#gtfo-related-questions
1 messages · Page 529 of 1
360 no scope ludvig
Where to check news about new R5 development?
#dev-leaks
#game-announcements
roadmap
Have you hidden easter eggs?
I ate them all (the eggs).
- sad children noises *
Do you do more damage with melee while sneaky ?
Technically no, but there’s a rear damage bonus that applies to every weapon
There isn't, however as Izal said there are multipliers depending on the body part you hit/shoot
I was wondering if in the future if the games will be able to have another language like French
Localization is a highly requested feature and something we'd love to do, just likely won't be while we're in EA though.
EA ?
Early Access
Oh ok
@winter ingot Just so you see my response 🙂
quick question
with b1 extremem reactor we're doing the lane strat but we're having some waves spawning behind us, is this just something we gotta deal with or are we doing the strat wrong
Its supposed to spawn some behind you at wave 4 or 5
Mines, so when they explode you know when they're there
ahh cheers
or you can put sentry behind to alert you
or just have a guy watch the back
or listen to the wave spawns, but its not very consistent
Hey all. Me and my group just started playing and we were having a blast, but often found ourselves spending a long time backtracking to find required items (batteries come to mind). Do y'all have any suggestion on how to avoid this? Or is just look around better 5head?
Yes if you don't want to keep backtracking I recommend terminals, you can list any objective or resources so you can find out where they are. Use the word 'commands' when in a terminal, this'll help on how to use terminals.
Can you look for items like generator batteries at terminals?
I see, so then we'd do query or ping to the cell we need to find?
It'll bring up a list of them, just match up the cell number then you can do Query Cell_450 for exmaple.
query tells you the zone
ping gives a sound and shows on HUD when you're in the zone
the terminal is a little overwhelming at first but I'll do some research, appreciate the help all!
Yes Query tells you the Zone then to find the objective you will need to be in the same zone, so for example if the generator is in Zone 150, you'll have to go to that Zone then find a terminal then do Ping Generator_450
so
is there a way to see like, what a box has using the terminal?
I noticed you can list lockers and ping them I think
nope you can't see the contents
oof
are chargers the black things? with spikes or something?
alarma
even after the surge is done, when were dragging the cargo through, there can be chargers tpp
too*
Yep
Because the alarms queue
So there is a little bit of a backlog
They can be ing the next to spawn queue and that’s when you will sometimes see them
that.. that still doesnt make sense
what backlog is there when weve killed everything, even the tank, and go back for the cargo?
i’m assuming you mean chargers spawn during the overload cargo error, and it’s because someone dropped it and picked it back up
it’s a weird bug. dropping cargo outside of overload will trigger extraction which is waves of chargers - until it’s picked back up.
lmao
No don’t worry it’s a mechanic not a bug
It's a bug, I saw something similar reported and Doc telling them it's a bug
its a feature
Does GTFO have an option to let you choose your player model? Character creation or choice matters a lot to me, wondering if that was in yet, or a future option to look forward to
As of the current version, each player slot has a different character associated with it
Genuine customization is planned for the future, to my knowledge
Thanks for the reply, much appreciated 🙂 Looking forward to when that comes out in the future
Heck yeah~
Is there a level with an early scout so I can practice?
A3, B2, B3
B3 has 4 scouts without any alarms in extreme
2 behind a s1 scan
or 1?
B2 extreme, you have to deal with the 2 scouts fast due to err alarm
thanks for the info
4 in Extreme, 2 in overload's main zone
is there a particular mission thats good for practicing bonking scouts
B3 extreme 4 scouts, B2 extreme 2 scouts in empty rooms + error alarm, A3 1 free scout
A3 has a single scout with enemies around (and it's pretty fast to reach it)
Question : How do you balance scans/clearing waves for alarms with few doors and many scans?
I'm trying to see how to clear D2 and the class V/VI Alarm we've done until that were a combination of either luck, multiple of us going down, or the room being big, which we cannot count on all the time.
for d2 you can usually perma c-foam
or otherwise just kill the waves off
while scanning
yeah because chargers can spawn ahead
so you have to focus on killing them
circle kite is so boring
just send one guy out to kite the wave

genius
Can the tool refill bear such an expense? 
More seriously I guess that works yeah
I guess with mines in combination
if you really need resources
you can clear overload zone
and just not do the objective
You can just have a sentry and one guy fighting the wave while other do scans
or all do scans and shoot at the same time
Auto or Burst?
usually auto but burst may be better if there are chargers
I usually run auto/Choke mod for waves in C/D tier
Autopistol for the little ones
And good ol choke mod in the head for the others
auto sentry does autopistols job already have a killing weapon when fighting with it
choke mod is pretty good for consistent oneshot on chargers
you get double ammo on regular though
yeah lmao
so even if you 2 shot its the same efficiency
i dont think its quite double
and it can one shot
but you do get more
Imagine using shotguns
fair point
Thanks for the help guys 
or do
Circle kite and look down
Yeah, pugs did kite back to Spawn when I did it the first time, but I want to learn both ways to deal with it, since one is just more comfortable and feels more rewarding than the other and not just rely on one strategy
there will hopefully be a change were you won't be able to kite every scan
Is the dmr sniper combo viable?
it's borderline cheese to me
DMR is always optimal wdym
dmr can be pretty ammo efficient
Miss
just need teammates
it's not low ammo if you hit shots
just hit headshots on smalls and leave them to your teammates to finish off
^
DMR + autopistol
dmr sniper it is
cowabunga it is
dmr sniper is support man
Thank you for agreeing
welcome to my ted talk
Is there a chance to get more different looking gun skins etc?
Lol bet
For B3, do you need to do Extreme to do Overload? I know the door to overload is inside the Extreme but can you do extraction without the cryos?
I did, overload s1 scan first, then not opening the overload door, do the 2 extreme doors that have the cryos and then open overload to finish it
cool, thanks
@lilac fulcrum I thank you very much for your answer, I am excited to discover the game in french
B3 birther, we waited on the side of the doors waiting for it to run in but it just stayed just outside on the hallway for like 5 minutes straight not moving, just screaming every once in a while until we sent someone out to check. Is this normal behavior? Never seen it do that before on videos ive seen , not sure if they changed the ai to not fall for that trick or bugged
it does that as a way to avoid the players, i've experienced that playing b3, but the way to get her inside is to get farther away from the door
for some reason, it just doesn't like getting close even when the players aren't in her line of sight
birther will stay away from player from 10+ meters
so yes, she will never going near players
unless you use door
This is pretty normal if the door was open yea. If the door was closed it would have pushed towards the door and broken it normally.
good to know, thanks yall
is there even any plans on vr support for gtfo?
so not before r5 or even r6 gotcha
Likely not even before R36
@daring fog
. Prolly won’t have official VR support for a long time.
That’s not a link that should be send here
Cool
Realized where I was
Lol
All good
But yeah. He’s been putting some good work on it again. But official support personally I think will never happen
Does anyone have the file for the rare voiceline "you need your mommy?"
and the famous 'resource locker here' 
this has probably been asked, but can you matchmake with 2 or more ppl?
not currently
fortunately :^)
You talk like this game have uptdates regularly
with every new rundown we will have content and bug fixes
it always has been that way
of course
and more "features"

false -> true
LMAO
Im most likely certain theyll improve matchmaking over time
||~~discord lfg its better tho ~~||
Hey strange question but would you recommend this game to an fps enthusiast?
what do you mean
Is this game worth it and does it have a really steep learning curve?
yes it has a quite a learning curve
If im gonna elaborate on game mechanics we'll be here a long ass time
also is it worth it depends on what fps game you like
if you want a horde arcade shooter then dont buy it
I like anything from valorant or csgo to things like arma 3 and escape from tarkov
This is tuff
I'll get it why not if it isn't my cup of tea who cares it's worth a shot
I mean its not really a easy pick up game
no tutorials, no info whatsoever
you'are quite literally just thrown in there with a hammer some guns and go at it
I am currently watching an hour long guide video
Well if your willing to see a 1 hour vid
then you can probably watch some gameplay
you can do the old switcheroo with buying the game and refunding it before the 2 hour mark to see what the game feels like
what kind of video are you watching
The first one that came up when I typed in GTFO
nice
Thank you
Yes, as an avid csgo player, i would say this is worth playing
Thank you noodles just watching the video and then I will buy it

Does anyone actually think this game could work on consoles?
no
yes
It won't be fun on consoles
It will be fun on consoles
fun with friends
Terminals are essentially impossible with controller as it is currently, you'd have to have like some plugged in keyboard or some shit
and at that rate, just play with mouse and key
There are ways around it
Selecting options instead of having to type all that in
At least there could be
selecting the first letter of the command then selecting auto finish like tab complete
I dont understand though, why would you want to play an FPS with a controller
Because it's more comfortable for some people
Yeah I am really new to pc and still love to play seige on console
Shiiiiiiii coming in with the big brain
ummmm, i have a question, after starting the game in gtfo, can we still join the game?
Yep. There is a code to copy in the esc menu
if yes, what will i do if i am stuck from the elevator i guess?
like you will keep going down from the elevator? and it wont load the game
yes you'll keep Dropping down in the Elevator without a Stop
Have you fully restarted your game?
yes on multiple occasions, it's a Bug with the Base Game
I’m unsure what causes it in Base R4
If you were screwing with mods I’d be able to help over there. But base game usually doesn’t do that
no not for a long time, i just got back into playing the Game a few days ago and it's been having the same Issue over and over again
sometime, people don't skip the intro and drag out the level loading
i think when some of your teammate don't skip the intro drop, the loading take longer because your teammate are still in the intro
i got that a few times already because my teammate didn't skip intro
It 100% does take a tad longer. Not inf drop tho obviously
right, eh i also found out while i went on my own to see what was going on, i had Noticed that the Map was right Next to me instead of below me
i've never seen anyone stuck in elevator forever unless they are modding or their computer can't handle the level
^
thing is tho i'm not modding anything atm
so....
It can happen if there is a huge ping
nope
ping only effect when you're in the level
you're loading the level not your host computer
I've noticed a difference between playing with people a few states over versus across the country versus other continents.
are you sure they skip the elevator intro?
Yeah
because if they didn't, add another 30 seconds to a minute
ah, ig Validating the Files Fixed it?, that's weird...normally you'd think that wouldn't effect everybody else's Game
If someone has a potatoe pc it can take up to 5 minutes. Quick way to tell if you’re loaded is that your FPS goes from the 1-20 when dropping to normal FPS you usually get
Maybe something with your files corrupted and couldn’t be read? If validating fixed it then awesome
the question came to my mind again, whats the spawn cap of enemies?
20?
that sounds very undecisive lol
25
I know its at least 1
25 sounds too little tbh
Well, if an alarm is active, any lads you kill get replaced if you're at cap
It depends on enemy type
i made a god damn video about it
It varies between 25 to ~30
i didnt see the goddamm vid lol
Every enemy has a weight associated taking up slots in the spawn cap
25-30 huh, goes over cap eh
Tank caps at about 4 cause of weight
"weight"
Strikers about 30 or so
Tank too fat
Lol shut
this sounds annoying to test
You can go over spawn cap from natural spawns tho
And natural spawns once awake take up part of the cap
dont enemies stop spawning if the spawn cap is reached? even natural enemies?
damn
this seems counter intuitive compared to the R2E1 footages ive seen
they still wake up
Prob depends on what your PC can handle tho
so enemy wave spawn limit is around 30, but overall limit is over 100??
limit are only for wave
^
the level can spawn more than 100 enemies
It just bugs out on woken enemies
I’ve seen 200 awake on R3D1
And it is really buggy
Likely not supposed to wake that many up so it’s really weird and inconsistent
B2 error can prob get you there
Nothing really live can do it rn
E1 doesn’t have enough enemies
i was thinking of A2 overload since that spawn is faster
Cheese goes brr
i dont know a single cheese spot in E1 lol
what were you gonna say?
"the intricacy of alarms in gtfo"?
“Explains everything”
Tank cap in e1 is 5 tanks
No idea just know it’s 5 atm
Most were fixed thank god
Mind sending it?
"most"

doesnt stop you from getting shooters
and just looking down

how did that get so wide spread so quick, i dont understand
Of B2, B3, C2, C3 and D2 - which is the easier overload? I got one last thing to do to get E1.
B3 or C2 imo
D2 can be easy too, if you're already good with the high
D2 overload unironically makes the mission easier
Still need my PE clear 
Awesome, thanks
is scout more tough than sleepers?
has more health than small sleeper
full charge on ass
oop
respect
mission ruined
You'll learn that failing a scout is a small inconvenience with time, don't stress it too much 😉
Is r5 gonna come out after 19 days?
Hey guys I have a question about Error Waves in B2; I thought the 2 room rule applies as long as their is a valid spawn point, but it happened more than once that the error wave spawns in the same room as one of us is at..
if one of your teammates is 2 rooms away, they can spawn on you
^ this
Does the rule change if you have one room between each other?
still applies, but its just per-person
does gtfo have cross platform? or will have?
pc only for now
ok so if i am one room away from my teammate, can they spawn 1 room away from my teammate?
yes
but than why can you manipulate the spawn for alarms?
good question
If one of us is only one room away we were able to consistenly force the spawn to e behind
Or is the problem that their is one empty room?
Like Room with person - empty room - room with person
when they gonna realise cross platform?
thanks alot
Because we keep failing B2 because of it xD especially when we search the keycard
main idea is the one room empty between
error alarm spawns choose a player to spawn on, they don't spawn on the team
so if the player is far away, the can spawn in weird spots
for error alarm, the defensive team should only be 1 room away from the attacking team
And if you kill the error spawn, just join the attacking team since they spawn 45sec away from each other
ok
and do you know how it works that the error wave aggros the adjacent room or not? Does it depend if you are only one room away from the not-yet-aggrod one?
its somewhat rng
depends on if they scream
usually if you're far and out of LoS they wont
but they can
k
If they spawn ahead, they will bonk the door but they will not wake the rom they're in until they see you and scream
abuse scream cooldown if you don't want to deal with it
its just weird that we always were able to force their spawn in b2 after the lower sec door in the beginning when we moved in one of the three lengthy rooms
around 20 seconds
so just manually wake a sleeper up
and the error alarm cant scream anymore
this also works(?) for scouts behind blood doors i think?
it works for blood doors in general
cause how it works is that one of the enemies that spawns screams as the door opens
Zone 86 of B2 PE, our strat is to rush in as attacking team. One pinging the key, one opening doors while our defensive team is coming to protect the guy on terminal (after they kill the waves). Then you grab the key, open the needed door for the next alarm door, and you keep going on from there.
You'll have to bonk rooms and be speedy about this 😉
also save the big door leading into the scan room
so get someone to scream just before you open the door and the room with the enemies will stay asleep as long as you don't shoot
in the end?
This is the door I'm talking about yeah
ah ok
ah ye we managed to keep that one
my personal favorite loadout for b2 is 2 auto sentries 1 mine 1 bio
you get lots of foam if you know where to look and the sentries help a lot with the overload alarms
bio for fog/scouts/forward spawns
we dont do the overload bit^^
oh
we are trying to reach E1 in time
started only a month ago so we are trying to get the tokens
e1 is going to be hard if b2 ext is difficult just a heads up
unless someone insists on circle kiting and pulling both alarms
e1 is maybe 10x harder?
ye we know
we are only 3 our 4th was busy
the error spawnes f.. us
need 1,2,2,1 for e1 so we will gather experience wether we like it or not
e1 is very hectic and fun at the start but its very hard
E1 is a GTFO if it was on payed arcade terminal
They don't want you to succeed - at all
But it's so fun, you keep diving in
if i throw a glowstick and it hits a sleeper will it wake them up
R5 "system updates": glowsticks now collide with and trigger sleepers
should i try to fully complete C2,C3, and D tier, or shouldi complete E1?
All
imo if you’ve got high clears on everything else I’d go for at least E1 high
when you do pe do you get any other completions? or is it just pe completion
🤔
when you do extreme do you get only extreme and no high completion?
you get all 4 for doing PE
hold up, you get all four completions for doing pe?
You get high, extreme, overload and pe
If you do an objective, you get the completion
PE is just something extra on top for doing ‘em all in one run
In D2 high - the room with the class V cluster + the surge alarm... we need to open both alarm doors right? My group has died here several times trying to do both before opening them. Might lose them for good if it’s all for naught 😂
you don't
one gets you a fog turbine, the other is the critical path
class V is for the main path while the surge alarm is for fog turbine as mentioned above
So if we just do the high portion is it doable to skip the surge door entirely?
Even with PE doing the surge is a waste
Yep. Best way to go is just class V
its there when the party does not know how to get the lead out.
In the future will they add an option to play previous rundowns?
No
Is there a specific reason for it?
A rundown is added and another is removed basically because if they kept every map all future bug fixes, features and more would have to be added into every rundown and that's far too much for a small team.
ahh okay
for A3 PE do you do extreme or overload first?
Extreme
is rundown 5 going to have a sale at the start? my friends wants to know if they should save up for a sale in rundown 5 or if he should get a cheaper game. thanks!
most likely
Historically speaking they offer a 20% off each time a new rundown drops.
Do enemies spawned from scouts and alarms share the same spawn cap?
scout spawn 12 or 13
alarm spawn 18 for first wave
when you hit spawn cap and then trigger a scout
scout wave will not spawn until the spawn cap is not cap
understand

So I still end up fighting the extra enemies
ok
But if I have not yet hit spawn cap and I wake a scout, then?
For example, the first wave wakes the scout.
the first wave always cap so you still fight scout wave later
if you scout wave come in the middle of the alarm triggering
then you could fight half of scout wave
depend on how many the scout wave spawn that is which you won't know
if you have a room with a few enemies
kill scout no matter what
gun that 1 shot it? go for it
you would rather deal with the room then the room AND the scout wave
unless it's 2 scout room
Hm.
just remember this
Does similar thing happen if you wake scout then start alarm?
You still fight all enemies?
and then trigger
that way, scout wave spawn, alarm wave add in ( just few to cap )
and that's it
but only if you actually wait for scout wave to spawn
ye
understood
you hear the roar sound which indicate they spawned
wait like 1 - 2 seconds after the roar
and then trigger alarm
Basic speedrunner strat 
^
you will have to learn to deal with it
if you don't, guns the waves and prepare your tools for the alarm
B2 error alarm is 45sec, so you have time between waves to take your breath, refresh and set everything up
Oh thanks for the info
even if in 19 days, it'll be irrelevant !
(I'm so hype 🥳 )
remember it for your next gtfo trivia night
and people who watch my video are people who don't play the game
I know, I watched it. But hey, can't remeber everything ^^
curious, has there been talk of possible character customization such as appearence? or will it only ever be weapon loadout?
Does the pistol have any advantages over the hel revolver?
bit more spammy
can get a 3 shot kill theoretically
so 5 kills per mag
speaking practically the range on it is a bit arse
Hel seems to be broken
its just the clear bet in terms of killing potential and ammo efficiency
autopistol has very good use though
Hi!
This may have been answered before, and if so I'd love to be redirected to the correct place.
I've been following this game on and off for a while since me and my friends want to try it out, however we're currently not heading in to the game because of me.
The reason I don't want to play the game at the moment is because I stay away from EA like the plague because of the reason that the devs do note on this discord: It's devs see it as an excuse to never bring the game to a finalized state.
My main reason why I'm here asking about the EA is because on the steam page it says it is only going to be in EA for aprox 1 year. 1 year of EA was now 4 months ago and I have not seen any update as to when the game is going to be released.
So do we have a confirmed date for the release yet or for how much longer aprox the game will be in EA for? Or is the game just in development™ until further notice?
never saw the game as planned to be in EA for 1 year and steam page seems outdated in several ways
they still say it'll be out in 2021 as far as i know and from what i see that is possible, but i'd personally push it one rundown further and make it early 2022
this is definitely not one of those games that'll be permanently EA though
On the steam page under what developers have to say, one of the highlighted things they bring up is the question on:
"Approximately how long will this game be in Early Access?"
With their reply being
“GTFO will be in Early Access for approximately a year."
I hope you're right about that the game won't be permanently in EA and I hope it will release this year because it seems seriously fun but EA is always a red flag to me
Understandable, there’s far too many cases of EA being done wrong
the game has always displayed its version though
we started at 0.1 and are at 0.56 right now
with R5 being 0.7 iirc from what we saw in #dev-leaks
looks like it's 0.77
Oo okay I did not realize we could see the game version. Thank you very much for you reply!
I gues it's quite a while left until the game will be released so until then I hope you all enjoy the game and I'll see you again whenever the game gets a full release 🙂
knowing the game's unique design missing rundowns while knowing the game is available is a pretty weird choice to me
but you do you
imo the game is plenty fun and functional as it is, but again, I understand the sentiment with EA
I personally agree with Storm, but I ain’t gonna push ya
i get the reasons for why ea turns out bad a lot of the time and why people avoid it but it's not like you can't have fun tho
if i got my money's worth out of the game i'd have no regrets
and this is one of those where if it fits you'll spend hundreds of hours easily
Price will go up after EA, keep in mind
that's true too
I don't want to be a doomsday Andy so I'll just sum it up as pricing means 0 to me, rather pay full price for full game than discounted price for a discounted content game.
EA is in my eyes just a shield from all criticism to hide behind.
Release date was given as an aprox on the steam page, it hasnt been updated so meh pass until more info is given.
I'd rather spend my hundred hours of fun in a game where the developers have said "This is it, the final version that we will build upon from now on" where the devolopers have gotten to realise their design to the fullest.
And if the game does not come out then I won't feel suckered which I've felt in the past
damn rich people
cause we all know the full price games these days are "complete" --' yet misteriously they have plenty of dlc planned before they finish the main game
based
Laughs in Borderlands 3's Director Cut literally being content that was available from release that they purposely chose to not give to the public so they could charge money for it later 
imagine buying games to play them instead of putting some moral system behind it all
imagine not supporting cool developers and instead worshipping rehash farms.
I don't mind supporting devs, I don't like holding out on content that was present to begin with.
it might have been buggy and not work right to begin with
Regardless, just my take on it
I don't think that justifies charging for it later if it was buggy
oh, sorry.
All good
looking forward to the dauda concept art pack
and the reused mining equipment pack
baby sleeper trinkets for your weapons
$2 a pop 😩
How is the game-play playing with people halfway across the world? I have friends who are interested in the game but are literally on the other side of the planet
is desync a major problem?
ok good to know, thanks
Hi, I know if if a locker is emptied it won't show up on the List command; will it still show up on the List command if it has a lesser tier item in it like glowsticks or something?
Consumables don't show in the terminal
So does resources that has been picked up or swapped in a locker
cool, so then its safe to assume that if a locker/box is on List, that means something of value is in it?
oh, somebody told me if you empty a locker it takes it off the list /:
I'm saying exclusively the two that I listed don't show in the terminal
appreciate the info, thanks!
will this game switch from peer to peer in the future?
Doesn't sound like it, reading a bit from the FAQ
very unlikely
just like leaving EA

:(
Do all the overload bulkhead doors have constant small waves
No
Just the a tiers I think
All though all of them have constant alarm once you do something within the bulkhead just not the bulkhead itself
just half 
joking, but not too far off from the truth
I would think so
ummm, hey guys do you think that there will be discount in gtfo r5 cause i might consider on buying to my friend
I’d call it likely, but I don’t wanna say it’s guaranteed
historically speaking, there's 20% off the game every rundown release
no guarantees though, yeah
20% discount every new rundown
hmmmm alright then got it.
what makes the bioscanner so good? ive watched some high level runs and a lot of them seem to have the scanner as part of the composition
i dont see the value in it
||shadow enemies||
its good for fog and darkness
If you wanna stealth the room without killing, go for it.
along with seeing how many enemies are about, you can also mark moving enemies
it has the most utility out of every tool. although every tool has some form of utility
sniper sentry go brrr
specifically in getting the code for the reactor
ah
theres a bridge at the beginning
hella giants
oh
hella bois
so guns blazing?
you can also hit them in tandem
you can also loud melee them if you feel brave lol
Sniper sentry, burst cannon and hel revolver
just make sure to stagger them or youll get slapped
ok
also knowing the layout helps a lot
are you running out of time or do you just wipe
Easiest level in the rundown after Hel revolver and sniper sentry are out
the other thing that really stings is that during the test thing we got absolutely destroyed by the armoured bois that spawn at the end
just coordinate better or?
fun enemy
ok
the timing
weve been running around with snipers and shotguns
If everyone has the same loadout, you will get get through it
You will have enough ammo and tool lol
with a bunch of auto turrets
auto turret can help
4 sniper sentries are fine
when 4 sniper sentries just kill 80% of the reactor wave
You won't even use 20% of your ammo lol
i know it's a little late about bio but
bio is like
Rng modifier
you know what's going on

hey guys has anyone a tip for B1? it‘s all giants and we can‘t through it 😦 thx
kill giants
Go behind the giant, all 4 hit the giant's at the same time and have your hammers fully charged
Stealth level. No killing or shooting until the bulkhead door
And it's full of fast and strong enemies to incentivise you not to kill
okay thx but that means that it‘s not possible with just 2 men?
it is but it is hard
most enemys you have to ignore for ammo
and if you find a giant that you can not ignore you will stagger it to death (hitting its limbs with a full charge hammer after it almost got out of stagger)
okay cool thank you all
Full team or not. You are not supposed to use ammo until you touch do the bulkhead DC scan and open the bulkhead door. If you alert a room, all you can do is to hammer them down.
unless you're speedrunning
Hi, I just bought the game and I wanted to ask if it is possible to somehow play with me and my friend in one matchmaking together? (tl:tr can we fill up the lobby with two randoms?)
As of now, you can't
only through lfg right now; with R5 coming out you'll probably be able to matchmake with friends
okay, thanks for answers
You actually can, if you start a lobby with a friend thwn while im the lobby select the matchmake option it'll take both of you to whatever game you find.
Whether that's intentional idk tho
We don't recommend doing this as we have observed issues stemming from this.
You will need to create lobby, copy the code, give it your friend or let him join your lobby through friend list :/
This is what I know, I was just wondering if random people could join to our lobby
Ahhh not unless you give them the code
Just to prove a point, are normal mobs slower than players?
Ok thx
headless kiting
what is the hardest difficulty called?
overload
prisoner efficiency 
^
its just doing both overload and ext in a single run
ohhhhh
What class alarm is it?
4
oh yeah for sure
and dont open the door lead to 100
dont want them coming through there haha
Can you actually do stealth in lower levels like C levels
I only see people go loud on those
Naturally
can scouts go outside of the room they spawn in?
Yes/no
In rare circumstances they can
But in most every situation they will not do so
so like its not something i should regularly exploit?
exploit?
like is it something i should do intending for it to work?
You can't really.. exploit it
On b2 is there more fog as you power the generators
the fog is a layer that moves down as you power more generators
How thick is the layer
if you're just doing the main objective you'll be able to avoid fog entirely pretty much
by doing bottom zones first
and then using all cells u got
before going to the top zones
Ah I see that's very useful thank you
there is no mother anywhere on that level
sick thank you !
Could someone explain to me when to pick sniper, burst or auto sentries?
Sniper : kill enemies (or teammates if you set up wrong)
Auto: stagger enemies.
Burst: trash
Burst is a good first turret on a new map, auto is close range/stagger, sniper is long ranges for killing
burst and sniper both take a bit of thinking to get good placements
auto is braindead
Hm, bursts worked well for me in door c foam strategy
c-foam mine is a better strat
Used to be until high tier level
How do I pull it off?
Started with R2, got to C1. Stopped playing.
Returned in R4, finished all hard A#
The more you kill the more they spawn. So no one puts sentries outside of the door at all unless you’re only doing high
So I place 1 mine outside c foam door?
Crawl height?
two is just good for a cfoamed door
Yeah
Both sides crawl height, correct?
One mine faces the door directly if you can find that placement
witch for the initial wave it'll just stack
Otherwise just put it on the door flame
Which hunting
yea having a mine's line pointing into the door is very good
On my side or outside?
Your side
drue
By the way, what's the best way to prepare for uh
Kinda like red alarm door
I hear bunch of enemies on the other side
blood door
👍
Setup mines and hold a position
Some might need turrets if you're not confident enough
Which isn't a bad thing
B1 seems impossible so far. We tried 4 times now.
no worries
B1 high?
Yes
most new people have trouble with it
Guess you used ammo a lot?
oh yea and the resource room that some forget about
My teammates did. They are kinda casual about FPS games.
I'm rocking rundown revolver and sniper rifle
Yeah, no killing or gunning until you see the high bulkhead door
Unless you’re good at stealthing big guys without alerting enemies
huh combat shotty or regular shotty are good for giants
but require more shots than sniper
We are. I'm leading them the best I can.
but can be more helpful for smalls
B Tier always has one level that is stealthy
I've duo'd A2 with one of them. Was super fun :)
PE?
NO
Nope 
he's only done mains
We're doing hard so far
also didn't mean to all caps lmao
They need to learn how to kill stuff with a few hits
yea overkilling is a thing
but you can get away with it on mains usually, it's also just something you get a feel for the more you use a weapon
I'm planning to force B2 on them as much as I can this week.
B2 is good
Also remember to get the turbine in B1
There's a gimmick to the level tho
Yeah, I've explored B2 solo up until alarm doors. Had plenty of practice
Always :)
We save portable repellers for first alarm door
B2 is the fun one to play with friends
The resource room is a good fallback for main
@keen solar please bro
change the name 
By the way, am I going to trigger alarm everytime I'll start uplink in B3?
I’m the Whicher
Terminal uplinks are always accompanied by alarms, yes
Mechanically they’re a little different too, they can only spawn enemies in the same zone
it's just spread out more
But they still follow the two rooms away rule when possible
^
So I should keep some doors open to control the flow?
It’s a matter of that, plus knowing where they can spawn so you know what should be open or shut, or where you can ignore
Ok, thanks!
just be mindful of where you hear the spawn sound
Yep, the wave roar will generally sound off from where the wave just spawned - goes for any alarm or wave

Oh by the way, does swinging melee weapons makes you move faster? I'm not sure if I was trolled.
Dooon’t think so, pffff.
you were
That’s a new one, though I don’t talk about the game much outside of with friends. x3
When in doubt, ask in here like you just did!

The smiley means it’s good info

Trust
But you can't just whip out hack tool
You can actually
Press 7
One does not simply whip out hack tool
:)
Default bound to 7
B. R. U. H.
LMAo
Is there any use to doing so? Hell no, but it’s funny that you can.
^
Hey, maybe we'll get remote hack tool. Who knows.
taking it out before going to a hack lock 👀
They actually brought it up as a hold-over fix to a bug a while ago, they broke shove canceling a melee charge LMAO
Yup
Good times...
Uh

I still cancel charge with shove
Nah yeah they fixed it
Was it even a week?
It felt like maybe two days tops, but it was months ago by now
if people didn't carbine cancel it won't have happened 
I don’t remember nor care cause it’s so normal for them to break shit
Breaking shit is a normal and expected part of game dev
It's just 10 dev team, cmon guys
I used to think that lol
I do hope the game gets spooky again
Fr
That’s always a good time
This action bs is soooooooo boring
But it’s such a low chance it’ll ever be like beta-R2 ever again
And R5 bring zero hope for me
R5 is gonna be like
Honestly
Akimbo sawed off shotguns
I remember it being more tactical at least
R2 would be so boring if it was out currently
I mean. Parts of it for sure. E1 nah, B1 nah
both yea
The rest tho. We’ve seen to much of
Cause just make R2D1 but an A tier
Or R2A1 with layers
:)


game brok at some point





