#gtfo-related-questions
1 messages · Page 550 of 1
Wym?
the aggro meter not capping for scouts, if you constantly increase the aggro via flashlight, sprinting, etc. the scout will overload and stay in the same spot until the meter can come back down
essentially freezing scouts in place
Yes, but it's often inconsistent.
Also, if you can do that you can probably just kill it.
It still moves a few inches at times
those few inches must mean a lot to you huh 

⚠️
Got'eem

Bro you did him dirty.
hes gone now, its too late for him

I'm not even in the below average mark
are there any rooms with a ton of scouts rn? i am completely blanking
also why is it always D tier reactors with all the scouts
B1 main, C2 main, E1
Both having 2 scouts not so far from one another
ok go d1 extreme 4 charger scouts
e1 shadow rooms if you got unlucky, my friend had all 6 scouts in A once
thats a good one
the goal is to overload scouts properly then kill many with 1 hel rifle shot
B1 93/97 both have 2 scouts each. Or D1 Ex has 4
How do I kill the Octopunk?
4 snipers
am i right that r5d1 extreme and r4e1 extreme are not soloed atm? if yes can someone send me a link ?
would recognize that link anywhere 
dQw4w
E10 solo
so i take that as a no 😛
nothing known
with broken audio
doesn't work anymore
🪟
I did it but my pc was acting up so I couldn’t record it
Yeah i soloed it hammers only no hit but i dont have a video 😔
I feel you, I played solo and only used bio tracker through the run without getting hit and completed in 20 mins, but forgot to record it
I need to see this run plz >.<
Does anybody know how to destroy a door with only one hammer swing?
2 ways
- full charge at around head height, you'll have to find the spacing and specific location that works for you or
- precharge hammer ---> slide ---> do a 180 ---> look straight up ---> swing as you touch the door
either way you're trying to hit multiple panels of the door with a single swing
Lmao I've never realised what point 2 was, I always just thought that in some videos they just turned their dpi to 32000 to trickshot a door
ok
I did it first try @steel valley
didnt even need to slide
crouching is enough
sliding is for keeping momentum
so you slide ---> turn to swing ---> turn back forward and you keep your running speed
aim between the panel while being around the middle
stick box onto unsealer machine
the unsealer that is active is generally random i think
but always in the same room
make sure you pick the unsealed box back up though
In your opinion, best level for solo grinding artifacts?
So with SOLO grinding artifacts, there's a few things to consider:
The artifact heat is going to drop after a couple runs
You don't have to finish the level, you still get the boosters if you die, but you will lose them if you return to lobby.
So IMO, just keep running A1-A2-A3-B1 until you get up to an alarm, and then like get a mine or something and blow yourself up.
A2 is probably the best, if you go to extreme, I think u can get two aggresives in those two zones.
you should finish the level
play matchmaking
you can farm artifacts and the chances of an early wipe is pretty high
How would you wipe in matchmaking when you have modders and oneshot killer 
then skill issue
imagine cheating :/
Easy, kill the cheater
prob cheater can revive thrmselves
I didn't mean in the game 
it's lagged, you won't get it
- hacker
I got 4 uses tool in A2 because resource distribution is random
- hacker
i got a 5 use tool from spawn on a3
I found a 6 use tool pack in the 1st zone of C1
Sus

R4A2 4 use tool : ^ )
Can i shove stagger a mother
Big Doubts
go ahead and test it for us buddy @dry rampart
Thanks team
big enemies don't react to shoving lol
So that's why your'e mom couldn't feel me pushing her
kekw
I just bought the game, what're some good things to know before i dive in?
noted
idk about that
What if a rock or something like that dropped onto a Scout when nobody was there?
if a scout screams in a forest, does it make a sound?
i wish i had context to give you, but im as confused as you are.
make them scream in wotah
What i'm curious of however is if they have respiratory organs
hence if they can survive into space 😳
GTFO 2: Doom Crossover on Mars
the final boss is an extra large pmother with The Marker duck-taped to her
- How do you get boosters?
- Are they a one use and gone?
Look for artifacts in the levels. Once you've crossed the 1.0 threshold for a booster in a level, then you will receive one once the level finishes regardless of victory.
They say how many uses they have on their description. Some may have more than 1 use
I feel like the movement is clunky
a lot of people's complaints come from how strong movement is rn
If you mean trying to turn while jumping then try it irl :^)
movement may be strong still, but the movement is still CLUNKY!
how do you get the scouts are friends role?
ask @lilac fulcrum
isn't it to swear that you'll never hit/kill a scout ever again?
When will the game be officially released?
supposedly this year
the eternal struggle to find people to play this game with that will stick around
if I wake up every single scout instead of killing them does that count
idk i don't have the role nor do i ever plan to get it
message @uneven gulch pledging to never harm a scout
What about the mapper cult @lilac fulcrum ?
message @uneven gulch
question : so i just saw a guy who one shotted a sleeping big striker from behind with a hammer, is it safe to assume he's hacking
If he used a syringe, it's possible
did he hit it in the back of the head?
yea
It's possible with a syringe.
aight thanks for the answer
@lilac fulcrum Is spec bug going to be fixed in R6?
could you elaborate on that one?
Machine specs effecting sleepers
Hosting on a low end PC making it so sleepers move at the same FPS as you do
Thats a thing?
yes
If host has a low end PC it makes it so sleepers run slower
sort of almost speed hackish?
but slow hack
Also why people on low end PCs get hit less
playing on a high spec machine makes the game harder
sleeper refresh rate is faster
Have one of your buddies with either a low end PC or limit the games available memory and such and then join
just have them host and do that
only works if host is the one on the low end machine
I swear there was an old game which had similar conditions to that
shooting speed was affected by fps in fortnite.
could do some weird shit to force it into the thousands
Any one know if for the optional objective bulk heads, if you complete them would you get both the base stage completion and the higher tier completion. Or just the high tier? My group was trying to decide if it's worth doing the optional on a first completion to maximize the speed of stage unlocks
you always need to complete high, so you always get that credit if you complete, then any other optionals you do
hoi, i wanted to ask if you guys could give a newbie like me a rundown on what to do and how to show how to properly matchmake
i know it may be a dumb question and im sorry if it is
#how-to-matchmake should explain the matchmaking part sufficiently.
#lfg-beginners (like where you asked for this previously) would then be a great place to just ask for a lobby, preferably while following the matchmaking procedure. "lots of people" willing to teach there
@sharp lagoon
everyone asks that when they join dont worry about it
Better than LFG A1 2 NOOBS NEED HELP (LOBBY ID) in gen chat
Someone posted a lobby code in reviews
anyone know how to re-matchmake a lobby of 2 or 3 when some of the players leave? or is the only way to leave the lobby and re-matchmake as solo again?
only way right now is to start a fresh matchmaking request, or invite someone in a different way (e.g. invite via steam friends, share lobby code in our lfg channels here)
matchmaking is in alpha, so there's improvements we're planning on making
ah ok, thank you
that takes sick skills
which C level is the easiest ???
C3
on high, C2 is pretty easy
C2 high is a lot of surges and shooting
C3 high is just permafoam then turrets for uplink
C1 is death all the way
what's the hardest level the devs have cleared lol
they managed B2 high on their last livestream i believe
Can’t wait for the devs e1 stream 
They never reach the first surge 👀
That’s assuming they’ll get the key to the first door
From what I remember, they have an "expert" group that goes deeper, as they said on stream
On our stream we try to include both inexperienced and experienced players (10C staff).
But E1 is of course the hardest one we have finished as devs
Ah nice, good shit. Was wondering lol because of the dev stream. GG
Proof or it didn't happen? 👀👀👀
Dev e1 stream hype!
It'd definitely shut up all the people saying that the Devs can't beat their own game
:^)
You still have to remember that the level designers still play their own levels 😊
but do they beat them? 😄
Nope, only me. Beating me that is.
Sounds good enough to me. Even I don't play the scratch games I made back in school :^)
I mean
whats the best sentry?
Depends; most ppl would probably say sniper sentry. With sentry cpu speed boosters it's super deadly. However you kinda need a "long" straight line where enemies stay in the line of sight at all times (less important with the booster).
Auto sentry is rly good if you don't want to kill enemies and rather just interrupt them, which can be pretty neat for holding waves with the sentry.
Burst sentry is not rly that great (atleast in my experience) but if you don't have long corridors but still want to kill enemies, you could go with it. Main flaw for me is the strange targeting, letting the sentry miss quite often.
Sniper is best, auto and burst are situational.
For levels like A1 & A2 a burst auto sentry combo is very deadly
Also, you should really always go for back damage on sentry, even auto.
Auto's damage isn't negligible and facing the back both keeps enemies lined up and forces it to hit multiple targets instead of just pelting the first one it sees.
Using the sentry cpu speed booster on sentries can become a double edge sword though... As your sentry shoot more and at a faster rate, so to goes the amount of tool you gonna give it back. If you aren't careful with it you could run out of tool on the map that you have access at a certain point. Though most maps have too much resources anyway so if you have some basic understanding in management you'd be fine
If you are downed in the room do you still count as in there for black sacks?
Yes.
yo yo, returning player w a question
I haven't played this game since april of last year
but I wanted to ask to any vets or constant players out there
How doable is the game with only 3 players?
Yes
Yes as in?
Back in april doing something with 3 players seemed extremely tough
I don't know if they've done difficulty adjustments since then or
Not surprised if they haven't, I know what GTFO is about and I know that it's supposed to be difficult asf
Oh, no, no adjustments, just that its easily doable with 3
Obviously harder than with 4
But I got through a1-c2 pe last rundown with only 3
like, less players means more supplies for the fewer
but yknow, less firepower, etc
the cons of being a man down in a game made for four
there are no pros for less people
It’s mostly on cons
except maybe stealthing past stuff
1 less tool and less people shooting really hurts
does the whole more ammo/health thing not exist? I haven't played in a year like I said so my memory is vague
^
@fierce oracle i thought u were at work homie
I am
Lmao
Theres technically “more ammo and health” but thats only because you split between 3 instead of 4
yeah, that's what i meant
thanks guys
we'll go get our asses kicked
we all frequent shooters so we're like good, but yknow, it's GTFO and just being good at shooters isn't always enough 😂
yeah i do remember knowing how and when to use the hammer was like, basically crucial
for your ammo economy and the likes
No, 96% of this game is 🪁 : ^ )
lolw if only
but you right
movement op but not easy to learn from what i remember
literally just run in a cirlce
youll be fine
Very doable, C2 Overload is easily one of the hardest objectives this rundown, lots of people cheese it, and my static was able to trio it.
Depends heavily on player skill, though.
For groups that can consistently beat E tier, dropping one member probably isn't a huge deal for the vast majority of the content, but on the opposite end, you have people that will claim taking on a 4th player made everything so much easier (usually because the 4th player could hard carry, to be blunt).
I heard that it was nerfed tho, c2 overload is that true ? some older clips showed two tanks + mother but the other full run i saw just have 1 tank
First tank:30% second:60% and Mother 97%. Overload scan needs like 5 mins. You can reduce this time with Bioscan speed Booster and avoid the second Tank and mother
@vestal girder
oh
Boosters will allow you to skip some of the waves from the scan
Prenerf ramped up the spawns on the scan to the point where there were 3+ tanks during the scan
oh ok
Yeah, prenerf was busted. Way too many enemies to quickly.
Prenerf was just a surge change my mind
It's way easier now, but most more casual players still struggle with it.
The hard bit about the scan is dealing with the mother if the previous tank is still alive
Everything else is managable
The struggle is having to find decent teammates : ^ )
Decent teammates are a myth
do enemy spawns in reactor sequences work the same way as normal alarms?
no
They try to spawn 2 away from players in the direction away from the reactor (so they'll prioritize rooms further from the reactor over ones closer). Each individual wave is either forced to spawn in the direction of the entrance or it spawns somewhere random.
so in D2 there any danger of waves spawning further inside zone 292 while trying to get the 2nd code for the reactor?
Nah
it's not really direction of entrance tho
a bunch of them are forced in the starting zone and it uses 2 rooms away
if the starting zone was a linear zone going a-b-c-d-e and you're in c, they won't necessarily spawn in A as direction would suggest
they would be able to spawn in A & E
you can see this on D2
unless you mean the entirety of the starting zone with entrance
It probably is just the starting zone, actually, since I've experienced that as well.
It's a bit hard to tell since you're usually not fighting around spawn and most reactors are very linear in their first zone.
That would explain why R3A3 had an issue where enemies could spawn deeper in if you pushed into spawn.
i found out mostly with R4B1 extreme because that lab tile they put in front is shitty to defend lol
same on C2 extreme rn
good thing we get hel weapons that are insane

but i see most people choose to move away from that tile for the later waves as well
R4B1 you mean?
B1 yes
They need to give more free codes if they want people to defend the reactor itself.
It made R2D2 long, but it was really good for it.
They can make the non-free codes shorter waves anyhow.
still don't really know how it deals with waves from other zones tho
that does seem to somehow be directions because it seems to change zones depending on where you are
I'd assume it just randomly selects some path out from the reactor and picks a room either 2 away or as close as possible if players are far away from a path and it decides to spawn enemies there.
Would be interesting to test if it always spawns on the path you're on if you're far enough out on it.
If it's actually zone based, it probably constructs paths by looking for adjacent zones, and then which zones branch out from that, etc., and only spawns enemies in zones that are either occupied or further out.
Actually, we know the RNG can't be picking a random side just because the back waves on R4B1 were very rarely behind you if you fought in the hallway area.
It's choosing between 1 room behind you or 4 rooms in-front of you, which heavily weighted the spawns to always be in-front of you.
The only thing that might be special is how it picks which rooms are viable spawns.
Hey so ages ago, before the game was released and all we had to play was the beta, I swear I remember hearing about them wanting to introduce choosing which character you play and changing attachments on guns, am I crazy or was this never said, or just not yet implemented?
"changing attachments" would be the weapon customization system.
I know it's been requested a lot to be able to choose your character
Ah okay, so the changing attachments I had in my head was a misinterpretation of editing your load out? And the choosing characters is a sort of half mentioned possibility from the community?
weapon customization is mixing and matching parts to create your own weapons, like you could make a tool that shoots cfoam, or using different scopes, etc. all of the different weapons we release with our updates, is us using the weapon customization system that you'll eventually be able to do yourself.
ah okay thank you very much
Who else would prefer a more interesting feature to make the run back to extraction harder rather than just the simple respawn of basic sleepers? Its ok, but I think for example, a tank spawning in or a mother to deal with etc would have been better. After you clear the entire path, achieve the objectives, and its just a simple respawn of the same sleepers, it's kind of an anti climax. If you put a boss fight and/or an err alarm with spawn waves there, it would make for more fast paced fun
r5d1? :)
Haven't got that far, but I'd like it for all the level's. I'm just not a fan of the whole mass respawn, I'm a massive fan of levels like Bolt, so endings like that are cool.
R3A3 had a memorable extraction?
r1d1? :)
Yes I remember, I loved it. Damn chargers
I don't remember it having chargers
I only started play when R3 was nearly over, r3c1 was dna sample during err alarm yeah?
Same ending for all levels will get tedious instantly
And it doesn't work well with sectors
Yeah I wouldn't want same, but more fast paced than just the same sleepers for sneak and smash.
charger error towards the end and obj was to get an hsu
Get to the harder tiers then
r5c1ex?:)
Yeah thats right, probably one of my favourite levels.
if u wanted to, u could make r5d2 a spicy extract too
Tbh, i haven't played much of R5, got bored with the respawn, which sux, because I love this game. I'm waiting till R6.
understandable
theres levels with what youre looking for though
just gotta keep playing lol
And tanks on every extract including A tier would make it interesting
Yeah I figured it would get spicy, later.
a2pe :D
99% buffer
The level where you do the alarm door, Then open between waves and you have a tank was magic. Cant remember the number, but was a data capture. Probably my favourite of all time.
R4C1
Alarm went off as soon as you spiked the sphere, absolutely loved it.
Anyway understand that your fav levels aren't everyone's fav levels, and if whatever made them fav levels would be spammed, they wouldn't be anyone's fav levels
Haha yeah that's all good
r5c3ex?
wait
I just really enjoyed spicy extractions
b3*?
R4C1 my dude
Yeah true
Tell me more about this tank. I need it.
is it possible to solo a C level or D level or E level in this rundown?
technically all yes, might do a ||seeded|| tas run of E1 if i find enough time
all c's d's have been solo
only E1 remain (like always)
I heard some peeps from the JP server got close to the solo
@neon gust send a link for the d1 extreme solo
is moving the camera considered movement? will it trigger aggro?
thanks
are enemies immune to damage/death during ladder climb or something
had a guy who blew a hybrid head off while its climbing ladder in B3 and dude is still alive
pretty sure just immune to dying, the hybrid in that scenario should die with just a simple uncharged bonk after leaving the ladder
enemy took damage, they just don't die during an animation
what's the best way to kill a scout? I've tried hammering and while I swear I hit it in the head it did not die, I've considered the mine layer.. but I was wondering what the standard way is..
Did you get a 4 line red marker?
If you did, you weren't aiming high enough (if the scout's standing) and hit the neck
I really don't know so 1 hammer hit to the head kills them?
full charged
imo the safest way is to just snipe it in the head, cuz at least u know where the enemy gonna come from n stuff
when you snipe does everything in the room agro? or what kind of range agros?
not really a viable strat with more than one scout
you probably don’t want to build bad habits by exclusively sniping
u can also do the door closing thing but idk when that will be patched out
door closing thing?
basically if u shoot through a closing doors the sound wont get through
yup
any good way to practice this?
uhhhh
I mean going to need to find a scout early in a level 🙂 to solo to it right?
will give it a try 🙂 thanks for the assist
If you really don't want to deal with double scouts, C2 is the best alternative (first zone and the zone on the left have scouts).
Thanks 🙂
sniping scout bad because then you arent consistent at the ham
do certain types of artifacts drop in specific zones or is it all random?
the amount of each type of artifact seems to be set per zone every run, but the locations are random
I have all the spreadsheets my guy 😏 @crisp flare
Oh! Can you share? 😮

Scouts are friends, not food
scouts are ends
If a scout feeler touches you in through a closing door, is there any way to stop the scream
No, it'll insta alert once you open the door
we are on C3 about to do the uplinks
are we soft locked if we started the uplink on the wrong terminal?
it requires a password
if you start an uplink in C3
it need a confirm on another terminal
after you CONFIRM it
then the alarm start
and we cant start an uplink on the other terminal
cause it says theres one going on
it just waited you until you get the password or do other uplink
oh
ye i forgot they "fix" that
so you need to get the password
is the password in the zone right next to it?
the one thats a security door with no alarm
ye
you can check it on the password terminal
it usually said: need password, password on terminal_xxx
query terminal_xxx to find where the terminal is
ahhh alright tyty!
np
sometimes we seem to get sleepers that are hyper aware they start and then keep twitching and never settle down,. eventually they aggro even if no one is moving is this a bug or something?
flashlight
yeah not this time
double checked
perhaps it was someone elses
but dont think so
then joystick
Joystick moment
Or you just practice it and learn to do it without relying on cheap tricks
(hammering scouts without aggroing the room)
Imagine cheesing scouts when they're already not a major threat for anyone half-decent.
hey man if its an option im sure as hell gonna take it
Why are you even playing if you're gonna cheese?
That's kind of the point of the game.
why do you door trick the scout
like the room going to wake up anyway when you open it back up (if its not a security door)
so just shoot the scout normally and put a mine on the door
why use the useless cheeses
No, the room doesn't wake unless there's a sleeper adjacent the kill.
is that so i say that because everytime we closed a door and kill the scout at the same time every enemy in the room woke up at the same time when we opened it back up
this was in R4 ofc
now days if i see a scout i just bunny to it
and if i see more than 4 enemys i snipe it
Not too hard to handle crowded rooms w/ scouts tbh unless it's, like, tiny.
ye
Once you can kill scouts, it's like 90% being good at stealth.
i mean ya
in rooms of just scouts, instead of door tricking, instead consider shooting all the scouts through the door crack.
i feel like thats more intentional than open/close shoot.
one feels like a consequence of the first.
which smells like an actual mechanic.
both are unintentional
part of me wonders, why have a split hitbox on the security door if this wasnt intentional? by what evidence do you have?
idk but its a bit annoying seeing cfoam go trough the cracks sometimes
if i had to guess i'd say because a door is not one object but a collection
sure they can if they bothered
i see
and besides, logic-wise how does it seem intentional to be able to shoot them without them reacting
maybe they dont feel pain
they certainly dont care when we blow their upper torso off
think about what you're trying to justify before you do it
no fkn way the devs would say "yeah we intend people to shoot shit through door cracks without alerting"
hey, the complex is probably a pretty noisy place
ya but sleepers dont care
they learned to react to certain sound queues
like an animal
most people cant even distinguish gunfire in the distance from other loud noises.
ya cause they dont care about it
hell, my dog still barks across the house when i shift my weight in my chair.
im not going to bestow some idea of a greater intelligence or lack of indifference onto the sleepers.
if you wake up to a tap on the window, do you go back to sleep or remain paranoid for 4 hours?
if we're really going to split hairs about it
why does shooting through the door (and not hitting anything), or outside of it, not wake them up anyway?
also the doors have pretty good slits at both standing and crouch level?
dont get me wrong, its a dumb ass mechanic, but, damn.
its easy to answer all of that its called game logic
but also the door hitboxes change after taking damage?
only large doors
pretty sure you can, but it doesnt look like you can before you hit them
iirc the hitbox stays the same
o damn i never knew this, new tricks up my sleeve lets gooo
dynamic door mechanic: if door is damage and have a little crack open, when you shoot, enemy get alerted like they're in the same room as you
they still haven't got that in
would love to see that tbh
or at least, a closed damaged door muffles more sound than a open door
would be weird for the full range.
but like, i struggle with, when would a door even ever get damaged with enemies in it?
gunfire during an alarm pulls a sleeping room with enemies that spawn in that same room?
i feel like something like that would be to the players advantage
the gunfire doesn't pull rooms that are 2 or more rooms away
The door breaking and the scream of an enemy in that zone will pull the room
mostly the scream is what does it
it's also weird that they have a one room away range for gunfire pull, while also having them not be able to be pulled from 2 rooms away
i mean dynamic door mechanic as a new feature
damage door make by enemy and player will make noise pass through a damage door
when would that even have an effect on an alarm or anywhere
ah
that would only act as a benefit
how about we actually add features that we need
hit the door, shoot, mine it
"suggestion"
i cannot do those sadly
why would we do that
why did you get it removed again
I dont even know
you had shackles what
the only thing that will add is allowing me to make an even faster gun than the mp
which is great
balanced builds are for nerds, if you dont max 1 stat you are doing it wrong
I just want my bp man🦀
is there a video contain info how to play for beginners been finding one
Anyone knows what's the highest possible latency before the game is unplayable (as in unable to land shots or melee enemies) ? Thinking of trying to matchmake outside of my region.
500ms with reactor
but you can play
if your me
the ping man
you just have to get used to the effects
Cause, i've had people from russia connect into my lobby (singapore) and it was like they were playing a totally different game
there were getting attacked by monsters on their screen
but nothing was hitting them on my client
and they even got downed lol
why? exploits ? lel
all weird stuff happens
if its a reactor
say goodbye to taking damage
but after its done you die
cause the game catches up
i mean, lmao I get it's funny when it happens but i kinda want to get my expeditions cleared.
do you have a good net?
yeah, i have top tier internet.
Just that being in SG, i'm on the other side of the world from NA people.
I have played with friends in NA but it differs greatly from game to game
thats on there net im afraid
CoD zombies surprisngly plays well with high ping for whatever reason but it depends on the game
the only thing you have to worry are sleepers not glowing up for some
so it might actually work guess i'll try it sometimes
or you be me and use desync to kill a whole room
how does that work lmao
and than die 15 minutes later XD
or teleport a cell to you
from like 10 miles away
you hold E on the cell
and it doesn't get picked up
than you RUN LIKE HELL
than it teleports in your hand
LUL i can see that happening
bro they called me a hacker for it
😄
or you could melee a ||mother||
if its a reactor with bad desync
but anyway getting off topic
you should be fine if you connect or host lobbys for NA
unless the person is a cry baby in that case welp
Are you free right now for me to test that ?
sure!
as in you host, i wanna see the effect of the lag
sure if you want to see how broken it is i even open a VPN for you
give me a moment
D1 desync. Melee'd the p mother
i mean ya
Can we get a map with only giants ?
have you not seen c1 lol
I was going to say there isn't enough but then I had an overload flash back
R4B1
How to use seafoam tripmines effectively?
You don't. 
Have it facing towards the door.
1 c-foam mine basically insta foams anything, provided its a direct hit.
You do the auto door refoam 
you can see it in the first post of #short-clips
have anyone noticed r5b4, after scanning and opening 185 door and setting up inside 185a for the 10:00 wave that spawns south, 182-184x.. sometimes a single enemy will wake up deeper inside 185 and break down a door or two to run at players, 185a all doors still closed.. why did he wake up? did he hear a scream or gunshots somehow? (twice we had this, a single dude broke the door NE of the western terminal and then broke the next door directly south from there to come at us) .. can't figure out why..
Dark pigment enemies are wave enemies
You probably got one enemy spawning there, happens a lot with scouts for example
the wave was about 20 seconds old when we got 185 open but yeah, must be something like that
Spawn cap
bad luck then, having 24 critters south of us and one north from us 🙂
phase 1 is average of 10 every minute, 2 is 20 every 2m and 3 is 30 every 3m
30 is more than the cap so you start getting things queued up waiting till you've killed enough
hey sorry not sure if this is where i ask but just wanted to know if this game has matchmaking or not? when i google it im not getting a clear answer
awesome, thankyou!
np!
much appreciated, explains a lot. it could be that lone dude spawned after a kill or two
when does rundown 6 release?
We will let everyone know😊
see you in 3 months and 2 days
More like 3 years
in 2069
Proclaim you can write the release date here.... nobody would make it public👀 😉
||YYYY/MM/DD at HH:MM:SS||
Now with Numbers not with Letters👀
||01000011 01101111 01101101 01101001 01101110 01100111 00100000 01110011 01101111 01101111 01101110 00001010||
Go on Google and translate it to text, since you wanted numbers so badly.
;D
dem
Now do it in the Hex code aswell
||01110011 01110010 01101001 00100000 01110111 01101001 01111010 01101001 01110010 00100000 01110111 01101001 01111010 01101001 01110010 00100000 01110111 01101001 01111010 01101001 01110010 00100000 01100100 01101001 01110110 01110011 00100000 01111000 01101100 01110110 01101001 01101001|| >: ^ )
||If that's not rick roll I'll be disappointed||
Its not long enough
So i just bought the game, any recommendation on where to get started? [no i dont want a full guide on how everything works i just wanna know where to start learning]
Drop in solo and learn how to clear rooms in stealth consistently.
When it comes to their detection, they have to be glowing to hear you, but some louder actions will either make them glow or straight up alert them.
If they can detect you, you're either moving or you're not, there's no point to inching in any situation unless you're trying to position very precisely.
If you just want to play the game, use #lfg-beginners or #lfg-north-america (whatever your region is, obv) and start on A tier expeditions. Actually beating the game is going to require a group.
Are you sure you don't want anything guide-like? The stealth mechanics can be quite complicated, and many of the few who are willing to teach are ill-informed (although not usually catastrophically so).
A guide would help quite a bit.
Or someone who's willing to show you the ropes of the stealth mechanics, as seeing it is usually better than attempting to explain it.
I need to redo my multi-kill and scout kill guides at some point. Probably as a broader stealth guide.
I can also link my A1 solo or someone else's A1 solo to show what various stealth tactics look like from people who know what they're doing. ChickenNuggies also has a pretty comprehensive video guide, I think the only problem with it was that he doesn't seem to understand how controlled/forced aggro works.
His scout section might not have been all too comprehensive either, I'd have to check...
since i first started gaming, i learned stuff by playing the game alone or with others, i am sure
Okay. Just feel free to ask about more complicated mechanics and/or advanced strats like controlled/forced aggro, multi-kills in stealth, etc. It's taken nearly a year for stealth to get to the state it's in.
well one other thing, is the sniper as useless as i feel like it is??
It's quite strong in the right hands, but very situational.
It is primarily for killing giants and bosses, but bad for most other things.
o? 0.0 a game where i can actually use a sniper and not be enflamed for it??
You need to hit crit spots for it to be worthwhile, though, otherwise it's just a much much worse shotgun w/ more range.
You'd only run it if your team composition made it worthwhile and you know it will be useful on that particular expedition.
If you're running it for scouts as well, HEL Rifle is often better since it has better horde clear and is very strong against chargers (a very common special enemy this rundown).
HEL rifle is also ideal simply because it has more ammo at the negligible sacrifice of waiting .1 seconds before firing.
I think it's less efficient for killing titans w/out lining them up.
Also matters at a lot for bosses since you are always hitting crits or you're not damaging them whatsoever.
7 shots of sniper
I dont really see the facination with hel rifle, hel gun its a two shot on chargers and they borderline have the same pen
sniper its just better at disposing giants
one click and no more worries but with hel rifle they just stay alive for longer
Needing two shots makes HEL Gun considerably worse due to stagger fucking with your line-up.
the versatility of hel gun its just better imo
just spam it
It's also very hard to use pen on HEL Gun for anything that isn't a charger.
Better range and utility w/ single-shot damage just makes the rifle better almost always imo.
Especially when rifle and gun have strong anti-synergy if you need lots of HEL weapons.
most fights occur in the 15 m range (given the map) i just dont see it too useful 1 hel gun its usually enoough when i play
the lack of cqc too its a detriment
Perhaps, but I think the gun has similar fall-off in CQC.
At least the rifle you don't need to aim for anything in particular.
If you hit it dies for all smalls.
i would say the slower firing rate and longer reload hits harder than with hel gun
Sure.
hel gun its like a revo but without the gun going up in the sky
fucking send me to the moon on that s1
The gun is a good middle-road pick, but in my experience you're almost always better off specializing instead of opting for a worse horde clear option w/ HEL's perks.
pretty sure sniper is wasted overkill on any sack except maybe pmother
i don't know if i'd bring either sniper or hel rifle for sack enemies
hmm that sentence doesn't sound right in english
fuck both of them for that purpose kekw
hel gun has spam power yes but it loses in efficiency in both cases as well as range
doubles to quads are very common when fighting with hel rifle these days
efficiency is unreal
I don't think the overkill is a big deal since you have the time to reload and go for another 3 shots.
w/out overkill, this is double the damage of the best damaging weapons in the game (mainly shotgun in this case).
but it feels much worse when you miss thanks to the lightning-speed turning of those damn things
so it at least matches.
or some other baloney
Yeah, but you'll be going for damage during a birth or while foamed.
hopefully
what is the mother? I haven't kept up much since 002 and have been wondering about the new monsters 👀
I dont actually have the game lol
big weird thing with sacks all over her, that birth to mini babies strikers
that's horrifying oh my god lmao
Imagine having hands for legs and legs for arms
twice the size of our characters
OH
OH N O
if/when I'm ever able to get the game I think those will be my worst enemy- do they need to be liked in a special way?
if your cordinated and you commit to what you do theyre pretty easy
just hammer them it be ez
if you gonna use cfoam granade then you better hit,
always have one guy kill the babies as they spawn
oooo that sounds interesting
I love learning about gtfos gameplay mechanics even if I cant actually play cause rheres stuff like this that's just so unique
When you shoot it, it'll turn its' aggression towards you (just tries its damn best to look at you while strafing into a corner)
And lick you with that long ass hitscan tongue
this thing sounds like a serious nightmare, how fitting
I also heard about shadow scouts??? which??? oh my god
scouts have always been my favorite monsters in the game (obviously if I ever do play my mind will probably change because. its scouts.) and then making them shadows just ramps up the horrifying nightmare fuel that is the funky octoman to like 1000
Can't be afraid of what you can't see clearly
shadow giants are more spooky to me then sscouts
who would have guessed
to me giant chargers are scarier (if sleeping)
i have lost more runs to shadow giants than shadow scouts
Your'e a bitch then lmao
Just build
i dont know why
me when all the things are shadows
but i just get super scared when i get close to them
Can't let some tall fat cunt one up you
i have a real problem with shadow mothers tbh
the thing is if there awake i just take care of them
not scared anymore
but something about them sleeping
its just creepy
I had no idea about shadow mother's this is a nightmare
lmao
you good
You'll get used to the bullshit this game has
i find shadow shooters just a nuisance thogh
back when mark and co played 001 and 002 I thought I was an expert now I feel like I've never seen this game before
Its fun when you try new shit like jump through an enemy to get the back damage bonus
And maybe one shot occiput
I love the crazy bullshit gtfo throws at its players
: ^ )
the bs that half of the time make no sense yes
i love the crazy bullshit, i hate the run disrupting bugs
also, dont play on steam maint day.
or at least long floors.
its gonna be a hell of a time forcing my friends to play with me
- its going be be hell dragging them into the lower floors.
play solo easy (:
its going to be hell playing for 2 hours and one of them makes a mistake that you all die
is it the same mistake they keep making?
idk
lmaooo
I plan on trying it when I can, lol
gl
you'lll be fine just make sure you go one by one (levels and the different sectors) so you dont get overwhlemd with the huge difficulty spike
oh for sure^^
Probably a good idea to avoid overload until C tier as well.
Those objectives can be a pain before you have a grasp on the game.
If I sneak though a cocoon room and don't kill the enemies in it, will it spawn more after I leave?
it replaces or spawns new ones? ie will the room spawn back to the same amount?
Same amount.
No problemo.
well not the same amount exactly
if you were to clear a room fully you'd get about half of them back max
if you sneak past and killed a couple some of them should respawn but not all of them
we duo-attempted c1 twice yesterday, both times we tried to pull 111 into 110 with a sniper sentry shooting their backs. somehow the SR seemed "ineffective". any tips, other than get gud and shuut gun more? 😄
.. giant strikers die single occiput shot but seems like gshooters and hybrids just get gaping abdomen holes and refuse to die..
Sniper rifle? Amazing for hybrids but kinda hard to aim and hel rifle will likely deal more damage with pierce
This depends on the zone in specific.
It was a nerf patch remember. They made it so about half of them can respawn cause people were complaining too much
Doesn't change that it's zone specific.
Are you talking about black Cocoon? Cause if so i didn't mention them cause that player already knew what they were and their purpose. Aka it would have been pointless info 🤷♂️
I'm talking about the % of enemies that respawn.
Well it is still about half of the enemies that respawn 🤷♂️
I didn't give an exact number. You don't have a zone that will respawn all enemies
Why give such a specific answer if you don't know?
It 's to give a general idea of how many he can expect. You don't need to know the exact % to play the game. But having a decent understanding and a general idea is enough to make people prepare for what is in store for them
You don't need to know the exact rule for the respawn. For example. Most people know it's 2 room away amd in different zone. But there is also a timer attached to that rule. You don't NEED to know the length of it
if you tell someone it's just 50% always then they'll clear D1 extreme for no reason
it's deffinitely not 50 there
and you'll just confuse them for no reason
basing shit on general ideas is why we have dumb things like player model blocking line of sight
You don't have a zone that will respawn all enemies
the first zone in D1 extreme it's literally 100%
or it's only slightly less than 100% so that it doesn't actually make a difference
A "general idea" is "usually not all enemies respawn," not "always when enemies respawn it's less than 50%."
About half doesnt mean less then. It can be higher.
As for d1 extreme. Do you see players even attempt to clear in fog the shadow giants when they see the cocoons? Cause 90% of people won't. You can clearly see that it's not a room meant to be cleaned until the very end when you are done with extreme. Heck most people won't even loot it on their first pass.
a general idea also doesn't mean it's gonna be always that so nickpicking 1 or 2 zones vs all the others is like pointing an exception with other general rules in other subjects. 🤷
if i've been told that it only respawns 50% and decided to actually believe it then yeh i definitely could see people clearing it
i also don't know what's more clear about D1 extreme being like that compared to any other zones in the game
is it an exception tho?
A1 probably has about half
A2 probably has about half
i think A3 has more
B3 has more
C1 i think its still a decent bit above 50
D1 has way above 50 for 2 zones
i think D2 has a good bit above 50 as well
it's not exactly 1 or 2 zones vs all the others
additionally, seeing that it can vary means there's nothing at all that lets you know anything about how it will be like for future expeditions
A3 is about half too.
B3 has a zone in a corner of the ma that you won'T really see respawn.. and you technically fight about double the respawn once that door open
C1 is a bit over half,
D1 is the exception,
D2 is a bit over half
idk seems pretty close to a "general concept" for R5
i never stated it was exactly half though
you specifically said about half max
which actually hints at it likely being less than half
not more
words 
about half is a ruff estimate. it's not an exact thing xD
Wasnt it 90% for every respawn before the nerf
there's no general rule and it's a bad thing to act like there is
no a lot of the maps got their respawns lowered
and the extension map seems to be made the same way that was made after that patch
also there are more A and B combine then other levels :/
it's still not general enough to be general
general is what ray said, most the time not everything will respawn
i think this is just getting pointless at this point. we should probably stop and let this discussion die so that people actually use this chat for what it's suppose to be.
i don't get the shitty trying to be the better person by ending something that bothers no one but yourself
but ok
provide more wrong answers to questions as this channel is meant for
tbh you guys seemed like the one bothered by the fact i gave a ruff estimate and treated it like it was an exact number 🤷
but at that point like i said we should probably just let it die and stop putting fire into the discussion
if you're not bothered and no one else is bothered why do you care
im sure someone will look at this chat and cry for 10 minutes because we sent messages that don't matter to them at all
where bleedout part 2
i hid it in ur mom



Fax.
Could anybody remind me of the commands used for terminals? I haven't played for months and I forgot them
hows the in-game matchmaking doing?
Quick Question whats the fastest level to get to a scout which is not e1?
sounds good will try it thanks
b1 main for two sets of 2 before the first alarm
E1
I wouldn't expect someone training for scout to have E1 unlocked.
i do but did not touch this game in like weeks and wanted to see if i can still hammer them
Why ask for levels that aren't E1 then
E1 is not great for scouts
B1 has the most easily accessible, but C2 has the fastest scout
E1's scouts are pretty good for learning scouts in hard rooms.
Once you can kill scouts, it's mostly just being able to handle ordinary stealth alongside them.
Is there any point in getting the game without friends? Maybe this is already answered somewhere but is doing it solo even possible (even if it’s incredibly difficult and unfair)? And is the matchmaking good to play with randoms?
Again sorry if it’s already been answered somewhere and I missed it
I recommend you to use discord lfg's
ive meet all my friends in there
you can play solo
is it hard ass balls yes
specially starting out
matchmaking its free reign for cheats
so i do not advice using it
Ok thanks
That’s how matchmaking is for most games sadly
Also do you really need 4 people? Or is 2 or 3 fine
Alright thanks
Playing solo when you first get it is also a good way to get familiar with how the game functions.
Yeah that’s probably what I’ll do, I don’t want to start playing with someone that can just speed run a level easily
@lilac fulcrum is there a definite release date for rundown 6?
and if not, when there is one, will it get posted in announcements
There is not, and yes it will
there also is always an in-game countdown timer to the next rundown once it gets announced @earnest pulsar
^
Countdown timer 
backward countdown timer when 😳
why no count up timers?
ass balls 
Ehhh, you can "play normally" for most duo levels when it's considerably more difficult to do so solo.
Hello! I wanted to ask for some tips on B3, pretty much on the first Class IV door we get steamrolled real quick. We're a duo and we put 2 sentry turrets at the first error door, facing the spawn point so that it covers us when the usual wave comes, but before we can get done with the scans, we're overwhelmed.
Advice would be appreciated
open the door on the north side
in the room where you do scans for the alarm
yes
Ah, I see, I will try that
Any reason why that's a better strat? They will still come in the same numbers
Or do they just take longer to get to us?
it takes longer for them to get to you
Ah, I see
for a lot of alarms the game will almost instantly spawn the next wave once there's no active enemies left
so the distance they have to run to get to you determines most of your time between waves
^ This is also why permafoam is so powerful.
If you never let the enemies in the room with you, you never have to kill them, and so you never get more waves.
Permafoam? What's that?
Just coom on the door bro
1 bubble at a time
Suddenly the door its made out of titanium
Ah, I see
Ok to be more precise
Cfoam the door enterily
Every time you visibly see a bubble of the foam dissapear, you replenish it wit a fresh one
Pls.note that if you do this and do not have a mine deployer its a formula for disaster
I think a lot of people don't understand how worthless it is to kill enemies that you could stall.
Putting sentries behind doors or mining doors before the door that actually leads to your room.
Either you kill enough enemies to get another wave, in which case what was the point, or you don't kill enough enemies to get another wave, in which case your tools were worthless anyhow.
yea permafoam is crazy when the game doesn't make you actually do scans
C-foam still adds health to a door and not reduce damage to the door
you stall to many scouts
you killed like 50% of the scout complex
a have videos of it
you psychopath
easy fix, just every scan in a small room be teamscans
No one plays at 100% efficiency, So when a mistakes the tools are more then useful. Tell me if I missed your point
???
I'm saying if you have two doors leading to a room with an alarm in in sequence, placing a mine on the further door is pointless. Same for putting sentries behind foamed doors.
oh fair enough, I misunderstood
ez fix is doing a little kf2, where zeds can still damage the hp of the door even if it's perma welded
Is there a correct way to breaking a door with one hit? Just tried it today by just spazing my mouse
has anyone tried playing in a lobby with players from different countries? do they have unplayable latency?
because in some games it actually works no problem, but i havent had the chance to try it in gtfo yet
Depends what you consider unplayable tbh
you can aim for the small gap between 2 door pieces to get a one-hit
or yeah the spinning around thing, no idea how that works tho
turn around 180 and look up and swing hammer, it should line up and hit the right spot for you
some people also said that it makes it that the hammer arc hits the door twice, idk
like say, hammer hits or shots not registering or teleporting around
noticeable actions that arent working as you would expect them to without issues
Gtfo is unplayable