#gtfo-related-questions

1 messages Β· Page 545 of 1

red solar
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well i don't remember there name anymore that was for a hour

shrewd dirge
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no big deal really, but people in lfg are cheaters a lot less often

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so if you use in game matchmaking, expect more cheaters.

red solar
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it was the "Accrat Golok DA Bullpup Rifle" that i saw monocalthonker
now looking in to GTFO wiki

shrewd dirge
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bullpup isnt in the current rundown.

supple gust
#

Gimme back ma bullpup with a slightly quicker reload HackettThreat

finite plinth
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this

topaz anvil
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Bullpup but the reload is longer kekw

shrewd dirge
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bullpup but you need to reload twice for the full mag

topaz anvil
#

bullpup but reduced mag

shrewd dirge
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10 round burst uncancellable burst cannon

craggy pier
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Burst cannon but you have to stand still when you equip it

red solar
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bullpup but its shoots thinking emoji's πŸ€”

viscid wolf
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bullpup but it's unbullpuped

red solar
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question: in one of the gameplay trailer its says that the maps ar procedural generated but i saw today that the maps are always the same? voxeltonk

ruby wasp
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Do you have the said gameplay trailer by any chance ?

red solar
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well let me research

ruby wasp
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They aren't procedurally generated but the devs make each levels by themselves for each rundown

lilac fulcrum
red solar
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and how long goes a rundown?

keen solar
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the trailer says the map will be renewed WHEN the rundown is changed.

minor moss
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Doing C3 rn with my squad and we can't find one of the last terminals

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||We need a password terminal, in 378. But we can't find it at all, we've scanned every surface for the last 10 minutes||

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||The map is also bugged, it doesnt get fully revealed its like half grey half black||

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nvm just missed it cos the map is bugged

woeful kiln
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go to the north door lol

minor moss
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ya we were in there
we just couldnt find it

craggy pier
woeful kiln
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it's always a bit annoying to find

craggy pier
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Yeah that terminal is really tucked away on the other side of the room close to the stairs.

minor moss
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For one of them you need a password yes? which is hidden in the last room
the map was bugged for us so even tho we walked everywhere we didnt see it
and it was in some weird corner so we didnt see it right away, spent ages looking

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we did find it and managed to clear it though

woeful kiln
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cool

craggy pier
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nice

topaz anvil
minor moss
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oh lol
I see

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Neat

topaz anvil
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It is frustrating though

viscid wolf
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sleep

tacit zealot
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You can use arrow keys to move map if you have problem

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Have to use arrow keys for D1 ext

viscid wolf
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just memorize the layout 4head

tacit zealot
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no map shadow zone challenge

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r4c2 ptsd

nova swallow
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does the gtfo matchmaking work

fading tangle
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yes, matchmaking with friends or filling in empty slots isn't available though

pearl badger
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Although if you play this game in matchmaking, dont expect to be in good matches

shrewd dirge
keen solar
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No one ever wants to use it πŸ’©

finite plinth
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it's fun

white kettle
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Is a biotracker neccesary for C1 extreme? extreme

ruby wasp
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yes

floral acorn
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Question: Is it possible that the innards of boxes and lockers are not 100% set at the beginning? .. I have a feeling that you need to hammer sleepers to be rewarded with c-foam grenades or tripmines.. We've duo'ed R5A3 for over a week now with my brother, and if we sneak past everybody to get to the Z41 alarm door (opening boxes and lockers as we go), we find zero of both. If we kill every sleeper in z38 and z40 while getting there, suddenly we found one of both.. .. thoughts?

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.. same with R5A1 solo'ing .. clear all of z61 and z62 and suddenly the last boxes you open are filled with cf and tripm..

young pagoda
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it's random

tacit zealot
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100% need bio

young pagoda
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from the start, it's randomly generated

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nothing changes except what you pick up

tacit zealot
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Consumables are randomised, some places do have set spawns for c foam grenades and tripmines eg C2 but for A3 the consumables would be completely random

floral acorn
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thank you gais, appreciate it. yesterday we ran out of ammo, sentries and skill at the z44 door, a random cf-grenade and/or a tripmine from z43 would've helped πŸ˜„

woeful kiln
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Can sawn-off shotgun stagger Charger scout on the back? and Be able to kill it with 2 shots?

subtle nimbus
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i dont personally know, but d1 you come across a spot to test that super early on

distant ice
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Need to do a bad alarm first so not very soloable

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Fairly certain you can 2 shot the charger scout though

woeful kiln
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πŸ‘πŸΎ thanks

distant ice
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should probably mention that stagger doesn't scale with back damage

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hmmInverse wait no it was limb destruction, or both

red solar
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will be character customisation really a thing?
and when yes what exactly will be able to customise and will be this unlockables monocalthonker

topaz anvil
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We shall see what we can customise

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I hope it'll be stuff like stickers

red solar
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i think more thonk voxeltonk

topaz anvil
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I think custom sleeper skins kekw

lilac fulcrum
viscid wolf
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do you mean cosmetics or like weapon attachments and stuff

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please tell me its the former

red solar
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in the road map there is character and weapons customisation writtenvoxeltonk

lilac fulcrum
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^

viscid wolf
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will there be like profile badges for completing the bug boy levels

craggy pier
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I really want to be able to ikea my own DMR

topaz anvil
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DMR but you have to find the components in the level

craggy pier
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More damage at the cost of lower ammo pool

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And uncapped firerate with heavy recoil

topaz anvil
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basically custom boosters

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tone down booster strength change my mind

craggy pier
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Turn down

distant ice
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weapon-assembling minigame honkhonk

shrewd dirge
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hacking minigame
if you fail you need to recollect the parts.

dapper nimbus
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There's gear progression as well fyi πŸ‘ I really wonder how's that going to be implemented.

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Like imagine, a bigger screen for the biotracker 😩

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Cause I'm too lazy to ads with it.

red solar
shrewd dirge
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a door where everyone needs to hack at the same time to open it.

plain spire
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gear progression: c-foam lvl 999 charges for a second and the screen turns white

dapper nimbus
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Sentry progression: it grows legs and starts charging in enemies with a chainsaw

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poggers?!

tropic ferry
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melee sentry

indigo moat
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what is the noise radius on the sniper rifle, how far from enemies must one be to not trigger them but shoot the gun to kill a specific enemy

steel valley
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40m iirc

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or 2 rooms away

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either/or

spark wolf
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range decreases when more rooms away

indigo moat
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what considers rooms

minor fractal
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68A is a room, 68B is a room, etc.

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They're divided by archways or doors.

craggy pier
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Subzone area A

spark wolf
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its like 10m when 2 rooms away

craggy pier
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Subzone area B

indigo moat
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like if ur on the oppisite side of an open door from a rrom does that count

spark wolf
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yes

indigo moat
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like if i was in A1 Zone_61 to Zone_62 security door and was on the Zone_61 side shooting into Zone_62 does that count as a room distance?

steel valley
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that would be 1 room away yes

indigo moat
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so the doors even when open act as a sound reducer?

spark wolf
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a part of A would likely still be in range

steel valley
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there are some open rooms that will count as two rooms, just look at the signs on the walls that say a/b/c/etc..

spark wolf
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decreasing based on rooms is probably so you don't alert everything when shooting in some room that aggrod

steel valley
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i didn't actually know that enemies 2 rooms away can hear gunshots within 10m

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though i guess the odds of that actually happening are very low

spark wolf
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yeh

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idk if its exact

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it was pretty much the first circle of bio tracker

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when i tested on R4

shrewd dirge
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worth stating that an enemy dying makes noise for proximity alerts.

spark wolf
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but if it's 2 rooms away, whatever wakes up will scream in middle room

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full team would have to be 2 away tho

indigo moat
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do scouts have compleetly random pathing or is there a specific path they will take

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cause i have seen them typically follow a same path with some deviation but is it semidetermined or is it completely random

shrewd dirge
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predetermined but will get shifted by sliding if they give another scout a handshake.

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can result in weird shit

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but ahh, there is a caveat

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their pathing will change on the first time you open a door to that zone room.

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@indigo moat

lavish gorge
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just out of curiosity how did you come to find that out

ruby wasp
woeful kiln
shrewd dirge
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i think i figured it out around rundown three, we would open security doors with a scout on the other side, and say, we'll wait for it to come back, and it never came back for half an hour.

lavish gorge
woeful kiln
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well clay did.

shrewd dirge
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i still notice it to this day.

woeful kiln
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and i did too

steel valley
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feels like that's because you probably clear enemies next to the entrance of a room, making the scout more likely to path away from the entrance

shrewd dirge
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i even notice it in the c2 double scout mother room

woeful kiln
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it's at this door that i could easily notice

shrewd dirge
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absolutely not. ive observed it even in scout only rooms.

steel valley
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weird

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they behave differently behind closed doors

woeful kiln
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they never feel behind closed doors

steel valley
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ye

lavish gorge
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I'll take some time to see this my self, I find scouts very intresting ai wise

steel valley
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how pathing works iirc with an open door is that it picks a point, and walks to the designated point to deploy tentacles

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that's why they can escape rooms sometimes

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but i think the pathing difference that you notice is because they just don't have to pick a point when doors are still closed

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so they free roam a bit more

shrewd dirge
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ive got a theory that in scout rooms that only have regular doors closing all the doors with no one inside will get them to do the old path

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i feel like ive noticed it, but its hard for me to test, as they just arent much of a burden anymore unless the room is crawling with sleepers.

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obviously this isnt an option with rooms that have security doors.

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to test reliably at least.

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shadow scouts also seem to behave oddly when you shine light on them

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its like they dont like light on them. regular scouts dont do it.

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too many hours spent just staring at scouts.

steel valley
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?

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all scouts dislike light

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they will tentacle more frequently under light

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you can use it to trap them in place

shrewd dirge
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thats not the observation.

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shadow scouts actually will shift their posture

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its quite odd.

minor fractal
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That's a quirk of shadows.

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If they are in a posture and you turn your light out, their posture doesn't change until you shine a light at them again.

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The game literally stops rendering them.

shrewd dirge
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oh lmao.

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mystery solved, thanks.

lavish gorge
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I forgot to clip it but there a graphical bug that made a giant look like a shadow giant for a sec, so shadows are just functional glitches

indigo moat
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hey uh how to dodge the strikers seemingly homing tongue attack?

steel valley
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it tracks very poorly to the sides

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so run perpendicular to their attacks

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running straight through them works decently as well, since they can't track you if you're behind them

indigo moat
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hey whats the best way to do a double kill ive tried the kill one knock then start chargin but u get hit before the charge is ready so whats the best method

jolly zealot
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You don't need to charge as much if you get a back/+head hit

shrewd dirge
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full charge -> tap the other on back of head.

indigo moat
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wait a tap to the back of the head can kill?

shrewd dirge
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yes, zero charge.

indigo moat
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what if u cant get behind it

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like if u cant do back of head tap whats the best way

shrewd dirge
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if sleeper is "dogeza" stance when it spins around, you're still behind it until its animation completes.

jolly zealot
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If you can't move to the back, half charge the head

shrewd dirge
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there is no configuration in which you cant do a double with zero charge.

indigo moat
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ive done that and on multiple occasions i get hit by it before the charge is reay

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well i mean full charge the first how do i stop the second from hitting me and kiling it the most swiftly

jolly zealot
shrewd dirge
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killing active sleepers is free.

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if there are more players than just you, its either a matter of two doubles back to back, or doing two doubles at the same time with a partner.

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unless its prodigial enemy density its possible.

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like 4+ sleepers in autoalert distance.

jolly zealot
indigo moat
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so i just tried a back of the head hit no charge on a dogeza and it uh alerted everything and didnt die even though its head was missing

shrewd dirge
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you werent behind the sleeper.

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occ damage only applys when you're physically behind him. in terms of dogeza, its his butt side you need to be on.

indigo moat
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well thats

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fun

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lemme limit test that real quikc

craggy pier
shrewd dirge
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and if you mess that up, feel free to just keep tapping.

craggy pier
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People often do a full charged hit then don't charge again

stiff otter
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12

shrewd dirge
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anyway, even with the standing friendos, their back direction does not even update, like the dogeza, until their animation is finished. So if an enemy does its twirl animation after waking up, you can still whack with zero charge.

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provided you hit the head.

lavish gorge
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I think double tap is better then dmr

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more times with dmr you have to two shot sleepers, once in head and one body shot. and the double tap kills in two bullets if you head shot

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so 12 rounds compared to 14, dmr might be worst, what do you think?

stiff otter
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both are two to kill. How much ammo does each get?

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Isnt double a tad lower

shrewd dirge
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if im using dmr, i dont bother with the followup shot if im in an S.

lavish gorge
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wiki says dmr is 95, tap is 111

stiff otter
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uh, so im just dum

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f

lavish gorge
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you use dmr to stagger clay?

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if that the case then Id agree dmr is better

shrewd dirge
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legs, on giants.

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yeah

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yeah

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often im the only dmr in the party, rest is AR or something else.

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i often wonder about if DT is better than DMR on chargers, but from my playtesting in games, the DT just runs dry more often.

lavish gorge
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I heard somewhere dmr headshots leave sleepers on like 1 hp, so any follow up attack kills

shrewd dirge
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yeah, pretty much.

lavish gorge
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but how often do teams plan out shots haha

shrewd dirge
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i dont have to plan.
if they're close i whack with secondary, if they're far, i steal the head.

lavish gorge
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fair enough

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I think shot for shot dt does less damage so its probably bad for chargers

shrewd dirge
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even DT on hybrids ive found it........ lacking.

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better off with anything else with dt.

lavish gorge
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ya, I like to play devils advocate

shrewd dirge
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i get it.

indigo moat
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What are yall's tips for being not bad at game?

craggy pier
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Play with people who are 10x better than you, copy their movements, and ask questions.

keen solar
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Watch YouTube guide

shrewd dirge
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also using your ears effectively will tell you what types of enemies are in the room, where, and a rough estimate of how many ( or rather, the density); when you get good at it, at least.

woeful kiln
shrewd dirge
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aside from that, there are subtle audio cues when you enter a zone. An example is knowing if there is enemys in an adjacent room without bio or opening the door, and if that room has scout feet sounds.

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my advice, after practice is; eyes and ears open all the time.

lavish gorge
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Question for anyone, what the best (smg, heavy smg, or carbine)

minor fractal
#

Depends.

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Carbine has the best kill pace and damage, SMG has a good kill pace and is automatic to let you pick shots better, and heavy SMG is incredibly efficient but has a tiny mag.

shrewd dirge
#

carbine? which gun is that again?

weary mesa
#

4 round burst primary

minor fractal
#

short range, basically burst SMG.

weary mesa
#

Carbine Cancel πŸ‘€

topaz anvil
#

No

weary mesa
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double tap cancel πŸ‘€

minor fractal
#

DMR w/ extra steps.

weary mesa
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Dmr just rifle with more damage

minor fractal
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When are we getting the burst variant of the rifle, the triple-tap rifle?

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W8

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BR was a variant of the rifle instead of the AR this whole time.

weary mesa
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damn

lavish gorge
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BR?

minor fractal
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Burst Rifle

lavish gorge
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tell if Im wrong but the BR fells much weaker this rundown, I remember it on bursting sleepers before

minor fractal
#

It was never a one-burst.

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Head destruction affected a lot of weapons, including automatic and burst weapons primarily.

weary mesa
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also head bug

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it's got slower reload cancel too

lavish gorge
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alright I do remember alot of earlier guns in a better light then they were

weary mesa
#

rifle was fine because of head bug

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but now it would be utter trash

lavish gorge
#

like I use to say the mg was the best secondary

minor fractal
#

Three-shot, big sad.

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Head-destruction affected MG as well.

lavish gorge
#

My life is based of a lie

weary mesa
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and old r2 MG head multi monkaS

minor fractal
#

That too.

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Any automatic weapon or weapons that needed to do their burst or shell to the head were indirectly nerfed come R4.

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Burst weapons, automatic weapons, shotguns...

lavish gorge
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do you have link or what I should search to find out about this?

minor fractal
#

Not sure what you're looking for?

lavish gorge
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like just "gtfo head bug?"

minor fractal
#

R4 fixed head destruction so that you could no longer shoot the invisible head hitbox that was being left behind.

lavish gorge
#

ohhh

shrewd dirge
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this information is elder arcane knowledge

weary mesa
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It wasn't really talked about until the end of R3 from what I remember

minor fractal
#

R1 through R3 you could do that, and it meant a lot of weapons could kill things a lot faster back in the day.

lavish gorge
minor fractal
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I believe I noticed it late R2 since that's when I started doing stats calculations.

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A lot of people had already been using it, though, myself included.

weary mesa
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yea you'd probably be one of the first one's to know

stiff otter
minor fractal
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It did, though.

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10FF damage weapon before precision multipliers.

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25 shot mag.

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32 shots a refill.

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Long range.

stiff otter
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oh

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I am dum

spark wolf
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but they only did it for head cuz that's all that was talked about

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other limb hitboxes aren't affected by limb destruction

minor fractal
#

Hell, you can still hit the head when it's destroyed if you destroy the body first on striker titans.

frozen steeple
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How do people run and jump while maintaining stealth?

steel valley
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you don't make footsteps when you aren't touching the floor

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that's the basic idea

craggy pier
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You only make sound when you land

viscid wolf
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its a bug basically

woeful kiln
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Being in air just doesn't count as movement

wraith crag
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GUYS WE ARE DOING A3 pe but we accidentally used the bulkhead on high so are we still able to do pe weve done extreme

steel valley
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nope

finite plinth
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it's rerun time

wraith crag
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aw that sucks cuz theres a zone 233 and we were wondering if the room existed ahh

minor fractal
#

That's why you always check where the DC goes to and where you can get bulkhead keys.

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Also, you definitely want to do overload first.

shrewd dirge
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tfw beginners dont read the UI and just pull alarm doors at random.

finite plinth
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matchmaking moment

topaz anvil
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moment moment

lavish gorge
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how often does doc check this channel, I want to show them my latest game suggestion

frail ferry
#

idk tag him, maybe he'll check it

woeful kiln
#

now

lilac fulcrum
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I read every suggestion and check the channels very frequently

lavish gorge
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nah Im joking, my last suggestion was "make a gtfo battle royale"

woeful kiln
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it got downvoted.

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Good.

subtle nimbus
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LOL

lavish gorge
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oh they came lmao, thanks doc

indigo moat
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I am 95% certain at this point that dodging striker tongue attacks consistently is impossible, that homing junk is just undodgeable even when im like 10 meters away out of their 6 meter range it still hits me

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once i got hit while behind the one attacking me

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how do i go about fixing this issue

vital sierra
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hello there

indigo moat
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if you dont have a level unlocked yet can u join someone who does?

shrewd dirge
#

yes, but ask if they're cool with it.

indigo moat
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cause i feel like i need to play with someone better than me for me to get past the level of skill i have currently reached'

keen solar
#

Yes but people also want completions. If you go into high Tier missions without certain knowledges, they will immediately know and will probably insult you for joining the vc

indigo moat
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well i mean im not so bad i cant be reliable but i cant solo a room with like multiple 3 stacks and two stacks

keen solar
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Just stick with A Tier if you haven’t done extreme, overload or PE

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There are always one or two show off people will join. Then you can learn from them

topaz anvil
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Me :^)

indigo moat
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how do i do that though?

keen solar
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What do you mean

indigo moat
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how do i be like "oh good sir master players, couldith thou bestow upon me your knowledge?"?

keen solar
#

It’s pretty obvious when they are skilled/ pretend to be skillful. Just ask them why are you doing that, what does that do, what mechanics does that relate to

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If the person can answer those questions in details, he/she probably finishes the rundown already πŸ€”

indigo moat
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no i mean how i find a group?

shrewd dirge
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im free to play if you want. the only floor i have left is E1.

keen solar
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Especially if you are in A levels, it’s pretty chill so they have time to answer you if they want

subtle nimbus
#

@indigo moat do you have a mic

shrewd dirge
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typically, you could, idk, ask for experienced players.

indigo moat
#

yes

keen solar
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Clay is good

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So use himπŸ˜‚

shrewd dirge
#

good in a relative sense. good enough.

subtle nimbus
#

If you have a mic my friends and i can play with you but i’m literally terrible at the game and only have all missions but E1 done

keen solar
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Or you can go β€œlfg need exp. player to demonstrate mechanics”

indigo moat
#

well uh that sounds like a deal

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mister "all levels beaten but E1"

subtle nimbus
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If you’re at least open to tips or looking to get better im willing to play any mission and can definitely give you tons of β€œmaster knowledge”

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Give me like 30-40 minutes and i’ll hop on

indigo moat
#

i would love that

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and rodger ill keep practicing so i dont embarraass myself

shrewd dirge
#

im ready after restroom

subtle nimbus
#

LOL no worries

shrewd dirge
#

gimmie a vc numero

topaz anvil
#

Honestly failing makes the game fun in the early levels

subtle nimbus
#

@shrewd dirge save me a spot LOL

keen solar
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I can’t join because I’m scheduling at the moment

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Yea

subtle nimbus
keen solar
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I alerted scout on purpose in A1 so that new players can learn from it πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚

shrewd dirge
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i let the new players alert the scout for me.

subtle nimbus
#

LOL

keen solar
#

Either way worksssss

topaz anvil
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The amount of times I trigger that cursed room in d2 from a single kill

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"oh 2 woke up...... Oh 20 woke up"

keen solar
#

It’s always like that PepeHands

topaz anvil
#

I'm convinced it's impossible not to wake up that first room

shrewd dirge
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setting off rooms in d1ex is absolute pain

vital sierra
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that's called flex quadangalo

indigo moat
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just ping me when yall are available

topaz anvil
#

:c

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Flexing is called using Mallet

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Being able to stand the awful design of a Mallet is incredible

exotic lantern
#

quad

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u use a clowns weapon

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ur my homie but its the truth

topaz anvil
#

Nah I don't flex. I use sledge

tacit zealot
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Does second S1 in C1 draw aggro from the cocoon room? not sure if we should clear or not

keen solar
#

You clear it before you do the scan yes

subtle nimbus
#

I use mallet because it’s the best for smashing, that kid can’t even play the game right so he wouldn’t know weesnaw

tacit zealot
#

bruh one guy in our lobby was just shooting giant shooters in the repop room as soon as the apex door opened πŸ’€ shot like 6 times with hel gun

#

what the fuck πŸ’€

#

double scout aggro 6 giants all aggro πŸ’€ and hes like "i did all i could"

subtle nimbus
#

LOL

#

That’s the kind of gameplay this kid i used to play with would do

tacit zealot
#

C1 lobbys are hell

subtle nimbus
tacit zealot
#

🀑

keen solar
#

C1 is cursed in so many leve

#

Especially when people get carried so easily right now in the early missions. No one knows how to hammer a scout

#

No one even know how to properly stealth and kill a giant

subtle nimbus
#

bro i am the dedicated host for my group cause i have god tier internet, so i am never the one to kill the scouts for my group because its riskier with the extra animations they have for the host, so im just dog shit at scouts but good at everything else and its the funniest thing

vital sierra
#

you can toggle the scout the bow down

#

and go from that

subtle nimbus
#

wym toggle it

vital sierra
#

sprint

subtle nimbus
#

fair

prisma owl
#

Im a returning player, and is it still possible to light tap the back of the head of a striker in 1 hit kill?

subtle nimbus
#

yeah but you need to be facing same direction it is facing, or starting to turn away from

subtle nimbus
#

np

lavish gorge
#

can anyone confirm the scream cooldown?

subtle nimbus
#

sadly i dont ever let sleepers scream cause im just too good, so i have not been able to confirm the exact time

lavish gorge
#

Im trying to get better at clearing rooms, and I want to know if thats a technique I can use

#

ok "literally terrible at the game"

#

lol

subtle nimbus
#

LOL

vital sierra
#

20 - 30 seconds i guess

alpine crest
#

if you clear a level but don't have it officially unlocked yet (ie you play it via another player's lobby), will you have it completed once you unlock the level?

stark spade
#

yes, it will also show you have it completed even if the level is still locked

analog tide
#

What are all the A3 codes?

#

I want to see if there is any cheese I can do

stark spade
#

well, there's like over 700

analog tide
#

Sounds good

#

Nevermind it's good

dry rampart
keen solar
#

Only A3 and people are already planning to cheese 🀑

distant ice
#

I feel like it's around 15-20

fading tangle
#

Is foam wasted on a door if its already foamed or do the blobs get absorbed as it breaks down

dry rampart
fading tangle
#

yeah but there are blobs that sit on the door while it's already foamed, wasn't sure if they get absorbed as the foam that sealed the door breaks down

#

it'd be nice if it worked like that then people wouldn't have to worry about perfectly foaming a door but oh well

dry rampart
#

The big blobs that sit on the door basically tell u the hp value

#

For instance if u cfoam it 9 times in 9 separate areas u can see each individual blob disappear

#

If that makes sense

#

Idk if im understanding the question

fading tangle
#

right but lets say you foam beyond that while the door is already sealed and there are 9-10 blobs, what happens then

vital sierra
fading tangle
#

personally I've always done a perfect seal and then foam it slowly but never tested overly foaming a door

vital sierra
#

if you spread the foam out you can see all 10 foam blobs

dry rampart
#

Im not for sure but like i said, im p sure cfoam caps out at 10

vital sierra
#

foam is cap when c foamed door animation kicks in

fading tangle
#

so the foam is just completely wasted, hm

#

that's kinda dumb, but okay

dry rampart
#

Yeah

#

Pretty much

dry rampart
fading tangle
#

10 blobs does the trick

dry rampart
#

Yea but if u do 3 blobs of 3 in different spots u save one cfoam BigBrain

fading tangle
#

big brain

#

why does it do that, weird

vital sierra
#

9 blobs will foam the door if you stack the first 2 foam blobs on each other

#

and then spread out

#

when apply the 2nd foam blob on the first one, it will "register" the first one

#

if you spread it out without stacking the first 2 foam blobs, it will cause 10 foam blobs to foam a door

#

but the door will count it as 9 foam blobs

#

i should've made these info into a video but too lazy about it

fading tangle
#

between that and the fact big blobs get absorbed by one enemy cfoam really needs to be fixed in a way

#

overfoaming a door shouldn't be a penalty imo

vital sierra
#

it should be remake

#

because every blob can be broken in 2 "enemy hit"

fading tangle
#

like if you foam the floor the blob attempts to spread out some times but fails

vital sierra
#

big blob of foam is kinda fix

#

at least small enemy don't absorb the entire thing in previous rundown

fading tangle
#

big blob on the floor? they do

vital sierra
#

nope

#

i tried that

#

they eat the exact amount of foam

#

to freeze themself

#

that's why c foam in this rundown look like a buff

#

but it's just a fix

fading tangle
#

odd, on ladders they eat a lot of foam

vital sierra
#

it looked like that

#

another thing that is

fading tangle
#

personally I just wish floor foaming was more viable, if you don't make big enough blobs they just pick up a single one and keep running

vital sierra
#

a single foam can spawn 2 - 3 more small foam

vital sierra
#

but no one did that

#

in our A3 run

fading tangle
#

yeah it's supposed to spread on the floor but it's finicky

vital sierra
#

i foamed the entire floor

fading tangle
#

you can see the small blobs just fall through the floor

vital sierra
#

the whole wave can't even move

fading tangle
#

and if you foam a big blob I don't think it spreads beyond it

weary mesa
#

Pretty sure it doesn't

#

Like door foam

vital sierra
#

it fused together after the 2nd one

weary mesa
#

Just adds to the bubble

vital sierra
#

so they don't spread after you put foam on the existing one

fading tangle
#

and the small blobs that spread out I don't think they go to big blobs

weary mesa
#

I wonder if they can form together with other small ones or just nothing

vital sierra
#

small blob count as 0.5

#

so it's not really matter much

fading tangle
#

idk, if they buffed the small blob density it'd be nice

#

basically if they counted as a regular blob it'd have people complain less about floor foaming

vital sierra
#

to freeze a small enemy, you need 4 small blobs

fading tangle
#

reserving foam for doors mostly unless a strat allows for thee floor to be used or ladders kinda sucks

vital sierra
#

i haven't seen anyone tried foaming the floor

weary mesa
#

foam on ground combined with intimidation is a bit to strong rn imo

fading tangle
#

intimidation lol

weary mesa
#

but without intimidation it's pitiful

fading tangle
#

that's not a thing, enemies just have a chance to strafe when they get close to you

vital sierra
#

no...

fading tangle
#

so if you stand near the foam and have them strafe in the patch I guess thatt'd be good

vital sierra
#

whenever you look at the striker at long distance

#

they will strafe

weary mesa
#

it's definitely a looking at them thing

vital sierra
#

it happen a lot on dig site

#

and if you said there is a chance

weary mesa
#

one's behind you don't care about strafing

vital sierra
#

then, me running away from striker will be more benefit

#

than just looking at them

weary mesa
#

it might be a combo of area near you and facing them

vital sierra
#

everytime you look at a striker about 10 - 15 meters away

weary mesa
#

But to me it just seems like facing them is enough

vital sierra
#

they just start strafing

#

if you don't look at them, they just naruto run straight at you

#

happen a lot on dig site since terrible "ground"

craggy pier
#

Anyone got a reliable strat for the D1 Extreme Queen?

weary mesa
#

C-foam trip-mines will fully foams any enemy that cross the line

#

So setting it up high enough to just foam mother and killing baby while you wait should be fine

craggy pier
#

Is there like a good place to do the Cfoam Tripmine spot? I haven't played that map nearly enough to know the enemy pathing

weary mesa
#

I just use the security door Pmother comes from

#

and don't get into her LOS

craggy pier
#

Ah fair just kinda wait on the left side and cfoam tripmine her then?

weary mesa
#

ye, babies are probably the worst part of the fight

craggy pier
#

OK TY ❀️

dry rampart
spark wolf
#

do you guys want more information on the cfoam door bug to make yourself feel even more stupid

#

the bug is only visual

#

so all the time you've spent doing your weird patterns was entirely meaningless

#

you put 9 blobs on a door from a single charge

#

that door will last as long as with your weird ass pattern

#

idk why you guys are so bad at testing things/just assume everything people tell you is true

dry rampart
#

I am aware of the one blob 9 cfoam

#

Thank u

#

But its just easier to tell health by doing separate blobs

dry rampart
#

Ok

spark wolf
#

takes 9 hits

#

doesn't matter what u did

#

you don't save anything

#

you get to visually give it the fully foamed look and that's it

#

and as i mentioned before the only bug with that is something something first blob doesn't count

#

doing 1 blob and then an 8 charge will also make the door look fully foamed

#

as long as you land 1 of the 8 on top of the first

#

also i don't even think you understood

#

it's not just 9 as in one large blob

#

it's 9 in any fucking way you'd like

#

spread them out if you want

#

doesn't matter

spark wolf
dry rampart
#

Thank u for the pro tip of 9 blobs anywhere, i might use it sometime

fading tangle
#

Way to be toxic about it though

spark wolf
#

i find it quite hilarious how the community as a whole was stupid enough to keep doing that shit while it was all for nothing

#

cry about it

knotty mauve
#

😒

woeful kiln
#

it's crazy what people can do to save a single C foam blob πŸ˜”

spark wolf
#

bonus points because it originated from some dude that datamined the values

distant ice
#

gtfo real gameplay is fighting misconceptions kappa

fading tangle
#

I always found it bs about weird foaming strats Β―\_(ツ)_/Β―

spark wolf
#

didn't aggro (..real..)

fading tangle
#

Body blocking is real
Intimidation is real
Hacking tool speeds up scans is real
||the snatcher in e1 is real||

craggy pier
#

new rundown anytime soon? seems like there taking even longer to pump them out now and just added like 4 more stages to stretch the rundowns out. year and a half we still have 0 customization or anything real to progress towards. just curious if anyone has heard anything new. road map is not updating on the site. they seem to bbe slacking more with each new rundown unfornatley.

viscid wolf
#

they're on their summer break

#

it's going to be probably a few months before R6 comes out

craggy pier
#

they take a awful lot and long breaks.\

lilac fulcrum
#

hey @craggy pier sorry that it seems like we're slacking, but in fact we've been extremely busy working on the game. We've quadrupled the size of our studio in all departments. Right now we're on our standard Swedish midsummer vacation which lasts all of July and part of August. Since we just release Rundown 5 and 5.5 right before vacation, there isn't anything to update on the roadmap.

Once we come back we'll be full steam ahead working towards the next update and working on providing communication

subtle nimbus
#

a lot of people still havent finished this rundown all things considered, if they didnt consider them or give people time to do the rundowns that would be dumb

craggy pier
#

They take long summer holidays so they can spend time with their families and have good health, this is to my understanding there could also be other points made to.

lilac fulcrum
# craggy pier they take a awful lot and long breaks.\

Sweden, and our company take personal health and well-being really seriously, to the point where the government and businesses require employees to take summer vacation. It's better to take vacation, and come back well rested, than to be overworked. I've come from the USA where I would take less than 5 vacation days a year and every day was stressed. Now I'm well rested and ready to come back and work better

craggy pier
#

@subtle nimbus its been about 9 to 10 months on the same rundown lol its time.

lilac fulcrum
#

No it hasn't

distant ice
subtle nimbus
#

this rundown came out not that long ago that was a huge over exaggeration lol

lilac fulcrum
#

April 29th was when we released Rundown 5

subtle nimbus
#

^

#

tell him doc

#

LOL

vital sierra
#

when you lived in another timeline

subtle nimbus
#

sometimes you have to understand that actually programming isnt that easy and you need to have some patience for the game to develop lol

lilac fulcrum
#

In addition for rundown releases, it's not just "new levels" but we're creating new features. For example, the boosters is a way for us to create and use an inventory system, which is extremely helpful as we create the gear and weapon customization features for persistent rewards.

distant ice
#

there had better not be a 10 part limit on my gear parts doc

subtle nimbus
#

@lilac fulcrum i have a question, did this rundown have difficulty scaled up a bit to be able to match what you guys felt boosters would do for us?

lilac fulcrum
#

ok, 1 part limit ablobdevil

subtle nimbus
#

i feel like it did

dapper nimbus
#

You guys are doing an awesome job <3 so rest well, then keep up the good work.

lilac fulcrum
#

We do not balance around boosers

subtle nimbus
#

ah okay

distant ice
#

difficulty went up because people keep overwhelmingly complaining about difficulty when A tier of new rundown is not as hard as E of last feelsfunnyman

subtle nimbus
#

LOL

lilac fulcrum
earnest pulsar
#

@lilac fulcrum is there a way to make it so you're always crouched on ladders because holding crouch only makes you quiet and doesn't change anything

subtle nimbus
#

yeah a tier was a cakewalk, then they added a3 which was a VERY good transition from As to Bs

lilac fulcrum
#

not that i'm aware of moss

earnest pulsar
#

damn, that's inconvenient

subtle nimbus
#

just dont take ladders, jump down

subtle nimbus
#

yeah i liked a3

distant ice
#

what does that question even mean

#

you are as quiet on ladders as when you're crouching

subtle nimbus
#

it was a great step for newer players to take for understanding the forward missions

earnest pulsar
# distant ice what does that question even mean

when on a ladder, you make as much noise as walking but when holding crouch, you make the same amount of noise as crouching but there's no change to speed if you hold crouch so it's just annoying

subtle nimbus
#

and then i liked b4 and c3 being new, like even c3 was still terminal uplink, BUT it was not identical, it was its whole own thing

distant ice
#

hmmInverse somehow i haven't noticed that

earnest pulsar
#

I noticed it a few hours ago while barely trying to solo A1

distant ice
#

doesn't look to be the case to me

craggy pier
#

i just want some progression to work towards. the same stages scrambled up with a little update on sceneray is gettin old. weapon or dcharactor customization some states something. i have beat the rundown 5 to 6 times already..

distant ice
#

only thing is it remembers whether you were crouching or standing before you entered the ladder

woven tinsel
#

Bro I still haven't done the C levels. Farthest I gotten was halfway through C1.

distant ice
#

skill progression TE_Clap

#

even if progression were added it wouldn't be the kind of thing that motivates you to grind levels

woeful kiln
#

Grind boosters 😎 get that 50% bioscan speed or that 100% melee steroid

random rune
#

50% bioscan speed
but
Glowstick proximity

earnest pulsar
#

gross

woeful kiln
#

glow stick proximity is pretty good tbh

distant ice
#

bioscan speed
condition:
in bioscan honkhonk

fading tangle
#

Glowstick power increase in human proximity

craggy pier
#

+20 special damage
In mine radius

woeful kiln
#

+24% special damage Hel Gun πŸ™πŸΎ

distant ice
#

regen cap +100%
condition:
health below 20% honkhonk honkhonk

viscid wolf
#

best boosters obviously max regen hp + regen speed

distant ice
#

the cooldown before regen starts is still the same though isn't it

spark wolf
#

yes

#

5s

#

but the effect goes pretty high for bold/aggressive

#

so it's still pretty good

wraith crag
#

is there any videos of the early bioscanner other than the trailer

distant ice
#

you sure you're not confusing it with the mapper

topaz anvil
#

the bioscanner from the shadow reveal video

lavish gorge
dry rampart
lavish gorge
topaz anvil
#

ye

craggy pier
#

Might just be a previous bio model

stray quarry
#

Any tips on how to take out Scouts? I've tried Melee'ing it dozens of times, but it always shifts its head about so I always end up hitting the shoulder or something

minor fractal
#

Either aim above the head or learn sprint aggro.

stray quarry
#

And I remember someone saying that you need a full charge melee to kill it on the head

#

What's Spring Aggro?

minor fractal
#

Best to let it walk into you for the most consistent hit while it walks (easiest if they're in the slouched shooter stance) or sprint before you go for the kill to force it to extend feelers.

stray quarry
#

Wait, why would I force it to extend its feelers?

#

That seems bad for me

minor fractal
#

Because they hold still

#

There's a short delay before feelers actually detect you, and then after one goes red you have roughly 1.5 seconds.

stray quarry
#

Oooooooooh, I see

#

That does make sense

#

I'll try that out, thank you

minor fractal
#

If you're host, they always bend their head down. If you're not host, they can either bend their head down or they can stay upright (and they usually stay upright).

stray quarry
#

Wait, wha? Being the host of the lobby changes those properties?

minor fractal
#

It's some sort of desync.

stray quarry
#

Right, I see

shrewd dirge
#

as host i dont reccomend approaching from behind, as you'll need to strafe a bit around the scout to get the head if they tendril.
if you're not in range, you can always wait for them to stand back up and go for the kill then

wise thicket
#

I hope they make scouts stand and bend over for every player. Not have the scouts always bend over for the host and stand for every one else.

shrewd dirge
#

same.

lavish gorge
shrewd dirge
#

high risk, low reward, extremely cool.

minor fractal
#

It's weird, because they seem like they have some sort of standing animation when they tendril, but literally only non-host can get it.

lavish gorge
minor fractal
#

Scouts have animations for tendrilling up-right.

#

But they're never upright for host.

lavish gorge
#

oh ok

weary mesa
#

yea they can do the other animation very rarely for both host and client

#

So client can get bending and host can get standing

#

just extremely rare

minor fractal
#

I don't believe host can get standing at all?

wise thicket
#

I some times get it

minor fractal
#

But crouched can definitely be gotten by non-host.

#

I've literally never seen it since I've payed attention to it.

shrewd dirge
#

it might have crouched and stood up, but you didnt notice.

lavish gorge
#

pretty ez to test this, play b1 find the 2 scouts and see if they ever stand for you as host

covert ocean
#

is it possible to do b2 overload without doing extreme this rundown?

wise thicket
#

You have to do extreme 1st

shrewd dirge
#

you'd have to do overload without a repeller or a disinfect.

#

sounds like a hassle.

#

but not possible.

earnest pulsar
topaz anvil
#

I don't really see the issue with it tbh

earnest pulsar
#

well doing overload is the same as doing PE so there's not a point to there being PE

topaz anvil
#

It's still a PE because you are doing 3 sectors in one run

#

Try not to think of r5b2 overload as a unique sector but rather an extension of extreme. Doing overload without the error alarm would be boring and too simple, but including an error alarm on both extreme and overload is even more stupid

earnest pulsar
#

well then there's no point to overload, it's just extreme or PE

topaz anvil
#

Yeah but why should you have to be able to only do overload.

earnest pulsar
#

because maybe the overload objective is more fun or maybe you want to do it first so you can get it out of the way

topaz anvil
#

If you want to do overload first go play A3 kekw

frail ferry
#

r5b2 overload-extreme-high would be a cake walk, same with only doing overload. that's why you can't do it that way

topaz anvil
#

By the time you finish extreme after doing overload, the error alarm is pointless as you'll have collected 60% of your objective already

#

5 minutes and you are done

frail ferry
#

It'll affect you going through maybe 2 rooms where a scout could spawn, but all of your doors are already no longer needed

#

so it takes the risk of an error alarm away

topaz anvil
#

^

#

Since the idea was to include an error alarm at the end of the optional objective, they probably chose to only put it on one so that the community doesn't blast them for 2 unique error alarms stacked up on a B tier level :^)

weary mesa
#

literally just R4B2 but with infectious fog

#

There's different things too them but the order you do the objectives is the same

#

Only really difference is that you could not finish extreme obj but still have the error on R4B2

covert ocean
#

its not really an issue, is just that my friends dont want to do pe but want to unlock e1

#

and with the 4 overload requirements

#

leaving b2 pe or c2 overload left

#

as the 4th overload

weary mesa
#

C2 overload is probably the easier one for newer players

shrewd dirge
#

b2 pe is significantly easier.
but realistically, if you cant do either, consider giving up.

weary mesa
#

Error do fuck up new player more than a 5 min scan where you have a center room to defend

covert ocean
#

i wouldn't consider telling new friends to give up

#

but for players with no experience of previous rundowns, spitters are particularly annoying

shrewd dirge
#

the spitters are light in that level. for overload just pull the rooms.

keen solar
#

You have enough ammos to pull all areas in the overload part

lavish gorge
#

how so?

covert ocean
#

Thanks we'll try pulling all the rooms instead of trying to stealth into the spitter rooms

viscid wolf
#

oh wait was it a woosh

#

wait was he actually serious

keen solar
#

if you don’t do PEs and extremes, you are technically not mentally prepared for E1 in so many levels

#

I know those PEs are optionals but they are kind of preparing you to get through E Tier πŸ€”

covert ocean
#

he probably means the c2 overload cheese

vital sierra
#

why cheese?

lavish gorge
#

how would a newbie know the cheese tho

keen solar
#

One sniper and two HEL rifles are enough to finish the overload part curious

#

And it’s only 5 mins curious

topaz anvil
#

Just don't get hit

covert ocean
#

i personally woudn't say c2 overload is easier than b2 pe but i think the only way it could be argued is if hes referring to cheese

#

which makes it trivial

topaz anvil
#

Inb4 bulkheads that close on you to force you to stay in the objective

weary mesa
#

Nah I just think most new players are better at shooting than most experienced players of GTFO kekW

keen solar
#

Kekw

#

That is so true

topaz anvil
#

Experienced players make it a habit of conserving as much ammo as physically possible for literally no reason. Even if they know everything about a level they will still do this

keen solar
#

That is also true

#

After playing a year of GTFO, I still don’t know how to use shotgun and revolver

topaz anvil
#

I joined a d2 group that unironically wanted me to hammer that class M V alarm

subtle nimbus
#

revolver just headshot all little guys and youre golden

#

shotgun just full charge hammer swing to head of big guys then 2 shot them in the back

#

ez

weary mesa
#

one shot and finish with primary

topaz anvil
#

Just take pistol

subtle nimbus
#

too much work

topaz anvil
#

Ur too much work

subtle nimbus
#

i know

weary mesa
#

damn

topaz anvil
#

:(

subtle nimbus
#

my gf is a determined woman to deal with me

topaz anvil
#

It's true. I was the gf

subtle nimbus
#

lol

#

are you asisan

#

asian

topaz anvil
#

I am bishop and a sledge main. That's all that is important

subtle nimbus
#

LOL

#

then i think not my child

topaz anvil
#

Tsk

subtle nimbus
#

huh

frail ferry
subtle nimbus
shrewd dirge
#

i forget, the spitter deactivation thing, that happens when the host is in a different zone right? or does it have to be more zones away.

tacit zealot
#

Anyone have the R2E1 solo VOD? think it was on twitch

keen solar
#

I think there are heaps on YT

lavish gorge
#

might be different room thb, but I havent played around with that alot

lavish gorge
#

what is the point of zone 73 in d1

shrewd dirge
#

the lockdown zone?

#

a couple boosters and log.
might also have resources.

gentle heart
#

Whats a good strategy for b4

shrewd dirge
#

Mines, 3 snoipah sentry

#

Stay together, shuut gun

tacit zealot
#

can't find any r2e1 solos on yt can anyone help dauda_bonk

woeful kiln
#

check this out

craggy pier
#

@odd drum R2E1 solo

tacit zealot
#

tyty thats it

lavish gorge
#

which is your favorite ( burst rifle, assault rifle, bullpup rifle )

subtle nimbus
#

i never got to try the bullpup so for me as of right now, assault rifle

woeful kiln
#

Sawed-off

lavish gorge
#

you get a cookie for the correct answer

#

also virus bullpup was like assault with more in the clip, less recoil, and longer reload I think

shrewd dirge
#

prior to r3, burst.
from list AR, not listed 1 DMR in party.

lavish gorge
#

that reminds me (dmr, dt, or rilfe) ?

steel valley
#

dmr

shrewd dirge
#

dt into the garbage.

steel valley
#

^^^

subtle nimbus
#

dmr

steel valley
#

rifle was only good bc of headbug

#

doesn't exist anymore, so rifle is meaningless

subtle nimbus
#

rifle was basicallt slightly lower damage dmr with higher ammo pool

lavish gorge
#

fair

craggy pier
#

it's pretty strong this rundown

#

i always run it

subtle nimbus
#

i can verify he does run dmr

#

LOL

craggy pier
#

DMR and Sniper

lavish gorge
#

haha ok

craggy pier
#

just such a good loadout

steel valley
#

dmr sniper is a top tier e1 loadout ngl

lavish gorge
#

ah a fellow sniper brother

subtle nimbus
#

bro you were fully cracked with the sniper

woeful kiln
#

Sawed-off Hel-Gun 😎

craggy pier
lavish gorge
#

hel gun feels meh, to me

craggy pier
#

there's a 1-2 second gap to hit them when they're triggered

woeful kiln
subtle nimbus
#

yeah but you were flick shotting all one after the other

steel valley
#

hel gun is pretty damn good, especially if you have some decent boosters

craggy pier
#

yeah hel gun is really good

woeful kiln
#

if you have at least 25% special damage

#

you one shot sleepers

craggy pier
#

hel rifle is pretty good too

subtle nimbus
#

yeah i run hel gun and other teammates run like hel rifle and snipers

#

good loadout mix

steel valley
#

hel rifle is the pretty much the best weapon this rundown on so many fronts

craggy pier
#

they don't need to touch the sniper for R6

woeful kiln
#

i love sawed-off because it can kill all types of scouts IN THE BACK

lavish gorge
shrewd dirge
#

i do dmr + helga
or
autopistol/dmr/SO + helga/CS

woeful kiln
subtle nimbus
#

personal opinion though

steel valley
#

it's good mostly because there are just a fucking ton of giants this rundown

shrewd dirge
#

sniper is in a good spot because BC was yeeted.

woeful kiln
#

and hybrids

craggy pier
#

was about to say that Mit, Sniper is perfect this rundown for all the big annoying enemies

subtle nimbus
#

sniper is so beautiful for hybrids

craggy pier
#

its really ideal for most levels

lavish gorge
woeful kiln
#

Personally i use Sawed off for the Easy stagger

subtle nimbus
#

damn sniping little guys

steel valley
#

sawed off is nice if your ping is decent

lavish gorge
#

shooters deserve ever bit of it

shrewd dirge
#

i dont like how shooting it craters your fps

subtle nimbus
#

i use dmr hel gun and thats pretty decent for managing little guys, and then can swap over to helping merc bigs too

steel valley
#

you try to bring the sawed off when you're playing on 300+ ping and it's just suffering

woeful kiln
#

i've been in a very bad room in D2 where we woke like 2 scouts and there was 8 titans in the same room as me

craggy pier
#

virus what did you use yesterday in our D2 run?

subtle nimbus
#

dmr hel gun

craggy pier
#

gotcha

woeful kiln
#

while trying to survive i could stagger 6 titans and not take hits from titans

subtle nimbus
#

little striker 2 tap with dmr shooters 1

#

and if too many are coming swap to hel gun

craggy pier
#

well 1 tap to the head for shooters

#

it's 2 for the body

#

iirc

steel valley
#

?

craggy pier
#

for dmr

#

or is it 3?

steel valley
#

nope

craggy pier
#

i dunno anymore

subtle nimbus
#

yeah 1 tap shooters to the head, shouldve specified

steel valley
#

shooters have more body hp than strikers

#

they just have a 5x precision mult

subtle nimbus
#

its like 4 to the body of shooters

craggy pier
#

didn't feel like it took more than 3 for me yesterday

subtle nimbus
#

but i just try to aim head on shooters with dmr

craggy pier
#

oh well doesn't matter

subtle nimbus
#

yeah but you and i both used dmr

#

LOL

craggy pier
#

i just hit the head and move on

subtle nimbus
#

exactly

#

anything else is skill issue

lavish gorge
#

does anyone know if mp does more damage then the ap?

shrewd dirge
#

i love when people comment on me quickdraw dmr'ing shooters when they show up.

woeful kiln
#

MP deals quite more damage than autopistol

lavish gorge
#

quickdrawing shooter with dmr and hybrids with sniper makes my life feel complete

#

thanks joe

subtle nimbus
#

r4 full auto pistol did so much more stagger

#

it was amazing

#

but damage was lower

#

i thinl

woeful kiln
#

it is lower

#

autopistol is like 20 shots on body while machinepistol is 15

subtle nimbus
#

ah

woeful kiln
#

from what someone told me

lavish gorge
#

im start running mp, you dmr boys shoot the heads and I get body shots maximum ammo conservation

subtle nimbus
#

damn

woeful kiln
#

Real

subtle nimbus
#

i usually only bring mp for babies on a2

#

i dont like it much otherwise

#

id usually do smg/heavy smg for similar effect, but i honestly am more of a ar person

lavish gorge
#

Ive come to like it alot, probably cause I never aim my shots lol

woeful kiln
#

i used MP and MG on C3 extreme meme run

lavish gorge
#

nice

subtle nimbus
#

i used ar for the longest because you can potato aim and still kill

woeful kiln
#

Everyone had the same loadout (expect tool) and it was one of the easiest C3 extreme i ever did LOL

shrewd dirge
#

i like it cause its low effort softening for sleepers at distance.

subtle nimbus
#

fair

shrewd dirge
#

i use literally anything other than ar at short range.

subtle nimbus
#

LOL

lavish gorge
#

even dt?

shrewd dirge
#

dt isnt a secondary.

subtle nimbus
#

ar isnt either

#

LOL

lavish gorge
#

^^^

shrewd dirge
#

i meant in terms of i brought AR and its no longer close long range.

lavish gorge
#

got ya

obsidian depot
#

is the giant's crotch a break point stagger spot?

quaint laurel
#

two full charges if you're facing the front at waist level

#

if you're going for staggers to save aim

#

go for full-charge swings at limbs and head

#

if you're accurate, you'll stagger every time

spark wolf
#

kind of a lie

#

hitboxes overlap

#

and aren't properly updated on destruction

quaint laurel
#

Ok

#

Let me fix my statement then

#

Wait for the stagger animation to finish BEFORE you swing again

#

should stagger on each hit if you hit a limb, head, or back

#

avoid the waist

spark wolf
#

but you can perfectly aim at x while being blocked by y

#

despite y not being a visible obstacle

quaint laurel
#

I have no idea what you're saying

spark wolf
#

a destroyed limb still has the full hitbox

#

and can therefor block a next hit

#

without you expecting it to

#

additionally, chest hitbox is way larger than the actual chest

#

and overlaps with other hitboxes

#

so despite perfectly aiming at what's clearly an arm

#

it could still be a chest hit

quaint laurel
#

That's cool and all

#

But I aim for the limbs when meleeing a giant

#

and it works

#

Just trying to pass off that advice to someone who asked

spark wolf
#

yes

#

you said it'll stagger everytime if you aim correctly

#

but aiming correctly includes avoiding those situations where the game will screw up

quaint laurel
#

I've got a lot of playtime and not once have I hit a giant in the limb/head without it staggering

#

or back

spark wolf
#

maybe you play too careful with it

#

when you push things to the limits you'll notice that the limits aren't where they should be

#

chest hitbox is way bigger than chest

#

destroyed arm hitbox is way bigger than destroyed arm

#

and so on

quaint laurel
#

That's cool

#

I don't test hitboxes

#

I'm a casual GTFO player

#

I play the game to have fun

#

I don't really "test" anything

#

With my accrued playtime I thought I'd answer this player's question

spark wolf
#

no one complained about you answering the question

quaint laurel
#

well you called it a lie

spark wolf
#

i just said that reliable thing isn't reliable

quaint laurel
#

and to me it is

#

I aim for limbs

#

specifically joints

#

knees and elbows

#

works 100% of the time I do it

#

When you cause a "break" on an enemy

#

it staggers without fail

#

Blow a hole in it's chest, stagger

spark wolf
#

well that's also a lie

#

XD

#

you haven't played enough i suppose

#

or always play as host

#

/good connection

quaint laurel
#

nope

#

I never host

#

and I've got a little over 1k hours

spark wolf
#

i don't understand how people play this game so much without noticing how fucked most things are

quaint laurel
#

I understand the fucked things

#

But I don't consider giant hitboxes to be a major factor

#

If you wanna talk about the problems with the game, I could list em all day

#

I don't stan this game

#

I just find it fun

spark wolf
#

snipes scout>hits chest because chest hitbox larger than actual visual chest

#

truly unnoticeable

quaint laurel
#

I don't shoot scouts ever

#

Unless it's a charger scout

#

I typically don't bring a special that can one shot a scout unless I'm VERY close

#

I always just bonk 'em

spark wolf
#

you can aim at something and the game will shrink the aiming thingy to let you know you're in range

#

but the hit can still miss

quaint laurel
#

I guess it happens

spark wolf
#

and then you hit the floor and get instakilled by the thing you woke

quaint laurel
#

Yeah it happens

#

But it happens rarely for me

#

Especially in stealth

spark wolf
#

still means that something that should be reliable isn't reliable

#

which is a rather huge problem

#

the game should never punish a player for it's own mistakes

#

but it does constantly as of now

quaint laurel
#

I'm not sure how often these things happen to you

#

But these things hardly ever happen to me

#

I agree it's an issue

spark wolf
#

it's hard to play 1 game without some shit happening if you're paying attention

quaint laurel
#

There's a lot of bullshit right now

distant ice
#

Complaining about the game to some random dude won't fix it wesley honkhonk

spark wolf
quaint laurel
#

But the two issues that you've brought up are not a common occurrence it my runs

#

I can tell you some problems I experience all the time

spark wolf
#

collision common enough for you?