#gtfo-related-questions

1 messages · Page 550 of 1

minor fractal
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Skill issue.

tropic ferry
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skill solution

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do you think anyone has properly used overloading scouts yet

minor fractal
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Wym?

tropic ferry
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the aggro meter not capping for scouts, if you constantly increase the aggro via flashlight, sprinting, etc. the scout will overload and stay in the same spot until the meter can come back down

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essentially freezing scouts in place

minor fractal
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Yes, but it's often inconsistent.

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Also, if you can do that you can probably just kill it.

covert apex
tropic ferry
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those few inches must mean a lot to you huh kekw

spark wolf
covert apex
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BYE

spark wolf
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⚠️

minor fractal
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Got'eem

woven tinsel
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Bro you did him dirty.

tropic ferry
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hes gone now, its too late for him

covert apex
craggy pier
tropic ferry
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are there any rooms with a ton of scouts rn? i am completely blanking

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also why is it always D tier reactors with all the scouts

covert apex
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Both having 2 scouts not so far from one another

tropic ferry
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2 is not many

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at least 4 is the goal

covert apex
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ok go d1 extreme 4 charger scouts

finite plinth
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e1 shadow rooms if you got unlucky, my friend had all 6 scouts in A once

tropic ferry
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thats a good one

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the goal is to overload scouts properly then kill many with 1 hel rifle shot

pale topaz
verbal zinc
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How do I kill the Octopunk?

tropic ferry
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4 snipers

pulsar herald
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am i right that r5d1 extreme and r4e1 extreme are not soloed atm? if yes can someone send me a link ?

spark wolf
distant ice
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would recognize that link anywhere feelsfunnyman

soft kiln
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dQw4w

spark wolf
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E10 solo

pulsar herald
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so i take that as a no 😛

spark wolf
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nothing known

soft kiln
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who knows

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maybe someone did 5 hours look down gameplay

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and forgot to post

spark wolf
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with broken audio

covert apex
spark wolf
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new shooter dodge: spasm

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or doorframe windshield

covert apex
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🪟

verbal zinc
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I did it but my pc was acting up so I couldn’t record it

tropic ferry
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Yeah i soloed it hammers only no hit but i dont have a video 😔

uneven drift
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I feel you, I played solo and only used bio tracker through the run without getting hit and completed in 20 mins, but forgot to record it

unborn sluice
uneven drift
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Does anybody know how to destroy a door with only one hammer swing?

steel valley
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2 ways

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  1. full charge at around head height, you'll have to find the spacing and specific location that works for you or
  2. precharge hammer ---> slide ---> do a 180 ---> look straight up ---> swing as you touch the door
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either way you're trying to hit multiple panels of the door with a single swing

obsidian depot
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Lmao I've never realised what point 2 was, I always just thought that in some videos they just turned their dpi to 32000 to trickshot a door

steel valley
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it's actually the most consistent way imo

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looks really weird but it just works

uneven drift
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ok

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I did it first try @steel valley

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didnt even need to slide

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crouching is enough

steel valley
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sliding is for keeping momentum

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so you slide ---> turn to swing ---> turn back forward and you keep your running speed

uneven drift
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Sure, thats if I need to speedrun

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thx

finite plinth
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aim between the panel while being around the middle

humble plaza
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what do you do at b3 unseal

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the UNS thing

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we stuck at this zone for 10 minutes

steel valley
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put the box into the uns

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one of the 4 will be active

shrewd dirge
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stick box onto unsealer machine

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the unsealer that is active is generally random i think

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but always in the same room

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make sure you pick the unsealed box back up though

humble plaza
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thank you

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the indicator only popped up when I looked at the sign

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lol

humble flax
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In your opinion, best level for solo grinding artifacts?

tacit zealot
# humble flax In your opinion, best level for solo grinding artifacts?

So with SOLO grinding artifacts, there's a few things to consider:
The artifact heat is going to drop after a couple runs
You don't have to finish the level, you still get the boosters if you die, but you will lose them if you return to lobby.

So IMO, just keep running A1-A2-A3-B1 until you get up to an alarm, and then like get a mine or something and blow yourself up.
A2 is probably the best, if you go to extreme, I think u can get two aggresives in those two zones.

vital sierra
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you should finish the level

finite plinth
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play matchmaking

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you can farm artifacts and the chances of an early wipe is pretty high

keen solar
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How would you wipe in matchmaking when you have modders and oneshot killer SantonianWhatElse

finite plinth
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then skill issue

tacit zealot
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how do you die in pubs with all these cheaters bhopping and long kiting

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smh

unborn sluice
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imagine cheating :/

fading tangle
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Easy, kill the cheater

pearl badger
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prob cheater can revive thrmselves

fading tangle
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I didn't mean in the game HaachamaStare

vital sierra
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  • hacker
soft kiln
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I got 4 uses tool in A2 because resource distribution is random

pearl badger
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  • hacker
finite plinth
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i got a 5 use tool from spawn on a3

wise thicket
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I found a 6 use tool pack in the 1st zone of C1

ruby wasp
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Sus

verbal zinc
craggy pier
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R4A2 4 use tool : ^ )

dry rampart
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Can i shove stagger a mother

pearl badger
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Big Doubts

scenic radish
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go ahead and test it for us buddy @dry rampart

weary mesa
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No

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They don’t react

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And don’t wake up if sleeping

dry rampart
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Thanks team

fading tangle
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big enemies don't react to shoving lol

craggy pier
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So that's why your'e mom couldn't feel me pushing her

tacit zealot
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kekw

tepid shard
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I just bought the game, what're some good things to know before i dive in?

vital sierra
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hammer is best

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until r6

tepid shard
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noted

dreamy sapphire
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idk about that

vital pasture
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What if a rock or something like that dropped onto a Scout when nobody was there?

shrewd dirge
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if a scout screams in a forest, does it make a sound?

wooden osprey
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what?

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explain

shrewd dirge
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i wish i had context to give you, but im as confused as you are.

ruby wasp
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make them scream in wotah

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What i'm curious of however is if they have respiratory organs

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hence if they can survive into space 😳

desert falcon
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GTFO 2: Doom Crossover on Mars

ruby wasp
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Hmm yes

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me & the boyz on our way to mars

shrewd dirge
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the final boss is an extra large pmother with The Marker duck-taped to her

candid hearth
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  1. How do you get boosters?
  2. Are they a one use and gone?
topaz anvil
candid hearth
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I feel like the movement is clunky

steel valley
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a lot of people's complaints come from how strong movement is rn

neon gust
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wrong tab mit

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shits going down in gtfo chat central

topaz anvil
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If you mean trying to turn while jumping then try it irl :^)

steel valley
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oh shit

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imma hop in

shrewd dirge
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movement may be strong still, but the movement is still CLUNKY!

obsidian depot
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how do you get the scouts are friends role?

fading tangle
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ask @lilac fulcrum

wary linden
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isn't it to swear that you'll never hit/kill a scout ever again?

craggy pier
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When will the game be officially released?

fading tangle
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supposedly this year

craggy pier
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I hope so

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I've got a friend who will play if it isn't early access

wary linden
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the eternal struggle to find people to play this game with that will stick around

obsidian depot
wary linden
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idk i don't have the role nor do i ever plan to get it

lilac fulcrum
uneven drift
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What about the mapper cult @lilac fulcrum ?

lilac fulcrum
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message @uneven gulch

vestal girder
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question : so i just saw a guy who one shotted a sleeping big striker from behind with a hammer, is it safe to assume he's hacking

jolly zealot
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If he used a syringe, it's possible

vital sierra
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did he

wooden osprey
vestal girder
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yea

noble sierra
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It's possible with a syringe.

vestal girder
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aight thanks for the answer

torpid fossil
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@lilac fulcrum Is spec bug going to be fixed in R6?

lilac fulcrum
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could you elaborate on that one?

torpid fossil
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Machine specs effecting sleepers

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Hosting on a low end PC making it so sleepers move at the same FPS as you do

topaz anvil
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Thats a thing?

torpid fossil
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yes

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If host has a low end PC it makes it so sleepers run slower

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sort of almost speed hackish?

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but slow hack

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Also why people on low end PCs get hit less

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playing on a high spec machine makes the game harder

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sleeper refresh rate is faster

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Have one of your buddies with either a low end PC or limit the games available memory and such and then join

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just have them host and do that

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only works if host is the one on the low end machine

topaz anvil
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I swear there was an old game which had similar conditions to that

torpid fossil
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Fallout 76 had a similar issue

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movement speed was effected by FPS

shrewd dirge
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shooting speed was affected by fps in fortnite.

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could do some weird shit to force it into the thousands

hybrid pulsar
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Any one know if for the optional objective bulk heads, if you complete them would you get both the base stage completion and the higher tier completion. Or just the high tier? My group was trying to decide if it's worth doing the optional on a first completion to maximize the speed of stage unlocks

lilac fulcrum
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you always need to complete high, so you always get that credit if you complete, then any other optionals you do

sharp lagoon
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hoi, i wanted to ask if you guys could give a newbie like me a rundown on what to do and how to show how to properly matchmake

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i know it may be a dumb question and im sorry if it is

plain spire
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#how-to-matchmake should explain the matchmaking part sufficiently.
#lfg-beginners (like where you asked for this previously) would then be a great place to just ask for a lobby, preferably while following the matchmaking procedure. "lots of people" willing to teach there

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@sharp lagoon

sharp lagoon
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thank you very much and im sorry again for the dumb question

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me smol brain

wooden osprey
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everyone asks that when they join dont worry about it

craggy pier
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Better than LFG A1 2 NOOBS NEED HELP (LOBBY ID) in gen chat

topaz anvil
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Someone posted a lobby code in reviews

lone frigate
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anyone know how to re-matchmake a lobby of 2 or 3 when some of the players leave? or is the only way to leave the lobby and re-matchmake as solo again?

lilac fulcrum
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only way right now is to start a fresh matchmaking request, or invite someone in a different way (e.g. invite via steam friends, share lobby code in our lfg channels here)

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matchmaking is in alpha, so there's improvements we're planning on making

lone frigate
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ah ok, thank you

distant ice
craggy pier
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which C level is the easiest ???

weary mesa
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C3

tropic ferry
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on high, C2 is pretty easy

weary mesa
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C2 high is a lot of surges and shooting

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C3 high is just permafoam then turrets for uplink

gleaming cradle
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C1 is death all the way

pearl badger
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c1 is ez with c-foam

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🤣

tacit zealot
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what's the hardest level the devs have cleared lol

wary linden
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they managed B2 high on their last livestream i believe

fierce oracle
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Can’t wait for the devs e1 stream PirateSimon

pulsar herald
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They never reach the first surge 👀

fierce oracle
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That’s assuming they’ll get the key to the first door

tacit zealot
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is that really the hardest lmao

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i saw them attempt b4

amber osprey
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From what I remember, they have an "expert" group that goes deeper, as they said on stream

twin hill
twin hill
tacit zealot
topaz anvil
tacit zealot
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Dev e1 stream hype!

topaz anvil
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It'd definitely shut up all the people saying that the Devs can't beat their own game

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:^)

twin hill
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You still have to remember that the level designers still play their own levels 😊

oblique galleon
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but do they beat them? 😄

twin hill
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Nope, only me. Beating me that is.

topaz anvil
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Sounds good enough to me. Even I don't play the scratch games I made back in school :^)

exotic lantern
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I mean

soft bay
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whats the best sentry?

desert falcon
# soft bay whats the best sentry?

Depends; most ppl would probably say sniper sentry. With sentry cpu speed boosters it's super deadly. However you kinda need a "long" straight line where enemies stay in the line of sight at all times (less important with the booster).
Auto sentry is rly good if you don't want to kill enemies and rather just interrupt them, which can be pretty neat for holding waves with the sentry.
Burst sentry is not rly that great (atleast in my experience) but if you don't have long corridors but still want to kill enemies, you could go with it. Main flaw for me is the strange targeting, letting the sentry miss quite often.

distant ice
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all sentries' targeting sucks ass

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the burst just suffers the most from it

soft bay
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ah tysm

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appreciate it

exotic lantern
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Sniper is best, auto and burst are situational.

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For levels like A1 & A2 a burst auto sentry combo is very deadly

minor fractal
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Also, you should really always go for back damage on sentry, even auto.

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Auto's damage isn't negligible and facing the back both keeps enemies lined up and forces it to hit multiple targets instead of just pelting the first one it sees.

wary linden
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Using the sentry cpu speed booster on sentries can become a double edge sword though... As your sentry shoot more and at a faster rate, so to goes the amount of tool you gonna give it back. If you aren't careful with it you could run out of tool on the map that you have access at a certain point. Though most maps have too much resources anyway so if you have some basic understanding in management you'd be fine

humble flax
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If you are downed in the room do you still count as in there for black sacks?

mossy cradle
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yo yo, returning player w a question

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I haven't played this game since april of last year

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but I wanted to ask to any vets or constant players out there

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How doable is the game with only 3 players?

craggy pier
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Yes

mossy cradle
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Yes as in?
Back in april doing something with 3 players seemed extremely tough

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I don't know if they've done difficulty adjustments since then or

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Not surprised if they haven't, I know what GTFO is about and I know that it's supposed to be difficult asf

craggy pier
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Oh, no, no adjustments, just that its easily doable with 3

mossy cradle
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easily huh

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lol alright, we'll see then

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thanks yo

fierce oracle
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Obviously harder than with 4

mossy cradle
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isn't it like a

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pros and cons

fierce oracle
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But I got through a1-c2 pe last rundown with only 3

mossy cradle
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like, less players means more supplies for the fewer

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but yknow, less firepower, etc

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the cons of being a man down in a game made for four

tropic ferry
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there are no pros for less people

fierce oracle
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It’s mostly on cons

tropic ferry
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except maybe stealthing past stuff

fierce oracle
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1 less tool and less people shooting really hurts

mossy cradle
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does the whole more ammo/health thing not exist? I haven't played in a year like I said so my memory is vague

tropic ferry
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nope

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same resources

fierce oracle
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^

mossy cradle
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I meant more so in the map

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like, scavenging wise

scenic radish
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@fierce oracle i thought u were at work homie

fierce oracle
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I am

scenic radish
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Lmao

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Theres technically “more ammo and health” but thats only because you split between 3 instead of 4

mossy cradle
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yeah, that's what i meant

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thanks guys

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we'll go get our asses kicked

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we all frequent shooters so we're like good, but yknow, it's GTFO and just being good at shooters isn't always enough 😂

fierce oracle
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this game is like 75% knowledge

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25% hammering and shooting

mossy cradle
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yeah i do remember knowing how and when to use the hammer was like, basically crucial

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for your ammo economy and the likes

fierce oracle
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Hammer everything

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This is the way

craggy pier
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No, 96% of this game is 🪁 : ^ )

mossy cradle
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lolw if only

mossy cradle
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movement op but not easy to learn from what i remember

neon gust
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youll be fine

minor fractal
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Depends heavily on player skill, though.

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For groups that can consistently beat E tier, dropping one member probably isn't a huge deal for the vast majority of the content, but on the opposite end, you have people that will claim taking on a 4th player made everything so much easier (usually because the 4th player could hard carry, to be blunt).

vestal girder
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I heard that it was nerfed tho, c2 overload is that true ? some older clips showed two tanks + mother but the other full run i saw just have 1 tank

pulsar herald
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First tank:30% second:60% and Mother 97%. Overload scan needs like 5 mins. You can reduce this time with Bioscan speed Booster and avoid the second Tank and mother

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@vestal girder

vestal girder
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oh

weary mesa
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Boosters will allow you to skip some of the waves from the scan

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Prenerf ramped up the spawns on the scan to the point where there were 3+ tanks during the scan

vestal girder
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oh ok

minor fractal
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Yeah, prenerf was busted. Way too many enemies to quickly.

topaz anvil
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Prenerf was just a surge change my mind

minor fractal
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It's way easier now, but most more casual players still struggle with it.

topaz anvil
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The hard bit about the scan is dealing with the mother if the previous tank is still alive

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Everything else is managable

craggy pier
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The struggle is having to find decent teammates : ^ )

topaz anvil
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Decent teammates are a myth

toxic fog
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Friends are not real

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If they were I would have had some by now, surely

tranquil elk
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do enemy spawns in reactor sequences work the same way as normal alarms?

distant ice
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no

minor fractal
tranquil elk
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so in D2 there any danger of waves spawning further inside zone 292 while trying to get the 2nd code for the reactor?

topaz anvil
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Nah

spark wolf
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it's not really direction of entrance tho

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a bunch of them are forced in the starting zone and it uses 2 rooms away

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if the starting zone was a linear zone going a-b-c-d-e and you're in c, they won't necessarily spawn in A as direction would suggest

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they would be able to spawn in A & E

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you can see this on D2

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unless you mean the entirety of the starting zone with entrance

minor fractal
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It probably is just the starting zone, actually, since I've experienced that as well.

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It's a bit hard to tell since you're usually not fighting around spawn and most reactors are very linear in their first zone.

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That would explain why R3A3 had an issue where enemies could spawn deeper in if you pushed into spawn.

spark wolf
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i found out mostly with R4B1 extreme because that lab tile they put in front is shitty to defend lol

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same on C2 extreme rn

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good thing we get hel weapons that are insane

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but i see most people choose to move away from that tile for the later waves as well

minor fractal
#

R4B1 you mean?

spark wolf
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B1 yes

minor fractal
#

They need to give more free codes if they want people to defend the reactor itself.

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It made R2D2 long, but it was really good for it.

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They can make the non-free codes shorter waves anyhow.

spark wolf
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still don't really know how it deals with waves from other zones tho

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that does seem to somehow be directions because it seems to change zones depending on where you are

minor fractal
#

I'd assume it just randomly selects some path out from the reactor and picks a room either 2 away or as close as possible if players are far away from a path and it decides to spawn enemies there.

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Would be interesting to test if it always spawns on the path you're on if you're far enough out on it.

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If it's actually zone based, it probably constructs paths by looking for adjacent zones, and then which zones branch out from that, etc., and only spawns enemies in zones that are either occupied or further out.

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Actually, we know the RNG can't be picking a random side just because the back waves on R4B1 were very rarely behind you if you fought in the hallway area.

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It's choosing between 1 room behind you or 4 rooms in-front of you, which heavily weighted the spawns to always be in-front of you.

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The only thing that might be special is how it picks which rooms are viable spawns.

wary linden
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--'

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<@&408548765599793173>

sonic temple
#

Hey so ages ago, before the game was released and all we had to play was the beta, I swear I remember hearing about them wanting to introduce choosing which character you play and changing attachments on guns, am I crazy or was this never said, or just not yet implemented?

steel valley
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not yet

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it's on the backlog

lilac fulcrum
sonic temple
#

Ah okay, so the changing attachments I had in my head was a misinterpretation of editing your load out? And the choosing characters is a sort of half mentioned possibility from the community?

distant ice
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Both of these were mentioned by devs

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As was said, it's not implemented yet

lilac fulcrum
#

weapon customization is mixing and matching parts to create your own weapons, like you could make a tool that shoots cfoam, or using different scopes, etc. all of the different weapons we release with our updates, is us using the weapon customization system that you'll eventually be able to do yourself.

sonic temple
#

ah okay thank you very much

halcyon anvil
#

Who else would prefer a more interesting feature to make the run back to extraction harder rather than just the simple respawn of basic sleepers? Its ok, but I think for example, a tank spawning in or a mother to deal with etc would have been better. After you clear the entire path, achieve the objectives, and its just a simple respawn of the same sleepers, it's kind of an anti climax. If you put a boss fight and/or an err alarm with spawn waves there, it would make for more fast paced fun

tardy falcon
#

r5d1? :)

halcyon anvil
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Haven't got that far, but I'd like it for all the level's. I'm just not a fan of the whole mass respawn, I'm a massive fan of levels like Bolt, so endings like that are cool.

distant ice
#

R3A3 had a memorable extraction?

tardy falcon
#

r1d1? :)

halcyon anvil
#

Yes I remember, I loved it. Damn chargers

distant ice
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I don't remember it having chargers

tardy falcon
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r3a3 had chargers?

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r u talking abt r3c1

distant ice
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Well anyway

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Fuck that

halcyon anvil
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I only started play when R3 was nearly over, r3c1 was dna sample during err alarm yeah?

distant ice
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Same ending for all levels will get tedious instantly

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And it doesn't work well with sectors

halcyon anvil
#

Yeah I wouldn't want same, but more fast paced than just the same sleepers for sneak and smash.

tardy falcon
distant ice
#

Get to the harder tiers then

halcyon anvil
#

Yeah thats right, probably one of my favourite levels.

tardy falcon
#

if u wanted to, u could make r5d2 a spicy extract too

halcyon anvil
#

Tbh, i haven't played much of R5, got bored with the respawn, which sux, because I love this game. I'm waiting till R6.

tardy falcon
#

understandable

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theres levels with what youre looking for though

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just gotta keep playing lol

distant ice
#

And tanks on every extract including A tier would make it interesting

halcyon anvil
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Yeah I figured it would get spicy, later.

distant ice
halcyon anvil
#

The level where you do the alarm door, Then open between waves and you have a tank was magic. Cant remember the number, but was a data capture. Probably my favourite of all time.

distant ice
#

R4C1

halcyon anvil
#

Alarm went off as soon as you spiked the sphere, absolutely loved it.

distant ice
#

Anyway understand that your fav levels aren't everyone's fav levels, and if whatever made them fav levels would be spammed, they wouldn't be anyone's fav levels

halcyon anvil
#

Haha yeah that's all good

halcyon anvil
#

I just really enjoyed spicy extractions

tardy falcon
#

b3*?

distant ice
#

R4C1 my dude

tardy falcon
#

oh nvm that was r4c1

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i just heard alarm door opening with tanks LOL

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my b my b

distant ice
#

But basically yes R5 has those things you want

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You just didn't clear enough of it

halcyon anvil
#

Yeah true

shadow flower
#

Tell me more about this tank. I need it.

tardy falcon
#

yo its like a storage tank

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you can keep all your mallets in there

craggy pier
#

is it possible to solo a C level or D level or E level in this rundown?

shrewd dirge
#

yes, yes, no.

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d1 extreme? probably not without great cheese.

tropic ferry
#

technically all yes, might do a ||seeded|| tas run of E1 if i find enough time

neon gust
#

only E1 remain (like always)

amber osprey
#

I heard some peeps from the JP server got close to the solo

pulsar herald
#

@neon gust send a link for the d1 extreme solo

rustic marten
#

is moving the camera considered movement? will it trigger aggro?

vital sierra
#

no

#

crouch and uncrouch will

rustic marten
#

thanks

vestal girder
#

are enemies immune to damage/death during ladder climb or something

#

had a guy who blew a hybrid head off while its climbing ladder in B3 and dude is still alive

desert falcon
#

pretty sure just immune to dying, the hybrid in that scenario should die with just a simple uncharged bonk after leaving the ladder

vital sierra
vestal girder
#

thank

#

👍

novel monolith
#

what's the best way to kill a scout? I've tried hammering and while I swear I hit it in the head it did not die, I've considered the mine layer.. but I was wondering what the standard way is..

craggy pier
#

If you did, you weren't aiming high enough (if the scout's standing) and hit the neck

novel monolith
#

I really don't know so 1 hammer hit to the head kills them?

distant ice
#

full charged

vestal girder
#

imo the safest way is to just snipe it in the head, cuz at least u know where the enemy gonna come from n stuff

novel monolith
#

when you snipe does everything in the room agro? or what kind of range agros?

steel valley
#

not really a viable strat with more than one scout

#

you probably don’t want to build bad habits by exclusively sniping

vestal girder
#

u can also do the door closing thing but idk when that will be patched out

novel monolith
#

door closing thing?

vestal girder
#

basically if u shoot through a closing doors the sound wont get through

novel monolith
#

ah

#

but 1 fully charge hammer hit to the head kills it no matter what?

vestal girder
#

yup

novel monolith
#

any good way to practice this?

vestal girder
#

uhhhh

novel monolith
#

I mean going to need to find a scout early in a level 🙂 to solo to it right?

steel valley
#

b1

#

both security doors have no alarms and two scouts each

novel monolith
#

will give it a try 🙂 thanks for the assist

minor fractal
novel monolith
#

Thanks 🙂

vital sierra
#

sniping scout is good habit

#

sniping people is even better

tropic ferry
#

sniping scout bad because then you arent consistent at the ham

crisp flare
#

do certain types of artifacts drop in specific zones or is it all random?

steel valley
#

the amount of each type of artifact seems to be set per zone every run, but the locations are random

verbal zinc
#

I have all the spreadsheets my guy 😏 @crisp flare

crisp flare
#

Oh! Can you share? 😮

verbal zinc
dawn egret
#

Scouts are friends, not food

pastel badge
#

scouts are ends

lavish gorge
#

If a scout feeler touches you in through a closing door, is there any way to stop the scream

craggy pier
#

No, it'll insta alert once you open the door

distant hemlock
#

we are on C3 about to do the uplinks

#

are we soft locked if we started the uplink on the wrong terminal?

#

it requires a password

vital sierra
#

if you start an uplink in C3

#

it need a confirm on another terminal

#

after you CONFIRM it

#

then the alarm start

distant hemlock
#

right, the confirmation terminal requires a password

#

so i cant confirm it

vital sierra
#

then nah

#

nothing happen

distant hemlock
#

and we cant start an uplink on the other terminal

#

cause it says theres one going on

vital sierra
#

it just waited you until you get the password or do other uplink

#

oh

#

ye i forgot they "fix" that

#

so you need to get the password

distant hemlock
#

is the password in the zone right next to it?

#

the one thats a security door with no alarm

vital sierra
#

ye

#

you can check it on the password terminal

#

it usually said: need password, password on terminal_xxx

#

query terminal_xxx to find where the terminal is

distant hemlock
#

ahhh alright tyty!

vital sierra
#

np

novel monolith
#

sometimes we seem to get sleepers that are hyper aware they start and then keep twitching and never settle down,. eventually they aggro even if no one is moving is this a bug or something?

distant ice
#

flashlight

novel monolith
#

yeah not this time

#

double checked

#

perhaps it was someone elses

#

but dont think so

distant ice
#

then joystick

topaz anvil
#

Joystick moment

uneven drift
#

(hammering scouts without aggroing the room)

minor fractal
#

Imagine cheesing scouts when they're already not a major threat for anyone half-decent.

vestal girder
#

hey man if its an option im sure as hell gonna take it

minor fractal
#

Why are you even playing if you're gonna cheese?

#

That's kind of the point of the game.

wooden osprey
#

why do you door trick the scout

#

like the room going to wake up anyway when you open it back up (if its not a security door)

#

so just shoot the scout normally and put a mine on the door

#

why use the useless cheeses

minor fractal
wooden osprey
#

is that so i say that because everytime we closed a door and kill the scout at the same time every enemy in the room woke up at the same time when we opened it back up

#

this was in R4 ofc

#

now days if i see a scout i just bunny to it

#

and if i see more than 4 enemys i snipe it

minor fractal
#

Not too hard to handle crowded rooms w/ scouts tbh unless it's, like, tiny.

wooden osprey
#

ye

minor fractal
#

Once you can kill scouts, it's like 90% being good at stealth.

wooden osprey
#

i mean ya

shrewd dirge
#

in rooms of just scouts, instead of door tricking, instead consider shooting all the scouts through the door crack.

#

i feel like thats more intentional than open/close shoot.

#

one feels like a consequence of the first.

#

which smells like an actual mechanic.

distant ice
#

both are unintentional

shrewd dirge
#

part of me wonders, why have a split hitbox on the security door if this wasnt intentional? by what evidence do you have?

wooden osprey
#

idk but its a bit annoying seeing cfoam go trough the cracks sometimes

distant ice
#

if i had to guess i'd say because a door is not one object but a collection

wooden osprey
#

but why

#

why is it like that

#

BRUH

#

cant they even make one big hitbox ):

distant ice
#

sure they can if they bothered

wooden osprey
#

i see

distant ice
#

and besides, logic-wise how does it seem intentional to be able to shoot them without them reacting

shrewd dirge
#

maybe they dont feel pain

#

they certainly dont care when we blow their upper torso off

distant ice
#

think about what you're trying to justify before you do it

#

no fkn way the devs would say "yeah we intend people to shoot shit through door cracks without alerting"

shrewd dirge
#

hey, the complex is probably a pretty noisy place

wooden osprey
#

ya but sleepers dont care

#

they learned to react to certain sound queues

#

like an animal

shrewd dirge
#

most people cant even distinguish gunfire in the distance from other loud noises.

wooden osprey
#

ya cause they dont care about it

shrewd dirge
#

hell, my dog still barks across the house when i shift my weight in my chair.

wooden osprey
#

i mean

#

thats your dogs problem

shrewd dirge
#

im not going to bestow some idea of a greater intelligence or lack of indifference onto the sleepers.

#

if you wake up to a tap on the window, do you go back to sleep or remain paranoid for 4 hours?

#

if we're really going to split hairs about it

#

why does shooting through the door (and not hitting anything), or outside of it, not wake them up anyway?

#

also the doors have pretty good slits at both standing and crouch level?

#

dont get me wrong, its a dumb ass mechanic, but, damn.

wooden osprey
#

its easy to answer all of that its called game logic

shrewd dirge
#

but also the door hitboxes change after taking damage?

tropic ferry
#

only large doors

shrewd dirge
#

you can shoot through perfect small doors?

#

ive always had to damage them.

tropic ferry
#

pretty sure you can, but it doesnt look like you can before you hit them

#

iirc the hitbox stays the same

vestal girder
#

o damn i never knew this, new tricks up my sleeve lets gooo

vital sierra
#

dynamic door mechanic: if door is damage and have a little crack open, when you shoot, enemy get alerted like they're in the same room as you

#

they still haven't got that in

shrewd dirge
#

would love to see that tbh

#

or at least, a closed damaged door muffles more sound than a open door

#

would be weird for the full range.

#

but like, i struggle with, when would a door even ever get damaged with enemies in it?

#

gunfire during an alarm pulls a sleeping room with enemies that spawn in that same room?

#

i feel like something like that would be to the players advantage

weary mesa
#

the gunfire doesn't pull rooms that are 2 or more rooms away

#

The door breaking and the scream of an enemy in that zone will pull the room

#

mostly the scream is what does it

#

it's also weird that they have a one room away range for gunfire pull, while also having them not be able to be pulled from 2 rooms away

vital sierra
#

i mean dynamic door mechanic as a new feature

#

damage door make by enemy and player will make noise pass through a damage door

weary mesa
#

when would that even have an effect on an alarm or anywhere

vital sierra
#

none

#

it's only a slight tweak for "immersion"

weary mesa
#

ah

tropic ferry
#

that would only act as a benefit

neon gust
tropic ferry
#

hit the door, shoot, mine it

vital sierra
weary mesa
#

open the door, shoot, mine : )

#

close

neon gust
tropic ferry
neon gust
#

docred REMOVE MY SHACKLES

#

I AM A CHANGED MAN

tropic ferry
#

why did you get it removed again

neon gust
#

I dont even know

weary mesa
#

you had shackles what

neon gust
#

i really want a barebones weapon customization atleast

#

i will ddie happy

tropic ferry
#

the only thing that will add is allowing me to make an even faster gun than the mp

#

which is great

#

balanced builds are for nerds, if you dont max 1 stat you are doing it wrong

neon gust
#

I just want my bp man🦀

daring hornet
#

is there a video contain info how to play for beginners been finding one

peak crow
#

Anyone knows what's the highest possible latency before the game is unplayable (as in unable to land shots or melee enemies) ? Thinking of trying to matchmake outside of my region.

wooden osprey
#

500ms with reactor

#

but you can play

#

if your me

#

the ping man

#

you just have to get used to the effects

peak crow
#

Cause, i've had people from russia connect into my lobby (singapore) and it was like they were playing a totally different game

#

there were getting attacked by monsters on their screen

#

but nothing was hitting them on my client

#

and they even got downed lol

wooden osprey
#

bro desync be hitting diffrently

#

tbh the further the player the better the game

peak crow
#

why? exploits ? lel

wooden osprey
#

all weird stuff happens

#

if its a reactor

#

say goodbye to taking damage

#

but after its done you die

#

cause the game catches up

peak crow
#

i mean, lmao I get it's funny when it happens but i kinda want to get my expeditions cleared.

wooden osprey
#

do you have a good net?

peak crow
#

yeah, i have top tier internet.

wooden osprey
#

if you do you should connect to others

#

like NA

peak crow
#

Just that being in SG, i'm on the other side of the world from NA people.

wooden osprey
#

or host lobbys for NA

#

im in middle east and i play fine on NA servers

peak crow
#

I have played with friends in NA but it differs greatly from game to game

wooden osprey
#

thats on there net im afraid

peak crow
#

CoD zombies surprisngly plays well with high ping for whatever reason but it depends on the game

wooden osprey
#

the game is per to per connection

#

so ping isn't that bad from the start anyway

peak crow
#

oh

#

CoD zombies is p2p too that reminds me

wooden osprey
#

the only thing you have to worry are sleepers not glowing up for some

peak crow
#

so it might actually work guess i'll try it sometimes

wooden osprey
#

or you be me and use desync to kill a whole room

peak crow
#

how does that work lmao

wooden osprey
#

and than die 15 minutes later XD

#

or teleport a cell to you

#

from like 10 miles away

#

you hold E on the cell

#

and it doesn't get picked up

#

than you RUN LIKE HELL

#

than it teleports in your hand

peak crow
#

LUL i can see that happening

wooden osprey
#

bro they called me a hacker for it

#

😄

#

or you could melee a ||mother||

#

if its a reactor with bad desync

#

but anyway getting off topic

#

you should be fine if you connect or host lobbys for NA

#

unless the person is a cry baby in that case welp

peak crow
#

Are you free right now for me to test that ?

wooden osprey
#

sure!

peak crow
#

as in you host, i wanna see the effect of the lag

wooden osprey
#

sure if you want to see how broken it is i even open a VPN for you

#

give me a moment

woeful kiln
wooden osprey
#

i mean ya

lavish gorge
#

Can we get a map with only giants ?

scenic radish
lavish gorge
#

I was going to say there isn't enough but then I had an overload flash back

soft kiln
#

R4B1

humble flax
#

How to use seafoam tripmines effectively?

marsh patio
#

Have it facing towards the door.

fierce oracle
#

Place under a scary enemy

#

Insta freeze

shrewd dirge
#

1 c-foam mine basically insta foams anything, provided its a direct hit.

verbal zinc
floral acorn
#

have anyone noticed r5b4, after scanning and opening 185 door and setting up inside 185a for the 10:00 wave that spawns south, 182-184x.. sometimes a single enemy will wake up deeper inside 185 and break down a door or two to run at players, 185a all doors still closed.. why did he wake up? did he hear a scream or gunshots somehow? (twice we had this, a single dude broke the door NE of the western terminal and then broke the next door directly south from there to come at us) .. can't figure out why..

distant ice
#

Dark pigment enemies are wave enemies

#

You probably got one enemy spawning there, happens a lot with scouts for example

floral acorn
#

the wave was about 20 seconds old when we got 185 open but yeah, must be something like that

distant ice
#

Spawn cap

floral acorn
#

bad luck then, having 24 critters south of us and one north from us 🙂

spark wolf
#

phase 1 is average of 10 every minute, 2 is 20 every 2m and 3 is 30 every 3m

#

30 is more than the cap so you start getting things queued up waiting till you've killed enough

old apex
#

hey sorry not sure if this is where i ask but just wanted to know if this game has matchmaking or not? when i google it im not getting a clear answer

tardy falcon
#

yes

#

there is in game matchmaking and discord lfg

old apex
#

awesome, thankyou!

tardy falcon
#

np!

floral acorn
heady lava
#

when does rundown 6 release?

distant ice
twin hill
finite plinth
#

see you in 3 months and 2 days

supple gust
#

More like 3 years

sage belfry
#

in 2069

pulsar herald
#

Proclaim you can write the release date here.... nobody would make it public👀 😉

lilac fulcrum
#

||YYYY/MM/DD at HH:MM:SS||

pulsar herald
#

Now with Numbers not with Letters👀

dapper nimbus
#

||01000011 01101111 01101101 01101001 01101110 01100111 00100000 01110011 01101111 01101111 01101110 00001010||

#

Go on Google and translate it to text, since you wanted numbers so badly.

#

;D

gleaming cradle
#

dem

dapper nimbus
#

||Coming soon||

#

🎊

uneven drift
#

Now do it in the Hex code aswell

craggy pier
distant ice
craggy pier
#

Its not long enough

unkempt carbon
#

So i just bought the game, any recommendation on where to get started? [no i dont want a full guide on how everything works i just wanna know where to start learning]

minor fractal
#

When it comes to their detection, they have to be glowing to hear you, but some louder actions will either make them glow or straight up alert them.

#

If they can detect you, you're either moving or you're not, there's no point to inching in any situation unless you're trying to position very precisely.

#

If you just want to play the game, use #lfg-beginners or #lfg-north-america (whatever your region is, obv) and start on A tier expeditions. Actually beating the game is going to require a group.

#

Are you sure you don't want anything guide-like? The stealth mechanics can be quite complicated, and many of the few who are willing to teach are ill-informed (although not usually catastrophically so).

marsh patio
#

A guide would help quite a bit.

#

Or someone who's willing to show you the ropes of the stealth mechanics, as seeing it is usually better than attempting to explain it.

minor fractal
#

I need to redo my multi-kill and scout kill guides at some point. Probably as a broader stealth guide.

#

I can also link my A1 solo or someone else's A1 solo to show what various stealth tactics look like from people who know what they're doing. ChickenNuggies also has a pretty comprehensive video guide, I think the only problem with it was that he doesn't seem to understand how controlled/forced aggro works.

#

His scout section might not have been all too comprehensive either, I'd have to check...

unkempt carbon
minor fractal
#

Okay. Just feel free to ask about more complicated mechanics and/or advanced strats like controlled/forced aggro, multi-kills in stealth, etc. It's taken nearly a year for stealth to get to the state it's in.

unkempt carbon
#

well one other thing, is the sniper as useless as i feel like it is??

minor fractal
#

It's quite strong in the right hands, but very situational.

#

It is primarily for killing giants and bosses, but bad for most other things.

unkempt carbon
#

o? 0.0 a game where i can actually use a sniper and not be enflamed for it??

minor fractal
#

You need to hit crit spots for it to be worthwhile, though, otherwise it's just a much much worse shotgun w/ more range.

#

You'd only run it if your team composition made it worthwhile and you know it will be useful on that particular expedition.

#

If you're running it for scouts as well, HEL Rifle is often better since it has better horde clear and is very strong against chargers (a very common special enemy this rundown).

marsh patio
#

HEL rifle is also ideal simply because it has more ammo at the negligible sacrifice of waiting .1 seconds before firing.

minor fractal
#

I think it's less efficient for killing titans w/out lining them up.

#

Also matters at a lot for bosses since you are always hitting crits or you're not damaging them whatsoever.

neon gust
#

7 shots of sniper

#

I dont really see the facination with hel rifle, hel gun its a two shot on chargers and they borderline have the same pen

#

sniper its just better at disposing giants

#

one click and no more worries but with hel rifle they just stay alive for longer

minor fractal
#

Needing two shots makes HEL Gun considerably worse due to stagger fucking with your line-up.

neon gust
#

the versatility of hel gun its just better imo

minor fractal
#

It's also very hard to use pen on HEL Gun for anything that isn't a charger.

#

Better range and utility w/ single-shot damage just makes the rifle better almost always imo.

#

Especially when rifle and gun have strong anti-synergy if you need lots of HEL weapons.

neon gust
#

most fights occur in the 15 m range (given the map) i just dont see it too useful 1 hel gun its usually enoough when i play

#

the lack of cqc too its a detriment

minor fractal
#

Perhaps, but I think the gun has similar fall-off in CQC.

#

At least the rifle you don't need to aim for anything in particular.

#

If you hit it dies for all smalls.

neon gust
#

i would say the slower firing rate and longer reload hits harder than with hel gun

minor fractal
#

Sure.

neon gust
#

hel gun its like a revo but without the gun going up in the sky

#

fucking send me to the moon on that s1

minor fractal
#

The gun is a good middle-road pick, but in my experience you're almost always better off specializing instead of opting for a worse horde clear option w/ HEL's perks.

neon gust
#

helgun & combat shotgun

#

best of everything

distant ice
#

pretty sure sniper is wasted overkill on any sack except maybe pmother

#

i don't know if i'd bring either sniper or hel rifle for sack enemies

#

hmm that sentence doesn't sound right in english

#

fuck both of them for that purpose kekw

#

hel gun has spam power yes but it loses in efficiency in both cases as well as range

#

doubles to quads are very common when fighting with hel rifle these days

#

efficiency is unreal

minor fractal
#

I don't think the overkill is a big deal since you have the time to reload and go for another 3 shots.

#

w/out overkill, this is double the damage of the best damaging weapons in the game (mainly shotgun in this case).

distant ice
#

but it feels much worse when you miss thanks to the lightning-speed turning of those damn things

minor fractal
#

so it at least matches.

distant ice
#

or some other baloney

minor fractal
#

Yeah, but you'll be going for damage during a birth or while foamed.

distant ice
#

hopefully

stuck brook
neon gust
#

go do A2 overload real quick

#

10 min

stuck brook
#

I dont actually have the game lol

neon gust
#

big weird thing with sacks all over her, that birth to mini babies strikers

stuck brook
#

that's horrifying oh my god lmao

neon gust
#

twice the size of our characters

stuck brook
#

OH
OH N O

#

if/when I'm ever able to get the game I think those will be my worst enemy- do they need to be liked in a special way?

neon gust
#

if your cordinated and you commit to what you do theyre pretty easy

gleaming cradle
#

just hammer them it be ez

neon gust
#

if you gonna use cfoam granade then you better hit,

#

always have one guy kill the babies as they spawn

stuck brook
#

oooo that sounds interesting

neon gust
#

so its basically a teamwork oriented enemy

#

in 4 man envioroment you could go 2 and 2

stuck brook
#

I love learning about gtfos gameplay mechanics even if I cant actually play cause rheres stuff like this that's just so unique

craggy pier
#

When you shoot it, it'll turn its' aggression towards you (just tries its damn best to look at you while strafing into a corner)

#

And lick you with that long ass hitscan tongue

stuck brook
#

this thing sounds like a serious nightmare, how fitting
I also heard about shadow scouts??? which??? oh my god
scouts have always been my favorite monsters in the game (obviously if I ever do play my mind will probably change because. its scouts.) and then making them shadows just ramps up the horrifying nightmare fuel that is the funky octoman to like 1000

craggy pier
#

Can't be afraid of what you can't see clearly

shrewd dirge
#

shadow giants are more spooky to me then sscouts

wooden osprey
#

who would have guessed

craggy pier
#

Your'e mome is spookier

#

Got em

wooden osprey
#

to me giant chargers are scarier (if sleeping)

stuck brook
#

oh my god theres shadow giants

#

oh my god I forgot about giant chargers

wooden osprey
#

oops we gave it away

#

dont really care tho

shrewd dirge
#

i have lost more runs to shadow giants than shadow scouts

craggy pier
#

Just build

wooden osprey
#

i dont know why

stuck brook
#

Sweating me when all the things are shadows

wooden osprey
#

but i just get super scared when i get close to them

craggy pier
#

Can't let some tall fat cunt one up you

shrewd dirge
#

i have a real problem with shadow mothers tbh

wooden osprey
#

the thing is if there awake i just take care of them

#

not scared anymore

#

but something about them sleeping

#

its just creepy

craggy pier
#

Oh

#

I see

#

Parental issues

stuck brook
#

I had no idea about shadow mother's this is a nightmare

craggy pier
#

Got it

#

Sorry I had to bring it up

stuck brook
#

lmao

wooden osprey
craggy pier
#

You'll get used to the bullshit this game has

shrewd dirge
#

i find shadow shooters just a nuisance thogh

wooden osprey
#

god remember when giant chargers were only in 2 levels in R4

#

now there everywhere

stuck brook
#

back when mark and co played 001 and 002 I thought I was an expert now I feel like I've never seen this game before

craggy pier
#

Its fun when you try new shit like jump through an enemy to get the back damage bonus

#

And maybe one shot occiput

stuck brook
#

I love the crazy bullshit gtfo throws at its players

craggy pier
#

: ^ )

wooden osprey
#

the bs that half of the time make no sense yes

shrewd dirge
#

i love the crazy bullshit, i hate the run disrupting bugs

#

also, dont play on steam maint day.

#

or at least long floors.

stuck brook
#

its gonna be a hell of a time forcing my friends to play with me

shrewd dirge
#
  • its going be be hell dragging them into the lower floors.
wooden osprey
#

play solo easy (:

wooden osprey
shrewd dirge
#

is it the same mistake they keep making?

wooden osprey
#

idk

stuck brook
wooden osprey
#

gl

neon gust
stuck brook
#

oh for sure^^

minor fractal
#

Probably a good idea to avoid overload until C tier as well.

#

Those objectives can be a pain before you have a grasp on the game.

novel monolith
#

If I sneak though a cocoon room and don't kill the enemies in it, will it spawn more after I leave?

minor fractal
#

No.

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It only replaces killed enemies.

novel monolith
#

it replaces or spawns new ones? ie will the room spawn back to the same amount?

minor fractal
#

Same amount.

novel monolith
#

(thanks for the quick reply to the first question)

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and the second 🙂

minor fractal
#

No problemo.

wary linden
#

well not the same amount exactly

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if you were to clear a room fully you'd get about half of them back max

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if you sneak past and killed a couple some of them should respawn but not all of them

floral acorn
#

we duo-attempted c1 twice yesterday, both times we tried to pull 111 into 110 with a sniper sentry shooting their backs. somehow the SR seemed "ineffective". any tips, other than get gud and shuut gun more? 😄

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.. giant strikers die single occiput shot but seems like gshooters and hybrids just get gaping abdomen holes and refuse to die..

woeful kiln
#

Sniper rifle? Amazing for hybrids but kinda hard to aim and hel rifle will likely deal more damage with pierce

minor fractal
wary linden
minor fractal
#

Doesn't change that it's zone specific.

wary linden
#

Are you talking about black Cocoon? Cause if so i didn't mention them cause that player already knew what they were and their purpose. Aka it would have been pointless info 🤷‍♂️

minor fractal
#

I'm talking about the % of enemies that respawn.

wary linden
#

Well it is still about half of the enemies that respawn 🤷‍♂️
I didn't give an exact number. You don't have a zone that will respawn all enemies

minor fractal
#

Why give such a specific answer if you don't know?

wary linden
#

It 's to give a general idea of how many he can expect. You don't need to know the exact % to play the game. But having a decent understanding and a general idea is enough to make people prepare for what is in store for them

#

You don't need to know the exact rule for the respawn. For example. Most people know it's 2 room away amd in different zone. But there is also a timer attached to that rule. You don't NEED to know the length of it

spark wolf
#

if you tell someone it's just 50% always then they'll clear D1 extreme for no reason

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it's deffinitely not 50 there

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and you'll just confuse them for no reason

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basing shit on general ideas is why we have dumb things like player model blocking line of sight

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You don't have a zone that will respawn all enemies
the first zone in D1 extreme it's literally 100%

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or it's only slightly less than 100% so that it doesn't actually make a difference

minor fractal
#

A "general idea" is "usually not all enemies respawn," not "always when enemies respawn it's less than 50%."

wary linden
#

About half doesnt mean less then. It can be higher.
As for d1 extreme. Do you see players even attempt to clear in fog the shadow giants when they see the cocoons? Cause 90% of people won't. You can clearly see that it's not a room meant to be cleaned until the very end when you are done with extreme. Heck most people won't even loot it on their first pass.

#

a general idea also doesn't mean it's gonna be always that so nickpicking 1 or 2 zones vs all the others is like pointing an exception with other general rules in other subjects. 🤷

spark wolf
#

if i've been told that it only respawns 50% and decided to actually believe it then yeh i definitely could see people clearing it

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i also don't know what's more clear about D1 extreme being like that compared to any other zones in the game

#

is it an exception tho?
A1 probably has about half
A2 probably has about half
i think A3 has more
B3 has more
C1 i think its still a decent bit above 50
D1 has way above 50 for 2 zones
i think D2 has a good bit above 50 as well

#

it's not exactly 1 or 2 zones vs all the others

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additionally, seeing that it can vary means there's nothing at all that lets you know anything about how it will be like for future expeditions

wary linden
#

A3 is about half too.
B3 has a zone in a corner of the ma that you won'T really see respawn.. and you technically fight about double the respawn once that door open
C1 is a bit over half,
D1 is the exception,
D2 is a bit over half

#

idk seems pretty close to a "general concept" for R5

spark wolf
#

that doesn't sound like most are half kek

#

it really doesn't

wary linden
#

i never stated it was exactly half though

spark wolf
#

you specifically said about half max

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which actually hints at it likely being less than half

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not more

#

words Guramile

wary linden
#

about half is a ruff estimate. it's not an exact thing xD

tropic ferry
#

Wasnt it 90% for every respawn before the nerf

wary linden
#

it can be more, it can be less, it could be half. it varies.

#

i believe so yeah

tropic ferry
#

I believe only A and B got the nerf

#

Idk about C1

spark wolf
#

there's no general rule and it's a bad thing to act like there is

wary linden
#

no a lot of the maps got their respawns lowered

#

and the extension map seems to be made the same way that was made after that patch

#

also there are more A and B combine then other levels :/

spark wolf
#

it's still not general enough to be general

#

general is what ray said, most the time not everything will respawn

wary linden
#

i think this is just getting pointless at this point. we should probably stop and let this discussion die so that people actually use this chat for what it's suppose to be.

spark wolf
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i don't get the shitty trying to be the better person by ending something that bothers no one but yourself

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but ok

#

provide more wrong answers to questions as this channel is meant for

wary linden
#

tbh you guys seemed like the one bothered by the fact i gave a ruff estimate and treated it like it was an exact number 🤷

#

but at that point like i said we should probably just let it die and stop putting fire into the discussion

spark wolf
#

if you're not bothered and no one else is bothered why do you care

#

im sure someone will look at this chat and cry for 10 minutes because we sent messages that don't matter to them at all

distant ice
#

i cri evri tiem

#

y u buli

spark wolf
#

where bleedout part 2

distant ice
#

i hid it in ur mom

spark wolf
craggy pier
neon gust
#

Just dont kill the room

#

lmao

#

avoid respawn

marsh patio
#

Fax.

craggy pier
#

Could anybody remind me of the commands used for terminals? I haven't played for months and I forgot them

desert falcon
#

List
Query
Ping

#

You can also type 'Commands' to get a full list on every terminal

untold schooner
#

hows the in-game matchmaking doing?

uneven drift
#

Very good

#

11 Long Range Flashlights out of 10

finite plinth
#

very epic

#

beaten e1 with it

steel coral
#

Quick Question whats the fastest level to get to a scout which is not e1?

wooden osprey
#

C2?

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or A2 extreme

#

you have 2 in there

steel coral
#

sounds good will try it thanks

weary mesa
#

b1 main for two sets of 2 before the first alarm

dry rampart
#

E1

woeful kiln
#

I wouldn't expect someone training for scout to have E1 unlocked.

steel coral
woeful kiln
#

Why ask for levels that aren't E1 then

tropic ferry
#

E1 is not great for scouts

#

B1 has the most easily accessible, but C2 has the fastest scout

minor fractal
#

E1's scouts are pretty good for learning scouts in hard rooms.

#

Once you can kill scouts, it's mostly just being able to handle ordinary stealth alongside them.

still ether
#

Is there any point in getting the game without friends? Maybe this is already answered somewhere but is doing it solo even possible (even if it’s incredibly difficult and unfair)? And is the matchmaking good to play with randoms?

#

Again sorry if it’s already been answered somewhere and I missed it

neon gust
#

I recommend you to use discord lfg's

#

ive meet all my friends in there

#

you can play solo

#

is it hard ass balls yes

#

specially starting out

#

matchmaking its free reign for cheats

#

so i do not advice using it

still ether
#

Ok thanks

#

That’s how matchmaking is for most games sadly

#

Also do you really need 4 people? Or is 2 or 3 fine

pliant herald
#

3 is fine, feels mostly like 4 player

#

2 player feels like an easier solo

still ether
#

Alright thanks

marsh patio
#

Playing solo when you first get it is also a good way to get familiar with how the game functions.

still ether
#

Yeah that’s probably what I’ll do, I don’t want to start playing with someone that can just speed run a level easily

earnest pulsar
#

@lilac fulcrum is there a definite release date for rundown 6?

#

and if not, when there is one, will it get posted in announcements

tropic ferry
#

There is not, and yes it will

#

there also is always an in-game countdown timer to the next rundown once it gets announced @earnest pulsar

exotic lantern
#

^

topaz anvil
#

Countdown timer scared

ruby wasp
#

backward countdown timer when 😳

pearl badger
#

why no count up timers?

spark wolf
minor fractal
stray quarry
#

Hello! I wanted to ask for some tips on B3, pretty much on the first Class IV door we get steamrolled real quick. We're a duo and we put 2 sentry turrets at the first error door, facing the spawn point so that it covers us when the usual wave comes, but before we can get done with the scans, we're overwhelmed.

Advice would be appreciated

spark wolf
#

open the door on the north side

stray quarry
#

North side from the first error door?

#

That's locked by a keycard

spark wolf
#

in the room where you do scans for the alarm

stray quarry
#

Ooooooooh

#

And keep the other one closed?

spark wolf
#

yes

stray quarry
#

Ah, I see, I will try that

#

Any reason why that's a better strat? They will still come in the same numbers

#

Or do they just take longer to get to us?

spark wolf
#

it takes longer for them to get to you

stray quarry
#

Ah, I see

spark wolf
#

for a lot of alarms the game will almost instantly spawn the next wave once there's no active enemies left

#

so the distance they have to run to get to you determines most of your time between waves

minor fractal
#

^ This is also why permafoam is so powerful.

#

If you never let the enemies in the room with you, you never have to kill them, and so you never get more waves.

stray quarry
#

Permafoam? What's that?

neon gust
#

Just coom on the door bro

#

1 bubble at a time

#

Suddenly the door its made out of titanium

stray quarry
#

Ah, I see

neon gust
#

Ok to be more precise

#

Cfoam the door enterily

#

Every time you visibly see a bubble of the foam dissapear, you replenish it wit a fresh one

#

Pls.note that if you do this and do not have a mine deployer its a formula for disaster

minor fractal
#

I think a lot of people don't understand how worthless it is to kill enemies that you could stall.

#

Putting sentries behind doors or mining doors before the door that actually leads to your room.

#

Either you kill enough enemies to get another wave, in which case what was the point, or you don't kill enough enemies to get another wave, in which case your tools were worthless anyhow.

weary mesa
#

yea permafoam is crazy when the game doesn't make you actually do scans

#

C-foam still adds health to a door and not reduce damage to the door

neon gust
#

you killed like 50% of the scout complex

#

a have videos of it

#

you psychopath

neon gust
lavish gorge
minor fractal
#

???

#

I'm saying if you have two doors leading to a room with an alarm in in sequence, placing a mine on the further door is pointless. Same for putting sentries behind foamed doors.

lavish gorge
#

oh fair enough, I misunderstood

finite plinth
#

ez fix is doing a little kf2, where zeds can still damage the hp of the door even if it's perma welded

long ember
#

Is there a correct way to breaking a door with one hit? Just tried it today by just spazing my mouse

hard nexus
#

has anyone tried playing in a lobby with players from different countries? do they have unplayable latency?

#

because in some games it actually works no problem, but i havent had the chance to try it in gtfo yet

topaz anvil
#

Depends what you consider unplayable tbh

desert falcon
tacit zealot
#

turn around 180 and look up and swing hammer, it should line up and hit the right spot for you

#

some people also said that it makes it that the hammer arc hits the door twice, idk

hard nexus
#

noticeable actions that arent working as you would expect them to without issues

fierce oracle
spark wolf
#

high latency shouldn't cause a lot of things not registering

#

but the time you'll have between audio/visual ques and an attack will be decreased by whatever your latency is