#gtfo-related-questions
1 messages · Page 574 of 1
is there any trick/tip for killing ||shadow scouts|| either with melee or sniping them when they are pinged
when i trigger multiple scouts at the same time, do they summon that many waves? or is it still only one
Multiple waves. So if one is going to scream. That one is inevitable. You best rush to the nearby ones and pop them off in one shot.
Run and Jump Hit with a fully charged melee.
If host: Wait 3 second then do above.
2 snipers kills everything
no not really
you can mine and cfoam the door to kill at least 1.5 wave
if you have ammo remaining, its perfectly winnable
than shoot the rest
What about sniping? Is the head in a consistent spot relative to the triangle
1.5 doritos above or just anywhere on the back.
Yeah the hitbox is weird
what kind of new american measurement is that
Also, put shadows on high or very high
Warden approved™️ measurements.
Low or Medium shadows just make them look like BLOB
Bruh my frames
warden like doritos THE LORE
Yeah. I know the pain.
Just set the resolution to 800x600. You can do it.
KEKE
I assume setting shadows to high helps spot normal shadows too?
yes
Burst turret killzones and a bit of running.
Assuming you have enough ammunitions for them.
speedrun strats
it also makes shadows have more noticable shadows which might throw your aim off because you're shooting at the ground
yes they do
they still admit shadow in a normal way
the light doesn't pass them
its kinda weird that it doesn't tbh
So I just failed a run and got 2.22 progress on muted booster, 1.08 on bold, and 1.00 on aggressive, however at the end it only gave me 2 muted boosters, is this a bug?
Were your bold & aggressive slots full ?
is the match making terrible? i find my duo always gets split up when doing find match.
some bugs here and there, yeah
It is, use the lfg
me and my friend are fairly new to the game and last night we played a1, but today when trying to play b1 it wont let us initiate cage drop. anyone know whats going on?
hmm
how exactly? any details
you can check gtfo logs for some info
but this is more of a #gtfo-technical-support question
we hold down initiate and it just doesnt do anything it did this for a bit yesterday but randomly fixed itself, but ill ask the tech support. thank you
Matchmaking works, straight from the devs mouths

Hi all, I apologies if this is the wrong text chat. Is there a current good rundown map to easily practice scout killing? I am currently on D1
B2 has a scout at the beginning in the left room
D3 for shadow scouts.
D2 for charger scouts
In B2... Is completing the secondary objective enough? Or do you have to complete the secondary AND the primary in order to complete the mission?
you have to do both
I don't think the bots are up to that kind of challenge.
or just the primary
Can you start a lobby from a checkpoint you've hit
or only reload to them after you've encountered them on the current rundown
I might be wrong, but I think you can only reload. Once you leave back to the lobby, you have to start over.
awe thats so unfortunate
as soon as you leave the lobby, its gone
i think you're right because it saves things like fog rep. placement, and sentries
thats a shame. Thanks though!
how much melee damage percentage increase do you need to hammer a charger scout at the back
I was in C1 for 4 hours yesterday. It would be nice to be able to call it for the day and come back later. but oh well 😦
C1 should take 1 hour
ok 1h20
Yeah, its like if I want to play gtfo I have to block out 3+ hours of time if I want to really explore the level
because I don't like to speedrun, but I love the game
It was our first time in. And the last alarm took us several attempts.
And we are fairly new to the game in general. /shrug
then next time, you will do everything way quicker because now you know the level 👍 😃
I am also from India, we do a have a very small server. DM me if you are interested
If it ever grows bigger, you may want to apply for highlighted communities
I sometimes see indian players looking for fellows here
is it possible to access the steam profile of someone in your party from within the game?
don't think so
Same question, but for the pistol also
its ar but faster firerate and bigger mag
...at the cost of a painfully long reload
Painfully?
I've reloaded it, it wasn't that bad
chk...chk...
that's pretty much how it was
hel gun reload is worse
Hel gun is faster than bullpup
huh
bullpup is the slowest reload in the game
Bullpup reloads slower than it takes to make pasta
Bullpup is the longest reload in the game iirc even after the buff it got
rivaled only by sawed off
Hel revo reload is comparable, people just cancel it though
I have no idea what any of you fine gentlemen are talking about
Guns?
Yes
the sawed off isn't that bad either...
It's hardly "PAINFULLY LONG"
tbh it's nigh-impossible to tell the difference
It also don't do much killing in my experience.
eeh
do u know what animation canceling is
mmmmno
then thats the problem
I mean, kinda
doesn'T work for all guns
Bullpup gets its rounds added at the end of the reload animation
works for all except bullpup and sawed off
Hel revo gets the rounds barely halfway through
You get a 1.2 roughly reload instead of a 2.6
Yes
current loadout is bullpup/magnum
I don't think I'd run pistol/revo though
ye that's been my experience
all guns are pretty strong..
yeah... me neither
liar
it's a gun oriented rundown
i mean, main gun is entirely preference
if ur more comfortable with bullpup than pistol, then bullpup is obviously the better choice
All guns are strong this rundown he's not wrong
idk that's the problem ¯_(ツ)_/¯
Many got changes done to make them comparable to other weapons that were stronger
I guess more ammo is good [bullpup] but ammo efficiency is also good [pistol]
god DAMMIt
Ammo efficiency doesn't matter a whole lot as long as ammo isn't tight tbqh.
even the hel rev who only got nerf this rundown, is still one of the strongest guns compare to past rundown
the difference between most weapons is ~3 strikers.
Hel Revo also only got one real nerf this rundown which was the stagger
no
penetration is the strongest nerf on it
Pierce was bugged with hel revo to hit that number anyways
went from 5 to 2
It never pierced 5 to begin with
Good luck hitting more than 3, lmfao
2-3 was cap pierce due to the bug, idr which it was
So they just made the number accurate
the stagger nerf means you just gotta shoot 1 more bullet for the stagger from what i have seen. and i only use this gun
It's not really a nerf as a result
They only reduced the stagger multi by a little bit so that would make sense
there is also a hidden added recoil to the gun
I wouldn't say so, but you're welcome to believe so
It's more with the changes that they made to how guns play than a hidden mechanic
the king of stagger weapon is missing. Autopistol
machinepistol does it fine tbf
MP does the job just fine
not as good as autopistol lol
my preferred weapon on d2 cus of obvious reasons
Why would they make the gun the same as AP
MP does it and kills shit
AP was like half your mag for a kill
was legit the 2nd best primary in r4 lol
Big debate
people only thinking of killing instead of the value of supporting the team.
i mean, pistol
r4 had a lot of surge alarm. where autopistol was perfect for.
yes, us pistol users still existed
pistol got it's stagger buff in r5 ;p
R4 was surge & error alarms everywhere
pistol was the best r5 primary too
and since it barely got touch in r6. it's still a pretty solid gun
it got a hefty range nerf
i still consider it a good all rounder.
well more then half the primaries are all rounders
i cant really see that, since each gun has a specific role to me
and the only gun fit for every situation possible and is never a bad choice is the good old assault rifle
gun go brrrrr
ill brrr u
😳
the primary role doesn't matter since you can take any primary and be fine
so they can basically do great in all areas
some are just better then other in some areas while lacking in other
nah this means they can do the job for any situation. hence why they are almost all all rounders
the ones that don't really fit that would be like dmr, sawed off since they are basically the extremes
calling all mains all rounders is quite missleading considering how different each gun is
you don't see people recommending a primary for missions
because it doesn't matter what primary you take
they all do basically the same thing. they just feel different
well, main has always been a choice of preference
they still have roles, but they can act outside them
pistol is best at staggering and support, but it can still kill damn good
So... B2... Secondary objective...
I completed the entire secondary objective, came back, started the primary objective, died on an alarm.
And the checkpoint is BEFORE i started the secondary objective? That entire secondary objective has 0 checkpoints????
Please tell me this is a bug......
Not a bug
fuck this game
That doesn't invalidate his emotional response
you don't need a checkpoint at every door
A checkpoint after completing a major objective is not every door.....
b2 doing main only, dying at the blood door and using cp puts you waaaaaaay back
If there are no stakes then there is no payoff; try to figure out why you died and what you could do next time to avoid it
^
That is a shitty excuse for bad game design.
the checkpoint system makes this game easier. why? because you already KNOW what is ahead, what are the codes, what you have to do, where are the resources
B2 extreme is not really a big deal compared to what is at the later levels, so take the experience.
Losing an hour because of a random occurrence is trash.
maybe this game isn't for you then.
Some games are designed such that the player by default wins, this is not one of them, you didn't "lose an hour" you gained an hour of experience and next time you'll be able to do it better
i don't care if i lose. but losing the entire secondary objective progress is dumb AF.
I would argue that the occurrence isn't random; perhaps you could tell us how you died and then strategise as to how to do better on that particular room?
It's not an objective you are required to do, so it's not really necessary to have one in there.
that is true
Hopefully your run goes better next attempt
you don't need optional objectives in this rundown to go deeper in the rundown
B2 already gives you too many checkpoints for a non-priority mission, it's definitely fine.
im not 13 on christmas break. im an adult, with adult friends, who have to do adult shit... if the moment something happens, my entire party quits because of it... i guess fuck me right?
wow do you think you are alone?
That do be how hardcore games are
welcome to gtfo, i feel you but be happy u had a cp right before the uplinks
you gain experience by failing a lot in these kinds of games
true
Shadow let's try to not make this personal; some of us are also adults with adult things and adult friends, as with any games you play the amount and to the difficulty your group is comfortable with
yep. and thats fine. i asked if the lack of checkpoint there when there are so many others was a bug. you answered. w/e.
fuck it.
Typically the secondary objectives are harder than primaries at the deeper levels
It's intentional.
Try those first?
i've already done the deeper levels
GTFO is a punishing game, you do not get many checkpoints outside of priority levels, which intentionally hold your hand.
stupidly enough, the main progression routes have checkpoints... where as the secondary has 0... so it was a bit surprising.
So your group has done C3 primary but not B2 secondary?
they are optionals for a reason
cosmetics don't really matter though
compare to before where if you wanted to go into D tier or E tier you needed them
wrong opinion, cosmetics are all that matters
the gtfo drip matters more than anything
this isn't hat fortress ;p
it is now
Почему тут россии нету?)
its impossible to get all current cosmetics currently correct?
Seems to be the case.
yup
thats pretty stinky
Do scouts get activated from sounds? There's a room in C1 with like 5 of them, so we were wondering if sniping is viable or not
They have different alert mechanics, but shooting a gun will piss them off.
Learn to melee them, not that hard.
B2 has an easy scout in the zone on the left immediately out of spawn.
C1 also gives you plenty of c-foam grenade just before that zone
Okay, thank you
YESSSS, I LOVE that
It made me so happy
Do we need to play a rundown level before we can open up lobbies with friends?
only the host needs to have access to the level in question
No?
OH thank you I totally missed that channel
there are too many channels, people are getting overwhelm lol
only discord server ive ever seen with 200 Voice channels
it's better then matchmaking ;p
1984
you forget all the special vc though
ok, 216
Okay, so C3 is like a survival mission?
Do we just have to hold out for 30 minutes to get the main?
A very simple task
its 30 mins to unlock extraction, u still gotta reach it
Shouldn't have said that, it would have been funny
Is there a "map" for C3? We got absolutely lost at zone_170
do rundowns still have timers? in the video 'about the rundown' it shows a timer, but i dont see one ingame
Only when it's about to end, IIRC.
The timer means that the devs are ready to start releasing the new rundown, so when they have built up all the content, youll start seeing a timer
is there a way to list/query a disinfection station from the terminal?
thanks!

what type is it that that works?
ur mom type

list dn
guys whats gtfo's push to talk button?
Alt?
Check your keybind???
How do you open the high sec door in R6C2 Secondary?
It just says that it's in emergency lockdown
But I can't find anything in are of the secondary that I can interact with
and nothing on the terminal
is it bugged?
does artifact heat go up over time? or does it go up when you play other missions?
Goes up after doing other missions
you need to pick up the cargo i think
It's behind the hisec door
that won't open
hmm
You are in the room that has the hisec yes?
I forgot what is C2. What’s the objective?
Oh wait the fog one?
let me check a video lol
I'll take another look
No, the cargo is after the class S door
that is where I am
Then you pick up the cargo, the door is then opened for you to grab the key
Going into the zone that has the hisec in it will simply give you access to the hisec itself. Until you pick it up, the security door does not leave lockdown. Once you pick up the hisec, the door can be opened for a bulkhead key within the zone.
Maybe he doesn’t know what the cargo looks like
Have you checked all the corner that has something that looks like a lunchbox?
Don't see any cargo
It's a green box
I'll check around for lunchboxes again
Just check shelves
holy crap I found it, it was on a small trolley in the corner that was the same color as the box
ty

I'm just blind
btw I presume this is going to be hard to do with bots, should I invite some people? :D
Last checkpoint was half an hour+ ago
well that was bullshit :D
aiyo guys is the glitch where you "shoot something in the other room and no monsters hear it" still existing?
I don’t think it’s a glitch. It’s just intentional but who knows 
The devs like to change their mind on what's a bug and not it appears
so truly who knows
You do have to be 2 rooms away tho
nah feature feature man trust
nah doc said otherwise : )
Doc says a lot
Drue
he vibin
He’s just big chilling at the office
sitting on his throne of PC towers
I can't stop agonizing over loadouts god dammit
Pistol/HAR? HEL Revolver/HAR? SMG/Magnum? Carbine/Magnum? Bullpup/Magnum? AR/HEL Gun? AR/Magnum? Pistol/Machinegun?
THE PAIN
THE PAIN
I do like bullpup/magnum and the standard pistol/HAR tho
they are prety gud
¯_(ツ)_/¯
Carbine / hel gun end of discussion
Double revolver
nyeeeeh
Become the cowboy with the big iron
double nyeeeeh
You’re literally bad
Yer MUM
Yeeehaw
Well when you put it THAT way
idk tho
The problem is I can't judge the quality of loadouts well because when I test them they seem to work pretty well for me
But I'm not SURE
Bullpup/Magnum is good, but so is Pistol/HAR
TOO MANY DECISIONS
Or you do the right thing and pick AR/Pump Shotty
Wtf
why you calling me out like that

d1 mission saying power offline restart reactor, but we just did the whole startup sequence?
do regular scouts and charger scouts take the same amount of foam to become frozen? asking for science
Hammer because it does everything
knife when no scout, hammer
bat for ape mode
Go back to the centre. You are done.
Okay, so the game crashed when i opened box randomly, how do i join my friend who is still ingame?
We have a checkpoint right before the last part of C1
Can join back anytime if you are friends on steam or just ask him to pass you the lobby ID code
"ESC=>SETTING=>the bottom of the list has a red box-> copy and paste-> copy the code-> join the lobby"
Since, i was the host, until i crashed, the invite code doesnt seem to work?
It says its still my game
Host migration so it passed it on to your teammate
It was originally your lobby so it is your lobby
Then, what do
The code does like, nothing, it says "waiting for master" and then nothing happens, i cant join directly via steam friends either
Doesn't seem to be working
Il keep trying i suppose
Can you "Exit to lobby" and still keep the checkpoint?
In multiplayer is it only the host of the map that has to have the prior map completed to do the new map or does all players have had to complete the prior map?
e.g. If the host has completed A1 and wants to start B1, can they do so with a team that has not cleared A1 before?
yup, only host unlocks matter for levels
you could join somebody doind d4 as your first mission if you wanted to
Thanks!
server probably died
and no, you can't
When i'm playing with my friend (i'm the host) sometimes he fails to kill a sleeper with a full charge melee headshot with a spear, is this a bug?
are shadows really invisible? people say theres a silhouette when its lit but i literally dont see anything
What flashlight did you use? Apparently only a 'semi-strong' light source can detect them so i assume your melee flashlight cannot, try a long range flashlight or your gun flashlights, or just use a biotracker
My guns didn’t see nothing, and a long range flashlight I really only see the tentacles that fly out
Shadows are only invisible if you dont have yor flashlight on
even then if the room its lit up you can see the shadow they cast on the floor [LOUD]
but thats only if you dont really have a biotracker
I haven't encountered any shadows yet so i can't speak of my own experience but you should just use a biotracker
you should be able to see them with all flashlights
i saw shadows in r5c2, keeping a flashlight on lighting the floor, move forward and u'll start to see shadows of sleeper feet.. but "tentacles flying out" don't do that w/ shadow scouts 🙂
If theres a problem you might wanna verify the games cache or something
but yea biotracker blips and ears, is the blip a smallboi or a bigboi by sound etc
If you have a syringe, is it possible to one shot big chargers to the back with a hammer, or is it too weak for that?
well, for a giant u need to hit the back of the head for that
chargers dont got one so i would assume no
either way back damage bug is still thing so i wouldnt even trust a syringe on a giant
i'd say iix the first hit to back then all others hit their full charges as it staggers, should die
4 hammers is usually enough
Is the multiplier with the syringe 3x or is it lower than that?
so long as no one misses their swing, cus they fly
its like 2.5x i think
if its 3x, you would be able to oneshot a giant to the back
I think if it was 3x, it would be able to right? assuming no back bug
i believe big chargers have the same health as a giant so yeah
im going off shotgun needing 4 shells to kill both
so, after an iix u would be able to onetap them?
One full charge hammer to the back, technically
But not practically
They'll be left with well under 1 hp
meleeing a big charger is still pretty scary if the team isnt experienced, mofo can wipe a team at full health
i just wish they looked actually different, instead of being a small charger but scaled up
If they had any differences apart from some numbers
Like not being sent flying by stagger like they're weightless
that too, its why im always scared to melee kill them
entire team misses their swings cus no one expects it to fly like that 
Is it possibke to stealth kill a hybrid with only 2 people?
in theory, u only need two full charges to the back of its head to kill it
but that can prove tough cus of how it staggers
unlike a giant, their heads dont break until they die and it takes alot more damage
We tried one that was isolated in one room and he survived, i still managed to kill him before he screamed, but i claimed that he missed his shot and my friend claimed that i missed my shot
The 2 man instant kill happens sometimes but not too reliable, you should be ready to follow up
But at the moment back damage is bugged, you can't expect instant kills
There are some problems with his melee when we're playing together, he sometimes doesn't kill a regular sleeper in one full charge shot to the head with a spear
You can always stagger bully it with bat
they prioritize their melee swings over everything else, so u can bait out their swings and never let it scream
For clients it can happen that the hit doesn't register at all
But if it did and didn't kill, that's just him missing
All melees hit exactly at the point you're aiming if it's on a sleeper
The funkiness only comes in if you don't
they do but i assume he shouldnt have such a problem in stealth
they're either hitting the body from the front or theres a bit of a skill issue at play here
Why doesn't the koning oneshot scouts in the back?
it does
back damage is based on positioning not hitboxes
so you physically have to be behind the scout for back damage, and back damage has been buggy since r6 release
Okay, yeah, just had alot of cases where i hit the neck of a scout (with koning) rather than the head, and it went sceamo
But if back damage is wacky, then it makes sense
5% special damage and you can body shot it :)
🤔 true, true
hi how do you reduce the server delay when playing as a party? i get severe delay
do ||cocoons|| spawn only regular sleepers or can they spawn something... bigger
so if i have a room, say, with only franks and hybrids, they respawn only them?
I feel like they respawn less tho, but that might be me.
Depends on the zone.
scouts don't respawn luckily
Some respawn a set %, and I believe scouts are never respawned unless they're a scout variant.
so there isn't really a point at clearing the room if you have to go back through it
I miss respawning scouts 😦
If this is D1, yes, there's no point to clearing it until the very last alarm.
You don’t even need to clear the full room if you don’t want
Only giants that are close to the door
we didn't think of doing that either, might've had a few biggies in the class 6 🙂
Even you dont need to
they still spawn on the same room your in afaik
so you dont have to clear the respawn room at all
would gunfire sounds wake em there?
It could wake up the first room in the respawn zone.
Gunshots can wake them up if they spawn very near to the front of the room, a bit RNG.
One waking up also tends to wake the rest of them.
redundant tbh, you have sniper
It's not that bad, but for most people that's pretty rough.
Do they actually wake up tho or is it just tales
played quite a bit of D1, never had them wake up
Yes
But not the entire room
Scans usually are middle and below
thinking back r5c1, no question about whether to clear the zone before the middle s
dunno about d2-d4 if something like that hits
anybody know how well do bots use a biotracker?
theyre the best in the world
no enemies remains unping
do they tag scouts? before patch they didnt
Idk man
Between having that one alerted sleeper dead and pinged which is more important
implying they would kill the sleeper anyways
Priorities in combat also fucked up
wait, but would they immediately stop what they're doing to reping when the ping runs out
they will ping until all the enemies are ping pretty much
If you give them a bio their biggest priority in existence will be pinging basically
bigger priority than giving you a medipack while 5 giants are infront!
hopefully bigger than running head first into the blood door i just opened to bat everything on the other side
with the mine still there
For Frodo
wait do they actually do that
i've never had that happen
they always pull out their guns, as they should
ash i literally had it happen when i played with u the other day 
If they are too close to the enemies, they grow chest hair and start meleeing shit.
fucking chads
Then one of them go down because he has 6 strikers licking his taint and the others will go over to try reviving him. Only to be killed by the same 6 taint-licking strikers.
It is the best.
They tag specials. Scouts, mothers, and tanks. They tag all during alarm combat sections.
cool, pre patch we had a bot bio in c1, not a single scout got tagged, gtk fixed
Does the C3 Ovl obj change anything in the level? Seems a bit easy if you just have the ||terminal command + tank||
||tank waves later||
||oh... is there a minute mark? And does it just mean every x sec 1 tank?||
ye, the waves get just a bit... tougher
||starts having a panic attack from ptsd he got from R4E1||
youtube has fireblade, captainalpha etc playing, u can see the minute marks from there
ah k watching pitchkitza rn ty for the tip
pitch bobo chae etc are gold
but the c3 overload thing is meant to just waste time, run the secondary stuff deeper in infection etc
ok and what does happen if u|| put cells in|| in extreme?
nothing, dodge city asap
++
dunno if they fixed the gens online 4/3 yet, pay no mind
but in the end if ur a fast booi its not too difficuilt isnt it? Compared to prev pe lvl?
it's not
the waves get tougher and u might be out in the open carrying a cell so u gotta loot well too
kk
if you go too fast you'll have to hold at a chokepoint
yeye
||178 west has a great choke, just close the door next to terminal, enemies come to the N door||
ye thats how we managed the main obj wihtout much of a sweat after failing previously
and i was thinking if u let one of the final waves run to that room, then evac and close door, they should loop back instead of bang the door, should buy many seconds to skip
actually while we're at it, is an ext r6 confirmed? or just strongly assumed?
strongly assumed
what do some mean with: primary+ secondary? have later missions 2 quests?
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
ok
b2 has secondary objective, u do it before main .. c3 has secondary + tertiary (overload) and as such, a chance for getting prisoner efficiency
why is it possible for a booster to have a buff for 2 tools at once
yes
but why, you can only use one tool
cause punishment
It's essentially two options.
Do you want the buff for bio or the buff for mines, or w/e the associated tools are.
Do the Reactor Waves for the main obj spawn in the start area? In D1?
They spawn 2 rooms away from you
kk
How long does the first level last for, time wise? Just got the game.
The first level is pretty quick and easy
Seeing as fresh got the game probably atleast 20-30 minutes if you don't die prior
can you solo charger scouts with minimum cfoam (assuming no back damage bug)?
Yes
Press 6
so like when its in hand press 6 again?
Or is it 5
For long-range flashlight u press f with it out
huh i thought i did
For other things you press E
kk lemme try
Or LMB
As long you have the long range out it should shine a brighter and longer light
is it best to go a1-d1 or all b then all c and so on
Personally id suggest playing all the 1 levels first since they're story levels
story levels first is def the way to go
Does gtfo need internet to work?
yes
Shame my wifi is dead i wanted to do some solo runs
is A1, B1, C1 always the same?
yes?
ah, let me specify
and A1 B1 and C1 are the story levels so wanted to make sure
whenever [letter][number] is not preceded by R[current rundown number], its implied its the current rundown.
your missions currently correlate to r6A1, r6b1, and r6c1
we are in rundown 6, but there technically has been 6 other unrelated missions of the same name.
correct. and that wont be for quite some time.
unlikely, but i wouldn't lose more than a minute of sleep over it.
if you're worried about lore, read the wiki.
or check the santonian terminal on the santonian website
Does charging without releasing melee attacks use stamina?
No
And D1

if you are new at the game though better have some time carved out for D1
id say 3-4 hours for new people using saves, but i heard a run there was a run like 9 hours
Me and my mates are gonna play the levels in floor order
also a good choice
just remember the non-story missions have less checkpoints, and the optionals make them MUCH harder if you chose to do so
HII I have a question if I use checkpoint, can I get efficient???
If I die and use a checkpoint as a solo will I keep my artifacts?
only the artifacts you grabbed before occupying the checkpoint
I mean like the artifacts I bring in
Dumb question but just wanna make sure
aaaaa nono only if you go back to the living room
better be sure :3
is it possible to one-shot a charger scout with melee
Not without boosters
what is a bulkhead door
optional objectives from what i understand
do you get anything cool from them
memes
Does the scout position bug affects the head hitbox or not?
If you’re talking about if it is crouched or not, it is whatever that player sees
hit boxes are client sided
ok...
Yellow syringe
in c2 can the fog be vented more than once
another question the d3 can I pass it in this order High-Over-Extream??
hey guys uh, how do i revive two bots that are downed on top of eachyother
yes
kick and rejoin the downed bots
you have to try and get the right angle, because the movement of downed players can make them overlap and reset your revive time if you're not at the right angle
and that too
that'd be easier probably
That's kind of silly. Why don't they just make it stick like using consumables on other players?
Just lock the reviving players down or something.
¯_(ツ)_/¯
well, not even using consumables on other players sticks
if you get a new prompt in your "action" area, then it cancels your action bar, and resets on the new action item
Is it easier or more difficult than doing the order of Over- high-extream?
annoying when I'm trying to use a resource on someone, then mouse over a glowstick, door, or something like that
and it resets the bar
I never ha-
Oh god, I just remembered all those times I was trying to use ammo pack only to pick up a different resources.
Yeah that is shit.
yeah, so it'd be nice if it stuck, but nothing sticks
even worse when you want to give a hit to your team mate and you end up eating it yourself
only thing that should cancel you using something is letting go of e
but that's not how the game works rn
needs to be updated, or gotta deal with it
well, using a pack on yourself instead of your teammate is easy to avoid, just look at the text at the bottom, if you see a color, it's not using on yourself
and as long as you don't mouse over another interact prompt, it won't use it on yourself
Yeah but the true annoyance is the 1-2s lockout when you want to retry.
'cause then you have someone in front of you only for the action bar to say using it on self.
It's harder
I can spoil level if you want, but intended is overload->main->extreme
A boy told me that it is because of an infinite raspawn, is it something like that?
There's a terminal in main (past the big respawn room) that you are supposed to turn off the error on, this is on your way to main so you may as well do it, doing overload first.
If you do main first, there will be a surge error in 15 minutes after the reactor which dictates the pace of the extreme objective. This means you have 15 minutes to now do both overload and extreme, where as normally the 15 minutes is for extreme only.
or you could cheese: ||using the "turn off error" terminal for overload, wait for the error and then use the terminal since it turns off very alarms. only do this if small pp tho||
mmm time to think thanks!
the fact you have to backtrack more and deviate from the intended route makes me believe it is not worth it
If a bot gets stuck in the spawn hole, can we return to lobby and keep our boosters?
Yes indeed, I'll keep trying that over-high-extream ^^
Can a huge amount of desync cause players to be invincible?
Aka: If I'm clearly invincible (for about 30 secs) during the hard part of a fight, am I right to assume someone is using mods?
on C1, last part, should the sentries at entrance be crossfiring at the door or directly pointing to it?
we do one from behind and two in the room facing the door
Could two hitting them from behind work? we only have burst sentries
certainly, two behind one front works also.. back before sentries used to be absolute murder from behind but this rundown the "bonus" is not there (at least not in that scale)
Only got 2 sentries im afraid
1 bio, 1 cfoam, 2 burst
Massive desync can cause this, yes
the point is to stagger them in the killbox whichever way u can .. but a word of caution: if you're botting and during the scan a bot leaves the scan to do his thing (generally: botting), if you de-re-spawn him, his tool will also vanish
Mmh
@wooden osprey knows a lot about desync lol. I’d ask him
yday we did it for the umpteenth time and had to do this once, then wondered why so many got thru the box.. one sentry less, explains it..
sure i do
you know i know a lot when i make a strategy in D4 to desync my way to victory
cause why would you walk with the cell when you can use teleportation
walking cring
cringe*
c1 i'd advise bio 3x burst, cfoam u can do with grenades earlier etc
anyway who needed help with desync?
no one ok bye i go back to my hidey hole runs off
Thank you! I probably wrongly accused my teammates of using mods then, I should apologize
Which of the D missions is the easiest, barring D1?
Also, are the sniper turrets viable for d1?
Also, thanks alot hirnukuono for your C3 guide, we actually did it earlier today
i would go w/ burst, the sniper sentry might not work on the alarms
very glad to hear 🙂
d1 needs sniper rifles, definitely (imho)
If only sentries knew how to freaking aim at the end of D1
they do okay against flyers but....
we attempted d2 yesterday, started charging cfoam launher... w/ dmr in hand.. oops.
Can knives kill scouts?
I'm the only one in my group who can't seem to kill them no matter how many times I try
do I just suck that badly LOL
back of head, barely
inconsistent bc of bugs and apparently devs never intended for it to be possible
I suddenly cant pick up items, anything i might have pressed?
Like, i cant interact with computers or doors either
sounds like desync or lag
No like, i have been unable to use items and such for the last 20 minutes
oh wow thats a bigger issue than i thought
how did it start? what can you do? and did u use a checkpoint
Yeah, we used a checkpoint before i noticed it
Like, out of nowhere it seems, after a death
which level, and how did you die
Which might be a problem, because we are in the late stage of D1, and to a Big licker that my friend aggroed
never seen that before so no clue how to help 
id suggest leaving and rejoining, but host migration on d1 is a big no no
u can try that if u want
Probably the checkpoint fault
I've had that bug more than once
even lost a run because of it
Couldn't interact so i couldn't revive my team
Hi all when you play R6 C2 and get to the bulkhead part, are the options only Secondary and Extreme?
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
So there's a Primary route to take as well or is it just Secondary and a higher difficulty?
C2 only has main & secondary
Similar to B2, secondary is purely optional
in the end you still have to clear the main objective
Awesome, thanks for that! Been trying to look at some YT vids on it and a lot of people just go with Secondary hahaha me and my mate are gonna try and have a go at it tonight
Any good guns for B2: Contaminant
My role is Bio-Tracker
(not really good at landing headshots)
No preference
Any gun. B2 is easy. Maybe take a sentry gun or two.
Ty~
Easy, but annoying if the door scans decide to troll
My friend and I are stuck in B2
The door scans are so shit and keep moving so far only to go back to the top
Any suggestions for loadout besides Bio Tracker?
biotracker and 3 burst sentries
4 bios or no balls
bio dmr sniper meta
Hey im just curious as to how the sleepers react during alarm protocols/team bio scans! What determines which door they enter? Is it random or specific to that level for the door they enter? I've done a few runs but never really took notice of it and I'm away from my desktop and am unable to test myself was wondering if someone knows 🙂
2 room away, path of least resistance but also the shortest route
u can quite often open a tactical door for them, they'll all run closer to you thru that.. case in point a1, open the 2 doors to 78J from 2 rooms-from-alarm-room, expect ~all enemies to the big east door (provided that all other doors are closed) .. .. but w/ exceptions, sometimes pathing is funky and they choose another path, another door.
Legend thanks for answering bro ❤️
what does the yellow syringe do besides giving you a bit of interdimensional herpes ?
whoa, that sounds like anti-big-guy stuff
it is
you can one shot them full charge to the back of the head with a hammer oir spear
don't know about bat
I’m pretty sure you could one-shot them in the back of the head with the knife with it, no?
all of them can be inconsistent cus of back damage bug but yeah even knife can kill a giant with yellow syringe
.t syring
Sorry, unable to find a tag named syring.
.t syringe
What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.
Me and my friends are perma stuck in B2 and it's absolutely saddening
B2???
I wonder how to host and join any games in discord
Are you trying secondary or?
it do be an infectious fog level
Click on a level
do host lobby
Copy paste code
Send code to others so they can join you
Thank you
b2 what tools did u bring?

Bio, Burst, C-Foam, Mines
We always make it to the final run
Where we open the HSU door
Then bam- We lose
We know where to go
Just can't seem to make it past that part
the waves are small, set up the sentry to fire away from the final door, put a mine on it, pull it, run behind the sentry
Lol
easy to say. just remember the waves are not that big, you can take a few as you go near the door in the fog
also consider pulling the enemies in the fog room out, retreat a bit to have them come to you instead of you running amidst them
Thanks!
whats the diff between reg shotgun and choke mod
like when is it better to use one or the other
Choke mod is less ammo more range
lets say smth like the d1 scan where its a lot of waves coming
well, its got the exact same ammo
regular shotgun is better for the magazine?
just half the megazine size
what is this 'extreme' i keep hearing about people completing in a level
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
Its the same ammo pool? Wack
extreme was the old name for secondary
Its not as bad as i thought
oh so it's just secondary, i thought it was its own thing
I wish they didnt change high and extremes names, it keeps confusing new players
they used to be confusing enough
now its confusing cus people still call them extreme
True
.t syringe
What each syringe does: The red one gives you health, but also infection, the yellow/green one buffs your melee for short time, also gives you infection.
Bots when anybody reaches 20% infection
Bro that's ME when I do that
Measurable levels = GLERPK
when is the earliest you can encounter a ||shadow|| in R6?
D3 only
were they always in only one level in previous rundowns too?
not really
they were mostly found in harder sectors
but this rundown levels are more crafted specifically rather than random objectives strung together (cough cough R4)
so each level generally shows a single gimmick
such as B2 being fog intro
C2 being even worse fog intro
C3 being C3
D2 being
"croaking noises"
oh yeah is B1 also the only place we'll ever see normal fog
Every level that doesn't have infection fog has normal fog
well then which level doesn'T have infection fog
some infection levels also have normal fog sections
because all i've seen so far do
d3 is the most obv example
but d2 ext has a fog switch from infectious to visual
there's almost always normal fog in play, but those two levels are the only ones off the top of my head where it causes issues
Every level haas fog 
I haven't heard a single person say "I love the death fog concept, this should be in every level!"
Yet it's everywhere all the time
SAME WITH SPITTERS can't even counter them making them a literal annoyance with n way to combat them other than light. (Probably an attempt to make the lrf more viable other than seeing the whole room clearly)
Bro
did you hear about the wished community feature called "ping a single enemy with biotracker when ADS"
Me neither
😳
didn't i already explain that?
Yall ever just get over it
we're still going on about that?
Dunno i wasn't here when you explained it
Its meant to be prep for a future feature
😭 I can't wait for that feature
inb4 40 min ping
inb4 multicolour pings
Gae ping
Puts an outline on the enemy 😳
it's just one of those features where it's just like
"Do I hate this mechanic? Yes"
"Should this be in the game? Absolutely."
Same with spitters
They give you all the tools to fight it
Long range flasht light and cfoam for spiiters
Fog repellers and turbines for fog
hell, in D1 you can parkour on the server racks and avoid fog completly
cfoam for spitters 
Foaming SPITTERS?
Dude I just shrivel them with my flashlight
It's funny and I get to make bucket-of-cold-water jokes
there are so many of them how would it be even worth it
Cfoam every single spitter on d4
dont tempt me
I’ll literally do it with you babe
homiesexual
does your artifact heat level reset
cuz everytime i play one level it goes down
if it goes down to 0 what happens
there's a detailed randomkenny video on it
lowest it'll go is 50% on levels you haven't completed, 20% on those you have. As storm said, will go up when you play other levels, as a way to encourage to play others and not farm the same one. Like if you get stuck on one, try something else.
https://www.youtube.com/watch?v=H00bStiiiFk @simple rivet try this
oh so it does regenerate just slowly over time
ok that scared me
thought i am permanently stuck on 58%
cheers
it will go lower as you pick up more artifacts
as you pick up artifacts from other levels the value for that respective level will go up and every other level will go up
from kenny's video
value per artifact -> artifact-heat * 0.15
heat decreases by artifacts collected that level * 1.5
increases every other level for artifacts collected / 2
oh ok i see
i thought this was gonna affect my game play
so its nothing THAT major but its gonna be helpful if its a higher heat
damn they go down so fast
why do scouts sometimes crouch and sometimes they don't when they send out their feelers?
desync
it's not desync
there are different types of scouts
it also determines how they move
whether they crab walk, walk normally or stuff like that
there was a video I dont remember where
isn't that the host/non-host animation thing?
yes
if you are host, it will play the full animation
if you are not, it will just stand straight..
that's part of it but there's also different kinds of scouts
also host doesn't always crouch
well...yeah
but with those it's pretty noticeable
i have bad luck then smh
Be me
Playin GTFO
In a level
See a scout
Tries to hammer it
The scout retracts its feelers and animation plays, changing the head's position
whiff hammer and hit wall
mfw
tfw you hit the ground hit to a scout
btw can the choke mod headshot scouts?
yes
hmm
at a medium range
well time to plan my C2 strat again
bonk em
nu
how do i join a specific lobby?
Ask for the lobby code, then copy it, tab into game.
If you try to play this on a controller, are terminals just impossible?
I have a friend who prefers gamepads for FPS is why i' asking
you need keyboard for terminals
this isnt really a controller game
you're gonna want mouse n keyboard
Wanna ask where should i aim if i have a bio tracker and a sniper for a scout in the fog?
Aim for the marker
if people play on controller, its better to just have at least 2 people use mouse kb.
otherwise, yes, several missions are unlikely.
Directly on the marker or above it?
the highest tip of the triangle.
but heres the bind, the head moves around, and the head points roughly forward.
so, if you have zero vis, you have a 1/6 chance of hitting that shot.
because the marker does not track to the head, but to the chest.
and of course this changes for shadow scouts, as they have a different body model.
Yeah that's kinda a problem in a level like c2 ex
you cant find a single fog repeller for that room?
So that applies for the scout rooms at the end?
i mean aside from the fact i just scattergunned the scouts, and sniped the hybrids.
Ic
but anyway, iirc (hopefully someone corrects me)
i think a sniper can 1shot scout in the back, but because of the back damage bug you have a 50/50 chance of it not killing him.

