#gtfo-related-questions
1 messages · Page 579 of 1
^
3 main objectives of 3 different levels = 1 cosmetic
6 main objectives of 6 different levels = another cosmetic
etc
hey im practicing how to do solo expeditions im doing really well so far except when I get completely over run because the level layout isn't very good for any position regarding turrets. ive seen on youtube people kite out large groups of enemies through doors and come back to finish the security/bio scan which im attempting to do but would like any tips on that matter. Or in any other tips I could learn to dealing with a mass amount of enemies when running solo in general much appreciated in advance
Try to DM those people. MAYBE they will provide a helpful answer because doing solo runs is mostly about just playing them
Also I have a question myself. I have my crouch key set to left ALT key. Problem is I cannot reload while sitting (hold to crouch) so I am forced to stand up. Is this fixable?

ACTUALLY
I just realized how
Just gotta change the key in my logitech gaming software
Ez
How come I just realized it after I asked for help 😆
Although, how I gonna ALT Tab then.....
could have to do with keyboard ghosting
it's a phenomenom where by holding a certain key, you can't press others, and it's just a keyboard problem. Try it in any other game and see if it lets you press them
if it is a keyboard problem, even in a text document it shouldn't work
Ehh, I guess I can try. Ima do another 30min research on google how to get rid of it
i had it a while ago, had to change keyboard entirely 
Def not gonna change my 250€ keyboard 😂
250? just open up a text document and see if it works
i'd expect such a keyboard to not have ghosting
Ofc, that's why I doubt it's my keyboard and more like about software or binding settings
very likely, it's usually an issue of lower end keyboards. good luck in that case 

do terminals change locations when you die?
nope terminals are fixed
ty
This is more of a question for the devs really, and probably premature seeing as the game has only been released recently, but what is the vision for how rundowns will work in say 5 years time? Will these be procedural, or will the team continue to write lore, story, and level setups over the game's life? At some point will the game be content complete in terms of enemies, mechanics, guns, etc. how will it progress from there? @shadow flower do you know about the long term goals?
1 thing i can tell you is:
- currently they use a randomly generated map and edit it to give it an unique feel.
- they want to optimize this system to a point where they need to edit even less to bring more levels
that'll be hard to do given how unique levels feel a lot of times, but as far as i'm aware that's the direction they want to go (may be wrong)
Thats neat, I didn't know the maps were being mostly randomly generated already. I can see how familiar rooms are reused and blend into each other already but I had no idea if that was still a very manual process or not.
they randomly generate them but they can also manually pick one of the tile and make it even more unique
I just got the game, any tips?
welcome 🙂 .. launch a1 w/ friends or bots, enjoy the tutorial
I don't have any friends who have the game, how does Matchmaking work?
you'll most probably find games using it, also #how-to-matchmake and #lfg-beginners here are great (might be even better than mm) .. but i would strongly encourage getting a feel for movement and guns and stealth etc w/ bots first
Match making works, i advise against it and to use LFG instead
also, don't buy the game if you plan to rely on bots. It was ment to be played with 4 people for the "most fun". Bots can work, but i doubt you'll like them much the more you use them
^
alright
thanks
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
What others have said: the Rundown system is continuing with content drops, story and all that jazz. The levels are more handcrafted than generated, and that’s because we want to have players doing strategies, rethinking actions and so on.
Quick question, can you unlock more apparel after completing the whole rundown? I've seen different helmets and cool stuff that i'd like, but i don't know if i can unlock anything else
not if you have completed the whole rundown
which means doing secondaries and overloads too
.t vanity items
Sorry, unable to find a tag named vanity items.
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
thx for the answer
that's unfortunate i wanted to play and get some more clothes 😦
i'll get them later i suppose
just switch keys quickly
that's what I do
@rigid sinew Thanks but I found an even better solution
Just disabling Nvidia Overlay
apparantly there was a key shortcut for ALT + R enabling performance overlay
the issue is now no more
))
I've not been keeping up with the lore, but since we now have the customizable appearances- are we still playing as those 4 characters, or are they elsewhere?
Also- is there anywhere with an up to date collection of what the customization options are?
Same 4 people
Hm.
does everybody need to complete D1 before playing D2 or is it enough if just the lobbyhost has done D1?
Only the host needs to
ok cool thx
Guys is sawed off the best gun?


C1: Navigation tips?
.. Navigation?
Map?
ah
Sorry for the confusion :c
what part of it exactly?
are you doing it solo or with a team?

Team
Finale
long scan?
that should be the final part
recommendation: bring 2 sentries at least, place all the way at the top
this will kill off a few enemies every wave
otherwise, coordinating between covering each other and not shooting your team is a good start
if theres a specific section of the finale u need some tips on, ask away
near the staircase to the end around 94%
don't push the scan when they're on the stairs
kill them all and move up when it's clear
the wave spawns far enough away that you should have enough time to finish the scan as it arrives
ah, the death-corner
Is it true that if you stand still while scout tentacles go out they won’t trigger on you if they touch you?
they will
Stay away from tentacles unless you are going in for the hammer kill
I think you're confusing that with if you stand right under a scout the tentacles will miss you
Lol it wasn’t me, some dude that had the game for 2 days was trying to convince me
Gotta love em
If you crouch in a scan, the scan goes faster
that's not true
Lmao
holding the hacking tool out makes it faster, also allows you to run further cus its the lighest object-
How much damage does mine deal? I want to know the %boost needed to one shot a giant
more than 1
you need more than 2
I’d assume around 50ish%
If you’re going for mine damage might as well go all the way
they survive with barely any hp so prob any%
i rarely run them, but one is usually plenty enough
Mines do less damage at a distance correct? In a sense would increasing the damage also scale the effective range?
its fixed damage in a 2m long cone
Damn
What are you on about
A mine deals around 40% of giant striker hp
rly? cus a single shotgun shell after a mine is enough to kill in my experience
You sure you're not mistaking it with scattergun kekw
Mines can headshot which is where 2 mines kill comes from but that's still not enough for one shotgun shot to kill after a mine
wait mines can headshot?
my shotgun is just built different
Probably worth testing
It one-shots, shooters. It still needs head and body shot for strikers
Back of the head, I believe it kills all smalls in one shot.
the dmr is the 2 shot burst fire right?
alrighty is it good if ur team isnt doing the whole dmr smg tactic
DMR+SMG is a good main duo.
well im saying if ur team is incopetent and isnt going to do that?
Ah. Eh, there's enough ammo to where I don't think that's a major problem
If people aren't competent in their headshots, it's kinda not good.
so if im a good headshotter its good?
are there any weopons with a red dot sight or something like one?
and i notice they finally made different mellee weopons, what is each one good for or is there some new meta where only 1 weopon is viable?
- Yes
- Uh... I guess AR would be closest, but not really.
- Not really, but hammer is just the best overall.
Knife is best for smalls. Spear is best for bigs (very easy to solo). Bat is stagger god. Hammer just does everything
so knife is good for general stealth, spear is for specialized stealth and i suppose bat is best for kiting?
then hammer is all 3?
yes, hammer is still the best
will i suffer greatly by taking the knife
I was about to say no switch axe is but I forgor this is the gtfo discord
you would suffer the most if you took the bat
trueee
is the bat bad or something?
Knife unironically the second best weapon behind Sledge
Bat is 2nd best
so as he said earlier the spear is best for bigs? whats the stats for that
spear just solos bigs the best
no u just got a lot of range
you know what else has a lot of range
so the spear doesnt one shot bigs?
it just has more range making them easier to take down?
nothing one shots giants without help
imagine forgetting sniper
Unless its a special gun
Yes
so yould still have to do the 4 person melee takedown with spears in order to kill them stealthly
?
no
you can 2 person stealth them :^)
3 is proper stealth
2 is advanced stealth
1 is hacking :^)
He's just salty he can't solo a giant with spear
so what is best for the levels with multiple giants a single sniper or 2 spears?
I never use spear
Well the answer is never use spear
oh when doing stealth are the charge amounts still the same for knife as hammer
If it isn't a knife, you can easily stealth giants
knife has incredibly fast charge up
like is it possible to do the one tap to the back of the head with a knife as it is with a hammer
oh im talking about smaller creatures of the abyss now
hammer no longer does that on strikers
just sync the room 
wait so does that mean the crackheads doing triple taps can no longer do triple taps?
they can
Knife is great for cluster kills
see thats what i was looking for
so how do cluster kills work with knifes/
full charge each time?
nah, those monsters developed thicker skull
half a millisecond what kinda arm does that prisoner have
0.5ns
you cannot 0-charge strikers anymore. You can do it to shooters.
wait they reversed their health bars cause i remeber shooters being tougher than strikers
Never been a thing
shooters have a higher damage multiplier
and just to clarify full charge knife to the head or to the back of the head is instant kill?
to the head
Shooters have higher precision multi
is the hel revolver any good
full charge knife kills?
ofc it is
is bunny hopping glitch still a think or did they finally patch it
technically still doable, but the fix makes it pretty much unusable
thank god i hated that bug
people kept being like, "if you cant abbuse this bug and make the game completely non stealth like at all your bad"
the developers made a stealth horror co-op not a lets speedrun these levels doing completely non stealth things and it pestered me, so that means all the levels can be beat through normal stealth?
Always could be
so for this booster, how exactly would I go about equipping the hacking tool during a bioscan? do i have to be hacking soemthing during a bioscan?
Press 7
im talking about the booster that grants 15% bioscan speed but has the condition of having your hackingt ool equipped
press 7 to pull out hacking tool
oh I see
1-7 is your best friend
tyty
hey, can you hop into a group that is going to a level you haven't unlocked yet or do you have to unlock the level yourself to play on it with others?
If it’s locked, you cannot host. You can join a lobby that you dont have unlocked tho
I dont recommend it though
Players typically get pissed if you don’t have the prerequisites unlocked because they wanna get the lvl done
Okay, thank you for telling me. I just bought the game and in the beginner chat there weren't any recent A1's so I guess I'll just have to make my own lobby. Thank you very much @midnight gazelle !
Yeah, if you are new.. please dont jump into D1
XD, wasn't planning on going that far, was gonna stop at C1 but that is clearly still bad.
just for clarification - c1 is a massive jump from a1
youre expected to handle your own well by then
when are the devs planning on patching the d4 datacube game reload bug
in 20222
What’s wrong with d4
bug, can lock some players in a certain zone when picking a specific data cube
Nothing
I think
It's CP that's the problem
ye
eh actually if it's the dimensions change thing then it's that
Something with not being in the first dimension on a play through
So it sends you to a different place cause it didnt track your location
So the cp for data cube before u go back go spawn world?
So like any data cube might cause it? Or a specific one
Thought it was related to rejoining and late joining while in a dimension.
^
if you're scared of that, just stay together when teleport
They're not even that bad, just barely tested 
but what about my pc crashing
but it allows me to crash YOUR pc
that do be a YOU thing
...
how much special weapon damage from boosters do you need for scattergun to feel like pre nerf scatter?
Prob more ammo? Still 2 shots mom and 1 shots giants
probably around 50%
is the dmr any good?
Probably the best main in the game, if you can click heads.
is there a gore setting in game?
no
Dmr feels worse than the hel revolver tho
it's hard to use
I think similar ammo lemme check
Dmr has less ammo for sure
i really dont like the scope on the dmr
hel revolver makes you feel like a cowboy and for that it is superior
Do the bots in the game have some weird ai programming where they won't shoot first reliably? bots wouldn't reliably attack five strikers, was this a once off or is this expected, because i don't want to try B2 again.
if an enemy enters there melee range, they will swap to their melee weapons and try to kill said enemy with it. even if there are multiple other targets. the best thing would be for you to reposition away from that horde of enemies while getting rid of the closer enemies
if you are doing B2 secondary with bots, having the c-foam launcher on you for the uplinks will make that one uplink where enemies spawns 1 room away less stressful
why not 2 burst so you'll have nothing to worry about if you're fast with uplinks, at most there will be 3 to 4 waves by the time you're done
if he is asking for more info about the game, i would assume he might be new and so possibly slow on said stuff
then burst is an even better choice because without recfoaming, it'll hold for only 2 codes or 1 if you're not fast
so much mudrock 
Question. With the bots is there any way to finagle them into doing stealth kills with me?
big doubts, but stealth is always soloable
I have a full doc on redddit
on bots if you wanna learn some of the stuff about them
Where would i find it.
How far can you get with just bots for teammates?
you can clear the entire rundown
were you ordering the bots around?
aside from the bio tracker, you need to order them to use their tools
Its gonna be troublesome and will require a bunch of mircomanaging
but you can beat the entire rundown with bots
Yes, you can tell the bots to deploy sentries/mines/etc
they're kinda shit at using cfoam but they can do it
also they tend to get stuck in some places so you have to kick them out of your game and add them back
Oh, okay, thanks
Try bringing the cfoam launcher yourself
Yeah I had that idea
having one bot with mines, and two with sentries OR one with sentry and one with a bio tracker
Bots are actually really fuckin good at biotracker
Everything active gets pinged and they constantly voice line you about nearby sleeping enemies
or if there's enemies in the next room
THE PINGER SAYS WE ARE DEAD
I DO NOT TRUST THE TRACKER, TOO MANY ENEMIES
every solid 5 second
IME the lines re triggered based on doors
ping ping ping ping
when you approach a new door they scan the next room and voice line you
so if you're near a new door all the time it'll be pretty constant
I honestly thought you had no control over the bots
middle of T scan on C1
ping ping ping
Then again I've only been playing for around 6 hours in total
I love bots with bio but my god they dont shut up lmao
if you hit Q 5 2 and tell it to deploy a sentry you even get the UI asking you where to put it, mayo
same for mines
Ayo
the holographic thing that tells you where it'd go
Well, will be fun trying it out, thanks again
better that they don't stfu than they miss a call 🙂
If I see someone beat c2, c3 and D3 all PE then I’d believe it
I don’t think it’s realistic to beat those with bots
its defenitely doable.
Playing with 3 bots its the same mentality as solo
its about how much time you wanna invest on it to make it true
its definitely possible
c2 wouldnt be bad with bots, you can make them carry the cargo and cell
there are spots where you can solo tank in c3
and you can just hold until extraction is open then start doing ex
c2 shouldn't be too bad but bots being able to make mama birth is pretty cringe
All three of these have already been done iirc lol
Solo, yes. With bots? Don't recall seeing yet.
I know someone who has done C2 and C3 PE with bots
I thought I recalled seeing them in here too
May be misremembering though
i mean if you can solo them, you probably can do it with bots too i'd guess
as far as i'm aware, bots don't make it harder, but i don't use them so i may be wrong
every level has been solo'd
i imagine that C3 will be easier with bots
but D3 will be quite harder dealing with them
since its mostly cheese kiting
Is it just me or where is the art channel? I swear there was a channel with people drawing stuff
k nvm, found it #arts-and-crafts
did they remove regen cap boosters?
nope
ah i thought they did cus i havent seen a single one
wait, one sec I might be wrong
don't think so
if they removed then sadge cus ive been holding a muted one since forever
for that fat 3 regen cap booster run
it's RNG but I'm fairly certain I recently got one regen cap muted, but it's like really weak
should still be there yeah
20%?
thats mine
but thats from last rundown
regen cap muted can already let you survive double tongues and a single giant tongue
it's really good
wasn't it that a cap increase of +20% means that it's 20% higher of the normal, so 24?
Guys what does prisoners efficiency mean?
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
Thank you
whats the command to activate vents
?
Okay, is C3 Secondary or D2 Secondary easier with 2 bots?
activate_air_filtration?
Bots suck dick
Yes, but my friend refuses to play with rando's
The fuck, why?
General animosity against people he doesn't personally know the playstyle of
If you can play with bots, you’ll have a much easier time with randos
Most randos in C3 and D2 know how to play
reset air filtration
air filtration startup
spaces are underscores
As a person that completed the rundown with only randos, it really isn’t that bad
Like, its not against randos here specifically, but in general, lol
@midnight gazelle ya
ya
Hence, if we had to pick between C3 and D2 secondary, which is easier
Uhhh
C3 secondary imo
D2 secondary has this shitty alarm you have to do which is basically a surge class alarm
mmh, we have already done the B2 secondary, hence, we just need one more for another cosmetic drop
C2 secondary?
C2 secondary is easy
We found C2 itself worse than d2 main and c3
But again, we both absolutely despise poison
Will probably try it if we can get a 3rd player in our group
There is a disinfection station
And at that point, fog isn’t in the level
So once you get to secondary, it’s easy
Oh yeah, its just that the cluster alarm for the first fog turbine gave us ptsd, lol
Spoiler for C2 secondary:
You have to ||complete an S1 scan||
Then ||carry cargo crate with error alarm of hybrids||
And you have a checkpoint basically right before so
You can just retry
it's much harder than the other two imo
It’s not that hard. Finished it 2nd try
3 secondary completes
not bad
idk most groups i play with manage the error bad, and ammo as well
it gets really chaotic with the scouts and poor door management,
most chaos compared to other levels
It’s hard to adapt to hybrid errors
That’s actually why i wiped on my first try. Didnt expect hybrid alarm
my first try was so many attempts ;-;
Scatter used to be really good. Honestly, bring sniper
it's easy mode no aim lo
C2ex is hard cause bad synchronisation in the teams
like one run we were with last scout, it screamed, and one of the idiots cfoamed a door while the objective items were behind it
I was literally the only one carrying shit 
fo sure
If it is partially damaged it can
that's not one shot if partially damaged
it can one shot
i was playing d2 the other day and you can one shot big chargers ezpz
I havent been able to get one shot on hybrids unless you hit back
Im just used to being able to run up to it in the front and blam
Ded
maybe if you get more head shot it helps?
Can also one shot charger scouts
If you wanna get headshots, use sniper smh
choke mod can also get charger scout
More ammo
I know
hipfire enjoyer peepo run
Aight, 2 sentries or 1 c-foam on C3 secondary?
choke mod gigachads rise up
3 sentries one mine
You sure we dont want scanner?
i like scanner
for C3, 2 sentries, 1 mine, 1 tracker or another sentry
I just thought the scanner made the sentries better
i don't have much problem holding with 2 sentri
Actually lemme check my completion screenshot
since most door mine anyway
Doesnt actually
or cfoam if you want a guy permafoaming for a bit
mmh mmh
Scanner only lets sentries hit shadows, thats literally the onlny interaction
Bio is good for sentries when they are shadows
and no shadows except for d3
Ah fuck i cant check my screenshot, i didnt publish it on my steam lmao
D3 is my favorite level
For this rundown
I feel :sadge: when my team carries 2 sentries
less tool ammo for me 😔
I feel the waves pile up fast enough that there aren't much opporutnites to use foam at all
I believe waves do queue if you dont kill them all quickly
Ive had like 2 waves spawn at once before smh
I'm pretty sure it does help autosentry aims better at pinged enemies
Except if they removed that in R6
That might be checkpoint, you can get double waves if you reload a checkpoint
Doubt it but why would you use auto sentry :/
lul auto sentry
Possibly
Because R4E1 early strats ?
I got double waves today lol had to restart the run after several tries
it's so cancer
Thats R4
maybe triple waves idk
That's why i'm saying "except if they removed it in R6"
Auto wasn't meta in R4 lmao
Tf are you on
Well before extension and sniper was added
Even before
Was there shotgun sentry?
you'd always take a auto and a burst
Shotgun sentry didn't exist in R4
It was only r3 as i thought
^
r1
R1 2 3 had shotgun swntry
Played r3 and abv
showotgun sentwy
maybe that's for the better
Wait, do we get a checkpoint at the C3 secondary bulkhead?
No
But auto is just shit this rundown honestly
there would be no point since you get main checkpoint shortly after
It's hella useful when you know how to use it
There is a checkpoint near c3 secondary
aka not using it to kill enemies during alarms
But dont use the checkpoint on c3 since it’s helpa broken
which new players tend to forget
Ah, its just that we haven't tried the c3 secondary, the c3 normal checkpoint is at the 14 minutes door after all
Might just be shit this rundown because burst is broken rn
Theyre literally for two different purposes
I finished the entire rundown with burst as the only sentry so
Shows it didn’t really help me
i've seen auto***** sentry taken like once or twice this whole rundown lol
Thus it is shit to me
wake a giant? auto sentry
wake a shooter? auto sentry
have homework? auto sentry
broken marriage? a u t o s e n t r y
Burst was the only sentry i took
The worst i've witnessed was triggering scouts with autosentries
Ok
I can take auto sentry and do the same
It's freaking written "LOW DAMAGE"
auto > burst
but because it has lots of ammo, people think low dmg * high ammo = high DPS
auto pistol > burst rifle
sorry arugment over
me>sentry
YES
all of gtfo-chat their moms > gtfo
more like high tool consumption considering the shitty accuracy
Auto pistol best weapon
Eh
It’s good on the surge at the beginning but even i finished it with burst
So
Not needed
maybe as a moving sentry doing reactor skip
Honestly
flare i think everyone beat it with burst
I think C2 secondary is the best for auto
Since you can stagger the s1 and the hybrids
surely not with the hybrids, you just stockpile the waves when you should be focused on kiling them
tbh the tool consumption is not that bad
the problem is letting it shoot indefinitely at single target (unless you are going for discount cfoam, which in that case I guess it is fine)
the point is you are supposed to kill whatever it is shooting at
basically a crutch I guess
Use the hybrid from running towards you and kill them
The auto*
Use the auto from running towards you and kill them
Use the hybrid from running towards auto and kill them
Stfu im drunk
haha
Anyway
You are literally just trying to keep the hybrids away from the scout killer
normally just perma foam, that's what i do
You actually could just try to stun lock them from stagger
Then once all the scouts are gone
i mean if you have the sentry shooting you're going to wake up the scout
Mine and cfoam
Sentries work differently from guns
Sentries only wake up enemies if they have line of sight of the sentry
Huh, the wiki has mixed up the overload and extreme objectives on C3
That would make it a very nice swarm delayer
I don't know how much I trust this
can anyone confirm
I trust it since i used it during an alarm where a mother was sleeping in the other room
so it was only sentry shooting and no one using gun
Nah
is this d1
yeah
So yes it works
do you reckon
if i place a sentry between two sleepers
one sleeper infront and one behind
Yes
Basically, if a wall is blocking your vision from the sleeper and it is one room away
It wont wake up if a sentry shoots
Uhh hang on
this is dark technology
forbiden auto sentry invisble noise tech
80% win rate in LFG
Sentries probably use similar mechanics to guns, but with less aggro range.
but if it's acually LoS based that would be interesting.
maybe a good test is A1, open up one side start alarm, open up other side with sleepers, place sentry near that, and then see if sentry shooting wakes up the sleeprs that are 1 room away
Once I actually get to my dorm, I’d be down to test it lol
true
I still need to find an area to test reactor back-waves.
?
Wait
I just got the best idea
D3 after overload
Thats iffy since sleeper might have los
I mean
perhaps its just the radius of the noise that made it so that the mother in d1 didn't wake up
like the mom was far away enough
bc i know the mom can spawn pretty far back if you're in the western key side
There were other sleepers in those rooms tho
And they wouldn’t wake up either
Back-waves on reactors, it's unclear if they must spawn on reactor paths, or how far into reactor paths they must spawn.
That said, our only two reactors in R6 have no back-waves.
Actually, R6D1 I think those are technically back-waves, it's just there's nowhere behind you for them to spawn.
Wait, does C3 secondary ALWAYS feature a goddamn tank?
No.
Overload. And yes, if overload
^
Overload spawns tanks i believe
Yeah
Oh dear god
8 and 20 after overload iirc
~8 minutes iirc.
idk
I forget the second one's timer.
what are back waves rayalot
Might be ~14 minutes.
idk what back waves are
When reactors waves are not forced to spawn in the elevator zone, and therefore can spawn behind you if you open up zones back there.
oh so R3A3
Well, they removed that.
yeah pretty sure it fixed
along with error
waves are coded to spawn from start zone
like the ovrloderror
so, like, is the strat here to just sneak when looking for the second bulkhead key? 3 players (2 bots) defending against swarms on the outside?
bro are you playing by urself and 2 bots
2 players, 2 bots
Sheeeesh
R2D2, R4B1 Secondary, R4D1, and R5C2 secondary all had intentional back-waves.
yeah bosses arehard with bots sine they aren't programmed to go behind the tank
I doubt you'll have time to sneak through it before another waves comes
because you should loot as well
probably just kill it
and have one of you take a scattergun
yeah, hence, if one of us go in and sneak, and the others stay outside and shoot?
mmh, or just inexing it, eh...
I don't believe bosses are that hard now with new weapons
The first time is saw a backwave it scared me
Chokemod scattergun hel gun dmr sniper all good weapon against meatball sacks
Ah yes, i do remember R4B1 backwaves very explicitly
R4D1 and R5C2 holding spots made it so i never noticed
thats neat
i hope they make a reactor where one code is just 50/50 normal waves and backwaves
Most reactors with back-waves work that way?
There's usually a few waves that are explicitly in the elevator zone, and a few that are allowed to spawn elsewhere.
well ye i never notice
I think they need to relearn how they do reactors with back-waves to stop dumb holds, tbh.
just make them spawn on players if they're not in the reactor :)
uplink moment
R2D2 was the first reactor that made extensive use of back-waves, and it's the only one that did it right, it doesn't seem like they understand how to balance them.
and i didn't play that ... yet
Essentially, if you want large fights that involve back-waves, you need to associate them with free codes.
probably works well with r2d2s linear back and forth map layout
going far east and west
If it's a terminal code, you have no reason to hold the reactor, so everyone picks some dumb af spot to fight instead.
V true
That too, but the free codes were the main thing.
It was a 10 code reactor, so they were filling a lot of those.
I don't think bridge tiles have been used well enough like this, how cool would it be to hold out in middle of bridge and have ppl shooting back and forth
hybrids in r2d2 were beyond lethal
there's just one problem
assholes could snipe you from across the map and sniper was so shit
R2D1 was neat. I think it's aged the best, despite being very unlikable in the day.
idk why it hasn't been solo'd
r2d1 was a fun idea implemented in the most annoying way possible
Pretty sure Plant soloed it on the BH build.
^
tips to deal with surge alarms? Afaik D4 has at least one, we didn't get through it when we were just poking at the mission to see what it is but died to it
I think the main issue with R2D1 was that spitters simultaneously posed a hazard for trying to clear 610 or 612 w/out pushing with fog repellers as a team while also not actually preventing you from clearing 610 and 612 solo by fog diving and pulling zones.
yeah it just turned out annoying instead of actually restrictive
So, most low-coordination teams were fog diving and pulling rooms even though it was a distinctly bad strategy, because it was the best strategy for them, which made the level really really annoying.
I think R5C1 had the same issue w/ respawn rooms.
Low coordination teams are probably going to alert the big rooms a few times, which meant spawn blocking was just optimal for them.
... when the room respawns anyway when u do uplink ...
You'd mainly hold it until you could do the S, since the first big room was a room you had to clear for that alarm (at least realistically).
But for some people it was also just easier than risking passage through those rooms if you were still looting.
Save as many doors as possible in the second zone, especially the three doors connecting directly to the alarm room. When you're ready for the surge, clear one wave, immediately close all of the doors and foam and mine the three nearest doors, and then pull the alarm before the next error wave.
Based on where the wave spawns, you can set up on the opposite side while the other people (bio and sentries typically) clear.
You can also bring multiple c-foam launchers to make the set-up faster.
The side with two doors, you can also foam and mine the leftmost door (the further door) while waiting for the final wave you intend to clear and the error waves should ignore it.
or you can cfoma mine the west door and open the east door and sentry funnel
Funnels don't work, or at least aren't consistent.
Trust me, my static wiped on this alarm a whole bunch trying to set up different funnels.
my group did this for speedrun
Seems to depend heavily on where enemies spawn.
it was okay, no problem
You can funnel
still ahve to cfoam mine west door
since different room different spawn
most enemy east tho
C-foam was the only consistent strat we found since you can abuse the global CD, otherwise they just split and you have to defend two sides halfway through.
Okay, yeah, the bots just run into the tank and die, lmao
I don't think most people could handle that.
Autosentry
If you're speedrunning, and you coordinate the defense well, sure.
It's not hard tho
But if you're just an average group you're asking to be overwhelmed.
I think you severely underestimate how hard that surge can be.
Yes, probably
i came
Okay, postponing C3 overload until we get a third mate, lmao
Why
Because bots try to melee tank
just mine omeaglul
I mean yes
But they should tweak bots to deal woth bosses
Or atleast not get in tbe way
hey you should make a post about that

ok so, had some fun meleeing || charger scouts || and found out they stagger. Do normal scouts do that too?
If you miss yes
Your not wrong
Ya You can kill scout with hel gun by spamming on it lol
even just with melee, ||scouts stagger||
But you can’t solo charge up and do it again?
One player can stagger and kill with helgun tho 😎
and alert the other ||5 charger scouts in d2||
can you right-click stagger scouts?
that'd be funny.
just grab a scout and stagger it all the way back to spawn with a team 
Ok is it just me or is the sawed off the worst main and never worth using
anything that isnt overshadowed by a rundown specific weapon of the same style is worth using
sawed off would otherwise be fine if scattman gun didnt exist
if you shove a scout it insta screams
yea I just tried that to test it out and it did not work 
Sawed off is more of a gun people like the feel of, then actual effiency
:(
oh hell naw
sniper definitely does not overshadow sawed off
Like the machine pistol
Machine pistol is literally the most efficnect gun if all head shots
mp is decent though
Lol if all headshots
but yeah lol no one take bad feel
Because it's good effiencecy, but slow as well
very slow
good at killing things trying to lick me
I feel like the sawed off needs a reload as quick as the machine pistol
well, i mean, thats just a skill issue. leave the hybrid to melee or the hybrid killer
SO definitely needs a faster reload
but its got a pretty large pool of ammo
i like to take it if i take something like the heavy AR
I feel like a faster reload wouldn’t be op at all, it’s still only two shots and not very good at crowd control
Oh yea, point still stands tho
its also the easiest primary to kill scouts with
And yeah, it's supposed to pair with crowd control specials imo
you wouldn't take sawed off and sniper, that's just troll
Yea, I’ll give the sawed off another chance but it’s below average
Does anyone think the Machine Gun is better than the Heavy Assault? I like the bigger magazine size and ROF on the machine gun.
Plus the charge up time isn’t even a negative. It’s so low
depends on the use case
the machine gun is more of a spray and prey against large hordes
i'd always choose an heavy AR personally. Machinegun would be better only if you are a headshot machine
the heavy ar is more about picking shots but still works in such situations
personally the heavy ar is very high tier and overall more versatile and generally useful than the machine gun
also iirc it's damage to distance scale is better
IMO the machine gun is better at crowd control and if you need anything to kill big guys then you’d have someone on your team specializing in that
Yes the heavy is immoral versatile but it does those roles worse than other weapons
the heavy ar also works well for giants
Jack of all trades isn’t always better
true
kinda. heavy AR has 30 staggers per mag, machinegun has 25, potentially 50 if you headshot
on small enemies that is
lemme check the fire rate, that may save it
That’s what I’m saying, heavy ar works better at giants but youd rather have another teammate killing them rather than waste heavy ar or machine gun ammo
fire rate is a bit faster on machinegun (30ms faster)
Exactly, so a sniper would be a good weapon for a teammate to use while another teammate uses a machine gun
what's the max ammo for both?
Rather than have a heavy ar and a sniper but be worse at crowds
Hello y'all, would it be totally possible to do D3 Main > Overload > Extreme? The idea is to turn off the 15min alarm along with the overload error alarm.
per mag 30 and 50, in total i don't know sadly
also the heavy ar is 1 stagger per shot while the machine gun is 1 stagger per 4 or 1 per 2
yep, but kinda sad
i'd argue machine gun is worse at crowds cause of reloading
why sad?
4 seconds of not shooting is quite a big deal
Not intended, thats pretty much a cheese
idk how much you can lower it by animation cancelling
basically can't
Ah okay. Thank you.
saves almost nothing
With the machine gun?!
i believe so
I. mean, if you really struggle with extreme, I guess you can try
But D3 secondary is all about rushing rooms and killing scouts quickly rather than doing it steathily @dark cave
C2: Blind best tool setup?
but then consider the heavy ar cancel speed
normal or secondary?
secondary is quite specific
Gotcha. I've done it on main and ext, but never overload. It was always the fog that bothers us rather than the timer.
to have an easier time that is
Yes the heavy does have a fast reload but it’s still worse at crowd control IMO
otherwise just run bio - cfoam - mine - 1 turret
normal
If you are fast enough the fog won't be too big of an issue
go burst turret
is the turret stagger rounds or burst?
the sniper one doesn't work very well there
i'd overall always pick either sniper or burst
sniper is your "most efficient killer",
burst is the sentry you can place close to you to help with stagger
and do damage
auto is just a CC machine, never liked it personally.
the auto is generally still not useful in most situations
on reactors it's decent
but that's about it
the only saving grace, in my opinion, is it's lower damage
Lower damage weapons work better in a team as you are wasting less bullets
what i mean by that is, imagine me doing 19 dmg with a machinegun and someone shoots a shotgun bullet to finish off by that 1 damage
(a striker ||has 20hp)||
it will be the MOST efficient weapon in the game if you headshot most of your bullets.. good luck with that
also the heavy ar has a better feel and control to it personally
overall both will do a good job, but if i'd have to pick one, it would be Heavy AR
the recoil and feel play a big part, for me at least, if i'll land my shots or not
good scope
Yea I see yalls point but the assault rifle, machine gun combo is too good at crowd control for the team
And with a dedicated giant killer on the team it’s bueño
And with the machine gun’s more damage and ammo per refill it outshines the heavy ar in my eyes
While the heavy ar is more versatile I’d argue versatile isn’t suited in gtfo, a team is better at specializing
Especially late in c and d tier
machinegun is more effienct
is the big flashlight useful? or it's just more brightness
i like the heavy AR because its easier to aim, similar dps, and it doesnt have the windup so i can burst fire if i need to.
in the end i wind up hitting more shots, missing less, and less overkilling enemies.
its also easier to hit flyers
the long range flashlight? yeah its pretty useful at times, but you gotta know the inns and outs of the game before you can really make the call when to use it.
big flashlight go brr
otherwise its just a "yeah it exists i guess"
but yes, you do have to know the game i suppose, especially the deeper levels to figure out why we use it
fwiw, if you're looking for objective items, its what i pull out to get better visibility
but thats the simplest sort of usage to it.
on the surface, its nice to locate artifacts as wel lol
PRAISE THE SUN

||is there any good way to fight the shadows? I can't see them even with bio scan it's so hard||
get better at seeing them
never not use your flashlight
constantly bio-track them
those are your only options
you'll get used to seeing them
some lads take 2 biotrackers if they really wanna tag em permanently
otherwise, get your eyes used to it
in the beginning I was always just dying bc I couldn't see them, by now it's gotten better
I still miss 1 or 2 off the side in chaos, but otherwise it's really just getting used to them and spotting them
If you have a bio booster take it, if not take two bios
^
hey i was wondering, is there any way of really taking out sleepers tightly bunched together without alerting them? cus to me it seems that if they are really close and I kill one, the other is just gonna get alerted right away
even if i wait for them to go back to sleeping state
if its only 2 i can usually kill the second before they alert anybody
but anything more becomes a problem
note: to kill a sleeping sleeper, a half charge melee is all is needed. if they're awake, a full charge is necessary, all to the head
in the context of them being close to each other, ask your team for assistance, or try to bash 'em all before they 100% wake up
if you're quick, you can get almost all of them
ah

