#gtfo-related-questions
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league of GTFO
also range of a weapon doesn't matter alot when engagement range is usually less than 10ms kekw
only use long range to fuck up scout or big sleeper
It does matter when falloff on quite a few weapons starts just past melee range
ngl the weapon spreadsheet don't have data on range of weapons so I really don't know
Cuz it'd be very hard to get accurate information on it
But it's noticeable on every weapon that has short range in the description
Well yes pistol especially is fucked 🤔
Unacceptable
Falloff actually wasn’t too hard to test when Verm and I did it for R1-3
But now, just get datamined numbers 
you can't even measure distance correctly
and sure you can get some values that cause breaks but you need to know exactly how falloff works to be able to measure it at all distances
Yeah
Usually just take the average for health
Drop off numbers were exact tho. So it wasn’t an issue
Not sure what that last one means but either way the accuracy is dubious and effort seems like it'd be way too big for every weapon
for how much worth having falloff numbers has
very short map, first blood door ever followed by class IX alarm
i saw on twitch, that someone make single shooting via burst cannon
how to do that?
don't need to know, it's not the way the gun is meant to be used.
Anyone got any tips for beating the R4B levels and C2 ? The fog + infection is making them hard to clear with my current crew and I can’t guide them because I genuinely don’t know the maps that well X3
r4b1 thers a turbine somewhere in the map (use the terminal to ping), c2 you have a turbine on zone 12 i think (use terminal)???
pro tip: use terminal
Zone 11 in c2
Also you can avoid the fog part entirely on c2 by going to the other zones unless the game would force you
12 is mama and keys
Noted noted
Tbh zone 14 isn't that bad in C2. Zone 15 on the other end... You don't want to go in there ever
zone 14 is doable with fog repellers alone, It was in my solo opinion
I generally solo zone 14 when my team goes into zone 8
13 best alarm
All I remember is going to get the key card in C2(?) I think and then that room leads to the Fog turbine and we get stuck kinda getting to it. Maybe I’m going the wrong way entirely
the key card and the fog turbine are in 2 different zones
Zone 12 has both the bulkhead key and the colored key. Colored key is to open zone 8
Zone 11 only has a security scan to get into and has the fog turbine
Yes*^^^
We get stuck there and literally just can’t find it lol. And then I look for the terminal to ping but we get to the back of that room (by the other security door) and it’s like the terminal is out of range
you take the wrong terminal
Zone 11 has the terminal near the bulkhead that lead to extreme
he uses the one in zone 10
terminal before the door is for zone 10
the one in zone 11 is in area C
terminal for zone 11 is in the second/third room
Oh ok ill have to try it again sometime
Thank you all for the responses it’s very helpful ^v^
3rd
What does a shadow look like after its run onto a c-foam blob on the ground? Does the c-foam blob just disappear on the spot?

Hi I’ve just started gtfo and I was wondering what kind of weapon combination and do you guys use and why you use it (what kind of style or something) I’m testing out them out right now and I would like some recommendation of combinations for the primary and special weapon for me to try out. (Right now I am liking the handgun and one of those piercing special weapon)
there is no piercing special
You can do pretty much any combinaison
Not in this rundown : ^ )
redundant statement when this is the only rundown we can play right now
Your primary is suppose to be an all rounder. The gun you default to in most situations. The only combo that might be false is autopistol/revolver combo where autopistol will act more like a secondary and the revolver will be more primary.
The rest of the specials all have their own uniqueness and fill out somewhat different roles
Ohhh I thought the bottom two weapons were piercing. Nvm haha
the only piercing weapon is hel revolver and it's straight op
Pick 1 weapon, get used to it, switch to another
unless its autopistol. It can't kill anything properly.
because its not suppose to
exactly my point
I wasn't around for R3, what was so bad about Bolt?
oh boy
I know it's a reactor mission but that can't be the only reason
It was boring and the only thing that made it interesting they nerf it
I enjoyed it, I was trash at the game but it was fun
also my group was 3 players at most, usually 2 so that made it a bit harder
I can imagine how easy it would be with 4 good players
For an A level it was fine i guess
But man i hope they never do that again
Its was basically a cheap o reactor, and the waves after the nerf comes from the drop zone
I didn't know they nerfed it
Pre nerf was fun because they sandwich you on the catwalk
that's when we played and yeah it was pretty fun
They used to spawn behind you
People found it too hard, but in my experience in pubs, people will 9/10 forgot theyre sentries in the previous alarm
yeah we did that a lot
But yeah, it wasnt just a memorable level
for people who didn't make it past B1 it was lol
B1 was a fun one tho
we always died on the class 5 or whatever it was at the end
reminder that pre-nerf was literally one wave that rng wise could spawn from behind
idk why the community keeps being gay af about pre-nerf shit when barely anything changes
Because it made it fun!
it's like you for some reason forget what was actually different
one tiny rng wave from behind didn't make a difference
if you think it did
you're weird
ok
it did for us bad players
for newer players it was horrible
which is obviously why it was changed
it was even titled as unintentional
in the sense that it was never meant to be that way
I mean tbh they can call whatever unintentional and call it day
inb4 all R5 A levels are reactors
it was completely fine/too hard for an A tier
one of the only A tier expeditions where you heard a lot of people getting stuck
It's "boring" if you play it with 4 people that are good at the game
because it's A tier
current A tier without optionals and without doing dumb random shit also isn't very interesting with a good team
The thing with reactors is that gameplay for the waves itself is pretty set
Other than changing up where you hold and what equipment you use there's not much difference you can make run to run
and why change your strats if you got a strat that full on works
cant wait for r2c2 turned into an A level!
a gather expedition where the main threat is an error alarm but having it toned down for A tier sounds pretty enjoyable to me
just play it with less than 4
Should fix the fact that low wave still trigger scream noise...
Cause i saw plenty of people die to the C1 error alarm and A2 error alarm
A2 IS MOSTLY because of confusion with no noise signaling the player that a wave spawned
C1 is just they were bad 🤷
So you mean the fact that they don't
slow but bigger waves would be better for low tier expeditions 😩
A2 is pretty fast
it's probably less
like
15s
Yeah and it's a problem for new players since by the time they realise what is happening they'll probably have 4 ennemies on them
With no sound notification making them confuse
For playing with new players randomly cause i'm bored ... I have seen plenty who have issues with the basics of basics and what to do in terms of quick decision. A lot of those just panic and everything goes to shit fast. (Doesn't bother me though since i am just there to help them understand better)
it's also 15?
Perhaps
Scout triggers the second the bd opens
snipe the first scout and then swap to dmr to kill the next one
Implying i dont dmr both
just have everyone bring dmr and shoot it at the same time
Of course, 3 shot him on the leg
Your fellow friend with sniper will thank you for that on r5
I believe you only need 2 or 3 to full charge bodyshot a scout
The sniper is for two things.
- When your team fucks up, either immediately after, or once all of them get downed
- When you want to shoot a scout from so far away that no one wakes up but your whole team still freaks out and ends up alerting shadow jesus anyway
is the difficulty scaled with the number of players or no
no
The game is set to be played as 4 players, as intended
you could say the difficulty scale with less player by being more difficult with less players... so inverted scaling xD
ah yes just call it a feature 😄
For A2, the only bulkhead keys we can find on the terminal are in zones we can't access yet, but we really wanna do the optional objective and not end the mission yet (we have both cryo thingies at the extraction), does finishing the scan give us a bulhead key?
no
there is one bulkhead key in the main path, in the zone with 2 gens
someone must have touched it if its not on the terminal anymore
You can't drop it right?
So it doesn't pop up on the terminal, so someone must have it, right?
Cause you can't drop it
yep
Objective items like that show up on the left side of your screen
But no one has it
How many are showing up in the terminal?
2
Someone has it then
just have everyone go to the dc and hold e
But no one does, I've even considered if it might be a UI bug
everyone has tried that
Was gonna suggest this next lmao
You don't even need to do this anymore
The key gets put into the host's inventory so to speak when the person who has it dc's
maybe you already did the dc scan idk man
someone's probably just trolling otherwise
So supposedly someone in my group "found" it, which is strange since it wasn't on the terminal
Personally I think he just didn't realise he had it
smh
The key would show on the left side of the screen of the person that had it
Or just make everyone hold E on the DC
he forgot he had it and lied to avoid the shame lol
kek
Well thanks anyways for helping me out
any idea if dedicated servers are gonna be implemented or is it still gonna be more clientside hosting?
FAQ seems to imply that they'll be sticking with P2P
that do be some people
"I want more expeditions in a rundown"
"There are too many expeditions in this rundown"
Hard to please everyone
hard to please everyone when they want the opposite thing from other
p2p when
i don't really get how too many expeditions in a rundown is a problem
Like nothing forces you to clear them all
nor to clear them in PE/extreme
I did B1 one alone just now (didn't try to complete the mission or anything, was just fucking around), and I found a big striker. I was like 10m away from it and was completely still (and I mean completely), but it kept going into an agitated state and eventually woke up, again, without me doing anything. Is this a bug?
check your flashlight?
Oh, right, that must have been it. Thanks

what is the best loadout for b3 high with three people?
sentry and cfoam and any gun
two sentries im guessing?
tbh just play around with any combo
i havent used cfoam too much, but ive messed around a lot with combinations of mines and turrets, havent even tried cfoam yet
true true. are there any good strats for doing uplinks?
do the nearest uplink last
pre-type your terminal commands
and don't let cfoam guy do the typing
i've said too much

why not the cfoam guy?
cfoam guy needs to do the doors, for unfavourable rng situations
I’d probably go cfoam, mine, and sniper sentry for b3 trio
Cfoam is valuable to save some ammo and meds when doing alarm scans
fax
Pretty sure someone made a mod that lets you voice interact with terminals. Might make uplinks faster if you really don't want to run c-foam
typing should be the same speed as speaking tbh, though i'm confused as to how using a mod is a strat recommendation
seemingly, using a controller is the fastest method for terminals
you can type while the console is loading the code so basicaly yo preload uplink_verify and wait till the code shows up to fill it,just funnel all tools on cfoam for high obj and start with the bulkhead terminals if done right the door should break as soon as you load the last code or around that timeframe
Pretty sure the mod lets you "interact" with terminals based on proximity, not direct interaction
So you can shout "COMPUTER, UPLINK_VERIFY SODA" whilst kiting past it
we don't discuss any mods on the server
^^
also why even bother trying to do the level if you’re just going to use mods to make it easier lol
i've never heard of that mod. maybe you're talking about a separate program?
ik some people use programs where they type and it speaks
so they don't have to be a "no mic" player
Give
what is this illegal voice software
Nothing like screaming at a terminal to make it work. That's how I use my computer in the first place
Just like my parents
Those terminals have Cortana installed and listening 24 hours a day lol
Def not a mod. But interesting
Huh interesting. Never heard of it
👉👈 Give
So is stuff from previous rundowns ever coming back? Or will it just be gone forever?
There is no plan to bring back the previously available content at present.
you did experience some of it in this rundown also
ok I like just bought the game so I was wondering
Yea don’t worry, a lot of ideas used in past rundowns are present in rundown 4
Technically every single enemy its in this rundown
so you didnt really miss on a lot exepct maybe a type of mission objective or two
Neonate was never real
Remember the time we abandoned the baby just to summon her grandma to kill us
to my knowledge there are two times in which you can stand next to / run through a big striker without getting melee'd by it
- it is about to do a tongue attack
- it is staggered because a limb of its was destroyed
am i correct and are there more opportunities to get uncomfortably close to a big striker that i may not know of?
it can still tongue AND melee attack
- In the middle of it's melee animation (if you're approaching it from a slight angle)
Take yer' fucking schizophrenia pills
if you ran at the exact location of the giant (before it melee), you'll get melee so running through when it's in the middle of animation isn't really a good idea
Ping : ^ l
thank you
Can you see a ||shadow|| if a teammate flashlights it from any angle, or only a similar angle to where you are looking from?
Haven't bothered to actually test...
idk but environment light for sure cast their shadow, so maybe player flashlight is coded different so it won't show
was wondering if the game will get some discount for upcoming Rundown 005. Cause I have managed to convinced multiple of my friends to get this game but they'll definitely get it if there is any slight discount :3
@tidal fiber probably the Discount is going to be 20-25% . R4 Discount was for example 20%.
it's good enough :3
this is only speculation, can't say for sure they will have a discount
they always did that for a year now
Yeah Captain Alpha is right... its nearly save that there is a Discount...
It would be weird if not.


anybody know which level is easiest to solo, and with what setup?
A2
is that cryo cases?
Mhm
and what loadout
Yes
pretty much anything works for a2
you'll be able to hold each scan since they're all class ii
Would bring either mines or c-foam since you can find a bunch of consumable mines or c-foam nades to complement your tool. For weapons you probably wont need anything against larger enemies, so no sniper or burst cannon (burst cannon is still "fine" against smaller enemies).
gotcha. so what about mines, hell revolver, and combat shotgun?
combat shotty helps you hold down the scans
mines can instantly kill 4-8 enemies of the wave
hel revolver is widely regarded as the best primary
so ive lasted longer with cfoam, but i just cant clear all the dudes before they kill me...
cfoam is bad for solo, just stacks enemies
unless you are finding tripmines in the level
You can use sentries too
burst may be very strong for solo
All three sentries can give you a lot of value
or an auto sentry/hel revolver setup
the problem is if the doors arent cfoamed, i cant hold them off long enough to do the scans, but if i do have cfoam, i dont have enough firepower once the scans are done
I’ve done A2 high solo with heavy AR, pump shotgun, and mines
You have to deal with them along side the alarm and doing scans
Sentries only will focus on a couple of enemies at a time not everything
true, so maybe run turret and just try to funnel them through one door?
and then kill stragglers
Wich level sre you doing again?
A2 i think
Oh, if its high only mines would be better honestly
yea
If its high and extreme i would take any sentry,
for the first alarm i always just use 3 mines, 1 on the door 2 up high in case of a giant
gotcha, im just gonna keep running it and see what gets me past the door
For first class 2 you can leave the small door to the left open for the sleepers to go trough the big door
For the second either 45 or 46 you can probably place the sentry outside, if its 46 theyll come trough the small door on the dsr corner if its 45 theyre gonna path trough the middle lower big door
For the class 2 cluster save the middle big door and leave it open and hold thst down
So when you donthe class 3 in extreme you can use that to cfoam or whatever
Actually inthink they come to the lower big door
alright, made it through first alarm with one cfoam grenade and auto turret, we'll see how the rest goes
when you grab the cryo container, does it anger any enemies?
Nah only when you put both in extract
Hey, what should I have completed before I consider taking on E1 hard?
I have everything on hard completed and around 3 PEs done, but they're from the A and B missions. What should I try to complete so I will not be a hindrance to my teammates mechanic-wise?
d1 and d2 all extras
Damn ok
e1 is difficult and breaks people that arent up for it.
Gotcha. I'm trying to get at least everything on hard beat before the rundown is over but I'll keep that in mind for sure
how long are the Scouts invulnerable after you hit the first shot with a burst cannon? like will you be able to use the whole charge before it gets invulnerable?
You can full burst scouts
It's less than two seconds iirc. You should be able to fully kill it tho
oki
Nah yeah BC is a fine scout killer
just watch out if they're bending over
because the first shot will instantly make them stand up
and they pretty much just teleport like that
Reminds me, I got decked by a hybrid because of how goddamn fast they stand up lmao
C-foam can be good solo
Keeps them away till scans are done then you can just run and shoot
or smacc
How is the health and damage to Tumors calculated? A sniper does 80 with the precision but one-shots a tumor, but the burst's full burst is 200 and only takes out one tumor according to what I've read on the wiki.
the damage over the threshold is done as reduced damage to the enemies full health pool
a full burst of burst cannon will be the exact damage to destroy the tumor
a sniper shot deal too much damage hence a waste
a sniper shot however will deal enough damage to destroy a pMother tumor which is worth it
What is the exact numbers?
what are your guys' top 3 easiest levels to do PE in order??
A3>A2>B3
A3, A2... B3? That or B2
how bout with 2 people?
Probably still the same tbh
still the same for me
Except maybe scrape the B2 option off of my list
if you had to pick one
burst cannon/choke mod/ sniper
choke mod, I'm not good with BC
yoo what does the door mean when it just says "alarm detected"
why is it still pinging bug
So question, does the fog turbine make “noise” as in can you stealth with it without issues or what? After a little bit of testing I seem to be getting mixed results so I’m not sure
The fog turbine doesn't attract any enemies.
Maybe you're just moving too much when the enemies are pulsing.
Yea that was my other thought, I was playing with 4 at the time so it was pretty back and forth. Ty
Shoutout to pre-R4 when most alarm doors didn't list their class
No worries Soren
is there an unstuck command
/kill
lol
alt+F4 is only option
i stood directly underneath a door and got squished into the ground
as i was host, alt-f4 resulted in a rollback
rolling back 2 shadow scouts i had killed
which my teammates then tried to kill
and failed to
so we died 🙂
I mean why would you stand under a closing door
i opened it and found big chargers and another scout
walked in a bit before i saw the charger
so i just closed it
thinking i'd get pushed to a side
i was wrong
is this d2 extreme zone
cooorect
stand up and have someone close the door...you get pushed back into the map. or sit under it and have someone pull all 3 blood doors to watch hybrids get confused
Can anyone tell me how the waves for the reactor (in D1) spawn?
We had cases where for whatever reasons waves spawned AFTER the fighting timer, aswell as them spawning ridicolusly far away for some reason.
The waves just spawn really far away that's all.
if you don't kill fast enough, some waves get delayed because of the active enemy cap
Ah ok, so not the usual 2 rooms away (or 2 but in the same zone like in uplink).
Is there a capped amount of waves (if you kill them too fast) or will new waves be added in said case?
the spawns are set to be 2 rooms from each direction of the reactor, and you can push them further out
the wave will cap at 25 units
each reactor test always spawns the same amount of things no matter how fast you kill
it'll just get delayed if you're not fast enough
some waves have some rng but thats all
ah thanks that clears up that at least 😄
we tried defending on the bride (near spawn) but waves spawned ridicolusly far away aswell as some spawning late (because we probably didnt kill them fast enough due to late arrival then id say)
you will lose time
yeh that's the only downside to that strat
we switched it up because we didnt know why it somehow always took them too long. Worked wonders, just confused me which is why i wanted to ask
thanks a lot 
what would happen to the sleepers if we blasted some crappy loud music?
causes fewer civilians to be in the nightclub heist
lmao
4 noobs trying to beat E1 high before R5, we only beat the levels necessary to unlock E1, never do PE unless absolutely necessary, after about 8 runs farthest we get is right after second sustain alarm. We had a 40% success rate with shadow scouts in D2. What are our chances? 😅 😞
Low
Low
I cry every time one of my squad mates goes for a shadow scout, I’ve hogged them too much so they keep messing it up x.x
very low
After alarm the level goes from loud to stealth, it allows you to take your time, so if you somehow survive then go ahaead and think well before you proceed
Will they add the ability to matchmake with more than 1 person in the next update?
probably
That would be a boon
hello guys, can anyone explain how to get the prisoner efficiency?
.t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
men in like needing one completion of PE and i dont know what those terms are lmao
thx my friends
idk why i see a medieval helmet in that pfp but i do
thats ummm a cat
i see it too
Anyone got tips on doing A3 overload?
where are you stuck?
Rn we're trying to deal with the scouts after the overload bulkhead door
we can snipe one from a distance but the other will notice his buddy's death and scream
is it better to stealth this part while 2 guys hold off the incoming waves?
Fr tho
i would always recommend bio if you have 4 people
bro, bio tracker solo speedrun all the way less goo
im not an expert but if you really wanted to im pretty sure there is an exploit in where if you close a door but shoot before it fully closes it counts as if the door was closed and doesnt alert the room. that is assuming you kill the target of course. (idk if this has been patched tho)
also does anyone know if you can spam shove scouts or not?
i dont imagine it would lmao but it would be funny
Once it's alerted, yes, but when it's not you can't
what does it mean when a door says warning: alarm detected but doesn't say the class?
Just a normal scan usually, the devs just forgot to put what class alarm it is
thank you!
@nova pelican that's a feature, not an exploiit. Sound is more muted through half-closed doors
lol? It seems extremely unintentional
Imagine hearing people arguing through a door that is open a crack, then opening it all the way. Much louder.
Weapons already don't alert enemies far enough away, even in the same room
So I can shoot a sniper through a half open door and someone 3m away can’t hear it
Very intentional
Hey, the game is in beta
Yeah
In full release, the soundscaping might dampen sound throughout the door close properly
But that doesn’t make it a feature hahah
The easy way to impliment it is to just switch sound to muted when the door is even partially closed
It's easy to justify, difficult to abuse, and adds a tactic to the game. Seems like a feature to me
Surrre
You think enemies not hearing you from a large enough distance in the same room isn't a "feature"?
the devs have been going easy on ya
True
There's a fine line. B-hopping is an exploit. Kiting is a tactic. Instakilling a daddy is a stratagy. Dodging and ducking to avoid hybrid shots is a feature.
they could just make every room alert when you start shooting
Most of the time you care about sniping through a closing door, you could just walk further back and snipe through the open door at a long range
But it's slightly more annoying sometimes
Closing doors may be unintentional, but it contributes to the game in a fun, justifiable way
Anyone ever hear of a bug of enemies just running through a closed cfoamed door R4d2 btw
smells like desync
it's desync
on c1 is there a security scan when you insert the data sphere
no
you need the clown makeup if you're gonna say bhop is an exploit but sound not being able to travel through opening/closing doors is a feature
difficult to abuse my ass
maybe you're just dumb
it's incredibly easy to abuse
unlike bhop which still requires understanding the stealth mechanics
wesley on it again
i don't think he understand how the sound shit actually works
sound can't play if a room is locked away from players
so even if something that realisticly makes sound goes off in a room like that
it doesn't alert the room
"easy to justify"
but yeh sure it's intentional, that's probably why they made sure to put the bosses behind the warden door facing the other way 
What happens to queued up spawns if host migration occurs?
I assume requeue
I created a whole argument lol, I just gave up
both closing doors whilst shooting to get stealth kills and bhopping are exploits in the sense that you exploit the game engine
in the context of a game design sense, bhop doesn't make sense for a game such as GTFO.
i don't think it breaks the game and I think it is healthy as only the best players can use it.
I dont think only the best players can use it
There is the argument that it should be removed
Its really not all that hard to do
Which is dumb
Cause it’s the only thing that makes stealth not boring as hell
efficiently. You have to have good game knowledge to use it efficiently.
Literally anyone can bhop with little practice
Yes
Mayhaps
I wonder if they'll keep B-Hopping or remove it in the long run.
yes
Hopefully kept. It’s still a point of contention atm
Perhaps they'll nerf it or make it more inconsistent. Early access and all though lol
with bhop you still have to be aware of stealth mechanics so i agree with some of the points of it staying
if they remove it they better add a permanent tool to make stealth faster
or add tools to make stealth more interesting/faster
Yeah, I don't know if I can really call bhopping problematic
well it depends on what your actual problem with it is
if your problem is that it makes things too fast or makes it look dumb and ruins your immersion
that means you don't have a problem with bhop because i can do the same thing without it
if your problem is me saving the room by bhopping to the dude that woke up in the back (without waking up more shit on my path)
valid point
btw is bhopping done while sprinting or walking in order to reduce noise?
You fly
im gonna ignore that
and if your problem is the dodging
you have a misunderstanding of dodging and don't realise how little it matters for dodging
lol tell me about it. It’s good for saving a room alert but it’s really unneeded a lot
Just aggro room if you so choose
so 99% of the time
I get why some people dislike it but unless you're a gameplay purist who only sits in pub lobbies, it doesn't hurt anyone.
Lol ye
Once you get good enough. You stop caring about Bhopping unless hardcore stealth or solo
And just aggro rooms for fun
hopping is just a symptom, not the underlying issue of p2p jank. most of the common exploits are due to funky client/host interactions
Lmao it’s not caused by p2p
We'll see what changes with R5
It’s cause they cannot hear you in the air, and you maintain velocity while jumping
It’s really just that simple
Maybe the verticality and scale of the new maps may make it a bit more difficult to use consistently, who knows.
“Verticality”
you can literally still bhop while going upstairs so probably not
^
Large open areas with little to no objects to jump on will make kiting harder
Labs
but they will also be the most boring rooms in the game
Point still stands
and affect gunplay within that room just as much
gunplay isn't the same in open rooms compared to with cover
it's often way more interesting if there's obstacles in the room
Gun play is also bad, so that doesn’t help
The gunplay in gtfo is incomprehensibility better than the devs previous title, payday
- Not really their title
- Debatable
Gunplay was way better in payday cause you were always in gunfights, not this bs underpowered shit they call gunplay when you can just go hammer everything cause of
- All the enemies are a joke and pose no real threat
- Why would you use the pea shooters when they do fucking nothing
:)
I feel as if it is less that weapons are underpowered and more that there's a few weapons that just rank above the rest?
Bit of both. The hel rev and burst cannon are kinda OP everything else is debatable except the very particular role of the autopistol
the only 3 primaries with actual utility are hel rev, autopistol and assault riffle
AR is eh
Esp with how burst cannon is hands down a requirement for later content.
But got a massive damage increase from R3
AR is for people with bad aim since it's the easy one to be ammo effective
Lol I’d say SMG or Carbine
Boast the best body damage kills
Idk about 4.5 changes. I run off the old stats
i feel carbine goes through ammo a bit too quickly. as for smg range is what i don't like as much since i do enjoy running shotguns for the fun of it (and if player run shotgun they might not want another close range weapon)
I typically just run pistol and sniper because they're fun for me
Carbine ammo hurts tho ye
Used to be my main gun
It was in r3 for me
Till Riotgun
MP in R2 which mhmm
The thing is. Smg has basically been untouched besides recoil
Used to be one of the best, now the worst
I feel like the guns get too much ammo and deal too little damage
imagine thinking payday 2 gunplay is good 
Lol
Are there more enemies the more people you have?
bro fuck grinder, kingpin and just never die
or full dodge build
but we kind of already have that lol
please give me arcade shooting in gtfo
how is it the same thing
other perk, you peak out and shoot and slight chance that you'll be dead
stoic, you peak out, got hit, shot the guy that shot you, go back to cover, press a button and 100% healed
i want the bulldozer in gtfo
cause kingpin reduces damage by 100% while below 50% health
so unless you get one shotted but that can happen to both
unless im remembering wrong
not really
if you get one shotted by a sniper the 100% reduction gets skipped no?
its been a while
unless you are already under 50% beforehand that is
skulldozer in gtfo
or better yet
cpt winters
but its only him
and hes immortal
which he already is
he just follows you around and yells at you in his stupid ass voice
only shotgun cops include green dozer kill kingpin
stoic negate everything
stoic > kingpin


quick question how do alarms spawns work cause atm
D2 the fancy door with the class 6 cluster
it has 3 rooms that are 2 rooms out
will they spawn on all 3 ?
or if we close all doors cause they search for the one with less resistance only spawn in one
yes
well god damn it, we are legit in the middle of the run and don't have a clue how to defend
well gl to us now 😄
did it it is a really good alarm/room with only 1 mine was done well :b
Gj
well the final alarm fucked us cause we ignored a certain thing ...
You ignored Fat Cunt?
That's an epic Fat Cunt moment
Hi ppl does anyone know if GTFO has sales when new updates are about to drop ? Thinking of picking up soon
yes! every new rundown gtfo gets a 20% sale and a new rundown is coming on the 29th, so expect a sale on that day
Thanks for the answer!
i believe the devs haven't said anything yet whether there would be a sale or not, however historically there has been a sale at the beginning of every rundown
Yeah - I wouldn’t call it guaranteed, but past data supports it.
will we get one day a one, two, or three player(s) difficulty ? Players can't always be four
it would be cool to balance the difficulty, depending on the number of players
Yea its very unlikely
how do you usually kill ||shadow scouts|| ?
bruh
Careful melee
Guns are less viable against them because, well, they’re shadows. That, and they always spawn in pairs.
always see people jump before, does that actually help?
it does because it makes it a lot easier to hit their head
if you dont jump generally you want to be very close and have its head facing you
Shadow scouts are a bit taller I think, so yeah people jump at ‘em
I usually make my friends let me host so I can get the crouching animation
crouch is super easy if you know what you're doing.
if you jump as host good chance you've fucked yourself.
Is there a reason why sometimes you get 3 mine on 1 charge of tool refil
just a rounding number thing
is B2 duo extreme doable with two players that have beat all levels up to c?
All levels have been duo'd
possible yes, at your skill level, dubious at best.
How dodge hybrid bullets 😔
Look down

just walk side way
Not gtfo related but did you, by any chance, change your pfp? @sudden burrow 
Kinda odd to ask out of the blue cus i rmb it as green or am i tripping
Oh no yeah I did lmao

To give a bit more of an answer now that I'm not busy - I switch it to the purple whenever I'm streaming, it's just a silly little thing pffff
Lul i see, it's cool
Am I allowed to use gtfo sound assets for personal creations, or do 10 chamber peeps not like that?
everything has copyright so you need either have permission to use it or buy the right to use it. So good luck with that lol
Buy the right as in buy the game or possibly pay the creators to use it?
It's complicated stuff, especially when it comes to in-game soundtrack
You might want to understand the copyright law before using it.
Copyright law is nice, but tough stuff :(
I will do some more research into copyright and then possibly ask Simon about it all
If possable
I know songs that are over 50+ years old are not restricted into copyright law. GTFO soundtrack is relatively new so you might need to buy the right
Which might cost you $1000
I don't believe what I will ask is a song, but 8've also heard 9 second songs on spotify, so you never know these days
There's some leeway is that if you use less than XYZ seconds/ less than XYZ bars of the music, you don't need to pay for the right.
I've heard people get copyright strikes for using a .5 second clip of a song, so even then it is risky
Depends on which country they produce the music tbh
You basically need to email lots of people to do so
I believe Simon doesn't have an agent so you can just direct email him...?
Lmao I have no idea on how to find people on Gmail
go to 10CC website lol
If I wanna practice killing scouts, are there any missions where I could do a solo run and find a scout early on?
A3 zone 28
B3 extreme zone has 4 accessible scouts
A3 z28 no alarm door or B2 but you’ll have to solo clear a little bit and pull error alarm
Thanks boys
D2 Overload 
but unironically yes
just bring foam
Usually around the time a new rundown comes yes
No worries
will we ever get a way to choose everything BUT a specific tier for matchmaking?
perhaps
i'd like to just see matchmake have the levels/teirs be checkboxes so you can select just the levels you want (or like you said, uncheck the levels/tiers you don't want)
Is gtfo going to be AMD FSR compatible? I see some larger games have already been declared compatible
What’s that lmao
Seems to be the AMD counterpart to NVIDIA's DLSS
can someone tell me how a surge alarm is different from a normal alarm?
delay between waves spawning is extremely short
for normal alarms you have more breathing room
ahh, any idea on how many scans we'll have to do?
usually 3
Its usually 3 sets
iirc they are all 3
lol thanks
Epic 3 moment
||E1|| would beg to disagree
how many were those?
other than ||large s1s, there was a class 6 at the end||
s1s aren't really the same, but they are similar I guess
is GTFO worse than the death sentence?
GTFO is epic!
Would you rather get sent to the electric chair or to the lethal injection or be sent to GTFO?
uhhhhh 100% gtfo 😎
im gonna die either way soo
Well at least in GTFO you have a chance of making it back
I'm gonna sledgehammer you B)
ScReEeEe
im just built different
alright time to get my auto sentry
*sniper sentry
sorry but I already have my auto sentry :(
y'all woke up the others
Is there a max limit you can put cfoam on a door?
nope
so I could perma cfoam a door with +- 30 balls and help out with scans right?
ye
my god i've been doing it wrong all the time ^^
last question, in your opinion.. what would be the easiest overload to do for duos, we try to at least unlock lvl D before R5
Id say A2 is the easiest overload. A2 gives you a ton of ressources and its quite a lot shorter than other overloads. with no hybrids and such iirc
If you want to do extreme aswell tho i think its A3 for sure.
wtf koopa
you can only perma foam with max 10 foam
every gu or blob disappear, you can apply back immediately
Aight thanks Alpha!
What's an effective tactic against each enemy type?
I mean, he is not wrong 😂
true
Imagine the game but it's reversed- You're the sleeper
L4D2 virus mode go brrrrrr
Not enough varied enemy types for that to be fun
How long does match making take?
depends
if its a/b tier usually couple minutes maybe
any lower and no clue
never got into a lobby lmao
Don’t think you will be able to get anyone because people have completed rundown
Use discord instead
When discord: Why MM take long?
any chance this game will get a 4pack bundle sale so I can buy it for a few people to play?
Would be handy
wish it did tbh
R4E1 regulars, how often do you fail the first part? like say out of 100 attempts
I'll be honest, 100 xD
damn

i've failed about 20-30 times, and the furthest i've gone with different teammates is the 3rd scan
prob never going to see the nice couple in Zone 463 🥲
feels bad when i don't even know where's 463 😂
its always hardest to get through for the first time
i never reached that xD, always died shortly after the second scan or earlier xD
afaik the room before extraction
once you get it down you'll have a >50% success rate

i see
well i still have 9 more days to raise my success rate
gl then 😄
thanks, i hope my sanity could say the same
if you're going for high only there's a solid chance you might beat the level after making it through the initial hell
the rest really isn't very bad
that's a relief
i was told that the first part is actually the easier one xD
if you're doing extreme...
that's a different story xD

but I mean the part after you used the power cells
nah honestly the rest is fine
avoiding spoiling it here, but if you're patient there is no reason to fail
oops okay
hmmmmm...depends, in my opinion 😉
well recently i went 3 success out of 4 attempts with my team, so going by that id guess maybe 20 failures out of 100, maybe less
Was good rng a significant factor?
getting "but did you kite" vibes from that
no kiting, had to fight 6 tanks on 2 of them, two members got downed after last scan once, and we kept loosing people after the second alarm
Aren’t most of the alarms in E1 high S1 scans anyways
i think all of them are
Every alarmed scan is sustain it different type
Actually that reminds me, I’ve got a question there
One is a surge, one is just a regular class alarm
No alarms between S1 surge and the c6?
yeah theres a class 3, the normal S1, the surge, and the class 6
two are silent alarm tho
all scans are S1 scans
Fun times
I had a map of E1 and it looked like there were only the 4 alarm doors
Just wanted to check
in order i think : class3/normal/surge/class 6
Yeah that’s it
The normal one isn’t as normal as the class ones. The normal is a long 140 second defense that spawns a lot of enemies
well not really sure how to describe the usual s1 scans as they arent actually classed by number
Well, it’s “normal” in that it’s the type that shows up outside of E1
its like you tackle the numbered ones very differently to the non-numbered ones
I’m assuming there’s no difference in time for one c6 S1 versus one c3 S1, yeah?
fun fact: the S1 scans are mostly longer in E1 meaning doing a solo run is impossible
improbable
unlikely, if you feel so inclined
the 2nd and 3rd s1 require 23 units to cap
audio breaks from shooter autism fest
if you're not on a fresh boot of the game and end up making it past all 3 those s1's
you're gonna need insane luck to actually still have audio for the rest of the run
and that's ignoring all the actual threats involved
the floor thing also really isn't reliable enough to just dodge 23 units worth of projectiles
Nawww i wouldn't go there, i'm that sort of player who's okay with any means except mods
Yikes, my fight with 2 tanks wasn't pretty either
Cheats not mods. But k :)
some modifications are arguably cheats, but i digress
Well yeah
The common modding. Not the same thing tho. What you said is a different story
Well okay, thanks for clarifying my ambiguous message :)
You just made me recall there are mods that tell you your ping and whatnots
Just annoys me. Makes people view us poorly. When that’s not the case of 99% of modders
Optifine when :^)
Yeah i hear you, made me wonder why your tone was a little aggro haha
Lol not towards you at all no
Is modifying base game to give yourself a disadvantage still viewed as cheating?
Lul
Yeah. That’s what we all hate
Disadvantage

forced 1 FOV mod
ive tried that by manually changing the thing, it just breaks
Lol
ThIs iSnT tHe PlAcE tO TaLk aBoUt ModDiNg
is editing the settings file modding 
that's like saying finding the generated weapon icons is datamining

You do know 
lMao
Unrelated to the current conversation. Will surge alarms spawn multiple hordes if you don't finish the scans, or just the one massive horde when you start the scan?
Surge alarms spawns max cap immediately
^ and will keep it at cap till the alarm is over
Okay just checking
every 3rd kill will make the wave instantly respawn another 3 enemies
Why is there no 69 voice channel man
you don't want to know
people were eating hotdogs in there very loudly so it had to go
Is that the legit reason?
People were immature about it so they took it down
there was a gangwar, which LFG team could occupy it for the longest
then one day, blood would flow
Surprise 34 didn't get a similar treatment... Or maybe it's for the more "cultured" people 🤔
tbh im surprised GTFO-01 is not gone
You can't censor them all :p
Have there been any instances of c-foam going through a door for clients instead of the host?
I've had it happen to me on 2 D2 runs in a row, but I always host runs in my group
happened to me as host & as client
It happens for anyone, spread your shots out on the door rather than foaming the same spot repeatedly. This limits the foam going through. If it does start to go through I've found aiming at the framing of the door where the door meets with it to still allow my foam to re-enforce the door without it going through, but only sometimes works. I typically just shoot near the bottom of the door if my foam goes through so that it still goes onto the ground so it's effective.
It's happened when I've spread it out, but maybe I'm just not doing it enough, I dunno
It also seemed to happen more when we used foam mines, but not exclusively
If blobs reach a certain size on the door the blobs shot nearby it will simply go through
it's an odd bug with foam
I will just make a circle around the edges of the door while foaming so I never really put more than a few shots in the same spot
Even then I can still have issues, since desync has an effect as well 🙃
Noted...
It sucks when it happens, cause it seems to continue happening for the rest of the level
Yeah I've noticed that
But, I guess it makes the game play more "intended" so it's just a feature 🙂
One run I had it happen on the first class 6, ended up destroying us on the second
Have someone shoot the first C6
You don't actually need to foam, just break the back door and have someone shoot the wave with a sentry or something
It's actually a semi-entertaining way to do the alarm for the person who goes to shoot
We're gonna try switching back to something closer to our previous setup, as we only started having problems when I started being the primary c-foam guy
It may just be your connection to host that is causing issues
or if you are host, your connection to one of your peers
Yeah I'm the host lol
We'll see what happens, mmhm
gl either way


