#gtfo-related-questions
1 messages · Page 595 of 1
Does it have to be back of the head with the choke?
30.06?
Chargers don't have head multis
Does leaving an expedition midway keep booster progress?
No
I believe retiring keeps it
If you exit out it doesn't affect progress
It should tell you when you're about to do either
i miss r4 choke mod recoil
in D3 if im doing overload after the main, do i need to wait for the first surge wave before deactivating via terminal
or can i just deactivate and itll take the alarm away regardless?
idk
you wont survive that
You have to wait to cheese it
because they are thousand ngl
cheers
Wait wait wait, you can do the overload on d3 AFTER the main?
yes
Yes
No trust in pubs doing it that way though
Remove everything after "pubs"
That should sum up the current pubs situation
😳
Trueee
My W/L has been cataclysmix
But I do actually prefer the 5th wave => Ovl => Secondary tho
Keep the level interesting since its not just pindrop silent.
It's a time pressure level, not an action level
Is there a way to map two different keys to one binding? I want to put main and secondary weapons on my side mouse buttons but also have the option for keys 2 and 3
only through 3rd party program
basically macros
DO IT
The real Main -> Overload -> Secondary route is to keep the reactor waves going while you do Overload.
This basically.
So does anyone know if we are going to get and extention on this rundown or if we going straight to 7?
I wanna know too
I can tell you if you give me a crystal ball
Should have a roadmap update to clarify that soon
The devs said they are "finalising" the roadmap
or more speicifcaly, cale
finalising Calle 😳
🤧
where is the roadmap?
You can view the roadmap here: https://gtfothegame.com/roadmap
or here
Didn't they say they would more consistent at updating the roadmap post 1.0
Yeah
define consistent
Although i must admit they did bring more patches to fix the game
For 10 chambers probably every 4 months
There's definitely a lack in coms in general
They're trying with posting contents from the subreddit
But it'd be much more interesting to have info about the extension and/or the next rundown imo
Or more info about how some monsters were made
The reason for going with another planet in the lore
etc
I hope that next rundown we get 2 new enemies 🙈
Charger scouts are dangerous
its too difficult to pull off
that's the issue
secrecy
Rather than secrecy, they should focus on mystery
They can easily introduce new biomes, new enemies, new missions without saying a single word
Purely with images & videos
They use corrupted logs for lore, but they could also use the logs for hinting at new content
ah yes, the logs that take 5 days to unlock
my favoooooorite
ARG-like enigmas where the entire discord was focused on solving them
In the end you got info about the next DLC
like preplan maps
even then they suck at that
😔
they make teasing too early
then wait like a month then we get another tease and a release
What triggers me is how they don't tease shit
its just stupid dumb
R5 ext was released out of nowhere
i swear
they made an announcement
10s later R5 Ext was released
"and another jokes you can tell your friends"
*potentially, but still
third party? what's that supposed to mean?
r4e1 had a tease of a monster too
literal translation from french
It'll be R10 before we see the R5C2 enemy
we have flying shooter that clips trought walls
Does main ammo boost give more ammo at the start of the expedition or does it buff how much ammo you receive from ammo packs
basically we have the prisoners (i include schaeffer here) with the warden & the sleepers
that makes 2 groups fighting each other
the blue vein dude could be completely independent of these two groups
also, fuck yeah! changed 1 graphics setting, instantly went from 40fps constant to 70+
inb4 reduced fog quality
set cpu culling workload to small
Starting ammo
yes main ammo and special its starting ammo
Cult faction 🤨
They worship sleeper
there is no high or medium, do you mean from full to half?
100%, 50% and 25% :^)
consistently every 6 months :troll:
I need to try the cpu culling
Cuz I have to play on quarter textures not to lag on laptop
How do I see my ping if I'm client in a lobby ?

@unkempt ridge I'm a little exhausted and slightly delirious, but the connection is through a Steam Service. You can use the built-in Resource Monitor for Windows, select the Network tab, tick the box next to GTFO and the Steam Services, then run a traceroute on the IP that'll be displayed for the thing using a lot of your network speed. Traceroute updates constantly if I remember correctly and should display a latency to the server you're connecting to.
Of course, I never bothered to figure out if it's only tracking out to a server that Valve owns-and-operates or if it's direct Peer-To-Peer.
So, let's hope that it's dedicated servers and not peer-to-peer. I think that's a forlorn hope, but hey.
so how are we supposed to do the first error alarm in d3 main? do we have to split up and have someone steath back to the bulkhead room?
basically, yes
have 1 person stealth to the terminal and the others hold off the error
alternatively, have 2 people stealth and 2 people hold off the error, if you're more comfy that way, but it's really not necessary - on neither of D3's errors
what should we use the cfoam tripmine for
5th wave of reactor.
...You'll understand why.
got it
cfoam tripmine on D3 😳
Out of plain curiosity? Will there ever be a time where all the rundowns are released and you could switch between rundowns and do a ton of other missions instead of only having the one rundown at a time? I think that would be dope
no idea
If such a thing were to happen devs would basically do the game twice
Since they'd have to redo the maps while including all the new features
so boosters, checkpoints, optional objectives
Yeah that is true
I just kinda want to encounter some enemies you cant fight as of this rundown which is unfortunate
there's only one enemy who isn't in the rundown, and its literally just an existing enemy with +size and hp
I cant find spitters at all in this rundown. Are they in it?
Ok
they are in 2
?
which one is the other ?
D2 ext and C2
what
what
there is no shadow on D2 ext
In that case idc about previous rundowns. I just wanna be able to encounter enemies
C2 as well huh?
you'll meet them
all enemies have shadows 
Well yes
but im not gonna spoil anything
What's the chonky boy in R2E1? Don't recall such a thing..
||R2E1's big shadows||
Ik this would be very challenging to implement but what if the sleepers reacted to how loud you spoke in vc. Like proximity
y'know
that's been said many times
i have wanted this to be in the actaul game
It still exists this rundown.
It's not the same
Will there eventually be new types of infected introduced later on? Or is enemy development finished with full release
Plus its an item on the backlog of their roadmap
No enemy model tho
Variations or like whole new mechanics and things
Yeah
As for the unused files it's new enemies most likely
Or a completely new variant such a shadows
It would be sick if there was a random small chance that an enemy could spawn as some more challenging variant with some ability or increased health/dmg
it does charge so
and it does punch
hi guys quick question: in your opinion what would be the fastest level between c2, d2, d3, d4? first time trying
4 man, maybe something not excessively hard
thank you very much
Oh
Been too long, I remember now
I'll still ride with the D3 main being pretty tough due to other reasons (assumption: brand new players).
D2 and D4 are definitely harder mains than D3.
D4 sure. I don't know about D3, maybe I don't trust LFGs to do wave 4 and 5 solidly enough.
If the handful of gimmicks on D3 are enough to wipe a team, D2 will easily kill them with what it wants.
D2 puts me to sleep with the difficulty ask.
D2 based level tbh
I can see the argument either way. I'll still be with D3 main being harder with my lack of faith of shadow holding from people .__. However, D2 is the can you just "man the fuck up" angle for newer players.
I guess it's more a difference in a gimmick making things harder vs. the difficulty being high up-front.
That's probably where we divide. I'm just a monkey who likes to run in with the gun, so D2 isn't the biggest deal.
I might be biased, as well, as I think shadows are extremely easy to fight after the speed nerf.
The main difficulty is figuring out where they are and reacting to them, which I think has been made very easy.
no sleeping shadow giants on high or ovl 😔
ptsd.....
everyday I run faster to 100 losses.
I do be wanting to get the latency from me to the host doe, not the gtfo/valve servers ;-;
to be fair, steam likely only provides the handling service for matching the players and/or keeping them in a same lobby
everything else is probably handled by the game's host and clients directly
a certain m*d does that
Do you get cosmetics for doing secondary objectives?
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
fuck that command
<@&408548765599793173> lots of channels 😦
Right, it does work for the IP of the host. Having checked into things today it will reveal the host of your game's IP address AND you can then see your ping to the host in the standard X,XXXms format. Really has helped with diagnosing odd behavior a friend in California has when another friend in New York City is hosting. It is a peer-to-peer connection rather than a dedicated server connection.
The odd behavior is enemies moonwalking, attacks hitting from much further range due to de-synced enemy position compared to where their model is located, and doors being a Schrödinger experiment even without reloading at a checkpoint. Oh, and Scouts acting more akin to Agents from The Matrix.
Can't headshot the Scout when the torso and head are teleporting randomly.
oh damn okay, thanks
how do i get cosmetics
are we supposed to get an apparel for every one we do for the first time?
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
Does it check as completed in the apparel thing?
ill check later
@pale tapir what does the 2x mean?
wait lemme check
I guess that's what you get for completing missions in that?
Like there could be two overload, and if you complete one, 1x is crossed, and if both overload is done, it'll cross 2x and all
So I guess all the extra stuff that aren't Letter1 won't count as shown there
Unless it shows on the apparel thing, but I assume not
what do people think would be the "best" weapons for clearing hordes?
HAR, Revolver, and MG.
:troll:
The "number"x is how many of each type need to be completed. So completing three main objectives crosses off "3x" and gives you an apparel piece.
At least, thats how it's seemed to work for me
hel gun :ujel:
revolver 😭
Pump shotgun and HEL gun are also pretty good for wave clear, but they serve more as varied picks.
Heavy Assault Rifle
Machinegun
ok thank you :D
~19.5 kills per ammo use with perfect accuracy.
hmm
more or less, which would be the weapon with the best ratio?
assuming perfect accuracy
The issue is that the MG very much doesn't have perfect accuracy.
or rater you don't have perfect accuracy
:clueless:
How well do you lot suppose a bolt-action rifle would work in gtfo, and what would it need to be balanced/competitive with the other primaries?
You have described the revolver my friend
lol
make a gun with r3 sniper stats

Dmr-similar stats with slightly higher damage to make up for the slower RoF, but less ammo? I dunno.
Bolt actions are cool though, it'd be interesting to see how 10C would theoretical do one
Unless it's a secondary, then I'd compare it to the Sniper we already have
semi heavy rifle basically
secondary, sniper-type indeed, but enough ammo to be considered fine for normal sleepers
r3 sniper stats gun thanks
what's there to laugh at, it's probably the most balanced sniper and requires tEaMwOrK to make it efficient
was R3 the one that clipped scout toes
hot
might as well use r1 sniper instead
Teamwork? In a team driven game? Blasphemy!

Is the assault rifle (main) still a good Jack of all Trades? Or is it trash now?
pretty much the same its always been for better or worse
not very good at anything but not exceptionally bad at anything either
rof increased in r6 compared to r5 if you used it before
good jack of all trades
Let me present you the carbine
but inability to hit 4 consecutive headshots
burst weapons 🤮
p sure it's only really gotten buffs since R4.
And it was pretty decent even back then.
you miss 1 point
if you are a client, you can land 1 more bullet in the head cause ping is a thing, and you can 1/2 burst things you are ment to 2-3 burst
(2 burst as a host is extremely difficult btw)
at least that's what i know
someone with more carabine experience may confirm that
you have to be able to do that consistently for that metric to matter
Regardless his point stands
Burst fire mode
Ass
I don't think there's a single game where i like it
Auto carbine would be straight upgrade to smg
Devs plainly agree that burst is a handicap
And neither head destruction nor stagger / wonky animations help its case
prowler from apex is pretty busted when used correctly
the fuck is a hemlok
storm was saying that all burst weapons were poopoo
apex bursts are pretty well made
storm preach the lords word then
yes but thats a pvp game tho
i dont play apex but i really doub the enemies head explode on 1 burst
burst rifle good
no shit
i prefer it over ar cuz i can one burst shooters
legit dmr with 1 precisión
dtr bad cuz you need to two hs for shooters but first shot staggers
amazing design
never ran into that problem
pull down 4head
how about you pull down deez nuts
pull down your pants
sounds painful

if you insist
😳
pull down your pants for some bitches
how about you pull some braincells
pull them down yourself
gone because i bought pd2 dlc
havent we all :pepesad:
i bought goat simulator
embed fail
laff at user
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
This enough ?
A.) is pellet spread randomized, just like bullet spread?
B.) are values like recoil and hip fire spread improved when crouching/standing still?
bullet spread its random
recoil its set by an amount
depending on gun afaik
but pretty muc everything its a laser beam anyways
you just pull down a little and its good
oh well "my point" was literally a vomit emote and I was 100% subjective but thanks I guess 😳 👉 👈
lmao
kiss
yes
darn
:ameutokiss:
uto is a child
u kiss
why are you kissing random gtfo chat people babe..
aren't we exclusive? :/
1984
🙄🙄
k 🙄
you're in a call with 3 DUDES 🙄
babe, it's only for my comp match i swear
🖐️ 💅
Considering mod application so i could power abuse you both out of here
Do it
can scatterguns 1shot scouts
yes
Yes
Even if they had twice their current HP it would still 1shot them
even if they had 3 times their current HP
ok so just point blank, no back of the head needed? then I assume
lol ok
thanks, scout eliminated
When will the snatcher come back? I loved seeing that thing in the 2017 trailer
Theoretically?
"come back"
it never appeared to begin with aside from that trailer
Even then we don't know if that's the snatcher
bullet spread, distance or whatever reason that could prevent you a one shot
XD
Mmm yeah. I still wish they would add it now, i love the concept of it.
"power abuse"? sounds like a kinky way of describing it
like something which would incapacitate/trap you in something?
From what ive read, it would be a monster that would snatch players if they ran off away from the group
I’m scared of scouts. How can I melee kill them easily?
You can crouch walk up to them without triggering them
While they are moving that it
If it has its tentacles out
by taking the spear
You have a small window of time from touching the tendrils to the scout triggering where you can kill it
Aim for the head with spear or hammer
Full charge
Huh
weird way to say thanks
i like that idea, but i guess it would have to be a thing where it doesnt wake sleepers near it up. And also make it so you can break out solo because solo runs would be impossible
like as it drags you even if you touch a sleeper it wont wake it up because you are "caught" but breaking out will hard alert sleepers
kiting isnt worth shit anymore
and if run is dead then cant really save that because you will prob use more resources than just restarting
so kinda sounds like a them problem
Hm
Im sure the devs would make it so that the snatcher wouldnt kill solo's or people who are the last standing in the group
or maybe flash lights would "scare/burn" it
so in a pitch black room it could creep up on you
but glowsticks wouldnt scare it off
only flashlights
Can still long kite and circle kite (for a short period of time).
Hmm idk if you would be able to flashlight it, the only pic of the snatcher ik is the tentacle in the 2017 trailer
but why doe
it's quite a bitch strat now
epic
does anyone know how to use the terminal on the game?
Commands, then fuck around.
Nah
you type
no one knows how to use them
raspberry pi brokeded
i mean i can like find items and like see what the objectives are
is there anything else?
Watch this
Will give you a basic understanding
some objectives have one time use commands
other than that, nah
Some terminals have lore related LOGS. You can query door/sec_door to understand the map layout when going blind. Gameplay wise, finding res is pretty sufficient.
Most advanced stuff that comes to mind is:
-Checking resources for each zone
-Making vague maps of levels
This p much
If you fully understand LIST, QUERY, and PING, you understand 90% of what they do.

if you need to enter one of the objective related commands like DEACTIVATE_ALARMS, or AIR_FILTRATION_STARTUP, you can just type "deac" then press tab and it will autofill the rest. or "air" then tab
Tab works for most of the strings you'll type in the terminals. It won't autofill underscore and number combos but it will do all the words.
it autofills underscore if there's only 1 viable command for it i think. deac tab will autofill that underscore, but it wont autofill underscore for reactor_startup and reactor_verify
Example : "list zone_215 res" could be typed out by the player entirely.
Or "L Tab Z Tab _215 res" will return the same list.
Could also do "L Tab E_215 res" will also do the same thing.
i mean the tentacles
Helps speed things up but it also helps one of the guys in my group who's got some serious damage to his hands. Loves the game, can't do rapid typing.
Good to hear that he's able to enjoy this game 🙂
-Making vague maps of levels
how
thanks bro
rlly didnt know that i just recently completed A1 so yhhh
Query all of the security doors, put it in a flow chart.
querying the sec doors tells you to what zones they are linking ?
Yes.
np
you're welcome bro
Hey, I have a similar (but kind of different) issue to your friend. I hope this isn't frowned upon: I have a few simple autohotkey scripts that help with the text entry in terminals if your friend is interested. they are organized in a way that makes sense to me and i think cover most, but definitely not all, of the bases.
anyone kow how to fix the fog reverse bug? where you dont see fog when there is fog, but when there isnt you see fog?
checkpoint :^)
It's not only related to checkpoints. It's a general desync issue.
You fix it by restarting your game.
Happened to me in C2. Same with Spitters, they wouldn't react to me.
It didn't for me 
spitters not working is probably because you are far away from host
imagine you start accumulating spitter exploding events and later when you resync you receive an infection bomb lol
some people are into that i think
but its less spitter events and more the enemy just isnt functioning
not client side
<@&408548765599793173>
for the spitter thing it used to be that they only work in the zone the host is in
not sure if changed
i think its like 1-2 zone away
defnietely notice spitters not working d2 d4
especially when host is like getting mines after the class V and im just solo getting data cube ; very easy if spitter no spit
can someone explain how the rundown system works, I need some help understanding some things about it, like does it change every once in a while and, if so, how often
.t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...
In relation to the topic in #gtfo-media at the moment, what's sub 22? Mission time?
Yes most likely
sub = under, 22 = 22 minutes
Gotcha, thanks
yw uwu
I've never been uwu'd outside of my friends. Spooky 
sorry TwT
Nah you're fine lol
Nice, new friend. Hell yeah

👉 👈
is in game mm still broken or does no one use it
do you have to finish the main if you do a secondary or can you just do the secondary?
both, but mostly the second one
you always have to do main
Still cant mm with groups
Best way to figure that out is if secondary somehow triggers an extraction scan somewhere after completing objective, then yes.. if not, then no
I mean, you technically can
Did they fix it
it's rather that it doesn't work nine times out ten
idk
I barely matchmake in teams
but I managed to get it working some time ago
Yeah
Is there any way to make shadows easier to fight aside from being a fucking Eagle-eye
Biotracker
Tru
Do i need to do 6 mains so i can get hat
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
Fog repellers, strong flashlight, bio, hel weapons, good positioning. When i fight them i use my ears more, and shoot where i think they are, not where i see them.
Countless ways to style on shadows.
It can be lighting dependent.
They're easier to fight in the dark or with deeper shades in the lighting.
Try to avoid competing with your teammate's lights, as this also makes it harder.
also if there is a wall behind them that helps
their shadow is more clear with a wall nearby
^ You can also look down slightly to catch their legs and guess at the rest of them, as this outlines them against the floor.
its nice if the bio tracker can tell you where they are
use pings on large groups and call out stragglers
Can you kill a c. scout with the sniper?
Make sure you hit just the back, not the head. I made that mistake before xd
Need back multipler . chargerscout/chargers no head mupliter
what
you need sleep bro
its like afternoon
why tf are you talking about markiplier
and why would you say chargers have no back multiplier
lmao
You can do it w/ pump shotgun, choke mod shotgun, and scattergun as well.
Combat shotgun and HEL gun also work if you're comfortable chaining multiple hits.
Most secondaries tbh if you shoot fast enough
HEL Rifle and BC also work since I'm mentioning weapons not in R6
and revolver :)
Is it normal to face 2 tanks at D1 reactor?
Ah, was typing the code in as soon as we got it, suddenly dealing with a tank mid way through and at the end. Too little ammo to survive the rest, wanted to know if it was feasible
About how much longer is the current rundown around for if we've been given any info on that yet
no info
ty, was asking for a friend who wants to play but was concerned on the timeframe of it
Another 3/4 months
Maybe 5
Actually make it 6
go up to 9
do we know when the next roadmap update is?
Would be nice lol
im soloing b1 rn and im at the class 4 alarm to get into zone 36 and find the key for the omega door, what should i do for prep? im carrying sniper sentry dmr shotgun as we speak
damn ight no help lol
class IV for the key is harder then omega door alarm?
Thought you were talking about the class V.
Class IV is easy, one hallway they come from, they tend to trickle nicely since the room they spawn in is pretty big.
Use repellers to see, obv.
yeah
class v is ugly bc they spawn behind infront
i did an attempt just now and made it all the way to the last can but had to reload at the wrong time so i got jumped
scan
yeah ive noticed lol
wtf is an omega door
the door with the big scary things on it
usually leads to a place where u gotta put the matter wave
the only thing close to what you describe could be Apex Doors, and there is none in b1
I have no clue about what you're talking
are you saying the checkpoint symbol is the big scary thing maybe ?
He is talking about the Class 5 and Apex door then.
There's no setup needed for the blue door afterwards since it's just a scan.
he's just inventing in his mind there is an apex door here somehow
but there is none
it's just a security door
xD
The door that leads to room to the matter wave projector insertion area is an apex door, iirc.
Class 5 door should be an apex door. Doesn't really matter if it is or isn't. Aesthetics.
that's not the point
he's talking about a big scary thing
what big scary thing
that door has the same appearance as the other ones
anyway
class 5 is not that bad
just relocate sentry
plus you should be able to solo a dinmished wave
if you want to solo
Hi I'm very new to the game, and my party was wondering what mental status, infection level mean on the end screen when you complete a level?
We assume mental status is flair.
Infection level is something you will encounter deeper within the complex. It effects your max HP.
???
?????
please ping me if you reply to me
Instead of gambling wether I'm sleeping and never gonna see the reply or not
Can somebody tell me how to get checkpoint symbol png? Need it for a project
nvm, already got it
what is the names of the prisoners?
we have woods/pink , dauda/green , hackett/blue , bishop/last colour
is there a place i can find maps for all the missions of rundown 6?
Steam; Guide section
ah nice, found it, thanks!
Don't know if this is the right chat
but do we know what kind of optimizations GTFO have used
with this I mean stuff like Level of detail
batching, don't draw what the player can't see
Might want to ask in #pc-build-help-and-tech-talk maybe ?
seems like that's not a question that'd be answered anywhere
ah unlucky
I have checked in game myself
but stuff like occlusion culling is hard to check
same goes for what you can't see don't draw
What is the prisoner efficiency "mode" or whatever it is?
do all objectives of a level in the same run
only available in C3 and D3 this rundown
kinda miss 2 hour levels ngl
always felt really good when you got around to beating htem
What is your strategy when dealing with Tanks?
you want to circle around the tank
make sure it cannot back into a corner
then you take turns shooting it
preferably have a sniper on hand because they can one shot tumors
Can you one shot with the Buckland?

if you get too close you're gonna get licked to death or punched
more powerful weapons are preferred
which level is this
C3
I see
yeah just find a room where you can all circle around while having room to hide
or if you're talking about the sleeping one after overload just get some people behind it and start blasting
if it's the sleeping one the shotgun can work
just make sure you dont get into punching range
How many shotguns do you recommend bringing to C3? Also what do you do when you get to the way back?
recommend?
hmm
I wouldn't bring shotguns at all
honestly
1 is fine though
but 1 sniper and the rest being Heavy ARs and Hel Guns are my preferred loadout
after you finish overload and grab the bulkhead key you do the high scan (same bulkhead hub as overload) and make your way into high
that's about it
new to gtfo but are the key spawns different for (specifically) R6A1 or just pretty much any level?
Does the sniper 1-shot scouts if you hit them in the head? Also, what happens if you fire a shot in a room with a scout? Will they scream or just extend their feelers?
depends, best bet is check the terminal. best indicator is when you find a forking path with alarm doors, or security doors.
Yes. If you miss or kill another enemy that isnt the scout they scream
scouts will be alerted by gunfire, provided the shot does not kill them. there is a slight delay, so you can firing squad several scouts at the same time.
nice, thanks
however, unless you have several others you trust to do it, it aint gonna happen.
the timing basically has to be simultaneous to firing squad several scouts.
if you're talking about that one room in c1, i just dont even care if you set off the scouts because you can just mine/foam that one entrance door and easily deal with 30 of the enemies, and then firing squad the rest that come through the door.
Idk about that
If you’re struggling with 5 scouts I don’t think killing 60 strikers will be any easier
i need tips for c2 2nd
is there a good spot to hold and become a turret or something?
you need one person/two people pushing forwards to clear the scouts. preferably they have sniper and bio so they can just take out the scouts and pull the rooms
people holding the hybrids should have hybrid killing weapons which sniper is best, scattergun second if you cant aim, they should be staying two rooms away from the people pushing forwards. if they are one room away, shooting will wake up scouts in the next room, and if they are more than two rooms away, the hybrids can spawn in between you guys
sniper sentries also help out a bit if you can manage the first part of the mission without cfoam
so im looking at 1 bio and 2-3 turretes
either bio, foam, mine, 1 sentry
or bio, mine, two sentries
you can opt out of bio, but i would not recommend it if you are having difficulty pushing forward to clear the scouts fast
and make sure you grab fog repellers from the room with the second bulkhead key
Its less of a plan, more of a recovery plan.
there's liek 4 to 6 foam nades
if you really need to deal with them
or just sTeAlTh
Most people will have a cfoam launcher, so the nades are already a nonstarter
oh yeah i didnt think about that
yeah i f'ed up and alerted all 5 scouts. We managed to survive the 50 mobs with 1 guy left alive
Well, proof is in my favor.
what are you supposed to do if you reset at a checkpoint and a horde immediately spawns 2 rooms over?
Kill them?
check
currently torn between that and "cope"
what do you do if on c1 one of the scouts is just agrro-ed an is screaming at you through the wall
the hell
checkpoint moment
the rest of them are fine its just the one dude
nvm we opened the door and all of them aggro-ed instantly
Only hit checkpoints when everything is clear. (except the one on C3)
no, we died in scout room in C1 and got reset to the nearest cp, but i think one of the scouts spawned aggro'd because a horde spawned immediately on top of us and when we got back to the scout room one was already aggro'd
Ah, wonderfull wonderfull checkpoint bugs
:)
And people ask for more checkpoints .....
who in the world did
If you dig enough you'll find that every statement ever has been said
epic
there are individuals, mostly on steam forums that ask for a save anywhere everywhere feature.
Certified garbage
save on checkpoint, understandable
I mean, I completely understand where they're coming from. Blindly starting a new game, and they have/make expectations in their head, or don't really see a clear direction/vision with the game. This tends to lead to shrouded and monotone forums page with people completely disregarding feedback without second thought to actually look at, simply because It's not what they're used to/what they deem right. Generally this type of feedback is good, but yes, it can quickly get out of hand. It's really just up to the devs to continue with their vision of the game.
take you and your common sense away !

I completely disagree with so many of the newer players opinions/feedback, doesn't mean we gotta shoot em' down the millisecond we see them 
v cute
no shoot em
ily too 
😍
But @inner field we both know that that feature would be detrimental to the game. It is not because you listen to someone you can't tell them it is wrong
Agreed, a lot of the proper good feedback/suggestions just tends to get undermined during the process 
It is like that that you get debate and come to a compromise. Which in my opinion is already achieved with the current checkpoint system.
it needs some tweaks and bug fixes doe
Yeah, it was pretty funny when they talked about it in one of their devs video i think it was? or on one of their streams
With how many bugs come from them trying to save a specific game state aka right as you get the checkpoint 
ofc it already breaks way too much and THAT is one of the reasons save anywhere everywhere should not even be considered
so you would consider it if there was no bug ?
no because there are other reasons
you think
I mean total war series have a similar system now for almost 10 years where you can actually save anyqhere everywhere it is still broken af
I mean without bugs, i would personally not mind a singular checkpoint in a major area, but the volume of checkpoints should be reduced to nothing but a singular one. That i can come to terms with, ideally no checkpoints ofcourse
no he is talking about saving where ever you want and how much you would want
it doesn't matter what I think, bugs are features are 2 different things and if you're going to the path "don't implement this because it will bug" you just never add anything in your game
thats so stupid
that just defeats the whole purpose of the whole game
I said it is ONE of many reasons not to do so. that it will break the game even more
Yeah, so much for having a session and playing if you're just gonna leave in the first 30min
which is a legit concern as we can see how it is now
they should add more checkpoints and make every level a pe so you can't get pe if oyu checkpointed
dab
facts B)
one checkpoint AND void PE if you used it
Idk about that
These devs tend to make more issues than they fix tbh
There are tons of bugs that have existed since the game’s inception that are still here
my point is you can't prevent the game from having new features because you think "no it will add bugs"
it is just one point, not the whole point. there is a lot of issues with having such a feature implemented.
I know
I'm not even defending this feature, I'm against it
it's just that one reason you stated I disagreed with
But tbh I think players are in part responsible of bugs not being fixed quickly since everyone is here putting pressure like "WHEN NEW RUNDOWN" 1 month after the release
I pity the devs
let me put it this way. Lets say the devs just implement such a thing because f it the people demand it. And then the game is bugged as hell. What do you think these same players are going to do ?
exactly
In some way they can do no good
Agreed, it seems like devs are most likely working on more content rather than focusing on some specific bug fixes (not that they don't fix plenty of bugs) but you know what i mean.
Maybe they should have polished the game instead of rushing out of EA 🤷♂️
meaby
obviously they should focus on fixing stuff. And wait before releasing a new rundown
The thing is with playtesting lots of things sneaks it's way into the full build, could've quite possibly just been missed. I can say that i personally find the current rundown rather stale, but it doesn't really feel rushed imo
But that's just how I see it
not enough secs and overloads? :p

Well with the amount of priority expeditions and how they decided to re-make it, it doesn't really bother me too much no
But a lack of "uniqueness" is missing, wether levels are short or not
It just feels like only D4 and A1+B1+C1+D1 feel you know
on a serious note I kind of get it. the further you are in a rundowns lifecycle and the less people are playing the game.
sort of special
I actually like the freedom given in D2
But yes it is not the most fun rundown
and class T alarms is an amazing addition
Yeah, it is rather stale. Not bad whatsoever. Simply stale imo
and so quick to finish
Well, for people with proper knowledge/skill
I completely agree with that, they really didn't get their priorities straight imo and should've focused on fixing everything instead of creating 5 whole rundowns
ofc ofc. That was just a personal note
well meaby, meaabyyy they are focusing on bugfixing and we will have to wait a while for next rundown
But I doubt it
Well if we compare the time between R4-R5-R6, they were 7 months apart
with both R4 and R5 getting an extension
not sure how long after the initial release of said rundown
So I'm expecting an extension and then R7 mid this year
time spent on an extension is time not spent on fixing bugs
But we'll have to see what they do
Agreed, we'll have to see how they prioritize issues in the future of the game
But yes we can only wait and see
I agree with that, but I also understand why they don't do it
In the short term it can be kind of a loss, specially in a game like this where content gets scarce the longer the rundown stays.
You kinda need some beeg budget (like with rainbow 6) to make an update focusing on just bug fixing. And although really stupid, it is also worth mentioning that in the coding side it is likely more easy to implement new stuff rather than fixing old stuff. (code spaghetti)
In the end we just trust 10cc to take good decisions and prioritizing stuff right (which tbh is hard to assure they do lol).
At least they focus on making real content instead of cosmetic content unlike...other games.
Anyways, I'm just gonna go cope about C3 checkpoint :pepehands:
With the way the game is programmed it is arguably harder to add new stuff
true
ain't no way
if only you got the chance to see bh list of bugs for r5 alone lmaoo
bh 
bh ?
bughunt
inb4 no shirtless hackett gets listed as a critical bug
that's funny you talk about rainbow 6, operation health for gtfo would be my dream
Dead game
Wrong platform
Cheese spot hunt you mean
Ok let me hop on discord on my samsung fridge
you have 5 minutes
Currently messaging from my nokia 1100 while making empanadas
Living the dream
hey can someone good help me get trough C3?
.t lfg
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wat
i am
nothing "looks different
nope
new weapons ?
Except if it's a huge ass patchnote for bugfixing or your game deleted updates for some reason
idk
game version ? 😳
Hol' up
it has another update aparently
yep
well its updating again
300mb
317.2 to be exact
:troll:
what's the mental status at the end of a run mean
its random for now
ah ok
can you 1 shot a charger scout with Buckland S870 Shotgun?
In the back yes
ty
Possible tips on effectively dispatching father on C3?
sniper
guns go pew pew, dont waste time looting
make sure you guys arent all on the same side as the tank
^, with two heavy weapons (sniper, choke mod, something like that) you can ping pong aggro between two players so it's always facing away from a player with a heavy weapon, but it also helps for other players with smaller pew pew weapons to "ping" the tank and shoot at it to get it to face them
fight it in an advantageous spot (elevation), don't forget to have someone holding the wave if there's one
ye, elevation helps for landing easier shots against tumours, just make sure you're not fighting it in a tiny room
it helps to reposition and even run away from the wave if it means getting a better position
idk if the same applies for tanks, but what we usually do with active mothers is just rush in there, throw a C-foam nade at her, and just unload, shes dead before she can move
Tanks need 2 cfoam nades to full foam iirc
if almost every blob hits, yes
Though why would you even try cfoaming a tank when you could save it for something more important
Depends because you can full foam a tank with a cfoam trip
Was the Strat for r4c2 overload prenerf because 3? Tanks spawned at least
But in general using launcher or nades is not advised
Yeah sorry I'm on my phone


