#gtfo-related-questions
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I mean, their pseudo-fingers could be melted together from biomass creation
When will the dmr get a damage buff? I wanna be Chris Kyle/ Francis Pegahmagapo/Simo hayha

Too many name drops eh
When there are pink glowsticks
Ah
They refuse to buff the dmr in any sense I swear 
š
They gonna nerf the dmr arenāt they :(
Dmr nerf inbound
Oh boy. Here we go again
Sad no pink glowsticks confirmed
Meh. We donāt need em. We need mapper
What's mapper?
A fossil, probably.
No we don't lol, but like, more glowstick colors. 𤣠more useless colors. Now I want black glowsticks cuz man those would be useless 𤣠𤣠š¤£
It wasnāt that long since the 2017 reveal trailer!
R/Whoosh
Is that another player?
Mapper is the friends we made along the way
But.... I want my hi tech camera š¦
Hey @lilac fulcrum. Wanna have a MacMapper for lunch tomorrow? With extra cheese?
I noticed earlier that your website still says you are hiring a Community manager Proclaim. are you looking for 2 or have you guys just not gotten around to updating the website yet?
We're actually hiring someone to be dedicated CM so I can adjust my responsibilities to better fit with Delivery of the game.
at the end of an expedition, what does the NRV probe reaction mean?
nothing
really, ok i was just curious
Nothing yet
It could mean something in the future, but at the current time itās nonsense
10chambers.com will always be 100% updated 
is there a list of rundown specific guns that have been confirmed (ie in trailer or in posts) somewhere?
For next rundown?
We donāt typically know equipment beforehand, except a leak or two
And even then, the names we get usually arenāt final
Or, well, they havenāt been final in the past. Some of them have, though.
yeah for the next rundown, Tried to identify some of the guns from the trailer but they all seemed like the non rundown specific guns. I saw someone mention a hel rifle a while back but not sure if it was serious.
For R5 right now, I think all we know is the double-tap rifle and probably the R1 machine gun
Oh and the hel gun
Thereās a gun that has like, the exact same scope as the R1 machine gun in the trailer
Its most likely the R1 MG, I recognize the sound it makes
Canāt know for sure until we get it, but... Iāll give it >99% certainty lmao
It is
Maybe itāll be a different model of the Arbalist, just for shits and giggles
And it seems like it got an ROF buff
Arbalist VI
One thing to note, they were crouch shooting in the trailer
But yeah, I think itās just the three guns that we know of for now
Alright thanks
I'm pretty sure every clip of someone shooting had them missing all their shots
Is there any king of mouse smoothing in game ?
How many doors were broken on first alarm?
one
the one on top or the one below?
shotgun turret did our job tho
it has one door
literally the first alarm door
doesnt need a key or smt
the big one? theres only one
maybe im just stupid
I meant, in the room with the alarm door, there is two normal doors leading to other rooms of the zones
first door has only one door. you find the key after the first door and open the second
second one has two normals
Okay wait I'll draw you what I'm talking about
nevermind I'll do without it
but the normal doors without security scans and just the panel between rooms, you see what I'm talking about?
can you tell the zone number of the alarm you're talking about
i need to enter to zone 50 and get the key there
to zone 52
50 and 52 have alarms on them
we died on the 52
Hmmm, A1's first alarm is zone 33, leading to zone 36
I dont recall having 50 zone in this rundown
because that seems to match up with the things you're saying with the shotgun sentry and the big door
That means, this is the end of discussion 
the closest number to 52 is b1 high
Even better xD
yes r1a1 has 50 and 52
On this last bit of interaction, I wish everyone to enjoy R5 as I'll leave official to avoid spoilers.
See you in a couple weeks š
you could just mute spoiler chat š¤
and yeah from the convo i had that suspicion that you weren't on the right rundown
hmm
is it random generated?
zone number is never random
hmm
I won't touch the spoiler chat for at least 2 weeks š
speedrunners are gonna group up and beat the game in 5 hours
"beat the game"
beat the rundown, same thing
im really confused by this rundown thing tho
it is like beating the game before they add more content
its like seasons in a shooter or something?
levels change in certain time periods
you can never go back to old ones
what you're playing was from a year ago
and it's not allowed to do that
i was wondering, after rundown 5 is released, will there be any way to play the levels currently available?
and if not, are they gone forever, or will they eventually rotate back around?
you could just not update your game
yea but then i cant play online right?
ok thanks for the help
but it seems liek a shame to just ditch the rundown 004 levels
They have been here long enough
do you know what will change after the full release of the game. Because it is currently in early access, but the gameplay seems pretty much finished, and the new updates arent really improvements, or additions, but complete changes to the game
8 Months is more than enough
yea but i just got the game last week, and havent had time to experience the current levels, so i just wanted to play them all before losing them forever
but i guess not
I always feel bad when new players join near the end of a rundown but that's just how it is. I joined on the last day of rundown 3 
oh i guess thats just bad luck then
will there be new enemies in r5 or are they gonna be the same
There have been new enemies every rundown I believe
As in new enemies added on top of the current ones
so its just the maps and objectives that change
thats not that bad then
i thought i was gonna miss out on way more than that
However, if you wanted to look for lore and stuff, we have the wiki as well as santonianindustries.com which keep all the logs available from previous rundowns
Access the terminal
Check the logs
And then type CD <log name> to access that drive, and then it'll give you a bunch of files
oh so like CD ARCHIVE001?
R3 should have more
R4 is still being decrypted since you can access all the logs in game still,
cus they are all text files
The actual logs are still being decoded and can't be read yet iirc
Yeah R4 logs arenāt quite available yet on the website
Try read one and say how long before it will finish repairing or whatever
18 hrs
The start of r5 then
Np you too
is there an eta on when gtfo is gonna come out of early access
not yet
it was planned for 2021 and doesn't seem like they changed that yet
Iām new to the discord chat so please spare me if this has been asked before, is there a way to go back to previous rundowns?
There is not. Once a new rundown is added the previous one is unplayable.
And which are the new ones in R4? I started halfway through the current rundown
Fat cunt's the only new enemy in R4
Tank, Shadow scout, :^)
Don't forget big chargers
Shadow giant chargers
Basically r2 shadow giants
Though shadow giants with the hybrid pose still move pretty fast
They're the same slow speed
I found it sorta weird how most of the GTFO promotional material/trailers treat Dauda as the main character, and yet Woods is player 1
All the prisoners are of equal importance obviously but Dauda's the narrator/PoV in the game trailer and Shadow reveal on the 10CC YouTube channel
maybe wood's vocal cords are damaged
and theyare recalling there time in the facility
I can feel like Dauda is the main character but for Woods because he's the leader perhaps? Maybe it's the reason they made him a player 1
random question but, what's the advantage of red glowsticks over the green ones?
they just seem awful tbh
Make yellow glow
yellow glow?
You just use the two colors in the same general area to mix them
There is no difference, just pretty colors.
oh......ok so they're crap lol
No, they are useful
Great for marking clusters of sleepers in a dark corner or fog when you can use a flashlight
Red glowsticks function the same as the green ones
The color just doesn't do anything different unless you are red or green color blind.
but the green ones are like 2x as bright so it seems there's no reason to ever use red if you have the choice
Use red if you are green color blind.
They both look the same brightness to me to be honest.
That would only make sense if there was a color blind option
What do you mean color blind option? Red and green color blindness are somewhat common.
In the game's settings menu
guys did we know which time the update will come in?
1PM CET, in 3hours and 14 min
is there goin to be a discount for the game?
Any word on character customization yet?
Do ||boosters|| count?
We got an ||item grinding mechanic|| so I think we are on the road to something like character customisation. Don't know how long it takes though
Does anyone know how I can understand that one from the patchnotes?
Fixed: Normalized S1 scan speeds for 1-3 players
Are scans 'scaled' for less then 4 players now or have been in the past/aren't anymore or is that only a fix for some bug? I only ever play in a team of 3 so kinda curious what exactly that means
The more people are standing in a scan the faster it goes
S1 scans were incredibly slow for Duo and solo
Ah okay, so it still means a team of 4 is still faster then 3 but S1 is now 'better'. Thanks š
So the autopistol got replaced with the machine pistol - anyone know if the machine pistol is as good at staggering as the autopistol was? It doesn't mention so in the description
I'll miss the autopistol if not, me and my team had a really fun strategy where one guy would focus entirely on interrupting strikers with the autopistol when they're about to attack š
mp was an R2 weapon, stagger multipliers were not a thing there
Does the heat for the artifacts go back up eventually or do they stay at a cooled percentage? @lilac fulcrum
yes
they go back up if you collect artifacts in other levels
alright thank you
What happens if exceptional goes down to strong? Whats the difference
it reduces the chance of getting boosters
just wondering, how do you get enemy higlights like I see in most videos? I've never been able to figure out how to do it or seen it mentioned on the sub
if you mean the enemy ping you can do it with biotracker
when they are active and moveing and glowing red on bio you can ping them by holding left click
.
How many ālevelsā are there? Like how there was A1, B2, etc
2As, 3B, 2C, 1D
anyone tested enough to know the practical difference between the hel gun and hel rifle? they both seem to handle very similar and have a similar amount of ammo, but one has a scope
I was wondering if it'd be comparable to the sniper rifle but I'm assuming not
oh ok, Ive used the bio before but didnt figure that out. thanks. not sure if the squad is too interested in a new rundown with how rundown 4 went and a new tft set out lol
What does the "PE" mean?
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
ty
Is R1 MG actually back?
Thank you!
vindictus player spotted.
well yes but it did get changes
Oh wow
it fires faster and has higher mag i think
Can't wait to try it out later 
seems quite strong
Any idea when there will be controller support improvements?
seems like something that would be pretty low on priority list so either just before or at launch
just speculation
rundown 5, how do i get more boosters?
just beat levels?
and are the boosters only one use? cus i dont wanna waste the 2 i got for free
||exceed 1.0 points|| for your booster
points?
you'll understand once you go through some levels
how do i get points
oh okay
if i use a booster does it get used up completely, or does it have several uses
cus i have 2, but im not sure if i should use them
oh ok i didnt see that
if i recall correctly, it's used up once you prepare it for your expedition and drop
Ye
But other boosters might be different dunno
yea theres lots of different types
there are many variants i would say
yea
anyway don't give up @sour bronze , ||they definitely made it slightly harder than R4 for A-tier||
question to devs:
will we keep boosters between rundowns or will we lose them?
whats the difference between the main revolver and the special revolver?
So how does the heat mechanic work exactly? What happens once it hits zero? Can you still earn/obtain artifacts or is there only a specific limit for the entire rundown?
I think the main gives more damage but has low range (I think?) And the special has more ammo than the main except lesser damage but more range? I'm not sure but that's by my pov
thx'

might wanna go to lore channel for that
heard it goes up when you play other levels
is a %multiplier to the item candies you find sitting around.
with a 0% heat you receive no item progress.
picking up items in one floor, restores heat in others.
should i try playing again?
after hearing about everything that was added i'm nervous
you come into the official discord and expect any answer but yes
but idk
no, but i kinda need some sort of affirmation
besides none of my friends play
i mean we do have a troll in #gtfo-chat right now but
im mixed about respawn mechanics.
yeah he's kinda an asshole
that's for the adds right?
it doesn't break the game completely though
yes, the ads.
i mean idk it seems way harder
you'll get used to it
that's what i'm worried about
š¤
idk it's just that i'm nervous about going back in because if i hate the way it is now i'll likely never come back
weird flex but that's up to you
if you never play because you're worried you'll never play
you're already in an infinite loop
i doubt you'll dislike it that much
well i'm not playing rn because of the feedback i've head
heard*
have they added new guns/turrets?
we complain about shit all the time and get used to it
ah
also a modding community exists
not official
gotchsa
someone will probably put up a mod that disables those respawns
probably
nah, mod it to respawn birthers

idk the whole thing is
i haven't played since 002 started
i'm nervous to get back in
that's all it is
You guys know the drill about the mod topic, ye? Please do not discuss them here as per our rules, BUT you guys are absolutely free to do so in the Modding server. If ya need an invite to it beefer you can find the invite link to it in the rules channel, as well as the FAQ!
Alright, thank you
we don't do it excessively, just as part of the topic it was fitting to mention it exists
anyway
you can always drop in alone
test things out, not try to actually clear it
if you're anxious about playing with randoms from the beginning
What is artifact heat and is there a way to recover percent for it?
Since there is no difficulty scaling for R5, obviously. I assume artifacts help for solo?
what question is that an answer to
they can yes
I see. Thanks.
why do tool refills work so weirdly with mines?It seems like the first tool refill I use I get two mines, then the second one I use gives me one regardless of how many mines im holding on to or are on the ground
can you keep boosters you used for an expedition if you manage to win and extract?
it's same as with everything, it's fractions
How long does the expeditions usually last?
you get 1.x mines per refill
@distant ice can you elaborate on that?
because I get two mines on my first refill
but one on a subsiquent refill
then when I use a new pack I can get two again
figured it out myself, it doesn't let you keep your boosters either way
i haven't tested enough to give you an exact number but the logic is pretty simple
you see the whole number of the mines you have
in reality you might have 1.9 mines, but you can only place one
so if you get a tool refill that gives 1.5
you're at 1.9-1+1.5, and can now place 2 of the 2.4 you ended up with
the specifics might be different but that's the principle
that is very strange
it's Unity, everything is fractions
ahhh unlucky, isnt there like a jack of all trades or smth?
Depends but I would say Bio, Mines, 1 Sentry and cfoam. Most of the time it is a good setup
bio is always a good pick
is bio neccesary for a lvls?
4 Mines
Some yes, but most of the time no. Makes things easier though
you don't need it, but it becomes increasingly useful as you play
mines get ridiculous amounts of kills
I saw there was a bug fix with mines not doing the "proper amount of damage in certain situations". Does that mean theyve been indirectly buffed or somethin
i don't know how that's the correct bug fix description but basically it seems that a lot less stuff blocks explosions now
you used to get like 5 per mine usually
now it's easily over 10
R6 mine deployer rundown-specific
how does artifact heat works? does it replenish?
already -16% of heat but still no artifact
i'll just keep recursing that
i see
what does increased terminal use do as a booster?
idk
thanks
(:
How do you ping enemies with the Bio-scanner?
idk
i used the ping button but it didn't work either
Hold left click pointing at an alerted sleeper
they have to be moving
Alerted
wrong
Oh got it
Thats why it didn't ping it
When I say alerted, I mean red on the bio
There's a bug that causes the bio to show sleepers as small red dots
And you can't ping those because bugs
so does anyone know what terminal use means on the boosters
.t sectors
To get access to C and D levels you have to do some extremes and at least 1 overload (correct me if I'm wrong pls)
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
Oh or that.
recommend doing all the lower level sectors before moving on to C/D
How does the "human proximity" condition work on boosters?
proximity to teammates
you can hover over conditions and effects to see what they entail
wheres your frog tag chase
oh, didn't know that
join the gang
FROG_CHASE.LOG
there
pog
What is the flashlight activity indicator
Useful for if you canāt tell whether your flashlight is on or off
Iāve had too many teammates alert a room for forgetting their light is on lol
does anyone know why I see the characters in a lobby as shadows?
cant find anything in the settings that changes this
Is there away to disable cocoons?
No
Do not see why there would be
They might be an arguably bad mechanic but being able to disable them would just be a boring way out
Fair
I mean, there's splitting up so that 1 person can block spawns
Unfun way to cheese
Does the 2-room rule applies to them?
Are they?
Are they what?
The splitting
I meant one person just camps one specific room so they won't respawn in that room
I mean that also seems a bit boring for the person camping the room but it would work I guess
Well yes, it is boring
In 1 expedition that I know of doesn't really make it boring for the camper
B3 : ^ )
Also i haven't checked if there is only one room with cocoons
In A1 I think it's the whole zone
I think its: When coocoon = respawn
Yes
For room at least
I'm actually arguing with friends: how does artefacts work?
Does Artifact Heat recharge? I went on a solo run to test out new weapons before I went into the game proper with my team and lost some heat
Great question, we picked them up after completing whole A1 to have higher chance to survive and actually take them out, not just lower the Artifact heat, also I wonder what happens when its at 0 ... like nomore? (and yes, cocoons made it harder)
Yes heat does recharge, it should go back up as you do other expeditions. And I heard that heat can't drop below 50% but I can't confirm that myself
Is it supposed to be fuzzy/blurry when I shine my light at things further than a couple meters away
@teal sphinx Mkay. Is it bad if I'm using a flashlight while aiming and I can't make out the details of where I'm aiming on an enemy
like about 10-15m away
Yeah the outer edge/ring of the flash light is fine but the middle and inner part of the flashlight is too intense and blurs out my ability to make out details. Its unusable no matter the lighting of the room which means I still can't see in dark areas if I need to shoot enemies :l
Is there overload on B1? dont want to return to lobby to check
||yes||
ty
Kinda, walking already raises their alert level by one or two stages, unless you're really sure that you can kill it the moment you see it with the flashlight
Tbh do it enough times and you should be able to gauge the proximity most of the time
Does anyone know what Terminal Use on artifacts do?
Faster quering, pinging and the such ig?
hover over it, it tells you
lowest is 20%
sometimes in light fog i will keep my light off, as the "tyndall effect" makes it impossible to see in some decent lighting.
fwiw, flashlight in dark areas or for enemies in dark spots.
if im bonking, ill turn my light on about midway through my hammer charge and keep it on during hammer chaining
whats an //error! alarm?
infinite alarms
temporarily or until the mission ends? I'm getting mixed answers in my group lol
until mission ends afaik
jeez ok, thank you
np
what are artifacts used for
The artifacts are used for earning ||boosters||
they are not necessarily tied to the end of the mission, some end at objective completion
comes down to a case by case
and how does the earning system work?
|| as I have seen when you get to a 1.0 value on like earning them or something shown on your hud you earn boosters, I am not sure how to explain this really ||
ok ty
yw
how can you avoid being hit by the strikers? coming from someone who doesn't play often
run parallel to their line of sight
either that or use cover
their attack range is a rectangle in front of them
so you can run to their left, right, or behind them to dodge the attack
running parallel to their LoS pretty much ensures you won't be in the rectangle by the time their attack animation finishes
so we got a down arrow for the booster for hacking... what does that mean? does it take longer or is it faster to hack
ah, so don't run away. be smarter
first instinct is to always run away from scary monster. got it, thank ya
drop in by yourself, find a striker
experiment with them
get the intuition to dodge them
does anyone know how the infection resist stat on boosters works? just got a +99% one and cant tell if that means i'm basically immune to infection, or if i take infection at basically half the rate
hey
thereās a tool in the first gtfo trailer which allows players to see through walls
itās pretty cool and looks great
will it be available one day ?
itās like mapping the way through a wall itās so cool
also in a few min or so a mapper cult member will try to recruit you
lol
iām not a really good player tho I love sneaky plays and my games are so long
but i donāt care actually I like to play like this
oh and congrats to all the level designers, the new rundown looks unbelievably good
letās fucking go
does double tap one shot scouts?
no
there is a spreadsheet but it's not updated for R5
ofc it's extremely unlikely existing (i.e. from R4 and before) enemies got ninja updated but the weapons aren't there
https://docs.google.com/spreadsheets/d/1TLAEQjYkB8eT67iz2PejtbGBe83YTjUNsf5DlAixegs/edit#gid=808888215 if you want to see it anyway
Where are the audio logs on a2?
they are in a terminal in the center of the room with hisec crate
Hey you guys, you guys got any tips or tricks for evading small striker attacks?
I have a question about the new 'artifact heat', what is it and what happens when the the amount lowers?
Heat is the individual quality of the artifacts picked up. Lower hear means more are needed to convert to a booster. Heat goes back up when artifacts are collected in other levels
and when you pass an expedition the heat % goes back up?
only when you pick up in other levels, completing the same level does not bring the heat back
so correct me if i'm wrong, the lower the heat % is, the more artifacts you will need to collect before being able to convert them into boosters
and by completing other expeditions, the heat will go back up?
Yes
The heat is basically the percentage of the booster per Artifact times ten
At 100% it's 10% per pickup, at 75 7.5%, et caetera
ah i think i get it now, thanks!
i guess it would be best to wait for a 4 man instead of duo
Also : your progress on boosters is not reset if you fail or go back to lobby
oh one more question, when 1 person picks up an artifact, will it the progress be shared?
Yes
do we need to stand close by?
No, I don't think there's a range for it
is it possible to get 0% by failing an expedition repeatedly? or is there some sort of cap
Iirc if you alt F4 when you're in the middle of an expedition, the artifacts you and your team collected won't save for the person that alt F4'd
neither does the heat % go down
I was not sure if it would count as a 'loss' but that is helpful knowing that
Heat roughly indicates how much artifact % you can get per artifact iirc
yea but what if you fail maps repeatedly, is there a cap to which the heat % can drop?
because i doubt 0% is possible
It is, its just that when you pick up artifacts when your heat is near 0 you basically just gain 0.001
isn't that kinda ridiculous?
Prevents hoarders from farming artifacts in A tier
yea that is understandable, but from the pov of the 'beginners'
They're the ones that will most likely farm artifacts imo
Missions with 100% heat give generous amounts of artifact % which is nice
until now I have gained 1 booster with 2 failed attempts on a1
would probably have been better if we waited for a 4 man, instead of a duo
I gained 0 in my first 2 attempts on it : ^ (
i think my duo picked up quite a lot during the first run while i was not around
so i did not gain the progress for some
maybe that is what happened to you too
The progress is shared with the whole team.
i might have zoned out while it should have popped up in my screen then
can't recall seeing the progress
i rarely used that, so i will keep it in mind ^^
Like that one cunt with the lambo "knowledge"
Does anyone think that this rundown is easier/harder than rundown 4?
Harder
Harder, definitely
Ah lovely
a lot harder
Wonderful :ā)
In B2, how many cells are in the map?
if you ever need to know the amount of cells in a map go into a terminal and do list cell
Use the LFG channels : ^ )
Has anybody else experienced new performance issues? Is that common when a big update comes out?
New bugs pog
With the map sizes and sleeper counts in levels and the new ||respawn mechanic|| it's not surprising
Itās usually just sudden heavy frame drops that last for 5 seconds and then fix themselves. Itās not really a huge deal but does kinda suck during alarm doors lol
did they buff sleeper movement speed or am I just remembering things badly?
seems the same to me
a lot of the tiles are more open though, so the pathing is less wonky
That's probably it, feel like they catch up to me way easier now
yeah they have trouble on corners and quick turns, but the maps are way more open on average this rundown
me and my two friends are playing for the first time wouldnt mind a 4th that could teach us a thing
This is correct.
|| I noticed that enemies respawned in zones what we had previously cleared. We were playing A1 and after we had cleared one of the first zones then later when we went back there, then we noticed there were enemies again. Is this some new feature or a bug? ||
(tag that with a spoiler, use || on either side of the message)
look up.
mb
but ||yes, the cocoons on the ceiling means that enemies can respawn in that room if you go too far away||
gotcha thank you
two questions: does artifact heat go up over time?
no, but also yes
and what's the practical difference between the shotgun vs combat shotgun
what does this mean
artifact heat will go up in levels if you collect them from other levels
if you have 50% A1 heat and play a2, it would be around 90% after depending on how many you picked up
and the shotgun has less ammo and packs more of a punch, combat is more for cc
shotgun: stagger and high damage close up; lone special killer, good for aiming wherever at a regular sleeper to kill it. low fire rate.
CS: high dps, big spread. good to spray into doorway as it breaks to delete anything not knocked out by the mines. even closer range. good for "backstabbing" specials at a low cost, horrendous for reactor missions.
So, I see there are still the random enemy activates bug since rundown 1 in rundown 5. Anyone know if 10C is aware and will ever fix those issues?
There was a really helpful chart that showed roughly all the weapons starting damage, amount of damage that can be done per ammo refill and damage per mag. Has this chart been updated for rundown 5?
not yet
Last night I tried it after a break, opened door, shooter activates, triggeres a scout as well, we died. LMAO
not a bug
usually its someone who doesnt want to admit it
sometimes its people just not understanding the mechanics
same
I must be a special case then. The game just outright hates me. xD
there's a lot of things you might see as bs alerts when you don't record
Here: Do tell if I don't understand the mechanics or if it's my fault. xD
https://www.twitch.tv/videos/1006218310
or don't know all the mechanics
light check
no not light
You can see it's off on both the door and icon. š
someone was just about alerting that enemy before closing the door once
from the fact that the sleeper was awake in the first place, the door must have been opened before
he probably got paused from alerting when whoever closed the door before you
Even if so, why is this still a thing? I'd rather wish it's either activated or not, no "buffer" so to speak. So dumb imo. xD
Oh well. xD
it sucks indeed but it's not something you run into a lot when you play normally
= low priority
i mean overall i say the polish, qol and bug fixing don't get nearly enough attention
Agreed. Let's see if 10C at least fixed the enemy hammering where they sometimes survive a full charge hammer to the face and then just a lower torso running around the map. It is a funny one tho. xD
Oh that happened to me and my friends obviously in R4 a lot too.
then i only know the ladders thing
A2 overload door? How open?
||touch the cargo||
how do you open the disinfect station in b2?
||finish extreme||
This BS happened to me in R4, B3 i think. A scout was alone in a room, 3 of us were in the previous room, one was in the room after the scout. Scout just woke up no reason.
Only reason i can think of is a tentacle clipped through a wall
might have closed a door on a tentacle
Ah yes, we got many triggered chargers or scouts in the 4 scout room in R4 (can't remember level), friend got a video, it just screams or the charger just suddenly turns around for no apparent reason. xD
certainly possible
idk what BS it was, i just know it was BS 
might have closed a door on a tentacle
Agree
But doubt that happened to us tho as the scout was patrolling too far from door at all times and at least one of the teammates would have a spazz attack over it.
Sorry if this is a bad place to ask this.
but ive been interested in this game for a while. havent done much research though and was hoping someone could answer a couple questions for me?
do you guys think the games worth getting? obviously this is completely subjective but id love to know why.
And if i dont have any friends willing to pick this up with me is the community good enough to help support lfg? especially for beginners.
If you ask in the GTFO discord, most people are going to be pretty biased. š The looking for group and discord are great! Especially if you have a microphone and are willing to chat, most people are super friendly.
it always depends on who you land on but we have guides here and lfg exists yeah
Thanks, i knew most people would be biased, but if people love playing the game even if most people are going to tell me to get it, hearing WHY they like it can be a great look into the good side of this game, which is what im looking for.
for game worth getting
if it clicks you'll have hundreds of hours in one rundown
immediately worth the money
Are the sleepers suppose to respawn in previous rooms you've already cleared? Or is that a bug?
The rooms with the sacs on the ceiling can respawn them.
Oh okay, thanks. Is there anyway to get rid of the sacs?
Nope
Dang. Thats an interesting feature but definitely messes with the flow of the game
the feature is in early access
Can you match make together with a friend?
Start match making at the same time with some settings all you have like a 75% change of ending up together
why the heck do shotguns feel weak
depends, which shotgun?
i've used both the pump and the auto, they both feel not right
might be you're feeling the headshot bug
idk it kinda feels like all the shots miss my target
š¤ you can see the hit markers of every pellet
if you're trying to shoot them at a distance that's a mistake because they have serious spread and falloff
and like the shots that do hit just feel bad
pump should be able to reliably 1 shot chargers and strikers/shooters
except for that one time i shotgunned a scout to the head
cs is cs but semi should definitely be consistent 1 shot 1 kill if you're hitting
Does the burst rifle have any benefits over the assault rifle?
or is it just copy paste same stats
its like the carbine to the smg, youre forced to burst the full 3 rounds even if you only need 1 left to kill, itll still waste those extra bullets, the ar you have full control. same reason smg was better than carbine last rundown
? Tbh imo i thought AR>Carbine>SMG just bc the carbine had better range
So if I die, will I still have any of the artifacts I collected? And if I survive, I can turn the artifacts in?
Don't really know how this works
Yes
The artifacts will auto unlock the booster after death or completion
ohhh
I see
Thanks!
Even on death though? I collected some artifacts, died, but I don't see any new boosters.
Collecting artifacts fills a gauge and when your gauge is filled you unlock a booster
"terminal use" affect uplink speed?
yes
What does Artifact Heat mean?
it's the amount towards a booster you get pretty much
so 100% will be .1 to a booster
So what does it mean when it says A1's Artifact Heat is 58%?
58% means .058 towards a booster
Does the number only go down, not up?
it goes back up if you play other levels
Does doing extreme before high bulkhead on b2 means we softlocked?
no
Is Artifact Heat intended to encourage players to not do the same expedition all the time?
Oh nvm, just saw someone else reply
You have to complete high to complete the level so letting you do extreme and only extreme would not work
I would assume so, so you can't grind easy levels to get boosters
Does it mean anything special for the Hel special weapons when it says the hybrid electrothermal gas weapon things?
Still pretty new to the game anyone know a good special slot? I've running the hel gun so far
HEL weapons just tend to have the bonus effect of Overpenetrating rounds
MG, Shotguns are usually a go to for newer players overall solid weapons
gotcha, thanks
I might be an idiot, but can anybody tell me where generator 932 is in A1? I'm trying to do it solo so following the ping is difficult. I must have walked past it or something.
Just remember the general direction of the ping, and the gen numbers are randomized so people won't be able to give the directions if they don't know which zone it is
so im playing A1 and at one point you need to find a battery to put in a generator in order to open the door to the objective zone, but we have looked everywhere in the room and cant find the battery. will it spawn in other rooms?
last time we did it it was just right next to the generator
remember
did you ever heard about a terminal?
use terminal
its a great tool if you don't find the thing you need
yeah i know but we already barricaded the door and didnt want to break it down again
ill just use the terminal
the cell can spawn anywhere in that zone (not subzone like A/B/C like zone 61)
yes
how to get into overload A2
How long should B1 take? I feel like its taking me a bit
You need to take ||cargo|| first.
anyone have a map of r5 b1
wait for about a week or two, i'm sure someone will post it in the gtfo section soon
@sudden marsh My group has been having trouble with B1 as well
is it normal that B2 extreme layout changes every runs
i don't think people play B2 that much
cuz I ran b2 extreme for 5,6 times
hey devs i have a question: will rundown specific weapons come back or be made available again? or are they gone forever?
ive been in hospital for a long time and i couldnt play most rundown specific weapons but i want to experience things like the hel rifle and others.
most weapons may come back like how old weapons came back from older rundowns to R5
okay thanks, because i dont like the feeling of having missed something and not being able to experience them wver again
looks at the concept of a rundown
sorry the game was released to early access and after playing it a few times i went to hospital for a long time and had some spine surgeries, im a total beginner
more like noob than beginner
Same thing
was just joking because you'll have missed a couple rundowns
you're fine it's always hard at first, (Especially this rundown) you'll persist if you keep going at it and are willing to learn
mains are mostly your friends to get some experience to go back to do extremes on earlier levels
Hi, devs, i have a question: have you noticed a mostly negative reaction on the spawn mechanic and you're gonna do tweaks with this mechanic? I don't talk about full rework (mechanic need it, but i know it take some time), i talk about make fewer rooms with this (R5A1 have problem with that).
Simon made an interview yesterday, answering a bunch of GTFO and R5 related questions: https://twitter.com/SimonViklund/status/1388125132774912004
We're live! šŖšøš¬š§šŗšø https://t.co/5SOyaVIPAd
hmm, while I agree to the thought process.. the implementation of the respawning mechanic is nothing short of tedious and annoying.. its not adding difficulty outside of artificial annoyance. You cannot kill the cocoons or do anything about them and the enemies just spawn infinitely if anything it just gives us incentive to speed through rooms like this as quickly as possible. Really think devs need to go back to the drawing board on the respawn idea and edit it in some fashion. If anything.. with how its implemented now? It's immersion breaking
I'd say it depends from a person to another, for me it just adds another layer of tension to stealthing those rooms
because if I need something from a room back in A1, I had to stealth through 5 rooms to avoid using resources, it was nervewracking and exhilarating
I mean, I don't see how it adds really anything at all outside of okay.. so if I kill the enemies and leave for a few minutes.. they will just be back if I need to back track. So it time gates me a little while to be cautious of those particular rooms. It's not a bad idea to implement more caution and to have players be more aware.. I just think its a poor implementation as it currently stands. Again, opinions and its rather early but its rough around the edges least in my opinion.. needs some tuning
I propose we take it to #gtfo-chat to avoid cluttering this one
agreed
Have you guys noticed that mobs are stuttering when you aren't the host ? Like micro stutterring ?
I mean it's not smooth
it only occurs if the host has a weak computer or poor connection to you
M2 - 9700K - 2080 SUPER AND 1g optic fiber and its occurs anyway
I don't know if this is a spoiler because I'm not even sure that it's true but I'll just hide the question to be safe:
||Did they buff sleepers' hearing range? Since R5 I've noticed a lot of them waking up from 20+ meters away, I used to have a visual memory regarding what I could kill silently but now looks like I need to adjust it||
no
that's so odd tho because my whole group had noticed that, guess we just had a bunch of badluck then
probably just got a bit rusty during the wait for r5
more than that, playing with friends that want an immersive experience of the game I'm now prioritizing playing stealthly while to train D2 and E1 I started a very rushy playstile with randoms in lfg, so I guess I just got rusty into crouch kills
anyway thank you for answering my question
hey, is it normal that the monsters respawn? I cleared an area, but they respawned after I returned a bit later
Yes
I'm glad I'm not the only one that noticed it, true or not, at least I don't feel crazy anymore
Just wanted to ask for a couple tips. Sometimes I want to rush through a room and I see a lot of people doing that jump method to get to enemies and bonk them quickly. I've gotten pretty good at walking through and just hitting them while standing. I guess my question is how do you guys sprint jump around them without waking up any sleepers? Is it just something that takes a lot of practice or is there a whole technique I'm missing?
start sprinting when you're far from hearing range and keep jumping while sprinting toward them, that way you can reach them quickly. Rest aware tho, that if you land from a jump while they're throbbing they activate, so you have to commit for the kill or stop if they are fully lighted up
Ahhh okay that makes sense, thanks a lot! Any way you avoid the jumping in place? Is it like one step after landing and then jumping again?
you can take 1 or 2 steps before jumping again, but if you take too long to jump again you'll alert everything around you for the sprinting noise. It's very hard to explain the exact timing, but it's very easy to learn if you try yourself, I suggest you to drop solo in A1 and test out until you feel confident
you'll learn that pretty quickly, just take away the fear that what you're doing is supposed to alert them because they won't wake up
Thanks I'll definitely do that. Helped me a lot man
you're welcome!
Thanks I'll definitely do that. Helped me a lot man
@trim ore get used to quietly initiating bhop from standstill.
Most of the time, walking is enough, but sometimes you need that leap to take out wakers.
hey is there a bug on R5A1? the sleepers are spawning in places where we killed them or the level is like that ?
that's what the eggs do
oh okay the once in the ceiling?
new respawn mechanic. There are black cocoons on the ceilings where theyll respawn
oh nice, like it, thanks all!
hi quick question what is the artifact heat ?
is there any penalty for leaving the game early?
apart from not getting artifacts, no
hmm, it seems like not a big deal for anyone to leave then
dont know how important not getting an artifacts also
heat * .1 +=artifact progress.
artifact progress >1 : receive artifact upon wiping or clearing mission.
pick up artifact: heat is reduced for current mission, increased for others.
its helpful if you want to be faster but its also riskier, most of the time its just easier to walk up to them and hit them before they alert imo, feels cool tho. the main place i see it used is if you arent sure where enemies are but you need to get to a location just bhopping through the area and keeping an eye out is safe and fast the majority of the time
you can hold shift and tap spacebar as soon as you hit the ground
or just tap shift then spacebar whenever you hit the ground
yo
yo
yo
question
what is muted recovery and muted provision
are these like perks?
additional perks to boost your character
They are consumables that you can acquire by picking artifact parts that are scattered around the levels
progression is for the whole group and at the end everyone gets their own random boosts
hi, another dumbs question from me, the noob who was hispitalized shortly after release of the early access gtfo:
when the game will be released, will i be able to replay rundowns i missed?
nope
so for me, a completionist, the games content already ran through my hands like sand and theres no way to experience it in any form?
š¤ well depends on your pov i guess but that was the deal since they came up with the rundown design
most if not all of the stuff we had in previous rundowns is reused though
like map design but not map layouts?
layouts to some extent are similar too
the maps are generated
so the rooms you see repeat
some levels are even called directly by others' names sometimes, like some people called R3A2 "R2D1 but A tier"
sorry for the retard-like questions but iwas and still am highly interested and hyped about this game even tho i only was able to play it three times right after early access release when everybody still was figuring out how to use alarm doors.
i just want to know if i should bang my head against the wall or take a valium lol ...
ok thanks mate
there's a million questions to ask in this game and the game doesn't help you find answers to many
don't worry about asking
Are scouts invulnerable during their bending Animation, or is the hitbox just so buggy?
yeah i know, but everytime when i hit a scout in the head during their bending animation, it doesnt kill them
record and check what hit marker you got
their back/neck hitbox interferes with the head hitbox a lot
also full charge
Anyone got advice for doing B1 or in general getting better? Our group is able to do A1 and A2 easy but we hit a hard brick wall on B1. It was same last rundown. Tried B1 five times with no luck.
Honestly just conserve resources until you actually need them, plan out a backup plan if a room activates, be smart with your equipment slot, plan ahead, and try to improve hammer skill
By hammer skill do you mean running around hammering during an alarm or stealth killing?
both help but for b1 high just being able to stealth should suffice
stockpile resources for the end and just shoot anything you see ||past the error||
no your hammer actually has an engine attached to it which you can rev up if you buffer inputs correctly
you need to be frame-perfect so hammer skill takes practice
Canāt tell if serious or fucking with me haha
it's a joke but it would be hilarious to have that in the game
hammer skill refers to both stealth and loud kinda
i guess more to loud
but being able to bonk back of the head on everything while jumping around also takes practice
So we tend to hunker down with turrets. We donāt really kite or sprint around with our hammers.
Yeah honestly just not a big fan of that meta..
when a room alert happens one dude can probably still bonk a good 3-4 heads before having to gtfo so
idk
nobody forces you to play either way but sometimes hammer is just more satisfying
Alright more liberal with hammer got it
for gunplay i always fall back to KF2 since it feels way better there
Fair enough, havenāt played that in forever though
Also I guess we should get better at killing scouts. None of us know how to stealth kill a scout yet.
yeah you should do that
there are ||two zones with double scouts|| so you're really hurting yourself if you can't take at least one out quiet
what level we talking about here
b1 main
whats the visual difference between the maul and gavel cause there is none for their icons in the weapon selection menu
Its the same picture, just a bug don't worry about it.
ah okay
well what is the difference then? gavel got mallet head with point and maul have sledge head with point?
gavel has a chisel end, maul doesn't
alright
Gavel is double pointy, maul is single pointy
ohhh nice
what's artifact heat
@craggy pier the stronger the heat the stronger (or better) the artifact i believe
the more progress towards a booster you get*
this question has been asked over a dozen times in the last 24 hours probably
so the more you play the same level the less you benefit from it
exactly. i have played A1 a few times but never finished it and now the artifact heat is 50%
in a row anyway
š
where can i find info about all the different types of enemies?
and how each of them work and are killed?
i don't know of anything dedicated to covering all of that really, you can check the wiki out for some basic info
spoilers though
Are the boosters rundown specific?
Probably not. They keep refining and updating them from now on Iād assume
Is the revolver bad? I don't see people taking them often
one shot to the head, two to the body on normal enemies (strikers, shooters)
Dunno how much they nerfed the ammo
But probably just a few rounds so it's still good
Just that rev didn't get changed really, got nerfed in fact, so everyone wants to try out other stuff
Can you set multiple keybinds for actions? my mouse double clicks a lot which can be really irritating when youre trying to melee something and then oops you just woke up the whole room, but firing with your keyboard is also not enjoyable
do you have side mouse buttons?
I do
Not yet
maybe you could bind the hammer charge function to a side mouse button
i donāt remember if you can change the binding for hammering, though
yeah thats the problem
you can change the shove with the hammer but not the charge hit
what mouse do you have? maybe you could use outside software to rebind your mouse1 button to a side button and melee/shoot using that. would be a little weird to get used to but would probably solve the issue
i have a razer keyboard, im just gonna bind X to m1 as well as having m1 as m1, so i can shoot with m1 and also charge with x
Does anyone know if the artifact heat ever goes back up?
oh thx
is the biotracker scan consered a bioscan for boosters? id assume not but thought id ask
yeah i think bio scan refers only to the security scans
i feel like its super hard to test too
tru
is it only me, or has anyone else noticed more sensitivity when it comes to sleepers. I feel like they're waaaaay easier to wake up, and i'm not sure if its just me noticing that or just seeing things that aren't there.
I think they might be a little bugged atm
I noticed also, they wake up from more far away on a kill if they breath
That might just be floodways and it's long sightlines
what does a class 3 S1 alarm do again?
3 full team scans that drain percentage when left
Does the sniper deal enough damage to bodyshot small ||chargers||? Considering you can't exactly ||headshot them and back shots|| aren't a reliable option when they're already running at you
i havent used a sniper on a basic charger since R3 but it did 1 shot them back then so it should still now
Actually there should be ||chargers right at the start of B3||, I could go ahead and test it rn
yeah
Nice, it does only take 1 bodyshot
You could even 1 shot them with a hell rifle
How does the hel rifle do against ||big ones|| then? The updated stats aren't on the wiki yet
I think 3 hits. From the back 2
No, the giant chargers have (datamined UwU) ||150 HP|| iirc, so you need 5 (or more) shots with the HEL rifle
So do they always respwn now or is it only rooms with the sacs on the ceiling?
Only rooms with the bags in em
If I'm correct, it should be 1 headshot, 3 bodyshots
Cocoons
Is it repeated or just the once?
Not a bad tradeoff compared to the sniper then
I prefer the term sleeping bags
They don't go away after spawning a sleeper, I think they're infinite
Sniper would be better because of the higher precision multiplier
No way to destroy them?
Nope
Well yeah but the hel rifle would still make a more balanced alternative
Considering spending ammo on small ones wouldn't be as much of a waste
Depends on how you want to use those guns, its just that HEL rifle is more versatile than the sniper that makes it more viable in a lot of situations
Yea that's what I mean, been trying to figure out how to get through B3
I'd say shotguns and sniper if you want to do B3 EXT because of that layer : ^ )
Shotguns are vastly superior at killing giant chargers imo

I'm just playing ''''casually'''' with two friends atm so I'm trying to finish most of them normally for now
Could probably try the secondaries in A2 tho
Also, you'd want to take bio on B3 if you haven't already
Yeah, was gonna switch away from c-foam since there aren't that many sealable doors past the first alarm
Probably gonna go for turret, mines and scanner next attempts
question about the boosters, when are they used up? (fail an expedition, complete an expedition, etc)
on drop.
you mean as soon as you start a mission?
if you papered the booster and you drop its on you
so you could equip the wrong booster, accidentally start a mission (or if someone else is the host), and if you go back to the lobby right away that booster is just gone?
i never tested it but most likely
well if that's the case i feel like it should be used up either on completion or on failure
Hey so uh... if there's a scout behind a bloody door it's gonna scream no matter what I do right?
because having it used on drop means it's possible you could get no use out of it
@ruby folio provided nothing screams and no shots are fired, it won't go off
It won't trigger what's behind it when it opens?
It only triggers the room if the blood wave screams or shots are fired
Right, so I should be able to really quickly try to shoot the scout when it opens
Though I think mines can also trigger it
You can, alternatively, use a different door and hope noone screams
But yeah if you are fast enough



