#gtfo-related-questions
1 messages · Page 569 of 1
👀
Acceptable 
has gaZinger seen the light?
i've ran that with joemie in r5 e1 cell skip for like 2 months mate the light was already in my ass
Huge
Why are the bots not using their guns?
hot
do they have ammo
Yes.
do they have weapons
Yes.
they changed something with the recent patch where bots will use hammers/melee weapons more often so they aren't just afk shooting everytyhing
But they are literally running into packs of 10 strikers in melee.
By the time they hit once, they're down.
but if you are talking about when it should be a situation for them to shoot and them not shooting, then gl thats just an ai thing
Damn gifs make links 😢
But for the bots I’ve had that happen I just switched weapons and shoot and they kinda fixed themselves
Do Scouts dying with 1 meele hit to the head with the knife??
Eh
Sometimes in the back lol
Knife wasn’t designed for scout kills but sometimes bugs out and does. Best to have a hammer or spear go for it
it has a weird swing hitbox
you have to aim above the head to avoid stabbing the neck
its about to get fixed so sooner or later you won't be able to
Man, I don't think you can do C3 with bots. Sadge.
They're just kind of not equipped to deal with hordes.
Good lmao, forces you to socialize
playing c3 overload and he's telling me not to rush, and sniper is useless
😔
well, tbf
if its only c3 overlord and not pe u get alot of time and dont need to rush
but mofo must be a metaslave relying only on scattergun being bugged against bosses

nah he didnt know the level at all, didnt know what overload was, didnt know there was fog

the most useful thing you can do in C3 is try to memorize the map layout
also he said sniper can't reload animation cancel or something? that's news to me
most guns can't reload cancel
reload cancelling doesnt do as much people make it out to be
the only two guns that cant are the bullpup and hel revolver
ive done it with every gun so far 
I know the revo had a disgusting cancel in R4
went from like 5 to 3 seconds
guess they fixed it
normal revolver is near instant reload if u cancel it
bullpup underrated
id say bullpup but that one takes a full week and a half 
i just tested, you can still animation cancel with sniper, but its like less than a second faster
wait it was like 3 to 1.2
I need to watch blackgragons video for the numbers
am don't remember
I don't even notice the reload speed on bullpup
maybe its because I haven't ran a gun other than that since R5 dropped but I figure that 40 bp rounds + 9 hel gun rounds is more than enough to clear a wave
id run bullpup more if i had a bit more trust in others
and if its a surge thats my teammates problem not mine anymore :3
I should probably play more pubs
I miss pubs
hello i just downloaded the game and im curious, how can i play with my friend?
well you can invite them from steam or give them the lobby code that you can find on the right side of the lobby screen
Any tips for killing scouts silent?
To improve chance for killing them 1 hit.
Dos and donts
Short answers would be enough
If you're using a sledgehammer or spear try following the scout and waiting for it to walk towards you. Stand in its path and charge as it approaches you. Don't try running after it or hitting from behind if you aren't sure cos that can make it move unpredictably if it puts out its tentacles.
And of course you need to hit the head
aim higher than you think (with sledge)
Sledge - full charge head
Spear - full charge head
Bat - full charge back of head
Knife - Just don't try, but full charge back of head
The only things that wake scouts are touching the body, touching tentacles, waking an enemy close to it, enemy screaming in same room, or gunshots within audible range. You may use your flashlight while walking up to them, it will not trigger them, just be careful of others around them possibly getting triggered (flashlights at worst will make them send out tentacles).
Simple tips: Your best chance to kill a scout easily is after it retracts and begins to walk, so you have the most chance to kill it while it is walking without it stopping and starting to send out tentacles, which may throw off your timing. The easiest walking pattern to deal with is the slow walk, side stepping is harder to consistently kill early on in practice. Position yourself so they walk to you, then charge and hit.
It just comes down to failing a few times to get a better idea of how you can deal with things that might happen if a scout triggers. B2 is a good place to practice scouts this rundown from what I heard.
Yes/no
they follow routes, but they seem to be able to rotate between paths
Generally though they will follow a mostly fixed route if not interrupted
I kinda think of it as nodes in the room that it moves between, its probably not entirely accurate but works as an approximation. Quite often it will stop in the same exact spot if it returns to there
to add to that, don't get used to knife killing scouts in the occiput too much, as it was not intended.
i wouldn't even try it anyhow as it won't always work cause of back damage
Mostly the reason why I said just don't try
Thank you guys
it doesn't always work, and it's not supposed to kill according to devs
so better to use it for the littles
Have confidence, don't be afraid to fail a few times to learn, keep trying
you'll be killing them in your sleep in no time
i will. really appreciate your comprehensive information
and if you want to practice without consequences, B2 has a scout on the left door from spawn
or was it B1? can't recall
b2
I'm pretty sure B2 only has a scout after high bulkhead
B1 has a scout after the first alarm door you find, on the left of spawn
Resource room at the start of B2 has one
Ah ok, never went there
how to change character?
you can't, can only change cosmetics
how do I get past the class 3 alarm on A1
Mines and c-foam are the easiest.
thenk <3
Mine the doors on the far left and right, c-foam the doors down each path.
oki :3
no
hai quad
bye duck
C1 is aids
wait we had the hardest time on the ending of c1
C2 and C3 are way harder than that?
Variably. C1 just has more checkpoints.
C2 and C3 also have optional objectives which are harder than the base difficulty of the tier.
C3 is your "need to know where to go" level
Know where to, and it becomes a lot more doable
C3 main is pretty easy if you're looting most of the ammo, though.
You get so much time to look around.
So much time kekw
First try we got to 9 minutes before going through first bulkhead and died cuz we wanted to use the resources and got stranded by fog, don't remember wiped by what
2nd attempt got stuck on 2nd bulkhead key zone again fog risen, 2 down and i alone couldn't kill fast enough to get to them and res
Our group was tight on time, but we were doing PE out of the gate.
You get a huge amount of leeway on high.
3rd attempt we got the 2nd bulkhead key before realising we didn't even need it for main, we held out everything on the stairs in the zone where the secondary bulkhead is, then in around 10 more minutes went to extraction, all on max infection ofc (held on max infection too)
I guess you do get a lot of time, we're just a trio that never stops fucking around
not hel gun moment
Bare in mind the group i did 6 runs with is not a group you'd want for 6 runs
there's a lot less resources if you just do main
especially if you ignore the extra optional door
with that bulkhead key
if you just do main you kind of dont want to move as fast as possible or you'll be waiting for door unlocks in zones that have little resources
There's still more than you'd ever need
yeh
but if you're in the last zone with 5m left
the 4 ammo isn't that great
the majority of resources are in the zones where you won't be waiting
We held in the 2nd bulkhead zone for over 10 minutes, and then after that we still had to get to extraction, waves didn't stop after timer apparently
And yes we skipped resources
If you go minmaxing you can really put a few ammo uses to work
But that definitely isn't the preferred playstyle kekw
also the fog is a troll
it changes twice which you can see with the popups but the 2nd one temporarily makes fog better again
it will still be as high but the rate at which you gain infection decreases massively for a while
Turns out yeah
went for the bulkhead scan after the 2nd one and got like 10% infection
Double troll since at first you avoid, then apparently you can say fuck it, and then you get fucked again
then did the same thing on another run but slightly earlier and got full infection
i hate extraction for it
very much encourages permafoam or splitting and having someone fight up top
you can't even get a fog turbine for just main
There's barely any enemies for main after timer ends
It's like 1 wave every 2? Minutes
that depends cuz some of your waves could have gotten delayed from max cap
idk there's not a lot of times where they make us extract in fog without giving us repellers or a turbine
I guess you also have the option to just kill that and extract normally
The mined door before extraction even without foam will kill almost everything
As goes for most waves in the map
The fog is easy to see through as well
4 iirc
there's a set wave for hybrids
but the repeating wave that continues after the 30m
has a chance for them too
You mean like the C2 kind of fog?
🤔 does it
ye
yes
I can't recall if i saw any rng hybrids
striker/shooter/hybrid
Maybe it just didn't register cuz we never have problems with hybrids
shooters andh ybrids stay too far away so can't see them in the fog unless tagged or they're shooting at you
I don't remember what fog that has
it's just cause so far i have not found fog that allowed me to see enemies that much
My memory for maps is incredibly short since they all look the same
unless you mean the one where you can "stand" on
6 rundowns in it all blends together
It's a kind of fog that you have no problems seeing enemy lights whenever they attack, even at shooter distance
And at striker distance you can see them moving around just fine
i am quite blind when i get into the fog, may be cause of some settings tough
Usually i am too but this is the first rundown to have infectious fog that's not a bitch to see in
Some maps with non-infectious fog had similar
You love to see it
ranged enemies doing x4 team damage then what they should be able to
Don't think I've ever seen it especially on strikers
Pretty sure projectile is aoe last rundown.
nah
if you pay attention to it you'll notice that they hit multiple players even when those players are quite spread out
player A can see projectile x flying right at him while player B sees projectile x coming right at himself
it's not synced
the projectile trajectory differs from player to player
Oh, that's I never noticed.
and if it was aoe and it hits a player right next to you, you wouldn't be able to dodge it
but from your perspective you'll see it coming at you and you will be able to dodge it
does not always happen tho, there's plenty of projectiles that you'll see actually going towards a teammate
how do people get past the flyer waves in d2?
What does the [1,-,-,-] Mean under a completed level?
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
Primary
Secondary
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time, however you always need to do the Primary/Main sector.
main sec overload all three in the same run, if - then not available
So they're extra objectives that can appear in some levels? Not like difficulty settings?
nope, the sec and overload objs are in some levels and they usually are more difficult than the main
usually/always
b2 is first secondary, c3 has first overload
Okay. I appreciate the answer. Thanks and Merry Christmas.
u too :)
are all levels playable with 2 ppl and 2 bots?
You'll be handicapped a lot, especially in the lower levels
doable w/ the follow me commands, u can keep the bots away from lockers or doors, they tend to walk thru closing doors and get stuck, most annoying
one human takes the bots while the other opens lockers or closes doors etc..
but yea have only done up to c2ext w/ 2, beyond that i tremble in fear
Hello, I'm playing C1 with friends and suddenly there was a black growing circle in my screen. It wasn't my monitor, and if I opened the map, it disappeared. Its like it was my mask, or my sight. I took a picture, but I dunno how to show it. What do you think it is?
Or where can I find help to know what that thing was?
This sounds to me like the liquid system bug
I don't know the particular reason why it happens, but it's from the liquid system they added for infection and blood going down your screen. It basically just slowly (or rapidly) expands a blob on your screen until it disappears on it's own eventually
If the blob was purely black, and not semi-clear it may not be this, but probably is still related
this and the kaleidoscope are the most common gfx glitches, best just to wait em out, wont take long
What's the current best weapon for soloing mother by chance? (foam strat)
does c-foam work on ||tanks||?
yes it does, u need a lot though
or a c-foam tripmine
like how much c foam we talkin?
like, if my teammate has a launcher, how much of it?
for solo'ing mother, I'd say scatter gun, but you could probably do it with a shotgun too maybe
i'm not sure, i've never seen anyone try to cfoam it with the launcher. its easier just to dance around and kite it
we tried that and miserably failed haha. thanks tho!
and i think if you hit it with 1 c-foam grenade it doesnt do anything
not 100% sure though
yeah, the first time tank was introduced, R3C1 I think it was, tried c foam nade and c foam launcher
took more foam than it is worth
just use the cover around you to dodge the attacks, elevation angles over cover, teammates getting an angle from another direction and tap firing it to get it to face them, etc
lots of different ways to kill the tank, the most effective would probably be two shotguns rushing him and landing good solid shots when he is staggered, or doing other animations
but ofc, that's not easy
good luck!
r4c1*
R3B2 mom
does knife fully charged kill scout
if you hit it in the back of the head, but the devs said it's not intended to be able to, so for now yes, but might not be able to later
What is R7E1?
is there any way to scroll back through chat history in-game?
you can see the chat history in the logs
Mathematically you shoul, but back damage its bugged
its doesnt work most of the time
so let hammer or spear deal with it
or you know, shoot it
Just git good and knife the scout
I think there's only like 2 instances in this whole rundown where there is more than one scout per room
so you can literally just shoot the scout whenever you see it
back damage multiplier is seriously fucked this rundown
even if you "git gud", sometimes scouts just don't die because you were 1 degree off the "exact centre" of the back
Tru. When killing chargers in the back is a dicussion, back multi is ultra wack
the worst offenders are charger scouts, because their back multies were already fucking awful in R5 but with this new shit, even when you spear them on the back standing right behind them, they just don't die sometimes
I dont think spear can oneshot them, but I have seensometimes where the timed double.melee has failed me.
nah double spear to the back
sometimes doesn't work because of how shit back multipliers are in R6
Also for the 2+ scouts all I can think is ||D2 CScout Room and D3 Overload pre shutdown room.||
And agree
there is also ||C1 pre-second datacube*|| I think
Potentially? I think you can have that seed spawn. I never had it. Possible nownthat I think about it.
Wait.... nope your right. I know what room u mean now
but honestly, I wish we just had actual sleeper hitboxes instead of damage multipliers being directional
True. Also, I wish onetap occiput was back as well, but for like bat or smth.
shooting a charger scout dead centre in the back but it not giving a fuck because you were 30 degrees above in elevation is dumb as fuck
NoT bEHiND iTTTT
xDDDDDDDDD
50% melee dmg enjoyer
I've gotten 2 steroids in R6 and both have an above 50% health requirement
||D1 has 2 rooms of 2+ scouts right after the 2nd checkpoint||
So there's already a suggestion about the cosmetics, but I want to know, atm, (like 50+) the cosmetics are all RNG drop right ?
There is no : "you had to play rundown 4 to be able to get this mask" right ?
I know, but im asking for stuff like : If you want to get this mask, you had to be in early access r4
which one ?
The only gifted cosmetic for playing prior was the Early Adopter color palette
oh okay i got it nvm
Then people gonna complain even more about the rundown system, "i didnt play r2 so i didnt get a cosmetic"
the pallete its fine, even tho i woulda preffered a backpack or a mask
but thats my opinion
are there more levels than A-D?
It's the ones you see currently
A1 - B1 - B2 - C1 - C2 - C3 - D1 - D2 - D3 - D4
Not yet at least. They may add E levels as time goes on before the next rundown, but it's mostly just rumors
Other than burst fire mode and scope are there any other differences between burst rifle and assault rifle?
the burst fire mode implies a tad more issues than you'd expect
AR 2% more efficeint
you need 3 headshots + 3 body shots with Burst to kill a striker
that means miss 1 of these bullets in both burts, and you need an entire new burst
Which makes it less efficient.
burst is almost a lazer gun, next to no recoil. and can also shoot very fast
some getting used to, and youll be killing sleepers with it faster than the normal ar
the carbine?
burst ar
ah
yea i am checking the numbers, i believe what @loud granite said is correct
yes you are correct, overall speaking it shoots slightly faster than AR
AR takes 0,258 milliseconds each 3 bullets, burst takes 0,190
plus that accuracy does make it a laser beam for sure. I feel like if you are shooting at a crowd of sleepers, where you won't miss most of your bullets anyways, the burst will outperform AR
burst is generally useful for both situations, single and horde
Its either Prrt Prrt or taka taka taka...
could also see it that way
wonder how reliable it is to land 1 burst to the head and 1 to the chest
with the single enemy you can just burst into the head and it's dead, with a horde you can just shoot fast and everywhere
3 head 3 chest if it's a striker
ah ye my bad, literally says in the chart carabine and burst numbers can be wrong
oh god this is like the r5 pistol again
imma just hop in game and check myself
yeah I'm very sure that a single carbine burst is all it takes for a striker
you mean 4 to the head?
3 or 4
interesting, the guy on the chart must've messed up a lot if that's the case
as he said 4+8
ow that's very incorrect
I've been rocking the carbine and one burst is enough if i manage to hit everything
imma go bully a cfoamed striker and report back
i believe it's either 4 to the head or 3 to the head and 1 body
aight
if what you said is right doh, the numbers for the carabine on that chart are terribly wrong
as it was making the calculations on 4+8
well from personal experience that's what it takes
I was wrong on the carbine lmao
also what chart are you looking at?
I saw a few videos of the burst rifle and saw the 0 recoil on it
it's basically zero
bare in mind precision multi
also i am trying to test this, but it doesn't look like it is 4 to the head
Tfw a burst weapon is better than full auto in a game for once
C2 is pretty chill if you got an op sniper main
Just give them the 5pc ammo and the’ll take care of hybrids
weird
also they haven't accounted for distance in that chart
Until the scouts don’t properly fucking line up for you to kill after mother is dead
hmm
Wait is the chart reliable or not?
doesn't appear to be
i didn't make it myself, but aside carbine and burst for me yes so far

Its because head destruction hinders the full 4 shot burst to hit the head
yea i tought the same
IF it doesn't though, its always 1 burst
doesn't the head always break at 5dmg?
then maybe it's one burst under certain conditions
Conditions being they're already damaged
yeah for me when they die in one burst it's the last shot that pops the head
possibly
maybe cause of ping you can land that 4th bullet before the head breaks?
man this is confusing
Wait the machine pistole is an efficient weapon now nani
and even if you could
i am pretty sure 4 bullets to the head should not total to 20dmg
oh yea nvm strikers limb hp is 10
nevermind you are right
crit multi is also x3
that should translate to:
first 2 bullets break the head
then you need to do the rest of the 10dmg on the body
maybe cause of ping, you can manage to land all 4
The answer to one burst strikers, be a client
head multi and also precision multi factored
yea but carbine has 1.00
it is possible
Nullified, both has 1 precision
i think if you can land 4 hits before the head breaks from the host, then yes you can 1 burst it
hmm
cause maths wise, it should just break after 2 hits
but given that thing shoots extremely fast..
I'll try it out when i can while being the host and I'll see if it happens
sure, lemme know as i am also curious about this
: ^ )))
i will
i didn't manage to 1 burst even on cfoamed strikers
It should always take 1 and a half bursts to kill a striker
yea i could do it with 2 as well
granted i landed the rest of the 1st burst on the body
i think that's why he pointed it out as "practical number"
cause whetever you like it or not, you need to go by bursts
so even if you miss 1 bullet, it's an entire new burst
i guess if you don't miss, then 2 bursts is doable too
yea in fact if you don't miss a SINGLE bullet, it can
moral of the story, carbine is a lot better if you are not hosting 
well then I'm apparently very good at aiming if that's the case
Recoil control moment
if you are not the host and can land even 1 more bullet to the head before it breaks, it's a lot more forgiving
as 1 bullet equals to 3 pretty much
that could be what was happening
Is there a meta weapon at the moment for primary weapon slot?
not really, most will work if you make them work
however, i think if you use them optimally, HEL rev may be the best one
just cause it has pen
recoil skill issue
but i wouldn't say there is a meta primary
the best main gun u can bring is the one ur most comfortable with
Okay. Thx guys
all guns have been buffed so all of them a great option 
this whole carbine thing is like 9 c-foam door
full
Cool
yea i doubt i'll consider it if asked from that chart
seems to vary a tad too much if you are host or client
may the the same deal with the burst rifle
DMR got nerfed wym
At the terminals what all can you search for? Can you ping things such as Health Packs, Ammo Packs, etc.. or can you only ping objectives at the terminals only?
Anything that isn't a one use consumable can be pinged
Ah okay I gotcha. Appreciate the reply 👍
how many cfoam blobs to freeze all scout variants and how much time roughly does that give to melee?
3 or 4 blobs i think, and around 5 seconds
Could be very wrong tho
Id recommend finding a scout and calculating it
B2 for normal, D3 for shadow, and... D2 for charger scout (hardest to get to solo). iirc
Hey so I just completed A1, do I need to do it again for any reason or do I just continue to B1?
Not really except if you wanna gain some experience on it
you could do it again for some more practice, otherwise, no
Alright, thanks much
doing c1 and I just finished the error alarm but combat music is still playing, i've serached for stuck enemies but nothing, however as soon as I close a certain door it just stops, im guessing this is a bug?
enemies can get stuck in places you can't really see them in
i thought that would be the case, however it stops as soon as i close a certain door
and then starts as soon as i open it
idk if it's still a thing in R6 but music did use to end when you closed off the doors to the enemies
ah well i found the room that they are supposedly "In" so i guess i'll just keep that door closed for my sanity
Sorry if it's been asked before, I'm lazy. Which one level is the scout-practice level in R6 ? (lots of spawns across the level, scout-only rooms, or simply levels where scouts can be met early on)
For weapon testing and solo practice.
B2 zone 58 has one scout very early and you can into the zone literally 10 secs after dropping in. There will be other enemies tho
Cheers
is there a way to kick a player if you are the host?
not currently
😢
ahh mannn. im in a party with some friends. One had to leave but forgot to quit and we can't contact him by phone
if you stack 20% bio scan boosters for T-scans do they move at sprint speed instead of walk speed?
Imagine bioscan boosters in ||D4 Turtle Scan! No fog ending! POG||
can some1 tell me, what does the numbers mean right after completed, when I look at the rundown map, the: COMPLETED [1,-,-,-] ?
completes
main, secondary, overload, PE
if there is a -, it means that optional objective doesnt exist in the level
so [1,-,-,-] means you have 1 complete on main and there are no optional objectives
oh okay, thank you very much, makes sense ! 🙂
PE will only be triggered if you do all three other difficulties in one go and its basically just a medal
Is this game, new game new kit or is it progressive?
In which way do you ask?
Every run is randomly generated to some aspects
Like am I spending hours to progress, looting, etc. or am i setting up my loadout then working my way through the maps
you choose the weapons/tools you start with from a loadout select screen, start the level with the same amount of ammo/uses for those, and have to collect more ammo, tool refill, health, as you go to keep your loadout loaded
And you can go back to easier stages or harder ones unlocked at any time
ah awesome okay so its progressive only in the maps get progressively harder
but your character is the same
Yes a lot
yes
awesome thanks.. its installing now 🙂
Like A1 and B1 are actually pretty easy even for beginners like me but then comes C1 and the rest
Yo, uh, im trying to join a lobby, but when i copy numbers to a lobby the "join lobby from clipboard" thing at the rundown disappears, is this because the lobby is full or?
Tried to go over it with your mouse? Cuz that button disappears and the join appears afterwards
ah, gotcha, hangon
ok, button still isnt showing up, will it not show up if lobby isnt available for whatever reason? (full, exited, started, etc)
Uhm that i dont know
Is it possible that a wire cutter isn't able to be picked up from a locker?
Stuck on B1 unable to move to room because a lock cutter is needed, and I think I found the locker that has it but unable to interact with the cutter.
this will upset you, but you can just melee it
full charge and hit it. Depending on which melee you have, it will break with different charges
wow that's a new one
thansk
Bats can break locks without chargin
Hammers need half a charge or 2 taps and spears need full charge or 8 taps. Knifes idk cuz i dont like the low dmg
knife 2 full or you can be there forever if you don't want to charge
and tbh everything is comparatively low damage if you don't hit the head
probably 
Yea but knifes have like 8 dmg with full charge and 2x dmg to sleepers unlike bats with 12 full charge and 5x stagger dmg
Knifes only got 1 or 2x dmg on stagger
Oh oops
So knifes deal less dmg with its ability on sleepers than bats in general
Best options are hammer or bat spear is also nice but no sprint charge
In my opinion
spear is your "i can easily stealth giants solo" thing
evendoh sledge can do it with more difficulty
They can trigger mines for sure. Tried that in B1.
knife is your "i murder this room as fast as possible", and the bat is a slower knife that can kill giants.. sorta
Yea spear is also a good option to kill a scout slow instead of charging it headon with the sledge
in the big picture at least.
Bat is more like, I want to destroy paddle locks.
or that
If you give a sleeper a normal back hit with the bat then stagger him and give him another normal hit he dies
amazing for speedrunning on some levels
Cuz 15 basic stagger dmg
Yes
epic
Hey fellas, ive been interested in gtfo for quite a while and i was thinking of buying it rn, but theres one thing that i got no idea of how it works and no review talks about it. What happanes between missions, as in when you complete one is it like, you get resources and spend em on upgrades (like DRG or warframe ect) or is it a straight campaign missions that get changed every now n then
You only get small consumable boosters of 3 rareties. But there are no upgrades cuz this game is hardcore
No resource, just unlock new missions as you go
look at it has "every mission is a new thing entirely"
you only carry over boosters
which are buffs for the mission you are doing
they expire once used
wait really
gimme a sec to find the message again
automatic scatter when
Pls no progression
Then something to give us a reason to redo the levels
oh that's nice, thanks
it depends on how they'd implement it
can do it like deceit
every rundown it's a new thing
I wonder what the frankstein weapon customization will look like
They'll look like you
inb4 people only use meta attachments
i don't like the idea of weapon customization, unless they add big downsides for using certain attachments and stuff like that (aka no meta shit)
Dragon gonna make the Choke BC or some shit
considering how well the game is balanced now, i think they'll do fine
we used to have downsides with weapons
Weapon skins n stuff pls but nothing that buffs weapons
but we buffed the shit out of them on r6 so
i don't think they'll buff weapons
Guns have downsides?
a lot are in a spot where adding even slight buffs will reach breakpoints
Damn I'm an R6 vet I didn't know
only the spear and the sawed off have downsides
Spear with 32x scope
knoife
Melee sentry when
za warudo
i stealth knifed a giant
Spear, but it has pierce like Wes enjoys
Spartan kick is fist stagger cuz fist will be ccma
excuse me
The name says otherwise :)

knife is bad unless briish
Knife throwing sentry
hammer is more fun
No sound but less dmg
Still wondering where is my solid snake costume
Than burst or other
kite melee
Cfoam sentry
When will they add a rocket launcher so I can rocket jump in GTFO 😩 😩
Considering friendly fire dmg you will probaby insta down
Nah I'm built diff
scout grabbing you and running away with a 50% chance when triggered
that would be hilarious
Scouts tentacles insta down
Maybe instead of scouts being invincible after being triggered they just scream so loud they stun you
Or make hardcore stealth missions where every enemy thats not triggered is invincible and when triggered takes 50% less dmg and deals +100% dmg
Alarm door enemies dont account to that
Much better
@lilac fulcrum #gtfo-technical-support message
does this mean you are currently working on a way for the host to kick players? and sorry for the ping
I don't regularly check the roadmap but I definitely should
dont
not worth
Most people from discord we play with are mostly quite chill so I hope the kick function doesn’t get abused for small minor shiz
grind, wait for update, repeat
Hi all! I went through all the expeditions. received only 2 helmets. How do I unblock the rest?
that was a response to a now deleted post
team vote like csgo?
Oh in that case should be fine
So how does the ranking for missions go in terms of difficulty? Like, I get that B1 is harder than A1, but is something like C1 still harder than B2 if you're doing secondaries?
No idea
In previous rundowns there was a tendency where most C-tier levels were harder than B-tier levels
and so on
aside from R5D2
Here A1/B1/C1/D1 are much easier compared to the other levels of same tiers as they're the "main" expedition levels
In the end C2 & C3 definitely are harder than B2
I figured. I just wondered how the side expeditions broke down in comparison to the 'main' ones.
difficulty is consistent as long as u only count the main objective
Honestly, I think the side objective in B2 is far easier than the main objective.
each of the secondaries give a big spike to difficulty
If you only take secondary objectives into account, C3's objectives are garbage
b2 is the exception cus it is a b tier
However they affect the main objective which makes it ""harder""
""harder"" because it actually gives you so many resources you just can't lose
I don't mind telling you
exactly, and an expedition is only done after u extract
it's about the core gameplay of C3
c3 is survival, and lots of trial and error to know the path
I can't wait to do C1 before bed. I really wanna see what the game will throw at me for difficulty besides those dumb scan doors.
C1 is fine if you handle your resources well
scans 2: electric boogalo
Ah yes
@loud granite Shit.
T
T for tour, travel, maybe turtle
Thonk
or just plain torture
Difficulty is fairly consistent, I think. Each tier is harder incrementally, with a wider jump between the B and C tiers, priority/story expeditions get many more checkpoints than usual, secondary objectives are a step up for the tier, and overload objectives are very hard for the tier and tend to be geared towards the most hardcore players.
one overlord is ||sit around for 2 hours and fight one tank|| and the other is ||shadows reactor shutdown that produces an error alarm, and rising fog||
spot the actual overlord

Well
Do you think that most people who reach C tier are well-equipped to handle the much heavier time constraint, 2-3 tanks, and additional waves of bigs?
One of these is an overload on a D tier, of course one of them is going to be a lot harder than the other.
The only point of C3's overload is to waste time
It's not about increasing the difficulty at all
he doesn't know pepelaugh
Not to mention the amount of resources you get there is enough to kill at least 4 chonkers
Even worse in extreme
Something interesting could've been to actually lock away some loot rooms only available in main once you clear an optional objective
i mean, i guess its better than r5a2 overlord throwing a goddamn ||mother|| against noobies who prob already did extreme and died in the dark with no clue what killed them during an error alarm
Not only would you spend more time to clear the level but you'd also do it with less resources than what main can offer
R4's & R5's overloads usually are crazy lol
R4A2 with its error alarm spawning in the scouts' zone
top-tier gameplay
R4B2 overload (PE actually) was nearly impossible for new players too
I could see the argument that it gives you more stuff, but ||it still spawns two tanks, has a tank you might need to fight or will at least waste your time, and it's spawning additional waves of bigs every 6 minutes, on top of its pretty hefty time constraint when the average player is already playing slow af||.
That's the thing
I think that's the point, though, overload isn't really meant for people at the skill level of the tier for any tier.
Also that stamina thing is just a fun killer in C3
The birther wasn't very hard, but for A tier, that's pretty rough.
was still a terrible early introduction to a tricky enemy
It makes absolutely 0 sense to have your char breathes like he got 4 cancers 15s after running
which levels have not been soloed so far?
No, if you're trying to play overload on your first day you're doing something wrong.
no bots that is
C3 hasn't iirc
I kind of think overload on A tier probably should shit on people for not taking the game seriously.
R5A3 had a good overload
gonna guess B1 - B2 - C1 have.. maybe C2 normal too
but its meant to be the tutorial tier, not a hardcore ine
people are still learning the ropes there
Overload is not a tutorial.
C2 has been done solo
B1 & B2 definitely have
Overload is not a tutorial ofc
but it's a good preview of what awaits people if they wanna challenge overload objectives later on
but it can be a tutorial to the more tricky enemies, and letting u actually know how they work
instead of "haha, u all die now cus u didnt look up whats behind this door"
a3 overlord was good, and fun
a2 wasnt
A3 was a slog if you didn't know what you were doing, and probably comparably difficult.
If you are not an experienced player with a handle on the tier in question, you should not attempt overload, or you should at least expect it will be a very large difficulty spike. If you are a newbie, you probably aren't ready for overload on the A tier. If you are grinding out the C tier and it's still very challenging, you are probably not good enough for R5C2 Overload.
still think a2 overlord was way too much totally not a personal vendetta cus my first time playing that level made my friends quit the game and now im alone here

why would you try overload when you're new
cause fun
cus a1 secondary was fun, and a2 secondary was easy enough
True, they breathe really heavily after a bit, but they are carrying a large backpack, ammo/health/sentry ammo, several guns, and a large tool like the sentry, and a melee weapon.
May I ask a quick question about the Bio Tracker? I don't really get how this works exactly for marking enemies
^
They'll appear as red triangles on everyone's HUD
But it only marks one person even if there si a horde
Don't aim
dont zoom when u scan
u tag only one when u zoom
That's a dumb thing that was introduced in R6 but aiming with bio will only ping 1 enemy
doc said they added it now for a feature in the future
good job to whoever thought of that one
why not just wait until that other feature is added
no cus its still the exact same long cooldown even if u ping just a single enemy
You know there was basically a simpler way to use the biotracker
Like aiming with it would cover a much greater range (especially in length) but with a longer cd
Along with a longer time to ping
If the bio tracker ADS thing is intended I don't know what to say.
Lemme give you a community request : to fucking place resources in lockers & boxes as long as there are empty spots
any updates on the broken terminal at the end of B1? Can't seem to get past it yet :(
idk when would you want that as a feature
What broken terminal
there are no broken terminal
Are you sure you're not thinking of D1's terminal ?
D1 terminal is fixed righjt?
ye
so it can't happen in B1 or D1
B2 sec as well
unless someone super laggy and actually broke the terminal
What's broken
I think it’s related to checkpoint
everything is broken
If things are broken
My team just had a glitch where somehow that mattervwave thing you hold onto gets glitched in someones hands when you get teleported to the desert place, and when we all got to the final terminal it wouldnt let us use it
Epic
restarting the checkpoint wouldnt fix it :(
Now this is gaming
just have someone rejoin let them use the terminal
turning someone off and on will fix 90% of ur problems
Aw, wish i'd known that because it took us so long to get to the end. Yeah someone was lagging really bad lol
yuup
That'd do it
i always laggy so i know about this
or just don't let him touch objective item
Never let the laggy person to do anything
When they start lagging even a slight desync
I getchya
@grand creek Very strong, one of the best wave clear weapons rn.
might use that then, the choke mod shotgun didn't feel the same
Using flashlight seems to make it actually difficult to see enemies for me, is this intended or do I have messed up settings?
yeah, but uhh i forget how loaded a gun is during a fight
using flight in fog or mid fog is generally not worth.
In empty and thick fog, it can usually be harder to see enemies, but in light fog its really good
in which way is it 'difficult'?
Okay so I basically during wave defense I pick up enemy motion easier in the dark rather than with the flashlight turned on, it blinds me.
I'm sorry its a little difficult to explain without visuals
In thicker fog its logical
In light fog, the flashlight is better
Minimal scattering
I see, that helps. If I remember right there is an item that disperses the fog, maybe thats what that is for.
Fog repellers
Yep, thats helpful, thanks
Any updates about the carbine 1 bursting sleepers if all 4 shots hit the head?
is there any way to control Bots actions?

Using the quick chats
Hold Q and press 1 for actions you can make the bots do
ty
Looking at the weapon stats Google sheet: the issue is that the head will pop partway thru the burst. For strikers, you deal 6.28 dmg per bullet to the head. Striker has 20 hp total and their heads have 10 hp. So second bullet in the burst should pop the head. And then the other two likely miss. For shooters those numbers are 10.472, 30, and 15 respectively. So pretty much the same issue.
But with enough desync, you can 1 burst a striker before the head's destroyed because funny desync
if someone is using infinite ammo, is that mean theyre hacking?
Likely
What do tiny red dots on the bio-tracker mean when it isn't an aggro'd or moving enemy?
I've had it happen a couple of times that sleepers show up this way I don't know if it's a bug or what
like super tiny?
Yeah
just a bug, they're just sleepers
How much taller are shadow scouts vs normal scouts?
And why did the developers felt the need to lake shadow scouts taller than normal scouts 
Are they?
iirc they are 1.5x as tall
its just the shadow striker model stretched out lol
so the head isnt a perfect circle, you have to be a bit closer
do large doors have more health than smaller doors?
ye
assuming equal distance to the players, will the ai prefer to target smaller doors then?
they'll target smaller doors
they go closest path, they ignore c-foam as well
kek
sorry if this is a stupid question, as there's likely an answer on google, but is there any major progression systems in this game? not that it would be a deal breaker if there wasn't, im just curious as to what progression would be like if there was any
cosmetics
cosmetics
boosters (a.k.a 'stupid trinkets' by parsley)
and the levels to some extent
just vanity and boosters for now
for now? as in there's plans for more at some point?
game is still being worked on 
right, cool! thank you!
probably more cosmetics
and eventually a change of levels
weapons skins maybe
I pray for no weapon customization
didn't the devs want to do weapon unlocks and customization at one point? that still on the table?
with the exception of skins, that's fine in my book
prob just for the melee weapons
supposedly being worked on
like the different hammers
gear customization has been talked about for years
but haven't really gotten much news on it for a while now
eh, I just feel if they add bad customization for the main and special weapons it will create a meta of 'max damage, zero recoil, non-existent sight' meta
hate that stuff ( CoD:MW)
i assume that's why it's taking so long
or, they could give people a selection of viable options and not a single viable choice
like with the current guns and melee choices, all of which being viable
Sometimes more choices means no choices, people just copy the "meta build"
imo the best to handle it would be having stock weapons and optional stuff you can add to your weapon at the cost of some relatively heavy downside
(sort of CoD:MW style...which is kinda ironic)
I prefer the current way, not a fan of weapon customization.
same
TOP 10 GUNS BUILD - BEST GUN
not implementing features because you're afraid of creating a more obvious meta is kinda dumb imo
and rn people asking what are the current "meta" guns and they always get the same answer
all guns are equal and pick what ur most comfortable with
there already are clear picks if you want to be optimal
plus, i just really wanna change the dmr scope cus that thing is pain
the existence of a meta doesn't require you to follow it
meh, most complaints I see about customizing weapons are about the sights
I do wonder why lol
Well, I do agree iron sights guns are likely harder to ADS than holo sights guns.
dmr is supposed to be a marksmen gun, why the crosshair so massive 
it's secretly a hip fire gun
DMR should be hard to hipfiring.
yeah, but most epic gamers would prefer not having their screen being blocked by a big sight
which in all honesty isn't even a big thing, one can get used to it imo
To force you to ADS
scope crosshair
But don't be deceived, 1st shot accuracy is accurate
Just know where the center is lmao
circle crosshair is what i usually pick in games so im used to it, my problem is the scope crosshair being impractical
I got used to it, though it does need a good wipe because flashlights and that scope makes it really hard to aim right
I like the tampon design of the actual reticle
ah yes, a cross ontop of that scope
I want a long barrel and 16x scope on cfoam launcher
gotta snipe them sleepers with le foam
sniping single moms in your area
oh yeah, ive been wanting to ask this
how much foam is exactly needed for each enemy type
hmm
i forgor
@loud granite
Smol ones = 2 blobs
Big ones = 7-ish blobs
Scout = 4 blobs
not sure about chargers and others
mom is easier with a c-nade anyways
not much of a need to cfoam common enemies, its the more dangerous ones i wanna know about
also scouts don't wake up if you shoot foam blobs at them
so it is easy to keep shootin cfoam blob by blob at them until they freeze
wait till u know that u can foam, shoot the room, and once they unfreeze they are still dorment

they go back to the state they were in after the foam as long as u dont damage them
yeah ik
i wish i recorded my r5b1 matchmaking
one guy cfoamed one of the two scouts in the same room
then another shot the cfoamed scout, alerting the other one
i love matchmaking bro
kek
I once had a guy in R6C2 that was running into rooms shooting stuff (the man looked to be fairly experienced)
At one point the dude got downed by a relatively large pack of enemies (the room after the first scan)
I called the guy idiot and he quit
typical GTFO
fun times 
aiyo guys, can you still bhop and not wake the things up?
or has that been changed?
Bhopping now wakes up enemies
Am i the only one who thinks that new voice lines in communication wheel have a different volume and mixing compered to normal lines? and even between them self's(i think). It is especially noticeable with Wood s lines. Can someone confirm this(plz)
yes
there is a certainly noticeable difference between some voicelines
probably because new ones were recorded relatively recently and old ones are just reused
Can we cfoam a big booba blooba mother?
With cfoam grenades I heard you can’t do it with cfoam launcher
Wait what
you can cfoam big mama and mama with the launcher, but it probably takes a full charge or more
Is there a proper way to use the Biotracker? For some reason i'm only tagging one enemy even if they're all clustered up and moving
dont aim
I wanted to cfoam cream her with 3 cfoam grenades then burst on her back with a scattergun
You reckon 2 people with scatter guns can lill her with 1 mag each?
a normal mama should be frozen with 1 nade
Yeah normal mama just needs 1 nade
one mag?
hmmm
4 shots
should be enough
if they hit right
might be hard though
Oh, so I just charge it without right clicking?
ye
ads'ing makes you only tag one enemy
for some reason
there isn't really a use for it yet
but I can imagine where they make that relevant
just like the fog repellers 
Shadow scouts
thanks a lot!
doc said it was a prerequisite for smth they are adding
knife is just the best at clearing small sleepers, and bat is just stagger city
id say the other way around
Why?
not much use for bat's stagger in a gun fight, and in stealth u can teamwork or even solo a giant in stealth with a hammer anyway
Does knife have faster charge and consume less stamina?
What charge lvl do we need for knife to stagger enemies?
Ik u can tap stagger with bat
knife doesnt have any real stagger unless u break limbs from what i know
but if its against a small sleeper, u can kill it as fast as u can shove it even it
the philosophy of knife is no need to dodge or shove if u can just kill them instantly
What abt charge hits tho?
yup
its one hit to the head with a full charge to kill both types
u dont need to stagger
but if u rly need to, u can shove
How to shove?






