#gtfo-related-questions
1 messages · Page 580 of 1
knives are good for quick sleeper kills
i go into matchmaking for a specific stage, 5 or so seconds later it will just go back to the menu screen
i like the mace
try lobby code invites instead @fervent bronze , thats far more stable
that and spear is what ive been alternating between
It depends on how close together they are and depends on the melee weapon. With the knife it's much easier to kill in quick succession and it's good to keep in mind that even if one is away it won't yell and alert the room for a few seconds
So you technically have a buffer of time after some wake up to clear the bunch and keep the rest of the room asleep
another thing, about the big guys, theres no way to stealthily kill them is there? because I know their melee does a lot of damage, so I was wondering if its possible to hit a fully charged melee and then back up and shoot them before they can really do anything
indeed
Aim for limbs with a full charge of the sledge to stagger
i dont trust the bots to do that after i saw all 3 of them approach it as I hit it and then they got meleed and all died
does giving them the synchronise command help with that or does that not do anything for the bots?
four methods:
- Sniper shot to a giants head will insta kill it
- C-FOAM then melee to death
- synch charged melees to its back, then repeat constantly until death
- same as 3, except target limbs to stagger
ye
im not sure id trust bots with a giant synch kill
lul
I can just target it directly with c foam?
The bots will help out and melee but it will only really but effective if tit's staggered
yea cfoam can freeze a giant
So I'd suggest you aim for the back of the head then aim for limbs
youll have enough time to kill it right after
never really used c foam that way, ive only used it to put down defenses for scans
fair enough
guess thats not a bad way of using it
cus i feel like im wasting it by not using it at all
youll only really use cfoam primarly for defensive purposes or laying it down on the ground
I wouldn't really c-foam giants it's a bit of a waste imo
yea its a waste
Either shoot it with a scatter or sniper or melee imo
technically it could be used against charger scouts if there are multiple in a room
Yeah for sure using it against charger scouts is great
ye
the risk against timing two perfect fully charged melees against charger scouts is just
its just not worth it lol
dont know any of the classifications for the sleepers
dont even think ive seen that many
ive seen the scout, big guys, sleepers and spitters
which mission have you completed?
A1 the only one so far, was pretty simple
A1 - Strikers, Shooters, Giants
i got rather far in B1 and had to restart a checkpoint, but had to go do something else so i abandoned the run
funny thing: youll notice that alarm doors summon darker skined sleepers
they're a bit tougher, more armored than regular pale skinned ones
spitters are something else completly funnily enough
what's the strat for C3? i have an aggresive supply efficiency booster but we still keep running out of ammo at around the 10 minutes left mark
How far do you get in by the 1 min mark
10 min
I'm on my phone
Also how big of a group?
open 174 before the cp, plenty ammo tool there
Ok so I ask because the game filters you by making you wait for locked doors
and doors to mine foam funnel
At the 10 min mark u should be at the final door
Yes. If u can go into 174 where the secondary key is.
Lots of extra loot
never stop moving as well lul
Bring mines and close then mine a door behind you
we actually don't bring cfoam and mines, we run 3 sentries and a biotracker, getting overrun with enemies is not an issue, ammo is
yea true
The ammo is an issue because you are running bio and "aren't being overrun"
actually cfoam and mine with two sentries will be good
not sure what you’re exactly doing with three sentries lol
mines cf burst bio/mines recommended
three sentries are uhh
Which sentries?
two is good, three is a bit much
all burst
you wont need three burst
i would say bio/mines/double burst is the best setup
maybe swap a burst for auto if you want
Yeah. Just run 2 burst if that and mine with cfoam
so like do we cfoam and mine every wave or only a select few
Just make sure to close doors behind you then place a sideways mine across them.
i think people heavily overrate cfoam in c3
mine and cfoam combo, as you know, can clear waves like that. it saves you a loooooooot of ammo
And since you aren't doing PE or secondary you aren't dealing with big daddies
oh wait this is main only
Yes main only for him

zzz
oh boy i sure am excited for peing this
Wym wait tanks? Ur dealing with big daddies or nah?
if you want free resources open up secondary
no tanks main only
Idk of its spoiler but yeah. Secondary adds hybrids to waves while overload adds big daddies to waves
So pe adds both
should we try to get the bulkhead open before the fog reaches the bulkhead control or is it fine
If its spoiler ill delete
fog shouldn’t be high at all at that point anyways
So, whats the reason the bioscanner sometimes only tag a single enemy?
Ash if ur doing main only you should mever deal with the fart cloud at all
Like, i was right infront of a swarm door
You should only ever have to deal with the fart cloud if you're doing overload
me thinks
@thin pine if you want something more fun than c3 try D2 darkzone. 
Aka both right sides.

The single ping is apparently so they could test the function for something being added in the future, but why keep it in the game if it's simply useless as it sits currently
d2 darkzone is terrifying ):
we opted for the error route w/ a few hel guns, was fun'er :)

F is for friends who do stuff together
U is for you, me, and mommy
N is for no, no not like that oh god we're going to die as the fart cloud floats over us

exvlamation mark is for the poor sod that gets code 9/9 and sets of 6 waves while his friends are already in extract :)
wait, code 9 does what.
not here, spoilery...
1,5 half charge as client
and a bit over 2 as host
thanks :) .. 25 26 blobs is like 40% , a lot
just use cfoam grenadle lmao
just kill her in 2 secs lmao
i spam helgun at her tumors, bro snipes then and 2 bots melee her from the sides, cue csi miami title scream yaaaaaa
just solo her with a shotgun from literally on top of her
ez
seen a guy do exactly that
what does prisoner efficiency mean?
in the objectives
example: main, secondary, etc.
every objectives were all done in a single run
the mission requires to have all 3 difficulties too
What’s the reason to use choke-mod shotgun over regular?
longer range, smaller cone(spread), less fall off dmg
What’s the reason to use choke-mod shotgun over regular?
you already know that though ;p
That’s a better question, why would anyone run the choke mod? Serious question
in this rundown. not really a reason why you'd want to run it more then something else
personal preference
smelly gun
it used to be the only shotgun that could be decent vs tank and good vs chargers
but now regular shotgun can do similar jobs, and scattergun exist
regular shotgun is the more versatile shotgun
That is true, the more I play the more I think the scattergun needs to be removed entirely
I think the scattergun makes too many weapons obsolete
funny enough the regular shotgun is better then the scattergun
How so?
you are restricted with the scattergun.
you use your ammo extremely fast. when the regular shotgun can do the same job with a little bit more ammo. shotgun is way more versatile
But scatter is better damage per refill, so better against giants,tanks and moms
killing a mom with a shotgun isn't that long
barely 4 sec differences between the 2
you just gotta aim more
4 secs is the difference between one c foam nade and two
not really
4 seconds is a lot of time for a mother
As a solo the scatter has to be even more important because then you get no support damage shooting the mother/tank
but if you miss one shot, you basically lost half your dmg and you gotta reload way quicker
that takes longer then just dumping a shotgun mag in anything
if you miss one shot with the shotgun, you don't lose much on dmg
But if you miss one shot point blank with a scatter that’s a major skill issue
scattergun is also dependant on if you are host or client. especially against moms. they will start running away after a single shot if you are host
what do you do when you don't have those 😛
you can't rely on having a c-foam grenade everytime
Quickly dump two shots with the scatter instead of so much more with the pump
The scattergun is better in your example because with the pump you need more time to shoot the back of the mother
but i think you are missing the point of the regular shotgun
the regular shotgun is suppose to be the jack of all trade
it's way more versatile then scattergun
Yea that is true, the pump is way better as a solo
scattergun has a purpose and is optimize for said purpose
Yea very very true, the “scattergun” person needs a crowd control guy on the team
My lord the D2 degraded alarm is brutal
But a pump guy is less reliant on a whole other teammate
That room with the big chargers and scout charger? sheeesh
What are your strats for that?
Are you using c foam?
Nope
Team?
either c-foam /mine or leave the door above open with a sentry
two sentries, one bio, one mine, two bots
No c foam mines on d2
We just have mines to deal with the swarm doors, especially the baby doors at the beginning
You don’t need two sentries on d2
c-foam mines = c-foam + a mine
Oh sorry misunderstood
if i was talking about the tripmine i would say tripmine ;p
depends really
3 blobs for a charger scout then gang him
if you need the fire power in secondary, 2 sentry can be good.
its next to 4 big chargers
Bring a scattergun and kill him
Is the terminal to disable the alarm in the room with the big chargers?
you can sneak past the charger scouts
you just gotta reach the terminals. that's pretty easy
So, after the cluster alarm, send in one dude to sneak to the terminal?
while the rest defend?
just clear the rest of the enemies, then you can all enter really
You can do that, watch for the big chargers though
you should probably pull the big chargers anyway before the alarm
The chargers are behind the door aren’t they?
Okay, so, first, there is a class 5 cluster alarm, then, there is a swarm door, which has sleeping big chargers behind it
yup
6-8 big chargers and one charger scout
pull room, kill, pull second room, kill, do alarm, kill remainings when it's done, enter and sneak past terminals
the error alarm way is differnt
Its the error alarm path im talking about
the error alarm, c-foam could be useful... or you you just hold with 2 sentries. for the blood door behind that. just make sure to kill a wave first
The blood door sometimes has a scout In the same room behind it, in that case you’ll have to do that wave as well
you can leave 1 person looking at the back in case the wave arries before you are done
idk, mom zone is more fun ;p
Hell no 😆
also for big chargers, sentries are pretty meh against them. sniper snetry is good but it takes 4 second to shoot once it detects an enemy. so if you don't have a really long line of sight for the sentry, it's kinda pointless
so you could just leave your sentries facing behind you to slow whatever come from behind
Bring a scatter, kill the wave before the blood door, place a mine on the blood door then open it and have the team kill the giants then get the terminal
don't come crying when the bbc melee you through your shot ;p
or normal smallguy pulsating there.. get closer... ahh, hybrid. gah.
yeah. Just pitch black darkness and you don't really see the depth until it's almost too late and you bumped into the giant charger.
As for the hybrid, one friend of mine got really confused when we found sleeping hybrids for the first time 
sleeping giant shadow in hybrid form, that was confusing (r5c2) .. then khepri guide'd it perfectly.
when are we getting r2 shadow giants back?
people would shit their pants
is it fine for me to want to cheat to get a d4 completion stolen to bugs
every single d4 run ive done i either die or get fucked by the bugs
if that means a completion for you by all means go ahead
I mean it isn't an fps game so it wont affect other people or anything
perfect
but honestly personally I would go back and beat it because it doesn't feel done to me
what's that sussy cheat
i was in a run the other day my teammates got the completion but i didnt because of the final datacube bug
and i couldnt join because of other complications
yeah that bug is annoying
99% of d4 is annoying
but I would still go back and finish it legit
the first surge is annoying*
the T scan I agree, but the error we now can do reliably.
how
prep yourself in advance
ok
foam everywhere
None of D4 is that hard, lmao, you just need set-ups.
just annoying
it's just uselessly annoying
It's a fun level.
C-foam the large door into 414 B and the two stairs on either side. keep it foamed until guy with cell is at door, release ... BOOM ... run --> profit
first timing the last "surge" is almost impossible I will say
its a painful level when you dont get the completion about 40 times due to bugs
Bro, stop rejoining.
that I agree on, first time was like : seriously ?
yeah that was an E tier time alarm
you try having an old busted setup that needs new thermal paste cpu cooler a better psu a new gpu new hard drives
the list goes on for me
Dunno how people find the last error hard, it's just a wave defense.
ok but THAT is not the games fault. the bug is there, im just talking about your hardware
It is pretty rough if they spawn straight ahead, but you can time it to run past alright.
when it's a 15 enemy 30 second error wave it's pretty bad
getting out that zone is really hard
its fine you can melee them
the rest is easy
it also depends a lot on rng
if they spawn in the side rooms you got really lucky
as soon as you're in the hallway on the right outside 414. you are clear. easy to defend for the three guys escorting
if they spawn in front then the difficulty goes up a notch
well i never got to see or do that bit because of the final datacube bug
It's rough if you get the bad spawn and don't know how to do it, sure, but it's still not that hard.
it's not bad
Clear wave, let them come up the stairs, blitz past.
it's like C2
its painfully rq annoying
and just boring after over 70 tries with no proper team
I mean ray you probably played in a squad
This is true.
The PuG experience is probably cancer.
...
that thing is probably the hardest sequence in the entire game
In the rundown?
rundown fo' sho'
I still think D3PE is harder in this rundown
epic
i beat it first try with a god team
Tbf, most of D3PE rests on your solo player and the tank fight.
I think C3PE is harder than D3PE
O don't know I still struggle with that one but D4 i pretty straight forward now
facts
no sh*t sherlock
Fuck no.
Not even at all
yes but D4 is also easy with a god team
c3 pe was r5b4 on steroids and a stupid amount of drugs and meme's
C3 has a 'solution'
C3PE is pure boredom once you get the hang of it
C3PE was really not hard, it was more a memory test
C3 overload is fucking dumb, but the rest of the level is good
well thats why c3 pe was a pain in the ass
Readability?
ehhhhh
Overload obj is literally a glorified S1
d3pe is slightly buggy and a tad annoying
ive done d3pe with randoms and no bio. folk seem to want more burst turrets for everything lol
I mean.... true
how many bug testers quit when r6 came out for bug hunting
and they had what 2 weeks maybe?
lmao
Completed? I guess they were good at shooting and using their lights.
probably more but im not a bug hunter
Yes, finished the level
chez calm down
i expected more autosentries
2/10 not realistic
lol
you sound like the old scaler server times
Nice.
well i dont have a time machine but that sounds like fun
bio + 2 autosentries + mine
...
4 cfoam. just shoot the blobs that start running bro
The "why are tool refills disappearing" incident
search up the chat history of neko wafer
ok
Sounds more of a tool overuse incident
Got em
based
I do kind of wish more people learned to fight shadows w/out bio.
ok im just going to leave the conversation now
It's not actually that hard.
tbf r5 was more fun
Depends a bit on lighting conditions, though.
R5 was anything but fun
R5 was terrible
Lmao, R5 was a lot harder than R6. It was fun if you had a static, but really annoying to PuG in.
I still find R4 the god rundown
It wasn't fun even with a static
still love R4
i stg i just wanted to kms each time i started B2 PE to help people
R4 was fun
I'm eh on R4, too many error alarms.
ye
r4c3pe. hope you saved the ammo pack
I feel like R4 nostalgia is setting in and people are viewing it too highly.
R4E1 and R4D1 were two of my favorite levels
I just loved bonking invisible scouts
Probably the only time i found the fog concept to be good
R4B2 PE was nearly impossible for new players
not htere yet, still; on R1 😦
No one could guess in a single try that overload would be under fog if you dared placing cells into gen
R1 i had a nostalgia fit for real
bro
R1 had an atmosphere, but the gameplay was definitely not built to last.
yeah I can see how it was really early stages compared to R6.
R2E1, i did go back after succeeding R4E1 just to see how far i could go
Ah yes
we eventually wiped to a shotgun sentry tking
R2E1 : Bebi retrieval
that err:alarm was no joke
R2's probably aged the best of any rundown, it seems like everything besides E1 was pretty "complete," and it set a nice standard for difficulty that hasn't been deviated from all too heavily besides the addition of layers.
The extension of R4 felt really polished, as well.
what does Biomass surge do in D3?
a surge error
you got 15 minutes to dip
so endless alarm?
or you die
Ye
yes
no
or is it only possible Overload, main then secondary
However, main > overload > secondary is possible
though overload > main > secondary is the usual way to clear D3PE
which one is better to do
I look forward to it, really curious
overload first is much easier
i see
Are skins unlocks Rundown-specific ? Will I be able to unlock the skins I missed in the R7 or will it be too late ?
No idea
although it's likely that the cosmetic pool will be imported in the next rundowns
can't you stunlock giants with the bat ?
You cannot 100% stunlock with anything alone, you can with a brief delay
Only thing is, in that delay they will swing in your face, so you need to work around that. Not for spear as you can just outrange them
You mean there is a stun resistance cooldown when they're staggered ?
If you break a limb, they will stagger even if they are in an animation AND for longer.
If you stagger with stagger HP, it will only work if it is not in a stagger animation and lasts less
The bat, compared to other melees, has really high light tap stagger HP damage
But as i mentioned.. the stagger stun is worse and not chainable without giving him room to melee
okay so what's the bat's stagger good for.. ?
The fact that it will stagger most thing with a light tap 
Evendoh it works well on giants too, i would never be too close to any giant aside shooter unless i am about to land a charged hit to stun
bat stagger is for spamming it on giants while saying "team I need help"
its kinda funny
what's the point if the giant can still melee you tho ;-;
this is why we run hammer :)
A team hits limbs
They will probably land a charged hit to a limb while he is stunned
it's still doable with bat, just harder because smaller range
And i agree with @fierce oracle, the sledge is a giant murderer
meleeing giants is a practiced art, and not one that can be taught without dying numerous times
The spear can do it safely, probably the only thing it is good at
The sledge can do it but as kephri said, you need to practice the timing to not get hit
^
unless someone removed it, there is a gif of it on the wiki
in the giant striker page
another question, spear doesn't pierce anymore ?
I just saw it
for anyone who cares ^
It's supposed to still be able to, but they have to be basically in a straight line for it to work
it just removes the need for double killing
I tested in straight line and it didn't seem to work D:
but its kinda bad
I don't run spear so I don't have any tips unfortunately
other than just don't use it lol
you get no mobility and the longest charge time, in exchange for less damage than hammer and longer range
just feels too niche IMO
I think it's great for scouts
eh
scouts are still the same
if you could kill them before than its no different
melee is supposed to be your fall back weapon, and as such it needs to be versatile. Spear and knife aren't versatile
they each do 1 or 2 things semi well
but those things are also done well by sledge and bat
knife is fast stealth and low stamina cost for loud enemies
I was just talking about scouts
but in general, to me it looks like the bat is the one that does things semi well D:
bat is just better knife
bat kills at 60% charge which is like 0.1s slower than knife
very rarely will that matter
You can stagger chain essentially indefinitely with bat you are not incorrect, it has some inconsistencies though which do not make it surefire
and it has hella low stamina cost
but it has the plus of stagger and higher damage
it does the same thing as knife, and has more stuff tacked on
that's the theory, in practice you can't know your charge % with precision so you'll always be slower than knife <.<
real my whole message D:
the point im making is that the small time difference will very rarely come into play
and I'd rather be 0.1s slower and still have versatility
than not have it
it's enough to invalidate the point "bat is just a better knife"
not really
its the same length of time as a single hel gun charge
does that make hel gun worse than revolver?
The knife stealth multi may make it faster than bat if abused
But i just use sledge so eh..
Idk much about the rest, aside that spear is a bad sledge that can easily solo giants
hel gun and revo fill a similar role in trashing small enemies, but hel gun has a 0.1s charge up
but you'll never notice the charge up
and it very rarely matters if at all
Do they? 
hel gun go brrrr
Revo is realistically the most efficient gun in the game granted you headshot, HEL gun IS the most efficient if you pen..
does the giant melee 0.0001 second after he's out of stun or is there a delay ?
Not sure how soon he does it, but as soon as you get in range he will stop whatever he is doing and swing his arms around
its AI prioritization most likely
the melee has higher priority than the tongue, so if you get in range it will defer to doing so
would be my guess
I never get close to a giant unless i intend to break a limb so i don't get hit
but to break a limb don't you have to be in range of his melee ?
With anything but spear yes
As kephri said, the sledge can barely outrange him
spear can stay outside range, sledge you have to essentially max range it
so it's impractical
you'll be in range more often than not
not entirely
there is definitely a small delay
cause you can run up and break a limb
and can ignore spacing
also you can just jump straight into his face for headshots and not get smacked
Well yea, I'm more referring purely to range and not actual melee delay
yeah always out ranging him is impractical
Try to bait a tongue
it's so much less hassle lol
there must be one parameter we don't have since I don't think the time between 2 bat swing is longer than the time between you being in range and a headshot hammer hit
I rarely melee them too, we do usually have a guy with a sniper or scatter anyhow, and it is still risky afterall
if you're talking about bat staggering, there's an issue that I and some others have noticed that you can get false staggers
I usually duo so im pretty use to meleeing everything but giant chargers lol
there is definitely a small delay, bat will always stagger on a full charge so you can run up and smack him before he melees
the animation will play, but actual stagger does not really happen
then back off and do it again once he isn't staggered anymore
so tap hitting with bat can get you fucked if this happens
^
I’ve killed moms with hammers 😂
really ? that might explain, are the devs aware of this ?
Back when spear was broken, ppl murdered it in like 2 charges
full charge or not doesn't change the stagger for the bat afaik
Damn I never used the spear pre nerf but once. The no charge sprint killed it for me
it purely based off stagger value does not have more stagger, but mathematically it is more due to increased damage
Full charge will also likely break limb, which gives stagger as well
what does that mean, the stagger total value take damages as parameter too ?
I sure would like
That would work
The multiplier you see works as you'd guess.. multiply it by the damage you are doing, and that's how much stagger damage you are doing
I thought staggering was a set value, not a mult
It will do more stagger damage, but if you hit the damage you need, any exceeding damage is pointless
Most enemies stagger at 4-7 or 40 for giants, the hammer does literally 100 
ah, that info I didn't have
If you look further down, you can see stagger HPs
indeed
What you really care about is limbHP, as that's where the GOOD staggers come from
you mean bodypart hp ?
And these are as simple as "how much damage a limb needs to be broken", making staggermulti useless in this case
Yes
It's what i do 
I clicky I shooty
"critmult" ? do they mean head
Head and tumors on bosses
Works like a charm as well
Except on floating squids.
Fucking agents from the matrix
Imma head to sleep for now, but if you need more info, there are notes on each thing 

I have a problem with that since even with all limbs destroyed, the bat won't kill a giant so I wanted to rely on the hp staggering
Is there a pro to using a bat?
Like I get the knife. Fucking shreds sleepers. And hammer for life but
charges fast
I don’t think I’ve ever used the bat tbh
I mean he's asking for the bat specifically so don't answer something all the weapons can do
Knife charges fast and 1 shots sleepers
Soloing a giant with a bat is where you are wrong to begin with
Doable but will take you a while
Solo Giant with hammer ez
taking a while isn't the problem
the problem is the bug (apparently) making the bat unable to stun sometimes
I'd assume it is just as a sledge in that case, but idk i don't use the bat
Spear prob even easier since you can prob just corner pop down the hall lol
Solo giant with knife ez
No
I cannot stagger a giant with knife so solo no go for me lol
Lmao
With a buddy sure haha
what does (low noise) means next to knife ? @floral pecan
No
Whoosh
I can try 😂 but once it wakes up ummm idk what I’m gonna do lol even if I bait tongues I’m still gonna get slapped from range
His arm> my knife 😂
You just shank it bro
40?
Now that is the ultimate power
If you collide with a giant and don’t stagger it he will double bitch slap you for 40 dmg
And he’s on it lol
Csgo fight giants
There will be just a long stare down between me and giant
Then you shank it to death like vr Skyrim?
I haven't played skyrim so i wouldn't know what your talking about
@unkempt ridge not sure on that one
tips for the class V on B1, solo (no bots)?
I'm running burst sentry, in case that matters, but I figure that moving the burst sentry with me during the alarm is probably the best way to deal with it?
it's especially annoying that I'm not good enough to do the class IV alarm on every try, so I have to retry a bunch of times for each failure at the class V
DMR/Sniper/BurstSentry should work fine, right?
sniper is pretty much the worst solo weapon for b1
i would definitely swap it for something with better utility
choke-mod?
you can just funnel them down the left side by opening both doors, and putting the sentry in the hallway
choke is pretty bad too imo
I'd typically use the rev but then I'm basically useless against giants so I stopped using rev in solo runs
when solo you want fast reloads or high mag capacity
use smth else than DMR with rev maybe?
makes sense
what are good solo weapons in that case?
sawed-off for the oh-shit-u-close-goodbye and revo for stable hits, I reckon
yeah
sawed-off also works against giants - run up, triple face blast, burst sentry can do the rest if they still alive
basically flips your primary-secondary roles
yep
yeah that one's fun too
it’s an easy 8kills with very little aim required
tru
mg/har are good if you can land consistent shots
I like the sniper bc it removes giants from the equation and can just delete 3 sleepers coming up during alarms
I don't aim well enough with weapons that have a constant recoil like mg/har, I miss too much
even if I try to burst em
ah then don’t bother
i don’t think sniper is ever really worth it in solo except d1
huh
in solo you only have 2 weapons
maybe in C3 since you can just delete the giant waves but yeah
sniper makes it so that you have just 1
for general waves
i guess c3 makes sense too yeah
sniper just seems useful bc u can kill 3 sleepers, and then take a short break to reload-cancel it to shoot with it agian, but it do be worse against waves
I noticed I just reload the DMR when shit hits the fan bc sniper's reload is slow
alrighty I'll rethink my loadout
that should make things easier
gl
thanks
the precision multi of the spear works when i hit critspots e.g. the head of a normal striker right? does this mean i dont get any precision multi against chargers?
or does the back count as crit?
Back is different because its based of player position relative to target
back is a flat up to 2x multiplier, regardless of precision, that works on all non-boss enemies
Can a knife kill a scout?
From the back to the head, yes.
It's actually... consistent. Just don't do that when scout is facing N/S.
it's not recommended you try
yeah well scouts picking directions is also inconsistent
and getting an actual opportunity to do so
better leave it to people with different melees
don't worry too much, we've fixed it for the next patch anyways
that's nice
what about the bat's false stun or spear not piercing even in straight shot ?
one bug at a time 😉
fair
so we can one hit kill chargers when they are facing north?
back damage will function like how it's supposed to
epic embed fail
lol
is there a way to like set the brightness more up?
since like on my friends screen it is so bright but on mine it is like if i would run with a candle in my hand in the dark
does cfoam work on tanks?
yeah it takes a lot of cfoam just to freeze it for a few seconds
I assumed as much :p thanks
hey im at the end of c1 finished the moving security scan and the door still says emergency lock down any ideas?
nvm
figured it out
you can change the brightness setting of your screen to be ultra-bright, which inadvertedly affects the games on it. I'd not advise as such however, too much brightness can actually be bad for the eyes.
oh okay thank you
hey if you need any help with future levels my friend and I are happy to help out!!
Im glad to see ur alive and hope ur doing well man
What’s yalls go-to weapon to pair with the sniper/scattergun?
Precision and bring the hel rev/dmr? Automatic with the assault rifle? Something else?
What's a good spotter setup?
Wdym spotter?
Long range support? Dmr, hel gun.
All of thoes, but what i take depends on the level
Like a scout class, I'm rather new to GTFO
Hmm there’s not really a scout class. Maybe biotracker, any preferred main and a sniper?
Okay, thanks
<@&408548765599793173>
primaries are always on preference imo
i always run DMR unless there are a lot of mothers, in that case i'd pick AR
just make sure that whatever gun you pick is good by itself
go for some higher dmg weapon to compensate for not having a general use secondary
bullpup/ar/pistol/hel rev are my choices
So I'm completely new to the game, and since all of my friends pulled the "I am to old for FPS games" card I tried a game with the bots - you can imagine how it went down.
I tried to take out one of the bigger guys, I think a Big Striker and it didn't work at all. Is there a way I am not seeing to synchronize a stealth attack with the bots or is this a tactic only available with human players?
there used to be, too op and removed it
also always feel free to hop into LFG
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
solo you'll have to take some kind of giant killer, or solo giants with spear/sledge
if you are new, spear is your safe bet, as all you have to do is
- stay outside their attack range
- full charge and break a limb each time
sledge is doable but a lot more difficult
Can someone explain the secondary and overload sectors for cosmetics?
Yeah I'll think I start LFG, I think it might be the best way to learn the ropes.
But man this game got me on the edge of my seat. This is so intense.
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
Yeah but what are the challenges?
uh
mission objectvies
differ each mission, as objectives do
will be shown to you when you enter the area
??
secondary and overload sectors
For the giants you can stealth kill with bots
Take a spear, wait till bots huddle around you, fully charge attack the giants leg, start charging immediately and around 75% of a charge hit the other leg
This, with bots, will kill the giants stealth
Will try that, thanks
hey guys, quick question. we're doing r6c1, but we completed the scan where you have to follow the yellow zone before interacting with the door. now we have the objective to do the reset security protocol, but we cannot insert the command again
get the data cube from the door you opened
in a locker
thank you very much, we did it! we feared having to do the whole thing again
Lol me and my team had the same problem when we first did it too
ahaha that would have been a real problem, we quickly tried a random run for d1 but stopped at the reactor 4th wave, too many enemies and we ended with no ammo
Just to put it in perspective, d1 is easier than c2 secondary and c3 PE
is there a general strat to running c2? A friend and I struggle when it comes to the alarms and being in the poison fog where one of us needs to hold the turbine.
and also does the air filtration only last for X amount of minutes? or do those pods perhaps fill the room with the fog again?
Secondary or only main?
main
Fog repellers x 50
After the checkpoint door go left a bit and you can turn off the fog
so we need to kinda deal with the max infection until we get the turbine and save the repellers?
Throw the fog repellers before the alarm so you don’t have to get the turbine
There should be enough repellers to throw them often tbh
I’ve never needed to back track but you can if you need more
we didnt do a whole lot of backtracking, but we may have missed some because they seemed pretty scarce
is this after the primary door?
please note this:
after you slot the second generator in
fog restarts slowly
itll pile up
then youll need to turn it off again at some stage
that explains quite a bit. we would walk through rooms that we swore was cleared of fog earlier only to be huddled around that dang turbine
a recommendation: slot the second generator in just before you do the next alarm door
it makes things 10000 times easier
- Before the first vent reset, just being fast to reach the terminal before fog rises too high (or reinforce the respective doors before placing the first cell)
- Setting up for V class alarm before placing 2nd cell (that includes clearing 2 rooms away and if possible permafoam while doing the alarm)
- After the alarm, reset the vent system as fast as possible, then get to the zone with the disinfection station
- Choose a path
>>>In case of secondary<<<
- Preload main up to 80%, then completely load secondary
- Loot the room and prepare for the alarm
- Place sentries on the left path
- When doing the scan, everyone has to stay as close to the left part of the scan so that enemies only go through the left side
- After scan, have 1-2 people go for the bulk key while other 2-3 take care of the hybrids in the S alarm room (don't go outside or they might spawn where the key is)
- After getting the key carry the cargo and go to bulkhead control panel
- Load the main objective
- Get to the mom room and cfoam it with the nades you can found in the disinfect room
then continue with the cell and the turbine (unless you have some repellers left) [and the cargo if you are doing secondary] - Continue to the third generator while taking down the scouts with a sniper or bonk (and foam+mine the back doors if secondary is active)
find the generator and place the 3rd cell - Mine the blood door
- G T F O

and try to not get a lot of infection
does cfoaming the mom prevent those little ones from spawning? that's actually the spot we died at so i didnt get a good look what all was in that room
if you cfoam it correctly yes
youll have a window to kill mom without children attempting to steal your wallet
yes, that's why I recommend the c-nade
my parties dont bother foaming the mother in c2, because with 2 scatters and a sniper the mother leaves this plane of existence before the c-foam even lands.
inb4 the mother starts running like sanic
a lot of good information here. i appreciate yalls time responding to my question
Anyone got a good loadout for A1 solo
DMR + Hel Gun + Burst Sentry.
hel rev hel gun burbst
Is there a way to prevent bots from running away from objective in C1 when in the bio lab during the security protocol? I've had multiple runs where a random bot with head away from obj and head to a random position, before running all the way back. Also the bioscan bot just never bioscans once you have gone up the first set of stairs. I need help with these bots.
does a mine oneshot a scout?
You cannot prevent that from happening
its comepletly random
bio ping bots are getting conflicted with doing scans so sometimes it does sometimes they dotn
It will.
thing is we dont have a sniper so
Do you have a spear or a sledge?
yes we have a hammer
Or do you have a scattergun, shotgun / choke mod shotgun, scatter?
nvm we have knives only
well theres only 2 of us
do you have a shotgun, choke mod, or scatter?
shotty
i recommend not avoiding it since avoiding it gives you no practice on killing them
unless there are two or more
then avoid them because one WILL awake up
since you both have knifes
i mean, if you are practicing you wouldn't bring a knoife
you can't knife kill scouts
and we arent neccesarily practicing scout kills we just tryna 2 man levels
which shotgun @indigo moat
thus i said shotty it lmao
The one titeled "Shotgun"
i mean you can, but it's not something worth practicing for killing scouts in general
he has normal shotty
ah
it just says shotgun in menu
cant say since i havent actually used the regular shotty in a long time, sorry
honestly when you use shotty, one or two shots then start meleeing but eh.. you have knife
except for the choke, that one has more range
If it break a limb yes
if you somehow knock a limb off
cause like could we chain knife hits back and forth
it can, but requires multiple charges
and keep em from hitting us
Also normal shotgun is 2 shot shot to the back. 4-5 to the front
oh so we could just shoot it in the back?
i suppose yea
If you want to yeah. Shotgun do stagger giant pretty easily
But if you are in their back. 2 clean shot should kill them
If you are too far away then it's 3 shot to kill
occiput melee, then shoot it
does the game scale with the amount of people you have
No
It seems there is no random generation this time
If you solo everything the maps gonna stay the same size nothing changes except loot
Or resources
Not true
well numbers of resources stay the same most of the time
locations and enemy locations will change
That’s called rng 
R4 rng moment
The maps all look the same to me
Not reliably
C3 B2 C2 And D3 never change
Resources dont scale according to x amount of players
I never said resources
Doesn’t change
ight
He was asking does the map getting bigger or small if there are more or less players
welp we seeing how many we can duo currently
The entire rundown
I’ve done it
so i was just seeing how far we might be able to get
well ur probably mister 500 hours no?
mister speedrun stealth
Eh
Mister +1000 hour 
y'all clowns
i bet you speedrun the stealth dont you
yeh i ruin immersions
Bunny hops my friend
theres no enemy scaling
It makes less sound
well im an immersion player
Doesn’t work
Theres no bhops anymore
Got patched
y'all outdated
How?
Can't bunny hop anymore
Good
That’s the sole purpose of someone who mains knife
ok

casual flex

How

theres an underscore
underscore deez nuts
just use the emote menu

get
uced


