#gtfo-related-questions

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vital sierra
dense hamlet
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HELL YEAH!

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.....

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any specific guns?

shrewd dirge
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depends on mission and objective and map

dense hamlet
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mmh

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a1

shrewd dirge
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whatever just ๐Ÿ urself

dense hamlet
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okki ๐Ÿ‘

vital sierra
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ye clay

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they buff birther

obsidian depot
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pistol hel rifle will never let you down

vital sierra
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in R5

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c foam too useful then

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infinite foam door

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ez birther kill

shrewd dirge
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if you're saying they increased the amount of foam in grenade and c-foam required to foam a mother, then the wiki requires updating.

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because i remember getting a mother in 1 charge in r5, unless im crazy.

long ember
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just curious, are they ever gonna update the road map? assuming if they will it would be after their summer break?

distant ice
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They will update when they have something to update

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And yes august earliest

keen solar
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they will when they are ready zzz

tacit zealot
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What's the first level with sleeping babies? I know D1 and E1 have.

shrewd dirge
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cant remember any others.
i think A2 has sleeping babies that wake up when the overload door opens, i dont think they're spawned.

vital sierra
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only on D level and above i think

tardy junco
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uh anyone got any tips on how to beat level 1

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me and my pal still cant get passed it lol

keen solar
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lol

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too much I need to type. Do you want me to jump in and teach lol?

light trench
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Does Terminal Speed Booster speed up terminal uplinks?

vital sierra
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yes

light trench
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Sorry just want to be sure. So the uplink_verify's will run faster decreasing down time between code words?

vital sierra
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yes

light trench
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Pog. One too many C1 extreme 10 scan debacles

merry birch
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big fan of ur work cap

vital sierra
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thanks you

tacit zealot
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also best level practice charger scouts?

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d1 i guess?

obsidian depot
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probably, are you doing it solo?

tacit zealot
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Yes

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does the c3 charger scout spawn in a early zone?

obsidian depot
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the class 5 might be a bit of a pain to do yourself

tacit zealot
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may as well keep going if i do the class 5 ๐Ÿฅฒ

obsidian depot
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I don't think so

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Charger scout is in 376 which is after the 2 class 5s and maybe the S I think

obsidian depot
tacit zealot
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F

obsidian depot
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how do you kill a scout with a dmr?

vital sierra
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you shoot

craggy pier
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Shoot it twice

obsidian depot
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is it doable with both host and client?

knotty mauve
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you mean have 2 people shoot it at the same time?

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1 person can just hit the occiput and then follow that up with a back shot, dmr shoots fast enough for it.

spark wolf
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host vs client on shooting scouts only matters for back multi

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as client you can't ensure that the game will use the enemies direction that you're currently seeing

obsidian depot
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oh so occiput +back is enough?

knotty mauve
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yes

analog oyster
obsidian depot
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ah yeah ok

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always forget that part

analog oyster
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all g

exotic lantern
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you gotta hit them with that then when you fuck up say "i never said it was a good trick"

indigo quiver
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is there a credits page somewhere in the game?

distant ice
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don't think so

indigo quiver
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feelswierd

topaz anvil
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The whole game is just one big credits scene

scarlet onyx
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What's about terminals with password in C3? Do you need them or it's lore or some logs

gentle oracle
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the one in the big room that needs a password is required to progress

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the other in the small room is lore

scarlet onyx
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password is in the next zone

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and you shouldn't open it before uplink?

gentle oracle
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all the terminals in the center room are required for the 2 uplinks

scarlet onyx
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I don't know what we have to do at this point

gentle oracle
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each terminal is paired

scarlet onyx
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lik 1-1 1-1?

gentle oracle
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do the one that isnt paired to the password terminal first

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then get the password and do the other uplink

scarlet onyx
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so 2 ppl for termianls and 2ppl to defend for example?

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Like one have to write read uplinkcodes_01.log

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and get the word for 2nd terminal right

gentle oracle
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have you typed in the uplink_connects on the proper terminals?

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just tryin to figure out where you are rn

scarlet onyx
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yea in this big room

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after VII class

gentle oracle
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so you know the terminal pairs then?

scarlet onyx
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how to check this? like there's 4 termianals and 1 of them has password req

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on 2 of them i have to uplink

gentle oracle
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when you type in the connect command itll send the request to one of the terminals

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itll tell you which terminal it corresponds to on the terminal screen

scarlet onyx
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oh ok like i was afraid that'll start breach

gentle oracle
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after you do uplink_connect

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no this is the exception

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it doesnt start until you do uplink_confirm on the secondary terminal

scarlet onyx
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oh ok

gentle oracle
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or at least i think that was the command?

scarlet onyx
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and password is behind next door

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to 2nd pair

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so open it after breach on 1st

gentle oracle
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yeah do the one not paired to password terminal, and then get code behind sec door

scarlet onyx
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after breach is done there;s no alarm?

gentle oracle
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breach?

scarlet onyx
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like uplink connect and its breach/alarm

gentle oracle
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you mean the uplink?

scarlet onyx
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it says it on terminal

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after you connect right

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in normal

gentle oracle
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we just refer to doing uplink as doing uplink

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theres an alarm while you do uplink yeah

scarlet onyx
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ye

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and after all passwords done alarm ends right?

gentle oracle
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yeah

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you understand how to get the codes ye?

scarlet onyx
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first

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uplink confirm

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and then

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read uplinkcodes_01.log

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up to 04

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right

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so 4 words

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for the other person to type in

gentle oracle
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every code itll send another file to the terminal

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itll always go up in number

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so for every code terminal 2 guy has to type like read uplinkcodes_01.log, read uplinkcodes_02.log, and 03.log

scarlet onyx
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yea and tell 1 word from the list that;s needed for 2nd terminal like X02 or Y09 for exm

gentle oracle
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yeah they need the 4 letter word corresponding to the 3 character sequence given by terminal 1

scarlet onyx
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its uplink verify word

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right

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on the 2nd term

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like always right

gentle oracle
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uplink_verify ____

scarlet onyx
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yes

gentle oracle
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for every code

scarlet onyx
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yeah now its clear now

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lol

gentle oracle
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good luck man

scarlet onyx
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thanks for help

gentle oracle
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np

scarlet onyx
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what if it says can't run simultaneous uplinks, another uplink is already in progress

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is it like 50% to guess

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and now we have to do one with password first?

spark wolf
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if it's saying that while you haven't attempted to start the other one

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you're screwed

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and have to restart your game

scarlet onyx
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soo it is 50%

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to get the pair without password?

spark wolf
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yes

scarlet onyx
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always unlucky

spark wolf
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did it give you that error before you tried to start the other one

scarlet onyx
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like i was checking

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cuz how am i supposed to check wich termianls are paired

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so i typed uplink connect

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and it said it needs to accept connection on the terminal with password

scarlet onyx
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Is it possible to do C3 solo? xD

stark spade
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if you have the time and patience

indigo quiver
minor fractal
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Would probably be a kite-fest.

south bluff
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So just had my first experience with a troll

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Is there a way to report him?

vital sierra
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dm mod contact

rocky karma
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how many shots from cfoam launcher to freeze a scout ?

exotic lantern
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4

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iirc if it misses or goes through the scout it can take 5 or even 6

viscid wolf
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generally just half charge

exotic lantern
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4 if youre tapping and care for cfoam, half charge if u dont mind a little waste or speed

tacit zealot
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Does anyone know where the R4C2 starting tile is reused in R5?

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It's the big room with the crane at the start of Pabulum

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Could've sworn I saw it in R5 but can't remember which level

exotic lantern
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R4 C2 big circle room?

tacit zealot
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mm

minor fractal
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It's used in R5D1 on the east side of the third main zone.

tacit zealot
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ty

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no wonder i couldn't find it

minor fractal
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Need any other tiles or sets of tiles?

tacit zealot
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Nah that's fine Ty ray

minor fractal
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Anyone know where I can get a map of R4C1 "Cognition"?

viscid wolf
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don't remind me of the 11 code uplink ;;;

lilac fulcrum
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i might be able to when i'm at the office on tuesday

ruby wasp
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Now that i think about it doc

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wouldn't it be possible to make a repo of all the previous rundowns' levels' maps ?

viscid wolf
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oo that'd be sick

lilac fulcrum
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well i had planned to get maps for R4 and R5 for @hard wasp for the wiki

ruby wasp
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Noice ๐Ÿ˜ณ

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i recall R1, R2 & R3's maps being available on steam guides

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nothing about R4 sadly (not complete)

woven tinsel
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I'm headed to the C levels for the first time soon.

What's to be expected there?

stark spade
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death

indigo quiver
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and taxes

indigo quiver
woven tinsel
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Yikes.

indigo quiver
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in the entirety of Starvation, there is 2 ammo packs before zone 377

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two

woven tinsel
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I also got to the D sections too, but I dunno what to expect there.

indigo quiver
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its based around Reactors at D, Even deeper has you turn it off Ala R1D1, Error has you turn one back on

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and KDS deep. well...

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dont worry about that just yet

topaz anvil
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E1 be like hehe KDS Deep go brr

indigo quiver
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the first half of KDS Deep has you in a constant state of 85% infection

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good luck having 15% health

viscid wolf
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kms deep

topaz anvil
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just disinfect 5head

indigo quiver
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no, youve played it havent you? you know what I talking bout

topaz anvil
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I do know yes

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Just disinfect :^)

exotic lantern
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just dont play 4head

topaz anvil
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Ur mom

fathom radish
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Can i get unstuck from below the stairs :c.

rain python
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Youโ€™re stuck??? Fuckboy

supple gust
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Stepbro?

keen solar
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Yes step bro?

hard wasp
scarlet onyx
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Is like when there are 3 scouts and all of them gonna scream. Is there gonna be 3 waves?

weary mesa
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they will spawn until they reach the cap of 25 units

scarlet onyx
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like they can spawn big ones or

weary mesa
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then will queue the remaining enemies after you kill the first ones

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yes they have a chance to spawn bigs on lower levels

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later ones can spawn an assortment of enemies

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hybrids, chargers, just bigs

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But those are usually level based

scarlet onyx
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a3 overloud

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load

weary mesa
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all As and Bs have the same potential spawn I'm pretty sure which are smalls with a small chance to get a big

scarlet onyx
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yea, a lot of them spawned and I met big one xd

dapper nimbus
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How does one deal with the charger alarm from D1 (the first level VI alarm)? We always die from the huge amount of chargers.

topaz anvil
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Shoot the chargers

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There's not much else to say

minor fractal
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Yeah, that alarm shouldn't even be that hard.

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Have fog repellers, if you're really struggling have 2 people designated to defending.

dapper nimbus
minor fractal
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That would do it.

covert apex
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Should help out thin the wave, you'll still have a couple of chargers swarming you but as long as you take your time with it you should be fine

viscid wolf
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1 sniper sentry then either have 1 person kite the wave

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or just shoot it

viscid wolf
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it works ;3

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well I always have to 40% hp by the end of it

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because I can't kite

covert apex
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Just, line them up and shoot?

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It's not even that hard of an alarm

covert apex
viscid wolf
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oh wait

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is he talking about the first alarm

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or the really annoying charger alarm

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that makes me die a little

covert apex
viscid wolf
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fuck

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I thought he was talking about the first alarm lmao

covert apex
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But even then, no need to kite that alarm lol

viscid wolf
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yeah

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just shoot

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well the first alarm I like kiting it

covert apex
dapper nimbus
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Thanks for the tips y'all ^^

spark wolf
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just have more luck

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and no chargers

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easy

craggy pier
#

hey this is a really stupid question but I just got gtfo yesterday and did a lot of research on the game and I have to understand how the map works
Specifically how to figure out how to read the map. For example in this Rundown's A1 map I have to get to zone 63 but my issue is that the map tells me I am either in zone 61 or 62 with rooms a to in one case e but I have not been able to figure out which path to take to zone 63. Do I have to just follow the zone 62 from a to the final room in zone 62?

viscid wolf
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Yup!

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63 is blocked by an alarm door, which you'll find it in z62

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you will need a cell to power up that door in order to be activated

indigo quiver
minor kernel
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Question because I am unable to find it any where, how do you do continuous pings, my friend and I have been trying to duo some levels and it would help out

steel valley
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add -t

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only works if you're on the terminal though

minor kernel
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got it, thanks

languid gale
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I've been looking, but I cant find videos of charger scouts, what level(s) are they? do they have any different behaviors than normal scouts?

ionic nexus
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or can find one in B1 Overload. C2 extreme? i think, dont remember. D1 and E1

languid gale
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Thank you, I'll look for those levels

stark spade
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also b1 overload

ionic nexus
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oops

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sorry i didnt mean B2, i meant B1 yea

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mb mb

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i havent played since release

topaz anvil
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There is also one on D2

ionic nexus
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curious guess missed it

keen solar
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B1 overload, C2 Extreme Final Code Zone, D1 heaps, D2 Third Code zone

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Same as scout but they run like charger

midnight gazelle
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D1 is the most accessible for charger scouts

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Since you only have to do 1 alarm to get to it

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To get to 1

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||Pretty sure D1 only has 2 charger scouts in the entire high level.. Now there are heaps of them in extreme||

indigo quiver
tacit zealot
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has anyone solo'd C3? afaik everything except c3 and e1 has been solo'd and i can't find any c3 VODs

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keep dying on the last scan๐Ÿ˜ข on high

keen solar
indigo quiver
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was saying it to the people asking

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MB

wanton night
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What's diminished alarm?

keen solar
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Smaller wave of enemies but faster spawn. Itโ€™s basically a normal alarm if you kill them too fast.

minor mist
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hey anyone know when they are going to add new languages โ€‹โ€‹to the game?

lilac fulcrum
gusty patio
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I saw the layout changing hotfix in the patch notes, is that an intended feature now? Played b2 extreme and had a different layout for the two runs

steel valley
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that's just b2 being weird

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extreme/overload (?) have somewhat randomized layouts for some reason

lilac fulcrum
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Layouts changing is not a feature. We want the internal layout to always be the same so that you know what to expect.

steel valley
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intentional or not, it still happens

lilac fulcrum
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yeah, we're aware of it

fathom radish
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Can you get stuck under some stairs?

lilac fulcrum
fathom radish
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Yeah , tried it once, never again ๐Ÿ˜†

scarlet onyx
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Is like doing A3 in order like this wrong? overload extreme high

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I saw on vids that ppl are doing extreme high and then overload with air alarm

craggy pier
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Theres nothing wrong with doing Extreme than Overload for A3. It's just more difficult because of what you mentioned.

indigo quiver
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What triggers characters saying this place is big? I.e what do you think they did here? This place is enormous etc

minor fractal
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Entering a room of sufficient size afaik.

indigo quiver
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What constitutes as sufficient size? Like one of those connected rooms? I.E one of the rooms that connect 2 sub zones together?

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I.e one half is A and one half is B? Or smaller than those?

distant ice
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there's probably a cooldown and it might have some random chance, but what causes it to start with i have no clue

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and it can only happen on entering the room the first time i think

minor fractal
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Either it is based on how many rooms a room you enter connects to, or I suspect there could be an internal list of rooms that have a chance to trigger it.

distant ice
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rooms are generated so latter wouldn't be a very good idea

minor fractal
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?

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You would pick the particular tiles that are big enough, right?

distant ice
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think i mean as far as i can tell rooms are somewhat randomly constructed from several parts, it's not like a whole room is one part

minor fractal
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No?

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I have a big spreadsheet for my own use of every single set of rooms.

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You can also sometimes tell by looking at the map which rooms are the same even when they look different.

distant ice
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and you can for certain say that that's how devs did it and not just the result from what we've seen

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to me it always looked like there's parts of rooms that can go together and are selected randomly

minor fractal
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I am very confident in that, yeah, I'm curious what rooms I wouldn't be able to account for.

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Rooms can have structures in them, but I don't think those structures are the rooms.

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Refinery, for example, is heavily defined by its structures.

distant ice
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that picture is not really what i'm talking about ray

minor fractal
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Wdym?

distant ice
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i don't pay too much attention to these things so i had to look up something i remember

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let's say R1C2 92 I

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can post a link to what i'm looking at if necessary

minor fractal
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Right, the room w/ the elbow walkway?

distant ice
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so we have that middle under and bridge part, the right side catwalk and the left side which we can also see in R1A1 just with stairs up to first zone security door

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what i think is that that'd be constructed from certain parts of rooms with connections, and whatever fits those or part of those connections can get attached to form an extension to the room

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at least for level generation that'd produce more variety than making whole rooms and only connecting rooms together instead of parts of rooms

minor fractal
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I consider those to be structures that "slot in" for rooms, though, which would explain why these particular structures can appear in multiple places but always in the same parts of each room.

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For example, elbow appears in a lot of places in R1, and that particular structure slot also appears in those places, but you can also see it in other spots for other room sets.

distant ice
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really hard to discuss about this especially in non-native hmmInverse

minor fractal
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This also doesn't explain why elbow always has, on the same sides, the low platform room w/ small ladder and the high platform room w/ long ladder.

distant ice
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hmm i guess

minor fractal
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Like, if you have one particular room that you can recognize, you know what every room around you has to be (until you hit the end of the tile).

distant ice
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i thought it'd be done so if unrestricted the room could go on forever through connections, just like you could have infinite-sized zone with areas connecting

minor fractal
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If only.

distant ice
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well only thinking about this is hard, doing it would be a nightmare feelsfunnyman understandable why it's not a thing but sad

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still, maintaining a list of rooms for some piece of audio, when rooms are constantly added, would be a pain

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simplest would be some sort of size comparison or connecting rooms as you said

minor fractal
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Possibly, I could see it checking the rooms connected to the room you enter.

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Yeah.

meager rover
#

Where warden stats?

unkempt barn
#

In my dreams ๐Ÿ˜ญ

minor mist
twin hill
pearl badger
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Jap only

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why jap? just cuz

lilac fulcrum
twin hill
lilac fulcrum
#

oday ouyay otnay owknay igpay atinlay ?

viscid wolf
#

this hurts me on multiple levels

craggy pier
#

Maaari mo bang itigil ang iyong ginagawa

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Lmao

exotic lantern
shrewd dirge
#

i dont know it.
for what purpose should i learn it?

lilac fulcrum
#

it's similar to swedish

exotic lantern
lilac fulcrum
#

ยฏ_(ใƒ„)_/ยฏ

rain python
#

Hjul

twin hill
hoary relic
#

what does it mean when it says complete: [1,0,-,-]

craggy pier
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1 = High 0 = Extreme

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.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

earnest pulsar
#

if there's dashes, it means that there isn't anymore optional objectives

hoary relic
#

i mean i didnt complete the bulkheads

earnest pulsar
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high,extreme,overload,PE

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for a1, you don't need to go through a bulkhead to complete the high objective

hoary relic
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but if i did does it show at the completed section?

earnest pulsar
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if you completed extreme and finished the level it would say 1,1,-,-

stark spade
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yes, it would show [1,1]. also if you completed extreme, when you click on the mission, extreme wouldn't have a slash on it and would be brighter

hoary relic
#

mkay thanks

keen solar
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Bulkhead doesnโ€™t mean optional objective, it can be the main objective. I think A1 has tricked lots of beginners to think Bulkhead=optional objective :/

earnest pulsar
#

yeah I've had begginers say that

stark spade
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A2 introduces it though

keen solar
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Yeah but normally they will spend 20mins in that opening zone because they think bulkhead is a bad thing lol

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But newbies donโ€™t read any texts. I donโ€™t blame the game either

tropic lava
#

So with mines right

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We just had a game, and a guy had mines he put them down and blew them up and only host got downed

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Nobody else took dmg, how does that work?

exotic lantern
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clients can run through mines

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hosts cant

tropic lava
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Holy crap that's hilarious

exotic lantern
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idk how it works

tropic lava
#

We were really confused cuz I swore before I had a whole team wipe due to a mine and now its only the host

viscid wolf
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I think they removed the friendly fire with mines

subtle nimbus
#

yeah friendly fire with mines got removed but theres no way to know that unless you play with friends and actually test it out

subtle nimbus
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figured it would be unintented considering no patch notes on it

vital sierra
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it's only happen on certain tile

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datacenter cause the most of it

subtle nimbus
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LOL

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In A1 and A2 its super common

vital sierra
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A2 is full on datacenter

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so you can just do that everywhere

subtle nimbus
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thats hilarious

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wait my friends and i have done it on the objective scan for high in a1, but im 99% sure thats not a datacenter, maybe that tile too?

vital sierra
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yes

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but datacenter happen the most

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it's just the new mine function that's counter the tile itself

subtle nimbus
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ahh

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gotta love it

vital sierra
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welcome to coding

subtle nimbus
#

the mine patch was a godsend though no doubt about it

vital sierra
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you fix something

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you break something else

subtle nimbus
#

the yin and yang of "why isnt this code working" and "how is this code working" lmao

tacit zealot
#

Is that related to mine explosions not being visible for ppl other than host?

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get that bug a log

heady ginkgo
#

Do mothers not take damage in the front or something?

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My 4-stack just went from 100% to 0 and it didnt die LOL

vital sierra
#

you know

stark spade
#

you have to shoot the tumors on it's back, that's the only way to damage it

vital sierra
#

there is this giant sacks on their back

heady ginkgo
#

RIPPPP

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thx

#

We guessed but its a disappointing loss/lesson lol

keen solar
#

Learning curve

lavish gorge
#

Can a sawed off two tap a charger scout in the back?

vital sierra
#

yes

#

but can you 2 tap it fast enough?

fading tangle
#

๐Ÿ‘ด

fallow wing
#

Planning on releasing the warden R4 report?

craggy pier
#

They will definitely be releasing the R4 stats, I'd imagine 'just a guess here' they'll release them when they come back from vacation.

indigo quiver
#

When does Midsommar end anyways? Anyone know?

#

Midsummer. Midsommar is a movie lol

distant ice
#

Dev vacation is July, idk why it matters what midsummer is

ruby wasp
#

๐Ÿ˜ณ

rocky karma
#

is there no disinfect station in r5b3 ?

#

we all had to go down into fog cause the people down there kept dying so now all of us are max infections

exotic lantern
#

no disinfect

hardy anchor
#

sup guys, what is the easiest way to pass b4? just put mines in breakable doors and that is it, right?

spark wolf
#

mine doors or find good spots to fight waves

#

fighting in the dark + spitter sidezones is very bad so simply don't go there if you feel like you don't need to

hardy anchor
#

Wesley

#

do you encourage going into difference zones to find materials? or just sit on a spot

spark wolf
#

i would definitely try to do the first sidezones that don't require cells

#

unless you're very certain of the resource efficiency of your team

#

You can also get used to the timing because it's the same for every match

#

So you'll be able to predict waves and be better prepared for them

dawn lantern
#

Question(anyone can answer): what would be a good โ€œall aroundโ€ load out for running solo this rundown. I usually go smg, hel rifle, and mine deployer

Anything I should change?
note: not good at head shots so pistol is probably it of the question

ruby wasp
#

i would've said DMR HEL Gun if it weren't for your "not good at head shots" ๐Ÿ˜”

dawn lantern
craggy pier
#

A good wipe with the DMR scope and maybe people will run it more

twin hill
topaz anvil
#

Never

sacred ember
#

Turrets still grants enemy targeting even without ammo correct?

topaz anvil
#

Not as far as I'm aware

viscid wolf
#

acog when

#

acog on AR when

dry rampart
#

vouch

#

dmr scope is the only sight i dont like in the game personally

spark wolf
#

how about the flying sawed off sights from teammates

distant ice
#

I don't use those to aim my gun tho

#

Then again I don't use sights to aim my gun at all most of the time feelsfunnyman

shrewd dirge
#

dmr is good, but if i get unused to it aiming low its a pain in the ass. i hate the scope on the dmr.

#

custom scope pictures when

tacit zealot
#

For C3 high what happens when you finish the uplink? (NOT EXTREME) Does an error alarm start and we have to run back to spawn? Or is it not loud, and rather the extraction scan starts an alarm?

iron vine
#

yes, ||there is an error alarm.||

tacit zealot
#

thx

shrewd dirge
#

i forget is there an easy order to B2?

#

PE

#

or is it a set one.

stark spade
#

isn't it partially complete high -> extreme -> overload -> finish high (set order)

shrewd dirge
#

and extreme is the error or is overload?

stark spade
#

extreme I think

tacit zealot
#

difference between shotgun and combat shotgun?

#

in game stats says combat is fully automatic and normal shotgun has low range so why is the shotgun a thing then?

#

trying to solo b1

vital sierra
#

shotgun 1 shot charger

stark spade
#

the normal shotgun does more damage and has a lower spread of bullets, combat has a higher spread and deals less damage

tacit zealot
#

thx

#

so combat is always better for levels with normals, and shotgun is better for giants+chargers

#

correct?

vital sierra
#

and mother

stark spade
#

shotgun can also one shot charger scouts to the back

vital sierra
#

and tank

#

1 pump shot = 1 sack

tacit zealot
#

thx

#

me and the boys doing a2 mother the intended way ๐Ÿคก

stark spade
#

the speedrun way is nicer though, it's so much faster and requires a lot less resources

tacit zealot
#

never had a lobby where we didnt cheese a2 overload

shrewd dirge
#

mothers would be a lot less annoying without the fog.

exotic lantern
#

honestly shotgun v combat depends

stark spade
#

I agree, it's situational

exotic lantern
#

if youre doing alot of horde combat/alarms combat >

#

vs shotgun for things like mother

#

it also comes down to preference

#

if you find yourself sliding and shooting combat prolly is better

vital sierra
stark spade
#

if your speedrunning

exotic lantern
#

wr is pretty unbeatable due to added railings

velvet juniper
#

Will GTFO become optimized for weaker computers?

scarlet onyx
#

Does auto sentry stagger big chargers?

weary mesa
#

yes

#

If it has time to be able to stagger is the real problem

uneven drift
#

People of GTFO, which level is sofar the most difficult in GTFO?

vital sierra
#

game is not hard enough

uneven drift
#

@_@

#

I know the game is already hand holding enough but surely there is that one level. I heard the other day that apparantly R3 C1 was sofar the biggest midle finger in GTFO history

#

So I was wondering

craggy pier
#

From what I've seen:

Most annoying/tedious either R5B2 or R5C1
Hardest level this rundown I'd say R5D2 or R5E1

topaz anvil
#

R5e1 definitely harder than R5d2 imo

vital sierra
#

the only thing that's hard in R5E1 is the length

tacit zealot
#

B2 is tedious..?

craggy pier
tacit zealot
#

how is it annoying

craggy pier
#

I've heard people say B2 is tedious but I disagree

#

Hmm the spitters and infection it can be annoying

tacit zealot
#

ah ok

craggy pier
#

But I'm going by what I've heard from others and a lot of people say B2 is annoying

tacit zealot
#

has anyone solo'd c3 yet?

vital sierra
#

i don't think so

#

not to my knowledge

indigo quiver
craggy pier
#

shudders in whole map kiting

indigo quiver
#

We have all gotten better yeah. But back thenโ€ฆ well, the warden stats should tell you enough

craggy pier
#

yeah. I still love that map tho. I do wish shadow reviving was still a thing, even though I can understand why it shouldn't be.

indigo quiver
#

I canโ€™t recall what you mean by that

craggy pier
#

Shadow Revive? Oh, the runaway revive cheese mechanic. You start the revive on someone, run away, and come back in 2 seconds. If it's still doable q__q. I wouldn't use it, but it was something I lol'd at everytime. Goofy at best.

indigo quiver
#

๐Ÿ˜„ oh yea haha. No itโ€™s stops reviving at like 2 meters away from someone

craggy pier
#

Took away my baby (no pun intended). Big sad.

distant ice
#

Hardest level because players bad honkhonk

tacit zealot
#

is this all the mothers in r5?

#

||overload a2, high d1, high e1? also where is mom in d1 i forgot lol||

exotic lantern
#

extreme

#

also one in D2

tacit zealot
#

ty

#

shame no b or c tiers have it. won't be able to get to any of them solo sadge

exotic lantern
#

i cant think of any of the others

tacit zealot
#

i think thats all of it

craggy pier
#

C2 has a mother in all parts

tacit zealot
#

thx havent played c2 much

exotic lantern
#

i forgot about C2

tacit zealot
#

not overload right?

craggy pier
#

nope every part

#

C2 overload mom is avoidable

exotic lantern
#

it spawns in overload

distant ice
#

Getting to a2 mother should be doable

exotic lantern
#

yeah

craggy pier
#

TBF, the only mother you can't really avoid in C2 is extreme

exotic lantern
#

yeah

indigo quiver
#

Iโ€™ve had to redo a reactor code cuz we couldnโ€™t kill the Hydra fast enough in c1 or2 ( icr which one had it) ext

#

Died to the mum tho so it didnโ€™t matter

exotic lantern
#

tanks are fun

knotty mauve
#

C1 extreme also has a mother

viscid wolf
#

oh someone did mention it

#

whoops mybad

dry rampart
viscid wolf
#

first one

#

there's no keycards prior

tardy pike
#

Does anyone know the precision multiplier of hel gun? How much special damage boosters do I need to 1 shot headshot a scout with a hel gun?

subtle nimbus
#

you can already 1 shot a scout to the head with hel gun it just needs to be the back of the head

#

not sure the exact % for it to 1shot anywhere on head though

shrewd dirge
#

1 to back of the head
1 headshot + 1 body shot from the front
probably 3 to the chest.

#

realistically, you're probably looking at 75% to get the headshot in 1 from the front.

#

@tardy pike

#

not common enough to be anything more than a novelty

tardy pike
tropic lava
spark wolf
#

what

#

im pretty sure its barely anything to oneshot from front

subtle nimbus
#

i dont think overload does on c2

spark wolf
#

even just assuming that headshot is x2 damage it would mean that you'll need 50% at max

shrewd dirge
#

oh shit, is headshot on scout x3?

exotic lantern
#

overload spawns a mother after 5 mins

shrewd dirge
#

i forgot. that would put it at like 90 something right?

subtle nimbus
spark wolf
#

probably need something between 10 and 15% to oneshot headshot from front

shrewd dirge
#

realistically i just spitballed an absurd number because relying on boosters to kill a scout is strange.

spark wolf
#

yes

#

hel gun is fast enough to just shoot twice

#

and nearly every main can finish it off too

shrewd dirge
#

yep.

minor fractal
#

HEL Gun has a bad precision multiplier iirc.

shrewd dirge
#

it must be a <1 multiplier then, as the empirical testing gives: scout HS mult x3. hel gun damage:32~. would put it at about 96, and a scout has 84 health, but does not one shot from front of head.

#

mathematically, the highest the hel guns multi could possibly be would be .87, any higher and it could HS scout from front.

#

i guess it makes sense that when using the hel gun, it is more worth to prioritize collats than precision.

weary mesa
#

that's all hel weaponry

#

anything better would make it even more busted than it already is

dreamy sapphire
#

Yes hel rifle is very balanced NagatoroGun

exotic lantern
#

its fun

vital sierra
#

got overbuff

#

ammo nerf it a bit and we can call it balanced

#

"fucking shotgun that penetrate and have more ammo than shotgun"

exotic lantern
#

same ammo cap as sniper?

vital sierra
#

"and more range"

#

just think about it right

#

shotgun have less ammo than the hel rifle

#

hel rifle deal the same (or more) damage as the shotgun

#

it penetrate 4 enemies or more

#

it has more than 15 meters range

#

it has more ammo than the shotgun

exotic lantern
#

in some cases i still prefer a shotgun to a hel gun or hel rifle

vital sierra
#

either nerf the hel rifle

exotic lantern
#

really can depend on the situation

vital sierra
#

or buff my man shotgun ammo pool

#

or damage

shrewd dirge
#

harder to cqc with hel weapons tbh

#

easier cqc with shotguns

vital sierra
#

you're fire the weapon in a long range

shrewd dirge
#

but on alarms with long range, hel weapons can be a little OP

exotic lantern
#

or choke points where they line up

shrewd dirge
#

but i think just because they might be OP for alarm trains does not mean they're OP

vital sierra
#

it's better

#

everytime we need to defend the error alarm in B3 with the chargers

#

just send 1 guy with hel rifle

shrewd dirge
#

just gonna put it out there, hel rifle is more balanced than hel revo and burst cannon

vital sierra
#

yes

#

but it feel like the "Burst Cannon" of this rundown

shrewd dirge
#

i think we're facing a fundamental problem as to why hel weapons are preferred

#

dead/dying enemies block bullets

vital sierra
#

the devs buff the charge up time

#

to 0.25s

craggy pier
#

Lawd

exotic lantern
#

just take a hel gun and a macro and out damage everyone

#

gn

#

then devs will be like damn this weapon is good

shrewd dirge
#

i personally like hel gun over rifle

vital sierra
#

hel gun clear the small real quick

#

the reason hel weapons are good because

#

corpse block bullet

#

like every other game did

#

and when you can penetrate them tho

shrewd dirge
#

dead/dying enemies block bullets

#

yes. i know, we all know.

vital sierra
#

and your point?

shrewd dirge
#

main guns need to be rebalanced to penetrate until first live target.

#

otherwise hel guns will continue to be overtuned

#

or at least penetrate a short range past the corpse it hits

exotic lantern
#

i mean the hel revolver used to exist

#

removed from rd

vital sierra
#

almost everyone with decent aim will use it

#

unless you missed every single shot

shrewd dirge
#

the real problem is for a p2p game, the enemy dead/alive state realistically wont be perfect.

vital sierra
#

how about making ragdoll corpse have no hitbox

shrewd dirge
#

you can make the ragdoll corpse have no hitbox and it wont change anything

vital sierra
#

so it don't block bullet when you try to shot the one behind the corpse

shrewd dirge
#

like i said, the enemy dead/alive state of concurrency is the problem

#

a shot by you could register as hitting a live enemy, that the host has already acknowledged as dead, but your shot wont continue

#

an example is, having two people shoot a scout fairly at the same time in the head, likely both players will receive a kill marker

#

because these hit detections are client side, and have to be.

#

otherwise all hit checks need to be outsourced to the host.

vital sierra
#

so what you're saying is

shrewd dirge
#

that isnt feasible

vital sierra
#

it's likely near impossible

#

ye

shrewd dirge
#

the solution is, have weak pierce on everything thats not a shotgun

#

or pistol

#

imagine if hit detection was host side though, lmao.
you could probably lag out the host with everyone spamming combat shotgun.

vital sierra
#

well ye

#

that what happen in payday 2

#

when everyone was spamming grim shotgun

exotic lantern
#

alpha ur pd2 runs are nice to watch

vital sierra
#

yes

#

thanks

woven tinsel
#

Speaking of Payday 2...

vital sierra
#

no

tropic lava
#

but...

vital sierra
#

no

pulsar herald
#

but

vital sierra
#

just no

indigo quiver
#

What is being said no to?

subtle nimbus
#

him for payday 2

rain python
#

HEY GUYS itโ€™s ya boi captain alpha and welcome back to another payday 2 overload PE full clear [gone wrong] [full cheese]. Make sure hit the like and subscribe button

subtle nimbus
#

you forgot the at 3am

rain python
#

Rundown 6 - Meeting the warden at 3am??? Jkjkโ€ฆ unless? ๐Ÿ˜ณ

subtle nimbus
#

LOL

viscid wolf
#

that hurt me on several levels

still gyro
#

can a scout spawn hybrids?

subtle nimbus
#

It depends on what level you do

#

In different levels scouts can spawn different things to better suit the theme of a mission

woeful kiln
#

C2

#

also can sawn off kill scouts?

subtle nimbus
#

Uhh donโ€™t want to spoil anything but it depends on what scout youโ€™re fighting in that level even it can spawn different things

#

Yeah

still gyro
#

ok just making sure thanks

subtle nimbus
#

No problem

steel valley
#

all scouts on a map spawn the same enemies

#

doesn't matter the type

#

enemy variance on scout waves is typed to the tier

#

c - ||chance for hybrids||
d - ||chargers mixed in||
e - ||giants||

subtle nimbus
#

||what about the shadow scout||

steel valley
#

still spawns the same enemies

#

people think that ||shadow scout = shadows because on r4e1 there were only shadow scouts and all scouts spawned shadows on that map||

subtle nimbus
#

Ah makes sense

#

I guess the rng of the waves i didnโ€™t account for

tacit tangle
#

Will there ever be scaled difficulty depending on how many players you have?

craggy pier
#

No.

tacit tangle
#

ah my bad

craggy pier
#

In the deep

fallen bramble
#

Does the game kick you for being AFK?

craggy pier
#

No

exotic lantern
#

Where do the cells spawn in 217 C2?

orchid oxide
#

Are there any levels that are good for practicing scout hammering?

tacit zealot
#

B1 you can get to 4 scouts without any alarm

minor fractal
#

C2 has a lot of scouts behind the main bulkhead and 2 leading up, but it's pretty foggy w/out opening the blood door for a cell.

craggy pier
#

Usually you get 2 or 3 (that's what I've always had)

minor fractal
#

Thought it was always 4, but could be the random scout group back there.

craggy pier
#

I remember 1/2 being in the first room and then either 1/2 in the next room, usually those first 2 rooms have 3 in total

#

could just be by chance

minor fractal
#

Pretty sure most of the rooms back there are big enough to house scouts, only haven't seen them in some of the tiny connector areas.

#

Definitely killed more than 3 when exploring solo, though.

craggy pier
#

There might be a room or two I'm forgetting about that has a high possibility

minor fractal
#

Spawns would be by zone, I'd have to go back there for a count to see if it varies.

#

What is the zone number back there?

craggy pier
#

I think 215 has 4 scouts

#

At least 2

steel valley
#

4-5 iirc yeah

viscid wolf
#

definitely 4 maybe 5

#

also I find it fun to kill them in fog

#

ups the stakes :3

sacred ember
#

Is kiting the same in rundown 4 as it is in rundown 5?

exotic lantern
#

kiting is bad!

viscid wolf
#

yes its the same

shrewd dirge
#

yes, its still harder than kiting in 1-3

weary mesa
#

the change was from 2 to 3 iirc

shrewd dirge
#

ah, right.

#

mothers.

weary mesa
#

nah faster enemies

stray quarry
#

Quick question:
Say I foam the door, and then they start knocking it down. Is it possible to wait for them to knock down the foam, start knocking on the door, but I quickly foam the door again?

#

Thereby making them start knocking the foam again?

shrewd dirge
#

of course

desert falcon
#

Yes and you can also keep foaming the door while there is still some left on it ^^

minor fractal
#

You can keep it foamed indefinitely as well.

stray quarry
#

Perfect

#

Thank you very much

minor fractal
#

If you let it break off entirely (no balls on the door) they damage the door itself.

#

You also don't need the 12 balls in a full charge, you just need 9ish, so it's arguably better to just keep it in the foamed state by adding balls.

stray quarry
#

Ooooooooh, I see, so I can foam it even if there is still a little bit of foam left on it

#

Got it, this will be fun to try

shrewd dirge
#

remember, any pellets past the fully foamed state are wasted

stray quarry
#

Yeah, I did an experiment on one run where I did a full charge on a door

#

Then I did another

#

And then went: "Huh"

#

"Didn't reinforce it twice"

minor fractal
#

Imma just record a video of what good permafoam should look like.

shrewd dirge
#

i'd like to see that

minor fractal
#

You also want to prefer the top of the door heavily, as enemies can get foamed by balls on doors as if they were on the ground which removes them from the door's extra health.

spark wolf
#

balls

shrewd dirge
#

are inert

stray quarry
#

Also, another thing I wanted to ask: Do sleepers target the closest door?

#

Or can they discern which door is not foamed, and go for that one?

#

Even if it's further away?

shrewd dirge
#

they cant tell if a door is foamed

stray quarry
#

Ah, I see, thank you

#

That makes it easier

minor fractal
#

They check for an open route, and if none is available (or the available route is too long) they'll break down the nearest door. They'll always try to go through doors connected to the room you're in when possible. They will also sometimes target doors on sub-optimal routes if they happen to be in very close proximity to it on their normal route, and this can result in some unpredictable and strange behavior.

shrewd dirge
#

spanks

stray quarry
#

Oh wow! That helps out a lot, I can now see visually what I have to do

#

Thank you very much, it'll be super helpful

minor fractal
#

Any time.

shrewd dirge
#

oh my, that is genius

tranquil dawn
#

We can no longer interact with a terminal we were able to use earlier, are we missing something or did it bug out?

shrewd dirge
#

yes, it has brooken

#

i think if everyone except the host rejoins it might fix it

#

so that only the host is in the party, then everyone rejoins

#

if the terminal is not critical, i recommend you find another if possible.

minor fractal
#

Only one person needs to rejoin I think.

#

Although that might mean only they can use it.

woeful kiln
#

Only one person has to rejoin. i can confirm

subtle nimbus
#

if terminal breaks, the last person that used it that broke it must leave and reconnect to fix it

minor fractal
#

I don't know that that's true since I think we've fixed it after host broke it.

woeful kiln
subtle nimbus
#

ooo nice

tacit zealot
#

best main and special weapon for reactors ? specificallly B1

distant ice
#

just get 2 sniper sentries, some hel rifles, and it turns into target practice

keen solar
#

You can have 4 sniper sentries, one sniper and HEL rifle and the rest can be randomised

#

Especially hybrid seems to be the common enemy in the reactor wave, sniper is extremely useful

distant ice
#

giant strikers, hybrids and giant chargers are all common

#

only big shooter left out as usual feelsfunnyman

#

and idk with 4 sniper sentries you might as well be afk

woeful kiln
#

i did B1 with 4 sniper sentry

#

reactor was very easy

#

Blood doors were Done in seconds

weary mesa
#

Yea sniper sentry very overpowered

#

All sentries have dogshit aim but sniper only requires one bullet to hit to be affective

woeful kiln
#

yeah and if you place it so it aims at the back it's oneshot chargers

weary mesa
#

It does the from the front

woeful kiln
#

i've had times where sniper sentry didn't kill charger from the front

weary mesa
#

Oh thought it did a flat 30 damage

#

Up to 50m

distant ice
#

It does 80ff iirc

steel valley
#

it does at least 100 ff

distant ice
#

the oneshots on teammates are thanks to ff multiplier being baloney on tools

#

actual sniper sentry bodyshot isn't even enough to kill a scout

steel valley
#

fun

distant ice
#

it did mess with ereggia spreadsheet in R2 and some of R3 aPES_FastClownDance

viscid wolf
#

sniper sentry can kill scout what

craggy pier
#

Back mult

minor fractal
#

You only really need two sniper sentries for reactor tbh.

#

Big enemies aren't an issue since the sentries annihilate them.

#

two HEL rifles is very very useful for clearing the small enemies and chargers (these being the real threats).

#

Then again, I just like having mines so that I can solo as much of extreme as I feel like.

slow jetty
#

im in a1 and the zone 65 door wont let us throw we released lockdown

steel valley
#

host migration?

slow jetty
#

no

craggy pier
#

Did you scan on the terminal

random rune
#

Wait, zone 65 door? Isnโ€™t that an alarm door to the extraction

#

The door to zone 64 has stayed closed for us a few times, we had to restart whenever it did

distant ice
#

Weird issue

#

Anything notable on those runs?

random rune
#

Nothing that seemed to cause it, no

keen solar
#

Someone had that issue. You can only restart

shrewd dirge
#

So whats in that lockdown zone at the end of d1?
A good amount of artifacts or just logs

stark spade
#

logs

craggy pier
#

and resources

shrewd dirge
#

I wonder why they give us resources at the absolute end of the mission

#

Unless it unlocks after the tank

#

It unlocks after reactor shutdown though, right?

craggy pier
#

I think so?

shrewd dirge
#

I wonder if it unlocks after the bioscan but not placing the code.

minor fractal
#

Believe it's just artifacts and a log

#

I don't think there's any resources there.

shrewd dirge
#

Ah.

lavish gorge
#

Im really coming to like the sniper, what are some primaries that work well with it?

minor fractal
#

Your main weapon needs to be good at fast horde clear, arguably.

#

I'd run burst rifle or DMR.

craggy pier
#

I go DMR + Sniper and BioTracker usually

lavish gorge
#

dmr for horde clear?

shrewd dirge
#

Pistol or dmr tbh

minor fractal
#

DMR has a faster kill rate than other weapons.

#

Especially since it's been buffed in R5.

woeful kiln
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Pistol is very strong but skill based weapon

lavish gorge
minor fractal
#

Also, 6 kills a mag is definitely very nice.

random rune
#

I've not been able to figure out how it works, so maybe ya'll can help. To unlock the C tier levels, it says we need to complete 2 extreme objectives. Do those have to come from just B tier or can they come from A too?

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Cause we don't want to spend too much time doing A tier extremes if they don't count

lavish gorge
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any tier

random rune
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Sweet, thanks zoop

pearl badger
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doing all objectives is fun

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A2 still my favourite A level this rundown

tacit zealot
#

are their fog repellor consumable in b3?

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3rd run now cant find any

dapper nimbus
#

Since rundown 5 released, the majority of players have been complaining about boosters? Why? I don't see the problem with them.

vital sierra
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you can just don't use it

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it wasn't made for them but they complaint about it anyway

shrewd dirge
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only complaint worthy booster is res eff imo

vital sierra
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what kind of complaint tho

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the "posting on reddit/steam forum" one

dapper nimbus
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Yeah xD

vital sierra
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best to ignore them

dapper nimbus
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The attention seeking ones.

vital sierra
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i wouldn't be bother looking on steam forum since it's a full time meme format for me

dapper nimbus
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No but real talk now. Boosters can be pretty fun to use and they also help new people get into the game. You can always just opt out and not use them too.

vital sierra
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a guy with 100 - 150 hours complaining about the game for a straight year with 0 point to back up

dapper nimbus
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Yuuup. "bUt I've PlAYed since rUnDoWn 1"

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๐Ÿคก

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Damn gotta use that phrase more "Just get good".

vital sierra
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use the, i played since 2018 version

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that will teach them

pearl badger
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hey alpha, can i have a link to that complainer? im actually curious about how memey it is

vital sierra
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you can check every single steam forum post

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you can see the 2 names that always appear

subtle nimbus
dreamy sapphire
#

I think the main complaint is that they are consumable and hard to get. So letโ€™s say for an example I am a new player who sees someone using triple stack steroids and Iโ€™m like wow thatโ€™s cool I wanna try that. I grind for 30ish hours to get the boosters required and then I get to try it just once before I have to grind again

finite plinth
#

main complaint is probably minus melee dmg condition is pretty ass

shrewd dirge
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negative melee is my least favorite.

distant ice
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Means it's best downside honkhonk

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There's plenty of things you can find dubious about boosters overall and specific effects

dapper nimbus
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Dunno, I probably would've hated boosters if they were only a "sure, here you go, have a positive effect or two" without a downside or condition.

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This way it feels much more fun to use.

weary mesa
#

I'm just hoping that the sentries actually get an accuracy buff

distant ice
#

ok

ripe minnow
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(there are some serious questions in the steam forum tho, for example "is it technically possible to solo a mission in GTFO?")

steel valley
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"technically" every mission that has released is soloable

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whether it's worth doing is another question

distant ice
#

i don't think he was asking for an answer to that

dapper nimbus
#

Genuine questions seem to be answered just fine, but anything else screams of attention. Like, people not understanding that the game is still in Early Access.

ripe minnow
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just wanted to give an example for an question i spotted which i think is genuine and honest interest ^^

pale topaz
pale topaz
tacit zealot
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do they spawn at all in b3?

topaz anvil
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They do

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I often throw a fog repeller at my teammates feet when they are on the terminal so I can go grab loot

tacit zealot
#

cooldogs

craggy pier
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Just tank fog, easy

woeful kiln
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have you tried using 2 boosters to reach 100% infection resist? it helps a lot

earnest pulsar
#

any spoilers for R6 yet?

knotty mauve
#

dn

limber lance
#

Do the prisoners Have names? I remember in the early days that the prisoners had names and where going to chat more in game.

knotty mauve
#

woods, dauda, hackett and bishop

ruby wasp
minor fractal
#

Was there any word on if we were going to get R4 stats?

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Was prolly gonna ping D0c to ask but figured I should make sure he hadn't answered this question somewhere already.

desert falcon
#

we are getting the stats, its just taking longer than usual

minor fractal
#

Sweet.

exotic lantern
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@minor fractal

lilac fulcrum
#

That was the not so serious answer...

For a serious answer:

Yes, #the-warden stats will be posted. Plans for delivering the stats had changed, then we fell into summer vacation territory. I'll be following up with the necessary people once vacation is over.

minor fractal
#

Cool, good to know.

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I can't wait to see my single B2 Overload only clear show up in the stats.

exotic lantern
#

idk what youre talking about d0c we are always serious rawrchBonk rawrchBonk

spiral crag
#

Does anyone know the total glob count to freeze mommy? Unless I hit a funny spot, it took us over two full charges of c foam launcher, and I'd like to be more efficient prisonerefficiency in the future ๐Ÿ™‚

subtle nimbus
#

1 cfoam grenade does the trick, not sure the exact number on one of those

spiral crag
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That was my goto the first time. We were so lucky to not find a grenade this time. So we had to glob her up haha

subtle nimbus
#

Ah damn

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I believe if you do 4-5 globs and then a full charge it should work, as for an awake mother itโ€™s a bit more oof

keen solar
#

For the moving mother, itโ€™s pretty hard to foam unless you put the foam in a place and lead her to the trap

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At the moment, if you use the foam launcher directly on the boss type monster, they will absorb the foam immediately. So they donโ€™t get freeze ๐Ÿ˜ฆ

vital sierra
#

they will eat foam yes

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but you will need a huge load of it

keen solar
#

But last time I used foam on tank, it just ate every full charge of foam and never freezes PepeHands

vital sierra
#

you need about 2 - 4 full charge

#

a c foam grenade are = 1 - 2 full charge of the c foam launcher

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and c foam tripmine this rundown are like

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2 c foam grenade combine

tacit zealot
#

For scout kills, does sniper need head shot or just body shot, and does hel rifle need head shot or just body shot

vital sierra
#

back shot is enough

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there are only 1 weapon that can 1 shot scout with body shot(s) are the BC

minor fractal
#

R3 sniper, tho

tacit zealot
#

cooldogs

distant ice
#

technically still not 1-shot tho

past pulsar
#

anyone experienced an uplink bug in C3 final room?

#

terminals will not accept he uplink with correct IP

woeful kiln
#

what does the terminal give you after you type IP?

past pulsar
#

can't run simulatneous uplinks, another uplink is already in progress

woeful kiln
#

that's weird ar eyou sure you finished the other uplink?

#

and typed in all the codes?

shrewd dirge
#

so im about to start c3 uplink, is there anything i should know so that i dont softlock myself?

past pulsar
#

we have not even started the first

tacit zealot
#

sometimes if you walk to the wrong terminal it will show another ip, make sure you are at the correct terminal and no one is near another one?

past pulsar
#

we already tried

tacit zealot
#

or read the terminal that you started uplink and find the terminal you need to "uplink_connect"

#

or sum like that

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otherwise idk ๐Ÿคทโ€โ™‚๏ธ

past pulsar
#

thanks for trying anyway ๐Ÿ™‚

knotty mauve
#

you have to restart your games

viscid wolf
#

yup

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its a known bug where if you failed it on your last attempt it transfers over for some reason @past pulsar

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unfortunately there's no solution

shrewd dirge
#

didnt even have a failed attempt and the uplink was still blocked.

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so im assuming the order is

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do first uplink
open side zone for the second code
do second uplink

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for c3

woeful kiln
#

Yes

viscid wolf
#

yes

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if you die on uplink

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quit the lobby and create a new one

craggy pier
#

If you die

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Quit

viscid wolf
#

that too

craggy pier
#

Uninstall game

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Live a better life

viscid wolf
#

you've finally gtfo'd

shrewd dirge
#

so im guessing if anyone at all did uplink in a previous run, it can infect a new run, even on first load up.

viscid wolf
#

yep

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wait

#

I'm not sure on first loadup

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I think just starting a new lobby is fine

shrewd dirge
#

because it was our first loadup and the uplink was borked.

viscid wolf
#

but if you want to be safe reopening your game might be worth it

#

host may have kept a lobby from last squad

shrewd dirge
#

i was the host, it was the only mission i started from launching the game

viscid wolf
#

Ah

#

clearly a skill issue then

shrewd dirge
#

clearly.

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i had one random in my party though, he must have died on a previous attempt then.

craggy pier
#

If you're reattempting it

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Just don't interact with another terminal, immediately start the uplink

shrewd dirge
#

ill keep that in mind for later.

#

but both my regular parties have evaporated.

craggy pier
#

Ya'll have actual teams?

#

Interesting

dapper nimbus
#

Yeah I mean, I myself have a solid team I mostly play with

#

๐Ÿ˜ถโ€๐ŸŒซ๏ธ

red solar
#

do you also unlock stuff in this game? thonkgentelmanthink

craggy pier
#

Just levels

shrewd dirge
#

thankfully no.

#

imagine needing to grind D1 extreme for progression or random drops.

red solar
#

because is saw some individuals have guns in the lobby that you don't have available to choose monocalthonker

shrewd dirge
#

cheats

#

if they were lfg in the discord, report them to mod contact