#gtfo-related-questions
1 messages · Page 576 of 1
the babies will rush but she will stay back
cfoam 
Either end the level with error alarm active, or only visit the first branch in the dark path (which has two terminals at the end).
that... that's genius, thanks
also good idea, thanks
and this is why I ask questions on the discord 
lots of neat strats we can try
No point of only get 2 terminals from error zone. But it's good to get 2 terminals only from dark zone.
Tbh, it's not a bad strat since 3 terminals from dark path isn't that hard.
Imagine not doing secondary
The 2 terminals are by far harder to reach than the 1 terminal in the second branch.
Secondary is scary :< I heard Majora's Mask is in there.
Yes
Funny thing. Once you know the terminal unlock code, you can skip the alarm lmaoo
What I'm trying to say is, ignoring the terminal in Z203 saves siginificant amount of time & effort. But ignore a terminal in Z200 is pointless.
Alarm is assas
If you're going to do the dark path at all, don't be afraid to go for all 3.
checkpoint clears on d2 secondary are worth very little lol
there's nothing hard about holding a single door
You would be disappointed with my luck Mit
Lmao, somehow my team got absolutely swarmed from one door even tho we had two doors open
D2 is actually an extremely cool level with all of its routing.
All 4 D levels are kinda cool in some way.
True.
^
R6 is kind of really high quality for the hardcore playerbase.
I've not seen all of em yet by far since we've not gotten that far, but damn they are fun to die in
But seriously tho, need to patch the player location bug in d4 lol
they can give more extremely hardcore content bc the not-hardcore players can just use checkpoints really often
whilst the hardcore-hardcore players try to get at least one non-checkpoint full-complete run of everything
This is true, but I wish it were more brutally difficult.
witnessing that Tier 6 in D1 for the first time, completely underprepared, we had to try it 8 times
we're still gonna try to eventually get D1 fully without a single checkpoint, which shouldn't be too hard
just consistency
we've not actually gotten through anything but the 1's and B2 yet, and the B2 run we had was... buggy to say the least
same with C1
so we're gonna redo both
I think they've done a good job of addressing some balance issues (scattergun mainly).
D2 especially got a lot of changes to the ||flyer alarm|| and scout wave composition.
The dark path is actually very nasty if you mess up, when it used to be "oh no, 12 enemies, what will we do?"
after the changes d2 is probably the hardest mission in the rundown imo
You could focus on birthers and ignore the waves, and now you have to juggle both or you die.
interesting
idk if D2 is. I still might put it on D3.
^
d3 feels very easy to me after figuring out the route
Although, if you can cope with the fog Overload is surprisingly a non-issue.
Talking about just main or all sectors?
it's confusing at first but if even one guy knows the way there really isn't a specific point people fail at
pe
And I happen to know what every tile looks like and can look like.
I feel like D3 is probably harder then, really just the end of the reactor in the fog is rough
And, being the designated solo player in the static for D3, fog is pretty easy to manage.
Learning the ending was the hardest part, but it's definitely manageable.
You have repellers, you can push up in the warm-up period after the code fails, and you have a nice high elevation area to hold out in and fight the tank.
D2 extreme is a bit harder now but I wouldn't consider main challenging at all as long as you can deal with the class V charger alarm
the cfoam trips make the tank pretty trivial
you can instantly kill it if you pack two boss killing weapons
Bring back the true 1.0 D2 Flyer alarm.
We usually have two scatterguns, so...
Hm, have never taken the cfoam tripmines for that, thats a nice tech
I actually think that the hardest part of D2 is corrupted uplink now.
always was
I want 60 back in my face with no chance of survival aside from ADADADA spam.
We normally take a bit to kill it using fog repellers and the reactor wave starts crashing on us, its a mess
Do you need 2 cfoam trips or just one?
This is why you fight it in the key zone.
No fog.
🧠
shadows will die to low mine and the tank will push the cfoam trip
You flank it in the two side rooms, and if waves crash too early you just clear them while stalling out the tank.
Thats good tech. A couple of friends still need to clear that level so will make sure to try that next time
Fog pretty much only matters for whoever is code hunting, so if they can cope with it then it doesn't matter at all.
Bio also helps me clear, usually.
Both because they have bio and because our bio is our secondary solo player.
gl convincing pubs to take double bio
they are far too attached to their burst sentries
oh
lol
i like the double bio setup for faster codes
and for the initial alarm phase
I can only see it being useful for having the shadows pinged in the waves and also navigating for the key
Shadows are easy to see, ngl, it only really matters for sentries.
But it seems like too large a sacrifice to bring 2
idk what to even do with a second sentry
And 2 sentries 1 bio is more effective than 1 sentry 2 bios.
the waves are not bad enough to really warrant it
double bio means i can split up in secondary :)
Do you need to split up? We just charge around as a group, pull and blast each room
I feel like most people struggle with shadows a lot more than I do, though, tbf.
It's faster as long as your teams of 2 can fight the rooms.
I essentially just had my partner ping shit while I scattered everything I came across.
But again, I think I'm fairly unique in not finding shadows to be a big deal.
Hm I guess it would be faster but theres ample time either way
I normally run bio so I'll be focussing on pinging them rather than trying to spot them
Even most experienced groups rely a lot on their bio for shadows, was something I never agreed with in R4E1.
I have trouble picking between the spear and the hammer, the overhead on the hammer is akward on some tall enemies but the spear can't clear rooms as well
spear is just a training wheels hammer without the cleave
You don't really need to see them unless they're awake.
so TLDR is git gud with hammer?
If you're flashlighting everything, which you should be doing anyway if there are dark spots or thick fog, you will trigger glows which gives you all of the info you need.
Hammer seems like the best choice to me
For big shadows, I'm typically trying to first locate the two of them before ambushing one and then trying to visually spot the other.
What are you taking instead of the bio though? I get you can do it without but the convenience seems worth it
Pretty much, hammer is good at everything if you understand it while other weapons help bad players pull off more.
Mines, since I'm the solo player.
Lets me deal with blood doors and I can fast clear rooms by alerting them.
Why do you need to be soloing blood doors?
What are your teammates doing in the reactor downtime, getting drinks? 😛
Yes
Usually I'm not alone, but since I'm the first in line to get keys and such it's just easier if I can set up everything on my own.
And again, mines have a ton of solo utility for fast clearing.
question - can hammer full-charge break giant parts to stagger them?
yes
Yes
Don't need full charge either, but you do need a very high charge.
Bat can also
Bat is better ngl
spear's not meta since it's cleave got removed
what's the diff between bat and hammer?
You just cant melee scouts well
ah
If we factor in back damage, then hammer needs even less charge to break limbs.
less weakspot and more general damage?
Faster charge on bat. Easier to clear hormal sleepers.
bat charges quicker, has shorter reach, and a bit less damage
ah
It might have more stagger damage, I'm not sure
okay that makes sense
I think it does
yeah probs gonna run mostly hammer then
It would if hammer wasn't given a stagger multi.
Bat has great stagger value.
Hammer is nice if you wanna stealth kill scouts. I usually stick with bat tho
Just my preference
It's actually safer than hammer to solo a giant with a bat...just takes much longer.
Also, I'm of the opinion that base stagger matters considerably less than limb destruction stagger.
They can one shot
definitely
oh?
They cant one shot charger giants or charger scouts
Back damage is very broken rn, it's supposed to OHKO.
back damage is a bit bugged atm so sometimes you don't kill them in one
Bat has a stagger multi of 3 and full charge damage of 15 I think
If not you can give them one more little tap
Hammer is stagger multi 1 and full charge of 20
yeah hammer it is
So do you not have to target limbs with the bat when staggerlocking a giant?
isn't the spear near-useless then, if not for the long reach and easier timings (hitting the air and swiping onto the enemy)
fairly certain you do
Spear bad
that multiplier ain't big enough
had multiple wtfs in d2 yday, chargers facing north. its real.
It's a crutch.
Wait let me check
figures
I loved it when I could multi-hit sleepers but never switched away from it 🤡
guess I was being stoopid
Bat is okay if you can time the stagger correctly, but hammer can operate the same way, so it's kind of w/e.
knife seems useful when you do errors, since shorter charge time. You do need to be more accurate tho, and a good hammer player can do that too
Ok no bat has full charge stagger damage of 60
so basically hammer for normal, bat for speedruns
Sledge is 100
Knife is bad ngl. You can’t kill giants with it basically
^^
Knife is fun but outside of trying to do A1 quickly with it solo I haven't used it much
Hammer is also better for titan duo, so I'd recommend it way more for sure.
it's fun to run through rooms and do the stabby stab but it's objectively bad
Maybe if friends are bringing better giant killers
charge time, right?
Bat better compensates for lack of kiting since the faster charge up
More damage per swing, better limb destruction.
Vs. bat which will waste limbs and requires back damage to function.
Will be really nice when back damage is fixed, I think one reason knife and bat feel better than they actually are is that back damage has made triple kills on hammer extremely unreliable.
Are they still reliable without head occiput? theoretically.
If sleepers are facing E/W, it's still very easy to absolutely chew through lots of enemies in stealth, most of the delay isn't charging your swing it's waiting on glows.
Wym?
wait the hammer deals more damage than the spear
the game's descriptions of the weapons is a lie
Spear has more precision.
Like fast killing 3 nestled sleepers without getting licked.
But it takes more charge to hit important breakpoints.
Which is why it's not super good.
Yeah, it's not hard, 0-charge works on shooters and you need over 30% for strikers.
spear at half charge killing normal sleepers is fun tho, so I'd argue it's usable - the hammer is just objectively better, isn't it
Oh. I thought the 0-charge kills were removed.
Kill shooters first and go for strikers based on their animations.
0-charge?
It's a lot tighter, the positioning, because hammer min damage was nerfed from 4 to 3.
Killing in no charge.
h o w
Back damage + head damage.
Time to go into B1, I suppose.
Only enough for a shooter now, not a striker.
Striker charge time is very short, though.
I like the change, tbh, makes things a lot more skill-based.
If you position poorly, or mistime charges, you do get punished.
so with the hammer you don't have to charge up a lot at all?
huh
if you get the multipliers, that i
*is
Did he just call it a stagger sentry?
I mean
its the only sentry with a stagger I couldnt member its name
you have anti-giant sentry, stagger sentry and kill sentry
yes?
sniper, auto and burst
auto is stagger

on that topic
sentry opinions?
Burst best sentry rn
Burst only
question about D1
Bring heavy weapons. Scattergun or sniper. Anything that can blast apart a big one reliably.
Also, I hope you like ass visibility, because if you thought fog was bad, HOO BOY
OHOHOHOHO
HOOOOOOOOOOOOOOOOOOOOOOOOOOOO
and it got nerfed to like half speed LOL
Was an auto fan before but burst definitely seems good right now
so is gtfo a game thats inpossible to give a try as a solo? i really just wana know if id enjoy the game or not
It’s still better than the sniper rn
Its not impossible lmao
2 burst, foamer, biotracker
give a try solo is possible thanks to bots
playing solo is possible if you have some knowledge and skill, but that's difficult
do you need to turn on the air filtration or can you go straight through room 86
Technically every level has been solo'd on video besides D3 and C3
completing everything solo is basically world-top-players only so don't bother trying
Yeah, pretty much. It's meant you can do a lot in stealth for a very long time, and even with the nerf to hammer min damage it's still easily the strongest melee imo, it's just very skill-based as to whether or not it will be good.
because I noticed its accessible after the reactor reset
good thing i enjoy playing the hard way and learning the hard way
Air filtration sounds like something that removes toxic fog, so I would DEFINITELY do that.
Its just by that point we were out of resources and it was chaos to go there
The only thing holding it back is the back damage issue, and even then I feel like I can clear very easily.
you can also always ask for an introduction from an experienced person, who's just there to stop you from dying and lets you do everything with some tips and explanations
played overwatch on concole for over a year and my friends asked me why my aim was shit then i realized i didint have aim assist lol
d1 check out the hotbox speedruns, u can skip all
:)
that's... behind a door that has no energy
and there's a reactor in the other direction (:
why 2 burst? are auto's bad?
yes
death is the best stagger
wastes of ammo that don't actually do shit
death is the best stagger indeed
staggers fewer enemies, but a double-burst killzone lets almost nothing but chargers, giants or surges through
from what I've seen
whilst double auto wastes all their ammo and then... they're empty
have fun now
Imo stagger is better than death
i wish auto sentries users, an unpleasant expedition run
I've considered making a comprehensive stealth guide, even, but the information was way too dense imo. Once back damage gets fixed, I'll probably make a guide for multi-kills.
thats mean
it's true tho
Step 1: Take knife
Step 2: profit
Knife is dog, unironically.
Step 1: Hammer everything without waking anything up
Step 2: More profit
is the special revolver viable? I generally use the sniper but it has very few ammo which can be spooky for me
Depends on what you want.
It's very strong sustained wave clear, but it's not very good at burst or damage into titans.
also I tend to bring machine pistol or smg for primary, other primaries have little ammo and scare me away
Yeah, I often use it with the burst rifle or other AR-like weapon. It works pretty well, you soften them up with the first gun, and then blow em open with the magnum.
>machine pistol
BLARGH
UGH
VOMIT
🤮
is it bad?
MP is good, just hard to use.
Well, actually, revolver has good sustained damage, but it's very much sustained, hardly burst at all.
I tend to find it shreds when I use it, and I can usually stretch out its ammo pretty well
referring to the machine pistol
MP has poor range and is hard to control, but it's very efficient, it shoots fast, and it has a very short reload.
It's definitely strong.
The only particularly underwhelming primary this rundown is carbine due to missing an important striker breakpoint.
are there other weapons not in this rundown or is it just a consumable thing
I despise it, personally.
what primary do you use?
It varies a lot, on account of I constantly agonize over my loadout.
Usually it's something like the Burst Rifle or Bullpup, but I do really like the pistol.
I wanna try out the normal pistol. "Expert" opinions before I start doing that?
There are many other weapons not in this rundown
Can you aim
yes
pistol is good
do you have 90k on gridshot in aimlab
It has very good stagger and a very good fire-rate, not to mention it's very efficient. It mostly suffers at range, but it's a very strong semi-auto.
I figure pistol'll be somewhat easier since less recoil?
All of the semi-autos rn are strong, though.
Old pistol used to require aim now it don’t
ranged shots? Who does ranged shots
I've taken to quite literally having my team double or triple burstsentry kill-zone with full open door
since we are rarely more than 3 peeps and typically want one with bio
mines and cfoam doors? What's that?
(Yes, we do know how to use that and will do so, but typically we don't when trying out stuff for the first time)
do burst weapons count as semi auto
can you elaborate on this btw I'm interested
probably a certain point of breaking a part or staggering?
Is it better to kill scouts from the front or back?
Carbine's main advantage is that it's a fast-firing weapon with a short reload. Problem is, it doesn't two-burst strikers, it three-bursts them, which makes it hard to justify taking over burst rifle, machine pistol, or bullpup rifle, which all share a number of the advantages the carbine has without this rather crippling disadvantage.
ah
Also back damage is bugged right now right?
yes
but hitting the back of the head is already much harder to justify
back does 2x the damage
with everything?
even bullets?
except special enemies
yes
dont bother with bullets though
since they'll face towards you most of the time
how so?
because they walk away from you
and when they extend their feelings their head dips a little
it's not that hard
The game has a flanking bonus based on your facing compared to your target's facing, which maxes out in a 22.5 degree cone behind them for a 2x multiplier. Doesn't apply to bosses and minibosses, doesn't apply to tools (sentries and mines).
but it's not worth the risk most of the time
and why is the back damage broken atm?
something with the code
Some unknown issue related to cardinal directions.
is it just not working atm
wait what
it works
cardinal directions matter
just really inconsistent
but why
when do you guys think that new the new rundown will be out a question for my new friends and i
just standing behind em
and hitting it
yes
It's a bug, there's not a particular reason for it.
no idea
it probably compares categories of cardinal directions, since its easy to split it up into eight directions
okay so
should you still bother trying to get back multipliers or can you currently ignore them

Back damage functions normally for enemies facing E/W, but if they face N/S it breaks for some reason.
still
I mean depends on the enemy
This, it's probably something to do w/ XYZ coordinates.
chargers if it's by itself it does matter since you can stagger it either way
go for the back
alright
if it doesnt register just tap 3(2?) more times
It could also be comparing local rotation which is very likely to be inconsistent
wym?
because the initial rotation of a creature could be the "default" 0 rotation for said creature, which means it could lead to desync with the players rotation
Ah.
But in that case you'd expect it to always work when facing a particular direction
At least I've ran into similar things in unity
which doesn't seem to be the case.
For the most part 100%
based on previous rundowns maybe 3-6 months. Its also likely they add a few more levels to this rundown before releasing another. If they don't do that rundown 7 should come sooner
What’s the difference between the assault rifle and the bull pup? I feel like the bull pup is just better at the same crowd control role
Reload of bullpup sucks, reload of AR is great
Reload, AR has less damage fall-off over range (even though bullpup is very easy to aim over range), AR has more damage, bullpup has a better precision multi.
imo it is way better to slow down a wave instead of killing it fast
the way the game spawns them makes it so the faster you kill it the more waves you have to fight against
Also why permafoam and c-foam in general is strong af.
Will GTX 980mx run this game?
Hm, alright
cfoam, auto sentry and the good old unreliable intimidation mechanic
collect IDs
How do you activate it?
Secondary bulkhead dc and door are in the zone behind the class 4 during main’s reactor
Need the key from main to open it which is located in last code zone
Could use the one from overload but that requires more finesse
But you have a checkpoint so it don’t really matter too much
Anyone have any tips for C2 w/ secondary? Really struggling in those last rooms before blood door
What's the main issue?
Basically getting through fast enough while not triggering scout waves
Have 1-2 people stay back in the mother room and clear the hybrids, push forward with the other 2-3, one with a sniper
Just snipe the scouts and pull the rooms
Any weapon that kills scouts works as well, sniper is arguably better spent on hybrids.
Move cargo/cell up once scout rooms are clear
If they're in a good spot, just melee them immediately and rush the rest of the room.
If they're in a bad spot, shotgun, scattergun, or snipe.
If they're having trouble with c2 ext then I'm assuming that they will struggle to get full use out of sniper on hybrids
Maybe.
Did have a sniper problem was just that the scouts constantly went behind some walls where the head out of sight
But a big problem that groups do is trying to move up together too fast, then hybrid waves and fighting with doors open will trigger scouts
^ The move might genuinely be to play slower if ammo isn't that tight.
I've played with lfg groups that had no ammo for ext part
we had enough ammo up to the end mainly got screwd by just rushing too hard
Yeah if you have the ammo you can play slower to clear the scouts
but ty everyone, i think ill just try to optimise a bit more with the next group
Is it more efficient to switch to primary to finish off a hybrid if you don't 1 shot it with scattergun?
Instead of shooting the same one twice
Depends on how well you landed your shot.
You can one shot a hybrid point blank to the head I think
U have to be really close
If you missed a lot of it and hit the head very little, just do another one.
If you hit most of it, use main to finish the job.
You need to balance your ammo anyhow.
Yeah true
Also it's funny to me how sniper players are either solo clearing everything, 3 giants per mag
Or they are 15% pistol ammo 100% sniper ammo asking for a hit of ammo
if you just kill giants sniper is almost too ammo efficent
Always look for opportunities to burn sniper efficiently.
Yeah just saying the skill range of sniper players seems to be larger than others
It's a tough weapon to use. Requires high accuracy, requires you understand the purpose of the weapon, requires you have the agency to actually use it without someone telling you to. Ngl, a lot of people take sniper because they hear something like "you need it for scouts," and that's the only reason they run it.
Tis why we hipfire the sniper only unless the target is more than 12 Teemos away
I save sniper specifically for strikers that are on top of teammates
I've not used sniper for scouts once in my life since I started playing in R4
Played too many games where sniper hipfire fires 360°, so quickscoping it is
what's a "Teemos"?
????? sniper hipfire in a 360°, w h a t
hipfire is anything but rng
in this game nah
Hip fire in this game is pretty consistent
but in other games yeah, which i will never unlearn for any other game
It's only like what... Rust and Super People for bad hipfire rng?
Except when I use hel revolver hip fire seems to miss every bullet
Hip fire is very weapon dependent, and tends to become considerably worse after the first shot.
From what I've heard, it has very poor spread recovery.
Why is bullpup hip fire so tight
Bullpup is tight, bb
😳
if host is close to a scout it crouches for everyone right?
I've had the host within a couple of meters and had it not crouch
very very inconsistent
yep
no
What’s the reasoning behind the scout only crouching for the host?
None
almost a bug really, but super annoying and is honestly near the top of the list of things i wish they fixed
the top is terminal bugs, and checkpoint bugs.
aren't both of these because of desyncs tho
how quickly do ||mothers spawn babies||?
we were doing C2 again and i just wanna know how quickly it happens if we can actually survive even the first wave of them
The moment they see you, they'll start screaming & hatching
After some time (i think it's around 30/40s ?) they'll start hatching again if enough babies have been killed
i tried freezing it with a c-foam grenade and use shotgun on the tumors from the back but it wasn't frozen for long enough and it started spawning
it spawns so much that we got overwhelmed too quickly and died
That's why you always leave someone to deal with the babies
She doesn’t max cap after 1 birth so she can still spawn them regardless of if you kill babies or not
Smh
then what's the best way to deal with them
Like i said
If your foam grenade fails, leave someone deal with the babies
And rush her
If it's too far, deal with all the babies coming out of its mouth
they aren't easy to shoot, they're too fast
She’s bound to eventually sprint at you so use that window gap to have one person dealing with the babies
they're literally the incarnation of minecraft baby zombies
That's why you aim at their spawn spot
They freeze for half a second after birthing
As they don't move right away
what weapon would be good for that
scattergun xd
thanks, we'll try again tomorrow
Don’t rush unless you hear her screaming
also one more thing, does adding more cfoam on a frozen enemy reset the freeze timer or do i have to wait until it unfreezes
It resets it
If you’re walking up to a sleeping mother don’t nade her when she’s pulsing
It’ll go right through her because hitbox doodoo
it should be enough for her with a shotgun, right? with the one grenade i managed to pop almost all the tumors
she spawns already awake at C2
That doesn't mean all the mothers you'll meet in this rundown trigger right away
joe
mothers are busy women, they work hard every day
Should i really do the "ur mom xd" joke
only if u can get creative enough with it
I'm more creative about dealing with my exams tbh
Is it still possible to mine the tank ? 🤔
Far as I know?
Cryo mine works if you poke your head in and slap it in the doorway on the side at head height
I don't know if it's possible to stack them that close anymore though :/
To clarify, you have to fully refoam the enemy to reset the timer. If an enemy takes 6 cfoam blobs to freeze adding any thing less than that won’t do anything
Mom should take 17 cfoam blobs to freeze
🤔
Am doing d1 just did the reactor and finding the green key but having serious trouble finding zone 93
is it behind a big door with orange lights has a class VI alarm
that class IV is the progress to the end of the mission, the boss
if you've found the green key I'd recommend checking for a door that wants that, which should be somewhere above - in the opposite direction of the reactor from spawn. You can find a terminal to remove the fog there iirc
OOOOO
yea i know where the door for that is
but i dont know the zone in which to find the green key
It's a door with checkpoint
Z92
or was it Z91 ?
i don't remember
Anyway you can query it on a terminal
It's a very funny zone btw
😳
😳
Yes
Make sure he doesn’t sprint into the mines
But rather walks into them
Hum it works like that now xD before he must run into it to die 🤣
Thanks
Does anyone have any tips on how to stealth kill scouts? I know I should be able to do a fully charged melee from behind, but every time I try they take damage, don't die, and go invulnerable. Do they have an unintuitive hitbox or am I missing something?
Whack em in the head with either a sledge or spear, that is a guaranteed kill for regular scouts
Don't try to go for the back
wait for them to retreat and walk towards you. Crouch walk towards them and charge. Bonk
If you mistimed, cancel and walk with the scout right under it so when it spreads it tentacles they wont touch you
Yes
You also have a second and a half time window if you get caught by a feeler to headshot the scout, but you need to be quick
why is c3 so hard
because you didn't play with me
...
I beat it first try so I haven't touched it much
huh
i do now
pain
well time to fill up 2 terabytes with c3 fails
good luck
Thanks everyone for the info as well!
it's a mod that lets you mess around with only scouts
it should be in vanilla base game ngl
eh
that's debatable
lemme check really fast
whats the mod thing called
I dont remember
idfk
A few tips
-
Have the right weapon. Hammer and spear are the only melee you should try this with. The others weapons theoretically can kill with an occiput shot, but this is not reliable, even if standing in the perfect spot.
-
Know your weapon. The hammer has an arc which makes it difficult sometimes to correctly hit the head unless you adjust for the arc. Often, hammer players will aim for the head and hit the shoulder, particularly at the edge of their range. The spear is more of a direct thrust and has more range, which makes hitting the head easier and more consistent.
-
Avoid killing scouts from behind. It's possible to do at an advanced level, but it is more risky and difficult, so your chances of failure will skyrocket unless you really know what you're doing. The same applies to scouts on any sort of high ground, including stairs and ramps.
-
Try to avoid going for the kill on a walking scout, because it can move unpredictably and may crouch on you when you go for the kill, messing up your aim. Once it extends tentacles, it will be locked into its animation and you won't get any surprises. You can force it to extend tentacles by sprinting near it, flashlighting it for a while, walking a lot near it or just waiting like 5s or so. You don't always have this luxury, but when you can, definitely take it, because it makes you life easier
no I mean the mod installer
...that was longer than i was expecting xD
it do be like that
ah yes thanks
This is great, thanks so much!
ye updated for r6
for a lot of scout practice
Thanks for the offer! I'm not able to play right now but I may take you up on that later
I mean not to queue but to go through the installation process
Can we talk about mod in the official server now?
Is Lock melters ever useful
No
Is there a mission to practice scout melee in R6?
B2
Really? I dont think I've seen any in B2
B2 Z58 usually has one (the security door to the left of the entry room)
take bots and solo c1 up to the 5 scouts room
die and checkpoint when you whiff or cleared them all
you can do it on b1 too
when you have a permanent alarm active and you need a keycard that's inside an electronic lock
you are going to smooch your lock melters for being fucking delightful
or even door locks i guess
play c3 and you'll beg for a lock melter
Yeah I found the scout in B2. Thanks!
I've got another question, this time for D1. I've seen the room skipping strategy and it doesn't seem like a ton of mobs spawn during the class 6 alarm section. Is mob numbers affecting by something there?
the spawns are still the same
it's just an illusion you're fighting less with fog covering everything
Ahh I see
Where does Zone_91C-92 lead in D1 Nemesis?
its the southern part of the west wing, and i dont understand what the use of it is
Extra resources if you can get through the alarm, it can be useful for the class VI
So its a medium risk high reward resource cache
High is a strong word; it's a bit of an odd zone as there should be a terminal in there but I've never found it
Can you select which character you want to play before loading into a level?
No
there's 11 uses of ammo in that zone
there is a terminal in there
is there anyway to make not bots use kits on you whenever they get their hands on it?
Dont get hit
Dont fall below 80% on both guns
easy clap
very well
does the bot teleport to the security scan if he is stuck somewhere far away?
You will need the host to kick the bot then re-enable them
oh thanks
R6:C1 any tips?
for any particular part of it?
When we approach the second cube we always mess up
the giants?
thats the zone with big guys and the scouts afterwards?
We pulled the giants, but you could stealth it
If a scout is in another room and we shoot will it alert it?
we usually have the bio person stealth and rush the cube
only if doors leading to it are open
So if there are none it's safe to open fire?
For the scouts, stealth. If one wakes up. run back cfoam and mine the small door on the left. turrets down and mow down everything coming through there
yes, but its always risky to leave a living scout behind u
if u trigger a different scout u could have the wave spawn on top of the other
Ofc don't forget to also kill the scouts.
That's not always true
o
If you're far enough (above 30m), the scouts around won't trigger
oh that yeah, i thought u were gonna say the slits in the doors can wake them up or something
Ah yes
just shoot the scouts
What is the difference between the choke mod shotgun and the other one?
choke is a tighter pellet group, longer range
it's scary good medium-distance against ~every enemy
choke is a mid range precision weapon.
Tyyyy~
<@&408548765599793173>
Can someone explain what changed in R6 which prevents backhead one taps anymore
hammer base damage got reduce
The killing a sleeper at back of head without charging
Oh, whats the minimum charge now
35
Do you know if the damage ramp with charge time is linear?
0 for shooters, 30 for strikers.
||x^3||
So, higher charges are worth a lot more than low charges.
okay if its cubic then thats nutty
are spear and sledge as good as each other?
Sledge is just the best melee if you can use it effectively.
Has a stagger multi, has more potential damage, lets you melee kite, and can clear extremely fast if you position correctly and can abuse the stealth mechanics.
it has worse range, making solo-giant-kills much more skill-heavy, but is otherwise just as good if not better than the spear
sprint-attacking is also really useful during waves or errors, which the spear just... can't.
dunno if b-hopping with it is still in the game, but the spear can't do that either due to not sprinting 
the hammer is a jack of all traits that can become a monster in a few seconds
is there a reason to run knife over any other weapong?
isnt knife just dog water
idk,im asking if its worth it
oh ok
best melee of the bunch
Fast clearing and you don't lose stamina
it's a bit slow but very strong yes
Ray's just a basic b
Go with bat
Does everything a hammer does with little more trouble, faster charging, and better bonk than that current excuse for a hammer skin
Also with proper back damage all melees faceroll giants except knife
ok
can anyone tell me how many D3 seeds there are approximately?
Because for some reason me and my team had the exact same item/locker spawns (and even enemy spawns after reactor start) in our second D3PE run yesterday.
The first we died due to some misshaps at the end, but then we checkpointed. Realized we didnt want to do it that way and quit the lobby. Everyone restarted the game and we made a new lobby. Suddenly we realize we have the exact same key, pack, lockmelter etc spots and even enemies spawn the same way in the reactor zones. (Same codes aswell, which we didnt abuse tho)
Depends on the area and the level you are using it in
Checkpoints keep the exact same seed
However each level has several seeds
I don't even think you can count them
As they include enemy generation, enemy spot generation, resources generation in each locker/box, reactor codes (although there seems to be a single seed for a series of 5 codes in D3)
i know that check points keep the same seed. But we did checkpoint then quit the level. Then the game and when we made a new lobby still had the exact same seed (outside of overload and respawn zones spawns)
yeah id guess. People just told me it was just due to the lack of D3 seeds
which i couldnt believe as in all my others tries i never had something like that happen. Like id get having packs in the same postion or a key. But not everything and same codes
Yeah it's definitely a glitch if that occured after restarting the level through lobby
or someone being sussy baka

but that would just 100% the host doing if that happen
who's the sussy baka imposter
heyo lads, i´m new to the game
what do yall think of the hel revolver? i´d love to get some opinions of it from people whove played the game longer than i
nice weapon. penetrates the first target, damages / kills the one behind it also. magazine size not so big, but a good choice.
Fast to reload as well with reload cancel
Tools ?
We have burst, cfoam, mines, bio
wdym "we're currently doing it" ?
I didn't ask whether you're currently doing it or not lol
mb- tilted rn from all this repeats
Anyway you can place the burst sentry such that it aims at both doors (the apex one & the small one from the previous room), leave some cfoam trails in front of it, place mines near stairs, then use some cfoam on the last stair (at ~90% of the scan) to block enemies coming at you
If you're overwhelmed, stop the scan & clear everything
then move on again
Ty, appreciate it
you can cfoam mine the door to blow up one wave
yee
the big door up the top is where they all seem to come throug hso just set up the stuff there
my squad just chucked 2 sentries in front of the top door and we had it easy
There is a side room with a closable door that they spawn in for c1 to the right of the warden door
We just spam everything to defend the door and we don't see an enemy until like 60% or something on the scan
You can foam or sentry the back stair case if the sleepers catch you at 90% scan, many people get caught on those stairs
it's way better than the spear
spear is just new player bait imo
Someone has to make a melee weapon tier list
there's 4 melees what tier list
and all the opinions are fucked by back damage breaking
and even then few people would actually take each melee out for some hours before talking shit
from my own experience no melee is a handicap for a full team
4 knife vs giant moment
ez
all melees are great
Knife op
spear might be on the weaker side since the nerf but honestly it's still viable
wait for fix
I just use sledge out of habit but unless I see three other knife users I'm not complaining
you can actually almost solo knife giants without pulling any acrobatics
but you run out of limbs to break, since there's a limit on how many you can break on one dude
knife s
sledge + bat A
spear caca
there u go
it's more like knife sledge bat A spear caca
2 knife sledge bat best change my mind
is there a specific spot to hit the charger’s back? sometimes i kill it, sometimes it needs another bonk
bugged
oh
I’m a new player (only 11 hours of game time) and I need a good weapon for newbies, I feel like they’re all pea shooters and uncomfortable
it really depends on how you want to play
every weapon has it's uses
best advice i can give is just try out combinations and at some point you'll find a combination that you like
Yeah good point. Right now I’m comfortable with the Hel gun and burst AR
if you have experience in fps before, DMR is nice to use
im fairly new too and its comfortable
It’s a headshot only gun though
sort of
it's more of a precision one
personally i like something with a bit higher of a fire rate
one weapon is a spray and the other is precision
what about AR
Yeah because a dmr ain’t shit against a horde of the things
eh it's decent
exactly, a jack of all trades style loadout
Like I use the sniper and hel gun a lot paired with an automatic
i assumed the ar would be the most newbie friendly gun
kinda the default type for every fps
it is
personally i rock the carbine and heavy ar
pistol, hel rev, carbine, dmr all reccommended
my friends and I are stuck on B2 right now
which part
the checkpoint before the 2 stage 4 alarms
and then we got fucked by the scout
just managing health is annoying with the poison gas
B2 is like sticking needles in your eye, then squeezing a lemon into that same eye
uh not to discourage you, it's one of the easier ones
yea, im pretty sure we can clear it after a few more attempts
i really don't remember b2
imagine fog
i think i did extreme once and that's it
||c2 style?||
kind of
oof
we havent really figured out how to deal with them yet
tbh just thinking of running a sniper to tap it
scouts cant wake up to movement, but it will make then tentacle faster
they send out tentacles when you shine light on them or move
theres time between touching the tentacles and them waking up
scouts are pretty deaf to most things, however they will put on tentacles if they think if something is going on
if you touch the tentacles, you have around 1.5 seconds before it's completely alerted
the easiest way is to sprint near them to trigger the tentacles, then go for the kill
do they die to one charged melee?
they do get alerted by very loud stuff like gunshots for example
yea
And when it's fully alerted (glows blue) you cant stop it from screaming at that point
the bat also can do it consistently
so is it a legit strat to just sprint melee when close enough
i thought bat was back of head, the more you know
at least to the occupit
i don't remember
i think it can just do it on the head
that's exactly how you do it
it goes invincible quickly
it pretty much has to die in a single shot
ah is that interval that short
if you shoot very fast you can get a couple shots off
we assumed with 4 people firing it would go down before becoming invincible
thats why sniper is really worth it since it can kill it from afar with a headshot
only the sniper and all current shotguns can kill it
?
revolver and hel gun to back of head
well you could always go sawed off and do it
oh yeah that as well
not really
If you miss them yes
true, but sniper is always really safe
hit all bullets
just hit a lot of the pellets
should just go for head for consistency
well at some point safety is plan b
also shotgun/choke/sawed off need either back or head multi to kill iirc
can't body with those
scattergun?
scatter gun exists
unless you booster the sniper
lol
oh yeah the railgun
nah
it's pretty much a railgun that shatters the projectile
shotgun has 30 dmg vs 42? scout hp
does the same damage
:)
tbh sawed off is the most fun way to kill them
🚪 👈
Is it me or the exclusive fullscreen mode only applies if you have aero's fullscreen optimizations off
how are you guys dealing with B2 the poison gas is just dumb,like i only had 1 pack to cure it through the whole map
it hard to deal with that having 3 bots
i feel that but like i got the bulkhead and i was in the last part they threw it anywhere but the part that i wanted
it do be like that
Honestly bots are useless past b1 really
Besides using the bots for them: you can restock on Fog Repellers by going back to Zone 61 (the first Blood Door room, you can jump to avoid stacking infection while going back or just use the side rooms), or even just finding some in Zone 63 (the Bulkhead Hub).
I've found both 61/63 Tend to have a bunch of them.
If you want a better time I’d recommend using the lfg to find real people. Sadly bots aren’t reliable
bots are wierd but fun
true
its just kind of nervous playing with other player, thinking of playing with other people
I'll try
Also b2 was like the most annoying level this whole rundown imo or c2 maybe it was nah I think b2
My team just finished c2 secondary and that was tough
its just the gas,that shit wreaks you hardcore
C3 is tough too but it’s mostly just learning the map, my team hasn’t done all the objectives on it yet tho
Yea if I would’ve known the side objectives were relatively easy on c3 I would’ve done them the first time
Your there for 30 mins anyways lol
True true
Do you pe every mission the first time doing it? Or just main first then come back
I usually just go for pe
Unless I’m with random team helping and they just wanna do main
With cp now it doesn’t really matter tbh lol
C2 was so draining for my team the first time around that we didn’t wanna risk going to the side objective lol
Think how bad C2 would be trying to first time your way through 3 scouts during an error , not knowing the layout
I've been not opening any chest till I really need it because the bots take everything
C2 Extreme wouldn't have been very hard if it weren't for the fact that we had all of the wrong weapons.
Exactly!
Had 0 foam they topped off 50 percent mines lol
Oops! All revolvers
Ouch
Damn har…
All of that = pre nerf scattergun
what guns do yall use?
Pistol and sniper or bullpup and Helgun
Dmr is a worse hel revolver, change my mind
DMR does not pierce I guess
The new pistol audio sounds like a shotgun lol
I've been using saw off shot gun and heavy machinegun
Saw off is trash
really?
I like automatic weapons, everything but machine pistol, and I'm also a big fan of burst rifle.
Scattergun, shotgun, HAR, and machinegun are my goto specials. First two for dealing with bigs, latter two for wave clear.
In my opinion



