#gtfo-related-questions

1 messages · Page 576 of 1

midnight gazelle
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There is ladder next to the door. Hide at the top of the ladder and let the babies climb up

steel valley
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the babies will rush but she will stay back

rigid sinew
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cfoam PirateSimon

minor fractal
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Either end the level with error alarm active, or only visit the first branch in the dark path (which has two terminals at the end).

fleet vessel
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also good idea, thanks

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and this is why I ask questions on the discord HueHuePoi

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lots of neat strats we can try

noble sierra
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No point of only get 2 terminals from error zone. But it's good to get 2 terminals only from dark zone.

minor fractal
midnight gazelle
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Imagine not doing secondary

minor fractal
#

The 2 terminals are by far harder to reach than the 1 terminal in the second branch.

stoic breach
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Secondary is scary :< I heard Majora's Mask is in there.

midnight gazelle
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Yes

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Funny thing. Once you know the terminal unlock code, you can skip the alarm lmaoo

noble sierra
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What I'm trying to say is, ignoring the terminal in Z203 saves siginificant amount of time & effort. But ignore a terminal in Z200 is pointless.

midnight gazelle
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Alarm is assas

minor fractal
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If you're going to do the dark path at all, don't be afraid to go for all 3.

steel valley
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checkpoint clears on d2 secondary are worth very little lol

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there's nothing hard about holding a single door

stoic breach
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You would be disappointed with my luck Mit

midnight gazelle
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Lmao, somehow my team got absolutely swarmed from one door even tho we had two doors open

minor fractal
#

D2 is actually an extremely cool level with all of its routing.

noble sierra
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All 4 D levels are kinda cool in some way.

minor fractal
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True.

fleet vessel
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^

minor fractal
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R6 is kind of really high quality for the hardcore playerbase.

fleet vessel
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I've not seen all of em yet by far since we've not gotten that far, but damn they are fun to die in

lapis mauve
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But seriously tho, need to patch the player location bug in d4 lol

fleet vessel
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whilst the hardcore-hardcore players try to get at least one non-checkpoint full-complete run of everything

stoic breach
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This is true, but I wish it were more brutally difficult.

fleet vessel
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witnessing that Tier 6 in D1 for the first time, completely underprepared, we had to try it 8 times
we're still gonna try to eventually get D1 fully without a single checkpoint, which shouldn't be too hard

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just consistency

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we've not actually gotten through anything but the 1's and B2 yet, and the B2 run we had was... buggy to say the least

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same with C1

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so we're gonna redo both

minor fractal
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D2 especially got a lot of changes to the ||flyer alarm|| and scout wave composition.

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The dark path is actually very nasty if you mess up, when it used to be "oh no, 12 enemies, what will we do?"

steel valley
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after the changes d2 is probably the hardest mission in the rundown imo

minor fractal
#

You could focus on birthers and ignore the waves, and now you have to juggle both or you die.

fleet vessel
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interesting

stoic breach
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idk if D2 is. I still might put it on D3.

minor fractal
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^

steel valley
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d3 feels very easy to me after figuring out the route

minor fractal
#

Although, if you can cope with the fog Overload is surprisingly a non-issue.

latent obsidian
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Talking about just main or all sectors?

steel valley
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it's confusing at first but if even one guy knows the way there really isn't a specific point people fail at

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pe

minor fractal
#

And I happen to know what every tile looks like and can look like.

latent obsidian
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I feel like D3 is probably harder then, really just the end of the reactor in the fog is rough

minor fractal
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And, being the designated solo player in the static for D3, fog is pretty easy to manage.

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Learning the ending was the hardest part, but it's definitely manageable.

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You have repellers, you can push up in the warm-up period after the code fails, and you have a nice high elevation area to hold out in and fight the tank.

latent obsidian
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D2 extreme is a bit harder now but I wouldn't consider main challenging at all as long as you can deal with the class V charger alarm

steel valley
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the cfoam trips make the tank pretty trivial

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you can instantly kill it if you pack two boss killing weapons

stoic breach
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Bring back the true 1.0 D2 Flyer alarm.

minor fractal
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We usually have two scatterguns, so...

latent obsidian
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Hm, have never taken the cfoam tripmines for that, thats a nice tech

noble sierra
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I actually think that the hardest part of D2 is corrupted uplink now.

steel valley
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always was

stoic breach
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I want 60 back in my face with no chance of survival aside from ADADADA spam.

latent obsidian
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We normally take a bit to kill it using fog repellers and the reactor wave starts crashing on us, its a mess

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Do you need 2 cfoam trips or just one?

steel valley
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1

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just put it high on the blood door

minor fractal
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No fog.

stoic breach
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🧠

steel valley
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shadows will die to low mine and the tank will push the cfoam trip

minor fractal
#

You flank it in the two side rooms, and if waves crash too early you just clear them while stalling out the tank.

latent obsidian
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Thats good tech. A couple of friends still need to clear that level so will make sure to try that next time

minor fractal
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Fog pretty much only matters for whoever is code hunting, so if they can cope with it then it doesn't matter at all.

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Bio also helps me clear, usually.

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Both because they have bio and because our bio is our secondary solo player.

steel valley
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gl convincing pubs to take double bio

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they are far too attached to their burst sentries

minor fractal
#

?

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We run 1 bio.

steel valley
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oh

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lol

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i like the double bio setup for faster codes

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and for the initial alarm phase

latent obsidian
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I can only see it being useful for having the shadows pinged in the waves and also navigating for the key

minor fractal
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Shadows are easy to see, ngl, it only really matters for sentries.

latent obsidian
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But it seems like too large a sacrifice to bring 2

steel valley
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idk what to even do with a second sentry

minor fractal
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And 2 sentries 1 bio is more effective than 1 sentry 2 bios.

steel valley
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the waves are not bad enough to really warrant it

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double bio means i can split up in secondary :)

minor fractal
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I split up w/out bio.

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Easy as that.

latent obsidian
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Do you need to split up? We just charge around as a group, pull and blast each room

minor fractal
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I feel like most people struggle with shadows a lot more than I do, though, tbf.

steel valley
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fun

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i hate shadows in fog

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without it i'm fine

minor fractal
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I essentially just had my partner ping shit while I scattered everything I came across.

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But again, I think I'm fairly unique in not finding shadows to be a big deal.

latent obsidian
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Hm I guess it would be faster but theres ample time either way

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I normally run bio so I'll be focussing on pinging them rather than trying to spot them

minor fractal
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Even most experienced groups rely a lot on their bio for shadows, was something I never agreed with in R4E1.

dire juniper
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I have trouble picking between the spear and the hammer, the overhead on the hammer is akward on some tall enemies but the spear can't clear rooms as well

steel valley
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spear is just a training wheels hammer without the cleave

fleet vessel
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spear had cleave in the beginning but it was too OP

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wasn't it

minor fractal
dire juniper
minor fractal
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If you're flashlighting everything, which you should be doing anyway if there are dark spots or thick fog, you will trigger glows which gives you all of the info you need.

latent obsidian
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Hammer seems like the best choice to me

minor fractal
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For big shadows, I'm typically trying to first locate the two of them before ambushing one and then trying to visually spot the other.

latent obsidian
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What are you taking instead of the bio though? I get you can do it without but the convenience seems worth it

minor fractal
minor fractal
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Lets me deal with blood doors and I can fast clear rooms by alerting them.

latent obsidian
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Why do you need to be soloing blood doors?

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What are your teammates doing in the reactor downtime, getting drinks? 😛

midnight gazelle
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Yes

minor fractal
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Usually I'm not alone, but since I'm the first in line to get keys and such it's just easier if I can set up everything on my own.

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And again, mines have a ton of solo utility for fast clearing.

fleet vessel
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question - can hammer full-charge break giant parts to stagger them?

latent obsidian
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yes

midnight gazelle
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Yes

fleet vessel
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alright

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then hammer's meta

minor fractal
midnight gazelle
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Bat can also

fleet vessel
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or the club, I reckon?

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yeah

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alright

minor fractal
#

Which imo makes it unreliable.

midnight gazelle
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Bat is better ngl

fleet vessel
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spear's not meta since it's cleave got removed

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what's the diff between bat and hammer?

midnight gazelle
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You just cant melee scouts well

fleet vessel
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ah

minor fractal
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If we factor in back damage, then hammer needs even less charge to break limbs.

fleet vessel
#

less weakspot and more general damage?

midnight gazelle
fleet vessel
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the club?

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ah, faster charge

latent obsidian
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bat charges quicker, has shorter reach, and a bit less damage

fleet vessel
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ah

latent obsidian
#

It might have more stagger damage, I'm not sure

fleet vessel
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okay that makes sense

midnight gazelle
fleet vessel
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yeah probs gonna run mostly hammer then

minor fractal
noble sierra
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Bat has great stagger value.

midnight gazelle
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Hammer is nice if you wanna stealth kill scouts. I usually stick with bat tho

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Just my preference

noble sierra
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It's actually safer than hammer to solo a giant with a bat...just takes much longer.

fleet vessel
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hammer can't one-shot chargers, right?

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you need to 2-team em?

minor fractal
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Also, I'm of the opinion that base stagger matters considerably less than limb destruction stagger.

midnight gazelle
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They can one shot

fleet vessel
midnight gazelle
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They cant one shot charger giants or charger scouts

minor fractal
latent obsidian
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back damage is a bit bugged atm so sometimes you don't kill them in one

mossy aurora
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Bat has a stagger multi of 3 and full charge damage of 15 I think

latent obsidian
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If not you can give them one more little tap

mossy aurora
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Hammer is stagger multi 1 and full charge of 20

fleet vessel
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yeah hammer it is

minor fractal
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Hammer stagger multi ranges from 3 to 5.

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based on charge.

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Bat is always 5 iirc.

latent obsidian
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So do you not have to target limbs with the bat when staggerlocking a giant?

fleet vessel
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isn't the spear near-useless then, if not for the long reach and easier timings (hitting the air and swiping onto the enemy)

fleet vessel
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that multiplier ain't big enough

floral acorn
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had multiple wtfs in d2 yday, chargers facing north. its real.

mossy aurora
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Wait let me check

fleet vessel
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I loved it when I could multi-hit sleepers but never switched away from it 🤡
guess I was being stoopid

minor fractal
#

Bat is okay if you can time the stagger correctly, but hammer can operate the same way, so it's kind of w/e.

fleet vessel
#

knife seems useful when you do errors, since shorter charge time. You do need to be more accurate tho, and a good hammer player can do that too

mossy aurora
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Ok no bat has full charge stagger damage of 60

fleet vessel
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so basically hammer for normal, bat for speedruns

mossy aurora
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Sledge is 100

midnight gazelle
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Knife is bad ngl. You can’t kill giants with it basically

fleet vessel
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^^

latent obsidian
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Knife is fun but outside of trying to do A1 quickly with it solo I haven't used it much

minor fractal
#

Hammer is also better for titan duo, so I'd recommend it way more for sure.

fleet vessel
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it's fun to run through rooms and do the stabby stab but it's objectively bad

latent obsidian
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Maybe if friends are bringing better giant killers

midnight gazelle
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Bat better compensates for lack of kiting since the faster charge up

minor fractal
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Vs. bat which will waste limbs and requires back damage to function.

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Will be really nice when back damage is fixed, I think one reason knife and bat feel better than they actually are is that back damage has made triple kills on hammer extremely unreliable.

stoic breach
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Are they still reliable without head occiput? theoretically.

minor fractal
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If sleepers are facing E/W, it's still very easy to absolutely chew through lots of enemies in stealth, most of the delay isn't charging your swing it's waiting on glows.

fleet vessel
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wait the hammer deals more damage than the spear

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the game's descriptions of the weapons is a lie

minor fractal
#

Spear has more precision.

stoic breach
minor fractal
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But it takes more charge to hit important breakpoints.

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Which is why it's not super good.

fleet vessel
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ah

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that makes a lot of sense

minor fractal
fleet vessel
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spear at half charge killing normal sleepers is fun tho, so I'd argue it's usable - the hammer is just objectively better, isn't it

stoic breach
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Oh. I thought the 0-charge kills were removed.

minor fractal
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Kill shooters first and go for strikers based on their animations.

fleet vessel
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0-charge?

minor fractal
minor fractal
fleet vessel
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h o w

minor fractal
#

Back damage + head damage.

fleet vessel
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and that was enough?

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damn

stoic breach
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Time to go into B1, I suppose.

noble sierra
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Only enough for a shooter now, not a striker.

minor fractal
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Striker charge time is very short, though.

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I like the change, tbh, makes things a lot more skill-based.

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If you position poorly, or mistime charges, you do get punished.

junior wraith
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but I wanna

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3 stagger sentries or?

fleet vessel
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so with the hammer you don't have to charge up a lot at all?

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huh

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if you get the multipliers, that i

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*is

midnight gazelle
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Did he just call it a stagger sentry?

fleet vessel
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I mean

junior wraith
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its the only sentry with a stagger I couldnt member its name

fleet vessel
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you have anti-giant sentry, stagger sentry and kill sentry

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yes?

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sniper, auto and burst

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auto is stagger

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on that topic

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sentry opinions?

midnight gazelle
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Burst best sentry rn

stoic breach
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Burst only

fleet vessel
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double-burst makes nice killzones

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yeah burst it is

junior wraith
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question about D1

fallow night
# junior wraith but I wanna

Bring heavy weapons. Scattergun or sniper. Anything that can blast apart a big one reliably.
Also, I hope you like ass visibility, because if you thought fog was bad, HOO BOY
OHOHOHOHO
HOOOOOOOOOOOOOOOOOOOOOOOOOOOO

fleet vessel
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and it got nerfed to like half speed LOL

latent obsidian
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Was an auto fan before but burst definitely seems good right now

desert dune
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so is gtfo a game thats inpossible to give a try as a solo? i really just wana know if id enjoy the game or not

midnight gazelle
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It’s still better than the sniper rn

fallow night
fleet vessel
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playing solo is possible if you have some knowledge and skill, but that's difficult

junior wraith
#

do you need to turn on the air filtration or can you go straight through room 86

stoic breach
fleet vessel
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completing everything solo is basically world-top-players only so don't bother trying

minor fractal
junior wraith
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because I noticed its accessible after the reactor reset

desert dune
fallow night
junior wraith
minor fractal
#

The only thing holding it back is the back damage issue, and even then I feel like I can clear very easily.

fleet vessel
#

you can also always ask for an introduction from an experienced person, who's just there to stop you from dying and lets you do everything with some tips and explanations

desert dune
#

played overwatch on concole for over a year and my friends asked me why my aim was shit then i realized i didint have aim assist lol

floral acorn
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d1 check out the hotbox speedruns, u can skip all

fleet vessel
#

that's... behind a door that has no energy

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and there's a reactor in the other direction (:

junior wraith
fleet vessel
#

yes

stoic breach
#

death is the best stagger

fleet vessel
#

wastes of ammo that don't actually do shit

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death is the best stagger indeed

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staggers fewer enemies, but a double-burst killzone lets almost nothing but chargers, giants or surges through

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from what I've seen

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whilst double auto wastes all their ammo and then... they're empty

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have fun now

topaz anvil
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Imo stagger is better than death

finite plinth
#

i wish auto sentries users, an unpleasant expedition run

minor fractal
#

I've considered making a comprehensive stealth guide, even, but the information was way too dense imo. Once back damage gets fixed, I'll probably make a guide for multi-kills.

fleet vessel
#

it's true tho

topaz anvil
#

Step 2: profit

minor fractal
#

Knife is dog, unironically.

fleet vessel
#

Step 1: Hammer everything without waking anything up
Step 2: More profit

topaz anvil
#

If you want multi kills it definitely makes life easier

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As long as you hit the head

junior wraith
latent obsidian
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If you can hit headshots its great

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But for little guys, not giants

minor fractal
junior wraith
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also I tend to bring machine pistol or smg for primary, other primaries have little ammo and scare me away

fallow night
#

Yeah, I often use it with the burst rifle or other AR-like weapon. It works pretty well, you soften them up with the first gun, and then blow em open with the magnum.

fallow night
junior wraith
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is it bad?

minor fractal
#

MP is good, just hard to use.

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Well, actually, revolver has good sustained damage, but it's very much sustained, hardly burst at all.

junior wraith
#

I tend to find it shreds when I use it, and I can usually stretch out its ammo pretty well

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referring to the machine pistol

minor fractal
#

MP has poor range and is hard to control, but it's very efficient, it shoots fast, and it has a very short reload.

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It's definitely strong.

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The only particularly underwhelming primary this rundown is carbine due to missing an important striker breakpoint.

junior wraith
#

are there other weapons not in this rundown or is it just a consumable thing

fallow night
junior wraith
fallow night
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Usually it's something like the Burst Rifle or Bullpup, but I do really like the pistol.

fleet vessel
#

I wanna try out the normal pistol. "Expert" opinions before I start doing that?

viscid wolf
fleet vessel
#

yes

junior wraith
#

pistol is good

viscid wolf
#

do you have 90k on gridshot in aimlab

fleet vessel
#

what's aimlab

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:)

viscid wolf
#

:)

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you'll be fiiine

weary mesa
#

pistol
aim

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Omegalul

viscid wolf
#

you missed a step

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pistol
aim
miss anyways

fleet vessel
#

yeeea

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I mean I can hit the rev pretty well most of the time

minor fractal
fleet vessel
#

I figure pistol'll be somewhat easier since less recoil?

minor fractal
#

All of the semi-autos rn are strong, though.

weary mesa
#

Old pistol used to require aim now it don’t

fleet vessel
#

I've taken to quite literally having my team double or triple burstsentry kill-zone with full open door

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since we are rarely more than 3 peeps and typically want one with bio

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mines and cfoam doors? What's that?
(Yes, we do know how to use that and will do so, but typically we don't when trying out stuff for the first time)

viscid wolf
#

do burst weapons count as semi auto

fleet vessel
#

probably?

viscid wolf
fleet vessel
#

probably a certain point of breaking a part or staggering?

dire juniper
#

Is it better to kill scouts from the front or back?

viscid wolf
#

front

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it's a bit harder to hit in the back

minor fractal
# viscid wolf can you elaborate on this btw I'm interested

Carbine's main advantage is that it's a fast-firing weapon with a short reload. Problem is, it doesn't two-burst strikers, it three-bursts them, which makes it hard to justify taking over burst rifle, machine pistol, or bullpup rifle, which all share a number of the advantages the carbine has without this rather crippling disadvantage.

viscid wolf
#

ah

dire juniper
#

Also back damage is bugged right now right?

viscid wolf
#

yes

junior wraith
#

whats back damage

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is it meant to do more?

viscid wolf
#

but hitting the back of the head is already much harder to justify

viscid wolf
junior wraith
#

with everything?

viscid wolf
#

yes

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well

junior wraith
#

even bullets?

viscid wolf
#

except special enemies

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yes

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dont bother with bullets though

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since they'll face towards you most of the time

viscid wolf
#

because they walk away from you

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and when they extend their feelings their head dips a little

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it's not that hard

minor fractal
# junior wraith whats back damage

The game has a flanking bonus based on your facing compared to your target's facing, which maxes out in a 22.5 degree cone behind them for a 2x multiplier. Doesn't apply to bosses and minibosses, doesn't apply to tools (sentries and mines).

viscid wolf
#

but it's not worth the risk most of the time

fleet vessel
#

and why is the back damage broken atm?

viscid wolf
#

something with the code

minor fractal
junior wraith
#

is it just not working atm

fleet vessel
#

wait what

viscid wolf
#

it works

fleet vessel
#

cardinal directions matter

viscid wolf
#

just really inconsistent

fleet vessel
#

but why

strange canopy
#

when do you guys think that new the new rundown will be out a question for my new friends and i

viscid wolf
#

so back damage doesn't mean hitting the back

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it means behind behind the enemy

fleet vessel
#

just standing behind em

viscid wolf
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and hitting it

fleet vessel
#

yes

minor fractal
viscid wolf
#

no idea

junior wraith
# fleet vessel but why

it probably compares categories of cardinal directions, since its easy to split it up into eight directions

fleet vessel
#

okay so
should you still bother trying to get back multipliers or can you currently ignore them

minor fractal
#

Back damage functions normally for enemies facing E/W, but if they face N/S it breaks for some reason.

viscid wolf
#

I mean depends on the enemy

minor fractal
viscid wolf
#

chargers if it's by itself it does matter since you can stagger it either way

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go for the back

fleet vessel
#

alright

viscid wolf
#

if it doesnt register just tap 3(2?) more times

junior wraith
junior wraith
#

because the initial rotation of a creature could be the "default" 0 rotation for said creature, which means it could lead to desync with the players rotation

minor fractal
#

Ah.

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But in that case you'd expect it to always work when facing a particular direction

junior wraith
#

At least I've ran into similar things in unity

minor fractal
#

which doesn't seem to be the case.

junior wraith
#

For the most part 100%

latent obsidian
fluid echo
#

What’s the difference between the assault rifle and the bull pup? I feel like the bull pup is just better at the same crowd control role

mellow salmon
#

Reload of bullpup sucks, reload of AR is great

minor fractal
#

Reload, AR has less damage fall-off over range (even though bullpup is very easy to aim over range), AR has more damage, bullpup has a better precision multi.

rigid sinew
# stoic breach death is the best stagger

imo it is way better to slow down a wave instead of killing it fast
the way the game spawns them makes it so the faster you kill it the more waves you have to fight against

minor fractal
#

Also why permafoam and c-foam in general is strong af.

hardy burrow
#

Ummm

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Just joined here

rigid sinew
#

no

hardy burrow
#

Will GTX 980mx run this game?

ruby wasp
#

e

hardy burrow
#

Hm, alright

rigid sinew
mellow mauve
#

Hey my dudes

#

What’s the secondary objective in D3?

desert falcon
mellow mauve
#

How do you activate it?

weary mesa
#

Secondary bulkhead dc and door are in the zone behind the class 4 during main’s reactor

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Need the key from main to open it which is located in last code zone

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Could use the one from overload but that requires more finesse

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But you have a checkpoint so it don’t really matter too much

jaunty totem
#

Anyone have any tips for C2 w/ secondary? Really struggling in those last rooms before blood door

jaunty totem
#

Basically getting through fast enough while not triggering scout waves

mossy aurora
#

Have 1-2 people stay back in the mother room and clear the hybrids, push forward with the other 2-3, one with a sniper

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Just snipe the scouts and pull the rooms

minor fractal
#

Any weapon that kills scouts works as well, sniper is arguably better spent on hybrids.

finite plinth
#

bring sniper

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life good

mossy aurora
#

Move cargo/cell up once scout rooms are clear

minor fractal
#

If they're in a good spot, just melee them immediately and rush the rest of the room.

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If they're in a bad spot, shotgun, scattergun, or snipe.

mossy aurora
minor fractal
#

Maybe.

jaunty totem
#

Did have a sniper problem was just that the scouts constantly went behind some walls where the head out of sight

mossy aurora
minor fractal
#

^ The move might genuinely be to play slower if ammo isn't that tight.

mossy aurora
#

I've played with lfg groups that had no ammo for ext part

jaunty totem
#

we had enough ammo up to the end mainly got screwd by just rushing too hard

mossy aurora
#

Yeah if you have the ammo you can play slower to clear the scouts

jaunty totem
#

but ty everyone, i think ill just try to optimise a bit more with the next group

mossy aurora
#

Is it more efficient to switch to primary to finish off a hybrid if you don't 1 shot it with scattergun?

#

Instead of shooting the same one twice

jaunty totem
#

iirc scatter does ~130 damage

#

hybrids have 150 hp

minor fractal
#

Depends on how well you landed your shot.

mossy aurora
#

You can one shot a hybrid point blank to the head I think

#

U have to be really close

minor fractal
#

If you missed a lot of it and hit the head very little, just do another one.

#

If you hit most of it, use main to finish the job.

#

You need to balance your ammo anyhow.

mossy aurora
#

Yeah true

#

Also it's funny to me how sniper players are either solo clearing everything, 3 giants per mag

#

Or they are 15% pistol ammo 100% sniper ammo asking for a hit of ammo

jaunty totem
#

if you just kill giants sniper is almost too ammo efficent

minor fractal
#

Always look for opportunities to burn sniper efficiently.

mossy aurora
#

Yeah just saying the skill range of sniper players seems to be larger than others

minor fractal
#

It's a tough weapon to use. Requires high accuracy, requires you understand the purpose of the weapon, requires you have the agency to actually use it without someone telling you to. Ngl, a lot of people take sniper because they hear something like "you need it for scouts," and that's the only reason they run it.

stoic breach
#

Tis why we hipfire the sniper only unless the target is more than 12 Teemos away

mossy aurora
#

I save sniper specifically for strikers that are on top of teammates

fleet vessel
#

I've not used sniper for scouts once in my life since I started playing in R4

jaunty totem
#

Played too many games where sniper hipfire fires 360°, so quickscoping it is

fleet vessel
#

????? sniper hipfire in a 360°, w h a t

jaunty totem
#

hipfire is just rng

#

either you hit feet or behind you

stoic breach
#

hipfire is anything but rng

jaunty totem
#

in this game nah

mossy aurora
#

Hip fire in this game is pretty consistent

jaunty totem
#

but in other games yeah, which i will never unlearn for any other game

stoic breach
#

It's only like what... Rust and Super People for bad hipfire rng?

mossy aurora
#

Except when I use hel revolver hip fire seems to miss every bullet

minor fractal
#

Hip fire is very weapon dependent, and tends to become considerably worse after the first shot.

#

From what I've heard, it has very poor spread recovery.

stoic breach
#

incredibly bad

#

First shot 👍

#

Second shot 😩

mossy aurora
#

Why is bullpup hip fire so tight

minor fractal
#

Bullpup is tight, bb

mossy aurora
#

😳

mossy aurora
#

if host is close to a scout it crouches for everyone right?

timid glade
#

I've had the host within a couple of meters and had it not crouch

#

very very inconsistent

fleet vessel
#

^

#

I was the host right next to it and it didn't crouch :)

#

so can not confirm

mossy aurora
#

but it should always crouch for host right?

#

or no

timid glade
#

yep

fleet vessel
#

no

timid glade
#

oh?

#

rip

fleet vessel
#

well, maybe it "should"

#

but I can confirm it doesn't

#

not always

fluid echo
#

What’s the reasoning behind the scout only crouching for the host?

ruby wasp
#

None

shrewd dirge
#

almost a bug really, but super annoying and is honestly near the top of the list of things i wish they fixed

#

the top is terminal bugs, and checkpoint bugs.

ruby wasp
#

aren't both of these because of desyncs tho

shrewd dirge
#

some are, some arent.

#

mostly desyncs.

thin pine
#

how quickly do ||mothers spawn babies||?

#

we were doing C2 again and i just wanna know how quickly it happens if we can actually survive even the first wave of them

ruby wasp
#

The moment they see you, they'll start screaming & hatching

#

After some time (i think it's around 30/40s ?) they'll start hatching again if enough babies have been killed

thin pine
#

i tried freezing it with a c-foam grenade and use shotgun on the tumors from the back but it wasn't frozen for long enough and it started spawning

#

it spawns so much that we got overwhelmed too quickly and died

ruby wasp
#

That's why you always leave someone to deal with the babies

covert apex
#

Smh

thin pine
#

then what's the best way to deal with them

ruby wasp
#

Like i said

covert apex
#

Wait until she births one time

#

Listen for the scream

ruby wasp
#

If your foam grenade fails, leave someone deal with the babies

covert apex
#

And rush her

ruby wasp
#

If it's too far, deal with all the babies coming out of its mouth

thin pine
#

they aren't easy to shoot, they're too fast

covert apex
#

She’s bound to eventually sprint at you so use that window gap to have one person dealing with the babies

thin pine
#

they're literally the incarnation of minecraft baby zombies

ruby wasp
#

That's why you aim at their spawn spot

covert apex
#

They freeze for half a second after birthing

ruby wasp
#

As they don't move right away

thin pine
#

what weapon would be good for that

ruby wasp
#

scattergun xd

covert apex
#

Smg, machinegun, machinepistol, carbine, bullpup

#

Shotgun

thin pine
#

thanks, we'll try again tomorrow

covert apex
#

Don’t rush unless you hear her screaming

thin pine
#

also one more thing, does adding more cfoam on a frozen enemy reset the freeze timer or do i have to wait until it unfreezes

covert apex
#

It resets it

thin pine
#

good

#

i'll have my friend carry another cfoam grenade then

covert apex
#

If you’re walking up to a sleeping mother don’t nade her when she’s pulsing

#

It’ll go right through her because hitbox doodoo

thin pine
#

it should be enough for her with a shotgun, right? with the one grenade i managed to pop almost all the tumors

covert apex
#

You can solo a mom with shotgun

#

Mits you don’t miss any shots

thin pine
covert apex
#

Blood door has +- 4 use nades

#

Surely one of you guys can aim smugAmelia

ruby wasp
loud granite
#

o rly

#

name every sleeping mother

covert apex
#

joe

thin pine
#

mothers are busy women, they work hard every day

ruby wasp
loud granite
#

only if u can get creative enough with it

ruby wasp
#

I'm more creative about dealing with my exams tbh

grim kite
#

Is it still possible to mine the tank ? 🤔

tawdry leaf
#

Far as I know?

#

Cryo mine works if you poke your head in and slap it in the doorway on the side at head height

#

I don't know if it's possible to stack them that close anymore though :/

ruby wasp
#

Cryo mines ?

#

tf ?

#

Didn't know DRG overclocks were in the game

ruby wasp
#

embed fail

#

hahahaha

#

laugh at him guys

tawdry leaf
#

To stop Thanos from crashing chats I guess

fierce oracle
#

Mom should take 17 cfoam blobs to freeze

grim kite
#

🤔

coral field
#

Am doing d1 just did the reactor and finding the green key but having serious trouble finding zone 93

#

is it behind a big door with orange lights has a class VI alarm

fleet vessel
#

that class IV is the progress to the end of the mission, the boss
if you've found the green key I'd recommend checking for a door that wants that, which should be somewhere above - in the opposite direction of the reactor from spawn. You can find a terminal to remove the fog there iirc

coral field
#

OOOOO

#

yea i know where the door for that is

#

but i dont know the zone in which to find the green key

ruby wasp
#

It's a door with checkpoint

#

Z92

#

or was it Z91 ?

#

i don't remember

#

Anyway you can query it on a terminal

#

It's a very funny zone btw

#

😳

fleet vessel
#

😳

covert apex
#

Make sure he doesn’t sprint into the mines

#

But rather walks into them

grim kite
supple scroll
#

Does anyone have any tips on how to stealth kill scouts? I know I should be able to do a fully charged melee from behind, but every time I try they take damage, don't die, and go invulnerable. Do they have an unintuitive hitbox or am I missing something?

rain steeple
#

Whack em in the head with either a sledge or spear, that is a guaranteed kill for regular scouts

#

Don't try to go for the back

viscid wolf
#

If you mistimed, cancel and walk with the scout right under it so when it spreads it tentacles they wont touch you

covert apex
#

Yes

past shard
craggy pier
#

why is c3 so hard

viscid wolf
#

because you didn't play with me

craggy pier
#

how many hours

#

have you spent in c3

viscid wolf
#

uh

#

not that much actually

craggy pier
#

...

viscid wolf
#

I beat it first try so I haven't touched it much

craggy pier
#

huh

viscid wolf
#

do you not recognize me

#

;;

craggy pier
#

i do now

viscid wolf
#

pain

craggy pier
#

well time to fill up 2 terabytes with c3 fails

viscid wolf
#

good luck

supple scroll
#

Thanks everyone for the info as well!

viscid wolf
#

it's a mod that lets you mess around with only scouts

craggy pier
#

it should be in vanilla base game ngl

viscid wolf
#

eh

#

that's debatable

#

lemme check really fast

#

whats the mod thing called

#

I dont remember

craggy pier
#

idfk

hard pendant
# supple scroll Does anyone have any tips on how to stealth kill scouts? I know I should be able...

A few tips

  1. Have the right weapon. Hammer and spear are the only melee you should try this with. The others weapons theoretically can kill with an occiput shot, but this is not reliable, even if standing in the perfect spot.

  2. Know your weapon. The hammer has an arc which makes it difficult sometimes to correctly hit the head unless you adjust for the arc. Often, hammer players will aim for the head and hit the shoulder, particularly at the edge of their range. The spear is more of a direct thrust and has more range, which makes hitting the head easier and more consistent.

  3. Avoid killing scouts from behind. It's possible to do at an advanced level, but it is more risky and difficult, so your chances of failure will skyrocket unless you really know what you're doing. The same applies to scouts on any sort of high ground, including stairs and ramps.

  4. Try to avoid going for the kill on a walking scout, because it can move unpredictably and may crouch on you when you go for the kill, messing up your aim. Once it extends tentacles, it will be locked into its animation and you won't get any surprises. You can force it to extend tentacles by sprinting near it, flashlighting it for a while, walking a lot near it or just waiting like 5s or so. You don't always have this luxury, but when you can, definitely take it, because it makes you life easier

viscid wolf
#

no I mean the mod installer

hard pendant
#

...that was longer than i was expecting xD

viscid wolf
#

it do be like that

craggy pier
#

idk

viscid wolf
#

ah yes thanks

craggy pier
#

never used mods before

#

still need to get the r5 one

viscid wolf
#

yup that's the name

#

what you mean r5 one

craggy pier
#

the r5 download

#

i still need to solo e1

supple scroll
craggy pier
#

ye updated for r6

viscid wolf
#

for a lot of scout practice

supple scroll
#

Thanks for the offer! I'm not able to play right now but I may take you up on that later

viscid wolf
#

I mean not to queue but to go through the installation process

keen solar
#

Can we talk about mod in the official server now?

pulsar lily
#

Is Lock melters ever useful

keen solar
#

Not in the early levels but it is

#

Or for speedrunning

drifting jetty
#

Is there a mission to practice scout melee in R6?

covert apex
#

B2

drifting jetty
#

Really? I dont think I've seen any in B2

autumn musk
#

B2 Z58 usually has one (the security door to the left of the entry room)

finite plinth
#

take bots and solo c1 up to the 5 scouts room

#

die and checkpoint when you whiff or cleared them all

#

you can do it on b1 too

austere fractal
#

you are going to smooch your lock melters for being fucking delightful

#

or even door locks i guess

finite plinth
#

play c3 and you'll beg for a lock melter

drifting jetty
#

Yeah I found the scout in B2. Thanks!

#

I've got another question, this time for D1. I've seen the room skipping strategy and it doesn't seem like a ton of mobs spawn during the class 6 alarm section. Is mob numbers affecting by something there?

finite plinth
#

the spawns are still the same

#

it's just an illusion you're fighting less with fog covering everything

drifting jetty
#

Ahh I see

craggy pier
#

Where does Zone_91C-92 lead in D1 Nemesis?

#

its the southern part of the west wing, and i dont understand what the use of it is

ancient ginkgo
#

Extra resources if you can get through the alarm, it can be useful for the class VI

craggy pier
#

So its a medium risk high reward resource cache

ancient ginkgo
#

High is a strong word; it's a bit of an odd zone as there should be a terminal in there but I've never found it

steel brook
#

Can you select which character you want to play before loading into a level?

covert apex
#

No

mossy aurora
finite plinth
#

there is a terminal in there

minor plinth
#

is there anyway to make not bots use kits on you whenever they get their hands on it?

neon gust
#

Dont fall below 80% on both guns

#

easy clap

minor plinth
#

very well

dreamy pecan
#

does the bot teleport to the security scan if he is stuck somewhere far away?

lapis mauve
#

You will need the host to kick the bot then re-enable them

dreamy pecan
#

oh thanks

modest vault
#

R6:C1 any tips?

desert falcon
modest vault
#

When we approach the second cube we always mess up

desert falcon
#

thats the zone with big guys and the scouts afterwards?

modest vault
#

Yea

#

That one

icy cave
#

We pulled the giants, but you could stealth it

modest vault
#

If a scout is in another room and we shoot will it alert it?

loud granite
#

we usually have the bio person stealth and rush the cube

loud granite
modest vault
#

So if there are none it's safe to open fire?

icy cave
#

For the scouts, stealth. If one wakes up. run back cfoam and mine the small door on the left. turrets down and mow down everything coming through there

loud granite
icy cave
#

Ofc don't forget to also kill the scouts.

modest vault
#

Yieee, thankssss

#

appreciate all the tips

ruby wasp
loud granite
#

o

ruby wasp
#

If you're far enough (above 30m), the scouts around won't trigger

loud granite
#

oh that yeah, i thought u were gonna say the slits in the doors can wake them up or something

ruby wasp
#

Ah yes

finite plinth
#

just shoot the scouts

ruby wasp
#

5 scout kills under 2s

#

😳

modest vault
#

What is the difference between the choke mod shotgun and the other one?

floral acorn
#

choke is a tighter pellet group, longer range

#

it's scary good medium-distance against ~every enemy

noble sierra
#

choke is a mid range precision weapon.

modest vault
#

Tyyyy~

vital sierra
#

<@&408548765599793173>

bronze raven
#

Can someone explain what changed in R6 which prevents backhead one taps anymore

neon gust
#

hammer base damage got reduce

bronze raven
#

The killing a sleeper at back of head without charging

neon gust
#

from 3 to 2 i think

#

no more one taps

bronze raven
#

Oh, whats the minimum charge now

neon gust
#

its still 20

#

Just the light base attack damage got change

bronze raven
#

Nah I mean if I cant one tap, whats the lowest charge I can go for

#

Oh

neon gust
#

oh i think 35%

#

or 25%

#

cant remember

warped vigil
#

35

latent obsidian
#

Do you know if the damage ramp with charge time is linear?

minor fractal
minor fractal
#

So, higher charges are worth a lot more than low charges.

latent obsidian
#

okay if its cubic then thats nutty

junior wraith
#

are spear and sledge as good as each other?

minor fractal
#

Sledge is just the best melee if you can use it effectively.

junior wraith
#

or is one objectively better

#

ah

#

why is that?

minor fractal
#

Has a stagger multi, has more potential damage, lets you melee kite, and can clear extremely fast if you position correctly and can abuse the stealth mechanics.

fleet vessel
#

it has worse range, making solo-giant-kills much more skill-heavy, but is otherwise just as good if not better than the spear

#

sprint-attacking is also really useful during waves or errors, which the spear just... can't.

#

dunno if b-hopping with it is still in the game, but the spear can't do that either due to not sprinting HueHuePoi

wooden osprey
#

the hammer is a jack of all traits that can become a monster in a few seconds

warm yew
#

But consider

#

Easy trash multikills with knife

wise heath
#

is there a reason to run knife over any other weapong?

junior wraith
#

isnt knife just dog water

wise heath
#

idk,im asking if its worth it

finite plinth
#

c3 because no scouts

#

otherwise it stinks

wise heath
#

oh ok

covert apex
covert apex
wise heath
#

oh i didnt think about stamina

#

that makes sence

#

and is the sniper sentry good?

floral acorn
#

it's a bit slow but very strong yes

distant ice
#

Ray's just a basic b

#

Go with bat

#

Does everything a hammer does with little more trouble, faster charging, and better bonk than that current excuse for a hammer skin

#

Also with proper back damage all melees faceroll giants except knife

wise heath
#

ok

tardy ingot
#

can anyone tell me how many D3 seeds there are approximately?

Because for some reason me and my team had the exact same item/locker spawns (and even enemy spawns after reactor start) in our second D3PE run yesterday.

The first we died due to some misshaps at the end, but then we checkpointed. Realized we didnt want to do it that way and quit the lobby. Everyone restarted the game and we made a new lobby. Suddenly we realize we have the exact same key, pack, lockmelter etc spots and even enemies spawn the same way in the reactor zones. (Same codes aswell, which we didnt abuse tho)

restive viper
ruby wasp
#

However each level has several seeds

#

I don't even think you can count them

#

As they include enemy generation, enemy spot generation, resources generation in each locker/box, reactor codes (although there seems to be a single seed for a series of 5 codes in D3)

tardy ingot
#

i know that check points keep the same seed. But we did checkpoint then quit the level. Then the game and when we made a new lobby still had the exact same seed (outside of overload and respawn zones spawns)

ruby wasp
#

Probably a glitch

#

The game forgor to reseed the level 😳

tardy ingot
#

yeah id guess. People just told me it was just due to the lack of D3 seeds

which i couldnt believe as in all my others tries i never had something like that happen. Like id get having packs in the same postion or a key. But not everything and same codes

ruby wasp
#

Yeah it's definitely a glitch if that occured after restarting the level through lobby

vital sierra
#

or someone being sussy baka

#

but that would just 100% the host doing if that happen

thin pine
#

who's the sussy baka imposter

vivid lantern
#

heyo lads, i´m new to the game
what do yall think of the hel revolver? i´d love to get some opinions of it from people whove played the game longer than i

floral acorn
#

nice weapon. penetrates the first target, damages / kills the one behind it also. magazine size not so big, but a good choice.

ruby wasp
#

Fast to reload as well with reload cancel

modest vault
#

C1: Finale tips?

#

The spiral stairs part is aids :c

ruby wasp
#

Tools ?

modest vault
#

We have burst, cfoam, mines, bio

ruby wasp
#

wdym "we're currently doing it" ?

#

I didn't ask whether you're currently doing it or not lol

modest vault
#

mb- tilted rn from all this repeats

ruby wasp
#

Anyway you can place the burst sentry such that it aims at both doors (the apex one & the small one from the previous room), leave some cfoam trails in front of it, place mines near stairs, then use some cfoam on the last stair (at ~90% of the scan) to block enemies coming at you

#

If you're overwhelmed, stop the scan & clear everything

#

then move on again

modest vault
#

Ty, appreciate it

finite plinth
#

you can cfoam mine the door to blow up one wave

ruby wasp
#

yee

junior wraith
#

the big door up the top is where they all seem to come throug hso just set up the stuff there

#

my squad just chucked 2 sentries in front of the top door and we had it easy

feral anvil
#

There is a side room with a closable door that they spawn in for c1 to the right of the warden door

#

We just spam everything to defend the door and we don't see an enemy until like 60% or something on the scan

lapis mauve
#

You can foam or sentry the back stair case if the sleepers catch you at 90% scan, many people get caught on those stairs

rigid sinew
#

Someone has to make a melee weapon tier list

distant ice
#

there's 4 melees what tier list

#

and all the opinions are fucked by back damage breaking

#

and even then few people would actually take each melee out for some hours before talking shit

#

from my own experience no melee is a handicap for a full team

viscid wolf
#

4 knife vs giant moment

distant ice
#

ez

viscid wolf
#

all melees are great

tropic ferry
#

Knife op

viscid wolf
#

spear might be on the weaker side since the nerf but honestly it's still viable

distant ice
#

wait for fix

viscid wolf
#

I just use sledge out of habit but unless I see three other knife users I'm not complaining

distant ice
#

you can actually almost solo knife giants without pulling any acrobatics

#

but you run out of limbs to break, since there's a limit on how many you can break on one dude

covert apex
#

there u go

viscid wolf
#

it's more like knife sledge bat A spear caca

tropic ferry
#

2 knife sledge bat best change my mind

rigid sinew
#

when will they give us H A M

#

i want to bonk them sleepers with one

viscid wolf
#

comically large spoon

hazy wedge
#

is there a specific spot to hit the charger’s back? sometimes i kill it, sometimes it needs another bonk

covert apex
#

bugged

hazy wedge
#

oh

primal hollow
#

I’m a new player (only 11 hours of game time) and I need a good weapon for newbies, I feel like they’re all pea shooters and uncomfortable

warped vigil
#

it really depends on how you want to play

#

every weapon has it's uses

#

best advice i can give is just try out combinations and at some point you'll find a combination that you like

primal hollow
#

Yeah good point. Right now I’m comfortable with the Hel gun and burst AR

warm ravine
#

if you have experience in fps before, DMR is nice to use

#

im fairly new too and its comfortable

primal hollow
#

It’s a headshot only gun though

warped vigil
#

sort of

#

it's more of a precision one

#

personally i like something with a bit higher of a fire rate

#

one weapon is a spray and the other is precision

warm ravine
#

what about AR

primal hollow
#

Yeah because a dmr ain’t shit against a horde of the things

warped vigil
warped vigil
primal hollow
#

Like I use the sniper and hel gun a lot paired with an automatic

warm ravine
#

i assumed the ar would be the most newbie friendly gun

#

kinda the default type for every fps

warped vigil
#

it is

primal hollow
#

It’s alright

#

Eats ammo though

warped vigil
#

personally i rock the carbine and heavy ar

tropic ferry
#

pistol, hel rev, carbine, dmr all reccommended

warm ravine
#

my friends and I are stuck on B2 right now

tropic ferry
#

which part

warm ravine
#

the checkpoint before the 2 stage 4 alarms

#

and then we got fucked by the scout

#

just managing health is annoying with the poison gas

primal hollow
warped vigil
#

uh not to discourage you, it's one of the easier ones

warm ravine
#

yea, im pretty sure we can clear it after a few more attempts

tropic ferry
#

B2 is annoying

#

arguably C1 is easier

warped vigil
#

i really don't remember b2

tropic ferry
#

imagine fog

warped vigil
#

i think i did extreme once and that's it

tropic ferry
#

and spitters

#

then forget the level for forever

warped vigil
#

||c2 style?||

tropic ferry
#

kind of

#

more ||R2B4|| and ||R5B2||

warm ravine
#

do scouts alert to movement

#

if the worms arent out

tropic ferry
#

kind of

warped vigil
warm ravine
#

we havent really figured out how to deal with them yet

#

tbh just thinking of running a sniper to tap it

tropic ferry
#

scouts cant wake up to movement, but it will make then tentacle faster

warped vigil
#

they send out tentacles when you shine light on them or move

tropic ferry
#

theres time between touching the tentacles and them waking up

jaunty totem
#

scouts are pretty deaf to most things, however they will put on tentacles if they think if something is going on

warped vigil
#

if you touch the tentacles, you have around 1.5 seconds before it's completely alerted

tropic ferry
#

the easiest way is to sprint near them to trigger the tentacles, then go for the kill

warm ravine
#

do they die to one charged melee?

jaunty totem
#

they do get alerted by very loud stuff like gunshots for example

tropic ferry
#

depends on the melee

#

sledge and spear yes

warm ravine
#

yea

autumn musk
#

And when it's fully alerted (glows blue) you cant stop it from screaming at that point

warped vigil
#

the bat also can do it consistently

warm ravine
#

so is it a legit strat to just sprint melee when close enough

tropic ferry
#

i thought bat was back of head, the more you know

warped vigil
#

at least to the occupit

warped vigil
#

i think it can just do it on the head

warped vigil
warm ravine
#

i see

#

we tried just firing at it all at once

#

and it didnt work

warped vigil
#

yes

#

not all weapons can kill it

tropic ferry
#

it goes invincible quickly

steel valley
#

it pretty much has to die in a single shot

warm ravine
#

ah is that interval that short

tropic ferry
#

if you shoot very fast you can get a couple shots off

warm ravine
#

we assumed with 4 people firing it would go down before becoming invincible

jaunty totem
#

thats why sniper is really worth it since it can kill it from afar with a headshot

warped vigil
#

only the sniper and all current shotguns can kill it

steel valley
#

?

tropic ferry
#

revolver and hel gun to back of head

warped vigil
warped vigil
warm ravine
#

does it matter where you aim for shotguns

#

or just hit all bullets

tropic ferry
#

not really

topaz anvil
#

If you miss them yes

jaunty totem
tropic ferry
#

hit all bullets

warped vigil
#

just hit a lot of the pellets

steel valley
#

should just go for head for consistency

warped vigil
steel valley
#

also shotgun/choke/sawed off need either back or head multi to kill iirc

#

can't body with those

warped vigil
#

yes

#

no weapon can body

steel valley
#

scattergun?

tropic ferry
#

scatter gun exists

warped vigil
#

unless you booster the sniper

steel valley
#

lol

warped vigil
#

oh yeah the railgun

tropic ferry
#

also reg shotgun can body im pretty sure

#

railgun?

steel valley
#

nah

warped vigil
#

it's pretty much a railgun that shatters the projectile

steel valley
#

shotgun has 30 dmg vs 42? scout hp

warped vigil
#

does the same damage

tropic ferry
#

huh i thought shotgun did more

#

mb

weary mesa
#

it does, shotgun does 30.1

steel valley
#

:)

warped vigil
#

tbh sawed off is the most fun way to kill them

viscid wolf
#

🚪 👈

rigid sinew
#

Is it me or the exclusive fullscreen mode only applies if you have aero's fullscreen optimizations off

kindred shadow
#

how are you guys dealing with B2 the poison gas is just dumb,like i only had 1 pack to cure it through the whole map

viscid wolf
#

fog repellers

#

a lot of them

kindred shadow
#

it hard to deal with that having 3 bots

viscid wolf
#

you can tell bots to throw them

#

also bots dont take infection

kindred shadow
#

i feel that but like i got the bulkhead and i was in the last part they threw it anywhere but the part that i wanted

viscid wolf
#

it do be like that

fluid echo
#

Honestly bots are useless past b1 really

icy nacelle
#

Besides using the bots for them: you can restock on Fog Repellers by going back to Zone 61 (the first Blood Door room, you can jump to avoid stacking infection while going back or just use the side rooms), or even just finding some in Zone 63 (the Bulkhead Hub).

#

I've found both 61/63 Tend to have a bunch of them.

fluid echo
gleaming cradle
#

bots are wierd but fun

kindred shadow
#

true

#

its just kind of nervous playing with other player, thinking of playing with other people

fluid echo
#

I believe in you, you can achieve anything you out your mind to!

#

Put*

smoky mist
#

Don’t be nervous lol chances are y’all gonna die anyways

kindred shadow
#

I'll try

smoky mist
#

Also b2 was like the most annoying level this whole rundown imo or c2 maybe it was nah I think b2

fluid echo
#

My team just finished c2 secondary and that was tough

kindred shadow
#

its just the gas,that shit wreaks you hardcore

fluid echo
#

C3 is tough too but it’s mostly just learning the map, my team hasn’t done all the objectives on it yet tho

smoky mist
#

If your gonna go c3 just do pe fr

#

Just run everywhere lol

fluid echo
#

Yea if I would’ve known the side objectives were relatively easy on c3 I would’ve done them the first time

smoky mist
#

Your there for 30 mins anyways lol

fluid echo
#

True true

#

Do you pe every mission the first time doing it? Or just main first then come back

smoky mist
#

I usually just go for pe

#

Unless I’m with random team helping and they just wanna do main

tacit zealot
#

Yeah it’s good to learn main before PE

#

Take it one step at a time yknow

smoky mist
#

With cp now it doesn’t really matter tbh lol

fluid echo
#

C2 was so draining for my team the first time around that we didn’t wanna risk going to the side objective lol

tacit zealot
#

Think how bad C2 would be trying to first time your way through 3 scouts during an error , not knowing the layout

kindred shadow
#

I've been not opening any chest till I really need it because the bots take everything

smoky mist
#

Mad scouts = more aim practice

#

And ya they greedy lol

minor fractal
fluid echo
#

Exactly!

smoky mist
#

Had 0 foam they topped off 50 percent mines lol

fluid echo
#

Once I brought the sniper it wasn’t too bad

#

Sniper and scattergun are amazing on c2

smoky mist
#

Do c2 sec and wipe on purpose

#

More hybrids lol 8 per wave

minor fractal
#

I think we had two HARs and two shotguns.

#

It was not good.

tacit zealot
#

Ouch

smoky mist
#

Damn har…

tacit zealot
#

All of that = pre nerf scattergun

kindred shadow
#

what guns do yall use?

fluid echo
#

Revolver is love

#

Best gun

smoky mist
#

Pistol and sniper or bullpup and Helgun

tacit zealot
#

DMR Hel gun is highest skill cap loadout IMO

#

just not ammo efficient

fluid echo
#

Dmr is a worse hel revolver, change my mind

tacit zealot
#

DMR does not pierce I guess

smoky mist
#

The new pistol audio sounds like a shotgun lol

kindred shadow
#

I've been using saw off shot gun and heavy machinegun

fluid echo
#

Saw off is trash

kindred shadow
#

really?

minor fractal
#

I like automatic weapons, everything but machine pistol, and I'm also a big fan of burst rifle.
Scattergun, shotgun, HAR, and machinegun are my goto specials. First two for dealing with bigs, latter two for wave clear.

fluid echo
#

In my opinion

minor fractal
#

It's different, not really bad.

#

Just a bit too different most of the time.