#gtfo-related-questions
1 messages Β· Page 545 of 1
no big deal really, but people in lfg are cheaters a lot less often
so if you use in game matchmaking, expect more cheaters.
it was the "Accrat Golok DA Bullpup Rifle" that i saw 
now looking in to GTFO wiki
bullpup isnt in the current rundown.
Gimme back ma bullpup with a slightly quicker reload 
this
Bullpup but the reload is longer kekw
bullpup but you need to reload twice for the full mag
bullpup but reduced mag
10 round burst uncancellable burst cannon
Burst cannon but you have to stand still when you equip it
bullpup but its shoots thinking emoji's π€
bullpup but it's unbullpuped
question: in one of the gameplay trailer its says that the maps ar procedural generated but i saw today that the maps are always the same? 
Do you have the said gameplay trailer by any chance ?
well let me research
They aren't procedurally generated but the devs make each levels by themselves for each rundown
We use a system for generating the initial layout, but once we are happy with the layout we lock out so it's always the same for the rundown.
and how long goes a rundown?
3-6 months for now depends on the length of the rundown
the trailer says the map will be renewed WHEN the rundown is changed.
Doing C3 rn with my squad and we can't find one of the last terminals
||We need a password terminal, in 378. But we can't find it at all, we've scanned every surface for the last 10 minutes||
||The map is also bugged, it doesnt get fully revealed its like half grey half black||
nvm just missed it cos the map is bugged
go to the north door lol
ya we were in there
we just couldnt find it
Hm? The giant blue door? or the terminal tucked away in the middle room?
it's always a bit annoying to find
Yeah that terminal is really tucked away on the other side of the room close to the stairs.
For one of them you need a password yes? which is hidden in the last room
the map was bugged for us so even tho we walked everywhere we didnt see it
and it was in some weird corner so we didnt see it right away, spent ages looking
we did find it and managed to clear it though
cool
nice
Btw the map isn't bugged. It just seems that when you reach the boundaries of where you can click and drag on the map that it fades out. Since C3 is a long vertical level (south to North) you reach as far north as the map allows you to see basically
It is frustrating though
sleep
You can use arrow keys to move map if you have problem
Have to use arrow keys for D1 ext
just memorize the layout 4head
does the gtfo matchmaking work
yes, matchmaking with friends or filling in empty slots isn't available though
Although if you play this game in matchmaking, dont expect to be in good matches
poorly
No one ever wants to use it π©
it's fun
Is a biotracker neccesary for C1 extreme? 
yes
Question: Is it possible that the innards of boxes and lockers are not 100% set at the beginning? .. I have a feeling that you need to hammer sleepers to be rewarded with c-foam grenades or tripmines.. We've duo'ed R5A3 for over a week now with my brother, and if we sneak past everybody to get to the Z41 alarm door (opening boxes and lockers as we go), we find zero of both. If we kill every sleeper in z38 and z40 while getting there, suddenly we found one of both.. .. thoughts?
.. same with R5A1 solo'ing .. clear all of z61 and z62 and suddenly the last boxes you open are filled with cf and tripm..
it's random
100% need bio
Consumables are randomised, some places do have set spawns for c foam grenades and tripmines eg C2 but for A3 the consumables would be completely random
thank you gais, appreciate it. yesterday we ran out of ammo, sentries and skill at the z44 door, a random cf-grenade and/or a tripmine from z43 would've helped π
Can sawn-off shotgun stagger Charger scout on the back? and Be able to kill it with 2 shots?
i dont personally know, but d1 you come across a spot to test that super early on
Need to do a bad alarm first so not very soloable
Fairly certain you can 2 shot the charger scout though
yes
ππΎ thanks
no using the Mozambique >:(
should probably mention that stagger doesn't scale with back damage
wait no it was limb destruction, or both
will be character customisation really a thing?
and when yes what exactly will be able to customise and will be this unlockables 
i think more thonk 
I think custom sleeper skins kekw
will be character customisation really a thing?
Yes!
do you mean cosmetics or like weapon attachments and stuff
please tell me its the former
in the road map there is character and weapons customisation written
^
will there be like profile badges for completing the bug boy levels
I really want to be able to ikea my own DMR
DMR but you have to find the components in the level
Turn down
weapon-assembling minigame 
hacking minigame
if you fail you need to recollect the parts.
There's gear progression as well fyi π I really wonder how's that going to be implemented.
Like imagine, a bigger screen for the biotracker π©
Cause I'm too lazy to ads with it.
if you fail endless waves of enemy's will come 
a door where everyone needs to hack at the same time to open it.
gear progression: c-foam lvl 999 charges for a second and the screen turns white
Sentry progression: it grows legs and starts charging in enemies with a chainsaw
poggers?!
melee sentry
what is the noise radius on the sniper rifle, how far from enemies must one be to not trigger them but shoot the gun to kill a specific enemy
range decreases when more rooms away
what considers rooms
Subzone area A
its like 10m when 2 rooms away
Subzone area B
like if ur on the oppisite side of an open door from a rrom does that count
yes
like if i was in A1 Zone_61 to Zone_62 security door and was on the Zone_61 side shooting into Zone_62 does that count as a room distance?
that would be 1 room away yes
so the doors even when open act as a sound reducer?
a part of A would likely still be in range
there are some open rooms that will count as two rooms, just look at the signs on the walls that say a/b/c/etc..
decreasing based on rooms is probably so you don't alert everything when shooting in some room that aggrod
i didn't actually know that enemies 2 rooms away can hear gunshots within 10m
though i guess the odds of that actually happening are very low
yeh
idk if its exact
it was pretty much the first circle of bio tracker
when i tested on R4
worth stating that an enemy dying makes noise for proximity alerts.
but if it's 2 rooms away, whatever wakes up will scream in middle room

full team would have to be 2 away tho
do scouts have compleetly random pathing or is there a specific path they will take
cause i have seen them typically follow a same path with some deviation but is it semidetermined or is it completely random
predetermined but will get shifted by sliding if they give another scout a handshake.
can result in weird shit
but ahh, there is a caveat
their pathing will change on the first time you open a door to that zone room.
@indigo moat
just out of curiosity how did you come to find that out
As long as there are sleepers in a room, they tend to go between them
By observing in game you can found many thing
i think i figured it out around rundown three, we would open security doors with a scout on the other side, and say, we'll wait for it to come back, and it never came back for half an hour.
"their pathing will change on the first time you open a door to that zone room.
" I never "observed" this. im just wondering is all
oh ok
well clay did.
i still notice it to this day.
and i did too
feels like that's because you probably clear enemies next to the entrance of a room, making the scout more likely to path away from the entrance
i even notice it in the c2 double scout mother room
it's at this door that i could easily notice
absolutely not. ive observed it even in scout only rooms.
they never feel behind closed doors
ye
I'll take some time to see this my self, I find scouts very intresting ai wise
how pathing works iirc with an open door is that it picks a point, and walks to the designated point to deploy tentacles
that's why they can escape rooms sometimes
but i think the pathing difference that you notice is because they just don't have to pick a point when doors are still closed
so they free roam a bit more
ive got a theory that in scout rooms that only have regular doors closing all the doors with no one inside will get them to do the old path
i feel like ive noticed it, but its hard for me to test, as they just arent much of a burden anymore unless the room is crawling with sleepers.
obviously this isnt an option with rooms that have security doors.
to test reliably at least.
shadow scouts also seem to behave oddly when you shine light on them
its like they dont like light on them. regular scouts dont do it.
too many hours spent just staring at scouts.
?
all scouts dislike light
they will tentacle more frequently under light
you can use it to trap them in place
thats not the observation.
shadow scouts actually will shift their posture
its quite odd.
That's a quirk of shadows.
If they are in a posture and you turn your light out, their posture doesn't change until you shine a light at them again.
The game literally stops rendering them.
I forgot to clip it but there a graphical bug that made a giant look like a shadow giant for a sec, so shadows are just functional glitches
hey uh how to dodge the strikers seemingly homing tongue attack?
it tracks very poorly to the sides
so run perpendicular to their attacks
running straight through them works decently as well, since they can't track you if you're behind them
hey whats the best way to do a double kill ive tried the kill one knock then start chargin but u get hit before the charge is ready so whats the best method
You don't need to charge as much if you get a back/+head hit
full charge -> tap the other on back of head.
wait a tap to the back of the head can kill?
yes, zero charge.
if sleeper is "dogeza" stance when it spins around, you're still behind it until its animation completes.
If you can't move to the back, half charge the head
there is no configuration in which you cant do a double with zero charge.
ive done that and on multiple occasions i get hit by it before the charge is reay
well i mean full charge the first how do i stop the second from hitting me and kiling it the most swiftly
In certain situations you don't want to move as much (e.g. other sleepers are pulsing)
killing active sleepers is free.
if there are more players than just you, its either a matter of two doubles back to back, or doing two doubles at the same time with a partner.
unless its prodigial enemy density its possible.
like 4+ sleepers in autoalert distance.
Rayalot (and others) have a bunch of videos demonstrating these sittuations, here's one: https://www.youtube.com/watch?v=GTq6RxpY-4o
so i just tried a back of the head hit no charge on a dogeza and it uh alerted everything and didnt die even though its head was missing
know the stances and how they react to autoalert distances when meleeing sleepers.
know that the closest is generally the one that alerts.
you werent behind the sleeper.
occ damage only applys when you're physically behind him. in terms of dogeza, its his butt side you need to be on.
If you can't get behind one, full charge one, and half charge headshot the other
and if you mess that up, feel free to just keep tapping.
People often do a full charged hit then don't charge again
12
anyway, even with the standing friendos, their back direction does not even update, like the dogeza, until their animation is finished. So if an enemy does its twirl animation after waking up, you can still whack with zero charge.
provided you hit the head.
I think double tap is better then dmr
more times with dmr you have to two shot sleepers, once in head and one body shot. and the double tap kills in two bullets if you head shot
so 12 rounds compared to 14, dmr might be worst, what do you think?
if im using dmr, i dont bother with the followup shot if im in an S.
wiki says dmr is 95, tap is 111
legs, on giants.
yeah
yeah
often im the only dmr in the party, rest is AR or something else.
i often wonder about if DT is better than DMR on chargers, but from my playtesting in games, the DT just runs dry more often.
I heard somewhere dmr headshots leave sleepers on like 1 hp, so any follow up attack kills
yeah, pretty much.
but how often do teams plan out shots haha
i dont have to plan.
if they're close i whack with secondary, if they're far, i steal the head.
fair enough
I think shot for shot dt does less damage so its probably bad for chargers
even DT on hybrids ive found it........ lacking.
better off with anything else with dt.
ya, I like to play devils advocate
i get it.
What are yall's tips for being not bad at game?
Play with people who are 10x better than you, copy their movements, and ask questions.
Watch YouTube guide
in addition to those, after watching the videos, immediately attempt to apply them alone for a little bit.
also using your ears effectively will tell you what types of enemies are in the room, where, and a rough estimate of how many ( or rather, the density); when you get good at it, at least.
Experimentating.
aside from that, there are subtle audio cues when you enter a zone. An example is knowing if there is enemys in an adjacent room without bio or opening the door, and if that room has scout feet sounds.
my advice, after practice is; eyes and ears open all the time.
Question for anyone, what the best (smg, heavy smg, or carbine)
Depends.
Carbine has the best kill pace and damage, SMG has a good kill pace and is automatic to let you pick shots better, and heavy SMG is incredibly efficient but has a tiny mag.
carbine? which gun is that again?
4 round burst primary
short range, basically burst SMG.
Carbine Cancel π
No
double tap cancel π
DMR w/ extra steps.
Dmr just rifle with more damage
When are we getting the burst variant of the rifle, the triple-tap rifle?
W8
BR was a variant of the rifle instead of the AR this whole time.
damn
BR?
Burst Rifle
tell if Im wrong but the BR fells much weaker this rundown, I remember it on bursting sleepers before
It was never a one-burst.
Head destruction affected a lot of weapons, including automatic and burst weapons primarily.
alright I do remember alot of earlier guns in a better light then they were
like I use to say the mg was the best secondary
My life is based of a lie
and old r2 MG head multi monkaS
That too.
Any automatic weapon or weapons that needed to do their burst or shell to the head were indirectly nerfed come R4.
Burst weapons, automatic weapons, shotguns...
do you have link or what I should search to find out about this?
Not sure what you're looking for?
like just "gtfo head bug?"
R4 fixed head destruction so that you could no longer shoot the invisible head hitbox that was being left behind.
ohhh
this information is elder arcane knowledge
It wasn't really talked about until the end of R3 from what I remember
R1 through R3 you could do that, and it meant a lot of weapons could kill things a lot faster back in the day.
honestly had no idea
I believe I noticed it late R2 since that's when I started doing stats calculations.
A lot of people had already been using it, though, myself included.
yea you'd probably be one of the first one's to know
prob why people thought R1 MG two shot
It did, though.
10FF damage weapon before precision multipliers.
25 shot mag.
32 shots a refill.
Long range.
but they only did it for head cuz that's all that was talked about
other limb hitboxes aren't affected by limb destruction
Hell, you can still hit the head when it's destroyed if you destroy the body first on striker titans.
How do people run and jump while maintaining stealth?
You only make sound when you land
its a bug basically
Being in air just doesn't count as movement
GUYS WE ARE DOING A3 pe but we accidentally used the bulkhead on high so are we still able to do pe weve done extreme
nope
it's rerun time
aw that sucks cuz theres a zone 233 and we were wondering if the room existed ahh
That's why you always check where the DC goes to and where you can get bulkhead keys.
Also, you definitely want to do overload first.
tfw beginners dont read the UI and just pull alarm doors at random.
matchmaking moment
moment moment
how often does doc check this channel, I want to show them my latest game suggestion
idk tag him, maybe he'll check it
now
I read every suggestion and check the channels very frequently
nah Im joking, my last suggestion was "make a gtfo battle royale"
LOL
oh they came lmao, thanks doc
I am 95% certain at this point that dodging striker tongue attacks consistently is impossible, that homing junk is just undodgeable even when im like 10 meters away out of their 6 meter range it still hits me
once i got hit while behind the one attacking me
how do i go about fixing this issue
Just sent you the video
if you dont have a level unlocked yet can u join someone who does?
yes, but ask if they're cool with it.
cause i feel like i need to play with someone better than me for me to get past the level of skill i have currently reached'
Yes but people also want completions. If you go into high Tier missions without certain knowledges, they will immediately know and will probably insult you for joining the vc
well i mean im not so bad i cant be reliable but i cant solo a room with like multiple 3 stacks and two stacks
Just stick with A Tier if you havenβt done extreme, overload or PE
There are always one or two show off people will join. Then you can learn from them
Me :^)
how do i do that though?
What do you mean
how do i be like "oh good sir master players, couldith thou bestow upon me your knowledge?"?
Itβs pretty obvious when they are skilled/ pretend to be skillful. Just ask them why are you doing that, what does that do, what mechanics does that relate to
If the person can answer those questions in details, he/she probably finishes the rundown already π€
no i mean how i find a group?
im free to play if you want. the only floor i have left is E1.
Especially if you are in A levels, itβs pretty chill so they have time to answer you if they want
@indigo moat do you have a mic
typically, you could, idk, ask for experienced players.
yes
good in a relative sense. good enough.
If you have a mic my friends and i can play with you but iβm literally terrible at the game and only have all missions but E1 done
Or you can go βlfg need exp. player to demonstrate mechanicsβ
If youβre at least open to tips or looking to get better im willing to play any mission and can definitely give you tons of βmaster knowledgeβ
Give me like 30-40 minutes and iβll hop on
im ready after restroom
LOL no worries
gimmie a vc numero
Honestly failing makes the game fun in the early levels
@shrewd dirge save me a spot LOL
mistakes are one of the best ways to get better especially if you get good and fixing those mistakes
I alerted scout on purpose in A1 so that new players can learn from it ππππ
i let the new players alert the scout for me.
LOL
Either way worksssss
The amount of times I trigger that cursed room in d2 from a single kill
"oh 2 woke up...... Oh 20 woke up"
Itβs always like that 
I'm convinced it's impossible not to wake up that first room
setting off rooms in d1ex is absolute pain
just ping me when yall are available
:c
Flexing is called using Mallet
Being able to stand the awful design of a Mallet is incredible
Nah I don't flex. I use sledge
Does second S1 in C1 draw aggro from the cocoon room? not sure if we should clear or not
You clear it before you do the scan yes
I use mallet because itβs the best for smashing, that kid canβt even play the game right so he wouldnβt know 
yeah it would draw aggro
bruh one guy in our lobby was just shooting giant shooters in the repop room as soon as the apex door opened π shot like 6 times with hel gun
what the fuck π
double scout aggro 6 giants all aggro π and hes like "i did all i could"
C1 lobbys are hell

π€‘
C1 is cursed in so many leve
Especially when people get carried so easily right now in the early missions. No one knows how to hammer a scout
No one even know how to properly stealth and kill a giant
bro i am the dedicated host for my group cause i have god tier internet, so i am never the one to kill the scouts for my group because its riskier with the extra animations they have for the host, so im just dog shit at scouts but good at everything else and its the funniest thing
sprint
fair
Im a returning player, and is it still possible to light tap the back of the head of a striker in 1 hit kill?
yeah but you need to be facing same direction it is facing, or starting to turn away from
thanks man
np
can anyone confirm the scream cooldown?
sadly i dont ever let sleepers scream cause im just too good, so i have not been able to confirm the exact time
Im trying to get better at clearing rooms, and I want to know if thats a technique I can use
ok "literally terrible at the game"
lol
LOL
20 - 30 seconds i guess
if you clear a level but don't have it officially unlocked yet (ie you play it via another player's lobby), will you have it completed once you unlock the level?
yes, it will also show you have it completed even if the level is still locked
well, there's like over 700
Pretty sure its 15 seconds
Only A3 and people are already planning to cheese π€‘
I feel like it's around 15-20
Is foam wasted on a door if its already foamed or do the blobs get absorbed as it breaks down
I believe max foam on a door is 9-10 anything extra is wasted but not for sure on that, if they hit the door it takes away one foam so u can cfoam it one time every hit for perma cfoam
yeah but there are blobs that sit on the door while it's already foamed, wasn't sure if they get absorbed as the foam that sealed the door breaks down
it'd be nice if it worked like that then people wouldn't have to worry about perfectly foaming a door but oh well
The big blobs that sit on the door basically tell u the hp value
For instance if u cfoam it 9 times in 9 separate areas u can see each individual blob disappear
If that makes sense
Idk if im understanding the question
right but lets say you foam beyond that while the door is already sealed and there are 9-10 blobs, what happens then
that's how you indicate the foam are slowly break
personally I've always done a perfect seal and then foam it slowly but never tested overly foaming a door
if you spread the foam out you can see all 10 foam blobs
Im not for sure but like i said, im p sure cfoam caps out at 10
foam is cap when c foamed door animation kicks in
Ah okay so cfoam cap is 9 then
10 blobs does the trick
Yea but if u do 3 blobs of 3 in different spots u save one cfoam 
9 blobs will foam the door if you stack the first 2 foam blobs on each other
and then spread out
when apply the 2nd foam blob on the first one, it will "register" the first one
if you spread it out without stacking the first 2 foam blobs, it will cause 10 foam blobs to foam a door
but the door will count it as 9 foam blobs
i should've made these info into a video but too lazy about it
between that and the fact big blobs get absorbed by one enemy cfoam really needs to be fixed in a way
overfoaming a door shouldn't be a penalty imo
like if you foam the floor the blob attempts to spread out some times but fails
big blob of foam is kinda fix
at least small enemy don't absorb the entire thing in previous rundown
big blob on the floor? they do
nope
i tried that
they eat the exact amount of foam
to freeze themself
that's why c foam in this rundown look like a buff
but it's just a fix
odd, on ladders they eat a lot of foam
personally I just wish floor foaming was more viable, if you don't make big enough blobs they just pick up a single one and keep running
a single foam can spawn 2 - 3 more small foam
it is
but no one did that
in our A3 run
yeah it's supposed to spread on the floor but it's finicky
i foamed the entire floor
you can see the small blobs just fall through the floor
the whole wave can't even move
and if you foam a big blob I don't think it spreads beyond it
it fused together after the 2nd one
Just adds to the bubble
so they don't spread after you put foam on the existing one
and the small blobs that spread out I don't think they go to big blobs
I wonder if they can form together with other small ones or just nothing
idk, if they buffed the small blob density it'd be nice
basically if they counted as a regular blob it'd have people complain less about floor foaming
to freeze a small enemy, you need 4 small blobs
reserving foam for doors mostly unless a strat allows for thee floor to be used or ladders kinda sucks
i haven't seen anyone tried foaming the floor
foam on ground combined with intimidation is a bit to strong rn imo
intimidation lol
but without intimidation it's pitiful
that's not a thing, enemies just have a chance to strafe when they get close to you
no...
so if you stand near the foam and have them strafe in the patch I guess thatt'd be good
it's definitely a looking at them thing
one's behind you don't care about strafing
it might be a combo of area near you and facing them
everytime you look at a striker about 10 - 15 meters away
But to me it just seems like facing them is enough
they just start strafing
if you don't look at them, they just naruto run straight at you
happen a lot on dig site since terrible "ground"
Anyone got a reliable strat for the D1 Extreme Queen?
C-foam trip-mines will fully foams any enemy that cross the line
So setting it up high enough to just foam mother and killing baby while you wait should be fine
Is there like a good place to do the Cfoam Tripmine spot? I haven't played that map nearly enough to know the enemy pathing
Ah fair just kinda wait on the left side and cfoam tripmine her then?
ye, babies are probably the worst part of the fight
OK TY β€οΈ
Theres a really safe spot let me get u da map real quick for what i do hold on
do you guys want more information on the cfoam door bug to make yourself feel even more stupid
the bug is only visual
so all the time you've spent doing your weird patterns was entirely meaningless
you put 9 blobs on a door from a single charge
that door will last as long as with your weird ass pattern
idk why you guys are so bad at testing things/just assume everything people tell you is true

I am aware of the one blob 9 cfoam
Thank u
But its just easier to tell health by doing separate blobs
no you're fucking not kekw
Ok
takes 9 hits
doesn't matter what u did
you don't save anything
you get to visually give it the fully foamed look and that's it
and as i mentioned before the only bug with that is something something first blob doesn't count
doing 1 blob and then an 8 charge will also make the door look fully foamed
as long as you land 1 of the 8 on top of the first
also i don't even think you understood
it's not just 9 as in one large blob
it's 9 in any fucking way you'd like
spread them out if you want
doesn't matter
(so you can still do this)
Thank u for the pro tip of 9 blobs anywhere, i might use it sometime
Way to be toxic about it though
i find it quite hilarious how the community as a whole was stupid enough to keep doing that shit while it was all for nothing
cry about it
π’
it's crazy what people can do to save a single C foam blob π
bonus points because it originated from some dude that datamined the values
gtfo real gameplay is fighting misconceptions 
I always found it bs about weird foaming strats Β―\_(γ)_/Β―
yooo i just killed a sleeper while blocking another sleeper los with my player model
didn't aggro (..real..)
Body blocking is real
Intimidation is real
Hacking tool speeds up scans is real
||the snatcher in e1 is real||
new rundown anytime soon? seems like there taking even longer to pump them out now and just added like 4 more stages to stretch the rundowns out. year and a half we still have 0 customization or anything real to progress towards. just curious if anyone has heard anything new. road map is not updating on the site. they seem to bbe slacking more with each new rundown unfornatley.
they're on their summer break
it's going to be probably a few months before R6 comes out
they take a awful lot and long breaks.\
hey @craggy pier sorry that it seems like we're slacking, but in fact we've been extremely busy working on the game. We've quadrupled the size of our studio in all departments. Right now we're on our standard Swedish midsummer vacation which lasts all of July and part of August. Since we just release Rundown 5 and 5.5 right before vacation, there isn't anything to update on the roadmap.
Once we come back we'll be full steam ahead working towards the next update and working on providing communication
a lot of people still havent finished this rundown all things considered, if they didnt consider them or give people time to do the rundowns that would be dumb
They take long summer holidays so they can spend time with their families and have good health, this is to my understanding there could also be other points made to.
Sweden, and our company take personal health and well-being really seriously, to the point where the government and businesses require employees to take summer vacation. It's better to take vacation, and come back well rested, than to be overworked. I've come from the USA where I would take less than 5 vacation days a year and every day was stressed. Now I'm well rested and ready to come back and work better
@subtle nimbus its been about 9 to 10 months on the same rundown lol its time.
No it hasn't
long vacations are so you can forget all your passwords at work and lock yourself out 
this rundown came out not that long ago that was a huge over exaggeration lol
April 29th was when we released Rundown 5
sometimes you have to understand that actually programming isnt that easy and you need to have some patience for the game to develop lol
In addition for rundown releases, it's not just "new levels" but we're creating new features. For example, the boosters is a way for us to create and use an inventory system, which is extremely helpful as we create the gear and weapon customization features for persistent rewards.
there had better not be a 10 part limit on my gear parts doc
@lilac fulcrum i have a question, did this rundown have difficulty scaled up a bit to be able to match what you guys felt boosters would do for us?
ok, 1 part limit 
i feel like it did
You guys are doing an awesome job <3 so rest well, then keep up the good work.
We do not balance around boosers
ah okay

difficulty went up because people keep overwhelmingly complaining about difficulty when A tier of new rundown is not as hard as E of last 
LOL

@lilac fulcrum is there a way to make it so you're always crouched on ladders because holding crouch only makes you quiet and doesn't change anything
yeah a tier was a cakewalk, then they added a3 which was a VERY good transition from As to Bs
not that i'm aware of moss
damn, that's inconvenient
just dont take ladders, jump down
A3 was a great map personally
yeah i liked a3
what does that question even mean
you are as quiet on ladders as when you're crouching
it was a great step for newer players to take for understanding the forward missions
when on a ladder, you make as much noise as walking but when holding crouch, you make the same amount of noise as crouching but there's no change to speed if you hold crouch so it's just annoying
and then i liked b4 and c3 being new, like even c3 was still terminal uplink, BUT it was not identical, it was its whole own thing
somehow i haven't noticed that
I noticed it a few hours ago while barely trying to solo A1
doesn't look to be the case to me
i just want some progression to work towards. the same stages scrambled up with a little update on sceneray is gettin old. weapon or dcharactor customization some states something. i have beat the rundown 5 to 6 times already..
only thing is it remembers whether you were crouching or standing before you entered the ladder
skill progression 
even if progression were added it wouldn't be the kind of thing that motivates you to grind levels
Grind boosters π get that 50% bioscan speed or that 100% melee steroid
50% bioscan speed
but
Glowstick proximity
gross
glow stick proximity is pretty good tbh
bioscan speed
condition:
in bioscan 
Glowstick power increase in human proximity
+20 special damage
In mine radius
+24% special damage Hel Gun ππΎ
regen cap +100%
condition:
health below 20%

best boosters obviously max regen hp + regen speed
the cooldown before regen starts is still the same though isn't it
yes
5s
but the effect goes pretty high for bold/aggressive
so it's still pretty good
is there any videos of the early bioscanner other than the trailer
you sure you're not confusing it with the mapper
the bioscanner from the shadow reveal video
thanks

the one that showed enemy on holo display moving in a wave?
ye
Might just be a previous bio model
Any tips on how to take out Scouts? I've tried Melee'ing it dozens of times, but it always shifts its head about so I always end up hitting the shoulder or something
Either aim above the head or learn sprint aggro.
And I remember someone saying that you need a full charge melee to kill it on the head
What's Spring Aggro?
Best to let it walk into you for the most consistent hit while it walks (easiest if they're in the slouched shooter stance) or sprint before you go for the kill to force it to extend feelers.
Because they hold still
There's a short delay before feelers actually detect you, and then after one goes red you have roughly 1.5 seconds.
If you're host, they always bend their head down. If you're not host, they can either bend their head down or they can stay upright (and they usually stay upright).
Wait, wha? Being the host of the lobby changes those properties?
It's some sort of desync.
Right, I see
as host:
walk torwards, full charge, aim a little higher than you would, swing.
if they tendril, they'll crouch, crouch to meet them, aim at head, swing.
as host i dont reccomend approaching from behind, as you'll need to strafe a bit around the scout to get the head if they tendril.
if you're not in range, you can always wait for them to stand back up and go for the kill then
I hope they make scouts stand and bend over for every player. Not have the scouts always bend over for the host and stand for every one else.
same.
or you can jump over their back and kill them like a cool kid
high risk, low reward, extremely cool.
It's weird, because they seem like they have some sort of standing animation when they tendril, but literally only non-host can get it.
what do you mean by standing anim that on non host can get?
Scouts have animations for tendrilling up-right.
But they're never upright for host.
oh ok
yea they can do the other animation very rarely for both host and client
So client can get bending and host can get standing
just extremely rare
I don't believe host can get standing at all?
I some times get it
But crouched can definitely be gotten by non-host.
I've literally never seen it since I've payed attention to it.
it might have crouched and stood up, but you didnt notice.
pretty ez to test this, play b1 find the 2 scouts and see if they ever stand for you as host
is it possible to do b2 overload without doing extreme this rundown?
You have to do extreme 1st
you'd have to do overload without a repeller or a disinfect.
sounds like a hassle.
but not possible.
I made a post about that in game suggestions but apparently a lot of people don't like the fact that PE is the same as doing overload for B2
I don't really see the issue with it tbh
well doing overload is the same as doing PE so there's not a point to there being PE
It's still a PE because you are doing 3 sectors in one run
Try not to think of r5b2 overload as a unique sector but rather an extension of extreme. Doing overload without the error alarm would be boring and too simple, but including an error alarm on both extreme and overload is even more stupid
well then there's no point to overload, it's just extreme or PE
Yeah but why should you have to be able to only do overload.
because maybe the overload objective is more fun or maybe you want to do it first so you can get it out of the way
If you want to do overload first go play A3 kekw
r5b2 overload-extreme-high would be a cake walk, same with only doing overload. that's why you can't do it that way
By the time you finish extreme after doing overload, the error alarm is pointless as you'll have collected 60% of your objective already
5 minutes and you are done
It'll affect you going through maybe 2 rooms where a scout could spawn, but all of your doors are already no longer needed
so it takes the risk of an error alarm away
^
Since the idea was to include an error alarm at the end of the optional objective, they probably chose to only put it on one so that the community doesn't blast them for 2 unique error alarms stacked up on a B tier level :^)
literally just R4B2 but with infectious fog
There's different things too them but the order you do the objectives is the same
Only really difference is that you could not finish extreme obj but still have the error on R4B2
its not really an issue, is just that my friends dont want to do pe but want to unlock e1
and with the 4 overload requirements
leaving b2 pe or c2 overload left
as the 4th overload
C2 overload is probably the easier one for newer players
b2 pe is significantly easier.
but realistically, if you cant do either, consider giving up.
Error do fuck up new player more than a 5 min scan where you have a center room to defend
i wouldn't consider telling new friends to give up
but for players with no experience of previous rundowns, spitters are particularly annoying
the spitters are light in that level. for overload just pull the rooms.
You have enough ammos to pull all areas in the overload part
Thanks we'll try pulling all the rooms instead of trying to stealth into the spitter rooms
if you donβt do PEs and extremes, you are technically not mentally prepared for E1 in so many levels
I know those PEs are optionals but they are kind of preparing you to get through E Tier π€
he probably means the c2 overload cheese
why cheese?
how would a newbie know the cheese tho
One sniper and two HEL rifles are enough to finish the overload part 
And itβs only 5 mins 
Just don't get hit
i personally woudn't say c2 overload is easier than b2 pe but i think the only way it could be argued is if hes referring to cheese
which makes it trivial
Inb4 bulkheads that close on you to force you to stay in the objective
Nah I just think most new players are better at shooting than most experienced players of GTFO kekW
Experienced players make it a habit of conserving as much ammo as physically possible for literally no reason. Even if they know everything about a level they will still do this
That is also true
After playing a year of GTFO, I still donβt know how to use shotgun and revolver

I joined a d2 group that unironically wanted me to hammer that class M V alarm
revolver just headshot all little guys and youre golden
shotgun just full charge hammer swing to head of big guys then 2 shot them in the back
ez
one shot and finish with primary
Just take pistol
too much work
Ur too much work
i know
damn
:(
my gf is a determined woman to deal with me
It's true. I was the gf
I am bishop and a sledge main. That's all that is important
Tsk
huh
you have no idea
wtf
i forget, the spitter deactivation thing, that happens when the host is in a different zone right? or does it have to be more zones away.
Anyone have the R2E1 solo VOD? think it was on twitch
I think there are heaps on YT
different zone, being in the same zone reactives them
might be different room thb, but I havent played around with that alot
what is the point of zone 73 in d1
Whats a good strategy for b4
can't find any r2e1 solos on yt can anyone help 
@odd drum R2E1 solo
tyty thats it
which is your favorite ( burst rifle, assault rifle, bullpup rifle )
i never got to try the bullpup so for me as of right now, assault rifle
Sawed-off
you get a cookie for the correct answer
also virus bullpup was like assault with more in the clip, less recoil, and longer reload I think
prior to r3, burst.
from list AR, not listed 1 DMR in party.
that reminds me (dmr, dt, or rilfe) ?
dmr
dt into the garbage.
^^^
dmr
rifle was basicallt slightly lower damage dmr with higher ammo pool
fair
dmr
it's pretty strong this rundown
i always run it
DMR and Sniper
haha ok
just such a good loadout
dmr sniper is a top tier e1 loadout ngl
ah a fellow sniper brother
bro you were fully cracked with the sniper
Sawed-off Hel-Gun π
its easy to kill giants cause they move so slowly
hel gun feels meh, to me
there's a 1-2 second gap to hit them when they're triggered
well yeah it's a skill based weapon
yeah but you were flick shotting all one after the other
hel gun is pretty damn good, especially if you have some decent boosters
yeah hel gun is really good
hel rifle is pretty good too
yeah i run hel gun and other teammates run like hel rifle and snipers
good loadout mix
hel rifle is the pretty much the best weapon this rundown on so many fronts
they don't need to touch the sniper for R6
i love sawed-off because it can kill all types of scouts IN THE BACK
you calling me out? ya im pertty bad at shooting
i do dmr + helga
or
autopistol/dmr/SO + helga/CS
you're not that bad we've been on a run together
yeah i think after r4 coming into this rundown they balanced the sniper perfectly
personal opinion though
it's good mostly because there are just a fucking ton of giants this rundown
sniper is in a good spot because BC was yeeted.
and hybrids
was about to say that Mit, Sniper is perfect this rundown for all the big annoying enemies
sniper is so beautiful for hybrids
its really ideal for most levels
I miss my r2 sniper where I had enough shots to waste on shooters, but the new sniper is great
Personally i use Sawed off for the Easy stagger
damn sniping little guys
sawed off is nice if your ping is decent
shooters deserve ever bit of it
i dont like how shooting it craters your fps
i use dmr hel gun and thats pretty decent for managing little guys, and then can swap over to helping merc bigs too
you try to bring the sawed off when you're playing on 300+ ping and it's just suffering
i've been in a very bad room in D2 where we woke like 2 scouts and there was 8 titans in the same room as me
virus what did you use yesterday in our D2 run?
dmr hel gun
gotcha
while trying to survive i could stagger 6 titans and not take hits from titans
little striker 2 tap with dmr shooters 1
and if too many are coming swap to hel gun
?
nope
i dunno anymore
yeah 1 tap shooters to the head, shouldve specified
its like 4 to the body of shooters
didn't feel like it took more than 3 for me yesterday
but i just try to aim head on shooters with dmr
oh well doesn't matter
i just hit the head and move on
does anyone know if mp does more damage then the ap?
i love when people comment on me quickdraw dmr'ing shooters when they show up.
MP deals quite more damage than autopistol
quickdrawing shooter with dmr and hybrids with sniper makes my life feel complete
thanks joe
r4 full auto pistol did so much more stagger
it was amazing
but damage was lower
i thinl
ah
from what someone told me
im start running mp, you dmr boys shoot the heads and I get body shots maximum ammo conservation
damn
Real
i usually only bring mp for babies on a2
i dont like it much otherwise
id usually do smg/heavy smg for similar effect, but i honestly am more of a ar person
Ive come to like it alot, probably cause I never aim my shots lol
i used MP and MG on C3 extreme meme run
nice
i used ar for the longest because you can potato aim and still kill
Everyone had the same loadout (expect tool) and it was one of the easiest C3 extreme i ever did LOL
i like it cause its low effort softening for sleepers at distance.
fair
i use literally anything other than ar at short range.
LOL
even dt?
dt isnt a secondary.
^^^
i meant in terms of i brought AR and its no longer close long range.
got ya
is the giant's crotch a break point stagger spot?
two full charges if you're facing the front at waist level
if you're going for staggers to save aim
go for full-charge swings at limbs and head
if you're accurate, you'll stagger every time
Ok
Let me fix my statement then
Wait for the stagger animation to finish BEFORE you swing again
should stagger on each hit if you hit a limb, head, or back
avoid the waist
but you can perfectly aim at x while being blocked by y
despite y not being a visible obstacle
I have no idea what you're saying
a destroyed limb still has the full hitbox
and can therefor block a next hit
without you expecting it to
additionally, chest hitbox is way larger than the actual chest
and overlaps with other hitboxes
so despite perfectly aiming at what's clearly an arm
it could still be a chest hit
That's cool and all
But I aim for the limbs when meleeing a giant
and it works
Just trying to pass off that advice to someone who asked
yes
you said it'll stagger everytime if you aim correctly
but aiming correctly includes avoiding those situations where the game will screw up
I've got a lot of playtime and not once have I hit a giant in the limb/head without it staggering
or back
maybe you play too careful with it
when you push things to the limits you'll notice that the limits aren't where they should be
chest hitbox is way bigger than chest
destroyed arm hitbox is way bigger than destroyed arm
and so on
That's cool
I don't test hitboxes
I'm a casual GTFO player
I play the game to have fun
I don't really "test" anything
With my accrued playtime I thought I'd answer this player's question
no one complained about you answering the question
well you called it a lie
i just said that reliable thing isn't reliable
and to me it is
I aim for limbs
specifically joints
knees and elbows
works 100% of the time I do it
When you cause a "break" on an enemy
it staggers without fail
Blow a hole in it's chest, stagger
well that's also a lie
XD
you haven't played enough i suppose
or always play as host
/good connection
i don't understand how people play this game so much without noticing how fucked most things are

I understand the fucked things
But I don't consider giant hitboxes to be a major factor
If you wanna talk about the problems with the game, I could list em all day
I don't stan this game
I just find it fun
snipes scout>hits chest because chest hitbox larger than actual visual chest
truly unnoticeable
I don't shoot scouts ever
Unless it's a charger scout
I typically don't bring a special that can one shot a scout unless I'm VERY close
I always just bonk 'em
you can aim at something and the game will shrink the aiming thingy to let you know you're in range
but the hit can still miss

I guess it happens
and then you hit the floor and get instakilled by the thing you woke
still means that something that should be reliable isn't reliable
which is a rather huge problem
the game should never punish a player for it's own mistakes
but it does constantly as of now
I'm not sure how often these things happen to you
But these things hardly ever happen to me
I agree it's an issue
it's hard to play 1 game without some shit happening if you're paying attention
There's a lot of bullshit right now
Complaining about the game to some random dude won't fix it wesley 

But the two issues that you've brought up are not a common occurrence it my runs
I can tell you some problems I experience all the time
collision common enough for you?



