactful on average and the overall team composition is a bigger deal.
To be super clear, these are separate issues.
Doesn't that have to do with hit reg "falling behind" and landing more hits before the tumor breaks?
Pellet weapons always have the birther issue on client, for burst weapons to hit a destroyed head you must be both client and lagging pretty hard.
No, it's related to the net code iirc. The tumors are supposed to outright cap your damage output, but they don't do this for client for pellet weapons specifically.
Good or bad latency won't affect it.
My bad in that case, thanks for pointing it out 
Idk where this whole carbine takes 3 bursts kill came from
It takes 2
Hit all your shots
I hear a skill issue
why hit 8 shots when i can just hit 2
Fax
I did the math a while ago, if i remember correctly, you need to hit ALL your shots. That means you need to do 1 burst that breaks the head and lands the rest on the body
Yeah
Just hit all the shots
It’s like double tap last rundown
Halfway through the burst, pull down so the last 2 hit body
I never use burst weapons so I don't claim anything but i call bullshit on people who say they can consistently hit everything in combat
If you like being accurate and killing in a few taps
Just use a semi
^
Why shoot if you could just melee
Agreed, that is why it's usually said to be 3 bursts, 2 is doable but difficult. I don't use these weapons either so i can't claim much.
do you still use the knife ?
Yes
I told you i break ankles around when im in a tussel with giants
Why break ankles when you can shatter them 🔨
because it's gundown 6
I slice em ankles bro
brb gonna solo d2ex no checkpoint
can finally get thru first mom pretty consistently
just hel gun half the babies then put a mine on the floor kekw
Hey all, I'm a new player with an alarm question. How can I tell where enemies will spawn for an alarm? If there are multiple doors to the hold room am I mostly guessing/reacting or can I predict where they'll enter by
Enemies will almost always spawn 2 areas (rooms) away from your team, this only changes for special alarm types like uplinks for example (where they will still try to spawn 2 areas away, but can't spawn outside of your current zone)
So if you are starting an alarm in 60A and you have a straight line of areas, they won't spawn in 60B right next to you but in 60C.
For figuring out the different areas, look for sings on the walls, but most of the time each room is it's own area anyway.
They will try to take the shortest route of least resistance, so most of the time meaning: less doors, shorter path etc.
They don't care about C-foam on doors at all even if it will take them longer to reach you breaking the Foam.
You can open doors to force them to take specific routes but that also depends on the alternative routes.
Awesome, that's exactly what I needed. Thanks!
"shorter path" is only considered if the path is unobstructed
if there are doors in the way it's whatever door is closest but gets them to be less rooms away
which may not be the shortest path
additionally, they will always break a door that's in their range if that door would bring them less rooms away
they may not even go through the door they broke
So depending on the situation leaving a door open can entice them through to funnel them
yes
this is probably the main thing to worry about when trying that
as there's a couple layouts where it won't work as they'll get too close to another door and therefor break that door
right on, this'll help next time my group gets together to retry B2 😅
Community icebreaker
What is your favorite Main Weapon?
React with the corresponding numbers!
1️⃣ Shelling S49 Pistol
2️⃣ Van Auken LTC 5 SMG
3️⃣ TR22 Hanaway DMR
4️⃣ Malatack LX Assault Rifle
5️⃣ Malatack CH 4 Burst Rifle
6️⃣ Raptus Treffen 2 Machine Pistol
7️⃣ Buckland SBS III Sawed-off Shotgun
8️⃣ Accrat Golok DA Bullpup Rifle
9️⃣ Van Auken CAB F4 Carbine
🔟 Bataldo Model 8 HEL Revolver
hel rev meta but bullpup will always be best girl
I like using the bullpup rifle because I can reload and go to the toilet and then go to the kitchen to make a cup of coffee and when I come back I'll see the gun finishing the reload animation
user actually also typed this message while reloading the bullpup
Yea man I started reloading when I was a wee lad and now I have a wife and kids, about to retire soon and the animation is almost done
What a beautiful thing
Assault rifle, I can't stand semi-autos.
I like bringing Bullpup + Machine Gun, cause when I empty the mags of both weapons I can take a nap between the reload times of both.
I’ll be honest, I thought there wasn’t much of a crowd for the Hanaway
Same
smg with 50% main damage :ujel:
Anybody wanna run a team on gtfo?
go to #how-to-matchmake
the urge to follow meta vs the inability to aim 🥴
HEL Recolver fan VS Raptus Treffen 2 enjoyer
where are the r5 statistics
The what now
Oh i didn't even know that existed
statistics? you mean like weapon stats and such?
I don't believe there are any official stats no, afaik
R4 stats took forever
Maybe in a few months 😔
community waiting for r6 ext
Well in that case the bones will be decomposed and be recycled into the environment again
return to dirt
"When the sun rises in the west and sets in the east, when the seas go dry and mountains blow in the wind like leaves, only then will we play R6 ext" -D0c (probably)
how long has rundown 6 been out for now?
december 9th it was release
2 months & 2 weeks 😳
r7
i dont have the game yet but i wanna know, what else is there to do after the main story?
flex your skills to your friends or here
in reality there isn't much to do other than getting better
grinding skills
thats a huge turn off
welcome to the game lad
but eh, rest assured it will be hard to finish the whole game
unless you are already experienced
which in that case it is relatively easy (for this rundown specifically)
would a swarm mode do bad for this game
it is something that has been discussed countless times before
has it been rejected every time-
in some sense it wouldn't really fit the game design and balance since, although every level of each rundown is computer generated at first, they all have some heavy manual tweaking from the devs
there is no hint of the devs eventually adding in it
at least not in the near future
damn
to my memory, devs have also mentioned that they don't really want to encourage grinding a lot
unfortunate, grinding is my jam
well i just hope one day they add something more to do after the main game
Theres absolutely no progression in this game besides unlocking and doing the missions
if you want to have a more solid idea if you want to buy or not
I would recommend watching gameplay from low profile streamers and then watch some gameplay from speed runners and solo players
it will give you a pretty good idea of the skill curve in the game
well the levels we currently have won't stay forever
they will eventually be changed when the next rundown comes
they change the levels occasionally?
yeah
now im sold
it's kind of a season system, though they take their time between each
nothing has been ultimately "rejected" but just discouraged and not really thinking of being used
i guess other than suppressors and such
where my 100,000,000k damage god mode rocket launcher
r69
Perfect answer
ngl, bones left on the forest floor are gone in a matter of days, provided animals live in the forest.
decomposition is hardly a factor
could have just stopped at community waiting
R6 Ext will be soon 
R6E1 is just a dream 
Has there ever been an overload for any of the E levels?
Nope 
About how long does D4 take to complete normally?
if you hit the first checkpoint
1-3 hours
first clear maybe around 2, not including restarts
R4E1 ex was easier than High only
because of the fact that first 4 reactor waves were hammerable
sounds like you were the guy that never pushed the rooms and circle kited.
but im just shitposting, i have no idea.
the rooms were just stealth anyway
once you memorised terminal locations the only hard part was the blood door through fog
that you had to solo
never cleared extreme in the same mission i cleared high.
extreme imo was just annoying.
inside?
honestly it didn't even matter if you woke stuff up inside because even if it leaked, as long as it didnt wake mom room it was fine
and you had enough meds and resources inside that you could perma be 100% anyway
The last code was the only hard code, because that's when the resource cost was moved off of meds and onto ammo.
Even then, if you were hammer kiting you probably had a fuckton of ammo to repeat that one wave.
Also, stealthing that zone could be a nightmare.
Lots of potential for extremely difficult to clear rooms.
There was some legitimacy to just alerting some of the scouts and fighting the scout waves over spending large amounts of time praying for the perfect opportunity.
shadowscout room?
Yeah.
4 shadow scouts, 2 shadow titans, 2 hybrids, 1 shadow pod, 1 sleeper pod.
Across 3 rooms
yeah it sometimes depended on rng what room they spawned in
but honestly even if you pulled the shadow scouts as long as you got the code, you'd still have enough ammo to deal with the waves
Yeah, would make things harder but not that hard of a fight to pull 2 scouts and just fight parts of some rooms.
The last code in R4E1 ex is just so rng based, the scout distribution & which terminal has a such a huge impact.
shoot harder
Lmao fuck that back room terminal
is there a way to get air filtration back in D3 overload
do the reactor
it goes down after?
is the strat for D3 overload to just go fast and do the reactor before the fog rises too far?
or are you just gonna have to do the reactor in tons of fog
Yes, although if you know what you're doing the fog is a non-issue.
i uh, how to we make the fog a non issue
yep, it will fall once you finish the reactor
Know the map mostly, but you can see pretty far in the fog in most places and for most of the reactor waves you really don't need to see that much (also the catwalk is pretty high up).
Have repellers for the tank, or fight it in the key zone so that it's out of the fog.
which key zone are you talking about?
Left side, you go there for a key on the final code.
Right side when facing elevator.
That zone is at an elevation the fog doesn't reach.
isn't that zone full of tons of big dudes though?
We have sufficient ammo anyway.
so i take it we kill them
Yeah, usually either push in as a team to kill everything in the first room (clearing the other rooms is optional tbh), or have your solo code hunter just kill everything themselves (they need to be able to handle it, though).
13 votes for the HEL, but only 1 person efficient at it KEKW
serious talk, am I the only one cringing when I see videos with the HEL Revolver ? Like, anyone I see playing it misses 80% of their shots
why are you guys following a "meta" if you're not efficient with it ?
I can agree with you on that one
i don't know who you watch playing with it but wouldn't it be entertainers, not serious players
there's a difference
just #gtfo-media in general
ok time to post hel revolver vids
i doubt many post there specifically with the intent of showing off their skills
that's not the point
which wouldn't be a good idea anyway kekw
I'm just wondering why they're taking a weapon they miss most of their shots with
maybe they miss most of their shots no matter the weapon
💀
hel rev isn't really a weapon you absolutely need to go for headshots with
and it's pretty easy to aim with it imo
show me your skill 😍
if you can't hit a bodyshot with a semi
you suck
how is a different weapon gonna help
Imo you don't have the same clunkiness when you're with an auto than with a semi
so different weapons do help
i don't know what clunkiness means but i don't feel autos are easier than semis anyway from experience
it's even harder to use autos than semis
if you're right that's basically admitting most of people can't hit most of their shots
that's right i can't
I don't feel like I'm cringing (god I hate that word) that hard by watching other weapons be played than the HEL Revolver though, but maybe that's just a bias because more people play the HEL so I see it more often
i'm cringing from your seething over people on the internet
?
maybe they're practicing with it so they can get better 
fair
Feeling the adverse effects of same screen shake effect intensity on semis and autos rn
any news about 6.5 or 7?
none
well six point five hid out of fear after seven ate nine
Wait a minute something ain't right
They just feel different tbh, I can't stand semi-autos in this game but I do fine w/ automatics.
the only knowledge i think any of us have is the roadmap which updated in december
which is kinda disappointing but understandable cos they are doing alot of matchmaking and multiplayer
opposite for me, i love burst rifles.
I like burst weapons tbh, but not semi-auto.
Only exception is pistol since you can spray it anyhow.
opposite
auto weapons 2hard4me
the emphasis on headshots is stupidly high, the animations are wonky, the weapons make you blind, everything is just against effective spraying
stagger animation makes the head do a 180 so gl hitting anything
That's usually after you blow it off, so you don't even need to hit it.
You're doing that anyway with semi-autos, I just absolutely can't stand how much the first shot matters.
It's too flicky
I can't handle the target switching
I'd rather spray until it dies.
you don't need a big enemy animation to throw the aim off
any hit reaction and the head is gone from your sight
and you can't adjust in sights anyway cuz they're ass
I don't know what it is about the playstyle, but semi-auto is definitely not just de-facto easier.
I've tried making the switch multiple times, and I can't stand HEL Revo, DMR, or Revo.
Or HEL gun at that.
Low RoF or high precision, both feel fucking horrible.
semi is easier to be at high efficiency with
or rather it's actually realistic
which is not necessary yes
but that's just my thing regardless of what game i'm playing
when bodyshot semis have really good efficiency
They're around the same tbh?
tbh i think the devs should've just removed turrets doing damage to both the back and the head at the same time
that's not related
Damages from the back forced unnatural gimmicks like placing turrets backwards and penalize players from not knowing a mechanic (now a bug) that is not intuitive
Damages in the head don't change anything
It would also nerf the fuck out of the sniper sentry if you remove it
can i melee a scout with a knife?
back of head
Can a C-Foam grenade stun a big guy?
normal giant
yes
as long as you have enough cfoam you can freeze almost anyting
i think the tank is one of 2 things that cant be c foamed
maybe the P mother?
but idk
misinfo moment
😂
kinda why i said "i think"
cos i have never seen anyone c foam a tank or P mother
You are able to c-foam both
I have done it
Tank is easier than p mother
But you can use cfoam mines to instantly foam them
k
Any tip for C2 secondary with bots ? They keep dying during the hybrid waves and then they res-loop themselves while basically suiciding
sniper
I have a sniper, but I can't aim in the fog since I don't see them and after some point when I'm close enough one bot is already dead
if one bot is dead the others suicide themselves trying to revive it
and then it's lose
hmm
sniper sentry I guess
you could give sniper to bot
but ya know... sometimes they prefer to use their main or hammer lol
Excuse but every time I try to join a friend there invisible and we cant start the game (Neither of us have any optimization things) any idea how to fix that?
And I can play solo
You both on the same patch?
You mean update then yes
I'm actually completely retarded and discovered just now you can turn off the fucking fog
Ah, yeah that'll be pretty hard to handle.
skill deficiency
No apparel?
I answered someone that deleted their messages
I have a question: Whenever I use the biotracker I need to have like an enemy on the screen before I can tag anything else but I see people in videos scan entire rooms from miles away. Is this an older version or am I using the biotracker wrong?
the bio reaches further than the screen shows
if you have it out and hear any ping sounds, there's enemies in range that can be tracked
It'll make a sound when it can be used? Maybe I just haven't been listening right then xD
I just keep getting the no moving targets in range or whatever message and it is when a wave is coming. Maybe I just need to get better at the timing OTL
you can also just hold and it'll start tracking as soon as something's in range
??? you have to click it to use it right?
Like actively not the passive tracking on the little tracker screen only
you hold it to start charging up the tracking
I guess my problem is I wanna put the lil triangles above enemies and I always feel like I'm too slow
You can just keep it held 'charged' and it'll only go off when something's in range?
because that would help then I can just keep it charged up till it goes off
ok mb the hold thing is for keeping and continuing a started charge, it won't start from 0
if you try to tag them as soon as possible you'll probably only get a few enemies from the whole wave anyway
you should see if there's a guide that properly explains it
o7 I'll go looking, thank you anyway though xD
Also the two thin white lines at an angle on the display are the cone at which you can tag enemies, anything outside those two lines will be seen but not tracked and have the red doritos
OTL I just wanna have more doritos, story of my life
if you have to extract with an item do you hold it or drop it into the zone?
drop it
ah, alright, cause i held it and it counted, wasnt sure which way to do it
Does b2 have scouts? I forgot
i know b1 does
b2 has one right at the very beginning behind an optional security door.
b2 also has a scout in the zone with the HSU i think
Yea b1 has like 3 scouts
foggy place had 1 or 2
Oh I see, the resource room
true true
Anyone know when rundown 7 is gonna hit?
No.
I heard March or April for either an ext for 6, or that 7 will hit
Nobody knows.
There has been no news.
3-5 months after release are the best guesses.
That's just the usual reasonable assumptions
But these devs aren't reasonable in release dates kekw
Damn.
I want the pink gear and am 2 missions away from getting it. But my buddy isn’t free next weekend and we’ve done all of this rundown together
Well then you could always do it with other people no?
I could. But I wanted to finish the rundown with my friend. I’ll just hope they don’t drop 7 in the next 2 weeks
normally we got a countdown 1/2 weeks prior to a release, so that time frame should be fine
Good to know. Trying to clear all missions, including secondaries and overloads
<@&408548765599793173>
in R6C2 they forgot how to make the end hard, so they said fuck it 3 scouts in 4 rooms
Failed that the other day bc I forgot that hybrids are hybrid
Ran up all confident with the scattergun and got smacked by 4 of them
if you're playing high only, it should be enough
but most people won't be
making it a massive pain in the ass
for no reason
well, extreme make it harder by comparison
it's still 3 scouts
but you have a wave
sounds like a skill issue
the scouts aren't even particularly hard
if you panic and start slowing down a lot on trying to kill them and the hybrid waves, then that's where it really hurts
When that one guy just becomes speedy Gonzales and sprint melee kills all the scouts
just wake up all 3 scouts and have fun
Fog repulsion power affects turbines too, right?
the wiki only specifically states fog repellers
It doesn't iirc
hmmm imma go test that
bc i have funny plans for C2
it may or may not involve 91% FRP
@shadow flower How is steam deck with GTFO performance wise?
Especially performance heavy levels like D1 ending
is GTFO even verified for steam deck ?
I know for a fact the devs have been playing around with it
I wait for I can see a man getting pissed at his steam deck because somebody's cheek clapped too loud and alerted the scout
probably runs pretty well. i'd recommend a mouse and keyboard though.
Nah my Guitar hero drum set will do
Are there any rewards for early access players?
only a palette
^
Thanks, what is the palette called? Because I just got back into the game, found two palettes and I have no idea where they came from
It's like a orange yellow color palette
oh okay thank you guys
Early Adopter
The hybrids are much more a threat than the scouts, the scouts are only really an issue for teams that already aren't super good.
Just bonk the head
1984
Or bust a cap into their head with sniper/choke or scatter them
Not like D2 with the tedious Charger scouts
Based charger scouts*
You can shotgun them, too, but it has a higher accuracy requirement.
Higher accuracy/closer positioning
Choke needs to be in the correct angle as well from behind to one shot
They both need the full multi and 100% damage output.
Oh, I don't usually mean scatter when talking about shotguns.
Scatter has plenty of damage
I'm speaking typically scatter / choke
Ah, I mean pump / choke, since they have near identical damage values.
I think it's received buffs, I'd have to check...
Choke just kind of more reliable in taking out charger scouts so ye
It is 4, interesting.
I've used pump for it before, it's not too bad tbh.
You just have to know what you're doing, and it's a lot less flexible than sniper or scatter.
I prefer it for swarming/titans typically
For the pellet spread. I'd have to test that some more to get a feel for it
Shotgun can't afford to lose any damage, though.
We're talking about charger scouts.
what's the real advantage that non-choke shotgun has?
it just has more "magazine" right
half the mag damage, slightly less economy
for the choke
just invert that for non choke
boiling that out, non-choke is better for cqc. with choke you really need to play the range game.
if you treat it(choke mod) like a better regular shotty you will be buried.
Treat it like a mid-range sniper but for body shots
This is considerably more important than you'd expect.
Seems to be working out okey, haven’t tried super much
Hopefully!
let us know how hosting goes.
i'd like to see something like c3 tested on the deck
i forgot both the hps and damage but can't it
what about choke against c. scout?
apparently yeah you basically need max damage, i actually forgot charger scout had that much hp
Same issue, basically can't miss any damage.
yeah
but choke can be spammed
pump can't
probably
inb4 client shoots and scout reacts to sound faster than all pellets hit cuz networking
🤔 i wonder if each pellet damage is sent separately
considering some bugs we have it probably is
optimization pls
funny quick-switch :troll:
Is there a fog turbine in B2?
I got lost on it and could never find the bulwark key objective

it can be down there, can't it?
I'd like to try it again, since I know I can do it without help, if I had found it
I used every fog repeller and ran through the fog without one several times over
if you are unable to find it just ping it lol
No I mean I was searching the right area according to the location
it just apparently was in a good hiding spot
u're mom
Nice opinion, one small issue 193.31.351.21
The terminal to ping it is also in the fog iirc
nope
Wait nah. I'm thinking of the first bulkhead key
the terminal of 65 is in room C
not even lol
Could've sworn it was in the fog as well
Ah well
Key is typically always in there anyhow
The fog
We will for sure continue testing it!

amogus in da deck doe 😳
https://gtfo.fandom.com/wiki/Apparel
Pson-EA was the ancient name
Early Adopter is the new name
you can type LIST FOG in the terminal to know

oh okay thank you!
has the machinepistol been buffed? it almost feels as good as it did back in r2 when it was introduced
it was buffed in r6 yeah, more dmg and probably something else I can't remember rn
edit: yeah increased ammo cap as well
I was gonna say it didn't get any nerfs so how could it ever feel worse
But head bug
better options for primaries added over the years.
Where muh autopistol at tho
Power creep is a thing yes
bruh, machinepistol og.
But it not the stagger machine
Straight upgrade to mp
wdym. machinepistol does almost double the damage
1.45 vs 1.1 and higher fire-rate.
waiting for the day the mp upgrades from "budget autopistol"
heresy. autopistol is a CLONE of the OG machinepistol
machinepistol actually does damage.
no it doesn't
thing still takes like 40 shots to kill a sleeper
naaaaah
it's like 15 rounds per sleepers even with missed shots
how are you using it?
i'm exaggerating
a sleeper has 20hp. it does 1.5 per shot
3-5 kills per mag depending on your accuracy.
but I've been running it as a handicap for harder levels and it still feels really underwhelming
if your taking a mag per kill, you are doing something horrendously wrong.
it's not a handicap. i've been using it and the burst rifle when available since r2 as my GO-TO primaries
the range drop off is pretty significant
so is the SMG. but people don't complain about that gun.
functionally the same. 1 extra bullet at absolute most, in a 40 round gun.
its useless in staggering multiple enemies running at you because you need a lot of shots which even with the fast firerate takes significantly longer than other autos
that's what machinegun is for
you can like what guns you like, but machinepistol is anything but bad. it is the original uzi. the auto being a variant that exchanges damage for stagger.
not to mention that its recoil pattern is pretty bad
recoil is bad? i can hit an entire mag on target without issue..
machinegun recoil is bad
revolver is bad
machinepistol is very manageable.
at point blank maybe
have you fired that thing at a wall before
it goes up left then right then left then right again
its like something out of csgo
dude, this conversation is pointless. you are so disillusioned with the machinepistol that you refuse to acknowledge other points of view.
i'm not continuing this.
I don't know what you mean by 'point of view'
'you can hit an entire mag' isnt evidence
just because you may not be good with a certain weapon doesn't make it bad.
people are good with different weapons.
I can too, but that doesn't make it good
you are trolling.
saying that is ignorant
Turbo is useless. end of discussion. anyone saying something else is just lying or trolling

saying people are good with different weapons completely denies the discussion of weapons being stronger or weaker than others
i said nothing about it being stronger or weaker than others.
i said it wasn't bad, which it isn't.
you know it doesn't have the same ammo as the heavy rifle, right? also the HR is a secondary weapon.
that's like saying the smg is bad because it takes so and so much ammo, and the dmr is a 2-shot. the dmr has far less ammo
pure troll at this point, no logic.
No it isn't lol hell revolver is primary
clay, just block him at this point
Ah yes a troll
this is enough
its fine, shitposting is my passion.
I think he meant HAR
What HR are we talking about
he meant heavy assault rifle
AR is primary. HAR is secondary.
Oh ye heavy assault rifle is secondary
no I meant frosty meant HAR
Whats wrong in using the mp
nothing, it's a fantastic close-range primary.
It is
Really good for staggering at close range as well
it's a great close range, but that's all it's good for
doesn't it have a drop off at 6m?
12?
Idk
4
oh
same with the carbine and smg.
its basically just to stagger when outside range.
it's like the scattergun, it does it's job really well, but that's all it's good at
But i know its really good for crowd control if your buddy has a shotgun on him and you just spray everything till it staggers
even then in that case why not use the autopistol
autopistol staggers well, but the machinepistol gives more damage. it depends on playstyle
what do you mean by playstyle
Mp 1x stagger 1.45 dmg
Ap 5x stagger 1.1 dmg
True
calm down buddy
how you play the game. what guns you use, what tactics you use, your skill level, it's your playstyle. do you like CQB? long range? how you play games
honestly, shooting legs should also stagger in addition to head.
It isn't a bad weapon it has its own set of pro's and cons you can't compare a gun that shoots and compare that to a melee weapon
defines what you mean by bad then
if it can not fill it's role to an adequate level.
Just remove or nearly remove limb destruction and mults
Okay bro thats your opinion maybe your just utterly bad at using the gun
It seems fine?
multis need to be reworked tbh
Most cases of stagger you get with MP are most likely limb dmg staggers.
Vs
AP not needing to do limb dmg to stagger.
I mean it does its role extremely well, but it lacks too much in other roles that it gets dragged down
if it only excels at one role then that becomes a niche, which makes it hard to justify bringing in general use
i mean that's fair, but so do shotguns, and the revolver secondary weapon.
if we're talking about power level, then we have to take all roles into consideration
some people struggle with auto weapons, some with semi-auto, little things that can make one weapon better than another to the individual
revolver is the real sadboi
mhmm
Ye that gun ain't getting enough love imo
to me, the machinepistol is a better SMG. i like both, but i like the mp more. it's just better for how i play
Revolver basically get headshots or it falls off
i used to use it and the DMR alot back in r1, truly a shame
burst cannon my child
The good ol bullpup and buckland pump action
i still use the dmr constantly.
Can't go wrong with these two
honestly, @viscid wolf load into a1 or b1 solo, and just give it a chance. i've been running through the roster recently solo, and it's growing alot on me
I objectively think AR is better but I always run bullpup over it
since i hadn't used it much since well, back then mostly.
Yeah AR is good in its own way but i just prefer the bullpup because of that extra 10 rounds i get
I'll do that
well not now but when I get time
bullpup has too much fire-rate for me. hard to control at mid-range
Yeah the reload isn't really good ay but that gets compisated for having 40round mag and basically no recoil
Aight peeps cheerse mans back at school
try to pace about 15 shots per kill. it's difficult to start with, but trust me from experience, it goes along way when you start using it more.
have fun
Main benefit I see of bullpup over AR is that bullpup has a 1x precision vs AR's 0.8x
I mean, more dmg, more bullets, sounds cooler
emphasis on the last one
I think AR is better general use, but bullpup works well with an organized squad because people have your back
Lately I've just been the one without specialized weapons like scatter or sniper
Just Carbine/AR with Heavy AR
i have a very chaotic close quarters playstyle, so smg, shotguns, and machinepistol work for me extremely well
dual wield knife whne
i want my maul back.
NO
maulmen

that is gavel gang.
we are the mailmen
that is why we have stamps

Mallet
in D3 its main -> overload -> secondary objectives?
you can also do
overload -> main -> secondary
yes. secondary is last.
both work
and which one woul you recommend? overload -> main seems good cause of the checkpoint being after, but then do you have enough resources?
if you do only main, you'll start to run out of ammo at the 10 minute mark.
honestly, it's easier to do PE than just main.
as long as your group is competent at killing tanks, that is.
PE = prisoner efficiency?
yes. all. secondary, overload, main, all in one run.
yeah i see
c3 does require a bit of "hindsight" though, in knowing where to go since time is so tight near the end with ever-increasing wave sizes.
well we only had to deal with a tank in D1 so far
but mothers are fine as long you C-foam nades are involved
in c3 pe, there are 3.
the one behind the door at overload,
and one every ten minutes until extraction
wait no i mean D3
i think every D tier level has at least one tank you must fight.
d1 has the one on the bridge, d2 has the one during secondary, d3 has the one at the end with the reactor 5th code, and d4 has.. one after the second teleport.
D2 has during secondary, yeah
so this applies for C3 or D3?
well, both.
the tank in d3 is during the never-ending alarm section of the reactor
cause C3 we managed to do main, wasnt all that bad, havent tried D3 yet, but looking at the map it seems that secondary is last, which seemed weird to me
c3 has them thrown in with waves of sleepers.
sounds pretty yikes
secondary is nothing in d3. just collecting 5 IDs before time runs out.
after reactor, you have 15 minutes to do stuff in the level and extract before a biomass surge.
yeah, seems like just stealth to collect stuff
oh so ideally you wanna do Overload -> main -> secondary?
in d3?
yeah, since the time limit
i've always done overload main secondary, but i know if you are fast enough you can do main secondary overload
or main overload secondary
alright alright, thanks for the info
anyone know a mission with easy access to big strikers? trying to practice stealth kills
thank you 🙏
Ive only been playing for a few days, and i have a couple new cosmetics, but how are they generally obtained? Is it usually just from completely missions/challenges or is there another way?
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
Oooh i see thank you
Eh. D3 you typically C-foam mine for the tank tho so it's pretty easy
I'm not even sure how many C foam blobs it would take to Cfoam a Tank
Will the scouts still alert if I touch their tentacles while they are C-foamed?
no, when you C-Foam they retract them in
when it defrosted, yes
even if you touch a tentacle, if they're already C-Foamed, it'll still retract back
you can still touch it while it's retracting
Okay thanks! Never tried C-foaming them before. Just need it to teach new players.
in D2 can you get decryption keys from the area where you do secondary objective or no?
no
damn
also, in D6 secondary, if you open both the air filtration room and the password terminal rooms, the uplink can cycle between the terminals or its always going to be the one in air filtration?
The terminals used for the uplink are always the same
having both open does mean waves could spawn there for the uplink
but that's not rly bad if you have mines/cfoam cuz its just an extra door you can use
so they can spawn from 2 directions then, and also on top of the guy getting the passwords or?
the codes for the uplink are on a terminal in the same room as the uplink terminal
there's just a password for that terminal but you get the password before you start the uplink
there shouldn't be anything spawning while you get the password
oh yeah, i meant the verify things for when doing the uplink
yeh the verify things don't change
all still on the same terminal
in that same large room
yeah alright
i dunno, the mission seems so easy when watching others play, "give me some ammo" fills him to top with 1 ammo box, but when we play its just so hard
it was easy at some point
i think its gotten 3 balance changes
or at least 2
the alarm with flyers got changed and the amount of rounds for the uplink got increased
4 of us with 50+ hrs in game and we got a total of 1 booster with supply efficiency, which gave more, but like 26% instead of 20%
yeah i heard something about that
the chargers are also pretty hard to fight now since the patch that made them attack "early" for clients
yeah i noticed, i was getting meleed by them from like 5m away
it's probably best to fight them in a very open area so they can't hit you from behind a corner
but i don't know if there's really a good spot in there
the room is pretty all over the place yeah
i would say just dont do the air filtration thing to reduce ways they can come from, but doing the class M alarm with 1000 flyers and having to carry around the turbine..... yeaaaaah, no
Or... don't open the blood door, have someone spawn block the flyer alarm zone, and foam the bulkhead zone.
"spawn block the flyer alarm zone"?
Makes some one stay in the flyer alarm zone so no charger can spawn there.
the chad perma foam where you just do nothing for the entirety of a threat 
i mean there has to be someone there to tell you the codes for the uplink_verify no?
yeh you would need 2 ppl on terminals
one to block
and then one with cfoam
so you need a full team of 4
if you don't have that..
we did have a full team, c-foam, burst, mine, scanner
You can not put more than 9 bulbs on a door.
perma foam means re-foam when door is getting banged.
just 9 and then add everytime it gets hit
i see
i guess they only come from one door at that point and we can do the perma foam thing, then just let them destroy it at the end right into a mine
That's the strate, just keep in mind it's only one of the many options.
well i think our main strat next is to finally do that 6 scout room without triggering them and then hopefully having enough resources by the end to make it....
The fog room has huge amount of resources.
I mean the 6 scout room in the fog zone.
oh wait you mean the 6 scout one or the secondary objective one?
It has plenty of tool & ammo.
yeah right, it does yes, its just we always trigger the scouts and loose a lot of ammo/health
laggy babies hitting you 4x a second in the mother room blood doors also doesnt help kek
anyway, thanks for the info, much appreciated
busrt sentry have a x3 back damage multiplier
Understandable have a nice day
hack tool speeds bioscan speed
traps are not gay
you can put resources in lockers
glow sticks one shot a tank
glowstick can reveal shadows under the right conditions
burst rifle takes 13 bullets to kill a tank
the datasheet says so
if you jump 7 times and crouch 12 times stamina gets disabled
Ironically that's not even enough damage to destroy a blob on it.
autosentry
specifically for the surge alarm
like are there good strategies for it
me and my bro cannot get past it
you know there are 3 doors, c foam and mine the left one, open the right side one, put an auto sentry
my team runs burst, bio, cfoam mine
dont you leave the left one open and close the right one
oh you mean facing the door
Where they're coming from
ah, so turret everywhere and we're good
do we want to bring two turrets or like turret and foam or something?
1 of each tool
got it, thanks
What ya'll can do when prepping for the surge is from the inside foam left most door that leads to a small hallway first
we ran bio when it was day 2 or 3 of r6 because we thought there would shadows cuz dimension but then we were disappointed



