#gtfo-related-questions

1 messages · Page 569 of 1

fierce oracle
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We need 100+ before r7

scenic radish
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i play only sawed off sniper then

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gl

stoic breach
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👀

fierce oracle
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Acceptable hmmm

stoic breach
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has gaZinger seen the light?

scenic radish
stoic breach
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Huge

haughty jetty
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Why are the bots not using their guns?

viscid wolf
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hot

viscid wolf
haughty jetty
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Yes.

viscid wolf
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do they have weapons

haughty jetty
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Yes.

scenic radish
viscid wolf
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hmmm

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must be a bug

haughty jetty
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But they are literally running into packs of 10 strikers in melee.

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By the time they hit once, they're down.

scenic radish
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but if you are talking about when it should be a situation for them to shoot and them not shooting, then gl thats just an ai thing

smoky mist
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Damn gifs make links 😢

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But for the bots I’ve had that happen I just switched weapons and shoot and they kinda fixed themselves

sharp steppe
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Do Scouts dying with 1 meele hit to the head with the knife??

smoky mist
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Eh

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Sometimes in the back lol

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Knife wasn’t designed for scout kills but sometimes bugs out and does. Best to have a hammer or spear go for it

viscid wolf
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it has a weird swing hitbox

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you have to aim above the head to avoid stabbing the neck

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its about to get fixed so sooner or later you won't be able to

haughty jetty
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Man, I don't think you can do C3 with bots. Sadge.

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They're just kind of not equipped to deal with hordes.

midnight gazelle
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Good lmao, forces you to socialize

loud granite
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lead me to them and ill show them why kneecaps are privilege and not a human right

mossy aurora
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😔

loud granite
#

well, tbf
if its only c3 overlord and not pe u get alot of time and dont need to rush

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but mofo must be a metaslave relying only on scattergun being bugged against bosses

mossy aurora
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nah he didnt know the level at all, didnt know what overload was, didnt know there was fog

loud granite
viscid wolf
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the most useful thing you can do in C3 is try to memorize the map layout

mossy aurora
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also he said sniper can't reload animation cancel or something? that's news to me

viscid wolf
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most guns can't reload cancel

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reload cancelling doesnt do as much people make it out to be

loud granite
viscid wolf
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what

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did it get fixed

loud granite
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ive done it with every gun so far ChenShrug

viscid wolf
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I know the revo had a disgusting cancel in R4

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went from like 5 to 3 seconds

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guess they fixed it

loud granite
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normal revolver is near instant reload if u cancel it

viscid wolf
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bullpup underrated

distant ice
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5 to 3 seconds?

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no weapon has 5 seconds reload

loud granite
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id say bullpup but that one takes a full week and a half troll_getout

mossy aurora
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i just tested, you can still animation cancel with sniper, but its like less than a second faster

viscid wolf
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wait it was like 3 to 1.2

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I need to watch blackgragons video for the numbers

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am don't remember

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I don't even notice the reload speed on bullpup

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maybe its because I haven't ran a gun other than that since R5 dropped but I figure that 40 bp rounds + 9 hel gun rounds is more than enough to clear a wave

loud granite
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id run bullpup more if i had a bit more trust in others

viscid wolf
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and if its a surge thats my teammates problem not mine anymore :3

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I should probably play more pubs

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I miss pubs

marsh plank
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hello i just downloaded the game and im curious, how can i play with my friend?

wooden osprey
weary mesa
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You skip 80% of hel revo’s animation with canceling

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Doesn’t help my ass

sharp steppe
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Any tips for killing scouts silent?
To improve chance for killing them 1 hit.
Dos and donts

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Short answers would be enough

latent obsidian
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If you're using a sledgehammer or spear try following the scout and waiting for it to walk towards you. Stand in its path and charge as it approaches you. Don't try running after it or hitting from behind if you aren't sure cos that can make it move unpredictably if it puts out its tentacles.

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And of course you need to hit the head

mossy aurora
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aim higher than you think (with sledge)

flat rock
# sharp steppe Any tips for killing scouts silent? To improve chance for killing them 1 hit. ...

Sledge - full charge head
Spear - full charge head
Bat - full charge back of head
Knife - Just don't try, but full charge back of head

The only things that wake scouts are touching the body, touching tentacles, waking an enemy close to it, enemy screaming in same room, or gunshots within audible range. You may use your flashlight while walking up to them, it will not trigger them, just be careful of others around them possibly getting triggered (flashlights at worst will make them send out tentacles).

Simple tips: Your best chance to kill a scout easily is after it retracts and begins to walk, so you have the most chance to kill it while it is walking without it stopping and starting to send out tentacles, which may throw off your timing. The easiest walking pattern to deal with is the slow walk, side stepping is harder to consistently kill early on in practice. Position yourself so they walk to you, then charge and hit.

It just comes down to failing a few times to get a better idea of how you can deal with things that might happen if a scout triggers. B2 is a good place to practice scouts this rundown from what I heard.

sharp steppe
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thank you very much for help.

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Do scouts have fixed path?

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a fixed route?

flat rock
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Yes/no

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they follow routes, but they seem to be able to rotate between paths

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Generally though they will follow a mostly fixed route if not interrupted

latent obsidian
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I kinda think of it as nodes in the room that it moves between, its probably not entirely accurate but works as an approximation. Quite often it will stop in the same exact spot if it returns to there

floral pecan
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i wouldn't even try it anyhow as it won't always work cause of back damage

flat rock
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Mostly the reason why I said just don't try

sharp steppe
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Thank you guys

flat rock
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it doesn't always work, and it's not supposed to kill according to devs

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so better to use it for the littles

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Have confidence, don't be afraid to fail a few times to learn, keep trying

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you'll be killing them in your sleep in no time

sharp steppe
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i will. really appreciate your comprehensive information

floral pecan
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and if you want to practice without consequences, B2 has a scout on the left door from spawn

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or was it B1? can't recall

loud granite
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b2

craggy pier
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I'm pretty sure B2 only has a scout after high bulkhead

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B1 has a scout after the first alarm door you find, on the left of spawn

weary mesa
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Resource room at the start of B2 has one

craggy pier
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Ah ok, never went there

junior tusk
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how to change character?

floral pecan
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you can't, can only change cosmetics

viscid wolf
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how do I get past the class 3 alarm on A1

minor fractal
viscid wolf
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thenk <3

minor fractal
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Mine the doors on the far left and right, c-foam the doors down each path.

viscid wolf
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oki :3

topaz anvil
viscid wolf
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hai quad

topaz anvil
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bye duck

haughty jetty
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bruh

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fuck C3

midnight gazelle
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Lmao

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C3 is fun

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I like C3

haughty jetty
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I'd rather make my bed.

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Than do C3.

midnight gazelle
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Just get good

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What part do you not like in it?

nimble oracle
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C1 is aids

midnight gazelle
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C1 is easy

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All story missions are easy

nimble oracle
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wait we had the hardest time on the ending of c1

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C2 and C3 are way harder than that?

minor fractal
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Variably. C1 just has more checkpoints.

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C2 and C3 also have optional objectives which are harder than the base difficulty of the tier.

floral pecan
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C3 is your "need to know where to go" level

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Know where to, and it becomes a lot more doable

minor fractal
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C3 main is pretty easy if you're looting most of the ammo, though.

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You get so much time to look around.

floral pecan
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Took me 6 deaths to do main KannaSip

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Each death going more forward

distant ice
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So much time kekw

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First try we got to 9 minutes before going through first bulkhead and died cuz we wanted to use the resources and got stranded by fog, don't remember wiped by what

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2nd attempt got stuck on 2nd bulkhead key zone again fog risen, 2 down and i alone couldn't kill fast enough to get to them and res

minor fractal
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Our group was tight on time, but we were doing PE out of the gate.

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You get a huge amount of leeway on high.

distant ice
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3rd attempt we got the 2nd bulkhead key before realising we didn't even need it for main, we held out everything on the stairs in the zone where the secondary bulkhead is, then in around 10 more minutes went to extraction, all on max infection ofc (held on max infection too)

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I guess you do get a lot of time, we're just a trio that never stops fucking around

floral pecan
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Bare in mind the group i did 6 runs with is not a group you'd want for 6 runs

spark wolf
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there's a lot less resources if you just do main

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especially if you ignore the extra optional door

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with that bulkhead key

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if you just do main you kind of dont want to move as fast as possible or you'll be waiting for door unlocks in zones that have little resources

distant ice
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There's still more than you'd ever need

spark wolf
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yeh

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but if you're in the last zone with 5m left

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the 4 ammo isn't that great

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the majority of resources are in the zones where you won't be waiting

distant ice
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We held in the 2nd bulkhead zone for over 10 minutes, and then after that we still had to get to extraction, waves didn't stop after timer apparently

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And yes we skipped resources

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If you go minmaxing you can really put a few ammo uses to work

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But that definitely isn't the preferred playstyle kekw

spark wolf
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also the fog is a troll

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it changes twice which you can see with the popups but the 2nd one temporarily makes fog better again

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it will still be as high but the rate at which you gain infection decreases massively for a while

distant ice
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Turns out yeah

spark wolf
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went for the bulkhead scan after the 2nd one and got like 10% infection

distant ice
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Double troll since at first you avoid, then apparently you can say fuck it, and then you get fucked again

spark wolf
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then did the same thing on another run but slightly earlier and got full infection

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i hate extraction for it

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very much encourages permafoam or splitting and having someone fight up top

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you can't even get a fog turbine for just main

distant ice
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There's barely any enemies for main after timer ends

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It's like 1 wave every 2? Minutes

spark wolf
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that depends cuz some of your waves could have gotten delayed from max cap

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idk there's not a lot of times where they make us extract in fog without giving us repellers or a turbine

distant ice
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I guess you also have the option to just kill that and extract normally

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The mined door before extraction even without foam will kill almost everything

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As goes for most waves in the map

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The fog is easy to see through as well

spark wolf
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yeh but there's some hybrids at the end

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or chance i guess

distant ice
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4 iirc

spark wolf
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there's a set wave for hybrids

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but the repeating wave that continues after the 30m

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has a chance for them too

floral pecan
distant ice
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🤔 does it

ruby wasp
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ye

spark wolf
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yes

distant ice
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I can't recall if i saw any rng hybrids

spark wolf
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striker/shooter/hybrid

distant ice
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Maybe it just didn't register cuz we never have problems with hybrids

spark wolf
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shooters andh ybrids stay too far away so can't see them in the fog unless tagged or they're shooting at you

distant ice
floral pecan
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it's just cause so far i have not found fog that allowed me to see enemies that much

distant ice
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My memory for maps is incredibly short since they all look the same

floral pecan
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unless you mean the one where you can "stand" on

distant ice
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6 rundowns in it all blends together

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It's a kind of fog that you have no problems seeing enemy lights whenever they attack, even at shooter distance

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And at striker distance you can see them moving around just fine

floral pecan
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i am quite blind when i get into the fog, may be cause of some settings tough

distant ice
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Usually i am too but this is the first rundown to have infectious fog that's not a bitch to see in

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Some maps with non-infectious fog had similar

spark wolf
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projectile bug still exist too trollge

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can target everyone in the lobby and hit all of them

distant ice
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You love to see it

spark wolf
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ranged enemies doing x4 team damage then what they should be able to

distant ice
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There's something new this rundown too

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Some enemies leave permanent lights behind

spark wolf
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oh yeh

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thats not new but its more common

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had it before too

distant ice
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Don't think I've ever seen it especially on strikers

noble sierra
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Pretty sure projectile is aoe last rundown.

spark wolf
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nah

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if you pay attention to it you'll notice that they hit multiple players even when those players are quite spread out

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player A can see projectile x flying right at him while player B sees projectile x coming right at himself

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it's not synced

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the projectile trajectory differs from player to player

noble sierra
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Oh, that's I never noticed.

spark wolf
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and if it was aoe and it hits a player right next to you, you wouldn't be able to dodge it

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but from your perspective you'll see it coming at you and you will be able to dodge it

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does not always happen tho, there's plenty of projectiles that you'll see actually going towards a teammate

candid cloak
#

how do people get past the flyer waves in d2?

main kayak
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What does the [1,-,-,-] Mean under a completed level?

floral acorn
#

.t sectors

uneven gulchBOT
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Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
main Primary
secondary Secondary
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.

floral acorn
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main sec overload all three in the same run, if - then not available

main kayak
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So they're extra objectives that can appear in some levels? Not like difficulty settings?

floral acorn
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nope, the sec and overload objs are in some levels and they usually are more difficult than the main

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usually/always

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b2 is first secondary, c3 has first overload

main kayak
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Okay. I appreciate the answer. Thanks and Merry Christmas.

floral acorn
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u too :)

rancid crown
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are all levels playable with 2 ppl and 2 bots?

topaz anvil
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If you have patience and skill then year

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Yeah

carmine steppe
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You'll be handicapped a lot, especially in the lower levels

floral acorn
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doable w/ the follow me commands, u can keep the bots away from lockers or doors, they tend to walk thru closing doors and get stuck, most annoying

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one human takes the bots while the other opens lockers or closes doors etc..

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but yea have only done up to c2ext w/ 2, beyond that i tremble in fear

small zodiac
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Hello, I'm playing C1 with friends and suddenly there was a black growing circle in my screen. It wasn't my monitor, and if I opened the map, it disappeared. Its like it was my mask, or my sight. I took a picture, but I dunno how to show it. What do you think it is?

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Or where can I find help to know what that thing was?

ruby wasp
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It's a common bug

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D0c should have the answer to that

flat rock
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I don't know the particular reason why it happens, but it's from the liquid system they added for infection and blood going down your screen. It basically just slowly (or rapidly) expands a blob on your screen until it disappears on it's own eventually

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If the blob was purely black, and not semi-clear it may not be this, but probably is still related

floral acorn
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this and the kaleidoscope are the most common gfx glitches, best just to wait em out, wont take long

muted socket
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What's the current best weapon for soloing mother by chance? (foam strat)

cedar furnace
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does c-foam work on ||tanks||?

mossy aurora
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or a c-foam tripmine

cedar furnace
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like how much c foam we talkin?

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like, if my teammate has a launcher, how much of it?

full sundial
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for solo'ing mother, I'd say scatter gun, but you could probably do it with a shotgun too maybe

mossy aurora
cedar furnace
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we tried that and miserably failed haha. thanks tho!

mossy aurora
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and i think if you hit it with 1 c-foam grenade it doesnt do anything

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not 100% sure though

finite stirrup
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can confirm that

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tried

full sundial
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yeah, the first time tank was introduced, R3C1 I think it was, tried c foam nade and c foam launcher

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took more foam than it is worth

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just use the cover around you to dodge the attacks, elevation angles over cover, teammates getting an angle from another direction and tap firing it to get it to face them, etc

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lots of different ways to kill the tank, the most effective would probably be two shotguns rushing him and landing good solid shots when he is staggered, or doing other animations

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but ofc, that's not easy

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good luck!

full sundial
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oh yeah, right, R3 was mother's introduction

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in R3B2 or B1

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thanks for clarifying

tacit zealot
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R3B2 mom

soft flint
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does knife fully charged kill scout

full sundial
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if you hit it in the back of the head, but the devs said it's not intended to be able to, so for now yes, but might not be able to later

wanton crown
#

What is R7E1?

full sundial
#

a joke

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rundown 7 isn't out yet, we're in rundown 6

jovial meteor
#

is there any way to scroll back through chat history in-game?

hard wasp
#

you can see the chat history in the logs

neon gust
#

its doesnt work most of the time

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so let hammer or spear deal with it

vital sierra
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or you know, shoot it

warm yew
#

Just git good and knife the scout

obsidian depot
#

I think there's only like 2 instances in this whole rundown where there is more than one scout per room

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so you can literally just shoot the scout whenever you see it

obsidian depot
#

even if you "git gud", sometimes scouts just don't die because you were 1 degree off the "exact centre" of the back

stoic breach
#

Tru. When killing chargers in the back is a dicussion, back multi is ultra wack

obsidian depot
#

the worst offenders are charger scouts, because their back multies were already fucking awful in R5 but with this new shit, even when you spear them on the back standing right behind them, they just don't die sometimes

stoic breach
#

I dont think spear can oneshot them, but I have seensometimes where the timed double.melee has failed me.

obsidian depot
#

nah double spear to the back

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sometimes doesn't work because of how shit back multipliers are in R6

stoic breach
#

Also for the 2+ scouts all I can think is ||D2 CScout Room and D3 Overload pre shutdown room.||

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And agree

obsidian depot
#

there is also ||C1 pre-second datacube*|| I think

stoic breach
#

Potentially? I think you can have that seed spawn. I never had it. Possible nownthat I think about it.

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Wait.... nope your right. I know what room u mean now

obsidian depot
#

but honestly, I wish we just had actual sleeper hitboxes instead of damage multipliers being directional

stoic breach
#

True. Also, I wish onetap occiput was back as well, but for like bat or smth.

obsidian depot
#

shooting a charger scout dead centre in the back but it not giving a fuck because you were 30 degrees above in elevation is dumb as fuck

stoic breach
#

NoT bEHiND iTTTT

obsidian depot
#

xDDDDDDDDD

finite plinth
#

50% melee dmg enjoyer

obsidian depot
#

I've gotten 2 steroids in R6 and both have an above 50% health requirement

mossy aurora
heavy charm
#

So there's already a suggestion about the cosmetics, but I want to know, atm, (like 50+) the cosmetics are all RNG drop right ?
There is no : "you had to play rundown 4 to be able to get this mask" right ?

flat rock
#

R4 didn't have cosmetics

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They are new to this rundown

heavy charm
flat rock
#

Again

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No

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Sorry I wasn't clear the first time

viscid wolf
#

there was one pallete for playing in early access

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that's it

heavy charm
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which one ?

flat rock
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The only gifted cosmetic for playing prior was the Early Adopter color palette

heavy charm
#

oh okay i got it nvm

neon gust
#

Then people gonna complain even more about the rundown system, "i didnt play r2 so i didnt get a cosmetic"

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the pallete its fine, even tho i woulda preffered a backpack or a mask

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but thats my opinion

nimble oracle
#

are there more levels than A-D?

floral pecan
#

It's the ones you see currently

nimble oracle
#

?

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wdym

floral pecan
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A1 - B1 - B2 - C1 - C2 - C3 - D1 - D2 - D3 - D4

nimble oracle
#

so no

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thanks

floral pecan
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Not yet at least. They may add E levels as time goes on before the next rundown, but it's mostly just rumors

gilded field
#

Other than burst fire mode and scope are there any other differences between burst rifle and assault rifle?

floral pecan
#

the burst fire mode implies a tad more issues than you'd expect

tacit zealot
#

AR 2% more efficeint

floral pecan
#

you need 3 headshots + 3 body shots with Burst to kill a striker

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that means miss 1 of these bullets in both burts, and you need an entire new burst

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Which makes it less efficient.

loud granite
#

burst is almost a lazer gun, next to no recoil. and can also shoot very fast

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some getting used to, and youll be killing sleepers with it faster than the normal ar

woven vault
#

the carbine?

loud granite
#

burst ar

woven vault
#

ah

floral pecan
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yea i am checking the numbers, i believe what @loud granite said is correct

woven vault
#

yeah the burst is quite broken if you use it right

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not broken but very good

floral pecan
# loud granite burst ar

yes you are correct, overall speaking it shoots slightly faster than AR
AR takes 0,258 milliseconds each 3 bullets, burst takes 0,190

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plus that accuracy does make it a laser beam for sure. I feel like if you are shooting at a crowd of sleepers, where you won't miss most of your bullets anyways, the burst will outperform AR

woven vault
#

burst is generally useful for both situations, single and horde

warm yew
#

Its either Prrt Prrt or taka taka taka...

floral pecan
#

wonder how reliable it is to land 1 burst to the head and 1 to the chest

woven vault
#

with the single enemy you can just burst into the head and it's dead, with a horde you can just shoot fast and everywhere

floral pecan
woven vault
#

what?

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with the carbine it's 4 shots to the head and a striker is dead

warm yew
#

It always takes 2 bursts if you hit the head

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More so if you don't

floral pecan
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ah ye my bad, literally says in the chart carabine and burst numbers can be wrong

woven vault
#

oh god this is like the r5 pistol again

floral pecan
#

imma just hop in game and check myself

woven vault
floral pecan
#

you mean 4 to the head?

woven vault
#

3 or 4

floral pecan
#

interesting, the guy on the chart must've messed up a lot if that's the case

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as he said 4+8

woven vault
#

ow that's very incorrect

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I've been rocking the carbine and one burst is enough if i manage to hit everything

floral pecan
#

imma go bully a cfoamed striker and report back

woven vault
#

i believe it's either 4 to the head or 3 to the head and 1 body

woven vault
floral pecan
#

if what you said is right doh, the numbers for the carabine on that chart are terribly wrong

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as it was making the calculations on 4+8

woven vault
#

well from personal experience that's what it takes

warm yew
#

I was wrong on the carbine lmao

woven vault
floral pecan
#

man damn sleepers move their head even if cfoamed

woven vault
#

oh my god that chart is so drunk

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machine pistol 4+4

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but carbine 4+8

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xd

gilded field
#

I saw a few videos of the burst rifle and saw the 0 recoil on it

woven vault
#

it's basically zero

floral pecan
#

also i am trying to test this, but it doesn't look like it is 4 to the head

gilded field
#

Tfw a burst weapon is better than full auto in a game for once

floral pecan
#

i am taking the head off with carbine

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and then it's like another 3 to the body

gilded field
#

C2 is pretty chill if you got an op sniper main

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Just give them the 5pc ammo and the’ll take care of hybrids

woven vault
#

also they haven't accounted for distance in that chart

gilded field
#

Until the scouts don’t properly fucking line up for you to kill after mother is dead

floral pecan
#

i can tell for sure it is not 1 burst

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more like 2

woven vault
#

hmm

gilded field
#

Wait is the chart reliable or not?

woven vault
floral pecan
#

i didn't make it myself, but aside carbine and burst for me yes so far

gilded field
warm yew
floral pecan
warm yew
#

IF it doesn't though, its always 1 burst

floral pecan
#

doesn't the head always break at 5dmg?

woven vault
#

then maybe it's one burst under certain conditions

warm yew
#

Conditions being they're already damaged

woven vault
#

yeah for me when they die in one burst it's the last shot that pops the head

warm yew
#

You've been playing as client the whole time I would assume

#

Latency moment

woven vault
#

possibly

floral pecan
#

maybe cause of ping you can land that 4th bullet before the head breaks?

#

man this is confusing

gilded field
#

Wait the machine pistole is an efficient weapon now nani

floral pecan
#

and even if you could

#

i am pretty sure 4 bullets to the head should not total to 20dmg

#

oh yea nvm strikers limb hp is 10

#

nevermind you are right

#

crit multi is also x3

#

that should translate to:
first 2 bullets break the head
then you need to do the rest of the 10dmg on the body

#

maybe cause of ping, you can manage to land all 4

warm yew
#

The answer to one burst strikers, be a client

woven vault
#

head multi and also precision multi factored

floral pecan
#

yea but carbine has 1.00

woven vault
#

it is possible

warm yew
#

Nullified, both has 1 precision

floral pecan
#

i think if you can land 4 hits before the head breaks from the host, then yes you can 1 burst it

woven vault
#

hmm

floral pecan
#

cause maths wise, it should just break after 2 hits

#

but given that thing shoots extremely fast..

woven vault
#

I'll try it out when i can while being the host and I'll see if it happens

floral pecan
#

sure, lemme know as i am also curious about this

warm yew
#

: ^ )))

woven vault
#

i will

floral pecan
#

i didn't manage to 1 burst even on cfoamed strikers

warm yew
#

It should always take 1 and a half bursts to kill a striker

floral pecan
#

yea i could do it with 2 as well

#

granted i landed the rest of the 1st burst on the body

#

i think that's why he pointed it out as "practical number"

#

cause whetever you like it or not, you need to go by bursts

#

so even if you miss 1 bullet, it's an entire new burst

#

i guess if you don't miss, then 2 bursts is doable too

#

yea in fact if you don't miss a SINGLE bullet, it can

#

moral of the story, carbine is a lot better if you are not hosting ConfuseCat

woven vault
#

well then I'm apparently very good at aiming if that's the case

warm yew
#

Recoil control moment

floral pecan
#

if you are not the host and can land even 1 more bullet to the head before it breaks, it's a lot more forgiving

#

as 1 bullet equals to 3 pretty much

#

that could be what was happening

sharp steppe
#

Is there a meta weapon at the moment for primary weapon slot?

floral pecan
#

not really, most will work if you make them work

#

however, i think if you use them optimally, HEL rev may be the best one

#

just cause it has pen

loud granite
#

recoil skill issue

floral pecan
#

but i wouldn't say there is a meta primary

loud granite
sharp steppe
#

Okay. Thx guys

loud granite
#

all guns have been buffed so all of them a great option ChenShrug

woven vault
#

this whole carbine thing is like 9 c-foam door

gilded field
#

Will piercing do full dmg to enemies behind as well?

#

Or a reduced dmg

steel valley
#

full

gilded field
#

Cool

floral pecan
#

seems to vary a tad too much if you are host or client

#

may the the same deal with the burst rifle

remote mirage
#

At the terminals what all can you search for? Can you ping things such as Health Packs, Ammo Packs, etc.. or can you only ping objectives at the terminals only?

topaz anvil
remote mirage
rugged dock
#

how many cfoam blobs to freeze all scout variants and how much time roughly does that give to melee?

topaz anvil
#

Could be very wrong tho

#

Id recommend finding a scout and calculating it

stoic breach
#

B2 for normal, D3 for shadow, and... D2 for charger scout (hardest to get to solo). iirc

flat grail
#

Hey so I just completed A1, do I need to do it again for any reason or do I just continue to B1?

ruby wasp
#

Not really except if you wanna gain some experience on it

signal spear
#

you could do it again for some more practice, otherwise, no

flat grail
#

Alright, thanks much

mighty wren
#

doing c1 and I just finished the error alarm but combat music is still playing, i've serached for stuck enemies but nothing, however as soon as I close a certain door it just stops, im guessing this is a bug?

distant ice
#

enemies can get stuck in places you can't really see them in

mighty wren
#

i thought that would be the case, however it stops as soon as i close a certain door

#

and then starts as soon as i open it

distant ice
#

idk if it's still a thing in R6 but music did use to end when you closed off the doors to the enemies

mighty wren
#

ah well i found the room that they are supposedly "In" so i guess i'll just keep that door closed for my sanity

marsh ore
#

Sorry if it's been asked before, I'm lazy. Which one level is the scout-practice level in R6 ? (lots of spawns across the level, scout-only rooms, or simply levels where scouts can be met early on)
For weapon testing and solo practice.

desert falcon
bronze steppe
#

is there a way to kick a player if you are the host?

lilac fulcrum
#

not currently

calm wyvern
#

😢

bronze steppe
#

ahh mannn. im in a party with some friends. One had to leave but forgot to quit and we can't contact him by phone

rugged dock
#

if you stack 20% bio scan boosters for T-scans do they move at sprint speed instead of walk speed?

ruby wasp
#

No

#

they'll finish sooner with the same speed

stoic breach
#

Imagine bioscan boosters in ||D4 Turtle Scan! No fog ending! POG||

undone ivy
#

can some1 tell me, what does the numbers mean right after completed, when I look at the rundown map, the: COMPLETED [1,-,-,-] ?

midnight gazelle
#

main, secondary, overload, PE

#

if there is a -, it means that optional objective doesnt exist in the level

#

so [1,-,-,-] means you have 1 complete on main and there are no optional objectives

undone ivy
#

oh okay, thank you very much, makes sense ! 🙂

ocean venture
#

PE will only be triggered if you do all three other difficulties in one go and its basically just a medal

lone sluice
#

Is this game, new game new kit or is it progressive?

ocean venture
#

Every run is randomly generated to some aspects

lone sluice
#

Like am I spending hours to progress, looting, etc. or am i setting up my loadout then working my way through the maps

ocean venture
#

Then its new game new kit

#

Before you start every level you can costumize ur equip

full sundial
#

you choose the weapons/tools you start with from a loadout select screen, start the level with the same amount of ammo/uses for those, and have to collect more ammo, tool refill, health, as you go to keep your loadout loaded

ocean venture
#

And you can go back to easier stages or harder ones unlocked at any time

lone sluice
#

ah awesome okay so its progressive only in the maps get progressively harder

#

but your character is the same

ocean venture
#

Yes a lot

ruby wasp
#

yes

lone sluice
#

awesome thanks.. its installing now 🙂

ocean venture
#

Like A1 and B1 are actually pretty easy even for beginners like me but then comes C1 and the rest

lost flame
#

Yo, uh, im trying to join a lobby, but when i copy numbers to a lobby the "join lobby from clipboard" thing at the rundown disappears, is this because the lobby is full or?

ocean venture
#

Tried to go over it with your mouse? Cuz that button disappears and the join appears afterwards

lost flame
#

ah, gotcha, hangon

#

ok, button still isnt showing up, will it not show up if lobby isnt available for whatever reason? (full, exited, started, etc)

ocean venture
#

Uhm that i dont know

lost flame
#

oh, thats ok.

#

i'll just make my own.

heavy wren
#

Is it possible that a wire cutter isn't able to be picked up from a locker?

#

Stuck on B1 unable to move to room because a lock cutter is needed, and I think I found the locker that has it but unable to interact with the cutter.

floral pecan
#

full charge and hit it. Depending on which melee you have, it will break with different charges

distant ice
#

wow that's a new one

heavy wren
#

thansk

ocean venture
#

Bats can break locks without chargin

#

Hammers need half a charge or 2 taps and spears need full charge or 8 taps. Knifes idk cuz i dont like the low dmg

distant ice
#

knife 2 full or you can be there forever if you don't want to charge

#

and tbh everything is comparatively low damage if you don't hit the head

ruby wasp
#

Can ||flyers|| trigger mines ?

#

😳

floral pecan
#

probably MotokaShrug

ocean venture
#

Yea but knifes have like 8 dmg with full charge and 2x dmg to sleepers unlike bats with 12 full charge and 5x stagger dmg

#

Knifes only got 1 or 2x dmg on stagger

floral pecan
#

if it had 8 it would be quite good

#

5.5 for knife

ocean venture
#

Oh oops

#

So knifes deal less dmg with its ability on sleepers than bats in general

#

Best options are hammer or bat spear is also nice but no sprint charge

#

In my opinion

floral pecan
#

spear is your "i can easily stealth giants solo" thing

#

evendoh sledge can do it with more difficulty

noble sierra
#

They can trigger mines for sure. Tried that in B1.

floral pecan
#

knife is your "i murder this room as fast as possible", and the bat is a slower knife that can kill giants.. sorta

ocean venture
#

Yea spear is also a good option to kill a scout slow instead of charging it headon with the sledge

floral pecan
#

in the big picture at least.

noble sierra
#

Bat is more like, I want to destroy paddle locks.

floral pecan
#

or that

ocean venture
#

If you give a sleeper a normal back hit with the bat then stagger him and give him another normal hit he dies

floral pecan
#

amazing for speedrunning on some levels

ocean venture
#

Cuz 15 basic stagger dmg

flat rock
ruby wasp
#

epic

modest cairn
#

Hey fellas, ive been interested in gtfo for quite a while and i was thinking of buying it rn, but theres one thing that i got no idea of how it works and no review talks about it. What happanes between missions, as in when you complete one is it like, you get resources and spend em on upgrades (like DRG or warframe ect) or is it a straight campaign missions that get changed every now n then

ocean venture
#

You only get small consumable boosters of 3 rareties. But there are no upgrades cuz this game is hardcore

flat rock
#

No resource, just unlock new missions as you go

floral pecan
#

you only carry over boosters

#

which are buffs for the mission you are doing

#

they expire once used

ruby wasp
#

They plan to make a progression system

#

But we don't know when

floral pecan
ruby wasp
#

gimme a sec to find the message again

floral pecan
#

automatic scatter when

ruby wasp
#

That was back in R4

ocean venture
#

Pls no progression

ruby wasp
#

Then something to give us a reason to redo the levels

floral pecan
#

oh that's nice, thanks

#

it depends on how they'd implement it

#

can do it like deceit

#

every rundown it's a new thing

neon gust
#

I wonder what the frankstein weapon customization will look like

flat rock
#

They'll look like you

ruby wasp
#

Ah yes

#

can't wait to craft my bullpup autopistol

floral pecan
#

also sleeper camo when

#

and on top of that, a toungue shooter

rigid sinew
#

inb4 people only use meta attachments
i don't like the idea of weapon customization, unless they add big downsides for using certain attachments and stuff like that (aka no meta shit)

flat rock
#

Dragon gonna make the Choke BC or some shit

floral pecan
#

considering how well the game is balanced now, i think they'll do fine

neon gust
ocean venture
#

Weapon skins n stuff pls but nothing that buffs weapons

neon gust
#

but we buffed the shit out of them on r6 so

floral pecan
#

i don't think they'll buff weapons

flat rock
#

Guns have downsides?

floral pecan
#

a lot are in a spot where adding even slight buffs will reach breakpoints

flat rock
#

Damn I'm an R6 vet I didn't know

spark wolf
#

only the spear and the sawed off have downsides

rigid sinew
#

i want to attach a 16x scope yo the cfoam launcher

#

and make le pilk gun

ruby wasp
#

Cfoam sniping

Cfoam sniping

#

Still can't yeet the mines either

ocean venture
#

Spear with 32x scope

rigid sinew
#

knoife

ocean venture
#

Melee sentry when

rigid sinew
#

za warudo

ruby wasp
#

spartan kick as well

spark wolf
#

i stealth knifed a giant

flat rock
#

Spear, but it has pierce like Wes enjoys

spark wolf
#

with cfoam grenade :)

#

i dont need your stinky spear anymore

ocean venture
floral pecan
flat rock
#

The name says otherwise :)

spark wolf
#

the giant got re-foamed twice

#

from the remaining foam

floral pecan
flat rock
#

Knife good trust

#

No copium

rigid sinew
#

knife is bad unless briish

ocean venture
#

Knife throwing sentry

rigid sinew
#

hammer is more fun

ocean venture
#

No sound but less dmg

ruby wasp
#

Still wondering where is my solid snake costume

ocean venture
#

Than burst or other

spark wolf
#

knife bhope

#

dont tell warden

#

he will taketh

rigid sinew
#

kite melee

ocean venture
#

Cfoam sentry

flat rock
#

When will they add a rocket launcher so I can rocket jump in GTFO 😩 😩

ruby wasp
#

Yop

#

let's rocket jump on nemesis

ocean venture
#

Considering friendly fire dmg you will probaby insta down

flat rock
#

Nah I'm built diff

ocean venture
#

K

#

Grenades when

rigid sinew
#

just add random critical hits

ocean venture
#

Only from enemies

#

Big striker suddenly deals 80% dmg

floral pecan
#

scout grabbing you and running away with a 50% chance when triggered

#

that would be hilarious

ocean venture
#

Scouts tentacles insta down

#

Maybe instead of scouts being invincible after being triggered they just scream so loud they stun you

#

Or make hardcore stealth missions where every enemy thats not triggered is invincible and when triggered takes 50% less dmg and deals +100% dmg

#

Alarm door enemies dont account to that

earnest pulsar
distant ice
#

it's been on the roadmap for a while

#

a long while

earnest pulsar
gilded field
#

Most people from discord we play with are mostly quite chill so I hope the kick function doesn’t get abused for small minor shiz

earnest pulsar
#

grind, wait for update, repeat

urban fulcrum
#

Hi all! I went through all the expeditions. received only 2 helmets. How do I unblock the rest?

gilded field
#

Oh in that case should be fine

twin shadow
#

So how does the ranking for missions go in terms of difficulty? Like, I get that B1 is harder than A1, but is something like C1 still harder than B2 if you're doing secondaries?

ruby wasp
#

No idea

#

In previous rundowns there was a tendency where most C-tier levels were harder than B-tier levels

#

and so on

#

aside from R5D2

#

Here A1/B1/C1/D1 are much easier compared to the other levels of same tiers as they're the "main" expedition levels

#

In the end C2 & C3 definitely are harder than B2

twin shadow
#

I figured. I just wondered how the side expeditions broke down in comparison to the 'main' ones.

loud granite
#

difficulty is consistent as long as u only count the main objective

twin shadow
#

Honestly, I think the side objective in B2 is far easier than the main objective.

loud granite
#

each of the secondaries give a big spike to difficulty

ruby wasp
#

If you only take secondary objectives into account, C3's objectives are garbage

loud granite
#

b2 is the exception cus it is a b tier

ruby wasp
#

However they affect the main objective which makes it ""harder""

twin shadow
#

How so?

#

Or would that be spoilers?

ruby wasp
#

""harder"" because it actually gives you so many resources you just can't lose

#

I don't mind telling you

loud granite
ruby wasp
#

it's about the core gameplay of C3

loud granite
#

c3 is survival, and lots of trial and error to know the path

twin shadow
#

I can't wait to do C1 before bed. I really wanna see what the game will throw at me for difficulty besides those dumb scan doors.

ruby wasp
#

C1 is fine if you handle your resources well

loud granite
#

scans 2: electric boogalo

ruby wasp
#

Ah yes

twin shadow
#

@loud granite Shit.

ruby wasp
#

T

loud granite
#

T for tour, travel, maybe turtle

ruby wasp
#

Thonk

loud granite
#

or just plain torture

minor fractal
#

Difficulty is fairly consistent, I think. Each tier is harder incrementally, with a wider jump between the B and C tiers, priority/story expeditions get many more checkpoints than usual, secondary objectives are a step up for the tier, and overload objectives are very hard for the tier and tend to be geared towards the most hardcore players.

loud granite
#

one overlord is ||sit around for 2 hours and fight one tank|| and the other is ||shadows reactor shutdown that produces an error alarm, and rising fog||
spot the actual overlord

ruby wasp
#

Well

minor fractal
#

Do you think that most people who reach C tier are well-equipped to handle the much heavier time constraint, 2-3 tanks, and additional waves of bigs?

One of these is an overload on a D tier, of course one of them is going to be a lot harder than the other.

ruby wasp
#

The only point of C3's overload is to waste time

#

It's not about increasing the difficulty at all

weary mesa
#

he doesn't know pepelaugh

ruby wasp
#

Not to mention the amount of resources you get there is enough to kill at least 4 chonkers

#

Even worse in extreme

#

Something interesting could've been to actually lock away some loot rooms only available in main once you clear an optional objective

loud granite
ruby wasp
#

Not only would you spend more time to clear the level but you'd also do it with less resources than what main can offer

#

R4's & R5's overloads usually are crazy lol

#

R4A2 with its error alarm spawning in the scouts' zone

#

top-tier gameplay

#

R4B2 overload (PE actually) was nearly impossible for new players too

minor fractal
#

I could see the argument that it gives you more stuff, but ||it still spawns two tanks, has a tank you might need to fight or will at least waste your time, and it's spawning additional waves of bigs every 6 minutes, on top of its pretty hefty time constraint when the average player is already playing slow af||.

ruby wasp
#

That's the thing

minor fractal
ruby wasp
#

Also that stamina thing is just a fun killer in C3

minor fractal
#

The birther wasn't very hard, but for A tier, that's pretty rough.

loud granite
ruby wasp
#

It makes absolutely 0 sense to have your char breathes like he got 4 cancers 15s after running

floral pecan
#

which levels have not been soloed so far?

minor fractal
#

No, if you're trying to play overload on your first day you're doing something wrong.

floral pecan
#

no bots that is

ruby wasp
#

C3 hasn't iirc

minor fractal
#

I kind of think overload on A tier probably should shit on people for not taking the game seriously.

ruby wasp
#

R5A3 had a good overload

floral pecan
loud granite
#

but its meant to be the tutorial tier, not a hardcore ine

#

people are still learning the ropes there

minor fractal
#

Overload is not a tutorial.

ruby wasp
#

C2 has been done solo

#

B1 & B2 definitely have

#

Overload is not a tutorial ofc

#

but it's a good preview of what awaits people if they wanna challenge overload objectives later on

loud granite
#

instead of "haha, u all die now cus u didnt look up whats behind this door"

#

a3 overlord was good, and fun

#

a2 wasnt

minor fractal
#

A3 was a slog if you didn't know what you were doing, and probably comparably difficult.

#

If you are not an experienced player with a handle on the tier in question, you should not attempt overload, or you should at least expect it will be a very large difficulty spike. If you are a newbie, you probably aren't ready for overload on the A tier. If you are grinding out the C tier and it's still very challenging, you are probably not good enough for R5C2 Overload.

loud granite
#

still think a2 overlord was way too much totally not a personal vendetta cus my first time playing that level made my friends quit the game and now im alone here

vital sierra
#

why would you try overload when you're new

rigid sinew
#

cause fun

loud granite
#

cus a1 secondary was fun, and a2 secondary was easy enough

polar summit
ruby wasp
#

i mean

#

it's even worse in the fog

#

lmao

ripe ice
#

May I ask a quick question about the Bio Tracker? I don't really get how this works exactly for marking enemies

ruby wasp
#

press M1 when you see red dots

#

hold*

polar summit
#

^

ruby wasp
#

They'll appear as red triangles on everyone's HUD

ripe ice
#

But it only marks one person even if there si a horde

ruby wasp
#

Don't aim

loud granite
#

u tag only one when u zoom

ruby wasp
#

That's a dumb thing that was introduced in R6 but aiming with bio will only ping 1 enemy

tropic ferry
#

doc said they added it now for a feature in the future

#

good job to whoever thought of that one
why not just wait until that other feature is added

loud granite
#

no cus its still the exact same long cooldown even if u ping just a single enemy

ruby wasp
#

You know there was basically a simpler way to use the biotracker

#

Like aiming with it would cover a much greater range (especially in length) but with a longer cd

#

Along with a longer time to ping

noble sierra
#

If the bio tracker ADS thing is intended I don't know what to say.

topaz anvil
#

It is

#

Its a prerequisite to a planned feature

vital sierra
#

community request

ruby wasp
#

ah yes

#

community

#

more like 3 players

keen solar
#

Can we find that person? Would love to make him a hot tea smug_cat

#

And give him an apple

ruby wasp
#

Lemme give you a community request : to fucking place resources in lockers & boxes as long as there are empty spots

dire cradle
#

any updates on the broken terminal at the end of B1? Can't seem to get past it yet :(

vital sierra
#

idk when would you want that as a feature

keen solar
#

What broken terminal

ruby wasp
#

Are you sure you're not thinking of D1's terminal ?

vital sierra
#

D1 terminal is fixed righjt?

ruby wasp
#

ye

vital sierra
#

so it can't happen in B1 or D1

ruby wasp
#

B2 sec as well

vital sierra
#

unless someone super laggy and actually broke the terminal

topaz anvil
#

What's broken

keen solar
#

I think it’s related to checkpoint

ruby wasp
#

everything is broken

keen solar
#

If things are broken

dire cradle
#

My team just had a glitch where somehow that mattervwave thing you hold onto gets glitched in someones hands when you get teleported to the desert place, and when we all got to the final terminal it wouldnt let us use it

ruby wasp
#

Epic

dire cradle
#

restarting the checkpoint wouldnt fix it :(

ruby wasp
#

Now this is gaming

vital sierra
#

that sound like desync

#

happen before

loud granite
#

just have someone rejoin let them use the terminal

#

turning someone off and on will fix 90% of ur problems

dire cradle
#

Aw, wish i'd known that because it took us so long to get to the end. Yeah someone was lagging really bad lol

vital sierra
#

yuup

topaz anvil
#

That'd do it

vital sierra
#

i always laggy so i know about this

loud granite
#

and dont let someone laggy host

vital sierra
#

or just don't let him touch objective item

keen solar
#

Never let the laggy person to do anything

#

When they start lagging even a slight desync

dire cradle
#

i was just with randoms and he started lagging halfway thru lol

#

unfortunately

vital sierra
#

welp

#

that's not the game being broken

#

but his internet were

dire cradle
#

I getchya

minor fractal
#

@grand creek Very strong, one of the best wave clear weapons rn.

grand creek
#

might use that then, the choke mod shotgun didn't feel the same

topaz anvil
#

Choke mod is better at single target damage

#

4 shots a giant

austere geyser
#

Using flashlight seems to make it actually difficult to see enemies for me, is this intended or do I have messed up settings?

grand creek
#

yeah, but uhh i forget how loaded a gun is during a fight

shrewd dirge
topaz anvil
austere geyser
#

Okay so I basically during wave defense I pick up enemy motion easier in the dark rather than with the flashlight turned on, it blinds me.

#

I'm sorry its a little difficult to explain without visuals

topaz anvil
#

In thicker fog its logical

#

In light fog, the flashlight is better

#

Minimal scattering

austere geyser
#

I see, that helps. If I remember right there is an item that disperses the fog, maybe thats what that is for.

topaz anvil
#

Fog repellers

austere geyser
#

Yep, thats helpful, thanks

gilded field
#

Any updates about the carbine 1 bursting sleepers if all 4 shots hit the head?

honest basin
#

is there any way to control Bots actions?

hoary field
twin hamlet
#

Hold Q and press 1 for actions you can make the bots do

honest basin
hushed sundial
# gilded field Any updates about the carbine 1 bursting sleepers if all 4 shots hit the head?

Looking at the weapon stats Google sheet: the issue is that the head will pop partway thru the burst. For strikers, you deal 6.28 dmg per bullet to the head. Striker has 20 hp total and their heads have 10 hp. So second bullet in the burst should pop the head. And then the other two likely miss. For shooters those numbers are 10.472, 30, and 15 respectively. So pretty much the same issue.

warm yew
candid cloak
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if someone is using infinite ammo, is that mean theyre hacking?

shrewd dirge
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Likely

inland flame
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What do tiny red dots on the bio-tracker mean when it isn't an aggro'd or moving enemy?

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I've had it happen a couple of times that sleepers show up this way I don't know if it's a bug or what

earnest pulsar
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like super tiny?

inland flame
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Yeah

earnest pulsar
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just a bug, they're just sleepers

gilded field
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How much taller are shadow scouts vs normal scouts?

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And why did the developers felt the need to lake shadow scouts taller than normal scouts ScoutRage

rigid sinew
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Are they?

tropic ferry
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iirc they are 1.5x as tall

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its just the shadow striker model stretched out lol

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so the head isnt a perfect circle, you have to be a bit closer

inland flame
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do large doors have more health than smaller doors?

rare shoal
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ye

inland flame
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assuming equal distance to the players, will the ai prefer to target smaller doors then?

tropic ferry
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no

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they dont care

rare shoal
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they'll target smaller doors

tropic ferry
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they go closest path, they ignore c-foam as well

rare shoal
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over large

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first alarm of C1 on RHS of security door, see which door they prioritise

loud granite
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all of them

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sleepers arent easy to predict

rigid sinew
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kek

short python
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sorry if this is a stupid question, as there's likely an answer on google, but is there any major progression systems in this game? not that it would be a deal breaker if there wasn't, im just curious as to what progression would be like if there was any

inland flame
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cosmetics

rigid sinew
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cosmetics
boosters (a.k.a 'stupid trinkets' by parsley)
and the levels to some extent

loud granite
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just vanity and boosters for now

short python
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for now? as in there's plans for more at some point?

loud granite
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game is still being worked on ChenShrug

short python
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right, cool! thank you!

rigid sinew
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probably more cosmetics
and eventually a change of levels

loud granite
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weapons skins maybe

rigid sinew
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I pray for no weapon customization

inland flame
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didn't the devs want to do weapon unlocks and customization at one point? that still on the table?

rigid sinew
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with the exception of skins, that's fine in my book

loud granite
loud granite
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like the different hammers

steel valley
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gear customization has been talked about for years

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but haven't really gotten much news on it for a while now

rigid sinew
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eh, I just feel if they add bad customization for the main and special weapons it will create a meta of 'max damage, zero recoil, non-existent sight' meta

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hate that stuff ( CoD:MW)

steel valley
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i assume that's why it's taking so long

loud granite
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or, they could give people a selection of viable options and not a single viable choice
like with the current guns and melee choices, all of which being viable

noble sierra
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Sometimes more choices means no choices, people just copy the "meta build"

steel valley
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meh

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there's always a meta

rigid sinew
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imo the best to handle it would be having stock weapons and optional stuff you can add to your weapon at the cost of some relatively heavy downside
(sort of CoD:MW style...which is kinda ironic)

noble sierra
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I prefer the current way, not a fan of weapon customization.

rigid sinew
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same

vital sierra
steel valley
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not implementing features because you're afraid of creating a more obvious meta is kinda dumb imo

loud granite
steel valley
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there already are clear picks if you want to be optimal

loud granite
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plus, i just really wanna change the dmr scope cus that thing is pain

steel valley
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the existence of a meta doesn't require you to follow it

rigid sinew
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meh, most complaints I see about customizing weapons are about the sights
I do wonder why lol

loud granite
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how about this, only changeable sights

rigid sinew
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everyone running non-existent sights now

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kek

noble sierra
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Well, I do agree iron sights guns are likely harder to ADS than holo sights guns.

loud granite
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dmr is supposed to be a marksmen gun, why the crosshair so massive miyanodeskslap

steel valley
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it's secretly a hip fire gun

noble sierra
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DMR should be hard to hipfiring.

rigid sinew
loud granite
warm yew
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But don't be deceived, 1st shot accuracy is accurate

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Just know where the center is lmao

loud granite
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circle crosshair is what i usually pick in games so im used to it, my problem is the scope crosshair being impractical

warm yew
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I got used to it, though it does need a good wipe because flashlights and that scope makes it really hard to aim right

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I like the tampon design of the actual reticle

rigid sinew
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just paint a cross on your monitor

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ez fix

loud granite
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ah yes, a cross ontop of that scope

rigid sinew
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I want a long barrel and 16x scope on cfoam launcher

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gotta snipe them sleepers with le foam

loud granite
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sniping single moms in your area

rigid sinew
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™️

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sleepy and bonkable

loud granite
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oh yeah, ive been wanting to ask this
how much foam is exactly needed for each enemy type

rigid sinew
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hmm

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i forgor

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@loud granite
Smol ones = 2 blobs
Big ones = 7-ish blobs
Scout = 4 blobs

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not sure about chargers and others

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mom is easier with a c-nade anyways

loud granite
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not much of a need to cfoam common enemies, its the more dangerous ones i wanna know about

rigid sinew
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also scouts don't wake up if you shoot foam blobs at them

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so it is easy to keep shootin cfoam blob by blob at them until they freeze

loud granite
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wait till u know that u can foam, shoot the room, and once they unfreeze they are still dorment

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they go back to the state they were in after the foam as long as u dont damage them

rigid sinew
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yeah ik

finite plinth
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i wish i recorded my r5b1 matchmaking

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one guy cfoamed one of the two scouts in the same room

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then another shot the cfoamed scout, alerting the other one

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i love matchmaking bro

rigid sinew
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kek

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I once had a guy in R6C2 that was running into rooms shooting stuff (the man looked to be fairly experienced)
At one point the dude got downed by a relatively large pack of enemies (the room after the first scan)
I called the guy idiot and he quit

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typical GTFO

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fun times SantonianWhatElse

verbal dragon
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aiyo guys, can you still bhop and not wake the things up?

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or has that been changed?

stark spade
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Bhopping now wakes up enemies

verbal dragon
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oh ok cool

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thanks @stark spade

open hound
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Am i the only one who thinks that new voice lines in communication wheel have a different volume and mixing compered to normal lines? and even between them self's(i think). It is especially noticeable with Wood s lines. Can someone confirm this(plz)

rigid sinew
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yes

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there is a certainly noticeable difference between some voicelines

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probably because new ones were recorded relatively recently and old ones are just reused

gilded field
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Can we cfoam a big booba blooba mother?

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With cfoam grenades I heard you can’t do it with cfoam launcher

viscid wolf
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wait what

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there aren't pmothers in R6

gilded field
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Wait what

viscid wolf
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are you just talking about standard mothers

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whoops

gilded field
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I thought every rundown would have a big mother

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Damn

viscid wolf
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no there isn't one this rundown

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unfortunately

rigid sinew
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you can cfoam big mama and mama with the launcher, but it probably takes a full charge or more

quartz needle
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Is there a proper way to use the Biotracker? For some reason i'm only tagging one enemy even if they're all clustered up and moving

viscid wolf
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but 1 tripmine/2 grenades

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I think 2.5 laucher charges?

gilded field
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I wanted to cfoam cream her with 3 cfoam grenades then burst on her back with a scattergun

viscid wolf
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which wears off by the time it comes around

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you only need two

gilded field
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You reckon 2 people with scatter guns can lill her with 1 mag each?

rigid sinew
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a normal mama should be frozen with 1 nade

gilded field
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Yeah normal mama just needs 1 nade

viscid wolf
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one mag?

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hmmm

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4 shots

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should be enough

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if they hit right

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might be hard though

gilded field
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Also client side, not host

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Should be doable right

quartz needle
rigid sinew
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ye

viscid wolf
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ads'ing makes you only tag one enemy

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for some reason

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there isn't really a use for it yet

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but I can imagine where they make that relevant

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just like the fog repellers Sweating

gilded field
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Shadow scouts

quartz needle
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thanks a lot!

loud granite
gilded field
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What’s the difference between knife and bat?

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Is knife really just a worse bat

loud granite
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knife is just the best at clearing small sleepers, and bat is just stagger city

loud granite
gilded field
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Why?

loud granite
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not much use for bat's stagger in a gun fight, and in stealth u can teamwork or even solo a giant in stealth with a hammer anyway

gilded field
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Does knife have faster charge and consume less stamina?

loud granite
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yes

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knife has the fastest charge

gilded field
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What charge lvl do we need for knife to stagger enemies?

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Ik u can tap stagger with bat

loud granite
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knife doesnt have any real stagger unless u break limbs from what i know

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but if its against a small sleeper, u can kill it as fast as u can shove it even it

viscid wolf
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the knife has very disgusting stagger

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two non charge hits stagger a small enemy

loud granite
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the philosophy of knife is no need to dodge or shove if u can just kill them instantly

gilded field
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What abt charge hits tho?

viscid wolf
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yup

loud granite
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u dont need to stagger

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but if u rly need to, u can shove

gilded field
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How to shove?