#gtfo-related-questions

1 messages · Page 529 of 1

spark wolf
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ludvig will not be pleased if you shoot the giants on B1

atomic robin
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ok

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shoots ludvig

covert apex
jagged ginkgo
#

Where to check news about new R5 development?

soft kiln
spiral kettle
#

Have you hidden easter eggs?

twin hill
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I ate them all (the eggs).

spiral kettle
#
  • sad children noises *
unkempt dune
#

Do you do more damage with melee while sneaky ?

sudden burrow
#

Technically no, but there’s a rear damage bonus that applies to every weapon

ruby wasp
#

There isn't, however as Izal said there are multipliers depending on the body part you hit/shoot

winter ingot
#

I was wondering if in the future if the games will be able to have another language like French

lilac fulcrum
#

Localization is a highly requested feature and something we'd love to do, just likely won't be while we're in EA though.

ruby wasp
#

EA ?

lilac fulcrum
#

Early Access

ruby wasp
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Oh ok

lilac fulcrum
#

@winter ingot Just so you see my response 🙂

dull gate
#

quick question

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with b1 extremem reactor we're doing the lane strat but we're having some waves spawning behind us, is this just something we gotta deal with or are we doing the strat wrong

craggy pier
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Its supposed to spawn some behind you at wave 4 or 5

dull gate
#

ah okay

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best ways to deal with that?

craggy pier
#

Mines, so when they explode you know when they're there

dull gate
#

ahh cheers

austere bronze
#

or you can put sentry behind to alert you

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or just have a guy watch the back

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or listen to the wave spawns, but its not very consistent

vital sierra
#

just spawn cap so you don't have to pay attention behind

quasi horizon
#

Hey all. Me and my group just started playing and we were having a blast, but often found ourselves spending a long time backtracking to find required items (batteries come to mind). Do y'all have any suggestion on how to avoid this? Or is just look around better 5head?

craggy pier
#

Yes if you don't want to keep backtracking I recommend terminals, you can list any objective or resources so you can find out where they are. Use the word 'commands' when in a terminal, this'll help on how to use terminals.

quasi horizon
#

Can you look for items like generator batteries at terminals?

craggy pier
#

You can.

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Doing List Cell or List Generator

quasi horizon
#

I see, so then we'd do query or ping to the cell we need to find?

craggy pier
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It'll bring up a list of them, just match up the cell number then you can do Query Cell_450 for exmaple.

quasi horizon
#

Ah gotcha

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That will be super helpful

distant ice
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query tells you the zone

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ping gives a sound and shows on HUD when you're in the zone

quasi horizon
#

the terminal is a little overwhelming at first but I'll do some research, appreciate the help all!

craggy pier
#

Yes Query tells you the Zone then to find the objective you will need to be in the same zone, so for example if the generator is in Zone 150, you'll have to go to that Zone then find a terminal then do Ping Generator_450

craggy pier
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so

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is there a way to see like, what a box has using the terminal?

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I noticed you can list lockers and ping them I think

distant ice
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nope you can't see the contents

craggy pier
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oof

atomic robin
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so whats with the random chargers when doing D2 PE?

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theyre quite annoying

weary relic
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Spawns

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Gap between waves and enough points to spawn will allow it

craggy pier
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are chargers the black things? with spikes or something?

atomic robin
#

yes

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well no shit theyre spawns, but what spawns them?

verbal nexus
#

alarma

atomic robin
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even after the surge is done, when were dragging the cargo through, there can be chargers tpp

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too*

weary relic
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Yep

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Because the alarms queue

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So there is a little bit of a backlog

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They can be ing the next to spawn queue and that’s when you will sometimes see them

atomic robin
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that.. that still doesnt make sense

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what backlog is there when weve killed everything, even the tank, and go back for the cargo?

steel valley
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i’m assuming you mean chargers spawn during the overload cargo error, and it’s because someone dropped it and picked it back up

sand scaffold
weary relic
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Oh yeah that

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I forgot that exists

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You are talking something diff. K

atomic robin
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bruhhh

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thats stupid

weary relic
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Yeah

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It is

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Welcome to GtFo

atomic robin
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lmao

tropic ferry
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No don’t worry it’s a mechanic not a bug

amber osprey
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It's a bug, I saw something similar reported and Doc telling them it's a bug

weary relic
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its a feature

gusty urchin
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Does GTFO have an option to let you choose your player model? Character creation or choice matters a lot to me, wondering if that was in yet, or a future option to look forward to

sudden burrow
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As of the current version, each player slot has a different character associated with it

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Genuine customization is planned for the future, to my knowledge

gusty urchin
sudden burrow
#

Heck yeah~

fair rover
#

Is there a level with an early scout so I can practice?

pearl badger
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A3, B2, B3

shrewd dirge
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A3 low, b2 extreme, b3 extreme

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1,2,3-6

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respectivly

fair rover
#

A3 it is then

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6? f me

pearl badger
#

B3 has 4 scouts without any alarms in extreme

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2 behind a s1 scan

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or 1?

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B2 extreme, you have to deal with the 2 scouts fast due to err alarm

fair rover
#

thanks for the info

ruby wasp
muted cypress
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is there a particular mission thats good for practicing bonking scouts

craggy pier
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B3 extreme 4 scouts, B2 extreme 2 scouts in empty rooms + error alarm, A3 1 free scout

ruby wasp
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A3 has a single scout with enemies around (and it's pretty fast to reach it)

amber osprey
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Question : How do you balance scans/clearing waves for alarms with few doors and many scans?
I'm trying to see how to clear D2 and the class V/VI Alarm we've done until that were a combination of either luck, multiple of us going down, or the room being big, which we cannot count on all the time.

austere bronze
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for d2 you can usually perma c-foam

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or otherwise just kill the waves off

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while scanning

wooden osprey
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ya the first class five is the only hard one

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like hard hard one

austere bronze
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yeah because chargers can spawn ahead

vital sierra
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just circle kite lmao

austere bronze
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so you have to focus on killing them

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circle kite is so boring

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just send one guy out to kite the wave

vital sierra
austere bronze
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while the ppl doing scans have like 2 enemies in the room lmao

vital sierra
#

genius

amber osprey
#

Can the tool refill bear such an expense? PirateSimon
More seriously I guess that works yeah
I guess with mines in combination

austere bronze
#

if you really need resources

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you can clear overload zone

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and just not do the objective

weary mesa
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You can just have a sentry and one guy fighting the wave while other do scans

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or all do scans and shoot at the same time

amber osprey
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Auto or Burst?

weary mesa
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either one

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auto probably the easiest to use for people tho

tropic ferry
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usually auto but burst may be better if there are chargers

amber osprey
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I usually run auto/Choke mod for waves in C/D tier
Autopistol for the little ones

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And good ol choke mod in the head for the others

weary mesa
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auto sentry does autopistols job already have a killing weapon when fighting with it

tropic ferry
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choke mod cringe

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regular shotgun does the same damage

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but just less range

austere bronze
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choke mod is pretty good for consistent oneshot on chargers

tropic ferry
#

you get double ammo on regular though

austere bronze
#

yeah lmao

tropic ferry
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so even if you 2 shot its the same efficiency

austere bronze
#

i dont think its quite double

tropic ferry
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and it can one shot

austere bronze
#

but you do get more

craggy pier
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Imagine using shotguns

tropic ferry
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fair point

amber osprey
#

Thanks for the help guys cookieblob

weary mesa
#

np

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Just don't circle kite moon2SH

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ruins the game

tropic ferry
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or do

topaz anvil
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Circle kite and look down

amber osprey
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Yeah, pugs did kite back to Spawn when I did it the first time, but I want to learn both ways to deal with it, since one is just more comfortable and feels more rewarding than the other and not just rely on one strategy

weary mesa
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there will hopefully be a change were you won't be able to kite every scan

fair python
#

Is the dmr sniper combo viable?

austere bronze
#

pretty much anything is viable

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i wouldnt call it optimal though

weary mesa
#

it's borderline cheese to me

topaz anvil
weary mesa
#

the kiting stuff

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not that combo, that combo is pretty fun

topaz anvil
#

Low ammo is clearly optimal

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Less shots to moss

austere bronze
#

dmr can be pretty ammo efficient

topaz anvil
#

Miss

austere bronze
#

just need teammates

weary mesa
#

it's not low ammo if you hit shots

austere bronze
#

just hit headshots on smalls and leave them to your teammates to finish off

weary mesa
#

^

topaz anvil
#

DMR + autopistol

fair python
#

dmr sniper it is

austere bronze
#

cowabunga it is

weary mesa
#

dmr sniper is support man

weary relic
#

KiTiNg ChEeSe

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:)

weary mesa
#

Thank you for agreeing

soft kiln
#

welcome to my ted talk

craggy pier
#

Is there a chance to get more different looking gun skins etc?

weary relic
hallow laurel
#

For B3, do you need to do Extreme to do Overload? I know the door to overload is inside the Extreme but can you do extraction without the cryos?

pearl badger
#

Yes

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You can extract without cryos

wanton raptor
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I did, overload s1 scan first, then not opening the overload door, do the 2 extreme doors that have the cryos and then open overload to finish it

hallow laurel
winter ingot
#

@lilac fulcrum I thank you very much for your answer, I am excited to discover the game in french

hallow laurel
#

B3 birther, we waited on the side of the doors waiting for it to run in but it just stayed just outside on the hallway for like 5 minutes straight not moving, just screaming every once in a while until we sent someone out to check. Is this normal behavior? Never seen it do that before on videos ive seen , not sure if they changed the ai to not fall for that trick or bugged

violet steeple
#

it does that as a way to avoid the players, i've experienced that playing b3, but the way to get her inside is to get farther away from the door

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for some reason, it just doesn't like getting close even when the players aren't in her line of sight

vital sierra
#

birther will stay away from player from 10+ meters

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so yes, she will never going near players

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unless you use door

flat rock
hallow laurel
#

good to know, thanks yall

daring fog
#

is there even any plans on vr support for gtfo?

vital sierra
#

not yet to decide

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the devs still expanding, so it could happen in the future

daring fog
#

so not before r5 or even r6 gotcha

weary relic
#

Likely not even before R36

verbal nexus
#

@daring fog
. Prolly won’t have official VR support for a long time.

daring fog
#

yeah thats why i am asking

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cause some people dont like using mods

weary relic
#

Cool

verbal nexus
#

Realized where I was

weary relic
#

Lol

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All good

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But yeah. He’s been putting some good work on it again. But official support personally I think will never happen

covert apex
#

Does anyone have the file for the rare voiceline "you need your mommy?"

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and the famous 'resource locker here' BestMod

lapis saffron
#

this has probably been asked, but can you matchmake with 2 or more ppl?

weary mesa
#

not currently

topaz anvil
#

fortunately :^)

neon gust
#

Its in alpha

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its gonna get better overtime

vital sierra
#

it in me?

weary relic
#

:)?

neon gust
#

You talk like this game have uptdates regularly

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with every new rundown we will have content and bug fixes

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it always has been that way

weary relic
#

also adds more bugs than it fixes

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:)

neon gust
#

of course

weary relic
#

and more "features"

neon gust
covert oracle
#

false -> true

weary relic
#

LMAO

neon gust
#

Im most likely certain theyll improve matchmaking over time

#

||~~discord lfg its better tho ~~||

proper bough
#

Hey strange question but would you recommend this game to an fps enthusiast?

neon gust
#

what do you mean

proper bough
#

Is this game worth it and does it have a really steep learning curve?

neon gust
#

yes it has a quite a learning curve

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If im gonna elaborate on game mechanics we'll be here a long ass time

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also is it worth it depends on what fps game you like

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if you want a horde arcade shooter then dont buy it

proper bough
#

I like anything from valorant or csgo to things like arma 3 and escape from tarkov

neon gust
#

This is tuff

proper bough
#

I'll get it why not if it isn't my cup of tea who cares it's worth a shot

neon gust
#

I mean its not really a easy pick up game

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no tutorials, no info whatsoever

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you'are quite literally just thrown in there with a hammer some guns and go at it

proper bough
#

I am currently watching an hour long guide video

neon gust
#

Well if your willing to see a 1 hour vid

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then you can probably watch some gameplay

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you can do the old switcheroo with buying the game and refunding it before the 2 hour mark to see what the game feels like

vital sierra
#

what kind of video are you watching

proper bough
#

The first one that came up when I typed in GTFO

vital sierra
#

nice

proper bough
#

Thank you

frozen nymph
proper bough
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Thank you noodles just watching the video and then I will buy it

frozen nymph
rapid dock
#

Does anyone actually think this game could work on consoles?

vital sierra
#

no

weary mesa
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yes

vital sierra
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but console player still play it

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it will need some balance for consoles to play

rapid dock
#

It won't be fun on consoles

shell nest
#

It will be fun on consoles

vital sierra
#

fun with friends

flat rock
#

Terminals are essentially impossible with controller as it is currently, you'd have to have like some plugged in keyboard or some shit

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and at that rate, just play with mouse and key

rapid dock
#

There are ways around it

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Selecting options instead of having to type all that in

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At least there could be

weary mesa
#

selecting the first letter of the command then selecting auto finish like tab complete

pearl badger
#

I dont understand though, why would you want to play an FPS with a controller

weary mesa
#

Because it's more comfortable for some people

proper bough
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Yeah I am really new to pc and still love to play seige on console

vital sierra
#

tell teammate with keyboard to type it in

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problem solved

proper bough
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Shiiiiiiii coming in with the big brain

shrewd dirge
#

dual inputs, controller+keyboard

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wireless keyboard

rough junco
#

ummmm, i have a question, after starting the game in gtfo, can we still join the game?

weary relic
#

Yep. There is a code to copy in the esc menu

rough junco
#

if yes, what will i do if i am stuck from the elevator i guess?

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like you will keep going down from the elevator? and it wont load the game

weary relic
#

02Shrug game brok at some point

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Idk there in terms of base game

dusk urchin
#

yes you'll keep Dropping down in the Elevator without a Stop

craggy pier
#

Have you fully restarted your game?

dusk urchin
#

yes on multiple occasions, it's a Bug with the Base Game

weary relic
#

I’m unsure what causes it in Base R4

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If you were screwing with mods I’d be able to help over there. But base game usually doesn’t do that

dusk urchin
#

no not for a long time, i just got back into playing the Game a few days ago and it's been having the same Issue over and over again

vital sierra
vital sierra
#

i got that a few times already because my teammate didn't skip intro

weary relic
#

It 100% does take a tad longer. Not inf drop tho obviously

dusk urchin
#

right, eh i also found out while i went on my own to see what was going on, i had Noticed that the Map was right Next to me instead of below me

vital sierra
#

i've never seen anyone stuck in elevator forever unless they are modding or their computer can't handle the level

weary relic
#

^

dusk urchin
#

thing is tho i'm not modding anything atm

vital sierra
#

so....

upper lotus
#

It can happen if there is a huge ping

vital sierra
#

nope

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ping only effect when you're in the level

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you're loading the level not your host computer

upper lotus
#

I've noticed a difference between playing with people a few states over versus across the country versus other continents.

vital sierra
#

are you sure they skip the elevator intro?

upper lotus
#

Yeah

vital sierra
#

because if they didn't, add another 30 seconds to a minute

dusk urchin
#

ah, ig Validating the Files Fixed it?, that's weird...normally you'd think that wouldn't effect everybody else's Game

rain python
#

If someone has a potatoe pc it can take up to 5 minutes. Quick way to tell if you’re loaded is that your FPS goes from the 1-20 when dropping to normal FPS you usually get

rain python
vital sierra
#

always validate your file

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it just redownload the 1 file that's corrupt

atomic robin
#

the question came to my mind again, whats the spawn cap of enemies?

craggy pier
#

20?

atomic robin
#

that sounds very undecisive lol

vital sierra
#

25

craggy pier
#

I know its at least 1

atomic robin
#

25 sounds too little tbh

austere cloak
#

Well, if an alarm is active, any lads you kill get replaced if you're at cap

weary relic
#

It depends on enemy type

vital sierra
#

i made a god damn video about it

weary relic
#

It varies between 25 to ~30

atomic robin
#

i didnt see the goddamm vid lol

weary relic
#

Every enemy has a weight associated taking up slots in the spawn cap

atomic robin
#

25-30 huh, goes over cap eh

weary relic
#

Tank caps at about 4 cause of weight

atomic robin
#

"weight"

weary relic
#

Strikers about 30 or so

austere cloak
#

Tank too fat

weary relic
#

Lol shut

atomic robin
#

this sounds annoying to test

weary relic
#

You can go over spawn cap from natural spawns tho

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And natural spawns once awake take up part of the cap

atomic robin
#

dont enemies stop spawning if the spawn cap is reached? even natural enemies?

weary relic
#

Not natural

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But wave yes

vital sierra
#

damn

atomic robin
#

this seems counter intuitive compared to the R2E1 footages ive seen

weary relic
#

At some point natural spawns enemies stop waking tho

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Round 150-200 or so enemies

vital sierra
#

they still wake up

weary relic
#

Prob depends on what your PC can handle tho

atomic robin
#

so enemy wave spawn limit is around 30, but overall limit is over 100??

weary relic
#

“Limit”

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Like I said. Likely PC cap

vital sierra
#

limit are only for wave

weary relic
#

^

vital sierra
#

the level can spawn more than 100 enemies

weary relic
#

It just bugs out on woken enemies

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I’ve seen 200 awake on R3D1

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And it is really buggy

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Likely not supposed to wake that many up so it’s really weird and inconsistent

atomic robin
#

bruh

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i wanna test this somehow

weary relic
#

B2 error can prob get you there

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Nothing really live can do it rn

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E1 doesn’t have enough enemies

atomic robin
#

i was thinking of A2 overload since that spawn is faster

weary relic
#

Maybe C2 error

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But gross

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And too long

atomic robin
#

eh

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i might try to test the "tank cap" in E1

weary relic
#

Cheese goes brr

atomic robin
#

i dont know a single cheese spot in E1 lol

vital sierra
#

dude

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nvm

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if you wanna go through that again

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go for it

atomic robin
#

what were you gonna say?

vital sierra
#

i have a video that explain everything about alarm

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include spawn cap

atomic robin
#

"the intricacy of alarms in gtfo"?

weary relic
#

“Explains everything”

rain python
#

Tank cap in e1 is 5 tanks

vital sierra
#

it's bugged

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or intended

rain python
#

No idea just know it’s 5 atm

craggy pier
covert apex
vital sierra
#

it's on my youtube channel

tropic ferry
craggy pier
weary relic
#

doesnt stop you from getting shooters

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and just looking down

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how did that get so wide spread so quick, i dont understand

noble elm
#

Of B2, B3, C2, C3 and D2 - which is the easier overload? I got one last thing to do to get E1.

sudden burrow
#

B3 or C2 imo

weary relic
#

cring warden

#

changed cring pfp

sudden burrow
#

D2 can be easy too, if you're already good with the high

weary relic
#

D2 overload unironically makes the mission easier

sudden burrow
#

Still need my PE clear playdead

noble elm
#

Awesome, thanks

daring hornet
#

is scout more tough than sleepers?

ionic nexus
#

hit head is ded

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full charge to the head

daring hornet
#

ok

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i was panick and i

austere bronze
#

has more health than small sleeper

daring hornet
#

full charge on ass

ionic nexus
#

oop

austere bronze
#

respect

daring hornet
#

mission ruined

strange skiff
#

You'll learn that failing a scout is a small inconvenience with time, don't stress it too much 😉

rough junco
#

Is r5 gonna come out after 19 days?

vital sierra
#

depend

mighty maple
#

Hey guys I have a question about Error Waves in B2; I thought the 2 room rule applies as long as their is a valid spawn point, but it happened more than once that the error wave spawns in the same room as one of us is at..

austere bronze
#

if one of your teammates is 2 rooms away, they can spawn on you

strange skiff
#

^ this

mighty maple
#

Does the rule change if you have one room between each other?

austere bronze
#

still applies, but its just per-person

plain rock
#

does gtfo have cross platform? or will have?

austere bronze
#

pc only for now

mighty maple
#

ok so if i am one room away from my teammate, can they spawn 1 room away from my teammate?

austere bronze
#

yes

mighty maple
#

but than why can you manipulate the spawn for alarms?

austere bronze
#

good question

mighty maple
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If one of us is only one room away we were able to consistenly force the spawn to e behind

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Or is the problem that their is one empty room?

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Like Room with person - empty room - room with person

plain rock
#

when they gonna realise cross platform?

austere bronze
#

#faq question 5 @plain rock

mighty maple
#

Because we keep failing B2 because of it xD especially when we search the keycard

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main idea is the one room empty between

steel valley
#

error alarm spawns choose a player to spawn on, they don't spawn on the team

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so if the player is far away, the can spawn in weird spots

strange skiff
#

for error alarm, the defensive team should only be 1 room away from the attacking team

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And if you kill the error spawn, just join the attacking team since they spawn 45sec away from each other

mighty maple
#

ok

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and do you know how it works that the error wave aggros the adjacent room or not? Does it depend if you are only one room away from the not-yet-aggrod one?

austere bronze
#

its somewhat rng

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depends on if they scream

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usually if you're far and out of LoS they wont

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but they can

mighty maple
#

k

strange skiff
#

If they spawn ahead, they will bonk the door but they will not wake the rom they're in until they see you and scream

steel valley
#

abuse scream cooldown if you don't want to deal with it

mighty maple
austere bronze
#

basically if an enemy screams

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other enemies wont be able to scream for a while

steel valley
#

around 20 seconds

austere bronze
#

so just manually wake a sleeper up

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and the error alarm cant scream anymore

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this also works(?) for scouts behind blood doors i think?

steel valley
#

it works for blood doors in general

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cause how it works is that one of the enemies that spawns screams as the door opens

strange skiff
#

Zone 86 of B2 PE, our strat is to rush in as attacking team. One pinging the key, one opening doors while our defensive team is coming to protect the guy on terminal (after they kill the waves). Then you grab the key, open the needed door for the next alarm door, and you keep going on from there.
You'll have to bonk rooms and be speedy about this 😉

austere bronze
#

also save the big door leading into the scan room

steel valley
#

so get someone to scream just before you open the door and the room with the enemies will stay asleep as long as you don't shoot

mighty maple
strange skiff
strange skiff
#

The big door leading do zone 87

#

you'll need this one for the scan

mighty maple
#

ah ye we managed to keep that one

steel valley
#

my personal favorite loadout for b2 is 2 auto sentries 1 mine 1 bio

#

you get lots of foam if you know where to look and the sentries help a lot with the overload alarms

#

bio for fog/scouts/forward spawns

mighty maple
#

we dont do the overload bit^^

steel valley
#

oh

mighty maple
#

we are trying to reach E1 in time

#

started only a month ago so we are trying to get the tokens

steel valley
#

e1 is going to be hard if b2 ext is difficult just a heads up

austere bronze
steel valley
#

e1 is maybe 10x harder?

mighty maple
#

ye we know

#

we are only 3 our 4th was busy

#

the error spawnes f.. us

#

need 1,2,2,1 for e1 so we will gather experience wether we like it or not

steel valley
#

e1 is very hectic and fun at the start but its very hard

mighty maple
#

and hey if we dont reach e1 so what^^

#

ye I know^^

strange skiff
#

E1 is a GTFO if it was on payed arcade terminal

#

They don't want you to succeed - at all

#

But it's so fun, you keep diving in

near gale
#

if i throw a glowstick and it hits a sleeper will it wake them up

lilac fulcrum
#

Try it!

#

real answer: ||it won't though||

distant ice
#

R5 "system updates": glowsticks now collide with and trigger sleepers

neon plaza
#

should i try to fully complete C2,C3, and D tier, or shouldi complete E1?

rain python
#

All

sudden burrow
#

imo if you’ve got high clears on everything else I’d go for at least E1 high

ember marlin
#

when you do pe do you get any other completions? or is it just pe completion

distant ice
#

🤔

#

when you do extreme do you get only extreme and no high completion?

#

you get all 4 for doing PE

ember marlin
#

hold up, you get all four completions for doing pe?

topaz anvil
#

You get high, extreme, overload and pe

sudden burrow
#

If you do an objective, you get the completion

#

PE is just something extra on top for doing ‘em all in one run

elfin sparrow
#

In D2 high - the room with the class V cluster + the surge alarm... we need to open both alarm doors right? My group has died here several times trying to do both before opening them. Might lose them for good if it’s all for naught 😂

ruby wasp
#

you don't

shrewd dirge
#

one gets you a fog turbine, the other is the critical path

ruby wasp
#

class V is for the main path while the surge alarm is for fog turbine as mentioned above

elfin sparrow
#

So if we just do the high portion is it doable to skip the surge door entirely?

craggy pier
#

Even with PE doing the surge is a waste

noble elm
#

Yep. Best way to go is just class V

neon gust
#

Turbine its there as an option

#

It will save you health in the process

shrewd dirge
#

its there when the party does not know how to get the lead out.

inner latch
#

In the future will they add an option to play previous rundowns?

craggy pier
#

No

inner latch
#

Is there a specific reason for it?

craggy pier
#

A rundown is added and another is removed basically because if they kept every map all future bug fixes, features and more would have to be added into every rundown and that's far too much for a small team.

inner latch
#

ahh okay

ionic pond
#

for A3 PE do you do extreme or overload first?

flat rock
#

Extreme

neon plaza
#

is rundown 5 going to have a sale at the start? my friends wants to know if they should save up for a sale in rundown 5 or if he should get a cheaper game. thanks!

wooden osprey
#

most likely

flat rock
static escarp
#

Do enemies spawned from scouts and alarms share the same spawn cap?

vital sierra
#

scout spawn 12 or 13

#

alarm spawn 18 for first wave

#

when you hit spawn cap and then trigger a scout

#

scout wave will not spawn until the spawn cap is not cap

#

understand

static escarp
#

So I still end up fighting the extra enemies

#

ok

#

But if I have not yet hit spawn cap and I wake a scout, then?

#

For example, the first wave wakes the scout.

vital sierra
#

the first wave always cap so you still fight scout wave later

#

if you scout wave come in the middle of the alarm triggering

#

then you could fight half of scout wave

#

depend on how many the scout wave spawn that is which you won't know

static escarp
#

ok

#

TL;DR still kill the scouts

#

ty

vital sierra
#

if you have a room with a few enemies

#

kill scout no matter what

#

gun that 1 shot it? go for it

#

you would rather deal with the room then the room AND the scout wave

#

unless it's 2 scout room

static escarp
#

Hm.

vital sierra
#

just remember this

static escarp
#

Does similar thing happen if you wake scout then start alarm?

vital sierra
#

if you wake scout up

#

wait for it to spawn enemies (ROAR)

static escarp
#

You still fight all enemies?

vital sierra
#

and then trigger

#

that way, scout wave spawn, alarm wave add in ( just few to cap )

#

and that's it

static escarp
#

but only if you actually wait for scout wave to spawn

vital sierra
#

ye

static escarp
#

understood

vital sierra
#

you hear the roar sound which indicate they spawned

#

wait like 1 - 2 seconds after the roar

#

and then trigger alarm

strange skiff
#

Basic speedrunner strat PirateSimon

vital sierra
#

^

static escarp
#

so when teammates fk up in b2 overload

#

time to start alarms wee

strange skiff
#

open all the door yeah

#

if you want to rush it

vital sierra
#

you will have to learn to deal with it

strange skiff
#

if you don't, guns the waves and prepare your tools for the alarm

#

B2 error alarm is 45sec, so you have time between waves to take your breath, refresh and set everything up

vital sierra
#

52

#

not 45

#

45 are for C3 overload

strange skiff
#

Oh thanks for the info

#

even if in 19 days, it'll be irrelevant !

#

(I'm so hype 🥳 )

vital sierra
#

i like

#

make entire video for it

static escarp
#

remember it for your next gtfo trivia night

vital sierra
#

and people who watch my video are people who don't play the game

strange skiff
#

I know, I watched it. But hey, can't remeber everything ^^

wheat wing
#

curious, has there been talk of possible character customization such as appearence? or will it only ever be weapon loadout?

steel valley
#

it's on the roadmap

#

Player character customization
is marked as in development

fair python
#

Does the pistol have any advantages over the hel revolver?

austere bronze
#

bit more spammy

#

can get a 3 shot kill theoretically

#

so 5 kills per mag

#

speaking practically the range on it is a bit arse

fair python
#

Which one is generally better?

#

Hel?

austere bronze
#

it doesnt really measure up to hel revo

#

in fact no primary weapon does lmao

fair python
#

Hel seems to be broken

austere bronze
#

its just the clear bet in terms of killing potential and ammo efficiency

#

autopistol has very good use though

jolly ivy
#

Hi!

This may have been answered before, and if so I'd love to be redirected to the correct place.

I've been following this game on and off for a while since me and my friends want to try it out, however we're currently not heading in to the game because of me.
The reason I don't want to play the game at the moment is because I stay away from EA like the plague because of the reason that the devs do note on this discord: It's devs see it as an excuse to never bring the game to a finalized state.

My main reason why I'm here asking about the EA is because on the steam page it says it is only going to be in EA for aprox 1 year. 1 year of EA was now 4 months ago and I have not seen any update as to when the game is going to be released.
So do we have a confirmed date for the release yet or for how much longer aprox the game will be in EA for? Or is the game just in development™ until further notice?

distant ice
#

never saw the game as planned to be in EA for 1 year and steam page seems outdated in several ways

#

they still say it'll be out in 2021 as far as i know and from what i see that is possible, but i'd personally push it one rundown further and make it early 2022

#

this is definitely not one of those games that'll be permanently EA though

jolly ivy
#

I hope you're right about that the game won't be permanently in EA and I hope it will release this year because it seems seriously fun but EA is always a red flag to me

sudden burrow
#

Understandable, there’s far too many cases of EA being done wrong

distant ice
#

the game has always displayed its version though

#

we started at 0.1 and are at 0.56 right now

#

with R5 being 0.7 iirc from what we saw in #dev-leaks

#

looks like it's 0.77

jolly ivy
#

Oo okay I did not realize we could see the game version. Thank you very much for you reply!

I gues it's quite a while left until the game will be released so until then I hope you all enjoy the game and I'll see you again whenever the game gets a full release 🙂

distant ice
#

knowing the game's unique design missing rundowns while knowing the game is available is a pretty weird choice to me

#

but you do you

sudden burrow
#

imo the game is plenty fun and functional as it is, but again, I understand the sentiment with EA

#

I personally agree with Storm, but I ain’t gonna push ya

distant ice
#

i get the reasons for why ea turns out bad a lot of the time and why people avoid it but it's not like you can't have fun tho

#

if i got my money's worth out of the game i'd have no regrets

#

and this is one of those where if it fits you'll spend hundreds of hours easily

sudden burrow
#

Price will go up after EA, keep in mind

distant ice
#

that's true too

jolly ivy
#

I don't want to be a doomsday Andy so I'll just sum it up as pricing means 0 to me, rather pay full price for full game than discounted price for a discounted content game.

EA is in my eyes just a shield from all criticism to hide behind.

Release date was given as an aprox on the steam page, it hasnt been updated so meh pass until more info is given.
I'd rather spend my hundred hours of fun in a game where the developers have said "This is it, the final version that we will build upon from now on" where the devolopers have gotten to realise their design to the fullest.

And if the game does not come out then I won't feel suckered which I've felt in the past

distant ice
#

damn rich people

wary linden
#

cause we all know the full price games these days are "complete" --' yet misteriously they have plenty of dlc planned before they finish the main game

spark wolf
#

based

flat rock
#

Laughs in Borderlands 3's Director Cut literally being content that was available from release that they purposely chose to not give to the public so they could charge money for it later PirateSimon

spark wolf
#

imagine buying games to play them instead of putting some moral system behind it all

shrewd dirge
#

imagine not supporting cool developers and instead worshipping rehash farms.

flat rock
#

I don't mind supporting devs, I don't like holding out on content that was present to begin with.

ionic nexus
#

it might have been buggy and not work right to begin with

flat rock
#

Regardless, just my take on it

#

I don't think that justifies charging for it later if it was buggy

ionic nexus
#

charging for what?

#

each update is free

flat rock
#

I wasn't referring to this game.

#

Hence my comment above.

ionic nexus
#

oh, sorry.

flat rock
#

All good

lusty bramble
#

looking forward to the dauda concept art pack

#

and the reused mining equipment pack

#

baby sleeper trinkets for your weapons

#

$2 a pop 😩

iron vine
#

How is the game-play playing with people halfway across the world? I have friends who are interested in the game but are literally on the other side of the planet

ionic nexus
#

It works fine

#

Harder to dodge tongue tho

iron vine
#

is desync a major problem?

ionic nexus
#

Nope

#

Unless the host has bad connection

iron vine
#

ok good to know, thanks

south linden
#

Hi, I know if if a locker is emptied it won't show up on the List command; will it still show up on the List command if it has a lesser tier item in it like glowsticks or something?

craggy pier
#

Consumables don't show in the terminal

#

So does resources that has been picked up or swapped in a locker

south linden
#

cool, so then its safe to assume that if a locker/box is on List, that means something of value is in it?

craggy pier
#

No

#

Lockers always show in the terminal

south linden
#

oh, somebody told me if you empty a locker it takes it off the list /:

craggy pier
#

I'm saying exclusively the two that I listed don't show in the terminal

south linden
#

appreciate the info, thanks!

shell nest
#

will this game switch from peer to peer in the future?

sudden burrow
#

Doesn't sound like it, reading a bit from the FAQ

weary relic
#

just like leaving EA

shell nest
#

:(

craggy pier
#

Do all the overload bulkhead doors have constant small waves

shell nest
#

No

#

Just the a tiers I think

#

All though all of them have constant alarm once you do something within the bulkhead just not the bulkhead itself

weary relic
#

joking, but not too far off from the truth

vital sierra
#

A2,A3,C2,C3,D2

#

C2,C3 and D2 are objective alarm but it similar

weary mesa
#

I would think so

rough junco
#

ummm, hey guys do you think that there will be discount in gtfo r5 cause i might consider on buying to my friend

sudden burrow
#

I’d call it likely, but I don’t wanna say it’s guaranteed

austere bronze
#

historically speaking, there's 20% off the game every rundown release

#

no guarantees though, yeah

vital sierra
#

20% discount every new rundown

rough junco
#

hmmmm alright then got it.

formal epoch
#

what makes the bioscanner so good? ive watched some high level runs and a lot of them seem to have the scanner as part of the composition

#

i dont see the value in it

keen solar
formal epoch
#

ah i see

#

then is it worth bringing in lower levels?

ionic nexus
#

its good for fog and darkness

keen solar
#

If you wanna stealth the room without killing, go for it.

ionic nexus
#

along with seeing how many enemies are about, you can also mark moving enemies

formal epoch
#

ok

#

thank you for the info

ionic nexus
#

it has the most utility out of every tool. although every tool has some form of utility

formal epoch
#

also

#

me and my friends are stuck on r4d1

#

any tips?

austere bronze
#

sniper sentry go brrr

formal epoch
#

specifically in getting the code for the reactor

austere bronze
#

ah

ionic nexus
#

theres a bridge at the beginning

formal epoch
#

hella giants

ionic nexus
#

oh

formal epoch
#

hella bois

austere bronze
#

just burst cannon the crap out of them

#

you have the ammo

#

d1 gives you a lot

formal epoch
#

so guns blazing?

ionic nexus
#

you can also hit them in tandem

austere bronze
#

you can also loud melee them if you feel brave lol

keen solar
#

Sniper sentry, burst cannon and hel revolver

austere bronze
#

just make sure to stagger them or youll get slapped

formal epoch
#

ok

austere bronze
#

also knowing the layout helps a lot

#

are you running out of time or do you just wipe

keen solar
#

Easiest level in the rundown after Hel revolver and sniper sentry are out

formal epoch
#

the other thing that really stings is that during the test thing we got absolutely destroyed by the armoured bois that spawn at the end

austere bronze
#

ah

#

chargers

formal epoch
#

just coordinate better or?

austere bronze
#

fun enemy

keen solar
#

big charger

#

Just burst cannon and sniper sentry

austere bronze
#

burst cannon and sniper sentry

#

lmao

formal epoch
#

ok

austere bronze
#

the timing

formal epoch
#

weve been running around with snipers and shotguns

keen solar
#

If everyone has the same loadout, you will get get through it

#

You will have enough ammo and tool lol

formal epoch
#

with a bunch of auto turrets

austere bronze
#

auto turret can help

keen solar
#

4 sniper sentries are fine

austere bronze
#

yeah totally viable

#

not to mention hilarious

formal epoch
#

really?

#

during previous runs weve found the auto turret clears more things

austere bronze
#

when 4 sniper sentries just kill 80% of the reactor wave

formal epoch
#

holy crap

#

didnt know

#

will try

#

thx 4 advice

keen solar
#

You won't even use 20% of your ammo lol

vital sierra
#

i know it's a little late about bio but

#

bio is like

#

Rng modifier

#

you know what's going on

weary relic
thin zephyr
#

hey guys has anyone a tip for B1? it‘s all giants and we can‘t through it 😦 thx

distant ice
#

kill giants

craggy pier
#

Go behind the giant, all 4 hit the giant's at the same time and have your hammers fully charged

keen solar
#

Stealth level. No killing or shooting until the bulkhead door

topaz anvil
thin zephyr
#

okay thx but that means that it‘s not possible with just 2 men?

wooden osprey
#

most enemys you have to ignore for ammo

#

and if you find a giant that you can not ignore you will stagger it to death (hitting its limbs with a full charge hammer after it almost got out of stagger)

thin zephyr
#

okay cool thank you all

keen solar
# thin zephyr okay cool thank you all

Full team or not. You are not supposed to use ammo until you touch do the bulkhead DC scan and open the bulkhead door. If you alert a room, all you can do is to hammer them down.

vital sierra
#

unless you're speedrunning

heavy path
#

Hi, I just bought the game and I wanted to ask if it is possible to somehow play with me and my friend in one matchmaking together? (tl:tr can we fill up the lobby with two randoms?)

craggy pier
#

As of now, you can't

distant ice
#

only through lfg right now; with R5 coming out you'll probably be able to matchmake with friends

heavy path
#

okay, thanks for answers

karmic comet
#

You actually can, if you start a lobby with a friend thwn while im the lobby select the matchmake option it'll take both of you to whatever game you find.

#

Whether that's intentional idk tho

lilac fulcrum
keen solar
heavy path
keen solar
cobalt fossil
#

Just to prove a point, are normal mobs slower than players?

neon gust
#

No

#

Theyre faster than you in a straight line

cobalt fossil
#

Ok thx

austere bronze
#

headless kiting

sly granite
#

what is the hardest difficulty called?

soft kiln
#

overload

steel valley
#

prisoner efficiency prisonerefficiency

soft kiln
#

^

sly granite
#

yeah was referring to the one after overload

#

cool cool thanks peepoBlanketThumbs

steel valley
#

its just doing both overload and ext in a single run

sly granite
#

ohhhhh

elfin sparrow
#

is it worth it going into zone 99 in D2 high?

#

seems bad

flat rock
#

Not really

#

You need the cell from 95

soft kiln
#

its worth the alarm

#

the alarm itself is easy compare to 97

elfin sparrow
#

What class alarm is it?

soft kiln
#

4

elfin sparrow
#

ah ok

#

and its just for resources before the end?

soft kiln
#

yes

#

but

#

do the class 6 first

elfin sparrow
#

oh yeah for sure

soft kiln
#

and dont open the door lead to 100

elfin sparrow
#

dont want them coming through there haha

daring hornet
#

Can you actually do stealth in lower levels like C levels

#

I only see people go loud on those

ruby wasp
#

Naturally

weary mesa
#

game's enemies don't hit well

#

So people just run around and hammer

ember marlin
#

can scouts go outside of the room they spawn in?

flat rock
#

Yes/no

#

In rare circumstances they can

#

But in most every situation they will not do so

ember marlin
#

so like its not something i should regularly exploit?

weary relic
#

exploit?

ember marlin
#

like is it something i should do intending for it to work?

flat rock
#

You can't really.. exploit it

weary relic
#

^

#

its rare ish

craggy pier
#

On b2 is there more fog as you power the generators

spark wolf
#

the fog is a layer that moves down as you power more generators

craggy pier
#

How thick is the layer

spark wolf
#

if you're just doing the main objective you'll be able to avoid fog entirely pretty much

#

by doing bottom zones first

#

and then using all cells u got

#

before going to the top zones

craggy pier
#

Ah I see that's very useful thank you

grizzled spire
#

anyone know if theres a mother in zone_155 in c3?

#

or if theres a mother period

weary mesa
#

there is no mother anywhere on that level

grizzled spire
#

sick thank you !

slate drum
#

Could someone explain to me when to pick sniper, burst or auto sentries?

keen solar
#

Sniper : kill enemies (or teammates if you set up wrong)
Auto: stagger enemies.
Burst: trash

weary mesa
#

Burst is a good first turret on a new map, auto is close range/stagger, sniper is long ranges for killing

#

burst and sniper both take a bit of thinking to get good placements

#

auto is braindead

slate drum
#

Hm, bursts worked well for me in door c foam strategy

weary mesa
#

c-foam mine is a better strat

keen solar
#

Used to be until high tier level

slate drum
#

How do I pull it off?
Started with R2, got to C1. Stopped playing.
Returned in R4, finished all hard A#

keen solar
#

The more you kill the more they spawn. So no one puts sentries outside of the door at all unless you’re only doing high

slate drum
#

So I place 1 mine outside c foam door?

keen solar
#

It’s more like C-foam and mine

#

Two mines max I will say

#

In case they have giants

slate drum
#

Crawl height?

weary mesa
#

two is just good for a cfoamed door

keen solar
#

Yeah

weary mesa
#

one will not kill effectively

#

giant mines don't matter unless they come after

slate drum
#

Both sides crawl height, correct?

keen solar
#

One mine faces the door directly if you can find that placement

weary mesa
#

witch for the initial wave it'll just stack

keen solar
#

Otherwise just put it on the door flame

weary mesa
#

which*

keen solar
#

Which hunting

slate drum
#

Thanks

#

Any other suggestions or it comes down to specific runs?

weary mesa
#

yea having a mine's line pointing into the door is very good

slate drum
weary mesa
#

side mine can be placed on every door tho

#

you're side

keen solar
#

Your side

weary mesa
#

fuck

#

my english

slate drum
#

We're all experts here, don't worry

weary mesa
#

drue

slate drum
#

By the way, what's the best way to prepare for uh

#

Kinda like red alarm door

#

I hear bunch of enemies on the other side

weary mesa
#

blood door

slate drum
#

👍

weary mesa
#

Setup mines and hold a position

#

Some might need turrets if you're not confident enough

#

Which isn't a bad thing

slate drum
#

B1 seems impossible so far. We tried 4 times now.

weary mesa
#

no worries

vital sierra
#

B1 high?

slate drum
#

Yes

weary mesa
#

most new people have trouble with it

keen solar
#

Guess you used ammo a lot?

weary mesa
#

oh yea and the resource room that some forget about

vital sierra
#

be boring and use c foam launcher

#

best strat right now

slate drum
#

I'm rocking rundown revolver and sniper rifle

keen solar
#

Yeah, no killing or gunning until you see the high bulkhead door

#

Unless you’re good at stealthing big guys without alerting enemies

weary mesa
#

huh combat shotty or regular shotty are good for giants

#

but require more shots than sniper

slate drum
#

We are. I'm leading them the best I can.

weary mesa
#

but can be more helpful for smalls

keen solar
#

B Tier always has one level that is stealthy

slate drum
#

I've duo'd A2 with one of them. Was super fun :)

keen solar
#

PE?

weary mesa
#

NO

slate drum
#

Nope PepeRain

weary mesa
#

he's only done mains

slate drum
#

We're doing hard so far

weary mesa
#

also didn't mean to all caps lmao

keen solar
#

ITS FINE

#

💩

slate drum
#

They need to learn how to kill stuff with a few hits

weary mesa
#

yea overkilling is a thing

#

but you can get away with it on mains usually, it's also just something you get a feel for the more you use a weapon

slate drum
#

I'm planning to force B2 on them as much as I can this week.

weary mesa
#

B2 is good

keen solar
#

Also remember to get the turbine in B1

weary mesa
#

There's a gimmick to the level tho

slate drum
slate drum
#

We save portable repellers for first alarm door

keen solar
#

B2 is the fun one to play with friends

weary mesa
#

The resource room is a good fallback for main

#

@keen solar please bro

#

change the name moon2PH

slate drum
#

By the way, am I going to trigger alarm everytime I'll start uplink in B3?

keen solar
#

I’m the Whicher

sudden burrow
#

Terminal uplinks are always accompanied by alarms, yes

slate drum
#

Great

weary mesa
#

it's smaller tho

#

A handful of enemies

sudden burrow
#

Mechanically they’re a little different too, they can only spawn enemies in the same zone

weary mesa
#

it's just spread out more

sudden burrow
#

But they still follow the two rooms away rule when possible

weary mesa
#

^

slate drum
#

So I should keep some doors open to control the flow?

sudden burrow
#

It’s a matter of that, plus knowing where they can spawn so you know what should be open or shut, or where you can ignore

slate drum
#

Ok, thanks!

weary mesa
#

just be mindful of where you hear the spawn sound

sudden burrow
#

Yep, the wave roar will generally sound off from where the wave just spawned - goes for any alarm or wave

keen solar
slate drum
#

Oh by the way, does swinging melee weapons makes you move faster? I'm not sure if I was trolled.

sudden burrow
#

Dooon’t think so, pffff.

weary mesa
#

you were

sudden burrow
#

That’s a new one, though I don’t talk about the game much outside of with friends. x3

weary mesa
#

yea be wary of what pubs tell you

#

Some advice is right some is troll

sudden burrow
#

When in doubt, ask in here like you just did!

slate drum
#

Thanks again everyone

#

Wiki is mostly empty you know

weary relic
#

Crouch spam in circles with the hack tool out make them go 4 frames faster

#

:)

slate drum
sudden burrow
#

The smiley means it’s good info

weary relic
sudden burrow
#

Trust

weary relic
#

Yes

#

:)

#

Neko approved info

slate drum
#

But you can't just whip out hack tool

sudden burrow
#

You can actually

weary relic
#

Press 7

slate drum
#

One does not simply whip out hack tool

weary relic
#

:)

sudden burrow
#

Default bound to 7

slate drum
#

B. R. U. H.

weary relic
#

LMAo

sudden burrow
#

Is there any use to doing so? Hell no, but it’s funny that you can.

weary relic
#

^

slate drum
#

Hey, maybe we'll get remote hack tool. Who knows.

weary mesa
#

taking it out before going to a hack lock 👀

weary relic
#

Lol

#

Even tho useless to

sudden burrow
#

They actually brought it up as a hold-over fix to a bug a while ago, they broke shove canceling a melee charge LMAO

weary relic
#

Yup

sudden burrow
#

Good times...

slate drum
#

Uh

weary relic
#

Lol no

#

Bad

sudden burrow
slate drum
#

I still cancel charge with shove

sudden burrow
#

Nah yeah they fixed it

weary relic
#

I missed it for that week or so

#

It was so dum

sudden burrow
#

Was it even a week?

weary relic
#

Maybe a few days

#

At most

sudden burrow
#

It felt like maybe two days tops, but it was months ago by now

weary mesa
#

if people didn't carbine cancel it won't have happened moon2SH

weary relic
#

I don’t remember nor care cause it’s so normal for them to break shit

sudden burrow
#

Breaking shit is a normal and expected part of game dev

weary relic
#

“Fixed burst cancel”

#

Lmao

slate drum
#

It's just 10 dev team, cmon guys

weary relic
#

Lmao

#

You say that

#

For now

slate drum
#

I'm simply in the same boat

weary relic
#

I used to think that lol

slate drum
#

But I must confess, I expected spooky L4D2

#

Oh well, I'll keep waiting

sudden burrow
#

I do hope the game gets spooky again

weary relic
#

Fr

sudden burrow
#

That’s always a good time

weary relic
#

This action bs is soooooooo boring

#

But it’s such a low chance it’ll ever be like beta-R2 ever again

#

And R5 bring zero hope for me

slate drum
#

R5 is gonna be like

weary mesa
#

nothing will lmao

#

You're stuck in R2

weary relic
#

Honestly

slate drum
#

Akimbo sawed off shotguns

weary relic
#

Cause r2 was good

slate drum
#

I remember it being more tactical at least

weary mesa
#

R2 would be so boring if it was out currently

weary relic
#

I mean. Parts of it for sure. E1 nah, B1 nah

weary mesa
#

both yea

weary relic
#

The rest tho. We’ve seen to much of

#

Cause just make R2D1 but an A tier

#

Or R2A1 with layers

slate drum
#

Imagine if they introduce class based system in R6

weary relic
#

:)

ionic nexus
#

Killing floor: GTFO

neon gust
#

People like to specialize on team based games

#

We already kinda have that by guns with different types of utility and range