#gtfo-related-questions
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no, i think they just respawn over time
no ?
tips for soloing a1? i always die at the tier 3 alarm surrounded by 3 doors
mines
don't solo
- cfoam grenades if you find any

you can shine your light on the meatballs to stop them squirting you, effective for 10 seconds or so
its f u n
meatballs?
spitters
do cfoam nades even spawn in a1?
mister call them by their reeal names
ye they do
Meatball=/= spitter =/= cocoon
Green testicles that scream on the wall = spitters
flyers = flyers
They are three seperate things lmao
Only 10 seconds? Dang, that's tight.
dmr shotty bat and mines
But yeah, I was just wondering if I can kill them. I know I can turn 'em off that's for sure.
mine all the doors
you can just keep flashing them to keep them small and closed. walk by them, walk out of range
usually they're just in a room or two
ive never even encountered the little white meatball thingies
where do u find them
the what
fuck sake
wtf
no
lmao
they're in a lot of levels. they're annoying
@ruby wasp goddam
never seen a spitter before
did you do C2
a spitter is a quitter, someone that leaves a run midway.
then you saw them you absolute donkey
they scream and explode juice on you, you take infection and some damage
nvm
Bots walk in front of them. They trigger. They squirt. I take damage. This is great.
C2 is great.
i hate their screams, i wish i could change their sound to say "bruh" or another meme
You can't asset swap them?
@static kestrel anyways, for the class 3 on A1 you wanna mine all the doors ||since im lacking the ability to rememebers directions||
maybe you could but you wouldn't be able to play on official i think
right
i do that indeed
but then i just d i e
are all the doors closed
like the mines dont hold them off until the alarm finishes so i usually just get jumped
wait
do i mine doors on my way to the alarm?
like EVERY door?
yes
doesn't hurt
that
enemies spawn two rooms away
that does make sense
It does
i usually just mine the door to the siren
and then like
no
a mine outside and inside of a door
the main door can be mined as they always come from this one
then the one to the left & right of the alarm
if you place enough alarms they probably won't even be able to reach you
especialy if there is no giant
place enough aLaRmS?
what
u said place enough alarms lol
well duh, i was just teasing
so from the room that has 3 doors leading to the alarm, the one that have the big door on the left and two small doors on the right
i only feel hatred towards myself ๐ณ
relatable moment
- the door behind
i recall they spawn behind it
so he can just mine the whole place at this point
ye
also
if LF1M means looking for 1 more
does LFG mean looking for group
yes
im a genius
equivalent for lf3
epic
mindblown
ok tsundere gamer
bring a spear, im told its an excellent crutch.
what
no spear ew
imo
bc im solo its better to have something that can kill the lil guys when there close together quicker
to avoid them riling up the whole room
so decent damage and quick charge, i chose bat
if its A1 you can just shoot everything.
solo?? just shoot everything??
yeah, and if you're being lame and using bots, just lock them in the room with the sleepers and wait.
Slavery : The Game
no bots
i want the c h a l l e n g e
then you have 10x the ammo you need to shoot everything that exists 10 times over.
you could even just throw a sentry behind a door and pick your nose
u make it sound so easy
i mean. this IS the easiest A1 to ever be released.
Even i can solo it
i reckon that's a true statement
Why does it feel like there's a period where the sleeper just started to glow that you can do whatever and they won't get mad?
Does this period actually exist or it's just placebo to me.
why are you talking facts bro
If i could solo r4a1 i can solo anything
I mean, you are meant to play solo when you know the game mechanics. Then we don't have to teach you the basics here and make you look dumb.
there's also a cool down after they stop pulsing where you can move and they wont notice at all.

Neat. Because I just killed one of the two sleepers that were so close they might as well be french-kissing and one of them didn't even sperg out.
they do that occasionally, it would always trip me up last rundown when you clonk 5 of em in a row.
how many hours?
how many hours in shooters in general?
do you have life insurance?
Do you have a degree?
Please describe your GTFO experience using only your credit card digits
with the 3 digit number on the back please
^
really important detail
can't you take life insurance out on anybody
idek lol
ive played a good bit of l4d
i kinda wanna solo A1 now to see what its like this rundown, but im tired af.
clearly
what are the alarm numbers in A1 again?
Its A1
comparing A1 this is the easiest of all time
no scout
usually giants are isolated depending on rooms
you can have a variation on the big two story room been with like half the enemies of the zone
but even then you can just skip that lel
Just double checking on this.
Any button/command I could use to tell bots to drop/change whatever they are holding?
BRUH
'cause every time they have a vacant consumeable slot, it means I have to this ritual of telling them to dump all 12 of their glow sticks. Individually.
it was pitch dark in this room so i shined my light and 2 big bulbus men were just standing there
theyre so close together 3
that gave me chills
man they may as well be hugging
Nah dude, that ain't it.
if i dont kill them will they be at the alarm
If they are in the path of the newly spawned mobs, sure. IIRC.
if they're more than 2 rooms away, they wont be.
the room you're in is zero.
how do ik how many rooms away they are
well duh actually common sense
man i gotta kill em
a room is enclosed by 1 or more doors.
lol
also rooms have letters on the map and walls.
sometimes rooms are two letters large.
That rule doesn't work on the second alarm of A1 I think
It breaks all sides no matter what you do
so i gotta kill em regardless
man
i just tabbed out and accidently shot
right at them
got destroyed immediatky lol
why is it every game
ohhh that makes sense
man now i gotta redo
pain
er well checkpoint
but still
we could always duo if you want no bots ๐
wouldnt mind but it would be slightly pointless for me since im on d1 and struggle with it
idk how to kill tenticle monster
and if i cant see then im useless apparently lol
Pretend it is Dead Space.
shoot the balls?
I can confidently say that there is
never played lol
I meant consumables, not objective items.
shoot the balls on the sides. they look like giant red pimples.
ok so type better
nah theres no button for that
they automatically grab consumables
wichever it is
you have to command them to throw whatever consumable they have on them until its empty
with anything? or
I did rattle off about the glowstick thing. That's 24 command prompt EVERY TIME.
and also what if i dont wanna alarm the room
wait, do you mean the scout?
(s)
just melee them in the head, definitely dont use the spear either because its a total crutch.
dont use knife or bat
the spahgetti man right?
yeahh
scout
You are talking about the regular dudes that can shoot out tentacles right?
They are scout. They have big butts. Hit them in the head to kill them.
yeah and when u touch them they turn blue and shout'
how do u approach a scout without touching the spahgetti
Wait for it to not spaghetti.
approach it when there is no spageet?
apply critical thinking
Alternatively, clear the room. Bust out the sniper rifle and pop them.
apply what
apply critical thinking directly to the forehead
can i just wack before it alarms everything
You can. Before it turns blue.
You have about 1.2s. Better be fast and better not miss.
after touching the tents they turn red for about 1 second before they invuln
which shotgun?
the real name of the weapon smh
if its just the regular shotgun blast em in the back a couple times, thatl show em.
both of them?
they like
RIGHT there
they could kiss if they wanted
i have no way of showing u lol
dm him or some shit
put a vertical mine at their feet
might as well just hop in vc
shoot them
so i can die with them? lol
that sounds like a death sentence
maybe i will then
go to Charger VC its past the numbers
Who is Schaefers voice actor?
Yo so theres clearly a story line to follow with GTFO
Im curious where to go next
Ive completed Rundowns A1 and B1 in order
which one do I go to next
D1 should still be harder than B2 for example so maybe dont jump through all the story levels first (even though a bunch of ppl did exactly that)
For a good difficulty scaling, yes. Bare in mind all the story levels are a lot easier
All the first levelof the Tiers are story focus. So you can focus on that
You can do all the first ones, then backtrack and go floor by floor
And they are easier
But that doesn't mean you should ignore the rest of the levels. All levels have specific lore but you have to find it yourself
so which node should I go to next?
C1 or B2
you gave me so many options I have been overloaded
C1 probably
The main levels, the 1s, all have the matter wave projector experience in them, progressing that
c1
Yeah, if you're only looking for this matter wave projector story, C1
d4
b2 unironically hardest level
Sometimes I can one shot chargers at the back and they fall over instantly. Sometimes they take one more hit. Is this the back damage bug you guys were talking about?
yep.
hitting an enemy from behind always deals double damage, which is enough to kill a charger with melee
but the bug sometimes let u deal less damage than intended
I might change back to knife so I can immediately follow up with a full charge.
u dont need another full charge, which weapon are u using?
I was using the spear in that run.
Because I need it as a crutch for my broken, damaged legs.
im not sure about spear, but a half charge followup with hammer is enough after a fullcharge to the back
knife is the worst possible choice against chargers
'cause they have no heads and therefore less multiplier?
yep.
Amazing. I also noticed you can still kill two sleepers with one spear charge if you line 'em up and they are close. So the pierce is still there, that's nice.
and here i thought it was completely bugged out cus i was never able to make it work 
imma just drop down and test it to see
its a random drop
Oh ok ty
@grave acorn get into the habbit of always charging a second hit on any kill
It's a good habbit to have anyhow
ok i couldnt find two sleepers next to each other but i did learn smth new about cocoons so i happy
I only do that if I have to do multi-kills.
About the giants, I noticed unlike the vid I saw, I can't staggerlock it as effectively as the video. Clearly it's a lack of skill but is there some trick to charging faster or is it about spacing?
Yeah, he gets to retaliate.
Distance then
He will not melee you unless you get too close
Assuming you are talking about a spear
dont go too far from it, stay exactly outside his melee range so he priorities attacking over sceraming
I am talking about the spear and the ones getting slapped were bots so RIP them I guess.
but it will always be rng they scream or not
^
Only way to prevent it is to bait every hit
As that way you make them swing or they are staggered
if youve got bots with u, focus on staggering and theyll deal the damage
otherwise, give em bats and u do damage
That is weird too, sometimes I can see them turn red and hear their scream as I kill them and not alert any of them but sometimes they didn't even get to scream and suddenly everybody's nearby are red.
Is that a bug that we have to contend too?
Assume that as soon as he can do an action, he will probably scream
That's how i do it
I will swap their melee to bats.
scream cancel, if u hit them at the very start of the scream u can cancel it
I wanna know what the fuck is up with C3 and it's glorious bugs
the giants?
@solar apex didn't get any in C3 luckily
after respawing, i couldnt interact with resources or revive. That shit is hard when you
cant do anything
And no one else can scream for like 15sec 
haha
No. The regular sleepers. Sometimes I can see them turn bright red and hear the scream in game but alerted no one and sometimes there wasn't even any scream at all and they didn't turn red and everyone's alerted.
yep.
Checkpoint? @solar apex
After secondary obj is activated, you need to get two more cells
problem was, I couldnt interact with anything
them waking up sounds like ur hitting them while others are glowing,
otherwise damaging or waking a sleeper thats right next to another will also wake them
Did you use a checkpoint or join mid game?
no I was hosting. all 4 players were there from the drop
Then yea that sucks
after we respawed at the checkpoint the first time, I couldnt interact with anything
Oh, so you did use a checkpoint
Here's your answer i guess. Checkpoints / joining mid game gives a lot of problems
yeah, i've heard that the checkpoint causes issues
Checkpoints are extremely buggy
i sometimes get a bug with items where i can only interact with them if im elevated above them
Wonder if that caused our fully foamed door to break instantly as well
Probably wasn't fully foamed, only looked like it
Had that happen with checkpoints
Broken doors that were foamed
C2 is cancerous. I've attempted it so many times, i'm gonna be having nightmares about it.
skill deficiency
Oh, I guess it can work like that too. Then again, I have done the same and saw them going from glowing to freaking out state instead of fully alerted. Must be something about distance.
Say, is the distance of the sound emanated from me bashing a sleeper, that is being checked by other sleeper originates from the sleeper or from me?
that last part im not sure
but they can hear the noise from further away than ur head mounted flashlight or footstep distance, that i know
and the "close enough to wake up eitherway" is around 5m
as a measurement i use, if u can barely fit yourself between them, theyll wake up
if u can easily fit yourself with space to spare, they wont
Neat. Thanks.
@grave acorn it's cause distant agro is a dice roll
Up to like 3m is proximity agro, they just wake up no matter what (aside 1 trick)
Distant agro is up to 12m, only 1 sleeper can wake up, and they need to be glowing
The game trows a dice and chooses if any will wake up
If yes, 1 of them will, given they were glowing AND given no one proximity agrod
They will always distant agro if you wake up a sleeper by movement and kill him
If you want a more in depth explanation, check this guide out
https://youtu.be/rSttsbjSr4c
Otherwise just go with the simple
- near always wake up
- far may if glowing
https://youtu.be/l9qmLFDHKIM
Here. I poked 'em.
i concede, ur the better stick main
Thanks. Also, that sucks. It means trying to teach someone through experience alone without knowing any of this can turn you into a liar.
Sorta. Going off by this will cover most of the cases anyways
But if you want to explain in depth, there is more to it
That's fine. I will just do what I do best and B A L L E E T.
The distance agro from movement is incorrect
How come? @weary mesa
video shows the sound comes from the sleeper ur hitting, not u @grave acorn
So far it always worked for me
I walked in range of two sleepers killed the first and second didn't agro
Did you allert the first one by movement or bumped into him?
Yeah, it did say the video is kind of outdated in the description down below. We'll see if there will be an update to mechanics.
And was second one glowing?
during startup of the glow they arent actually listening yet
^ that too
and even the end of the animation, the listening stops way before the animation ends
It does but it feels like I alert less with the spear because I was further back in comparison to the other weapons.
I just assume it stops when the sound ends.
So far the mechanichs explained in that video have worked for me
Maybe there are some tweaks here and there
@weary mesa when i am back from holydays i will hard test it and take a look, thanks for pointing it out
im in game rn if u need anything tested
just shoving a ||tank|| for fun and apparently he does not care at all lmao
Step 1 - make sure no one proximity agros
Step 2 - make sure someone is glowing in the phase they are listening, 12m max
Step 3 - bump into a sleeper to wake him up, then kill him
@loud granite
yea any big enemy won't react to shoving
If that rule is correct, they should ALWAYS wake up, granted they are max 12m away
that still wakes them up
Yea it should
ill test anyway
The point to bump into them is to make them wake up 100% compared to a dice roll
It is used with agro exploits to kill sleepers in a cluster without waking others up
Well, agro abusing more than exploits.
i just look at it as two different forms of waking up
one where they wake up instantly and attack
and another where they wake up slowly with an animation
Oh no i think you missunderstood me
Do this, but without bumping into the sleeper and just kill him normally. The "proximity agro" guy will not always wake up
ur talking about how killing an already awake sleeper doesnt make noise even if u kill them next to 5 others
no they will wake up, it still works like that
touching a sleeper thats right next to another wakes up both
Wait i am dumb
Sorry not proximity agro
Distant agro
Proximity is always a wake up 
i prob shouldnt test this in the d3 special room so gimme a second
Unless this
Wait, uncharged occiput with hammer is an instakill?
on shooters yes, should be
^
Dank.
Any sleeper should always distant agro in this scenario
they do
Sweet. If you do the same thing, but don't bump into the sleeper and just kill him normally, it is a dice roll instead if someone will distant agro or not
Don't ask me why doh cause i don't know
Rayalot pointed it out to me when i was playing around with the knife "quieter" thing
dice roll if someone far is glowing?
Yes, up to 12m and given no one proximity agrod
I killed a few sleepers like that with the knife and didn't get any distant agro
seemed like they will always wake up to me
Till i bumped into 1
You mean just by killing them normally, without waking them up by movement?
yes
Odd, when i tested it, it wasn's the case. Maybe it's just a knife thing?
Or you are really unlucky

ok i just did it three times in a row
so thats my entire year's worth of luck all wasted on the first day
how far away do the enemies have to be when i have a booster with the enemy distance condition? because i have one for special damage but i mainly use shotgun so it might not be good for it, maybe i should try choke mod
Hover over the condition
oh i can do that?
in game it'll also light up when it's active
yes i know about the highlight but i'd like to know the number
Oh wow canโt believe Ferghus is here
also does the distance vary with different boosters or does every booster with this kind of condition have the same exact fixed number
because i wanna know if i can use it with a shotgun
ok it seems to be 20+ meters
not exactly smth u want on a shotgun
i don't think that'll work with the regular shotgun
even the choke cant reach that far
....and damage boosters are overkill on a sniper. the hell are these long range boosters for

can you even see properly far with a sniper because one thing with scopes is that they tend to be like foggy or have scratches visible in light
why is this game so realistic 
u dont wanna be shooting far away anyway, almost all guns have less than 10m of range
then why even have this condition
wonder if it triggers when shooting an enemy that far, or just having one alive that far away
also there's distance damage reduction, right? so this booster would be just a tiny compensation for that even if i could see and shoot that far
no, it's active only when there are no enemies closer than 20m
but whyyyyy
Distance damage reduction? That sounds like the perfect booster in D1.
what i meant by the distance damage reduction is how every gun has a specific effective range and after it the bullets gradually deal less damage
Aw. That is significantly lamer now.
do you get completion for secondaries after using a checkpoint? b/c i just did and i thought you didn't
u do, checkpoints change nothing other than a
icon at the end screen
does that mean that you can somehow avoid checkpoints?
oh so it's only when you actually die and use it
Whats the "best" loadout for D1?
I've been using bio scanner, c foam and two auto turrets and it kinda worked
But is there a use for the mine deployer?
best loadout hmm
I would say two sentries one mine one bio
mine is just kind of a comfort pick
4 snipers 3 sentries
4 MP 4 MG 4 auto sentries
wait, wait
why is the burst rifle considered ass
isn't it just basically the carbine
you just wouldn't run it over another gun really
it's a burst which is already kind of bad
it has a long reload
and the damage is just kind of mediocre
Does it, or does it just have the AR reload?
AR - 2.19 // 0.8 pm // 698 rpm // [30/342] // 1.8 reload
Burst Rifle[Burst] - 2.35 // 1.00 pm // 1500 rpm // [30/292] // 2.0 reload
here are the stats of the AR and Burst Rifle
ah, I see
you can see how the stats are kind of lacking
carbean is better
I mean in the end its still quite viable
well you're probably better off running the smg
smig
it has the exact same stats as the smg except it has a 4 round burst
I mostly just use short burts anyway
More question
Is smg/magnum a good loadout? I KNOW the flashlights are ASS
magnum?
?
its really good if you're killing strikers and shooters but kind of useless outside of that
mnngh
Do we know when the next rotation of levels come?
no
Hm. So, HEL revolver/HAR? is that a good combo
yes
two of the most powerful weapons
well HEL revo has fallen from grace
but solid either way
HEL rev is still good
still an A tier
Ight
heavy ar slaps I love that weapon
mm
probably will get nerfed somewhere down the line
it's a bit on the op side
||SHOOSH IT THEY'LL HEAR YOU||
heh :3
Is there a booster that increases the amount of ammo you get for tools?
yes
Like in a tool refill
Depends on what you mean
wait
No
does supply efficiency affect tool
Yes
Thats what I mean
so yes then
But thereโs on thatโs called tool ammo too
Pretty neat
wat
Alright I'll give it a try
Yea thatโs why it confusing
Itโs funny tho it doesnโt increase your max capacity so if you go over 100% percent and shoot one bullet it goes to 99% or whatever
Iirc
"Med eefficiency" increases the amount of meds you receive with every use
Yes
So its "efficiency" not "+ special ammo" for example
Which means "tool efficiency" means more for tools
But I haven't seen tool efficiency yet
Supply efficiency works for both tool and ammo unless theyโve changed it
Alright
unchanged
still just supply and med efficiency
Anyone have some tips to run the game better on 8GB of RAM and a 1650 Ti?
My โgamingโ laptop isnโt really that good despite the amount of money I spent on it
there are some settings you can reduce or even remove
gimme a sec
For example :
Graphics :
Texture size : Half
Fog resolution : medium
SSAO : Off
Contact shadow : off
Shadow resolution : medium
Advanced graphics :
Fog diffusion quality : medium
CPU culling workload : small
Max render queue frame : 2
Display :
V-Sync : disabled
Dithering : enabled
@lime raft
You can try that kind of settings
The game is not optimized, best thing you can do is reducing the resolution lol
Not really
Are there better rewards as you progress through the rundown?
as in, are D1-4 awards better than b1-2
Theyโre all random
i see, thanks for info
or to flex
would the c-foam + mine strategy even be good for C1? I feel like you could be better off with two turrets instead
oh
2 burst sentries + cfoam + bio as well
Leave doors open to force enemies to pass through them
that sounds interesting
It makes the last alarm a joke if they're placed well actually
C1 in which part?
in general just
slowing down > killing
the less waves you have to deal with the better imo
There are a couple of alarm doors in C1 where cfoam and mines are useful but sentries are definitely better for the end part
gotcha, thanks
carrying a friend through earlier levels with 2 bots and one just started firing at a giant I melee'd even tho there are other enemies pretty close nearby
is that normal bot behavior?
Yes
because the bot notices you didn't kill the giant in a single hit
which naturally isn't possible except with a yellow syringe
So he thinks everything triggered & then start shooting
but their shots dont wake enemies up, im pretty sure anyway
Yeah i've noticed that as well
What's even weirder however is that it happened to me once
like i once wanted to trigger a room but none of them reacted to my shots
a friend of mine shot once & everything triggered
so like i am brand new to the game (got it yesterday and only done a few matches) and im kinda curious how to get apparel items and what the best set up is for the expiditions
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
When it comes to best set up it's pretty level dependent. However, this game is more about leveraging your own ability to use the weapons and tools well.
There is probably some "best setup", but what is most important is what you can use best. Just try everything ๐
It's more of a skill issue based game rather than a meta based game
oh ok and that leads me to my next (and hopfully final) question. i noticed someone earlier mentioned that they were playing with bots. which i generally prefer because actual players in most games (from what ive seen) dont respond well to people like me that use text chat. my question is how exactly do you set the bots up?
before dropping into a mission you have to open the slots for bots and choose their loadout
this can only be done as host
oh ok so i just have to host my own game
yep
and as a hosted game if i were to complete an expedition (which seems to be impossible for me) then would it still count towards game progress?
play more
yeah ive come to find im total garbage at the game which is why i been tryna play so much to get a better feel for it all
That's a-ok.
i would help but no computer ๐
D:
I won't help because I don't got the patience to teach sorry ๐ฆ
I will answer questions tho
๐คฃ
im a fast self teacher when it comes to game mechanics. so ive got the jist of the game its just down to practice at this point
Sprint-Slide Reload Cancel > Slide Reload > Walk Reload
hold up you can slide?
Sprint -> Crouch
This game is more about game knowledge than mechanics imo
weirdly enough making people feel like trash makes them want to play better...which i can't deny is cruel and a bad way to approach it, but it sure works for fps pvp
The good ol' MW2 lobbies.
you can, like joe mentioned, but it's worthless as it won't increase your speed (afaik)
Where everyone was banging my mom
epic gaming
all games are about mechanics. if you cant use the game mechanics properly then you wont have the abilities to gain the knowledge needed to make the game easier for yourself
alrighty avoid the slide then
Well... you can slide-reload cancel to avoid the slowdown when reloading. js.
The same for putting down mines.
Someone who can only shoot well is probably going to be worse than someone who knows the level, knows the game, but shoots worse is the point I'm getting at
So, it's not inherrently useless. It's just not as OP as it was.
while it doesnt increase speed it kind of does now in a roundabout way, it reduces the rate of losing stamina
still just slightly faster
i didnt even notice that game had stamina and i do nothing but sprint when im not avoiding the sleepers
the stamina only really comes into play when there are enemies awake
oh makes sense
yeah, though might as well kill them instead
welp time to go test my new knowledge
true but for things like ||error alarms|| that really isnt a viable option
or speedrunning
kiting or stamina cancelling is less convenient than killing or using a more 'normal' strategy
though it still has its uses
ok so like im in a match with bots rn and i keep seeing the bots ping doors and whatnot so they show up
how the hell do you even do that?
middle mouse button
you can also hold Q and give commands where to put sentrys etc, i believe.
does matchmaking work with groups? whenever I try to start matchmaking with a buddy in the lobby it kicks them out
They on break
no it doesn't
try and MM at the same time
does anyone have any high rez images of the difficulty icons that they can share with me?

i have a question, after completing a1 it says completed[1,-,-,-] does that mean we have 3 more missions to do there?
If you have side objectives it'll show either [0,0,-,-] or [0,0,0,0]
explain?
The dashes are just placeholders basically
okay so what does the one mean?
Some levels just have one objective while some have one extra objective or two
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
ohhhh okay, thank you a lot
thank you!
I have another question, are there more then one rundown at a time? or like do they replace the current ones every so often?
think of it like a season system
they might extend this rundown and replace it some time after
nobody really know what the time window is
Uh, why cant we open the door in B2 even though we have the HSU sample?
man i finally got past the 2nd alarm a1 solo, but the horde left behind always kills me before i can go
Did you use checkpoints
what should i do
shoot them
hel gun
like im runnin dmr shotgun
I mean if you can hit all 14 shots then it's viable
but when there are 25 who want to lick that ass you dont have time to use the 2.5x scope
HEL rev + HEL gun is probably the play
you want as much kill potential as possibly
which means stagger the hell out of them
or penetrate I mean
hel gun tho man
dont u gotta hit shots with that gun 2
bc of the delay
charge shot i mean
nice
ight ig ill never know.?
damn that 0.5 second delay really be crazy
0.1 kek
literally has no impact on aiming at all
i wouldn't know ive never used the hel gun ive just seen others using it in game
ill trust your judgement
best settings for preformance>
get good pc and play on the highest settings
git gud pc
Best level to solo practice killing scouts?
b2, the side zone on the left
some giants there u can practice too if ur feeling spicy
I have 2 questions, 1. how do I kill scouts without pulling my hair out? 2. Are auto weapons still meh compared to burst weapons? I saw burst shotgun and sentry got tad nerfed
- hammer/spear to face. full charge, don't miss
- burst weapons are about equal or maybe slightly worse than auto weapons. burst sentry is still good though
also if by burst shotgun you mean scattergun it never really was a burst weapon at all, but it did get a considerable nerf
If you that suck at approaching scouts without them yelling for help. You could always just straight up snipe them from a room over.
how are burst weapons worse than auto
awkward ammo economy that seems good in theory but results in lots of wastage in practice
Muh 1 bullet inefficiency.
carbine and burst rifle have double the range and firerate of the smg and ar
But what if I only needed 2 bullets to kill something? That's 1 bullet wasted.
teammates existing means that you can minimize wasting bullets on teamshots with autos but burst weapons force you to commit
But really though, bursts are pretty good all-rounder. More accurate too because it means 1 shots are now 3. Usually I'd find myself firing in bursts anyway when using auto.
are u rly wasting any bullets when shooting into a horde
are you always shooting into a horde?
when ur not, it can usually be solved by domestic hammering
higher firerate and range is more versatility in that regard though
double the range and firerate is no joke in a game where guns are almost all below 10m
if you care about range and ttk take a semi
???
...thats not how that works
so semi best weapon in game, all thatmatters?
@steel valley @grave acorn oho I see thx ๐
yeah I was trying to knife it haha
I guess, for the weapons all in all, as long as I connect the shots, it's still useful for every kind
basically
scattergun got nerfed huh
whatever feels best to you
rightyo
Knife isn't meant to be able to kill scouts which is why you weren't having very much success
oho
scatter nerf makes it a lil awkward on giant shooter variants
but in other cases it still functions more or less as it did
scatter client/host consistency when
Just aim for the head, it does basically the same thing for shooter variants
still oneshots pretty much everything, but requires u too get closer to giants/aim for head on other types
It is still good if you are in tight spaces with giants and you want them to die immediately but it's not the left click all chunks gun it used to be.
I see
I tried both HEL and scatter
still don't get the range
๐
easier for me to use the revolver or chocked shotgun
but thx ๐
oh and also I played with a friend who bought the game for the first time. Then he had cooler mask and top. Are cosmetics randomized for each player at the game purchase?
choke shotgun is not a bad choice, u only need 4 shells to kill a giant and h can fire it very fast
Cosmetics are random yes
completing the checkmarks on the requisitions page gives you a random cosmetic per
oho
:))
I look like a random bandit
when he looks like Bane
๐
but thx for the confirmation
There's also zero weight it appears for spreading out what type of reward you get
So you can get all colors
ah I see
As your rewards
color is fine
At least you didn't start of or get the stupid looking short pants. It's just embarassing.
oh I did
My sympathies.
thankfully I got a good spartan long jogn
so less stupid
but the top is still very basic looking compared
even compared to the bots
but thanks
can't wait to suffer even more in c1 and d1
just to get more stuff
oh and 2 more questions now that it popped in my head: 1. does zooming bio tracker does different things? 2. if I take boost that does bioscan faster, can I biotrack faster as well?
I don't use biotrackers.
2. Bioscans are the circle scan things.
zooming bio pings one thing, which is pointless
Don't do it to ping things
ping?
boosters for bioscan do not improve the biotracker, there are separate boosters for the biotracker cpu speed
oho
ping = little red triangles marking enemies
yes
basically always hip scan when trying to do anything
you can zoom to look at things better on the bio while in stealth or something like that
I just would never use it to do anything else
I see
sentry does it all but I find target designation helps in certain aspects
but thx everyone :3
sentries are quite nice this rundown yea
I heard sniper sentry is useful for 1 specific rundown I read somewhere
otherwise meh
Sniper sentry just doesn't get as much use as it used to
not enough areas where it can make good use of it's range
burst is just a better option
C1,D3,D4
rightyo
what the sponge man said
D2
ive been bringing sniper since a1
weirdchamp
Homie making sure no giants are alive in all tiers
yes, im the person who always picks a sniper in horde games. what about it 
surely not
quick question: does the key to disinfection zone in D1 always spawn in Zone 93? Or is it a 50/50 chance between 92 and 93?
Hello community. Can anyone tell me how to test server ping in GTFO?
As in pings to servers of different regions.
Find someone to host from different regions, its all peer to peer connections
So for example, if I am in asia and host is NA. Would we face any problems?
youd have high ping
Approximate ping in ms?
Youd have a delay with high ping but if it's a stable connection then that's all you would have
That a dealbreaker?
thats up to you
Plenty of teams here who are across the world
itll be awkward, but whether you can cope with that or not, is entirely on you
Got it.
i match with chinese and whatnot plenty as a na player and we do fine
I see non english speaking teams mostly in Asia. Hence am worried. Not even bought it because of this.
Gotcha. That's inspiring.
some communities have their own discords, jp and kr off the top of my head
dunno what chinese would use
Yeah. I am in India and couldn't get a server or players.
What's up with this game and its clear aversion of eyes? Is it because they live in the dark? Is it because eyes are harder to render or something? Or is it just artistic choice? The only things I ever see that has eyes were meatballs and meatballs maker.
Like, I went from Golden Light to GTFO and I went from meat-with-eyeballs the game to whoops it's all mouth the game.
yeah definitely dont see alot of indians
check the highlighted community channels to see if they have a discord for that
None yo! Checked.

i think its supposed to be part of the horror bit
๐ซ ๐ซ
he need not see, only eat you
Try western europe for making lobbies, that's probably the closest to you that will consistently speak English
Okay.
india to west coast usa would probably be like 200+ i think
I mean, I feel like we could do with an alternate scout where instead of tentacles, they have big fucking eye with limited conefield or something.
Yeah exactly.
Eye of mordor on a stick
i feel like it should be a room schtick
RIP my gaming desires
will guns from previous rundowns ever come back to the game?
bullpup and hel revolver did
who knows, it might
Shotgun sentry needs pretty considerable buffs to be good, ngl.
The 4x damage bug was the main reason it was so busted.
flamethrower sentry when
@loud granite
I thought once enemies take notice of you, it's impossible to shake them off.
So if I close the shutter or whatever and go far enough, they will just despawn?
nope, they wont
but closing doors behind enemies with no alarm active stops combat
itll resume once they break it and reach u
I will keep that in mind. That was in C1 too. It was a long ass treck from two zones away to find that loser.
Lel
Make it 20.01 damage and we golden
i dont know anything about the shotgun sentry, what was it like
put it behind a foamed door and watch it obliterate everything during an alarm
they had a comically large back damage multi
1 shot pretty much anything
and it lasted quite a bit during alarm
it wasn't back multi
and the fix would have to be on where it aims imo
so it aims for center mass
enemies target sentries so you gotta protect them now
well at this point the mine pretty much beats the shotgun sentry
put sentry in cheese spot
^new meta shit
It's essentially what sniper sentry is now, but a higher fire-rate.
what was the ammo for it
damn i cant even remember
i was bouta say 40 but then bounced to 160 cause the sniper has 40 lmao
4 shotgun sentry loadouts was the shitttt
Quick question: I've not been playing since rundown 3. Now that the game is released, is rundown 6 going to stay and they will be adding more and more, or it's still the same that we have time limit to clear rundown 6, and then it's going to be removed completly and replaced with 7?
same as before, r6 will be wiped when r7 comes
do we now have a set time between releases? Or it's just more or less few months
The thing that always annoyed me is that I wanted to clear all the rundowns, but I don't have much time to play and since rundown 3 i've always had to skip the last levels..
uh unknown for now, since they have a much bigger team for future content so it might be quicker but a few months per rundowns would be a safe bet. idk gotta see a couple more rundowns to see what release schedule they have
difficulty got toned down alot compared to R4 and R5 too and checkpoints are helpful (when they work) to not waste time
Oh, checkpoints?
and bots too! they are a bit quirky tho
checkpoints are bugged rn so its a 50/50 if they work, but missions are alot shorter now so thats cool
Ok that's great to hear. Our team could only gather every few days so we never managed to clear rundown 3 and then basically berely played at all in rundown 4 and skipped rundown 5 completly
But those changes that you are explaining might help us get into the game again
thanks ๐
so in the expedition success screen you see this status evaluation of the prisoners, right, like health, infection and mental status, but what determines the mental status? and what does it mean when it's 'unknown'?
Do we have any estimate on how long the current missions will last? ๐ Just want to know how much time I have to play it with my buddy
we don't know an exact time, but it will probably last a few more months
6 rundowns for the past 2 years, but no one can really tells.

