#gtfo-related-questions
1 messages · Page 585 of 1
Sentries when escaping a surge
yeehaw
The "why is a door breaking in front of me" incident
how many charged hits with a knife does a giant take and how many hits can you reasonably get in if you use the IIX syringe with a knife on a sleeping giant?
Considering your first hit against occiput against a giant will stagger even without the syringe, would it be possible to syringe-stealthkill a giant by just stabbing the occiput --> arms/legs
you can one shot giants with a syringe
knife.
yup
damn
Ye
if they are sleeping
the sleeping multiplier, I reckon?
yeah.
okay, makes sense.
very good to know.
thank you
Its a madness when I'm breaking ankles around em
👍
i think this is why knife kill scout
scouts don't sleep
it counted as sleep
Yes
well, all they have to do is, remove the scout from the multiplier
blacklist it if they wanted to fix
Wait
How do they know you're even here. If you stay perfectly still they shouldn't know you're here
If you move alright but if you don't move they shouldn't know
Sound
Every notice if you walk they will instantly deploy their feelers
They still do it because its in there hunting technique id assume
Scouts are like blind enemies
Uses sound to deploy feelers and if it doesn't feel anything it will move on to the next location in the room
Yes but that doesn't make sense to me
scouts don't count as sleeping
How do they know you're here if you don't move when they touch you and don't make a sound
Any other thing such as a chair would trigger it too otherwise
cuz it's a game
Realism doesn't necessarily mean good gameplay
True
Okay we get it
np cannibal corpse - hammer smashed scoutface
Because people who fall under somnambulism still knows how to move
And can figure out people's locations
The same reason why sleepers start waking up whenever you enter into their room
can somone explain pathing?
https://imgur.com/a/79ra5SR
b1 pathing After finishing first door
might be a static setup for that level, back in r5c2 in the same tile they often went for both doors
There was a similar thing in R4D2
They would ALWAYS pick the farthest door when dealing with the overload alarm
With the same asset
Does the game scale based off number of players? Say 1 person only has 4 enemies in a room but if there was 4 players it could be 8. Or is it just completely random on how many will spawn?
nope
random, usually on the "more" side (zone cap etc)
2 rooms empty, 3rd room is packed to the brim.. usually.
Okay I was just curious. Watching videos of people doing solo runs. There are some rooms for them with maybe 3 or 4 but when I played with friends we would have nearly 10 in the same room. Wasn't sure if it was scaling or our bad luck XD. Thanks for letting me know
yep some solo runs have had incredibly lucky rng spawns which then turned into videos we watch
Yeah, they get ammo and medklits nearly every box. Meanwhile I get glowsticks for 9 boxes in a row
hah true :)
Lol best to ping
When u learn rooms a resource will be in that room but ammo vs meds vs tool can change
Yeah, I have starrted to just list zones as I get to them and ping items for my friends to grab
sometimes feels like a scout seems to always be in the same room w/ key or cell or turbine, great mechanic if intentional
Scouts get the hammer to the head, no mercy
The scout is always alone in the cell room
I like to leave em alone.
fren
Fren and I like dodging the spaghetti
I kill them quickly and eat the spaghetti
Resource counts arent random, and are set per zone. You are not in a speedrun, check with the terminals.
I wish speedruns could search for resources. :l gotta pray for boxes on dee way
wat
We dont necessarily look for resources during speedruns, we pray for boxes on the way to have them
Maximum efficiency lol
Sad lifw
Only shoot
Yes but why would you wish for speedrunners to search for resources ?
When u got bullets lol
Since the point is to clear the level asap ?
No shoot only speed
Possible for B2 any
B2 extreme would suck lol
Well... i guess all of them, but itd suck ass for tine
TRUE but I was thinking of only any%
100% makes me sad
C2 ex hammers only
Id try a hammer only C3PE if it didnt sound so agonizing with fog
Are the uses on them random or are those set as well?
Set
There will always be X amount of resource packs said Zone and the usage will stay the same for each resource.
Yeah tru I have found a 4 use once and then 2, 2 uses before in a spawn but I was on modded so wasn’t quite sure lol
I think if its a 4 use, then it can split. Unsure about the 3 uses tho
Ive had 5 and 3,2
I only see 2 or less when weak zone sum
I seen 1s but pretty sure set 1s
Yeah B1, C1 have set 1 uses
I know 6-use packs exist, has anyone ever seen a 7-use?
Hey, I was wondering, DMR has a base damage of 7.51 and a precision multiplier of 0.87 (According to the Wiki). Strikers have a damage multiplier of 3x to headshots and only 20 health. So, wouldn't it mean that you should be able to one shot strikers with regular headshots instead of one head and one body with DMR?
will it kill regular strickers?
No
aight
But it'll kill shooters
understandable
why would the precision multiplier decrease the base damage though? Unless I just got the term for it wrong
Because its value is below 1 ?
math is dumb tldr
But why would being precise decrease you damage overall?
for balancing
Ask the devs lol
Interesting
Sniper had much greater precision multi compared to HEL Rifle even though they had the same stats
in the end Sniper could OS giants
HEL Rifle couldn't
calle might have an answer lul
Why < 1 prec. multipliers exist ? no idea
I guess it makes sense. You wouldn't want to change the headshot multiplier over just the DMR so you put a restriction on headshoting to make sure the damage multiplier of 3x isn't too strong
Alrighty thanks I was calculating 0.87 as 1.87 thinking multiplier was helping.
Because the devs want to buff some weapons body damage, so they increase the base damage but add <1 pricision multiplier.
cuz they put ridiculous mults as base
lmao
3x & 5x on the most common enemies are fucked up mults imo
I just noticed this. HEL Revolver has more base damage than DMR but because its precision bonus is 0.7413 it kind of averages out a bit :/.
all it has going for it is penetration, damage applied to 2 enemies atst
The same reason why HEL Revolver can't OS strikers in the head
Yeah
You already penetrate with hel revo
it would be OP................again, if you let have a presicion of 1
Yeah
There's already a gun for that
Also, did you know that Sawed-Off can actually kill scouts? The more you know.
you can skill scout with anything
yep
Well I mean one shot
That's not surprising as well
well considering saw off its the only primary that can actually one shot to the front it s quite surprising
sawed-off is basically shotgun-lite, so yes.
dmr its back of the head twice
can you kill a scout with DMR?
back of the head
If your quick enough IG.
Same with HEL gun
you can 3 shot to the fron but thats pretty crazy and too much rng on it
One back of the head, one back
^ that'd make it easier
thats just one back of the head
HEL gun's a secondary tho
Hel gun can one-tap scout
Dang Hel Gun is super close to one shotting just straight up head. 3 damage off. With boosters it can.
That's why all that multiplier bs is pointless with the introduction of boosters
charger scout doubletap back, alltho, learn the recoil first 🙂
I mean theyre optional for the people who want it/need it
it opens up a lot of versatility in playstyle
it does indeed
You mean full glowstick power?
If so then yes
glowstick power ftw
people laugh at it, but its quite broken
more glow per stick
have one booster of quicker regen with glowstick power
✅
then throw out one really beeg™️ glowstick
boom, more regen in half the room
xd
do glow stick required boosters even drop anymore?
damage by glowstick proximity might actually be really valuable in some cases
inb4 regen HP in glowstick prox
if they still exist, that is
Waiting for them to nerf glowsticks more. Too OP rn they need to be able to wake up rooms
Dont worry about it
at least, if you throw a glowstick against an enemy it shouldn't just phase through them and wake them up
not if you throw next to them but come on
Hmm yes
im pretty sure i've had a glow stick wake up something before
or maybe it was a fog repeller
throw a glowstick down the giant's mouth and it's just like "zzzzzz"
Inb4 negative bioscan boosta
none can wake up enemies
damn that would be hella annoying
Pretty sure it's your fren who woke them up
knowing the hitboxes of this game
Do you guys think adding team boosters would be good idea? doesn't have to be very strong per character, just enough to have fun strats going on
just careful throws
ah right

uhhhhhhhh
I use glowstick a lot to see enemy in dark.. waking them up would be more than infuriating
Idk might be broken with whole team.
team booster be like: regen cap team booster
bioscan speed down 😳
I mean, if you throw a glowstick next to a sleeper they should not wake up by any accounts
not like thats wrong
just, if you throw right onto their faces they should reasonably notice
yeah that why I said nothing too large per character, around 3 to 5%
just don't throw the glowstick into nothingness and it'd not be the worst thing to happen
too big
Man but like how am i supposed to not throuw it through them.. if i cant see them.. thats why im thrwoing glowsticks..
all 3 players just take that and wham, meta
I feel like this would just make them pulse or yawn.
ever heard of your magical button on the keyboard, the F button
to check where stuff is initially
ok so the group booster wouldn't do anything too meta
Jokes on you I put Torch on T
?!
based
I mean if they put in place things to make boosters not OP like if you bring a agressive team booster it will disable the agressive slot from the entire team it would be pretty good for the balancing overall
L is for Light
It's a flashlight, not a torch
i put it on A
?
reee
😳
?!
wait, serious question tho, what buttons do y'all have for your light
I have mine on F still, but L and T could work too?
A
F
inb4 "but WASD"
why would you rebind if you're using wasd?
i've only switched crouch to G, all others standard
you guys use WASD still?
I'm using ZQSD
Im using arrow keys
as i'm using an AZERTY keyboard
I use tab capslock and shift
therefore Q is replaced by A
I use side mouse buttons to move
A is replaced by Q
also why would you use L for flashlight?
L is for light
Light stick
yeah but its on the other side of the keyboard
100%
H is for hammer
So you don't accidentally press it
It's easier to remember that way
Aim with A, shoot with S
Naw with G
Mega based
G stands for gun
how the fuck do you aim with A
I press it ?
ah, you meant aim down the scope.
G + 2
I was like... "how do you move your view to aim on enemies with a button??"
I don't think anything can replace the mouse lol
steering wheel
Honestly mouse buttons are so good.
I want to see a full team of steering wheel players do hotbox% on D1
Press and pull
y'all trash, I play with the Tony Hawk skateboard
Anyone know if/when R6 will be extended?
I don't think anyone knows
No one knows but there is a good chance to see an extended ver
yeah, I couldn't find any announcements, so that's what I figured. About a month is my guess also.
thanks guys
Do you guys think we'll have another primary appearing in the game? I mean completely new not from a previous rundown
at some point, probably
It is a possibility since they just full released it. They might be planning on bringing to new stuff into it now that it has the lable of a full release
not anytime soon 
Naturally lol
Scattergun is a brand new weapon
Nothing prevents them from making new ones
BuT sCaTtErGuN iS a SeCoNdArY, nOt A pRiMaRy
yeah, in the long run I'd be hella surprised if we don't get new primaries and secondaries
not anytime soon - we'll probably have an ext for R6 before R7, but eventually it's pretty much a "definitely"
hel revo / sawed off respectively
but they'll need to fill a niche or something right?
I feel we are a bit bloated at this point
there are a few niches that can still be filled imo
not that they need to be
we don't have a real dedicated stagger weapon for example
for primaries? not rly no? What different nieches do burst/carbone have
autopistol
well we had the autopistol 
wheres my autopistol :(
that actually changes how we play
Change machine pistol for autopistol
instead of our usual setup that we already had
we need an hrf smg with ass recoil but low ttk
time to become CoD
AUTO sentry change the game for the better but goddam i want something new please
a tool for stealth
wed need a new environmental/gameplay challenge for a new tool to be really worth it
maybe a bubble of sound barrier
mapper tool 
and thats quoting simon
what about
old primaries be gone and alternatives that are slightly different come into play
there ya go, new weapons
no need to just add onto the current loadout and fill niches
which is the rundown system's intent lol
I was thinking something similar, but we already have a lot of smg type weapons, autopistol, machine pistol, carbine, smg, hsmg
^^
rfles too
derp
Id honestly like another non automatic weapon like the pistol/hel revolver
non pen primary revolve5r
Akimbo pistols 😳
nicvhe
I just want to see how gimmick weapons get added being either OP cause their gimmick is very applicable or trash 'cause they balanced them hard to compensate for that specific gimmick
cock mode shotgun

lever action rifle plz
chokemod shoulda been a slug shotgun change my mind
makes no sense but would be fun
inb4 the add a 🅱️ow
M1 Garand por favor
porfavor!
My guess is that they could go with more sci-fi type of weapons, or perhaps go like dead space and the prisoner use actual tools, like a nail guns and shit
sexy
🅱️ow
I want a lever action rifle too
dmr 
theyre always been satisfying in games
Maybe a primary with tracer rounds?
Bullpup revolver xd
no ping sound
:sadge:
ok LOK-1 from deep rock galactic
pink tracers 🤮
What’s the best primary tho?
rocket launcher 😳
I feel it would be an inferior version of the helgun
hammer
there arguably isn't one
honestly a slug as a precision alternate to the sawed off in the primary slot would be pretty fun
rocket jumping around the complex
like a boss
brother helgun its own category
No like, your opinion
hel revo
use rockets to yeet sec doors
theyre overbuffed them
there arguably isn't one
i like the r3 version of hel weaponry
Or I guess, what’s your favorite primary then
it felt nice and they where balance
by overall stats, probably the DMR or pistol I guess
I can use any primary but the carbine effectively, albeit the sawed-off is very situational and a solo-nightmare
it's already a slug shotgun that goes thru enemies
it doesn't (choke mod)
including skill issue, the bullpoop rifle
fav primary is defo DMR tho
r4 hel revo was ridicolus
Sawed off lmao
sawed-off works incredibly well honestly, if you have a team
disgusting
i mean duh
but not really neither
Yeah, but solo your ass is grass with the sawed off
I'm convinced the choke mod is only there to doom quickswitch
hegun dont have a 1.2 precision
you can 3 shot a giant
now chokemod its caca and only slightly worth it while flanking
hence a solo-nightmare
having a long range pump with half the ammo its dumb
yes, but funny gaming

and thats adding to the head bug
with shotguns
making it a slug will make it more competitive
I mean we could get a slug shotty but I feel it would only be a slightly more damaging helgun without the ability to go thru enemies
#giveusthesegsmodshotgun
increase its pres to 1.5 and give it 6 bullets
total in mag
so its 2 giants per kill and 3 big shooters
but yeah, I wish they would at min fix the shotgun headshot 'bug'
more versatile than sniper but doesnt remove snipers purpose
I would like something like a nail or flechette gun, high damage, semi-fast fire rate, low range, around 20 mag
i wonder if they're ever going to do weapon customization or not
Tarkov?
"frankestein weapons"
i remember :(
i gave up on them already
I want 8 scopes
once they add those its gonna throw all the balance
makes no sense for them to actually add a "create you own weapon" type shit
better to just cycle them out
Honestly tho, Sniper, as it currently stands, is useful for the big guy one shots and scout one taps, but a shotgun would have less range but be more useful against small enemies during the alarms
i just liked the way they described the tool customization with the system
how about a teleport granade? chucks enemies somewhere for like 15 seconds and then they come back
Hit a scout with a hammer while yelling BONK
making custom sentries out of any gun/tool in the game sounds fun
as pathing does usually, albeit that one has a funny one
If you keep one of the doors open and close the other one, they'll always go around instead of breaking the door
so if you keep one of the internal 2 doors open, all enemies will funnel there
humm
from my experience due to many many failed solo attempts with different weapon loadouts
I second on this
I don't think allowing iron sights and less recoil in a DMR is the way to go lol
Only way I would see attachments working would be by having heavy penalization for the perks X attachment gives
I use that scandoor to figure out what loadouts I like xD
I had a very scuffed run that broke all my expectation
once they break the first doors at random, they will to the small door on the left of your alarm room
taking the most stupid pathing I ever seen
assuming all doors are close
really?
sometimes they will just go right for no reason whatsoever even if double left is open lol
this was how the first alarm went all door closed
why did they go around to the left
it's a small door
small door
when right was clearly faster
wait what do you mean
I think they just choose the door that is closes to the player's location
I've had it in C1 V class alarm where they just take the lower door instead of the stairs
both doors were C-Foamed
probably not doe
Yeah, small doors break quicker, so the ai recognizes that as the fastest path
cfoam dont count
small doors have just over half hp of big doors ignoring foam
and the ai doesn't calculate for foam
they dont count cfoam in deciding pathing
jank mechanics smh my head...give more
so your saying they prefer to go though the top door then the bottom door at all costs
ahhh
Yeah, the C-Foam isn’t registered by their ai. If it were, they’d just run around C-Foam on the floor, making it useless except for sealing doors.
interestingly, I've had entire waves of sleepers including giant(s) funnel through that small door --> I ran up a retreating battle and went through the big door --> I closed it --> Literally every sleeper, small and big, far away and closeby, ran all the way around
out of all the theree doors outside depending on where they spawn, they will break it at random
after that if the two doors on your alarm room are close they will go to the small door
^
small door
your in*
you guys know what we need? electricity based weapons/tools
they will always come through the small door
well, they'll break whatever door is closest to them when they spawn in the initial room
then they'll always go for the small door, unless the small door is closed and the big one open
fight like hell
basically, that
pathing can be used to funnel, but isn't the biggest thing
shoot everything that moves (please don't shoot your teammates tho)
keep in mind that, with any non-surge alarm, you can fight a retreating battle instead of trying to hold a position that's being overrun, and when the enemies are dead you can push back up
in absolute swarms, bonking is possible but not really recommended unless you have multiple peeps bonking, and even then all of you need to be good or you'll get hit
giants do be spawning at times
I've had double or even triple-giant waves for something as small as a cluster scan, having 1-2 giants in a surge really isn't surprising
they do take up 2 of the spawncount, afaik
so if a surge spawns up to cap, it'll spawn 2 less sleepers for every giant
I thought it was 3, but idk
I've had double giant in a diminished alarm once 
I’m pretty sure I’ve had double giants several times on regular class 3-5 alarm doors, but I always run sniper so it’s rarely an issue.
^
double giants on regular waves isn't all that rare tbh
double giants in a diminished is a bit more rare, and in a surge I'd basically always expect 1-3 giants
just bc of how many sleepers will be in that
Yeah, surge will have a few giants basically every time
when you got triple giants during solo kiting
i hate fighting mom solo for 20th time
“This is fine”
at least i can handle mom alone now
She hasn’t even pulled out the sandal yet, don’t be too confident
Sniper is basically the fifth tool in the squad for all the utility it brings.
Yeah, it’s honestly essential imo. Unless you have a squad of aimers I guess.
does anyone know if there is a way to make the bots stick to you or make them stay at 1 spot. I have to fight with them to stop them from clipping through a door Im going back to shut. Its really annoying
In comms Q>Teamwork>On me comms
thanks ill try that, thought that was the default if youre the only real player but guess not
that worked for 30s until one went off to explore a box and go outside of the room I wanted to seal off...
just run a distance away from it, itll join back.. if not an option then derespawn is always option 2..
alltho during c3 it can get dicey trying to do that
that's fine, the bot will just phase through the closed door to you anyways.
"on me" or "follow me" is to tell the bot to follow you, not to stay put.
Can you lower the distribution % so it doesnt waste resources
having a "stay put" would probably be worse. We had a command that accidentally caused them to stay put but I didn't realize it at the time, then I started a bioscan, and the bot was just stuck, and there was no way to cause it to come to me. it wasn't stuck because closed door, it was just stuck because the command made it stay put. so i can imagine many more situations where someone forgets to tell them to follow again and leading to more frustration
You guys did an excellent job with bots this patch but they still lack some basic survivability when it comes to bosses
tank its a great example of that
they should never waste resources. can you provide me an exact scenario (preferably with video) of them doing that?
Theres a whole reddit post
are you expecting them to be "combat buddies" or to be "replacement teammates", because they're not meant to be perfect. I just want to make sure everyone's expectations match ours for the bot feature.
ofc that doesn't mean we won't make improvements, fix bugs, etc
That makes no sense......
tldr.. i skimmed it, but like i'm lazy yo 😉
im not asking to replace teammates
im asking for bots to not throw the runs of people when a tank shows up
theres a big difference
They just sit there and take hits for no reason
Why avoid the tank if you can just die to it 9Head
that's the exact one that made me start complaining lol. I dealt with it in other expeditions because I could take my time
we did d4 w/ 2, had to despawn hard once, i feel u
i know the game came out of early access in november time i think. but when roughly could the next rundown be? because i think it is usually 4-5 months in between maybe 7 if really big update like rundown 5
just asking cos my friends and i are nearly finished with the rundown
Came out early December
we don't know any dates and have no precedent since this is the first rundown outside early access
But the 4-7 months should be pretty accurate
k thanks for the explanation!
I cant smell an extension brewing, and the map hasnt been updated
So, we're blind in terms of tight timing
But to have the follow-up rundown tarry more than 4 months is potentially unwise unless they have strong internal reasoning
They have an audience now, it would be unwise to falter here.
make it battle royale
make it a tbrpg
Gtfo the cardgame
1v1 me D2 first room
Gtfo the vrmmo
Bring ur bank
We have partnered with the U.SA. to make the Legion program initiative. Apply today, now!
Yes, i want to date the mom
gtfo h[I've been advised to continue this joke no further]
oh whoops I missed it
Gtfo shown at french parliament
is there a way to command bots to attack a certain target? I've got 3 bots sitting behind me and I have 3 enemies within about 3-4 meters in front of me
bots just vibe
they already are
guess i'll have to sneak attack one that seems like it wont set off the others and hope for the best!
just fwiw, whats wrong with playing with at least one other beginner?
I'd prefer to see french senators fighting tbh
Watching senate sessions is boring af
That'd spice things up
I love italy now
Fwiw?
for what its worth
We only have french loafs
what
I have played it with a couple other people, and each time they always set off the enemies by strafing inch by inch instead of just waiting, I trust myself more than others
Ye it's baguette
your goal isnt perfect stealth, but a balancing act of constant soft alert
I recall reading some stats where, on average, each french citizen eats a baguette each day
when I was in france I was eating like 2 baguettes per morning
epic
those things are addicting
imagine not eating a table sized slice of bread, slathered in nutella while shouting om nom nom, but as frenchly as possible.
what are you, the cookie monster?
im the hazelmonster
do the same with butter & ham
You get the classic jambon-beurre
lol
i might use a extremely small amount of mayo
so that when the bread is toasted, it soaks into the bread gently.
saruei
Even so, every single room got set off in the same rundown 2 times in a row before I quit
oh no that's just R5A1
people were going to set off rooms whether they wanted to or not
that really is just r5a1 tbh
Just carry
this was the previous rundown they had, in A1..
yeah, thats A1, for you in general.
you'd have 18 strikers in a single room
it was bad
even I rarely got past the first zone without setting someone off
i love the r4e1 hybrid clusterfuck /s
R4E1 hybrid rng spawn rates were pain
it was the one with the giant room and the generator at the bottom correct?
giant charger room, yes.
Might be R2E1.
R5A1 😍
I soloed that before we even had bots when there was about 20 in the room, never set one of them off. Invited a few friends in there to try and without fail, nothing but setting em off, never did have an issue in solo
clearly its r5a1
this conversations of E levels had me worried
either way, with beginners in the party, if i was serious about at most walking, most sleepers were already dead before they caught up.
I watched A LOT of videos as to how enemies look and their range/LOS, took about 15-20 minutes to solo the room, but I got it after very carefully dispatching specific targets, starting with the fog area that had 4-5 enemies down there
in a1.
I would suggest learning a faster stealth
it saves time and other players cant mess up if they're all dead
I remember prenerf A1
holy shit it was bad
was a bloodbath for beginners
you would have 20 sleepers respawning in each room
I'm trying to find out how long the current rundown lasts (just got the game), as well as if my mutagen booster things will stay even after the rundown changes
we dont know is the honest answer
boosters should stay
I believe it was the rundown directly before this current one
common meme of thought says 3-4 months minimum
o.o that long?
you have plenty of time if thats your concern
That's what the R5 in R5A1 means.
it should be getting shorter and shorter theoretically
but the last three rundowns were all around half a year
I would say 3 months till next rundown minimum
R5A1 ex was legend for me
if we get an extension that will be around 3 more months
i would love for them to subvert our expectations, but at least give us the timer.
though I much prefer R5A3 PE runs
I want more R5B2/R6C2-likes
even though the last A tier reactor was a bloodbath
yeah
Too many numbers, too many areas
too many reused areas*
R2B1 and R3A3 were both really good at punishing you for being incompetent.
was fun firing squadding with hel weapons tho
I did theoretically just buy the game, I only have 12 hours in it
so you meant post nerf r5a1.
dont worry, stick with it, itl get easier.
you'll hit a wall with skill progress if you dont play with others though.
sooner or later.
I did both pre and post, I haven't really wanted to do much with others until I can fully pull myself, I'm currently in A1A7 (now that I see what you mean) and I just got to zone 78d
if you want to play with veterans try the #lfg-beginners channels
A1A7 lol
btw the format is [rundown][level]
i think playing with bots as sloppily as i can, i clear A1 in about 20 minutes looking for boosters.
Rundown 6 - A1 shortens to R6A1
I was just giving example smh clay
1v1 me D2
I'll beat yo ass
bring bank and lemon hat.
I do unfortunately have the lemon hat
smh
that's the first time I saw a sitting charger, I just laid him out on the floor with the good ole sledgy
chargers cant sit 👀
glad back damage is back in the realm of the living tho. but also that^
oh you meant sleeping
More like standing but yes
chargers are cool
charger hybrids when
they truly were the matter wave projector all along
honestly i hate nothing more than when giants use instant transmission to clap you.
me when giants use flash and teleport onto me
And I've completed A7A1 first attempt, no thanks to the bots not being able to coordinate
but also this
I thought I wrote it correctly, is it A1A7?
A7 would be a level, because A is "A tier."
its rundown - level so Rundown 6 A1 shortens to R6A1
so, its R6A1
rundown 6, A1.
I get it now, there's a lot of fucking numbers and letters
its all good, games a lot to take in.
The game is a lot more fun when it's decently balanced, the previous level I did with that massive room was just irritating as all hell, and the one I just did was seemingly too easy
r5a1 was definitely a little harder.
Distribution bug (if that’s what it was called) was hell sometimes for new players
it says Completed:[1,-,-,-] what are all the dashes for?
brother in 2056
in the future
Bots still terrible.
whenever i found it i was like "ok boys, yeah dont go in there"
[pop]
[bang]
[boom]
ok, moving on.
Ill fight you
No i wont
they still need work
throw a tank into the wave theyre done for
Maybe in 2057 Copium
bots are laughable at tank. tolerable with mother.
I think the bots are okay, just need to have assignable options for them to wait at a specific enemy for stealth. We've already got the "One, two, three, go" dialogue, would be a good trigger for them to start pulling their sledges
- starts bonking mother *
they usually follow me quite well while bonking tbh
@shrewd dirge I will say they did a great job bonking AFTER the enemy was triggered, and I noticed when they shoot their guns they rarely trigger enemies around them.. just feels finnicky
i just wish i could tell them to not hoover resources
bots cant trigger enemies
and they dont exist to scouts
Bots being commanded to hit enemies would be op
They don’t trigger anything so if they wake one up they just run to it and hit
Spamming the command would clear the room very fast
Unless there’s a big 
It wouldn't be that OP if along with the addition, they can trigger enemies only when swinging/shooting
sounds like a hassle.
Just solo everything, ez.
to me, they only exist as scan filler should someone drop mid scan.
I'm sure there will one day where bots will be decently usable
They are decent
hella wall of text
Theyre pretty nice, and do there job but theres a lot of improvemetns that they need to do for them to actually be decent
-they gotta improve them on minibosses like tank, right now they just sit there doing a staring contest
-they just follow you like puppies and get in the front too much because of the rubber banding they on you
-they have this feature that force them to separate to go ping something wich gets in the way too much
but this patch added quite a bit of things:
-Only 1 bot will revive instead of all 3
-They switch to melee base on enemy count for what i can tell
-They have a pushback mechanic when a enemy push into attacking range
honestly, parties should be limited to 2 bots if they get any better.
one day bots will be more viable than veterans
and most games have dogshit bots a la b4b
when can we give our bots spinbot
bots should allow you to beat its content, although not smoothly
b4b bots are server side
eh not for gtfo
if you play a team game alone, you've already left the standard gameplay loop.
then why even add a feature like bots
dont add a feature like bots and make it half ass
smooth out time inbetween lobbies.
they cannot even deal with the most common miniboss in the game
To supplement duos and trios
instead of waiting for that 1 4th cleetus that wandered in from A1
even then they need to flesh them out
regardless of amount of player
the bot itself need to be good
and capable of atleast surviving all game features
I mean in a game like gtfo I don't think you should be able to beat E tiers or harder D tiers
it should act as a cushion
People already beat D4 with only bots
bots need to be there for catching and allowing limping during heated moments instead of being immediately crippled.
they are cushions
the one thing i HATE about l4d is how competent the bots are.
because when you play with floor suckers its an immediate burden.
because the game its simple
even if they're my friends
gtfo its more complex so it requires more complex bots
spinbot
spear spinbot bot
no no thats tf2
helicopter noises intensify
soi soi soi
they were actually planning to add that
but D0c said that on tests that made them too powerful
tfw bots do 8dmg per tap
in general you shouldn't be able to offload all the job to the bots
You dont
16 per swing
regardless of melee
funny seeing dauda killing a charger with knife in two swings
oh 16
the fuck
yeah
Have you ever played custom maps and ended up on a custom server with OP Bots? Your only purpose is to move forward so the bots move up to shoot more stuff, you can literally beat the game on Advanced/Expert; probably even realism on top; without firing your gun.
It's entertaining at first but then quickly becomes boring.
does anyone know if they changed scouts or are they just bugged? because they no longer dip down after their tentacles come out
really.....hmm that makes them a lot easier to kill. can run up on them every time now no problem
welp
before only clients could do that
they just change it so now everyone can do it
||even tho it should knell for putting the tentacles out||
yeah I feel like that would've made more sense
though there would probably be quite a bit of salty people complaning
like they do
'game hard' lol
Can i get some Technical help on ||D1 Class VI alarm||
I just need to know where about to place turrets mines and cfoam
the one in the room with like 4 levels?
yeah
hmmmm
We only have one right now
well, i know they'll only spawn from one of the security doors and not the other
but the stairways are a good chokepoint for the sentries
foam isnt really going to be useful past that point, so if you see any choke points, feel free to let it rip
there arent many doors if at all for you to foam
iirc, facing away from the alarm door, they come from the right side.
IE the security door in that direction
gg
D2 isn't that bad
D2 is a decent level all things considered
yo
in B2, you make a decision to do the main sector or a secondary sector what is the difference
Doing secondary can give you drip
a little bit yea
Technically, no
Its only hard if you don;t know how to tackle it
@woeful mason secondaries will alwaya be harder ad they are another thing to do on top of the main objective
And some are a real kick in the nuts, like C2
Some not too much of a difference
fun stuff, good luck
Im on b2 2'ed obj and have no idea what to do at terminal anyone willing to give tips?
gotta make an uplink connection specified at the top left hand corner
COMMANDS will list verify uplink command
thereafter, input IP after appropriate command
await codes, input code with verify command, etc
Can anyone explain how infection works?
When you have 10% or more infection, your max health will be limited by that exact %
So if you have 50% infection your max health will be limited to 50%
if you heal above that, your health will slowly decrease until it's at 50% again.
Infection can't kill you and once you leave the infectious fog again, the infection % will go to a maximum of 85%.
Guys, i can't reload while moving, but my friends can do...is it a bug?
ah! ok, thanks
does my booster works if I join a game in progress?
Yes
Hi! Guys i'm pretty new at the game and i have question about C1's room full of scouts. It's better to avoid them or hammer them down or use C-foam, also is the set 1x Bioscanner 1x Sentry 2x C-Foam Launcher will be effective there?
hammer them, use cfoam to make it easier
either throw directly at them or on the floor on their path
i would recommend bio + 3x burst sentry but that's just me 🙂
Burst is better than auto btw?
there's many many cfoam grenades right before the room
auto is good, burst is good, auto staggers and stops, burst damages and kills
my personal (humble) preference is bursts forming a killbox where enemies run into
later in c1 the bursts make spoiler-redacted a lot easier
Thanks! 🙂
Bare in mind auto doesn't really do any good damage as well
Sniper kills the most but no stagger
Burst is the between, my favourite by far
It doesn't shine when you get hit by one
sounds like a you problem
How do you slide
CTRL while sprinting
Or nvm i rebinded my keys
Whatever you use to crouch while sprinting
So for the pink color do i only need high or optionals as well
how do mines work exactly? are vertical mines a thing?
You can place mines about any where really if you got the mine deployer
And yes vertical mines are
Think its just all high completions for pink
think of it as a cylinder with damage falloff
vertical mines are for weirdos
are they better than horizontal mines? how is the explosion radius calculated?
Horizontal mines are better
You cover a much greater range
As said before, the mines have dmg falloff
I like numbers, and even i don't know that 
Simple answer is horizontal is better as you'll hit more
Do we have numbers for the mine initial damage? (Is falloff linear?)
I don't know the formula but it deals enough dmg to OS you even if you're 10m away (in front of the mine)
^
3 mines kill a giant if placed at head height
7 for a tank
Not to mention they penetrate enemies
Did someone kill a tank with 7 mines?
i did
Damnit
Pretty sure they patched that forever ago
I used to on the first tank level in... R4?
did they ?
At least they said they did
R4C1 was the "hey let's put vertical mines cuz it's funny to kill tank with it" level
We redid it on D3
worked fine
You still can mine tank? i see people do on d3
I see people constantly fail it, but when it works its kinda cool.
tank trips and dies
For a moment i was confused on which tank as i am always the guy who stays back to defend 
is there any booster to give mines greater damage and or range?
there is for damage
Yes, in that sense, all my teammates are my tanks
not for range
Damage yes
more one shot per one shot
wanna kill a tank with 3 mines ?
Giants 
Giant : adios
I mean if you're mining giants you fucked up something
my mind is
True, but consider all you need is about 1 normal booster
I think at least, idk mines data
There are worse boosters
hmm yes
Tool Ammo +12%


