#gtfo-related-questions
1 messages · Page 582 of 1
Do you have any advice for the end part?
That’s where I die lol
It’s the dang hybrids
the right lodaout is definitelly where you need to start from
imma go get dinner and ping you after @remote lily
a tad long to explain
Ok I’m also curious what load out you use?
best C2 Extreme run and at the very end, a scout alerted through a door. First attempt on just high and we got it first try no checkpoints
tip: Don't use dual revolvers. you'll start extreme you'll start the error alarm with 100/100 and end up at 0/0 after 5-7 waves even when your teammates do a lot more than you
I've haven't beaten C2 extreme so I can only give advise on what not to do
close the doors up to 2 rooms away
prepare only mines on doors that directly to the scan room
place cell
run to door and do first scan
have the cfoam guy permafoam the side where the sleepers are coming from while the other 3 do the scans
it's pretty much a cheese strat
but it works
Okay
1 team will run Bio and any secondary (i advise one do deal with small guys, not a must), the other one runs Mines + sniper
This team is the one that will get bulkhead and push
Or get cargo and push, you'll have to judge your ammo for the first part
HEL revo and HAR is a pretty good combo and it might actually be pretty good for the hybrid waves. The HEL revolver is great for staggering the hybrids because it has the penetration and if you hold them at the stairs leading up to ||the mother room||, they are all lined up, even though there's only 3, and you can rapid fire into them
The important thing is that this is the team that pushes with exactly what i said
and here is why
Once the || mother || is ded, you want to snipe the scout and kill the sleepers
don't bother meleeing, you can't risk anything
That’s true
If you have a door
Good idea
it's basically a speedrun mode
close it and mine it to kill the sleepers that'll wake up
If you mess up and a scout screams
don't panic and do the same thing
close the door and mine
(which is why i advised this lodaout, helps if you mess up)
you'll do that for the first 2 doors
at the third door you "shouldn't" have a scout, so just either allert it and clear it, or sneak your way in to the other door
You’re saying I should run a sniper?
Okay
now, once you get to the 4th door, your goal will be the same
close the door behind you (so shots don't wake up the room behind), find scout and snipe
60 - 80% of failed runs that were going well, are because not everyone had a level head
and you'll need to put the battery in a generator
oh sorry forgot to mention
this team is also carrying fog turbine and a cell
your goal is basically to push all the way to put that battery in
Now, once you get here, the hard part is done
The rest goes as follows
Your next problem is a blood door
the way you'll do that is like this
- the duo defending will come to you and you guys all group up
if you did all right, you should have 1 door left
close it, foam and mine it
after that RUN to that blood door and do it as soon as you can, that door is your time limit
you can go overkill with mines on it, place even 3 if you want
do that, and then you just need to run and it's done
There is not much to say for the duo defending, they just need to pop heads with the snipers
i can tell you 1 thing doh, don't fear the hybrids, they are scared af
You could even go without the fog turbine
Kk
as long as you have fog repellers it's enough
a lot of times they will simply stay back
i had 1 time where my team was not the best
and we were low on ammo
I noticed if you peek they will stand still and shoot
i literally held 6 hybrids back just by looking at them and going to a corner
as soon as 1 of them got trought, falled back to the next corner
If you get out of cover you can make them stop moving to shoot and just go back to cover
Right
I saw that haha
yea, abuse their shooting animation to land shots easily
also forgot to mention.. bring at least 1 scatter for that || mother ||
But they’d keep respawning even if I didn’t kill them?
if all this sounds like a mess, i am free right now and can get you trought it
That’s not good
Im still in finals I’m sorry
Oh that’s good that’s a while
exactly why you'd fail it. I had a good team, they landed shots and all that, but cause 1 guy was not great we all failed anyways
all about LOS
they move fast
ah no worries 
like 75% of the game
that's my problem normally, either there's one person who panics a little, or my brain decides to be slow and I make a stupid mistake
skill issueeeeeee
but If I make a mistake like that, it's either that I just had a moment of stupidity, or someone else did something and it caught me off guard
and 1 last thing, you need to be overall decent enough so you get there with enough resources to being with. If the team defending can get an ammo pack that'd be even better, buys you more time
I think that there should be a tool in the mother room? you just need to make sure you have enough mines before anyone else gets tool
you should need around 4 to be set
i'd give the rest to foam
or sentries..
1 guy can even wait by the door and keep foaming it till the other 3 clear the blood door
if you get hybrids + the blood door WITH fog, you are probably screwed
the way you're describing it, it sounds kind of like R3D1 (maybe? I can't remember) because of just people having their jobs, running, mining the exact doors, and everything
sadly i was not around in R3
i was in R1 - R2 - R6
the thing about C2 secondary is not that it is difficult, if everyone does their job, it is not that hard.
The problem is exactly that, you need that everyone does their job
and possibly 1 guy who knows what to do
i was able to get a newbie with me on the pushing team and we made it, so i can tell you that you only need 1 who knows how to do it for the pushing team
the defending team is just shooting so yea..
I just help with killing hybrids
I guess I just feel lost on the objective
But I know people have to get that key for the main door as fast as possible
if you don't have 1 guy who knows how to push trought, you probably won't make it i'm afraid
if you don't want to remember everything i said, just remember this
- snipe scouts, mine doors to kill the room, do the same in case you messup a scout
and just make your way to put that battery in
any help with c2 secondary?...oh wait
@distant ice finally managed, i found an easy way to do it, and it is by baiting that melee. As long as you are moving backwards, no matter the distance, you'll dodge. I just stay close to him while he is staggered, start moving back when he'll be free so he melees and i dodge, and hit
thanks for the tips
i listed how to do it a min ago if you are interested
especially with bad scout locations
can also help you trought it atm, i am free
are bots screwed rn
with giant strikers, yes
let alone change their loadouts. they join then immediately leave
of course
bots only or players/bots
tried em
did you try restarting the game?
launching through steam/ modded platforms dont change anything. the bots are joining my lobby and disconnecting seconds later. restarted game and steam
try to head to #gtfo-technical-support , maybe someone can help you there
that's why I enjoy watching speedruns occasionally (besides R5B1 which was entirely rng based) because the coordination is just so satisfying
What are the general favourite weapons ? I usually go for auto-pistol and machinegun, but it feels somewhat limited
dmr sniper,
sawed-off revo,
dmr - shotgun
bullpup and choke mod
Dont really have favorites, more like, non favorites.
how viable is the machine pistol?
From my experience, it's a very reliable weapon. Quick reload, controllable recoil, reduced spread. Very useful when alarms go off
And a lot of ammo
So I should always go for high damage weapons ?
I think at the end of the day you should pick up whatever gun you feel comfortable the most
That's not what i'm saying
I'm saying that machinepistol isn't used for kills
Pistol slaps.
It does everything. It staggers, if you hit your shots it kills, it reloads quick, and it’s got good ammo.
is the machinegun the new long range flashlight
it is amazing, just the range is really bad
if it had a better range, i'd use it over DMR probably
so are you asking if its good or bad?
I don’t know if this is where I should ask but I just bought the game and every single time I try to drop in my entire computer just restarts, does anyone know what could be causing it? I don’t have anything else except discord running and I’m not sharing my screen or anything
try in #gtfo-technical-support , i feel like you'll find someone who can help you
Thank you
Fair. I tend to run with the revolver as my secondary so I lead with that, then if they’re close when I need to reload I just swap to pistol.
fair, i like revolver as well, evendoh i never use it 
but that thing is efficient af
Pulling down 4 headshots in a row with that is the 3rd best feeling in the world, closely following 5 and 6.
tfw mag dumping dmr or hel gun into a group of shadows
how many waves spawn in C3 within the first 30 minutes?
If you only do main?
Been wondering if it's like 1 wave per 2 minutes (15 waves), or slightly less/more?
is overdive a static apparel drop like overload six and destination
Should be
In C3 do giants start coming every wave only after the class 1 alarm or is there a set time they start?
all warden protocol maps have set spawns at set times
and secondary might mix in a tank
All right, I was curious because it seemed giants started spawning a lot more after the class 1 alarm but it may just be coincidence + the overload does add the tank spawns
there is an issue with the checkpoint
whereas
if you die, and resume from chp, the next wave might spawn immediately
giving a ton of enemies until you clean them out
isnt C3 checkpoint broken
C3pe is the best level, followed closely by D3pe
D3 > D2 > C3 for my top three.
You guys have favorite levels
He's leaking 
r6e my favourite
Allright here is a field idk much about, soloing.
How do you go about scans? Leave 1 door open and shoot fast as hell so they get scared and overall gang up less on you?
I feel like when soloing, packed up strikers can get quite dangerous
If you keep doors and can't finish scans in time or have tools to take them out you are kinda screwing yourself over
But i don't solo to clear either
Also shooting doesn't make them scared or anything
It feels like they tend to be more aggressive in a group and more "scared" if alone, could just be me doh
There's no such thing afaik
I see. Do you think taking out a horde that ganged up behind a door with only your guns is doable, without going too far back? Imagine A1 second scan for instance
I found out i had a harder time if i closed all doors, easier if i kept 1 open
You assume i play enough to remember
Meanwhile in general technically probably
But it's all on the loadout, enemy specifics, your skill ofc etc etc
Fair, need to do some more testing to see if this is a thing. So far what kills me in my solo runs is if i let them gang up too much
I don't do nor watch solos but I've seen some Wesley's clips that looked like he's melting the whole wave behind the door
Don't think it happened while holding a scan though, while falling back it's plenty possible
I think that's my mistake, trying to hold a scan meanwile an entire wave that gathered up behind a door is running at me
And i tend to have my sentry on the other side when that happens
When I do A1 I put a burst sentry behind the left door on the second alarm and that seems to work quite well
Honestly I have a worse time on the first alarm due to visibility
I tend to leave that one open and leave a sentry too, and if they come from there my aim is good enough to clear them.
What kills me is if they decide to gather up and break the door on the other side
Probably cause i try to hold my ground too much tbh
Leave another door on the left open so you know where they are coming from
Make that the easiest path
Will try that, i may have missed a few doors open by mistake

I liked the shotgun a lot as it allows to stay efficient on giants by 2 tapping them, but i can see why many would choose heavy ar, that thing is lovely
Another mistake i do is probably not caring to dodge shooters. They tend to make me miss and strikers are able to follow up after. Need to try to focus on dodging and leave scan next time
dmr/hel revolver moment
Yep i am a dmr fanatic 
Heyo. Ive done a ton of A1 and B1 solo (kinda have 95 A1 clears currently)
Generally how you deal with scans 100% depends on the scan and your tool. For A1 a burst sentry and a direct path to you for the enemys is best.
For 1st scan its quite easy to know the path they take, open all doors and you mostly get a trickle instead of a huge wave at once.
For the 2nd scan id recommend leaving all doors on the left open. That way they will funnel through there and go down the ladder (where your sentry is pointed at).
Unless you found a mine dont bother closing that door either (and id honestly recommend mining the far right big door instead)
Why? Cuz even with all left doors open they can spawn right in front of the right side door and start breaking it. Its around a 10-15% chance to happen id say
Interesting, i have that happen very frequently for some reason, and so far my only real issue
Maybe i am leaving a door open somewhere
I'm honestly not sure if leaving the big door open and funneling them down that path might be easier, simply bc of no rng
but who knows, they'll probably have a chance to spawn on the left side and break stuff there instead then 
Yep they do, funneling them through the right door also is not 100% safe
They may spawn in front of one of the left doors and then take that path. The funnel is also harder (due to no ladder and worse sight lines)
Ive had it happen 7 times in a row, but then not happen for 30 runs (not all solos)
Don't they always spawn at least 2 rooms away?
yes?
That means they are breaking 2 doors instead of going trought the already free path..
Wonder why
enemys get "sucked" into doors when they get to close to them sometimes (tho ive only seen this if a player would be in that direction)
if they break the door they then go into the next room, where then the path of least resistance is (less rooms are more important than less doors)
That'd make sense, once the first door is broken, they'd either have to go back trought the door they just opened, or break that door..
Making it count as 1 door that they need to break, makes sense
Can you play older rundowns by downloading them through steamdb?
Don't know what that is, but trought mods yes
Which is not a topic i'll get into. Check rules and go all the way down to find the modded server
Why?
Will do
Also i think it goes without saying, but use mods in any public lobby and you are banned everywhere, game and discord alike. The mods are ment for personal use or with friends, you can't mess it up as you'll have 2 different launchers, one for vanilla and 1 modded @restive viper
Of course but experiencing older rundowns would be pretty neat for me personally
Gotcha, trew that warning just to be sure 
how do i play audio logs like the one in A1 in game?
i cant for the life of me figure it out
aight
then it will tell you "audio extension available" or smth
o
What are some of the recommended loadouts? I’ve been running SMG and HAR with great success but it feels a little bland
depends on what your intention is
do you:
- want to crowd control
- single target killer
- a mix
- specialize for giant/scout/hybrids?
etc
i personally enjoy the hel revolver and the machine gun
hel revolver to take a few down each time, machine gun if they get far too close and/or if im dealing with Burst wave alarms for instance
I usually prefer an all-around good loadout and tend to stay away from highly specific loadouts
I’ll swap the HAR for sniper if no one else brings something to wipe scouts but that’s about all the variety I’ve done this rundown
then youll enjoy a mix. if youre looking for something different, try a bullpup as your primary and perhaps a
hm
omneco helgun for your special
Yeah helgun could be cool
overpenetrating rounds will wipe waves provided you can aim with it
I’m not bad at aiming so that shouldn’t be too much of an issue
the charge up mechanic and recoil gets a little bit to get used to
Yeah I gotcha
The wiki says that the carbine is a better SMG in almost every way, is that true?
Machine gun feels really clunky to me, but I haven’t really tried using it in a while tbh
someone else could answer since i dont use either lol
machine gun deals massive damage and is amazing at killing waves, but the recoil demands constant control as well as controlled fire
gotta do it in bursts
about 4 bullets will kill a striker as it runs towards you
less if you hit a headshot, its very good
but im biased because i love it
Data man on the way 
other weapons you could try are for a new experience could be your average shotgun for instance, nothing wrong with that
I absolutely despise the shotguns in this game haha. I’ve tried to use them and they feel so finicky and bad every timr
HAH
As a client you tend to manage to land a few more bullets in the head
Making it kill in 1 less burst
As a host that doesn't happen
scatterguns are ridiculously efficient at killing mothers, fathers, giants, etc
chokemods great if you dont miss, hut i get what you mean
Funny enough both shotties can kill 4 giants per refill
@floral pecan i never knew that lol
Not the scattergun, the other shotguns
ah the other shotguns
So you kill them in 2 shots
so stagger with melee then unload?
And tbh staggering can even be done by a melee given they are alone enough
ye
Ye pretty much. If it is messy, stagger with primary
It does for sure, scatter is like 4.70 efficiency, shotgun becomes 4.00 like this
Sniper is 6 for comparison
On giants that is
Hybrids and big shooters will need a little more damage from something else (30dmg)
hum hum
a chokemod should kill a hybrid in one hit if youre faceplanting it from the front right?
On the top of my head i'd say no, but let me check multis
id like to think ive attempted c2 secondary to say it works 
attempted it enough times that is
Far from it

It's 60 damage vs a 150hp target
ah damn
i probably somehow hit the back of its head or smth; i wasent the host afterall
I was holding back a group just by looking at them and going to a corner
somehow their behaviour is interesting though
But if a few of them try to shoot you and you don't have room to dodge, or other stuff is in the way.. rip
That'll hurt
My biggest issue is the small stagger
when they fall back?
Even normal shooters made me take damage that i could have avoided
The thing when you get hit by anything
ahh
Like the camera goes up
yea the flinch
its a pain in the ass especially when it all hits you lmao
luckily though, most of the time we have room to move around
if we’re unlucky or distracted, god its terrible lol
@fluid acorn as far as lodaouts go, and if you want all rounded:
- primary is strictly preference. You need to choose if you prefer guns that kill quicker or stagger more often.
- secondaries are.. interesting, to be all rounded you'd need a giant killer. Unless you bring sniper/scatter, most guns will be similiar in terms of efficiency, the ones that shine (and are all rounded good) are
- heavyar, can kill a giant with like 23 bullets, and amazing for small guys
- shotgun, as it has amazing stagger potential and you can unload in their back for a 2 shot kill, plus amazing for small guys too, but less than AR
do whatever is fun basically, pretty much everything has its quirk
And everything is balanced well.. aside machinegun pistol..
True. Good luck making that thing work with the 4m range 
but yea seriously, i will tell every new player im with, if they choose machine pistol, that theyre bold for choosing it lol
I have an idea. Want to try to use revolver more
If you use that back damage thing it still kills in 1 mag
Thing is revolver is SO efficient
18 kills per refill..
Most guns are around 10 ish
I seek the ultimate lodaout 
And that probably has to do with heavy ar tbh..
But i want to check what happens with rev if i unload in the back instead
i cant say ive used the heavy ar enough honestly
been having too much fun with machine gun lol
Even if sheets wise MG is worse under most scenarios, it is fun to use
And fun matters at the end of the day
Unless you headshot like a maniac
i can hit my target if theyre infront of me 
HeavyAR is like a pistol on drugs pretty much
lmao
Around the same shots to kill, but 15 efficiency (cause why not), and packs 30 bullets, each one staggering
I love the sight on the heavy AR
gtfo gun appreciation club
And good range. Pistol's 6m range is quite an annoyance
Dmr 50m doh.. 
I learnt that you can bodyshot running enemies and headshot when staggered, allowing you to thin hordes from really far away
oh ye i figured that part out
theyll usually flip around or something when shot at most of the time
it allows controlled fire to be really useful
well with only headshots yeah
but then you could just try out machinegun or heavy ar which are both incredible even with non max efficiency and even outvalue it if you go perfect (for machine gun)
Correct, they still hold an amazing 11 efficiency on body hits
Which is why i always praise that heavy ar
Heavy ar is even 11.72.. damn
Primaries used perfectly barely reach 10
Should i cop the game?
cop?
Slang for buy basically
the answer is yes then @olive falcon
Do you like
- hardcore
- coop
- working with a squad to overcome challanges
- stealth
- feeling like you are not a killer machine, but some guys trying to actually make it trought? Then yes
If anything i said sounds boring to you, don't imo. If these sound fun to you, no need to even ask. GTFO is unique in what it gives @olive falcon
If you like tedious crouch stealth with your team talking about their life story
Buy this game
I still cannot find any game i can compare to this one funny enough
Closest is l4d2, and these are still so different
extraction waiting room
My crew is 3 people, so we've been trying all the missions as a trio. We got A1/B1 really easily, and fought against B2 for like.... 5-6 nights, always hanging up on the bulkhead door area and running out of supplies. Would a bot generally be a value-add, should we look for a 4th, or is it all doable as a trio with the right strats?
levels are soloable with no bots so..
yea, very doable
bare in mind the game was ment for a group of 4 doh
people soloing levels are a lot more skilled usually
Its still easier to do as 4. So if you can find someone who likes the game aswell and who you vibe with then do that
Would a bot be value-add at all, or are they usually more dead weight?
The primary hel revolver?
I feel like we're MILES from completing B2, so it feels more like a strategy problem than a skill problem (IE aim a bit better to save a bit more ammo is maybe NOT the solution for us?)
Maybe look at a video of a team completing it and see where your team differs?
did you loot supply room
Yeah good idea. I found it hard to find R6B2 videos that weren't solo speedruns, are there any great content creators I should check out?
oh hell no, secondary
Ok I was confused, the secondary revolver isn’t a popular pick for some reason
it is REALLY bad on giants
and it needs good aim
unless you do some "stagger and go behind the back" kind of thing
Check out firebird, also I think scaler made a b2 guide
professor scaler on youtube has a B2 guide out quite recently
Gotcha, might as well pick a crowd control weapon over it
just so we are on the same page, i don't mean it is not efficient, most guns are not against giants unless you go around the back, i mean that it takes 10 bullets on body for a giant striker..
but yknow.. revolver shoots really fast
i am trying some stuff with it at the moment, what i am disliking is that it doesn't offer as much "shoot and kill" kind of potential as shotgun or Heavy AR unless you are dead on accurate
if used properly it is probably better tbh
if used with only headshots the revo is one of the best weapons in ammo-efficiency and has incredibly stable combat - 6 kills, reload, 6 kills, reload. Not the longest reload either.
hitting headshots 100% of the time is pretty unlikely tho, unless you shoot slowly
not a good giant-killer or anti-mass weapon, but a very stable all-rounder that falls short against giants and surges, basically
DMR but you have to be even more accurate since you need to hit 100% headshots, not 50% headshots
It’s basically just the primary hel revolver but in a special slot
Special should be for more specific situations but the revolver just feels like a primary
what i dislike about weapons like DMR and Revolver is that if you get overrun and don't have time to pick your shots, they tend to get harder to use
that is why i like having a secondary that can "spray and pray" a bit better, if you get my point
at least DMR has 0.5 hipfire so it is still usable
but rev has 2..
Revolver, once you get used to it, is good in over run situations because of pierce and a good zoom
Dmr feels terrible in over run situations
true, DMR is only 3% as far as i know
but there's no 3% main dmg
oh makes sense
i main DMR pretty much, i can tell you it is still good thanks to that hipfire, but you need to be dead on accurate
and switch targets to keep staggers
anyone know the main differences between the two shotguns?
Spread
Chokemod is more accurate, the other one has double the bullets
and that "more accuracy" doesn't help much unless you are trying to hit heads on giants
so does that translate to chokemod being a better giant slayer?
Basically
depends, i don't aim for the head if i have a shotgun on giants
i go on their back with a stagger if i can
in that case, accuracy doesn't make a difference
but if you are trying to hit the head, then yes
thanks for the clarification!
Back to the dmr and hel revolver tho
They feel so similar, but the revolver has pierce and a better zoom
took a while to check stats myself as i was curious
if you don't want to bother, Hel rev is usually better
DMR is better only in 2 situations
- more bullets, which translates to killing more before reload
- 0.5 hipfire on DMR, making it amazing without scoping in
And 50 m range i guess
hel rev has a higher rof, more total ammo, lower range and a 0.5s reload
the hel rev is in the special slot, right?
if you animation cancel, hel rev is mega fast
while you need to listen for insertion sound for dmr
HEL revo is primary, normal revo is secondary/special
no, primary
oh
basically i'd not take the DMR over Hel revo unless you like that 0.5 hipfire
Hel revolver has pierce, more damage, more rnd per refill, and more damage per refil
Just 4 less bullets
you should always have one dmr for shooters anyways
the more damage doesn't make much difference
at best it translates to 1 less bullet on giants
hel rev is more practical
True, 8 compared to 7.5
and that 1x is much more helpful than whatever that weird reticle the dmr has
and if you bring muted dmg, dmr better
I am not a huge fan of the dmr because it has poor ammo, bad scope, and too long of a delay between shots to be fun
one day prisoners will clean the sight on the dmr
the only BIG thing the DMR has over hel rev is that 0.5 hip spread
and 1 hit kill on shooters
that is why there's that 0.5 hipfire 
it's like trying to play cod with an 8x on your assault rifle
so that begs the question if the sniper is impractical
I really only bring it for scouts
well you wont be using the sniper close quarters
if you are I'm questioning your existence
wait you don't?
2.5x is too much and hip fire isn’t a difference between the two because at hip fire range the revolver and dmr hit the same things
don't underestimate my stupidity
i do that
there's a reason I play Titan in Destiny
right at your feet
personally i feel the difference, but most would prefer hel rev over DMR, it is a better gun under most aspects
imma stick with my dmr doh 
I need to try and see the dmr side, what special do you run with it?
sniper
hipfire-deleting 3 sleepers at the beginning of waves, or 2 sleepers and keeping a shot for the occasional giant, works entirely fine. In a team it is not only usable in waves against smalls, but if a sniper doesn't use their shots and always has it at high ammo they're actually wasting ammo.
bio
well yeah but you're balancing ammo rather than purposely using it close quarters
Anything really, i feel comfortable enough with it that i can usually hold hordes fairly decently even with DMR alone
that is true.
sniper sniper sniper
otherwise Sniper
I have purposely switched to sniper and ran close to the final enemies to hipfiredelete them tho
Lately i've been messing around with shotguns doh
i quickscope doh, not hipfire
1v1 me D2
with sniper that is
quickscoping is definitely the play
got used to it from DMR
yes
Lol every solo run for R6 has dmr shotgun, the combo must be good right?
if you can land your shots, yes
DMR one shots the waves, shotgun just allows you waveclear at the end with ease.
In solo runs I'd rather just melee them
i like to stagger a giant - run behind - kill in 2 hits with shotgun
if they are alone enough yea, i'd do that too
just solo stagger them both :>

sniper works lovely against giants too, so dmr sniper is a valid combination. Just not the best for solo runs, considering sniper's hella impractical against many smols.
I believe you can do it Zy
how many ammo packs you finding?
d1 says otherwise
YOU GRIEFIN, YOU GRIEFIN
i can run circles if that's what you mean and hit time to time
but give me more than 2 giants and my stamina will tell me f you
??
Yeah, you can do that.
is a scattergun good for a general use special?
Yeah
only bosses
I mean
depends on the mission? On all missions but C3 I go for all them resources????
giants is ok too
after the nerf
but for giants you have sniper
I dont see a reason to run it over sniper
Big clear :>
it can oneshot hybrids to the head if you aim well and get lucky(?)
good luck with that
you would have to get really lucky
so it can be useful against the hybrid error
in that case just run sniper
but it's painful, unreliable and only has 2 shots, so just run sniper
sniper >>> scatter for c2
Absolutely
sniper >>> scatter any level now
maybe except D2
but every other level sniper is ahead by a lot
HAR>everything
agreed
I do like AR+HAR
HAR kinda busted
only hit scan.
that's the HEL rifle, right?
no, heavy assault rifle
evendoh HEL rifle is another type of busted in its own league
Heavy
Assault
Rifle
my baby ;;;
HEL rifle come back
I miss you
they took away my burst cannon
then they took away my hel rifle
isn't there a HEL rifle right now?
Naw, I still prefer scatter for D3 solo stuff.
No.
Hel gun is the one in the game
big sad
not rifle
Unpopular opinion: Heavy Assault Rifle is inferior the the Machine Gun
also bare in mind 12 clips in the mag instead of 8 allows you to hold up to 6 strikers at once compared to 4 before reloading
definitely unpopular

Not if you only hipfire :^)
The only thing the heavy assault rifle has going for it is 2 damage over the machine gun
far, far more than that
i'll tell you 2 quick ones. No charge up and stagger on each hit
Worse damage per mag, worse rnds per refil, worse ammo per refil, worse damage per refil, worse starting ammo
1 HEL revo headshot + 1 HAR body shot kills smalls
Is there any consensus on melee weapon or is it all situational? I started with hammer; switched to bat to hit more frequently, but the range/damage is pretty bad feeling on swarms
dmg per mag is a difference of 10
Rounds and Ammo i'll just address as efficiency, where machinegun is better only if you are using it perfectly, good luck doing that doh.
I'm guessing going cyclical with any automatic weapon is a waste of ammo
bat sucks overall, spear is stealth
like you'd switch between weapons for each shot 🤡
using the machinegun to a level of efficiency that beats HAR is extremely difficult
yeah, I would if there's not a ton
what does the HEL gun do?
the HAR shines most at holding
plus that "stagger on each hit" and no charge up translate to such a good weapon to hold your own ground with controlled shots
Machinegun can't do that
it has a charge-up on shots (feels like a delay, essentially), but has pierce (pen - overpenetration)
^ of 4
semi auto, burst, or full auto?
penetration, if enemies are lined up, it will hit them all (only 3 for hel gun)
I think it's only 3
single shot, dear. 10 ammo but I don't think you can hold the button down, and even if you can I don't recommend it at all.
all I know is that revo is 5
9 shots
pretty sure it's 4, but to get it out of the way:
4 means you can hit up to 4 enemies at once, counting the one you shot trought
Machine gun is the best crowd control, no need for controlled shots
also I do recommend spamming against giants
ah, true
as long as you have enough mouse pad space
forgot about the bastards
or high enough DPI 🤡
lemme check fire rate, only that could make it better than Heavy ar
The fire rate is way better
9/39
Heavy ar shoots slow
0.8 on MG vs 0.114 on heavy ar, a tad faster
*uses my switch from 800 to 21000 dpi button
the HEL gun charge/delay is only 0.1 seconds. it feels like a lot if you only shoot once, or edge it but if you spam, it just feels like realistic single fire
However, you need 2 bullets to stagger on machinegun
why'd you not always play on 21k
unless you headshot
I wonder how many machine gun mains are in the game
I simply don't. Heavy AR does everything MG does better and more efficiently given the player is skilled enough, UNLESS you are a god and can hit heads without missing almost anything on machinegun
3 maybe
i could do the same with hel gun
and the stagger on each hit is a HUGE deal, can't stress that enough. It's the whole reason why i can hold up to 6 strikers rushing at me at once with DMR given i don't miss
How is the heavy ar more efficient
tfw tap with machinegun
Worse damage per mag, worse rnds per refil, worse ammo per refil, worse damage per refil, worse starting ammo
you know
I've been feeling like people bring up numbers too much
muh efficiency
efficiency on strikers are the following
19.57 on machinegun if you hit 2 head + 2 body
15,63 on Heavy AR if you hit 1 head + 2 body
dmg per refill, efficiency alll that jazz
spoiler chat?
IF you can do that on machinegun, without missing a single bullet and in 1 burst, then yes it'd be better
everyone should just bring machine pistol, machine gun because it has most ammo
theres much more to a gun than numbers
miss a single bullet and it is not better
yep, this too
that is why i was stressing out that "1 shot per stagger" and charge up thing
budget autopistol ftw
that alone does not allow machinegun to stagger as well as an heavy AR can, unless you are shooting a straight line of enemies.. but in that case you'd just bring HEL gun
ngl, the autopistol feels pretty good
I mean if we were talking about numbers only, then sniper sentry would still only be ran
correct
agreed
burst has worse stats, but they have different use cases, in which burst tends to work better
11.7 heavy ar for body and 11.18 machine gun for body
Machine gun is better even without headshots
auto pistol was the best pistol
... 11.7 and 11.18
The difference is minimal
there's a lot more things that make the har better
such as reload, no charge up, good recoil
it has a smaller reticle
Reload cancel, recoil can be controlled and charge up is basically a non factor
and a more transparent sight overall
this conversation is just frankly useless to read
except for the absolute top-level players, who don't need the difference, no one's gonna look at stat differences that minor
charge up is a huge factor 
it is the difference between "i can hold these 8 strikers" and "I need to unload half my mag for these 8 strikers"
When will charge up mean the difference between life and death?
When they get closer than they should’ve been in the first place
or gun swapping
charge up is the main reason I don't take the machine gun
MG has a higher skill cap, and is generally burstier than the HAR.
what you SHOULD do is shoot the closest one, than quickly swap to the second closest one, and so on, to stagger every living thing
as you can guess, do that with machinegun and you won't go far
anyway this conversation is probably not going to get anywhere
thinks you'll only ever have enemies at long range
evidently has never played on most of the maps, where the scans are sometimes right in front of the door or a corner
???
the only option you'd have is hold left click on MG
and yes, you don't always have the luxury of long hallways
or chokepoints to begin with
MORAL OF THE STORY
MG and HAR are both good secondary's and have their own strengths and weaknesses but the normal revolver is still better
^
However, there is 1 scenario where i see MG better than heavy AR, and basically only 1. Unloading, with teammates, into a running horde, as lower damage and higer firerate means you'll distribute the damage more and overall distribute stagger
Like d3 which I have said
Both reactors
You act like this is uncommon.
Exactly, this is common
I'm not sure how it'll be of help at the overload reactor tbh
it's not, but if you'll find yourself in that situation you should just bring a hel gun
since that's kinda not hallways with how the scans go wee
as it is MUCH better than both
Lol hel gun and machine gun do not have the same role
hel gun with the overpen is an anti-group
your stagger-MG-idea basically does the same idea
Hel gun kills enemies, MG staggers more
Dont try and act like hel gun would be as useful taking a wave as the machine gun, try it in practice
so yes, if your team is running kill-weapons, staggering with MG is probably viable, but in most other cases the hel gun would be just as useful if not better
^ that pretty much.
lure em around a corner
shoot a few times, overpenning the entire time
profit
Penetration on HEL gun isn't always realistic, and the mag size tends to hold the weapon back compared to MG.
not that simple, ofc, since overpen isn't always helpful since they don't always bunch up into lines
depends on if there's a choke point, if there's a long narrow hallway, hel gun would probably be more ammo efficient and faster
Yes lure an entire wave around the corner, it’s not that simple
I see the use case for the machinegun, but if i find myself in such use case, i'd just run hel gun and shred the horde to begin with
in D3 it is extremely doable, hug a wall
You act as if the horde will be in a single straight line all coming at one time
This ignores enemies targetting teammates, enemies having animation-related pathing differences, etc.
let me correct that.
Everyone stays around the same place and hugs said wall
I had them line up and basically take hordes almost by myself with said hel gun
But, if you have a more open space, and a big horde, and you need stagger, then yea MG could do it better
The d3 hordes don’t stack like that, enemies don’t follow one path EVEN if the whole team is stacked
Reactors in particular, as well as shadows and chargers in terms of their AI, are also unique in that they don't have the same intimidation mechanics.
cause i do agree with @minor fractal that making Said pen work comfortably is really map dependent
they do? unless we are talking about diff reactors, as i only found 1
didn't do overload yet
All reactors give strikers different AI from my knowledge.
Reactor startups, specifically.
Yep.
Either they will be aggressive and run to you, or more "defensive" and try to strafe first if aimed at
and the spot i am talking about has a ladder
That means the aggressive ones will ALL be in a line, the defensive ones will probably get a chance to get out of the way
even if using the ladder , the horde staggers
There are no defensive ones on reactor waves?
oh? My bad in that case
Also, not sure why you're arguing against me here, I'm agreeing with you.
you could be right as i to recall strikers being quite aggressive on reactor
i'd not see this as arguing, my bad if it seems like it
I'm saying that reactors, shadows, and chargers have mechanics that make them very good targets for HEL weapons, but HEL weapons suffer outside of these scenarios since penetration becomes a lot less realistic.
that i totally agree on too
This switched from a machine gun and Heavy ar debate to a hel gun and MG
The only thing i dislike about HEL gun is that unless you really plan it, you won't manage to use said pen a lot of times to begin with
even if you don't use penetration, it still has fairly good damage
Sure, but MG is more consistent.
as far as being consistent, i agree on too
Hel gun and MG on D2 secondary defending is a easy defense
Tbh that is one of the situations where i could pick MG over Heavy AR
as headshots are not a thing
You hit only headshots with heavy ar?
yea? 
oh wait
only
no of course not, but i really try to go for it
if i try the same thing with machinegun i'd struggle as you are limited by that chargeup between each burst
However, if someone is able to do controlled bursts and hit like 4 bullets in the head at once without missing much, then the stagger potential on MG becomes really, really good.
which translates well if you are blasting away at a horde and aim at head level
out of curiosity, where is this second reactor?
completed main and like half secondary but didn't find this second reactor yet
reactor shutdown is in ovl
reactor startup is in high
ah overload, thanks
as far as the main reactor goes, it has a perfect spot for hel gun
and i literally mean perfect. Long line of sight and a ladder to funnel them all
first reactor i have no idea as i haven't done that yet
For the stairs, and ladder, the hel gun is good yes but the rest of the mission? You’ll have to leave the stairs eventually
as far as main reactor goes, the only time i had to leave that spot was for secondary, where i had to defend alone while my team got that || tank ||
and yes, it got worse there
i did use a forklift to funnel them a tad, but it definitelly had more troubles from there
plus not sure why, that last wave didn't feel like it had many enemies anyways
Yea they ease it up for the last wave considering that you’ll have to do it multiple times and the tank
makes sense, also explains why i can hold it by myself
cause i know i'd not be able to hold a "normal" wave alone unless i go for a run
or i have really big areas, as i run DMR
I just run MG for D2
Chokemod on babies
Just use the ladder strat on the babies?
No need to shoot
for the first one you find yea
Mg is fun to use on them tho
"look at me I dont shoot"
That’s the only one you need to fight
The other mother door isn’t needed
there are multiple ways to go about D2, personally i find it more fun by doing only 1 side and pushing trought the rooms with || charger scouts and mothers ||
but if you do it by opening the 2 starting doors then you won't even need to get there anyways
if i am doing secondary then ye, i also just do both starting doors
cause secondary is quite difficult imo
It’s all or nothing when doing levels
Also sorry my bad, forgot that || D2 || had || chargers everywhere ||
It’s dependent on how good the two defenders are really
nvm i don't run it there
i feel like there is more to it, i was holding down on my heavy AR on the incoming wave and it was not enough, hitting most bullets as well
like 25 out of 30
probably didn't use tools properly
Use the mg
D2 secondary?
The objective itself is a piece of piss
I'll give it a shot, if headshots are not in the mix MG may outclass heavy AR
in such situation that is
Heavy AR loses a lot of benefits on chargers
expecially that 1 hit stagger..
Heavy ar loses its benefits on waves compared to the MG
Big waves
Tsunami waves
Like d2, d3 maybe d1
if you mean the ones you just kinda spray and pray, agreed
so far only C3 has felt really overwhelming for me, didn't finish D4 yet
where i really stopped caring to be really accurate and shot like a madlad
Oh yea, D2 secondary
That one really hits like a truck
C3 is just R5B4 with less kiting room and stamina
C3 pe is my favorite level, followed closely by d3pe
C2 is my most played tho, seemingly everyone needs help with it lol
extreme is just more than 2x more difficult because it burns ammo
Agreed, i go back there frequently as well to help
My fav level so far is probably D4
thanks to you and some livestreams, I shouldn't need help the next time I attempt extreme as long as I get average+ teammates
Oh? I can help in like 30 mins
but my first try on c2 just on high, easy win
There’s only one side objective on c2, are you thinking of c3?
idk if I have time for it right now but even still, you've helped enough with your knowledge dump: #gtfo-related-questions message
nope, I'm thinking of C2, is this your first rundown?
Yea, but I’ve fully completed this one already lol. Now I’m just helping others out in the lfg mostly, finding the best load outs lol
I'm not doubting your skill, but it explains the confusion
Oh glad you saw that. Sadly i can come only in like 20mins or so
Lol im still confused, was main called high in past rundowns
in R4 (when optional objectives were introduced) and R5, it used to be
High but now it's: Primary
Extreme Secondary
Overload " "
Prisoner Efficiency " "
Oh that makes sense
r4 and r5 R6
can bots revive themselves when you're far away?
like a bot revives another bot?
nope
High is now "Main"
shouldn't
Host may have kicked and made him join again @thin pine
hackett got stuck somewhere for some reason got downed and after a while magically revived himself
close enough
it was also the reason we lost C3
because bot gets stuck somewhere...
i don't know if it was him actually getting stuck or something or his pathing going ham
he was just standing there
not glitching or anything, just standing
menacingly
Bishop is beyond our understanding
also i was the host and i didn't do anything
he literally got up by himself
Oh, idk then
can someone screencap logos of the in-game comapnies like Dreyfus, when they get a chance? Would like to make digital art
@thin pine #bug-reporting
in these scenarios, quickly kick the bot by making the slot "player only" or "locked" and change it back to bots.
the bot will teleport
but bots should be able to faze through objects for that exact reason
once they get stuck not even the nocliping applies to them after 2 rooms
you have another issue with them going to ping doors you didnt see, yes even during fights it can happend
If have a dmg buff on my sniper (deals 48dmg now), can i oneshot a scout everywhere i hit it (only has 42hp)? Or does hitting the arms/legs less damage?
sniper should be able to kill a scout with a front body shot without a damage buff unless they changed that but you might as well headshot for good measure
The only damage multipliers for hitboxes in this game are crit spots (head and tumors on bosses/minibosses) and armor (anything that isn't a tumor on bosses/miniboses)
Hasn't been like that since r3 has it
If have a dmg buff on my sniper (deals 48dmg now)
Didn't actually check this rundown
Read moss
I don't know, I don't stay updated on every weapon's stats
and I don't know how to read
@distant ice I A M A N I D I O T
Noted
there, now my name is suiting
lol
does anyone have any tips for the moving scan on C1
place sentries on the top door, cfoam stairs, if you got to the 90% mark, cfoam these stairs too if you know which ones i am talking about
as it tends to be the most difficult part
if you see a giant mass of them, get out and kill them all, then go forward again
ok ill try that
do we know how long this rundown is gonna last?
you have at the extreme minimum, 3 months.
Does anyone know when GTFO usually tends to go on sale by any chance? My friends and I are wanting to play it together but they want to wait for it to go on sale first.
iirc they just missed a sale, so not until the next seasonal sale
just a bit curious, when did people first pick up and play GTFO?
would help get a sense of the community at current, so let's do a poll.
Rundown 1: 1️⃣
Rundown 2:2️⃣
Rundown 3:3️⃣
Rundown 4:4️⃣
Rundown 5:5️⃣
Rundown 6:6️⃣
I figured as such so that was why I was wondering.
just keep in mind, it might not go on sale for lunar newyear
i would be surprised if its not on the spring sale.
The spring sale is usually late February early march right?
Or was it April
I always forget
probably april
Ok
i just wishlist shit for the email notifs of sales
easy, just time travel to a sale-
Dang, I didn’t think about that
anyone here know r4 well
whats the point of the basement zone in r4b1, near the high bulkhead
what was the objective for b1 again?
the terminal in alpha two
getting coords for the data cube locations you pick up in c1
r4 m8.
i don't remember
I think it was just an extra zone that ended up killing 99% of new ppl entering it
so I guess the point was: a few resources
iirc they liked to lock the resource rooms with alarms back then
now they're just free i guess.
that one was free as well, thats why so many ppl went in there
they wanted to grab an extra ammo pack before the actual alarm behind the bulkhead door
oh what the fuck, i remember the zone you're talking about.
yeah its like an empty zone with a low dose pack. totally worthless.
spitters too iirc.
there is a disinfect zone in high tho
I think it has like a 2 medi
thats it
i always thought it might of been a required generator spawn since there's two non-interactable generators in there
but it isn't
There was a generator in there but i personally think they fucked up objective spawns for that level so it only spawned in the spitter zone
how much of the level is left if I already passed the reactor room in D1
anyone know the best level to test killing scouts? like where a scout appears near the beginning of the level
B1
On the topic of scouts, can the bat kill scouts in one hit (I'm assuming if it can it's in the back of the head)? Also, if you hit a scout directly with c-foam from a launcher will it scream or freeze before it can? I've always used grenades
B2, supply zone on the left.
Scouts don't care about c-foam at all, even if they get fully foamed.
@tiny tundra It can if you hit 'em right.
It's just the hammers arc is more reliable
Yo, mind if I ask a few questions about D3 PE
Any faster ways of terminating the error alarm from Overload?
Most teams I've run into in matchmaking use the method where 3 people defend and 1 person sneaks to 27-something to turn off the alarm
only way unless 4 dudes blast the tank city and the rooms behind it
its designed and optimised for a sneak-split, and not just that part of the level either
I think I walked into a player that says there's a way to cheese the cocoon room/tank room
but I never got to see him show it
Have 2 people sneak in and have 2 people defend. You can do an alarm skip.
Before you deactivate the alarm, have the other person pull the alarm door then deactivate alarm
You can skip the alarm leading to 278?
so pull the alarm then deactivate the alarm at the terminal, it terminates both?
Sort of
Anything you need to do specifically to make this cheese work?
The alarm will spawn a wave of shadows but then it will stop spawning because the command will terminate the spawn
aaaah
The people defending need to be in the same room as where the error spawns
The shadows WILL run through the room with the tank
and if the people defending are not two rooms away from the tank room, the shadows will scream in the room and wake the tanks
Hmmm so which zone should the 2 defenders be
the spawn area is like 4 rooms away from the alarm
its hard to explain over chat but i can show you if you have time
Can you show me on a map in DMs?
if you can send me a map of the level sure
Just scroll abit in the stream community page you'll find the maps
very late response, but about half
its more like 3/4s


