#gtfo-related-questions

1 messages · Page 530 of 1

neon gust
#

But thats not obvious enough

#

:^)

ionic nexus
#

league of GTFO

neon slate
#

also range of a weapon doesn't matter alot when engagement range is usually less than 10ms kekw

daring hornet
#

only use long range to fuck up scout or big sleeper

distant ice
#

It does matter when falloff on quite a few weapons starts just past melee range

neon slate
#

ngl the weapon spreadsheet don't have data on range of weapons so I really don't know

distant ice
#

Cuz it'd be very hard to get accurate information on it

#

But it's noticeable on every weapon that has short range in the description

#

Well yes pistol especially is fucked 🤔

#

Unacceptable

weary relic
#

Falloff actually wasn’t too hard to test when Verm and I did it for R1-3

#

But now, just get datamined numbers rotflmao

distant ice
#

you can't even measure distance correctly

#

and sure you can get some values that cause breaks but you need to know exactly how falloff works to be able to measure it at all distances

weary relic
#

Easiest way. Place a sentry and shoot your teammate

#

Sentry has the meter distance

distant ice
#

and so you limit yourself to whole numbers in both health and distance

#

accuracy 100

weary relic
#

Yeah

#

Usually just take the average for health

#

Drop off numbers were exact tho. So it wasn’t an issue

distant ice
#

Not sure what that last one means but either way the accuracy is dubious and effort seems like it'd be way too big for every weapon

#

for how much worth having falloff numbers has

weary relic
#

after doing it for R1-3

#

not worth

#

can confirm

pearl badger
#

what was R2B1 again?

#

been so long i forget

distant ice
#

very short map, first blood door ever followed by class IX alarm

strong python
#

i saw on twitch, that someone make single shooting via burst cannon

#

how to do that?

craggy pier
#

don't need to know, it's not the way the gun is meant to be used.

hoary sable
#

Anyone got any tips for beating the R4B levels and C2 ? The fog + infection is making them hard to clear with my current crew and I can’t guide them because I genuinely don’t know the maps that well X3

neon gust
#

r4b1 thers a turbine somewhere in the map (use the terminal to ping), c2 you have a turbine on zone 12 i think (use terminal)???

#

pro tip: use terminal

wary linden
#

Zone 11 in c2

neon gust
#

Also you can avoid the fog part entirely on c2 by going to the other zones unless the game would force you

wary linden
#

12 is mama and keys

hoary sable
#

Noted noted

wary linden
#

Tbh zone 14 isn't that bad in C2. Zone 15 on the other end... You don't want to go in there ever

pearl badger
#

zone 14 is doable with fog repellers alone, It was in my solo opinion

wary linden
#

I generally solo zone 14 when my team goes into zone 8

neon gust
#

13 best alarm

hoary sable
#

All I remember is going to get the key card in C2(?) I think and then that room leads to the Fog turbine and we get stuck kinda getting to it. Maybe I’m going the wrong way entirely

pearl badger
#

the key card and the fog turbine are in 2 different zones

wary linden
#

Zone 12 has both the bulkhead key and the colored key. Colored key is to open zone 8

#

Zone 11 only has a security scan to get into and has the fog turbine

hoary sable
#

Yes*^^^

#

We get stuck there and literally just can’t find it lol. And then I look for the terminal to ping but we get to the back of that room (by the other security door) and it’s like the terminal is out of range

neon gust
#

Terminals are OP

#

use them

pearl badger
#

you take the wrong terminal

wary linden
#

Zone 11 has the terminal near the bulkhead that lead to extreme

pearl badger
#

he uses the one in zone 10

weary mesa
#

terminal before the door is for zone 10

pearl badger
#

the one in zone 11 is in area C

weary mesa
#

terminal for zone 11 is in the second/third room

hoary sable
#

Oh ok ill have to try it again sometime

#

Thank you all for the responses it’s very helpful ^v^

pearl badger
#

3rd

tacit moss
#

What does a shadow look like after its run onto a c-foam blob on the ground? Does the c-foam blob just disappear on the spot?

mighty maple
compact marlin
#

Hi I’ve just started gtfo and I was wondering what kind of weapon combination and do you guys use and why you use it (what kind of style or something) I’m testing out them out right now and I would like some recommendation of combinations for the primary and special weapon for me to try out. (Right now I am liking the handgun and one of those piercing special weapon)

distant ice
#

there is no piercing special

wary linden
#

You can do pretty much any combinaison

craggy pier
distant ice
#

redundant statement when this is the only rundown we can play right now

wary linden
#

Your primary is suppose to be an all rounder. The gun you default to in most situations. The only combo that might be false is autopistol/revolver combo where autopistol will act more like a secondary and the revolver will be more primary.
The rest of the specials all have their own uniqueness and fill out somewhat different roles

compact marlin
distant ice
#

the only piercing weapon is hel revolver and it's straight op

plain spire
#

everything HEL is piercing

#

sad removed hel noises

slate drum
#

unless its autopistol. It can't kill anything properly.

neon gust
slate drum
#

exactly my point

neon gust
#

low damage, high stagger

#

easy waves

open pecan
#

I wasn't around for R3, what was so bad about Bolt?

neon gust
#

oh boy

open pecan
#

I know it's a reactor mission but that can't be the only reason

neon gust
#

It was boring and the only thing that made it interesting they nerf it

karmic comet
#

I enjoyed it, I was trash at the game but it was fun

#

also my group was 3 players at most, usually 2 so that made it a bit harder

#

I can imagine how easy it would be with 4 good players

neon gust
#

For an A level it was fine i guess

#

But man i hope they never do that again

#

Its was basically a cheap o reactor, and the waves after the nerf comes from the drop zone

karmic comet
#

I didn't know they nerfed it

neon gust
#

Pre nerf was fun because they sandwich you on the catwalk

karmic comet
#

that's when we played and yeah it was pretty fun

neon gust
#

They used to spawn behind you

#

People found it too hard, but in my experience in pubs, people will 9/10 forgot theyre sentries in the previous alarm

karmic comet
#

yeah we did that a lot

neon gust
#

But yeah, it wasnt just a memorable level

karmic comet
#

for people who didn't make it past B1 it was lol

neon gust
#

B1 was a fun one tho

karmic comet
#

we always died on the class 5 or whatever it was at the end

spark wolf
#

reminder that pre-nerf was literally one wave that rng wise could spawn from behind

#

idk why the community keeps being gay af about pre-nerf shit when barely anything changes

neon gust
#

Because it made it fun!

spark wolf
#

it's like you for some reason forget what was actually different

#

one tiny rng wave from behind didn't make a difference

#

if you think it did

#

you're weird

#

ok

karmic comet
#

it did for us bad players

spark wolf
#

for newer players it was horrible

#

which is obviously why it was changed

#

it was even titled as unintentional

#

in the sense that it was never meant to be that way

neon gust
#

I mean tbh they can call whatever unintentional and call it day

karmic comet
#

inb4 all R5 A levels are reactors

spark wolf
#

it was completely fine/too hard for an A tier

#

one of the only A tier expeditions where you heard a lot of people getting stuck

#

It's "boring" if you play it with 4 people that are good at the game

#

because it's A tier

#

current A tier without optionals and without doing dumb random shit also isn't very interesting with a good team

#

The thing with reactors is that gameplay for the waves itself is pretty set

#

Other than changing up where you hold and what equipment you use there's not much difference you can make run to run

#

and why change your strats if you got a strat that full on works

neon gust
#

cant wait for r2c2 turned into an A level!

spark wolf
#

a gather expedition where the main threat is an error alarm but having it toned down for A tier sounds pretty enjoyable to me

#

just play it with less than 4

wary linden
#

Should fix the fact that low wave still trigger scream noise...

#

Cause i saw plenty of people die to the C1 error alarm and A2 error alarm

#

A2 IS MOSTLY because of confusion with no noise signaling the player that a wave spawned

#

C1 is just they were bad 🤷

distant ice
#

So you mean the fact that they don't

spark wolf
#

the wave sound is just based on how big the wave is

#

i don't think it's really a bug

wary linden
#

2 sleeper doesn't make noise

#

What is the rate of the wave spawn in A2? ~30 sec

spark wolf
#

slow but bigger waves would be better for low tier expeditions 😩

#

A2 is pretty fast

#

it's probably less

#

like

#

15s

wary linden
#

Yeah and it's a problem for new players since by the time they realise what is happening they'll probably have 4 ennemies on them

#

With no sound notification making them confuse

#

For playing with new players randomly cause i'm bored ... I have seen plenty who have issues with the basics of basics and what to do in terms of quick decision. A lot of those just panic and everything goes to shit fast. (Doesn't bother me though since i am just there to help them understand better)

neon gust
#

It is 15 seconds

#

Bulkhead door opens in 17 right PirateSimon

spark wolf
#

it's also 15?

neon gust
#

Perhaps

spark wolf
#

but the prompt

#

and the first wave delay

neon gust
#

Scout triggers the second the bd opensPirateSimon

spark wolf
#

snipe the first scout and then swap to dmr to kill the next one

neon gust
#

Implying i dont dmr both

spark wolf
#

there's also a giant

#

and you need to shoot his legs

neon gust
#

Just three shot the scout to the frint 4 head

#

No luck whatsoever

tropic ferry
#

just have everyone bring dmr and shoot it at the same time

neon gust
#

42069% skill

#

Have all 4 people bodyshot him with hammers

neon gust
#

Your fellow friend with sniper will thank you for that on r5

lusty bramble
#

I believe you only need 2 or 3 to full charge bodyshot a scout

dawn egret
#

The sniper is for two things.

  1. When your team fucks up, either immediately after, or once all of them get downed
  2. When you want to shoot a scout from so far away that no one wakes up but your whole team still freaks out and ends up alerting shadow jesus anyway
lunar bough
#

is the difficulty scaled with the number of players or no

austere bronze
#

no

neon slate
#

The game is set to be played as 4 players, as intended

wary linden
#

you could say the difficulty scale with less player by being more difficult with less players... so inverted scaling xD

tacit kettle
#

ah yes just call it a feature 😄

white kettle
#

For A2, the only bulkhead keys we can find on the terminal are in zones we can't access yet, but we really wanna do the optional objective and not end the mission yet (we have both cryo thingies at the extraction), does finishing the scan give us a bulhead key?

steel valley
#

no

#

there is one bulkhead key in the main path, in the zone with 2 gens

#

someone must have touched it if its not on the terminal anymore

white kettle
#

You can't drop it right?

sudden burrow
#

Nope

#

There should always be one in 43

white kettle
#

So it doesn't pop up on the terminal, so someone must have it, right?

#

Cause you can't drop it

steel valley
#

yep

sudden burrow
#

Objective items like that show up on the left side of your screen

white kettle
#

But no one has it

sudden burrow
#

How many are showing up in the terminal?

white kettle
#

2

sudden burrow
#

Someone has it then

steel valley
#

just have everyone go to the dc and hold e

white kettle
#

But no one does, I've even considered if it might be a UI bug

#

everyone has tried that

sudden burrow
flat rock
#

You don't even need to do this anymore

#

The key gets put into the host's inventory so to speak when the person who has it dc's

steel valley
#

maybe you already did the dc scan idk man

#

someone's probably just trolling otherwise

white kettle
#

So supposedly someone in my group "found" it, which is strange since it wasn't on the terminal
Personally I think he just didn't realise he had it
smh

craggy pier
#

The key would show on the left side of the screen of the person that had it

#

Or just make everyone hold E on the DC

steel valley
#

he forgot he had it and lied to avoid the shame lol

sudden burrow
#

kek

white kettle
#

Well thanks anyways for helping me out

lament temple
#

any idea if dedicated servers are gonna be implemented or is it still gonna be more clientside hosting?

sudden burrow
#

FAQ seems to imply that they'll be sticking with P2P

neon gust
#

P2p

#

Its gonna be a huge investment to have dedicated server ngl

vital sierra
#

imagine if they put up a dedicated server

#

and people are like, where p2p?

weary mesa
#

that do be some people

#

"I want more expeditions in a rundown"

#

"There are too many expeditions in this rundown"

vital sierra
#

it just can't be done

#

there will be people who like other thing than this and that

weary mesa
#

Hard to please everyone

vital sierra
#

hard to please everyone when they want the opposite thing from other

shrewd dirge
#

p2p when

ruby wasp
#

i don't really get how too many expeditions in a rundown is a problem

#

Like nothing forces you to clear them all

#

nor to clear them in PE/extreme

distant umbra
#

I did B1 one alone just now (didn't try to complete the mission or anything, was just fucking around), and I found a big striker. I was like 10m away from it and was completely still (and I mean completely), but it kept going into an agitated state and eventually woke up, again, without me doing anything. Is this a bug?

steel valley
#

check your flashlight?

distant umbra
#

Oh, right, that must have been it. Thanks

ionic nexus
ember marlin
#

what is the best loadout for b3 high with three people?

wooden osprey
#

sentry and cfoam and any gun

ember marlin
#

two sentries im guessing?

frozen nymph
#

tbh just play around with any combo

ember marlin
#

i havent used cfoam too much, but ive messed around a lot with combinations of mines and turrets, havent even tried cfoam yet

frozen nymph
#

except 2 or 3 bio tho, that'd be wack

#

you could practice cfoam in A-tier first

ember marlin
#

true true. are there any good strats for doing uplinks?

frozen nymph
#

do the nearest uplink last

#

pre-type your terminal commands

#

and don't let cfoam guy do the typing

#

i've said too much

ember marlin
#

why not the cfoam guy?

frozen nymph
#

cfoam guy needs to do the doors, for unfavourable rng situations

rain python
#

I’d probably go cfoam, mine, and sniper sentry for b3 trio

#

Cfoam is valuable to save some ammo and meds when doing alarm scans

ember marlin
#

fax

dawn egret
#

Pretty sure someone made a mod that lets you voice interact with terminals. Might make uplinks faster if you really don't want to run c-foam

steel valley
#

typing should be the same speed as speaking tbh, though i'm confused as to how using a mod is a strat recommendation

lusty bramble
#

seemingly, using a controller is the fastest method for terminals

velvet otter
#

you can type while the console is loading the code so basicaly yo preload uplink_verify and wait till the code shows up to fill it,just funnel all tools on cfoam for high obj and start with the bulkhead terminals if done right the door should break as soon as you load the last code or around that timeframe

dawn egret
#

Pretty sure the mod lets you "interact" with terminals based on proximity, not direct interaction

#

So you can shout "COMPUTER, UPLINK_VERIFY SODA" whilst kiting past it

inner basalt
#

we don't discuss any mods on the server

steel valley
#

^^

#

also why even bother trying to do the level if you’re just going to use mods to make it easier lol

hard wasp
#

i've never heard of that mod. maybe you're talking about a separate program?

#

ik some people use programs where they type and it speaks

#

so they don't have to be a "no mic" player

craggy pier
#

Give

spark wolf
#

what is this illegal voice software

verbal surge
#

Nothing like screaming at a terminal to make it work. That's how I use my computer in the first place

craggy pier
#

Just like my parents

wary linden
#

Those terminals have Cortana installed and listening 24 hours a day lol

weary relic
#

Def not a mod. But interesting

vital sierra
#

oh, that mod

#

it's on GTFO steam guide i think

#

Siny AI v0.4

weary relic
#

Huh interesting. Never heard of it

craggy pier
vital sierra
#

text-to-speech

south perch
#

So is stuff from previous rundowns ever coming back? Or will it just be gone forever?

flat rock
#

There is no plan to bring back the previously available content at present.

vital sierra
#

you did experience some of it in this rundown also

south perch
#

ok I like just bought the game so I was wondering

gilded jolt
#

Yea don’t worry, a lot of ideas used in past rundowns are present in rundown 4

vital sierra
#

there will be ideas from past rundown to present rundown

#

not always

neon gust
#

Technically every single enemy its in this rundown

#

so you didnt really miss on a lot exepct maybe a type of mission objective or two

craggy pier
#

Not even

#

The only objective that's not used is the reactor shutdown

neon gust
#

neonate

#

I mean your right neonate its just a glorified cargo WoodsPraise

craggy pier
#

Neonate was never real

keen solar
#

Remember the time we abandoned the baby just to summon her grandma to kill us

static escarp
#

to my knowledge there are two times in which you can stand next to / run through a big striker without getting melee'd by it

#
  1. it is about to do a tongue attack
#
  1. it is staggered because a limb of its was destroyed
#

am i correct and are there more opportunities to get uncomfortably close to a big striker that i may not know of?

vital sierra
#

it can still tongue AND melee attack

craggy pier
#
  1. In the middle of it's melee animation (if you're approaching it from a slight angle)
craggy pier
vital sierra
craggy pier
#

Ping : ^ l

vital sierra
static escarp
#

thank you

neon gust
#

You cna run trough a big striker

#

just stun him

dawn egret
#

Can you see a ||shadow|| if a teammate flashlights it from any angle, or only a similar angle to where you are looking from?

#

Haven't bothered to actually test...

weary mesa
#

idk but environment light for sure cast their shadow, so maybe player flashlight is coded different so it won't show

tidal fiber
#

was wondering if the game will get some discount for upcoming Rundown 005. Cause I have managed to convinced multiple of my friends to get this game but they'll definitely get it if there is any slight discount :3

distant ice
#

Deja vu

#

Anyway usually there is a discount every time a new rundown comes out

tidal fiber
#

Ahh nice, then im looking forward to it!

#

Thanks btw :3

pulsar herald
#

@tidal fiber probably the Discount is going to be 20-25% . R4 Discount was for example 20%.

tidal fiber
#

it's good enough :3

strange skiff
#

this is only speculation, can't say for sure they will have a discount

vital sierra
pulsar herald
#

Yeah Captain Alpha is right... its nearly save that there is a Discount...
It would be weird if not.

vital sierra
#

unless

#

FULL RELEASE

gusty swift
frozen nymph
ember marlin
#

anybody know which level is easiest to solo, and with what setup?

craggy pier
#

A2

ember marlin
#

is that cryo cases?

craggy pier
#

Mhm

ember marlin
#

and what loadout

craggy pier
#

Yes

ember marlin
#

thx

#

actually on second thought i might just solo e1 extreme

austere bronze
#

pretty much anything works for a2

#

you'll be able to hold each scan since they're all class ii

desert falcon
#

Would bring either mines or c-foam since you can find a bunch of consumable mines or c-foam nades to complement your tool. For weapons you probably wont need anything against larger enemies, so no sniper or burst cannon (burst cannon is still "fine" against smaller enemies).

ember marlin
#

gotcha. so what about mines, hell revolver, and combat shotgun?

austere bronze
#

combat shotty helps you hold down the scans

#

mines can instantly kill 4-8 enemies of the wave

#

hel revolver is widely regarded as the best primary

ember marlin
#

so ive lasted longer with cfoam, but i just cant clear all the dudes before they kill me...

tropic ferry
#

cfoam is bad for solo, just stacks enemies

#

unless you are finding tripmines in the level

neon gust
#

You can use sentries too

tropic ferry
#

burst may be very strong for solo

neon gust
#

All three sentries can give you a lot of value

tropic ferry
#

or an auto sentry/hel revolver setup

ember marlin
#

the problem is if the doors arent cfoamed, i cant hold them off long enough to do the scans, but if i do have cfoam, i dont have enough firepower once the scans are done

sudden burrow
#

I’ve done A2 high solo with heavy AR, pump shotgun, and mines

neon gust
#

You have to deal with them along side the alarm and doing scans

#

Sentries only will focus on a couple of enemies at a time not everything

ember marlin
#

true, so maybe run turret and just try to funnel them through one door?

#

and then kill stragglers

neon gust
#

Wich level sre you doing again?

tropic ferry
#

A2 i think

neon gust
#

Oh, if its high only mines would be better honestly

tropic ferry
#

yea

sudden burrow
#

Dont be afraid to go ham with mines

#

You’ll get a lot of tool fill

neon gust
#

If its high and extreme i would take any sentry,

tropic ferry
#

for the first alarm i always just use 3 mines, 1 on the door 2 up high in case of a giant

ember marlin
#

gotcha, im just gonna keep running it and see what gets me past the door

neon gust
#

For first class 2 you can leave the small door to the left open for the sleepers to go trough the big door

#

For the second either 45 or 46 you can probably place the sentry outside, if its 46 theyll come trough the small door on the dsr corner if its 45 theyre gonna path trough the middle lower big door

#

For the class 2 cluster save the middle big door and leave it open and hold thst down

#

So when you donthe class 3 in extreme you can use that to cfoam or whatever

#

Actually inthink they come to the lower big door

ember marlin
#

alright, made it through first alarm with one cfoam grenade and auto turret, we'll see how the rest goes

ember marlin
#

when you grab the cryo container, does it anger any enemies?

weary mesa
#

Nah only when you put both in extract

verbal surge
#

Hey, what should I have completed before I consider taking on E1 hard?

#

I have everything on hard completed and around 3 PEs done, but they're from the A and B missions. What should I try to complete so I will not be a hindrance to my teammates mechanic-wise?

shrewd dirge
#

d1 and d2 all extras

verbal surge
#

Damn ok

shrewd dirge
#

e1 is difficult and breaks people that arent up for it.

verbal surge
#

Gotcha. I'm trying to get at least everything on hard beat before the rundown is over but I'll keep that in mind for sure

pearl badger
#

E1 will break unprepared team 😓

#

It almost broke me

neon gust
#

Watch a guide before dropping in

#

The first 20 mins are the fub part in e1

fast kraken
#

how long are the Scouts invulnerable after you hit the first shot with a burst cannon? like will you be able to use the whole charge before it gets invulnerable?

flat rock
#

You can full burst scouts

verbal surge
#

It's less than two seconds iirc. You should be able to fully kill it tho

fast kraken
#

oki

sudden burrow
#

Nah yeah BC is a fine scout killer

spark wolf
#

just watch out if they're bending over

#

because the first shot will instantly make them stand up

#

and they pretty much just teleport like that

sudden burrow
#

Reminds me, I got decked by a hybrid because of how goddamn fast they stand up lmao

twin hamlet
#

C-foam can be good solo

#

Keeps them away till scans are done then you can just run and shoot

#

or smacc

noble elm
#

How is the health and damage to Tumors calculated? A sniper does 80 with the precision but one-shots a tumor, but the burst's full burst is 200 and only takes out one tumor according to what I've read on the wiki.

weary mesa
#

the damage over the threshold is done as reduced damage to the enemies full health pool

vital sierra
#

a full burst of burst cannon will be the exact damage to destroy the tumor

#

a sniper shot deal too much damage hence a waste

#

a sniper shot however will deal enough damage to destroy a pMother tumor which is worth it

noble elm
#

What is the exact numbers?

vital sierra
#

i only count gun shot

#

since it's enough

noble elm
#

Ah, damn. I wanted to know the damage numbers.

#

I'm after formulas and etc

ember marlin
#

what are your guys' top 3 easiest levels to do PE in order??

austere bronze
#

A3>A2>B3

sudden burrow
#

A3, A2... B3? That or B2

ember marlin
#

how bout with 2 people?

sudden burrow
#

Probably still the same tbh

austere bronze
#

still the same for me

sudden burrow
#

Except maybe scrape the B2 option off of my list

austere bronze
#

maaaybe you could argue a2 gets a bit easier

#

since the alarms are easier

ember marlin
#

cool cool

#

hey also whats the best weapon for hybrids

sudden burrow
#

Hammer

#

Standard big-killers more or less

ember marlin
#

if you had to pick one

covert oracle
#

burst cannon/choke mod/ sniper

upper lotus
#

choke mod, I'm not good with BC

ember marlin
#

yoo what does the door mean when it just says "alarm detected"

craggy pier
#

Its just an unclassed alarm

#

The devs didn't notice it probabibly

vital sierra
#

why is it still pinging bug

nova pelican
#

So question, does the fog turbine make “noise” as in can you stealth with it without issues or what? After a little bit of testing I seem to be getting mixed results so I’m not sure

craggy pier
#

The fog turbine doesn't attract any enemies.

#

Maybe you're just moving too much when the enemies are pulsing.

nova pelican
#

Yea that was my other thought, I was playing with 4 at the time so it was pretty back and forth. Ty

sudden burrow
#

Shoutout to pre-R4 when most alarm doors didn't list their class

craggy pier
#

No worries Soren

static escarp
#

is there an unstuck command

craggy pier
#

/kill

weary relic
#

lol

teal sphinx
static escarp
#

i stood directly underneath a door and got squished into the ground

#

as i was host, alt-f4 resulted in a rollback

#

rolling back 2 shadow scouts i had killed

#

which my teammates then tried to kill

#

and failed to

#

so we died 🙂

gilded jolt
#

I mean why would you stand under a closing door

static escarp
#

i opened it and found big chargers and another scout

#

walked in a bit before i saw the charger

#

so i just closed it

#

thinking i'd get pushed to a side

#

i was wrong

austere bronze
#

is this d2 extreme zone

static escarp
#

cooorect

lapis mauve
#

stand up and have someone close the door...you get pushed back into the map. or sit under it and have someone pull all 3 blood doors to watch hybrids get confused

tardy ingot
#

Can anyone tell me how the waves for the reactor (in D1) spawn?

We had cases where for whatever reasons waves spawned AFTER the fighting timer, aswell as them spawning ridicolusly far away for some reason.

craggy pier
#

The waves just spawn really far away that's all.

spark wolf
#

if you don't kill fast enough, some waves get delayed because of the active enemy cap

tardy ingot
#

Ah ok, so not the usual 2 rooms away (or 2 but in the same zone like in uplink).

Is there a capped amount of waves (if you kill them too fast) or will new waves be added in said case?

spark wolf
#

the spawns are set to be 2 rooms from each direction of the reactor, and you can push them further out

vital sierra
#

the wave will cap at 25 units

spark wolf
#

each reactor test always spawns the same amount of things no matter how fast you kill

#

it'll just get delayed if you're not fast enough

#

some waves have some rng but thats all

tardy ingot
#

ah thanks that clears up that at least 😄

we tried defending on the bride (near spawn) but waves spawned ridicolusly far away aswell as some spawning late (because we probably didnt kill them fast enough due to late arrival then id say)

vital sierra
#

you will lose time

spark wolf
#

yeh that's the only downside to that strat

tardy ingot
#

we switched it up because we didnt know why it somehow always took them too long. Worked wonders, just confused me which is why i wanted to ask

thanks a lot d4rkevDerp

cunning loom
#

what would happen to the sleepers if we blasted some crappy loud music?

distant ice
soft kiln
ruby wasp
#

lmao

hallow laurel
#

4 noobs trying to beat E1 high before R5, we only beat the levels necessary to unlock E1, never do PE unless absolutely necessary, after about 8 runs farthest we get is right after second sustain alarm. We had a 40% success rate with shadow scouts in D2. What are our chances? 😅 😞

young pagoda
#

Low

shrewd dirge
#

Low

sudden burrow
#

I cry every time one of my squad mates goes for a shadow scout, I’ve hogged them too much so they keep messing it up x.x

neon gust
lusty siren
#

Will they add the ability to matchmake with more than 1 person in the next update?

distant ice
#

probably

lusty siren
#

That would be a boon

rough junco
#

hello guys, can anyone explain how to get the prisoner efficiency?

distant ice
#

.t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

rough junco
#

men in like needing one completion of PE and i dont know what those terms are lmao

#

thx my friends

distant ice
#

idk why i see a medieval helmet in that pfp but i do

rough junco
#

thats ummm a cat

nova pelican
#

i see it too

white kettle
#

Anyone got tips on doing A3 overload?

covert apex
white kettle
#

Rn we're trying to deal with the scouts after the overload bulkhead door

#

we can snipe one from a distance but the other will notice his buddy's death and scream

#

is it better to stealth this part while 2 guys hold off the incoming waves?

craggy pier
#

Yes

#

I recommend having a bio if you're doing PE or any of the optionals in A3

weary relic
#

or just doing any level at all

#

:)

craggy pier
#

Fr tho

ember marlin
#

i would always recommend bio if you have 4 people

weary relic
#

no matter the person count

#

:)

ember marlin
#

bro, bio tracker solo speedrun all the way less goo

nova pelican
#

also does anyone know if you can spam shove scouts or not?

#

i dont imagine it would lmao but it would be funny

craggy pier
#

Once it's alerted, yes, but when it's not you can't

craggy pier
#

what does it mean when a door says warning: alarm detected but doesn't say the class?

#

Just a normal scan usually, the devs just forgot to put what class alarm it is

#

thank you!

dawn egret
#

@nova pelican that's a feature, not an exploiit. Sound is more muted through half-closed doors

nova pelican
#

lol? It seems extremely unintentional

dawn egret
#

Imagine hearing people arguing through a door that is open a crack, then opening it all the way. Much louder.

#

Weapons already don't alert enemies far enough away, even in the same room

dreamy sapphire
#

So I can shoot a sniper through a half open door and someone 3m away can’t hear it

#

Very intentional

dawn egret
#

Hey, the game is in beta

dreamy sapphire
#

Yeah

dawn egret
#

In full release, the soundscaping might dampen sound throughout the door close properly

dreamy sapphire
#

But that doesn’t make it a feature hahah

dawn egret
#

The easy way to impliment it is to just switch sound to muted when the door is even partially closed

#

It's easy to justify, difficult to abuse, and adds a tactic to the game. Seems like a feature to me

dreamy sapphire
#

Surrre

dawn egret
#

You think enemies not hearing you from a large enough distance in the same room isn't a "feature"?

dreamy sapphire
#

Yeah that’s a feature

#

By feature I mean intentional

vital sierra
#

the devs have been going easy on ya

dreamy sapphire
#

True

dawn egret
#

There's a fine line. B-hopping is an exploit. Kiting is a tactic. Instakilling a daddy is a stratagy. Dodging and ducking to avoid hybrid shots is a feature.

vital sierra
#

they could just make every room alert when you start shooting

dawn egret
#

Most of the time you care about sniping through a closing door, you could just walk further back and snipe through the open door at a long range

#

But it's slightly more annoying sometimes

#

Closing doors may be unintentional, but it contributes to the game in a fun, justifiable way

vital sierra
#

ye, i cheese, that's fun

quaint notch
#

Anyone ever hear of a bug of enemies just running through a closed cfoamed door R4d2 btw

shrewd dirge
#

smells like desync

vital sierra
#

it's desync

ember marlin
#

on c1 is there a security scan when you insert the data sphere

austere bronze
#

no

spark wolf
#

you need the clown makeup if you're gonna say bhop is an exploit but sound not being able to travel through opening/closing doors is a feature

#

difficult to abuse my ass

#

maybe you're just dumb

#

it's incredibly easy to abuse

#

unlike bhop which still requires understanding the stealth mechanics

vital sierra
#

wesley on it again

spark wolf
#

i don't think he understand how the sound shit actually works

#

sound can't play if a room is locked away from players

#

so even if something that realisticly makes sound goes off in a room like that

#

it doesn't alert the room

#

"easy to justify"

#

but yeh sure it's intentional, that's probably why they made sure to put the bosses behind the warden door facing the other way Kappa

lusty bramble
#

What happens to queued up spawns if host migration occurs?

dawn egret
#

I assume requeue

distant ice
#

get both old spawns and new ones on top of them

#

kappa

nova pelican
#

I created a whole argument lol, I just gave up

verbal surge
#

both closing doors whilst shooting to get stealth kills and bhopping are exploits in the sense that you exploit the game engine

weary relic
#

Lmao

#

bhop cheese

verbal surge
#

in the context of a game design sense, bhop doesn't make sense for a game such as GTFO.

#

i don't think it breaks the game and I think it is healthy as only the best players can use it.

gilded jolt
#

I dont think only the best players can use it

weary relic
#

There is the argument that it should be removed

gilded jolt
#

Its really not all that hard to do

weary relic
#

Which is dumb

verbal surge
#

Well, not only the best

#

I mean uh

weary relic
#

Cause it’s the only thing that makes stealth not boring as hell

verbal surge
#

efficiently. You have to have good game knowledge to use it efficiently.

craggy pier
#

Literally anyone can bhop with little practice

weary relic
#

Ric

#

You still can’t

#

With 1k hours

craggy pier
#

You think I ever tried?

#

Lmao

weary relic
#

Yes

craggy pier
#

Mayhaps

weary relic
#

Look where it got you

#

right back to me

#

:)

craggy pier
#

: ^ )

#

Give me your PC so I can get better

weary relic
#

Lmao

#

Only till the 30th

verbal surge
#

I wonder if they'll keep B-Hopping or remove it in the long run.

gilded jolt
#

yes

weary relic
#

Hopefully kept. It’s still a point of contention atm

verbal surge
#

Perhaps they'll nerf it or make it more inconsistent. Early access and all though lol

weary relic
#

“Early access”

#

Sigh. Who knows tho

neon gust
#

with bhop you still have to be aware of stealth mechanics so i agree with some of the points of it staying

#

if they remove it they better add a permanent tool to make stealth faster

#

or add tools to make stealth more interesting/faster

sudden burrow
#

Yeah, I don't know if I can really call bhopping problematic

spark wolf
#

well it depends on what your actual problem with it is

#

if your problem is that it makes things too fast or makes it look dumb and ruins your immersion

#

that means you don't have a problem with bhop because i can do the same thing without it

#

if your problem is me saving the room by bhopping to the dude that woke up in the back (without waking up more shit on my path)

#

valid point

nova pelican
#

btw is bhopping done while sprinting or walking in order to reduce noise?

neon gust
#

You fly

nova pelican
#

im gonna ignore that

neon gust
#

while sprinting

nova pelican
#

kk

#

ty

spark wolf
#

and if your problem is the dodging

#

you have a misunderstanding of dodging and don't realise how little it matters for dodging

weary relic
#

lol tell me about it. It’s good for saving a room alert but it’s really unneeded a lot

#

Just aggro room if you so choose

#

so 99% of the time

verbal surge
#

I get why some people dislike it but unless you're a gameplay purist who only sits in pub lobbies, it doesn't hurt anyone.

weary relic
#

Lol ye

#

Once you get good enough. You stop caring about Bhopping unless hardcore stealth or solo

#

And just aggro rooms for fun

lapis mauve
#

hopping is just a symptom, not the underlying issue of p2p jank. most of the common exploits are due to funky client/host interactions

weary relic
#

Lmao it’s not caused by p2p

verbal surge
#

We'll see what changes with R5

weary relic
#

It’s cause they cannot hear you in the air, and you maintain velocity while jumping

#

It’s really just that simple

verbal surge
#

Maybe the verticality and scale of the new maps may make it a bit more difficult to use consistently, who knows.

weary relic
#

“Verticality”

spark wolf
#

you can literally still bhop while going upstairs so probably not

weary relic
#

^

craggy pier
#

Large open areas with little to no objects to jump on will make kiting harder

weary relic
#

Labs

spark wolf
#

but they will also be the most boring rooms in the game

weary relic
#

Point still stands

spark wolf
#

and affect gunplay within that room just as much

#

gunplay isn't the same in open rooms compared to with cover

#

it's often way more interesting if there's obstacles in the room

weary relic
#

Gun play is also bad, so that doesn’t help

lapis mauve
#

The gunplay in gtfo is incomprehensibility better than the devs previous title, payday

weary relic
#
  1. Not really their title
  2. Debatable
#

Gunplay was way better in payday cause you were always in gunfights, not this bs underpowered shit they call gunplay when you can just go hammer everything cause of

  1. All the enemies are a joke and pose no real threat
  2. Why would you use the pea shooters when they do fucking nothing
#

:)

craggy pier
#

Okay gunslut

#

Lmao

weary relic
#

That’s what I am

#

Want some new photos soon OwO

verbal surge
#

I feel as if it is less that weapons are underpowered and more that there's a few weapons that just rank above the rest?

weary relic
#

Bit of both. The hel rev and burst cannon are kinda OP everything else is debatable except the very particular role of the autopistol

verbal surge
#

That's what I was gonna say.

#

Like it doesn't even feel like a contest.

wary linden
#

the only 3 primaries with actual utility are hel rev, autopistol and assault riffle

weary relic
#

AR is eh

verbal surge
#

Esp with how burst cannon is hands down a requirement for later content.

weary relic
#

But got a massive damage increase from R3

wary linden
#

AR is for people with bad aim since it's the easy one to be ammo effective

weary relic
#

Lol I’d say SMG or Carbine

#

Boast the best body damage kills

#

Idk about 4.5 changes. I run off the old stats

wary linden
#

i feel carbine goes through ammo a bit too quickly. as for smg range is what i don't like as much since i do enjoy running shotguns for the fun of it (and if player run shotgun they might not want another close range weapon)

verbal surge
#

I typically just run pistol and sniper because they're fun for me

#

Carbine ammo hurts tho ye

#

Used to be my main gun

weary relic
#

It was in r3 for me

#

Till Riotgun

#

MP in R2 which mhmm

#

The thing is. Smg has basically been untouched besides recoil

#

Used to be one of the best, now the worst

craggy pier
#

I feel like the guns get too much ammo and deal too little damage

vital sierra
#

imagine thinking payday 2 gunplay is good PirateSimon

weary relic
#

Lol

ocean fulcrum
#

Are there more enemies the more people you have?

neon gust
#

No scaling in game

#

I cant wait for my grinder build in gtfo

#

and pick up my skills

vital sierra
#

that's the scaling tho

#

the less people the more enemy the player FEEL to be

nova pelican
#

bro fuck grinder, kingpin and just never die

#

or full dodge build

#

but we kind of already have that lol

vital sierra
#

just play stoic

#

you'll never die

neon gust
#

please give me arcade shooting in gtfo

nova pelican
#

damn

#

basically the same thing

vital sierra
#

how is it the same thing

#

other perk, you peak out and shoot and slight chance that you'll be dead

#

stoic, you peak out, got hit, shot the guy that shot you, go back to cover, press a button and 100% healed

neon gust
#

i want the bulldozer in gtfo

nova pelican
#

cause kingpin reduces damage by 100% while below 50% health

#

so unless you get one shotted but that can happen to both

#

unless im remembering wrong

nova pelican
#

if you get one shotted by a sniper the 100% reduction gets skipped no?

#

its been a while

#

unless you are already under 50% beforehand that is

#

skulldozer in gtfo

#

or better yet

#

cpt winters

#

but its only him

#

and hes immortal

#

which he already is

#

he just follows you around and yells at you in his stupid ass voice

vital sierra
#

only shotgun cops include green dozer kill kingpin

#

stoic negate everything

#

stoic > kingpin

nova pelican
#

okay mr "professional"

#

just gotta slap your fat cock on the table like that

#

smh

vital sierra
nova pelican
cosmic crest
#

quick question how do alarms spawns work cause atm

#

D2 the fancy door with the class 6 cluster

#

it has 3 rooms that are 2 rooms out

#

will they spawn on all 3 ?

#

or if we close all doors cause they search for the one with less resistance only spawn in one

vital sierra
pearl badger
#

they can spawn in all 3

#

they could also all spawn from 1

#

its RNG at that point

cosmic crest
#

well god damn it, we are legit in the middle of the run and don't have a clue how to defend

craggy pier
#

Shoot

#

You don't even have to foam any of the doors, a mine would do

pearl badger
#

its an amazing room to defend in

#

cuz you can run alot around

cosmic crest
#

well gl to us now 😄

#

did it it is a really good alarm/room with only 1 mine was done well :b

craggy pier
#

Gj

cosmic crest
#

well the final alarm fucked us cause we ignored a certain thing ...

craggy pier
#

You ignored Fat Cunt?

cosmic crest
#

yea

#

I said to kill it but everybody thought it was an "easy extract" with no alarm

craggy pier
#

That's an epic Fat Cunt moment

rare venture
#

Hi ppl does anyone know if GTFO has sales when new updates are about to drop ? Thinking of picking up soon

violet steeple
rare venture
#

Thanks for the answer!

ancient lynx
#

i believe the devs haven't said anything yet whether there would be a sale or not, however historically there has been a sale at the beginning of every rundown

sudden burrow
#

Yeah - I wouldn’t call it guaranteed, but past data supports it.

craggy pier
#

will we get one day a one, two, or three player(s) difficulty ? Players can't always be four

#

it would be cool to balance the difficulty, depending on the number of players

distant ice
#

probably not

#

it's in the faq

gilded jolt
#

Yea its very unlikely

plain spire
#

how do you usually kill ||shadow scouts|| ?

distant ice
#

the same way you kill everything in this game

#

you bonk

plain spire
#

bruh

sudden burrow
#

Careful melee

#

Guns are less viable against them because, well, they’re shadows. That, and they always spawn in pairs.

plain spire
#

always see people jump before, does that actually help?

shadow mica
#

if you dont jump generally you want to be very close and have its head facing you

sudden burrow
#

Shadow scouts are a bit taller I think, so yeah people jump at ‘em

#

I usually make my friends let me host so I can get the crouching animation

shrewd dirge
#

crouch is super easy if you know what you're doing.
if you jump as host good chance you've fucked yourself.

craggy pier
#

Is there a reason why sometimes you get 3 mine on 1 charge of tool refil

#

just a rounding number thing

ember marlin
#

is B2 duo extreme doable with two players that have beat all levels up to c?

rain python
#

All levels have been duo'd

shrewd dirge
#

possible yes, at your skill level, dubious at best.

open pecan
#

How dodge hybrid bullets 😔

sudden burrow
#

Sprint to the side

#

Or get behind cover

craggy pier
#

Look down

spark wolf
vital sierra
#

just walk side way

frozen nymph
#

Not gtfo related but did you, by any chance, change your pfp? @sudden burrow peepothink

#

Kinda odd to ask out of the blue cus i rmb it as green or am i tripping

sudden burrow
#

Oh no yeah I did lmao

frozen nymph
sudden burrow
neon plaza
#

Am I allowed to use gtfo sound assets for personal creations, or do 10 chamber peeps not like that?

keen solar
neon plaza
#

Buy the right as in buy the game or possibly pay the creators to use it?

vital sierra
#

you can ask Simon Viklund

#

he's the one doing all the sound stuff

keen solar
#

It's complicated stuff, especially when it comes to in-game soundtrack

#

You might want to understand the copyright law before using it.

neon plaza
#

Copyright law is nice, but tough stuff :(

#

I will do some more research into copyright and then possibly ask Simon about it all

#

If possable

keen solar
#

I know songs that are over 50+ years old are not restricted into copyright law. GTFO soundtrack is relatively new so you might need to buy the right

#

Which might cost you $1000

neon plaza
#

I don't believe what I will ask is a song, but 8've also heard 9 second songs on spotify, so you never know these days

keen solar
#

There's some leeway is that if you use less than XYZ seconds/ less than XYZ bars of the music, you don't need to pay for the right.

neon plaza
#

I've heard people get copyright strikes for using a .5 second clip of a song, so even then it is risky

keen solar
#

Depends on which country they produce the music tbh

#

You basically need to email lots of people to do so

#

I believe Simon doesn't have an agent so you can just direct email him...?

neon plaza
#

Lmao I have no idea on how to find people on Gmail

keen solar
#

go to 10CC website lol

neon plaza
#

Fair

#

Thanks for the help, I'll see what happens

merry rune
#

If I wanna practice killing scouts, are there any missions where I could do a solo run and find a scout early on?

topaz anvil
#

A3 zone 28

austere bronze
#

B3 extreme zone has 4 accessible scouts

rain python
#

A3 z28 no alarm door or B2 but you’ll have to solo clear a little bit and pull error alarm

merry rune
#

Thanks boys

topaz anvil
#

D2 Overload kekw

steel valley
#

but unironically yes

austere bronze
#

just bring foam

ivory meadow
#

ayyy i gotta question

#

are there sales

#

every rundown?

craggy pier
#

Usually around the time a new rundown comes yes

ivory meadow
#

cause i wanted to buy my friend a copy

#

ohh nice thanks

craggy pier
#

No worries

daring fog
#

will we ever get a way to choose everything BUT a specific tier for matchmaking?

distant ice
#

perhaps

ancient lynx
#

i'd like to just see matchmake have the levels/teirs be checkboxes so you can select just the levels you want (or like you said, uncheck the levels/tiers you don't want)

exotic pivot
#

Is gtfo going to be AMD FSR compatible? I see some larger games have already been declared compatible

weary relic
#

What’s that lmao

sudden burrow
#

Seems to be the AMD counterpart to NVIDIA's DLSS

rugged nymph
#

can someone tell me how a surge alarm is different from a normal alarm?

shadow mica
#

delay between waves spawning is extremely short

#

for normal alarms you have more breathing room

rugged nymph
#

ahh, any idea on how many scans we'll have to do?

tropic ferry
#

usually 3

craggy pier
#

Its usually 3 sets

shadow mica
#

iirc they are all 3

rugged nymph
#

lol thanks

craggy pier
#

Epic 3 moment

tropic ferry
shadow mica
#

how many were those?

tropic ferry
#

other than ||large s1s, there was a class 6 at the end||

shadow mica
#

s1s aren't really the same, but they are similar I guess

cunning loom
#

is GTFO worse than the death sentence?

lusty bramble
#

GTFO is epic!

covert oracle
#

if it's so epic why isn't it on Epic Games store!?!?!??!??111/

#

checkmate

cunning loom
#

Would you rather get sent to the electric chair or to the lethal injection or be sent to GTFO?

fallen mica
#

uhhhhh 100% gtfo 😎

ocean fulcrum
shadow mica
#

Well at least in GTFO you have a chance of making it back

cunning loom
#

pIcK or I'll screech and wake up the others

#

you have five seconds before I screech

fallen mica
cunning loom
#

ScReEeEe

covert oracle
#

im just built different

fallen mica
#

alright time to get my auto sentry

cunning loom
#

no

#

bad >:C

young pagoda
fallen mica
#

sorry but I already have my auto sentry :(

cunning loom
#

y'all woke up the others

zinc pebble
#

Is there a max limit you can put cfoam on a door?

keen solar
#

nope

zinc pebble
#

so I could perma cfoam a door with +- 30 balls and help out with scans right?

keen solar
#

ye

zinc pebble
#

my god i've been doing it wrong all the time ^^
last question, in your opinion.. what would be the easiest overload to do for duos, we try to at least unlock lvl D before R5

tardy ingot
#

Id say A2 is the easiest overload. A2 gives you a ton of ressources and its quite a lot shorter than other overloads. with no hybrids and such iirc

If you want to do extreme aswell tho i think its A3 for sure.

vital sierra
vital sierra
#

every gu or blob disappear, you can apply back immediately

zinc pebble
#

Aight thanks Alpha!

cunning loom
#

What's an effective tactic against each enemy type?

keen solar
#

I mean, he is not wrong 😂

wooden osprey
#

done

inner basalt
#

true

keen solar
#

A3 is short and fun

#

Killing I guess 😂

wooden osprey
#

wrong answer

cunning loom
#

Imagine the game but it's reversed- You're the sleeper

wooden osprey
#

L4D2 virus mode go brrrrrr

gilded jolt
#

Not enough varied enemy types for that to be fun

dawn mesa
#

How long does match making take?

austere bronze
#

depends

#

if its a/b tier usually couple minutes maybe

#

any lower and no clue

#

never got into a lobby lmao

keen solar
#

Don’t think you will be able to get anyone because people have completed rundown

#

Use discord instead

vital sierra
#

they are waiting for the new rundown

#

in 9 days

craggy pier
#

When discord: Why MM take long?

glossy yoke
#

any chance this game will get a 4pack bundle sale so I can buy it for a few people to play?

topaz anvil
#

Would be handy

shrewd dirge
#

wish it did tbh

frozen nymph
#

R4E1 regulars, how often do you fail the first part? like say out of 100 attempts

inner basalt
#

I'll be honest, 100 xD

frozen nymph
#

damn

#

i've failed about 20-30 times, and the furthest i've gone with different teammates is the 3rd scan

inner basalt
#

prob never going to see the nice couple in Zone 463 🥲

frozen nymph
#

feels bad when i don't even know where's 463 😂

steel valley
#

its always hardest to get through for the first time

inner basalt
inner basalt
steel valley
#

once you get it down you'll have a >50% success rate

frozen nymph
#

i see

#

well i still have 9 more days to raise my success rate

inner basalt
#

gl then 😄

frozen nymph
#

thanks, i hope my sanity could say the same

steel valley
#

if you're going for high only there's a solid chance you might beat the level after making it through the initial hell

#

the rest really isn't very bad

inner basalt
#

i was told that the first part is actually the easier one xD

steel valley
#

if you're doing extreme...

inner basalt
#

that's a different story xD

frozen nymph
inner basalt
#

but I mean the part after you used the power cells

steel valley
#

nah honestly the rest is fine

#

avoiding spoiling it here, but if you're patient there is no reason to fail

frozen nymph
#

oops okay

inner basalt
#

hmmmmm...depends, in my opinion 😉

atomic robin
#

well recently i went 3 success out of 4 attempts with my team, so going by that id guess maybe 20 failures out of 100, maybe less

frozen nymph
distant ice
#

getting "but did you kite" vibes from that

atomic robin
#

no kiting, had to fight 6 tanks on 2 of them, two members got downed after last scan once, and we kept loosing people after the second alarm

sudden burrow
#

Aren’t most of the alarms in E1 high S1 scans anyways

gentle oracle
#

i think all of them are

rain python
#

Every alarmed scan is sustain it different type

sudden burrow
#

Actually that reminds me, I’ve got a question there

rain python
#

One is a surge, one is just a regular class alarm

sudden burrow
#

No alarms between S1 surge and the c6?

gentle oracle
#

yeah theres a class 3, the normal S1, the surge, and the class 6

strange skiff
#

two are silent alarm tho

wooden osprey
sudden burrow
#

Fun times

#

I had a map of E1 and it looked like there were only the 4 alarm doors

#

Just wanted to check

wooden osprey
#

in order i think : class3/normal/surge/class 6

sudden burrow
#

Yeah that’s it

rain python
#

The normal one isn’t as normal as the class ones. The normal is a long 140 second defense that spawns a lot of enemies

gentle oracle
#

well not really sure how to describe the usual s1 scans as they arent actually classed by number

sudden burrow
#

Well, it’s “normal” in that it’s the type that shows up outside of E1

gentle oracle
#

its like you tackle the numbered ones very differently to the non-numbered ones

sudden burrow
#

I’m assuming there’s no difference in time for one c6 S1 versus one c3 S1, yeah?

wooden osprey
#

fun fact: the S1 scans are mostly longer in E1 meaning doing a solo run is impossible

tropic ferry
#

improbable

covert oracle
#

unlikely, if you feel so inclined

spark wolf
#

the 2nd and 3rd s1 require 23 units to cap

#

audio breaks from shooter autism fest

#

if you're not on a fresh boot of the game and end up making it past all 3 those s1's

#

you're gonna need insane luck to actually still have audio for the rest of the run

#

and that's ignoring all the actual threats involved

#

the floor thing also really isn't reliable enough to just dodge 23 units worth of projectiles

frozen nymph
frozen nymph
ancient lynx
#

some modifications are arguably cheats, but i digress

weary relic
#

Well yeah

#

The common modding. Not the same thing tho. What you said is a different story

frozen nymph
#

You just made me recall there are mods that tell you your ping and whatnots

weary relic
#

Just annoys me. Makes people view us poorly. When that’s not the case of 99% of modders

topaz anvil
#

Optifine when :^)

frozen nymph
#

Yeah i hear you, made me wonder why your tone was a little aggro haha

weary relic
#

Lol not towards you at all no

craggy pier
#

Is modifying base game to give yourself a disadvantage still viewed as cheating?

frozen nymph
#

Ikik haya

#

Haha*

weary relic
#

4 use tool

#

Lmao

frozen nymph
#

Lul

weary relic
#

Yeah. That’s what we all hate

craggy pier
#

Disadvantage

weary relic
tropic ferry
#

forced 1 FOV mod

weary relic
#

Why not 359.9 fov

#

Just to piss you off with the 1 pixel that you can’t see

tropic ferry
#

ive tried that by manually changing the thing, it just breaks

weary relic
#

Lol

craggy pier
#

ThIs iSnT tHe PlAcE tO TaLk aBoUt ModDiNg

weary relic
#

Ok moderator Ricardo

#

:)

hard wasp
#

is editing the settings file modding thinkest

weary relic
#

LMAO

#

No

hard wasp
#

that's like saying finding the generated weapon icons is datamining

weary relic
#

Ok so

#

Imagine not being told off for that

hard wasp
weary relic
#

You do know idontknow

craggy pier
red pivot
#

Unrelated to the current conversation. Will surge alarms spawn multiple hordes if you don't finish the scans, or just the one massive horde when you start the scan?

craggy pier
#

Surge alarms spawns max cap immediately

hard wasp
#

^ and will keep it at cap till the alarm is over

red pivot
#

Okay just checking

vital sierra
#

every 3rd kill will make the wave instantly respawn another 3 enemies

gritty lynx
#

Why is there no 69 voice channel man

wooden osprey
#

you don't want to know

rapid dock
#

people were eating hotdogs in there very loudly so it had to go

vagrant current
#

Is that the legit reason?

rapid dock
#

no

#

69 is the funny sex number

#

people went fanatic about it

#

so it was removed

neon gust
#

It was always full

#

Someone i believe did something there

#

Its close now

craggy pier
#

People were immature about it so they took it down

rapid dock
#

there was a gangwar, which LFG team could occupy it for the longest

#

then one day, blood would flow

wary linden
#

Surprise 34 didn't get a similar treatment... Or maybe it's for the more "cultured" people 🤔

wooden osprey
#

tbh im surprised GTFO-01 is not gone

wary linden
#

You can't censor them all :p

sudden burrow
#

Have there been any instances of c-foam going through a door for clients instead of the host?

#

I've had it happen to me on 2 D2 runs in a row, but I always host runs in my group

ruby wasp
#

happened to me as host & as client

flat rock
# sudden burrow Have there been any instances of c-foam going through a door for clients instead...

It happens for anyone, spread your shots out on the door rather than foaming the same spot repeatedly. This limits the foam going through. If it does start to go through I've found aiming at the framing of the door where the door meets with it to still allow my foam to re-enforce the door without it going through, but only sometimes works. I typically just shoot near the bottom of the door if my foam goes through so that it still goes onto the ground so it's effective.

sudden burrow
#

It's happened when I've spread it out, but maybe I'm just not doing it enough, I dunno

#

It also seemed to happen more when we used foam mines, but not exclusively

flat rock
#

If blobs reach a certain size on the door the blobs shot nearby it will simply go through

#

it's an odd bug with foam

#

I will just make a circle around the edges of the door while foaming so I never really put more than a few shots in the same spot

#

Even then I can still have issues, since desync has an effect as well 🙃

sudden burrow
#

Noted...

flat rock
#

It sucks when it happens, cause it seems to continue happening for the rest of the level

sudden burrow
#

Yeah I've noticed that

flat rock
#

But, I guess it makes the game play more "intended" so it's just a feature 🙂

sudden burrow
#

One run I had it happen on the first class 6, ended up destroying us on the second

flat rock
#

Have someone shoot the first C6

#

You don't actually need to foam, just break the back door and have someone shoot the wave with a sentry or something

#

It's actually a semi-entertaining way to do the alarm for the person who goes to shoot

sudden burrow
#

We're gonna try switching back to something closer to our previous setup, as we only started having problems when I started being the primary c-foam guy

flat rock
#

It may just be your connection to host that is causing issues

#

or if you are host, your connection to one of your peers

sudden burrow
#

Yeah I'm the host lol

flat rock
#

Cause host can desync as well

#

since p2p

sudden burrow
#

We'll see what happens, mmhm

flat rock
#

gl either way