#gtfo-related-questions
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Or 2 people with scatters/ shotguns/ snipers can sync shoot
Or yellow syringe can 1 tap with hammer spear
And about 1 second
i can get it with sniper one shot
Like... 0.2 seconds
If there’s 2 scoots in the room
You have to shoot them at same time
oooooh alright i misunderstood
well there's a mother in this room as well so it would be preferable to just take them both out at once
Oh d2
Just go charger error side lol
Yes
we just hated 194 and so we're like "hey 201 can't be that bad can it?"
Loud and fast or slow and quiet lol the error side has a class 5
it's more lenient now for meleeing charger scouts because it staggers
but you have to compensate its movement
You can go for mother/baby door > baby blood door > Normal blood door > moving scan > Infectious beeg charger zone (0 terminals) > Multi charger scout door (2 terminals) > Checkpoint or straight for the error door
I find it more sensible to do error first then cp
like 4 I think
Its an option if you're not familiar with the error route
we did the two doors with babies already
3-4
205 and 206 i think?
If you’re going to do extreme I’d cp after
Do the blood door that needs a key for another terminal
But more than one way to skin a snake
Ebic
probably going to do the error alarm because i prefer that to stealth
Yes
Its an all charger error so just shoot everything : )))
Try to save the door
which door?
Makes class 5 pretty easy just perma foam and any
Door to the right after opening the error
If u open one they will run through it
if you're cool you can just solo the charger waves with a hel gun and a 4 use ammo
oh is there an alarm in error zone
But when u do the scan I think they come from ur left
that's a better use of resources
Yes class 5
alright that's not terrible
do you have to do it while the error alarm is going?
Yes
32 small rings, not bad
Oh was it clusters lmao
helguns galore
i have an SMG and a sniper
i mean it was a trial run anyways it's my first time playing D2
Future reference lol
once u get 7/9, go SE for the spitter scan class iii.. after it 3 players can go to extract already, while 1 gets 8 and 9
U got this. We triod d2 ext no cheese
Multi charger scout zone is good for practice : )))
ok how does one insta kill a scout or giant stealthily?
even if something bad happens while getting 9, they wont reach the 3 in time to stop extract..
Do they give yellow syringes in d2 I only went mother side once lol
alright we died pretty good
ideally we play with actual people and not two bots
what's the ideal loadout for D2?
1h 2b scan and other human helguns the waves
scanner human might not wanna go into a ring but between rings, that way bots might do more closeby rings
sorry but what in the flizzy does 1h 2b mean
1 human 2 bots
oh alright
Assumes I’m human
not fun but doable
it's not the alarm i'm concerned about, that's easy, you just perma cfoam the one door
probably anyway
seems like the best option to me
sniper sentry in d2 good
One shots
after the alarm its mostly done, some pew pew left before deactivate_alarm
But ammo goes by quick with that many chargers lol
please shoot big chargers
PLEASE
instead of participating in a staring contest
It’s fine the bot will melee it
wait why would we not shoot them
ask lfg
TRUE
No he’s memeing game mechanics lol
that's a thing that happens?
bots are literally just like, "reactor, nah, who said it was a reactor, i'm gonna melee this big striker rq"
Giants= bot checker
i think i figured out why jumping helps
its like a natural down drag shot, so you're less likely to hit the chest.
i figured out why not jumping is annoying also.
i tend to either hit the chest or the arms
overall, cant really tell if they're easier or harder
but an overall good change
for respawn rooms its 2 rooms away and a different zone, correct?
Yep.
Heyo, I played this game when it still had early access on it still (probably half a year when it finally became 1.0)
Just curious if all those technical movement tricks/older guides still work.
A fair amount of movement tricks are removed/reworked.
More so removed
Sliding preserves stamina instead of giving move speed
But judging by the fact that they removed the bonus move speed, I think the stamina conservation is an oversight
some of the concepts from those videos still apply, you just have to know which ones dont apply anymore (bhopping, long kiting without utilizing pathing, strafe dodge, to name a few)
My idea is cause it is a reliable way to get your crosshair on the head, plus what you mentioned. I don't do it with normal scouts usually, but on shadows i cannot count on my aim as much
also, knife has delayed hit still i think, thats why jumping helps
so even if you extend the hit with your reticle above the head, as you drop down it will swipe the head
can you go on a 5% sale, just maybe because i have a balance of 38.97 literally 1.02 off
don't think they ever made a sale on this game 
may be wrong
nevermind it is cheaper on 3rd party sites, they probably did
they do on every rundown release lol
any reccomendations on what loadout to use in D1?
@mossy aurora bhopping doesn't seem to be fully removed. I still managed to do 3 sprint bhop (just to be clear. This is 3 consecutive hops while sprinting) without waking up stuff. Though it seems to be way harder to execute. There might be some other stuff i need to check too. Some testing is required cause i can't reproduce this constantly but i did manage it a couple of time
As long as someone uses a sniper, should be good
cfoam + mine will help for the 2nd part
don't pick autosentry
C foam os useless on D1
^ You get so many nades.
Reactor gives you 3 c-foam grenade which is enough c-foam for the level
Never got 3 cfoam grenades 😔
Probably missed them out
In that case a second sentry should do the job
Bring atleast one Sniper. More if you feel comfortable and want to make the ||boss at the end|| easier
2x Bursts + 1x Mine + 1x Bio is probably a good tool loadout. As mentioned you don't really need C-Foam since the game gives you a bunch of nades early on, though if it makes you feel more comfortable you could still bring it
While backtracking is a pain, keep in mind that you'll most likely end up leaving a kit or two at the reactor early on. You can always go back there for it if you feel your resources are lacking later on in the level.
Unrelated to loadout but I would recommend simply clearing out the Warden door room at the start of the level since you'll be getting plenty of resources to make up for what you lost even before the reactor
you really dont need to clear out the giant room, simply to the fact that you might not come out of the reactor with everyone at 100% 100% 100%
if you take excess damage in the giant rooms
its also so early in the level that you dont really need to worry about fucking up
- if you fuck up in the class 6 alarm. You can pull that respawn room to have easier kiting time to revive a team. Giant are slower then regulars afterall :p
better off just standing your ground most of the time tbh
Depends of the situation
Oh I should make it clear, the "giant room" I'm referring to is the room with the Warden door. Not the actual giant room, oops
so do you mean the respawn room or the not respawn room
the not-respawn room
How would you do the class 6 alarm without clearing that room? Lol
I meant clearing it at the start as opposed to later
fuck if i know, anything not respawn room gets bumrushed by my parties out of sheer bloodlust
Too much resources in R6
mostly just so you don't have the mistake of someone running into that room forgetting that it's not fully cleared and end up triggering everything right at the end which is what my mates did, and then they ran into the respawn room and triggered those as well 
pretty sure my parties were doing the same shit in r5, except for that one giant zone in d1, or the sscout/shadow zones.
I'm pretty sure there's a difference though in sheer bloodlust vs. absolute stupidity
The game always had too much resources. R6 just cranked it up even more
reasonable statement tbh
especially when the initial trigger, of all things,
was one of them walking into a big Striker and getting immediately punted
how do you miss a big Striker when the lights are on
nothing better than a partial alert that end with everyone clapping the giant that woke.
ssadge
their immediate first instinct everytime is to slowly back away
So cowards then?
bads yes
Also. The moment they realize that there is too much resources is the moment they'll start shooting more instead of trying to melee stuff
one of them does do that yes
which did hilariously result in him shooting me in the back with a revolver the other day
I mean that is your problem. Not his
If there are more then 5 enemies awake. There is no reason not to shoot
oh, they weren't awake
tfw my gun was doing that thing where its slow to take out, and i thought i had my knife out to break a lock, and i pump rounds into a sleeping room of mothers.
this was a room we had just entered, there were two Strikers immediately asleep next to each other so I just went to bonk both
and then he shot me in the back, and triggered the whole room as well
Hey he is finally learning that you can shoot everything in r6 and not be punished for it
I couldn't tell whether he was being funny or just stupid, both are entirely possible with him
it is true, especially with him
I've seen him waste two full clips of Revolver ammo just to kill the last shooter and then I'm like, just run up and bonk it at that point
Let him train his aim
another reason why I want him to try to go and solo some stuff, practice it without doing that in the middle of our actual attempts
Solo runs are boring to some people
i practice on shadow scouts while doing D3 PE 
do scouts have to fully retract their tendrils before they become invulnerable or not?
yes, about 1.5 sec and they retract them quite fast
that means given you can get close enough, you can just sprint into the tentacles and melee her
it's usually a window large enough to run through mildly extended tendrils and bonk it
No, not really, they have to initiate their scream which they can do through the tail of most animations.
So, if you stagger a shooter, it will usually do a full animation where it's not able to do anything else. Scouts will get partway through that animation, and then initiate their scream while the animation is still happening, which makes them invuln.
The retract animation especially barely has a window to it.
i think they become in invincible once you hear a little squish sound they make
if you mean the slurp yes
Did the shotgun limb destruction interaction get changed?
You cannot, zone only.
Unless you mean by zone.
You have to ping it to learn the room it's in.
what do you mean by that?
Hm, it doesn't seem to have actually been changed, unless it's host/client related.
If you blow off a limb w/ a shotgun, only the pellets that destroyed it connect and the rest blow through.
sounds about right. I've noticed while testing the SMG (the one with 4 burst) that when you are client, some more bullets can land before limbs do break
so that may be what's happening, given these bullets hit almost at the same time
List [item/res] Zone_#
which is why some people were telling me "i can 2 burst strikers" when i was looking at the numbers and being like "uh?"
I noticed it when baby killing on client, pump wasn't doing it like I'm used to.
I had to get an angle above to make it work.
<@&408548765599793173>
When's the next Run Down released?
no one knows
Fair enough, i was just curious thanks
probably the devs don't even know because they want new people to learn and then they have to make the next one
not at least for 3-4 months probs
is the pink player skin exclusive to rundown six?
(like, will it be obtainable after)
hmm, who knows
but it is tied to specific completions and isnt in the random pool
so maybe not.
uh? how do you get the pink one?
100% the rundown
its either d4, or full clear
it's full clear.
oh i am close then, just missing D4
full clear I believe
did d4, didn't get it until i finished the other two i was missing
aite.
now you too can't tell us whether it's full clear or D4 xD
but yeah, pink ftw
nope, i also have all PEs and secondaries done
what other color combos would you like to see?
pink is only main done on everything, right?
pink is the only one
dark green or some purple, tbh
for doing every mission
but those are just my fav colors
black and white? Green and purple? Orange and mint?
only other is 'destination' for doing all the a1b1c1d1 esc missions.
honestly, some of the outfit palettes are pretty crusty. a shiny minty weapon would be a lot nicer tbh.
oh no..
the best time to wear a striped sweater
forever wearing the short shorts and discount nike's, eh?
That is my fate
pegleg crystals when
did you do ALL the missions?
Yup, I'm all cleared too 😂
lol
guess you gotta wait for r6.5 or r7 and pray.
🙏
i have like 7 helmets, 1 pant, 1 chest, 1 backpack, and like 9 color schemes
Who do I have to sacrifice for some pants?
i got lucky with the pants though, i got Sharp Teeth
the peg leg made of scrap metal
not the wierd looking normal peg leg.
Yeah that one is pretty cool
Which extraction is easier? C1 or B2?
Yes, I'm asking if C1 is easier than B2
hum
b2 with secondary might be harder than c1.
with only main, b2 might be easier.
C1 got a moving scan with a fuck ton of enemies coming down stairs my strat is 3 looking in front 1 in the back because enemies do come from behind
Okay, thank you. Back to doing B2 for 4th time 👀
But that only happens like twice
So the player at the back can switch between front and back
Eh B2 is easier then i guess
c1 is probably easier when you know the game and can actually shoot.
Yes
7 hour playtime doesnt make it any easier 
But jesus there is a point i think around the 55% till 70% mark is where the stairs go up and then left that's where i died the first time with my crew
tfw party had scan boosters and nearly finished the scan before seeing an enemy.
Get the squad to roll up with 120% bioscan speed and finish on the corner.
there's 2 corners at the end that can go to hell quick, the death-corner at like 88-92% (usually a hybrid says hello here too) and at like 70% before that
we died twice but figured out how to do it at the end
i just chucked bioscan boosters on whenever i do c1 lul
cfoam nade the staircase, deal with a wave, move up and keep the shots going
with 4 players you can probably have a third sentry at that point that can act as a backup-sentry for exactly the end, making it even more trivial
anyone know if specific levels grant better booster rewards? or is that totally random?
booster rewards are standard, but accrued differently based on missions current heat
some levels have less artifacts to pick up sometimes, but its generally consistent.
@shrewd dirge thank you
one thing is being new
another thing is being bad at videogames

git gud is the way then
I smell skill issue
tbf, GTFO is a really bad game to have someone who is generally bad at video games or never played video games start on.
honestly, i'd disagree
games significantly more accessible than PVP games or BR bullshit
if you can aim and walk at the same time you're good enough.
gtfo is a fresh change of pace when i got it
Thats why i enjoy games like insurgency sandstorm, GTFO and much more this BR bullshit has taken over and it's plagueing most games now
yea but even that is already a lot for people who literally never had gaming interactions before.
Like, the amount of people I know irl who'd not be able to aim whilst walking is insane, so games like GTFO aren't absolute-beginner-friendly.
If you can aim and shoot, GTFO's an excellent party game, provided you're not scared of failure.
agreed tbh
And that's perfectly fine if they can't aim and shoot.
I'll become more jaded, but I hope people improve at this game.
even if you can't aim, you can still play this game just fine
look dude, my first PC shooter was combat arms at 12 fps.
if you cant pick this basics up in like 6 days, you're hopeless.
my aim sucks ass. still beating levels like it's ok
Uh, so my friend and I are trying to play together, but it seems like whenever we party up and then set the last two slots to matchmaking, one of us gets booted. Is this intentional, or a bug, or something else?
Sand storm got some community interaction but not a lot but GTFO holy shit i can not believe it if you want to talk to a developer you can and they will maybe respond
And the game is coop so ima not say no to it
sounds like a bug to me.
he does own the game correct?
Fair enough I suppose.
my reccomendation is try to instead of matchmaking in game, use the LFG channel and see if you can get him into a party size greater than 2
@strong hazel try switching hosts
@strong hazel
if not, verifying integrity always works
What is the secondary of C3?
Why matchmake if you could just copy code to clipboard lol
generators, and the cells are - you guessed it - partway in the fog at the other end of the map. Or, almost the other end.
bruh
aka have fun carrying that whilst waves.
also, apparently hybrids will now spawn during the waves? Heard others talk about that
Huh
always been like that
Oh wait yeahv
not gonna lie doing the overload sounds easier than that
*the "now spawn during the waves" meant that now that extreme is open they'll do that
yes, but no.
frankly, ||tank error lite|| is harder than just some cell carrying whilst defending against waves.
Of course, if you want to go for PE you'll have to do overload first - that is truly painful, but as long as your team knows how to kill ||the dads|| you'll be fine
C3PE is easy
You don't even have to wake the tank up
my party just blasts the f out of him
I called it ||tank error lite|| for a reason, a single one of em isn't bad and you don't need to wake it up^^
only doing overload without actually getting the key means no tanks, but you'll have to clear up to the end to get the key meant for extreme, then go back into the fog. Not sure if that really makes sense^^
I don't remember i did it once and never again
||I'm reasonably certain - both from chat and multiple deaths against the second or third tank - that a new one spawns every 10 minutes. Not quite a tank error, but the lite version of it - and as such, unless your team can kill tanks reasonably well, it can get difficult.|| My team i.e. still panics everytime we see one of those, but we're figuring it out 
honestly, i've had several times where a second tank never spawns. i dont know why
I only had 2 Tanks for my run the one sleeping and the one spawning after doing an objective
It supposed to be a 10 minute timer, but prior to patch, if you used the checkpoint, the tank will never spawn.
the trade of of that bug though was double spawn waves 🤣
that shit made for a wild clear
It is 2 tanks, 1 after 8 min and one after 23 min, after you finish the overload objective
Unless checkpoint fucks it up
Eh
normally these times are offset depending when you do overload, sometimes waves can queue it back a few minutes, and it can spawn really far back sometimes so depending on your progress it can take ages to get to you
unless they changed it, it should be 10 minutes after overload scan for the first tank
i have run that map way to much. so much that i can get a consistant time with some of my friend. the overload terminal scan is done at 24:40 (that means it is finished) and the tank show up at 14:40
It's 8 minutes, but the timer starts after you finish the scan
480 seconds in the code
I could get the release datablocks and check that
as i said the tank gets pushed back by wave queus and spawns far back as well
It's iffy
even if it gets push back, it's always was a constant 10 min
so maybe it was 8 min, but it's so constant on the push back that he show up at the 10 min mark always
You mean it always shows up at 10:00 on the timer?
no. 10 minutes exactly after you are done with the overload scan
Maybe because of all that walking ya know
i doubt it took the tank, who RUN at you if you are too far away, 2 minute to reach the players
Yes
It can take a while.
Yes
I mean the players constantly on a move
And i do say that level is a fucking mess all these ups and downs lol
except that you are on your way back around that time. you should be either going to open the extreme bulkhead, or going for that DC scan
i play c3 yesterday, tank spawn when we finish putting cell in secondary, we manage to dodge it and run all the way to the end, and it only catch up to us on the extract scan
it's one of the rare time where the enemies spawns where you are going in that level
because you are backtracking
you are talking about the 2nd tank here though
Yes. normally i fight the first tank when we get to secondary
I am just saying that the tank can take long time to reach players some time
Seems it is 10/23 minutes for the tank after overload.
i had a 15 minute tank spawn couple of days ago in c3, just to give you a range of the possible timings
Do we have gtfo coca cola flavor yet
maybe one day
can i have something to eat ?
nah, only drinks
wack
Damn lol does the characters even eat in the game or is food nonexistence
they go back to their hsu and feed on the liquefied dead, intravenously, duh 🙂
that's post-apocalypse for ya, tasty soylent green iv yum
inb4 we get infection granola bar that lets us boost our minimum health temporarily
believe it or not, this is the 2nd occurrence of that mistake
i mean, when was the last time they ate anything
I havent had a smoothie in a while
I haven't played the game in over a year and I'm checking it out again.
Can I get into a game without matchmaking? I'd rather go solo for a bit to test things out and not waste anyone's time
Oh wait, I think just found the "Host Lobby" option 😎
Oh yeah I'm not trying to beat the actual game man,
I do suggest bring a shotgun lol
More like actually test controls, stealth mechanics, etc
yes, you even have bots to help you out. i dont recommend progressing with them.
Stealthy mechanics have been the same we just have stamina now i guess
Cool. Yeah, I'm purely just testing things out. Not trying to actually play for the sake of playing
Damn so just checking and leaving
might even want to turn them off if you just want to bonk
Well checking on the state of things so I can report back with the group that I played with before
Its good
games better than the last rd.
The only real stealth changes are new melees and 0-charge kills being more precise (shooters) or requiring 30% charge (strikers).
You mean spear only needs 30% charge
I don't know the numbers for spear.
Spear is dog shit try the knife @toxic hazel
last I checked it needs more than hammer on average, though.
spear is basically only marginally better for scouts.
other than that, it struggles greatly with multikills, and is heavier.
Spear is just a bad stick
so, ive got a question for once. you dont get the knife damage bonus as soon as the sleeper wakes right?
@topaz anvil oi what is that expodition in your discord thingy
Why don't you read my profile
Don't know but i go sicko mode with it
oh good.
Deletes it
Well you cant discuss it here
there are no sleepers in ba sing se
And?
Wdym and
I don't they'll get mad over a bit of sidetracked stuff
The rules say we cant discuss it here so we removed our messages
Mmm
Since its about explicit mod content
Ooo explicit
As in informationally explicit not nsfw
tfw no scout nipples
😔
Lmao
whats a good loadout for a 3 man team, me and sum friends just started and wnt to know whats best
depends on what mission youre doing
Does anyone remember what the nerfs for R2B1, C1, C2 and D1 were?
are there any general loadouts or is it really specific?
hel revolver is always good
har, hel gun are always good
use a combination of single target and crowd controllers
machine pistol chokemod
bullpup and choke mod best loadout
For B1, the class IX was reduced to a class VII.
For C1, the maximum number of scouts was reduced, and there may have been a general reduction of enemies in several zones. *Uplinks and alarms w/ shadows were also made to spawn less of them, and the class V shadow alarm was reduced to a class III.
For C2, the fog alarm to access z115 was reduced from a class III alarm to a class II alarm.
For D1, the hybrid spawn-rate for alarms was reduced, the number of hybrids on blood doors was reduced to 2 from 4, and the final alarm was reduced from a class VI to a class V and had the rate at which fog rose considerably reduced (from the fog reaching above your head halfway through to the fog barely getting to that point by the time you were done).
*Forgot they made changes related to shadows for C1 as well.
no
Don’t get me wrong, I love a gun that goes brrrrt
I too like spending half my mag for 1 kill
It just seems like the sawed off shotgun performs better as a self defense weapon, as opposed to the machine pistol
Unless I’m using the machine pistol wrong?
MP is good at having a very sustainable burst with very limited range.
It's mainly hard to use effectively.
its just dogwater
Lmao
gets outperformed by 90% guns in its niche
Like I might as well use the base smg
correct
the machine pistol is just another smg but with somehow less range and accuracy
Sawed off shotgun honestly my personal fav so far.
Tomorrow i wanna try out the bullpup and maybe the low acc shotgun
I may be biased since I mained CS in R5, but the range trade-off isn't that big of a deal for the extra breath it affords imo. It's pretty close to R2 MP, which was rightly valued for being hard to utilize but fairly rewarding in return.
I'd rather just have things actually die
Similar deal with the Varuta.
instead of just spraying with a pea-shooter
It's not that hard to aim?
it does a poor amount of damage
I'm distinctly bad at shooting in this game, and I found it possible to control for it moderately well.
anything mid range isn't getting hit either
8 shots to kill a striker vs. 7 shots to kill a striker.
Depends on how much you need the range.
with how fall off works in this game you always need the range
Not necessarily.
I might run it w/ HAR, or I might just not care about range and let things get close to me.
yeah but thats the problem
why would i let them get close
when I can just kill them before they ever do
its not like any of the ranged primaries are bad at close range
Maybe you expect them to get close anyway, or your special covers you at greater range and you want MP to make space for you.
Maybe even just want to save ammo.
saving ammo in R6
if im shooting them anyways im using bullets
but at 15 meters the mp loses almost a third of its damage
which is kinda devastating
most other primaries can kill part of a wave and reload before they get to you at that range
it's not like you can't be successful with it. there is just almost no reason to take it over something else when practically everything else can do the mp's job and more
Dunno about that, you can feel its RoF and reload.
If you don't really need the range in your main slot, it does its job.
Plus, this is a horde shooter, learn to backpedal.
pistol and smg have 0.25s slower reload and better or similar kill times
hel revo kills faster, dmr kills faster
3 of those options have range that isn't crippling
all of them stagger crazy fast
all of them can kill better than it
I think this is more an issue that semi-autos are better than automatic weapons rn.
it will probably always be like that tbh
Like, I could make the argument that SMG is just bad because pistol has comparable if not better range, better stagger, and a shorter TTK.
I don't think it's that simple, I'd like automatic weapons to see buffs (or semi-auto weapons to see nerfs) but I think it stands that automatic weapons are generally much easier to use well than semi-auto weapons.
Especially when they compensate body damage quite well.
Comparing MP to just other automatic weapons, it seems fine if not quite strong.
but comparing mp to the entire arsenal of weapons it is quite weak
So is half of the arsenal.
by your standards
which I think are extremely reductive.
im just looking at it practically
if you want the highest chance of success, you use whats good
You're doing exactly the opposite.
if full auto weapons are weak in comparison to semi auto
then don't use auto weapons
You're ignoring how the weapons play, and what they depend on to function optimally, in order pick and choose the statistics that favor your position.
Again, extremely reductive, and not particularly realistic.
Is c3 bugged with the waves spawning? We're getting 5-6 waves in 2 minutes.
It didnt do this at first but once we reset at the checkpoint it seems to add more waves every time. First reset was 2 waves on top of each other, next was 3-4, now we're at 6-8 waves spawning on top of each other. IDK what's going on
checkpoint is bugged and makes waves stack up
So first try or nothing?
if you live through the checkpoint then you're fine
if you really don't think you can, then I'd just reset it
How do we live through it? It's so many enemies
thats the hard part
F
all of the primaries function more or less the same, excluding the sawed off. The game doesn't have enough niches for the guns to fill. It's basically filtered down to stagger and kill guns
if guns do both things and do them better than others
then by comparison the guns that can't do them aren't as good
I don't see how that is picking and choosing statistics
The definition of "reductive."
honest question, is there any other kind of niche that should be accounted for?
what does the mp offer that other guns dont?
Sure, there's usually a differentiation between guns that are good at doing damage or killing things quickly vs. guns that do damage or kill things over a longer period.
An automatic weapon with greater burst damage that can recover its burst often with a shorter reload.
carbine, burst rifle, and pistol have higher burst
pistol is near identical reload
better in all other stats
Burst rifle has a worse reload, carbine is dogshit, pistol is a semi-auto.
the semi auto part is irrelevant
It absolutely is.
Burst-fire is relevant as well, but it is a bit closer to automatic than otherwise.
if you really have a burning desire to use a full auto weapon, and really want a higher burst at short range, then mp is good
but the semi autos do burst damage better
and have better stats in other departments
so if someone is really hellbent on only using full auto stuff then sure
I can't stand semi-auto, personally.
and I doubt that's a particularly unique position.
and thats fine. But from a practical stand point the weapon is still worse. Just cause someone doesn't like it, doesn't mean its worse
I don't intrinsically hate the gun, I just don't see a reason to use it when there are 4 other options that do it's job better
You're back to this unnuanced take again. Usability matters a lot for weapon viability, and motivations for choosing particular weapons.
You're literally recommending someone off of MP on the basis that it's "bad," I don't think you're accurately representing yourself.
its because I don't think there is any nuance to the weapons
if you want to use whats good, then use whats good
if you don't like whats good then tough luck
the burst damage argument falls on its face because there are other guns that do it better
if you are hellbent on using a full auto, and want the burst damage, then mp is there
Sure, on weapons that demand higher accuracy for their burst.
man's out here arguing about what weapons to use when it'll never change each other's minds
its cause I don't particularly care about preference
one day auto weapons will be good
.
Then don't make weapon recommendations.
I'm recommending people use better stuff
you'd be lying if you said mp was better than hel revo
I don't think most people asking about weapon viability are asking "what weapon has the highest skill cap?"
skill cap on guns is can you aim moderately well
they are all mechanically the same
and if the best requires a higher skill cap then get better
Even looking at stats alone, that's literally false.
Cool elitist take.
Very brave.
it is literally that simple
you can use anything
if you aren't good enough to use the best thing and you want too
then get better
You're rambling.
Not sure what wanting to use the highest skill cap weapons has to do with people asking about weapons.
sawn off highest skill cap
Eh, I tend to feel it's the ones that require the highest accuracy (if they reward it). Currently BR and the semi-auto weapons for main weapons, for special weapons I'd probably say revolver, HEL gun, and sniper.
Sooo flashlights seem to differ in usefulness depending on weapon, any recommended flashlights basically? i can defo see farther using the sniper one than the melee one by quite a bit
Anything other than SMG, revolver, and pump shotgun, specifically to let you sync enemies in stealth.
You only need one good light, as well.
burst rifle vs carbine pros and cons?
Burst rifle can two burst strikers, carbine cannot w/out lag. Carbine has a better reload. Burst rifle has better range.
Carbine has higher RoF
^
burst rifle is a nice side grade to the assault rifle, carbine is a less nice side grade to the smg lol
So playing with bots ping is basically useless?
bots ping?
so playing with bots, the ping command is basically useless?*
The terminal command
oh
no its not useless, you can still look at the ping location yourself
right after you input the command though, exit out of the terminal but dont move, just look around
the command will still process as long as you are near the terminal, so you can look around and find the location on your screen
ah
Ping also tells you the precise room where the item is (area A, B, C, etc.)
thanks!
This can bug sometime. I had an instance where terminal kept saying room K but the pack was in an un-open box in room C
Has to do with moving the item around.
It realizes it's been moved, but it doesn't realize it's not in the same zone anymore.
The thing is this was a new zone with nothing moved
W8, unopened?
Yeah
Checkpoint-related or clean run?
Don't remember
Wack.
It left me quite baffled. I had to scour the whole zone to find it and when i found it i was like : what the hell is this all about
Never encountered it again but this was in r6
If i recall it was in C1. And there were still enemies asleep in the room with the pack cause it hadn't been opened yet
Was the zone before giant zone
Now i said K but i don't remember the room layout of that zone. Might have been J on terminal. All i know for a fact was that the pack was in C (unopened) with sleepers still in C. I know the terminal was telling the wrong room
Oh and nobody entered room C before either. (Since you don't need to go there to get the 2nd data cube)
There are some terminal listing issues with people that join mid game too I've experienced
Any tips on doing the Exfil of C2
?
bring one or two snipers/scatterguns to handle the waves
it's always three hybrids, and they will always try to spawn behind you (though if you split up too much, they can spawn between)
Still worth it to bring the turbine for the Scout room?
not really if you have 1-2 sets of fog repellers
there's only really two rooms in the fog that you have to worry about
Hmm so two for defending, two for pushing forward
ye
i would have a sniper and a scattergun on the back, one or two rooms max away from the pushing team
have the pushing team carry a shotgun to kill scouts and the bio
and whenever they get into a room they shut the door behind them allowing the defenders to get closer
The room right before the Scout room, is it worth it to clear
Scout room with the blood door
and it's random which ones have them
i would clear every room
otherwise hybrid waves can pull them in later
does anyone know how damage on melee weapons is calculated? Is it the same as ranged weapons? (sure this is something you could totally learn by feel/testing but I'm curious about the math)
if it is the same, then how would you calculate the damage per percentage of charge?
i believe the scaling per charge is some kind of exponential growth, and it's different for each melee weapon
might I ask for source?
aight
at least with tomfoolery with some numbers the club should kill striker at 50% charge and it does destroy the head but for some reason that doesn't fully kill them, they just become headless chicken
sure
@smoky raft when its asleep, yes, when its awake, no
fair but most of the time when you need melee (at least for a noob like myself) is usually while they're asleep anyway
bat kills at about 70% charge
knife is the only one with the sleeping multiplier
Me too please 
best loadout?
there isn't any, as far as primaries go all are reliable if used as you should
evendoh some are really hard to "make them work", like machine pistol and sawed off
as far as secondaries go, each one specializes in something
Heavy AR is a extremely good all rounded secondary
For primaries, HEL revo is probably the best right now
even if you can run whatever for primaries and be fine
@ Moderators here too, albeit the embed didn't displ - oh
someone was quicker
thanks for your quick work~
Can you command the bots to use the c-foam launcher?
yes but it's annoying
your the only one with my feelings multi 😩
I see
How exactly do I gain trade cards for GTFO? I have over 200 hours and only 3 cards 
you either wait for the random card drop, which is never
or you buy them from others on the marketplace
What is a trade card lol steam stuff?
steam stuff
Average amount of time between roadmap updates ?
up to 3 months of silence past a rundown release, then it starts speeding to 1-3 weeks
things to increase your level on steam
Anyone knows what causes the map to cancel sounds?
Really annoying bug.
I want my reactor ambience.
No idea
You could do the same thing in R4E1 in general (because of the error alarm) and R4D1 (when the reactor sound stacked with other sounds like a room or scouts triggering)
There were so many sounds the game just shuts itself up
When people say that they are looking for 3 people in the matchmaking channels do they specifically want you to already have a team of three people when joining them or are they just looking for at least three people to join in general? I know this seems like a really dumb question but I am very new to the game and I wanted to clarify things before I just went and joined somebody who was expecting a team of 3 people to join them
you're overthinking it.
if they want a party of 3 people that know eachother, they should instead look for LF1, as it better fits.
lf3 is, we need any 3 dorks for a complete party.
Ah ok, thank you for clarifying
lf3 is the shorthand for, i am alone.
me irl
Lf3
what equipment comp is good for D1?
tools or weapons
for tools mine, bio, burst, burst is my recommendation
for weapons 1 sniper at least, and everything else is your choice
a combination of snipers, heavy ARs, and hel guns are good
thanks
hopefully I wasn't too late
no lol we still in lobby 🤝
good luck!
Hello, how do I get more apparel's ? I completed the hole rundown but I have only 1 torso.
or extension
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
solo C3 main question:
Is it maybe worth it to buy some time and deliberately triggering the first enemy wave before opening the blood door, far early on, to use one of the doors there as a mined door and have one more wave and some time broken off?
As long as you're very quick about the rest you might be able to get to the bulkhead scan pre-fog, but I'm not certain, hence my question
You can open the blood door as long as you spawn block.
They try to spawn behind you.
Depends on how fast you're getting to the blood door, if you have only 30 seconds until waves start it's probably better to force it to spawn behind that door.
Depends on how fast you're moving, You usually still have a minute left if you're ignoring everything in the hub zone and head straight for the blood door. You can get the first wave spawn at the first security door behind the blood door.
Advice for setup in D1 M alarm door to Z93?
are you dying to it?
no we are paranoid that they may come from some other direction other than the one door in the room
theres a funny looking wall model that im concerned about
they can only come from 1 direction, and it is that small door
Did you bring a sentry with you?
scan roams hard, so, try to set sentrys on choke points.
yeah we should be aight then, just didnt know where to set up defenses
thanks
success 👍

im having a bug where i can't interact with anything- boosters, rescources, not doors tho. Don't want to restart if i dont have to so i dont lose my nice boosters
right
agony
it booted 3 of us and now the lobby host is the guy with walmart internet and nobody can join back
i loooove gtfo
you couldnt interact with anything cause the host died
sometimes there is an uncomfortably long time in that state before the game realizes its fucked.
or at least trying to host migrate.
i was host 
1.0 btw. but honestly, ive lost worse.
reckon we should just wait? the lobby is completely fucked
if you cant get it for another couple minutes, its fucked.
ive had times where host migration ripped the party in half.
and that was hopeless.
its always a skill issue
game is perfect, ur just bad lmao
fr though, good luck with the next run.
sucks.
GTFO is a perfectly balanced game with no bugs and zero exploits
i just need to git gud
gonna go sip copium for the rest of the night
honestly, d1 is one of the shortest d1 runs, good luck with it tomorrow.
ty
what
to clarify, of all the rundowns, this D1 is one of the shortest d1s.
ooooh
R5D1 made people want to kill themselves
R4D1 actually wasn't too bad one of my favorite levels
R3D1 was kinda windy
R2 and R1 I dont remember
there are several D1s that were a pain in the ass.
oh wait R1D1 was the preremake
the reactor D from r2 were a pain in the ass and took forever.
r3d1 was a mess after the sentry nerf
r4d1 was almost A level tier of difficulty, but was long af.
r5d1 wasnt bad without extreme.
Cause of the boring stat everyone used
getting flanked on the bridge was aids, having multiple defence points was also annoying.
eh was way more fun
you could advance and hold at separate points, but meh, turns into the same problem
enemy joins the meatgrinder
more movement and coordination than sitting in one spot 70% of the match
r3d1 wasnt a mess after the sentry nerf
the one thing that pisses me off about r4d1*, is that it was basically the remake of the last styled reactor but modern.
wich reactor
the reactor from r2.
well in r2d2 they wanted you to hold at the bridge
r4d1 was quite unique in the aspect of them wanting you to split and everybody have theyre own little chokepoint
wich rely on more coordination and attention from players since you would have 1 guy running back and forth helping on holding the line
it wasnt a remake imo
imagine if reactor waves didn't stack
That spawn hold would basically be cheese at that point
apart from the getting code part wich its practically been the same since r2d2
the only thing that bothers me, is terminal codes being static for reactors, with checkpoint
then reset if you don't want them to be static
checkpoint should let the natural expected gameplay play out
Having a CP already ruins that 
while i see where you're coming from
i feel like simply grabbing a checkpoint, dying, and escaping the expected gameplay loop from that point forward, is broken.
Best reactor in the history of the game, can't move me on that.
I mean checkpoints are meant for those people who already struggle with the game
you made rng on that and they will fucking die even more
the argument originally was, the current r6d1 is one of the shortest.
you can like something, but still have it be a pain in the ass.
Tbh checkpoints are nifty for veterans just to run through once, learn the map, and then retry it with experience of the whole thing for a non-checkpoint clear.
you have a short reactor, a scan, a slightly longer scan, and a bossfight that does not take particularly long
well thats a different type of reactor tho
the one that literally gives you all the codes
that remove the exploration that the other type of reactor gives you
im not comparing and contrasting the reactors
so obviously r6d1 reactor its gonna be pretty straight forward
Shortest D1 or D tier?
I mean thats the reason its short
Naw, R1D1 was short af
So, I've not found an answer anywhere googling -- Can you die outright from infection alone?
no
You'll just have 1HP until you exit?
you cap at 85% infection
Cool, thanks.
i said one of the shortest. r1d1 was very short yes, but it was also very long ago.
the reactor its the most basic one and its literally the fastest since you can input everything pretty fast with no need from exploration
once you leave the fog your infection will decay to 85%
if you're submerged in fog it can go to 100%
Ambient, yeah, but while standing in a cloud it goes up to 100
mmhm
yeah
If you aren't being infected actively, it degenerates to 85%. So, you can get to 99% if you sit in the fog. Also note that your health naturally regenerates to 20 when it's below that.
that's what I mean, that won't kill me if my health ticks down, yeah?
no
No infection itself wont kill you
impossible to die from infection alone.
Cool
I was figuring, but didn't see anything directly suggesting
R5E1 moment
Mess up on a shooter and have it survive your first strike and then immediately kill you.
yeah right now I'm only dealing with motion sensor doors and i'm solo with bots so i'm just putting up sentries and making sure i'm behind as much crap as possible
go in for a melee and get clapped by a spitter before your melee even hits
the high was fine, but it was too difficult for a C imo.
so i can actually shoot the combat shotgun without lagging lel
id go for a r4c3 remaster tbh
i mean it was a late C level
Only difficult if you do overload first
its suppose to be difficult
Overload is generally supposed to be hardcore, on any tier, so it's definitely fine imo.
this is true
id rather continually do r6d3 than r4c3
Replaying that level, it's even easier to see than I remember lmfao.
locking the discussion
cannot deal with this elitism
New question -- if a bot picks up a lock melter am I just boned? :V
yep
how many blobs do you need to freeze charger scout
4
realistically 6 since people panic when it gets close and go
tap tap tap ta ptaptaptaptap
can you join expeditions you haven't unlocked if the host you're joining has it?
yes
awesome thanks
what tool loadouts should we bring for D1 if we get fucked hard by the class 6 alarm?
Can even go 3 burst 1 cfoam
Or 2 burst 1 cfoam 1 mine
The trick is to cfoam the small hallway at the bottom
As that is where the hardest part of the scan tends to be
Cause you got no room to shoot and enemies split as well
bio is going help on that first S scan
its hard to know where enemies are until their right around that corner
also its heresy to not run bio
Is it? 
But yea it does help
I feel like if you'll die it is cause you didn't cfoam properly anyways
you're better off shooting I think
you can freeze everything and make the scan as boring as possible
or you can shoot everything and make it interesting
I think you worry about interesting after you beat the level
That's assuming people can land their shots
If they can, it will work too
smh this game should check for a minimum of 200 hours in aimlab
idk bro if you want to beat d1, you should just hotdrop and bring bots
the intended way of playing d1
I had some teams where they were not hitting a single thing and some where i was barely able to land hits myself. It's quite a difference
Since when is this game intended to be played with bots
yes.
yes.

He'll kite to R1
damn you right
just gotta spam that crouch to run faster
and kite past those surges
Next patch: too much heartbeat gives you a heart attack 
one day i'll get pass d4 surge solo
lose ability to get res'd
run 3 pure
I got murdered on the T scan in D4
Had a team who spent 15mins looking at tutorials
- i went to take a break
Came back they were ready, first few chargers kills everyone cause aim
I'll need to run a different weapon for that
how do you miss an enemy running at you
have hel gun
Panic i guess, these guys spent too much time to look at guides and stuff
nukes 18 chargers with 1 mag
Yea i'll try that on my next run
man everytime I see a flyer I tell myself "thank god I play apex"
yall should try apex helps with tracking
I may have played a lot of shooters in the past as well
Evendoh i tend to rank up with other things more than aim, such as gamesense and whatnot
Aim's ok i guess
what's the % needed for Hel gun to 1hs?
On who?
striker
If for Hs you mean headshot, no boosters
12?
I remember 25%, lemme check
13% @dark fern
got it thanks
Dmr is 3% which means any booster will work pretty much @viscid wolf
Go sleep
He was 1% off 
didn't the past rundowns have green and red fog, with only red fog getting you down to 1% HP and green fog only getting you to like 85%?
Or am I misremembering stuff 
nope
Lighting color moment
tip and tricks for d4 last part
