#gtfo-related-questions
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depends on mission and objective and map
whatever just ๐ urself
okki ๐
pistol hel rifle will never let you down
if you're saying they increased the amount of foam in grenade and c-foam required to foam a mother, then the wiki requires updating.
because i remember getting a mother in 1 charge in r5, unless im crazy.
just curious, are they ever gonna update the road map? assuming if they will it would be after their summer break?
they will when they are ready zzz
What's the first level with sleeping babies? I know D1 and E1 have.
cant remember any others.
i think A2 has sleeping babies that wake up when the overload door opens, i dont think they're spawned.
only on D level and above i think
uh anyone got any tips on how to beat level 1
me and my pal still cant get passed it lol
Does Terminal Speed Booster speed up terminal uplinks?
yes
Sorry just want to be sure. So the uplink_verify's will run faster decreasing down time between code words?
yes
Pog. One too many C1 extreme 10 scan debacles
big fan of ur work cap
thanks you
probably, are you doing it solo?
the class 5 might be a bit of a pain to do yourself
may as well keep going if i do the class 5 ๐ฅฒ
I don't think so
Charger scout is in 376 which is after the 2 class 5s and maybe the S I think
time to kite ๐ฅฒ
F
how do you kill a scout with a dmr?
you shoot
Shoot it twice
is it doable with both host and client?
you mean have 2 people shoot it at the same time?
1 person can just hit the occiput and then follow that up with a back shot, dmr shoots fast enough for it.
host vs client on shooting scouts only matters for back multi
as client you can't ensure that the game will use the enemies direction that you're currently seeing
oh so occiput +back is enough?
yes
you have to start by saying "hey want to see a magic trick", that works the best for me
all g
you gotta hit them with that then when you fuck up say "i never said it was a good trick"
is there a credits page somewhere in the game?
don't think so
feelswierd
The whole game is just one big credits scene
What's about terminals with password in C3? Do you need them or it's lore or some logs
the one in the big room that needs a password is required to progress
the other in the small room is lore
all the terminals in the center room are required for the 2 uplinks
I don't know what we have to do at this point
each terminal is paired
lik 1-1 1-1?
do the one that isnt paired to the password terminal first
then get the password and do the other uplink
so 2 ppl for termianls and 2ppl to defend for example?
Like one have to write read uplinkcodes_01.log
and get the word for 2nd terminal right
have you typed in the uplink_connects on the proper terminals?
just tryin to figure out where you are rn
so you know the terminal pairs then?
how to check this? like there's 4 termianals and 1 of them has password req
on 2 of them i have to uplink
when you type in the connect command itll send the request to one of the terminals
itll tell you which terminal it corresponds to on the terminal screen
oh ok like i was afraid that'll start breach
after you do uplink_connect
no this is the exception
it doesnt start until you do uplink_confirm on the secondary terminal
oh ok
or at least i think that was the command?
yeah do the one not paired to password terminal, and then get code behind sec door
after breach is done there;s no alarm?
breach?
like uplink connect and its breach/alarm
you mean the uplink?
we just refer to doing uplink as doing uplink
theres an alarm while you do uplink yeah
first
uplink confirm
and then
read uplinkcodes_01.log
up to 04
right
so 4 words
for the other person to type in
every code itll send another file to the terminal
itll always go up in number
so for every code terminal 2 guy has to type like read uplinkcodes_01.log, read uplinkcodes_02.log, and 03.log
yea and tell 1 word from the list that;s needed for 2nd terminal like X02 or Y09 for exm
yeah they need the 4 letter word corresponding to the 3 character sequence given by terminal 1
uplink_verify ____
yes
for every code
good luck man
thanks for help
np
what if it says can't run simultaneous uplinks, another uplink is already in progress
is it like 50% to guess
and now we have to do one with password first?
if it's saying that while you haven't attempted to start the other one
you're screwed
and have to restart your game
yes
always unlucky
did it give you that error before you tried to start the other one
like i was checking
cuz how am i supposed to check wich termianls are paired
so i typed uplink connect
and it said it needs to accept connection on the terminal with password
Is it possible to do C3 solo? xD
if you have the time and patience
yea, that can happen. the paired terminal can be the one that has the password on it
Would probably be a kite-fest.
dm mod contact
how many shots from cfoam launcher to freeze a scout ?
generally just half charge
4 if youre tapping and care for cfoam, half charge if u dont mind a little waste or speed
Does anyone know where the R4C2 starting tile is reused in R5?
It's the big room with the crane at the start of Pabulum
Could've sworn I saw it in R5 but can't remember which level
R4 C2 big circle room?
mm
It's used in R5D1 on the east side of the third main zone.
Need any other tiles or sets of tiles?
Nah that's fine Ty ray
Anyone know where I can get a map of R4C1 "Cognition"?
don't remind me of the 11 code uplink ;;;
i might be able to when i'm at the office on tuesday
Now that i think about it doc
wouldn't it be possible to make a repo of all the previous rundowns' levels' maps ?
oo that'd be sick
well i had planned to get maps for R4 and R5 for @hard wasp for the wiki
Noice ๐ณ
i recall R1, R2 & R3's maps being available on steam guides
nothing about R4 sadly (not complete)
I'm headed to the C levels for the first time soon.
What's to be expected there?
death
and taxes
in all seriousness, expect to rely on your tools for most levels, as there is very little ammo packs on Binary and Starvation, even more so on their extreme objective, while Access has a bit more you still shouldent waste what you get
Yikes.
I also got to the D sections too, but I dunno what to expect there.
its based around Reactors at D, Even deeper has you turn it off Ala R1D1, Error has you turn one back on
and KDS deep. well...
dont worry about that just yet
E1 be like hehe KDS Deep go brr
the first half of KDS Deep has you in a constant state of 85% infection
good luck having 15% health
kms deep
just disinfect 5head
no, youve played it havent you? you know what I talking bout
just dont play 4head
Ur mom
Can i get unstuck from below the stairs :c.
Youโre stuck??? 
Stepbro?
Yes step bro?

from the korean guide https://steamcommunity.com/sharedfiles/filedetails/?id=2048812754
Is like when there are 3 scouts and all of them gonna scream. Is there gonna be 3 waves?
they will spawn until they reach the cap of 25 units
like they can spawn big ones or
then will queue the remaining enemies after you kill the first ones
yes they have a chance to spawn bigs on lower levels
later ones can spawn an assortment of enemies
hybrids, chargers, just bigs
But those are usually level based
all As and Bs have the same potential spawn I'm pretty sure which are smalls with a small chance to get a big
yea, a lot of them spawned and I met big one xd
How does one deal with the charger alarm from D1 (the first level VI alarm)? We always die from the huge amount of chargers.
Do you setup sniper sentries?
Yeah, that alarm shouldn't even be that hard.
Have fog repellers, if you're really struggling have 2 people designated to defending.
Nope, don't even know good spots to place them x-x
That would do it.
Put one facing one of the side zones (74/75) and one that covers the first sec_door after the class V
Should help out thin the wave, you'll still have a couple of chargers swarming you but as long as you take your time with it you should be fine
Don't forget to throw some repellers as well to make aiming more visible
oh wait
is he talking about the first alarm
or the really annoying charger alarm
that makes me die a little
Class VI
But even then, no need to kite that alarm lol

Thanks for the tips y'all ^^
hey this is a really stupid question but I just got gtfo yesterday and did a lot of research on the game and I have to understand how the map works
Specifically how to figure out how to read the map. For example in this Rundown's A1 map I have to get to zone 63 but my issue is that the map tells me I am either in zone 61 or 62 with rooms a to in one case e but I have not been able to figure out which path to take to zone 63. Do I have to just follow the zone 62 from a to the final room in zone 62?
Yup!
63 is blocked by an alarm door, which you'll find it in z62
you will need a cell to power up that door in order to be activated
if you find a room that says , for instance zone 69, passage to zone 70, 71, 73 (actual example on D-1) then it would mean that 72 is in one of the 3 listed zones, and you simple look at each door to find which one connects to it
Question because I am unable to find it any where, how do you do continuous pings, my friend and I have been trying to duo some levels and it would help out
got it, thanks
I've been looking, but I cant find videos of charger scouts, what level(s) are they? do they have any different behaviors than normal scouts?
or can find one in B1 Overload. C2 extreme? i think, dont remember. D1 and E1
Thank you, I'll look for those levels
also b1 overload
There is also one on D2
guess missed it
B1 overload, C2 Extreme Final Code Zone, D1 heaps, D2 Third Code zone
Same as scout but they run like charger
D1 is the most accessible for charger scouts
Since you only have to do 1 alarm to get to it
To get to 1
||Pretty sure D1 only has 2 charger scouts in the entire high level.. Now there are heaps of them in extreme||
nope. they dont take extra headshot damage. dont shoot the head
has anyone solo'd C3? afaik everything except c3 and e1 has been solo'd and i can't find any c3 VODs
keep dying on the last scan๐ข on high
I was only talking about the movement chill. Iโm not an idiot
What's diminished alarm?
Smaller wave of enemies but faster spawn. Itโs basically a normal alarm if you kill them too fast.
hey anyone know when they are going to add new languages โโto the game?
Language translation is something on our list however I can't promise a date just yet.
I saw the layout changing hotfix in the patch notes, is that an intended feature now? Played b2 extreme and had a different layout for the two runs
that's just b2 being weird
extreme/overload (?) have somewhat randomized layouts for some reason
Layouts changing is not a feature. We want the internal layout to always be the same so that you know what to expect.
intentional or not, it still happens
yeah, we're aware of it
Can you get stuck under some stairs?
we try to not let that happen, but sometimes you can get stuck, so best not to go hiding under stairs
Yeah , tried it once, never again ๐
Is like doing A3 in order like this wrong? overload extreme high
I saw on vids that ppl are doing extreme high and then overload with air alarm
Theres nothing wrong with doing Extreme than Overload for A3. It's just more difficult because of what you mentioned.
What triggers characters saying this place is big? I.e what do you think they did here? This place is enormous etc
Entering a room of sufficient size afaik.
What constitutes as sufficient size? Like one of those connected rooms? I.E one of the rooms that connect 2 sub zones together?
I.e one half is A and one half is B? Or smaller than those?
nope
there's probably a cooldown and it might have some random chance, but what causes it to start with i have no clue
and it can only happen on entering the room the first time i think
Either it is based on how many rooms a room you enter connects to, or I suspect there could be an internal list of rooms that have a chance to trigger it.
rooms are generated so latter wouldn't be a very good idea
i mean as far as i can tell rooms are somewhat randomly constructed from several parts, it's not like a whole room is one part
No?
I have a big spreadsheet for my own use of every single set of rooms.
You can also sometimes tell by looking at the map which rooms are the same even when they look different.
and you can for certain say that that's how devs did it and not just the result from what we've seen
to me it always looked like there's parts of rooms that can go together and are selected randomly
I am very confident in that, yeah, I'm curious what rooms I wouldn't be able to account for.
Rooms can have structures in them, but I don't think those structures are the rooms.
Refinery, for example, is heavily defined by its structures.
The place being big
that picture is not really what i'm talking about ray
Wdym?
i don't pay too much attention to these things so i had to look up something i remember
let's say R1C2 92 I
can post a link to what i'm looking at if necessary
Right, the room w/ the elbow walkway?
so we have that middle under and bridge part, the right side catwalk and the left side which we can also see in R1A1 just with stairs up to first zone security door
what i think is that that'd be constructed from certain parts of rooms with connections, and whatever fits those or part of those connections can get attached to form an extension to the room
at least for level generation that'd produce more variety than making whole rooms and only connecting rooms together instead of parts of rooms
I consider those to be structures that "slot in" for rooms, though, which would explain why these particular structures can appear in multiple places but always in the same parts of each room.
For example, elbow appears in a lot of places in R1, and that particular structure slot also appears in those places, but you can also see it in other spots for other room sets.
really hard to discuss about this especially in non-native 
This also doesn't explain why elbow always has, on the same sides, the low platform room w/ small ladder and the high platform room w/ long ladder.
hmm i guess
Like, if you have one particular room that you can recognize, you know what every room around you has to be (until you hit the end of the tile).
i thought it'd be done so if unrestricted the room could go on forever through connections, just like you could have infinite-sized zone with areas connecting
If only.
well only thinking about this is hard, doing it would be a nightmare
understandable why it's not a thing but sad
still, maintaining a list of rooms for some piece of audio, when rooms are constantly added, would be a pain
simplest would be some sort of size comparison or connecting rooms as you said
Possibly, I could see it checking the rooms connected to the room you enter.
Yeah.
Where warden stats?
In my dreams ๐ญ
do not worry about giving me a date, I am satisfied with knowing that if it is going to have a translation
Swedish only? ๐๐ผ
igpay atinlay onlyyay ๐๐ผ
Was that D0c-swenglish?
oday ouyay otnay owknay igpay atinlay ?
this hurts me on multiple levels
some people dont know pig latin which is suprising
i dont know it.
for what purpose should i learn it?
it's similar to swedish
did it actually help you learn swedish?
ยฏ_(ใ)_/ยฏ
Hjul

what does it mean when it says complete: [1,0,-,-]
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
if there's dashes, it means that there isn't anymore optional objectives
i mean i didnt complete the bulkheads
high,extreme,overload,PE
for a1, you don't need to go through a bulkhead to complete the high objective
but if i did does it show at the completed section?
if you completed extreme and finished the level it would say 1,1,-,-
yes, it would show [1,1]. also if you completed extreme, when you click on the mission, extreme wouldn't have a slash on it and would be brighter
mkay thanks
Bulkhead doesnโt mean optional objective, it can be the main objective. I think A1 has tricked lots of beginners to think Bulkhead=optional objective :/
yeah I've had begginers say that
A2 introduces it though
Yeah but normally they will spend 20mins in that opening zone because they think bulkhead is a bad thing lol
But newbies donโt read any texts. I donโt blame the game either
So with mines right
We just had a game, and a guy had mines he put them down and blew them up and only host got downed
Nobody else took dmg, how does that work?
Holy crap that's hilarious
idk how it works
We were really confused cuz I swore before I had a whole team wipe due to a mine and now its only the host
I think they removed the friendly fire with mines
yeah friendly fire with mines got removed but theres no way to know that unless you play with friends and actually test it out
it's a bug
figured it would be unintented considering no patch notes on it
thats hilarious
wait my friends and i have done it on the objective scan for high in a1, but im 99% sure thats not a datacenter, maybe that tile too?
yes
but datacenter happen the most
it's just the new mine function that's counter the tile itself
welcome to coding
the mine patch was a godsend though no doubt about it
the yin and yang of "why isnt this code working" and "how is this code working" lmao
Is that related to mine explosions not being visible for ppl other than host?
get that bug a log
Do mothers not take damage in the front or something?
My 4-stack just went from 100% to 0 and it didnt die LOL
you know
you have to shoot the tumors on it's back, that's the only way to damage it
there is this giant sacks on their back
Learning curve
Can a sawed off two tap a charger scout in the back?
๐ด
Planning on releasing the warden R4 report?
They will definitely be releasing the R4 stats, I'd imagine 'just a guess here' they'll release them when they come back from vacation.
is there no disinfect station in r5b3 ?
we all had to go down into fog cause the people down there kept dying so now all of us are max infections
no disinfect
sup guys, what is the easiest way to pass b4? just put mines in breakable doors and that is it, right?
mine doors or find good spots to fight waves
fighting in the dark + spitter sidezones is very bad so simply don't go there if you feel like you don't need to
Wesley
do you encourage going into difference zones to find materials? or just sit on a spot
i would definitely try to do the first sidezones that don't require cells
unless you're very certain of the resource efficiency of your team
You can also get used to the timing because it's the same for every match
So you'll be able to predict waves and be better prepared for them
Question(anyone can answer): what would be a good โall aroundโ load out for running solo this rundown. I usually go smg, hel rifle, and mine deployer
Anything I should change?
note: not good at head shots so pistol is probably it of the question
i would've said DMR HEL Gun if it weren't for your "not good at head shots" ๐
Okay, I could always just pracitce to get better at head shots
A good wipe with the DMR scope and maybe people will run it more
In 3-5 years
Never
Turrets still grants enemy targeting even without ammo correct?
Not as far as I'm aware
the dmr scope hurts me
acog when
acog on AR when
how about the flying sawed off sights from teammates
I don't use those to aim my gun tho
Then again I don't use sights to aim my gun at all most of the time 
dmr is good, but if i get unused to it aiming low its a pain in the ass. i hate the scope on the dmr.
custom scope pictures when
For C3 high what happens when you finish the uplink? (NOT EXTREME) Does an error alarm start and we have to run back to spawn? Or is it not loud, and rather the extraction scan starts an alarm?
yes, ||there is an error alarm.||
thx
isn't it partially complete high -> extreme -> overload -> finish high (set order)
and extreme is the error or is overload?
extreme I think
difference between shotgun and combat shotgun?
in game stats says combat is fully automatic and normal shotgun has low range so why is the shotgun a thing then?
trying to solo b1
the normal shotgun does more damage and has a lower spread of bullets, combat has a higher spread and deals less damage
thx
so combat is always better for levels with normals, and shotgun is better for giants+chargers
correct?
and mother
shotgun can also one shot charger scouts to the back
the speedrun way is nicer though, it's so much faster and requires a lot less resources
never had a lobby where we didnt cheese a2 overload
mothers would be a lot less annoying without the fog.
honestly shotgun v combat depends
I agree, it's situational
if youre doing alot of horde combat/alarms combat >
vs shotgun for things like mother
it also comes down to preference
if you find yourself sliding and shooting combat prolly is better
why would you cheese a2 anyway
if your speedrunning
Will GTFO become optimized for weaker computers?
Does auto sentry stagger big chargers?
People of GTFO, which level is sofar the most difficult in GTFO?
@_@
I know the game is already hand holding enough but surely there is that one level. I heard the other day that apparantly R3 C1 was sofar the biggest midle finger in GTFO history
So I was wondering
no?
From what I've seen:
Most annoying/tedious either R5B2 or R5C1
Hardest level this rundown I'd say R5D2 or R5E1
R5e1 definitely harder than R5d2 imo
the only thing that's hard in R5E1 is the length
B2 is tedious..?
Not to me, the sentence I put meaning annoying = B2 / tedious = C1
how is it annoying
I've heard people say B2 is tedious but I disagree
Hmm the spitters and infection it can be annoying
ah ok
But I'm going by what I've heard from others and a lot of people say B2 is annoying
has anyone solo'd c3 yet?
R2E1 just cuz of how inexperienced us vets were back then
shudders in whole map kiting
We have all gotten better yeah. But back thenโฆ well, the warden stats should tell you enough
yeah. I still love that map tho. I do wish shadow reviving was still a thing, even though I can understand why it shouldn't be.
I canโt recall what you mean by that
Shadow Revive? Oh, the runaway revive cheese mechanic. You start the revive on someone, run away, and come back in 2 seconds. If it's still doable q__q. I wouldn't use it, but it was something I lol'd at everytime. Goofy at best.
๐ oh yea haha. No itโs stops reviving at like 2 meters away from someone
Took away my baby (no pun intended). Big sad.
Hardest level because players bad 
is this all the mothers in r5?
||overload a2, high d1, high e1? also where is mom in d1 i forgot lol||
i cant think of any of the others
i think thats all of it
C2 has a mother in all parts
thx havent played c2 much
i forgot about C2
not overload right?
it spawns in overload
Getting to a2 mother should be doable
yeah
TBF, the only mother you can't really avoid in C2 is extreme
yeah
Iโve had to redo a reactor code cuz we couldnโt kill the Hydra fast enough in c1 or2 ( icr which one had it) ext
Died to the mum tho so it didnโt matter
tanks are fun
C1 extreme also has a mother
super late reply but C1 ex
oh someone did mention it
whoops mybad
Theres a sleeping mother in i think itโs the third keycard room in the level before the sleeping father room on d1
Does anyone know the precision multiplier of hel gun? How much special damage boosters do I need to 1 shot headshot a scout with a hel gun?
you can already 1 shot a scout to the head with hel gun it just needs to be the back of the head
not sure the exact % for it to 1shot anywhere on head though
1 to back of the head
1 headshot + 1 body shot from the front
probably 3 to the chest.
realistically, you're probably looking at 75% to get the headshot in 1 from the front.
@tardy pike
not common enough to be anything more than a novelty
Thanks! Yeah, 75% is a bit too much for it to be realistic
You forget C2. High, extreme and overload all have moms.
i dont think overload does on c2
even just assuming that headshot is x2 damage it would mean that you'll need 50% at max
oh shit, is headshot on scout x3?
overload spawns a mother after 5 mins
i forgot. that would put it at like 90 something right?
i guess weve always had boosters that made the scan faster cause all weve had were tanks
probably need something between 10 and 15% to oneshot headshot from front
realistically i just spitballed an absurd number because relying on boosters to kill a scout is strange.
yes
hel gun is fast enough to just shoot twice
and nearly every main can finish it off too
yep.
HEL Gun has a bad precision multiplier iirc.
it must be a <1 multiplier then, as the empirical testing gives: scout HS mult x3. hel gun damage:32~. would put it at about 96, and a scout has 84 health, but does not one shot from front of head.
mathematically, the highest the hel guns multi could possibly be would be .87, any higher and it could HS scout from front.
i guess it makes sense that when using the hel gun, it is more worth to prioritize collats than precision.
that's all hel weaponry
anything better would make it even more busted than it already is
Yes hel rifle is very balanced 
got overbuff
ammo nerf it a bit and we can call it balanced
"fucking shotgun that penetrate and have more ammo than shotgun"
same ammo cap as sniper?
"and more range"
just think about it right
shotgun have less ammo than the hel rifle
hel rifle deal the same (or more) damage as the shotgun
it penetrate 4 enemies or more
it has more than 15 meters range
it has more ammo than the shotgun
in some cases i still prefer a shotgun to a hel gun or hel rifle
either nerf the hel rifle
really can depend on the situation
you're fire the weapon in a long range
but on alarms with long range, hel weapons can be a little OP
or choke points where they line up
but i think just because they might be OP for alarm trains does not mean they're OP
it's better
everytime we need to defend the error alarm in B3 with the chargers
just send 1 guy with hel rifle
just gonna put it out there, hel rifle is more balanced than hel revo and burst cannon
i think we're facing a fundamental problem as to why hel weapons are preferred
dead/dying enemies block bullets
Lawd
just take a hel gun and a macro and out damage everyone
gn
then devs will be like damn this weapon is good
i personally like hel gun over rifle
hel gun clear the small real quick
the reason hel weapons are good because
corpse block bullet
like every other game did
and when you can penetrate them tho
and your point?
main guns need to be rebalanced to penetrate until first live target.
otherwise hel guns will continue to be overtuned
or at least penetrate a short range past the corpse it hits
the real problem is for a p2p game, the enemy dead/alive state realistically wont be perfect.
how about making ragdoll corpse have no hitbox
you can make the ragdoll corpse have no hitbox and it wont change anything
so it don't block bullet when you try to shot the one behind the corpse
like i said, the enemy dead/alive state of concurrency is the problem
a shot by you could register as hitting a live enemy, that the host has already acknowledged as dead, but your shot wont continue
an example is, having two people shoot a scout fairly at the same time in the head, likely both players will receive a kill marker
because these hit detections are client side, and have to be.
otherwise all hit checks need to be outsourced to the host.
so what you're saying is
that isnt feasible
the solution is, have weak pierce on everything thats not a shotgun
or pistol
imagine if hit detection was host side though, lmao.
you could probably lag out the host with everyone spamming combat shotgun.
alpha ur pd2 runs are nice to watch
Speaking of Payday 2...
no
but...
no
but
just no
What is being said no to?
him for payday 2
HEY GUYS itโs ya boi captain alpha and welcome back to another payday 2 overload PE full clear [gone wrong] [full cheese]. Make sure hit the like and subscribe button
you forgot the at 3am
Rundown 6 - Meeting the warden at 3am??? Jkjkโฆ unless? ๐ณ
LOL
that hurt me on several levels
can a scout spawn hybrids?
It depends on what level you do
In different levels scouts can spawn different things to better suit the theme of a mission
Uhh donโt want to spoil anything but it depends on what scout youโre fighting in that level even it can spawn different things
Yeah
ok just making sure thanks
No problem
all scouts on a map spawn the same enemies
doesn't matter the type
enemy variance on scout waves is typed to the tier
c - ||chance for hybrids||
d - ||chargers mixed in||
e - ||giants||
||what about the shadow scout||
still spawns the same enemies
people think that ||shadow scout = shadows because on r4e1 there were only shadow scouts and all scouts spawned shadows on that map||
Will there ever be scaled difficulty depending on how many players you have?
ah my bad
In the deep
Does the game kick you for being AFK?
No
Where do the cells spawn in 217 C2?
Are there any levels that are good for practicing scout hammering?
B1 you can get to 4 scouts without any alarm
C2 has a lot of scouts behind the main bulkhead and 2 leading up, but it's pretty foggy w/out opening the blood door for a cell.
Usually you get 2 or 3 (that's what I've always had)
Thought it was always 4, but could be the random scout group back there.
I remember 1/2 being in the first room and then either 1/2 in the next room, usually those first 2 rooms have 3 in total
could just be by chance
Pretty sure most of the rooms back there are big enough to house scouts, only haven't seen them in some of the tiny connector areas.
Definitely killed more than 3 when exploring solo, though.
There might be a room or two I'm forgetting about that has a high possibility
Spawns would be by zone, I'd have to go back there for a count to see if it varies.
What is the zone number back there?
4-5 iirc yeah
Is kiting the same in rundown 4 as it is in rundown 5?
kiting is bad!
yes its the same
yes, its still harder than kiting in 1-3
the change was from 2 to 3 iirc
nah faster enemies
Quick question:
Say I foam the door, and then they start knocking it down. Is it possible to wait for them to knock down the foam, start knocking on the door, but I quickly foam the door again?
Thereby making them start knocking the foam again?
of course
Yes and you can also keep foaming the door while there is still some left on it ^^
You can keep it foamed indefinitely as well.
If you let it break off entirely (no balls on the door) they damage the door itself.
You also don't need the 12 balls in a full charge, you just need 9ish, so it's arguably better to just keep it in the foamed state by adding balls.
Ooooooooh, I see, so I can foam it even if there is still a little bit of foam left on it
Got it, this will be fun to try
remember, any pellets past the fully foamed state are wasted
Yeah, I did an experiment on one run where I did a full charge on a door
Then I did another
And then went: "Huh"
"Didn't reinforce it twice"
Imma just record a video of what good permafoam should look like.
i'd like to see that
You also want to prefer the top of the door heavily, as enemies can get foamed by balls on doors as if they were on the ground which removes them from the door's extra health.
balls
are inert
Also, another thing I wanted to ask: Do sleepers target the closest door?
Or can they discern which door is not foamed, and go for that one?
Even if it's further away?
they cant tell if a door is foamed
They check for an open route, and if none is available (or the available route is too long) they'll break down the nearest door. They'll always try to go through doors connected to the room you're in when possible. They will also sometimes target doors on sub-optimal routes if they happen to be in very close proximity to it on their normal route, and this can result in some unpredictable and strange behavior.
@stray quarry @shrewd dirge
https://www.youtube.com/watch?v=OI-5S3pLezQ
spanks
Oh wow! That helps out a lot, I can now see visually what I have to do
Thank you very much, it'll be super helpful
Any time.
oh my, that is genius
We can no longer interact with a terminal we were able to use earlier, are we missing something or did it bug out?
yes, it has brooken
i think if everyone except the host rejoins it might fix it
so that only the host is in the party, then everyone rejoins
if the terminal is not critical, i recommend you find another if possible.
Only one person needs to rejoin I think.
Although that might mean only they can use it.
Only one person has to rejoin. i can confirm
if terminal breaks, the last person that used it that broke it must leave and reconnect to fix it
I don't know that that's true since I think we've fixed it after host broke it.
nah i once broke a terminal and someone else just disconnected and reconnected and it got fixed
ooo nice
best main and special weapon for reactors ? specificallly B1
just get 2 sniper sentries, some hel rifles, and it turns into target practice
You can have 4 sniper sentries, one sniper and HEL rifle and the rest can be randomised
Especially hybrid seems to be the common enemy in the reactor wave, sniper is extremely useful
giant strikers, hybrids and giant chargers are all common
only big shooter left out as usual 
and idk with 4 sniper sentries you might as well be afk
i did B1 with 4 sniper sentry
reactor was very easy
Blood doors were Done in seconds
Yea sniper sentry very overpowered
All sentries have dogshit aim but sniper only requires one bullet to hit to be affective
yeah and if you place it so it aims at the back it's oneshot chargers
It does the from the front
i've had times where sniper sentry didn't kill charger from the front
It does 80ff iirc
it does at least 100 ff
the oneshots on teammates are thanks to ff multiplier being baloney on tools
actual sniper sentry bodyshot isn't even enough to kill a scout
fun
it did mess with ereggia spreadsheet in R2 and some of R3 
sniper sentry can kill scout what
Back mult
You only really need two sniper sentries for reactor tbh.
Big enemies aren't an issue since the sentries annihilate them.
two HEL rifles is very very useful for clearing the small enemies and chargers (these being the real threats).
Then again, I just like having mines so that I can solo as much of extreme as I feel like.
im in a1 and the zone 65 door wont let us throw we released lockdown
host migration?
no
Did you scan on the terminal
Wait, zone 65 door? Isnโt that an alarm door to the extraction
The door to zone 64 has stayed closed for us a few times, we had to restart whenever it did
Nothing that seemed to cause it, no
Someone had that issue. You can only restart
So whats in that lockdown zone at the end of d1?
A good amount of artifacts or just logs
logs
and resources
I wonder why they give us resources at the absolute end of the mission
Unless it unlocks after the tank
It unlocks after reactor shutdown though, right?
I think so?
I wonder if it unlocks after the bioscan but not placing the code.
Ah.
Im really coming to like the sniper, what are some primaries that work well with it?
Your main weapon needs to be good at fast horde clear, arguably.
I'd run burst rifle or DMR.
I go DMR + Sniper and BioTracker usually
dmr for horde clear?
Pistol or dmr tbh
DMR has a faster kill rate than other weapons.
Especially since it's been buffed in R5.
Pistol is very strong but skill based weapon
huh interesting, I never knew that
Also, 6 kills a mag is definitely very nice.
I've not been able to figure out how it works, so maybe ya'll can help. To unlock the C tier levels, it says we need to complete 2 extreme objectives. Do those have to come from just B tier or can they come from A too?
Cause we don't want to spend too much time doing A tier extremes if they don't count
any tier
Sweet, thanks 
Since rundown 5 released, the majority of players have been complaining about boosters? Why? I don't see the problem with them.
they will find anything to whine about
you can just don't use it
it wasn't made for them but they complaint about it anyway
only complaint worthy booster is res eff imo
Yeah xD
best to ignore them
The attention seeking ones.
i wouldn't be bother looking on steam forum since it's a full time meme format for me
No but real talk now. Boosters can be pretty fun to use and they also help new people get into the game. You can always just opt out and not use them too.
a guy with 100 - 150 hours complaining about the game for a straight year with 0 point to back up
Yuuup. "bUt I've PlAYed since rUnDoWn 1"
๐คก
Damn gotta use that phrase more "Just get good".
hey alpha, can i have a link to that complainer? im actually curious about how memey it is
you can check every single steam forum post
you can see the 2 names that always appear

I think the main complaint is that they are consumable and hard to get. So letโs say for an example I am a new player who sees someone using triple stack steroids and Iโm like wow thatโs cool I wanna try that. I grind for 30ish hours to get the boosters required and then I get to try it just once before I have to grind again
main complaint is probably minus melee dmg condition is pretty ass
negative melee is my least favorite.
Means it's best downside 
There's plenty of things you can find dubious about boosters overall and specific effects
Dunno, I probably would've hated boosters if they were only a "sure, here you go, have a positive effect or two" without a downside or condition.
This way it feels much more fun to use.
I'm just hoping that the sentries actually get an accuracy buff
ok
i did it. Personally advise: dont read that, it basically is just "we want progression reeee" and "mission to long and hard, devs pls gib ez mode"
(there are some serious questions in the steam forum tho, for example "is it technically possible to solo a mission in GTFO?")
"technically" every mission that has released is soloable
whether it's worth doing is another question
i don't think he was asking for an answer to that
Genuine questions seem to be answered just fine, but anything else screams of attention. Like, people not understanding that the game is still in Early Access.
just wanted to give an example for an question i spotted which i think is genuine and honest interest ^^
It opens right after you finish the reactor scan.
And you can find a log file, a couple artifacts and atleast a 4 ammo/5 med/4 tool. Or that is from what I have experienced
It's a random chance that they will spawn. It is never guaranteed
do they spawn at all in b3?
They do
I often throw a fog repeller at my teammates feet when they are on the terminal so I can go grab loot
cooldogs
Just tank fog, easy
have you tried using 2 boosters to reach 100% infection resist? it helps a lot
any spoilers for R6 yet?
dn
Do the prisoners Have names? I remember in the early days that the prisoners had names and where going to chat more in game.
woods, dauda, hackett and bishop
where schaeffer
Was there any word on if we were going to get R4 stats?
Was prolly gonna ping D0c to ask but figured I should make sure he hadn't answered this question somewhere already.
we are getting the stats, its just taking longer than usual
Sweet.
That was the not so serious answer...
For a serious answer:
Yes, #the-warden stats will be posted. Plans for delivering the stats had changed, then we fell into summer vacation territory. I'll be following up with the necessary people once vacation is over.
Cool, good to know.
I can't wait to see my single B2 Overload only clear show up in the stats.
idk what youre talking about d0c we are always serious

Does anyone know the total glob count to freeze mommy? Unless I hit a funny spot, it took us over two full charges of c foam launcher, and I'd like to be more efficient
in the future ๐
1 cfoam grenade does the trick, not sure the exact number on one of those
That was my goto the first time. We were so lucky to not find a grenade this time. So we had to glob her up haha
Ah damn
I believe if you do 4-5 globs and then a full charge it should work, as for an awake mother itโs a bit more oof
For the moving mother, itโs pretty hard to foam unless you put the foam in a place and lead her to the trap
At the moment, if you use the foam launcher directly on the boss type monster, they will absorb the foam immediately. So they donโt get freeze ๐ฆ
no
they will eat foam yes
but you will need a huge load of it
But last time I used foam on tank, it just ate every full charge of foam and never freezes 
you need about 2 - 4 full charge
a c foam grenade are = 1 - 2 full charge of the c foam launcher
and c foam tripmine this rundown are like
2 c foam grenade combine
For scout kills, does sniper need head shot or just body shot, and does hel rifle need head shot or just body shot
back shot is enough
there are only 1 weapon that can 1 shot scout with body shot(s) are the BC

R3 sniper, tho
cooldogs
technically still not 1-shot tho
anyone experienced an uplink bug in C3 final room?
terminals will not accept he uplink with correct IP
what does the terminal give you after you type IP?
can't run simulatneous uplinks, another uplink is already in progress
that's weird ar eyou sure you finished the other uplink?
and typed in all the codes?
so im about to start c3 uplink, is there anything i should know so that i dont softlock myself?
we have not even started the first
sometimes if you walk to the wrong terminal it will show another ip, make sure you are at the correct terminal and no one is near another one?
we already tried
or read the terminal that you started uplink and find the terminal you need to "uplink_connect"
or sum like that
otherwise idk ๐คทโโ๏ธ
thanks for trying anyway ๐
you have to restart your games
yup
its a known bug where if you failed it on your last attempt it transfers over for some reason @past pulsar
unfortunately there's no solution
didnt even have a failed attempt and the uplink was still blocked.
so im assuming the order is
do first uplink
open side zone for the second code
do second uplink
for c3
Yes
that too
you've finally gtfo'd
so im guessing if anyone at all did uplink in a previous run, it can infect a new run, even on first load up.
because it was our first loadup and the uplink was borked.
but if you want to be safe reopening your game might be worth it
host may have kept a lobby from last squad
i was the host, it was the only mission i started from launching the game
clearly.
i had one random in my party though, he must have died on a previous attempt then.
If you're reattempting it
Just don't interact with another terminal, immediately start the uplink
do you also unlock stuff in this game? thonk
Just levels
thankfully no.
imagine needing to grind D1 extreme for progression or random drops.
because is saw some individuals have guns in the lobby that you don't have available to choose 



