#gtfo-related-questions

1 messages Ā· Page 532 of 1

twin hill
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Worst lore ever 😊 Just walk up to one of them and have a look yourself Sleeper

amber osprey
#

I mean, their pseudo-fingers could be melted together from biomass creation

indigo quiver
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When will the dmr get a damage buff? I wanna be Chris Kyle/ Francis Pegahmagapo/Simo hayha

covert oracle
indigo quiver
#

Too many name drops eh

lilac fulcrum
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When there are pink glowsticks

covert oracle
#

Nah dmr buff got me

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Dmr was never real

indigo quiver
#

Ah

covert oracle
#

They refuse to buff the dmr in any sense I swear sadkek

indigo quiver
#

Doc, any rebuttal?

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šŸ™‚

lilac fulcrum
#

Nah that's accurate

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;)

indigo quiver
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šŸ˜‰

rain python
#

They gonna nerf the dmr aren’t they :(

covert oracle
#

Dmr nerf inbound

indigo quiver
#

Oh boy. Here we go again

craggy pier
#

Sad no pink glowsticks confirmed

indigo quiver
#

Meh. We don’t need em. We need mapper

lilac fulcrum
#

What's mapper?

exotic spoke
#

A fossil, probably.

craggy pier
covert oracle
#

Give us the mapper and no one gets hurt

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anymore

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You have 2 days

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Tick tock

indigo quiver
#

R/Whoosh

lilac fulcrum
#

Is that another player?

rain python
#

Mapper is the friends we made along the way

indigo quiver
#

But.... I want my hi tech camera 😦

twin hill
#

Hey @lilac fulcrum. Wanna have a MacMapper for lunch tomorrow? With extra cheese?

indigo quiver
#

I noticed earlier that your website still says you are hiring a Community manager Proclaim. are you looking for 2 or have you guys just not gotten around to updating the website yet?

lilac fulcrum
prime quarry
#

at the end of an expedition, what does the NRV probe reaction mean?

distant ice
#

nothing

prime quarry
#

really, ok i was just curious

sudden burrow
#

Nothing yet

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It could mean something in the future, but at the current time it’s nonsense

timid glade
#

is there a list of rundown specific guns that have been confirmed (ie in trailer or in posts) somewhere?

craggy pier
#

For next rundown?

sudden burrow
#

We don’t typically know equipment beforehand, except a leak or two

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And even then, the names we get usually aren’t final

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Or, well, they haven’t been final in the past. Some of them have, though.

timid glade
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yeah for the next rundown, Tried to identify some of the guns from the trailer but they all seemed like the non rundown specific guns. I saw someone mention a hel rifle a while back but not sure if it was serious.

sudden burrow
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For R5 right now, I think all we know is the double-tap rifle and probably the R1 machine gun

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Oh and the hel gun

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There’s a gun that has like, the exact same scope as the R1 machine gun in the trailer

craggy pier
#

Its most likely the R1 MG, I recognize the sound it makes

sudden burrow
#

Can’t know for sure until we get it, but... I’ll give it >99% certainty lmao

craggy pier
#

It is

sudden burrow
#

Maybe it’ll be a different model of the Arbalist, just for shits and giggles

craggy pier
#

And it seems like it got an ROF buff

sudden burrow
#

Arbalist VI

craggy pier
#

One thing to note, they were crouch shooting in the trailer

sudden burrow
#

But yeah, I think it’s just the three guns that we know of for now

timid glade
#

Alright thanks

lusty bramble
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I'm pretty sure every clip of someone shooting had them missing all their shots

cerulean cape
#

Is there any king of mouse smoothing in game ?

dry sluice
#

survived the first alarm door, ran out of ammo on the second

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at least some progress

amber osprey
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How many doors were broken on first alarm?

amber osprey
#

the one on top or the one below?

dry sluice
#

shotgun turret did our job tho

dry sluice
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literally the first alarm door

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doesnt need a key or smt

amber osprey
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I meant, which normal door was broken

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while doing the alarm door

dry sluice
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maybe im just stupid

amber osprey
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I meant, in the room with the alarm door, there is two normal doors leading to other rooms of the zones

dry sluice
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first door has only one door. you find the key after the first door and open the second

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second one has two normals

amber osprey
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Okay wait I'll draw you what I'm talking about

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nevermind I'll do without it

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but the normal doors without security scans and just the panel between rooms, you see what I'm talking about?

distant ice
dry sluice
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to zone 52

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50 and 52 have alarms on them

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we died on the 52

amber osprey
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Hmmm, A1's first alarm is zone 33, leading to zone 36

steel valley
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i have no clue what level you guys are playing

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is that r3a1?

soft kiln
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I dont recall having 50 zone in this rundown

steel valley
#

because that seems to match up with the things you're saying with the shotgun sentry and the big door

strange skiff
#

That means, this is the end of discussion ReversedConfusedUlf

soft kiln
#

the closest number to 52 is b1 high

steel valley
#

looks like some pirates lmao

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it's r1a1 my b

strange skiff
#

Even better xD

soft kiln
#

yes r1a1 has 50 and 52

strange skiff
#

On this last bit of interaction, I wish everyone to enjoy R5 as I'll leave official to avoid spoilers.
See you in a couple weeks šŸ˜‰

distant ice
#

you could just mute spoiler chat šŸ¤”

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and yeah from the convo i had that suspicion that you weren't on the right rundown

dry sluice
#

is it random generated?

soft kiln
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zone number is never random

dry sluice
inner basalt
neon plaza
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speedrunners are gonna group up and beat the game in 5 hours

distant ice
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"beat the game"

neon plaza
#

beat the rundown, same thing

dry sluice
#

im really confused by this rundown thing tho

neon plaza
#

it is like beating the game before they add more content

dry sluice
#

its like seasons in a shooter or something?

distant ice
#

levels change in certain time periods

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you can never go back to old ones

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what you're playing was from a year ago

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and it's not allowed to do that

sour bronze
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i was wondering, after rundown 5 is released, will there be any way to play the levels currently available?

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and if not, are they gone forever, or will they eventually rotate back around?

tropic ferry
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technically yes but real answer is no

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they do not rotate back around

sour bronze
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why is it technically yes?

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are they on the steam workshop or something like that

tropic ferry
#

you could just not update your game

sour bronze
#

yea but then i cant play online right?

tropic ferry
#

correct

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you could but only with other people that didnt update the game

sour bronze
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ok thanks for the help

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but it seems liek a shame to just ditch the rundown 004 levels

gilded jolt
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They have been here long enough

sour bronze
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do you know what will change after the full release of the game. Because it is currently in early access, but the gameplay seems pretty much finished, and the new updates arent really improvements, or additions, but complete changes to the game

topaz anvil
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8 Months is more than enough

sour bronze
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yea but i just got the game last week, and havent had time to experience the current levels, so i just wanted to play them all before losing them forever

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but i guess not

topaz anvil
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I always feel bad when new players join near the end of a rundown but that's just how it is. I joined on the last day of rundown 3 pepe

sour bronze
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oh i guess thats just bad luck then

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will there be new enemies in r5 or are they gonna be the same

topaz anvil
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There have been new enemies every rundown I believe

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As in new enemies added on top of the current ones

sour bronze
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oh ok

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so the current ones will stay

topaz anvil
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Yes

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The only thing that gets replaced entirely is the set of levels available

sour bronze
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so its just the maps and objectives that change

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thats not that bad then

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i thought i was gonna miss out on way more than that

topaz anvil
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However, if you wanted to look for lore and stuff, we have the wiki as well as santonianindustries.com which keep all the logs available from previous rundowns

sour bronze
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oh ok thanks a lot

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wot how do i use this website

topaz anvil
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Access the terminal

sour bronze
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yea ok

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but then theres the read and cd

topaz anvil
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Check the logs

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And then type CD <log name> to access that drive, and then it'll give you a bunch of files

sour bronze
#

oh so like CD ARCHIVE001?

topaz anvil
#

Ye

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I think R1 and R2 had very few logs

sour bronze
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oh but thats empty yea

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r2 has one file

topaz anvil
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R3 should have more

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R4 is still being decrypted since you can access all the logs in game still,

sour bronze
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didnt they have voicelogs in r4?

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like audio?

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how do i listen to those?

topaz anvil
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They do

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On the website

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?

sour bronze
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cus they are all text files

topaz anvil
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The actual logs are still being decoded and can't be read yet iirc

sudden burrow
#

Yeah R4 logs aren’t quite available yet on the website

topaz anvil
#

Try read one and say how long before it will finish repairing or whatever

sour bronze
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18 hrs

topaz anvil
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The start of r5 then

sour bronze
#

okay thank you

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have a nice day šŸ™‚

topaz anvil
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Np you too

craggy pier
#

is there an eta on when gtfo is gonna come out of early access

toxic birch
#

not yet

distant ice
#

it was planned for 2021 and doesn't seem like they changed that yet

versed obsidian
#

I’m new to the discord chat so please spare me if this has been asked before, is there a way to go back to previous rundowns?

craggy pier
#

There is not. Once a new rundown is added the previous one is unplayable.

frozen nymph
craggy pier
#

Fat cunt's the only new enemy in R4

topaz anvil
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Tank, Shadow scout, :^)

craggy pier
#

Oh, right

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Shadow scouts

knotty mauve
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Don't forget big chargers

frozen nymph
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Ah

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Won't be surprised if they added shadow tanks or shadow chargers

gilded jolt
#

Shadow giant chargers

knotty mauve
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Basically r2 shadow giants

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Though shadow giants with the hybrid pose still move pretty fast

craggy pier
#

They're the same slow speed

open pecan
#

I found it sorta weird how most of the GTFO promotional material/trailers treat Dauda as the main character, and yet Woods is player 1

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All the prisoners are of equal importance obviously but Dauda's the narrator/PoV in the game trailer and Shadow reveal on the 10CC YouTube channel

hot shadow
#

maybe wood's vocal cords are damaged

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and theyare recalling there time in the facility

dusty lion
slender oxide
#

random question but, what's the advantage of red glowsticks over the green ones?

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they just seem awful tbh

craggy pier
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Make yellow glow

slender oxide
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yellow glow?

craggy pier
#

Yellow glow.

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Mix green wid red

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Make yellow glow

slender oxide
#

o.O

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I don't follow

craggy pier
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You just use the two colors in the same general area to mix them

upper lotus
#

There is no difference, just pretty colors.

slender oxide
#

oh......ok so they're crap lol

upper lotus
#

No, they are useful

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Great for marking clusters of sleepers in a dark corner or fog when you can use a flashlight

craggy pier
#

Red glowsticks function the same as the green ones

upper lotus
#

The color just doesn't do anything different unless you are red or green color blind.

slender oxide
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but the green ones are like 2x as bright so it seems there's no reason to ever use red if you have the choice

upper lotus
#

Use red if you are green color blind.

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They both look the same brightness to me to be honest.

slender oxide
#

That would only make sense if there was a color blind option

upper lotus
#

What do you mean color blind option? Red and green color blindness are somewhat common.

slender oxide
#

In the game's settings menu

upper lotus
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Ohh

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Got ya, sorry it is late and brain is spacing out.

broken shale
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guys did we know which time the update will come in?

distant ice
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In-game timer exists

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Fairly certain it's in a little bit under 4 hours

broken shale
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ah ok i forgot that we got an ingame timer xD

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sry but thx

pale topaz
broken shale
#

tth““h

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thx*

keen patio
#

is there goin to be a discount for the game?

versed cave
#

Any word on character customization yet?

craggy pier
#

Do ||boosters|| count?

thorny current
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We got an ||item grinding mechanic|| so I think we are on the road to something like character customisation. Don't know how long it takes though

tulip ferry
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Does anyone know how I can understand that one from the patchnotes?

Fixed: Normalized S1 scan speeds for 1-3 players
Are scans 'scaled' for less then 4 players now or have been in the past/aren't anymore or is that only a fix for some bug? I only ever play in a team of 3 so kinda curious what exactly that means

thorny current
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The more people are standing in a scan the faster it goes

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S1 scans were incredibly slow for Duo and solo

tulip ferry
#

Ah okay, so it still means a team of 4 is still faster then 3 but S1 is now 'better'. Thanks šŸ™‚

proud quartz
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So the autopistol got replaced with the machine pistol - anyone know if the machine pistol is as good at staggering as the autopistol was? It doesn't mention so in the description

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I'll miss the autopistol if not, me and my team had a really fun strategy where one guy would focus entirely on interrupting strikers with the autopistol when they're about to attack šŸ˜›

distant ice
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mp was an R2 weapon, stagger multipliers were not a thing there

flat rock
#

MP was king in R2

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Loved that thing

strong aspen
#

Does the heat for the artifacts go back up eventually or do they stay at a cooled percentage? @lilac fulcrum

wooden osprey
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yes

lilac fulcrum
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they go back up if you collect artifacts in other levels

strong aspen
#

alright thank you

silk cave
#

What happens if exceptional goes down to strong? Whats the difference

ionic nexus
#

it reduces the chance of getting boosters

silk cave
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Thanks

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Will that go up again too?

meager marten
#

just wondering, how do you get enemy higlights like I see in most videos? I've never been able to figure out how to do it or seen it mentioned on the sub

wooden osprey
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if you mean the enemy ping you can do it with biotracker

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when they are active and moveing and glowing red on bio you can ping them by holding left click

winter stratus
#

How many ā€œlevelsā€ are there? Like how there was A1, B2, etc

thorny current
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2As, 3B, 2C, 1D

proud quartz
#

anyone tested enough to know the practical difference between the hel gun and hel rifle? they both seem to handle very similar and have a similar amount of ammo, but one has a scope

frail river
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rifle fires slower I believe

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gun is described as medium range and rifle as long

proud quartz
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I was wondering if it'd be comparable to the sniper rifle but I'm assuming not

meager marten
#

oh ok, Ive used the bio before but didnt figure that out. thanks. not sure if the squad is too interested in a new rundown with how rundown 4 went and a new tft set out lol

languid fjord
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What does the "PE" mean?

distant ice
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

languid fjord
#

ty

shadow mica
#

Is R1 MG actually back?

winter stratus
shrewd dirge
#

vindictus player spotted.

distant ice
shadow mica
#

Oh wow

steel valley
#

it fires faster and has higher mag i think

shadow mica
#

Can't wait to try it out later PepeHappy

steel valley
#

seems quite strong

glossy herald
#

Any idea when there will be controller support improvements?

distant ice
#

seems like something that would be pretty low on priority list so either just before or at launch

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just speculation

sour bronze
#

rundown 5, how do i get more boosters?

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just beat levels?

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and are the boosters only one use? cus i dont wanna waste the 2 i got for free

frozen nymph
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||exceed 1.0 points|| for your booster

sour bronze
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points?

frozen nymph
#

you'll understand once you go through some levels

sour bronze
#

how do i get points

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oh okay

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if i use a booster does it get used up completely, or does it have several uses

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cus i have 2, but im not sure if i should use them

distant umbra
#

It says how many uses it has

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In the select screen

sour bronze
#

oh ok i didnt see that

frozen nymph
distant umbra
#

Ye

sour bronze
#

aight

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thanks a lot

distant umbra
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But other boosters might be different dunno

sour bronze
#

yea theres lots of different types

frozen nymph
#

there are many variants i would say

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yea

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anyway don't give up @sour bronze , ||they definitely made it slightly harder than R4 for A-tier||

shrewd dirge
#

question to devs:
will we keep boosters between rundowns or will we lose them?

sour bronze
#

whats the difference between the main revolver and the special revolver?

shell gate
#

So how does the heat mechanic work exactly? What happens once it hits zero? Can you still earn/obtain artifacts or is there only a specific limit for the entire rundown?

dusty lion
sour bronze
#

thx'

dusty lion
distant ice
#

might wanna go to lore channel for that

distant ice
shrewd dirge
mossy lance
#

should i try playing again?

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after hearing about everything that was added i'm nervous

distant ice
#

you come into the official discord and expect any answer but yes

mossy lance
#

but idk

mossy lance
#

besides none of my friends play

distant ice
#

i mean we do have a troll in #gtfo-chat right now but

shrewd dirge
#

im mixed about respawn mechanics.

mossy lance
#

yeah he's kinda an asshole

mossy lance
distant ice
#

it doesn't break the game completely though

shrewd dirge
#

yes, the ads.

mossy lance
#

i mean idk it seems way harder

distant ice
#

you'll get used to it

mossy lance
distant ice
#

šŸ¤”

mossy lance
# distant ice šŸ¤”

idk it's just that i'm nervous about going back in because if i hate the way it is now i'll likely never come back

distant ice
#

weird flex but that's up to you

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if you never play because you're worried you'll never play

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you're already in an infinite loop

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i doubt you'll dislike it that much

mossy lance
#

heard*

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have they added new guns/turrets?

distant ice
#

we complain about shit all the time and get used to it

mossy lance
#

ah

distant ice
#

also a modding community exists

mossy lance
#

there's mod support?

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that's cool

distant ice
#

not official

mossy lance
#

gotchsa

distant ice
#

someone will probably put up a mod that disables those respawns

mossy lance
#

probably

austere cloak
#

nah, mod it to respawn birthers

mossy lance
#

idk the whole thing is

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i haven't played since 002 started

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i'm nervous to get back in

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that's all it is

modest nest
#

You guys know the drill about the mod topic, ye? Please do not discuss them here as per our rules, BUT you guys are absolutely free to do so in the Modding server. If ya need an invite to it beefer you can find the invite link to it in the rules channel, as well as the FAQ!

mossy lance
#

Alright, thank you

distant ice
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we don't do it excessively, just as part of the topic it was fitting to mention it exists

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anyway

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you can always drop in alone

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test things out, not try to actually clear it

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if you're anxious about playing with randoms from the beginning

delicate plinth
#

Anyone can help me in A2 overload pls

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DM

hybrid pine
#

What is artifact heat and is there a way to recover percent for it?

distant ice
#

not even 50 messages above

orchid cedar
#

Since there is no difficulty scaling for R5, obviously. I assume artifacts help for solo?

distant ice
#

what question is that an answer to

thorny current
#

they can yes

orchid cedar
#

I see. Thanks.

frank cliff
#

why do tool refills work so weirdly with mines?It seems like the first tool refill I use I get two mines, then the second one I use gives me one regardless of how many mines im holding on to or are on the ground

violet steeple
#

can you keep boosters you used for an expedition if you manage to win and extract?

distant ice
craggy pier
#

How long does the expeditions usually last?

distant ice
#

you get 1.x mines per refill

frank cliff
#

@distant ice can you elaborate on that?

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because I get two mines on my first refill

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but one on a subsiquent refill

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then when I use a new pack I can get two again

violet steeple
distant ice
#

i haven't tested enough to give you an exact number but the logic is pretty simple

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you see the whole number of the mines you have

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in reality you might have 1.9 mines, but you can only place one

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so if you get a tool refill that gives 1.5

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you're at 1.9-1+1.5, and can now place 2 of the 2.4 you ended up with

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the specifics might be different but that's the principle

frank cliff
#

that is very strange

distant ice
#

it's Unity, everything is fractions

ivory meadow
#

hi, what tool setup is best overall for 4 people

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or does it depend

austere cloak
#

depends on level

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always

ivory meadow
#

ahhh unlucky, isnt there like a jack of all trades or smth?

thorny current
#

Depends but I would say Bio, Mines, 1 Sentry and cfoam. Most of the time it is a good setup

austere cloak
#

bio is always a good pick

ivory meadow
#

is bio neccesary for a lvls?

distant ice
#

4 Mines

thorny current
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Some yes, but most of the time no. Makes things easier though

austere cloak
#

you don't need it, but it becomes increasingly useful as you play

distant ice
#

mines get ridiculous amounts of kills

scarlet pagoda
#

I saw there was a bug fix with mines not doing the "proper amount of damage in certain situations". Does that mean theyve been indirectly buffed or somethin

distant ice
#

i don't know how that's the correct bug fix description but basically it seems that a lot less stuff blocks explosions now

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you used to get like 5 per mine usually

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now it's easily over 10

scarlet pagoda
#

Aah, that makes more sense

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That's great news for mines then

distant ice
#

R6 mine deployer rundown-specific

severe fulcrum
#

how does artifact heat works? does it replenish?

distant ice
severe fulcrum
#

already -16% of heat but still no artifact

distant ice
#

i'll just keep recursing that

severe fulcrum
#

i see

vast tiger
#

what does increased terminal use do as a booster?

vast tiger
#

thanks

celest grail
#

(:

craggy pier
#

How do you ping enemies with the Bio-scanner?

celest grail
craggy pier
#

i used the ping button but it didn't work either

craggy pier
vast tiger
#

they have to be moving

craggy pier
#

Alerted

celest grail
craggy pier
#

Oh got it

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Thats why it didn't ping it

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When I say alerted, I mean red on the bio

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There's a bug that causes the bio to show sleepers as small red dots

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And you can't ping those because bugs

vast tiger
#

so does anyone know what terminal use means on the boosters

tropic ferry
#

.t sectors

simple marlin
#

To get access to C and D levels you have to do some extremes and at least 1 overload (correct me if I'm wrong pls)

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

simple marlin
#

Oh or that.

tropic ferry
#

recommend doing all the lower level sectors before moving on to C/D

feral hamlet
#

How does the "human proximity" condition work on boosters?

tropic ferry
#

proximity to teammates

hard wasp
#

you can hover over conditions and effects to see what they entail

tropic ferry
#

wheres your frog tag chase

feral hamlet
#

oh, didn't know that

tropic ferry
#

join the gang

hard wasp
#

my name is already at the limit IDONTWANAGO

#

here

tropic ferry
#

FROG_CHASE.LOG

hard wasp
#

there

tropic ferry
#

pog

livid nebula
#

What is the flashlight activity indicator

tropic ferry
#

it tells you if your flashlight is on or not

#

dumb, i know

livid nebula
#

Useful for if you can’t tell whether your flashlight is on or off

#

I’ve had too many teammates alert a room for forgetting their light is on lol

earnest karma
#

does anyone know why I see the characters in a lobby as shadows?

#

cant find anything in the settings that changes this

fleet galleon
#

Is there away to disable cocoons?

gilded jolt
#

No

#

Do not see why there would be

#

They might be an arguably bad mechanic but being able to disable them would just be a boring way out

fleet galleon
#

Fair

craggy pier
#

I mean, there's splitting up so that 1 person can block spawns

ionic nexus
#

Unfun way to cheese

fleet galleon
#

Does the 2-room rule applies to them?

craggy pier
#

Are they what?

fleet galleon
craggy pier
#

I meant one person just camps one specific room so they won't respawn in that room

gilded jolt
#

I mean that also seems a bit boring for the person camping the room but it would work I guess

craggy pier
#

In 1 expedition that I know of doesn't really make it boring for the camper

#

B3 : ^ )

fleet galleon
#

Also i haven't checked if there is only one room with cocoons

craggy pier
#

In A1 I think it's the whole zone

fleet galleon
#

i'm not sure

craggy pier
#

I think its: When coocoon = respawn

fleet galleon
#

Yes

#

For room at least

#

I'm actually arguing with friends: how does artefacts work?

eager tide
#

Does Artifact Heat recharge? I went on a solo run to test out new weapons before I went into the game proper with my team and lost some heat

nova void
#

Great question, we picked them up after completing whole A1 to have higher chance to survive and actually take them out, not just lower the Artifact heat, also I wonder what happens when its at 0 ... like nomore? (and yes, cocoons made it harder)

rugged nymph
#

Yes heat does recharge, it should go back up as you do other expeditions. And I heard that heat can't drop below 50% but I can't confirm that myself

hollow dirge
#

Is it supposed to be fuzzy/blurry when I shine my light at things further than a couple meters away

teal sphinx
#

if there is fog yes

#

which is usually the case

hollow dirge
#

@teal sphinx Mkay. Is it bad if I'm using a flashlight while aiming and I can't make out the details of where I'm aiming on an enemy

#

like about 10-15m away

#

Yeah the outer edge/ring of the flash light is fine but the middle and inner part of the flashlight is too intense and blurs out my ability to make out details. Its unusable no matter the lighting of the room which means I still can't see in dark areas if I need to shoot enemies :l

pure saddle
#

Is there overload on B1? dont want to return to lobby to check

craggy pier
#

||yes||

pure saddle
frozen nymph
#

Tbh do it enough times and you should be able to gauge the proximity most of the time

inner coral
#

Does anyone know what Terminal Use on artifacts do?

topaz anvil
#

Faster quering, pinging and the such ig?

tropic ferry
#

hover over it, it tells you

plucky carbon
#

WHERE IS THE FUCKING UNSEALER

#

ah okay

shrewd dirge
#

fwiw, flashlight in dark areas or for enemies in dark spots.
if im bonking, ill turn my light on about midway through my hammer charge and keep it on during hammer chaining

wraith vessel
#

whats an //error! alarm?

exotic lantern
#

infinite alarms

wraith vessel
wraith vessel
exotic lantern
#

np

stone dirge
#

what are artifacts used for

exotic lantern
#

The artifacts are used for earning ||boosters||

steel valley
#

comes down to a case by case

stone dirge
#

and how does the earning system work?

exotic lantern
stone dirge
#

ok ty

exotic lantern
#

yw

viral plaza
#

how can you avoid being hit by the strikers? coming from someone who doesn't play often

austere bronze
#

run parallel to their line of sight

#

either that or use cover

#

their attack range is a rectangle in front of them

#

so you can run to their left, right, or behind them to dodge the attack

#

running parallel to their LoS pretty much ensures you won't be in the rectangle by the time their attack animation finishes

craggy pier
#

so we got a down arrow for the booster for hacking... what does that mean? does it take longer or is it faster to hack

viral plaza
#

ah, so don't run away. be smarter

#

first instinct is to always run away from scary monster. got it, thank ya

austere bronze
#

drop in by yourself, find a striker

#

experiment with them

#

get the intuition to dodge them

digital shard
#

does anyone know how the infection resist stat on boosters works? just got a +99% one and cant tell if that means i'm basically immune to infection, or if i take infection at basically half the rate

craggy pier
#

hey

#

there’s a tool in the first gtfo trailer which allows players to see through walls

#

it’s pretty cool and looks great

#

will it be available one day ?

wooden osprey
#

the mapper you mean?

#

ya we all hoping it comes around one day

#

):

craggy pier
#

it’s like mapping the way through a wall it’s so cool

wooden osprey
#

also in a few min or so a mapper cult member will try to recruit you

craggy pier
#

lol

#

i’m not a really good player tho I love sneaky plays and my games are so long

#

but i don’t care actually I like to play like this

#

oh and congrats to all the level designers, the new rundown looks unbelievably good

#

let’s fucking go

timber crescent
#

does double tap one shot scouts?

neon slate
#

no

distant ice
#

there is a spreadsheet but it's not updated for R5

#

ofc it's extremely unlikely existing (i.e. from R4 and before) enemies got ninja updated but the weapons aren't there

swift reef
#

Where are the audio logs on a2?

rugged nymph
white kettle
#

Hey you guys, you guys got any tips or tricks for evading small striker attacks?

terse wyvern
#

I have a question about the new 'artifact heat', what is it and what happens when the the amount lowers?

lilac fulcrum
terse wyvern
#

and when you pass an expedition the heat % goes back up?

amber osprey
#

only when you pick up in other levels, completing the same level does not bring the heat back

terse wyvern
#

so correct me if i'm wrong, the lower the heat % is, the more artifacts you will need to collect before being able to convert them into boosters

#

and by completing other expeditions, the heat will go back up?

amber osprey
#

Yes

#

The heat is basically the percentage of the booster per Artifact times ten

#

At 100% it's 10% per pickup, at 75 7.5%, et caetera

terse wyvern
#

ah i think i get it now, thanks!

#

i guess it would be best to wait for a 4 man instead of duo

amber osprey
#

Also : your progress on boosters is not reset if you fail or go back to lobby

terse wyvern
#

oh one more question, when 1 person picks up an artifact, will it the progress be shared?

amber osprey
#

Yes

terse wyvern
#

do we need to stand close by?

amber osprey
#

No, I don't think there's a range for it

terse wyvern
#

is it possible to get 0% by failing an expedition repeatedly? or is there some sort of cap

craggy pier
#

Iirc if you alt F4 when you're in the middle of an expedition, the artifacts you and your team collected won't save for the person that alt F4'd

terse wyvern
hard wasp
#

yea it's the same as "exit lobby"

#

well now called exit expedition

terse wyvern
#

I was not sure if it would count as a 'loss' but that is helpful knowing that

craggy pier
#

Heat roughly indicates how much artifact % you can get per artifact iirc

terse wyvern
#

yea but what if you fail maps repeatedly, is there a cap to which the heat % can drop?
because i doubt 0% is possible

craggy pier
#

It is, its just that when you pick up artifacts when your heat is near 0 you basically just gain 0.001

terse wyvern
#

isn't that kinda ridiculous?

craggy pier
#

Prevents hoarders from farming artifacts in A tier

terse wyvern
#

yea that is understandable, but from the pov of the 'beginners'

craggy pier
#

They're the ones that will most likely farm artifacts imo

#

Missions with 100% heat give generous amounts of artifact % which is nice

terse wyvern
#

until now I have gained 1 booster with 2 failed attempts on a1

#

would probably have been better if we waited for a 4 man, instead of a duo

craggy pier
#

I gained 0 in my first 2 attempts on it : ^ (

terse wyvern
#

i think my duo picked up quite a lot during the first run while i was not around

#

so i did not gain the progress for some

#

maybe that is what happened to you too

craggy pier
#

The progress is shared with the whole team.

terse wyvern
#

i might have zoned out while it should have popped up in my screen then

#

can't recall seeing the progress

flat rock
#

You can check "o" tab menu

#

For artifact pickup

terse wyvern
#

i rarely used that, so i will keep it in mind ^^

craggy pier
#

Like that one cunt with the lambo "knowledge"

winter stratus
#

Does anyone think that this rundown is easier/harder than rundown 4?

rain python
#

Harder

amber osprey
#

Harder, definitely

winter stratus
#

Ah lovely

craggy pier
#

a lot harder

winter stratus
#

Wonderful :’)

shell gate
#

In B2, how many cells are in the map?

craggy pier
distant ice
#

Now that we got introduced to "attributes"

#

R6 pipe count

craggy pier
#

Use the LFG channels : ^ )

signal trout
#

Has anybody else experienced new performance issues? Is that common when a big update comes out?

distant ice
#

New bugs pog

#

With the map sizes and sleeper counts in levels and the new ||respawn mechanic|| it's not surprising

signal trout
#

It’s usually just sudden heavy frame drops that last for 5 seconds and then fix themselves. It’s not really a huge deal but does kinda suck during alarm doors lol

lilac birch
#

Dose artifact Heat ever increase once it has gone down?

#

thanks

acoustic canopy
#

did they buff sleeper movement speed or am I just remembering things badly?

steel valley
#

seems the same to me

#

a lot of the tiles are more open though, so the pathing is less wonky

acoustic canopy
#

That's probably it, feel like they catch up to me way easier now

steel valley
#

yeah they have trouble on corners and quick turns, but the maps are way more open on average this rundown

dry dew
#

me and my two friends are playing for the first time wouldnt mind a 4th that could teach us a thing

distant ice
flat rock
#

This is correct.

shut ivy
#

|| I noticed that enemies respawned in zones what we had previously cleared. We were playing A1 and after we had cleared one of the first zones then later when we went back there, then we noticed there were enemies again. Is this some new feature or a bug? ||

tropic ferry
#

(tag that with a spoiler, use || on either side of the message)

shrewd dirge
#

look up.

shut ivy
#

mb

tropic ferry
#

but ||yes, the cocoons on the ceiling means that enemies can respawn in that room if you go too far away||

shut ivy
#

gotcha thank you

meager juniper
#

two questions: does artifact heat go up over time?

tropic ferry
#

no, but also yes

meager juniper
#

and what's the practical difference between the shotgun vs combat shotgun

meager juniper
tropic ferry
#

artifact heat will go up in levels if you collect them from other levels

#

if you have 50% A1 heat and play a2, it would be around 90% after depending on how many you picked up

#

and the shotgun has less ammo and packs more of a punch, combat is more for cc

shrewd dirge
formal geyser
#

So, I see there are still the random enemy activates bug since rundown 1 in rundown 5. Anyone know if 10C is aware and will ever fix those issues?

frigid prawn
#

There was a really helpful chart that showed roughly all the weapons starting damage, amount of damage that can be done per ammo refill and damage per mag. Has this chart been updated for rundown 5?

tropic ferry
#

not yet

formal geyser
#

Last night I tried it after a break, opened door, shooter activates, triggeres a scout as well, we died. LMAO

distant ice
#

record a vid

#

i haven't really seen bs alerts myself

tropic ferry
#

usually its someone who doesnt want to admit it

#

sometimes its people just not understanding the mechanics

tropic ferry
formal geyser
distant ice
#

there's a lot of things you might see as bs alerts when you don't record

formal geyser
distant ice
#

or don't know all the mechanics

steel valley
#

light check

distant ice
#

no not light

formal geyser
#

You can see it's off on both the door and icon. šŸ˜›

distant ice
#

someone was just about alerting that enemy before closing the door once

#

from the fact that the sleeper was awake in the first place, the door must have been opened before

#

he probably got paused from alerting when whoever closed the door before you

formal geyser
#

Even if so, why is this still a thing? I'd rather wish it's either activated or not, no "buffer" so to speak. So dumb imo. xD

#

Oh well. xD

distant ice
#

it sucks indeed but it's not something you run into a lot when you play normally

#

= low priority

#

i mean overall i say the polish, qol and bug fixing don't get nearly enough attention

formal geyser
#

Agreed. Let's see if 10C at least fixed the enemy hammering where they sometimes survive a full charge hammer to the face and then just a lower torso running around the map. It is a funny one tho. xD

distant ice
#

that's only on ladders

#

unless you're referring to R1

formal geyser
#

Oh that happened to me and my friends obviously in R4 a lot too.

distant ice
#

then i only know the ladders thing

formal geyser
#

ĀÆ_(惄)_/ĀÆ

#

Will see. Here's hoping. xD

fleet vessel
#

A2 overload door? How open?

steel valley
fleet vessel
#

big yikes but ok

#

thank you

mighty maple
#

how do you open the disinfect station in b2?

tropic ferry
#

||finish extreme||

hallow laurel
#

Only reason i can think of is a tentacle clipped through a wall

distant ice
#

might have closed a door on a tentacle

formal geyser
#

Ah yes, we got many triggered chargers or scouts in the 4 scout room in R4 (can't remember level), friend got a video, it just screams or the charger just suddenly turns around for no apparent reason. xD

hallow laurel
#

idk what BS it was, i just know it was BS WoodsPraise

formal geyser
#

might have closed a door on a tentacle
Agree
But doubt that happened to us tho as the scout was patrolling too far from door at all times and at least one of the teammates would have a spazz attack over it.

dense pecan
#

Sorry if this is a bad place to ask this.
but ive been interested in this game for a while. havent done much research though and was hoping someone could answer a couple questions for me?

do you guys think the games worth getting? obviously this is completely subjective but id love to know why.

And if i dont have any friends willing to pick this up with me is the community good enough to help support lfg? especially for beginners.

severe notch
#

If you ask in the GTFO discord, most people are going to be pretty biased. šŸ˜› The looking for group and discord are great! Especially if you have a microphone and are willing to chat, most people are super friendly.

distant ice
#

it always depends on who you land on but we have guides here and lfg exists yeah

dense pecan
distant ice
#

for game worth getting

#

if it clicks you'll have hundreds of hours in one rundown

#

immediately worth the money

dense pecan
#

fair enough thanks @distant ice

#

and thanks @severe notch

crisp nymph
#

Are the sleepers suppose to respawn in previous rooms you've already cleared? Or is that a bug?

iron vine
#

The rooms with the sacs on the ceiling can respawn them.

crisp nymph
#

Oh okay, thanks. Is there anyway to get rid of the sacs?

thorny current
#

Nope

crisp nymph
#

Dang. Thats an interesting feature but definitely messes with the flow of the game

distant ice
#

the feature is in early access

dawn mesa
#

Can you match make together with a friend?

rain python
#

Start match making at the same time with some settings all you have like a 75% change of ending up together

meager juniper
#

why the heck do shotguns feel weak

tropic ferry
#

depends, which shotgun?

meager juniper
#

i've used both the pump and the auto, they both feel not right

distant ice
#

might be you're feeling the headshot bug

meager juniper
#

idk it kinda feels like all the shots miss my target

distant ice
#

šŸ¤” you can see the hit markers of every pellet

#

if you're trying to shoot them at a distance that's a mistake because they have serious spread and falloff

meager juniper
#

and like the shots that do hit just feel bad

tropic ferry
#

pump should be able to reliably 1 shot chargers and strikers/shooters

meager juniper
#

except for that one time i shotgunned a scout to the head

distant ice
#

cs is cs but semi should definitely be consistent 1 shot 1 kill if you're hitting

tough bison
#

Does the burst rifle have any benefits over the assault rifle?

#

or is it just copy paste same stats

subtle nimbus
#

its like the carbine to the smg, youre forced to burst the full 3 rounds even if you only need 1 left to kill, itll still waste those extra bullets, the ar you have full control. same reason smg was better than carbine last rundown

tough bison
#

? Tbh imo i thought AR>Carbine>SMG just bc the carbine had better range

storm star
#

So if I die, will I still have any of the artifacts I collected? And if I survive, I can turn the artifacts in?

#

Don't really know how this works

iron vine
#

Yes
The artifacts will auto unlock the booster after death or completion

storm star
#

ohhh

#

I see

#

Thanks!

#

Even on death though? I collected some artifacts, died, but I don't see any new boosters.

iron vine
#

Collecting artifacts fills a gauge and when your gauge is filled you unlock a booster

storm star
#

ohh

#

Is there a place I can check the progress?

shrewd dirge
#

"terminal use" affect uplink speed?

rain python
#

yes

stable locust
#

What does Artifact Heat mean?

weary mesa
#

it's the amount towards a booster you get pretty much

#

so 100% will be .1 to a booster

stable locust
#

So what does it mean when it says A1's Artifact Heat is 58%?

weary mesa
#

58% means .058 towards a booster

stable locust
#

Does the number only go down, not up?

weary mesa
#

it goes back up if you play other levels

gray haven
#

Does doing extreme before high bulkhead on b2 means we softlocked?

weary mesa
#

no

stable locust
#

Is Artifact Heat intended to encourage players to not do the same expedition all the time?

gray haven
#

Oh nvm, just saw someone else reply

weary mesa
#

You have to complete high to complete the level so letting you do extreme and only extreme would not work

gray haven
#

that 85 opens up

#

thanks

weary mesa
leaden musk
#

Does it mean anything special for the Hel special weapons when it says the hybrid electrothermal gas weapon things?

narrow vigil
#

Still pretty new to the game anyone know a good special slot? I've running the hel gun so far

neon slate
#

HEL weapons just tend to have the bonus effect of Overpenetrating rounds

rain python
civic crystal
#

I might be an idiot, but can anybody tell me where generator 932 is in A1? I'm trying to do it solo so following the ping is difficult. I must have walked past it or something.

craggy pier
#

Just remember the general direction of the ping, and the gen numbers are randomized so people won't be able to give the directions if they don't know which zone it is

fringe trellis
#

so im playing A1 and at one point you need to find a battery to put in a generator in order to open the door to the objective zone, but we have looked everywhere in the room and cant find the battery. will it spawn in other rooms?

#

last time we did it it was just right next to the generator

vital sierra
#

remember

wooden osprey
#

did you ever heard about a terminal?

vital sierra
#

use terminal

wooden osprey
#

its a great tool if you don't find the thing you need

fringe trellis
#

yeah i know but we already barricaded the door and didnt want to break it down again

#

ill just use the terminal

wooden osprey
#

the cell can spawn anywhere in that zone (not subzone like A/B/C like zone 61)

fringe trellis
#

ok

#

thanks

#

guess we just got lucky last time

wooden osprey
#

yes

visual dove
#

how to get into overload A2

sudden marsh
#

How long should B1 take? I feel like its taking me a bit

orchid cedar
visual dove
#

as in, do high?

#

first?

#

okie thanks friend

orchid cedar
#

Yep

#

Good luck

muted cypress
#

anyone have a map of r5 b1

frozen nymph
sour lynx
#

@sudden marsh My group has been having trouble with B1 as well

soft kiln
#

is it normal that B2 extreme layout changes every runs

vital sierra
#

i don't think people play B2 that much

soft kiln
#

cuz I ran b2 extreme for 5,6 times

keen sapphire
#

hey devs i have a question: will rundown specific weapons come back or be made available again? or are they gone forever?
ive been in hospital for a long time and i couldnt play most rundown specific weapons but i want to experience things like the hel rifle and others.

weary mesa
#

they come back with tweaks

#

get cycled out and re-balanced

wooden osprey
keen sapphire
#

okay thanks, because i dont like the feeling of having missed something and not being able to experience them wver again

austere bronze
#

looks at the concept of a rundown

keen sapphire
#

sorry the game was released to early access and after playing it a few times i went to hospital for a long time and had some spine surgeries, im a total beginner

#

more like noob than beginner

craggy pier
#

Same thing

austere bronze
#

was just joking because you'll have missed a couple rundowns

weary mesa
#

you're fine it's always hard at first, (Especially this rundown) you'll persist if you keep going at it and are willing to learn

#

mains are mostly your friends to get some experience to go back to do extremes on earlier levels

ivory river
#

Hi, devs, i have a question: have you noticed a mostly negative reaction on the spawn mechanic and you're gonna do tweaks with this mechanic? I don't talk about full rework (mechanic need it, but i know it take some time), i talk about make fewer rooms with this (R5A1 have problem with that).

twin hill
muted socket
#

hmm, while I agree to the thought process.. the implementation of the respawning mechanic is nothing short of tedious and annoying.. its not adding difficulty outside of artificial annoyance. You cannot kill the cocoons or do anything about them and the enemies just spawn infinitely if anything it just gives us incentive to speed through rooms like this as quickly as possible. Really think devs need to go back to the drawing board on the respawn idea and edit it in some fashion. If anything.. with how its implemented now? It's immersion breaking

amber osprey
#

I'd say it depends from a person to another, for me it just adds another layer of tension to stealthing those rooms

#

because if I need something from a room back in A1, I had to stealth through 5 rooms to avoid using resources, it was nervewracking and exhilarating

muted socket
#

I mean, I don't see how it adds really anything at all outside of okay.. so if I kill the enemies and leave for a few minutes.. they will just be back if I need to back track. So it time gates me a little while to be cautious of those particular rooms. It's not a bad idea to implement more caution and to have players be more aware.. I just think its a poor implementation as it currently stands. Again, opinions and its rather early but its rough around the edges least in my opinion.. needs some tuning

amber osprey
#

I propose we take it to #gtfo-chat to avoid cluttering this one

muted socket
#

agreed

harsh stag
#

Have you guys noticed that mobs are stuttering when you aren't the host ? Like micro stutterring ?
I mean it's not smooth

steel valley
#

it only occurs if the host has a weak computer or poor connection to you

round python
#

M2 - 9700K - 2080 SUPER AND 1g optic fiber and its occurs anyway

obtuse horizon
#

I don't know if this is a spoiler because I'm not even sure that it's true but I'll just hide the question to be safe:
||Did they buff sleepers' hearing range? Since R5 I've noticed a lot of them waking up from 20+ meters away, I used to have a visual memory regarding what I could kill silently but now looks like I need to adjust it||

obtuse horizon
#

that's so odd tho because my whole group had noticed that, guess we just had a bunch of badluck then

steel valley
#

probably just got a bit rusty during the wait for r5

obtuse horizon
#

more than that, playing with friends that want an immersive experience of the game I'm now prioritizing playing stealthly while to train D2 and E1 I started a very rushy playstile with randoms in lfg, so I guess I just got rusty into crouch kills

#

anyway thank you for answering my question

willow pasture
#

hey, is it normal that the monsters respawn? I cleared an area, but they respawned after I returned a bit later

craggy pier
#

Yes

obtuse horizon
#

I'm glad I'm not the only one that noticed it, true or not, at least I don't feel crazy anymore

trim ore
#

Just wanted to ask for a couple tips. Sometimes I want to rush through a room and I see a lot of people doing that jump method to get to enemies and bonk them quickly. I've gotten pretty good at walking through and just hitting them while standing. I guess my question is how do you guys sprint jump around them without waking up any sleepers? Is it just something that takes a lot of practice or is there a whole technique I'm missing?

obtuse horizon
#

start sprinting when you're far from hearing range and keep jumping while sprinting toward them, that way you can reach them quickly. Rest aware tho, that if you land from a jump while they're throbbing they activate, so you have to commit for the kill or stop if they are fully lighted up

trim ore
#

Ahhh okay that makes sense, thanks a lot! Any way you avoid the jumping in place? Is it like one step after landing and then jumping again?

obtuse horizon
#

you can take 1 or 2 steps before jumping again, but if you take too long to jump again you'll alert everything around you for the sprinting noise. It's very hard to explain the exact timing, but it's very easy to learn if you try yourself, I suggest you to drop solo in A1 and test out until you feel confident

#

you'll learn that pretty quickly, just take away the fear that what you're doing is supposed to alert them because they won't wake up

trim ore
#

Thanks I'll definitely do that. Helped me a lot man

obtuse horizon
#

you're welcome!

shrewd dirge
#

Thanks I'll definitely do that. Helped me a lot man
@trim ore get used to quietly initiating bhop from standstill.
Most of the time, walking is enough, but sometimes you need that leap to take out wakers.

supple onyx
#

hey is there a bug on R5A1? the sleepers are spawning in places where we killed them or the level is like that ?

steel valley
#

that's what the eggs do

supple onyx
#

oh okay the once in the ceiling?

formal hollow
supple onyx
#

oh nice, like it, thanks all!

wind merlin
#

hi quick question what is the artifact heat ?

velvet steeple
#

is there any penalty for leaving the game early?

austere bronze
#

apart from not getting artifacts, no

velvet steeple
#

hmm, it seems like not a big deal for anyone to leave then

#

dont know how important not getting an artifacts also

shrewd dirge
nova pelican
austere bronze
#

you can hold shift and tap spacebar as soon as you hit the ground

#

or just tap shift then spacebar whenever you hit the ground

frosty tinsel
#

yo

#

yo

#

yo

#

question

#

what is muted recovery and muted provision

#

are these like perks?

frozen nymph
#

additional perks to boost your character

proud thicket
#

They are consumables that you can acquire by picking artifact parts that are scattered around the levels

frosty tinsel
#

rly like this

#

when u pick it up

#

is it for the whole group

#

or just you

distant ice
#

Group

#

Artifacts are group, boosters are personal

proud thicket
#

progression is for the whole group and at the end everyone gets their own random boosts

keen sapphire
#

hi, another dumbs question from me, the noob who was hispitalized shortly after release of the early access gtfo:
when the game will be released, will i be able to replay rundowns i missed?

distant ice
#

nope

keen sapphire
#

so for me, a completionist, the games content already ran through my hands like sand and theres no way to experience it in any form?

distant ice
#

šŸ¤” well depends on your pov i guess but that was the deal since they came up with the rundown design

#

most if not all of the stuff we had in previous rundowns is reused though

keen sapphire
#

like map design but not map layouts?

distant ice
#

layouts to some extent are similar too

#

the maps are generated

#

so the rooms you see repeat

#

some levels are even called directly by others' names sometimes, like some people called R3A2 "R2D1 but A tier"

keen sapphire
#

sorry for the retard-like questions but iwas and still am highly interested and hyped about this game even tho i only was able to play it three times right after early access release when everybody still was figuring out how to use alarm doors.
i just want to know if i should bang my head against the wall or take a valium lol ...

#

ok thanks mate

distant ice
#

there's a million questions to ask in this game and the game doesn't help you find answers to many

#

don't worry about asking

keen sapphire
#

okidoki

#

thank you

frozen garnet
#

Are scouts invulnerable during their bending Animation, or is the hitbox just so buggy?

distant ice
#

scouts are only invulnerable when screaming

#

you see the blue hit markers then

frozen garnet
#

yeah i know, but everytime when i hit a scout in the head during their bending animation, it doesnt kill them

distant ice
#

record and check what hit marker you got

#

their back/neck hitbox interferes with the head hitbox a lot

#

also full charge

karmic sluice
#

Anyone got advice for doing B1 or in general getting better? Our group is able to do A1 and A2 easy but we hit a hard brick wall on B1. It was same last rundown. Tried B1 five times with no luck.

feral anvil
karmic sluice
#

By hammer skill do you mean running around hammering during an alarm or stealth killing?

steel valley
#

both help but for b1 high just being able to stealth should suffice

#

stockpile resources for the end and just shoot anything you see ||past the error||

distant ice
#

no your hammer actually has an engine attached to it which you can rev up if you buffer inputs correctly

#

you need to be frame-perfect so hammer skill takes practice

karmic sluice
distant ice
#

it's a joke but it would be hilarious to have that in the game

#

hammer skill refers to both stealth and loud kinda

#

i guess more to loud

#

but being able to bonk back of the head on everything while jumping around also takes practice

karmic sluice
#

So we tend to hunker down with turrets. We don’t really kite or sprint around with our hammers.

#

Yeah honestly just not a big fan of that meta..

distant ice
#

when a room alert happens one dude can probably still bonk a good 3-4 heads before having to gtfo so

#

idk

#

nobody forces you to play either way but sometimes hammer is just more satisfying

karmic sluice
#

Alright more liberal with hammer got it

distant ice
#

for gunplay i always fall back to KF2 since it feels way better there

karmic sluice
#

Fair enough, haven’t played that in forever though

#

Also I guess we should get better at killing scouts. None of us know how to stealth kill a scout yet.

distant ice
#

yeah you should do that

steel valley
#

there are ||two zones with double scouts|| so you're really hurting yourself if you can't take at least one out quiet

distant ice
#

what level we talking about here

steel valley
#

b1 main

karmic sluice
#

Yeah usually we snipe one and just deal with the wave

#

But waste of resources

subtle nimbus
#

whats the visual difference between the maul and gavel cause there is none for their icons in the weapon selection menu

craggy pier
#

Its the same picture, just a bug don't worry about it.

subtle nimbus
#

ah okay

#

well what is the difference then? gavel got mallet head with point and maul have sledge head with point?

finite plinth
#

gavel has a chisel end, maul doesn't

subtle nimbus
#

alright

craggy pier
#

Gavel is double pointy, maul is single pointy

subtle nimbus
#

ohhh nice

craggy pier
#

what's artifact heat

dapper brook
#

@craggy pier the stronger the heat the stronger (or better) the artifact i believe

distant ice
#

the more progress towards a booster you get*

#

this question has been asked over a dozen times in the last 24 hours probably

craggy pier
#

so the more you play the same level the less you benefit from it

dapper brook
#

exactly. i have played A1 a few times but never finished it and now the artifact heat is 50%

distant ice
#

in a row anyway

craggy pier
#

šŸ‘

dapper brook
#

where can i find info about all the different types of enemies?

#

and how each of them work and are killed?

distant ice
#

i don't know of anything dedicated to covering all of that really, you can check the wiki out for some basic info

#

spoilers though

spiral kettle
#

Are the boosters rundown specific?

rain python
#

Probably not. They keep refining and updating them from now on I’d assume

blissful iron
#

Is the revolver bad? I don't see people taking them often

craggy pier
#

one shot to the head, two to the body on normal enemies (strikers, shooters)

distant ice
#

Dunno how much they nerfed the ammo

#

But probably just a few rounds so it's still good

#

Just that rev didn't get changed really, got nerfed in fact, so everyone wants to try out other stuff

dire light
#

Can you set multiple keybinds for actions? my mouse double clicks a lot which can be really irritating when youre trying to melee something and then oops you just woke up the whole room, but firing with your keyboard is also not enjoyable

lament temple
dire light
#

I do

lament temple
#

maybe you could bind the hammer charge function to a side mouse button

#

i don’t remember if you can change the binding for hammering, though

dire light
#

yeah thats the problem

#

you can change the shove with the hammer but not the charge hit

lament temple
#

what mouse do you have? maybe you could use outside software to rebind your mouse1 button to a side button and melee/shoot using that. would be a little weird to get used to but would probably solve the issue

dire light
#

i have a razer keyboard, im just gonna bind X to m1 as well as having m1 as m1, so i can shoot with m1 and also charge with x

deft garnet
#

Does anyone know if the artifact heat ever goes back up?

gentle oracle
#

yes it does

#

its either just over time or by playing other levels

#

or both

deft garnet
#

oh thx

shut wind
#

is the biotracker scan consered a bioscan for boosters? id assume not but thought id ask

willow brook
#

I think it's just the security scans

#

Might be wrong

lament temple
#

yeah i think bio scan refers only to the security scans

shut wind
#

i feel like its super hard to test too

quartz saddle
#

not if theres a proximity limitation

#

but yeah, bioscan isnt biotracker

shut wind
#

tru

cedar furnace
#

is it only me, or has anyone else noticed more sensitivity when it comes to sleepers. I feel like they're waaaaay easier to wake up, and i'm not sure if its just me noticing that or just seeing things that aren't there.

formal hollow
#

I think they might be a little bugged atm

shrewd dirge
#

havent noticed.

#

ive bonked them the same as i always do.

fallow wing
#

I noticed also, they wake up from more far away on a kill if they breath

craggy pier
#

That might just be floodways and it's long sightlines

indigo wraith
#

what does a class 3 S1 alarm do again?

gentle oracle
#

3 full team scans that drain percentage when left

ruby folio
#

Does the sniper deal enough damage to bodyshot small ||chargers||? Considering you can't exactly ||headshot them and back shots|| aren't a reliable option when they're already running at you

gentle oracle
#

i havent used a sniper on a basic charger since R3 but it did 1 shot them back then so it should still now

ruby folio
#

Actually there should be ||chargers right at the start of B3||, I could go ahead and test it rn

gentle oracle
#

yeah

ruby folio
#

Nice, it does only take 1 bodyshot

steel coral
ruby folio
#

How does the hel rifle do against ||big ones|| then? The updated stats aren't on the wiki yet

steel coral
#

I think 3 hits. From the back 2

craggy pier
#

No, the giant chargers have (datamined UwU) ||150 HP|| iirc, so you need 5 (or more) shots with the HEL rifle

ruby folio
#

Both are still good to know

#

How many to the head for normal giants?

strong skiff
#

So do they always respwn now or is it only rooms with the sacs on the ceiling?

ruby folio
craggy pier
#

Cocoons

strong skiff
#

Is it repeated or just the once?

ruby folio
ruby folio
ruby folio
craggy pier
strong skiff
#

No way to destroy them?

ruby folio
strong skiff
#

Okee dokee

#

Big thankies my dude

ruby folio
#

Considering spending ammo on small ones wouldn't be as much of a waste

craggy pier
#

Depends on how you want to use those guns, its just that HEL rifle is more versatile than the sniper that makes it more viable in a lot of situations

ruby folio
#

Yea that's what I mean, been trying to figure out how to get through B3

craggy pier
#

I'd say shotguns and sniper if you want to do B3 EXT because of that layer : ^ )

#

Shotguns are vastly superior at killing giant chargers imo

ruby folio
#

Oh I haven't even gotten to EXT yet vhollow

#

All I've heard abt it is fog, lots of fog

craggy pier
#

No, that's the second half of high

#

Extreme is special : ^ )

ruby folio
#

I'm just playing ''''casually'''' with two friends atm so I'm trying to finish most of them normally for now

#

Could probably try the secondaries in A2 tho

craggy pier
#

Also, you'd want to take bio on B3 if you haven't already

ruby folio
#

Yeah, was gonna switch away from c-foam since there aren't that many sealable doors past the first alarm

#

Probably gonna go for turret, mines and scanner next attempts

frigid meadow
#

question about the boosters, when are they used up? (fail an expedition, complete an expedition, etc)

shrewd dirge
#

on drop.

frigid meadow
#

you mean as soon as you start a mission?

wooden osprey
#

if you papered the booster and you drop its on you

frigid meadow
#

so you could equip the wrong booster, accidentally start a mission (or if someone else is the host), and if you go back to the lobby right away that booster is just gone?

wooden osprey
frigid meadow
#

well if that's the case i feel like it should be used up either on completion or on failure

ruby folio
#

Hey so uh... if there's a scout behind a bloody door it's gonna scream no matter what I do right?

frigid meadow
#

because having it used on drop means it's possible you could get no use out of it

topaz anvil
#

@ruby folio provided nothing screams and no shots are fired, it won't go off

ruby folio
#

It won't trigger what's behind it when it opens?

topaz anvil
#

It only triggers the room if the blood wave screams or shots are fired

ruby folio
#

Right, so I should be able to really quickly try to shoot the scout when it opens

topaz anvil
#

Though I think mines can also trigger it

#

You can, alternatively, use a different door and hope noone screams

#

But yeah if you are fast enough

frosty tinsel
#

yo

#

question

#

when u pick up an artifact

#

where is the perk

#

its not under bold aggresive

#

etc

ionic nexus
#

what do you mean?

#

at the end screen?