#gtfo-related-questions

1 messages · Page 593 of 1

tardy ingot
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but for the rundown before this it was also tied to being able to even do the last level

fleet vessel
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if we get an R6E I hope it'll need a PE tbh

craggy pier
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ok buddy

stoic breach
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Just cause you said that Imma make them only do high-only levels.

craggy pier
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ik E is harder than D but is it longer too?

ruby wasp
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it's longer in general

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except if you include speedrunning strats

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R5E1 was extremely short with cell skip

ruby wasp
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R4E1 was done under 1h iirc

rigid sinew
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what is a cell skip?

craggy pier
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does fog repeller power increase the radius?

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from the booster

ruby wasp
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On R5E1 you had to

  • Trigger an error alarm
  • Do a class 3 alarm
  • Get a cell in there
    - Go back to a zone near spawn
    - Place the cell
    - Do another class 3 alarm
    - Disable the error alarm
    - Move on through several zones
    -Trigger another error alarm
    -Find a key within a zone
    -Use the key to access a new zone & do a class 4 alarm
    -Disable the error alarm
    -Do a class 5 alarm
    -Find another key
    -Trigger the last error alarm with a blood door
    -Get the 2nd cell
    -Place the cell in a generator to start another class 5 alarm (which somehow was also an error alarm but it basically changed the content of the waves iirc)
    -Clear a class 4 surge alarm
    -Disable the last error alarm
    -Input the KDS DEEP command
    -Extract
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Cell skip = remove everything written in bold above

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In other words, you pick the first cell to place it in the 2nd generator

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all of this with the first error alarm on your back

ruby wasp
distant ice
ruby wasp
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dunno

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😳

craggy pier
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someone test it smig

ruby wasp
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ah yes

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testing R5 levels

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during R6

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😳

fleet vessel
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the fog repeller power

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not R5E

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or is that no longer gainable

craggy pier
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I've had boosters in r6 that boost "fog repeller power"

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also you can play r5 with [redacted]

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how many meters before shotgun damage starts falling off

latent obsidian
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spreadsheet says 4

craggy pier
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that's plenty

latent obsidian
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4 metres is the earliest starting point for falloff

craggy pier
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what about choke shotgun?

latent obsidian
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of course different guns' damage falls off more steeply

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15 metres

craggy pier
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damn

latent obsidian
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less damage fall off than the assault rifle lol

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but ofc bullet spread...

craggy pier
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yeah but you can still "snipe" scouts with it

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is the combat shotty any good

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omg blank my beloved is typing

unkempt ridge
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it was the most popular secondary in the 1st rundown

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never liked it personally

unkempt ridge
latent obsidian
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I seemed to like using the combat shotgun at the time in R2...

craggy pier
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I will def be using it if it's in next rundown

latent obsidian
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I just want the rifle 😢

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R3 rifle best gun

minor fractal
# craggy pier is the combat shotty any good

It was very powerful R1 through R3, albeit high skill. It got nerfed pretty hard for R4, and then buffed for R5 but was better for spreading out damage across multiple enemies than for killing one at a time like the old version of it.

latent obsidian
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It was a bit of an "oh so you're approaching me?" weapon 😂 Just wait for guys to stand by you and start their attack before blowing their heads off

minor fractal
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The most recent version is definitely weaker than the R1-R3 version, but it's still quite effective (and the OHKO is a lot more consistent than R4).

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You just have to use it differently.

craggy pier
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whats the spread like

minor fractal
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It's more of a space-maker now, when it used to be more of a short range revolver.

neon gust
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wide

minor fractal
neon gust
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r3 was definetly the most broken version of the ccombat shotgun

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its quite spameable since its fully auto

minor fractal
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Minor damage buff and a larger mag size made it even better at everything than it already was.

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It was always hard to use back then, though, tbf.

craggy pier
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Why hard to use

minor fractal
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I haven't really appreciated it until R5.

neon gust
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During r4 it wasnt quite bad, tbh, it was always a 2 shot if you use it withing range

minor fractal
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Strikers especially, you need to understand their attack animations.

neon gust
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wich is quite difficult under preassure

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also the headbug thing

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game only registering the damage that can break a limb or something

minor fractal
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The head destruction fix was a massive indirect nerf to shotguns, because it meant pellets that registered after destroyed a limb were now blowing through rather than all dealing damage to the limb before considering it to have been destroyed.

unkempt ridge
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wait

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they fixed it ?

minor fractal
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This was what made CS strong in R1-R3.

minor fractal
unkempt ridge
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that is poggers

weary mesa
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it made all guns disgusting

neon gust
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Smg was wild

minor fractal
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Automatic weapons were king in R1-R3.

weary mesa
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Surprised they didn't add it back to make the game more casual

neon gust
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:^]

weary mesa
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The fixed bug in now a bug and has to be fixed again

minor fractal
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Tbh, I wouldn't be against buffing automatic weapons to make them burstier, semi-autos are just stronger rn if you can use them.

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For main weapons, specifically.

neon gust
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I mean automatic guns are just spam of bullets ,since forever to be honest, they were good with invisi heads but i barely notice the difference after the fix

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As long as you have a hold m1 to win mentality you should be good with the auto's

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i find it funny how ar does 2.1823823827 instead of just 2.2

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they really dont wanna give the man a slight amount of damage to round that up

minor fractal
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They're not bad per-say, but they have worse TTK and kills per magazine than semi-autos from my understanding.

weary mesa
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AR?

minor fractal
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It's hard to precisely value them, though.

neon gust
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TTK its not really that important, if you have the other 3 teammates it really doesnt matter

minor fractal
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Ehh, burst damage tends to mean a lot more than sustained damage in GTFO currently.

neon gust
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give me 2.2 LudvigGun .

viscid wolf
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I would like to see global weapon nerfs

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well just (small) semi auto nerfs

craggy pier
neon gust
minor fractal
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Pump shotgun was strong as shit in R2 for this reason, it had 9 shots and a crazy reliable RoF.

viscid wolf
# craggy pier Why

because the weapons compared to previous rundowns have been the strongest they've ever been

neon gust
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i forgot that fucking pump had 9 bullets in r2

neon gust
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sleeper deletus

viscid wolf
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nah just personal opinion

minor fractal
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9 on-demand kills in ~5 seconds.

craggy pier
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I see

minor fractal
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Literally let you solo waves, it was crazy.

viscid wolf
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I want it to be a bit more harder

distant ice
neon gust
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I liked it more when dmr was not as broken

viscid wolf
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the guns are a bit too strong nowadays imo

neon gust
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r4 dmr was the best dmr

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❤️

minor fractal
neon gust
minor fractal
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My duo partner back in the day was really good at CS, but I couldn't really handle the weapon at the time.

viscid wolf
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why did they have to add the new recoil animations 😔

minor fractal
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Still, meant that we could carry almost anything w/ a pump + CS pairing.

mossy aurora
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Sniper is nuts now

minor fractal
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^

neon gust
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the fact that i can one burst people with burst rifle its kinda nuts

minor fractal
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The fact that it got an ammo buff in R6 blows my mind.

neon gust
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without boosters

minor fractal
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It was already extremely usable in R4Ext and beyond.

weary mesa
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one level

neon gust
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thats legit the only reason they buffed it so much

weary mesa
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That dumb reason to buff a weapon

neon gust
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so people wont complain about using ammopacks during the end

weary mesa
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It's has 40 ammo packs

neon gust
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dont look at me, blame them

minor fractal
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Can literally solo DPS the boss, but sure lmfao.

neon gust
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3/15

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thats a little too much

weary mesa
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3/15

viscid wolf
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yeah I was a little suprised

neon gust
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||maybe its too much||

viscid wolf
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seeing how it was the dominant weapon in R5

weary mesa
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I planted the 18 seed

minor fractal
neon gust
# distant ice can you

yes you can, easier when client since stagger gets mess up and you can reliably pull those off

minor fractal
#

Actually, I don't think it is, I'm pretty sure you need at least 5 hits.

viscid wolf
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brrrrt

minor fractal
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Similar issue w/ scattergun on bosses, I think.

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Doesn't even need it, still slaps on host, but it's just fucking stupid on client.

mossy aurora
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I thought that destruction issue only happened with pellet weapons

neon gust
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scattergun kinda does the full damage to the blobs as client for some reason

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host gets reduce damage or something iive heard

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i dont use scatter, so i cannot really give and inform opinion about it

mossy aurora
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Sniper won't over damage a tank tumor like scatter as client afaik

neon gust
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||scatter bad||

distant ice
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weird i thought it couldn't do that

finite plinth
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scatter bad

weary mesa
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sniper bad

ruby wasp
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gtfo bad

minor fractal
finite plinth
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🤝 scatter bad

neon gust
distant ice
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nope

neon gust
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havent play gtfo in 2 weeks

distant ice
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not according to numbers

minor fractal
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There's a similar, but possibly separate issue on client using shotgun as a baby killer.

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The blowthrough helps pump annihilate babies, but it doesn't really work on client, at least not consistently.

minor fractal
#

You have to angle yourself above them if you actually want a good spread sometimes.

viscid wolf
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that is a pretty funny quote out of context

distant ice
distant ice
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its damage was buffed

neon gust
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before it did 6.6 now it does 7.05

distant ice
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but still only possible on client

neon gust
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with 1x precision

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its kinda like dmr but its shoots 3 bullets

distant ice
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devs stalking noticing they forgot to nerf the multiplier to 0.7-0.8 like all weapons

neon gust
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wish smg had a 1x multi

weary mesa
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they'll add it

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it's kinda funny some precision buffs would actually make a gun worse

minor fractal
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Legit, nerfing a weapon's precision is number 1 pre-requisite for buffing its damage.

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It's actually the main reason burst weapons have fallen off a lot since R4.

viscid wolf
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precision as in bloom or pm

minor fractal
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They can't have the same damage as before because they still have full precision.

craggy pier
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What happens if u fall off map in d1 last area

viscid wolf
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you cant

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it has invisible barriers

craggy pier
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Oh?

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Cool

viscid wolf
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and even if you do find somewhere to fall off it tps you back to the place where you fell off

craggy pier
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Nice

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Inb4 I go to test it out and you’re lying

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Falls off map and dies

viscid wolf
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would be funny ¯_(ツ)_/¯

craggy pier
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Ngl it would be

mystic loom
viscid wolf
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skill issue

mystic loom
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he ask us '' are you guys teleported already?''

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and we said ''yep''

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and we open the map and thinking where is he

shrewd dirge
topaz anvil
shrewd dirge
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I got left behind in the boss room. I was so confused

indigo moat
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Question: Do they ever plan on making like a Floodlight item, that can be placed down like on a tripod to illuminate a large area? Like it would be in the tool slot like a bioscanner?

distant ice
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They don't speak about their plans

ruby wasp
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What would be the point

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triggering everything 3s after placing it ?

distant ice
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Cuz this is 99% a stealth game and not a combat game

fleet vessel
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^^

bronze yacht
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Does anyone know what the pulse mechanic does besides movement speed and melee charge speed after 140bpm because I don't see anything on the GTFO wiki on what I does to your health or anything else?

unkempt ridge
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!apparel

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!skin

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?t apparel

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.t vanity rewards

uneven gulchBOT
#

You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)

https://imgur.com/a/eond8uF

shrewd dirge
#

re doing alarms in

ruby wasp
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why would you waste a biotracker over that anyway

shrewd dirge
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realistically, i agree with the idea, not with it being a tool slot item.
most people think it would be better to just be tacked on to the LRF.

ruby wasp
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In that case i'd agree

desert falcon
bronze yacht
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But why does the health bar turn yellow when your character pulse hits 200bpm though, one would think it might effect health damage received or infection rate at that point or is it just a visual indication that your character is out of stamina. If so then why have multiple indications for just one effect?

desert falcon
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just to indicate its something bad I guess

floral acorn
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stops regen if youre low, slows down melee charge iirc, your sprint is like fast walk.. khepri did a great guide on stamina, recommends

bronze yacht
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@floral acorn oh ok thanks good to know.

neon gust
viscid wolf
topaz anvil
austere fractal
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what's the general discourse on burst vs auto sentry

rigid sinew
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both are good

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burst tend to have an easier applicability

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but their purposes are completely different

austere fractal
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elaborate?

rigid sinew
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in which part

tacit zealot
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burst to kill

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auto to stagger and help with holding

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burst has better stats

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but it wont really change much as resources are generous in r6

austere fractal
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is not killing vastly superior than staggering

mossy aurora
rigid sinew
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technically no as it just makes it so you have to fight more waves

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in general you will likely be spending more ammo and tool with a burst compared to a good auto sentry placement

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I just wish it had either better precision or a slight penetration stat

fierce oracle
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you're still going to be spending about the same

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if you're shooting them while they are staggered by auto, you are still shooting a wave

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if you're not shooting them then you are just wasting tool

fleet vessel
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even with a surge?

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is staggering a surge wave not feasible due to too many enemies?

fierce oracle
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if you have multiple auto sentries you could probably stagger most of it

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but it is more efficient to foam doors

fleet vessel
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in that case, not killing it would result in less waves, but foaming doors is like... 80% better ye

fierce oracle
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on a surge stagger vs kill doesn't matter

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if it's not hitting you, then it's not hitting you

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you just need to live through the surge so you can clear it after

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if you are worried about shooting too much on a surge alarm, then you aren't shooting enough

grim path
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do I unlock apparel by completing unique/different expeditions? or is it random chance on any complete?

fleet vessel
#

.t vanity rewards

uneven gulchBOT
#

You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)

https://imgur.com/a/eond8uF

heavy kestrel
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btw how does the enemy death sound work? I assumed that when you kill them if theyre glowing red they scream, and if theyre just chilling, they dont make a sound. But even when i kill them when theyre chilling they still scream. Does this have something to do with the melee weapon i use?

fierce oracle
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if a glowing enemy has LoS to an enemy that dies then they will wake up

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killing an enemy within 3 meters of another will cause them to wake up regardless if they are glowing or not

heavy kestrel
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so the lil scream they make when they die doesnt do anything?

fierce oracle
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the noise that enemies make when they die doesn't do anything

heavy kestrel
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ahhh, alright

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and melee weapons, i assume, all work the same in this regard ye?

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so no weapon is more likely to aggro others

fierce oracle
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In layman's terms yes

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Technically enemies waking up has some RNG and knife has a lower chance I believe

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I don't know too much about that part so you'd have to ask someone else

heavy kestrel
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alright alright, cause we did have an incident in which we aggroed the room, and it was the first time one of us had the hammer. The enemy that aggroed was pretty far so we thought maybe the bonk hammer makes a lot of noise or something.

fierce oracle
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Long range aggro is 15 meters for all weapons

fleet vessel
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oh, hitting the floor wakes them up too, just figured I should mention that

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floor/walls/locks do that

fierce oracle
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Range is the same, chances can varry (I think?)

heavy kestrel
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just wasnt sure about the sounds and weapon types

heavy kestrel
fierce oracle
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Yeah

heavy kestrel
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yeah alright

fierce oracle
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Typically they are referred to as “long range aggros” and “proximity aggro” for the other one

heavy kestrel
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makes sense

fierce oracle
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Or close range aggro, or what have you

warm yew
fleet vessel
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kek

warm yew
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Totally not the opposite of being efficient at using tools

fleet vessel
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nope, not at all

warm yew
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Especially when there's a mine on the foamed door

fleet vessel
heavy kestrel
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is the mine good enough to kill a wave like that? Where they break a door and all just get oneshot by a mine on the other side?

fierce oracle
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Yes

heavy kestrel
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ahhh, nice

fleet vessel
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yes. Mines can't oneshot:
Any type of giant enemy or elite enemy
Mines have difficulties oneshotting floater waves, but can be placed at the correct "height" - middle height to top - to get floaters too
If you place a mine too high and RNG into only crawling enemies, you'll not kill a single one since the mine won't trigger.

At your feet --> triggers on anything except floaters (usually)
At your body/head --> triggers on walking sleepers
Above your head --> triggers on giants

Hybrids and I believe Shadow Giants can be slightly less tall and sometimes not trigger "high" mines, if they walk through whilst hunched over, but I can only confirm that with Hybrids.

ruby wasp
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It happens with big shadows

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As one of their postures is hybrid's

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the other one is female giant

solid spear
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Hybrid's posture is just not fun tbh

heavy kestrel
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big shadows, ok, looking forward to future missions💀

solid spear
#

Did you just do D3

civic mist
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heard yesterday that back damage doesnt apply to sentries anymore, is that true?

distant ice
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Yes

civic mist
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was it just a nerf or was it because back damage was bugged?

latent obsidian
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They said it was a bug fix, but it seems like it was a nerf. I don't see why turrets shouldn't get the same modifiers to the back players do

finite plinth
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burst sen would probably one burst everything

distant ice
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From a game design pov it makes sense, it's rather a change of that than bug fix or nerf

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But they did mark it a bug which was out of nowhere

latent obsidian
tacit zealot
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I think it's better gameplay wise to have sentries from the front, it looks better makes more sense, no point forcing players to place them in weird spots.
Of course, now sentries will be buff to account for the back damage.

distant ice
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Watch them remove bullet back damage overall kekw

tacit zealot
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only significant change is no more charger scout 🥲

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just add aim assist at that point

distant ice
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Jokes aside yes that part of logic suffers but it's a fair trade

finite plinth
#

i miss sniper sen charger scouts

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😔

tacit zealot
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very funny when it fail

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very funny

weary mesa
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foam on the ground actually works the best for D4 surge

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Haha funny enemy collision

edgy anchor
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hey, been tryna figure out some stuff for scouts.
Any tips/tricks for being able to melee them/getting close?
notably for c1. lol. I have trouble getting close without them starting to send out the tentacles again, and when they do that, I tend to miss with the hammer. (That may just me being bad though)

I know cfoam launcher/grenades work well, but wanna get better without needing those.

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also, I think I saw something about being able to crouch right next to a scout, and the tentacles wont hit you?

minor ivy
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I think pick a lonely target or one scout far from the group, then use as much cover as you want because those feeler tentacles don't go through walls. After they retract go straight up to it and get the head, so as not to waste time

topaz anvil
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Even if tentacles touch you you still have a small window to kill them

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So dont rush it

edgy anchor
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Ah, thats good to know.
I did read something about sprinting into the tentacles makes them retract faster than walking into them

topaz anvil
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Uh

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Thats fake news

edgy anchor
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good to know

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so basicly, wait for the tentacles to start to retract, walk up with them, smash it in the head?

warm yew
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Touching their tendrils means you have 1 second to kill it

ruby wasp
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You can just sprint to make them stop moving

warm yew
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Or else you get an extra wave

ruby wasp
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So charge your hammer, run

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jump, hit

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😳

edgy anchor
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awesome, Thanks for the advice!

spark wolf
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kind of true to some degree i guess

edgy anchor
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ill give it some practice later today

spark wolf
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game bug and tendrils don't always trigger on touch

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the more you move the more chance it will actually work

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so technically if you don't move as much you may have more time

edgy anchor
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is there a cooldown or anything between retracting, and sending them out again?

spark wolf
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not rly

edgy anchor
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I also remember hearing anything that soft alerts (and sprinting) will cause them to send out tentacles

floral acorn
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normal cool is like 9 10 sec but can be triggered instantly by strong light either on her then or having been lit on previous feeling.. and too much movement closeby, constant walking or even a microsecond of sprint

spark wolf
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and if you're gonna kill it while tendrils are out make sure you don't wait too long

mossy aurora
spark wolf
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because for some reason the devs thought it would be fine if the scout bends over when retracting feelers

edgy anchor
spark wolf
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makes no sense and seems like just a leftover from the old behaviour

edgy anchor
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yea, them bending over has made me miss several times

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and hitting them in the shoulder* because I aim slightly too low

shrewd dirge
#

you dont have to worry not about the duck coming out first, because the duck always comes out SECOND now, when he starts the natural retract.
if you wait too long, he'll start to retract and duck.

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if you try to melee a scout that is ducked with hammer, it is worth also ducking to give you a better chance of hitting the head, even though, getting into that state for beginners now is nearly impossible, because you have to push mid way through the cycle and gap between tendrils.

hoary wedge
#

Wheres the best place to practice scout kills?

shrewd dirge
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probably one of the missions that has scouts after a checkpoint

mossy aurora
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b2 has a scout in the beginning in the left resource room

shrewd dirge
#

yeah but like, its a single scout.

mossy aurora
#

its faster than playing through a level to get to the scouts with checkpoints

waxen jetty
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sneak past everything in 5-10 min and get to double scout area

safe musk
#

d3 shadow scouts

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You could practice on killing shadow scouts with melee or guns even.

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You know what's even better

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It improved my aim..

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The shadow scout actually worked. I'm able to kill scouts more effectively.

pulsar herald
#

@finite plinth psst dont say the forbidden word here... 👀

spark wolf
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squidward

finite plinth
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i didn't?

mossy aurora
waxen jetty
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no

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is before

mossy aurora
#

u mean the dark area before

waxen jetty
#

ya

mossy aurora
#

thats way less efficient than just rerunning b2 start

waxen jetty
#

relative time to eachother

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1 scout vs 2

mossy aurora
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1 scout you can get to in literally 30 seconds vs 2 scouts where it takes 5-10 min to get to

waxen jetty
#

dunno about 30 seconds

fierce apex
#

once we finish all sectors, can we not get anymore apparel?

spark wolf
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its easily 30s

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you'll barely have to clear anything in the first zone

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and the zone with the scout doesn't have much other than the scout

waxen jetty
#

guess b2 works then

spark wolf
#

just spam your weapons if you have the 2 giants

fierce apex
#

how can we get more cosmetics?

mossy aurora
#

you cannot

fierce apex
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Ive finished all rundowns 100%

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oh

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that sucks

waxen jetty
#

if its 2 giants gonna take a bit tho

mossy aurora
#

just bring sniper bro

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literally 2 seconds to kill them

fierce apex
#

oh u werent chatting to me?

waxen jetty
#

i mean theres usuually other shit there too but yeah

mossy aurora
fierce apex
#

welp, time to wait til next rundown

mossy aurora
#

you can replay the more difficult levels this rundown to improve

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if you care about that

stoic breach
#

JK imagine just having colors only 😔

spark wolf
#

why care

#

barely see your own cosmetics anyway

stoic breach
#

I just like collecting things

spark wolf
#

collect some bitches 👍 👍

minor ivy
#

I mean people like how their characters look

stoic breach
#

My GF would kill me

weary mesa
#

They want it to be a complete the rundown then comeback for the next one kind of game

#

So the pool is bigger than the amount of drops for that reason

spark wolf
#

things like weapon skins would be better because it would actually make your game look different

stoic breach
#

GTFO Boxes

waxen jetty
#

bring back weapon skins

#

melee kind

weary mesa
#

back

spark wolf
#

for melee he means lol

weary mesa
#

Different item technically

pulsar stirrup
#

so how exactly

#

do you get through d4

shrewd dirge
#

carefully, and saving that one door during the first scan so that extract isnt a nightmare

#

or by putting a massive gob of c foam on a mini stairway to make extract easier

#

other than that, there is like a load of checkpoints

finite plinth
#

abuse enemy collision

ruby wasp
#

Also don't run like an idiot after picking the datacube

#

😳

pulsar stirrup
#

what if i've always been an idiot

#

:(

rigid sinew
#

you unidiot

shrewd dirge
#

if you're always an idiot, just do the opposite of everything you want to do.

#

ezpz

pulsar stirrup
#

so what do i do

ruby wasp
#

you play

#

save as many doors close to the surge alarm as possible

#

save doors when looking for the cell as well

covert apex
unkempt ridge
waxen jetty
#

real

modest vault
#

can C1 be solo'd?

#

just did a1 to b2 yesterday

hollow temple
#

I noticed in LFG some people are adding PE after the level, whats PE?

rigid sinew
#

prisioner efficiency

#

you do all objectives of a level in a single run

hollow temple
#

ooooh. gotcha. the extra hard

#

thanks

rigid sinew
#

only available in C3 and D3 this rundown

hollow temple
#

any tips for doing those? my buddies are uh... not great

shrewd dirge
#

go fast, and go fast.

#

c3 helps if you have 2 scatterguns

steel valley
#

or one good sniper

hollow temple
#

will keep that in mind. thanks. that scattergun is lit

shrewd dirge
#

good snipers are rare.

steel valley
#

become the good sniper

#

:)

hollow temple
#

hmm.. I should try snipe. only gun I havent played with yet

steel valley
#

kills any non boss/bc in a single bullet

#

and kills bosses in a little over an anmopack

#

just don't miss too much

obsidian depot
#

just kite OMEGALUL

#

high skill, high octane gameplay

edgy anchor
#

so uh. Has anyone ever had just a big black circle just appear on screen and slowly fade away about a minute later?

#

it was only in game, and was able to screen cap it

mossy aurora
#

yes that's called glaucoma

#

(its a visual bug)

edgy anchor
#

ahh, Glaucoma it is then

mossy aurora
#

thers also a bug where sometimes a bright floating light will appear and just stay there for a while. not sure if theres anything you can do to help get rid of those

dapper cedar
#

what do the cordinates on the gtfo waterbottle mean?

#

59°19'57.6"N 18°05'44.3"E

#

plz dm if u have an awnser

obsidian depot
#

yo wtf that's where I live, don't dox me like that

gaunt fulcrum
#

Is D3 extreme during the reactor or can i complete it after the reactor

mossy aurora
#

you can complete it after the reactor

stoic breach
#

You can also do it during.

obsidian depot
#

but why though

spark wolf
#

just do it after

#

15m is so much

#

if you're scared then have one person go to extract once you've done the team scan on the last zone

#

shoot everything

gaunt fulcrum
#

Alright

#

Ty guys

unkempt ridge
#

man I remember when the sniper was the worst weapon

#

now everyone is praising it

#

how times have changed

minor fractal
#

The R1 version was dogshit, tbf.

steel valley
#

what did it even do in r2

#

don't remember ever seeing it

obsidian depot
#

I mean shotguns were just too good in R2/R3 for sniper to be relevant without having 1HS

minor fractal
# steel valley what did it even do in r2

R1: 20 damage
R2: 30 damage
R3: 48 damage
R4Ext: 30 damage + Precision OHKO
R6: 40 damage + Precision OHKO
And this isn't even including the various changes it's received to its ammo count. It's historically had some of the worst damage per ammo use in the game.

unkempt ridge
#

R6's one seems great

obsidian depot
#

R6's sniper is literally broken

#

if not for the fact that scattergun exists

#

the ammo reserve buff was completely unwarranted

unkempt ridge
#

if it was broken I think a lot more people would use it

obsidian depot
#

people can't aim, that's why they just use the scatterguns

#

sniper was already in a good state in R5, there was no reason to buff it

unkempt ridge
#

well for you

#

the devs didn't agree apparently

obsidian depot
#

yeah that's why they released 1.0 Scattergun and burst sentry LOL

#

because they were REALLY balanced

#

and definitely healthy for the state of the game

unkempt ridge
#

why do you compare a change to a release

obsidian depot
#

wdym? I was just talking about release patch scattergun and burst sentry?

unkempt ridge
#

You're comparing a balance change to a new weapon added to the game

#

of course the new will be less likely to be balanced

#

that's why they make changes

minor fractal
obsidian depot
#

Lmao I'm not sure what you're smoking but releasing something in a completely broken state, when you have bug testers who are able to test those things for you is not "an industry standard"

minor fractal
#

Maybe when comparing it to the HEL Rifle, but even then it was very very strong.

obsidian depot
#

You don't have to be a rocket scientist to see that a gun that can kill giants from 10m+ and bosses in one mag is blatantly broken

unkempt ridge
#

why did you even change the subject

minor fractal
#

Scattergun was one of those additions that was very much "how the fuck did this make full release?"

obsidian depot
minor fractal
#

P much, sniper's only weakness was that it had less burst potential than the HEL rifle and was a bit less versatile, but it was still straight up better for hybrids which made it very viable.

obsidian depot
#

yes and you're saying that the devs don't agree with balance changes like they're an omnipotent being that never makes mistakes so the buff to sniper reserve size is completely justified as a result

unkempt ridge
#

no I never said I agreed with their balance change lmao

obsidian depot
#

the sniper only doesn't seem broken because you have scattergun in the rotation

analog oyster
#

sniper still involved the team working together to utilise it well

#

you can literally walk infront of the boss to 3-4hit KO it on your own

obsidian depot
#

the nerf to scattergun was completely done in the wrong direction

minor fractal
obsidian depot
#

they needed to raise boss resistance values to scattergun so you couldn't literally just one mag a mom

minor fractal
#

Shotgun still chews through them.

analog oyster
#

but release was way too broken

minor fractal
#

Oh, absolutely.

obsidian depot
#

lmao any weapon that can solo boss type enemies in less than 1 second is completely broken

analog oyster
#

i'd imagine more long range tanky enemies might be added in the future if this is the step they're going anyway

minor fractal
#

196 damage was fucking absurd, you could be completely braindead and still wipe the floor with it.

analog oyster
#

so both scattergun & sniper becomes viable

obsidian depot
#

sniper is already viable, it's just overshadowed by the fact that scattergun exists

minor fractal
#

I don't even think it's overshadowed, tbh.

#

It has pretty notable strengths and weaknesses in comparison to sniper.

obsidian depot
#

scattergun does everything sniper used to do well, killing giants, hybrids, and bosses and does it better, with the caveat of having shorter range

minor fractal
#

It's bad for hybrids, no?

obsidian depot
#

one shots hybrids if you hit half pellets in head

analog oyster
#

i think the scattergun sucks when you're dealing with a huge wave of enemies and boss type enemies together

obsidian depot
#

which sniper isn't good at either

analog oyster
#

sniper is okay because you can still hit the boss

minor fractal
#

It's specifically good at that?

analog oyster
#

from really really far

minor fractal
#

It's strong on reactors because you can pick off hybrids over the swarm.

obsidian depot
#

yeah so the only caveat of scattergun vs sniper is the range

analog oyster
#

yeah

obsidian depot
#

which you can play around as well

minor fractal
#

That's fine, though.

#

Sniper requires high accuracy to be good, scattergun requires very good positioning to be effective.

obsidian depot
#

"very good positioning"

analog oyster
#

i think you can get away with more stuff with scattergun though

#

in rundown 6 anyway

minor fractal
#

I think you're considerably underrating how difficult it can be to use scatter at times.

obsidian depot
#

the only situation where I'd say scatter is harder to use than sniper is vs tanks

#

otherwise it's braindead

minor fractal
#

If there are a lot of enemies, or it's a tank, you either have a hard time avoiding damage or you need to commit to taking damage to be effective.

#

You have to be able to get very close safely.

brave berry
#

Tbh I'd much rather have a sniper over a scatter gun when there are 5+ big enemies

minor fractal
#

^

analog oyster
#

same here

brave berry
#

E.g. c3 large biomass waves

#

Since you lose like 60 health if you are in the effective range of the scatter gun

obsidian depot
#

completely depends on the tileset and situation, if you have a door, cover, scattergun is literally just reload and peek

analog oyster
#

but sniper is pretty overshadowed by scattergun in r6 in general because 3/4 of the engagements are close quarters anyway

obsidian depot
#

not sure how you're losing 60hp vs giants on C3 but I'll take your word for it

brave berry
#

Could just be because of a bug that's doubling the waves

minor fractal
#

Scattergun is really only good on D2 and maybe D4 for birthers and charger titans.
It's good on D3, but I'm only really running it because I struggle to hit shots with sniper.

minor fractal
brave berry
#

But there's like 16 of them at once

minor fractal
#

You do not always have the freedom to lure titans around corners to blast them.

obsidian depot
#

and because standing behind cover to reload and then peeking to shoot is a very difficult and hard to master part of positioning that it warrants the scattergun's insane upsides as a result

analog oyster
obsidian depot
#

you expose yourself for less time with scatter because you don't need to aim vs sniper when peeking

brave berry
#

I mean like if you're firing at pointblank range by peeking then why not just hipfire the sniper

#

Their heads pretty much fill the reticle

obsidian depot
#

because sniper isn't a one shot body? and if you're vs giants and not hybrids your reticle is larger than their head

minor fractal
#

You have to use the environment correctly, peak correctly, keep clear of other, faster threats, and it's fairly unviable for many defense points.

obsidian depot
#

but I can see why you're losing 60hp to giants on C3 now lol

half pumice
#

are you disabled? because the scatter gun is a crutch

#

and crutches are for disabled people

obsidian depot
#

if you're literally trying to hipfire giants in melee range LOL

brave berry
#

What

steel valley
#

meh its not hard to snipe at point blank

#

just look up lol

minor fractal
#

I think scatter is definitely fine considering how powerful the wave clear is this rundown, especially.

#

MG and HAR are both extremely strong for clearing smalls.

obsidian depot
#

comparing apples and oranges here

minor fractal
#

HAR especially is quite easy to pick shots with.

#

Not really.

obsidian depot
#

not everything has to be burst cancel broken to be completely broken

minor fractal
#

The wave clear and titan clear for special weapons should take roughly similar levels of skill to use effectively, I don't think it's unfair at all to look at the state of both.

#

I'd at most reduce the shots per ammo use by 1 per titan killer (scattergun to 4, sniper to 5).

viscid wolf
#

calm down children

obsidian depot
#

yes Mr superior adult man

fierce oracle
#

scatter only good against bosses cause shitty coding peepoAff

obsidian depot
half pumice
#

or just make scattergun sawed off 2.0

minor fractal
#

Functionally.

obsidian depot
#

you need 2 shots to kill mom with a scattergun

half pumice
#

So are you literally telling me jumping into a pMother and just clicking it isnt a issue?

obsidian depot
#

say that with a straight face that it's balanced

viscid wolf
#

you cannot kill with two shots

fierce oracle
#

^

analog oyster
minor fractal
#

No? That's also more-so to do with shit netcode than the weapon itself.

fierce oracle
#

^

minor fractal
#

You'd normally be capped by tumors.

obsidian depot
#

then fix the bug?

fierce oracle
#

devs don't fix bugs

#

they actively make the netcode worse instead

obsidian depot
#

oof unlucky

half pumice
fierce oracle
#

yes I am sure

half pumice
#

it literally died in two shots

minor fractal
#

It literally does not have the damage to do that.

fierce oracle
#

470.48 damage per shot

#

if all pellets hit

#

it literally cannot 2 shot

half pumice
#

???? I have literally provided you video evidence

fierce oracle
#

thats a fucking music video

minor fractal
unkempt ridge
#

LMFAO

fierce oracle
#

it used to 2 shot pre nerf

#

but then they nerfed it

#

and now it can't

half pumice
analog oyster
half pumice
#

oh did I?

#

lmao

obsidian depot
#

so how much hp are they left with after 2 shots?

fierce oracle
#

60

obsidian depot
#

LOL ok, yeah that's a huge difference

#

definitely fixed it

#

moms are literally unkillable now

unkempt ridge
#

well, you need to reload

#

that makes a difference

grave acorn
#

Or use boosters.

obsidian depot
#

do you realise

minor fractal
#

This is also ignoring the fact that birthers are trivially easy to kill with pump shotgun or HAR and one supporting weapon if you just kill babies and then fight her.

obsidian depot
#

you can just use your primary weapon

#

and the left mouse button

fierce oracle
#

therefore scatter broken

obsidian depot
#

to basically solo a mom

unkempt ridge
#

Then don't talk about the scattergun alone

obsidian depot
#

LOL

#

I actually can't

minor fractal
#

This was the main surprise for me when playing D4 Duo.

#

Birther was actually extremely easy to fight.

#

Was expecting it to be the main roadblock.

obsidian depot
#

Because you can't 1 mag a mom without switching to my primary weapon, or having my teammate do 60 points of damage, scattergun is not broken

#

you right

#

you right

fierce oracle
#

scatter isn't broken because it does 1 thing

#

it does that thing really fucking well

#

but it doesn't do anything else past that

viscid wolf
#

not really anymore

#

it rarely one shots giants

fierce oracle
#

it kills mom

#

thats pretty much it

viscid wolf
#

oh yeah the motherfucker

minor fractal
#

The OHKO on titans is pretty consistent imo, it just takes much more effort than it used to.

fierce oracle
#

rather just use sniper tbh

viscid wolf
#

I mean on some birther levels youre still better running sniper

obsidian depot
minor fractal
#

It basically works the way I thought it did originally, before I realized I was still killing things at 10m.

viscid wolf
#

C2 being a notable one

fierce oracle
#

C2

#

D4

obsidian depot
#

you can run 1 scatter on both of those and kill mom faster

viscid wolf
#

D2 is the only one I can think whered you actually want to bring a scattergun

minor fractal
fierce oracle
#

scatter allows you to ignore boss strats

minor fractal
#

You don't gimp wave clear, you can kill scouts, birther is still trivial.

viscid wolf
#

there are hybrids too

fierce oracle
#

and just monkey brain

#

if you know how to kill mom normally

#

scatter sucks

unkempt ridge
fierce oracle
viscid wolf
#

no it boosts the drop ammo

obsidian depot
stoic breach
unkempt ridge
#

oh that's what you meant

minor fractal
unkempt ridge
#

that's kinda weird to talk weapon balances and bring boosters in the debate tho

minor fractal
#

I think it was more of a jest.

viscid wolf
#

depends on the gun

minor fractal
#

DMR is clearly extremely unbalanced when you bring in boosters.

viscid wolf
#

yeah

fierce oracle
#

hel revo gets even more unbalanced too

#

its like 18% 1 shots to head

viscid wolf
#

hel rev moment

craggy pier
obsidian depot
#

scatter still basically has the same ammo economy as sniper for killing giants, you get less range, but more ease of use and being able able to act as panic-waveclear

stoic breach
#

supremacy

#

I suppose you could do the same with the pump shotty for giants, unless doing solo runs.

viscid wolf
#

less range is a pretty big factor too

obsidian depot
#

scatter has 2 less bullets in reserve?

minor fractal
obsidian depot
#

and 1 less bullet in the mag, but if you're playing cover, rounds per mag hardly becomes an issue unless you're against big chargers

fierce oracle
#

scattergun for wave clear kek

fierce oracle
#

let me fire twice and kill 4 things cause the spread is fucking horrendous

viscid wolf
#

how fast you can kill the hybrids can make a big difference in C2 ex

minor fractal
obsidian depot
#

C2Ex is by no means difficult if you use either sniper or scatter

#

even with pre-nerf C2 Ex, there were 4 hybrids which would need the same amount of reloads from both guns

stoic breach
viscid wolf
#

difference in difficulty does not concern difficulty by itself

#

no level in r6 is difficult therefore all guns are the same power level

#

thats not how it works

obsidian depot
#

the difference in difficulty would be how effective each gun is at dealing with the situation?

#

the less difficult the more powerful that gun is no?

viscid wolf
#

yes

#

if the sniper excels at a majority of the situations then doesn't that make it better?

minor fractal
#

Burst damage matters more than sustained damage on average, that's going to be true whenever the main issue is enemy threat level and not your ability to clear enemies sustainably.

grave acorn
minor fractal
#

It's been an issue since at least R2, and R2 was way tighter on ammo than anything that came after it.

obsidian depot
fierce oracle
#

range + mag size + more ammo

#

enemies are deleted before they get to you

#

therefore they don't become an issue

viscid wolf
#

C3 giant wave is a perfect example

obsidian depot
#

in exchange for ease or use and boss killing potential

#

the benefits are not one sided

fierce oracle
#

scatter is ass vs tank

minor fractal
#

^

stoic breach
#

Sniper >>>>> Scatter for tank

viscid wolf
#

ease of use isnt a good metric

fierce oracle
#

scatter kills mom, and is good enough for giants

#

but sniper out performs it for that

viscid wolf
#

if you're aim isn't good enough go ahead and play scatter thats fine

minor fractal
#

It's good for the tank on D3, but I think C-foam tripmines are doing most of the heavy lifting.

viscid wolf
#

but that isn't really a positive point

minor fractal
#

If it can fight back, it's pretty hard to get good shots off.

viscid wolf
#

you're eventually going to switch to Sniper because its just better

fierce oracle
#

guys my gun is good but only if the thing I am shooting literally cannot move or attack me

neon gust
#

what no good uptdates does to a mf

fierce oracle
#

Dragon didn't you know? The questions channel is for arguing about game balance 🙂

neon gust
#

all channels are for that

#

im gonna go fight people in media now

#

gl

viscid wolf
#

this is so sad

analog oyster
neon gust
#

vs everything

#

scatter is ass

fierce oracle
#

I'm gonna go with both

neon gust
#

just bring a sniper

analog oyster
neon gust
#

sniper can do it in less time

analog oyster
#

just go tank the damage

analog oyster
#

thats interesting

neon gust
#

scatter its noob trap

fierce oracle
#

I'd rather not drop 70% hp because I tried to shoot an enemy

neon gust
#

it was only good before because it did fucking 198 damage lmao

stoic breach
#

I miss the OG scatter...

minor fractal
#

As for positioning, it sounds like the assumption here is that hybrids and titans spawning for alarms, reactors, etc. are uncommon, when these are probably the exact reasons you would opt to bring a titan killer with you at all.

stoic breach
#

Only because seeing the mom disappear was fun 😦

viscid wolf
#

it was pretty funny

neon gust
#

i hope next uptdate actually brings a good gun, and a well tested and balance gun :]

viscid wolf
#

it will always be a motherfucker in my heart fayttuMask

minor fractal
#

How should they balance burst cannon, actually?

fierce oracle
viscid wolf
#

hmm down dmg

fierce oracle
#

that gun is totally balanced

analog oyster
viscid wolf
#

that's probably it

minor fractal
#

I never got good at it, so I never really got to appreciate how OP as fuck it was.

fierce oracle
#

fix burst cancel lmao

viscid wolf
#

40 ammo instead of like 60

noble sierra
#

They fixed burst cancel already.

grave acorn
neon gust
#

19.6 damage, fix burst cancel

#

you good to go

analog oyster
#

longer chargeup time might make it more balanced too

neon gust
#

legit make it like cfoam launcher, once you let go it prevents you from doing shit

#

but thats a convo not for the faint of heart

minor fractal
#

Charge-up would probably make it a bit more skill-oriented, similar to the scattergun treatment.

grave acorn
neon gust
#

skill, scatter PirateSimon

minor fractal
#

If you're being a dumbfuck, you'll probably load all of your pellets into the first striker or two and that's about it.

analog oyster
solid spear
#

Mmm

neon gust
#

just wait for them to gather up

#

and boom

#

skill.....

viscid wolf
#

I've said this so many times

#

make the bc a twenty round burst

#

easy fix

minor fractal
neon gust
craggy pier
#

give scattergun sniper accuracy and a 10 round mag with atleast 120 rpm

grave acorn
viscid wolf
#

doesn't matter you'll be staring at the ceiling anyway

unkempt ridge
analog oyster
viscid wolf
#

HEL rifle was my BC copium

grave acorn
#

Hel gun does, hel rifle didn't.

craggy pier
grave acorn
#

The gun types.

analog oyster
#

the only other gun type is hel rifle

#

its okay im not here to argue LMAO

#

i do think burst cannon should have a longer chargeup time for the amount of damage it can do though

grave acorn
#

Hels. They pierce. They have some windup.
We have hel gun, rifle, revolver now.

analog oyster
grave acorn
#

But yeah. Anything would be nice as long as we get BURST CANNON BACK.

#

Really now? Must be off my meds. Should try revolvers again.

minor fractal
# neon gust skill, scatter <:PirateSimon:621817514388750377>

Also, in general it takes a lot more effort for the scattergun to provide you with any value compared to the pre-nerf version of the weapon where you could do everything wrong and it would still kill things. It's hard to kill more than three enemies at a time now, vs. when it would kill at least five strikers almost every time. Also, point-blank vs. 10m away for striker titans.

analog oyster
#

the only downside to it against a dmr is the lack of scope & the lack of ability to 1shot shooters

#

but the pen makes it really great

neon gust
#

cuz scatter caca

solid spear
#

Hel rifle is superior

neon gust
#

i wish they woulda just bring back rifle instead

solid spear
#

Fight me

neon gust
#

it is superior

#

but also a noobtrap

#

"WhY tAnK DoNt D1e qUicK"

minor fractal
# neon gust cuz scatter caca

It's not bad into waves, tbf, but it's much closer to being a chip damage weapon (it should have always been that) than being for killing waves.

solid spear
#

Lol

minor fractal
#

You can still do a good chunk of your damage, but you need to finish them off.

neon gust
#

not whatever it was/is now

grave acorn
#

Nah. Burst cannon, son. The winner's choice.
Just slam the two together, burst cannon with penetration. No burst cancel. You shoot 5. Less total ammo. You can leave the game and make coffee while waiting between bursts.

solid spear
#

Hel rifle good for killing scounts Giants hybrids and sleepers all this = good times

minor fractal
#

I think it's fine, it has a niche and requires more than 2 brain cells to use.

solid spear
stoic breach
minor fractal
#

The fact that anyone could says it's OP in its current state I think demonstrates that it has its place.

solid spear
analog oyster
minor fractal
#

What was its damage, again?

#

I know it was at least 24.

#

(BC)

stoic breach
#

I thought it could to the back of the head

analog oyster
#

i dont know i just play the game

#

but it can 2tap scouts

stoic breach
#

I know for CScout you gotta 2/3 tap it.

neon gust
analog oyster
#

1 headshot 1 body if im not wrong

solid spear
#

Ye hel gun 2 taps scouts why use hell gun if you could just use hell rifle which one taps em

neon gust
#

more versatility, better cqc

solid spear
solid spear
stoic breach
#

Hel Gun reigned supreme in R5

solid spear
#

No lol

analog oyster
#

i think hel gun was superior because it could shoot way faster

#

clear waves faster

#

but hel rifle was good too

neon gust
#

it was good but not that great

#

long ass reload, no damage to bosses

#

if you had more than 1 it was just bad

solid spear
analog oyster
stoic breach
#

Because Sniper actually oneshots giants and pops sacs on boss monsters

solid spear
#

Idk hell rifle was just a good chose id say

analog oyster
#

hel rifle is good to have

#

every gun in this game is viable

stoic breach
#

Not saying its bad. Hard to see it being better than the Sniper or the Hel Gun.

analog oyster
#

it really is how you use it

minor fractal
analog oyster
#

r1 to r3 sniper

stoic breach
#

R3 sniper

#

😔

#

We thought it would've been buffed, nah.

analog oyster
#

imagine having to go behind a giant just to 1hit it

minor fractal
#

R3 sniper wasn't even that good, it was just the first rundown where it had any amount of viability.

stoic breach
#

I don't even know where. Cheesing the D1 mom?

minor fractal
#

You had to be very specific about how you ran it, too, one shot to the head on bigs and let someone else kill it.

analog oyster
#

shooting 3 shots into the boss before it even moves

stoic breach
#

I just had two people hop in between the gap and go for it LMAO

analog oyster
#

yeah that

#

the apex door

#

because nothing moves until the apex door opens

#

they should fix that actually

stoic breach
#

You remember that godly R3 Burst Cannon?

minor fractal
#

Door bugs in general.

minor fractal
analog oyster
#

i think i binned r3 burst cannon the moment i used it in a1

stoic breach
analog oyster
#

the entire rundown my games rotated around sniper, shotgun & combat shotgun only

minor fractal
#

It did need a buff, a big buff, maybe not double damage big, though.

stoic breach
#

Ah R3 combat shotty aka Frame Dropper lite.

minor fractal
#

Wait, did it not OHKO striker titans?

analog oyster
minor fractal
#

I could have sworn BC did that post-buff.

analog oyster
#

sniper in r3 doesnt OHKO strikers in the face

minor fractal
#

I know

#

BC

analog oyster
#

im not sure about BC

minor fractal
#

In R4Ext

analog oyster
#

oh it can 1 mag it

#

1 burst*

minor fractal
#

||I wonder if it got nerfed in the background, I'll have to look for notes on BC damage from back then...||

finite plinth
#

wait people actually think scattergun is good?

#

i'm sorry for your loss

unkempt ridge
#

the discussion started with the sniper being unbalanced

#

I don't even know why it changed to scattergun

finite plinth
#

scattergun nerf copium

viscid wolf
#

hai badger

finite plinth
#

a

winged lantern
#

How good is a bots aim? If it was a bot with snipe vs a big boi, would it be able to to headshot snipe it? Or would it not even use the sniper?

solid spear
#

Wouldn't know don't use em

safe musk
#

Artificial Heat. Can someone explain?

grave acorn
winged lantern
#

I see

hard nexus
# safe musk Artificial Heat. Can someone explain?

the less frequently you play a level, the more artifact heat you are gonna get
the more artifact heat you have, the more artifact progression you get each time you pick up an artifact
once you pass 1.00 artifact progression when picking them up you will get an artifact booster to equip as a perk in loadout
this is to discourage you from playing the same level over and over to farm boosters

finite plinth
#

bot accuracy drops significantly on follow up shots when an enemy staggers

grizzled widget
#

Day 8 of asking where is r6 extended:

unkempt ridge
#

they're not like us, they won't focus giants just because they have the sniper, they won't even give headshots

grizzled widget
#

Sniper turret can kill giants, hybrids, and big shooters in crowds, but when I set it up to kill a scout, it shoots the one small striker in the corner. Makes sense.

solid spear
#

Doesn't turrets target randomly

grizzled widget
#

Not sniper

rain steeple
#

Yes, because they aren’t programmed to target big guys only

#

Sniper targets the same as the rest of the turrets

grizzled widget
#

And sniping the giant at the back of defense in c2 while again, a horde of strikers is running by

#

Cap.

solid spear
#

Stop the cap

grizzled widget
rain steeple
#

Well then you either mistook one of your own shots hitting the striker, or a missed shot from trying to hit a big guy or something

#

Also please turn off ping if you are going to reply to what I say

unkempt ridge
#

frosty had a sniper guy in their team from the beginning and they didn't even notice

#

"woah that turret is pretty good"

grizzled widget
solid spear
grizzled widget
unkempt ridge
#

yes yes, that's what they say

finite plinth
#

bring sniper sen in solo

#

gl team

rain steeple
#

Also please turn off pings when you reply to me, like I asked

grizzled widget
#

I dunno how do that

unkempt ridge
#

please don't turn off pings when you reply to me

solid spear
#

Sos

rain steeple
grizzled widget
#

Or a1 at 2nd alarm

finite plinth
#

there's a giant room?

solid spear
#

Wait theres a giant room in A1

grizzled widget
#

2 giants near 3rd 5 scan door

rain steeple
#

Yeah there are zones with guaranteed giant spawns

finite plinth
#

i wouldn't call that giant rooms

#

wow i learned something new

#

thank you team

solid spear
#

Me neither

grizzled widget
#

Room with a giant in it

rain steeple
rain steeple
finite plinth
#

thank you for pro strats

#

🙇‍♂️

grizzled widget
#

Scout rooms arent rooms with only scouts, usually they also have trash mobs in them

#

I say usually because c1 and d2 exist.

solid spear
#

Hmmm C1 flash backs

heavy kestrel
#

btw do enemies get aggroed in other rooms if you shoot in the room youre in?

#

like, is it safe to shoot a scout, if there are unexplored rooms nearby?

unkempt ridge
#

it is safe is the doors are closed