#gtfo-related-questions
1 messages · Page 571 of 1
which guns are pretty much not worth using
"f u science"
guns are also preference, if ur comfortable with a gun you can make it effective
wondering about main weapon, was thinking about dmr since it one taps a lot
Except carbine and burst need strong rationale to take
rationale?
Reasons
strikers can survive a headshot from dmr with like 1hp so u need to double tap them
I take burst 'cause one headshot is now 3 headshots.
Accurate and easy to control.
How do I play with only my friend? Matchmake keeps putting me in a random lobby after I've invited him and he's in. It also puts him in a random lobby as well
Host a lobby, set one space for players only, invite your friend
I'm not sure how to host a lobby I think
i have been using bullpup but i feel carbine auken was higher damage and more range
When I go into matchmake, I can't change the player only slots, clicking does nothing to them
Just choose a level (A1, B1, B2 etc) and host lobby at the bottom
take assault rifle its g o o d
Thanks pal, I didn't realize I could click on A1 hahaha
other way around, less range
it do be an smg
malatak?
ye
What you were probably doing was clicking matchmake on the rundown screen
good how
its pretty balanced on all sides if u can aim controll atleast a little of the recoil
otherwise the dmr is the best for support
Sawed off if you want to have 2 specials
don't specials carry very low ammo, 2 specials seem much
if u headshot enemy with dmr it basically leaves it at 1 hp u can kill it with any other weapon in one shot
tag them with a dmr, finish them off with scattergun
what about machine pistol, that seems bad idea
try to use specials more often than ur primary
Yes and no, it depends on the gun
try to keep ur special ammo under 15% of ur primary
no bad choice my friend, all of them are good and u just need to experiment to see which works best 
spear is fun but also a crutch
cause u get 30 % ammo on special and 17 on primary when u use ammo pack
which tools are good for c3
but the recoil tho 😩
All 4 tools
wasn't it 20 % primary?
Just manage your recoil better
nope its around 17
Sentries and mines are the most reliable, c-foam has synergy w/ mines and lets you stall out overload.
depends on gun but mostly less than 20%
Oops, it's all C-Foam!
oh yeah, c3 is my first overload what do i expect
the waves are barely anything during overload scan
any poison fog?
yes
lovely
Slowly rises during the level
plenty of fog reps?
oh
Just a fog turbine in extreme
try to complet owolod under 9 mins
fog turbine in extreme, explain
If you go qiuick enough, you won't get much fog when you're in BH scan for extreme
basically speedrun to owolod sector
a turbine sits in extreme
so basically move as quick as possible through level?
Have good pacing and good resource gathering
And if you're doing overload, take at least 1 scattergun for the fat cunt
Fun police is here. Baiting melee is easy, but a nuisance. Less trivial on chargers and hybrids because of their nonsense.
english pls
Nobody knows the weapon names lmao.
Shotgun and choke mod?
sawed off?
the pump shotgun and the pump shotgun with the foregrip
so choke and pump
It should tell you it's choke mod, no?
Basically, one is an all rounder, and one is a less skill issue sniper with less precision damage
so just tighter spread, same damage as other shotgun though?
exactly the same, just half the clip size
They're pretty much the exact same, but choke mod has a tighter spread, less damage fall-off over range, half the magazine capacity, and a higher RoF.
and scattergun is just super shotgun from doom? lol
sadly yes
hilarious, proceed
This is so sad, can we scattergun the mom
why sad? it's like a china lake firing 40mm shotgun shells
well now its lame and no one wants to use it 
id rather sniper, or even a 4 shell burst with the choke mod
the scattergun was so rushed that the description was wrong when it came out
It might still be
Its pretty accurate, you shoot 4 shotgun rounds in one shot, but its not a burst
So one shot with a ton of pellets
Aight, any recommendations for a starter weapon combo? I brought the bullpup and the scattergun on my first mission
Mmh, i picked the bullpup AR for its "balanced recoil" first and foremost, and the scattergun seemed pretty self explanatory incase the meatsacks come too close
Spear seems like a good way to take out the calm sleepers yes?
all melee weapons can do that
bullpup is ar but bigger magazine, higher rof and less recoil
....at the cost of a much longer reload
Mmh, ill have to find out how detrimental that reload will be
u cant animation cancel it like every other gun in the game so u have to sit the whole thing out to reload 
same thing with sawed off but i wont mention that
Mmh bots have "infinite" ammo yeah?
But in return i suppose they cant use collectible items
they do not
the only superpower they have is that they cant wake enemies up
Quaint
that and infection immunity but no need to worry about that
otherwise, they're no different than u
Aight, so in return for them having muffled feet, i need to baby them on health, ammo and equipment?
yep
they dont use their tools on their own, u have to command them to do so
other than biotracker but they suck with that one anyway
Roger that, thx sader!
yeah, figured, hence i took that myself
u know how to command them right?
Effectively? No, but i figured out the command wheel thing for having them use the tools and such
use the scroll wheel and middle mouse when telling them to place sentries/mines
Mmh, no way to position them otherwise no?
u only get the special crosshair when selecting the command, so no
they literally track everything
and they dont have the 8 second cd
bio the most op tool for them
👀
bishop looking at the entire horde of sleepers infront of me "nothing on the tracker"
do the other bots use it better or smth?
c3 dragon
c3 
ill try and test it more later, but first time testing it after patch on c3 didnt go so wonderfully
bio on bots its only important during fights
and they do pretty well with it
verticality kinda breaks them sadly
dont think verticality was bishop's issue, the room with the blood door is rather straight, and we were surrounded 
but ill take ur word for it and see if my bishop just has a skill issue
Oh wait, bots grab health and ammo automatically i noticed
So, they use it when "deemed necessary" i suppose?
if u move 4+ meters away from it, yeah
...they're not the most efficient with it
but they try their best
Mmh, Man, played half an hour on a solo map, and i can already tell im gonna have a real blast when i get my friends onto this
Again, thx for the guidance Sader
this game is fantastic when playing blind with friends and figuring stuff out on your own so best of luck
thats mostly when pinging
im just mentioning because ive notice it during some C1 runs
Hmm, is "fog repeller" good for anything but clearing visibility?
depends on the level
where are the power cells for secondary in C3?
some levels have fog so intense u cant see 1m infront of you
same room as generator?
past the checkpoint
secondary itself only has 1 cell
there other 2 are in 2 seperate zones past the checkpoint
how do i locate the rest, possibly with a terminal?
thats one way, yeah
Yes, use a terminal
what commands do i use
list cell
list cell then query cell_xxx
query will only tell u which zone its in
end of list
did list powercell, loaded, but there's nothing
i'm guessing zone 177 and 176 are far from 250?
where along way?
Okay, so, a biggie just melted my 3 botmates in one attack, whats that about
opposite side from bulkhead to secondary

big guys hit hard
Maybe they were lower on hp than i thought, since i took one hit and only lost like 30%
(there were 3 of them right next to an alarm door)
giants hit for 40 with their melee
took two out with the scattergun, the last one just... melted them, i guess they were all pretty low
scattergun can oneshot them, otherwise they can be trouble to kill
Yeah, i seem to remember from videos you cant stealthkill chad sleepers
Unless you sync an attack with friends or something like that
3 hammers are enough to instantly kill a sleeping giant from behind
otherwise, two can stunlock it consistently to death
You can even solo
you can do it solo as well
stealing my line zyrexal 
AH 
Y’all are soloing giants? Without me? 
ill solo u
😳
@fierce oracle the giant soloed me
I soloed one, got excited and tried next one, he slapped my ass out of the map
Damn thing 
If you want to get killed by franks at least die to 8 of them
Play R5E1
You’ll learn how to real quick
me when i bring a sniper but still hammer giants 
where is zone 176 from 177
That is quite vague, which mission?
send map in dms, ill mark it for you
Spoiler: he won't
ash 
im getting better at it ok
@fierce oracle how do you do it consistantly with sledge?

So far only reliable thing i found is baiting a hit
And try to keep him stunned or hitting so he doesn't scream
uncap their kneecaps
i only bait a hit if im desperate to not let them scream 
well, i say bait but mean tank
But how do you get damn kneecaps without getting hit?
slide in there like a rockstar
Doesn't sound safe 
only if u miss
Can you attack faster than they can attack you?
if u uncap it, you get a long stun. if u dont then the full charge should stagger anyway but for less time
yes, but if ur late even a split second then their attacks comes out first and you cant stagger them out of it
just careful when meleeing a giant with a friend, gets a bit tricky
Bishop got me covered
wait for them to stagger the giant, otherwise u might run head first into a giant flailing around

Oh yea i am aware. Even when i count to do a synced hit, i always delay to stagger
not that
if ur friend runs in and gets the giant to melee without staggering it, youll be eating a fistful
Ah yea got it 
Ah you'll die a lot
Took me 6 deaths just to learn main
Once you know where to go you'll prob be fine
Knowledge is power
bonk bonk
If you aim up high the hammer gets more range as it swings down. If you swing as you run up it hits before the giant melee does
I don’t want to self promote, but I have a video on my channel that goes over it far better than I can in text
You do? You'd do me a favour if you share in DMs 
intrested in this too ngl 
It goes over all giants but I thing big strikers are somewhere around the 3 minute mark
I remember seeing it a while ago, don't remember anything about that further range doh. May have missed it
I think I might have just forgotten to mention it
It is also a lot easier this rundown cause hammer charges faster and staggers on non limb breaks
And chest bug is fixed
he has very good videos
Indeed. There are not many guides on youtube about GTFO, but the few who make them are phenomenal.
damn i really wish i could get a different fucking mask
i really like scorpion, but i'm still stuck with default mask and pants even
I got the hoodie after my 10hrs to get C2 secondary. Ironic if you ask me, my fav cosmetic from my most hated mission
i got the cool sharkbite prosthetic leg from the same 🙂
i became traffic cone

Hey how does this current rundown works? I saw the video and it shows timer for a rundown, but for some reason it doesn't show for me on the rundown #6. Why is that?
Why is the number of "clear rundown sectors" not equal to what I can actually see on the rundown right now? Are there some hidden levels or...?
How does the artifact heat work? It drops down endlessly until it reaches 0 and then grinding artifacts on lower difficulty expeditions is pointless?
Are clothes given only once per expedition? So for example, from Rundown 6 I can only get max 10 uniforms?
Does it matter if I finish an expedition more than one time?
As I understand, the "rundown only" guns are going to be removed after this rundown. Is this some kind of a rotation, so they re-appear later, or devs make completely new guns for each rundown?
Do I get a penalty if I won't finish all priority expeditions before rundown ends?
oh boy, 
can i join expeditions i havent unlocked?
cos most LFGs rn are for stuff i havent unlcoked ;_;
-rundown timer only shows when new one is drawing near unless they ditching that thing now
-sectors arent just levels, the first one is "main" which is the level itself, the other two are optional objectives that some levels might have
-heat is just how much progress u get towards a booster when picking up an artifact, at around 20% u wont be able to get any booster progress on that level until u play others
-check the prisoner apparel list on the right of the rundown screen, u get reward for doing each of those and alot of them are rng, so u might miss out on a few ones for now
- finishing more than once doesnt matter,
-rundown specific means they may or may not appear in the next rundown
-nah its just telling you that those yellow levels are the important story ones and you should prob focus them first, they are the easiest too
ye
oh yeah with the booster heat, does it always restore a bit when i play a different expedition? because it sometimes feels like it's just sort of stuck for a few runs on the same percentage
u gotta play different levels to restore it on another, but idk the details of it 
its just there to prevent u from farming a singular level
Any tips for D4 || last alarm with the cell ... we could get the cell but got overwhelmed by sleepers coming through the main door|| ?
Found it really hard to push through them
that do be a surge alarm, ||which means it keeps the max cap of enemies spawned, u cant fight them all.|| two sentries (auto and burst preferably) and mines to slow them down while you focus the scans would be best
cfoam the floor
its not easy, its quite hard so dont go underestimating it
I think you're thinking of the wrong alarm Sader, it's the one || you need to get the cell and then put in the generator to leave. So the second error alarm ||
Yeah I forgot there were two cells, sorry haha
Is it just unluck if there is a scout in the same room as a class 4 door alarm?
@thin pine ratio is 3 to 1
are you struggling to reach the door? or surviving the door? @carmine steppe
u can kill them yknow
If you pick 3 artifacts in c2, you'll need to get 9 in others to get heat back at max
Without making them go alert?
Sentries can be used to thin the waves then cfoam and run once you get cell in
so does the heat restore for only one level per run or all of them?
|| Mainly getting through it, we had a hard time getting out of the room with three bridges because they kept on spawning at the only exit. IT seems like it's 20 that spawn every time. ||
they become invulnerable if u alert them, but they wont if u oneshot them
a few guns can oneshot them to the head, but a hammer or spear with a full charge to the head always will
@thin pine they all restore. If you pick 1 artifact in C2, all the other levels go up
And leave the sentries you won’t need then if you cfoam your escape
||that error is also a surge||
ah
Oh, so they have less hp than big bois if i headstab them?
yeah that was acutally a stupid question, if it restored for only one at a time then it would only be a downward spiral of heat loss
more health than a small one, but yeah u can oneshot them
You can have one guy babysit and stop the waves from coming in when you hold at the stairs after opening the error alarm door
unless ur using a knife
|| 42hp || vs || 120 - 150 || of the big ones @craggy pier
i got the pointy stick
Then when its time to go, just delay as much as possible
dont kill anything if you can help it
Spear i assume. Yes, 1 in the head full charge @craggy pier
close all the doors in that foggy zone, cfoam what u can and leave one door to close behind u and cfoam
mmh, im guessing the DRM deals less than 42 headshot damage eh
Ill make sure to have one of my mates grab the sniper next time
not just sniper can oneshot them
Yeah I think the key is to get them behind you, depending on where they spawn in from that seems to be that hard part. We're going to try again soon, the run was pretty scuffed since we woke up lots of normal scouts
and somehow survived the || class V in the infection fog without any ammo lol ||
shotgun, chokemod, sawed off and sniper to the head
hel gun and normal revolver to the back of the head,
and scatter where ever
this for oneshots
keep in mind the "oneshot" bit, if u count double taps that list becomes a bit bigger
Okay, the fog in b1 was kind of distressing
about to learn the power of frog repellers
are you shaken? there is so much worse in store
Its just i had real issues dodging the shooters that massed up like crazy
regular fog is nothing
imma probably try this one with a friend, the bots just dived into the enemies and died
i'm mad that the bots kept tanking burrito shots in d1
could have gotten my d1 hotdrop reactor skip with bots
skill deficiency
does the "alarm class" actually matter in terms of how strong waves or number of scans the alarm has?
it only tells u about the scans themselves, not what its gonna spawn
the number on it is the number of scans u need to clear and then theres a few different letters that signify different scan types
yes, i know about the scan types
what it can spawn, youll have to pull it and see for yourself 
it's just that alarms have like "class III" or "class IV" so i wondered if that actually means anything
3 sets of scans vs 4 sets
Whats up with massive swarms showing up even after you have completed the scans though
Late spawn
it happens when you finish the alarm just in time for the next wave to spawn
then you should just complete the scans faster
not necessarily
alarms don't spawn all their enemies at once, if you finish right on wave scream you often only get part of a wave
varies from one to another
Are the Story bits with teleporting to that other place differ each rundown? So when i only join now in 6th rundown i miss a lot of Story?
we didn't have any of that in previous rundowns
How often do rundowns change? Is it like once every few months or something? What's the release schedule been like in the past?
previously it's been based on feature development rather than proper rotation cycle
Thats good to know ^^
Right okay, so more of a "when it's ready" type of deal?
yeah
Works for me 🙂
well game's 1.0 now so they should switch
and there's absolutely no chance of previous rundowns coming back, correct?
correct
Mmmkay. I see that as a good thing. Keeps the game fresh for everyone
It'd take way too much work to bring them all updated
If someday (after finishing the story) they plan to bring them all, that'd be glorious
they just put the rundowns on a rotation some years in the future when they all move on to different projects 
or all rundowns become available at once, but that would kill a big part of the game 
Is there any mission with overload and prisoner efficiency obj that isn't fogged the fuck up
Fog is fuckin annoying
both PE missions have fog in them so nope
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
even b2 secondary is breaking now
did u use a checkpoint? cus that sometimes breaks terminals
really badly
no clue then 
Secondary was completed fully but at the end didn't count as done
Well fug
This game was not really ready for full release
u did do both uplinks in b2 right
Funny bc this never happened in ea
Yes both uplinks
new mechanics, new stuff breaking 
Its mostly checkpoint stuff
I will go back and complete by again fully to try for secondary obj completion again
Checkpoints break requirements for extraction evidently
Also I really do not like the rng of boosters
All my buddies have been getting great boosters but I haven't seen really any good ones drop for me
well some people dont like boosters in general cus they can be so powerful at times
bioscan speed boosters are ridiculous
which level has an early scout?
B2 iirc
i want to say C2? has the earliest in the level?
D3 overload xd
All are not wrong.
c2 is covered in fog, but b2's in the optional zone is easy pickings

Hey, started the game yesterday and played through A1 and B1. What does the "Completed: [1,-,-,-]" written in yellow mean in the rundown menu?
its the objectives
1-,-,-, would be 1 high objective 1-1-,-, would be high and optional you get the idea
right thank you
do we know when the rundowns will renew?
no
rundowns renew in 6-8 buisness months
I'm curious how long I have to beat all the levels
sometimes longer
that was the longest
R1-R3 was good pace in comparison
and now we're 1.0
so we have no reference point
1.1 will come out in a year
or something like that
but i assume that theres going to be a r6 extension
@sudden skiff likely enough
performance updates 😔
Which of the C mission are the hardest?
Is it worth to skip C2 to go straight to C3?
Cause its annoying as hell
If you can't do C2, good luck doing C3
c3 is rivalling d3 in terms of hardest level this rundown so uh
yes
Set up correctly for scans, mine doors and use good sentry placements. Take a sniper rifle for C2 secondary.
If you use your tools correctly, it shouldn't be hard.
wdym by "corrects"
Spelling mistake
fine
fog repellers
imagine having those
There's like 20 in one of the starting zones
we're just kidding
do we need there c-foam?
C foam pairs well with mines but you don't need it
there's a lot of c foam nades on C2 as well.
whats the best map to practice melee killing giants on?
This rundown b2
Unironically D3 tank room.
how do we kill the tanks quickly in C3 ?
my team wasted too much resources on killing a tank that we just lose zz
2 scatterguns and pairs standing on opposite sides. Then blast it.
oh ok
have 1 person bait the tank
have his back turned
and shoot
What are all the palettes
c o l o u r
do each main, secondary and overload only count for prisoner apparel req 1 time or can i spam one mission to get all the drops?
.t vanity rewards
You get one reward for completing each of the challenges in the 'Prisoner Apparel Requisition' list shown below. Rewards are selected from various pools. Additional reward chances will be available with future content drops (e.g., New Rundown releases)
.t Joe's Rundown Screen
Sorry, unable to find a tag named Joe's Rundown Screen.
😦
i can put it in #gtfo-media if you want it so much
Nah, just memeing. I think I know what levels you need.
You should #lfg-beginners to get them completed
i just need 4 different levels
I hope someone can help you Joe 😔
you
🛏️
🙄
how the heck do i complete B2 secondary obj??? it didn't complete the first time i ran through the mission?
Did you do both ||terminal uplinks||
Joe it's nearly my bed time 😦
same here.
Wait and you wanna run through D1?
I think sleep is more important since it's almost tomorrow
hotbox.
is the scattergun able to 2shot tanks?
ye
holy shit
Post nerf?
It was hard to do it pre nerf unless you could get up right behind it while it was sleeping. And the one that gets targeted a lot is like impossible to get behind perfectly
you just can't oneshot them anymore with good placement
now you can 2 shot em or easily 3shot em
haven't they fixt the crouch slide boost? fireblade did it in his newest speedrun. i think i saw that in the patchnotes somewhere
is there a way to use the terminal to locate artifacts?
nah
All you had to do was sit near a ladder or go around a corner while it was facing someone else
It was piss easy pre-nerf to do
yes it was fixed
sliding just allows you a short time of stamina "recovery" so to speak
so you can sprint longer before your heart rate starts to slow you down
ah alright thx and wtf
OBJECTION
Rejected
It only gives you an extra 11 seconds of stamina
Moving on
so you can run for slightly more
but honestly its not even that big
go shoot
bye bye
Time to bring up why kiting shouldn't have gotten removed and that it was perfectly balanced and in no way ruining the game experience for the majority of people involved
your heart rate never goes above 83
you must be having some weird shit
because no amount of timing or anything does anything
well idk something has always been weird with my game
also resting stamina its 90
one shot pistols, carbine working differently
it's 60
well then i have no idea
i can tell
it's always been 83 or 87 when i do it no matter what
hy is there some sort of tutorial? i am very confusion about what is going on in the game
.t tutorial
New to the game? Check out these guides
GTFO isn't a game where you'll find a classic "press space to jump" tutorial, instead, we tried to make the first map A1 as self-explanatory as possible. But, we also collaborated with the community creator Professor Scaler. He made one guide for A1, and one that touches more on the different systems in the game.
A1 Guide
https://www.youtube.com/watch?v=9XijRULTI-Y
Beginner guide to GTFO
https://www.youtube.com/watch?v=UdMxvQ0Jiv8
GTFO is finally out of early access which means one thing! Well, actually... it means many things haha. One of those many things is that it's time to start making level guides again, so here's everything you need to know to beat R6A1!
00:00 Intro
01:35 Preface for New People
05:57 Loadout
07:37 Zone 75 & 76/77
10:30 Checkpoint Mechanic
12:01 Zo...
New to GTFO and looking for some guidance to get you started? Then look no further! Here you'll learn everything you need to know to gain a basic concept of what GTFO is and how this game operates.
00:00 Intro
01:18 Table Of Contents
02:08 What Is GTFO?
04:49 Finding A Group
07:48 Loadout Selection - (Guns & Melee)
08:55 Loadout Selection - (To...
feels nice having bot commands
thank you
11 seconds is huge you dumb fuck
You stupid
hey where in the discord could i find people tryiing to play?
thanks
smh shaking my head
What happens when the host has internet problems? Does everyone DC and the match ends? Or does it go offline with bots and players can reconnect?
The game migrates to another host
*If the game feels like doing that
yeah..migration is a bit borked right now
If it doesn't migrate, does everyone get kicked?
usually only when the host disconnects
or has a connection so shit that the server effectively completely times out
F
that's literally the whole point of it as well
it can get you out of sticky situations
stupiddragon224
Smh
Whats the "best" bot weapons?
Ones that shoot
Well yes, but are bots more proficient with shotguns, smgs, semi-autos or assault rifles?
Basically what we are saying is it doesnt matter
It all depends on how beefed they decided to make their aimbots, since if they fire at center of mass, it changes than if they go for headshots
But it does as long as they dont have infinite ammo
Some weapons are obviously more ammo efficient if used for headshots only
While some are easer to use for just oneshot meatshots
But have lower total damage
Ironically youll want weapons with lots of bullets
Smgs then, so they can clear out the swarmies while i deal with chads and shooters then
More so that they can hold back enemies for longer
mmh
What good is a slow weapon that has low ammo capacity when you are a bot
hey! new to the game, how often does the rundown swap?
Depends on when the devs feel like releasing a new one
If they dont aimbot snap to heads, thats exactly it
This current one will be here a while
And im guessing they for obvious reasons didn't turn the bots here into tf2 sniper spinbots
Whether or not they hit the head, they will still be swarmed very fast with low ammo weaponry
Due to subpar positioning, mmh. I wish i could see the actual ammo of the weapons without having to use them in a match
Since its still up whether to give the 2 bots the van auken or the malatack
Nah they just dont know how to run away
Also please refer to them by their class, noone experienced actually knows every name 
Bot weapons really don't matter that much.
flashbacks of 3 bots running to hug a biggie
Lemme just get my Arbalist 
Ones to avoid due to them mag dumping would be ones that are single fire with high possible RoF
hel revo + revolver
Choke mod being a good example of this
Precision burst damage weapons seem like a moot point for them indeed
If you want to min max just give them guns with large ammo count
Ah yes, lets equip them all with buckland and koning 
DMR
Oh yeah i was about the ask, the DMR seems to be kind of solid, as even bodyshots are deadly, i was unsure whether to go Van Auken or DMR on them at first
it says "limited ammo" but its probably one of my favorites so far, as i havent managed to not overkill with full autos yet
ye
Just say smg like a normal person
No
We arent like the other games, noone cares about their real names
mastaba 66 really good yo
damn i realy miss the techman klust 6 yo
Is there an unstuck command?
no
well shit
die and hope it pushes you out
your only hope
or just keep spamming jump and frantically move around
;w;
I havent tried it out yet, thats the one that has blowthrough rounds yes?
how long do tags last from scanner?
I notice the player head hitbox is kinda wonky when it comes to scouts
So i cant hide/crouch behind boxes to avoid the feelers?
The hitbox moves when you look down. Before they patched it looking down caused all projectiles to miss you.
i looked up, and saw the feeler like 30 cm away from me, but i got detected
Yes. keep looking down lol
-T
what do i expect on d1, for booster picks
But you cant have it keep playing without anybody being on the terminal+
?
It stops the moment i step away
lots of fog/poison fog on d1?
that's intended
Yikes, gonna be searching in this fog for a while then
I mean, you can just ping get out of the terminal and then look around while it pings
as long as you are in terminal range it should finish the command
Its in the next room, and said room is pitch black and fully fogged
as one old man said, git gudder
So im searching around the area i estimate the ping to be

In the process, still my second game, and B1 is still sorta kicking my ass
can anyone tell me what hazards are on D1
enemies
fog tho?
uhhhhh, some i think
Bot won't drop objective item. What do?
not much
kick and respawn
Thanks.
kick it I guess
how do i make the bots use their auto turrets?
press q, and then tool commands
thanks
Im still trying to figure out how to place them smartly though
As security zones adore spawning in their line of sight
How far can sleepers hear?
Is it anything in one room?
Or, in this case, there is a room with 3 big bois, and 1 scout/feeler, if i delivered a sniper shot to the feelers noggin, would all the big sleepers in the room go aggro?
Depends, the games rooms are built from tiles, if you are 2 tiles away you can shoot without alerting
I want to try this game but it seems intimidating for someone who normally plays solo...is it worth solo? Obviously better fun with people but is it easy to learn solo first so people don't get mad at you when you play with other?
uh
i first learned solo, wasnt very easy that way
watch videos first
then play with beginners in our #lfg-beginners chat
people that can teach u in there
👍
I bought this game since Rundown 1 but I haven't played it at all. Devs added bots in the current rundown and I started playing. They have their quirks and stupid moments but they can get the job done. Or at the very least you can work around their quirks.
I sincerely hope they get better soon though.
is D1 bugged?????
In what way?
The objective text does not prevent you from progressing.
Go to z94.
how, the west door?
Yes.
does anyone have tips on getting through b2
fuck it's kicking my ass
the bulkhead door is murder after that 1st security check
can we kill the charger scout using spear anywhere on the head with 30%melee dmg?
No head crit, bro.
Chargers are all body.
wait what?
make sure to slow down the sleepers at the left and right doors
You'd do better w/ sledgehammer and no that's definitely not enough.
You need at least +50% melee damage.
and perfect back damage
i wonder if the presence of a scout allows to increase your pulse..
quick question guys, am i supposed to do a1>b1>c1>d1 or a1>b1>b2>c1>c2>c3>d1...
Neither.
The priority missions are the most accessible and story-oriented, while the other missions are more traditional GTFO with optional objectives and fewer checkpoints.
oh so for story i focus the 1's
Pretty much, but the tiers still do get harder.
ok cool thx and does it end at d1 or is there more/ unfinished
It ends there.
awesome thank you
Burst sentries. 2-3 will relieve a lot of pressure in bulkhead sequences.
Just setup a killzone on where they are coming and you will be mostly unmolested.
just did that on a bulhead and it saved us. thanks!
Is it possible to get the Baby sleepers as plushies?
dude i should be able to unlock all customization from playing, not a limited amount
My friend got stuck with some really stupid looking short pants on his character. It was not a good time.
the shorts are cool smh
It is not. He looks ridiculous.
Anyway, do different kind of flashlight affects monsters at different rate?
yes, they have different ranges
Hey there, do u guys know how the mom is triggered in a room full of sleepers? sometimes she wakes up instantly. sometimes she doesnt...
Customization is a +, not needed or maybe even ment to be around. I'd rather have it being less worked on and see the devs to continue working on what matters
@craggy pier mission?
D2
Unless it is a scream door, it should be as a normal sleeper
its a normal scan door and sometimes when shes close to the entry she starts screaming while u havent even entered the room :/
Yea not 100% sure either, i never found her sleeping so far.
i only saw it in videos thats why i asked haha, wondered what is going wrong in my runs
First area you encounter a mother in D2 is always an alerted one accompanied with babies
scream door
they always wake up after u open it
Forgot what zone number it is
but its not a scream door q-q
But there's multiple zones that you stealth around mothers to get shit done
its just what we call a door that aggros when its open
yes ik what u mean but in D2 the door when u go to the left in the beginning is a normal scan door and sometimes the mother instant triggers
no warning, and it looks like a normal door
sometimes she doesnt
She should always trigger
thats why i wondered how she cant be triggered
That's supposed to always trigger her
That one is a scream door
then its a bug?
triggers as in starts spawning babies?
yes and screams
cus she only does that after she sees a player
so lets say shes in a sleeper room with no screamer door, she sees u when ure stealth? or like any other sleeper
She's like any other sleeper
nah she sleeps like a normal sleeper
@fierce oracle also || charger scouts || stagger?
That'd make killing them a lot easier
when awake she zooms around and screams at times, but she only starts spawning after she spots a player
so its possible then to all stand around her and give her some yum scattergun? 😄
while shes asleep*
yeah
ahhh ok thanks :3
a common strategy against her is to not let her see u, wait for her to get close then ambush her
biotrackers helps alot with that
can she see through objectives though?
They are definitely easier to deal with now. My few D2 clears we meleed all of them
nah, she cant even see through glass
Good to hear, will try as well then
better start gathering courage, i need a teammate i can trust to melee scouts with me again @floral pecan

I may have spent too much time on scout training grounds
If y’all are trying I’d have the whole team go on 1 because back hit box bad
just grab melee boosters
with enough of them and a bit of luck with back rng, u can oneshot one solo 
50% i assume?
ur the math man
51% cause doing the exact damage leaves enemies with decimals sometimes i guess
should it be possible to kill the mother using the iix syringe and the spear sweep?
well, first: spear sweep gone
second: even with it, nope
With the spear sweep, you mean the lasting hitbox of the spear?
I feel like that's not entirely gone, sometimes when i miss and a sleeper quickly moves its head into the way it still hits him
yeah, but only the first enemy
doesnt everything have delayed hit for charged attacks
Oh so it doesn't have the "pierce" anymore
yep, even hammer has a fair bit of active frames
but spear has a disgusting amount
Okay, how does this uplink stuff work?
I got majorly fucked by the thing wanting a "key" when i tried to verify the uplink
depends on which level, on b2sec u first do _connect and after that you get the yellow Y01
then hit esc, you get the options on your screen, read the key next to Y01, and type in console uplink_verify ABCD
then it gives you the next yellow Y01, read the code, uplink_verify code
Okay, yeah, im gonna need a teammate to defend me while i try to figure that out
then there's the dual terminals where the verifys have to be done on another terminal, need 2 ppl
Aah
Terminal needs X02, leave terminal or have teammate call out what X02 means
Says X02 is FUCK, enter uplink_verify fuck
so terminal 1 gets Y01, terminal 2 has a logfile that has the key-value list
The game tells you everything, people just tend to ignore it
the warden texts instruct some and the terminal has the "commands" list etc
in case of b2sec, have defenses, the waves keep coming until 4/4
Hmm, ill attempt it later if i can get more sentry ammo for the bots then
I can find this out BEFORE the swarm shows up?
If the command is available for the terminal, yex
Yes
But not on the 2 terminal uplink
the info texts appear when you get to the terminal, the swarms begin after _connect (there's 3x warning breach detected before the first code)
assuming b2, do try to conserve tool before sec.. and do the 224 uplink first, that's gonna require a lot of sentry and gun ammo
Okay, so, in b2, where in the world is zone_64? zone_63 just jumps right over to zone_65
The main objective of b2 is located there, but i have been everywhere but the bulkhead zones
There should be a hub zone with 64 in it
Aah, its past 223
Its opposite 223
So, you sometimes need to open the secondary mission bulkheads to do the primaries?
You have the big Hub zone with the Bulkhead door controller
To the left you have zone 64 with the hsu for main
straight ahead is the zone with the bulkhead key
and right side is the secondary objective zones
So if you want to do main only, you just need to grab the bh key from the zone straight ahead and then enter the zone to the left
is it possible to come out of a secondary sector in a better condition than you started it in
fairly common
i'm thinking of maybe going in there when i'm in need of some supplies
what level?
so far only b2
b2 you don't even have to do the objective to get the key
so it's pretty much a free resource zone
most sectors will lock you into finishing the objective for better or worse, but b2 just lets you walk out
might screw up extract if u dont finish sec
?
that's what happens to us all the time, we always lose at the final stretch
So, you can chose whether to start with the secondary mission, or just keep going with the main when you find a bulkhead key?
though yesterday we could've won if i just placed a mine at one of the doors
yeah
i remember some aborting sec to do main only and couldnt extract after
hope so, should be "fixed" imho, to get the 2nd bhkey only after finishing both
why?
Consider
just my personal pref, i dont mind free resources but kinda goea against the philosophy
Finishing extreme
Yeah, im dropping doing the secondary solo
I need to see the twin data link thing in action before i attempt it myself
I always test with bots before doing a run with people tbh but then again sometimes the bots are more reliable
Does anyone have a tip in C1 how to easily find the terminal to deactivate the alert from the door?
zoom zoom the zone you have to run thru
then when you scan the door, ||go down the slope on the right||
There's not usually many enemies in the zone you have to zoom so just go loud and then pick up the pieces once you deactivate
thanks, i hope the bots will follow and wont stop
find the key fast, it's either a lock or a hack box
got no frens to play it :')
Take a sniper IMHO to take out the biggies
im already standing in front of the door
If your botting it
and yea after you give the command, stand infront of the terminal for 10 ish seconds, it's not like the uplinks where you can leave immediately after the last verify is in
I got lucky my first run and found the key before I even knew I had to find one
so first find the key and then terminal?
same, and just by accident i ran in the next zone straight down the right path
Yeah you need the key to get to the terminal iirc
Theres a terminal in the zone which you can use to ping the key if you struggle to find the key
If I remember though that zone is pretty maze like so pray to rnjesus
iirc go eastward, every door you can find, if u struggle, go NW for the terminal, that room tho is a dead-end, don't close the door
don't want 2 hybrids and a bunch of smalls storming in all at once 🙂
do you need fog turbine for C2 high door?
humm
alltho high only, no need to leave turbine
we are doing extreme
ditch the turb, use frog repellers
The last 4 rooms are covered in fog
u need the extra gun
If that provides any help
don't mind a bit of infection, your health won't go down as fast
and umm yea.. cfoam grenade.. .. 🙂
congrats, 1/3 done practically
When i want to restore artifact heat, is it faster to take only the main path at other levels at the cost of doing it more times than exploring 100% of the map for all the artifacts at the cost of each level being much slower
launch any other level, get a few artifacts, suicide
Never really tried that, and i would not advise to bother grinding
It'll get boring quickly and not needed either
Unless doing crazy things like solo c2 secondary
has the C2 extreme/high bug been fixed yet?
Which one was that
;c
So just got this game for christmas and gotta admit I'm feeling kinda lost, was expecting something akin to L4D2 or WWZ but I booted up A1 solo and man I feel out of my depth, yall got any tips for a newcomer?
.t tutorial
New to the game? Check out these guides
GTFO isn't a game where you'll find a classic "press space to jump" tutorial, instead, we tried to make the first map A1 as self-explanatory as possible. But, we also collaborated with the community creator Professor Scaler. He made one guide for A1, and one that touches more on the different systems in the game.
A1 Guide
https://www.youtube.com/watch?v=9XijRULTI-Y
Beginner guide to GTFO
https://www.youtube.com/watch?v=UdMxvQ0Jiv8
GTFO is finally out of early access which means one thing! Well, actually... it means many things haha. One of those many things is that it's time to start making level guides again, so here's everything you need to know to beat R6A1!
00:00 Intro
01:35 Preface for New People
05:57 Loadout
07:37 Zone 75 & 76/77
10:30 Checkpoint Mechanic
12:01 Zo...
New to GTFO and looking for some guidance to get you started? Then look no further! Here you'll learn everything you need to know to gain a basic concept of what GTFO is and how this game operates.
00:00 Intro
01:18 Table Of Contents
02:08 What Is GTFO?
04:49 Finding A Group
07:48 Loadout Selection - (Guns & Melee)
08:55 Loadout Selection - (To...
gtfo is alot more than ur average horde shooter 
drop into a1 and do stuff, don't mind dying, it's fast to drop back in / retry from checkpoint
stealthing is gold, retreating behind sentries / mined doors is silver etc etc
Take everything you know from L4D2 and feel free to trow it in the bin, not much is similiar aside say.. chokepoints and pew when needed
You don't win by sheer bullets, a lot of times it is knowledge and teamwork + stealth that gets you trought
When you get REALLY good soloing is doable as well
Far from easy as you can guess
I played l4d2 on the hardest settings and it is a joke compared to soloing in this game
Except C2, that is by far the easiest mission this rundown
have u done c2 secondary
Who's that to? 
Yes
C2 ext is a skill and speed check
i'm sad
the person talking about c2 secondary, or the one talking about l4d2? u ofc
I am struggling with D3 PE tho
You even reacted to my screenshot when i beated it @loud granite 
i was also there
Ah true 
C2 secondary is kinda hard
Don't mind what@finite plinth says. He's built different 
He has like 1.4k hrs
I also have skill defincy
i like the stealth parts much more than shooty shoot parts because i suck at fps 
... || kite || 
what do you need for C2 extreme
a gun
2 people who are good at least to do it "under normal scenarios"
Not normal would be solo.. which has been done
is it possible to run though high?
If you mean hold shift and W, no
after secondary, there's a bit of challenges ahead, so nope
ammo refill?
If you don't take your time you'll be overrun
after extreme u need 2 people carrying objects, so nope
ah
Oh and that too
c2 extreme - main ||there's a birther/mother and 3 scouts, along w/ the hybrid error wave||
You'll make 2 teams probably. If you have someone who knows what to do in each, you'll probably make it
Otherwise just 1 who knows what to do and other 3 need to be able to pewpew
shoot the scout
and do not split too much w/ the teams, a wave spawns between you and funny fun fun
or melee it for this
Shoot
Too much risk involved
I feel confident in meleeing scouts and i still shoot as we have the ammo to do so
the rooms are gonna wake up eventually anyway if the scout is not alone
so might as well pew it
and don't mind the infection if you run out of froggies, your health is not gonna drop fast enough to matter
Hey guys, in the current rundown I see:
[A1] "ARTIFACT 7"
ARTIFACT HEAT: 68%
COMPLETED: [2, -, -, -]
What does the heat and completed mean?
Heat is the percentage of progress youll get towards a booster per artifact
got it
E.g. if you got 0.5 progress with an artifact at 100% heat, youd get 0.25 at 50%
Completed is the number of times youve beaten that sector
heat drops when u grind the same level over and over
2 main completion, secondary tertiary (overload) prisoner-efficiency unavailable
b2 has secondary, c3 has first overload (and a chance for PE)
If there is a - there is no sector for it
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
Thanks so much!
Hello,
Is there a reason i can't find the AF6 combat shotgun in the special weapons slots?
What is "Item Status: Normal" for boxes mean? Doesn't it show if we've opened it?
Combat shotgun isnt in this rundown
ahhh ok
That much i dont know im afraid
whats a more or less good replacement for it?
Idk, i hated the combat shotty
if you liked the spam of the gun go with hel gun

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