#gtfo-related-questions
1 messages · Page 594 of 1
ahhh, right
If you are two rooms away and the doors are open, you should be safe, but if you’re only one room away then yes, shooting might aggro some enemies. Whether or not it is the whole room depends on how large it is, and if the woken enemies scream in there
yeah but if the doors are closed its safe
Yes
alright thanks
If no doors, sounds reach 40m away and not more than 2 rooms
so does only shooting make sound or also the bullet hitting the enemy?
cause then you could technically snipe an enemy from 45m away and not alert an enemy near them
thats right. On C1 you can snipe a room of scouts one by one from outside of the gunshot detection range
if there was an enemy very close to the thing you shot I don't know if it would wake up, but its not happened for me
that would mean you would clear the room full big bois, kek, but alright, thats some pretty useful info
i would imagine the same rule applies as with melee, enemies within 3m of the killed enemy will aggro
Quite possibly, yeah
how many foam blobs is needed for mother?
I think 2 full charges with C foam launcher
how would one go about foaming the first mother in D2?seems like they automatically alert her no matter what
You'll need to fight the babies sleeping in that room first, and then probably a wave spawned from the mother once she sees you too. After those are gone you can chase her down and cfoam/shoot her
That room wakes up automatically, nothing you can do about it
does everyone in the party need to be progressed to the same point in order to go on a mission? example : i completed A1 with 2 friends the other day, and we're gonna dive in to B1 with one additional friend tonight. wondering if he'll need to complete A1 first before he can join us?
No, as long as the hosting player has said level you want to play unlocked, everyone else can tag along!
awesome, thank you!!
will they ever try to fix matchmaking lobbies? every second one breaks lol
that's boring
yeh interesting that they removed the [alpha] thing from matchmaking when it seems like they didn't really polish it compared to what it was before
not sure what they want us to think there
to me it seems there are some stuff they can't do with the current matchmaking system they have
well it's basically the same with the whole game not just mm
but idk ask doc or calle I guess
ask doc XD
LMAO
everyone ask doc until he answers :trolley:
[for Warden reasons, the previous statement is a joke]
[do not harass doc, don't be stupid]
mood
unfortunately, 4 use tool refill
what a reference
47% ammo on BioTracker 😳
Unfortunately for you, 0 projectile damage
66% cfoam nade
I doubt it
fact or cap
question one, you used to be able to give bio tool refills

yes it just was useless ^^
as much use as most peoples responses in here to questions ^^
hahaha
and for me lfg is the memefest ^^
This game is a memefesr
MM in gtfo is going to be the exact same as guided games in destiny 2
Doesn’t work and receives no updates for 3 years
Then randomly take the [beta] tag off it and say it’s ready
well no updates since 3 rundowns now ^^
and i mean its a memefest with how they keep trying to sell it as a shooter
Wdym? We got matching as a group now. Oh wait, that feature still doesn’t work 
Does the knife's "low noise" feature only work with the Long range aggro, or does it work with the Proximity aggro as well ?
Long range aggro, and it's reduced chance not range.
thanks
Also applies to striking the ground.
okay
Applies to padlocks, as well.
so my artifact heat is 53% but its also in blue? is the blue because the heat is low?
yes
gotcha, thanks
<@&408548765599793173>
is bioscan boosters stacking additive or multiplicative
Additive
Addictive 😳
what Aria and blank said
more dev-leaks when?
give it another 2 months
sadge
so, not additive
still additive
if you had 4 boosters that each do 10%, do you have 40% quicker scans
just going from 100% speed to 200% speed is twice as fast but 200 to 300 is only half as fast
or 37%
ah, right.
percentages and linear stuff
I've never seen a booster that had more than 20%, so getting to 100% more speed is going to be difficult to begin with unless everyone stacks boosters
yeh just an exaggerated example to demonstrate
same kind of boost will save less time on the higher end
for a more realistic example +10% on a 100s scan saves you 9s
while +50% saves you 33s
but why 9s
oh right, /11
stupid brain today
does anyone have B1's map layout ?
how come alot of the voice lines for characters are not working/available?
i have seen people who modded the game so the voice lines are unlocked like pinging a door or a medpack
im just curious why they arent in the game
simply not used
no real reason behind it as far as I can tell
i hope they bring them back
and yeah the game has way more soul with all voices activated :sadge:
i want the voice lines like in the 2017 annoucment trailer
like "I hope you bastards are looking up once in a while"
or when you use the mapper line "you see anything?"
something came in my mind are flame thrower are going to be add soon It could be good for crowd control maybe like turret gun a flame turret you know for those horeds but that got me think how the game works with there a flame thing that crowd control but limited use
lol no
God
Flamethrowers would be so ass in this game
People need to stop suggesting them

I think molotovs would be a great addition to the game /s
aleast something to you know crowd control
sometime the shotgun i use miss like mabye 5 of the guys
even those there like face to face with me
Man has never put cfoam on the ground and it shows
Nah I throw that shit at my teammates
I agree with the molotov idea a bit more, but I still don’t like it since it is like a combo of the two worst weapon suggestions: Grenades and flamethrowers
can't wait to see the enemies never move again because they're limbs are constantly breaking from DOT
If it's not on a door it basically does jack shit
Yeah, unless you put it at the end of a long thin hallway, and have like 20 dudes rush down it
It's more if you know where they turn and start stacking on each other
D1 boss 
oh god
i remember that one
we go so far and then big daddy came
and slap all of us
anyone know what the best mission/missions are for artifact farming?
ive beaten up to c1 but cant get past c2
What specifically about c2
the fog and lack of checkpoints
You know what this game really needs
A turret section
With a few hundred flyers at least
Need that many to freeze my game properly, rn it's not quite good enough
Have you made it to the first checkpoint before?
no sadly
I think we died at the door
guzzler surge
we died at the door into the third area
where you need to go to clear the fog from the second area
The class 3?
5
no it was a 5
so the CP door
i would never stoop so low as to die to a class 3
i mean we didn't get a checkpoint
yea
That is the only checkpoint in the level
do you have to get thru the door to get it?
because you have to finish the alarm OMEGALUL
Try and save up cfoam
or is it just fog hell forever
One area if just main
and repellers only last so long
After that there's a blood door, some ||babies, a mother, and one short 3 room fog section with a blood door in the middle||
people are not good about saving repellers at all
About 4 if extreme
b2 gives too many, makes players think they are just expendable
we mostly used ours at security doors
I had like double radius with them so it was easier than useing the turbine
idk what advice I can give for fog combat other than have confidence and keep up firepower
yea
if you can see over the fog then you don't need repellers
to be fair it was our first try so i have a feeling we will have a better time next time wedo it
if you can't and you have a biotracker, use it immediately
repellers are nice if you don't have a bio
we had 2 burst turrets, 1 bio and 1 c-foam
c-foam kinda useless without mines
i was thinking of swapping out the bio for a mine
true
That go up the more doors you have at your disposal
I was thinking that mines and no c foam was more useful than turrets and no c foam
since the turret needs the door to hold to be effective but the mine doesn't need it past a few seconds
turrets and no cfoam is only good if you leave doors open
people who leave doors open scare me
they stack if you close and the turrets besides the auto won't do much
cfoam is pretty crucial for that Class 5, you have spitters + fog rising relatively fast, you want to minimise the fighting you need to do + quick clean up
ill def plan around having more C-foam next time
are there any good missions to get artifacts or is it pretty much the same throughout
That alarm has it's ups and downs
4 downs to be specific
Enemies are extremely close but scans don't go far at all
As someone said before a few weeks ago, boosters won't save a run that's doomed to fail
i mean yea but +40% supply efficiency can certainly try
Maybe the weapons you are using aren't the right ones for you
Weapons get better the better you are at using them
hmm
well you can try to cheese the spawns by making them spawn way far back then just cfoaming the door that crosses their path
hell I'm pretty sure offloading the job to mines and sentry is also possible
dont place turrets on the other side of a door facing the door. Its way worse than having a single mine and in a combo with a mine actually just a waste of tool
what is the auto sentry good for? it burns through all it's ammo too fast and kills basically nothing
staggering
so it's mostly useful when you have shitton of tool refills & when you have to face lots of enemies in a short time
like during a surge
does that justify bringing it over say, another burst or sniper turret for big guys?
not really
so it's bad
aside from reactors & surge alarms there is hardly any situation where autosentry will shine
even then you can still make it without auto if you shoot enough
imo the rof should be reduced while drastically increasing the accuracy
Also the sentry should do its job properly
therefore not focusing on a single enemy
imo just increase damage will do
its fine as it is honestly
or increase max ammo drastically
just varies from rundown to rundown
that what i use it for
put current burst in r4 and you'll still use auto half the time
i think autosentry should be reworked tbh
If it were to focus on all enemies at once rather than on a single enemy, i think it'd do a much better work at staggering them
but how would you model it
i just want a decent minigun sentry
otherwise, i'm going going to keep using sniper sentry
you know sentries have to aim at the enmy right
ye
you cant have one nozzle point in 5 different directions
we already have a shotgun sentry
thats shooting a twelve guage
Shotgun sentry, in its concept, does sound good for staggering as well
this is aiming 5 seperate lines
though its dmg were stupidly high
inb4 the devs stupidly increase it making it fill the burst role
imo it should just shoot in a specific aoe cone and have it apply the effect on it
or piercing with heavy slowdown and no stagger idk
you could have it shoot pellets in a cone indeed
Similar to a shotgun but at longer range
your just copying shotgun sentry again
just embrace minigun
DOUBLE max ammo count
😳
For the boosters Main Ammo +x, it says "Subject will start off with more ammo for their main weapon."
Does that mean our maximum ammo isn't augmented ?
correct
ty
thanks
Only if you're over cap
I've seen it be like that more with tools tho
So weapons I don't know for sure
suggested boosters and loadout for a three person team on C3?
we arent the best at running and kiting with melee
Suggested loadout? A full team is a good start
Mines are your best friend in a level with a billion doors
^
any C-foam or run two sentries?
Doesn't matter
just mines XD
4 mines
Lmao, alright
so cfoam for overload is not needed?
Do people permafoam that door
until 80% usually
either that or just foam it once and let it blow
ive asked a couple of ppl whats better but no conclusion
depends on your timing
there's no point in stalling unless stalling gets you to add another wave to the door
a lot of team ends up getting there at like the 23m mark
which has a wave at 23:20 and another at 23:10
so in that case it would be a great idea
also if you have a really good team you're gonna make yourself fight an extra tank by rushing C3 
its about 23m for the last tank
so if you finish overload with less than 23m left, you can leave before that tank spawns
i remember there used to be A1, A2, A3
but there only seems to be A1 now
i just completed that one so is B1 the next rundown?
i think i completed A1
i extracted with the ||wave matter projector||
B1 is the next expedition
new rundowns, new levels, old levels are wiped from game
rundown is the term used for the currently available set of expeditions
Is it true that OVERLOAD 6 is harder to obtain than LUGUBRIOUS?
considering one is a coded drop and one isn't, yes
they're both coded drops
I actually didn't know of the latter, how do you get it?
Ah thank you!
For overload 6 you need to complete 4 levels + 2 levels with overload, for lugubrious you need to complete 4 + 6 levels. I think it just depends of people
lugubrious is longer to get for sure
Not longer, obviously, but is it more difficult
Since you can do all mains and get lugu
Everyone does
you can get overload 6 by having someone host c3 and d3 and just do ovl and high
which is just around 1 hour 40 mins
lugubrious is like at least 3 to 5x the time
same 😔
You can take back my water bottle backpack just gimme the sexy mask 
ur high
I would like the water bottles if they didn't look like wacky scafold with the weapons and tool attached to it
What is scorpion mask? Is it the hood?
when does artifact heat go back up? the wiki only mentions when it goes down
also does artifact heat care about the artifact heat of your teammates in your lobby? or is it only the host
the heat is individual for each person afaik, it doesn't matter how much heat the host or others have
and it goes back up when doing different expeditions
Ty
thanks!
3 sentry underrated
hmmmmmmm
especially with ladder funnel on classv
Does an increase in trip mine damage booster increase the damage of the mines from the mine deployer as well?
ofc
ty
I cant wait until I get high enough trip mine damage to kill a tank with one mine
C2 main solo is pretty easy with mines or burst sentry - i would recommend mine
secondary.. kite time
the real game issue
pls 10chamber
allow us to trade an apparel for another one from the same pool
I WANT THAT MAMOTH HOOD SO BAD
fucking same
I'd trade 2 skins for it
i have so many color palettes
that feeling of dread when you finally have a new skin and it's a fucking palette ;-;
or fuck, just have a menu to trade 2-3 cosmetics you don't want for 1 you do.
from the entire pool
think spools in Don't Starve together
💀
Solo you say.
who says I need a team?
I'm gonna solo c2
thanks for the idea/challenge
sooo bad
when the best palettes, aren't even random drops, but set rewards. with the only exception of course, being 8-ball
So the game decides whether you get good palettes instead of it being random?
The only way to explain that is if everyone get's the same palettes by beating C3 PE
I wouldn't say it's 8 ball
In a more clear examination I'd say beating overload will give 2 pallettes while PE gives 3
best pallete is miracle
lugubrious, destination, overload 6, and i think 2 others are set drops
not random
purple/white
Purple and white
should only be three
Can you tell me what level I have to go through to get purple/white
is it still obtainable?
luck
all secondary also gives color palette
Interesting
miracle? it's a random drop
i don't think it looks thaaat good though
If I play through the same level like let's say d2 secondary the 2nd time do I get a drop?
it looks good with the best combo
which is hoodie/any shirt really/double canteen thing/robo leg
well it goes really good with hoodie
sharp teeth is the only good pegleg. left behind is the walmart version
secondary sectors
you have the pools on the wiki
or on my gist
your gist?
is there a list of all the cosmetics
I use the drip mod
I wanna see the purple and white
it's miracle but yes use DeviousLick to see how it looks like with your own apparel
the mammoth/hackett hood is white
altaïr moment
Lmao
Brought so many flash backs
Assassin's Creed
I actually wanna look like it
I need white and red
the white and black of 8-ball is pretty cool
The 8 ball isn't that cool
it's just a ball that has the number 8
and it's color is black and white
so, without encouraging it, i do want to know if the modded rundowns are alright to install since i dont feel like getting some form of ban on gtfo
you won't get banned for any mods as long as you keep it out of mm and lfg
basically don't play with randoms
just out of curiosity, since sometimes, you get in the mood to mow sleepers down instead of bonking them y'know
aye, got it. tnx
How do i get the code for a lobby?
Settings tab @cedar tapir , its a red button.
Thanks
how do u deactivate alarm in c1 navigation
the door with the error alarm tells you which terminal the deactivation command is on
you can query where it is before pulling the alarm
B1 LF2M ONLY GAME CHAT 109775240994592977
I cannot hit anything without ads-ing with a fully automatic even though they are all in the circle
is it just bad luck
or I suck
when is new rundown coming out?
fuck
outplayed by skill
You should head to the modding discord server, you’ll find all the answers in there
I keep seeing the phrase “10 chambers” go around on this discord server, what does it mean?
so the secondary objectives are alternate routes with their own extraction point or its just a thing you do and then return back to the main objective path and ending?
ah, alright, thanks
whats the command to deactivate terminal alarm in C1?
deactivate_alarms
<@&408548765599793173> here too 
Day 43 of asking when is r6.5:
In time.
Day 43 of being impatient
From rundown 5's extended, it would have dropped on February 3rd. We are still waiting.
It's not being impatient, its late.
Oh no, It's almost like the devs took a break after making R6, and the extension might be taking longer than R5's extension
Just wait.
Hard to get it through your heads that R6 does not need an extension
I mean I just want more levels period, I don't care if it's gonna be a separate rundown or not, I just love the game
Cosmetics. Faster with extention than r7
^
The update is late but don't expect it not to be
In time we must all wait for something we want
Everyone is like "when new rundown" but no one actually understanding that the game came out of early access and this is the big event for it. I assume the devs have been working all their asses off just to give us FREE content, they could easily makes with P2W
this is a paid game, not free to play. P2W content is not acceptable, in any context. r6 is update 1.0. we've been in early access until this time, so everything up until now has been REQUIRED. games i don't think can be in early access forever. even ARK eventually was forced to leave early access.
facts
I have to disagree that some games can be early access forever
or maybe shutdown being a early access game
it is just as justifiable for 10c to never update again, since with update 1.0 they filled their obligation to their customers.
but nobody wants that.
anything can be justifiable
being, you can do nothing about it. not just justifiable, you would have no recourse since "you got what you paid for"
gtfo is a finished product
just like at this point, any major changes to the game are very very very much so unlikely
look at all the pain and nightmare of it was for the devs to add checkpoints this late in development.
No you don't get what I mean
actively complaining about adding it now, rather than early on.
I know we can do nothing about the update but base on justification anyone can say a prior defense.
didnt the devs say otherwise?
The game has major changes over the years.
how is it "finished"?
Did the devs say it's finished?
realistically, gtfo is a company. after releasing 1.0, they don't have to touch the game ever again.
i mean ffs the #dev-leaks channel is being posted in
i didn't mean to say they said it was finished
they didnt have to touch the game to begin with
exactly
but they choose too
they did, since they released it in early access.
they arent like ubisoft or EA
they dont make a game then half arse it
10 chambers are good devs
or else if not legal powers from consumers, steam itself would pull it from sale, like it was threatening to do to ark.
they arent money hungry scumbags
i didn't say they were. we are talking obligations here.
We got what we paid for and that's all that matters
games now are not like the games back then when they were already finished
10c is fantastic as far as most game companies go. basically ANY INDIE game company is a million times better than AAA
yeah
^
i think they will 100% will keep going because its a gem and no other game matches its vibe
most likely, yes.
R6 extraction i was excited for but for me feels like a knock off GTFO
but moreso they setup a model with individual rundowns where if they stop updating, their playerbase will instantly die.
since previous rundowns are not accessible without modification
i used to prefer more run guns things but this game now has a spot in my heart
r6 "DESTINATION" is far, FAR easier than previous rundowns, i agree. letting too many toxic people in with lack of difficulty. in previous rundowns, a-b tier usually kept out the baddies.
imo r2 and r3 were the sweet spots in terms of difficulty.
and if they add the old rundowns back with old levels the game will quickly become 50 - 100GB+
they CANT add them back
thats why im saying** if**
since technical mumbo jumbo with their level randomizer, they said any previous rundowns would be impossible to load in an updated port.
i think if they plan on ending the game eventually it will be on a sweet spot
also could be optional downloads, like MCC is for different campaigns.
but they would prob give like a years notice
also true
i hate toxic "teamplayers"
but luckily they are bringing the ability to kick players too
yesterday, had a dude yell at me that a sniper turret can't kill scouts, stood IN FRONT of the turret, let it kill him, touched a tentacle, and woke the scout. then blocked me when i sent a screenshot of the fucking wiki page.
couple days before, someone was adamant that the bat can not kill scouts AT ALL.
not to mentions hundreds of lobbies with assholes teamkilling
it's horrid.
it's like 2010 cod.
its all so fucked if they make it ANY easier than it is
it already IS too fucking easy
because so many people who are bad and refuse to get better will ruin it
at the very least double or tripple it.
a1 has zero difficulty, i beat it with a SCATTERGUN yesterday.
it needs to go back to R3 or R4 difficulty at least
Burst cannon vibes
r1 arbalist machinegun how i miss you so
tru
butchered in r5 and never seen again
gladly butchered
as in im glad its gone
why do you say? it was amazing. easily my favorite gun in GTFO
lol
i did a1 with bio today
class ii diminished alarm
it truely is the first tutorial level
ure so good
well i guess its not the gun is the problem
it was the players
it's so bad. really need at least 2-3 more scouts and some more giants
cos they would clear an entire room by bhopping and using it
you talking r5 arbalist?
yeah the burst cannon
r1 only had 25 rounds. that would have been impossible
arbalist isn't the burst cannon
it's the old machinegun
no not that
depends how you use it, definately.
Even if you use it
sniper sentry and sniper are two very differnt thing
when there's hordes of sleepers of course you don't use it
it's good for giants and scouts, and if you have cpu speed it's better than every turret.
i mostly use it for supporting fire
I shoot faster with holding the sniper instead of placing it
not really, refill gives 6 kills. 40 round max. it is the most efficient turret in the game by a mile
it's just slow.
shotgun turret is way better
it's a bolt-action devestator
used to be. they removed back damage bonus with all turrets.
yea cuz there was a dmg multi for every actual player in the game bug
but yeah, back in the day 100%
it's still better
the "TechMan Klust 6"
it has more dps and still has high damage
you bring it back now, it's gonna be ass
still better than sniper sentry
ain't no way
scattergun sentry 🧐

doesn't have the range for covering fire, and has way too much friendly fire damage potential.
literally the opposite
sniper sentry is bolt-action. you have to actively stay in it's beam for it to hit you.
it's dps potential is ass
that's why people use burst rather than sniper
gl team
i always use the sniper sentry.
I'm saying people would rather use burst than sniper
man shotgun sentry fell off
@glad depot
instead of actually choosing to use sniper every time
most people do, yes.
i love the sniper sentry's unique features and viability.
if we only have one sentry in the team, burst 100%.
Yeah but here's a big con
but if we have 2 or more sentries, i always take one sniper.
when there's a lot of giants and sleepers it's targeting system is random
so if it targets the sleepers rather than the giants
not really. sniper sentry targets giants first in a horde.
only exception is scouts, for some weird reason
yeah but what about the sleepers
its 8
who's gonna deal with them?
after the giants are dead, it will target them, also your team.
burst sentry gets retarded once theres a giant lol
takes ALOT of burst turret ammo to kill a giant
will just focus them and everything else gets past
not really
dps is bad, yes. but ironically, it's burst dps is the best.
It only takes around 50-100
also shoots the head so your sniper can't use head hitbox anymore
burst turret has the best burst dps
seems like a sniper skill issue
because it's called burst turret for a reason
if you have a sniper sentry, you don't shoot giants at all.
im talking about burst vs giants
because it fires a 3-round burst. it literally is just a burst rifle on a mount. even have the same firing sound fx.
yeh but nearly every alarm has giant rng
sniper handles giants better than hordes of sleepers.
not really
yes really
gaster trolling
dimmished dab
lol
That's the 2nd part
I meant the first part
and also there's a chance for them not to spawn
didn't clarify until after
context does.
seethe
cope?
you ask a question about someone's height and you only clarify after
I killed a charger scout with holding sniper 2x faster than sniper sentry
yeah but the thing is
i miss back multi 😔
you missed the part where there's always hordes of chargers/sleepers
everybody does. turret spots are all the same now.
yes
no variance.
for almost every alarm door
and they will all get past your sentry if you get an unlucky giant
and the sentry focus on the giant instead
you have guns, your not just using a turret.
how am i proving YOUR point
we have guns
i didn't say it was
i literally said if you have more than 1 i always bring it
at least 2
75% of your lobby can't use their guns properly tho because they aren't host :)
I don't really recommend it
you don't have to. i'm not you. i use what i feel is best for me and my teams.
sounds like skill issue
I always say what's best for myself
skill issue that they get extended range on latency
skill issue when the charger hits you before it comes through the door
yea man it is, teleporting sleepers are a feature bro
i say that's bull. the end.
skill issue when the hybrid shoots you while still being behind a wall
your wrong, the end.
you question the the answer when it's right there
you weren't right either
sniper is fucking ass
let me kite these giants real quick, it would be a shame if i ducked aroudn this corner as client and still got licked
it's not the answer because you are making no damn sense
if it was ass, it wouldnt be in the game
but you don't see me bitching about the ammo economy of the auto-turret.
imagine
go to the room with tanks and giants
lets see how the fuck your stupid sniper sentry does
ill hop on right now
and lets fucking bet
sniper sentry would slap against the D3 reactor lol
d3 sniper sentry is literally MY GO-TO STRAT. 20+ sentry cpu speed and it does all the waves for you. lmaaaaaaaaaaaao
no problem at all
belive what you want bud.
i've been playing this game a long ass time.
since 0.1
since roblox gtfo?
doesn't mean it makes you better
since pre-release 0.1
some people speedrun the game faster than you ever did
not better, but more experienced.
that is very true. and they are monsters.
i've been playing since R1 and I speedrun !ç!!
now that's cringe

Where are the R6 times 🤨
monsters at the game.
you got bullied at school or what?
now who is context
hammer kite fixed with the slowdown on collision
long kite but you have to walk
dont eeven need stamina
it's not about context it's about getting the picture
saying they are a pro with the dmr and a monster with the dmr are literally the exact same thing
you're giving people the wrong idea and view
remove stamina
sniper sen would be epic on d3
give me back my 12% move speed while out of combat
it is
you are incredibly sarcastically naïve
i'm naieve?
it's official relase bro
pro1
/prō/
nounINFORMAL
a professional, especially in sports.
"a tennis pro"
adjective
(of a person or an event) professional.
"a pro golfer"
official speedruns
mon·ster
/ˈmänstər/
Learn to pronounce
noun
an imaginary creature that is typically large, ugly, and frightening.
You're just built different
what is happening
Idk where u came from
gtfo players try not to mald challenge
idk why you call pros "monsters"
because they are inhumanly good?
you guys should use the new bhop strat
this is why people don't get you
still faster stealth
i refuse to believe you've NEVER heard anyone call a pro a monster at a game
this is why they don't get your "context"
and it also look stupid
it all adds up now
make the devs reeal mad again
is this joke or what is it
me and the boys do a little client bhop
It's like speaking another language and no idea what you're saying
b hop!?
I love b hopping
Heck if I can b hop in this game I'd be realllly reallllly fun with this
what are you gonna do, make me un-b my hop?

my immersive gameplay
bhopping doesn't belong in gtfo imo. the old side-dash was fine, no idea why they removed it
yes
the immersive b hop
a experience you never seen before
Heck I'll fucking b hop irl
most sane gtfo player
irl bhop guide pls
i am new player
new players see you wake up one enemy and leave the lobby asap
first they shoot you tho
sorry bro idk the scattergun spread
new players when they mald at fast stelf but it's ok if they alert the whole room after failed to scream cancel
thanks!
so cool!
do you have any gtfo bhop irls? been stuck on that for a while
half life 2, cs go, lfd2, you name it
all the famous games back then had this awesome b hop feature
yea let's compare source games with a unity game!
History of B-hopping:
Player: “hey, check out this cool movement trick i found!”
Devs: >:(
DMR vs Burst Rifle, which is better?
incomparable
How so? They are both for the same job
Not really
Revolver + DMR was my go-to loadout back in r1.
With more energetic missions, AR and machinegun
But this is r6
Yes. And both revolver and DMR are nowhere near as op as they used to be
Especially the revolver
exactly
If they were op and the past and the only changes was tiny buffs from the future
DMR used to headshot strikers 1-shot, you had the ability to side-dash, headshots were easier against normal enemies since hitboxes were bugged,
then there's no major difference
Revolver just feels soooo much weaker than back then aswell
man headshots are still easy today
When
Dmr still does 1shot headshot shooter, but not strikers anymore without boosters
then get boosters
Did I ask?
You’re joking right
Not a valid reply since anything can use boosters
nobody gives a dam about your loadout
all you do is complain "oh my god they nerf rev and dmr"
<@&408548765599793173> please calm this man
Dmr was used to make enemies extremely slow because with out a head they moved at a snails pace
I didnt?
you act as if you were immature
All I asked was which is better TODAY
cough
<@&408548765599793173>
you started becoming rude
you were rude from the start
about explaining your loadout when nobody even asked about it
I did no such thing. I asked which was better today, the dmr and the burst.
da fuk is going on ?
Hey guys lets take a moment and calm down a little bit please ❤️
you started making the drama about "i think dmr and burst are the same" to "revolver in the past use to be op"
"who asked"
gtfo players
Stop. I am not going to ask again.
I just wanted a little community insight between the two weapons, damn. I like using both but couldn't choose.
So sorry to bother you
but this guy is continuing
and he called me an asshole
Lets remember that name calling is unnecessary and not allowed here. You don't have to agree on everything with everyone but the argueing back and forth and name calling is not going to be tolerated here.
^
Gaster, the mod said to stop. Quit trying to bring the fight back.
how am I even fighting?
Mods are aware of what was said. Lets move on in the conversation please.
Does anyone see this?
how am I fighting?
I'm just defending myself
is it wrong?
there's evidence right there
Dude, just stop. You keep bringing it back up. Just post your opinion to my question or stop, this is getting rediculous.
Anyway,
how to saw shotgun
I did nothing wrong
The dmr does seem to require a bit more skill headhshotting wise
Generally, for the sawed off,
Yoy want to make sure you get one kill for each shot and sorta run back and forth
Usually what I do,
Is I run forward, bap 3, then run back to reload
Though there is probably a better tactic
It's the only thing I've managed to make work
Sawed off is a special weapon in the main slot that is supposed to support running cc specials without the usual loss of bigger kill potential. It can be used for either single target quick kills or crowd stagger with its high damage and stagger multi
Hmm, can the sawed off kill scouts?
That could be a really big plus for it
But I've never tried that before
I know you can burst down charger scouts by spamming the choke mod, so it wouldn't really surprise me if the sawed off can do the same
sawed off has a horrible firerate
You only need one choke mod shot for charger scout
With the choke mod?
y
30 dmg bro
30.0?
Usually I just burst fire it just in case

