#gtfo-related-questions

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distant ice
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yeah i don't remember feelsfunnyman

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@minor fractal maybe you do

obsidian depot
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I don't think the damage or stagger from machine pistol is high enough to kill a scout solo

woeful kiln
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idk if you can shoot 35 bullets in 0.5 secs

obsidian depot
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Most primary weapon scout kills you have to aim occiput

earnest pulsar
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the current weapons that I know of that can kill a scout are sniper, hel rifel, hel gun, shotgun, revolver, hammer, mine deploter, sniper sentry, dmr, and then probably a few more

woeful kiln
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all weapons can kill scout.

obsidian depot
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Except dmr which is an occiput and a back

woeful kiln
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just not fast enough

earnest pulsar
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all the weapons that can kill a scout before it screams

obsidian depot
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Machine gun can solo kill a scout to the occiput if you're semi-close

woeful kiln
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Machine gun ๐Ÿ˜Ž

earnest pulsar
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I miss the burst cannon

woeful kiln
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jk machine gun bad ew

obsidian depot
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Burst sentry can as well if you're standing multiple rooms away unless they've changed that

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Sawed off can kill a scout and even a charger scout to the back

earnest pulsar
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at that point just use the normal shotgun

woeful kiln
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sawed off is 2 hits

distant ice
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R2 was before precision mults n shit

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according to damage spreadsheet R2 MP had 2.4ff

obsidian depot
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Pretty sure most primaries can kill to the occiput including AR and pistol

distant ice
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84/(2.4x2x3)

obsidian depot
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But I don't think the mp can solo a scout

distant ice
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it's only 6 shots to occiput

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yeah you can shoot that many in the timeframe.

obsidian depot
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I've never tried solo mp on a scout at melee range

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Because the damage dropoff on the gun is pretty severe

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Maybe someone can test it and send a video

minor fractal
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I don't believe MP was done?

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and some of them were inconsistent.

distant ice
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i think it was done pepethink and AP in R4 as well

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inconsistent sure but all of them are possible

shrewd dirge
obsidian depot
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Dmr is one of the easiest and most consistent primaries to kill scouts with

shrewd dirge
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i dont believe that.

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explain

obsidian depot
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It's literally one occiput shot and one back shot

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You don't even have to hit both occiput shots

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Which means you can just aim the first occiput shot and spam the second back shot

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Whereas most other primaries you have to do entirely occiput shots

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Which is harder to do compensating for recoil

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And also the fact the scout stands up straight after it takes damage

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So sometimes you can get shots registered as back shots

woeful kiln
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shoot it while it's standing up it can't Stand up if he's already standing up

obsidian depot
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And dmr can be consistently done outside of tentacle range because of it's forgiving damage drop off

obsidian depot
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Sometimes their head will be tilted forwards

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And this makes a big difference if you're trying to land occiput shots with an automatic weapon

spark wolf
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latency affects back multi for stealth kills

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for weapons

obsidian depot
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Does it decrease damage?

spark wolf
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the dude you shot wakes up from the shot before taking damage

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and turns around when doing so

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damage calculation uses new directions

minor fractal
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Might not matter for scouts

spark wolf
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100% matters

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confirmed on charger scouts multiple times in a row

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and also happened on a regular scout with revolver

obsidian depot
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I've had that happen for charger scouts when the host doesn't shoot the scouts

spark wolf
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^^

minor fractal
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They don't normally turn when they wake?

spark wolf
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it's a risk to shoot as client

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they do turn

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from gunshot

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instantly

minor fractal
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Pretty sure they just scream.

spark wolf
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they try to face a player generally

obsidian depot
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I've never experienced that for regular scouts though, even with ~250ms

spark wolf
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well go test it

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all scouts do it

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you don't notice it much for a regular scout because you don't rely on full back multi most the time

obsidian depot
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From my experience dmr killing scouts is pretty consistent, I'd probably say around 95% reproducible

minor fractal
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They'd have to have already been turning p sure, never had issues w/ our sniper in our static being client either.

spark wolf
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ray

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i have like 5 clips dude

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they turn

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kek

shrewd dirge
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post clips i wanna see

knotty mauve
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I've never had it :) but I believe my man

tacit zealot
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can confirm as a laggy australian ๐Ÿคก with revolver most of the time

shrewd dirge
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not that i dont believe you.

spark wolf
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on every failed clip you'll see that they turned around before the hit registers (body gets destroyed)

minor fractal
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Also, if you don't have perfect multiplier charger scouts will not die.

spark wolf
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i know man

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i tested as host

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and my success rate is fucking double

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i understand how the multi works

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but it's not reliable for clients

obsidian depot
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Yeah I know the range is like within 112 degrees but I've literally been directly behind a charger scout shooting it and it still woke

spark wolf
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^^which NEVER happens as host

woeful kiln
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I once tried to Hammer and then Sawed off a charger scout once

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it failed ๐Ÿ˜ฆ

spark wolf
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everytime i failed as host i looked back at it and i could understand why

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because i did indeed not have the right angle

woeful kiln
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totally not because i had a latency of 300 seconds.

minor fractal
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Neither turned for me.

obsidian depot
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I would like to have a look at the regular scout turning though

minor fractal
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Just checked on B1.

spark wolf
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are you killing them

obsidian depot
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On client connection?

spark wolf
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because if you just one shot kill them as host it's not gonna happen lol

minor fractal
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No

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Just waking them

spark wolf
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with gunshot?

minor fractal
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via gunfire

spark wolf
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they clearly turn lol

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what

minor fractal
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No?

spark wolf
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i can't post more clips cuz of the cooldown

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but you can already see that it fucks up

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because those shots are pretty perfect back

weary mesa
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Probably a thing where you latency makes it so it reads the shot form a different angle if your too fast

spark wolf
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they literally turn

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it doesn't happen on kills

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the body destruction is when hit actually registers

obsidian depot
spark wolf
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any turning they did before that frame will count towards the damage calc

weary mesa
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I know you only fire one shot I said shot not shots

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You do see him moving from a different angle in every clip right

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Except first I guess

minor fractal
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3rd clip you don't destroy the boby part, it's invuln when you shot.

woeful kiln
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nah he shot first

spark wolf
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ok but you can still see the fact that it turns

minor fractal
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2nd clip it looks like he's already started walking around when you shot.

spark wolf
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watch frame by frame lol

minor fractal
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It does, but that's probably because he staggered.

minor fractal
spark wolf
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shot happens before any turning

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he turns

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body gets destroyed

minor fractal
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The stagger is causing a turn from the first shot.

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So the turn doesn't happen because of the shot

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but because of the hit.

spark wolf
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ok i'll post a scout turn without hitting it

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idk why that shit doesn't happen to you lol

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cuz i've always had it

minor fractal
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Literally doesn't turn in the clip.

spark wolf
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kek

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ok buddy

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it turns more when you're more behind because it tries to face you

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i'll try to get you a worse one

tropic ferry
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ive seen it turn a good few times

minor fractal
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That's literally its animation.

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Not a turn.

tropic ferry
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i have a very clear 180 but idk if its on this pc

spark wolf
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^^

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they 100% turn ray

distant ice
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Have you ever seen a scout turn before screaming though, i think it goes straight to scream without delay
Maybe the original orientation was fucked up to start with instead of turning after the shot

tropic ferry
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when playing it seems that it turns as soon as you hit it, before the scream

minor fractal
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All of your clips appear to be someone else hitting first, scout moving normally but appearing still on your screen, or mistaking an animation for a turn.

woeful kiln
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i've never seen in-game a scout turn, rIght after waking up.

minor fractal
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1st clip is the only odd one, and I'm 90% sure it's just orientation BS.

distant ice
tropic ferry
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if it was stagger the scream would be delayed wouldnt it

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and it didnt look like a stagger, just a straight up 180 then scream

distant ice
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Scouts like to cut the stagger animation after like 0.2s

tropic ferry
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well there was no stagger at all

minor fractal
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But Wesley has latency

tropic ferry
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true

minor fractal
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they probably wouldn't see the animation.

distant ice
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Impossible not to have stagger

spark wolf
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literally no one else was shooting it

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they let me shoot it kek

tropic ferry
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but for my clip at least

distant ice
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That much damage is guaranteed to stagger

spark wolf
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scouts don't insta scream on a gunshot

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even as host

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you can grab some weapons

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miss first shot and kill with second

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there's time between shot alert and actual kill

minor fractal
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They don't turn, though, unless it's a part of charger scout AI specifically.

spark wolf
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that time is more messed up if you're client

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they do turn

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because they try to attack you

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they face a player

distant ice
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Can't say anything there, would need to look for myself

spark wolf
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turn is pretty minimal as host

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because they're just 2 separate events

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as host they won't be very messed up

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they'll follow up on each other pretty quickly

distant ice
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Implying they switch to attack before with a delay switching to scream

finite plinth
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don't shoot scouts ez

spark wolf
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you can also tell it's 2 events because that's why you can do silent shots

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you can get the alert to go off after swapping to melee/tool

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and it wont alert because those don't make sound

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while kill still goes through

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with very shitty connection you can also wake rooms by shooting a dude

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but the shot itself wont do damage

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because that specific event fucked up

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the game will just straight up deny damage on shots that are clearly hits

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while you still wake everything

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and lose ammo

tropic ferry
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game broke again ๐Ÿ˜”

spark wolf
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all i have to do is play on wifi for that to happen consistently lol

distant ice
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Can't break if it was never fine

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I can understand that the fact of the player shooting and the actual damage dealt are sent separately over the network

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But I can't understand why there'd be a significant enough delay before screaming to let them turn

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any chance they actually had it instant but it caused shots on client to hit an instantly invincible scout, and their patch was a stupid delay that causes this feelsfunnyman

spark wolf
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from literally testing this as host on more than 20 charger scouts

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the back multi isn't that unforgiving

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all clips posted should and would have been a kill as host

minor fractal
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Unless limb destruction is handled on client for some reason.

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I can't get charger scouts to turn either, though.

spark wolf
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well give it a try as client lol

distant ice
minor fractal
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That'd be a pain to set up.

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Although I can do it w/ normal scouts

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@distant ice Host

spark wolf
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and this shit happens to every enemy as far as im aware

distant ice
minor fractal
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B1

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Host it

distant ice
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feelsfunnyman no i'm busy

minor fractal
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Fuck

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But other enemies are actually supposed to turn.

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If the host sees the wake-up first, and they don't turn for host, they just shouldn't turn.

spark wolf
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yes but again, as client you'll get some of your back multi screwed while shooting a sleeping enemy

minor fractal
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Right, but they actually turn for host.

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For host, scouts just don't turn.

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Unless they do an invisible turn that only shows up in response to stagger.

spark wolf
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or it's so minimal that you can talk it off to animations

neon gust
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What happend over here

distant ice
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unstoppable force vs immovable object

spark wolf
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dont make fun of me, i touched grass today

topaz anvil
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Said no gamer ever

viscid wolf
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cant relate

spark wolf
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factually superior

covert apex
regal aspen
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what kind of moderater bullshit did I just walk in on

tacit zealot
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Which zones had alarms with chargers (and normals), and which of them are only chargers. (including past rundowns)

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Only looking for class II, class III clas IV

minor fractal
tacit zealot
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Thanks so much

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R4C3 had a few charger alarms did it not?

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I know for sure the first few scans did, to the side zones with the keys

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I think I should be fine tho, thanks for the info bc I never played R1-3

minor fractal
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Don't remember, I know the overload error was chargers and I believe there was a mix for the alarm to get the turbine.

tacit zealot
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anyways tyty

minor fractal
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Any time.

indigo quiver
spark wolf
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R2B2 had zone 69

woven tinsel
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I'm tempted to solo A1 with Extreme, possibly. What's the best setup to go for?

indigo quiver
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that dosent make sense logistically

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how would you distinguish each set of zone 69?

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if you worked there?

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like hey take this crate to zone 69, "which one"

spark wolf
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i think they will re-use zone numbers as to not limit themselves too much while also not making terminal stuff too messy

indigo quiver
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fair nuff

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then again, weve still only got to what? zone 500?

spark wolf
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they'll probably just go out of their way to not have the same ones within the same rundown

indigo quiver
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and we havent had 500 zones in the entirety of the game

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they be skippin numbers on us

spark wolf
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they put optionals on way different zones probably as to clearly mark that they'll be part of something else

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so they're constantly taking up zones with random intervals inbetween

indigo quiver
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thats fair but ya dont need to skip a good 50 numbers

spark wolf
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it'll just be harder and harder to pick zone numbers that aren't repeating yet still make sense in the current expedition layout

indigo quiver
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๐Ÿคทโ€โ™‚๏ธ

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I mean one zone in E1 is just a single room

spark wolf
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those are usually very specific zones

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and some of that could be blamed on just not having ways to do certain things without them having their own zone

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currently anyway

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i also don't know about being below 500 zones total

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since the optionals they're easily getting over 100 zones in a rundown

indigo quiver
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well IIRC the zones in E-1 were like below 700

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at least

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maybe 600

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ICR

obsidian depot
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R5 E1 goes from 528 to 540

topaz anvil
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545*

obsidian depot
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You're probably right, I can only remember the first zone being 528

topaz anvil
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The only zone I remember being above 700 was R4D2 overload

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That was like 782 or smth

viscid wolf
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what were the C3s zones

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does anyone have kennys spreadsheet or something

indigo quiver
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OMG, they killed Kenny!!!! ... sorry

minor fractal
spark wolf
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oh

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yes

minor fractal
minor fractal
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z710 is also used in a layer somewhere, but idk where.

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Oh, must have been R4D2 Overload if you mentioned it.

earnest pulsar
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whats the difference between mother and big mother?

woeful kiln
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the size.

earnest pulsar
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anything else?

woeful kiln
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well Bigger means stronger.

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so just imagine a Mother with stats X2

earnest pulsar
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how? like more babies?

woeful kiln
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More hp, More babies

earnest pulsar
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doesn't it take 9 sniper shots?

woeful kiln
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Yes which means More hp.

earnest pulsar
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then how many shots for a normal mother?

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wouldn't it be 8?

woeful kiln
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it is indeed 8

earnest pulsar
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so one more tumor

woeful kiln
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No.

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Tumors have more hp.

earnest pulsar
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the more you know

spark wolf
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sniper just does enough damage to still one shot the higher hp sacks

steel valley
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^^

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basically big mom is the same, except each tumor has more hp

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still 8 tumors, and since there's no overflow damage the sniper is equally effective on each variant of mom

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maybe more babies i'm not certain about that

woeful kiln
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i can confirm the more babies

weary mesa
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it's 40 vs the typical 20

spark wolf
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E1 overload will have 4 big birthers

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and they will spawn 160 babies when you fuck up

shrewd dirge
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would unironically make the game easier.

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if the babies didn't immediately cap out.

viscid wolf
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me and boys kiting babies on 3 fps

weary mesa
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that do be the easy way

stray quarry
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I've 2 questions in mind:
Do Scouts react to light?
And how many foam bubbles can fit on a single door? Because I gave it a lot before realizing that like most of them have vanished

stray quarry
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Ah yeah, I know about the sealing, but I mean about putting on extras

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Like, making it more sealed

covert apex
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doesn't work that way

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you'll just waste your foam

stray quarry
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So only use 9, then?

covert apex
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yeh

stray quarry
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Ah, I see, thank you very much

stray quarry
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Has anyone completed A3 with only 2 people? We're currently trying that, but are having a hell of a time completing it

stray quarry
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Oh sweet, that's good to know

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Would it be possible to ask for some tips on how to beat it? We keep getting stuck at one part, and have been resorted to gambling our resources every time now

covert apex
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What's the "one part" you're stuck at?

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There's really not many tips we can give out since it's a pretty straightforward expedition

stray quarry
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It is the V Alarm. We both run C-Foam, and there's 2 doors that we have to foam because it's random which one gets barraged down.
So now we thought to gamble and only foam one, and have someone keep foaming it during the scans, but it's a 50/50

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Because if the non-foamed is targeted, we're kinda screwed

covert apex
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If it's the same class V we're talking about, opening the far left big door should help out tremendously

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especially it being a diminished alarm

stray quarry
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There's technically 3 doors leading to the alarm room
1 on the most left is followed by another door, so it's never targeted as it is technically 2 doors away
Then there is the door next to it, which can be targeted, and the far right door

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Do you mean to intentionally open the middle door?

covert apex
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Where does the class V lead to? iirc there's only one leading to the high objective, right?

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or am i missing one

stray quarry
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We always take the High objective instead of the Extreme one

knotty mauve
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He means the big right door

stray quarry
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It is... Zone 43

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That's where it leads to

covert apex
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when you're facing the bulkhead door, just go straight left

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open that big door

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there's a small one in the middle

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and one to your right, which leads to a smaller door

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Placing down 2 sniper sentries will also make sure that you won't have to deal with the wave up until the second (maybe third?) scan sequence

stray quarry
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Wait, so... if I'm facing the bulkhead, then I'm faced with...
Big door on left that leads to alarm door
Small door in the middle that leads to alarm door, which is reached by going down some stairs, and another big door, which when opened, it leads to another small room with another small door, which leads to the alarm door

stray quarry
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Ooooooooooh, and put sentries?

covert apex
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and close the rest

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yes

stray quarry
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Oooooh, I get it

covert apex
stray quarry
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Man, it's weird to think that intentionally opening a door would be to our benefit

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Any tips where to put the sentries or is it fully up to us?

covert apex
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a.i dumb

knotty mauve
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I'd also almost never foam doors without having mines

covert apex
stray quarry
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Got it VegitoDance

covert apex
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just don't put it too close to the door, otherwise it won't have time to react / shoot

stray quarry
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Making it harder to kill them yourself?

covert apex
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They max cap, so they won't stack up

stray quarry
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No no, I mean like
Instead of getting like an enemy every 2 seconds running up, you'd have like 15 on your face all at once

covert apex
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yes

stray quarry
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Aaaaaaaah

knotty mauve
stray quarry
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Okay! I'll take notes of all of this and hope we pull through

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Thank you very much!

covert apex
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Goodluck

stray quarry
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Thank you

hoary stratus
#

is there a place to report cheaters / hackers?

toxic birch
dense nacelle
#

what equipment is best for solo games?

minor fractal
#

Weapons you can wave clear with solo, and tool depends.

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Bio can help you kite and make decisions, but is otherwise probably the least useful tool.

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C-foam lets you stall for alarms and such.

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Mines can wave clear at doors.

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Sniper sentry can thin out trickles.

uneven drift
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Usually it's either Mine dep or sniper sentrie. As for weapons, my rule of thumb: If there are a lot of giants then Sniper or Hel Gun, if not then it's up to you

wary vector
#

is there a way to unstuck?

woeful kiln
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nope.

viscid wolf
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/gamemode 1

wary vector
#

lmao

mint otter
#

Can the Hel Rifle one shot a scout or is that only sniper?

jolly zealot
#

You can headshot for sure, backshot for charger scouts

stark spade
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hel gun and revolver can one shot a scout to the back of the head as well

exotic lantern
#

Key can spawn 17A in A2 correct?

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like has any1 physically seen it with their own eyes

knotty mauve
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Dont think I've ever had it outside of H and I

spark wolf
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can spawn everywhere

woeful kiln
fading tangle
#

how do I evoke the feeling of "hardcore"

vital sierra
#

play the game as intended

shell raven
#

how many levels are in gtfo

distant ice
#

13 rn and rundown concept

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.t rundown

uneven gulchBOT
#

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fading tangle
uneven drift
#

Hardcore kiting and searching for cheese spots @_@

distant ice
#

watch the dev streams to find out

agile pagoda
#

So did the dev's change the Techman Arbalist V machine gun when it comes to its mag size? I noticed that it doesn't have the drum mag anymore. Was that change made to help distinguish between the 2 machine guns or did it change something about the gun fundamentally? Right now it has 40 rounds in its mag.

distant ice
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when are you comparing it to

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R1?

agile pagoda
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yeah

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R2 had 50 rounds and R1 has 40 rounds now

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is that new?

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I thought R1 had less than 40 rounds before

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I looked up an old video and I was right

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R1 used to have 25 rounds in its mag

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now they buff it to 40.

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they also changed the R1 cosmetically by giving it a normal mag instead of a drum.

minor fractal
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They gave it a bigger mag and reduced its damage.

agile pagoda
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so is the mag change indicative of the new ammo count change? or did they just do it to make it more easily recognizable apart from R2?

minor fractal
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No idea, I doubt it's very important.

vital sierra
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it's a hint that future rundown will have frankenstein style of weapon customization

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you can see that the mag is change

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that's mean you can change magazine in the future

agile pagoda
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but if this mag has 40 rounds in it, how is it better than the drum mag, which had 25 rounds?

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they would need to switch it around if they were going to make this type of customization.

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Because I would like to believe that a drum mag can hold more rounds than just a normal stick mag.

neon gust
#

"Balancing"

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Trying to put realistic perspective to this game ot will hurt yoyr brain

distant ice
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or did it just get a low precision multiplier

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also no head bug

obsidian depot
#

how many machine pistol bullets does it take to kill a mother?

topaz anvil
#

At least 7

obsidian depot
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thanks, going to try it in pub games now

minor fractal
#

Actually not that bad of a nerf.

distant ice
#

i don't remember it being 1 hs 1 bs in R1

minor fractal
#

You don't remember having a huge argument w/ Neeko over whether or not it was 1 hs 1 bs exactly to kill enemies?

distant ice
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pretty sure that was over MG oneshotting enemies feelsfunnyman

minor fractal
#

Ah

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No, it was two-shot.

exotic lantern
distant ice
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i remember 2 hs

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just not 1 hs 1 bs

exotic lantern
#

I never touched R1 MG but R5 MG feels nice for group killing tbh, use it alot for stabilizinf on runs if we get mobbed

minor fractal
#

It's very good, just not as good as it once was.

exotic lantern
#

thats the story of most good weps

minor fractal
#

R1 MG was the weapon that the average Joe hated, but good players recognized it for its true power.

woeful kiln
#

hating on MG ๐Ÿ˜”

distant ice
#

feelsfunnyman somehow i remember everyone using mg in r1

minor fractal
#

In PuGs at least, almost nobody liked the weapon.

distant ice
#

current stats are ass to me with the powercreep

#

it's just the only auto special around

#

(no cs doesn't count)

minor fractal
#

I like its range over CS a lot.

distant ice
#

will we ever see a proper auto special without charge-up feelsfunnyman

pulsar herald
#

I dont want Auto special.... just give me my Burst Cannon back GavelDoge

topaz anvil
#

I will take auto special over burst cannon any day

vital sierra
#

i don't want free ez mode

agile pagoda
#

I loved the burst cannon, it was the perfect fit for me

#

now I run hel rifle

#

can't wait for it to come back

#

also shouldn't R5 MG be even better the R1 MG because it now has 40 rounds instead of 25?

#

its the same gun but with more bang for your buck

minor fractal
#

Less bang for your buck

#

3-shot vs. 2-shot and worse ammo economy I believe.

#

Although I think ammo economy was buffed to be the same as before.

agile pagoda
#

at least you wouldn't have to reload as often right?

#

but that recoil doesn't really allow you to fully auto that gun so....

minor fractal
#

13.3 kills now vs. 12.5 kills then.

agile pagoda
#

and burst firing isn't really that great because of that charge up

minor fractal
#

The main benefit is you have more damage in a magazine.

agile pagoda
#

yeah I suppose your right.

minor fractal
#

It's definitely good very, but R1 MG was arguably better if you were more more accurate.

agile pagoda
#

yeah

#

honestly do you prefer R5 MG now over R2?

#

I feel like R2 was better when it came to ease

#

but less damage

#

actually R5 now has long range while R2 has medium range

minor fractal
#

I hated R2 MG

#

A lot of people liked it, but that weapon just felt unusable to me, especially at the prime of pump shotgun.

#

I like R5 MG a lot more, especially since R4 MG is apparently gutted compared to R2 MG.

distant ice
#

R5 MG is also worse compared to R1 feelsfunnyman

neon gust
#

I mean, we mostly fought striker back then

#

Now we have like 28 million variants coming at us

#

There previous versions were not going to be as strong as they were back then

#

If they where applied today

#

Charger spam fest giant everywhere

#

Execpt the shotgun imo they where pretty fucking busted lol

distant ice
#

think out of common enemies

#

well actually strikers

#

striker, big striker, charger, shadow were all present

#

i just can't english out your point at all

knotty mauve
#

the r5 mg arguably performs at almost the same level as r1 mg

distant ice
#

but the enemies and other weapons kept getting stronger over rundowns

#

mg needed a buff to stay on par which i wouldn't say it got

#

R1 mg in R1 was way more powerful than R5 mg in R5 so to say

#

and its current stats also just turned it into another R2 mg

#

it used to be low RoF high damage (R1) vs high RoF (R2)

knotty mauve
#

tbf i agree with you, the other day when someone asked what the worst loadout is i said hsmg and mg kekw

urban rose
#

can you stun a scout with your push so it doesnt alarm anything

distant ice
#

if it's already alerted yes

neon gust
neon gust
#

There effectiveness its lower due to how common most variants are nowdays

#

We can talk all number all you want but in overall gameplay there not as strong as they use to be

#

Im gonna pull my shirt

#

Chargers are present on b levels and below now

#

Unlike r1 that was i think c? I cannot remember

distant ice
#

C2 was the only level with them

neon gust
#

So 1 level, r5 has like 4 with thrm i think

distant ice
#

B1 B3 B4 C1 are 4 already

neon gust
#

If we put r2 machinegun in this rundown o dont believe its gonna be THAT strong

#

R1 machinenegun will underpeform

#

You will.msot likely get overwhelmed easily

distant ice
#

either way yes chargers are more common but that doesn't go against my point or anything

neon gust
#

Thats all

cobalt fossil
indigo quiver
#
  • we didnt have hel rifle in R1
#

so we had to do it the old fashioned way

red hatch
#

Hey, is it still true that for R5A1 Floodways, if all the extraction point doors are closed, then all the enemies will come through just a single one of them?

#

And if we open the bulkhead to go get the plant samples, would it be possible to change our minds and extract instead if we want?

#

I ask because I think there was a patch since release that removed some cocoons, so I'm not sure if the extraction alarm behavior has also changed or not

tacit zealot
# red hatch Hey, is it still true that for R5A1 Floodways, if all the extraction point doors...

For the last scan, if all doors are closed, the enemies will always spawn two rooms away and break through the big door. Once they are 1 room away, if all doors are closed, they will always break through the bottom small door in the scan room.
High does not require a bulkhead key, so it is possible to open extreme, and leave to finish high
Cocoons will always spawn in z64, the one with the last scan, so if you do ditch extreme it is pretty likely that the cocoons will repopulate the rooms in z64.

red hatch
#

Okay thank you! We hadn't even noticed there was more than one bonus objective, thought it was just the bulkhead key to the 6 plant samples

red hatch
#

In rooms with sleepers, are walking hops faster than just walking? It looks like from some Solo videos that the players will sprint hop, but wouldn't sprint immediately alert within 40 meters/the whole room?

weary mesa
#

well first the sprint aggro range isn't 40 meters, second the time in the air after a jump is counted as walking and won't insta wake up enemies

#

it's one of the simplest forms of bhop I've ever seen in a game

#

Requires almost no thinking to pull off

red hatch
#

Oh, I thought as soon as you hit sprint and take just a single step, an entire room would light up

#

I wonder how far it is then, if not 40 meters. I guess maybe 40 meters then would be for gunshots

weary mesa
#

50m for gunshots which makes no sense to me probably just a game thing

red hatch
#

I saw a guide video that said that if a sleeper tries to scream but gets interrupted with shove or hammer, that there is a scream cooldown of 15 seconds during which no other screams are possible, and I wondered if maybe some Solo players use that to their advantage by delaying certain swings to try and trigger that mechanic?

weary mesa
#

Itโ€™s more of a trigger/agro cool down

#

Theyโ€™ll still scream but just wonโ€™t wake anything else up

red hatch
#

Okay thanks!

#

Sometimes a sleeper down below, through floor grating, will suddenly start pulsing, can they be proximity alerted to hammer bonks on sleepers above them on the grating? And would walking along a solid floor instead of the grating muffle the noise of that movement?

distant ice
#

clusters may be weird in this situation not sure

distant ice
distant ice
weary mesa
#

I guess I should have said still be able to scream

distant ice
#

they don't even try to scream until cooldown is up

red hatch
#

Thank you for the answers. One key point I've heard is that there is a wake limit for bonks - that if you bonk a proximity alerted sleeper, that no other alerts caused by bonks can occur for about 2 seconds, is that right?

distant ice
#

that's a misconception of some sort, dunno where that one came from

#

if i understand correctly it's just simply a fact that sleepers don't care wtf you do to a sleeper that's already alerted

weary mesa
#

it's a low chance but they can scream before the 15 second cooldown

#

whether that alerts others or not idk

distant ice
#

never seen it happen

weary mesa
#

I wanna see if it can alert before the 15 seconds now

minor fractal
#

An indefinite number of sleepers can wake up if they're all within close proximity to one-another (2m-ish).

woeful kiln
#

<@&408548765599793173> known scam website .link

modest nest
#

Thank ya, got it!

red hatch
#

And that this mechanic is what made that possible

minor fractal
#

Dunno about that, that's just forcing an aggro.

#

If that sleeper is the closest glowing one, and you force a wake, it will be the one to wake.

red hatch
#

The video seemed to show that if the middle sleeper between the giant and the first one was bonked, they would both be proximity woke, but if the first one, who would only wake the middle/second by proximity was bonked, only the second would wake up, and the giant wouldn't wake up at all when the second/middle one was quickly also bonked because of this rule

minor fractal
#

Right, there's no daisy-chaining.

#

The sleepers that wake only usually care about the sleeper you kill or wake directly (by movement and such).

red hatch
minor fractal
#

I believe I've seen the video.

#

Not sure what there is to add?

red hatch
#

Just wanted to confirm if it's true, because it seems really useful to learn to become proficient at

twin hamlet
#

As long as you kill whatever the long range aggro was from the first kill and stop moving everything else should still be sleeping

minor fractal
#

Yes, it is.

twin hamlet
#

Unless the sleepers are literally ontop of each other

minor fractal
#

^ There seems to be some weird aggro where awake sleepers can wake up stuff right next to them.

twin hamlet
#

I think it's something you should jump into an A1 and practice, it's a lot easier to try it out than try to explain it

minor fractal
#

Also, you don't have a 100% chance of aggroing if you just kill a sleeper.

#

If it's a striker, it's better to full charge them and step on them right before you kill them.

#

which is 100%.

twin hamlet
#

Oh I never thought of doing that

#

I like that

red hatch
#

Step on them? Like, bump into them deliberately to wake them up?

#

It seems like if only one long range aggro can be triggered at a time, it's possible to deliberately flashlight a sleeper to light up to designate that one as the one to wake up. Once they do, if they can be bonked, no others will be alerted for 2 seconds. That would explain how soloists seem to magically know exactly where to turn and hop to time and again to dispatch awoken sleepers

minor fractal
#

Right, that's what we're talking about.

#

I'm saying that if you flashlight a specific sleeper and it's the closest one glowing, killing another sleeper does not always wake the one you flashed up.

red hatch
#

Even if they are lit up in the enhanced listening range pose, sometimes they just won't wake up, even if they should based on the distances?

minor fractal
#

It rolls the dice when you kill something.

red hatch
#

My 2 friends and I are newbies on the verge of beating Floodways, so these hidden techniques are really interesting to us

minor fractal
#

But it doesn't roll the dice if you wake it up by movement and such (hence why you would step on it).

red hatch
#

And that would also trigger the same 2 second grace window as if they were alerted because of being lit up and in range when the first one is bonked?

minor fractal
#

The second sleeper will go through its wake-up animations, if that's what you mean.

#

The first one won't, but since you're killing it it's w/e.

distant ice
#

there is no 2 second grace window

red hatch
#

There's a small period of time where no further alerts including proximity alerts are possible, if a second sleeper awoken by proximity or lit up long range awoken by a first sleeper bonked is themself killed, is what the video linked above seems to both say and show. Although the exact number of about 2 seconds came from a comment I think

distant ice
#

the exact link and timestamp you showed said nothing of the sort

#

what happened there was "closest awake sleeper can alert" and "sleepers don't care what happens to an alerted sleeper"

red hatch
#

Hmm, okay

distant ice
#

he first killed a non-alerted sleeper to alert another one (though that happening there is rng as was said), and the alerted sleeper was indeed alerted when he was killed so others didn't react to him

#

that stealth guide does make some mechanics mistakes though

#

and some things not mentioned

red hatch
#

Is there a place where better or more in-depth mechanics including the ones you're referring to can be found?

distant ice
#

and mistakes in his own replies to mechanics questions in comments feelsfunnyman

#

i don't know if anyone has an "everything about stealth" guide, never heard of one

red hatch
distant ice
#

feelsfunnyman i don't know if i consider any very important

red hatch
#

In that case, you mentioned that there were mistakes in the replies? Could you give an example?

distant ice
#

"I wanted to know about long range aggro, i wanted to see how many enemies could wake up from that so i flashed about 10 of them, slapped one guy and not a single one woke up while they were still lit up, on multiple tries, is there a specific reason for that?"
reply to this one for example

red hatch
#

And you're saying it's because of rng?

distant ice
#

rng or effectively rng

#

the naming conventions he uses are really weird

red hatch
minor fractal
#

No.

distant ice
#

wat

minor fractal
#

Because you didn't kill it first, you stepped on it first.

distant ice
#

by doing that you just alerted a normal sleeper, normal rules apply

red hatch
#

They don't care about sleepers who are alerted by kills also then being killed, is that right?

minor fractal
#

Yes, if a sleeper is already awake it doesn't receive the usual aggro rules.

distant ice
#

they don't care about alerted sleepers period

#

unless one screams feelsfunnyman

#

and we really need naming conventions

#

i take awake as same as listening

red hatch
distant ice
#

listen

#

before you walked into him, he was sleeping

#

if he was already alerted when you walked into him nothing would happen

minor fractal
#

It does put them into the alert state, not really sure what you're getting at.

red hatch
#

If "sleepers don't care about alerted sleepers" and "walking into a sleeper puts them into alert state" as you both say, then wouldn't they not care what happens to one who is walked into?

minor fractal
#

Because they do care about him alerting.

#

The reason you alert him that way instead of killing him outright is because killing him has an RNG component if you're attempting controlled aggro while waking him by touching him, moving too much, flashlighting him, etc. does not.

woeful kiln
#

Alerted sleeper will not wake up sleeping sleepers

#

unless they scream

distant ice
woeful kiln
#

or u kill them too close of course

distant ice
#

sleeping -> walked into -> alerted
alerted -> walked into -> alerted

#

see the difference?

woeful kiln
#

Walking on a sleeper will only wake up the one you walked into

Touching a sleeper doesn't make sound Moving/killing/shooting/bonking does

minor fractal
#

No, that's not true.

distant ice
#

we don't need 2 people to explain shit to rn joe

minor fractal
#

If there's a sleeper glowing in range it will wake and if any sleepers are within 2.5 will wake.

woeful kiln
#

oh didn't know about that ty!

distant ice
minor fractal
#

Right.

distant ice
#

and again for naming conventions, we need to do something about it but i always use:
sleeping - depends on the context, but mostly sleeping sleeping
awake/glowing/pulsing/listening - awake
alerted - actually out to kill you rn

minor fractal
#

I'm fine w/ sleeping, glowing, alerted

#

but I think awake and alerted are interchangeable for most people.

distant ice
#

i like to use awake for everything non-sleeping, non-alerted

#

glowing and pulsing are not always technically true, listening is misleading

minor fractal
#

But glowing sleepers are still asleep in my mind.

distant ice
#

yeah that is the one problem that i said context

#

but how would you separate sleeping sleeping from it

minor fractal
#

Glowing/not glowing as two states within the "sleep" state.

#

Which makes sense since sleeping enemies are treated differently from awake/alert enemies.

#

even if there's different states to sleeping.

distant ice
#

when it comes to things that alert, we only have 3 different states though
actually sleeping, "glowing" and whatnot, and alerted

#

in terms of mechanics that apply i mean

minor fractal
#

Not necessarily?

#

It doesn't matter if they're glowing or not glowing, it's the transition from the sleeping to alert state that controls a lot of mechanics.

#

I think it's just better to think in terms of two broad categories and three minor categories.

distant ice
#

but to easily say
sleeping enemies don't react to kills outside cluster range

minor fractal
#

Enemies outside of cluster range don't react to kills if they're not glowing.

distant ice
#

and then you get a video of some dude misunderstanding "glowing" when an awake sleeper alerted to a kill but wasn't glowing because reasons

#

based on a true story feelsfunnyman

#

and logic/lore-wise i'd argue it doesn't make sense that the glowing/awake/listening sleepers are sleeping in the true sense of the word

red hatch
minor fractal
#

That I will always manage controlled aggro if I go for it?

distant ice
#

wdym by prediction; what will alert?

red hatch
#

So if you flashlight a sleeper outside proximity and they light up, and then walk into a sleeper in long distance aggro range and hammer them, the one you caused to light up will be guaranteed to wake up and begin attacking or screaming, so long as others aren't also lit up?

minor fractal
#

Yes.

distant ice
#

complicated way to go around it

#

with the rng removed, assuming no cluster, the closest awake sleeper will alert

#

doesn't matter how many others are awake

#

only thing you would want them to be asleep for is to be able to make more sound before alerting others

#

and in the case of that giant-small scenario, there's also the option of hammering the ground to separate the cluster

#

special case where no rules apply and only the ones who directly react to that will alert

red hatch
#

If a part of a cluster is alerted by hammering the ground, you can then safely hammer that one without waking the others?

distant ice
#

yes

red hatch
#

Ehhhhhh

distant ice
#

peeposhrug fkn weird i know but that's a thing

#

made specifically for balancing if i had to guess

minor fractal
#

That alert mechanic is also used for hack locks and spitters.

#

Although I'm not sure if spitters can cause alerts anymore.

distant ice
#

spitters can cause alerts i believe just in a smaller range now

minor fractal
#

Huh

distant ice
#

but i haven't tested this explicitly, only had it happen this rundown without any other cause i could see

minor fractal
#

I expect it's a different mechanic specifically because it bypasses LoS.

red hatch
distant ice
#

in a cluster, all enemies in cluster range alert

#

and regardless of whether they're sleeping or awake

red hatch
#

The safest way to stealthily break up a big cluster then, is to do the hammer the ground trick on them one at a time?

distant ice
#

controlled alert would be safer

minor fractal
#

Multi-kills would be safest imo.

distant ice
#

hammering the ground makes them attack immediately without playing the "alerting" animation

ruby wasp
#

If alone, figure out which one is the farthest from the cluster center to wake up as few enemies as possible

neon gust
#

You can mess uo aggroing one by one

distant ice
ruby wasp
#

Since those who trigger from a kill won't trigger the cluster if they die

neon gust
#

If your a begginer you might as well master the multi kill

#

Almost never the game puts you in a situation in wich you have to do that (hammering the ground)

minor fractal
distant ice
minor fractal
#

True, it does explain multi-kills.

distant ice
#

no i mean the timestamp is set to giant-small cluster with controlled alert example feelsfunnyman

weary fox
#

Hi

minor fractal
#

Oh.

weary fox
#

I would have a question

neon gust
#

And a answer you'll recieve

weary fox
#

How often do people join certain lobbies?

#

I mean for example a beginner lobby

distant ice
#

lot of factors involved

fading tangle
#

depends where you post the request and time of day

distant ice
#

and level feelsfunnyman

fading tangle
#

that too

twin hamlet
#

This time of day you get fewer lobbies

weary fox
#

I just got the game
It's 2:24pm at me
lfg - beginner

neon gust
#

.t lfg

#

Damn

fading tangle
#

check steam charts or whatever that site is called

red hatch
distant ice
#

the timestamp on the video you sent is that

#

just with rng involved since he straight killed the first one there

twin hamlet
#

if everything in the room is asleep, you can flash one to almost guarantee that it'll get long range aggroed

distant ice
#

once again kill alert is rng

twin hamlet
#

only if there's a few glowing

distant ice
#

no

twin hamlet
#

alright guess I'm wrong

distant ice
#

which one will alert is not rng, whether one will alert is rng

twin hamlet
#

It's determined by distance isn't it?

distant ice
#

yes

twin hamlet
#

lol

distant ice
#

you mean which one or whether

minor fractal
#

Thought he meant the RNG

twin hamlet
#

which one is determined by if multiple are glowing, whether or not there is a long range aggro is determined by if at least one is glowing and further than 2m

distant ice
#

need to english that out first

#

so setting clusters aside

twin hamlet
#

?

distant ice
#

which one is determined by distance (among those awake), whether is rng

twin hamlet
#

literally what I just said xD

minor fractal
#

You left out a word p sure

#

which one is determined by [distance] if multiple are glowing

twin hamlet
#

I mean

#

It's not always the closest glowing one

distant ice
#

it is

minor fractal
#

^

twin hamlet
#

I swear I've had one on the other side of the room wake while there are closer glowing ones

distant ice
#

if you have a video we can debunk feelsfunnyman

twin hamlet
#

Maybe it's lag

distant ice
#

and never trust what you see as client

twin hamlet
#

I usually have to play on NA ping from the UK

distant ice
#

mechanics are for hosts only feelsfunnyman

minor fractal
#

Either perma-glow, latency, or just mistaken.

minor fractal
red hatch
distant ice
#

yes

red hatch
#

Thank you! We'll try executing the techniques you described!

distant ice
#

don't forget that they react instantly to ground hammering

#

someone will probably get hit feelsfunnyman

exotic lantern
#

was there anywhere with an asleep queen?

inner bridge
#

I'm new, so please excuse the stupid question. What is more advanced, A1 or A4?

#

In other words, in which way does toughness increase?

distant ice
#

by tier

#

technically all As would be around the same difficulty

inner bridge
#

So if I'm beginner there's no reason to hesitate joining any A tier?

distant ice
#

pretty much though the conventional way is to play levels in order

inner bridge
#

Don't wanna mess up other people's games ๐Ÿ˜‚

#

And order would be first A4, working my way up to A1?

distant ice
#

if you go to lfg-beginners or just specify beginner people will be aware

#

A1-2-3, B1-2-3 etc

inner bridge
#

Aight, thanks!

#

Oh there's no A4?

distant ice
#

yeah this rundown has A1-3 i don't know where you saw 4 feelsfunnyman

inner bridge
#

Last time I looked into that was 2 years ago, I just thought there was 4 lol

distant ice
#

rundown concept

#

familiar with it?

inner bridge
#

Nope, was about to ask

distant ice
#

.t rundown

uneven gulchBOT
#

For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA

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inner bridge
#

Oh nice, thanks

indigo quiver
#

I love the music when the logo pops up ๐Ÿ˜„

wooden osprey
#

^^

indigo quiver
#

I dont think he actually made a full song for that

#

just that end bit

wooden osprey
#

sad

swift lichen
#

so i think they are called scouts? guys with tentacle heads, why is it if i get close and hit it in the head fully charged , it takes no dmg and screams?

distant ice
#

lots of reasons

woeful kiln
#

if it didn't die , you didn't hit the head

distant ice
#

maybe you bumped into it first

earnest pulsar
#

they become immune if they start screaming

woeful kiln
#

maybe you bumped it's arm

distant ice
#

start recording and reviewing

swift lichen
#

iv killed 1 tht way before but the last 3 all freaked, i wasnt host if tht matters

woeful kiln
#

Being host doesn't matter much

earnest pulsar
#

full charge to the head

swift lichen
#

but u can actually kill them tht way yes?

woeful kiln
#

You said you did it Once.

#

So of course you can

swift lichen
#

shulda led with i got the game yesterday

earnest pulsar
#

have you been hitting the tentacles first?

swift lichen
#

the 1st time i was on it and it hit me n glew red then it died

#

other times no

woeful kiln
#

Glew red???

#

that's not a scout

swift lichen
#

the tenticles glew red yes

woeful kiln
#

oohhh

earnest pulsar
#

if you touch a tentacle first, you have about half a second to kill it

distant ice
swift lichen
#

so i most likely am hugging this thing b4 i hit it

earnest pulsar
#

I was estimating

woeful kiln
#

It's almost 2 seconds

#

you actually have a pretty decent WIndow

earnest pulsar
#

I've had scouts alert very quickly after touching a tentacle

distant ice
#

start recording and reviewing, best way to see what went wrong

wooden osprey
distant ice
#

~90% charge should be enough to kill

swift lichen
#

got it thx all

wooden osprey
#

np

earnest pulsar
#

@swift lichen running into a scout will cause it to instantly scream so only get close enough to hit them and aim for the vvery top of it's head

wooden osprey
#

or if you are good enough you bunny hop to them like a madlad when they have there feelers out

swift lichen
earnest pulsar
#

@wooden osprey well he got the game yesterday so maybe just the easiest way

wooden osprey
#

it is the easiest way

swift lichen
#

bro imma bunny hop at 1 asap

woeful kiln
woeful kiln
#

Sawed Off ๐Ÿ˜Ž

earnest pulsar
#

revolver

wooden osprey
#

all wrong best gun is hel rifle

woeful kiln
#

๐Ÿ™„

swift lichen
#

one of these is troll yes?

wooden osprey
#

no

#

all of them are good

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its on whats your taste

swift lichen
#

damn i been using machine pistol n combat shotty

wooden osprey
#

even the sniper is useful now

#

in this rundown

earnest pulsar
#

sniper is not ammo efficient but can kill everything except giant chargers and bosses in one shot

wooden osprey
wooden osprey
#

as if you have a good aim you can kill franks and most enemys in one hit

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and its 3 bullets now

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so i say its good on balancing

woeful kiln
#

I wouldn't suggest using machine pistol since it's pretty hard to use

wooden osprey
#

its meh

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not as easy as autopistol

#

but not as hard as some other weapons

red hatch
#

It seems like the enemies just swarm all over you and unless you bhop away it's never safe to reload, so it looks like the best option for newer players would be the shotgun or combat shotgun, right?

wooden osprey
#

well hell guns are good as well in that case

#

if you time it right you can get good shots off

#

but combat shotty is the best

#

i think

distant ice
woeful kiln
#

was probably lag in that case

spark wolf
#

as client you can jump through at times

modest pebble
#

is there a way to reset your progress for a level? the other day I played a2 with a group in this server, but someone was apparently hacking and made everyone invincible and we won the level. I'd like to change my save so that it represents my actual progress in the game

exotic lantern
#

nope

topaz anvil
#

Just redo the level

exotic lantern
#

^

#

A2 is pretty easy

topaz anvil
#

Noone will care if you get 2 completions or 50

exotic lantern
#

unless going for god rng ๐Ÿ˜”

topaz anvil
#

As long as you are satisfied with your completion

storm kestrel
#

How does the heat percentage when completing a level work? I completed A1 twice and it dropped to 23%

distant ice
#

It's based on how many artifacts you pick up, heat can go down from failed runs too

nova gyro
#

Did anyone take the gtfo survey? Wanted to know what kind of questions it might have asked

distant ice
#

Nothing too specific or useful

slender adder
#

Hey, I missed a lot of rundowns since the last time I played. I know the devs remove them intentionally for fresh content but is there an archive or something for me to experience them in solo play?

distant ice
#

nope

stray quarry
#

Hello, I wanted to quickly ask: I've seen gameplay footage of people Solo'ing stuff, and I see them bunny hopping around and sprinting like stealth was never an option, but they still take every sleeper out without them being alarmed
Is there a trick to why bunny hop works or something?

#

Well... some do get alarmed, but they get taken out so quick that it doesn't seem like it matters

earnest pulsar
#

you don't make noise in the air

stray quarry
#

I guess that does make sense...

earnest pulsar
#

and when you land, it just makes as much noise as a walking footstep if you do it properly

stray quarry
#

Properly? What would be the method?

earnest pulsar
#

holding shift and w and hitting space bar as soon as you land is the easiest

stray quarry
#

Right, I see, thank you

earnest pulsar
#

if you miss a jump then you just openly sprint which wakes up everything in an 8 meter radius

neon gust
#

Yoy gotta time your jumps to the sleeper wake cycle

#

If you bhop while one its glowing its gonna trigger

earnest pulsar
#

unless you just opened a door

neon gust
#

People think bhopping its just jumping around, mosy people just end up waking up rooms wich gives bhoo a bad rep

mellow salmon
#

If you understand the jump and sprint noise mechanics then an easy way to understand it is sleepers hear the jump and not the sprint. You can take several steps after landing before needing to jump again

burnt rain
#

Is it possible to make a lobby you host public for others to join via matchmaking?

lilac fulcrum
#

You have to use the matchmaking system to find people from matchmaking, you can't combine, however it is on our list to add

burnt rain
#

Allright, cheers

distant ice
#

just being mid-air does make noise btw

stray quarry
#

Wait, so you basically make a sound with the jump, then when you land you can still run a bit while they're in their "I'm gonna start glowing now" animation?

distant ice
#

while they're in their "I'm gonna start glowing now" animation, they don't react to normal sound at all basically

#

when you land you can move a bit before jumping again until you make a footstep

stray quarry
#

Oooooooooooooh I see

#

That'll be fun to practice

#

Oh, another quick question popped into my head:
If 2 sniper sentries are placed on the same line of fire, is there a chance of them hitting the same sleeper at the same time, wasting a bullet if the other sentry's was the killing one?

distant ice
#

i'd say technically yes but practically very unlikely to happen

#

they can target the same dude but as soon as one of them kills it the other will switch

#

though i haven't tried testing this specifically

stray quarry
#

Right, I see

#

Knowing that it's practically unlikely to happen is good enough for me

#

Just thought to ask in case it was a known bad strategy

shadow mica
#

How do the devs plan to release this year? Many features mentioned in the roadmap in the backlog show that they haven't been worked on at all, such as expedition rewards and gear progression. I'm not sure if they plan to work on those after release, but then the backlog shouldn't be saying everything there is meant to be completed during early access. Including their christmas vacation, that only leaves a few months they can really work on the game.

distant ice
#

~4 months; roadmap isn't really a trustworthy source of information

#

how do they plan or what do they plan to actually do before the release, god knows

shadow mica
#

I'm not even sure they'll fix matchmaking, never mind any of those other features

distant ice
#

i see no way to complete everything in time but they don't seem keen on talking about this

shadow mica
#

Yeah it seems super unfeasible to me unless the roadmap is just completely wrong and they have all those features pretty much done and ready to go.

#

Which could be the case as the roadmap has been infamously inaccurate lmao

#

But if so I would prefer if they were more transparent about things like this

distant ice
#

they've been going with this shit for 2 years now so

minor fractal
#

Given that R6 is actually their release, I think they might just be confident that their extra staff is enough to finish off the majority of their back-end development.

stray quarry
#

Is there a manual way to equip the hacking tool?

distant ice
#

7

stray quarry
#

Thank you

distant ice
#

there's several layers to this though

minor fractal
#

Otherwise, I'd expect R6 will flesh out the majority of the features they intend to have in the game in preparation for a full release come R7.

shadow mica
#

I seriously doubt it just going off the roadmap, but it could go either way I suppose

distant ice
#

1 - getting all planned features done - depending on their current size, plausible
2 - getting current features adjusted - entering the realm of unlikely
3 - bugs & qol - extremely unlikely
4 - getting through proper acceptance and testing for all of first 3 - fkn impossible

shadow mica
#

My guess is most planned features will be implemented but it will be super buggy

minor fractal
#

If R6 is actually the full release, it'll probably not be done till October or early November.

distant ice
#

feelsfunnyman more like december

shadow mica
#

Would really be a shame because it would turn a lot of people away when a game release is supposed to be a key moment

distant ice
#

seems like a key moment to me, yeah - lots of people probably plan to return on release and new people likely to check out, if they screw that up, there will be no other big event as this

shadow mica
#

exactly

distant ice
#

it's also why they might be going for "hurr durr lots of new features coming with release; hype inc to get more people to come back"

#

which will obviously not end well

minor fractal
#

I'll probably only be upset with the final product if they commit to no new stealth threats akin to the scout.

shadow mica
#

imagine full release with current matchmaking with no changes

#

like holy shit

#

I doubt it would happen but at the same time I can see it

distant ice
#

mm with friends and some adjustments will definitely happen

#

proper host migration probably won't happen feelsfunnyman

#

kicking and better reporting (viewing steam profile) should happen

shadow mica
#

yep

#

pretty easy things to implement too

mellow salmon
shadow mica
#

a lot of people have requested new enemies like the scout

minor fractal
shadow mica
#

cause so far we only really got the hybrid in terms of regular enemies

#

everything else has been bosses

minor fractal
#

Charger scout was at least something that shook it up a little for my static.

wooden osprey
#

can i ask what we talking about?

distant ice
#

dumpster fires

wooden osprey
#

hmmmmm

#

now why is the toilet on fire talking about dumpster fires

distant ice
#

cuz we're birds of a feather

shadow mica
#

I wonder if enemy collision will ever be fixed lel

wooden osprey
#

i see anyway fr what we talking about?

distant ice
#

shit that'll happen before full release

#

which is basically guaranteed to come in 2021

shadow mica
#

literally the only way it'll work out for the best is if the roadmap is completely wrong

wooden osprey
shadow mica
#

well it would be nice if they did

wooden osprey
#

for sure

shadow mica
#

since it causes a lot of pathfinding bugs that can straight up delete enemies when they spawn sometimes

minor fractal
#

Never heard of that.

#

It's just a bit annoying for fighting them, they can move really unpredictably.

shadow mica
#

Its not super common, but I've seen it happen a few times

#

of course thats just one problem with it

wooden osprey
#

but in my opinion its not as bad as some other bugs and problems

distant ice
#

collision messes up at least a few shots every match for me

#

ntm getting hit because of them effectively moving when attacking

shadow mica
#

It honestly makes the game more unpredictable in stupid ways

verbal canopy
#

Question: are there options to customize your options in the game like shadow, resolution scale, graphics and extc.?

wooden osprey
#

and advance video i think its called?

verbal canopy
#

i think yeah

wooden osprey
#

fov is gameplay i think

verbal canopy
#

if there we're shadows option i'd set them down 'cause my pc is 8 GB ram in it

distant ice
#

there are plenty of options for those things

#

though i think i remember someone noticing a missing setting pepethink can't remember what it was

verbal canopy
#

So when was it added, the settings, at the beta testing firstly or later when people purchased the game early?

distant ice
#

dunno, does it matter

#

i know they were there since the start of early access

verbal canopy
#

Question: when everyone in the beta beats the game fully, does that mean they will obtain achievements also?

wooden osprey
#

the game doesn't have achievements or any reward for beating rundowns

#

yet

verbal canopy
#

Btw the yesterday's form was to get again acce's to now more level's, right?

distant ice
#

that was just a survey

floral acorn
#

question: we froze most of a wave but then a bigboy walked behind them and pushed them forward in a frozen state. once they started getting close, we skipped town to kite them.. but as we left, a wave roared and a new wave spawned in front of us. why? .. we didn't kill the bigboi or any frozen dudes before leaving .. (r5a3 z43 bulkhead, the small critters were frozen at the southern stairs) .. did the bigboy somehow harm and kill them as he pushed forward?

#

we were sure of our success in kiting until the roar started in z40 as we ran

stark spade
#

an alarm will continue to spawn waves until it reaches a max cap of enemies. one wave of enemies is not enough to reach map cap

floral acorn
#

... and the logic is crystal clear now. thanks. phuuf.

stark spade
#

so after awhile, it will spawn another wave of enemies

floral acorn
#

we seriously thought one wave at a time, this clears it up. much obliged!

craggy pier
#

Ngl I thought the question was going to be "Why big boi make cold bois move when they cold"

floral acorn
#

yep the sleepcicles will not block movement, found that out one failed run looong ago ๐Ÿ™‚

minor fractal
#

Pretty sure it's just that diminished alarms will ramp their waves enough that the game no longer thinks there's enough enemies to delay a wave.

#

Iow, if the game waits till only half of a wave is alive, and it spawns a wave of 5, it will spawn a new wave once the wave size has ramped up to 10 a wave.

spark wolf
#

nearly all regular alarms are capped at 10

#

in a sense that no new wave if 10 enemies alive

#

but it could still spawn what remains of a wave

#

because it doesn't have to spawn full waves

#

the game doesn't care at all about remaining enemies from a wave

#

using bad terminology there

#

its just whatever is alerted atm

#

and a first wave only cares about the 25 enemy cap

#

so if you pull a new alarm with still having 10 dudes alive, the new alarm could still spawn

minor fractal
#

Right, but the individual waves don't start new waves based on the remaining enemies.

#

(or it seems)